Digital Humanities Books
Taylor & Francis Ltd Information and Knowledge Organisation in Digital
Book SynopsisInformation and Knowledge Organisation explores the role of knowledge organisation in the digital humanities. By focusing on how information is described, represented and organised in both research and practice, this work furthers the transdisciplinary nature of digital humanities.Including contributions from Asia, Australia, Europe, North America and the Middle East, the volume explores the potential uses of, and challenges involved in, applying the organisation of information and knowledge in the various areas of Digital Humanities. With a particular focus on the digital worlds of cultural heritage collections, the book also includes chapters that focus on machine learning, knowledge graphs, text analysis, text annotations and network analysis. Other topics covered include: semantic technologies, conceptual schemas and data augmentation, digital scholarly editing, metadata creation, browsing, visualisation and relevance ranking. Most importantly, perhaps, thTrade Review“This book represents a high-level work aimed at researchers and academics in the areas of digital humanities, cultural heritage informatics and information science, as well as professionals in libraries, archives and museums (LAMs), with a focus on the fundamental theories, models and best practices in knowledge organisation. It contains research articles and experiments by authors who have been recognized as experts in the field and are at the forefront of national and international collaborations. Each of the chapters constitutes a unique and innovative contribution. Put together, this monograph represents one of the most important areas of research in this field in the 2020s.” -- Marcia Lei Zeng, Kent State University, USA."Over the last two decades, the Digital Humanities has passed its emerging and evolving stages and now rapidly approaches a more advanced and sophisticated realm of its development as a mature and multidisciplinary area of research and practice. At the same time, scholars and practitioners in this new territory need a range of well-established theories, tools and techniques to collect, organise, share, and generate information and knowledge related to their activities and achievements. This book is a timely response to this urgent need at various levels. It provides an informative and insightful vision towards the applicability and transferability of information and knowledge organisation scholarship for the progress of Digital Humanities. Information professionals, students, and scholars across the GLAM sector (Galleries, Libraries, Archives and Museums) will find the book informative and enlightening. Furthermore, it shows how they can collaborate with scholars and practitioners in the Digital Humanities projects and contribute to the further advancement of this area." -- Yazdan Mansourian, School of Information and Communication Studies, Charles Sturt University, Australia. "This is the first book that addresses the role of information and knowledge organization (IKO) in digital humanities (DH). The book chapters provide snapshots of how information can be organized in various contexts in digital humanities. Organizing cultural heritage collections in digital environments is addressed in topics such as the creation and adoption of conceptual models and metadata standards, the incorporation of linked open data, approaches to enriching metadata, and the aggregation and interoperability of metadata across cultural heritage collections. Several chapters were devoted to managing digital humanities resources for preservation and reuse, and examples of semi-automated and automated approaches to supporting knowledge organization for improved access, discovery and navigation of digital humanities materials. These diverse topics are discussed from the international perspectives. The book may inspire the researchers of the two fields (IKO and DH) to study knowledge organization methods for processing digital humanities materials and humanities-driven knowledge organization approaches, and may also encourage the collaboration of the researchers in the two fields. The book may also be useful to information professionals in managing digital humanities resources." ~ Yejun Wu, Associate Professor, School of Library and Information Science, Louisiana State University, USA.”This volume comes as an extremely timely contribution to bridge the gap between knowledge organisation and digital humanities fields. Their points of convergence are very apparent but still - especially considering that information studies, the home discipline of knowledge organisation, has been increasingly active in digital humanities community - there has been little comprehensive work to bring the two together in dialogue. Golub and Liu's volume takes an important step to this direction by lining up a highly international and diverse collection of chapters shedding light to major contexts where knowledge organisation plays a crucial role in and for digital humanities research and vice versa.” ~ Professor Isto Huvila, Department of ALM, Uppsala University, Sweden.Table of ContentsForeword; Preface; Chapter 1: Knowledge Organisation for Digital Humanities: An Introduction; PART I. MODELLING AND METADATA; Chapter 2: Modelling Cultural Entities in Diverse Domains for Digital Archives ; Chapter 3: Collection-Level and Item-Level Description in the Digital Environment: Alignment of Conceptual Models IFLA LRM and RiC-CM ; Chapter 4: Linked Open Data and Aggregation Infrastructure in the Cultural Heritage Sector: A Case Study of SOCH, a Linked Data Aggregator for Swedish Open Cultural Heritage; Chapter 5: A Semantic Enrichment Approach to Linking and Enhancing Dunhuang Cultural Heritage Data; Chapter 6: Semantic Metadata Enrichment and Data Augmentation of Small Museum Collections Following the FAIR Principles; Chapter 7: Digital Research, the Legacy of Form and Structure and the ResearchSpace System; PART II. INFORMATION MANAGEMENT; Chapter 8: Research Access to In-copyright Texts in the Humanities; Chapter 9: SKOS as a Key Element for Linking Lexicography to Digital Humanities; Chapter 10: Linked Data Strategies for Conserving Digital Research Outputs: The Shelf Life of Digital Humanities; PART III: PLATFORMS AND TECHNIQUES; Chapter 11: Heritage Metadata: A Digital Periegesis; Chapter 12: Machine Learning Techniques for the Management of Digitised Collections; Chapter 13: Exploring Digital Cultural Heritage through Browsing; Index.
£37.99
Oneworld Publications Benny the Blue Whale
Book SynopsisAI is changing the world at frightening speed. A bestselling author decides to find out more…Trade Review‘There’s no book like it. Scholarly, childish, fascinating and hilarious – one of our funniest writers dissects what it takes to build a story and what that tells us about being human. It’ll really make you think, if you can stop laughing.’ —Chris Addison, co-creator of Breeders'Entertaining and alarmingly relevant, provocative and philosophically satisfying, it’s ultimately a profoundly human text.'—Observer‘A magnificent experiment by a perfect fool – deep and shallow and stupid and clever – the perfect use of AI (Andy Intelligence).’ —Robin Ince, author of The Importance of Being Interested‘In detailing his hysterical efforts to get ChatGPT to write a masterpiece, Stanton offers real insight into how it works or, well, doesn’t.’ —New Scientist'It's sometimes hard not to feel sorry for the priggish chatbot as Stanton deploys all his impish (some might say puerile) irreverence to goad the programme... Ultimately, however it is there, in Stanton's footnotes that the real genius of the book is found. For all the hilarity and absurdity, it asks profound questions about the relationship between humans and machines... you'll be hooked on the conundrum that is AI. There really is no turning back.' —Perspective'Benny the Blue Whale is many things. It’s a fascinating discourse on the nature of language and storytelling. It’s a philosophical treatise on the possibilities of artificial intelligence. It’s a receptacle for obscenely hilarious jokes, and the abstruse and arcane learning that fills Stanton’s brain... A brilliant and beautiful cyborg: part human brain, part computational muscle. It’s a post-post-modern work of genius.' —Anthony McGowan, Carnegie Medal-winning author of Lark‘A funny and surprising creative battle between man and machine.’ —The Bookseller‘The real draw, though, is Stanton’s breakdown of ChatGPT’s craft… The irreverent tone buoys a surprisingly thoughtful exploration of how AI might aid artists, and the ways in which it comes up short against its human competitors. This fascinates.’ —Publishers Weekly
£15.29
University of Minnesota Press Debates in the Digital Humanities 2023
Book SynopsisA cutting-edge view of the digital humanities at a time of global pandemic, catastrophe, and uncertaintyWhere do the digital humanities stand in 2023? Debates in the Digital Humanities 2023 presents a state-of-the-field vision of digital humanities amid rising social, political, economic, and environmental crises; a global pandemic; and the deepening of austerity regimes in U.S. higher education. Providing a look not just at where DH stands but also where it is going, this fourth volume in the Debates in the Digital Humanities series features both established scholars and emerging voices pushing the field’s boundaries, asking thorny questions, and providing space for practitioners to bring to the fore their research and their hopes for future directions in the field. Carrying forward the themes of political and social engagement present in the series throughout, it includes crucial contributions to the field—from a vital forum centered on the voices of Black women scholars, manifestos from feminist and Latinx perspectives on data and DH, and a consideration of Indigenous data and artificial intelligence, to essays that range across topics such as the relation of DH to critical race theory, capital, and accessibility.Contributors: Harmony Bench, Ohio State U; Christina Boyles, Michigan State U; Megan R. Brett, George Mason U; Michelle Lee Brown, Washington State U; Patrick J. Burns, New York U; Kent K. Chang, U of California, Berkeley; Rico Devara Chapman, Clark Atlanta U; Marika Cifor, U of Washington; María Eugenia Cotera, U of Texas; T. L. Cowan, U of Toronto; Marlene L. Daut, U of Virginia; Quinn Dombrowski, Stanford U; Kate Elswit, U of London; Nishani Frazier, U of Kansas; Kim Gallon, Brown U; Patricia Garcia, U of Michigan; Lorena Gauthereau, U of Houston; Masoud Ghorbaninejad, University of Victoria; Abraham Gibson, U of Texas at San Antonio; Nathan P. Gibson, Ludwig-Maximilians-Universität, Munich; Kaiama L. Glover, Barnard College; Hilary N. Green, Davidson College; Jo Guldi, Southern Methodist U; Matthew N. Hannah, Purdue U Libraries; Jeanelle Horcasitas, DigitalOcean; Christy Hyman, Mississippi State U; Arun Jacob, U of Toronto; Jessica Marie Johnson, Johns Hopkins U and Harvard U; Martha S. Jones, Johns Hopkins U; Annette K. Joseph-Gabriel, Duke U; Mills Kelly, George Mason U; Spencer D. C. Keralis, Digital Frontiers; Zoe LeBlanc, U of Illinois at Urbana-Champaign; Jason Edward Lewis, Concordia U; James Malazita, Rensselaer Polytechnic Institute; Alison Martin, Dartmouth College; Linda García Merchant, U of Houston Libraries; Rafia Mirza, Southern Methodist U; Mame-Fatou Niang, Carnegie Mellon U; Jessica Marie Otis, George Mason U; Marisa Parham, U of Maryland; Andrew Boyles Petersen, Michigan State U Libraries; Emily Pugh, Getty Research Institute; Olivia Quintanilla, UC Santa Barbara; Jasmine Rault, U of Toronto Scarborough; Anastasia Salter, U of Central Florida; Maura Seale, U of Michigan; Celeste Tường Vy Sharpe, Normandale Community College; Astrid J. Smith, Stanford U Libraries; Maboula Soumahoro, U of Tours; Mel Stanfill, U of Central Florida; Tonia Sutherland, U of Hawaiʻi at Mānoa; Gabriela Baeza Ventura, U of Houston; Carolina Villarroel, U of Houston; Melanie Walsh, U of Washington; Hēmi Whaanga, U of Waikato; Bridget Whearty, Binghamton U; Jeri Wieringa, U of Alabama; David Joseph Wrisley, NYU Abu Dhabi. Cover alt text: A text-based cover with the main title repeating right-side up and upside down. The leftmost iteration appears in black ink; all others are white.Trade Review "Debates in the Digital Humanities 2023 is a brilliant collection of provocative essays by many of our moment’s richest thinkers and doers in the fields of Black, Latinx, Indigenous, queer, and multilingual digital humanities. As a collective call to action, this volume is an essential read for anyone who wants to understand the purpose of the humanities today."—Jim Casey and Gabrielle Foreman, co-directors, Colored Conventions Project
£100.00
University of Minnesota Press Debates in the Digital Humanities 2023
Book SynopsisA cutting-edge view of the digital humanities at a time of global pandemic, catastrophe, and uncertaintyWhere do the digital humanities stand in 2023? Debates in the Digital Humanities 2023 presents a state-of-the-field vision of digital humanities amid rising social, political, economic, and environmental crises; a global pandemic; and the deepening of austerity regimes in U.S. higher education. Providing a look not just at where DH stands but also where it is going, this fourth volume in the Debates in the Digital Humanities series features both established scholars and emerging voices pushing the field’s boundaries, asking thorny questions, and providing space for practitioners to bring to the fore their research and their hopes for future directions in the field. Carrying forward the themes of political and social engagement present in the series throughout, it includes crucial contributions to the field—from a vital forum centered on the voices of Black women scholars, manifestos from feminist and Latinx perspectives on data and DH, and a consideration of Indigenous data and artificial intelligence, to essays that range across topics such as the relation of DH to critical race theory, capital, and accessibility.Contributors: Harmony Bench, Ohio State U; Christina Boyles, Michigan State U; Megan R. Brett, George Mason U; Michelle Lee Brown, Washington State U; Patrick J. Burns, New York U; Kent K. Chang, U of California, Berkeley; Rico Devara Chapman, Clark Atlanta U; Marika Cifor, U of Washington; María Eugenia Cotera, U of Texas; T. L. Cowan, U of Toronto; Marlene L. Daut, U of Virginia; Quinn Dombrowski, Stanford U; Kate Elswit, U of London; Nishani Frazier, U of Kansas; Kim Gallon, Brown U; Patricia Garcia, U of Michigan; Lorena Gauthereau, U of Houston; Masoud Ghorbaninejad, University of Victoria; Abraham Gibson, U of Texas at San Antonio; Nathan P. Gibson, Ludwig-Maximilians-Universität, Munich; Kaiama L. Glover, Barnard College; Hilary N. Green, Davidson College; Jo Guldi, Southern Methodist U; Matthew N. Hannah, Purdue U Libraries; Jeanelle Horcasitas, DigitalOcean; Christy Hyman, Mississippi State U; Arun Jacob, U of Toronto; Jessica Marie Johnson, Johns Hopkins U and Harvard U; Martha S. Jones, Johns Hopkins U; Annette K. Joseph-Gabriel, Duke U; Mills Kelly, George Mason U; Spencer D. C. Keralis, Digital Frontiers; Zoe LeBlanc, U of Illinois at Urbana-Champaign; Jason Edward Lewis, Concordia U; James Malazita, Rensselaer Polytechnic Institute; Alison Martin, Dartmouth College; Linda García Merchant, U of Houston Libraries; Rafia Mirza, Southern Methodist U; Mame-Fatou Niang, Carnegie Mellon U; Jessica Marie Otis, George Mason U; Marisa Parham, U of Maryland; Andrew Boyles Petersen, Michigan State U Libraries; Emily Pugh, Getty Research Institute; Olivia Quintanilla, UC Santa Barbara; Jasmine Rault, U of Toronto Scarborough; Anastasia Salter, U of Central Florida; Maura Seale, U of Michigan; Celeste Tường Vy Sharpe, Normandale Community College; Astrid J. Smith, Stanford U Libraries; Maboula Soumahoro, U of Tours; Mel Stanfill, U of Central Florida; Tonia Sutherland, U of Hawaiʻi at Mānoa; Gabriela Baeza Ventura, U of Houston; Carolina Villarroel, U of Houston; Melanie Walsh, U of Washington; Hēmi Whaanga, U of Waikato; Bridget Whearty, Binghamton U; Jeri Wieringa, U of Alabama; David Joseph Wrisley, NYU Abu Dhabi. Cover alt text: A text-based cover with the main title repeating right-side up and upside down. The leftmost iteration appears in black ink; all others are white.Trade Review "Debates in the Digital Humanities 2023 is a brilliant collection of provocative essays by many of our moment’s richest thinkers and doers in the fields of Black, Latinx, Indigenous, queer, and multilingual digital humanities. As a collective call to action, this volume is an essential read for anyone who wants to understand the purpose of the humanities today."—Jim Casey and Gabrielle Foreman, co-directors, Colored Conventions Project
£26.99
Arc Humanities Press Meeting the Medieval in a Digital World
Book Synopsis
£111.06
Arc Humanities Press Digital Medieval Studies—Practice and
Book Synopsis
£111.89
Archaeopress CAA2016: Oceans of Data: Proceedings of the 44th
Book SynopsisCAA2016: Oceans of Data gives an up-to-date overview of the field of archaeology and informatics. It presents ground-breaking technologies and best practice from various archaeological and computer science disciplines. The articles in this volume are based on the foremost presentations from the 44th Computer Applications in Archaeology Conference 2016, held in Oslo. The theme of CAA2016 was ‘Exploring Oceans of Data’, alluding to one of the greatest challenges in this field: the use and reuse of large datasets that result both from digitalisation and digital documentation of excavations and surveys. The volume contains 50 peer-reviewed and highest-ranked papers that are divided in eight parts, including an introduction and seven chapters. The introduction sets the stage with Oceans of Data (C.-E. Ore) and Theorising the Digital (S. Perry and J. S.Taylor), discussing the current status of overall CAA research. These two papers present the current developments, challenges, and potential that lies ahead from different perspectives. Ore points to the importance of common authority systems and ontologies. Common conceptual data models will ease curation and secure long-term reusability. Perry and Taylor address the need to bring together theoretical and digital archaeology. In the following chapters, different topics are presented under the headings Ontologies and Standards, Field and Laboratory Data Recording and Analysis, Archaeological Information Systems, GIS and Spatial Analysis, 3D and Visualisation, Complex Systems Simulation, and Teaching Archaeology in the Digital Age.Table of ContentsForeword ; INTRODUCTION ; Oceans of Data: Creating a Safe Haven for Information – Christian-Emil ORE ; Theorising the Digital: A Call to Action for the Archaeological Community – Sara PERRY and James Stuart TAYLOR ; ONTOLOGIES AND STANDARDS ; Is that a Good Concept? – George BRUSEKER, Maria Daskalaki, Martin Doerr, and Stephen STEAD ; Sculptures in the Semantic Web Using Semantic Technologies for the Deep Integration of Research Items in ARIADNE – Philipp GERTH, Dennis Mario Beck, Wolfgang Schmidle, and Sebastian Cuy ; Formalization and Reuse of Methodological Knowledge on Archaeology across European Organizations – Cesar GONZALEZ-PEREZ, Patricia Mart ín-Rodilla, and Elena Viorica Epure ; Linked Open Data for Numismatic Library, Archive and Museum Integration – Ethan GRUBER ; Sustainability = Separation: Keeping Database Structure, Domain Structure and Interface Separate – Ian JOHNSON ; Systematic Literature Review on Automated Monument Detection: A Remote Investigation on Patterns within the Field of Automated Monument Detection – Karl Hjalte Maack RAUN and Duncan PATERSON ; Bioarchaeology Module Loading…Please Hold. Recording Human Bioarchaeological Data from Portuguese Archaeological Field Reports – Ana Lema SEABRA, Filipa Mascarenhas NETO, and Cristina BARROSO-CRUZ ; Methodological Tips for Mappings to CIDOC CRM – Maria THEODORIDOU, George Bruseker, and Martin Doerr ; An Ontology for a Numismatic Island with Bridges to Others – Karsten TOLLE, David Wigg-Wolf, and Ethan Gruber ; Integrating Analytical with Digital Data in Archaeology: Towards a Multidisciplinary Ontological Solution. The Salamis Terracotta Statues Case‑Study – Valentina VASSALLO, Giusi Sorrentino, Svetlana Gasanova , and Sorin Hermon ; FIELD AND LABORATORY DATA RECORDING AND ANALYSIS ; Integrated Methodologies for Knowledge and Valorisation of the Roman Casinum City – Michela CIGOLA, Arturo Gallozzi, Leonardo Paris, and Emanuela Chiavoni ; A Multidisciplinary Project for the Study of Historical Landscapes: New Archaeological and Physicochemical Data from the ‘Colline Metallifere’ District – Luisa DALLAI, Alessandro DONATI, and Vanessa VOLPI ; From Survey, to 3D Modelling, to 3D Printing: Bramante’s Nymphaeum Colonna at Genazzano. – Tommaso EMPLER and Adriana CALDARONE ; Towards a National Infrastructure for Semi‑Automatic Mapping of Cultural Heritage in Norway – Martin KERMIT, Jarle Hamar Reksten, and Øivind Due Trier ; Experiments in the Automatic Detection of Archaeological Features in Remotely Sensed Data from Great Plains Villages, USA – Kenneth L. KVAMME ; Interpolating 3D Stratigraphy from Indirect Information – Lutz SCHUBERT, Ana Predoi, and Keith Jeffery ; Closing a Gap with a Simple Toy: How the Use of the Tablet Affected the Documentation Workflow during the Excavations of the Rozprza Ring–Fort (Central Poland) – Jerzy SIKORA and Piotr KITTEL ; Supercomputing at the Trench Edge: Expediting Image Based 3D Recoding – David STOTT, Matteo Pilati , Carsten Meinertz Risager , and Jens-Bjørn Riis Andresen ; Semi‑Automatic Mapping of Charcoal Kilns from Airborne Laser Scanning Data Using Deep Learning – Øivind Due TRIER, Arnt-Børre Salberg, and Lars Holger Pilø ; Documenting Facades of Etruscan Rock‑Cut Tombs: from 3D Recording to Archaeological Analysis – Tatiana VOTROUBEKOVÁ ; Archaeological Information Systems – Fasti Online: Excavation, Conservation and Surveys. Twelve Years of Open Access ; Archaeological Data Online – Michael JOHNSON, Florence Laino, Stuart Eve, and Elizabeth Fentress ; DOHA — Doha Online Historical Atlas – Michal MICHALSKI, Robert Carter , Daniel Eddisford, Richard Fletcher, and Colleen Morgan ; Digital Archives — More Than Just a Skeuomorph – Emily NIMMO and Peter MCKEAGUE ; When Data Meets the Enterprise: How Flanders Heritage Agency Turned a Merger of Organisations into a Confluence of Information – Koen VAN DAELE, Maarten Vermeyen, Sophie Mortier , and Leen Meganck ; GIS AND SPATIAL ANALYSIS ; Crossroads: LCP — Model Testing and Historical Paths During the Iron Age in the North–East Iberian Peninsula (4th to 1st Centuries BC) – Joan Canela GRÀCIA and Núria Otero HERRAIZ ; Boundaries of Agrarian Production in the Bergisches Land in 1715 AD – Irmela HERZOG ; Geometric Graphs to Study Ceramic Decoration – Thomas HUET ; Vertical Aspects of Stone Age Distribution in South–East Norway – Mieko MATSUMOTO and Espen ULEBERG ; 3D AND VISUALISATION ; Emerging Technologies for Archaeological Heritage: Knowledge, Digital Documentation, and Communication – Martina ATTENNI, Carlo Bianchini, and Alfonso Ippolito ; New Actualities for Mediterranean Ancient Theaters: the ATHENA Project Lesson – Carlo BIANCHINI, Carlo Inglese, and Alfonso Ippolito ; Archaeology and Augmented Reality. Visualizing Stone Age Sea Level on Location – Birgitte BJØRKLI, Šarūnas Ledas , Gunnar Liestøl, Tomas Stenarson, and Espen Uleberg ; A Virtual Reconstruction of the Sun Temple of Niuserra: from Scans to ABIM – Angela BOSCO, Andrea D’Andrea, Massimiliano Nuzzolo, Rosanna Pirelli, and Patrizia Zanfagna ; A 3D Digital Approach for the Study and Presentation of the Bisarcio Site – Paola DERUDAS, Maria Carla Sgarella, and Marco Callieri ; The Role of Representation in Archaeological Architecture – Mario DOCCI, Carlo Inglese, and Alfonso Ippolito ; Digital Archaeological Dissemination: Eleniana Domus in Rome – Tommaso EMPLER ; On Roof Construction and Wall Strength: Non-Linear Structural Integrity Analysis of the Early Bronze Age Helike Corridor House – Mariza Christina KORMANN, Stella Katsarou, Dora Katsonopoulou, and Gary Lock ; An Exploratory Use of 3D for Investigating a Prehistoric Stratigraphic Sequence – Giacomo LANDESCHI, Jan Apel, Stefan Lindgren, and Nicolò Dell’Unto ; Les gestes retrouves: a 3D Visualization Approach to the Functional Study of Early Upper Palaeolithic Ground Stones – Laura LONGO, Natalia Skakun, Giusi Sorrentino, Valentina Vassallo, Dante Abate , Vera Terehina, Andrei Sinitsyn, Gennady Khlopachev , and Sorin Hermon ; Enhancing Archaeological Interpretation with Volume Calculations. An Integrated Method of 3D Recording and Modeling – Giulio POGGI and Mirko BUONO ; 3D Spatial Analysis: the Road Ahead – Martijn VAN LEUSEN and Gary NOBLES ; COMPLEX SYSTEMS SIMULATION ; Weaving the Common Threads of Simulation and Formation Studies in Archaeology – Benjamin DAVIES ; Evolving Hominins in HomininSpace: Genetic Algorithms and the Search for the ‘Perfect’ Neanderthal – Fulco SCHERJON ; An Agent‑Based Approach to Weighted Decision Making in the Spatially and Temporally Variable South African Paleoscape – Colin D. WREN, Chloe Atwater , Kim Hill, Marco A. Janssen, Jan C. DE Vynck, and Curtis W. Marean ; TEACHING ARCHAEOLOGY IN THE DIGITAL AGE ; Archaeological Education for a Digital World: Case Studies from the Contemporary and Historical US – Anna S. AGBE-DAVIES ; Teaching Archaeology or Teaching Digital Archaeology: Do We Have to Choose? – Sylvain BADEY and Anne MOREAU ; DOMUS: Cyber‑Archaeology and Education – Alex DA SILVA MARTIRE and Tatiana BINA ; Digital Data Recording at Circus Maximus: A Recent Experience – Alessandro VECCHIONE and Domenica DININNO ; Teaching GIS in Archaeology: What Students Focus On – Mar ZAMORA MERCHÁN and Javier BAENA PREYSLER
£90.25
UCL Press On Making in the Digital Humanities: The
Book SynopsisOn Making in the Digital Humanities fills a gap in our understanding of digital humanities projects and craft by exploring the processes of making as much as the products that arise from it.
£27.00
UCL Press On Making in the Digital Humanities: The
Book SynopsisOn Making in the Digital Humanities fills a gap in our understanding of digital humanities projects and craft by exploring the processes of making as much as the products that arise from it.
£45.00
Anthem Press Neurocomputational Poetics: How the Brain
Book SynopsisThis book introduces a new thrilling field: Neurocomputational Poetics, the scientific ‘marriage’ between cognitive poetics, data science and neuroscience. Its goal is to uncover the secrets of verbal art reception and to explain how readers come to understand and like literary texts. For centuries, verbal art reception has been considered too subjective for quantitative scientific studies and till date many scholars in the humanities and neurosciences alike view literary reading as too complex for accurate computational prediction of the neuronal, experiential and behavioural aspects of reader responses to texts. This book sets out to change this view.Trade Review“This is a game-changing book which opens up the middle ground of reading, finding ways of connecting the details of the text to the cognitive and neurological structures which we bring as readers, all the way from individual sounds up to whole plot structures. It combines brain science, linguistics, and literary criticism and throughout demonstrates how experimental methods can open up new ways of understanding old problems.” -- Nigel Fabb, University of Strathclyde, UK."A pioneer in the study of how literary works stir our emotions and transport us to faraway worlds, Jacobs recounts his decades-long personal journey that, through neuroscience and computational linguistics, culminates in a fascinating account of how this magic happens." -- Emanuele Castano, University of Trento and The Institute for Cognitive Sciences and Technologies, CNR, Italy“How does the brain make books light up so that we can’t stop reading? Arthur Jacobs embarks on a scientific journey to the principles of poetics and reveals nothing less than the natural history of our passions. His extraordinary neurocomputational approach makes this book a worthy successor to Roman Jacobson’s Poetics in the 21st Century.” — Gerhard Lauer, Book and Reading Studies, Gutenberg University of MainzTable of ContentsAcknowledgements; Preface; 1. Introduction: The Two Boons of an Unnatural Daily Activity; 2. Models and Methods; 3. Text Analysis; 4. Reader and Reading Act Analysis; 5. Computational Poetics I: Simple Applications; 6. Computational Poetics II: Sophisticated Applications; 7. Neurocomputational Poetics I: Upper Route Studies; 8. Neurocomputational Poetics II: Lower Route Studies; 9. Conclusions; References; Index
£72.00
Springer Nature Switzerland AG Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings
Book SynopsisThis book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions. ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay). ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions.Table of ContentsInterfaces for Science: Conceptualizing An Interactive Graphical Interface.- ArtsIT/DLI History, Research and Network development Segmentation of Panels in d-Comics.- Co-designing Gaming Experiences for Museums with Teenagers.- Moderate Recursion: A Digital Artifact of Interactive Dance.- Worldmaking: designing for audience participation, immersion and interaction in virtual and real spaces.- Oscillating Sound Installation.- Art-based User Research: combining Art-based Research and User Research to inform the design of a technology to improve emotional wellbeing.- A Framework for Branched Storytelling and Matchmaking in Multiplayer Games.- Interactive Evolution of Swarms for the Visualisation of Consumptions.- Using Motion Expressiveness and Human Pose Estimation for Collaborative Surveillance art.- Creative approaches on interactive visualization and characterization at the nanoscale.- Contemporary Installation Art and phenomenon of digital interactivity: Aha experiences – recognition and related creating with and for affordances.- Memorial Design Pattern Catalogue– Design issues for Digital Remembrance.- Cyberella – Design issues for Interactive 360 degree film.- Smart, Affective, and Playable Cities.- Serious Game for Teaching Statistics in Higher Education: storyboard design.- Speculative Design for Development of Serious Games: A case study in the context of anorexia nervosa Multidisciplinary experience in the creation of pervasive games for Interactive Spaces Scentgraphy - Interactive Installation of Scent Communication.- The use of 360-degree video to provide an alternative media approach to Paralympic sports.- “I didn’t know, you could do that” - Affordance Signifiers for Touch Gestures on Mobile Devices.- A Social App That Combines Dating and Museum.- Visiting Experiences.- Effects of Vibrotactile Feedback in Commercial Virtual Reality Systems Evolving Virtual Ecology.- A Serious Game for Hemophobia Treatment Phobos: first Insights.- Inside the Geometry - double language Citizen Science and Game with a Purpose to Foster Biodiversity Awareness and Bioacoustic Data Validation.- To design with strings for playability in cities.- A storytelling smart-city approach to further cross-regional.- Tourism.- Re-interpreting cities with play Urban semiotics and Gamification.- Fostering Social Interaction in Playful Cities.- Saving Face: Play-full design for social engagement, in public smart city spaces.- Exploring Requirements for Joint Information Sharing in Neighbourhoods: Local Playgrounds in The Hague Infusing Creativity and Technology through Repurposing Existing Digital Tools and Social Media Apps for Educational Purposes.- GLOBE – Cognitive and social competence development by virtual collaboration and simulation games.- Makerspaces promoting students’ design thinking and collective knowledge creation: Examples from Canada and Finland.- Spatial Asynchronous Visuo-Tactile Stimuli influence Ownership of Virtual Wings.- Developing Production-Oriented, Problem-Based and Project-work Courses - The Case of Game Development in a Video Conference Setting.- Dynamic Lighting in Classrooms: A new interactive tool for teaching.- Designing a Playful Robot Application for Second Language Learning.- Study on the Optimal Usage of Active and Passive Technology-Based Teaching Resources.- An Interactive Multisensory Virtual Environment for Developmentally Disabled.- Making Puppet Circuits.- From Stigma to Objects of Desire: Interactive Jewellery For Deaf Women.- Design, learning and innovation in developing a physical activity training network: L.U.C.A.S project,. Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder,. A theory based dialogic learning architecture for sus-tained innovative collaborative learning across diversity and professional borders.- What Prevents Teachers From Using Games and Gamification Tools in Nordic Schools?.- Evolving Playful and Creative Activities When School Children Develop Game-based Designs.
£62.99
Springer Nature Switzerland AG Storytelling Industries: Narrative Production in the 21st Century
Book SynopsisThis book shows how the unique characteristics of traditionally differentiated media continue to determine narrative despite the recent digital convergence of media technologies. The author argues that media are now each largely defined by distinctive industrial practices that continue to preserve their identities and condition narrative production. Furthermore, the book demonstrates how a given medium’s variability in institutional and technological contexts influences diverse approaches to storytelling. By connecting US film, television, comic book and video game industries to their popular fictional characters and universes; including Star Wars, Batman, Game of Thrones and Grand Theft Auto; the book identifies how differences in industrial practice between media inform narrative production. This book is a must read for students and scholars interested in transmedia storytelling. Trade Review“A solid and engaging examination of narrative and medium in the entertainment industries that will appeal to scholars in a wide range of fields related to media studies. This is an ambitious manuscript that accomplishes its goal of discussing the narrative differences between and within serial media in the current entertainment industries. … One of the things that makes this book such a joy to read is the wealth of information provided here.” (Jessica Bay, Projections, Vol. 15 (1), 2021)“This is an impressive study, drawing on significant archival resources, that dazzles with the breadth of knowledge of different fields, … to simplify occasionally.” (Elke Weissmann, Critical Studies in Television, Vol. 14 (1), 2019)Table of Contents1. Introduction2. Narratives in the Media Convergence Era: The Industrial Dimensions of Medium Specificity.3. Economic Specificity in Narrative Design: the Business of Television Drama Storytelling.4. Audience Specificity in Narrative Design: Comic-Book Storytelling in the Inclusivity Era.5. Technological Specificity in Narrative Design: Story-Driven Videogame Series in an Upgrade Culture.6. Conclusion.
£49.49
Springer Nature Switzerland AG History, Disrupted: How Social Media and the
Book SynopsisThe Internet has changed the past. Social media, Wikipedia, mobile networks, and the viral and visual nature of the Web have inundated the public sphere with historical information and misinformation, changing what we know about our history and History as a discipline. This is the first book to chronicle how and why it matters. Why does History matter at all? What role do history and the past play in our democracy? Our economy? Our understanding of ourselves? How do questions of history intersect with today’s most pressing debates about technology; the role of the media; journalism; tribalism; education; identity politics; the future of government, civilization, and the planet? At the start of a new decade, in the midst of growing political division around the world, this information is critical to an engaged citizenry. As we collectively grapple with the effects of technology and its capacity to destabilize our societies, scholars, educators and the general public should be aware of how the Web and social media shape what we know about ourselves - and crucially, about our past. Table of Contents1. Introduction2. e-History: Not Quite History, Not Quite The Past3. The Crowd-Sourced Past4. Nostalgia On-Demand5. The Viral Past6. The Visual Past7. The Newsworthy Past8. The Storytelling Past9. History.AI10. Does History Have A Future?
£21.84
Springer International Publishing AG Mathematics and Computation in Music: 8th International Conference, MCM 2022, Atlanta, GA, USA, June 21–24, 2022, Proceedings
Book SynopsisThis book constitutes the thoroughly refereed proceedings of the 8th International Conference on Mathematics and Computation in Music, MCM 2022, held in Atlanta, GA, USA, in June 2022. The 29 full papers and 8 short papers presented were carefully reviewed and selected from 45 submissions. The papers feature research that combines mathematics or computation with music theory, music analysis, composition, and performance. They are organized in Mathematical Scale and Rhythm Theory: Combinatorial, Graph Theoretic, Group Theoretic and Transformational Approaches; Categorical and Algebraic Approaches to Music; Algorithms and Modeling for Music and Music-Related Phenomena; Applications of Mathematics to Musical Analysis; Mathematical Techniques and MicrotonalityTable of ContentsAlgebraic structures.- artificial intelligence.- clustering and computational analysis of music.- computational music theory.- fourier transforms.- machine learning.- mathematical analysis of music.- mathematical models of music.- mathematical music theory.- music cognition.- music formalization semantics.- signal processing.- software for musical processing.- algorithm analysis and problem complexity.
£62.99
Springer International Publishing AG Responsible AI in Africa: Challenges and
Book SynopsisThis open access book contributes to the discourse of Responsible Artificial Intelligence (AI) from an African perspective. It is a unique collection that brings together prominent AI scholars to discuss AI ethics from theoretical and practical African perspectives and makes a case for African values, interests, expectations and principles to underpin the design, development and deployment (DDD) of AI in Africa. The book is a first in that it pays attention to the socio-cultural contexts of Responsible AI that is sensitive to African cultures and societies. It makes an important contribution to the global AI ethics discourse that often neglects AI narratives from Africa despite growing evidence of DDD in many domains. Nine original contributions provide useful insights to advance the understanding and implementation of Responsible AI in Africa, including discussions on epistemic injustice of global AI ethics, opportunities and challenges, an examination of AI co-bots and chatbots in an African work space, gender and AI, a consideration of African philosophies such as Ubuntu in the application of AI, African AI policy, and a look towards a future of Responsible AI in Africa.This is an open access book.Table of ContentsChapter One: Introducing Responsible AI in AfricaChapter Two: Epistemic Just and Dynamic AI Ethics in AfricaChapter Three: Responsible AI in Africa - Challenges and OpportunitiesChapter Four: Working with robots as colleagues: Kenyan perspectives of ethical concerns on possible integration of co-bots in workplacesChapter Five: Artificial Intelligence in Africa: Emerging ChallengesChapter Six: The Use of Gendered Chatbots in Nigeria: Critical PerspectivesChapter Seven: AI Policy as a Response to AI Ethics? Addressing ethical issues in the development of AI policies in North AfricaChapter Eight: Towards Shaping the Future of Responsible AI in Africa
£42.74
Springer International Publishing AG Responsible AI in Africa: Challenges and Opportunities
Book SynopsisThis open access book contributes to the discourse of Responsible Artificial Intelligence (AI) from an African perspective. It is a unique collection that brings together prominent AI scholars to discuss AI ethics from theoretical and practical African perspectives and makes a case for African values, interests, expectations and principles to underpin the design, development and deployment (DDD) of AI in Africa. The book is a first in that it pays attention to the socio-cultural contexts of Responsible AI that is sensitive to African cultures and societies. It makes an important contribution to the global AI ethics discourse that often neglects AI narratives from Africa despite growing evidence of DDD in many domains. Nine original contributions provide useful insights to advance the understanding and implementation of Responsible AI in Africa, including discussions on epistemic injustice of global AI ethics, opportunities and challenges, an examination of AI co-bots and chatbots in an African work space, gender and AI, a consideration of African philosophies such as Ubuntu in the application of AI, African AI policy, and a look towards a future of Responsible AI in Africa.This is an open access book.Table of ContentsChapter One: Introducing Responsible AI in AfricaChapter Two: Epistemic Just and Dynamic AI Ethics in AfricaChapter Three: Responsible AI in Africa - Challenges and OpportunitiesChapter Four: Working with robots as colleagues: Kenyan perspectives of ethical concerns on possible integration of co-bots in workplacesChapter Five: Artificial Intelligence in Africa: Emerging ChallengesChapter Six: The Use of Gendered Chatbots in Nigeria: Critical PerspectivesChapter Seven: AI Policy as a Response to AI Ethics? Addressing ethical issues in the development of AI policies in North AfricaChapter Eight: Towards Shaping the Future of Responsible AI in Africa
£31.49
Springer International Publishing AG Archives and Records: Privacy, Personality
Book SynopsisThis open access book addresses the protection of privacy and personality rights in public records, records management, historical sources, and archives; and historical and current access to them in a broad international comparative perspective. Considering the question “can archiving pose a security risk to the protection of sensitive data and human rights?”, it analyses data security and presents several significant cases of the misuse of sensitive personal data, such as census data or medical records. It examines archival inflation and the minimisation and reduction of data in public records and archives, including data anonymisation and pseudonymisation, and the risks of deanonymisation and reidentification of persons. The book looks at post-mortem privacy protection, the relationship of the right to know and the right to be forgotten and introduces a specific model of four categories of the right to be forgotten. In its conclusion, the book presents a set of recommendations for archives and records management.Table of ContentsIntroduction1. Personality rights, privacy and post-mortem privacy protection in archives: International comparison, Germany and “protection of personal interests”2. Personality rights, privacy and post-mortem privacy protection in archives: France and United Kingdom3. Personality rights, privacy and post-mortem privacy protection: Impact on archives4. The right to (not) be forgotten, right to know, and model of four categories of the right to be forgotten)5. Archival inflation and reduction of records, data and archives6. Archiving as security risk to protection of persons and their personal rights7. Data minimisation ‒ storage limitations ‒ archiving8. Conclusion
£42.74
Springer International Publishing AG Artificial Intelligence in Music, Sound, Art and
Book SynopsisThis book constitutes the refereed proceedings of the 12th European Conference on Artificial Intelligence in Music, Sound, Art and Design, EvoMUSART 2023, held as part of Evo* 2023, in April 2023, co-located with the Evo* 2023 events, EvoCOP, EvoApplications, and EuroGP.The 20 full papers and 7 short papers presented in this book were carefully reviewed and selected from 55 submissions. They cover a wide range of topics and application areas of artificial intelligence, including generative approaches to music and visual art, deep learning, and architecture.Table of ContentsLong Talks.- LooperGP: A Loopable Sequence Model for Live Coding Performance using GuitarPro Tablature.- Chordal embeddings based on topology of the tonal space.- Music Generation with Multiple Ant Colonies Interacting on Multilayer Graphs.- Automatically Adding to Artistic Cultures.- Extending Generative Neo-Riemannian Theory for Event-based Soundtrack Production.- Is beauty in the age of the beholder.- Extending the Visual Arts experience: Sonifying Paintings with AI.- Application of Neural Architecture Search to Instrument Recognition in Polyphonic Audio.- AI-rmonies of the Spheres.- SUNMASK: Mask Enhanced Control in Step Unrolled Denoising Autoencoders.- SketchSynth: cross-modal control of sound synthesis.- Towards the Evolution of Prompts with MetaPrompter.- Is Writing Prompts Really Making Art.- Using GPT-3 to achieve semantically relevant data sonificiation for an art installation.- Using Autoencoders to Generate Skeleton-based Typography.- Visual Representation of the Internet Consumption in the European Union.- GTR-CTRL: Instrument and Genre Conditioning for Guitar-Focused Music Generation with Transformers.- Artistic Curve Steganography Carried by Musical Audio.- LyricJam Sonic: A Generative System for Real-Time Composition and Musical Improvisation.- Searching For Human Bias Against AI-Composed Music.- Short Talks.- Fabric Sketch Augmentation & Styling via Deep Learning & Image Synthesis.- Transposition of Simple Waveforms from Raw Audio with Deep Learning.- AI-aided Ceramic Sculptures: Bridging Deep Learning with Materiality.- OSC-Qasm: Interfacing Music Software with Quantum Computing.- EvoDesigner: Aiding the exploration of innovative graphic design solutions.- Improving Automatic Music Genre Classification Systems by Using Descriptive Statistical Features of Audio Signals.- Musical Genre Recognition based on Deep Descriptors of Harmony, Instrumentation, and Segments.
£61.74
Springer International Publishing AG Interactive Storytelling: 16th International
Book SynopsisThis two-volume set LNCS 14383 and LNCS 14384 constitutes the refereed proceedings of the 16th International Conference on Interactive Digital Storytelling, ICIDS 2023, held in Kobe, Japan, during November 11–15, 2023. The 30 full papers presented in this book together with 11 short papers were carefully reviewed and selected from 101 submissions. Additionally, the proceedings includes 22 Late Breaking Works. The papers focus on topics such as: theory, history and foundations; social and cultural contexts; tools and systems; interactive narrative design; virtual worlds, performance, games and play; applications and case studies; and late breaking works.Table of ContentsTheory, History and Foundations.- Interpretation as Play: A Cognitive Psychological Model of Inference and Situation Model Construction.- When has theory ever failed us?.- A Refinement-Based Narrative Model for Escape Games.- Social and Cultural Contexts.- IDNs in Education: Skills for Future Generations.- Centering the Human: Digital Humanism and the Practice of Using Generative AI in the Authoring of Interactive Digital Narratives.- Digital storytelling in women in tech communities.- VR storytelling to prime uncertainty avoidance.- Inclusive Digital Storytelling: Artificial Intelligence and Augmented Reality to re-centre Stories from the Margins.- Decolonizing IDN pedagogy from and with Global South:a a cross-cultural case study.- Fighting Against Hate Speech: a case for harnessing Interactive Digital Counter-narratives.- VR for Diversity. The Seven Lives of a Research Project.- Tools and Systems.- Awash: Prospective Story Sifting Intervention for Emergent Narrative.- Prompt Engineering for Narrative Choice Generation.- The Narralive Unity plug-in: Towards bridging the gap between intuitive branching narrative design and advanced visual novel development.- Interactive Narrative Design.- Discovering IDN Authoring Strategies: Novices Anchor Choice Design through Character Development With Player Feedback.- On the Interactions Between Narrative Puzzles and Navigation Aids in Open World Games.- Lovecraftian Horror in Story-Driven Games: Narrative Design Challenges and Solutions.- Designing Sisters: Creating Audio-Based Narratives to Generate Affective Connections and Material Story Worlds.- Bookwander: From Printed Fiction to Virtual Reality – Four Design Approaches for Enhanced VR Reading Experiences.- Story-without-end: a structure for open-world cinematic VR.- Integrating Narrative Design into the World Economic Forum’s Transformation Maps for Enhance Complexity Comprehension.- Full-Motion Video as Parameterized Replay Stories: Emerging Design Patterns from the Timeline Authoring Platform.- From Playing the Story to Gaming the System: Repeat Experiences of a Large Language Model-based Interactive Story-. A Board Game Hootopia: Biodiversity Education through Tangible and Interactive Narrative.
£66.49
Birkhauser Co-Corporeality of Humans, Machines, & Microbes
Book SynopsisThe theory of Co-Corporeality is based on a conception of the built environment as a biological entity that opens up a space for coexistence and interaction between humans and microbial life. Based on design-led research, this book explores how we can develop environments for a multispecies world. It focuses on the agency of both human and nonhuman actors. New sensor tools enable observation of and interaction between these different actors. Co-Corporeality links microbiology to material science, artificial intelligence, and architecture. The focus is on how microbial activity can create new protoarchitectural materials, how living systems can be integrated into architecture and cooperate along different time scales.
£29.32
De Gruyter Advances in Architectural Geometry 2023
Book SynopsisThis book contains 34 technical papers presented at the Advances in Architectural Geometry Conference held in Stuttgart 2023. Modern geometric computing increasingly plays a role in modeling environments and processing sensing information, providing a variety of tools for the efficient design, analysis, and manufacturing of complex shapes. The research area of architectural geometry (AG) has emerged at the common border of architecture, applied geometry, computational design, mathematics, and manufacturing. This book presents the state of the art of research in AG.
£48.00
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Perspektivenwechsel in der Digitalisierung:
Book SynopsisDieses Buch bietet einen wertvollen Ansatz für eine neue, ganzheitliche Herangehensweise zur erfolgreichen Gestaltung der Digitalisierung. Diese wird häufig mit technologischem Fortschritt gleichgesetzt oder nur aus technologisch-wirtschaftlicher Sicht betrachtet. Aber sie ist viel mehr als das: Die Digitalisierung beeinflusst alle Bereiche unseres Lebens - wie wir arbeiten, wie wir lernen, wie wir miteinander kommunizieren und vieles mehr. Um die digitale Epoche jedoch gestalten zu können, ist der Dialog und die Zusammenarbeit von Menschen aus unterschiedlichen Bereichen erforderlich.Der Autor deckt hierzu eine Vielzahl von Themen ab, bietet Lösungsvorschläge für die Herausforderungen, die mit der Digitalisierung einhergehen, und gewährt eine erweiterte Sicht auf die technologischen, wirtschaftlichen und gesellschaftlichen Aspekte der Digitalisierung. Denn gerade in der interdisziplinären Zusammenarbeit und der Einbeziehung des kulturellen Kontextes liegen Ansatzpunkte für eine erfolgreiche Gestaltung der Digitalisierung. Er fordert entsprechend einen Perspektivenwechsel für eine neue Zusammenarbeit, um eine ganzheitliche Betrachtung der Digitalisierung zu fördern. Dazu geht das Buch den Fragen nach, welche Anforderungen hierfür zu erfüllen sind und welche Auswirkungen dieser neue Ansatz haben wird.Table of ContentsEINLEITUNG Von der Neolithische Revolution zur Digitalen Epoche Fazit: Digitalisierung bedarf eines Interdisziplinären Kraftaktes! TEIL 1: MERKMALE, AUSPRÄGUNGEN UND AUSWIRKUNGEN DER DIGITALISIERUNG GRUNDLAGEN DER DIGITALISIERUNG Logik und Arithmetik im Binärsystem Halbleiter: Grundlage exponentieller Leistungssteigerungen Verteilte Daten - Vernetztes Wissen Ökonomische Effekte Merkmale, Auswirkungen und Anforderungen Fazit: Digitalisierung muss und kann gestaltet werden - auf Basis von Fakten! DIGITALE PLATTFORMEN Netzwerkeffekte Plattform versus Wertkette Soziale Medien Fazit: Plattform-Governance ist der Schlüssel! KÜNSTLICHE INTELLIGENZ Künstliche neuronale Netze Starke und schwache Künstliche Intelligenz Do-it-yourself versus Commercials-off-the-Shelf Daten - Algorithmen - Menschen Fazit: Kollaborative statt Künstlicher Intelligenz! TEIL 2: GESTALTUNG DER DIGITALEN EPOCHE INFORMATIONSTECHNOLOGIE Management von Komplexität Cloud-Architektur DevOps Analytics- und IT-Lebenszyklus Internet of Things und Edge Computing Spannungsfelder Fazit: IT bildet die Strategische Basis für die Beherrschung von Komplexität! UNTERNEHMEN UND WIRTSCHAFT Neue Geschäftsmodelle Agile Transformation Kernkompetenzen Fazit: Evolution von Kernkompetenzen ist der Motor der Digitalisierung! STAAT UND GESELLSCHAFT Soziale Marktwirtschaft 2.0 Öffentliche Güter einer vernetzten Gesellschaft Kunst! Fazit: Vernetzung ist die Erfolgsposition der Digitalen Epoche! RESÜMEE
£22.99
Springer Verlag, Singapore The Digitalization Conundrum in India:
Book SynopsisThis book examines the nature, extent and implications of rapid strides digitalization has made in India since the turn of the millennium. These have been examined not merely in the sphere of information and communication technology (ICT) but its multifarious applications spreading across almost all aspects of production, services and institutions which have profound repercussions for the transformation of the society and economy at the micro, meso and macro levels. With contributions from both ICT scholars and social scientists, this book presents diverse scenarios and unravels challenges faced in the process of technical applications, access by the users of these disruptive technologies (automation, e-commerce, big data analytics & algorithms, artificial intelligence, cloud computing, etc.) which, unlike heavy machines (embodied technology), mostly defy physical space, pace of mobility and inoperability between technologies. Chapters in this volume address challenges and possibilities in establishing and operating intricate engineering infrastructure, technical and societal constraints encountered in broad-basing digitalization across layers of educational and social skills conducive to difficult geographies. Issues dealt within this book include farming, healthcare, education, food processing, e-commerce, labour, rural community development, open source data and information democracy. The chapters also reflect upon implications on local economy and society, of the very global nature of these seamless technologies where inter-operability remains the quintessential advantage of digitalization whether promoted or spearheaded through the state, private sector or global capital. The book critiques policy inadequacies and suggests plausible policy approaches to reduce the adverse impacts of fast digitalization and broad-base potential benefits across space and levels of socio-economic development of regions and society. This book would be of interest to scholars, practitioners, technocrats, industry analysts, policy makers and civil society agencies.Table of ContentsChapter 1. The Digitalization Conundrum in India: An Introduction.- Section I: Technical/Engineering Infrastructure and Applications.- Chapter 2. Integration of IoT with Big Data Analytics for the Development of a Smart Society.- Chapter 3. Decision Making Using Big Data in Predicting Degenerative Diseases.- Chapter 4. Impact of IoT in Healthcare: Improvements and Challenges.- Chapter 5. Cloud Managed IoT Devices in Healthcare.- Chapter 6. Neural Networks in Food Processing: A Fussy Perception.- Chapter 7. Paving the Way for Smart Agriculture in India.- Chapter 8. Agricultural IOT As A Disruptive Technology: A Comparative Case Study of the USA and Indian Agricultural Sector.- Chapter 9. Issues and Challenges of Mobile Application in Agriculture Development in India: Policy, Practices and the Way Forward.- Chapter 10. A Survey of Digitized Handwritten Signature Verification System.- Section: II Issues and Aberrations in Access/Use.- Chapter 11. Protection of Consumer Rights in e-Commerce in India.- Chapter 12. Invoking Embeddedness Theory and Cybernetic Theory for the Evaluation of the National Open Government Data Portal of India.- Chapter 13. Future of Work in Information Technology and the Analytics Industry: Understanding the Demand.- Chapter 14. Technology for Information Democracy: Case of GIS Enabled Entitlement Tracking System.- Chapter 15. Open Research Data: Features, Issues and Challenges: Insights from the Global South.- Chapter 16. ICT Education in India: Responding to Imperatives of Disruptive Technologies. Chapter 17. Extra chapter on quantum computing.
£62.99