Audio processing Books

194 products


  • Taylor & Francis Mixing Secrets for the Small Studio

    1 in stock

    1 in stock

    £38.99

  • Taylor & Francis Sound Reproduction

    1 in stock

    Book SynopsisThis fourth edition of Sound Reproduction: The Acoustics and Psychoacoustics of Loudspeakers, Rooms and Headphones, explains the physical and perceptual processes that are involved in sound reproduction, and demonstrates how to use these processes to create high-quality listening experiences in stereo and multichannel formats.Understanding the principles of sound production is necessary to achieve the goals of sound reproduction in spaces ranging from recording control rooms and home listening rooms to large cinemas. This revised edition includes: Sections on two-channel stereo, headphones, binaural listening and DIY multiple-subwoofer solutions to room resonance problems Measurable performance guidelines for loudspeaker designers Criteria for the selection of timbrally neutral loudspeakers and headphones using industry-standard measurements Guidance for how best to employ loudspeakers in stereo and multichannel formats in small rooms with problematic bass resonances Advice on identifying and separating the recording and playback factors that influence sound quality and the spatial/enveloping perceptions that contribute to our satisfaction This is essential reading for loudspeaker designers, recording professionals and educators, and aspiring professionals learning in and out of the classroom, as well as being accessible for audio enthusiasts looking to enrich their hobby.

    1 in stock

    £54.14

  • Modern Recording Techniques

    Taylor & Francis Ltd Modern Recording Techniques

    2 in stock

    Book SynopsisModern Recording Techniques is the bestselling, authoritative guide to sound and music recording. Whether youâre just starting out or are looking to improve your skills, this book provides an in-depth guide to the art and technologies of music production and is a must-have reference for all audio bookshelves. Using its familiar and accessible writing style, this new edition has been fully updated, presenting the latest production technologies and including detailed coverage of digital audio workstations (DAWs), networked audio, musical instrument digital interface (MIDI), signal processing and much more. Modern Recording Techniques is supported by a host of video tutorials, which provide additional listening and visual examples, making this text essential reading for students, instructors and professionals.This updated tenth edition includes: Newly expanded Art and Technology chapters, providing more tips, tricks and insights for getting the best out of your recording, mixing, monitoring and mastering An expanded MIDI chapter to include MIDI 2.0 More in-depth coverage of digital audio and the digital audio workstation Greater coverage of immersive audio, including Dolby Atmos Production Table of Contents1. Introduction 2. Sound and Hearing 3. Studio Acoustics and Design 4. Microphones: Design and Application 5. The Analog Tape Recorder 6. Digital Audio Technology 7. The Digital Audio Workstation 8. Groove Tools and Techniques 9. MIDI and Electronic Music Technology 10. The iOS in Music Production 11. Multimedia and the Web 12. Synchronization 13. Amplifiers 14. Power- and Ground-Related Issues 15. Signal Processing 16. The Art and Technology of Monitoring 17. The Art and Technology of Recording 18. The Art and Technology of Mixing 19. The Art and Technology of Mastering 20. Immersive Audio 21. Media Distribution and Manufacturing 22. It's all about the Journey

    2 in stock

    £39.89

  • Computer Speech Technology Computing S

    Artech House Publishers Computer Speech Technology Computing S

    3 in stock

    Book SynopsisOffers a non-technical overview of all the major areas in the computer processing of human speech: speech recognition; speech synthesis; speaker recognition; language identification, lip synchronisation; and co-channel separation.Table of ContentsAbout Speech - Introduction. How Speech Is Produced. Acoustic Phonetics. Phonemics. Articulatory Processes. Representing Speech in the Computer - Introduction. Microphones. Sampling. Speech Digitization. The Frequency Domain. Speech Recognition - Introduction. Speech Recognition: What It Is; What It Isn't. Why Speech Recognition Is Easy for Us and Difficult for Our Computers. Brief History of Speech Recognition. Three Dimensions of Speech Recognition. Units of Speech Recognition. Representing the Units. Comparing the Units. Future Challenges I. Errors. Performance Evaluation of Speech Recognizers. Error Reduction. Error Detection and Correction. Future Challenges II. Speech Synthesis - Introduction and History. Parametric Coding. Concatenative Synthesis. Text-to-Speech Processing. Concept-to-Speech. Performance Evaluation. Future Challenges. Speaker Recognition, Language Identification, and Lip Synching - Introduction to Speech Classification Problems. Speaker Recognition versus Speech Recognition. Types of Speaker Recognition. Text Dependent, Text Independent, and Text Prompted Speaker Recognition. Voiceprints. Methods of Speaker Recognition. Performance Evaluation of Speaker Recognition Systems. Future Challenges I. Language Identification. Future Challenges II. Lip Synch. Future Challenges III. Applications in Speech Recognition - Criteria for a Good Application. Damping Enthusiasm: 2001 Won't Be 2001. Human Factors. Application Areas. Applications in Speech Synthesis At the Tone, the Time Will Be When To Use Text-to-Speech; When To Use Digitized Speech. Application Areas. Applications of Speaker Recognition, Language Identification, and Lip Synching - Applications in Speaker Recognition. Applications in Language Identification. Applications in Lip Synching. Glossary.

    3 in stock

    £41.25

  • Mastering Audio

    Taylor & Francis Ltd Mastering Audio

    Out of stock

    Book SynopsisIn an easy-to-grasp, holistic manner Mastering Audio: The Art and the Science, Third Edition unravels the technical mysteries that regularly challenge audio engineers. Including practical tips and real world experiences, Bob Katz explains the technical detail of the subject in his informative and humorous style. Completely reorganized to focus on workflow, this third edition details mastering by providing a step-by-step approach to the process. First covering practical techniques and basic theory, this industry classic also addresses advanced theory and practice. The bookâs new approach is especially suitable to accompany a one- or two-term course in audio and mastering.Completely rewritten and organized to address changes that will continue to influence the audio world, this third edition includes several new chapters addressing the influence of loudness measurement and assessment and provides explanation of how mastering engineers must integrate loudness measuTrade Review"The definitive work on mastering...an indispensable resource for anyone working with audio. If you only buy one book on audio, this has to be it - it should be required reading for anyone involved with recording, producing or mastering music."-Sound on Sound magazine"After reading it, you will likely consider this book to be required reading for all audio professionals, regardless of technical background, who are interested in creating better sounding audio. I know that I do." - Jim Kaiser, Journal of the AES, March 2008"I just received my book in the mail. Bob, you did a great job with the 2nd edition. This version does not read as clinical as the first edition making it an easier read. I really like the layout and updated info you put in the book."- Glenn Bucci, Revelation Sound Studio"Aimed at intermediate to advanced users, what sets this book apart is the liberal inclusion of practical tips, and the author's ability to be authoritative without being didactic. Even if you already do mastering, this book will help you do it better."- Craig Anderton (editor of EQ magazine) "I have no reservations when I recommend that every engineer working with audio purchase a copy of Mastering Audio."- Tape Op Magazine, March/April 2008"If you want to know what goes on behind the scenes in recording the music you enjoy; and learn more about digital audio, this comprehensive, insightful, and accessible book is without peer."-Absolute Sound (Oct. 2007)"Within the pages of the outstanding third edition of his book Mastering Audio: Tile Art and the Science, Katz not only demystifies the subject of mastering in a logical, well-organized way, but he has created a resource that will be equally of interest to pros and beginners … [The book] examines topics that are important in every stage of the recording process, such as properly dealing with dynamics and monitoring, or understanding dither and jitter. Katz also delves into mixing and effects processing from the standpoint of the mastering engineer and the types of problems he or she typically encounters. Consequently, Mastering Audio should be mandatory reading for anyone making music in a personal studio."-Gino Robair, emusician.com "An important reference book needed during these times of fast-changing audio resolution standards and delivery methods, Katz offers an easy-to understand approach to the many technical conundrums and mysteries that challenge even the seasoned professional audio engineer." - Barry Rudolph, Music ConnectionPraise for the previous edition:"The definitive work on mastering...an indispensable resource for anyone working with audio. If you only buy one book on audio, this has to be it - it should be required reading for anyone involved with recording, producing or mastering music."-Sound on Sound magazine"After reading it, you will likely consider this book to be required reading for all audio professionals, regardless of technical background, who are interested in creating better sounding audio. I know that I do." - Jim Kaiser, Journal of the AES, March 2008"I just received my book in the mail. Bob, you did a great job with the 2nd edition. This version does not read as clinical as the first edition making it an easier read. I really like the layout and updated info you put in the book."- Glenn Bucci, Revelation Sound Studio"Aimed at intermediate to advanced users, what sets this book apart is the liberal inclusion of practical tips, and the author's ability to be authoritative without being didactic. Even if you already do mastering, this book will help you do it better."- Craig Anderton (editor of EQ magazine) "I have no reservations when I recommend that every engineer working with audio purchase a copy of Mastering Audio."- Tape Op Magazine, March/April 2008"If you want to know what goes on behind the scenes in recording the music you enjoy; and learn more about digital audio, this comprehensive, insightful, and accessible book is without peer."-Absolute Sound (Oct. 2007)Table of ContentsPart 1 PreparationChapter 1- No mastering engineer is an islandChapter 2- connecting it togetherChapter 3- An Earientation sessionChpater4- Word lengths and ditherChapter 5- Decibels: Not for DummiesChapter 6- Monitor qualityPart 2 Mastering TechniquesChapter7- Putting the album togetherChapter8- EqualizationChapter 9- MacrodynamicsChapter 10- Downward ProcessChapter 11- The Lost processChapter 12- Noise reductionChapter 13-Top processorsPart 3- Advanced Theory and Practice Chapter 14- How to make better recordings in the 21 centuryChapter 15- Monitor set up and calibrationChapter 16- Additional Mastering TechniquesChapter 17- Analog and digital processingChapter18- How to achieve depth and dimension in recording , mixing and masteringChapter19 Surround sound masteringChapter 20- High sample ratesChapter 21- JitterChapter 22- Technical tips and techniquesPart 4- In conclusionChapter23- Education Education EducationAppendices1- Radio Ready2- the tower of Babel3- Preparing tapes and files3- Premastering for vinyl5- Tape label/ log6- Conversations7- I feel the need for speed8I feel the need for capacity9- Footnotes on the K- system10 Recommended reading, Test CD's11- Biography: Eric James12-Biogropgy: Bob Katz13- Glossary

    Out of stock

    £999.99

  • Mixing Audio

    Taylor & Francis Ltd Mixing Audio

    2 in stock

    Book SynopsisMixing Audio: Concepts, Practices, and Tools is a vital read for anyone wanting to succeed in the field of mixingâcovering the entire mixing process, from fundamental concepts to advanced techniques. Packed full of photos, graphs, diagrams, and audio samples, it teaches the importance of a mixing vision, how to craft and evaluate your mix, and then take it a step further. Mixing Audio describes the theory, the tools, and how these are put into practice while creating mixes. The companion website, featuring over 2,000 audio samples as well as Multitrack Audio Sessions, is a perfect complement to the book. The new edition includes: An extension of the discussion on mastering which now includes the loudness war, LUFS targets, and DIY mastering Updated figures and illustrations throughout A new section covering console emulation Trade Review"Roey Izhaki has put together a text complete with the history, background, tools and techniques needed to develop a solid foundation in the art of mixing audio. His easy-to-read explanations of the various techniques he employs along with the included audio examples will serve someone new to mixing or that seasoned professional looking for a refresher."Keith A. Umbach, Associate Professor of Music, Prince George’s Community College, USA"In Mixing Audio, the reader can find a good guide to learn how to do their mixings from scratch, learning everything you can need to carry out professional mixings from basic audio concepts to awesome equipment handling tricks, and even interesting practical examples!"José A. Ballesteros, Associate Professor, University of Castilla-La Mancha, SpainTable of ContentsPart I: Concepts and practices 1. Music and mixing 2. Some axioms and other gems 3. Learning to mix 4. The process of mixing 5. Related issues 6. Mixing and the brain 7. Mixing domains and objectives Part II: Tools 8. Monitoring 9. Meters 10. Mixing consoles 11. Software mixers 12. Phase 13. Faders 14. Panning 15. Equalizers 16. Introduction to dynamic range processors 17. Compressors 18. Limiters 19. Gates 20. Expanders 21. Duckers 22. Delays 23. Other modulation tools 24. Reverbs 25. Distortion 26. Drum triggering 27. Other tools 28. Automation Part III: Sample mixers 29. "Show Me" (rock n’ roll) 30. "It’s Temps Pt. II" (hip-hop/urban/grime) 31. "Donna Pomini" (techno) 32. "The Hustle" (DnB) 33. Hero (rock)

    2 in stock

    £49.39

  • Music Technology Essentials

    Taylor & Francis Ltd Music Technology Essentials

    2 in stock

    Book SynopsisMusic Technology Essentials provides an overview of the vocabulary, techniques, concepts, and devices used in contemporary music production and guides readers through the essential fundamentals of music technology so that they can create their own music productions at home.This highly accessible book covers sound fundamentals and theory, as well as practical topics like hardware, software, MIDI, digital audio, synthesis, computer notation, and audio-visual applications, to equip the reader with the principles they need to achieve professional-sounding results. Each chapter is accompanied by real-life examples and exercises that can be applied to any digital audio workstation software, to put the lessons into practice. This book will also help readers evaluate their requirements for home music production while working within a sensible budget. Music Technology Essentials is the ideal textbook for beginners inside and outside of the classroom, including tTrade Review'Music Technology Essentials methodically covers everything needed for developing music creators to build a home studio and get the best results out of their gear. Maz’s book provides historical context, clear but detailed explanations, and hands-on activities for each chapter.' Dr. Linda Antas, Associate Professor of Music, Montana State UniversityTable of Contents1. The Home Studio 2. What Is Sound 3. Digital Audio 4. Computers 5. Digital Audio Workstations 6. Audio Effects 7. Audio Hardware 8. MIDI 9. Synthesis and Sampling 10. Computer Music Notation 11. Growth and Development

    2 in stock

    £35.99

  • Practical Recording Techniques

    Taylor & Francis Ltd Practical Recording Techniques

    2 in stock

    Book SynopsisPractical Recording Techniques covers all aspects of recording, perfect for beginning and intermediate recording engineers, producers, musicians, and audio enthusiasts. Filled with tips and shortcuts, this hands-on, practical guide gives advice on equipping a home studio (whether low-budget or advanced) and suggestions for set-up, acoustics, effects, choosing mics and monitor speakers, and preventing hum. This best-selling guide also instructs how to mike instruments and vocals, judge recordings and improve them, work with MIDI and loops, do mastering, and put your music on the web. Two chapters cover live recording of classical and popular music.  New in the seventh edition: Complete update of all types of recording equipment, plug-ins, and recording software Increased focus on current industry and classroom trends like DAW signal flow and operation (during recording and mixdown), while still covering analog fundamentals UTrade Review"[This] is a comprehensive text, written clearly so concepts are easy to understand and apply. It is a good resource for my students both for the class and afterward, as they pursue their careers. Although I hadn't used the companion website before, now that I've looked at it more closely, I already plan to incorporate it into my classes.” -- Tom Wolfe, University of Alabama School of Music "Bartlett's book covers all the major areas for my Recording 1 students with simplicity and just enough depth, taking a logical approach to everyday recording applications. It's a solid stepping-stone and excellent guide to start your recording career." -- Jeremiah Slovarp, Faculty & Technical Director, School of Music at Montana State University and Emmy Award Winning Sound & Recording Engineer "Bartlett’s 7th edition carries on its reputation of handling the fundamentals of sound recording with reader-friendly writing, helpful illustrations, and the expertise that’s made it a classic in audio education for so many years." – Stanley R. Alten, Syracuse University "I have used this text (and previous editions of this text) as I find it well written, easy to understand/accessible to new learners and is available at a moderate cost to the learner.Great Job!" -- David Haggadone, Lansing Community College "I like that the language is accessible to beginners, and I think the breadth of topics is great for an intro course. The companion website also makes my job as an instructor easier" -- Colleen M. Clark, Salisbury University "I’ve been teaching with Bartlett’s Practical Recording Techniques since the 4th edition because it is accessible to all of my students, who really run the gamut when it comes to prior knowledge and/or experience. It also covers both studio and concert hall approaches -- both of which I deal with in various classes throughout the year. The 7th edition not only taught me some new things but also gave me fresh ideas and perspectives for further utilizing it in my classes.” -- Kevin Harbison, recording engineer, Technical Director of Grusin Music Hall, University of Colorado Boulder "Whether you are recording others or capturing your own muse, this book can help you find your way. Bartlett combines an expert's knowledge and an aficionado’s love of music, and he's produced a book and accompanying online materials that both seasoned professionals and absolute newbies can learn a lot from." -- Flawn Williams, Georgetown University Department of Performing Arts Table of ContentsACKNOWLEDGMENTS PREFACE CHAPTER 1: A Basic Overview of the Recording Process CHAPTER 2: Sound and Psychoacoustics CHAPTER 3: Studio Acoustics CHAPTER 4: Signal Characteristics of Audio Devices CHAPTER 5: Equipping Your Studio CHAPTER 6: Monitoring CHAPTER 7: MicrophonesCHAPTER 8: Microphone Technique Basics CHAPTER 9: Microphone Techniques for Instruments and Vocals CHAPTER 10: Equalization (EQ) CHAPTER 11: Effects and Signal Processors CHAPTER 12: Mixers and Mixing Consoles CHAPTER 13: Digital Audio CHAPTER 14: Computer Recording CHAPTER 15: DAW Signal Flow CHAPTER 16: DAW Operation CHAPTER 17: Judging Sound Quality with Critical Listening CHAPTER 18: MIDI and Loops CHAPTER 19: Session Procedures CHAPTER 20: Mastering and CD BurningCHAPTER 21: On-Location Recording of Popular Music CHAPTER 22: On-Location Recording of Classical Music CHAPTER 23: Web Audio, Streaming, and Online Collaboration APPENDIX A: dB or Not dB APPENDIX B: Optimizing Your Computer for Multitrack Recording APPENDIX C: Impedance APPENDIX D: Phantom Power Explained APPENDIX E: Legacy Recording Devices AUDIO GLOSSARY INDEX

    2 in stock

    £58.99

  • Remastering Music and Cultural Heritage

    Taylor & Francis Remastering Music and Cultural Heritage

    2 in stock

    Book SynopsisRemastering Music and Cultural Heritage presents a detailed account of the culture and practice of remastering music recordings. By investigating the production processes and the social, nostalgic and technological components of remastering practice, the book demonstrates the application of these techniques to iconic recordings by artists including The Beatles, Elton John and Oasis.Through comprehensive interviews with music production professionals directly involved in both the original productions and remastered releases of these iconic recordings â and detailed digital audio analysis â this book offers an extensive insight into music production and remastering practice. Readers learn about the music production techniques behind creating some of the most well-recognised and loved albums of all time, as well as the processes used to create the remasters, to help guide their own projects.Remastering Music and Cultural Heritage is essential reading for studentsTable of Contents1. Remastering from vintage formats 2. Remastering The Beatles' Abbey Road 3. Remastering Elton John's Goodbye Yellow Brick Road 4. Remastering Oasis' (What’s the Story) Morning Glory? 5. Remastering Mozart's The Magic Flute

    2 in stock

    £36.99

  • Finding Your Voice in Radio Audio and Podcast

    Taylor & Francis Ltd Finding Your Voice in Radio Audio and Podcast

    2 in stock

    Book SynopsisThis book provides a unique identity-centered approach to radio, audio, and podcast production which encourages readers to build their confidence and create audio content that matters to them.Written for those just starting out in audio production and focusing on the process of their self-development, readers will learn how to use sound to express themselves in a variety of ways and to create powerful stories in the process all with the tools already available to them. At the centre of this approach is the author's R.E.A.L. method, referring to the creation of audio that is relatable, engaging, authentic, and liberating. Students will learn to apply this concept to each step of the production process, from planning and writing through to interviewing, broadcasting, and responding to feedback. By the end of this book readers will have developed a working knowledge of podcast, audio, and radio production alongside their own means of self-expression.Supported by exerciseTable of ContentsAcknowledgementsIntroductionPART I: DISCOVERERChapter 1: Welcome Discoverer: Creating Audio Within ReachChapter 2: The Discoverer’s Toolkit: What You’ll Need to Get GoingChapter 3: Discovering Effective Writing for Ears & AudiencesChapter 4: Discovering Advantages and PossibilitiesPART II: DeveloperChapter 5: Welcome Developer: Interviews - The Key Ingredient for Making the Meal Chapter 6: Preparing the Meal in the Kitchen: Developing Tasty ProgramsChapter 7: In the Oven: Developing Audio Cooked to PerfectionPART III: DELIVERERChapter 8: Faster, Sooner, More: The Insatiable Audience for PodcastsChapter 9: Going Live! The Thrill of Live RadioPART IV: DecoderChapter 10: Feedback: The Best Way to Keep ImprovingOutro: R.E.A.L. Audio: A Manifesto for Creating Compelling ContentIndex

    2 in stock

    £36.99

  • Taylor & Francis Classical Recording

    1 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    1 in stock

    £40.84

  • Designing Sound

    MIT Press Ltd Designing Sound

    1 in stock

    Book Synopsis

    1 in stock

    £64.80

  • Leading with Sound

    Taylor & Francis Ltd Leading with Sound

    1 in stock

    Book SynopsisLeading with Sound is the must-have companion guide to working on video game projects. Focused on the creative, collaborative, philosophical and organizational skills behind game sound and eschewing the technical, this book celebrates the subjects most essential to leading with sound in video game development at any level. Refuting the traditional optics of sound as a service in favour of sound as a pro-active visionary department, , this book examines each of the four food-groups of dialogue, sound design, music and mix, not through the usual technical and production lenses of âhowâ and âwhenâ, but the essential lens of âwhyâ that enables leadership with sound. Leading with Sound is essential reading for aspiring sound designers, inside and outside of the classroom, as well as experienced professionals in the game industry.Table of ContentsPart One: Ports of Entry01 What is this Book About?02 The Big Four: Understanding the Four Food-groups of Audio (and how they inter-relate)03 What Drives the Mix of Your Game.04 Taking a Psychological Approach to Sound Categorization05 What is a Game Developer?06 What is Game Audio?07 What You May be Missing: Vision to Drive Your Tools and Pipelines 08 Communication Essentials: Managing Expectations of Quality (The ‘L’ Scale)09 Developing Early Audio VisionsPart Two: Sound Design10 Why do we Need Sounds?11 Working with Sound.12 Higher Level is Better.13 What is Causing these Sounds and Where are they Located? 14 Ambiguity and Clarity.15 Designing for Three Audiences. (Player, Spectator, Creator) 16 Thinking Horizontally, Vertically, and Diagonally about Asset Design.17 Designing a Moment: Temporality in Interactive Sound Design.18 Leading with Sound: Spectacle and Immersion.Part Three: Music19 Why do we Need Music?20 Music as Creative Crutches: Reaching for Music Too Soon & Too Late.21 Defining the Sound: Towards an Iconic Music Design 22 The Shape of Emotion: We Can’t Feel Emotion All the Time.23 Diegetic, Non-Diegetic and Trans-Diegetic Musical Spaces.24 Non-Diegetic Space in Recorded Music25 Leading with Music: Music as Spectacle Throughout Production and Post-Release Part Four: Voice26 Why do we Need Voice?27 Early Dialogue Development28 The Sound of Voice: Dialects, Culture and Meaning29 Casting Philosophies (Auditions, Recording, Iteration) 30 Let’s do it Again31 Rethinking Dialogue Production: Infinite Alternatives32 Leading with Voice: Leveraging the Spectacle of Performance Part Five: Mix33 Why do we Need to Mix?34 Mix Essentials35 Philosophy of the Mix: Narrative Dynamics (Pushing, Pulling, Shaping) 36 Some Defining Terminology and Features of Non-Linear Mixing 37 Mix Consistency38 Building the Mix39 Planning and Surviving the Major Milestone and Final Mixes. 40 Leading with the Mix: The First and Last Thing You Think About. Part Six: Fade Out41 The Importance of a Holistic (Four-Food-group) Vision 42 Studio Culture: A Theory of Everything 43 Game Audio Studio Spaces: Architectural Problems in Video Game Sound. 44 Games are for Everyone: Accessibility, Options and Customization in Audio for Gamers.45 Finding Our Place, Between Vision and Service.

    1 in stock

    £33.99

  • Coproduction in the Recording Studio

    Taylor & Francis Ltd Coproduction in the Recording Studio

    1 in stock

    Book SynopsisCoproduction in the Recording Studio: Perspectives from the Vocal Booth details how recording studio environments affect performance in the vocal booth.Drawing on interviews with professional session singers, this book considers sociocultural and sociotechnical theory, the modern home studio space, as well as isolation and self-recording in light of the COVID-19 pandemic.This is cutting-edge reading for advanced undergraduates, scholars and professionals working in the disciplines of recording studio production, vocal performance, audio engineering and music technology.Table of Contents1 Introduction; 2 Stepping into the sociocultural space; 3 Stepping into the creative space; 4 Stepping into the sociotechnical space; 5 Stepping into the remote recording space; 6 What does this mean?

    1 in stock

    £24.32

  • DAFX

    John Wiley & Sons Inc DAFX

    1 in stock

    Book SynopsisRapid development in different fields of Digital Audio Effects (DAFX) has led to new algorithms. The Second Edition of DAFX - Digital Audio Effects investigates digital signal processing, its application to sound, and how its effects on sound can be used within music.Table of ContentsPreface. List of Contributors. 1 Introduction (V. Verfaille, M. Holters, U. Zölzer). 1.1 Digital Audio Effects DAFX with MATLAB. 1.2 Classifications of DAFX. 1.3 Fundamentals of Digital Signal Processing. 1.4 Conclusion. Bibliography. 2 Filters and Delays (P. Dutilleux, M. Holters, S. Disch, U. Zölzer). 2.1 Introduction. 2.2 Basic Filters. 2.3 Equalizers. 2.4 Time-varying Filters. 2.5 Basic Delay Structures. 2.6 Delay-based Audio Effects. 2.7 Conclusion. Sound and Music. Bibliography. 3 Modulators and Demodulators (P. Dutilleux, M. Holters, S. Disch, U. Zölzer). 3.1 Introduction. 3.2 Modulators. 3.3 Demodulators. 3.4 Applications. 3.5 Conclusion. Sound and Music. Bibliography. 4 Nonlinear Processing (P. Dutilleux, K. Dempwolf, M. Holters, U. Zölzer). 4.1 Introduction. 4.2 Dynamic Range Control. 4.3 Musical Distortion and Saturation Effects. 4.4 Exciters and Enhancers. 4.5 Conclusion. Sound and Music. Bibliography. 5 Spatial Effects (V. Pulkki, T. Lokki, D. Rocchesso). 5.1 Introduction. 5.2 Concepts of spatial hearing. 5.3 Basic spatial effects for stereophonic loudspeaker and headphone playback. 5.4 Binaural techniques in spatial audio. 5.5 Spatial audio effects for multichannel loudspeaker layouts. 5.6 Reverberation. 5.7 Modeling of room acoustics. 5.8 Other spatial effects. 5.9 Conclusion. 5.10 Acknowledgements. References. 6 Time-Segment Processing (P. Dutilleux, G. De Poli, A. von dem Knesebeck, U. Zölzer). 6.1 Introduction. 6.2 Variable Speed Replay. 6.3 Time Stretching. 6.4 Pitch Shifting. 6.5 Time Shuffling and Granulation. 6.6 Conclusion. Sound and Music. References. 7 Time-Frequency Processing (D. Arfib, F. Keiler, U. Zölzer, V. Verfaille, J. Bonada). 7.1 Introduction. 7.2 Phase Vocoder Basics. 7.3 Phase Vocoder Implementations. 7.4 Phase Vocoder Effects. 7.5 Conclusion. References. 8 Source-Filter Processing (D. Arfib, F. Keiler, U. Zölzer, V. Verfaille). 8.1 Introduction. 8.2 Source-Filter Separation. 8.3 Source-Filter Transformations. 8.4 Conclusion. References. 9 Adaptive Digital Audio Effects (V. Verfaille, D. Arfib, F. Keiler, A. von dem Knesebeck, U. Zölzer). 9.1 Introduction. 9.2 Sound-Feature Extraction. 9.3 Mapping Sound Features to Control Parameters. 9.4 Examples of Adaptive DAFX. 9.5 Conclusions. References. 10 Spectral Processing (J. Bonada, X. Serra, X. Amatriain, A. Loscos). 10.1 Introduction. 10.2 Spectral Models. 10.3 Techniques. 10.4 Effects. 10.5 Conclusions. References. 11 Time and Frequency Warping-Musical Signals (G. Evangelista). 11.1 Introduction. 11.2 Warping. 11.3 Musical Uses of Warping. 11.4 Conclusion. References. 12 Virtual Analog Effects (V. Välimäki, S. Bilbao, J. O. Smith, J. S. Abel, J. Pakarinen, D. Berners). 12.1 Introduction. 12.2 Virtual Analog Filters. 12.3 Circuit-Based Valve Emulation. 12.4 Electromechanical Effects. 12.5 Tape-Based Echo Simulation. 12.6 Antiquing of Audio Files. 12.7 Conclusion. References. 13 Automatic Mixing (E. Perez-Gonzalez, J. D. Reiss). 13.1 Introduction. 13.2 AM-DAFX. 13.3 Cross-adaptive AM-DAFX. 13.4 AM-DAFX Implementations. 13.5 Conclusion. References. 14 Sound Source Separation (G. Evangelista, S. Marchand, M. D. Plumbley, E. Vincent). 14.1 Introduction. 14.2 Binaural Source Separation. 14.3 Source Separation from Single-Channel Signals. 14.4 Applications. 14.5 Conclusions. Acknowledgments. References. Glossary. Index.

    1 in stock

    £79.16

  • Recording Classical Music

    Taylor & Francis Recording Classical Music

    1 in stock

    Book SynopsisRecording Classical Music presents the fundamental principles of digitally recording and editing acoustic music in ambient spaces, focusing on stereo microphone techniques that will help musicians understand how to translate live environments into recorded sound.The book covers theory and the technical aspects of recording from sound source to delivery: the nature of soundwaves and their behavior in rooms, microphone types and the techniques of recording in stereo, proximity and phase, file types, tracking and critical listening, loudness, meters, and the post-production processes of EQ, control of dynamic range (compressors, limiters, dynamic EQ, de-essers), and reverberation (both digital reflection simulation and convolution), with some discussion of commercially available digital plugins. The final part of the book applies this knowledge to common recording situations, showcasing not only strategies for recording soloists and small ensembles, along with case studies of several recordings, but also studio techniques that can enhance or replace the capture of performances in ambient spaces, such as close miking and the addition of artificial reverberation.Recording Classical Music provides the tools necessary for anyone interested in classical music production to track, mix, and deliver audio recordings themselves or to supervise the work of others.Trade Review"This book is packed with informed and useful information. If you need to know about how sound works, and read tons of information about how classical music is recorded in the real world, then you must read this book. Perfect for anyone interested in classical music." - Paul Baily - classical recording and post production, Re:SoundTable of ContentsPart 1, Fundamental Principles1 SoundwavesEnclosed SpacesPerformance Venues 2 Audio Chain from Sound Source to ListenerIntegrity within an Audio ChainBasic Concepts and TerminologyPart 2, Production3 Microphone TypesThe Behavior of a Pure DiaphragmCondenser MicrophonesDynamic and Ribbon Microphones4 Microphone CharacteristicsFrequency ResponseDirectional (Polar) PatternsRandom Energy EfficiencyDistance FactorProximity EffectPhase5 Stereo Microphone Techniques Coincident PairsNear-Coincident ArraysSpaced Microphones 6 TrackingCritical ListeningSetting LevelsRoom AmbiencePart 3, Post-Production7 EQ – Frequency BalanceDigital FiltersCommon Practices8 Control of Dynamic RangeCompressorsLimitersDynamic EQDe-essers9 ReverberationDigital Reflection SimulationConvolution10 DeliveryFile Types Loudness and MetersPart 4, Common Recording Strategies11 Solo PianoRecording in StereoUnfavorable Room Acoustics12 Soloists with Piano Accompaniment13 Small Ensembles14 SessionsSolo PianoSolo Cello Double Bass and Piano15 Studio Techniques: Re-Creating the Aural Sense of Historic SpacesPre-ProductionProductionPost-Production

    1 in stock

    £128.25

  • The Road Crew

    Taylor & Francis The Road Crew

    1 in stock

    Book SynopsisThe Road Crew: Live Music and Touring is an in-depth study of the road crew â the group of workers who handle the logistical and technical requirements of popular music concert tours â that provides an extensive look at the activities and personnel involved in the daily operation of these events.Using interviews with road crew members, participant observation at concert venues and archival research, this book covers a range of topics, including how they learn their roles and maintain work through networks and informal practices, the experience of being on tour and the workplace culture of road crews, the daily tasks and necessary documents that contribute to the realisation of concert events, and the integral role that tour managers play in the working lives of musicians. The book also provides important insights into the experience of women working in a male-dominated field, the ways in which hierarchy shapes the working lives of âœsupportâ workers and the effects oTrade Review'This short, highly engaging book lets us into the backstage world of the workers essential to the live music industries. Through ethnography, interviews, and archival research, Kielich provides an intimate account of the labor which sustains the tours of major rock artists. With an eye towards the details of crew members’ working days, their camaraderie and culture, gender norms, and the “care work” of tour managers, The Road Crew places rock stars as bosses, crew members as part of the vast numbers of freelance gig workers animating popular culture. Kielich documents road crew work’s informality and rules, its social costs and joys, its brutal schedules and surprising power relations. An essential book for anyone seeking to grasp the full scope of the labor of live music.'Shannon Garland, University of California, Merced, USATable of Contents1. What is a Road Crew? 2. Getting In, Getting Hired, Working, Leaving 3. Show Days 4. Being on Tour 5. Looking After Musicians

    1 in stock

    £36.99

  • The Game Narrative Toolbox

    Taylor & Francis Ltd The Game Narrative Toolbox

    1 in stock

    Book SynopsisLearn how to create compelling game storylines.Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it''s like to work as a writer and narrative designer in the video game industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on real experiences, authors Tobias Heussner, Toiya Kristen Finley, PhD, Ann Lemay, and Jennifer Brandes Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees to help readers make the switch from writing prose or screenplay to interactive.Thoroughly revised, the Second Edition includes updated content reflecting the industry's latest developments. In addition to revised and updated chapters, this new edition features tTable of ContentsChapter 01 What Is Narrative Design?Chapter 02 The ConceptChapter 03 WorldbuildingChapter 04 CharactersChapter 05 StoryChapter 06 Implementation and ProductionChapter 07 DialogueChapter 08 Cutscenes and CinematicsChapter 09 TroubleshootingChapter 10 Visual NovelsChapter 11 Storytelling in Open-World Games and Games-as-a-Service Conclusion References

    1 in stock

    £47.49

  • Music Technology in Live Performance

    Taylor & Francis Ltd Music Technology in Live Performance

    1 in stock

    Book SynopsisMusic Technology in Live Performance explores techniques to augment live musical performance and represents a comprehensive guide to best practices in music technology for live performance. This book presents a practical and accessible introduction to the theories of liveness and an array of live performance technologies and techniques. Areas covered include analogue and digital audio, live sound, the recording studio, and electronic music, revealing best professional practices and expert tips, alongside an exploration of approaches to increasing the exchange of energy in live performance. Music Technology in Live Performance is an ideal introduction for students of music performance, music production, and music technology, and a vital resource for professional musicians, producers, and technology developers. Trade Review“What Canfer has achieved is to condense a complex and sprawling field of knowledge and practice, usually expressed as an intuitive process akin to the mystic arts, into a clear, practical and digestible framework. By examining all of the human and technological processes in music performance through the lens of energy exchange, he has given us a precise and useful tool with which to demystify and explain music tech – both extant and emergent.”Andrew Dubber, Director, MTF Labs“A holistic and well-structured introduction to all technology in and around the stage. A must-read for producers and live sound engineers alike.”Kirsten Hermes, Electronic Music Producer and Senior Lecturer, University of Westminster“A timely and authoritative exposition of the state of the art. Bridging the theoretical and the practical, it is sure to inspire as much as to inform.”Bill Evans, Producer (Flying Colors, Deep Purple, Steve Vai, Alice Cooper)Table of Contents1. Audio and live sound 2. Sound manipulation techniques of the recording studio 3. Electronic sound creation techniques: synthesis and sampling 4. Tools of music technology 5. Music technology in live performance

    1 in stock

    £35.99

  • The Music Business for Music Creators

    Taylor & Francis Ltd The Music Business for Music Creators

    1 in stock

    Book SynopsisThe Music Business for Music Creators is a roadmap to understanding the traditional and emerging income streams that define the modern music industry. It presents the key concepts and principles that underpin the business, with an emphasis on educating and empowering the next generation of music creators to build a career from their creative pursuits.The book provides a comprehensive overview of the mechanics of the music business, from music publishing, marketing and contract negotiation to licensing, streaming and performing. This accessible guide is written with music creators in mind and features case studies, profiles and interviews with established professionals, as well as a glossary of key terms to empower the reader in their understanding of the industry, alongside a number of useful accompanying digital resources.This book is core reading for students of music business and music creation in contemporary music education, and an essential resource for th

    1 in stock

    £36.99

  • Aesthetic Noise

    Taylor & Francis Aesthetic Noise

    1 in stock

    Book SynopsisAesthetic Noise: The Philosophy of Intentional Listening considers the complex nature of noise within the framework of philosophical filtering, examining how, if noise is engaged with aesthetically, it can produce profound experiences and understandings.Applying the philosophies of Edmund Burke, Martin Heidegger, Jacque Derrida, and Julia Kristeva to works by Luigi Russolo, John Cage, Steve Reich, Alison Knowles, Annea Lockwood, Alyce Santoro, and Sunn O))), this book explores noise as an art material, and ultimately how it can become a tool for activism and expanded creative possibilities. It demonstrates that, by engaging multiple philosophies in concert, the value of aesthetic noise is amplified, thus allowing the listener to better appreciate noise and its possibilities.Providing greater insights into noise as an aesthetic material, Aesthetic Noise will be of interest to researchers and students of sound studies, philosophy, and sound art, as well as

    1 in stock

    £37.99

  • Taylor & Francis Innovation in Music Current Research Perspectives

    1 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    1 in stock

    £49.39

  • Story Structure and Development

    CRC Press Story Structure and Development

    1 in stock

    Book SynopsisProfessor Craig Caldwellâs Story Structure and Development provides a clear and practical approach to understanding the essentials of storytelling. This book distills fundamental elements, principles, and structures, explicitly tailored for animators, game designers, VFX artists, and XR creators, so they can seamlessly integrate these concepts into their work. It is a comprehensive guide, enriched with extensive insights and advice from industry professionals.The thoroughly revised and updated Second Edition introduces new film and animation examples alongside over 200 vibrant images designed with todayâs digital content creators in mind. Organized to enhance accessibility, this edition offers a structured approach to the story fundamentals critical to todayâs movies, animation, games, and XR. Readers will gain valuable insights into the universal patterns of narrative, gaining a deeper understanding of the core story concepts that directors and producers often emphasize with the phrase, Itâs all about story.Key Features: Comprehensive Story Structure: This approach consolidates universal story frameworks across the digital media industry into a single, accessible text Visual Learning: Features a wealth of illustrations and visuals that reinforce and clarify key concepts for visual learners Flexible Organization: It is structured to allow readers to access sections in a non-linear manner, either for individual reference or adaptation to various teaching methodologies

    1 in stock

    £46.54

  • Principles of Game Audio and Sound Design

    Taylor & Francis Ltd Principles of Game Audio and Sound Design

    1 in stock

    Book SynopsisPrinciples of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently.Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gTable of ContentsChapter 1: Introduction The Genesis of Audio In Games From Sample Playback to Procedural Audio How to Use this book Chapter 2: The Role of Audio in Interactive and Immersive Environments Inform, Entertain, Immerse Challenges of Game Audio Chapter 3: The Game Engine Paradigm What is a Game Engine SubSystems Chapter 4: The Audio Engine and Spatial Audio Listener, Audio Clips and Audio Sources Audio Localization and Distance Cues Chapter 5: Sound Design, The Art of Effectively Communicating with Sound The Art of Sound Design: Basic Techniques Chapter 6: Practical Sound Design Setting Up a Sound Design Session and Signal Flow Practical Sound Design and Prototyping Chapter 7: Coding For Game Audio Why Learn to Code? An intro to C#: Syntax and Basics Playing Audio In Unity Chapter 8: Implementing Audio: Common Scenarios Before You Start: Preparing Your Assets Ambiences and Loops Chapter 9: Environmental Modeling What is Environmental Modeling Distance Modeling Additional Factors Chapter 10: Procedural Audio: Beyond Samples Introduction, benefits and drawbacks. Practical Procedural Audio: A Wind Machine and a Sword Collision Model Chapter 11: Adaptive Mixing What’s in a Mix? Inform and Entertain (again). The Unity Audio Mixer Snapshots, Automation and Game States Good Practices Chapter 12: Audio Data Reduction Digital Audio: A Quick Review Data Reduction Strategies Data Reduction Good Practices Data Reduction In Unity

    1 in stock

    £35.99

  • Immersive Sound

    Taylor & Francis Ltd Immersive Sound

    1 in stock

    Book SynopsisImmersive Sound: The Art and Science of Binaural and Multi-Channel Audio provides a comprehensive guide to multi-channel sound. With contributions from leading recording engineers, researchers, and industry experts, Immersive Sound includes an in-depth description of the physics and psychoacoustics of spatial audio as well as practical applications. Chapters include the history of 3D sound, binaural reproduction over headphones and loudspeakers, stereo, surround sound, height channels, object-based audio, soundfield (ambisonics), wavefield synthesis, and multi-channel mixing techniques. Knowledge of the development, theory, and practice of spatial and multi-channel sound is essential to those advancing the research and applications in the rapidly evolving fields of 3D sound recording, augmented and virtual reality, gaming, film sound, music production, and post-production. Trade Review"This book is comprehensive and up-to-date, and I plan to keep my copy at the top of my reading list." - Todd Welti, Journal of the Audio Engineering SocietyTable of ContentsContributorsForeword WIESLAW WOSZCZYKAcknowledgements Introduction AGNIESZKA ROGINSKA AND PAUL GELUSO1 Perception of Spatial Sound ELIZABETH M. WENZEL, DURAND R. BEGAULT, AND MARTINE GODFROY-COOPER Auditory Physiology Human Sound Localization Head-Related Transfer Functions (HRTFs) and Virtual Acoustics Neural Plasticity in Sound Localization Distance and Environmental Context Perception Conclusion 2 History of 3D Sound BRAXTON BOREN Introduction Prehistory Ancient History Space and Polyphony Spatial Separation in the Renaissance Spatial Innovations in Acoustic Music 3D Sound Technology Technology and Spatial Music Conclusions and Thoughts for the Future 3 Stereo PAUL GELUSO Stereo Systems Creating a Stereo Image Stereo Enhancement Summary 4 Binaural Audio Through Headphones AGNIESZKA ROGINSKA Headphone Reproduction Binaural Sound Capture HRTF Measurement Binaural Synthesis Inside-the-Head Locatedness Advanced HRTF Techniques Quality Assessment Binaural Reproduction Methods Headphone Equalization and Calibration Conclusions Appendix: Near Field 5 Binaural Audio Through Loudspeakers EDGAR CHOUEIRI Introduction The Fundamental XTC Problem Constant-Parameter Regularization Frequency-Dependent Regularization The Analytical BACCH Filter Individualized BACCH Filters Conclusions Appendix A Derivation of the Optimal XTC Filter Appendix B: Numerical Verification 6 Surround Sound FRANCIS RUMSEY The Evolution of Surround Sound Surround Sound Formats Surround Sound Delivery and Coding Surround Sound Monitoring Surround Sound Recording Techniques Perceptual Evaluation Predictive Models of Surround Sound Quality 7 Height Channels SUNGYOUNG KIM Background Fundamental Psychoacoustics of Height-Channel Perception Multichannel Reproduction Systems With Height Channels Recording With Height Channels Conclusion 8 Object-Based Audio NICOLAS TSINGOS Introduction Spatial Representation and Rendering of Audio Objects Advanced Metadata and Applications of Object-Based Representations Managing Complexity of Object-Based Content Audio Object Coding Capturing Audio Objects Tradeoffs of Object-Based Representations Object-Based Loudness Estimation and Control Object-Based Program Interchange and Delivery Conclusion 9 Sound Field ROZENN NICOL Introduction Development of the Sound Field Higher Order Ambisonics (HOA) Sound Field Synthesis Sound Field Formats Conclusion Appendix A: Mathematics and Physics of Sound Field Appendix B: Mathematical Derivation of W, X, Y, Z Appendix C: The Optimal Number of Loudspeakers 10 Wave Field Synthesis THOMAS SPORER, KARLHEINZ BRANDENBURG, SANDRA BRIX, AND CHRISTOPHSLADECZEK Motivation and History Separation of Sound Objects and Room WFS Reproduction: Challenges and Solutions WFS With Elevation Audio Metadata and WFS Applications Based on WFS and Hybrid Schemes WFS and Object-Based Sound Production 11 Applications of Extended Multichannel Techniques BRETT LEONARD Source Panning and Spreading An Immersive Overhaul for Preexisting Content Considerations in Mixing for Film and Games Envelopment Musings on Immersive Mixing Index

    1 in stock

    £80.74

  • Audio Metering

    Taylor & Francis Ltd Audio Metering

    1 in stock

    Book SynopsisIn this comprehensive guide, Brixen takes the reader through the complex and confusing aspects of audio metering, imparting the knowledge and skills needed to utilize optional signal levels and produce high-quality audio.Covering all aspects of this fundamental subject, Audio Metering: Measurements, Standards and Practice begins with the basics, such as audio definitions and digital techniques, and works up to more complex topics like hearing and psychoacoustics. This revised and expanded third edition includes: Updated information on loudness metering, covering both existing and new standards. Definitions of terms such as LKFS, LUFS, gating, LRA. Explanations of signal types and musical sounds and structures. Further details on immersive audio. Skills needed for both small-room acoustics and large auditorium sound design without loss of sound quality. DescrTable of ContentsPreface 1 Acoustic Sound 2 From Acoustic Sound to Electrical Signals 3 Digital Representation 4 Signal Types 5 How Large is an Audio Signal 6 The dB Concept 7 The ear, hearing, and level perception 8 Time Weighting 9 Frequency Weighting and Filters 10 Determination of Loudness 11 Characteristics of Level Meters 12 The Standard Volume Indicator (VU Meter) 13 Peak Program Meter (PPM) 14 Loudness Metering 15 Calibration of Level and Loudness Meters 16 Relationships Between Scales 17 Dynamic scales 18 Polarity and phase reading 19 Display of Level Distribution 20 Multi-Channel / Immersive Audio 21 Standards and Practices 22 Summation of Audio Signals 23 Digital interface 24 Audio over IP 25 Where to Connect a Meter 26 FFT, Fast Fourier Transformation 27 Spectrum Analyzer 28 Other Measurement Systems 29 Measurement signals 30 Sound Level Meters 31 NR, NC, PNC, RNC, and RC Curves 32 Room acoustic measures 33 Listening Tests Glossary Index

    1 in stock

    £36.99

  • Recording Studio Design

    Taylor & Francis Ltd Recording Studio Design

    1 in stock

    Book SynopsisRecording Studio Design, Fourth Edition explains the key principles of successful studio design and construction using straightforward language and the use of practical examples appreciated by readers of previous editions. Updated to reflect new industry standards, this fourth edition addresses improvements in cinema sound, with specific attention paid to B-chain electroacoustic response and calibration.Using over 50 years' experience, author Philip Newell provides detail on the practical aspects of recording in various environments, not only exploring the complex issues relating to the acoustics but also providing real-world solutions. While the book contains detailed discussions about performing rooms, control rooms, and mobile studios, concepts of the infrastructures are also discussed, because no studio can perform optimally unless the technical and human requirements are adequately provided for. In this new edition, sound for cinema provides a pTable of ContentsAbout the AuthorAcknowledgementsPrefaceIntroductionChapter 1: General Requirements and Common ErrorsChapter 2: Sound, Decibels, and HearingChapter 3: Sound IsolationChapter 4: Room Acoustics and Means of ControlChapter 5: Designing Neutral RoomsChapter 6: Rooms with Characteristic AcousticsChapter 7: Variable AcousticsChapter 8: Room Combinations and Operational ConsiderationsChapter 9: The Studio EnvironmentChapter 10: Limitations to Design PredictionsChapter 11: Loudspeakers in RoomsChapter 12: Flattening the Room ResponseChapter 13: Control RoomsChapter 14: The Behaviour of Multiple Loudspeakers in RoomsChapter 15: Studio Monitoring: The Principal ObjectivesChapter 16: The Non-Environment Control RoomChapter 17: The Live-End, Dead-End ApproachChapter 18: Response Disturbances Due to Mixing Consoles and Studio FurnitureChapter 19: Objective Measurement and Subjective EvaluationsChapter 20: Studio Monitoring SystemsChapter 21: Surround Sound and Multi-Channel Control RoomsChapter 22: Dubbing Theatres and Cinema SoundChapter 23: A Mobile Control RoomChapter 24: FoldbackChapter 25: Main Supplies and Earthing SystemsChapter 26: Analogue Audio InterfacingChapter 27: A Pictorial Representation of a Studio ConstructionChapter 28 Human FactorsAppendix 1Appendix 2Glossary of TermsConversion TablesIndex

    1 in stock

    £110.00

  • Build Talking Apps for Alexa: Creating

    The Pragmatic Programmers Build Talking Apps for Alexa: Creating

    1 in stock

    Book SynopsisVoice recognition is here at last. Alexa and other voice assistants have now become widespread and mainstream. Is your app ready for voice interaction? Learn how to develop your own voice applications for Amazon Alexa. Start with techniques for building conversational user interfaces and dialog management. Integrate with existing applications and visual interfaces to complement voice-first applications. The future of human-computer interaction is voice, and we'll help you get ready for it. For decades, voice-enabled computers have only existed in the realm of science fiction. But now the Alexa Skills Kit (ASK) lets you develop your own voice-first applications. Leverage ASK to create engaging and natural user interfaces for your applications, enabling them to listen to users and talk back. You'll see how to use voice and sound as first-class components of user-interface design. We'll start with the essentials of building Alexa voice applications, called skills, including useful tools for creating, testing, and deploying your skills. From there, you can define parameters and dialogs that will prompt users for input in a natural, conversational style. Integrate your Alexa skills with Amazon services and other backend services to create a custom user experience. Discover how to tailor Alexa's voice and language to create more engaging responses and speak in the user's own language. Complement the voice-first experience with visual interfaces for users on screen-based devices. Add options for users to buy upgrades or other products from your application. Once all the pieces are in place, learn how to publish your Alexa skill for everyone to use. Create the future of user interfaces using the Alexa Skills Kit today. What You Need: You will need a computer capable of running the latest version of Node.js, a Git client, and internet access.

    1 in stock

    £36.57

  • Performing Electronic Music Live

    Taylor & Francis Ltd Performing Electronic Music Live

    1 in stock

    Book SynopsisPerforming Electronic Music Live lays out conceptual approaches, tools, and techniques for electronic music performance, from DJing, DAWs, MIDI controllers, traditional instruments, live sound design, hardware setups, custom software and hardware, to live visuals, venue acoustics, and live show promotion. Through case studies and contrasting tutorials by successful artists, Kirsten Hermes explores the many different ways in which you can create memorable experiences on stage. Featuring interviews with highly accomplished musicians and practitioners, readers can also expand on their knowledge with hands-on video tutorials for each chapter via the companion website, performingelectronicmusic.live. Performing Electronic Music Live is an essential, all-encompassing resource for professionals, students of music production courses, and researchers in the field of creative-focused performance technology. Table of ContentsChapter 1 – General Advice1. The concept2. Confidence and preparation2.1 Effective rehearsal2.2 Dealing with stage fright2.3 Stepping into the performance persona2.4 Using feedback and being prepared for rejection3. Quality of the production4. Factors that determine the setup choice4.1 The music – genre and composition4.2 The act – personality, motivation and skills4.3 Band members and skills4.4 The performance situation4.4.1 The audience4.4.2 The venue and playback system4.4.3 Risk4.4.4 Budget4.4.5 Need for portabilityTutorial and takeaway points5. ReferencesChapter 2 – DAWs and Controllers1. Non-linearity of time2. Overview of performance DAWs2.1 Ableton Live2.2 Bitwig2.3 Maschine2.4 Logic Pro X2.5 Motu Digital Performer2.6 FL studio2.7 Standalone hardware DAW equivalents3. Plugging in hardware3.1 Live arrangement3.2 One-shots and finger drumming3.3 Performing on software instruments3.4 Controlling audio effects3.5 Other external hardware4. Prepared musical material and live recording5. Collaboration6. Randomness and generative approaches7. Customising the performance interface8. Performing live in more studio-oriented DAWs9. Working with visuals10. Recording the showTutorialFrom a complex studio production to an intuitive live setLooping clipsOne-shotsFollow actionsLive effectsLive keys and vocalsVisuals11. Takeaway pointsReferencesInterview with Robert HenkeChapter 3 – MIDI and CV Performance Controllers1. CV/GATE2. The MIDI protocol2.1 MIDI messages in the MIDI 1 protocol2.2 MIDI 2.03. Types of performance controllers3.1 Buttons3.2 Continuous signals: knobs, faders, sliders3.3 Controllers that resemble traditional musical instruments.3.4 Modular controllers3.5 Motion-controlled performance hardware3.6 Turning non-musical hardware into MIDI controllers3.7 MIDI Polyphonic Expression3.8 Sequencers3.9 Clock signals and MIDI routingTutorial4. Takeaway pointsReferencesChapter 4 – DJing and Turntablism1. A short history of DJing2. Types of DJ in the present day2.1 Touring artist-DJs2.2 Resident DJs2.3 Mobile event DJs2.4 Radio DJs2.5 Online DJ-producers3. DJ techniques3.1 Mixing techniques and turntablism3.2 Virtuoso turntablism3.3 Effects and audio processing3.4 Programming4. DJ tools available today4.1 DJ software and hardware controllers4.2 CDJs4.3 Going retro: using Vinyl for DJing4.4 Headphones, monitors and microphones4.5 Streaming tracks from online platformsTutorial: three DJ setups presented by Dan MurrayPreparationDJ skills and techniquesBeatmatching on vinylGetting creative on CDJsWorking with a hybrid setupPerformance styles5. Takeaway pointsReferencesInterview with Alex M.O.R.P.HChapter 5 - Incorporating Acoustic Instruments and Vocals 1. Traditional instruments in electronic music2. Fusion genres3. Live instruments and vocals that are not on the record4. Instruments that are on the record but not on stage5. Microphones and DI boxes6. Effects and sound manipulation6.1 Vocal effects processing6.2 Vocoders and talk boxes6.3 Effects for other instrumentsTutorial – generated live vocal harmonies, violin and synth7. Takeaway pointsReferencesInterview with Matt RobertsonChapter 6 – Live Synthesis and Sound Design1. Synthesis technology1.1 Synthesis techniques1.1.1 Additive synthesis1.1.2 Subtractive synthesis1.1.3 FM synthesis1.1.4 Waveshaping synthesis1.1.5 Sampling1.1.6 Granular synthesis1.1.7 Wavetable synthesis1.1.8 Physical modelling synthesis1.2 Controls typically found on commercial synthesizers1.2.1 Oscillators1.2.2 Amplifier1.2.3 Amplitude envelope1.2.4 Filters1.2.5 Modulation1.2.6 Clock1.2.7 Effects, sequencing and arpeggiators1.2.8 Playback controls2. A rich history of artists shaping their sound through synthesis2.1 Retro-leaning synths used by current artists3. A brief history of sampling4. Using synths and samplers on stage4.1 Playing live on hardware synthesizers and samplers4.1.1 Choosing hardware synths4.1.2 Working with pre-programmed sequences4.1.3 Modular synthesizers on stage4.2 Performing live with software synthesizersTutorial5. Takeaway pointsReferencesChapter 7 – Performing without a Laptop1. Building blocks of a laptop-free setup1.1 Sound sources1.2 Control signal generators1.2.1 Clock signal generators1.3 Control signal routing tools1.4 Sound processors and effects1.5 Mixers2. All-in-one hardware tools3. Cabling and connectionsTutorial: a modular synthesizer setup (Matt Gooderson)Modular SystemsComponents of the Hardware SetupMelodyRhythmSound SourcesUtility ModulesMultipleQuantiserSample and HoldMixerAudio ModifiersComposition and Performance4. Takeaway pointsReferencesChapter 8 – Programming Custom Performance Tools1. Getting started with programming1.1 What is a program?1.2 What programming language should you learn?2. Inspiring artist examples2.1 Complete playback solutions2.2 Effects plug-ins and software instruments2.3 Expanding the functionality of hardware2.4 Automatic performance tools2.5 Letting the outside environment control the soundTutorial: introducing BBC R&D’s Audio Orchestrator, featuring Jon Francombe and Stephen DavismoonHow does Audio Orchestrator work?The Sequences pageThe Controls pageThe Audio pageThe Appearance pageThe Export page3. Patch It: modular music programming environments3.1 Max/MSP3.2 Pure Data3.3 Other node-based programming environments3.4 Node-based programming in action3.4.1 Effects processing3.4.2 Generative music3.4.3 Sampling and sequencing3.4.4 Working with external hardware3.4.5 Theatre showsTutorial: generative music in Max / MSP, featuring Francesc Moya SerraFirst steps and audio outputMetronome and timingSound triggering with the select objectUsing MIDI notes to perform on a VST synthRandom pitches in a subpatchAdding further complexityRandom note velocities and durationsModulating synthesis parametersFitting the random note pitches to a musical scalePercussionThe performance GUI4. Live coding: making EDM with algorithmsTutorial: an introduction to SuperCollider, featuring Eli FieldsteelThe interfaceGetting startedOscillator UGensCross-fading between soundsWorking with pre-recorded audio samplesWhat else is possible in SuperCollider?5. Takeaway PointsReferencesInterview with Holly HerndonChapter 9 – Building Custom Hardware Tools1. New instruments built from scratch2. The human body as musical instrument3. Adding functionality to existing instruments4. Performing music on toys and household items5. How can you get started?Tutorial: Optical Theremin inside a Game Boy Shell with Rainbow Trash (Dominique Pelletier)What you will needCasingElectronicsTesting connectionsSoldering connectionsClosing up the caseOther things you can do...6. Takeaway pointsReferencesChapter 10 – The Performance Setting1. Common live sound technology2. The soundcheck3. Live sound mixing4. Spaces4.1 Arenas and stadiums4.2 Large Festivals4.3 Nightclubs4.4 Warehouse raves4.5 Concert halls4.6 Outdoor theatres4.7 Small and intimate shows4.8 Controlled acoustic spaces4.9 Installations4.10 Remote settings and streamingTutorial: a large redundancy playback rig, featuring Steven MasseyStems for playbackUninterruptible power supplyRedundancy playback rigOutput routing via a split rackThe monitor mixThe live mix5. Takeaway pointsReferencesInterview with Laura EscudéChapter 11 – Stage Design and Visual Parameters1. Tools for creating visual interest1.1 Moving visuals1.2 Lighting1.3 Dancing and acting1.4 Fashion1.5 Stage design2. What determines the choice of visual stage parameters?2.1 Artist identity2.2 Visual parameters that convey a narrative2.3 Creating an abstract connection between what is seen and heard2.4 Amplifying performance parametersTutorial 3. Takeaway pointsReferencesChapter 12 – Planning and Promotion1. Music branding principles1.1 Artist identity1.2 Target audience2. Creating marketing materials2.1 Visual materials2.2 Biography2.3 Press release2.4 Website2.4.1 A clear representation of the artist image2.4.2 Layout and content2.4.3 Search engine optimization2.5 Social media2.6 Hardcopy marketing materials3. Networking and gig opportunitiesTutorial: music industry Dos and Don’ts presented by Woody van EydenWhere am I now?Where do I want to be?What do I need to do to get there?Who can help me?What should I do in terms of networking?4. Takeaway pointsReferencesChapter 13 – Conclusion1 What do electronic musicians do on stage?2 What constitutes a great electronic music performance?3 How do I choose the concept for my show?3.1 A compelling Performance persona3.2 Virtuosic skills3.3 Technical know-how3.4 A compelling performance setting3.5 Liveness3.6 Core values3.7 Visual interest4 What does my audience expect?5 I am quite shy but I would like to perform live. What can I do?6 I cannot play any instruments or sing. Can I still perform live?7 Should I be a solo artist or form a band?8 What kind of tools do I need to perform electronic music live?9 There are so many different options. What is the right setup for me?10 Who creates electronic performance equipment?11 Where can I try out and buy performance equipment?12 I produce music in a DAW. How can I turn this into a live show?13 Should my live show sound like my record?14 What does "live" mean? Should every sound be created in the moment, or are backing tracks acceptable?15 Is it bad to mime and pretend that I am doing something on stage when I am not?16 I have never produced any music. Where do I begin?17 How should I prepare for my show?17.1 Practice17.2 Sound check17.3 Feedback18 How can I find gig opportunities?Thank you!

    1 in stock

    £36.99

  • VoiceOver for Animation

    CRC Press VoiceOver for Animation

    1 in stock

    Book SynopsisVoice Over for Animation takes animation and voice-over students and professionals alike through the animated voice-over world. The book provides information, exercises, and advice from professional voice-over artists. Now you can develop your own unique characters, and learn techniques to exercise your own voice gain the versatility you need to compete. You can also learn how to make a professional sounding demo CD, and find work in the field. The accompanying downloadable resources are professionally recorded, and feature: scripts, Animation Talent Agent interviews, Casting Director interviews and Interviews with Animation Voice-Over Artists like Nancy Cartwright (Bart, The Simpsons) and Cathy Cavadini (Blossom, Power Puff Girls) and Bill Farmer (Goofy). This is an invaluable resource for animators and voice-over artists.Trade ReviewMJ Lallo quotes:Nancy Cartwright: "MJ Productions is the coolest VO studio in LA.", Ned Loft (Disney): "MJ is a fun and talented artist and teacher.", Brian Nefsky (Disney Imagineering): "MJ runs great classes and is a great VO talent."New quotes likely from:June Foray (voice-over artist, Natasha, from Rocky and Bullwinkle. Still working regularly today.)Lucille Bliss (Smurfette and many more)Both of these voice-over artists have already agreed to be interviewed for the new book. There will be many more. Women In Animation has a number of animation voice-over artists and recording studio owners as members.Nancy Cartwright: "MJ Productions is the coolest VO studio in LA."Ned Loft (Disney): "MJ is a fun and talented artist and teacher."Brian Nefsky (Disney Imagineering): "MJ runs great classes and is a great VO talent."Table of ContentsChapter OutlineChapter 1: Introduction to Animation Voice-OversChapter 2: Voice Techniques and ExercisesChapter 3: Animation Voice-Over TechniquesChapter 4: DialectsChapter 5: Developing CharactersChapter 6: Your Demo CD Chapter 7: Finding an AgentChapter 8: Voice CastingChapter 9: Recording for CartoonsChapter 10: Recording for Animated Features, Games, Theme Parks, Toys, and NarrationChapter 11: ADR (Automated Dialogue Replacement)Chapter 12: Dubbing

    1 in stock

    £29.99

  • Microsound

    MIT Press Microsound

    Out of stock

    Book SynopsisBelow the level of the musical note lies the realm of microsound, of sound particles lasting less than one-tenth of a second. Recent technological advances allow us to probe and manipulate these pinpoints of sound, dissolving the traditional building blocks of music—notes and their intervals—into a more fluid and supple medium. The sensations of point, pulse (series of points), line (tone), and surface (texture) emerge as particle density increases. Sounds coalesce, evaporate, and mutate into other sounds. Composers have used theories of microsound in computer music since the 1950s. Distinguished practitioners include Karlheinz Stockhausen and Iannis Xenakis. Today, with the increased interest in computer and electronic music, many young composers and software synthesis developers are exploring its advantages. Covering all aspects of composition with sound particles, Microsound offers composition theory, historical accounts, technical overviews, acoustical experiments, descriptions of musical works, and aesthetic reflections.

    Out of stock

    £999.99

  • Handmade Electronic Music

    Taylor & Francis Handmade Electronic Music

    1 in stock

    Book SynopsisHandmade Electronic Music: The Art of Hardware Hacking provides a long-needed, practical, and engaging introduction to the craft of makingâas well as creatively cannibalizingâelectronic circuits for artistic purposes. With a sense of adventure and no prior knowledge, the reader can subvert the intentions designed into devices such as radios and toys to discover a new sonic world. You will also learn how to make contact microphones, pickups for electromagnetic fields, oscillators, distortion boxes, mixers, and unusual signal processors cheaply and quickly. At a time when computers dominate music production, this book offers a rare glimpse into the core technology of early live electronic music, as well as more recent developments at the hands of emerging artists.This revised and expanded third edition has been updated throughout to reflect recent developments in technology and DIY approaches. New to this edition are chapters contributed by a diverse group of practitioTrade ReviewPraise for the Second Edition"Nicolas Collins wants to tear apart your CD player." WIRED magazine"Nic Collins’ book passes the torch of home-brew electronics to the next generation of musical experimentalists. Providing practical and fun recipes for sonic adventures, it simultaneously introduces the reader to the past and present field of electronic sound art." Chris Brown, Mills College Center for Contemporary Music"This is a terrific, unique, and much needed book; I wish I had it fifteen years ago." Dan Trueman, Princeton Laptop Orchestra, Princeton University"The most radical music book I’ve read so far this year. This jargon-free text offers a fresh alternative to the usual instruments prized by the music business." Christopher Delaurenti, The Stranger, Seattle"With wit, wisdom and enviable clarity, Nicolas Collins guides the would-be hardwarehacker through the possibilities and pitfalls of playing with electricity. Those who follow his guidance assiduously will not only be able to make noise that is both personal andinstilled with the virtue of self-discovery; they will also gain an education and mostimportant of all, stay alive."David Toop"Nic Collins has provided an informative and gently structured doorway through which anyone can enter the limitless world of possibilities to be discovered in a raw, hands-on approach to sculpting original, electronic arts hardware. Even starting with little experience, a motivated reader can emerge with invaluable circuit building, hacking and bending skills, while also gaining an enhanced understanding of what goes on inside the boxes and behind the panels of artist-invented, electronic music devices."David Rosenboom, Composer-Performer, Richard Seaver Distinguished Chair in Music and Dean, The Herb Alpert School of Music, California Institute of the Arts"A friendly portal into the seemingly arcane art form of circuit bending and building, rich with insights into the history and spirit of experimental electronic music. Chockfull of projects, ideas, and inspirations . . . enough to keep your neighborhood circuitbender out of trouble for years to come."Mark TraylePraise for the First Edition"Here we have, at last, an electronics book that caters to people who have ideas first, and electronics second. Collins offers a splendidly integrative look into the history of‘sound art,’ basic electronics, and junk revisioning."Meara O’Reilly, MAKE magazine and makezine.com"There are times in the history of any art form when its true visionaries set down in words, the blueprint behind an entire generation of genius. Collins has done just that with Handmade Electronic Music, an essential manifesto of know-how, trade secrets, andaesthetic accomplishment leaping off from Cage and Tudor and landing in today’sclassroom."Thom Holmes, author of Electronic and Experimental MusicTable of ContentsForeword to First Edition (David Behrman)Introduction PART I: STARTING1. Getting Started: Tools and Material Needed 2. The Seven Basic Rules of Hacking: General Advice PART II: LISTENING3. The Victorian Synthesizer: Twitching Loudspeakers 4. In/Out: Speaker as Microphone, Microphone as Speaker, the Symmetry of it All 5. How to Solder: an Essential Skill 6. Circuit Sniffing: Eavesdropping on Hidden Magnetic Music 7. How to Make a Contact Mike: Using Piezo Disks to Pick up Tiny Sounds 8. Turn Your Wall into a Speaker: Resonating Objects with Transducers, Motors and More 9. Paper Speakers (Jess Rowland)10. Tape Heads: Play Your Credit11. Electret Microphones: Binaural on a Budget12. Laying of Hands: transforming a Radio into a Synthesizer by Making Your Skin Part of the Circuit PART III: BUILDING13. My First Oscillator™: Six Oscillators on a Chip, Guaranteed to Work14. Solder Up! From Breadboard to Circuit Board15. Getting Messy: Modulation, Feedback, Instability and Crickets 16. Soft Circuitry: An Introduction to E-Textile Interfaces (Lara and Sarah Grant) 17. On/Off (More Fun With Photo Resistors): Gating, Tremolo, Panning and More18. Mixers and Matrices: Very Simple, Very Cheap, Very Clean Ways of Configuring Lots of Circuits19. Boost and Distort: A Simple Circuit that Goes from Clean Preamp to Total Distortion20. Analog to Digital Conversion, Sort of: Modulating Other Audio with Your Circuits, Pitch Tracking, and a Sequencer21. Beyond Bending: Triggering, Sequencing and Modulating Circuit Bent Toys (Alex Inglizian) 22. Video Hacking (LoVid (Tali Hinkis, Kyle Lapidus) and Jon Satrom)23. An Introduction to Op Amps24. A Little Hacker’s Amp 25. The Mumma-Tudor Ring Modulator (Michael Johnsen and You Nakai)26. Paper Circuits (Peter Blasser)27. Rule the Airwaves: Build a Radio Transmitter (Brett Balogh) 28. A Grab Bag of Samples: A Voltage Controlled Radio Receiver (Holger Heckeroth)29. A Lo-Fi Sampler and Looper (Holger Heckeroth) 30. The Bissell Function Block: A Lag Processor (Peter Speer)31. Sounds from Neural Networks (Wolfgang Spahn)PART IV: COMPUTING 32. Sharing Traces: Designing and Fabricating Your Own Printed Circuit Boards with Fritzing (Eduardo Rosario)33. Microcontroller Sound (Joseph Kramer)34. Small Sound: Pure Data on the Raspberry Pi (Robb Drinkwater) 35. Data Hacking: The Foundations of Glitch Art (Nick Briz)PART V: CONNECTING36. Handmade Sound Communities (Lisa Kori and David Novak)37. Hello World!COMPANION WEBSITE CONTENTS1. Project SupportSharing Traces -- Designing and Fabricating Your Own Printed Circuit Boards (Eduardo Rosario)Microcontroller Sound (Joseph Kramer): Data files and additional projects for chapter 33Paper Circuits (Peter Blasser): Circuit board artwork for Rungling circuit in chapter 26Sounds from Neural Networks (Wolfgang Spahn): Circuit board artwork for Confetti Neuron circuit in chapter 312. Technical BootcampOhm’s Law for Dummies: How to Understand Resistors Switches: How to Understand Different Switches, and Make Your Own Jack, Batt and Pack: Powering and Packaging Your Circuits Power Supplies: Carbon Footprints from AA to EEE 3. Circuit BendingTickle the Clock: Finding the Clock Circuit in Toys Hack the Clock: Changing the Clock Speed for Cool New Noises Video Music/Music Video: Translating Video Signals into Sound, Hacking Cameras, and Extracting Sounds from Remote Controls Beyond the Pot: Photoresistors, Pressure Pads and Other Ways to Play Your Toy LCD Art: Making Animated Modern Daguerreotypes and Alternate Video Projectors 4. Culture and HistoryDo It With Others: Hardware Hacking in South America (Florencia Curci, Alma Laprida and Sebastián Rey) Hacer con Otrxs: Hardware Hacking en Sudamérica (Florencia Curci, Alma Laprida and Sebastián Rey) (Original Spanish version of Do It With Others) Bleep Listening (Ezra Teboul) A History of Japanese Hacking and DIY Music (ADACHI Tomomi) 日本のハッキング・DIY音楽史 (足立智美)(Original Japanese version of A History of Japanese Hacking and DIY Music) (ADACHI Tomomi) Livening Things Up: Australian Hand-Built Electronic Instruments (Caleb Kelly and Pia van Gelder) Gambioluthiery: Hacking and DIY in Brazil (Giuliano Obici) A Brief Personal History of dorkbot-nyc (Douglas Repetto) The Contact Microphone: A Cultural Object (Daniela Fantechi) David Tudor (You Nakai and Michael Johnsen) Pixel Artists (LoVid and Jon Satrom) Circuit Board as Design (Eduardo Rosario) Circuit Bending (Nicolas Collins) Visual Music (Nicolas Collins) The Future Was Then (Nicolas Collins) 5. Tutorials6. Gallery of Artist's Work

    1 in stock

    £128.25

  • Character Development and Storytelling for Games

    Taylor & Francis Ltd Character Development and Storytelling for Games

    1 in stock

    Book SynopsisThis is the third edition of Character Development and Storytelling for Games, a standard work in the field that brings all of the teaching from the first two books up to date and tackles the new challenges of today. Professional game writer and designer Lee Sheldon combines his experience and expertise in this updated edition. New examples, new game types, and new challenges throughout the text highlight the fundamentals of character writing and storytelling.But this book is not just a box of techniques for writers of video games. It is an exploration of the roots of character development and storytelling that readers can trace from Homer to Chaucer to Cervantes to Dickens and even Mozart. Many contemporary writers also contribute insights from books, plays, television, films, and, yes, games.Sheldon and his contributors emphasize the importance of creative instinct and listening to the inner voice that guides successful game writers and designers. Join him on Table of ContentsPreface to the Third Edition. Acknowledgments. About the Author. Introduction. Part I Background. Chapter 1 Equations. Chapter 2 The Story Remains the Same. Part II Creating Characters. Chapter 3 Respecting Characters. Chapter 4 Character Roles. Chapter 5 Character Traits. Chapter 6 Character Encounters. Part III Telling the Story. Chapter 7 Once Upon a Time. Chapter 8 Respecting Story. Chapter 9 Bringing the Story to Life. Chapter 10 Games: Charting New Territory. Chapter 11 Story Anatomy. Chapter 12 Editing. Chapter 13 The Roots of a New Storytelling. Chapter 14 Modular Storytelling. Part IV Games People Play Today. Chapter 15 Game Types. Chapter 16 Game Genres. Chapter 17 Storytelling in Virtual Worlds. Chapter 18 Storytelling in Small Games. Chapter 19 Storytelling in Applied Games. Part V Reflections. Chapter 20 Postlude: Endgame. INDEX.

    1 in stock

    £44.99

  • Taylor & Francis Ltd Artificial Intelligence and Music Ecosystem

    Out of stock

    Book SynopsisArtificial Intelligence and Music Ecosystem highlights the opportunities and rewards associated with the application of AI in the creative arts. Featuring an array of voices, including interviews with Jacques Attali, Holly Herndon and Scott Cohen, this book offers interdisciplinary approaches to pressing ethical and technical questions associated with AI. Considering the perspectives of developers, students and artists, as well as the wider themes of law, ethics and philosophy, Artificial Intelligence and Music Ecosystem is an essential introduction for anyone interested in the impact of AI on music, including those studying and working in the creative arts.Table of ContentsList of contributorsAcknowledgementsIntroductionChapter 1 The Future – Interview with Jacques AttaliChapter 2 AI music – On the Meaning of Music: Music is a language without a dictionary – David CopeChapter 3 The Developer – What do music software developers do? – Miller PucketteChapter 4 The Student – Shortcuts Guide To Music Theory – Artur Osipov Chapter 5 The Artist – Interview with Holly HerndonChapter 6 Robotics – Fast and Curious: A CNN for Ethical Deep Learning Musical Generation – Richard Savery & Gil WeinbergChapter 7 Extended Reality – Music in Immersive XR Environments:The Possibilities (and Approaches) for (AI) – Gareth W. Young & Aljosa SmolicChapter 8 Data – A Quantified Quickening: Data, AI and the Consumption and Composition of Music – Jennifer EdmondChapter 9 Law– You Can Call Me Hal: AI & Music IP – Martin ClancyChapter 10 Ethics – Whose Ethics? Approaches to a Equitable and Sustainable Music Ecosystem – Martin ClancyChapter 11 Global Ethics – From Philosophy to Practice A Culturally Informed Ethics of Music AI in Asia – Rujing Stacy Huang, Andre Holzapfel & Bob L. T. SturmChapter 12 Start-ups – AI: Why I Care – Mick KielyChapter 13 Music Industry – Interview with Scott CohenChapter 14 Philosophy – Amor Fati: A Theoretical Model of the Music Ecosystem – Martin ClancyIndex

    Out of stock

    £999.99

  • Distortion in Music Production

    Taylor & Francis Distortion in Music Production

    1 in stock

    Book SynopsisDistortion in Music Production offers a range of valuable perspectives on how engineers and producers use distortion and colouration as production tools. Readers are provided with detailed and informed considerations on the use of non-linear signal processing, by authors working in a wide array of academic, creative, and professional contexts.Including comprehensive coverage of the process, as well as historical perspectives and future innovations, this book features interviews and contributions from academics and industry practitioners. Distortion in Music Production also explores ways in which music producers can implement the process in their work and how the effect can be used and abused through examination from technical, practical, and musicological perspectives. This text is one of the first to offer an extensive investigation of distortion in music production and constitutes essential reading for students and practitioners working in music produTable of ContentsPart I Technology of Distortion 1. A History of Distortion in Music Production; 2. The Development of Audio Software with Distortion; 3. A Browser-based WebAudio Ecosystem to Dynamically Play with Real-time Simulations of Historic Guitar Tube Amps and Their Typical Distortions; 4. Non-linearity and Dynamic Range Compressors; 5. Low Order Distortion in Creative Recording and Mixing; Part II Perception and Semantics of Distortion 6. Understanding the Semantics of Distortion; 7. An Ecological Approach to Distortion in Mixing Audio: Is Distortion an Expected, Rather than an Unwanted Artefact?; 8. Towards a Lexicon for Distortion Pedals; Part III Retrospective Perspectives of Distortion 9. Hit Hardware: Vintage Processing Technologies and the Modern Recordist; 10. Even Better than the Real Thing: A Comparison of Traditional and Software-Emulated Distortion in the Contemporary Audio Production Workflow; 11. ‘It Just Is My Inner Refusal’: Innovation and Conservatism in Guitar Amplification Technology; 12. A Saturated Market; Part IV Musicology of Distortion 13. The Studio’s Function in Creating Distortion Related Compositional Structures in Hard Rock and Heavy Metal; 14. The Distortion of Space in Music Production; 15. Distorting Jazz Guitar: Distortion as Effect, Creative Tool and Extension of the Instrument; 16. 'Got a Flaming Heart': Vocal Climax in the Music of Led Zeppelin; 17. The Aesthetics of Distortion

    1 in stock

    £41.79

  • Finding Your Career in the Modern Audio Industry

    Taylor & Francis Finding Your Career in the Modern Audio Industry

    1 in stock

    Book SynopsisFinding Your Career in the Modern Audio Industry equips the reader with the skills they need to turn an interest in audio, sound, or music technology into a career.This book provides insight for aspiring professionals seeking audio-related opportunities in entertainment, technology, education, and more. In the audio industry, there is typically a gap between those in-training and those with professional (and financially sustainable) careers. This book bridges the information gap, offering practical and real-world advice to those in this volatile stage of their career. Including 70+ interviews with professionals from over 20 countries, Finding Your Career in the Modern Audio Industry offers insight into how others (across the industry and the world) have applied entrepreneurial thinking, problem-solving, and creative solutions to build their careers.Including international case studies and interviews with diverse professionals, Finding Your Career iTrade Review"When I received word about this book, I first thought "How could anyone write about finding a career in the audio biz?" The possibilities and personal experiences of this lifelong process are simply too big and varied to write about. Then, I started reading and, WOW, through the use of straightforward talk and first-hand excerpts from industry pro experiences, I think she nailed it! I'm a huge fan of anyone who'll take the time to help others find their way in the audio and music production industry. We all need guidance to make it through our own personal maze in life. I'd truly recommend it to anyone who wants to devote their life towards getting and maintaining a career in the music industry." David Miles Huber, 4X Grammy-nominated musician and producer"April’s book contains immensely valuable information and detailed advice for anyone trying to carve out a career in the audio industry where freelancing is now the norm. The interviews with so many varied professionals are especially informative – they form a tapestry of different experiences from which April draws out the key messages and common themes. It is refreshing to hear from so many different voices in the audio world, and I really wish I had been able to read this book 20 years ago! I can recommend this to anyone currently working in audio, whatever their career stage, but especially to those trying to start out."Caroline Haigh, Institute of Sound Recording, University of Surrey"You need non-audio skills to succeed in the audio industry. April Tucker’s Finding Your Career in the Modern Audio Industry spells it out, showing a structure and a process for introspective assessments of your goals, your limits, your dreams, as well as essential outward-facing action: networking, job searching, marketing yourself, and more. Business acumen can’t be ignored, and can be mastered: negotiating rates and salaries, contracts, accounting, etc. You might be focused on one career path, but this book widens your view to full range of possibilities in the wide world of audio. With quotes and advice from folks across all facets of the industry throughout each chapter, Tucker’s book is a pleasure to read, and you’ll see there is no mystery to beginning your career in the modern audio industry."Alex U. Case, Sound Recording Technology, University of Massachusetts LowellTable of ContentsAcknowledgementsPrefacePart 1 – PlanningPart 1 helps the reader define their personal preferences, challenges and barriers and how that can affect the direction of a career path. These chapters teach the fundamentals of networking, business relationships, marketing, sales, and finding opportunities, all of which are critical foundational skills towards any career in the entertainment or audio industry. Industry Introduction Defining Your Dream & Goals Defining Your Barriers Networking Business Relationships Preparing to Seek Out Opportunities The Search for Work Marketing & Sales (How to Land the Gig) What Makes You Stand Out? Part 2 – Operations Part 2 addresses the logistics of operating a business, whether doing an occasional freelance gig or making a living off of freelance work. These chapters help readers with common business concerns: learning how to set rates, create an invoice, offers and contracts, and managing financial information. Rates and Knowing Your Worth Offers, Bids & Contracts Accounting & Financial Planning for Your Business Part 3 - Career Paths Part 3 takes the principles and ideas of the earlier chapters and puts them into practice. Each chapter addresses the needs specific or unique to these industries. These chapters are largely based on quotes, interviews, stories, and case studies. What business advice would someone who’s been through it give to someone who’s just getting started? Live Sound & Theater Music Production Interactive Media (Game Audio) Sound for Picture (Broadcast, Production & Post-Production) Spoken Word Audio Beyond Entertainment Part 4 The Audio Industry Around the World Q&A Moving Forward Appendix: Bios of intervieweesSupplemental material available online Recommendations, sample contracts, other resources Index

    1 in stock

    £36.99

  • Designing Software Synthesizer Plugins in C

    Taylor & Francis Designing Software Synthesizer Plugins in C

    1 in stock

    Book SynopsisDesigning Software Synthesizer Plugins in C++ provides everything you need to know to start designing and writing your own synthesizer plugins, including theory and practical examples for all of the major synthesizer building blocks, from LFOs and EGs to PCM samples and morphing wavetables, along with complete synthesizer example projects.The book and accompanying SynthLab projects include scores of C++ objects and functions that implement the synthesizer building blocks as well as six synthesizer projects, ranging from virtual analog and physical modelling to wavetable morphing and wave-sequencing that demonstrate their use. You can start using the book immediately with the SynthLab-DM product, which allows you to compile and load mini-modules that resemble modular synth components without needing to maintain the complete synth project code. The C++ objects all run in a stand-alone mode, so you can incorporate them into your current projects or whip up a quick experTable of ContentsList of FiguresList of TablesPreface1 SynthLab Introduction2 The Synth Engine3 Synth Voices, Synth Modules, and Module Cores4 Synth Operational Modes: Polyphony and Voice-Stealing5 Learning and Using the SynthLab Objects & Projects6 Modulation: Theory and Calculations7 Envelope Generators and DCA8 Low Frequency Oscillators 9 Wavetable Oscillators 10 Virtual Analog Oscillators 11 PCM Sample Playback Oscillators 12 Synthesizer Filters 13 Karplus-Strong Plucked String Model 14 The Modulation Matrix15 Wave Morphing and Wave Sequencing 16 The SynthLab Synth Projects

    1 in stock

    £45.99

  • Sound and Recording

    Taylor & Francis Ltd Sound and Recording

    1 in stock

    Book SynopsisProviding vital reading for audio students and trainee engineers, Sound and Recording is the essential guide for anyone who wants a solid grounding in both theory and industry practices in audio, sound, and recording. This updated and comprehensively restructured edition includes new content on DAW configuration, effects processing, 3D/immersive audio systems, object-based audio, and VR audio technology.This bestselling book introduces you to the principles of sound, perception, audio technology, and systems. Sound and Recording is the ideal audio engineering text for students, an accessible reference for professionals, and a comprehensive introduction for hobbyists.Table of ContentsPreface to the second editionPreface to the third editionPreface to the fourth editionPreface to the fifth editionPreface to the sixth editionPreface to the seventh edition Preface to the eighth editionChapter 1: Audio and Acoustics FundamentalsChapter 2: Auditory Perception and Sound QualityChapter 3: MicrophonesChapter 4: LoudspeakersChapter 5: Digital Audio PrinciplesChapter 6: Digital Recording and Editing SystemsChapter 7: Mixing, metering and signal levelsChapter 8: Signal Processing and EffectsChapter 9: Audio data reductionChapter 10: Digital Audio Interfaces and NetworkingChapter 11: Analog Lines and InterconnectionChapter 12: Power AmplifiersChapter 13: MIDI and Musical Instrument ControlChapter 14: SynchronizationChapter 15: Two-Channel StereoChapter 16: Surround Sound and Immersive Audio GlossaryIndex

    1 in stock

    £49.99

  • Taylor & Francis Ltd The Game Music Toolbox

    15 in stock

    Book SynopsisThe Game Music Toolbox provides readers with the tools, models, and techniques to create and expand a compositional toolbox, through a collection of 20 iconic case studies taken from different eras of game music. Discover many of the composition and production techniques behind popular music themes from games such as Cyberpunk 2077, Mario Kart 8, The Legend of Zelda, Street Fighter II, Diablo, Shadow of the Tomb Raider, The Last of Us, and many others. The Game Music Toolbox features: Exclusive interviews from industry experts Transcriptions and harmonic analyses 101 music theory introductions for beginners Career development ideas and strategies Copyright and business fundamentals An introduction to audio implementation for composers Practical takeaway tasks to equip readers with techniquesTable of Contents1. SPACE INVADERS (1978) - Mickey Mousing, Programmable Sound Generators, and the Birth of Interactive Game Music 2. BALLBLAZER (1985) - Algorithmic Guitar Solos to Infinity! 3. THE LEGEND OF ZELDA (1986) – Music Sequences, Musical SFX, and the SNES sound 4. AMEGAS (1987) - The Birth of the Tracker Sequencer 5. THE SECRET OF THE MONKEY ISLAND (1990) – The Secrets of Pirate Reggae! 6. STREET FIGHTER II (1991) –Melodic Tension in Guile’s, Ken’s and Blanka’s themes 7. MORTAL KOMBAT (1992) – From the Arcades to the Dance Floor, Formulaic Writing Makes a Classic Hit 8. DIABLO (1996): Chromatic chords and non-functional harmony in Tristram Village 9. ASSASSIN’S CREED - Music as a Time Travelling Device in Four Historical Games of the Franchise 10. JOURNEY (2012) – a Masterclass in Monothematic Scoring 11. THE LAST OF US (2013) – WHEN LESS IS MORE – SPACE & SILENCE AS STORYTELLING DEVICES 12. ALIEN ISOLATION (2014) – In Space None Can Hear You Scream! - Controlling Tension with a Vertical Layers System 13. MARIO KART 8 (2014) – Music as an Information Device 14. APOTHEON (2016) – Recombinant Cells - A Generative Technique for Producing Musical Variation 15. NO MAN’S SKY (2016) – A Conversation With the Audio Director Paul Weir 16. DOOM (2016) – The Doom Instrument – Using FX chains creatively 17. CALL OF DUTY WW2 (2017) – A Conversation with the Composer Wilbert Roget, II 18. SHADOW OF THE TOMB RAIDER (2018) – Music as Meditation, Lost Instruments, and 3D Mixing 19. CONTROL (2019) - A Conversation with Composer Petri Alanko 20. CYBERPUNK 2077 (2021) – Diegetic Music in Night City, Riff-based Composition, and the Sound of Sci-Fi

    15 in stock

    £33.99

  • Taylor & Francis The Live Music Business

    15 in stock

    Book SynopsisThe Live Music Business: Management and Production of Concerts and Festivals, Third Edition, shines a light on the enigmatic live music business, offering a wealth of inside advice and trade secrets to artists and bands looking to make a living in the industry.Trade Review"Part business book, part career development plan, The Live Music Business is full of practical advice and information."—Adam Moujahid, Artist Manager, 285 Group (Maribou State, George FitzGerald)"I encourage anyone interested in getting into the live music business to read this book."—Geoff Meall, Booking Agent, Paradigm Agency (Muse, My Chemical Romance, Sum 41, Super Furry Animals) "The Live Music Business is a MUST READ for anyone wanting to enter the live industry. Andy Reynolds is one of very few qualified to give such an experienced and insightful description of such a complex industry."—Ben Bushell, Course Leader, London College of Music "There are few people who have combined industry experience with academic process. Andy is one of them. Any information he presents in a book should be taken seriously by students studying the live music business."—Steve Melhuish, CEO, Music Business School"Andy has years of experience of both working in the live music business and teaching. He has laid out his vast knowledge in a clear, concise way. Any student studying the wider music business should buy and read this book."—Jamie Johnston, Label Owner, Physical Education Recordings"The Live Music Business is an insightful new guide that simplifies and demystifies the business of concerts and music festivals. Read this book!"—Danny Hagan, Senior Lecturer and Head of Subject: Music Technology, Music Management and Popular Music Performance, University of West London Table of ContentsIntroduction / Part One: Live Music Management / 1. THE ARTISTS / 2. ARTIST MANAGEMENT / 3. BOOKING AGENTS / 4. CONCERT PROMOTERS / 5. CREATING THE DEALS / 6. THE CONTRACT / 7. THE CONTRACT RIDER / 8. REVENUE STREAMS FROM LIVE MUSIC – ARTISTS / 9. REVENUE STREAMS FROM LIVE MUSIC –PROMOTERS AND ORGANISERS / 10. MARKETING AND PROMOTION / 11. FESTIVALS / 12. STRATEGY / Part Two: Live Music Production / 13. PLANNING A TOUR / 14. BUDGET / 15. WAGES / 16. TRANSPORT / 17. ACCOMMODATION / 18. PRODUCTION / 19. OTHER PRODUCTION CONSIDERATIONS / Appendix 1: Concert Production Personnel / Appendix 2: A Performance Contract / Appendix 3: Contract Rider / Appendix 4: Tour Budget Sheet / Appendix 5: Day-to-Day Schedules

    15 in stock

    £32.99

  • Understanding and Crafting the Mix

    Taylor & Francis Ltd Understanding and Crafting the Mix

    1 in stock

    Book SynopsisUnderstanding and Crafting the Mix, 3rd edition provides the framework to identify, evaluate, and shape your recordings with clear and systematic methods. Featuring numerous exercises, this third edition allows you to develop critical listening and analytical skills to gain greater control over the quality of your recordings. Sample production sequences and descriptions of the recording engineer's role as composer, conductor, and performer provide you with a clear view of the entire recording process. Dr. William Moylan takes an inside look into a range of iconic popular music, thus offering insights into making meaningful sound judgments during recording. His unique focus on the aesthetic of recording and mixing will allow you to immediately and artfully apply his expertise while at the mixing desk. A companion website features recorded tracks to use in exercises, reference materials, additional examples of mixes and sound qualities, and mixed tracks.Table of ContentsIntroduction- Overview of Organization and Materials Establishing an Accurate Playback of Recordings- Part One. Defining the Art of Recording: The Sound Characteristics and the Aesthetic Qualities of Audio Recordings Chapter 1. The Elements of Sound and Audio Recording Chapter 2. The Aesthetic and Artistic Elements of Sound in Audio Recordings Chapter 3. The Musical Message and the Listener Part Two. Learning to Listen, Beginning to Hear: Acquiring Fundamental Listening Skills and Establishing an Effective Approach to Listening Chapter 4. Listening and Evaluating Sound for the Aspiring Audio Professional Chapter 5. Fundamental Listening Skills Chapter 6. A System for Evaluating Sound Chapter 7. Evaluating Pitch in Audio and Music Recordings Chapter 8. Evaluating Loudness in Audio and Music Recordings Chapter 9. Evaluating Sound Quality Chapter 10. Evaluating the Spatial Elements of Two Channel Sound Chapter 11. Evaluating the Spatial Elements of Surround Sound Chapter 12. Complete Evaluations and Understanding Observations Chapter 13. The Roles of the Recordist and the Aesthetics of Recording Production Chapter 14. The Sounds of Recordings: Shaping Musical Ideas and Musical Expression Chapter 15. Preproduction and Preliminary Stages: Embracing Reality and Defining the Materials of the Project Chapter 16. Recording and Tracking: Capturing and Shaping the Performance Chapter 17. Crafting the Mix, and Finalizing the Production

    1 in stock

    £43.99

  • Digital Signals Theory

    Taylor & Francis Ltd Digital Signals Theory

    1 in stock

    Book SynopsisWhere most introductory texts to the field of digital signal processing assume a degree of technical knowledge, this class-tested textbook provides a comprehensive introduction to the fundamentals of digital signal processing in a way that is accessible to all.Beginning from the first principles, readers will learn how signals are acquired, represented, analyzed and transformed by digital computers. Specific attention is given to digital sampling, discrete Fourier analysis and linear filtering in the time and frequency domains. All concepts are introduced practically and theoretically, combining intuitive illustrations, mathematical derivations and software implementations written in the Python programming language. Practical exercises are included at the end of each chapter to test reader knowledge.Written in a clear and accessible style, Digital Signals Theory is particularly aimed at students and general readers interested in audio and digital signal processiTable of ContentsSignals. Digital Sampling. Convolution. The Discrete Fourier Transform. Properties of the DFT. DFT Invertibility. Fast Fourier Transform. Time Frequency Representation. Frequency Domain Convolution. Infinite Impulse Response Filters. Analyzing IIR filters. Appendix.

    1 in stock

    £42.99

  • The Synergy of Music and Image in Audiovisual

    Taylor & Francis The Synergy of Music and Image in Audiovisual

    1 in stock

    Book SynopsisThe Synergy of Music and Image in Audiovisual Culture: Half-Heard Sounds and Peripheral Visions asks what it means to understand music as part of an audiovisual whole, rather than separate components of music and film. Bringing together revised and updated essays on music in a variety of media â including film, television, and video games â this book explores the importance of partially perceived and registered auditory and visual elements and cultural context in creating unique audiovisual experiences. Critiquing traditional models of the film score, The Synergy of Music and Image in Audiovisual Culture enables readers across music, film, and cultural studies to approach and think about audiovisual culture in new ways.Table of Contents1. Introduction: Conceiving Music’s Relationship to Image2. "The ‘Ghostly Effect’ Revisited": Film Music as Naked Effect3. Musical Sound Design4. The Classical Film Score: Persistence and Revival5. Working with and Against Genre Tradition: De-Westernizing the Western6. Cult: (Long Live) the New Silents7. Resurfacing Film Heritage through Music8. The Primal Psychology of Film Music9. Music and Atmosphere: Music as ‘Set’10. Musicals, Commerce and Race: White Labels and Black Imports11. Film’s Relations with the Music Industry12. Music as an Extra Imaginative Dimension13. Game Mechanisms/Mechanics: The Indifference of Musical Destiny

    1 in stock

    £36.99

  • Become a Competent Music Producer in 365 Days

    Taylor & Francis Ltd Become a Competent Music Producer in 365 Days

    1 in stock

    Book SynopsisBecome a Competent Music Producer in 365 Days is a comprehensive, step-by-step guide to the fundamentals of music-production. Over the course of a year, this book takes the reader through ten chapters covering mixing, equalization, compression, reverb, delay and modulation, automation, vocals, synthesis, and mastering. To combat the patchy nature of fast' online content, this book provides an accessible and easily digestible course. Each chapter is broken down into daily readings and tasks, so that each topic can be fully explored, understood, and implemented before moving onto the next, with a range of online video tutorials that offer useful companion material to the book.Become a Competent Music Producer in 365 Days is an ideal introduction for beginners of all backgrounds, and students in further and higher education music-production classes, as well as aspiring professionals, hobbyists, and self-taught producers, who wish to have a thorough grasp oTrade Review"Sam George has broken down the fundamental elements of music production and presented them in an easily digestible format. A must read for any producer at any level." Dom Brown, musician, songwriter, producer, and lead guitarist (Duran Duran)"I love how this book brings effortless simplicity to the art of music production. I fully recommend it." Damian Keyes, Educator, Founder of BIMM and DK-MBA"A bite-sized, action-based, and investigative approach which allows readers to apply industry-standard knowledge and techniques to their creative products and projects. This book is high on my recommended reading list, and it should be on yours too!"Nathan Lilley, Music Educator, Innovator, and ELAM Vice PrincipalTable of Contents1. Unit One: Balancing a Mix 2. Unit Two: Panning a Mix 3. Unit Three: EQ 4. Unit Four: Compression 5. Unit Five: Reverb 6. Unit Six: Delay and Modulation Effects 7. Unit Seven: Automation 8. Unit Eight: Vocals 9. Unit Nine: Synthesis 10. Unit Ten: Mastering

    1 in stock

    £31.34

  • The Theory and Practice of Writing Music for

    Taylor & Francis Ltd The Theory and Practice of Writing Music for

    1 in stock

    Book SynopsisThe nature of game music charges the modern-day composer with understanding a whole host of aesthetic and technical principles unique to the medium. Based on years of working in the field, as well as teaching the subject at colleges and universities, The Theory and Practice of Writing Music for Games is an invaluable resource for those looking for a classroom tested, directed course of study.As players and composers, themselves, authors Steve Horowitz and Scott R. Looney share the inspiration and joy of game music with an emphasis on critical thinking and the creative process, exploring the parallels and distinctions to concert music, film, TV, cartoons, and other popular forms.Each chapter builds on the next and guides the reader step by step through the essentials. Along with all the theory, a multitude of clearly defined hands-on projects and exercises are included, designed to prepare the reader to go out into the field with a complete undTable of ContentsChp. 01 The Adaptive Composer Chp. 02 Building Blocks Chp. 03 The Composer's Toolbox Chp. 04 Music As Information Chp. 05 Cinematic Transitions Chp. 06 Living in Limbo Chp. 07 Get In The Game, Applied Musical Concepts Chp. 08 Middleware Music concepts & The Technical Composer Chp. 09 Advanced Approaches Chp. 10 Lessons Earned Section II Assignment 01 Composer Report Assignment 02 Create the Music Section of a GDD (Game Design Document) Assignment 03 (A) Setting Up YourWork Space Assignment 03 (B) Welcome To The Screen Shot Challenge Assignment 04 Notation Exploration Assignment 05 Classic To Modernity, The Art of Translation Assignment 06 Composing For Cinematics Assignment 07 Defining Form Assignment 08 Welcome to the Limbo Challenge Assignment 09 Gameplay Music Analysis Assignment 10 Breakout! Assignment 11 THE MUSIC MAZE Assignment 12 Mood Board Assignment 13 DAY & NIGHT Assignment 14 Create A Technical Design Document (TDD) Assignment 15 Create a Website and Artists statement

    1 in stock

    £59.99

  • Digital Storytelling

    CRC Press Digital Storytelling

    1 in stock

    Book SynopsisDigital Storytelling: A Creatorâs Guide to Interactive Entertainment, Volume I, fifth edition delves into the fascinating and groundbreaking stories enabled by interactive digital media, examining both fictional and nonâfiction narratives. This fifth edition explores monumental developments, particularly the emergence of generative AI, and highlights exciting projects utilizing this technology. Additionally, it covers social media; interactive documentaries; immersive environments; and innovative uses of video games, chatbots, and virtual reality.Carolyn Handler Miller provides insights into storytelling essentials like character development, plot, structure, dialogue, and emotion, while examining how digital media and interactivity influence these elements. This book also dives into advanced topics, such as narratives using AR, VR, and XR, alongside new forms of immersive media, including large screens, escape rooms, and theme park experiences.With numerous case studies, this edition illustrates the creative possibilities of digital storytelling and its applications beyond entertainment, such as education, training, information, and promotion. Interviews with industry leaders further enhance the understanding of this evolving universe, making it a valuable resource for both professionals and enthusiasts.Key Features:â This book includes up-to-the-minute developments in digital storytelling.â It offers case studies of noteworthy examples of digital storytelling.â It includes a glossary clearly defining new or difficult terms.â Each chapter opens with several thought-provoking questions about the chapterâs topic.â Each chapter concludes with several creative and engaging exercises to promote the readerâs understanding of the chapterâs topic.

    1 in stock

    £55.79

  • Composing Music for Games

    Taylor & Francis Ltd Composing Music for Games

    1 in stock

    Book SynopsisComposing Music for Games  is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.Table of ContentsDedicationIntroductionPERSPECTIVEThe Language of Music ScoringPRINCIPLESChapter 1 - Timeless Principles of Music ScoringChapter 2 - Distinguishing Principles of Video Game Scoring Chapter 3 - Applied Principles in Music Design TECHNIQUESChapter 4 - Basic Music Scoring Techniques for GamesChapter 5 - Advanced Music Scoring Techniques for GamesPROCESSESChapter 6 - Music CompositionChapter 7 - Music ProductionChapter 8 - Music Implementation BUSINESSChapter 9 - Tuning Up for SuccessChapter 10 - Hunting and GatheringChapter 11 - Money MattersChapter 12 - Lifestyle ManagementEVOLUTIONChapter 13 - Disruptive InnovationChapter 14 - Contemporary VanguardsChapter 15 - Career PhilanthropyAPPENDAGESAcknowledgementsIndexAbout the Author

    1 in stock

    £50.34

  • New Channels of Music Distribution Understanding

    Taylor & Francis New Channels of Music Distribution Understanding

    1 in stock

    Book SynopsisWith an example-driven, hands-on approach, New Channels of Music Distribution offers a practical, comprehensive study of the music industry's evolving distribution system. While paying careful attention to the variables that impact success, C. Michael Brae examines the functionality and components of music distribution, as well as the music industry as a whole.This book is a one-stop guide and resource for all musicians, performers, songwriters, and label owners in understanding all the elements and efficiency of music distribution. Through its hands-on exploration of the music business, this book provides insightful strategies for executing marketing, radio, retail campaigns, and much more.Here you will find:* Specific DIY methods and strategies for distributing music throughout every platform possible* Case studies and discussions highlighting wholesale and retail markups, pricing strategies, major chains, rack jobbers, one-stops, mom and pop stores, and other retail outlets* Tips on how to incorporate retail distribution networks supporting Soundscan and employ marketing techniques using cutting-edge web technology* Distribution methods and promotion tactics to help you increase an effective sell-through on your musicAn accompanying website (www.routledge.com/cw/brae) features examples of distribution, licensing, and co-publishing agreements, sample Midem charts, sample proposals, quiz questions, web links and key terms.Table of ContentsChapter 1: Music Industry Study and FactsChapter 2: Music Copyright, Publishing & LicensingChapter 3: Manufacturing Processes, Systems, Product Platforms & Music ProductionChapter 4: Types of Distributors & Indie Distribution AssociationsChapter 5: Distribution ProcessesChapter 6: Distribution ResourcesChapter 7: Alternative Selling and Total ExposureChapter 8: Internet MarketingChapter 9: RadioChapter 10: Promotional Campaigns & PlanningChapter 11: Company StructureChapter 12: Record Label OrganizationChapter 13: International MarketsAppendix 1Appendix 2Appendix 3Appendix 4Appendix 5Appendix 6Appendix 7Appendix 8Glossary

    1 in stock

    £34.19

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