User interface design and usability Books

208 products


  • Amazon Digital Services LLC - Kdp Angular 19 for Beginners

    15 in stock

    15 in stock

    £18.88

  • Amazon Digital Services LLC - Kdp Ultimate Canva Manual

    15 in stock

    15 in stock

    £13.30

  • Amazon Digital Services LLC - Kdp Vue.js 3

    15 in stock

    15 in stock

    £15.62

  • Amazon Digital Services LLC - Kdp The UX AI Playbook

    15 in stock

    15 in stock

    £82.36

  • Independently Published ECommerce Web Design Unlocked

    15 in stock

    15 in stock

    £9.08

  • Amazon Digital Services LLC - Kdp 508 Remediation

    15 in stock

    15 in stock

    £10.29

  • Independently Published The Addictive Experience

    15 in stock

    15 in stock

    £14.51

  • Amazon Digital Services LLC - Kdp AI for Designers

    15 in stock

    15 in stock

    £28.09

  • Amazon Digital Services LLC - Kdp The Blueprint for UIUX Design

    15 in stock

    Book Synopsis

    15 in stock

    £13.26

  • Amazon Digital Services LLC - Kdp AI 360

    15 in stock

    Book Synopsis

    15 in stock

    £13.40

  • Amazon Digital Services LLC - Kdp The Design Container

    15 in stock

    15 in stock

    £13.03

  • Amazon Digital Services LLC - Kdp Disability and Bridging the Digital Divide

    15 in stock

    15 in stock

    £37.49

  • Amazon Digital Services LLC - Kdp The Complete Guide to UX Design for Beginners

    15 in stock

    15 in stock

    £12.45

  • Amazon Digital Services LLC - Kdp Designing in the Browser

    15 in stock

    15 in stock

    £22.84

  • The Elements of Voice First Style

    O'Reilly Media The Elements of Voice First Style

    7 in stock

    Book SynopsisDesigned as a companion to books about conversational voice design, this guide includes important details regarding eyes-free, hands-free, voice-only interfaces delivered by Amazon Echo, Google Nest, and a variety of in-car experiences.

    7 in stock

    £23.19

  • Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Psychologie in der nutzerzentrierten Produktgestaltung: Mensch-Technik-Interaktion-Erlebnis

    5 in stock

    Book SynopsisDas informative und spannende Buch richtet sich an eine Leserschaft aus Praxis, Forschung und Lehre in der Psychologie, Gestaltung und Informatik. Anhand zahlreicher Beispiele zeigen die Autoren wie psychologisches Wissen gezielt für die erlebnis- und wohlbefindensorientierte Gestaltung interaktiver Produkte eingesetzt werden kann.Ob im Privaten oder auf der Arbeit: Interaktive Produkte, wie unsere Lieblingswebsites oder die Apps auf unseren Smartphones, müssen praktisch sein und Freude machen. Die Nutzung soll zum positiven Erlebnis werden (User Experience, UX). Um dieser Forderung gerecht zu werden, beschäftigen sich nun immer mehr Psychologen mit der menschengerechten Gestaltung interaktiver Produkte. Als User Experience Professionals oder Produktmanager arbeiten vielleicht auch Sie im interdisziplinären Team an der Nahtstelle von Design, angewandter Psychologie und Informatik.Im ersten Teil finden Sie Argumente, Positionen und aktuelle Forschungsergebnisse zum Thema "erlebnisorientierte Gestaltung", wie beispielsweise "Freude und Wohlbefinden als Gestaltungsziel" und "Ästhetik der Interaktion". Ein Arbeitsmodell soll dabei helfen, das Wissen im Gestaltungsalltag einzusetzen. Auch im zweiten Teils des Buches liegt der Fokus auf der praktischen Anwendung. Hier finden Sie Methoden und Werkzeuge für die psychologisch fundierte Gestaltung von Interaktion und Erlebnis. So bietet dieses Buch sowohl ein wissenschaftlich fundiertes wie auch anwendungsbezogenes Repertoire für die Gestaltung und Evaluation von Interaktion – damit interaktive Produkte unseren Alltag in Zukunft noch mehr bereichern.Trade Review“... Tatsächlich finden alle neun implizierten Teilgruppen von PsychologInnen in der Praxis bis zu InformatikerInnen in der Lehre hilfreiche Anregungen für ihre jeweiligen Tätigkeiten. ... Insgesamt bietet dieses Buch eine ausgezeichnete Übersicht des aktuellen Standes erlebnis- und wohlbefindensorientierter Produktgestaltung ...” (Prof. Dr. Stephan Weibelzahl, in: Zeitschrift für Arbeits- und Organisationspsychologie, Jg. 63, Heft 1, 2019)Table of ContentsVorwort.- 1 Die Gestaltung interaktiver Produkte als Berufsfeld.- 2 Vom interaktiven Produkt zum positiven Erlebnis.- 3 Ein erstes Modell erlebnisbezogener Produktqualitäten: hedonisch versus pragmatisch.- 4 Erlebnis- und wohlbefindensorientiertes Gestalten: ein Arbeitsmodell.- 5 Ästhetik der Interaktion.- 6 Werkzeuge für Gestaltung und Evaluation auf der Interaktionsebene.- 7 Werkzeuge für Gestaltung und Evaluation auf der Erlebnisebene.- 8 Werkzeuge für Prototyping und Konzeptevaluation.- 9 Fazit und Ausblick.

    5 in stock

    £26.59

  • DataDriven Design

    O'Reilly Media DataDriven Design

    3 in stock

    Book SynopsisThis practical guide shows you how to conduct data-driven A/B testing for making design decisions on everything from small tweaks to large-scale UX concepts. Complete with real-world examples, this book shows you how to make data-driven design part of your product design workflow.

    3 in stock

    £29.99

  • Tragic Design

    O'Reilly Media Tragic Design

    2 in stock

    Book Synopsisad design is everywhere, and its cost is much higher than we think. In this thought-provoking book, authors Jonathan Shariat and Cynthia Savard Saucier explain how poorly designed products can anger, sadden, exclude, and even kill people who use them.

    2 in stock

    £25.59

  • Designing Voice User Interfaces

    O'Reilly Media Designing Voice User Interfaces

    2 in stock

    Book SynopsisWhether you're designing a mobile app, a toy, or a device such as a home assistant, this practical book guides you through basic VUI design principles, helps you choose the right speech recognition engine, and shows you how to measure your VUI's performance and improve upon it.

    2 in stock

    £25.59

  • Product Research Rules

    O'Reilly Media Product Research Rules

    2 in stock

    Book SynopsisIn this practical book, Aras Bilgen, C. Todd Lombardo, and Michael Connors demonstrate how your entire team can conduct effective product research within a couple of weeks--easily, cheaply, and without compromising quality.

    2 in stock

    £33.74

  • Quick Guide to Flash Catalyst

    O'Reilly Media Quick Guide to Flash Catalyst

    1 in stock

    Book SynopsisQuick Guide to Flash Catalyst covers how to build interactive websites and interfaces easily in Flash Catalyst using designs imported in Photoshop and Illustrator formats. Also, the book will cover how to covert static artwork to interactive components, add actions to it, and publish it as SWF and AIR applications.

    1 in stock

    £10.79

  • Bootstrap

    O'Reilly Media Bootstrap

    1 in stock

    Book SynopsisDiscover how easy it is to design killer interfaces and responsive websites with the Bootstrap framework. This practical book gets you started building pages with Bootstrap's HTML/CSS-based tools and design templates right away. You'll also learn how to extend your app with interactive features, using its suite of jQuery plugins.

    1 in stock

    £14.39

  • Designing for Emerging Technologies

    O'Reilly Media Designing for Emerging Technologies

    1 in stock

    Book SynopsisIn this collection of inspiring essays, designers, engineers, and researchers discuss their approaches to experience design for groundbreaking technologies.

    1 in stock

    £29.99

  • Interaction Design

    Bloomsbury Publishing PLC Interaction Design

    1 in stock

    Book SynopsisJamie Steane is the Head of Visual Communication and Interactive Media Design at Northumbria University, UK.Joyce Yee is Programme Leader and Senior Lecturer for the BA (Hons) Interactive Media Design at Northumbria University, UK.Table of ContentsIntroduction Welcome to an upside-down world 1. Interactive Products Discover Days That Are Always Different With The National Trust App Magnificent Menders Game Workshop: Making It Real 2. Digital Services Simplifying A Visa Application Service A World Class Airport Experience Your Bank In Your Pocket Workshop: Guided Discussions 3. Invisible Systems Overwatch: From Drone to Phone NExTWORK: Youth Employment Service 4. Immersive Experiences Experiencing The Blue Planet Learning About Synthetic Biology Workshop: A Memorable Experience 5.Virtual Identities Rebranding BBC Newsbeat Oi – The Sound Of A Brand 6. Pervasive Promotions A Modern Retelling Of The Past Mapping The Nation’s Favourite Places Conclusion Glossary Bibliography

    1 in stock

    £29.99

  • Designing with Sound

    O'Reilly Media Designing with Sound

    1 in stock

    Book SynopsisWell-designed sounds can be exceptionally effective in conveying subtle distinctions, emotion, urgency, and information without adding visual clutter. In this practical guide, Amber Case and Aaron Day explain why sound design is critical to the success of products, environments, and experiences.

    1 in stock

    £16.99

  • React Quickly

    Manning Publications React Quickly

    1 in stock

    Book SynopsisReact is a JavaScript library developed for one main reason—to build reusable UI components that present ever-changing data. The React philosophy is to focus solely on the user interface. In model-viewcontroller (MVC) terminology, React is the view. Because it has to work with models and other libraries, it’s designed to play nicely with pretty much any other framework, router, style, and model library. And it's well supported—React emerged from Instagram and is now used by Facebook, Asana, Khan Academy, and Atom among many more. React Quickly is for anyone who wants to learn React.js fast. This handson book teaches needed concepts by using lots of examples, tutorials, and a large main project that gets built throughout. It starts with the basics, including how React fits into applications, JSX, and handling states, and events. Next, it explores core topics like components, forms, and data. Finally, the book dives into React integration topics, like unit testing and isomorphic JavaScript with Express.js, and Gulp. Key Features: · Uses videos to supplement learning · Chock full of examples · Gets readers using React quickly This book is for web developers who have some JavaScript experience. About the Technology: React is a JavaScript library developed for one main reason—to build reusable UI components that present ever-changing data. React emerged from Instagram and is now used by Facebook, Asana, Khan Academy, and Atom among many more.

    1 in stock

    £29.99

  • The Interface Experience – A User`s Guide

    Bard Graduate Center, Exhibitions Department The Interface Experience – A User`s Guide

    1 in stock

    Book SynopsisThe past forty years have seen the rise of the personal computer, a device that has enabled ordinary individuals to access a tool that had been exclusive to laboratories and corporate technology centers. During this time, computers have become smaller, faster, more powerful, and more complex. So much has happened with so many products, in fact, that we often take for granted the uniqueness of our experiences with different machines over time. The Interface Experience, which is a companion to an exhibition in the Focus Gallery of the Bard Graduate Center, surveys some of the landmark devices in the history of personal computing - including the Commodore 64, Apple Macintosh Plus, Palm Pilot Professional, and Microsoft Kinect - and helps us to better understand the historical shifts that have occurred with the design and material experience of each machine. With its spiral - bound design, reminiscent of early computer user manuals, and thorough consideration of the cultural moment represented by each device, The Interface Experience is a one-of-a-kind tour of modern computing technology.

    1 in stock

    £19.00

  • Verteilte Führungsinformationssysteme

    Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Verteilte Führungsinformationssysteme

    1 in stock

    Book SynopsisBasierend auf ihrer 40-jährigen Erfahrung beschreiben Wissenschaftler Konzepte und Einzelaspekte der Gestaltung von Führungsinformationssystemen – eine der zentralen Aufgaben in der Bundeswehr und bei Organisationen mit Sicherheitsaufgaben (z. B. Polizei, Rettungswesen). In ihren Beiträgen reflektieren die Autoren Probleme bei der Vernetzung unterschiedlicher Systeme. Dazu werden Informationsstrukturen und Prozesse untersucht, Systemarchitekturen ausgewertet und kombiniert sowie Laborstudien und Feldversuche beschrieben.Table of ContentsEinführung.- Softwarearchitektur und übergreifende Aspekte.- Grundlagen der Interoperabilität.- Konzeption verteilter Führungsinformationssysteme.- Management verteilter Führungsinformationssysteme.- Integration von heterogenen Quellen.- Anbindung von Geoinformationssystemen an FüInfoSys.- Dynamische Verteilung von Daten in taktischen Netzen.- Intelligente Daten-Filterung in FüInfoSys.- Assistenzsysteme.- Wissens- und Workflowmanagement.- Auftragsmanagement.- Grafische Aktionsplanung.- Multilinguale Textinhaltserschließung auf militärischen Texten.- Sprachverarbeitung militärisch relevanter Audiodaten.- Interoperabilität, Standards und Projekte.- Überblick über Interoperabilitätsstandards.- Architekturrahmenwerke.- Das Joint Consultation Command and Control Information Exchange Data Model.- Battle Management Language.- Interoperabilität in der Lagebearbeitung.- MAJIIC – ISR-Interoperabilität für weiträumige Bodenaufklärung.- Sichere Kommunikation in heterogenen militärischen Netzen.- Testen der semantischen Interoperabilität von Führungsinformationssystemen.

    1 in stock

    £108.45

  • Kompetenzentwicklung mit humanoiden Computern:

    Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Kompetenzentwicklung mit humanoiden Computern:

    1 in stock

    Book SynopsisJohn Erpenbeck und Werner Sauter analysieren die zukünftigen Entwicklungen im Bereich des betrieblichen Lernens und leiten daraus die Anforderungen an die aktuellen Lernkonzeptionen ab. Das Essential enthält praxiserprobte Anwendungsvorschläge für die Kompetenzentwicklung mit innovativen Lernformen. Lernräume und Lernkulturen in Unternehmen müssen sich schrittweise im Hinblick auf die kommenden Veränderungen entwickeln, humanoide Computer werden die Rolle des „Lernpartners Computer“ übernehmen. Kompetenz – die Fähigkeit, Problemstellungen im Prozess der Arbeit selbstorganisiert und kreativ zu lösen – wird zum wichtigsten Lernziel.Table of ContentsDie Revolution des Lernens mit humanoiden Computern.- Aktuelle Entwicklungslinien und Merkmale zukunftsorientierter Lernkonzeptionen.- Auf dem Weg zur Kompetenzentwicklung im Prozess der Arbeit.

    1 in stock

    £11.77

  • Kollaborierende Roboter anweisen:

    Springer Fachmedien Wiesbaden Kollaborierende Roboter anweisen:

    1 in stock

    Book SynopsisTim Schleicher erarbeitet Empfehlungen zur Gestaltung von Mensch-Roboter-Schnittstellen, die die gebrauchstaugliche Anweisung von kollaborierenden Robotern in variantenreichen Produktionssystemen erlauben. Roboterfähigkeiten können durch eine entsprechende Positionierung an frei wählbaren Positionen an Bauteilen und durch eine entsprechende Parametrierung in verschiedenen Ausprägungen genutzt werden. Die Programmierung erfolgt somit durch die Anweisung des Roboters durch die Übergabe des Arbeitsortes und der Arbeitsparameter, z.B. die Übergabe einer Polieraufgabe an stets anderen Bauteilpositionen und in unterschiedlichen Intensitäten.Table of ContentsMensch-Roboter-Schnittstellen (MRS) zur Anweisung kollaborierender Roboter.- Grundlegende und anwendungsspezifische Anforderungen an die Gestaltung von gebrauchstauglichen MRS.- Iterative Gestaltung und Evaluation von MRS in einer instruktiven Mensch-Roboter-Kollaboration (iMRK).

    1 in stock

    £44.99

  • Praxis der User Interface-Entwicklung:

    Springer Fachmedien Wiesbaden Praxis der User Interface-Entwicklung:

    1 in stock

    Book SynopsisPraxis der User Interface-Entwicklung erklärt das Entwerfen und Umsetzen von Softwareoberflächen anhand typischer Aufgabenstellungen und konkreter Anforderungen. Es ist ein User Interface-Kochbuch für Entwickler, Designer und Projektleiter, das Lösungsmuster für typische Anzeige- und Bedienungssituationen aufzeigt. Übersichtliche Arbeitstafeln des nach Fallbeispielen gegliederten Workbooks veranschaulichen Schritt für Schritt die Lösungen von typischen User Interface-Aufgaben sowie die dahinter liegenden Konzepte. Ein Buch, das konkrete Anweisungen für klare Problemstellungen und eine praxistaugliche Sammlung von Dialogbausteinen für das User Interface des nächsten Softwareprojekts bietet.Table of ContentsVon der Anwendungsidee zum erlebbaren User Interface – Konzipieren von Dialogseiten und Dialogabfolgen – Auswahl und Verwenden von Kontrollelementen – Entwickeln von Anzeige- und Bedienkonzepten für Softwareanwendungen – User Interfaces skizzierren und detailliert spezifizieren – Verifizieren von UI-Anforderungen mit Prototypen – Verwenden von objektorientierten Methoden beim Design von UIs

    1 in stock

    £31.34

  • App4U: Mehrwerte durch Apps im B2B und B2C

    Springer Fachmedien Wiesbaden App4U: Mehrwerte durch Apps im B2B und B2C

    1 in stock

    Book SynopsisProprietäre und monolithische Softwaresysteme haben die Wirtschaft in den letzten Jahrzehnten geprägt. Ohne die digitale Unterstützung der Geschäftsprozesse ist kein Unternehmen wettbewerbsfähig. Die Revolution wird durch den Consumer Bereich vorangetrieben, die Geschäftsprozesse werden mobil und ubiquitär. Konsumenten im B2C und Unternehmen im B2B werden zukünftig permanent in Kontakt treten können, die one-to-one Kommunikation wird durch einen many-to-many Informationsaustausch ersetzt werden.​Trade Review“... Die Zielgruppe ist ambitioniert definiert, vom Unternehmer über den IT-Verantwortlichen und IT-Praktiker bis hin zu Lehrenden und Studierenden der BWL und der WI und all denjenigen, die sich in Politik und Gesellschaft mit dem IT-Sektor beschäftigen. ... Ein noch immer aktuelles Buch, das viele nützliche Informationen enthält ...” (Matthias Knoll, in: HMD Praxis der Wirtschaftsinformatik, Jg. 53, 2016, S. 557 f.)Table of ContentsApp4U: Einführung in die Welt der mobilen Applikationen - Strategische Aspekte, Geschäftsmodelle für App-Projekte, mobile Unternehmensprozesse - Aktuelle Situation am Markt, Umsatz und Nutzung mobiler Datendienste und Applikationen - Vorgehens- und Validierungsmodell für die APP Entwicklung - Die technologischen Grundlagen der App Entwicklung - Mobile Security - Aktuelle Praxisbeispiele - Zusammenfassung und Ausblick

    1 in stock

    £23.74

  • Pearson Education (US) Simple and Usable Web Mobile and Interaction

    Out of stock

    Book SynopsisGiles Colborne has spent his career making technology simple to use. He is CEO of cxpartners, an experience design consultancy based in the United Kingdom that helps organizations located all over the world to plan, create, and manage elegant services that their customers love.Table of ContentsPart 1 Why are we here? Part 2 Setting a vision Part 3 Strategies for simplicity Part 4 Remove Part 5 Organize Part 6 Hide Part 7 Displace Part 8 Before we go

    Out of stock

    £999.99

  • Design Thinking for Tech

    Pearson Education (US) Design Thinking for Tech

    Out of stock

    Book SynopsisGeorge Anderson is a program director for Microsoft and an adjunct professor and guest lecturer for several universities. George holds Stanford Innovation & Entrepreneurship as well as Innovation Leadership credentials, PMI's Wicked Problem Solving and Prosci's Change Practitioner certifications, an MBA with a focus in Human Resource Management, and a PhD in Applied Management and Decision Sciences. As a program director, George assembles and leads global tech teams that help organizations transform themselves. George's architects and consultants provide the technology and business skills necessary to design and develop business-enabling technology solutions, and George and his project managers provide the leadership, governance, and communications necessary to deliver those solutions. In these ways, George's teams solve problems that drive meaningful change and measurable value. George knows first-hand the power of thinking and executing differently tTable of ContentsForeword Preface Prologue PART I: Design Thinking Basics Hour 1: Design Thinking Explained Thinking Slower to Deliver Faster A Process for Progress: Popular Design Thinking Models Our Design Thinking Model for Tech The Battle Between Perfection and Time The What: Techniques and Exercises The How: The Design Thinking Cycle for Progress The When: Ambiguity, Complexity, and Uncertainty The Why: Better Practices and Faster Outcomes The Who: Design Thinking by Technology Role Design Thinking in Action: Real-world Tech Examples What Not to Do: Lessons Learned the Hard Way Summary Workshop Hour 2: A Design Thinking Model for Tech Human-Centered Thinking Design Thinking in Four Phases What Not to Do: Exclusively Left to Right Summary Workshop Hour 3: Design Thinking for Small Audiences Design Thinking for Me Learning More Quickly Thinking and Problem Solving Coping with Ambiguity Prioritizing Next Best Steps for Uncertainty Executing More Effectively What Not to Do: This Isn't for Me Summary Workshop Hour 4: Resilient and Sustainable Teams Design Thinking for Tech Team Alignment Design Thinking for Sustainable Teams Responsibly Operating at Speed What Not to Do: The Archipelago Effect Summary Workshop Hour 5: Visible and Visual Teamwork Making Teamwork Visible and Visual Tools for Visual Collaboration Executing a Design Thinking Exercise What Not to Do: Keeping It All Inside Summary Workbook PART II: Understanding Broadly Hour 6: Understanding the Lay of the Land Listening and Understanding Assessing the Broader Environment Understanding and Articulating Value What Not to Do: Ignore the Culture Fractals Summary Workshop Hour 7: Connecting with the Right People A Framework for Finding and Prioritizing People Exercises for Stakeholder Mapping and Prioritization Exercises and Techniques for Engaging Stakeholders What Not to Do: Stick to the Happy Path Summary Workbook Hour 8: Learning and Empathizing From Stakeholders to Personas Three Types of Empathy A 360-Degree Model for Empathizing A Recipe for Empathizing What Not to Do: Ignore the 20 Percent Summary Workshop Hour 9: Identifying the Right Problem Identifying and Understanding a Problem Three Exercises for Problem Identification Techniques and Exercises for Problem Validation What Not to Do: Jump In! (to the Wrong Problem) Summary Workshop PART III: Thinking Differently Hour 10: Introduction to Thinking Differently Ideation and Thinking for Problem Solving Divergent and Convergent Thinking Warm-ups for Thinking Differently Techniques for Clearing the Mind What Not to Do: Stay Convergent! Summary Workshop Hour 11: Guardrails for Thinking Creatively Constraints and Guardrails Simple Guardrails for Thinking Differently Exercises for Thinking Through Risks Crazy Techniques for Extreme Thinking What Not to Do: Avoid the Silly-Sounding Stuff Summary Workshop Hour 12: Exercises for Increasing Creativity Creativity and Thinking Techniques and Exercises for Creative Thinking What Not to Do: Concluding Thinking Too Early Summary Workshop Hour 13: Exercises for Reducing Uncertainty Next-Step Thinking for Uncertain Situations Reducing Uncertainty and Ambiguity Working Through Uncertainty and What's Next What Not to Do: The Brute-Force Path Summary Workshop Hour 14: Thinking for Problem Solving From Ideas to Potential Solutions Visual Exercises for Problem Solving What Not to Do: Skimp on Brainstorming Summary Workshop PART IV: Delivering Value Hour 15: Cross-Teaming and Communicating for Outcomes Cross-Boundary Teaming for Collaboration Techniques for Working Across Teams Techniques for Communications Challenges What Not to Do: Using Words When a Picture Is Needed Summary Workshop Hour 16: Prototyping and Solutioning by Doing The Prototyping and Solutioning Mindset Making Progress versus Solving the Entire Problem Techniques for Making Planned Progress What Not to Do: Ignoring the Inverse Power Law Summary Workshop Hour 17: Solutioning Small and Fast The Progress Mindset: Showing Up and Starting Small Realizing Value Through Objectives and Key Results Starting Small and Delivering Fast Techniques for Delivering and Executing to Think For a Limited Time Only What Not to Do: The Forever MVP Summary Workshop Hour 18: Delivering Value at Velocity Delivery Techniques for Increasing Value Velocity Team Considerations for Velocity Change Control Considerations for Velocity What Not to Do: Shrink Sprints to Speed Up Summary Workshop PART V: Iterating for Progress Hour 19: Testing for Validation The Testing Mindset Traditional Types of Testing Testing Techniques for Learning and Validating Testing Tools for Feedback What Not to Do: Automate Everything Summary Workshop Hour 20: Feedback for Continuous Improvement Simple Feedback Techniques Strategic Feedback and Reflection Techniques What Not to Do: Wait for Late Feedback Summary Workshop Hour 21: Deploying for Progress Avoiding Perfection Traps Novel Techniques for Making Progress Edge Case Techniques for Deploying and Realizing Value What Not to Do: Deploying Too Soon Summary Workshop Hour 22: Operating at Scale Techniques and Exercises for Effective Scaling Operational Resiliency Techniques Techniques for Sustaining Systems and Value What Not to Do: The Scale versus Features Mandate Summary Workshop Hour 23: Making Change Sticky Change Management and Adoption The Four-Phase Change Process Methods for Creating Awareness Techniques for Providing Purpose Driving Readiness Through Design Thinking Four Techniques for Adopting Change Techniques for Timing Change What Not to Do: Change Management Can Wait Summary Workshop Hour 24: Design Thinking for Project Velocity Project Management Velocity Leadership and Governance Stakeholders and Expectations Development Approach Risk Management Schedule Management Managing Scope Delivery and Quality Communications and Collaboration What Not to Do: No Courage, No Future Summary Workshop Appendix A: Case Study Quiz Answers Appendix B: Summary of Design Thinking Techniques and Exercises Appendix C: Design Thinking in Action (by the Hour) References 9780137933037 TOC 10/10/2022

    Out of stock

    £999.99

  • Futureproofing Making PracticeBased IT Design

    Oxford University Press Futureproofing Making PracticeBased IT Design

    Out of stock

    Book SynopsisFuture-Proofing addresses the problems of sustainability in IT research projects. It provides a conceptual framework which allows readers to better understand sustainability issues, make them aware of the challenges around effective sustainability, and provide tangible suggestions for researchers to put into action.Table of ContentsSECTION I - FRAMING THE BOOK 1: Introduction 2: Sustainability: the conceptual space SECTION II - CASE STUDIES 3: Bringing Industry 4.0 to small and medium enterprises 4: Emergency and crisis management 5: Healthcare at the hospital and at home 6: Integration of healthcare services and technologies 7: Learning across cultures and communities 8: Projects in developing countries 9: Research projects in IT service companies 10: Beyond individual projects: university spin-offs SECTION III - ANALYSIS AND DISCUSSION 11: Looking across and connecting 12: The complex way to sustainability SECTION IV - EPILOGUE 13: Personal experiences and reflections

    Out of stock

    £86.14

  • What UX is Really About

    Taylor & Francis Ltd What UX is Really About

    15 in stock

    Book SynopsisIn this not-too-long and easy-to-read book, author Celia Hodent presents a clear overview of the challenges, demands, and rewards of becoming a user experience professional. If this field interests you, thereâs no better place to start than with the volume you now hold in your hand. Alan Cooper, Ancestry Thinker, Software Alchemist, Regenerative Rancher, Author of The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the SanityThe main objective of What UX is Really About: Introducing a Mindset for Great Experiences is to provide a quick introduction to user experience (UX 101) for students, professionals, or simply curious readers who want to understand this trendy yet commonly misunderstood practice better. Readers will learn that UX is much more than a set of techniques, guidelines, and tools. It is a mindset; a philosophy that takes the perspective of the humans that will use a product. It is about solving their problems, offering them a pleasurable experience, and building a win-win, long-lasting relationship between them and the company developing the product. Above all, it is about improving peopleâs lives with technology. What UX is Really About is informative, concise, and provides readers with a high-level overview of the science, design, and methodologies of UX. KEY FEATURES: â The most approachable and concise introduction book about UX. â Easy to read and aims to popularize the UX mindset while debunking its main misconceptions. â Small format size makes it easy to carry around. â Includes content relatable and meaningful to the readers by taking many examples from everyday life with a conversational and light writing style. â Tackles the psychology, design, research, process, strategy, and ethics behind offering the best experience with products, systems, or services.â Includes a glossary.Celia Hodent holds a PhD in psychology, and is a leading expert in the application of cognitive science and psychology to product development, with over 13 years of experience in the development of UX strategy in video game studios, such as Ubisoft, LucasArts, and Epic Games (Fortnite). She currently leads an independent UX consultancy, working with a wide range of international media and enterprise companies to help ensure their products are engaging, successful, and respectful of users. Celia conducts workshops and provides guidance on the topics of game-based UX, playful learning (gamification), ethics, implicit biases, and inclusion in tech. Celia is the author of The Gamerâs Brain: How Neuroscience and UX Can Impact Video Game Design and The Psychology of Video Games.Trade Review"In this not-too-long and easy-to-read book, author Celia Hodent presents a clear overview of the challenges, demands, and rewards of becoming a user experience professional. If this field interests you, there’s no better place to start than with the volume you now hold in your hand." Alan Cooper, Ancestry Thinker, Software Alchemist, Regenerative Rancher, Author of The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity"This is a clear and compelling introduction to a topic that affects us all--UX and how it shapes the technology experiences we have every day. I can see using this in my general education HCI introduction course--it covers key aspects of the field and also raises important questions of ethics and of inclusion."Katherine Isbister, Professor of Computational Media, Jack Baskin School of Engineering, University of California Santa Cruz, Author of How Games Move Us: Emotion by Design“In this approachable book, Celia Hodent distills her decades of knowledge and experience into a practical guide. She gives her voice to typical topics, such as the importance of understanding human capability and limitations, but also to rare ones, such as ethics in design. Light on jargon and heavy on practical questions, this is an ideal book for anyone exploring the possibility of a career in UX.”Anne Collins McLaughlin, PhD Professor, North Carolina State UniversityCo-author of Aging, Technology and HealthTable of ContentsChapter 1 What Is UX?Chapter 2 What UX Is NotChapter 3 The Science behind UXChapter 4 The Process and Methodologies of UXChapter 5 Ethics and the UX MindsetChapter 6 Conclusion

    15 in stock

    £25.38

  • DesignedUp

    Taylor & Francis Ltd DesignedUp

    Out of stock

    Book SynopsisCarter's new book, DesignedUp, is a useful guide for the modern design practitioner who sits at the intersection of the IT consultancy and agency world someone who chooses to plot their own course across many companies' diverse set of interests instead of being loyal to just one. In doing so, they have selected an exciting path that will bring them many heralded victories and challenging pitfalls, which Carter has aptly navigated over her impressive career. If you have been in the field for a while, I think you will find Carter's book to be a refreshing antidote to any career doldrums you may have. Dr. John Maeda, VP of Design and Artificial Intelligence, MicrosoftDesigners have long asked for a seat at the table.' What Emma Carter has done is given them the roadmap to not only get that seat, but to redesign the table to fit what tech-driven organisations need to succeed today. Jeff Gotthelf, Author Lean UX and Sense & RespondAre you strTable of Contents1. DesignedUp traits 2. Design agency life vs large consultancy life 3. Design leader in an agile consultancy world4. Proving the power and value of design 5. Don’t become the worst version of yourself 6. Up your influence 7. One final note

    Out of stock

    £999.99

  • Blind Girl Adventures The Smart Marketers Guide To Digital Accessibility

    Out of stock

    Out of stock

    £999.99

  • Designing for Service

    Bloomsbury Publishing (UK) Designing for Service

    Out of stock

    Book SynopsisDaniela Sangiorgi is Associate Professor at the Politecnico di Milano, Italy.Alison Prendiville is Senior Researcher for the Design School at London College of Communication, UK.Trade ReviewFew books are as timely as this one. Commercial and public sector interest in service design is growing rapidly, the impact of a service design approach is now well understood and many different forms of service design practice are emerging in different parts of the world. Daniela and Alison are two research practitioners who have been at the heart of many of these developments; in this book they both very generously share their perspectives and provide clear frameworks based on the insights of many other contributors. * Tom Inns, Director of Glasgow School of Art, UK *With the popularity and growth in the field of service design, we need more scholars to ask the harder questions about how interventions are made and what changes these are making to our lives. Designing for Service is a compelling collection of rich, insightful and interrogative essays that discuss salient issues and elusive themes in service design that few other 'how to' books have addressed. * Yoko Akama, Associate Professor of Design at RMIT University, Australia *Table of Contents1. Introduction by Daniela Sangiorgi and Alison Prendiville 1.1 A short introduction to Service Design 1.2 Evolution of the concepts of ‘design’ and ‘service’ 1.3 Service design impact and contribution to service development and implementation 1.4 Interest for and application of Design skills and approaches by non-designers 1.5 Development of boundary areas 1.6 The structure of the book SECTION I The Lay of the Land in Designing for Service 2. Expanding (Service) Design Spaces by Daniela Sangiorgi, Alison Prendiville and Jeyon Jung 2.1 Complementary perspectives on design-led service innovation 2.1.1 A stages-process understanding of Service Design 2.1.2 An outcome perspective on Service Design 2.1.3 A practice perspective on Service Design 2.2 Expanding Service Design spaces 2.2.1 Before Design 2.2.2 During Design 2.2.3 After Design 2.3 Discussion 3. Designing vs. Designers: How Organizational Design Narratives Shift the Focus from Designers to Designing by Sabine Junginger and Stuart Bailey 3.1 Introduction 3.2 Narratives in Design and Design Narratives for Organizations 3.3 Organizational Design Narratives as Enablers for Organizational Learning 3.3.1 Designers versus designing 3.4 Role and Function of an Organizational Design Narrative 3.4.1 What does an Organizational Design Narrative look like? Three Examples 3.5 Summary and Conclusion 4. Designing for Interdependence, Participation and Emergence in Complex Service Systems by Daniela Sangiorgi, Lia Patricio and Raymond Fisk 4.1 The increasing complexity of the service context 4.2 Evolution of Service Design - more actors, more interdependencies, and less control 4.3 Emerging Service Design strategies and principles 4.3.1 Design and Interdependence 4.3.2 Design and Participation 4.3.3 Design and Emergence 4.4 Discussion 5. Specialist Service Design Consulting: The end of the beginning, or the beginning of the end? by Eva-Maria Kirchberger and Bruce S. Tether 5.1 Introduction 5.2 The end of the beginning?: Engine’s Big Break: The Dubai Airport Project 5.3 The beginning of the end? The ‘Big Beasts’ of Management Consulting close in on Service Design 5.4 What Next for the Independent, Specialist Service Design Consultants? SECTION II Contemporary Discourses and Influence in Designing for Service 6. The object of service design by Lucy Kimbell and Jeanette Blomberg 6.1 Introduction 6.2 A platform to surface the complexities 6.3 Three perspectives on the object of Service Design 6.3.1 The service encounter 6.3.2 The value co-creating system 6.3.3 The socio-material configuration 6.4 Implications for design 6.4.1 Cosmologies 6.4.2 Accountabilities 6.4.3 Temporalities 6.4.4 Politics 6.4.5 Expertise 6.5 Conclusion 7. Breaking free from NSD: Design and service beyond new service development by Stefan Holmlid, Katarina Wetter-Edman and Bo Edvardsson 7.1 Introduction 7.2 The Limits of New Service Development 7.3 Opening up to a service logic 7.3.1 Exploring existing configurations of resource integration 7.3.2 Reconfiguring constellations of resource integration 7.3.3 Implications for designing and service 7.4 Beyond the limitations 8. Designing on the spikes of injustice: representation and co-design by Katie Collins, Mary Rose Cook and Joanna Choukeir 8.1 What is representation? 8.2 Participation in service design 8.3 Entwining strands 8.4 Whose participation is it anyway? 8.5 Conclusions 9. Co-design, organisational creativity and quality improvement in the healthcare sector: ‘designerly’ or ‘design-like’? Glenn Robert and Alastair S. Macdonald 9.1 Introduction 9.2 The healthcare sector 9.2.1 Development and local implementation 9.2.2 Quality Improvement (QI) in healthcare 9.3 The Service Design perspective 9.3.1 Publics and infrastructuring 9.4 Healthcare Quality Improvement & Design-based approaches 9.4.1 Case study 1 9.4.2 Case study 2 9.5 Bridging the divide: infrastructuring to release organisational creativity and improve service quality 9.6 Organisational creativity 9.7 Designerly or design-like? 9.8. Conclusions SECTION III Designing for Service in Public and Social Spaces 10. Service Design and the Edge Effect by Robert Young and Laura Warwick 10.1 Introduction 10.2 The state of the VCS 10.3 The fragmentary ascendency of design 10.4 Exposure to design to support the Paradigm 10.5 Continuous engagement with design to support the Paradigm 10.6 The design of infrastructure to support the Paradigm 10.7 Conclusion 11. Service Design as a sensemaking activity: Insights from low-income communities in Latin America by Carla Cipolla and Javier Reynoso 11.1 Social innovations and indigenous services in low-income communities 11.2 Interpretative framework: indigenous services, cultural values, and sensemaking 11.2.1 Sensemaking analysis: Local culture (Level 1) 11.2.2 Sensemaking analysis: Indigenous solution (Level 2) 11.3 Interpretative framework application: Examples from Brazil and Mexico 11.4 Brazil 11.4.1 Context: favelas in Rio de Janeiro 11.4.2 Favela Orgânica 11.4.3 Analysis: Local culture (Level 1) 11.4.4 Analysis: Indigenous solution (Level 2) 11.4.5 Service development and operation 11.4.6 Socio-cultural qualities of the service 11.5 Mexico 11.5.1 Context: Indigenous groups in Mexico 11.5.2 Case: Red Indígena de Turismo de México (RITA) 11.5.3 Analysis: Local culture (Level 1) 11.5.4 Analysis: Indigenous solution (level 2) 11.5.5 Developing and operating the service 11.5.6 Socio-cultural qualities of the service 11.6 Conclusions 12. The Social Innovation Journey. Emerging challenges in Service Design for the incubation of social innovation by Anna Meroni, Marta Corubolo and Matteo Bartolomeo 12.1 Design for services and for social innovation 12.2 Service Design when it comes to incubating and scaling social innovation 12.2.1 Scaling means increasing the capacity of a social innovation to be self-sustainable and make an impact 12.2.2 A consistent body of knowledge 12.2.3 The Social Innovation Journey 12.2.4 The contribution of Service Design 12.3 Social innovation in the Milanese context 12.3.1 Social innovations are dependent on their context and promoters 12.3.2 Social innovations are relational, collaborative, multi-stakeholder and adaptive services 12.3.3 Social innovations are entrepreneurial, conflicting and diversified ventures 12.4 Discussion 13. Service Design in Policy Making by Camilla Buchanan, Sabine Junginger and Nina Terrey 13.1 Growing interest in Service Design from policy makers 13.2 Service Design methods in policy making 13.3 Key contributions of Service Design to policy making 13.4 Examples from Australia, the UK and Germany 13.5 Key groups driving using Service Design in policy making 13.6 The need for service designers to understand policy making processes 13.7 Challenges for service designers in policy making 13.8 New ethical questions for Service Design 13.9 Conclusion SECTION IV _ Designing for Service, Shifting Economies, Emerging Markets 14. The potential of Service Design as a route to product-service systems by Tracy Bhamra, Andrew T. Walters and James Moultrie 14.1 Introduction 14.1.1 Product Service Systems 14.1.2 Why is PSS increasingly important for manufacturing companies? 14.2 Serviceability: designing for service and extending life 14.3 Services beyond the product 14.4 Service as a business model 14.5 Rising to the Challenge 15. Service Design and the Emergence of a Second Economy by Jeanette Blomberg and Susan Stucky 15.1 Introduction 15.2 The Digital Workforce 15.3 The Autonomous Car 15.4 Knowability, Visibility, and Materiality of the Second Economy 15.4.1 Knowability 15.4.2 Visibility 15.4.3 Materiality 15.5 Designing Digitally-enabled Services 16. Making sense of Data through Service Design - opportunities and reflections Alison Prendiville, Ian Gwilt and Val Mitchell 16.1 Introduction 16.2 Notions of data 16.3 Sense Making: translation, visualisation and personalisation 16.3.1 Translation 16.3.2 Visualisation 16.3.3 Personalisation 16.3.4 How does the interaction between Service Design and data effect stakeholders? 16.4 Conclusion 17. Beyond collaborative services: Service Design for sharing and collaboration as a matter of commons and infrastructuring Anna Seravalli and Mette Agger Eriksen 17.1 Introduction 17.2 How Service Design relates to sharing and collaboration 17.2.1 Sharing and collaboration beyond social innovation 17.2.2 Makerspaces as sharing-based collaborative services 17.3 Commons as a framework for articulating sharing and collaboration 17.3.1 Commons as a framework 17.3.2 Fabriken as a commons 17.3.3 Dealing with openness, asymmetry and non-consensus in commons 17.4 Infrastructuring as a way of understanding co-designing for and in the sharing and collaboration 17.4.1 Overview of infrastructuring 17.4.2 Infrastructuring in Fabriken: a distributed agenda but yet a crucial role for the designer 17.5 Conclusion 18. CONCLUSIONS Daniela Sangiorgi and Alison Prendiville Bibliography Index

    Out of stock

    £999.99

  • Mobile Design Pattern Gallery

    O'Reilly Media Mobile Design Pattern Gallery

    1 in stock

    Book SynopsisWhen you're under pressure to produce a well-designed, easy-to-navigate mobile app, there's no time to reinvent the wheel - and no need to. This handy reference provides more than 90 mobile app design patterns, illustrated by 1,000 screenshots from current Android, iOS, and Windows Phone apps.

    1 in stock

    £32.99

  • O'Reilly Media Designing Mobile Payment Experiences

    Out of stock

    Book SynopsisNow that consumer purchases with mobile phones are on the rise, how do you design a payment app that's safe, easy to use, and compelling? With this practical book, interaction and product designer Skip Allums provides UX best practices and recommendations to help you create familiar, friendly, and trustworthy experiences.

    Out of stock

    £999.99

  • O'Reilly Media Designing Mobile Interfaces

    Out of stock

    Book SynopsisThis practical guide teaches you the core principles for designing effective mobile user interfaces, and helps you get started by providing more than 40 proven UI patterns for mobile websites and applications.

    Out of stock

    £999.99

  • Modular Design Frameworks

    APress Modular Design Frameworks

    1 in stock

    Book Synopsis Learn the basic principles of modular design, and then put them into action to create sites that are easy to use, look great, and can be adapted within the context of your business needs. With author James Cabrera-one of the thought leaders in the modular-design movement-you''ll create a single, scalable project for a sample nameplate site and then adapt that same project to work successfully as a portfolio site, an e-commerce site, and finally as a news/publishing content site. Along the way, you''ll learn the scientific approach to devising a sound and scalable design strategy, followed by establishing a basic foundation using various criteria relevant to that type of site. As each chapter progresses, you''ll add new concepts appropriate for the project type.   Modular web and app design isn''t just for so-called creatives. It''s a teachable science with principles that can be replicated in a creative manner. This approach makes the design decisionTable of Contents Chapter 1: A Modular Future.- Chapter 2: Fonts, Colors & Invisible UI.- Chapter 3: Defining Your Basic Unit.- Chapter 4: Adaption, Reusability, Iteration, and Variation.- Chapter 5: Organization, Clustering, Pages, and Navigation.- Chapter 6: What's Next?.- Appendix: Breaking Down Examples into Modular Systems.

    1 in stock

    £26.59

  • This is Service Design Doing

    O'Reilly Media This is Service Design Doing

    Out of stock

    Book SynopsisHow can you establish a customer-centric culture in an organization? This is the first comprehensive book on how to actually do service design to improve the quality and the interaction between service providers and customers.

    Out of stock

    £999.99

  • Mapping Experiences

    O'Reilly Media Mapping Experiences

    Out of stock

    Book SynopsisThis updated book shows your team how to use alignment diagrams to turn valuable customer observations into actionable insight. With this powerful technique, you can visually map existing customer experience and envision future solutions.

    Out of stock

    £999.99

  • Creative Selection: Inside Apple's Design Process

    Pan Macmillan Creative Selection: Inside Apple's Design Process

    Out of stock

    Book Synopsis‘Kocienda reveals the real secret of Steve Jobs's leadership and Apple's magic’ – Kim Scott, bestselling author of Radical CandorA Wall Street Journal bestseller.An inside account of Apple's creative process during the golden years of Steve Jobs.'If you’ve ever wondered what it’s like to work in a hotbed of innovation, you’ll enjoy this inside view of life at Apple. Ken Kocienda pioneered the iPhone keyboard, and this book gives a play-by-play of their creative process – from generating ideas to doing a demo for Steve Jobs.'Adam Grant, bestselling author of OriginalsHundreds of millions of people use Apple products every day; several thousand work on Apple's campus in Cupertino, California; but only a handful sit at the drawing board. Creative Selection recounts the life of one of the few who worked behind the scenes, a highly-respected software engineer who worked in the final years of the Steve Jobs era, the Golden Age of Apple.Ken Kocienda offers an inside look at Apple’s creative process. For fifteen years, he was on the ground floor of the company as a specialist, directly responsible for experimenting with novel user interface concepts and writing powerful, easy-to-use software for products including the iPhone, the iPad and the Safari web browser. His stories explain the symbiotic relationship between software and product development for those who have never dreamed of programming a computer, and reveal what it was like to work on the cutting edge of technology at one of the world's most admired companies.Kocienda shares moments of struggle and success, crisis and collaboration, illuminating each with lessons learned over his Apple career. He introduces the essential elements of innovation, inspiration, collaboration, craft, diligence, decisiveness, taste, and empathy, and uses these as a lens through which to understand productive work culture.An insider's tale of creativity and innovation at Apple, Creative Selection shows readers how a small group of people developed an evolutionary design model, and how they used this methodology to make groundbreaking and intuitive software which countless millions use every day.Trade ReviewKocienda reveals the real secret of Steve Jobs's leadership and Apple's magic -- Kim Scott, bestselling author of Radical CandorThe answer to the prayer uttered by anyone who wants to truly understand how Apple works. I couldn’t put it down -- Adam Lashinsky, author of Inside AppleKen Kocienda pioneered the iPhone keyboard, and this book gives a play-by-play of their creative process -- Adam Grant, author of OriginalsKen Kocienda played pivotal roles in the creation of both Safari and the original iPhone . . . a window into his experiences and insights from the trenches -- Scott Forstall, former Apple software VP

    Out of stock

    £999.99

  • Complex Networks: Advances in Research &

    Nova Science Publishers Inc Complex Networks: Advances in Research &

    Out of stock

    Book Synopsis

    Out of stock

    £999.99

  • Manning Publications Usability Matters: Mobile-first UX for developers

    Out of stock

    Book SynopsisMobile apps are a big part of people’s lives, with apps for just aboutanything. An app's UX can help it stand out and be the key to itssuccess. But often, developers find UX intimidating and don’t knowwhere to begin. Usability Matters gives app developers practical advice and guidanceon how to improve the UX of their mobile apps on any platform. Afterthey read this book from cover to cover, they’ll find themselvesreaching for it again and again as a reference each time they develop anew app. • Practical advice and guidance• Provides theory and background on the technology• Hands-on teaching This book is for anyone who is developing an app and wants to create agreat user experience, regardless of mobile platform. ABOUT THE TECHNOLOGYThe user experience (UX) of an app can be key to its success but isoften something that developers don’t know how to approach or isconsidered a part of design that is intimidating and overlooked. AUTHOR BIOMatt Lacey has been creating apps for mobile devices since 2001. He iscurrently working as an independent mobile development consultant, helpingcompanies of all sizes with strategy, planning and implementation of mobiledevelopment solutions. Matt is a community leader and Microsoft MVP whoorganizes user group meetings to help people learn to create better apps.

    Out of stock

    £999.99

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