Role-playing, war games and fantasy sports Books

734 products


  • One-Shot Wonders: Over 100 Session Ideas for

    Roll & Play Press One-Shot Wonders: Over 100 Session Ideas for

    Book SynopsisWith over 100 session ideas, perfect for D&D one-shots or side quests! Each one-shot idea is presented in no more than two pages, with clear, easy-to-navigate text detailing the story summary, key plot points, important NPCs, locations, rewards, levelling guides and more.

    £36.00

  • Bloomsbury USA Hide Stone and Bone

    a huge range and FREE tracked UK delivery on ALL orders.

    £20.25

  • The Game Masters Deck of Wild Magic and Mischief

    2 in stock

    £16.58

  • Frostgrave Perilous Dark

    Bloomsbury Publishing PLC Frostgrave Perilous Dark

    Book SynopsisA supplement devoted to playing solo and co-operative games of Frostgrave.There are many tales of the Frozen City, and not all of them tell of battles between rival wizards. Often, the greatest adventures are those that pit a wizard and his trusty warband against the myriad perils found amidst the ruins of Felstad.This new supplement for Frostgrave presents full rules for playing solo and co-operative games in which the feuds and skirmishes of wizards take a back seat to the exploration and unlocking of the mysteries of the city. These include guidelines for both dungeon crawls and adventuring in the ruins, new traps, unique random encounters, and four multi-scenario mini-campaigns to get players started. Why should wizards fight amongst themselves? There is plenty of treasure for all and the Frozen City is enemy enough!

    £16.19

  • The Game Masters Book of Legendary Locations

    £19.99

  • Sky Zephyrs

    Homie and The Dude Ltd Sky Zephyrs

    Book Synopsis

    £39.99

  • Sherlock Holmes Escape Book, The: The Adventure

    GMC Publications Sherlock Holmes Escape Book, The: The Adventure

    Book SynopsisThe Sherlock Holmes Escape Book is the first in a unique new series of puzzle books, in which the reader is trapped in the pages and must find their way out by solving the puzzles that hold the key to their freedom. Visual clues are hidden among the intriguing illustrations; fiendish riddles, logic puzzles, and timed challenges unlock hidden doors and reveal the direction of travel; and mathematical problems provide the codes required to follow the correct path. There are maps and mazes to explore; references to the original Sherlock Holmes adventures to unravel; and a code-wheel that holds the key to unlocking the next page. Solve the puzzles correctly to escape. Get them wrong, and you will find yourself further and further along the path to your own demise. You are Sherlock Holmes . . . following the death of Sir Charles Baskerville, you have travelled to Baskerville Hall to investigate the mystery. Now, as the clock strikes midnight, you hear the key turning in the lock, and see an envelope slipped beneath the door to your room. What is the meaning of the message cut from newsprint? Is there a clue hidden in the painting on the wall? And could those really be the footprints of a gigantic hound . . .? This ingenious new series is a spin on the current urban craze for 'Escape Rooms', in which participants are locked in rooms, and must solve the puzzles they find there to make good their escape. Here, the book becomes the locked room, the pages become the path, and the reader can take on a challenge every bit as brain-teasing from the comfort of their own home. AUTHOR: Before writing puzzle-based books, Ormond Sacker served as note-taker and assistant to a London-based consulting detective, a role he held until being controversially superseded by a more qualified and less strangely named replacement. As a young man, Sacker studied medicine at St Bartholemews before joining the British Army, where he was attached as a surgeon to the Berkshire Regiment of Foot. It was specifically feet that led to his dismissal, following an odd number (both in quantity and circumstance) of amputation errors. To this day he stands by his assertion that "left" and "right" are subjective terms that depend upon which end of the table one is standing. His military training, international travels, and experience of curious crime, together with an intimate relationship with the works of Sir Arthur Conan Doyle, have given him a unique view of the world. Such a character is clearly the ideal author of a book of Holmes-based conundrums and problems. Ormond Sacker is sometimes mixed up. At such times he is no card smoker, and lives in cranked rooms. SALES POINTS: . A unique new form of puzzle book, in which the reader must solve the riddles to escape the pages . Combines riddles, logic puzzles, timed challenges, mathematical brain-teasers, maps and mazes . Ties in to the popular trend for Escape Rooms Full colour throughout with 25 illustrations

    £8.99

  • The Monsters Know What They're Doing: Combat

    Simon & Schuster The Monsters Know What They're Doing: Combat

    7 in stock

    Book SynopsisIn the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behaviour—and the better the players, the more unpredictable their behaviour! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.Trade Review“I’ve always said, the Dungeon Master is the whole world except for his players and as a result, I spend countless hours prepping for my home group. What Keith gets is that the monsters are the DM’s characters and his work has been super helpful in adding logic, flavor, and fun in my quest to slaughter my players’ characters and laugh out the window as they cry in their cars afterward.” —Joe Manganiello, award-winning actor/producer, author of Evolution, founder/creative director of Death Saves streetwear, and consultant/contributor to Dungeons & Dragons“This book almost instantly made me a better Dungeon Master. If you’re running games, it is a must-have enhancement. I gave copies to the two others in our group who share in the Dungeon Mastering, and both of them came back the next time grinning rather slyly. Keith is a diabolical genius, and I say that with the utmost respect!” —R. A. Salvatore, #1 New York Times bestselling author of more than sixty-five books, including the Drizzt novels The Crystal Shard, Timeless, and Boundless“The best movie villains are the ones you fall in love with. Keith’s book grounds villains in specificity, motivation, and tactics--so much so that players will love to hate ‘em. This book will enrich your game immeasurably!” —Matthew Lillard, award-winning actor, director, producer, and co-founder of Beadle and Grimm’s Pandemonium Warehouse“I have to send this book to my DM!” —Hugo award finalist Max Gladstone, author of This is How You Lose the Time War“I hope my DM doesn't read this book.” —Hugo award-winner Elizabeth Bear, author of Ancestral Night“Every great DM needs a copy of this book like a player needs a D20 that rolls a lot of critical hits. It won't make the other side happy, but it will make the game more exciting.” —Two-time Campbell award finalist Stina Leicht, author of Cold Iron"Is a conniving creature with a rational sense of self-preservation really going to take one last swipe at the fighter while on death’s door, or would it run away to fight another day? Depending on the monster, this book has the answer." —SYFY Wire“One of the most interesting, thoughtful, smart RPG sourcebooks I've ever read. . . . The Monsters Know What They're Doing is a hoot just to read, and transported me back to my days of poring over the Monster Manual and the Fiend Folio."—Cory Doctorow, co-editor of boingboing.net and New York Times bestselling author of Little Brother and Homeland“As a dungeon master, I am overcome with the sheer usefulness of Keith Ammann’s The Monsters Know What They’re Doing. This book is brilliant. It’s completely rewriting the way I think about encounters, and making me want to sick a pack of goblins on my players straight away. Highly recommended for any DM of any level of experience. And I fear it will become required reading when Live to Tell the Tale comes out this summer and our players all get smarter with their tactics too!” —Lou Anders, Hugo award winning author of Once Upon a Unicorn, Star Wars: Pirate’s Price, and the Thrones & Bones trilogy“This book is ABSOLUTELY ESSENTIAL for any D&D DM, whether you’re running monsters straight from the book or not. This should sit prominently on every game shelf and should be pulled out for every session.” –Dice Monkey

    7 in stock

    £17.00

  • OneHour Wargames Practical Tabletop Battles for

    Pen & Sword Books Ltd OneHour Wargames Practical Tabletop Battles for

    4 in stock

    Book SynopsisContains 8 (completely new) sets of very simple war-gaming rules covering all periods from Ancient to WWII. The rules only require a small number of figures and a 3' x 3' playing area, ideal for beginners. Includes 30 tactical scenarios that can be used with any period.

    4 in stock

    £11.69

  • Superteam Handbook: A Mutants & Masterminds

    Green Ronin Publishing Superteam Handbook: A Mutants & Masterminds

    15 in stock

    Book SynopsisThe Superteam Handbook puts the focus on the heroes and their team, with details for players and gamemasters alike to make their team cohesive, dramatic, and fun! Heroes can work closer together than ever before with new, team-focused powers, advantages, and attack options. Eight pre-made hero teams—ranging from PL 5 to PL 12—serve as campaign-kickstarters, with guidelines, resources, and advice for running a variety of heroic campaigns, along with background and statblocks for their members to use as player characters, rivals, or villains. Will you save the planet as part of the globe-hopping UNIQUE, battle to keep the streets safe as one of the street-brawling Ferroburg Four, or take on ancient aliens from the cockpit of your own giant robot as a member of MagnaForce? Whatever you choose, be stronger than the sum of yourparts!

    15 in stock

    £25.59

  • Pen & Sword Books Ltd One-hour Skirmish Wargames: Fast-play Dice-less

    20 in stock

    Book SynopsisMany wargamers enjoy the challenge of skirmish games where, instead of the strategy of vast armies portrayed by traditional wargames, the focus is on the tactics of a small unit. However, skirmish rules are often so complex that it can take hours of rolling dice, consulting tables and recording data to recreate what would in reality be a fast and furious firefight lasting just minutes. Now these new rules make it possible to recapture the speed and intensity of these actions where every man, and every second, counts. The basic rules are supported by sections which give special rules and scenarios to capture the flavour of a range of different periods, from Napoleonic to Modern Warfare and beyond with Sci-Fi. From the 95th Rifles scouting for Wellington, Western gunfights and WWI trench raids, through WW2 parachute assaults or Special Forces strikes in Afghanistan, or even Space Marines storming a space station, Squad Firefights elegantly simple system allows you to focus on proper tactical decisions rather than rolling buckets of dice or calculating masses of modifiers.

    20 in stock

    £11.69

  • Solo Wargaming

    Pen & Sword Books Solo Wargaming

    10 in stock

    Book SynopsisThis practitioner's guide to solo wargaming offers comprehensive coverage of the subject, showing how it can be a fascinating complement to social gaming or an entire hobby in its own right. This book integrates ideas from across the hobby to discuss various aspects of gaming alone across all manner of conflicts, whether land, sea or air and in any historical period or imagined setting. Starting with the fundamental question of why people play solo wargames, David Heading lays out the various advantages and disadvantages. He also considers such questions as whether to play both sides' or to command one army against an automatic' opponent, giving various ideas on how to control or programme the responses of the opposing force with dice, cards or by other means. There is advice on how to construct challenging and interesting scenarios for one-off engagements, whether these are skirmishes or major battles, historical events or more generic ones, and how to combine these tactical actions

    10 in stock

    £17.00

  • Starfinder Pawns Dawn of Flame Pawn Collection

    Paizo Publishing, LLC Starfinder Pawns Dawn of Flame Pawn Collection

    15 in stock

    Book SynopsisKey aliens and NPCs from the Dawn of Flame Adventure Path come alive on your tabletop with the Dawn of Flame Pawn Collection, featuring more than 100 creature pawns for use with the Starfinder Roleplaying Game or any tabletop science-fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-color image of an alien, NPC, or starship from the Dawn of Flame campaign, including crafty efreet, rebellious soldiers, scheming gangsters, and dozens of unique creatures. The Dawn of Flame Pawn Collection, together with the creatures and characters from the Starfinder Alien Archive Pawn Box and Starfinder Core Rulebook Pawn Collection, provides pawns for nearly every Dawn of Flame encounter. Each cardstock pawn slots into a size-appropriate plastic base from the Alien Archive Pawn Box, making the pawns easy to mix with traditional metal or plastic miniatures.

    15 in stock

    £25.97

  • The Game Masters Handbook of Homebrew Campaign Design

    £14.02

  • Onehour Ancient and Medieval Skirmish Wargames

    Pen & Sword Books Ltd Onehour Ancient and Medieval Skirmish Wargames

    10 in stock

    Book SynopsisJohn Lambshead's highly popular One-hour Skirmish Wargames was designed for fights in the gunpowder era but now he is transporting the action back to the age of swords and sandals, of legionaries, hoplites and war elephants. These stand-alone rules (you don't need the first book) follow the same principles that made the original popular: streamlined game mechanics that are quick to learn and fast to play, allowing the players to concentrate on making tactical decisions and having fun rather than constantly having to look up and decipher over-complicated rules. Card-driven like the original, no dice are required. Although deceptively simple, the rules capture plenty of period flavour and allow for everything from slingers to chariots and stampeding elephants. There are sample force lists, a points system for building any force across this whole period and a couple of sample scenarios. The author explains his design choices and the logic behind the rules to make it easier for players to

    10 in stock

    £13.49

  • Running Press Book Publishers Dungeons Dragons Mini Dragon Dice Tower

    7 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    7 in stock

    £11.39

  • Fifth Edition Fantasy 28 Beneath the Isle of the Serpents

    10 in stock

    £9.89

  • The Ultimate RPG Campfire Card Deck: 150 Cards

    Adams Media Corporation The Ultimate RPG Campfire Card Deck: 150 Cards

    10 in stock

    Book SynopsisTake your tabletop roleplay to the next level with this first-of-its-kind card deck filled with questions to help you get to know your character and your party! Your adventuring party does a lot together, fighting side by side, and saving the world (or destroying it, depending your alignment): but at the end of the day, how well do you know them? This deck gives you the opportunity to share your character’s backstory, and even create new details, through question-based roleplay. Created by the RPG expert, author, and podcaster James D’Amato, this deck has fifty unique and interesting question cards to spark discussion, inspiration, and collaboration.Trade Review"A great way to start a game or add into downtime phases during gameplay." —Gizmodo“A really nifty accessory for game masters of any RPG background." —Brittnic Creations"A good fit for any downtime moment in any genre." —Forbes

    10 in stock

    £15.65

  • Merv

    Bloomsbury Publishing PLC Merv

    5 in stock

    Book SynopsisA tense economic game charting the rise and fall of the greatest city in the world.In Merv: The Heart of the Silk Road players are vying to amass power and wealth in the prosperous heart of the Silk Road. Through careful court intrigue, timely donations to the grand mosque, and securing favorable trade deals, players attempt to redirect as much of that prosperity as possible into their own pockets. Meanwhile, beyond the city walls Mongol hordes approach. If you help construct the city walls you give up on precious opportunities to build up your own stature, but leave it unprotected and you will burn with the city. Every decision is weighty and the consequences of each misstep are dire. Will you rise to prominence or fade into oblivion?Number of players: 1-4Ages: 14+Play time: 90 - 120 minutesComponents: Board, 24 tiles, 60 cards, 200+ tokens

    5 in stock

    £42.50

  • Bloomsbury USA Bolt Action Armies of Imperial Japan Third Edition

    10 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    10 in stock

    £22.50

  • Dungeon Academy Tourney of Terror A funny

    HarperCollins Publishers Dungeon Academy Tourney of Terror A funny

    7 in stock

    Book SynopsisWelcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the Dungeon walls.Something BIG has come knocking on the gates of Dungeon Academy! The undefeated Waterdeep Dragons have arrived for the Tourney of Terror games, which happens every fifty years and features every monster's favourite sport: Goreball!The Dungeon Academy Flumphs are outnumbered, outsized, and outmonstered! But our hero, Zelli Stormclash (a forbidden human, secretly disguised as a minotaur), is no stranger to impossible odds. Just a few weeks ago, Zelli and her crew, the Danger Club, came face-to-face with a maniacal necromancer and his army of undead!If this wasn't enough to raise scales Zelli's reoccurring nightmare of a dark entity annihilating her world may be more than just a bad dream. Something sinister is lurking in the halls of the academy, and only Zelli seems to notice. But when Zelli uncovers a dark past hidden beneath Dungeon Academy, she unlocks something

    7 in stock

    £6.99

  • The Skyrim Library - Volumes I, II & III (Box

    Titan Books Ltd The Skyrim Library - Volumes I, II & III (Box

    4 in stock

    Book SynopsisPresented for the first time ever, the 3 volume set of The Elder Scrolls V: Skyrim Library enclosed in a deluxe slipcase. For the first time, the collected texts from the critically and commercially acclaimed fantasy video game The Elder Scrolls V: Skyrim are bound together in three exciting volumes. Lavishly illustrated and produced, these titles are straight out of the world of Skyrim - and a must for any wandering adventurer. Delve deeper into the lore behind one of the most successful and critically acclaimed fantasy games of all time, Skyrim. Featuring in-game texts on factions, landscapes, creatures, heroes, and dragons.

    4 in stock

    £67.49

  • Burrows  Badgers Second Edition

    Bloomsbury Publishing PLC Burrows Badgers Second Edition

    4 in stock

    Book SynopsisA new revised and expanded edition of the popular wargame Burrows & Badgers. The Kingdom of Northymbra is a land in turmoil. King Redwulf is missing, and his son rules as regent in his stead, facing threats from within and without: growing dissention among the knights and nobles of the realm, whispers of revolution from the Freebeasts, Hillfolk raiding the borders, and bandits of all stripes making the most of the chaos. Burrows & Badgers: Second Edition is a revised and expanded version of the popular tabletop skirmish game set in the ancient realm of Northymbra, a kingdom where mice, badgers, toads, and other animals wear armour, wield swords, and cast magic spells. This updated edition contains new content including additional background material, new species, warband types and a whole host of new spells, skills, and equipment. Each model in Burrows & Badgers: Second Edition represents an individual character, and can be select

    4 in stock

    £22.50

  • Starfinder Pawns The Threefold Conspiracy Pawn

    Paizo Publishing, LLC Starfinder Pawns The Threefold Conspiracy Pawn

    7 in stock

    Book Synopsis Key aliens and NPCs from Starfinder''s ThreefoldConspiracy Adventure Path come alive on your tabletop with The ThreefoldConspiracy Pawn Collection, featuring more than 100 creature pawns for use withthe Starfinder Roleplaying Game or any tabletop science-fantasy RPG! Printed onsturdy cardstock, each pawn presents a beautiful full-color image of an alien,NPC, or starship from The Threefold Conspiracy campaign, including agents of themysterious Unseen, strange shapeshifters, uneasy allies, and dozens of uniquecreatures.The Threefold Conspiracy PawnCollection, together with the creatures and characters from the Starfinder AlienArchive Pawn Box and Starfinder Core Rulebook Pawn Collection, provides pawnsfor nearly every Threefold Conspiracy encounter. Each cardstock pawn slots intoa size-appropriate plastic base from the Alien Archive Pawn Box, making thepawns easy to mix with traditional metal or plasticminiatures.

    7 in stock

    £29.25

  • Odins Ravens

    Bloomsbury Publishing PLC Odins Ravens

    Book SynopsisAges: 8+Number of players: 2Playing time: 30 minutesComponents: 106 cards and 2 wooden ravensEvery morning Odin sends his ravens, Huginn and Muninn, across the entire planet to bring back news of what life is like on Earth. Naturally, after thousands of years, they''ve gotten a little competitive . . . Race through the landscape in opposite directions to be the first to return to Odin with your news. Focus on speed, enlist the help of the trickster god Loki to create shortcuts, or hinder your opponent. Odin''s Ravens is a fast-playing race game of thought and memory for two players.

    £18.00

  • Blackbirds: The Extinguishing - Core Rulebook

    Andrews McMeel Publishing Blackbirds: The Extinguishing - Core Rulebook

    7 in stock

    Book SynopsisBlackbirds is a dark fantasy tabletop role-playing game.The gods failed us. The powerful betrayed us. Rise to meet your fate. Twelve years of war have ravaged the kingdoms of Erebos, where the great battle that would decide the fate of all has been waged. . .and lost. Now, the lights of civilization are going out. Swells of refugees have taken to the roads, desperate to find homes far from all the suffering. New constellations twinkle in the vault of the night, only to disappear if scrutinized for too long. Creatures of long-forgotten folklore once again stalk the countryside. It is a time of ill omens and unlikely heroes.BLACKBIRDS RPG is set in a dark fantasy world where a cabal of power-hungry Oligarchs has stolen godhood. Their horrific act rent the fabric of reality, allowing corrupt magic to undermine the world's natural order. And, soon, the Oligarchs themselves will return to the mortal plane and remake it as they desire.

    7 in stock

    £52.25

  • Paizo Publishing, LLC Pathfinder FlipMat Alchemical Lab

    7 in stock

    Book SynopsisEvery alchemist needs a good workshop, and this alchemist lab makes for the perfect place to concoct strange brews and crafty mutagens. One side shows an expansive alchemical lab filled with every piece of equipment and selection of reagents an alchemist could need. The other side shows the same location after a catastrophic mishap. Whether your PCs have a practical home base from which to work or they are tasked with taking down a rogue scientist, Pathfinder Flip-Mat: Alchemical Lab has you covered. This set includes a durable, double-sided Flip-Mat, measuring 24 × 30 unfolded and 8 × 10 folded. Usable by experienced GMs and novices alike, this Pathfinder Flip-Mat fits perfectly into any Game Master's arsenal!A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easysimply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel.

    7 in stock

    £18.69

  • Critical Role Vox Machina: Origins Volume 1

    Dark Horse Comics,U.S. Critical Role Vox Machina: Origins Volume 1

    7 in stock

    Book SynopsisFrom the creators of Critical Role and one of the best-selling digital comics ever.

    7 in stock

    £15.19

  • The Düngeonmeister Random Monster Generator

    Adams Media Corporation The Düngeonmeister Random Monster Generator

    5 in stock

    Book SynopsisMix and match your very own RPG monster with this interactive, illustrated flip book creating fully functional creatures by piecing together heads, torsos, and legs so GMs have exciting new beasts to unleash!Is your adventure party tired of the same old boring monsters? Instead of filling your next dungeon with zombies, flip through Düngeonmeister: The Random Monster Generator and create something brand-new. With each page split into three separate sections (head, torso, and legs), this mix-and-match flip book assembles unique creatures with stats to match each of the beast’s body parts. For instance, GMs can create: -A zombie head kobold with spider legs giving you an unstoppable undead monstrosity that will chase your party across walls and ceilings -A monster with a snake head and tentacles for legs making an enemy that’s resistant to piercing damage with a venomous bite -A dragon that’s more than a dragon when you mix in gelatinous body and a giant’s legs, turning your typical fire-breather into an oversized one that’s resistant to bludgeoning and slashing Fully compatible with 5E, this book is perfect for DMs looking for something functional and fun to help them fill out dungeons and encounters with interesting and challenging enemies.

    5 in stock

    £11.69

  • The Gaming Mind

    Little, Brown Book Group The Gaming Mind

    2 in stock

    Book SynopsisA new popular psychology title looking at where video games come from, why we play them, and taking a balanced, clinical view of whether they are healthy or not, depending on our individual player-game relationship.

    2 in stock

    £11.39

  • Critical Role: The Mighty Nein - The Nine Eyes of

    Cornerstone Critical Role: The Mighty Nein - The Nine Eyes of

    4 in stock

    Book SynopsisExplore the world of Critical Role, the D&D online phenomenon, and delve into the mind of their most charming villain in this original novel. Lucien has always been able to spin a bad situation to his advantage. From his childhood on the dangerous streets of Shadycreek Run to his years living off the grid and learning blood magic from the Claret Orders, the charismatic blood hunter will find a way to get the upper hand.When Lucien is on a job in the frozen wastelands of Eiselcross with his fellow mercenaries, a rough-and-tumble crew called the Tombtakers, fate leads him to a mysterious journal in the ruins of an ancient city. The book speaks of the Somnovem, nine beings who can grant Lucien power beyond imagining-if he is able to find them and free them from captivity.Intrigued by this opportunity, Lucien pores over the journal-but the more he reads, the stranger things become. The nine whisper to him in dreams and waking visions. Time slips away, along with Lucien's grasp on reality. And tattoos of red eyes begin appearing on his skin. . . .With the ability to reshape the world within his grasp, Lucien ignores all warning signs. He has always bent fortune to his will, and nothing-not even death-will stop him now.Written by New York Times bestselling author Madeleine Roux, Critical Role: The Mighty Nein-The Nine Eyes of Lucien explores the meteoric rise and fall of one of Critical Role's most notorious and tragic figures.

    4 in stock

    £9.49

  • Night at the Vampire Castle

    Andrews McMeel Publishing Night at the Vampire Castle

    7 in stock

    7 in stock

    £14.32

  • Pathfinder RPG Guns  Gears Remastered Pocket

    Paizo Publishing, LLC Pathfinder RPG Guns Gears Remastered Pocket

    5 in stock

    Book SynopsisGear Up and Throw Down! When sword and spell just won't be enough to win the day, it's time to power up your game with clockwork gears, lightning coils, and black powder! Guns & Gears (Remastered), the latest rulebook for the Pathfinder Roleplaying Game, brings the excitement of firearms and fantasy technology to your tabletop, updated to work perfectly with the remastered Pathfinder Second Edition rules!Unravel the secrets of clockworks with the new inventor class or blow away your opposition as a firearm-wielding gunslinger! In addition to new classes, a plethora of archetypes, backgrounds, vehicles, siege engines, gadgets, and the remastered automaton ancestry are all ready to expand your game with options for battlefields large and small. The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability. Pathfinder RPG: Guns & Gears (Remastered) Pocket Edition features: Two new classes: the clever inventor and the sharpshooting gunslinger , updated to work perfectly with the Remastered Pathfinder Second Edition rules The remastered automaton ancestry for players who want to play a customizable construct Firearms of all stripes, from the simple and effective flintlock pistol to versatile gunblades Dozens of new archetypes Scores of new gadgets and vehicles Siege engines and accompanying rules A gazetteer of Golarion revealing how firearms and technology fit into the Age of Lost Omens, including a look at the technology of the continents of Arcadia and Tian Xia and never-before-revealed secrets of the rough-and-tumble, gritty city of Alkenstar

    5 in stock

    £22.94

  • Dragon Rampant Second Edition

    Bloomsbury USA Dragon Rampant Second Edition

    2 in stock

    Book SynopsisA revised and updated edition of the popular Dragon Rampant ruleset.Whether you''re a nameless Dark Lord looking to conquer the known world, a Champion of Light holding out against the forces of evil or a Northern barbarian facing claimants to a stolen throne, Dragon Rampant: Second Edition allows you to bring those battles to the tabletop in this easy-to-learn but tactically rewarding fantasy wargame. Dragon Rampant: Second Edition is a new, updated edition of the hit Osprey Wargames series title whose miniature-agnostic, large-scale skirmish rules brought the great battles of fantasy fiction to the tabletop. Featuring revised core rules, substantial additions to the magic and unit upgrade sections, as well as extensive sample army lists and a range of scenarios, Dragon Rampant: Second Edition allows players to command unruly orc warbands, raise armies of the undead, campaign across an antediluvian world as the warchief of a barbarian tribe, or exploit the power of mighty creatures and extraordinary sorcery.

    2 in stock

    £27.75

  • Daggerheart Core Set

    Darrington Press Daggerheart Core Set

    1 in stock

    Book Synopsis

    1 in stock

    £42.39

  • Cryptid

    Bloomsbury Publishing PLC Cryptid

    Book SynopsisNOMINEE - KENNERSPIEL DES JAHRES 2022You've studied the footage, connected the dots, and gathered what meagre evidence you could. You're close - soon the whole world will know the truth behind the Cryptid. A group of like-minded cryptozoologists have come together to finally uncover the elusive creature, but the glory of discovery is too rich to share. Without giving away some of what you know you will never succeed in locating the beast, but reveal too much and your name will be long forgotten! Cryptid is a unique deduction game of honest misdirection in which players must try to uncover information about their opponent's clues while throwing them off the scent of their own. Each player holds one piece of evidence to help them find the creature, and on their turn they can try to gain more information from their opponents. Be warned give too much away and your opponents might beat you to the mysterious animal and claim the glory for themselves!The game includes a

    £29.75

  • Places & Portals (Dungeons & Dragons): A Young

    Potter/Ten Speed/Harmony/Rodale Places & Portals (Dungeons & Dragons): A Young

    5 in stock

    Book Synopsis

    5 in stock

    £10.79

  • The Ultimate RPG Gameplay Guide: Role-Play the

    Adams Media Corporation The Ultimate RPG Gameplay Guide: Role-Play the

    3 in stock

    Book SynopsisImprove your RPG campaign with this comprehensive and interactive guide to making the most out of your gaming experience. Whatever RPG game you play, from D&D to Call of Cthulu to licensed games like Star Wars, every detail is important. From setting the scene to choosing the right music or even adjusting the lighting to create the right atmosphere, every choice helps maximize your gaming experience. The Ultimate RPG Gameplay Guide provides practical advice for everything from pre-game preparations and in-game improvisation to working out a plan of attack with your teammates to learning how to lean into the setting of your game. Including instructions, prompts, and activities, it offers everything you need for successful, fun role-playing with your friends every time you play. Create hours of narrative and make the most out of your storytelling skills by setting the perfect scene for your adventure. Whether you need advice on your character or working better with your gaming group, James D’Amato includes everything you’ll need to take your game to the next level.Trade Review“James D’Amato is one of those rare storytellers who can not only make those delightful and unexpected choices that make the table laugh or their eyes go wide, but he has that second, rarer gift. When doing it, he can build upon what’s already been established, weaving a little more and passing the tapestry to someone else to be inspired from.” —Alan Linic, writer for Saturday Night Live and cohost of the tl;dm podcast “Look, I’m gonna level with you: James D’Amato is doing the coolest, most exciting, and original work in tabletop game design right now and provides a truly vast assortment of tools and techniques for you to immediately and profoundly improve the narrative experience of your game. If I were you, I’d be getting this book in my hands as fast as possible!” —Brennan Lee Mulligan, host of CollegeHumor’s Dimension 20 D&D RPG show“I’ve been role-playing for thirty-five years and I’m still learning how to make our sessions more fun and more emotionally resonant by listening to the great One Shot podcast. James has put together a great collection of ideas that’ll appeal to a wide range of players, from newbies to old hands.” —John Rogers, writer and showrunner for Leverage, The Librarians, and Jackie Chan Adventures“This is a book you’ll get hours of helpful enjoyment out of… a required resource.” —Outright Geekery“Buy this book and use it to make your gameplay more entertaining for all audience members.” —Game Vortex“Incredibly useful.” —Game Industry“A great tool.” —The Gaming Buddha“A joy to read.” —Game Industry “A good primer on the ins-and-outs of playing an RPG.” —Venturebeat

    3 in stock

    £9.49

  • The Düngeonmeister Deck of Side Quests

    Adams Media Corporation The Düngeonmeister Deck of Side Quests

    10 in stock

    10 in stock

    £13.49

  • The Cypher Files

    Penguin Books Ltd The Cypher Files

    7 in stock

    Book SynopsisTHE ULTIMATE GIFT FOR WANNABE SPIES: AN INTERACTIVE PUZZLE BOOK FROM THE CREATOR OF THE BESTSELLING CULT PHENOMENON, JOURNAL 29!In this brain-bending interactive game, you''ll solve puzzles on every page, and obtain keys to move forward by submitting answers online. To solve each puzzle, you''ll need to think outside the book.You are an agent of CY.P.H.E.R., the secret international agency working on ''unsolvable'' code-based cases. Called upon to investigate cryptic clues discovered in the wake of a series of mysterious disappearances, the clock is ticking to crack the codes before it''s too late.To escape this book, you must write, draw, search, fold and cut pages, explore virtual escape rooms and think laterally to identify the perpetrator and solve the mystery.All you need to play is a pencil, a pair of scissors, an internet connection, and a curious mind.Trade ReviewI can guarantee no one - and I do mean no one - has ever seen or completed a puzzle book quite like this. * Popwrapped *'Completely unique... a really fun interactive puzzle book you just won't want to put down!' * PopWrapped *'A step ahead of its predecessors ... Kudos to Dimitris Chassapakis' * Escape Room Addict *'Great puzzle book! It was really fun and made me forget about the world!' -- Megan Amram, writer, The Good Place and Parks & Recreation on Journal 29

    7 in stock

    £13.49

  • The Ultimate Micro-RPG Book: 40 Fast, Easy, and

    Adams Media Corporation The Ultimate Micro-RPG Book: 40 Fast, Easy, and

    5 in stock

    Book SynopsisEnjoy these 40 expertly crafted micro-RPGs that are fast, fun, easy to learn, and come in a variety of genres—from space exploration to jungle dungeon crawlers—everything you need to pick up and play today. Get gaming fast with The Ultimate Micro-RPG Book including brand-new micro-RPGs created by experts across the gaming world. From space exploration to jungle dungeon crawlers this book has everything you need to pick up and play today. With these quick-start games, you can create your own adventures, alone or with friends, without any prep, and with minimal set up and pieces. Whether you’re new to RPGs or working towards your level 20 mage, this collection is a great way to try out different games and systems, and test your roleplay skills on different character types and situations.Trade Review"The maximum amount of TTRPG fun in one place." —Comic Book Resources"The ideas are brilliant, the breadth of content, completely creative." —Borg“Innovative.” —Nerdist“[This book has] lots of play value.” —NPR Milwaukee “Exactly the sort of thing I’m looking for in RPGs these days.” —Shut Up and Sit Down “A superb collection of games… everything about the book is good. This one is something special.” —RPG Geek

    5 in stock

    £11.69

  • The Ultimate RPG Game Master's Worldbuilding

    Adams Media Corporation The Ultimate RPG Game Master's Worldbuilding

    10 in stock

    Book SynopsisLevel up your Game Master skills with these fun, interactive prompts and activities to help your worldbuilding from RPG expert James D’Amato.Make your next campaign truly unique with the help of this interactive guide to world building! From RPG expert James D’Amato comes a fun new guide that teaches beginner and experienced gamers alike how to build and create their own game elements for customizing existing adventures or creating new stories from scratch. The Ultimate RPG Game Master’s Worldbuilding Guide includes dozens of activities for a wide range of genres from fantasy and sci-fi to horror and x-punk. This lively and interactive book helps Game Masters create dynamic destinations, powerful items, shadowy organizations, compelling villains, and more. Make the most of your gaming experience with these unique and personalized ideas for your gaming group’s next adventures!Trade Review“A purchase worth many times over.” —Game Industry News

    10 in stock

    £9.49

  • Before the Tavern

    Dover Publications Inc. Before the Tavern

    3 in stock

    Book SynopsisWho are you?Where did you come from before you entered the tavern? Explore a treasure trove of 100 compelling character concepts from the minds behind the TTRPG podcast Unprepared Casters. This collection is essential for tabletop role-playing game enthusiasts of all experience levels ? from beginners who want to build captivating heroes and villains to veterans wading into uncharted waters. For Game Masters and writers, it''s a wellspring of inspiration and a cure for writer''s block. This compendium also includes a detailed guide to developing fascinating and unique adventurers, as well as tips on how to name characters. Engage in a world of storytelling possibilities with this dynamic backstory development guide and character creation tool. Concept pages are perforated for removal.

    3 in stock

    £14.39

  • Andrews McMeel Publishing FLAMES OF FREEDOM Grim & Perilous RPG: Powered by

    4 in stock

    Book SynopsisFLAMES OF FREEDOM is an American Gothic horror tabletop role-playing game, Powered by ZWEIHÄNDER RPG.It is the dawn of the American Revolutionary War of 1776. A tangled web of conspiracy spans North America. It does not matter what your creed, color, culture, faith or gender is—all stand together in the war for survival. Every Rebel patriot holds Thomas Paine’s Common Sense aloft as they take up arms against the British Empire. The city of Boston is occupied by the Red Coats, surrounded by Rebel militias. But as the revolution has begun, something far more mysterious stirs.Agents of the occult entreat both the Continental Army and British Empire. Freemasons conspire in the City of Brotherly Love. Maryland is in the throes of a witch hunt by the Knights Templar. Amid the chaos, other grim fairy tales have emerged.Ghouls have been tunneling beneath Boston. There are sightings of witches in the Great Dismal Swamp. Indigenous sachem speak of devils who walk among the living. The Leeds Devil haunts the Pine Barrens of New Jersey. And worse still, a shadowy collective called “The Mandoag” seeks to consume all, Loyalists and Rebels alike.In this game, most people have either chosen to deny the supernatural or rationalize it away. A rare few accept it for what it is to act. You are among those heroes and destined for greatness… or death. This alternative history game includes most of what you need to play: a player’s handbook, a game master’s guide, a bestiary, and an introductory adventure set in Boston. All that’s left are a few friends, pencils, and a handful of dice.Trade Review“...For fans of this era of history, or tabletop gamers looking to do something a little different with their next campaign, Flames of Freedom should be on your wish list.” (Forbes)Polygon Recommends: “Flames of Freedom tabletop RPG mixes Hamilton with Stranger Things … one of the best new TRPGs released this year.” (Polygon)“The battle against the lurking occult horror and the tangled web of conspiracies that lace North America gets the thumbs up from me …" (GeekNative)

    4 in stock

    £39.19

  • Eternal Night of Lockwood: Adventure for

    Andrews McMeel Publishing Eternal Night of Lockwood: Adventure for

    3 in stock

    Book SynopsisEternal Night of Lockwood is an adventure book, filled with intrigue, mystery, and horror, Powered by Zweihänder RPG.RAGE AGAINST THE DYING OF THE LIGHT Five days ago, a starless and moonless night fell over the Lockwood forest and pioneer town of Ertol. The sawmills have gone quiet, and the lumberjacks have begun to revolt. The Eternal Night has come, and all of Ertol is in the grips of panic and fear. But where there’s darkness, there’s opportunity.As citizens of Ertol, you’ll find yourselves drawn into a pitch-black web of urban conspiracy and rural horror, spanning the gloom of the six boroughs and into the ancient Lockwood. Will you rise to the occasion as a light in the darkness, or will you succumb to the Eternal Night?This ZWEIHÄNDER RPG book is a campaign-length adventure, taking characters from Basic to Advanced Tier. Its adventure can also be broken up into ten individual quests to suit your gaming group’s needs. Intended to be used by both players and gamemasters, this book provides a host of new character options, expanded bestiary, and customizable adventure difficulty settings to accommodate higher Tier adventures.

    3 in stock

    £34.39

  • Starfinder Adventure Path: The Blind City (Dawn

    Paizo Publishing, LLC Starfinder Adventure Path: The Blind City (Dawn

    4 in stock

    Book SynopsisTrapped in the DarkWhen the heroes seek an expert to translate an ancient, eldritch tablet, a sinister cult strikes from out of the shadows, intent on destroying the relic and all who know of its existence. After facing off against these zealots and deciphering the tablet, the heroes learn of another deep-sun locale called Ezorod-and the evil elder entity that has focused its attention there. The heroes quickly discover that the tablet is both a map and a key to Ezorod, allowing them to enter and explore this weird and lightless oubliette. There they will encounter ghastly creatures and uncover sophisticated technology that could advance sun-diving by light-years. But even if the PCs manage to escape the deadly solar dungeon, they'll be forced to wonder about the malevolent being they have unleashed upon the galaxy-even as they receive a mysterious message heralding a future confrontation!This volume of Starfinder Adventure Path continues the Dawn of Flame Adventure Path and includes:• “The Blind City,” a Starfinder adventure for 7th-level characters, by Ron Lundeen.• A peek into several cults of the galaxy, along with a cult hunter character theme, by Lyz Liddell.• A catalog of strange gear from across known space, including bizarre artifacts, by Leo Glass.• An archive of fiery threats-some of which burn both the body and the soul-from cruel dimensional shamblers to the mischievous magmins, by David Gregoire, Violet Hargrave, and Ron Lundeen.• Deck plans and statistics for an efreeti warship and a survey of a world in the Vast that shines its own light into the void, both by Ron Lundeen.

    4 in stock

    £17.84

  • Pathfinder FlipMat Deadly Mines MultiPack

    Paizo Publishing, LLC Pathfinder FlipMat Deadly Mines MultiPack

    4 in stock

    Book SynopsisNot all mines are filled with opportunities for wealthsome contain even greater opportunities for danger! The Pathfinder Flip-Mat: Deadly Mine Multi-Pack features two maps that combine to form a massive sprawling mine complex. This line of gaming maps provides ready-to-use and captivatingly detailed fantasy set pieces for the busy Game Master. The next time your players are ready to explore a long-lost mine, this map has you covered! This set includes two flip mats, each measuring 24 x 30 unfolded, and 8 x 10 folded. A Flip-Mat''s coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master''s arsenal!

    4 in stock

    £31.34

  • Pathfinder Lost Omens Tian Xia Character Guide P2

    Paizo Publishing, LLC Pathfinder Lost Omens Tian Xia Character Guide P2

    3 in stock

    Book SynopsisCountless Peoples, Countless Techniques! The boundless continent of Tian Xia features innumerable peoples, each with their own rich history and practices. Bring your character to life with this 136-page guidebook crammed full of everything a player might need to build a hero hailing from or journeying through these vast lands, including: Six new ancestries, including the reincarnating samsaran, trickster tanuki, and shadowy wayang, as well as Tian-inspired additional feats and heritages for existing ancestries, like the peachchild leshy, bakuwa lizardfolk, and gandharva sprite! Feats inspired by Tian Xia's diverse arts and practices, from new elemental medicine to alchemically fortified cuisine to how the zodiac can guide your character's path. Spectacular magical and martial techniques to vanquish the toughest opponents, whether that''s through weightless sword arts or by borrowing the ancient power of magical familiars. Dazzling new magic items and weapons to

    3 in stock

    £34.39

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