Design and llustration Books
Titan Books Ltd Spider-Man: Into the Spider-Verse: The Art of the
Book SynopsisDiscover the secrets of the Spider-Verse in this visually stunning collection of more than 500 pieces of artwork from the Oscar-winning, groundbreaking animated feature film! Fans can go behind the scenes with the creators of Spider-Man: Into the Spider-Verse and get a look at concept art, final designs, and artist commentary, plus previously unseen storyboards. Phil Lord and Christopher Miller, the creative minds behind The Lego Movie and 21 Jump Street, bring their unique talents to a fresh vision of a different Spider-Man universe. Spider-Man: Into the Spider-Verse introduces Brooklyn teen Miles Morales, and the limitless possibilities of the Spider-Verse where more than one wears the mask. This luxurious oversized art book unmasks the artistry behind the dazzling and thoroughly original movie with a unique visual style that’s the first of its kind. Here you’ll find fascinating insights into the filmmakers’ creative process: • Exclusive commentary from creators Phil Lord and Christopher Miller on their inspirations for their unique new take on Spider-Man, rooted in his comics origins and the idea of a post-modern Spider-Man in an environment that has multiple spider-people from all of the comics, and giving the film an even stronger visual identity by leaning into the comic book language. • Concept art and sketches of every featured character and location in the film. Meet Miles Morales, the Peter Parkers, Spider-Gwen/Ghost-Spider, Spider-Ham, Peni and SP//dr and Spider-Man Noir—as well as villains Green Goblin, Scorpion, Tombstone, the Prowler, Doctor Octavius and Kingpin. Explore New York City and State, from Miles’s Brooklyn home to Manhattan, the Hudson Valley Forest, Spider-Man’s hideout and Wilson Fisk’s particle collider. • Unseen storyboards and paintings of key scenes—including Miles meeting the older Peter Parker for the first time; Miles swinging through the city, exploring the subway, and swinging through the forest; the fight at Aunt May’s; and Uncle Aaron’s death. • 2 gatefolds feature the film’s complete color script by Dave Bleitch and artwork by Justin K. Thompson, Wendell Dalit, Alberto Mielgo and Yuhki Demers depicting Miles Morales/Spider-Man; storyboards by Ryan Savas of Miles exploring his powers for the first time; and lighting keys by Wendell Dalit of the same sequence. • A foreword written by Brian Michael Bendis, Miles Morales’ co-creator and executive producer of the film. Go into the Spider-Verse any time you want with this special compilation of art from the film that belongs on every fan’s coffee table! “The visual look of Spider-Man: Into the Spider-Verse is a marvel. Seeing how they came to the design choices they did is... worth the price of this book and then some - Vespe's Holiday Gift GuideTrade Review"The work that's been done on this film absolutely deserves to be poured over" - Birth.Movies.Death "astounding" - SyFy Gallery Feature "the visual look of Spider-Man: Into the Spider-verse is a marvel. Seeing how they came to the design choices they did is...worth the price of this book and then some" - Vespe's Holiday Gift Guide "the making of a masterpiece" - CBR.com "This is an art book that'll only increase the hype to rewatch and enjoy the incredible film" - Adventures in Poor Taste "This art book is gorgeous...a great companion if you enjoyed the film and want to know more about how it was created" - Geekisphere "Beautifully designed and laid out, the book is an intimate portfolio resplendent with color character renderings, setting concepts, story-boarding and start-to-finish designs." - Boyce McClain, Collector's Corner "a stunning dive into one of 2018's finest features...as memorable and accomplished as anything in the final product" - The Film Stage "These art books are gorgeous, each one a perfect complement to a well-read living room or workspace" - Daily Beast
£27.99
HarperCollins Publishers Genshin Impact Official Art Book Vol. 1
Book SynopsisDelve into the world of Genshin Impact in this beautiful memento showcasing hundreds of illustrations.Genshin Impact is a free-to-play open-world adventure RPG that brings players to the visually stunning world of Teyvat. Take on the role of the mysterious Traveler, who sets off on a journey to discover the fate of their lost sibling and unveils unique cultures, stories, and vast surrounding landscapes, as well as the mysterious secrets of Teyvat along the way.Genshin Impact: The Official Art Book Vol. 1 comes presented in a deluxe slipcase and features gorgeous artwork that celebrates moments, characters, and storylines from up to Version 1.6 of the hugely successful game. Packed full of character designs, promotional art, character trailer art, and commemorative illustrations, this book is perfect for any Genshin Impact fan.Trade Review“The presentation is lovely, and the printing quality is top-notch … Overall, if you’re a fan of Genshin Impact, then you’ve probably already ordered Genshin Impact: Official Art Book Vol. 1. And rightly so, it’s fantastic for fans of the game and art book aficionados." – GameGrin
£27.00
Taschen GmbH Eames
Book SynopsisThe creative duo Charles Eames (1907–1978) and Ray Kaiser Eames (1912–1988) transformed the visual character of America. Though best known for their furniture, the husband and wife team were also forerunners in architecture, textile design, photography, and film. The Eameses’ work defined a new, multifunctional modernity, exemplary for its integration of craft and design, as well as for the use of modern materials, notably plywood and plastics. The Eames Lounge Chair Wood, designed with molded plywood technology, became a defining furniture piece of the 20th century, while the couple’s contribution to the Case Study Houses project not only made inventive use of industrial materials but also developed an adaptable floor plan of multipurpose spaces which would become a hallmark of postwar modern architecture. From the couple’s earliest furniture experiments to their seminal short film Powers of Ten, this book covers all the aspects of the illustrious Eames repertoire and its revolutionary impact on middle-class American living.
£13.50
Titan Books Ltd World of Warcraft The Official Tarot Deck and
Book SynopsisGuide your tarot practice with this beautiful tarot deck and guidebook filled with original, never-before-seen artwork inspired by the massively popular World of Warcraft online role-playing game.
£22.50
Quarto Publishing Group USA Inc The Complete Color Harmony, Pantone Edition:
Book SynopsisThe only color guide a designer will ever need; The Complete Color Harmony, Pantone Edition has been completely updated with Pantone colors and new text.The Complete Color Harmony: Pantone Edition is the latest in Rockport Publishers' best-selling Color series. This edition has been completely revised from start to finish, and now features new text by Leatrice Eiseman, executive director of the Pantone Color Institute. And the color "moods" that she writes about in each chapter are based and matched with Pantone colors. The book expands on previous editions for the most comprehensive color reference to date. This edition includes information on creating special effects, as well as an entirely new section devoted to the psychology of color. Eiseman helps readers determine their best color choices and suggests why some colors may inspire their creativity while others don't. The book includes new color palette sections along with expanded and updated color trends.Table of ContentsForeword Introduction The Phenomenon of Color: Where does it come from? A Color Conversation: Defining the Basic Terminology The Color Wheel: What’s the Temp? Whirling the Wheel: Color Compatibility Complex Colors: Special Effects Discord and Dissonance Color Clues and Cues How to define major messaging Proper proportions: dominant, subordinate and accent The Psychology of Color Red/Pink/Wine Orange Yellow Green Blue-Green Blue Purple/Lavender/Fuchsia Black White Brown Neutrals/Naturals Color and Mood Active Botanical Casual Delectable Delicate Earthy Extraterrestrial Glamorous Maquille Natural Nostalgic Nurturing Piquant Playful Powerful Provocative Reliable Rich Robust Romantic Soothing Sophisticated Subtle Timeless Transcendent Tribal Tropical Waters Urban Venerable Personal Colors: What do they say about you? Color Trends and Forecasting Guidelines for spotting trends Where to look for clues: ten important categories Naming the Colors History/culture Sources of inspiration Importance in marketing
£15.19
Quarto Publishing Group USA Inc Principles of Logo Design
Book SynopsisFrom noted graphic designer and logo expert George Bokhua, Principles of Logo Design presents essential techniques and examples for developing and refining logos and other visual marks, including the use of grids and other geometric shapes to achieve classic proportions.Table of ContentsPreface Chapter 1 General Concepts Are Logos Just Logos? 1.618033 Rule or No Rule? Less is More? Modernism in Design Chapter 2 Types of Logo Designs Pictorial Marks Letterforms Abstract Marks Wordmarks Monograms Negative Space Marks Logo System Pictograms Patterns as Identity Elements Chapter 3 Visual Matters Gradients Color Gradiation Simplified Shade Gradiation with Strokes Light and Shading Shading of Hemisphere Light and Shading on Simple Marks Chiaroscuro in Logo Design Logo Visibility Graphic Device Black on White vs. White on Black Same-sized Look Bone Effect Bone Effect in Logo Design Overshoot Balancing Visual Paradoxes Types of Visual Paradoxes Impossible Figures Impossible Figures and Logo Design Motion-Illusion Ambiguous Forms Symmetry vs. Asymmetry Solid vs. Line Sharp vs. Round Pattern as a Design Element Dimension Dialectical Approach Composition Experimentation and Accidents Copying vs. Imitation Client Relations Real-life Objects as Aids Chapter 4 Design Process Concepting Mood Boarding Sketching The Initial Stage The Refinement Stage The Fine-Tuning Stage Execution Gridding Gridding Complex Forms Type Lockup Chapter 5 Presentation Brand Guidelines Logo Uses Guidelines Primary Colors and Secondary Colors Typography Grids Graphic Devices Stationary Pricing Design Studio About the Author Acknowledgements Index
£21.00
Taschen GmbH Bauhaus. Updated Edition
Book SynopsisIn a fleeting 14-year period between two world wars, Germany’s Bauhaus school of art and design changed the face of modernity. With utopian ideas for the future, the school developed a pioneering fusion of fine art, craftsmanship, and technology, which they applied across media and practices from film to theater, and sculpture to ceramics. This best-selling reference work is made in collaboration with the Bauhaus-Archiv/Museum für Gestaltung in Berlin, the world’s largest collection on the history of the Bauhaus. Some 575 illustrations including architectural plans, studies, photographs, sketches, and models record not only the realized works but also the leading principles and personalities of this idealistic creative community through its three successive locations in Weimar, Dessau, and Berlin. From informal shots of group gymnastics to drawings guided by Paul Klee, from extensive architectural plans to an infinitely sleek ashtray by Marianne Brandt, the collection brims with the colors, materials, and geometries that made up the Bauhaus vision of a “total” work of art. This is a defining account of Bauhaus' energy and rigor, not only as a trailblazing movement in Modernism but also as a paradigm of art education, where creative expression and cutting-edge ideas led to simultaneously functional and beautiful creations. The handy edition features artists Josef Albers, Marianne Brandt, Walter Gropius, Gertrud Grunow, Paul Klee, Ludwig Mies van der Rohe, Lilly Reich, and many more.Trade Review“... finally a book that brings a breath of fresh air to the lifeless literature on Bauhaus.” * domus *
£17.00
Future Press Verlag und Marketing GmbH Bloodborne Complete Guide 25th Anniversary
Book Synopsis
£47.49
Taschen GmbH Bauhaus
Book SynopsisIn a fleeting fourteen year period, sandwiched between two world wars, Germany’s Bauhaus school of art and design changed the face of modernity. With utopian ideals for the future, the school developed a pioneering fusion of fine art, craftsmanship, and technology to be applied across painting, sculpture, design, architecture, film, photography, textiles, ceramics, theatre, and installation. As much an intense personal community as a publicly minded collective, the Bauhaus was first founded by Walter Gropius (1883–1969), and counted Josef and Anni Albers, Wassily Kandinsky, Paul Klee, Oskar Schlemmer, Gunta Stölzl, Marianne Brandt and Ludwig Mies van der Rohe among its members. Between its three successive locations in Weimar, Dessau and Berlin, the school fostered charismatic and creative exchange between teachers and students, all varied in their artistic styles and preferences, but united in their idealism and their interest in a “total” work of art across different practices and media. This book celebrates the adventurous innovation of the Bauhaus movement, both as a trailblazer in the development of modernism, and as a paradigm of art education, where an all-encompassing freedom of creative expression and cutting-edge ideas led to functional and beautiful creations.
£12.75
Abrams Designers Dictionary of Colour UK edition
Book SynopsisTrade Review" [It] is the poet's answer to Pantone reference books. The fact that 'butter' is the first reference on the contents page gives a sense of what to expect: Sean Adam's approach, though functional, is also about a form of chromatic storytelling. [...] For a practising designer, the book will be both liberating and frustrating in equal measure." * Aesthetica Magazine *
£17.99
Workman Publishing Steal Like an Artist
Book SynopsisUnlock your creativity. An inspiring guide to creativity in the digital age, Steal Like an Artist presents ten transformative principles that will help readers discover their artistic side and build a more creative life. Nothing is original, so embrace influence, school yourself through the work of others, remix and reimagine to discover your own path. Follow interests wherever they take you—what feels like a hobby may turn into you life’s work. Forget the old cliché about writing what you know: Instead, write the book you want to read, make the movie you want to watch. And finally, stay Smart, stay out of debt, and risk being boring in the everyday world so that you have the space to be wild and daring in your imagination and your work. “Brilliant and real and true.”—Rosanne Cash Trade Review“The book is filled with engaging anecdotes and helpful tips taken from Kleon’s experience learning to walk on his own creative feet, as well as quotes and stories from big names, ranging from Gide to Goethe to Questlove. – Fast Company co.Design “Immersing yourself in Steal Like an Artist is as fine an investment in the life of your mind as you can hope to make.” – TheAtlantic.com “Steal Like An Artist is an actually readable manifesto on how to properly squeeze your brain-juices and unlock your potential.” -- Thrillist“The book is filled with engaging anecdotes and helpful tips taken from Kleon’s experience learning to walk on his own creative feet, as well as quotes and stories from big names, ranging from Gide to Goethe to Questlove. – Fast Company co.Design “Immersing yourself in Steal Like an Artist is as fine an investment in the life of your mind as you can hope to make.” – TheAtlantic.com “Steal Like An Artist is an actually readable manifesto on how to properly squeeze your brain-juices and unlock your potential.” -- Thrillist"This fast read is for anyone who’d like to be more creative." – Tim Ferris “The book is filled with engaging anecdotes and helpful tips taken from Kleon’s experience learning to walk on his own creative feet, as well as quotes and stories from big names, ranging from Gide to Goethe to Questlove. – Fast Company co.Design “Immersing yourself in Steal Like an Artist is as fine an investment in the life of your mind as you can hope to make.” – TheAtlantic.com “Steal Like An Artist is an actually readable manifesto on how to properly squeeze your brain-juices and unlock your potential.” – Thrillist
£10.79
Prestel Why Materials Matter: Responsible Design for a
Book SynopsisWhat does it mean to live in a material world, and how do materials of the past and present hold the keys to our future? This book tackles these questions by focusing on various issues that human beings face and by discussing potential materials-related solutions. Through the lens of intriguing projects by designers, artists, makers, and scientists, it presents a colorful panoply of ideas, technologies, and creative efforts that focus on the earth's most basic elements, while also showing how these elements can be transformed into entirely new materials. It explores, for example, how ancient practices such as dyeing fabric and making glue may hold the secret to renewable and earth-friendly consumer products, as well as how recycling plastics can tackle food waste, and how a type of light metal being developed may one day make air travel less fuel-reliant. This book also investigates the potential of the digital experience, suggesting how this most ephemeral type of matter can be used to improve our world. Eye-catching and provocative, Why Materials Matter serves as both a stimulating catalog of possibilities and a timely manifesto on how to consume, manufacture, and design for a better future.Trade Review“Accessible and filled with beautiful imagery, Why Materials Matter helps question the substances and industrial techniques we take for granted.” -Metropolis
£36.00
Vitra Design Museum The Atlas of Furniture Design
Book SynopsisIn 2019, the Vitra Design Museum will publish the Atlas of Furniture Design, the definitive, encyclopedic overview of the history of modern furniture design. Featuring over 1700 objects by more than 500 designers and 121 manufacturers, it includes approximately 2800 images ranging from detailed object photographs to historical images documenting interiors, patents, brochures, and related works of art and architecture. The basis for the Atlas of Furniture Design is the collection held by the Vitra Design Museum, one of the largest of its kind with more than 7000 works. The book presents selected pieces by the most important designers of the last 230 years and documents key periods in design history, including early nineteenth-century industrial furniture in bentwood and metal, Art Nouveau and Secessionist pieces and works by protagonists of classical modernism and postwar design, as well as postmodern and contemporary pieces. The Atlas of Furniture Design employed a team of more than 70 experts and features over 550 detailed texts about key objects. In-depth essays provide sociocultural and design-historical context to four historical epochs of furniture design and the pieces highlighted here, enriched by a detailed annex containing designer biographies, glossaries, and elaborate information graphics. The Atlas of Furniture Design is an indispensable resource for collectors, scholars and experts, as well as a beautifully designed object that speaks to design enthusiasts.
£120.00
Design Studio Press How to Draw: Drawing and Sketching Objects and
Book Synopsis
£38.69
BIS Publishers B.V. Delft Design Guide (revised edition):
Book SynopsisDelft Design Guide provides an overview of the perspectives, models, approaches, and methods used in the bachelor's and master's curriculum of Industrial Design Engineering at Delft University of Technology (TU Delft). Some of these are unique to the university, others are well known and are used by designers worldwide. Designing products and services at this faculty is considered a systematic and structured activity, deliberately and purposefully, and with moments of increased creativity.The methods and techniques are each described in a practical one-page text, illustrated for further clarification and enriched with images that should encourage reflection and further reading.Design students can use the book as a reference guide in their design projects and in managing their personal development. Design teachers can use the book as a reference guide to assist students in learning a method. Design professionals can use the book as a reference guide to support their design processes.
£25.60
Lars Muller Publishers Are We Human? Notes on an Archeology of Design
Book SynopsisAre We Human? rethinks the philosophy of design in a multi-dimensional exploration from the very first tools and ornaments to the constant buzz of social media. The average day involves the experience of thousands of layers of design that reach to outside space but also reach deep into our bodies and brains. Even the planet itself has been completely encrusted by design as a geological layer. There is no longer an outside to the world of design. Design has become the world. Design is what makes the human. It is the very basis of social life. But design also engineers inequalities and new forms of neglect, such as lawlessness, poverty, and the climate at the same time as the human genome and the weather are being actively redesigned. We can no longer reassure ourselves with the idea of "good design." Design itself needs to be redesigned.
£15.00
Tuttle Publishing Fantasy Characters Creatures An Artists
Book SynopsisLearn to draw mind-bending fantasy characters from an expert video game character designer!This captivating book presents a treasure trove of ideas for hundreds of different fantasy characters and creatures. Experienced video game character designer Satoshi Matsuura explains his method for designing characters to play specific roles in fantasy world video games, graphic novels, anime films and fine art illustrations. This extraordinary sourcebook contains over 600 different character designs as well as an exclusive tutorial showing you how to conceptualize and draw new, believable characters with clearly defined features matching their individual motivations and actions. The hundreds of characters in this book include:Majestic dragons, dinosaurs, monsters and anthropomorphic creaturesFairytale ogres, orcs, trolls, giants, elves, fairies, hobbits and dwarvesKawaii critters like the Owl Bear, Werechipmunk, Cat Fairy and Mouse KnightZombies, Yokai, demons and oddballs like the Death M
£15.29
BIS Publishers B.V. Designing for the Common Good
Book SynopsisOur societies are becoming more complex, dynamic, and networked every day. Public organizations and companies alike are learning the hard way that the societal challenges before us cannot be resolved as they were in the past. We need new approaches to these problems. Over the past ten years, an increasing number of government organizations, companies, and individuals have realized that special practices from design can help us rise to the challenge. At the core of this book are twenty case studies from around the world that demonstrate how design approaches can be used for societal change. These extensive case descriptions are interspersed with reflections, lessons learned, and tricks and tips for the practitioner, culminating in a vision of how design can revolutionize society.
£28.49
Princeton Architectural Press Paul Rand: a Designer's Art
Book SynopsisIf Paul Rand was the most influential American graphic designer of the twentieth century, then Paul Rand: A Designer's Art is the most important on his work. A comprehensive collection of his most important and best-known designs, A Designer's Art gives unique insight into Rand's design process and theory. This new edition of Rand's classic monograph, long unavailable, meticulously re-creates the graphic quality of the original. It includes more than two hundred illustrations and twenty-seven essays, and a new afterword by Steven Heller. This book is required reading for anybody interested in modern design.Trade Review"Heralded by many as one of the fathers of modern branding, Paul Rand has several inspiring books to his name. Design, Form and Chaos is fantastic to immerse yourself in his talent for simplicity, and to explore the thinking behind some of his best-known identities. A Designer's Art, meanwhile, probes more deeply into the process of graphic design in general: why it's important; the impact it can have on society; what works, what doesn't, and most importantly, why." -- Creative Bloq
£36.00
Princeton Architectural Press The Rules We Break: Play games. Solve problems.
Book SynopsisGames and exercises to help designers understand how people think, how systems work, and how a design process can unfold. Exercises in Play, Systems, and Design is a collection of hands-on, real-world exercises for designers of all kinds. Games and play can help designers understand how people think, how systems work, and how a design process can unfold. The exercises are sometimes played on a tabletop, and sometimes are physical and social games, but they are all thought-provoking and (of course!) very fun to play. The book is divided into three sections, games that can be played in 30 minutes, 2 hours, and a day or more. They are valuable for anyone who wants to know more about how people think, how systems work, how to create meaningful experiences, and how to redesign the world for the better. Short, inspirational essays begin each section, where readers learn about productive collaboration, creative problem solving, how to communicate ideas, and analyzing how systems work.
£15.99
ABRAMS CAL 25 LEGEND OF ZELDA TEARS OF THE KING
Book Synopsis
£11.02
Quarto Publishing Group USA Inc Identity Designed: The Definitive Guide to Visual
Book SynopsisIdeal for students of design, independent designers, and entrepreneurs who want to expand their understanding of effective design in business, Identity Designed is the definitive guide to visual branding. Written by best-selling writer and renowned designer David Airey, Identity Designed formalizes the process and the benefits of brand identity design and includes a substantial collection of high-caliber projects from a variety of the world’s most talented design studios. You’ll see the history and importance of branding, a contemporary assessment of best practices, and how there’s always more than one way to exceed client expectations. You’ll also learn a range of methods for conducting research, defining strategy, generating ideas, developing touchpoints, implementing style guides, and futureproofing your designs. Each identity case study is followed by a recap of key points. The book includes projects by Lantern, Base, Pharus, OCD, Rice Creative, Foreign Policy, Underline Studio, Fedoriv, Freytag Anderson, Bedow, Robot Food, Together Design, Believe in, Jack Renwick Studio, ico Design, and Lundgren+Lindqvist. Identity Designed is a must-have, not only for designers, but also for entrepreneurs who want to improve their work with a greater understanding of how good design is good business.Trade Review“Not just a beautifully designed book, but also beautiful in its depth and detail about the identity design process.” * Khoi Vinh, principal designer, Adobe *“David Airey has a keen eye for design around the world and a commitment to design excellence. There are gems of original work throughout this book with insightful analysis about what makes each an effective solution.” -- Sagi Haviv, Chermayeff & Geismar & Haviv“Just as every brand designer knows, research is the key to unlocking useful insight and inspiration. Here, David Airey has done just that, speaking with preeminent design studios around the world to find out how they carry out a visual identity project. Identity Designed is a brilliant book bursting with revealing discussion and inspirational work.” -- Luke Tonge, director, Birmingham Design Festival“David Airey has been inspiring designers to do their best for over a decade. His new book continues to build on that legacy. Filled with case studies detailing the ideologies and ideas of many of the most creative studios on the planet, Identity Designed is sure to become an instant classic and an incredible contribution to the design community.” -- Bernadette Jiwa, bestselling author and brand story strategist"Another excellent book by celebrated author David Airey. This book is handy for students who want to learn graphic design basics, including company logo design. Even individual designers who dream of making it big in their field should also have this book on their reading list." * Design Hill *"Ideal for design students, independent designers, and leaders who are in the business of expanding their understanding of how effective logos work. Also giving readers a sneak peek of high-caliber projects from a variety of the world’s most talented design studios, this find is sure to deliver in more ways than one." * Just Creative *
£24.38
Rizzoli International Publications McAlpine Romantic Modernism
Book SynopsisA celebration of the recent work of McALPINE, the award-winning architectural and interior design firm, with a collection of residences embracing modernism, classicism, and romanticism.The work of renowned firm McALPINE has always communicated the power of romanticism, speaking directly to the heart through the beauty and poetry of the home. Tapping diverse influences, the residences draw from architectural languages ranging from Elizabethan and Dutch to colonial Caribbean and agrarian American. The book opens with Bobby McAlpine’s own newly designed house, featuring exquisite spaces that are modern in expression but classical in order and balance. Other projects include a white-on-white neoclassical pavilion-by-the-sea in the Bahamas; a masonry dwelling in the rolling hills of Virginia; a quintessential American country house in Tennessee that combines the familiarity of a farmhouse with crisp minimalism; and an exuberant house sited on the edge of a pastoral golfTrade Review"Design can be poetic, and so can designers. In this Rizzoli book, architect BOBBY MCALPINE, writing with Susan Sully, engages in flights of fancy in a series of chapters that are more discursive than descriptive; at the end of the volume is an actual poem he penned, “On Intimacy.” Of the 1STDIBS 50 HONOREE’S own Nashville home, which shows his penchant for white exteriors, high ceilings and squared-off volumes, McAlpine writes, “There is a recurrent feeling in the house of its being a vessel — a ship, an airplane, a cathedral.” Among the other projects in the book are a neoclassical Bahamas retreat and a wood-planked minimalist farmhouse in the Tennessee countryside. Veteran photographer Simon Upton captures the distinctive look and scale of McAlpine’s go-to features, like highly pitched white gables, and manages to harmonize with the inspiring text. The book is a good gift for anyone who has a true romance with their own home." —1STDIBS"In his latest tome, Bobby McAlpine showcases the recent projects by his award-winning architectural and interior design firm McALPINE. Inside McAlpine: Romantic Modernism, readers are not only wowed by the striking photography but also introduced to new viewpoints within the vernacular of architecture." —ATLANTA HOMES & LIFESTYLES "Some designer’s work speaks for itself. Bobby McAlpine is one of those designers. In his new book, McAlpine: Romantic Modernism, we get the pleasure of touring 5 incredible homes including the author’s own newly designed residence. We don’t use the term swooning often, but we are positively swooning over this book. McAlpines homes are always character-filled, luxuriously layered, perfectly patterned… Well, don’t take our word for it. Dive in and take a swim in this work that, just like jumping in the ocean, will leave you breathless." —DESIGN CHIC "Architectural and interior design firm McAlpine has garnered attention throughout the country for their distinct ability to design homes that are modern in expression but classical in order. In Romantic Modernism, founder Bobby McAlpine offers an exclusive look at a collection of residences that embrace modernism, classicism, and romanticism." —VERANDA“The poetic words in his latest release match the images with McAlpine’s signature flair.“ —GARDEN & GUN“Readers are not only wowed by the striking photography but also introduced to new viewpoints within the vernacular of architecture.” —ATLANTA HOMES & LIFESTYLES
£36.00
Lars Muller Publishers Analog Algorithm: Source-Related Grid Systems
Book SynopsisThis book is a tool kit to create new forms. It deals with grid-based design and gives the reader techniques to develop new forms, fonts, logos, and patterns. The concept represents a design process in which individual decisions follow much larger and deeper principles than immediate and spontaneous-intuitive actions. Using a wide variety of examples, each chapter contains a detailed description of the procedure from form analysis to setting up design rules and their application. Both a workbook and a source of inspiration, this publication provides designers and architects with the tool they need to find analytical forms—analog, algorithm-based, exploratory but never of arbitrary origin. The procedures described allow an almost infinite number of possibilities. The designer is thus transformed from inventor to interpreter or curator, who assesses individual forms for logos, fonts or patterns on the fly and ensures that the design process is always efficient and goal-oriented.
£34.00
Pie International Co., Ltd. Soirée: The Art of Nekosuke
Book Synopsis
£18.39
Design Studio Press ABAKAN 2301: Kallamity's World of Mecha Design
Book Synopsis
£25.49
BIS Publishers B.V. Design Journeys through Complex Systems: Practice
Book SynopsisDesign Journeys for Complex Systems is a designer's handbook to learn systemic design tools to engage stakeholder groups in collaborative design to address complex societal systems. Systemic design uses systems thinking and service design to address large-scale societal contexts and complex socio-technical systems. These are contexts characterized by social and technological complexity, high uncertainty, and often problematic outcomes. Using a tour guide metaphor, the book trains people's mindsets and provides tools for dealing with hyper complexity, to enable understanding of systemic problems, and to build capacity to collaborate in teams to produce action proposals.
£28.00
Taylor & Francis Ltd Data Sketches
Book SynopsisIn Data Sketches, Nadieh Bremer and Shirley Wu document the deeply creative process behind 24 unique data visualization projects, and they combine this with powerful technical insights which reveal the mindset behind coding creatively. Exploring 12 different themes â from the Olympics to Presidents & Royals and from Movies to Myths & Legends â each pair of visualizations explores different technologies and forms, blurring the boundary between visualization as an exploratory tool and an artform in its own right. This beautiful book provides an intimate, behind-the-scenes account of all 24 projects and shares the authorsâ personal notes and drafts every step of the way.The book features: Detailed information on data gathering, sketching, and coding data visualizations for the web, with screenshots of works-in-progress and reproductions from the authorsâ notebooks Never-before-published technical write-ups, with beginner-friendly exTrade Review"The Data Sketches collaboration is a glorious tour de force: two people spur each other along a remarkable spiral of visualization creativity, and let the rest of us come along for the ride! Nadieh and Shirley share their sketches and code, experiments and explorations, reflections and realizations, eurekas and backtracks, and infectious enthusiasm. They each bring a unique vector, voice, and style to the 12 project topics; what unites them is deep technical chops and a superlative eye for design." --Tamara Munzner, Professor of Computer Science at the University of British Columbia, Chair of the Executive Committee of IEEE Visualization, Author of Visualization Analysis and Design "What a rare treat it is for Shirley and Nadieh to share their process so openly! We see not only the technical work—prototyping with real data, riffing from examples—but the circuitous emotional journey from rough concept to polished final product. Shirley and Nadieh are honest, entertaining, and insightful in their retrospectives. For anyone interested in visualization, their stories are a powerful lesson of how designs can be shaped to communicate effectively and with intent. And their openness and humility make the practice less intimidating, inviting newcomers to get started." --Mike Bostock, Creator of D3.js and Founder of Observable "The work of Nadieh Bremer & Shirley Wu is some of the most beautiful and exciting data visualization work being done today. They bring incredible aesthetics to complex data to enlighten and evoke joy in their audiences. In Data Sketches we get to see some of their best, most personal work and, more than that, we get their explanation of what inspired them and how they accomplished such amazing work. This book is a treat for both the eye and the mind." --Elijah Meeks, Executive Director of the Data Visualization Society and Author "This book brings the perfect blend of ingredients together for a nourishing recipe of inspiration and knowledge beneficial to beginners and experienced practitioners alike. Nadieh and Shirley are generational talents. Through their data visualisation work they relentlessly exhibit a wide spectrum of capabilities across the creative, editorial, analytical, and technical dimensions. Above all, they are wonderful communicators. They know how to skilfully communicate to audiences through data. And now, through this book, they share detailed stories of their process giving us the privilege of learning what, why and how they do what they do." --Andy Kirk, Data Visualisation Specialist, Author, and Editor of visualisingdata.com "Nadieh Bremer and Shirley Wu are wondrous eccentrics. Their splendid book is the product of a collaborative experimental project, Data Sketches, that might be one of the first exponents of an emerging visualization orthodoxy in which uniqueness is paramount and templates and conventions are viewed with scepticism." --Alberto Cairo, Knight Chair at the University of Miami and Author - from the Foreword "Nadieh Bremer and Shirley Wu’s Data Sketches collaboration is a great example of what you can do with data visualization beyond a standard chart. They show that visualization can be both useful and beautiful. They show the many possibilities when you put thought into the data and the visuals. The best part of Data Sketches is that Bremer and Wu documented their processes, so that you can learn the tools they used, the messiness of the data, and how they get over the bumps along the way." --Nathan Yau, Creator of FlowingData and Author "Written in an approachable, first-person angle, this book is a delightful behind-the-scenes look at the process for creating any sophisticated data visualization. It provides many personal tips for every stage of development, from data collection and analysis, to sketching and final production. The authors have done a tremendous job in demystifying a normally opaque practice. They made it seem so easy you will want to start on your own project right away." --Manual Lima, Design Lead, Author, Mentor, and Lecturer. RSA Fellow. TED Speaker. Founder of VisualComplexity.com. "As an educator focused on computational media, I consistently point students towards Shirley and Nadieh's work for inspiration. I am so thrilled and excited that they've synthesized years of hard work and exploration into Data Sketches, which is now my go-to resource for coders interested in creative expression and storytelling with data!" --Dan Shiffman, Author, Director of The Processing Foundation, Associate Arts Professor at ITP/IMA, Tisch School of the Arts, NYU "A visual duet to savor! This tag-team visualization bonanza is a total knockout!" --Jim Vallandingham, Data Visualization Designer and Data Scientist at Zymergen "The Data Sketches collaboration is a glorious tour de force: two people spur each other along a remarkable spiral of visualization creativity, and let the rest of us come along for the ride! Nadieh and Shirley share their sketches and code, experiments and explorations, reflections and realizations, eurekas and backtracks, and infectious enthusiasm. They each bring a unique vector, voice, and style to the 12 project topics; what unites them is deep technical chops and a superlative eye for design." --Tamara Munzner, Professor of Computer Science at the University of British Columbia, Former Chair of the Executive Committee of IEEE Visualization, Author of Visualization Analysis and Design "What a rare treat it is for Shirley and Nadieh to share their process so openly! We see not only the technical work—prototyping with real data, riffing from examples—but the circuitous emotional journey from rough concept to polished final product. Shirley and Nadieh are honest, entertaining, and insightful in their retrospectives. For anyone interested in visualization, their stories are a powerful lesson of how designs can be shaped to communicate effectively and with intent. And their openness and humility make the practice less intimidating, inviting newcomers to get started." --Mike Bostock, Creator of D3.js and Founder of Observable "The work of Nadieh Bremer & Shirley Wu is some of the most beautiful and exciting data visualization work being done today. They bring incredible aesthetics to complex data to enlighten and evoke joy in their audiences. In Data Sketches we get to see some of their best, most personal work and, more than that, we get their explanation of what inspired them and how they accomplished such amazing work. This book is a treat for both the eye and the mind." --Elijah Meeks, Executive Director of the Data Visualization Society and Author "This book brings the perfect blend of ingredients together for a nourishing recipe of inspiration and knowledge beneficial to beginners and experienced practitioners alike. Nadieh and Shirley are generational talents. Through their data visualisation work they relentlessly exhibit a wide spectrum of capabilities across the creative, editorial, analytical, and technical dimensions. Above all, they are wonderful communicators. They know how to skilfully communicate to audiences through data. And now, through this book, they share detailed stories of their process giving us the privilege of learning what, why and how they do what they do." --Andy Kirk, Data Visualisation Specialist, Author, and Editor of visualisingdata.com "Nadieh Bremer and Shirley Wu are wondrous eccentrics. Their splendid book is the product of a collaborative experimental project, Data Sketches, that might be one of the first exponents of an emerging visualization orthodoxy in which uniqueness is paramount and templates and conventions are viewed with scepticism." --Alberto Cairo, Knight Chair at the University of Miami and Author - from the Foreword "Nadieh Bremer and Shirley Wu’s Data Sketches collaboration is a great example of what you can do with data visualization beyond a standard chart. They show that visualization can be both useful and beautiful. They show the many possibilities when you put thought into the data and the visuals. The best part of Data Sketches is that Bremer and Wu documented their processes, so that you can learn the tools they used, the messiness of the data, and how they get over the bumps along the way." --Nathan Yau, Creator of FlowingData and Author "Written in an approachable, first-person angle, this book is a delightful behind-the-scenes look at the process for creating any sophisticated data visualization. It provides many personal tips for every stage of development, from data collection and analysis, to sketching and final production. The authors have done a tremendous job in demystifying a normally opaque practice. They made it seem so easy you will want to start on your own project right away." --Manuel Lima, Design Lead, Author, Mentor, and Lecturer. RSA Fellow. TED Speaker. Founder of VisualComplexity.com. "The story behind the magic is sometimes the most magical. Data Sketches is a landmark event in data visualization. Finally, Shirley Wu and Nadieh Bremer reveal how they brought it to life. Go with two of the world’s best interactive makers deep behind-the-scenes. See how it works—and all the drafts it took to get there. Learn from many comparisons: between Wu and Bremer and across the trajectory of their twenty-four stories. After immersing yourself in Data Sketches you will emerge inspired." -- RJ Andrews, Data Storyteller, Author, and Creator of Info We Trust. "As an educator focused on computational media, I consistently point students towards Shirley and Nadieh's work for inspiration. I am so thrilled and excited that they've synthesized years of hard work and exploration into Data Sketches, which is now my go-to resource for coders interested in creative expression and storytelling with data!" --Dan Shiffman, Author, Director of The Processing Foundation, Associate Arts Professor at ITP/IMA, Tisch School of the Arts, NYU "A visual duet to savor! This tag-team visualization bonanza is a total knockout!" --Jim Vallandingham, Data Visualization Designer and Data Scientist at Zymergen “Lay-chart readers cannot appreciate the expertise and thousands of decisions that go into a single visualization, but this wonderful behind-the-scenes peek reveals how there is never just one ‘right’ answer, but many possible answers — each of them beautiful, provocative, and shaped by the unique lens of its creator.”--Scott Murray, Author and Designer, O'Reilly media Table of ContentsForeword by Alberto Cairo. About Data Sketches. 1. July: Movies 2. August: Olympics 3. September: Travel 4. October: Presidents & Royals 5. November: Books 6. December: Music 7. January: Nostalgia 8. February: Nature 9. March: Culture 10. April: Community 11. May: Myths & Legends 12. June: Fearless
£37.99
Pearson Education (US) 100 Things Every Designer Needs to Know About
Book SynopsisSusan M. Weinschenk has a Ph.D. in Psychology and is the Chief Behavioral Scientist and the CEO at The Team W, Inc. She is a consultant to Fortune 1000 companies, start-ups, governments and non-profits. Dr. Weinschenk is also an Adjunct Professor at the University of Wisconsin.Table of Contents How People See 1. What You See Isn't What Your Brain Gets 2. Peripheral Vision Is Used More Than Central Vision to Get the Gist of What You See 3. People Identify Objects by Recognizing Patterns 4. There's a Special Part of the Brain Just for Recognizing Faces 5. There Is a Special Part of the Brain for Processing Simple Visual Features 6. People Scan Screens Based on Past Experience and Expectations 7. People See Cues That Tell Them What to Do with An Object 8. People Can Miss Changes in Their Visual Fields 9. People Believe That Things That Are Close Together Belong Together 10. Red and Blue Together Are Hard on the Eyes 11. Nine Percent of Men and One-Half Percent of Women Are Color-Blind 12. The Meanings of Colors Vary by Culture How People Read How People Read 13. It's a Myth That Uppercase Letters Are Inherently Hard to Read 14. Reading and Comprehending Are Two Different Things 15. Pattern Recognition Helps People Identify Letters in Different Fonts 16. Font Size Matters 17. Reading a Screen Is Harder Than Reading Paper 18. People Read Faster with a Longer Line Length, But They Prefer a Shorter Line Length How People Remember 19. Short-Term Memory Is Limited 20. People Remember Only Four Items at Once 21. People Have to Use Information to Make It Stick 22. It's Easier to Recognize Information Than Recall It 23. Memory Takes a Lot of Mental Resources 24. People Reconstruct Memories Each Time They Remember Them 25. It's a Good Thing That People Forget 26. The Most Vivid Memories Are Wrong How People Think 27. People Process Information Better in Bite-Sized Chunks 28. Some Types of Mental Processing Are More Challenging Than Others 29. Minds Wander 30 Percent of the Time 30. The More Uncertain People Are, the More They Defend Their Ideas 31. People Create Mental Models 32. People Interact with Conceptual Models 33. People Process Information Best in Story Form 34. People Learn Best from Examples 35. People Are Driven to Create Categories 36. Time Is Relative 37. People Screen Out Information That Doesn't Fit Their Beliefs 38. People Can Be in a Flow State 39. Culture Affects How People Think How People Focus Their Attention 40. Attention Is Selective 41. People Habituate Information 42. Well-Practiced Skills Don't Require Conscious Attention 43. Expectations of Frequency Affect Attention 44. Sustained Attention Lasts About Ten Minutes 45. People Pay Attention Only to Salient Cues 46. People Are Worse at Multitasking Than They Think 47. Danger, Food, Sex, Movement, Faces, and Stories Get the Most Attention 48. Loud Noises Startle and Get Attention 49. For People to Pay Attention to Something, They Must First Perceive It What Motivates People 50. People Are More Motivated as They Get Closer to a Goal 51. Variable Rewards Are Powerful 52. Dopamine Stimulates the Seeking of Information 53. Unpredictability Keeps People Searching 54. People Are More Motivated by Intrinsic Rewards Than Extrinsic Rewards 55. People Are Motivated by Progress, Mastery, and Control 56. People Are Motivated by Social Norms 57. People Are Inherently Lazy 58. People Will Look for Shortcuts Only If the Shortcuts Are Easy 59. People Assume It's You, Not the Situation 60. Forming or Changing a Habit Is Easier Than You Think 61. People Are More Motivated to Compete When There Are Fewer Competitors 62. People Are Motivated by Autonomy People Are Social Animals 63. The “Strong Tie” Group Size Limit Is 150 People 64. People Are Hard Wired for Imitation and Empathy 65. Doing Things Together Bonds People Together 66. People Expect Online Interactions to Follow Social Rules 67. People Lie to Differing Degrees Depending on the Medium 68. Speakers' Brains and Listeners' Brains Sync Up During Communication 69. The Brain Responds Uniquely to People You Know Personally 70. Laughter Bonds People Together 71. People Can Tell When a Smile Is Real or Fake More Accurately with Video How People Feel 72. Some Emotions May Be Universal 73. Positive Feelings about a Group Can Lead to Groupthink 74. Stories and Anecdotes Persuade More Than Data Alone 75. If People Can't Feel, Then They Can't Decide 76. People Are Programmed to Enjoy Surprises 77. People Are Happier When They're Busy 78. Pastoral Scenes Make People Happy 79. People Use "Look and Feel" as Their First Indicator of Trust 80. Listening to Music Releases Dopamine in the Brain 81. The More Difficult Something Is to Achieve, the More People Like It 82. People Overestimate Reactions to Future Events 83. People Feel More Positive Before and After an Event Than During It 84. People Want What Is Familiar When They Are Sad or Scared People Make Mistakes 85. People Will Always Make Mistakes; There Is No Fail-Safe Product 86. People Make Errors When They Are Under Stress 87. Not All Mistakes Are Bad 88. People Make Predictable Types of Errors 89. People Use Different Error Strategies How People Decide 90. People Make Most Decisions Unconsciously 91. The Unconscious Knows First 92. People Want More Choices and Information Than They Can Process 93. People Think Choice Equals Control 94. People May Care About Time More Than They Care About Money 95. Mood Influences the Decision- Making Process 96. You Can Engineer Better Group Decisions 97. People Make Habit-Based Decisions or Value-Based Decisions, but Not Both at the Same Time 98. When People Are Uncertain, They Let Others Decide What to Do 99. People Think Others Are More Easily Influenced Than They Are Themselves 100. People Value a Product More Highly When It's Physically in Front of Them
£22.49
Titan Books Ltd Destiny Grimoire Anthology Volume VII Penumbra
Book SynopsisBungie presents the Destiny Grimoire Anthology, a must-have collectible lore compendium designed and assembled for Destiny's devoted and enlightened scholars and lore lovers, as well as fans of fantasy and science fiction storytelling.
£21.24
Tuttle Publishing The Complete Guide to Drawing Manga & Anime: A
Book SynopsisThe complete manga, anime and video game "art school" course for beginners!The Complete Guide to Drawing Manga & Anime offers a structured 13-week lesson plan that is typically found in professional drawing classes. With 65 detailed lessons arranged into 13 weekly topics, it's simple to learn the essentials and then progress to higher levels. You can create your own personalized learning experience as the structured lessons can be followed in sequence on a strict daily schedule or as an easy learn-at-your-own-pace course. With a hybrid focus this book offers skills for both digital and traditional artists learning to create manga and anime.This book's unique progressively structured lessons offer: Essential basic instructions on drawing bodies, clothes, facial expressions, movements and poses with 3D composition for animation Hundreds of sample illustrations and full-color examples that make it easy to learn Detailed lessons that teach poses, dress styles and life-like expressions that match each character's personality Star ratings for each lesson that indicate difficulty and allow the aspiring artist to follow and understand their own learning progress Professional tips and tricks that make learning fun and memorable Free downloadable practice materials, templates and guides The Complete Guide to Drawing Manga & Anime offers all the essential information needed to acquire basic drawing skills—creating a solid foundation for future learning!
£14.44
HarperCollins Publishers A Handheld History
Book SynopsisA Handheld History is a unique celebration of portable platforms and their iconic games.Forty years ago, businessmen fiddling with calculators inspired Gunpei Yokoi to create the Game & Watch. Ever since then, handheld gaming has been hugely influential, spawning communities who trade Pokémon in the playground and share Miis on the subway. This introspective adventure will delve into decades of gaming memories and reconnect you to that long car journey full of discarded AA batteries before speeding ahead to the contemporary days of blockbusters in your backpack.Handheld gaming is celebrated loudly, proudly, and across hundreds of beautifully assembled pages of art and essays. Featuring words from many incredible voices, this is an unmissable ode to the gaming device that you keep close to your heart right in your jacket pocket.Words and art by:Alex OlneyAshensBob WulffBrandon SaltalamacchiaBrian CrecenteHannah Kwan CosselmonJanet GarciaJason BradburyJeff GrubbJonathan TraynorKevin KenTrade Review“It would make a welcome addition to any old-school handheld fan's bookshelf or coffee table.” – Gamespot “The book offers plenty of visual stimuli. From vintage poster design and retro illustrations to satisfying breakdowns of console hardware, there is something inspiring for everyone.” – Creative Review
£31.50
Sendpoints Typography Now
Book Synopsis
£26.21
Dover Publications Inc. 2286 Traditional Stencil Designs Dover Pictorial
Book SynopsisMasterfully executed designs in reproductions of two rare catalogs: ornamental borders, corners and frames with intricate floral and foliated patterns, architectural ornaments and design elements, religious symbols and figures, much more.
£16.68
Pearson Education (US) NonDesigners Design Book The
Book SynopsisRobin Williams is the author of dozens of bestselling and award-winning books, including The Non-Designer's Presentation Book, The Non-Designer's InDesign Book, and The Mac is not a typewriter. Through her writing, teaching, and seminars, Robin has educated and influenced an entire generation of computer users in the areas of design, typography, desktop publishing, the Mac, and the Web.Table of Contents Chapter 1. Introduction Chapter 2. Proximity Chapter 3. Alignment Chapter 4. Repetition Chapter 5. Contrast Chapter 6. Review of the Four Design Principles Chapter 7. Design with Color Chapter 8. Extra Tips & Tricks Chapter 9. The Essentials of Typography Chapter 10. Type (& Life) Chapter 11. Categories of Type Chapter 12. Type Contrasts Chapter 13. Does it Make Sense? Chapter 14. Answers & Suggestions Chapter 15. Typefaces in this Book
£24.64
Dover Publications Inc. Handbook of Ornament
Book SynopsisThis excellent collection of historic decorative ornament contains over 3,000 examples ranging from the cultures of the Greeks and Romans through the Victorians. Among the many different kinds of objects depicted are fine line drawings of chairs, thrones, crowns, heraldic emblems, altars, armor, architecture, and scores of objects used in everyday life. 3002 black-and-white illustrations.
£19.54
Thames & Hudson Ltd 18thCentury Fashion in Detail Victoria and Albert
Book SynopsisTrade Review'Sumptuous' - Make It Today'An inspirational resource for students, collectors, designers and anyone who is fascinated by fashion and costume' - New Design'Intricate and elaborate … the perfect coffee table book for those interested in the history of fashion' - SEWTable of Contents1. Pleats, Gathers and Looped Drapery • 2. Collars, Cuffs and Pockets • 3. Stitching and Quilting • 4. Lace and Whitework • 5. Embroidery • 6. Pastes, Foils and Beads • 7. Chintz and Painting • 8. Pinking and Punching • 9. Fringes, Ribbons, Tassels and Buttons • 10. Fur, Feathers and Straw
£21.25
Dover Publications Inc. Fantastic Ornament Series Two
Book SynopsisAbounding in cherubs, nymphs, soldiers, kings, dragons, and other flamboyant motifs, this compilation of ornamental designs was originally published in Paris during the 1840s. The extravagant images are based on a wide variety of historical examples that date back as far as the 1500s and include imaginative renderings by Watteau and Dürer. Created as embellishments for walls, arms and armor, and everyday objects, these designs remain eminently useful for graphic and decorative purposes.Professional and amateur artists and designers as well as cardmakers and scrapbookers will find this compilation a practical resource of versatile and royalty-free art. This volume is the successor to Dover Publications'' Fantastic Ornament, another modern reprint of a rare nineteenth-century publication.
£6.49
Taschen GmbH The Package Design Book
Book SynopsisPackaging is a highly underrated art form. As the first thing a consumer sees when looking at a product, it can make or break a sale. Every year, the Pentawards celebrate the art of the package by recognizing the world's most groundbreaking and influential designs. Designers compete in five main categories — beverages, food, body, luxury, and other markets — and no fewer than 50 sub-categories. Featuring a selection of hundreds of works, this book brings together Pentawards winners from 2008 to 2016, providing a vivid demonstration of creativity in every form of packaging. Readers will discover, through product descriptions and plenty of images, what drives design industry leaders and agencies behind these creations, which permeate all aspects of our everyday lives. This well of inspiration will not just serve design and marketing professionals, but anyone with an interest in the creative process of packaging.Trade Review“Blurring the lines between marketing and art, this publication is a hardcore pop culture bible.” * Plastik *
£19.00
Taschen GmbH Design of the 20th Century
Book SynopsisPoised at the start of the 21st century, we can see clearly that the previous century was marked by momentous changes in the field of design. Aesthetics entered into everyday life with often staggering results. Our homes and workplaces turned into veritable galleries of style and innovation. From furniture to graphics, it’s all here—the work of artists who have shaped and re-created the modern world with a dizzying variety of materials. From the organic to the geometric, from Art Deco, through to Pop and High-Tech, this book contains all the great names—Harry Bertoia, De Stijl, Dieter Rams, Philippe Starck, Charles and Ray Eames, to name only a very few. This essential book is a comprehensive journey through the shapes and colors, forms and functions of design history in the 20th century. An A–Z of designers and design schools, which builds into a complete picture of contemporary living. Lavishly illustrated, this is design in the fullest sense.Trade Review“…destined for the reference libraries of designers and architects but also a swell entertainment for the layperson.” * The Wall Street Journal *“An important and accessible reference.” * The New York Times *
£18.00
Silvana Design History Handbook
Book SynopsisThis book, dedicated to the history of design from the mid-nineteenth century to the present, is committed to drawing guidelines for the development of this discipline, offering a synthetic vision of the subject and, at the same time, highlighting elements for future investigations. If it's true that the history of artefacts and objects has always accompanied that of man, punctuated by turns occurring with the acquisition of technological innovations, it is in the mid-nineteenth century that we can retrace historically the professional figure of the designer, thus marking the birth of modern and contemporary design. The subject is branched and composite, embracing many disciplines: in addition to the field of furniture - which often exemplifies the broadest lines of design research in an excellent way - other sectors are considered here, from technical objects to graphics, from fashion to car design. Particular attention is reserved for the influence of the art world, with all its array of thought references that has constantly permeated the birth of design projects.
£26.25
Random House USA Inc Made for Living
Book Synopsis
£24.75
MIT Press Design for a Better World
Book SynopsisHow human behavior brought our world to the brink, and how human behavior can save us.The world is a mess. Our dire predicament, from collapsing social structures to the climate crisis, has been millennia in the making and can be traced back to the erroneous belief that the earth's resources are infinite. The key to change, says Don Norman, is human behavior, covered in the book's three major themes: meaning, sustainability, and humanity-centeredness. Emphasize quality of life, not monetary rewards; restructure how we live to better protect the environment; and focus on all of humanity. Design for a Better World presents an eye-opening diagnosis of where we've gone wrong and a clear prescription for making things better.Norman proposes a new way of thinking, one that recognizes our place in a complex global system where even simple behaviors affect the entire world. He identifies the economic metrics that contribute to the harmful effects of commerce and m
£18.40
Metropolitan Museum of Art Inspiring Walt Disney: The Animation of French
Book SynopsisHow Walt Disney and the Disney Studios wove the aesthetics of French decorative arts into the fairy-tale worlds of beloved animated films, from Cinderella to Beauty and the Beast and beyond Pink castles, talking sofas, and objects coming to life: what may sound like the fantasies of Hollywood dream-maker Walt Disney were in fact the figments of the colorful salons of Rococo Paris. Exploring the novel use of French motifs in Disney films and theme parks, this publication features forty works of eighteenth-century European design—from tapestries and furniture to Boulle clocks and Sèvres porcelain—alongside 150 Disney film stills, drawings, and other works on paper. The text connects these art forms through a shared dedication to craftsmanship and highlights references to European art in Disney films, including nods to Gothic Revival architecture in Cinderella (1950); bejeweled, medieval manuscripts in Sleeping Beauty (1959); and Rococo-inspired furnishings and objects brought to life in Beauty and the Beast (1991). Bridging fact and fantasy, this book draws remarkable new parallels between Disney’s magical creations and their artistic inspirations.Published by The Metropolitan Museum of Art/Distributed by Yale University PressExhibition Schedule:The Metropolitan Museum of Art, New York (December 10, 2021–March 6, 2022)Wallace Collection, London (April 6–October 16, 2022)Huntington Library, Art Museum, and Botanical Gardens, San Marino, CA (December 10, 2022–March 27, 2023)
£36.00
HarperCollins Publishers The Console Chronicles
Book SynopsisThe Console Chronicles will take you on a unique journey through the history of gaming platforms.Fifty years ago, the home console was an anomaly that predated when everyone around the world knew the name Nintendo. With each passing generation, consoles evolved, their pixels exchanged for polygons. Over time, these machines gained popularity and brought the beginnings of a new artistic frontier. Consoles enabled split-screen chaos, late-night LAN parties, and interlinked online play ? connecting friendships worldwide.The Console Chronicles is the ultimate tribute to not only five decades of home console gaming, but to the incredible people, and their remarkable stories, which make our shared history special. Telling tales of sibling rivalries and disruptive ideas, personal resonance and technical triumph, this is a celebration of every system that you hold dear.Words and art by:Christian DonlanAshley EsquedaJulian RignallDamien McFerranSara HeritageAlex OlneyAlana HaguesMer GrazziniDan AdelmanAlicia HaddickStephen Maurice GrahamAdam KoralikRaul HigueraBrendan HesseSuhaila KarimPlus many more!Made in collaboration with Hookshot Media. This edition published in partnership with Expanse, an imprint of HarperCollinsPublishers.
£34.00
Scheidegger und Spiess AG, Verlag Magdalena Abakanowicz à Lausanne
Book SynopsisA pioneer of the Nouvelle Tapisserie (New Tapestry) movement, Polish artist Magdalena Abakanowicz (1930–2017) revolutionised the practice of weaving in the 1960s. She elevated this craft to the status of sculptural expression, using the possibilities of organic fibers such as wool, sisal, and linen as living, malleable materials to realise her artistic vision based on the observation of nature and man. Her spectacular wall-mounted and spatial woven works made her name internationally and marked several editions of the Biennale of Tapestry, held in the Swiss city of Lausanne between 1962 and 1995. This French-language book illuminates the crucial role that Lausanne played at the beginning of Abakanowicz’s international career and in her artistic explorations. Her reflections and creative paths are juxtaposed with places and encounters in Lausanne and the rest of Switzerland: the Bienniale of Tapestry and the Alice Pauli Gallery, local patrons and collectors of art, scholars, and friends. Text in French.
£25.60
Phaidon Press Ltd Braun: Designed to Keep
Book SynopsisThe definitive history of Braun – the pioneering German electronics brand that changed the face of modern designSince 1921, Braun has been shaping the way we live through timeless designs that are simple, useful, beautiful, and designed to keep. Unlike many brands before it, and many more that followed, Braun created a culture of design – underpinned by a set of functional and aesthetic principles – that went on to have worldwide impact. Across 3 sections and more than 500 images, the book charts the company’s defining moments, core identities, and key characters, together presenting the most comprehensive history of Braun ever published. Featuring brand-new photography of Braun’s most iconic products alongside never-before-published archival images, drawings, advertisements, internal documents, and correspondence, in-depth narrative texts interweave the Braun story with the cultural and political history of Germany, providing new context and insight into one of the most famous product design brands in the world. With profiles on key members of the creative and leadership teams that reinforce Braun’s design legacy and the importance of the people behind the process, Braun: Designed to Keep unpacks the brand’s core values – such as simplicity, usefulness, and longevity – that changed the way household products are perceived, designed, and used.Trade ReviewAs featured in The Guardian‘A book you’ll want to keep around as a reference for the next time a new product launches and you think, “Now where have I seen that before?”’ – The Verge‘A showboat of a publication, thanks to the gorgeous glamour shots of Braun’s products.’ – Fast Company‘Makes a incontestable case that the Braun brand values – simplicity, usefulness, longevity – changed the way household products were perceived.’ – Esquire‘A comprehensive and covetable overview of one of the greatest modern manufacturers.’ – Wallpaper* Magazine‘Will serve as an important design reference for any library.’ – Acquire‘With over 500 captivating images, this tome is a must-have for every design enthusiast.’ – Airows‘A comprehensive book on the many iconic products and timeless design principles of [this] German design company.’ – The Bookseller
£44.96
Dorling Kindersley Ltd Great Designs
Book SynopsisPhilip Wilkinson has written many books about architecture and history, including Great Buildings and the award-winning Amazing Buildings, as well as Turn Back Time: The High Street, written to accompany a successful BBC television series. Philip gives talks on historic buildings and their interiors, appears on the radio, and regularly blogs about buildings (englishbuildings.blogspot.co.uk).
£19.80