History of Computing Books

42 products


  • The Computer. A History from the 17th Century to

    Taschen GmbH The Computer. A History from the 17th Century to

    2 in stock

    Book SynopsisThe story of the evolution of machines in computer history is full of the disruptive innovations that have led to today’s world. From the early beginnings of computing to the bulky mainframe to the personal computer era, we now live in an almost entirely digital age. The Computer explores steps from the first ideas of a calculating machine in the 19th century and early experiments with autonomous driving in the 1920s to oversized office computers in the 1950s to laptops and wearables of today. Jens Müller delivers a visual understanding of the emergence of the Information Age that hasn’t been shown before. Tracing the stories of tech visionaries, pioneers, and entrepreneurs, the book combines compelling visuals, historical documents, and in-depth explanations to reveal significant events in computer history. Encompassing the invention of machines, coding, and software development, as well as technology's influence on today's political landscape. This survey presents creations from Ada Lovelace, Charles Babbage, Alan Turing, Grace Hopper, Bill Gates, and Steve Jobs. Showcasing forgotten gadgets and prototypes connecting iconic products such as the Apple Macintosh and the Sony Play Station. As well as remembering milestones in software development, videogaming, and the web. Infographics explain wireless communication and other fundamental technical concepts, while the history of corporations such as IBM, Apple, Microsoft, Atari, Amazon, and Google is retraced through rare photographs and advertising campaigns. A fascinating read, this book acknowledges the computer’s stupendous power and social impact. For techies and everyone interested in culture, economics, politics, and science, it illustrates how we got here today and helps us ask better questions about where we will be tomorrow.Trade Review“An addicting illustrated history of the first “thinking” machines, to our all-digital now. Maps of Silicon Valley, early Super Mario design, thumbnail biographies of pioneers, a photo of the first “bug” (an actual moth). It’s a museum exhibit of sorts, held between covers.” * Chicago Tribune *“Four kilos of wonder and remembering.” * Frankfurter Allgemeine Sonntagszeitung *“Covering everything from room-sized mainframe computers up to today’s personal devices.” * Design Week *“There's no denying its sheer quality.” * Retro Gamer *“As handsome as it is imposing.” * Edge *“The Computer lays out, in glorious detail, the last 300 years of technological progress.” * Creative Review *“[This] history of how we went from the calculating machines of the 19th century to the miniature wearable tech of today is packed with visionaries and pioneers.” * The Telegraph *“Every once in a while a revolutionary product comes along that changes everything.” * Steve Jobs *“…a monumental survey… The Computer is a richly illustrated history of society’s ever-evolving relationship with the silicon chip.” * Wallpaper* *“…an engaging and visually captivating book that takes readers on a journey through the evolution of computing and its profound impact on society.” * Hypebae *

    2 in stock

    £57.00

  • The Jupiter Ace Manual: 40th Anniversary Edition

    Andrews UK Limited The Jupiter Ace Manual: 40th Anniversary Edition

    3 in stock

    Book Synopsis

    3 in stock

    £18.04

  • Palo Alto: A History of California, Capitalism,

    Quercus Publishing Palo Alto: A History of California, Capitalism,

    1 in stock

    Book SynopsisThe true, unvarnished history of the town at the heart of Silicon Valley.Palo Alto is nice. The weather is temperate, the people are educated, rich, healthy, enterprising. Remnants of a hippie counterculture have synthesized with high technology and big finance to produce the spiritually and materially ambitious heart of Silicon Valley, whose products are changing how we do everything from driving around to eating food. It is also a haunted toxic waste dump built on stolen Indian burial grounds, and an integral part of the capitalist world system. In Palo Alto, the first comprehensive, global history of Silicon Valley, Malcolm Harris examines how and why Northern California evolved in the particular, consequential way it did, tracing the ideologies, technologies, and policies that have been engineered there over the course of 150 years of Anglo settler colonialism, from IQ tests to the "tragedy of the commons," racial genetics, and "broken windows" theory. The Internet and computers, too. It's a story about how a small American suburb became a powerful engine for economic growth and war, and how it came to lead the world into a surprisingly disastrous 21st century.Palo Alto is an urgent and visionary history of the way we live now, one that ends with a clear-eyed, radical proposition for how we might begin to change course.Trade ReviewHarris's earlier book Kids These Days was a broad cultural history of millennials, zeroing in on the unfair economic stereotypes that have dogged the generation. Now, he tells an ambitious story of Silicon Valley, showing how its specific culture and history allowed it to become the site of both breathtaking technological advancement and capitalist exploitation. * Joumana Khatib, NEW YORK TIMES *Unsparing... Its narrative has the intoxifying capitalist rush of The Lehman Trilogy... Uneasily compelling * The Spectator *Cathartic and illuminating... readers will leave this book gifted with a trove of information, a lurch in their stomach, and a sense of foreboding about the future * Irish Independent *

    1 in stock

    £24.00

  • The Complete Sinclair ZX81 Basic Course

    Andrews UK Limited The Complete Sinclair ZX81 Basic Course

    2 in stock

    Book Synopsis

    2 in stock

    £11.39

  • Empire of the Sum

    WW Norton & Co Empire of the Sum

    1 in stock

    Book SynopsisThe hidden history of the pocket calculator—a device that ushered in modern mathematics, helped build the atomic bomb and went with us to the moon—and the mathematicians, designers and inventors who brought it to lifeTrade Review"The book provides a breezy mathematical history tour through the development of number systems, slide rules, mechanical calculators and microchips. " -- Jeffrey M. Perkel - Nature"Houston's sprightly history aims to give the calculator the recognition it deserves as a stepping stone to the digital era... He makes a convincing case, in sum, for the significance of the calculator. " -- The Economist"Houston's narrative is full of oddballs, many of them brilliant..." -- Alexander Nazaryan - The New York Times Book Review"Starting from the seemingly simple task of recounting the history of the pocket calculator, Keith Houston unfolds a complex and fascinating history of numeracy, the evolution of technology, and the human desire to push our capabilities ever further. Deep," -- Cal Newport, The New York Times bestselling author of Digital Minimalism and A World Without Email"Everywhere and nowhere at once’ is how Keith Houston describes the pocket calculator, a machine that is so intimately intertwined with human history that it is impossible to imagine our lives deprived of its influence. In Empire of the Sum, Houston takes us on a journey that spans centuries and reaches across the universe, always coming back to humanity’s craving for calculating machines in all their diverse forms. I dare you to reach the end of this book and not be irresistibly charmed by both the pocket calculator and Houston’s witty, gregarious prose." -- Natalia Holt, The New York Times bestselling author of Rise of the Rocket Girls"[An] enlightening history" -- Pablo Scheffer - The Times Literary Supplement

    1 in stock

    £23.75

  • Breaking Twitter

    Pan Macmillan Breaking Twitter

    1 in stock

    Book SynopsisA rollicking, character-driven narrative by bestselling author Ben Mezrich, Breaking Twitter pulls back the curtain on the biggest business story of our time.Trade ReviewUproarious . . . stimulating enough to keep even an unmedicated narcoleptic awake -- Washington Times on The Accidental Billionaires

    1 in stock

    £18.70

  • IT Girls

    Amberley Publishing IT Girls

    1 in stock

    Book SynopsisA celebration of the women who furthered computer technology, from the nineteenth century to the present day.Trade Review'This volume will provide a valuable reference tool and starting point for those who wish to further expand their knowledge of these women who played such a vital role in the development of computers that have changed the way we live.' -- All About History Magazine, December 2023'In his latest book he covers the vital role that women have played in the history of computing and, as author of 30 books, one of his other titles is Women of Science.' -- Family Tree Magazine, March 2024

    1 in stock

    £19.54

  • ORIC-1 Basic Programming Manual

    Andrews UK Limited ORIC-1 Basic Programming Manual

    1 in stock

    Book Synopsis

    1 in stock

    £9.49

  • Floppy Disk Fever: The Curious Afterlives of a

    4 in stock

    £14.40

  • The Early Development of Project Gutenberg

    Cambridge University Press The Early Development of Project Gutenberg

    1 in stock

    Book SynopsisProject Gutenberg is lauded as one of the earliest digitisation initiatives, a mythology that Michael Hart, its founder perpetuated through to his death in 2011. In this Element, the author re-examines the extant historical evidence to challenge some of Hart's bolder claims.Table of Contents1. Introduction; 2. Mythological Origins; 3. Ideology; 4. Technological Platforms; 5. Platform Governance; 6. Digital Publishing Collective; 7. Anti-Platform: Project Gutenberg's Lasting Influence; Cast of Characters; Timeline.

    1 in stock

    £15.53

  • LEGARE STREET PR La Cour et LOpéra Sous Louis XVI

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    15 in stock

    £26.55

  • LEGARE STREET PR La Cour et LOpéra Sous Louis XVI

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    15 in stock

    £19.95

  • LEGARE STREET PR A History of British Mollusca and Their Shells

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    15 in stock

    £31.30

  • LEGARE STREET PR A History of British Mollusca and Their Shells

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    15 in stock

    £23.70

  • LEGARE STREET PR A Personal Narrative of Two Years Imprisonment in Burma

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    15 in stock

    £26.55

  • LEGARE STREET PR A Personal Narrative of Two Years Imprisonment in Burma

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    15 in stock

    £19.95

  • LEGARE STREET PR A Memoir of the Rev. John Hodgson

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    15 in stock

    £30.35

  • LEGARE STREET PR A Memoir of the Rev. John Hodgson

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    15 in stock

    £22.75

  • The Greatest Capitalist Who Ever Lived: Tom

    PublicAffairs,U.S. The Greatest Capitalist Who Ever Lived: Tom

    4 in stock

    Book SynopsisThe enduring story of Thomas Watson Jr.-a figure more important to the creation of the modern world than Rockefeller, Vanderbilt, and MorganNearly fifty years into IBM's existence, Thomas Watson Jr. undertook the biggest gamble in business history when he "bet the farm" on the creation of the IBM System/360, the world's first fully integrated and compatible mainframe computer. As CEO, Watson drove a revolution no other company-then or now-would dare, laying the foundation for the digital age that has transformed every society, corporation, and government.The story of Watson being "present at the creation" of the digital age is intertwined with near-Shakespearean personal drama. While he put IBM and its employees at risk, Watson also carried out a family-shattering battle over the future of the company with his brother Dick. This titanic struggle between brothers led to Dick's death and almost killed Watson Jr. himself.Though he was eventually touted by Fortune magazine as "the greatest capitalist who ever lived," Watson's directionless, playboy early years made him an unlikely candidate for corporate titan. How he pulled his life together and, despite personal demons, paved the way for what became a global industry is an epic tale full of drama, inspiration, and valuable lessons in leadership, risk-taking, and social responsibility.

    4 in stock

    £25.20

  • Acorn Books Amstrad Games Book: Cpc464 & Cpc664

    15 in stock

    15 in stock

    £18.99

  • 15 in stock

    £13.26

  • 15 in stock

    £14.11

  • Acorn Books Over the Spectrum

    15 in stock

    15 in stock

    £13.26

  • Acorn Books Understanding Your ZX81 ROM

    15 in stock

    15 in stock

    £12.39

  • Steve Jobs

    Simon & Schuster Steve Jobs

    Out of stock

    Book Synopsis

    Out of stock

    £19.80

  • 15 in stock

    £12.39

  • Tom Crossland The 100 Greatest Commodore 64 Games

    15 in stock

    15 in stock

    £12.39

  • 15 in stock

    £18.01

  • 15 in stock

    £52.70

  • 15 in stock

    £35.99

  • Elon Musk

    Simon & Schuster Elon Musk

    3 in stock

    Book Synopsis

    3 in stock

    £26.25

  • De Gruyter Analog Computing

    15 in stock

    Book SynopsisAnalog computing is one of the main pillars of Unconventional Computing. Almost forgotten for decades, we now see an ever-increasing interest in electronic analog computing because it offers a path to high-performance and highly energy-efficient computing. These characteristics are of great importance in a world where vast amounts of electric energy are consumed by today’s computer systems. Analog computing can deliver efficient solutions to many computing problems, ranging from general purpose analog computation to specialised systems like analog artificial neural networks. The book “Analog Computing” has established itself over the past decade as the standard textbook on the subject and has been substantially extended in this second edition, which includes more than 300 additional bibliographical entries, and has been expanded in many areas to include much greater detail. These enhancements will confirm this book’s status as the leading work in the field. It covers the history of analog computing from the Antikythera Mechanism to recent electronic analog computers and uses a wide variety of worked examples to provide a comprehensive introduction to programming analog computers. It also describes hybrid computers, digital differential analysers, the simulation of analog computers, stochastic computers, and provides a comprehensive treatment of classic and current analog computer applications. The last chapter looks into the promising future of analog computing.

    15 in stock

    £72.68

  • The Apple II Age

    The University of Chicago Press The Apple II Age

    Book SynopsisTrade Review“Nooney’s book tracks the pivotal years of the shift toward personal computing, epitomized by the Apple II and sped along by consumer software. . . . [It] tells the story of how computers became irrevocably personal, but what’s most striking, revisiting the history of the Apple II, is how much less personalizable our machines have become.” * New Yorker *"Nooney makes the heartfelt case that the Apple II’s most compelling story 'isn’t found in the feat of its engineering,' or in the personalities of Wozniak and Jobs, 'or the way it set the stage for the company’s multibillion-dollar future.' Instead, it’s about all those brave and curious people, the users, who came 'Not to hack, but to play . . . Not to program, but to print… The story of personal computing in the United States is not about the evolution of hackers — it’s about the rise of everyday users.'" * The New Stack *"The Apple II Age is an enjoyable and educational history book from a writer who has no intention to worship at the feet of the people who built the early computer industry and no desire to repeat apocryphal stories of how computers entered our homes and lives. With original research that questions and clarifies popular, long-held assumptions and lore, Nooney has produced a realistic, factual examination that provides unique insight into the era of the Apple II." * Juiced.GS *“The Apple II Age is a joy to read and an extraordinary achievement in computer history. A rigorous thinker and a bright and witty writer, Nooney offers a compelling account of the initial attempts to make computers inviting to the public. The Apple II Age, like the old microcomputer itself, is bound to intrigue both experts and newcomers to the subject.” * Joanne McNeil, author of 'Lurking: How a Person Became a User' *“Nooney complicates and enriches the men-in-garages Silicon Valley mythology we all know by drawing together a rich cast of software visionaries whose creative and entrepreneurial talents gave life to the machine. A magisterial history and a gift to all curious technophiles.” * Claire L. Evans, author of 'Broad Band: The Untold Story of the Women Who Made the Internet' *“A highly original and insightful book that makes an enormous contribution. Nooney demonstrates how software transformed microcomputing from an arcane hobby into a mass consumer product.” * Kevin Driscoll, author of 'The Modem World: A Prehistory of Social Media' *“In these pages I found the story of my own coming of age with an Apple II, but it is not a nostalgic or sentimental story about boys and their toys. Instead, the monochrome green glow of the CRT is rendered prismatic through Nooney’s rigorous scholarship, painstaking archival research, and always bracing and authentic prose.” * Matthew Kirschenbaum, author of 'Track Changes: A Literary History of Word Processing' *Table of ContentsIntroduction 1 Prehistories of the Personal 2 Cultivating the Apple II 3 Business: VisiCalc 4 Games: Mystery House 5 Utilities: Locksmith 6 Home: The Print Shop 7 Education: Snooper Troops Inconclusions Epilogue: On the Consignment Floor Acknowledgments A Note on Archives and Sources Notes Bibliography Index

    £19.00

  • Princeton University Press When Computers Were Human

    Out of stock

    Book SynopsisBefore Palm Pilots and iPods, PCs and laptops, the term computer referred to the people who did scientific calculations by hand. These workers were neither calculating geniuses nor idiot savants but knowledgeable people who, in other circumstances, might have become scientists in their own right. When Computers Were Human represents the first in-depth account of this little-known, 200-year epoch in the history of science and technology. Beginning with the story of his own grandmother, who was trained as a human computer, David Alan Grier provides a poignant introduction to the wider world of women and men who did the hard computational labor of science. His grandmother''s casual remark, I wish I''d used my calculus, hinted at a career deferred and an education forgotten, a secret life unappreciated; like many highly educated women of her generation, she studied to become a human computer because nothing else would offer her a place in the scientific world.Trade ReviewWinner of the 2006 Book Award in Computers/Internet, Independent Publisher Book Awards "David Alan Grier's recovery of the wonderfully rich story of human computers ... ask[s] why human computers were made to disappear in the first place... It is notoriously difficult to recover details of the lives of ordinary people... But Grier triumphantly achieves his aim when discussing the twentieth-century human computer, as many are alive to tell their tales."--Jon Agar, Nature "Prior to the advent of programmable data-processing electronic devices in the mid-20th century, the word computer was commonly used to describe a person hired to crank out stupefyingly tedious calculations... Human computers have ... been largely forgotten, and David Alan Grier ... is intent on restoring them to their rightful place in history."--Ann Finkbeiner, Discover "When Computers Were Human is a detailed and fascinating look at a world I had not even known existed."--James Fallows, National Correspondent, Atlantic Monthly "The strength of this book is its breadth of research and its human touch... [A] well written, informative and enjoyable work."--Amy Shell-Gellasch, MAA Reviews "Overall, this book provides a wonderful survey of human computing from 1682 onward... I recommend this book to all historians of computing, both professional and amateur."--Jonathan P. Bowen, IEEE Annals of the History of ComputingTable of ContentsIntroduction: A Grandmother's Secret Life 1 Part I: Astronomy and the Division of Labor 1682-1880 9 Chapter One: The First Anticipated Return: Halley's Comet 1758 11 Chapter Two: The Children of Adam Smith 26 Chapter Three: The Celestial Factory: Halley's Comet 1835 46 Chapter Four: The American Prime Meridian 55 Chapter Five: A Carpet for the Computing Room 72 Part II: Mass Production and New Fields of Science 1880-1930 89 Chapter Six: Looking Forward, Looking Backward: Machinery 1893 91 Chapter Seven: Darwin's Cousins 102 Chapter Eight: Breaking from the Ellipse: Halley's Comet 1910 119 Chapter Nine: Captains of Academe 126 Chapter Ten: War Production 145 Chapter Eleven: Fruits of the Conflict: Machinery 1922 159 Part III: Professional Computers and an Independent Discipline 1930-1964 175 Chapter Twelve: The Best of Bad Times 177 Chapter Thirteen: Scientific Relief 198 Chapter Fourteen: Tools of the Trade: Machinery 1937 220 Chapter Fifteen: Professional Ambition 233 Chapter Sixteen: The Midtown New York Glide Bomb Club 256 Chapter Seventeen: The Victor's Share 276 Chapter Eighteen: I Alone Am Left to Tell Thee 298 Epilogue: Final Passage: Halley's Comet 1986 318 Acknowledgments 323 Appendix: Recurring Characters, Institutions, and Concepts 325 Notes 333 Research Notes and Bibliography 373 Index 401 Illustration Credits 412

    Out of stock

    £999.99

  • Abstractions and Embodiments

    Johns Hopkins University Press Abstractions and Embodiments

    7 in stock

    Book SynopsisCutting-edge historians explore ideas, communities, and technologies around modern computing to explore how computers mediate social relations. Computers have been framed both as a mirror for the human mind and as an irreducible other that humanness is defined against, depending on different historical definitions of humanness. They can serve both liberation and control because some people's freedom has historically been predicated on controlling others. Historians of computing return again and again to these contradictions, as they often reveal deeper structures. Using twin frameworks of abstraction and embodiment, a reformulation of the old mind-body dichotomy, this anthology examines how social relations are enacted in and through computing. The authors examining Abstraction revisit central concepts in computing, including algorithm, program, clone, and risk. In doing so, they demonstrate how the meanings of these terms reflect power relations and social identities. The section Table of ContentsAcknowledgmentsIntroduction. Thinking with ComputersPart I. AbstractionsChapter 1. Waiting for Midnight: Risk Perception and the Millennium BugChapter 2. Centrists against the Center: The Jeffersonian Politics of a Decentralized InternetChapter 3. Beyond the Pale: The Blackbird Web Browser's Critical ReceptionChapter 4. Scientology Online: Copyright Infringement and the Legal Construction of the InternetChapter 5. Patenting Automation of Race and Ethnicity Classifications: Protecting Neutral Technology or Disparate Treatment by Proxy?Chapter 6. "Difficult Things Are Difficult to Describe": The Role of Formal Semantics in European Computer Science, 1960–1980Chapter 7. What's in a Name? Origins, Transpositions, and Transformations of the Triptych Algorithm–Code–ProgramChapter 8. The Lurking ProblemChapter 9. The Help Desk: Changing Images of Product Support in Personal Computing, 1975–1990Chapter 10. Power to the Clones: Hardware and Software Bricolage on the PeripheryPart II: EmbodimentsChapter 11. Indigenous Circuits: Navajo Women and the Racialization of Early Electronic ManufactureChapter 12. Inventing the Black Computer ProfessionalChapter 13. The Baby and the Black Box: A History of Software, Sexism, and the Sound BarrierChapter 14. Computing Nanyang: Information Technology in a Developing Singapore, 1965–1985Chapter 15. Engineering the Lay Mind: Lev Landa's Algo-Heuristic Theory and Artificial IntelligenceChapter 16. The Measure of Meaning: Automatic Speech Recognition and the Human-Computer ImaginationChapter 17. Broken Mirrors: Surveillance in Oakland as Both Reflection and Refraction of California's Carceral StateChapter 18. Punk Culture and the Rise of the Hacker EthicChapter 19. The Computer as Prosthesis? Embodiment, Augmentation, and DisabilityChapter 20. "Have Any Remedies for Tired Eyes?": Computer Pain as Computer HistoryAfterword. Beyond Abstractions and EmbodimentsContributorsIndex

    7 in stock

    £29.70

  • Replayed

    Johns Hopkins University Press Replayed

    1 in stock

    Book SynopsisA leading voice in technology studies shares a collection of essential essays on the preservation of software and history of games. Since the early 2000s, Henry Lowood has led or had a key role in numerous initiatives devoted to the preservation and documentation of virtual worlds, digital games, and interactive simulations, establishing himself as a major scholar in the field of game studies. His voluminous writings have tackled subject matter spanning the history of game design and development, military simulation, table-top games, machinima, e-sports, wargaming, and historical software archives and collection development. Replayed consolidates Lowood's far-flung and significant publications on these subjects into a single volume.

    1 in stock

    £37.35

  • Linking the World's Information: Essays on Tim

    Association of Computing Machinery,U.S. Linking the World's Information: Essays on Tim

    Book SynopsisWhen Sir Tim Berners-Lee first proposed the foundations of the World Wide Web at CERN in 1989, his manager called it "vague, but exciting." How things have changed since then! Twenty-six years later, Berners-Lee won the ACM Turing Award "for inventing the World Wide Web, the first Web browser, and the fundamental protocols and algorithms allowing the Web to scale." This book is a compilation of articles on the original ideas of a true visionary and the subsequent research and development work he has led, helping to realize the Web's full potential. It is intended for readers interested in the Web's original technical development, how it has changed over time, and the social impacts of the Web as steered by Berners-Lee since the very beginning.The book covers Berners-Lee's development of the key protocols, naming schemes, and markup languages that led to his "world wide web" program and ultimately to the Web as we know it today. His early efforts were refined as Web technology spread around the world, and he was further guided by the work of the World Wide Web Consortium, which he founded and still directs. He was instrumental in the conceptualization and realization of the Semantic Web, a field that is gaining momentum in the age of big data and knowledge graphs; was a driving force for the field of Web Science, a new and growing research area dedicated to the study of both the engineering and the impacts of the Web; and he continues to innovate through his research work at MIT on open and decentralized information. Berners-Lee is also known for his contributions to keeping the Web open and ubiquitous via his work with the World Wide Web Foundation, the UK's Open Data Institute and his recent call for a crowdsourced magna carta for the Web. This book will help the reader to understand how Sir Tim's invention of the World Wide Web has revolutionized not just Computer Science, but global society itself.

    £30.56

  • Linking the World's Information: Essays on Tim

    Association of Computing Machinery,U.S. Linking the World's Information: Essays on Tim

    Book SynopsisWhen Sir Tim Berners-Lee first proposed the foundations of the World Wide Web at CERN in 1989, his manager called it "vague, but exciting." How things have changed since then! Twenty-six years later, Berners-Lee won the ACM Turing Award "for inventing the World Wide Web, the first Web browser, and the fundamental protocols and algorithms allowing the Web to scale." This book is a compilation of articles on the original ideas of a true visionary and the subsequent research and development work he has led, helping to realize the Web's full potential. It is intended for readers interested in the Web's original technical development, how it has changed over time, and the social impacts of the Web as steered by Berners-Lee since the very beginning.The book covers Berners-Lee's development of the key protocols, naming schemes, and markup languages that led to his "world wide web" program and ultimately to the Web as we know it today. His early efforts were refined as Web technology spread around the world, and he was further guided by the work of the World Wide Web Consortium, which he founded and still directs. He was instrumental in the conceptualization and realization of the Semantic Web, a field that is gaining momentum in the age of big data and knowledge graphs; was a driving force for the field of Web Science, a new and growing research area dedicated to the study of both the engineering and the impacts of the Web; and he continues to innovate through his research work at MIT on open and decentralized information. Berners-Lee is also known for his contributions to keeping the Web open and ubiquitous via his work with the World Wide Web Foundation, the UK's Open Data Institute and his recent call for a crowdsourced magna carta for the Web. This book will help the reader to understand how Sir Tim's invention of the World Wide Web has revolutionized not just Computer Science, but global society itself.

    £46.80

  • Pick, Click, Flick!: The Story of Interaction

    Association of Computing Machinery,U.S. Pick, Click, Flick!: The Story of Interaction

    Book SynopsisThis book provides a comprehensive study of the many ways to interact with computers and computerized devices. An "interaction technique" starts when the user performs an action that causes an electronic device to respond, and includes the direct feedback from the device to the user. Examples include physical buttons and switches, on-screen menus and scrollbars operated by a mouse, touchscreen widgets, gestures such as flick-to-scroll, text entry on computers and touchscreens, interactions with conversational agents such as Apple Siri, Google Assistant, Amazon Alexa, and Microsoft Cortana, and adaptations of all of these for people with disabilities.Beginning with a history of the invention and development of interaction techniques, the author goes on to describe the various approaches in use today, continuing with a discussion of the state-of-the-art research that is driving the development of novel approaches for the future. The book features summaries of interviews with some of the original inventors of interaction techniques, including David Canfield Smith (the desktop and icons), Larry Tesler (copy/paste), Ted Selker (IBM TrackPoint), Loren Brichter (Pull-to-Refresh), and many others. The author also describes how to use, model, implement, and evaluate new interaction techniques.Pick, Click, Flick! is written for anyone interested in interaction techniques, including computer scientists and designers working on human-computer interaction, as well as implementers and consumers who want to understand and get the most out of their digital devices.

    £46.80

  • Pick, Click, Flick!: The Story of Interaction

    Association of Computing Machinery,U.S. Pick, Click, Flick!: The Story of Interaction

    Book SynopsisThis book provides a comprehensive study of the many ways to interact with computers and computerized devices. An "interaction technique" starts when the user performs an action that causes an electronic device to respond, and includes the direct feedback from the device to the user. Examples include physical buttons and switches, on-screen menus and scrollbars operated by a mouse, touchscreen widgets, gestures such as flick-to-scroll, text entry on computers and touchscreens, interactions with conversational agents such as Apple Siri, Google Assistant, Amazon Alexa, and Microsoft Cortana, and adaptations of all of these for people with disabilities.Beginning with a history of the invention and development of interaction techniques, the author goes on to describe the various approaches in use today, continuing with a discussion of the state-of-the-art research that is driving the development of novel approaches for the future. The book features summaries of interviews with some of the original inventors of interaction techniques, including David Canfield Smith (the desktop and icons), Larry Tesler (copy/paste), Ted Selker (IBM TrackPoint), Loren Brichter (Pull-to-Refresh), and many others. The author also describes how to use, model, implement, and evaluate new interaction techniques.Pick, Click, Flick! is written for anyone interested in interaction techniques, including computer scientists and designers working on human-computer interaction, as well as implementers and consumers who want to understand and get the most out of their digital devices.

    £62.10

  • Break Out

    Schiffer Publishing Ltd Break Out

    Book SynopsisTrade Review"David Craddock's deep dive into the origins behind some of the most important Apple II games will keep you riveted as you learn the wondrous stories of how these games came to be and how the industry started." -- John Romero, co-founder of id Software, co-designer of Wolfenstein 3D, Doom, and Quake"Thanks to this excellent and thoroughly researched book, we can relive the genesis of several seminal [Apple II] games and fully appreciate the legacy this revolutionary machine had. As aptly said by Craddock in the Introduction, whatever we can think of today, 'The Apple II already did it.'" -- Dr. Roberto Dillon, Author of The Golden Age of Video Games"By going straight to the source, Craddock has shed new light on such iconic titles as Zork, The Oregon Trail, and Wizardry. Break Out is a must-own for anyone interested in the history of computers and computer games." -- Brett Weiss, author of The 100 Greatest Console Video Games: 1977-1987Break Out covers a deeply important era in game creation, marketing, and distribution that is often overlooked by even the most avid historians. Everyone who loves video games should devour this one cover-to-cover. -- Patrick Scott Patterson, video game advocate

    £28.79

  • Close to the Machine

    Picador USA Close to the Machine

    Out of stock

    Book SynopsisWhen Ellen Ullman's memoir of her life as a software engineer was published in 1997, it was greeted as a revelatory meditation on the dawn of the digital era. Now, twenty-five years later, Close to the Machine is a true classic, a touchstone work that illuminates our time and our future life in technology.It is the story of a woman whose life is spinning out of control. Technology becomes her unlikely lifeline. As she navigates this socially flawed and male-dominated world, Ullman shows us the struggle of translating the messiness of human thought into algorithms, and also discovers unexpected beauty in the logic of code.

    Out of stock

    £15.30

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