Game theory Books
HarperCollins Publishers Around the World in 80 Games
Book Synopsis''BRILLIANTLY CLEAR AND CAPTIVATING PROSE'' STEPHEN FRYA WATERSTONES BOOK OF YEAR 2023An award-winning mathematician explores the maths behind the games we love and why we love to play them.Where should you move first in Connect 4?What is the best property in Monopoly?And how can pi help you win rock paper scissors?Spanning millennia, oceans and continents, countries and cultures, Around the World in 80 Games gleefully explores how mathematics and games have always been deeply intertwined. Marcus du Sautoy investigates how games provided the first opportunities for deep mathematical insight into the world, how understanding maths can help us play games better, and how both maths and games are integral to human psychology and culture.For as long as there have been people, there have been games, and for nearly as long, we have been exploring and discovering mathematics. A grand adventure, Around the World in 80 Games teaches us not just how games are won, but how they, and the maths behiTrade Review‘Marcus du Sautoy’s brilliantly clear and captivating prose manages to bring to life the drama of so many different games. With the lightest of touches du Sautoy manages persuasively to show how games are both narratives that speak about us and structures whose ideas underlie everything in our known universe. And on top of it, the book serves as an absolutely indispensable compendium. Rainy weekends in Cornwall will now be welcomed’ Stephen Fry 'A delightful and addictive celebration of games. You’ll keeping wanting one more go' Dara Ó Briain ‘Whether your game is Go, Dungeons and Dragons, or Chocolate Chilli Roulette, you'll find this book adorable. It's lively, creative and humane – exactly as one would expect from Marcus du Sautoy’ Tim Harford, author of How To Make The World Add Up ‘The book encapsulates the very essence of human ingenuity and our intrinsic love for play and exploration. You do not need to be a seasoned player nor a skilled mathematician to relish this enchanting read. However, this book may just encourage you to become the one or the other’ Reiner Knizia, award-winning game designer
£19.80
Princeton University Press Game Theory
Book SynopsisSuitable for advanced undergraduate and beginning graduate students, this title introduces readers to the principal ideas and applications of game theory. It covers static and dynamic games, with complete and incomplete information and features a variety of examples, applications, and exercises.Trade Review"The book is enjoyable to read and truly an enrichment in game theory. It is widely well-structured and well-written and mathematically correct. The purpose is given perfectly. I recommend the book for researchers and graduate students who wants to get some insight in the area of game theory."--Sirma Zeynep, Zentralblatt MATH "The book aims to be precise and rigorous, yet accessible and reader-friendly, and, to a great extent, it does hit these apparently conflicting targets... The depth of the book is intermediate, with a conventional, yet clear, style of writing. It will please mainstream economists... It can help advanced undergraduates and also students at honors or master's levels. It can also be used by PhD students seeking a fast, not so mathematized introduction to the field."--Jose Rodriques-Neto, Economic RecordTable of ContentsPreface xi PART I Rational Decision Making Chapter 1 The Single-Person Decision Problem 3 *1.1 Actions, Outcomes, and Preferences 4 * 1.1.1 Preference Relations 5 * 1.1.2 Payoff Functions 7 *1.2 The Rational Choice Paradigm 9 *1.3 Summary 11 *1.4 Exercises 11 Chapter 2 Introducing Uncertainty and Time 14 *2.1 Risk, Nature, and Random Outcomes 14 2.1.1 Finite Outcomes and Simple Lotteries 15 2.1.2 Simple versus Compound Lotteries 16 2.1.3 Lotteries over Continuous Outcomes 17 *2.2 Evaluating Random Outcomes 18 2.2.1 Expected Payoff: The Finite Case 19 2.2.2 Expected Payoff: The Continuous Case 20 2.2.3 Caveat: It's Not Just the Order Anymore 21 2.2.4 Risk Attitudes 22 2.2.5 The St. Petersburg Paradox 23 *2.3 Rational Decision Making with Uncertainty 24 2.3.1 Rationality Revisited 24 2.3.2 Maximizing Expected Payoffs 24 *2.4 Decisions over Time 26 2.4.1 Backward Induction 26 2.4.2 Discounting Future Payoffs 28 *2.5 Applications 29 2.5.1 The Value of Information 29 2.5.2 Discounted Future Consumption 31 *2.6 Theory versus Practice 32 *2.7 Summary 33 *2.8 Exercises 33 PART II Static Games of Complete Information Chapter 3 Preliminaries 43 *3.1 Normal-Form Games with Pure Strategies 46 3.1.1 Example: The Prisoner's Dilemma 48 3.1.2 Example: Cournot Duopoly 49 3.1.3 Example: Voting on a New Agenda 49 *3.2 Matrix Representation: Two-Player Finite Game 50 3.2.1 Example: The Prisoner's Dilemma 51 3.2.2 Example: Rock-Paper-Scissors 52 *3.3 Solution Concepts 52 3.3.1 Assumptions and Setup 54 3.3.2 Evaluating Solution Concepts 55 3.3.3 Evaluating Outcomes 56 *3.4 Summary 57 *3.5 Exercises 58 Chapter 4 Rationality and Common Knowledge 59 *4.1 Dominance in Pure Strategies 59 4.1.1 Dominated Strategies 59 4.1.2 Dominant Strategy Equilibrium 61 4.1.3 Evaluating Dominant Strategy Equilibrium 62 *4.2 Iterated Elimination of Strictly Dominated Pure Strategies 63 4.2.1 Iterated Elimination and Common Knowledge of Rationality 63 4.2.2 Example: Cournot Duopoly 65 4.2.3 Evaluating IESDS 67 *4.3 Beliefs, Best Response, and Rationalizability 69 4.3.1 The Best Response 69 4.3.2 Beliefs and Best-Response Correspondences 71 4.3.3 Rationalizability 73 4.3.4 The Cournot Duopoly Revisited 73 4.3.5 The "p-Beauty Contest" 74 4.3.6 Evaluating Rationalizability 76 *4.4 Summary 76 *4.5 Exercises 76 Chapter 5 Pinning Down Beliefs: Nash Equilibrium 79 *5.1 Nash Equilibrium in Pure Strategies 80 5.1.1 Pure-Strategy Nash Equilibrium in a Matrix 81 5.1.2 Evaluating the Nash Equilibria Solution 83 *5.2 Nash Equilibrium: Some Classic Applications 83 5.2.1 Two Kinds of Societies 83 5.2.2 The Tragedy of the Commons 84 5.2.3 Cournot Duopoly 87 5.2.4 Bertrand Duopoly 88 5.2.5 Political Ideology and Electoral Competition 93 *5.3 Summary 95 *5.4 Exercises 95 Chapter 6 Mixed Strategies 101 *6.1 Strategies, Beliefs, and Expected Payoffs 102 6.1.1 Finite Strategy Sets 102 6.1.2 Continuous Strategy Sets 104 6.1.3 Beliefs and Mixed Strategies 105 6.1.4 Expected Payoffs 105 *6.2 Mixed-Strategy Nash Equilibrium 107 6.2.1 Example: Matching Pennies 108 6.2.2 Example: Rock-Paper-Scissors 111 6.2.3 Multiple Equilibria: Pure and Mixed 113 *6.3 IESDS and Rationalizability Revisited 114 *6.4 Nash's Existence Theorem 117 *6.5 Summary 123 *6.6 Exercises 123 PART III Dynamic Games of Complete Information Chapter 7 Preliminaries 129 *7.1 The Extensive-Form Game 130 7.1.1 Game Trees 132 7.1.2 Imperfect versus Perfect Information 136 *7.2 Strategies and Nash Equilibrium 137 7.2.1 Pure Strategies 137 7.2.2 Mixed versus Behavioral Strategies 139 7.2.3 Normal-Form Representation of Extensive-Form Games 143 *7.3 Nash Equilibrium and Paths of Play 145 *7.4 Summary 147 *7.5 Exercises 147 Chapter 8 Credibility and Sequential Rationality 151 *8.1 Sequential Rationality and Backward Induction 152 *8.2 Subgame-Perfect Nash Equilibrium: Concept 153 *8.3 Subgame-Perfect Nash Equilibrium: Examples 159 8.3.1 The Centipede Game 159 8.3.2 Stackelberg Competition 160 8.3.3 Mutually Assured Destruction 163 8.3.4 Time-Inconsistent Preferences 166 *8.4 Summary 169 *8.5 Exercises 170 Chapter 9 Multistage Games 175 *9.1 Preliminaries 176 *9.2 Payoffs 177 *9.3 Strategies and Conditional Play 178 *9.4 Subgame-Perfect Equilibria 180 *9.5 The One-Stage Deviation Principle 184 *9.6 Summary 186 *9.7 Exercises 186 Chapter 10 Repeated Games 190 *10.1 Finitely Repeated Games 190 *10.2 Infinitely Repeated Games 192 10.2.1 Payoffs 193 10.2.2 Strategies 195 *10.3 Subgame-Perfect Equilibria 196 *10.4 Application: Tacit Collusion 201 *10.5 Sequential Interaction and Reputation 204 10.5.1 Cooperation as Reputation 204 10.5.2 Third-Party Institutions as Reputation Mechanisms 205 10.5.3 Reputation Transfers without Third Parties 207 *10.6 The Folk Theorem: Almost Anything Goes 209 *10.7 Summary 214 *10.8 Exercises 215 Chapter 11 Strategic Bargaining 220 *11.1 One Round of Bargaining: The Ultimatum Game 222 *11.2 Finitely Many Rounds of Bargaining 224 *11.3 The Infinite-Horizon Game 228 *11.4 Application: Legislative Bargaining 229 11.4.1 Closed-Rule Bargaining 230 11.4.2 Open-Rule Bargaining 232 *11.5 Summary 235 *11.6 Exercises 236 PART IV Static Games of Incomplete Information Chapter 12 Bayesian Games 241 *12.1 Strategic Representation of Bayesian Games 246 12.1.1 Players, Actions, Information, and Preferences 246 12.1.2 Deriving Posteriors from a Common Prior: A Player's Beliefs 247 12.1.3 Strategies and Bayesian Nash Equilibrium 249 *12.2 Examples 252 12.2.1 Teenagers and the Game of Chicken 252 12.2.2 Study Groups 255 *12.3 Inefficient Trade and Adverse Selection 258 *12.4 Committee Voting 261 *12.5 Mixed Strategies Revisited: Harsanyi's Interpretation 264 *12.6 Summary 266 *12.7 Exercises 266 Chapter 13 Auctions and Competitive Bidding 270 *13.1 Independent Private Values 272 13.1.1 Second-Price Sealed-Bid Auctions 272 13.1.2 English Auctions 275 13.1.3 First-Price Sealed-Bid and Dutch Auctions 276 13.1.4 Revenue Equivalence 279 *13.2 Common Values and the Winner's Curse 282 *13.3 Summary 285 *13.4 Exercises 285 Chapter 14 Mechanism Design 288 *14.1 Setup: Mechanisms as Bayesian Games 288 14.1.1 The Players 288 14.1.2 The Mechanism Designer 289 14.1.3 The Mechanism Game 290 *14.2 The Revelation Principle 292 *14.3 Dominant Strategies and Vickrey-Clarke-Groves Mechanisms 295 14.3.1 Dominant Strategy Implementation 295 14.3.2 Vickrey-Clarke-Groves Mechanisms 295 *14.4 Summary 299 *14.5 Exercises 299 PART V Dynamic Games of Incomplete Information Chapter 15 Sequential Rationality with Incomplete Information 303 *15.1 The Problem with Subgame Perfection 303 *15.2 Perfect Bayesian Equilibrium 307 *15.3 Sequential Equilibrium 312 *15.4 Summary 314 *15.5 Exercises 314 Chapter 16 Signaling Games 318 *16.1 Education Signaling: The MBA Game 319 *16.2 Limit Pricing and Entry Deterrence 323 16.2.1 Separating Equilibria 324 16.2.2 Pooling Equilibria 330 *16.3 Refinements of Perfect Bayesian Equilibrium in Signaling Games 332 *16.4 Summary 335 *16.5 Exercises 335 Chapter 17 Building a Reputation 339 *17.1 Cooperation in a Finitely Repeated Prisoner's Dilemma 339 *17.2 Driving a Tough Bargain 342 *17.3 A Reputation for Being "Nice" 349 *17.4 Summary 354 *17.5 Exercises 354 Chapter 18 Information Transmission and Cheap Talk 357 *18.1 Information Transmission: A Finite Example 358 *18.2 Information Transmission: The Continuous Case 361 *18.3 Application: Information and Legislative Organization 365 *18.4 Summary 367 *18.5 Exercises 367 Chapter 19 Mathematical Appendix 369 *19.1 Sets and Sequences 369 19.1.1 Basic Definitions 369 19.1.2 Basic Set Operations 370 *19.2 Functions 371 19.2.1 Basic Definitions 371 19.2.2 Continuity 372 *19.3 Calculus and Optimization 373 19.3.1 Basic Definitions 373 19.3.2 Differentiation and Optimization 374 19.3.3 Integration 377 *19.4 Probability and Random Variables 378 19.4.1 Basic Definitions 378 19.4.2 Cumulative Distribution and Density Functions 379 19.4.3 Independence, Conditional Probability, and Bayes' Rule 380 19.4.4 Expected Values 382 References 385 Index 389
£55.80
Profile Books Ltd Co-Opetition
Book SynopsisCo-opetition offers a new way of thinking that combines competition and cooperation. It is the first book to adapt game theory to the needs of CEOs, managers and entrepreneurs. Though often compared to games like chess or poker, business is different - people are free to change the rules, the players, the boundaries, even the game itself. The essence of business success lies in making sure you are in the right game. Actively shaping which game you play, and how you play it, is the core of the innovative business strategy laid out in Co-opetition. Barry Nalebuff and Adam Brandenburger, professors at Yale and Harvard, are pioneers in the practice of applying the science of game theory to the art of corporate strategy. They have devised a practice-oriented model to help you break out of the traditional win-lose or lose-lose situations. Dozens of companies - including Intel, Nintendo, American Express and Nutrasweet - have been using the strategies of co-opetition to change their game and enjoy the benefits of win-win opportunities.Trade ReviewSeize on Co-opetition * The Economist *Do read Co-opetition. You will certainly learn a great deal, while having fun at the same time. -- Rudi Bogni * Times Higher Education Supplement *A terrific book! * Tom Peters *
£10.44
Running Press,U.S. Math Games with Bad Drawings
Book SynopsisBestselling author and worst-drawing artist Ben Orlin expands his oeuvre with this interactive collection of mathematical games. With 70-plus games, each taking a minute to learn and a lifetime to master, this treasure trove will delight, educate, and entertain.From beloved math popularizer Ben Orlin comes a masterfully compiled collection of dozens of playable mathematical games. This ultimate game chest draws on mathematical curios, childhood classics, and soon-to-be classics, each hand-chosen to be (1) fun, (2) thought-provoking, and (3) easy to play. With just paper, pens, and the occasional handful of coins, you and a partner can enjoy hours of fun-and hours of challenge.Orlin''s sly humor, expansive knowledge, and so-bad-they''re-good drawings show us how simple rules summon our best thinking.Games include:* Ultimate Tic-Tac-Toe* Sprouts* Battleship* Quantum Go Fish* Dots and Boxes* Black Hole* Order and Chaos* Sequencium* Paper Boxing* Prophecies* Arpeggios* Banker* Francoprussian Labyrinth* Cats and Dogs* And many more.
£22.50
Edward Elgar Publishing Ltd Essays on Game Theory
Book SynopsisEssays on Game Theory is a unique collection of seven of John Nash's essays which highlight his pioneering contribution to game theory in economics. Featuring a comprehensive introduction by Ken Binmore which explains and summarizes John Nash's achievements in the field of non-cooperative and cooperative game theory, this book will be an indispensable reference for scholars and will be welcomed by those with an interest in game theory and its applications to the social sciences.Trade Review'This short volume is very welcome . . . Most importantly, on pages 32-33, the volume reprints as an appendix to the journal article based on Nash's Princeton doctoral dissertation on non-cooperative games a section of the thesis on "motivation and interpretation" that was omitted from the article. An editorial note remarks mildly that "The missing section is of considerable interest". This section, not available in any other published source, makes the present volume indispensable for research libraries . . . Nash's Essays on Game Theory, dating from his years as a Princeton graduate student . . . has a lasting impact on economics and related fields unmatched by any series of articles written in such a brief time . . . To economists, his name will always bring to mind his game theory papers of the early 1950s. It is good to have these conveniently reprinted in this volume.'Table of ContentsContents: Introduction (K. Binmore) 1. The Bargaining Problem 2. Equilibrium Points in N-Person Games 3. A Simple Three-Person Poker Game 4. Non-cooperative Games 5. Two Person Cooperative Games 6. A Comparison of Treatments of a Duopoly Situation 7. Some Experimental n-Person Games Index
£90.25
Taylor & Francis Inc Winning Ways for Your Mathematical Plays: Volume
Book SynopsisThis classic on games and how to play them intelligently is being re-issued in a new, four volume edition. This book has laid the foundation to a mathematical approach to playing games. The wise authors wield witty words, which wangle wonderfully winning ways. In Volume 1, the authors do the Spade Work, presenting theories and techniques to "dissect" games of varied structures and formats in order to develop winning strategies.Trade Review" ""Winning Ways is an absolute must have for those who are interested in mathematical game theory. It is sure to please any fan of recreational mathematics or simply anyone who is interested in games and how to play them well."" -Jacob McMillen, Math Horizons, November 2005 ""This new edition confirms the status of the book as a standard reference, which it will continue to be for at least another decade."" -Adhemar Bultheel, Bulletin of the Belgian Mathematical Society , December 2005"Table of ContentsPreface to Second Edition, Preface, Spade-Work!, 1. WhoseGame?, 2. Finding the Correct Number is Simplicity Itself, 3. Some Harder Games and How to Make Them Easier, 4. Taking and Breaking, 5. Numbers, Nimbers and Numberless Wonders, 6. The Heat of Battle, 7. Hackenbush, 8. It’s a Small Small Small Small World, Index
£59.84
Oxford University Press Game Theory
Book SynopsisGames are played everywhere: from economics and online auctions to social interactions, and game theory is about how to play such games in a rational way, and how to maximize their outcomes. This VSI reveals, without mathematical equations, the insights the theory can bring to everything from how to play poker optimally to the sex ratio among bees.Table of ContentsPreface ; 1. The Name of the Game ; 2. Chance ; 3. Time ; 4. Convention ; 5. Reciprocity ; 6. Information ; 7. Auctions ; 8. Biology ; 9. Bargaining and Coalitions ; 10. Puzzles and Paradoxes
£9.49
Macmillan Learning Games Strategies and Decision Making
Book SynopsisThis text offers a wealth of diverse, intriguing applications to show where game theory works, where it doesn''t, and why. Accessible to all university students, the book conveys the power, appeal, and beauty of game-theoretic logic, emphasizing problem solving over answers.
£75.99
HarperCollins Publishers Around the World in 80 Games
Book Synopsis''BRILLIANTLY CLEAR AND CAPTIVATING PROSE'' STEPHEN FRYA WATERSTONES BOOK OF YEAR 2023An award-winning mathematician explores the maths behind the games we love and why we love to play them.Where should you move first in Connect 4?Which property is best in Monopoly?How can pi help you win Rock Paper Scissors?Crossing oceans, continents and millennia, award-winning mathematician Marcus du Sautoy explores how maths and games have always been deeply intertwined. As well as being integral to human psychology and culture throughout the ages, games provided the first opportunities for deep mathematical insight into the world. This grand adventure teaches us how to strategise, play better and win more often.The subject matter is fun (I mean, isn't it quite literally the definition of fun?) and du Sautoy's enthusiasm is infectious' THE SUNDAY TIMES''A delightful and addictive celebration of games. You'll keep wanting one more go'' DARA Ó BRIAIN, author of Is There Anybody Out There?Lively, creative and humane exactly as one would expect from Marcus du Sautoy' TIM HARFORD, author of How To Make The World Add UpYou do not need to be a seasoned player nor a skilled mathematician to relish this enchanting read. However, this book may just encourage you to become the one or the other' REINER KNIZIA, award-winning game designerTrade Review‘With the lightest of touches du Sautoy manages persuasively to show how games are both narratives that speak about us and structures whose ideas underlie everything in our known universe. And on top of it, the book serves as an absolutely indispensable compendium. Rainy weekends in Cornwall will now be welcomed’ Stephen Fry 'A delightful and addictive celebration of games. You’ll keeping wanting one more go' Dara Ó Briain ‘Whether your game is Go, Dungeons and Dragons, or Chocolate Chilli Roulette, you'll find this book adorable. It's lively, creative and humane – exactly as one would expect from Marcus du Sautoy’ Tim Harford, author of How To Make The World Add Up ‘The book encapsulates the very essence of human ingenuity and our intrinsic love for play and exploration. You do not need to be a seasoned player nor a skilled mathematician to relish this enchanting read. However, this book may just encourage you to become the one or the other’ Reiner Knizia, award-winning game designer
£15.29
World Scientific Publishing Co Pte Ltd Game Theory: A Nontechnical Introduction To The
Book SynopsisThe objective of the third edition of Game Theory: A Nontechnical Introduction to the Analysis of Strategy is to introduce the ideas of game theory in a way that is approachable, intuitive, and interdisciplinary. Relying on the Karplus Learning Cycle, the book is intended to teach by example. Noncooperative equilibrium concepts such as Nash equilibrium play the central role. In this third edition, increased stress is placed on the concept of rationalizable strategies, which has proven in teaching practice to assist students in making the bridge from intuitive to more formal concepts of noncooperative equilibrium.The Instructor Manual and PowerPoint Slides for the book are available upon request for all instructors who adopt this book as a course text. Please send your request to sales@wspc.com.
£75.05
Faber & Faber A Beautiful Mind
Book SynopsisA Beautiful Mind is Sylvia Nasar''s award-winning biography about the mystery of the human mind, the triumph over incredible adversity, and the healing power of love.At the age of thirty-one, John Nash, mathematical genius, suffered a devastating breakdown and was diagnosed with schizophrenia. Yet after decades of leading a ghost-like existence, he was to re-emerge to win a Nobel Prize and world acclaim. A Beautiful Mind has inspired the Oscar-winning film directed by Ron Howard and featuring Russell Crowe in the lead role of John Nash.
£13.49
Princeton University Press Beautiful Game Theory How Soccer Can Help
Book SynopsisTrade Review"[E]njoyably accessible to nonspecialists, especially sports enthusiasts, who will learn a great deal about soccer, economics, and human behavior more generally."--Foreign Affairs "Beautiful Game Theory shows what it is like to think deeply about a sport and to test your ideas with data... [I]t is a book I recommend unconditionally to those economists with even a passing sport."--John Considine, Sportseconomics.orgTable of ContentsIntroduction 1 FIRST HALF 1.Pele Meets John von Neumann in the Penalty Area 9 2.Vernon Smith Meets Messi in the Laboratory 31 3.Lessons for Experimental Design 45 4.Mapping Minimax in the Brain (with Antonio Olivero, Sven Bestmann, Jose Florensa Vila, and Jose Apesteguia) 58 5.Psychological Pressure on the Field and Elsewhere 68 HALFTIME 6.Scoring at Halftime 89 SECOND HALF 7.Favoritism under Social Pressure 107 8.Making the Beautiful Game a Bit Less Beautiful (with Luis Garicano) 124 9.Fear Pitch 151 10.From Argentina without Emotions 164 11.Discrimination: From the Makana Football Association to Europe 174 Acknowledgments 193 References 195 Index 205
£16.19
Princeton University Press The Bounds of Reason
Book SynopsisGame theory is central to understanding human behavior and relevant to all of the behavioral sciences - from biology and economics, to anthropology and political science. This title demonstrates, game theory alone cannot fully explain human behavior and should instead complement other key concepts championed by the behavioral disciplines.Trade Review"The Bounds of Reason appears as two books in one. One part develops an epistemic theory of the rational actor as an alternative to what is provided by classical game theory, and the other part is a spirited plea to use behavioral game theory as a unifying tool in all behavioral sciences. Both objectives are highly valuable, but combing them both creates friction. Friction creates heat, and Gintis, who thrives gleefully on controversial issues, may be enjoying the prospect of heated discussions."--Karl Sigmund, American Scientist "Gintis' work reflects an amazing breadth of knowledge of the behavioural sciences. He is ever ready to pose unusual questions and to defend unorthodox proposals. The Bounds of Reason is Gintis' most ambitious project to date, one that draws upon all of his extraordinary originality and learning."--Peter Vanderschraaf, Journal of Economics and Philosophy "The book is a combination of an excellent textbook on game theory and an innovation treatise advocating the unification of the behavioural sciences and refounding of game theory on different epistemic foundations... It is clearly an important contribution to the current debate over the rational actor model that the rise of behaviourial economics has provoked."--OxonomicsTable of ContentsPreface xi 1 Decision Theory and Human Behavior 1 1.1 Beliefs, Preferences, and Constraints 4 1.2 The Rationality of Time Inconsistency 9 1.3 Bayesian Rationality and Subjective Priors 12 1.4 Preferences Are State-Dependent 16 1.5 The Behavioral Revolution 18 2 Game Theory: Basic Concepts 33 2.1 The Extensive Form 33 2.2 The Normal Form 36 2.3 Nash Equilibrium 38 2.4 Correlated Equilibrium 47 3 Game Theory and Human Behavior 48 3.1 Behavioral Game Theory 49 3.2 Character Virtues 76 3.3 The Situational Character of Preferences 78 3.4 The Dark Side of Altruistic Cooperation 79 3.5 Norms of Cooperation: Cross-Cultural Variation 81 4 Rationalizability and Common Knowledge of Rationality 86 4.1 Dominated and Iteratedly Dominated Strategies 87 4.2 Epistemic Games 94 4.3 Rationalizable Strategies 98 4.4 Common Knowledge of Rationality 100 5 Extensive Form Rationalizability 106 5.1 Backward Induction and Dominated Strategies 106 5.2 CKR Fails off the Backward Induction Path 113 5.3 How to Play the Repeated Prisoner's Dilemma 114 5.4 Backward Induction and Extensive Form CKR 116 5.5 On the Inadmissibility of CKR 120 6 The Logical Antinomies of Knowledge 123 6.1 The Pitfalls of Na..ive Epistemic Logic 123 6.2 The Common Knowledge of Logicality Paradox 124 6.3 The Surprise Examination 125 6.4 The Modal Logic of Knowledge 126 6.5 A Truth That Cannot Be Known 128 7 The Mixing Problem: Purification and Conjectures 131 7.1 The Incoherence of Mixed Strategies 131 7.2 Purifying Mixed Strategies 133 7.3 A Reputational Model of Honesty and Corruption 135 7.4 Epistemic Games: Mixed Strategies as Conjectures 138 8 Bayesian Rationality and Social Epistemology 142 8.1 The Sexes: From Battle to Ballet 143 8.2 The Choreographer Trumps Backward Induction 144 8.3 Convention as Correlated Equilibrium 146 8.4 The Social Epistemology of Common Priors 149 8.5 The Social Epistemology of Common Knowledge 151 8.6 Social Norms 153 8.7 Game Theory and the Evolution of Norms 153 9 Common Knowledge and Nash Equilibrium 156 9.1 Nash Equilibrium in Two-Player Games 156 9.2 The Modal Logic of Common Knowledge 159 9.3 The Commonality of Knowledge 162 9.4 The Demise of Methodological Individualism 171 10 The Analytics of Human Sociality 174 10.1 Explaining Cooperation: An Overview 174 10.2 The Folk Theorem 178 10.3 Cooperation with Private Signaling 186 10.4 One Cheer for the Folk Theorem 188 10.5 Altruistic Punishing in the Public Goods Game 190 10.6 The Failure of Models of Self-Regarding Cooperation 193 11 The Unification of the Behavioral Sciences 194 11.1 Gene-Culture Coevolution: The Biological Model 196 11.2 Biological and Cultural Dynamics 202 11.3 The Socio-Psychological Theory of Norms 204 11.4 Socialization and the Internalization of Norms 206 11.5 Varieties of Behavioral Modeling 207 11.6 Society as a Complex Adaptive System 215 11.7 The Behavioral Disciplines Can Be Unified 219 12 Summary 221 12.1 Game Theory 221 12.2 Commonality of Beliefs 221 12.3 The Limits of Rationality 222 12.4 Social Norms as Correlated Equilibria 222 12.5 Reason Is Bounded by Sociality, Not Irrationality 223 13 Table of Symbols 224 References 226 Subject Index 254 Author Index 258
£25.50
Amazon Digital Services LLC - Kdp Game Theory A Simple Introduction
£9.86
Cambridge University Press Game Theory
Book SynopsisNow in its second edition, this popular textbook on game theory is unrivalled in the breadth of its coverage, the thoroughness of technical explanations and the number of worked examples included. Covering non-cooperative and cooperative games, this introduction to game theory includes advanced chapters on auctions, games with incomplete information, games with vector payoffs, stable matchings and the bargaining set. This edition contains new material on stochastic games, rationalizability, and the continuity of the set of equilibrium points with respect to the data of the game. The material is presented clearly and every concept is illustrated with concrete examples from a range of disciplines. With numerous exercises, and the addition of a solution manual for instructors with this edition, the book is an extensive guide to game theory for undergraduate through graduate courses in economics, mathematics, computer science, engineering and life sciences, and will also serve as useful reTrade ReviewPraise for first edition: 'This is the book for which the world has been waiting for decades: a definitive, comprehensive account of the mathematical theory of games, by three of the world's biggest experts on the subject. Rigorous yet eminently readable, deep yet comprehensible, replete with a large variety of important real-world applications, it will remain the standard reference in game theory for a very long time.' Robert Aumann, Nobel Laureate in Economics, The Hebrew University of JerusalemPraise for first edition: 'Without any sacrifice on the depth or the clarity of the exposition, this book is amazing in its breadth of coverage of the important ideas of game theory. It covers classical game theory, including utility theory, equilibrium refinements and belief hierarchies; classical cooperative game theory, including the core, Shapley value, bargaining set and nucleolus; major applications, including social choice, auctions, matching and mechanism design; and the relevant mathematics of linear programming and fixed point theory. The comprehensive coverage combined with the depth and clarity of exposition makes it an ideal book not only to learn game theory from, but also to have on the shelves of working game theorists.' Ehud Kalai, Kellogg School of Management, Northwestern UniversityPraise for first edition: 'The best and the most comprehensive textbook for advanced courses in game theory.' David Schmeidler, Ohio State University and Tel Aviv UniversityPraise for first edition: 'There are quite a few good textbooks on game theory now, but for rigor and breadth this one stands out.' Eric S. Maskin, Nobel Laureate in Economics, Harvard University, MassachusettsPraise for first edition: 'This textbook provides an exceptionally clear and comprehensive introduction to both cooperative and noncooperative game theory. It deftly combines a rigorous exposition of the key mathematical results with a wealth of illuminating examples drawn from a wide range of subjects. It is a tour de force.' Peyton Young, University of OxfordPraise for first edition: 'This is a wonderful introduction to game theory, written in a way that allows it to serve both as a text for a course and as a reference … The book is written by leading figures in the field [whose] broad view of the field suffuses the material.' Joe Halpern, Cornell University, New YorkTable of Contents1. The game of chess; 2. Utility theory; 3. Extensive-form games; 4. Strategic-form games; 5. Mixed strategies; 6. Behavior strategies and Kuhn's theorem; 7. Equilibrium refinements; 8. Correlated equilibria; 9. Games with incomplete information and common priors; 10. Games with incomplete information: the general model; 11. The universal belief space; 12. Auctions; 13. Repeated games; 14. Repeated games with vector payoffs; 15. Social choice; 16. Bargaining games; 17. Coalitional games with transferable utility; 18. The core; 19. The Shapley value; 20. The bargaining set; 21. The nucleolus; 22. Stable matching; 23. Appendices.
£125.00
Penguin Books Ltd Playing with Reality
Book SynopsisA dopamine hit on every page' Marcus du SautoyA sweeping intellectual history of games and their importance to human progress. We play games to learn about the world, to understand our minds and the minds of others, and to practice making predictions about the future. Games are thought to be older than written language, and have now become the dominant cultural mediabigger than movies, TV, music, and literature combined. They are also fun. But as neuroscientist and physicist Kelly Clancy argues, it's time we started taking them more seriously. In Playing With Reality, she chronicles the riveting and hidden history of games since the Enlightenment, weaving an unexpected path through military theory, biology, artificial intelligence, neuroscience, cognitive psychology, and the future of democracy. Games, Clancy shows us, have been deeply intertwined with the arc of history. War games shaped the outcomes of real wars in nineteenth and twentieth century Europe. Game theory warped our understanding of human behaviour and brought us to the brink of annihilationyet still underlies basic assumptions in economics, politics, and technology. We used games to teach computers how to learn for themselves, and now we are designing games that will determine the shape of society and future of democracy. Games also inform the basic systems that govern our daily lives: the social media and technology that can warp our preferences, polarise us, and manufacture our desires. Lucid, thought-provoking, and masterfully told, Playing With Reality makes the bold argument that the human fascination with games is the key to understanding our nature.
£11.05
Oxford University Press Games Strategies and Managers
Book SynopsisThis is a textbook on game theory for students of business and management, managerial economics, strategic analysis, negotiation, and microeconomics.Trade Review`Games, Strategies, and Managers will be helpful for both beginning managers and for advanced planners. In fact, I would recommend that anyone engaged in US-Japan negotiations - including the US Office of the Trade Representative and the Japanese Ministry of International Trade and Industry - read this book.' Akira Omori, Arthur Anderson & Co`McMillan clearly and straightforwardly explains the most important insights of game theory ... We have long needed a book like this to make the power of game theory accessible.' Roger Myerson, Northwestern University`excellent introduction to strategic problems in economics ... The book is aimed at MBA students with little previous experience of mathematics or economics ... it could also be used to introduce these topics to undergraduates. In my opinion this book is very useful for students and others who require a quick introduction to recent developments in economic theory.' Economic JournalTable of ContentsPart I: Strategies of Decision-making: The Art and Science of Strategy; Playing Games as Games; Understanding Conflict and Cooperation; Weighing Risks; Part II: Negotiating: Gaining Bargaining Power; Using Information Strategically; Negotiating International Trade Agreements; Part III: Contracting: Creating Incentives; Designing Contracts; Setting Executives' Incentives; Part IV: Bidding: Bidding in Competition; Bidding in Olympic Competition; Part V: The Strategic Manager: Organizing a Network of Subcontractors; Putting it all Together; Appendix: The Details of the Games; More Games; Reading Guide
£25.49
Oxford University Press An Introduction to Game Theory
Book SynopsisAn exposition of modern game theory suitable for advanced undergraduates. The book emphasizes the ideas behind the theory rather than their mathematical expression, but defines all concepts precisely. Covers strategic, extensive, and coalitional games, and includes the topics of repeated games, bargaining theory, and evolutionary equilibrium.Trade Review"This is a textbook to be enjoyed both by professors and students, full of clever and often original applications and examples. Serious students who use this text are likely to emerge with a new way of thinking about much of what they see in the real world."--Ted Bergstrom, Professor of Economics, University of California, Santa Barbara "The book is just superb. I anticipate (based both on my own reading of the book, and comments from colleagues at other institutions) that this will be the standard text for introductory courses in game theory in political science departments for the foreseeable future."--Scott Gehlbach, Assistant Professor of Political Science, University of Wisconsin "What distinguishes this book from other texts is its remarkable combination of rigor and accessibility. The central concepts of game theory are presented with the mathematical precision suitable for a graduate course, but with an abundance of wide-ranging examples that will give undergraduate students a concrete understanding of what the concepts mean and how they may be used."--Charles A. Wilson, Professor of Economics, New York University "A great book, by far the best out there in the market in thoroughness and structure."--Dorothea Herreiner, Assistant Professor of Economics, Bowdoin College "The ideal textbook for applied game theory . . . . It teaches basic game theory from the ground up, using just enough clearly defined technical terminology and ranging from traditional basics to the most modern tools."--Randy Calvert, Professor of Political Science, Washington University in St. Louis "The approach is intuitive, yet rigorous. Key concepts are explained through a series of examples to guide students through analysis. The examples are then followed by interesting and challenging questions. The main strength is the impressive set of exercises . . . they are extremely well organized and incredibly broad, ranging from easy questions to those for adventurous students."--In-Koo Cho, William Kinkead Distinguished Professor of Economics, University of Illinois "The gentle pace of the material along with the plethora of examples drawn from economics (mainly) and political science seems to work very well with students."-Branislav L. Slantchev,Assistant Professor of Political Science, University of California, San Diego "The book is excellent. It is chock full of exercises that are both interesting and applicable to real issues, allowing me great flexibility in focusing on specific examples to illustrate the theory."--Christopher Proulx, Assistant Professor of Economics, University of California, Santa Barbara "This book provides a simple yet precise introduction into game theory, suitable for the undergraduate level. Author Martin J. Osborne makes use of a wide variety of examples from social and behavioral sciences to convey game-theoretic reasoning. Readers can expect to gain a thorough understanding without any previous knowledge of economics, political science, or any other social or behavioral science. No mathematics is assumed beyond that of basic high school."--Journal of MacroeconomicsTable of ContentsPreface Each chapter ends with notes. 1. Introduction 1.1. What is Game Theory? 1.1.1. An Outline of the History of Game Theory 1.1.2. John von Neumann 1.2. The Theory of Rational Choice 1.3. Coming Attractions: Interacting Decision-Makers I. GAMES WITH PERFECT INFORMATION 2. Nash Equilibrium: Theory 2.1. Strategic Games 2.2. Example: The Prisoner's Dilemma 2.3. Example: Bach or Stravinsky? 2.4. Example: Matching Pennies 2.5. Example: The Stag Hunt 2.6. Nash Equilibrium 2.6.1. John F. Nash, Jr. 2.6.2. Studying Nash Equilibrium Experimentally 2.7. Examples of Nash Equilibrium 2.7.1. Experimental Evidence on the Prisoner's Dilemma 2.7.2. Focal Points 2.8. Best Response Functions 2.9. Dominated Actions 2.10. Equilibrium in a Single Population: Symmetric Games and Symmetric Equilibria 3. Nash Equilibrium: Illustrations 3.1. Cournot's Model of Oligopoly 3.2. Bertrand's Model of Oligopoly 3.2.1. Cournot, Bertrand, and Nash: Some Historical Notes 3.3. Electoral Competition 3.4. The War of Attrition 3.5. Auctions 3.5.1. Auctions from Babylonia to eBay 3.6. Accident Law 4. Mixed Strategy Equilibrium 4.1. Introduction 4.1.1. Some Evidence on Expected Payoff Functions 4.2. Strategic Games in Which Players May Randomize 4.3. Mixed Strategy Nash Equilibrium 4.4. Dominated Actions 4.5. Pure Equilibria When Randomization is Allowed 4.6. Illustration: Expert Diagnosis 4.7. Equilibrium in a Single Population 4.8. Illustration: Reporting a Crime 4.8.1. Reporting a Crime: Social Psychology and Game Theory 4.9. The Formation of Players' Beliefs 4.10. Extension: Finding All Mixed Strategy Nash Equilibria 4.11. Extension: Games in Which Each Player Has a Continuum of Actions 4.12. Appendix: Representing Preferences by Expected Payoffs 5. Extensive Games with Perfect Information: Theory 5.1. Extensive Games with Perfect Information 5.2. Strategies and Outcomes 5.3. Nash Equilibrium 5.4. Subgame Perfect Equilibrium 5.5. Finding Subgame Perfect Equilibria of Finite Horizon Games: Backward Induction 5.5.1. Ticktacktoe, Chess, and Related Games 6. Extensive Games With Perfect Information: Illustrations 6.1. The Ultimatum Game, the Holdup Game, and Agenda Control 6.1.1. Experiments on the Ultimatum Game 6.2. Stackelberg's Model of Duopoly 6.3. Buying Votes 6.4. A Race 7. Extensive Games With Perfect Information: Extensions and Discussion 7.1. Allowing for Simultaneous Moves 7.1.1. More Experimental Evidence on Subgame Perfect Equilibrium 7.2. Illustration: Entry into a Monopolized Industry 7.3. Illustration: Electoral Competition with Strategic Voters 7.4. Illustration: Committee Decision-Making 7.5. Illustration: Exit from a Declining Industry 7.6. Allowing for Exogenous Uncertainty 7.7. Discussion: Subgame Perfect Equilibrium and Backward Induction 7.7.1. Experimental Evidence on the Centipede Game 8. Coalitional Games and the Core 8.1. Coalitional Games 8.2. The Core 8.3. Illustration: Ownership and the Distribution of Wealth 8.4. Illustration: Exchanging Homogeneous Horses 8.5. Illustration: Exchanging Heterogeneous Houses 8.6. Illustration: Voting 8.7. Illustration: Matching 8.7.1. Matching Doctors with Hospitals 8.8. Discussion: Other Solution Concepts II. GAMES WITH IMPERFECT INFORMATION 9.1. Motivational Examples 9.2. General Definitions 9.3. Two Examples Concerning Information 9.4. Illustration: Cournot's Duopoly Game with Imperfect Information 9.5. Illustration: Providing a Public Good 9.6. Illustration: Auctions 9.6.1. Auctions of the Radio Spectrum 9.7. Illustration: Juries 9.8. Appendix: Auctions with an Arbitrary Distribution of Valuations 10. Extensive Games with Imperfect Information 10.1. Extensive Games with Imperfect Information 10.2. Strategies 10.3. Nash Equilibrium 10.4. Beliefs and Sequential Equilibrium 10.5. Signaling Games. 10.6. Illustration: Conspicuous Expenditure as a Signal of Quality 10.7. Illustration: Education as a Signal Of Ability 10.8. Illustration: Strategic Information Transmission 10.9. Illustration: Agenda Control with Imperfect Information III. VARIANTS AND EXTENSIONS 11. Strictly Competitive Games and Maxminimization 11.1. Maxminimization 11.2. Maxminimization and Nash Equilibrium 11.3. Strictly Competitive Games 11.4. Maxminimization and Nash Equilibrium in Strictly Competitive Games 11.4.1. Maxminimization: Some History 11.4.2. Empirical Tests: Experiments, Tennis, and Soccer 12. Rationalizability 12.1. Rationalizability 12.2. Iterated Elimination of Strictly Dominated Actions 12.3. Iterated Elimination of Weakly Dominated Actions 12.4. Dominance Solvability 13. Evolutionary Equilibrium 13.1. Monomorphic Pure Strategy Equilibrium 13.1.1. Evolutionary Game Theory: Some History 13.2. Mixed Strategies and Polymorphic Equilibrium 13.3. Asymmetric Contests 13.3.1. Side-blotched lizards 13.3.2. Explaining the Outcomes of Contests in Nature 13.4. Variation on a Theme: Sibling Behavior 13.5. Variation on a Theme: The Nesting Behavior of Wasps 13.6. Variation on a Theme: The Evolution of the Sex Ratio 14. Repeated Games: The Prisoner's Dilemma 14.1. The Main Idea 14.2. Preferences 14.3. Repeated Games 14.4. Finitely Repeated Prisoner's Dilemma 14.5. Infinitely Repeated Prisoner's Dilemma 14.6. Strategies in an Infinitely Repeated Prisoner's Dilemma 14.7. Some Nash Equilibria of an Infinitely Repeated Prisoner's Dilemma 14.8. Nash Equilibrium Payoffs of an Infinitely Repeated Prisoner's Dilemma 14.8.1. Experimental Evidence 14.9. Subgame Perfect Equilibria and the One-Deviation Property 14.9.1. Axelrod's Tournaments 14.10. Some Subgame Perfect Equilibria of an Infinitely Repeated Prisoner's Dilemma 14.10.1. Reciprocal Altruism Among Sticklebacks 14.11. Subgame Perfect Equilibrium Payoffs of an Infinitely Repeated Prisoner's Dilemma 14.11.1. Medieval Trade Fairs 14.12. Concluding Remarks 15. Repeated Games: General Results 15.1. Nash Equilibria of General Infinitely Repeated Games 15.2. Subgame Perfect Equilibria of General Infinitely Repeated Games 15.3. Finitely Repeated Games 15.4. Variation on a Theme: Imperfect Observability 16. Bargaining 16.1. Bargaining as an Extensive Game 16.2. Illustration: Trade in a Market 16.3. Nash's Axiomatic Model 16.4. Relation Between Strategic and Axiomatic Models 17. Appendix: Mathematics 17.1. Numbers 17.2. Sets 17.3. Functions 17.4. Profiles 17.5. Sequences 17.6. Probability 17.7. Proofs
£169.14
Oxford University Press, USA Game Theory and Animal Behavior
Book SynopsisGame theory has revolutionized the study of animal behavior. The fundamental principle of evolutionary game theory--that the strategy adopted by one individual depends on the strategies exhibited by others--has proven a powerful tool in uncovering the forces shaping otherwise mysterious behaviors. In this volume, the first since 1982 devoted to evolutionary game theory, leading researchers describe applications of the theory to diverse types of behavior, providing an overview of recent discoveries and a synthesis of current research. The volume begins with a clear introduction to game theory and its explanatory scope. This is followed by a series of chapters on the use of game theory to understand a range of behaviors: social foraging, cooperation, animal contests, communication, reproductive skew and nepotism within groups, sibling rivalry, alternative life-histories, habitat selection, trophic-level interactions, learning, and human social behavior. In addition, the volume includes aTrade Reviewan authoritative and widely accessible overview of the advances in this area * Ethology, Ecology, Evolution *Describes many interesting examples of animal behaviour, including games between foraging producers and scroungers, reciprocal grooming in impala, territorial defence by birds and spiders, animal communication, parent-offspring conflict, and colony founding by ants. There are many accounts of experimental tests of game theory models, along with clear discussions of the limitations of the game theory approach. The quality of writing (often a problem in edited volumes) is uniformly good. The chapter by R. Gomulkiewicz is especially important, because it connects game theory, other optimization methods, and quantitative genetics with a focus on an empirical strategy for detecting adaptation and constraint. --NatureThe book is a worthwhile addition to graduate collections and some undergraduate collections emphasizing behavioral ecology, as most chapters are sufficiently general to be of use for a longer time than the typical symposium volume.--ChoiceListed in Wildlife ActivistTable of Contents1. What is evolutionary game theory ; 2. Game theory and social foraging ; 3. Game theory and cooperation ; 4. Game theory and animal contests ; 5. Game theory and communication ; 6. Game theory, reproductive skew, and nepotism ; 7. Game theory, sibling rivalry, and parent-offspring conflict ; 8. Game theory and inheritance in the conditional strategy ; 9. Game theory and habitat selection ; 10. Game theory and predator-prey response races ; 11. Game theory and learning ; 12. Game theory and human behavior ; 13. Game theory, optimization, and quantitative genetics ; 14. Why we need evolutionary game theory
£89.10
Clarendon Press Game Theory and Economic Modelling
Book SynopsisOver the past two decades, academic economics has undergone a mild revolution in methodology. The language, concepts and techniques of noncooperative game theory have become central to the discipline.This book provides the reader with some basic concepts from noncooperative theory, and then goes on to explore the strengths, weaknesses, and future of the theory as a tool of economic modelling and analysis. The central theses are that noncooperative game theory has been a remarkably popular tool in economics over the past decade because it allows analysts to capture essential features of dynamic competition and competition where some parties have proprietary information. The theory is weakest in providing a sense of when it - and equilibrium analysis in particular - can be applied and what to do when equilibrium analysis is inappropriate. Many of these weaknesses can be addressed by the consideration of individuals who are boundedly rational and learn imperfectly from the past.Written inTrade Review`fascinating little book' Jean Tirole, Journal of Economic Literature`a book I could not put down ... the exposition is remarkably clear' Journal of Economic Perspectives`Will rapidly be established as a basic reference for students and their teachers ... even the less mathematically inclined economists will find much to gain from the application of new game theory techniques in economics.' Scottish Journal of Political Economy'It is partly a measure of how much macroeconomics has ceased to be a separate subject from microeconomics that workers in my field will now find so much to interest them in this book. It is more a measure of how engaging this book is.' Thomas J. Sargent, University of Chicago, Journal of Political Economy'The writing is in a very personalised style. Though the book is putatively for the novice, or less formally trained reader, the presentation and the level of the debate does make certain demands. It nevertheless is frontline stuff.' Economics Times, April 1992'I view Krep's discussions in the book as both interesting and helpful in describing certain key weaknesses of standard game theory.' Ronald Heiner, George Mason University, Constitutional Political Economy, Vol. 3, No. 1, 1992'Kreps has written a book that makes a sincere attempt to demystify game theory for the uninitiated and set the stage for a serious appraisal of the scope and limitations of game theory ... it does manage to convey a flavour of the excitement that comes from grappling with strategic behaviour, and hopefully should convince the reader with an open mind that game theoretic questions and applications are abstractions of relevant economic issues.' Anindya Sen, Economic and Political Weekly, Vol XXVII No 14 April 4, 1992Table of ContentsIntroduction ; 1. The standard ; 2. Basic notions of noncooperative game theory ; 3. The successes of game theory ; 4. The problems of game theory ; 5. Bounded rationality and retrospection ; Bibliography ; Index
£46.80
Oxford University Press The Extended Selfish Gene
Book SynopsisAs relevant and influential today as when it was first published, this classic exposition of evolutionary thought, widely hailed for its stylistic brilliance and deep scientific insights, stimulated whole new areas of research. This extended edition includes a new epilogue from the author and two key chapters from The Extended Phenotype.Trade ReviewFrom the moment of its publication 40 years ago, it has been a sparkling best-seller and a scientific game-changer. * Matt Ridley, Nature *Review from previous edition The sort of popular science writing that makes the reader feel like a genius. * New York Times *This book should be read, can be read, by almost everyone. It describes with great skill a new face of the theory of evolution. W.D. Hamilton, ScienceLearned, witty and very well written...Exhilaratingly good. Peter Medawar in The SpectatorThe exciting theories and their wide implications are explaned with clarity, wit and enthusiasm. Peter Parker, Sunday TimesDawkins demonstrates that complex, theoretical or mathematical ideas can be expressed rigorously, in plain English. The book remains an excellent way for those who have not been trained in evolution to understand modern arguments. Trends in Ecology and EvolutionA splendid example of how difficult scientific ideas can be explained by someone who understands them and is willing to take the trouble. The New Yorkerthe reader will come away with a clear understanding of kin selection, evolutionary stable strategies, and similar staples of the literature on evolutionary theories of animal behaviour. This is a considerable achievement.' Times Higher Education SupplementBuy this book, read it and recommend it to your students...There is still nothing else quite like it. Not only are the new chapters and endnotes worthy additions to the original, but the 1976 text comes up as fresh as a primrose and, in its way, nearly as perfect. * Animal Behaviour *What is so refreshing about Dawkins is that he has confidence in the scientific method, in the testing of beliefs to destruction, no matter how cherished they may be. * Benjamin Woolley, The Listener *'Scientists give every appearance of being addicts, and science is their vice. That is one reason why progress in science is so rapid. I for one have benefited a great deal from Dawkins's addiction.' David L. Hull, Nature'It's a classic that's still relevant today.' * Daily Express *Dawkins's first book, The Selfish Gene, was a smash hit... Best of all, Dawkins laid out this biology - some of it truly subtle - in stunningly lucid prose. (It is, in my view, the best work of popular science ever written.) * H. Allen Orr, New York Review of Books *The Selfish Gene is a classic. * Robin McKie, The Observer *A genuine cultural landmark of our time. * The Independent *Review from previous edition The sort of popular science writing that makes the reader feel like a genius. * New York Times *A splendid edition with a new introduction as well as (importantly) the introductions to the previous editions. * Jonathan Cowie, Concatenation *Table of ContentsINTRODUCTION TO 30TH ANNIVERSARY EDITION; PREFACE TO 1989 2ND EDITION; FOREWORD TO 1976 1ST EDITION; PREFACE TO 1976 1ST EDITION; EPILOGUE TO 40TH ANNIVERSARY EDITION; ENDNOTES; REVIEWS FROM EARLIER EDITIONS; UPDATED BIBLIOGRAPHY; INDEX AND KEY TO BIBLIOGRAPHY; EXTRACTS FROM REVIEWS; THE EXTENDED PHENOTYPE OPENER; REFERENCES
£20.69
Oxford University Press Environment and Statecraft The Strategy of
Book SynopsisEnvironmental problems like global climate change and stratospheric ozone depletion can only be remedied if states cooperate with one another. But sovereign states usually care only about their own interests. So states must somehow restructure the incentives to make cooperation pay. This is what treaties are meant to do. A few treaties, such as the Montreal Protocol on Substances that Deplete the Ozone Layer, succeed. Most, however, fail to alter the state behaviour appreciably. This book develops a theory that explains both the successes and the failures. In particular, the book explains when treaties are needed, why some work better than others, and how treaty design can be improved. The best treaties strategically manipulate the incentives states have to exploit the environment, and the theory developed in this book shows how treaties can do this. The theory integrates a number of disciplines, including economics, political science, international law, negotiation analysis, and game Trade Review... a truly important contribution to the literature on international environmental cooperation. * Journal of Institutional and Theoretical Economics *Table of Contents1. Introduction ; 2. The North Pacific Fur Seal Treaty and the Theory of International Cooperation ; 3. Transnational Cooperation Dilemmas ; 4. Games with Multiple Equilibria ; 5. Customary Rights and Responsibilities ; 6. International Environmental Agreements ; 7. The Treaty Participation Game ; 8. The Montreal Protocol ; 9. Tipping Treaties ; 10. Compliance and the Strategy of Reciprocity ; 11. The Depth and Breadth of International Cooperation ; 12. Trade Leakage and Trade Linkage ; 13. The Side Payments Game ; 14. Summary ; 15. Global Climate Change and the Kyoto Protocol
£29.92
Oxford University Press Schellings Game Theory
Book SynopsisThomas Schelling won the Nobel Prize in economics for having enhanced our understanding of conflict and cooperation through game-theory analysis. This came after he had taught a course in game theory and rational choice to advanced students and government officials for 45 years. In this book, Robert Dodge provides in language for a broad audience, the concepts that Schelling taught. Armed with Schelling''s understanding of game theory methods and his approaches to problems, the general reader can improve daily decision making. Mathematics often make game theory challenging but was not a major part of Schelling''s course and is even less of a factor in this book. Along with a summary of the material Schelling presented, included are problems from the course and similar less challenging questions. While considerable analysis is done with the basic game theory tool -- the two-by-two matrix -- much of the book is descriptive and rational decision-making is explained with stories. Chapter sTrade ReviewPraise for Schelling's Game Theory: How to Make Decisions Gives readers an excellent Harvard game theory course by a renowned Nobel Prize winner through the eyes of his Boswell. This book is a must read for political scientists, economists, and anyone who has to make decisions of import. * New York Journal of Books *Table of ContentsForeword by Thomas C. Schelling ; Chapter I Thomas Schelling and His Signature Course on Strategic Thinking ; Part One: The Schelling Approach to Strategic Thinking and Decision-Making ; Chapter 2 Introduction to Strategic Thought ; Chapter 3 Vicarious Thinking ; Chapter 4 Game Theory ; Chapter 5 The Two-By-Two Matrix ; Part Two: Strategies and Tactics ; Chapter 6 Strategies Defined and Illustrated ; Chapter 7 Tactics ; Chapter 8 Self-Command ; Part Three: Models as Metaphors For What Decisions Do ; Chapter 9 Interaction Models ; Chapter 10 The Dollar Auction ; Chapter 11 Musical Chairs and Inescapable Mathematics ; Part Four: The Prisoner's Dilemma, Competition and Cooperation ; Chapter 12 The Prisoner's Dilemma ; Chapter 13 Cooperation ; Chapter 14 Coordination ; Part Five: Individual Decisions and Group Agreement ; Chapter 15 Collective Choice and Voting ; Chapter 16 The Commons and Fair Division ; Chapter 17 Case Study, Overcoming Professional Basketball's Commons Dilemma: ; The Phil Jackson Story ; Part Six: Decisions that Mix and Sort Populations, Decisions Based on ; Randomization ; Chapter 18 Critical Mass and Tipping ; Chapter 19 Individual Decisions and Group Outcomes ; Chapter 20 Randomization in Decision-Making ; Part Seven: Case Study and Review ; Chapter 21 Case Study, The Cuban Missile Crisis: Analysis and Review
£48.80
The University of Chicago Press The World the Game Theorists Made
Book SynopsisDrawing on a diverse collection of institutional archives, personal correspondence and papers, and interviews, the author shows how game theory offered social scientists, biologists, military strategists, and others a common, flexible language that could facilitate wide-ranging thought and debate on some of the most critical issues of the day.Trade Review"Erickson has written a vital book. He shows how game theory has survived despite its repeated failure to fulfill the highest hopes of its exponents. This is an outstanding and sure-to-be influential study of twentieth-century science and social thought." (Joel Isaac, Christ's College, Cambridge)
£86.45
The University of Chicago Press The World the Game Theorists Made
Book SynopsisDrawing on a diverse collection of institutional archives, personal correspondence and papers, and interviews, the author shows how game theory offered social scientists, biologists, military strategists, and others a common, flexible language that could facilitate wide-ranging thought and debate on some of the most critical issues of the day.Trade Review"Erickson has written a vital book. He shows how game theory has survived despite its repeated failure to fulfill the highest hopes of its exponents. This is an outstanding and sure-to-be influential study of twentieth-century science and social thought." (Joel Isaac, Christ's College, Cambridge)
£29.45
The University of Chicago Press Towards Reading Freud SelfCreation in Milton
Book SynopsisIn this application of game theory to political phenomena, Cohen focuses on Chile and Brazil. He explores why democratic reforms failed in Latin America, arguing that political outcomes cannot be explained without treating beliefs and preferences as having a causal force in their own right.
£26.60
MIT Press Ltd A Course in Networks and Markets Gametheoretic
Book SynopsisA graduate-level, mathematically rigorous introduction to strategic behavior in a networked world.This introductory graduate-level text uses tools from game theory and graph theory to examine the role of network structures and network effects in economic and information markets. The goal is for students to develop an intuitive and mathematically rigorous understanding of how strategic agents interact in a connected world. The text synthesizes some of the central results in the field while also simplifying their treatment to make them more accessible to nonexperts. Thus, students at the introductory level will gain an understanding of key ideas in the field that are usually only taught at the advanced graduate level.The book introduces basic concepts from game theory and graph theory as well as some fundamental algorithms for exploring graphs. These tools are then applied to analyze strategic interactions over social networks, to explore different types of markets
£49.40
MIT Press Ltd Game Theory and Behavior
Book SynopsisAn introduction to game theory that offers not only theoretical tools but also the intuition and behavioral insights to apply these tools to real-world situations.This introductory text on game theory provides students with both the theoretical tools to analyze situations through the logic of game theory and the intuition and behavioral insights to apply these tools to real-world situations. It is unique among game theory texts in offering a clear, formal introduction to standard game theory while incorporating evidence from experimental data and introducing recent behavioral models. Students will not only learn about incentives, how to represent situations as games, and what agents “should” do in these situations, but they will also be presented with evidence that either confirms the theoretical assumptions or suggests a way in which the theory might be updated.Features:Each chapter begins with a motivating example that can
£101.15
MIT Press Ltd A Course in Game Theory
Book Synopsis
£52.00
Little, Brown Book Group Nonzero
Book Synopsis*A controversial but optimistic book about humanity's increasing co-operation and our technological futureTrade ReviewWright has constructed an interesting thesis... bold and thought-provoking. * SUNDAY TIMES *Not only a fascinating read but an important one. * INDEPENDENT ON SUNDAY *One of the main layman's objections to the supposedly random process of evolution is that for all its inherent pointlessness, evolution seems to have a goal, a narrative, a conscious direction. And that direction is towards complexity. Germs become animals. Apes become humans. Blood-caked Aztec savages become liberal-minded East Coast essayists. Now Robert Wright, author of the much-praised The Moral Animal, has come along with a contentious new book to tell us that the layman has been on to something all along. Evolution does have a goal. * The title of Wright's book comes from games theory, which divides human interactions into "zero sum games", where for every winner there's a loser, and "non-zero sum games", where everyone gains. Wright's aim is to knit together this theory with anthropol *The author's learning is lightly worn. Sometimes too lightly. After a while his chatty, hey-let's-have-a-beer style starts to grate: "When was the last time you invented a boomerang?"; "Ah, Tahiti!". There are also some minor errors, like his claiming tha * Sean Thomas, AMAZON.CO.UK REVIEW *
£11.69
Taylor & Francis Ltd Games Gambling and Probability
Book SynopsisThe goal for this textbook is to complement the inquiry-based learning movement. According to the author, concepts and ideas will stick with the reader more when they are motivated in an interesting way. Topics are presented mathematically as questions about the games themselves are posed.Table of Contents1. Mathematics and Probability. 1.1. Introduction. 1.2. About Mathematics. 1.3. Probability. 1.4. Candy (Yum)! 1.5. Exercises. 2. Roulette and Craps: Expected Value. 2.1. Roulette. 2.2. Summations. 2.3. Craps. 2.4. Exercises. 3. Counting: Poker Hands. 3.1. Cards and Counting. 3.2. Seven Card Pokers. 3.3. Texas Hold'Em. 3.4. Exercises. 4. More Dice: Counting and Combinations, and Statistics. 4.1. Liar's Dice. 4.2. Arkham Horror. 4.3. Yahtzee. 4.4. Exercises. 5. Game Theory: Poker Bluffing and Other Games. 5.1. Bluffing. 5.2. Game Theory Basics. 5.3. Non-Zero Sum Games. 5.4. Three-Player Game Theory. 5.5. Exercises. 6. Probability/Stochastic Matrices: Board Game Movement. 6.1. Board Game Movement. 6.2. Pay Day (The Board Game). 6.3. Monopoly. 6.4. Spread, Revisited. 6.5. Exercises. 7. Sports Mathematics: Probability Meets Athletics. 7.1. Sports Betting. 7.2. Game Theory and Sports. 7.3. Probability Matrices and Sports. 7.4. Winning a Tennis Tournament. 7.5. Repeated Play: Best of Seven. 7.6. Exercises 8. Blackjack: Previous Methods Revisited. 8.1. Blackjack. 8.2. Blackjack Variants. 8.3. Exercises. 9. A Mix of Other Games. 9.1. The Lottery. 9.2. Bingo. 9.3. Uno. 9.4. Baccarat. 9.5. Farkle. 9.6. Scrabble. 9.7. Backgammon. 9.8. Memory. 9.9. Zombie Dice. 9.10. Exercises. 10. Betting Systems: Can You Beat the System? 10.1. Betting Systems. 10.2. Gambler's Ruin. 10.3. Exercises. 11. Potpourri: Assorted Adventures in Probability. 11.1. True Randomness? 11.2. Three Dice "Craps". 11.3. Counting "Fibonacci" Coins "Circularly". 11.4. Compositions and Probabilities. 11.5. Sicherman Dice. 11.6. Traveling Salesmen. 11.7. Random Walks and Generating Functions. 11.8. More Probability! Appendices. Index.
£80.74
Springer-Verlag New York Inc. Applied Econometrics with R
Book SynopsisR is a language and environment for data analysis and graphics. (2) R is free software that can be downloaded and installed at no cost from a family of mirror sites around the globe, the Comprehensive R Archive Network (CRAN);Trade ReviewResearchers in quantitative social sciences in general, and econometrics in particular, have often favored scripting languages such as GAUSS or Stat, or packages such as EViews. Introducing R to this particular audience could therefore be a well-appreciated title among the growing number of publications about R…. So, is this a good introduction of R for econometricians? Absolutely— with a well-rounded selection of available methodologies, both classic and current, and a good focus on introducing graphical methods, as well as gently covering more novel and therefore less familiar approaches, it fulfills its task with aplomb. The writing style is conversational without being shallow. (Dirk Eddelbuettel, Journal of Statistical Software, February 2009, Vol. 29, Book Review 14)Table of ContentsIntroduction. - Basics. - Linear Regression. - Diagnostics and alternative methods of regression. - Models of microeconometrics. - Time series. - Programming your own analysis. - References. - Index.
£71.24
Springer-Verlag New York Inc. Mathematics and Politics Strategy Voting Power
Book SynopsisAs a text for an undergraduate mathematics course for nonmajors, Mathematics and Politics requires no prerequisites in either area while the underlying philosophy involves minimizing algebraic computations and focusing instead on some conceptual aspects of mathematics in the context of important real-world questions in political science.Trade ReviewFrom the reviews of the second edition:“Mathematics and Politics is the fruit of undergraduate mathematics courses taught by the authors. The primary audience is political and social science majors. … The writing style is appropriate for the intended audience with the understanding that the students/readers have some familiarity with political science economics or sociology. … Overall the book serves as a useful quantitative introduction to several of the covered topics. … Faculty in the social sciences should strongly consider Mathematics and Politics as a resource/reference.” (J. Douglas Barrett, Technometrics, Vol. 53 (1), February, 2011)“It is intended to serve as a text for social science and humanities students that will highlight the power and utility of mathematics. … if you are considering a course as described above, this textbook deserves to be the one that will entice you into taking the plunge. And if you simply want to educate yourself in areas of social science mathematics that have only recently started to get the attention they deserve, Mathematics and Politics deserves your strong consideration.” (Edward W. Packel, SIAM Review, Vol. 52 (4), 2010)Table of ContentsSocial Choice.- Yes–No Voting.- Political Power.- Conflict.- Fairness.- Escalation.- More Social Choice.- More Yes–No Voting.- More Political Power.- More Conflict.- More Fairness.- More Escalation.
£61.74
WW Norton & Co Barriers to Conflict Resolution
Book SynopsisDrawing on such diverse but related disciplines as economics, cognitive psychology, statistics, and game and decision-making theory, the book considers the barriers to successful negotiation in such areas as civil litigation, family law, arms control, labor management disputes, environmental treaty making, and politics. When does it pay for parties to a dispute to cooperate, and when to compete? How can third-party negotiators further resolutions and avoid the pitfalls that deepen the division between antagonists? Offering answers to these and related questions, this book is a comprehensive guide to the latest understanding of ways to resolve human conflict.
£19.95
WW Norton & Co GameChanger
Book SynopsisEmpowers readers with the wisdom to win in every strategic situation.Trade Review"...a well-written account of wide-ranging real-world situations that show the nuts and bolts of game theory..." -- Engineering & Technology
£18.05
W. W. Norton & Company Games of Strategy
Book Synopsis
£116.85
WW Norton & Co Strategy An Introduction to Game Theory
Book SynopsisThe perfect balance of readability and formalism.
£96.90
WW Norton & Co Strategy 3e International Student Edition
Book SynopsisThe perfect balance of readability and formalism.Table of Contents1) Introduction Part I: Representations and Basic Assumptions 2) The Extensive Form 3) Strategies and the Normal Form 4) Beliefs, Mixed Strategies, and Expected Payoffs 5) General Assumptions and Methodology Part II: Analyzing Behavior in Static Settings 6) Dominance and Best Response 7) Rationalizability and Iterated Dominance 8) Location, Partnership, and Social Unrest 9) Nash Equilibrium 10) Oligopoly, Tariffs, Crime, and Voting 11) Mixed-Strategy Nash Equilibrium 12) Strictly Competitive Games and Security Strategies 13) Contract, Law, and Enforcement in Static Settings Part III: Analyzing Behavior in Dynamic Settings 14) Details of the Extensive Form 15) Sequential Rationality and Solution Concepts 16) Topics in Industrial Organization 17) Parlor Games 18) Bargaining Problems 19) Analysis of Simple Bargaining Games 20) Games with Joint Decisions; Negotiation Equilibrium 21) Unverifiable Investment, Hold Up, Options, And Ownership 22) Repeated Games and Reputation 23) Collusion, Trade Agreements, and Goodwill Part IV: Information 24) Random Events and Incomplete Information 25) Risk and Incentives in Contracting 26) Bayesian Nash Equilibrium and Rationalizability 27) Lemons, Auctions, and Information Aggregation 28) Perfect Bayesian Equilibrium 29) Job-Market Signaling and Reputation Appendices A) Review of Mathematics B) The Mathematics of Rationalizability and Existence of Nash Equilibirum Index
£49.40
Basic Books Rock Paper Scissors Game Theory in Everyday Life
Book SynopsisThe IgNobel Prize-winning author of How to Dunk a Doughnut draws on the science of game theory to explain how human beings cooperate in everyday life.
£20.41
John Wiley & Sons Inc An Introduction to Linear Programming and Game
Book SynopsisPraise for the Second Edition: This is quite a well-done book: very tightly organized, better-than-average exposition, and numerous examples, illustrations, and applications. Mathematical Reviews of the American Mathematical Society An Introduction to Linear Programming and Game Theory, Third Edition presents a rigorous, yet accessible, introduction to the theoretical concepts and computational techniques of linear programming and game theory. Now with more extensive modeling exercises and detailed integer programming examples, this book uniquely illustrates how mathematics can be used in real-world applications in the social, life, and managerial sciences, providing readers with the opportunity to develop and apply their analytical abilities when solving realistic problems. This Third Edition addresses various new topics and improvements in the field of mathematical programming, and it also presents two software programs, LP Assistant and tTable of ContentsPreface xi 1 Mathematical Models 1 1.1 Applying Mathematics 1 1.2 The Diet Problem 2 1.3 The Prisoner's Dilemma 5 1.4 The Roles of Linear Programming and Game Theory 8 2 The Linear Programming Model 9 2.1 History 9 2.2 The Blending Model 10 2.3 The Production Model 21 2.4 The Transportation Model 34 2.5 The Dynamic Planning Model 38 2.6 Summary 47 3 The Simplex Method 57 3.1 The General Problem 57 3.2 Linear Equations and Basic Feasible Solutions 63 3.3 Introduction to the Simplex Method 72 3.4 Theory of the Simplex Method 77 3.5 The Simplex Tableau and Examples 85 3.6 Artificial Variables 93 3.7 Redundant Systems 101 3.8 A Convergence Proof 106 3.9 Linear Programming and Convexity 110 3.10 Spreadsheet Solution of a Linear Programming Problem 115 4 Duality 121 4.1 Introduction to Duality 121 4.2 Definition of the Dual Problem 123 4.3 Examples and Interpretations 132 4.4 The Duality Theorem 138 4.5 The Complementary Slackness Theorem 154 5 Sensitivity Analysis 161 5.1 Examples in Sensitivity Analysis 161 5.2 Matrix Representation of the Simplex Algorithm 175 5.3 Changes in the Objective Function 183 5.4 Addition of a New Variable 189 5.5 Changes in the Constant-Term Column Vector 192 5.6 The Dual Simplex Algorithm 196 5.7 Addition of a Constraint 204 6 Integer Programming 211 6.1 Introduction to Integer Programming 211 6.2 Models with Integer Programming Formulations 214 6.3 Gomory's Cutting Plane Algorithm 228 6.4 A Branch and Bound Algorithm 237 6.5 Spreadsheet Solution of an Integer Programming Problem 244 7 The Transportation Problem 251 7.1 A Distribution Problem 251 7.2 The Transportation Problem 264 7.3 Applications 282 8 Other Topics in Linear Programming 299 8.1 An Example Involving Uncertainty 299 8.2 An Example with Multiple Goals 306 8.3 An Example Using Decomposition 314 8.4 An Example in Data Envelopment Analysis 325 9 Two-Person, Zero-Sum Games 337 9.1 Introduction to Game Theory 337 9.2 Some Principles of Decision Making in Game Theory 345 9.3 Saddle Points 350 9.4 Mixed Strategies 353 9.5 The Fundamental Theorem 360 9.6 Computational Techniques 370 9.7 Games People Play 382 10 Other Topics in Game Theory 391 10.1 Utility Theory 391 10.2 Two-Person, Non-Zero-Sum Games 393 10.3 Noncooperative Two-Person Games 397 10.4 Cooperative Two-Person Games 404 10.5 The Axioms of Nash 408 10.6 An Example 414 A Vectors and Matrices 417 B An Example of Cycling 421 C Efficiency of the Simplex Method 423 D LP Assistant 427 E Microsoft Excel and Solver 431 Bibliography 439 Solutions to Selected Problems 443 Index 457
£104.36
John Wiley & Sons Inc GameTheoretic Foundations for Probability and
Book SynopsisGame-theoretic probability and finance come of age Glenn Shafer and Vladimir Vovk's Probability and Finance, published in 2001, showed that perfect-information games can be used to define mathematical probability. Based on fifteen years of further research, Game-Theoretic Foundations for Probability and Finance presents a mature view of the foundational role game theory can play. Its account of probability theory opens the way to new methods of prediction and testing and makes many statistical methods more transparent and widely usable. Its contributions to finance theory include purely game-theoretic accounts of Ito's stochastic calculus, the capital asset pricing model, the equity premium, and portfolio theory. Game-Theoretic Foundations for Probability and Finance is a book of research. It is also a teaching resource. Each chapter is supplemented with carefully designed exercises and notes relating the new theory to its historical contextTable of ContentsPreface xi Acknowledgments xv Part I Examples in Discrete Time 1 1 Borel’s Law of Large Numbers 5 1.1 A Protocol for Testing Forecasts 6 1.2 A Game-Theoretic Generalization of Borel’s Theorem 8 1.3 Binary Outcomes 16 1.4 Slackenings and Supermartingales 18 1.5 Calibration 19 1.6 The Computation of Strategies 21 1.7 Exercises 21 1.8 Context 24 2 Bernoulli’s and De Moivre’s Theorems 31 2.1 Game-Theoretic Expected Value and Probability 33 2.2 Bernoulli’s Theorem for Bounded Forecasting 37 2.3 A Central Limit Theorem 39 2.4 Global Upper Expected Values for Bounded Forecasting 45 2.5 Exercises 46 2.6 Context 49 3 Some Basic Supermartingales 55 3.1 Kolmogorov’s Martingale 56 3.2 Doléans’s Supermartingale 56 3.3 Hoeffding’s Supermartingale 58 3.4 Bernstein’s Supermartingale 63 3.5 Exercises 66 3.6 Context 67 4 Kolmogorov’s Law of Large Numbers 69 4.1 Stating Kolmogorov’s Law 70 4.2 Supermartingale Convergence Theorem 73 4.3 How Skeptic Forces Convergence 80 4.4 How Reality Forces Divergence 81 4.5 Forcing Games 82 4.6 Exercises 86 4.7 Context 89 5 The Law of the Iterated Logarithm 93 5.1 Validity of the Iterated-Logarithm Bound 94 5.2 Sharpness of the Iterated-Logarithm Bound 99 5.3 Additional Recent Game-Theoretic Results 100 5.4 Connections with Large Deviation Inequalities 104 5.5 Exercises 104 5.6 Context 106 Part II Abstract Theory in Discrete Time 109 6 Betting on a Single Outcome 111 6.1 Upper and Lower Expectations 113 6.2 Upper and Lower Probabilities 115 6.3 Upper Expectations with Smaller Domains 118 6.4 Offers 121 6.5 Dropping the Continuity Axiom 125 6.6 Exercises 127 6.7 Context 131 7 Abstract Testing Protocols 135 7.1 Terminology and Notation 136 7.2 Supermartingales 136 7.3 Global Upper Expected Values 142 7.4 Lindeberg’s Central Limit Theorem for Martingales 145 7.5 General Abstract Testing Protocols 146 7.6 Making the Results of Part I Abstract 151 7.7 Exercises 153 7.8 Context 155 8 Zero-One Laws 157 8.1 Lévy’s Zero-One Law 158 8.2 Global Upper Expectation 160 8.3 Global Upper and Lower Probabilities 162 8.4 Global Expected Values and Probabilities 163 8.5 Other Zero-One Laws 165 8.6 Exercises 169 8.7 Context 170 9 Relation to Measure-Theoretic Probability 175 9.1 Ville’s Theorem 176 9.2 Measure-Theoretic Representation of Upper Expectations 180 9.3 Embedding Game-Theoretic Martingales in Probability Spaces 189 9.4 Exercises 191 9.5 Context 192 Part III Applications in Discrete Time 195 10 Using Testing Protocols in Science and Technology 197 10.1 Signals in Open Protocols 198 10.2 Cournot’s Principle 201 10.3 Daltonism 202 10.4 Least Squares 207 10.5 Parametric Statistics with Signals 212 10.6 Quantum Mechanics 215 10.7 Jeffreys’s Law 217 10.8 Exercises 225 10.9 Context 226 11 Calibrating Lookbacks and p-Values 229 11.1 Lookback Calibrators 230 11.2 Lookback Protocols 235 11.3 Lookback Compromises 241 11.4 Lookbacks in Financial Markets 242 11.5 Calibrating p-Values 245 11.6 Exercises 248 11.7 Context 250 12 Defensive Forecasting 253 12.1 Defeating Strategies for Skeptic 255 12.2 Calibrated Forecasts 259 12.3 Proving the Calibration Theorems 264 12.4 Using Calibrated Forecasts for Decision Making 270 12.5 Proving the Decision Theorems 274 12.6 From Theory to Algorithm 286 12.7 Discontinuous Strategies for Skeptic 291 12.8 Exercises 295 12.9 Context 299 Part IV Game-Theoretic Finance 305 13 Emergence of Randomness in Idealized Financial Markets 309 13.1 Capital Processes and Instant Enforcement 310 13.2 Emergence of Brownian Randomness 312 13.3 Emergence of Brownian Expectation 320 13.4 Applications of Dubins–Schwarz 325 13.5 Getting Rich Quick with the Axiom of Choice 331 13.6 Exercises 333 13.7 Context 334 14 A Game-Theoretic Itô Calculus 339 14.1 Martingale Spaces 340 14.2 Conservatism of Continuous Martingales 348 14.3 Itô Integration 350 14.4 Covariation and Quadratic Variation 355 14.5 Itô’s Formula 357 14.6 Doléans Exponential and Logarithm 358 14.7 Game-Theoretic Expectation and Probability 360 14.8 Game-Theoretic Dubins–Schwarz Theorem 361 14.9 Coherence 362 14.10 Exercises 363 14.11 Context 365 15 Numeraires in Market Spaces 371 15.1 Market Spaces 372 15.2 Martingale Theory in Market Spaces 375 15.3 Girsanov’s Theorem 376 15.4 Exercises 382 15.5 Context 382 16 Equity Premium and CAPM 385 16.1 Three Fundamental Continuous I-Martingales 387 16.2 Equity Premium 389 16.3 Capital Asset Pricing Model 391 16.4 Theoretical Performance Deficit 395 16.5 Sharpe Ratio 396 16.6 Exercises 397 16.7 Context 398 17 Game-Theoretic Portfolio Theory 403 17.1 Stroock–Varadhan Martingales 405 17.2 Boosting Stroock–Varadhan Martingales 407 17.3 Outperforming the Market with Dubins–Schwarz 413 17.4 Jeffreys’s Law in Finance 414 17.5 Exercises 415 17.6 Context 416 Terminology and Notation 419 List of Symbols 425 References 429 Index 455
£82.76
John Wiley & Sons Inc Gaming the Market
Book SynopsisThe first practical trading guide to the revolutionary new science of decision-making According to the Wall Street Journal, Game theory is hot. On Wall Street, many of today''s most successful high-rollers now use it to help them make crucial buying and selling decisions. In the first trader''s guide to game theory, economist Ron Shelton uses real-world case studies to demonstrate how game theory works in trading. He provides a model that can be used to predict the profitability of trades and shows traders how to use it to make market buy and sell decisions.Trade Review"...a worthwhile read..."Interactive Investor, Tuesday 17 June 2008Table of ContentsWhat is Game Theory? Basic Ideas About Financial Markets. The Interaction Between Price Fluctuations and Risk AcceptanceLevels. Constructing a Game Theoretic Model. Understanding the Model. Treasury Bond Futures. Appendices. Index.
£43.12
Dover Publications Inc. Williams J Compleat Strategyst
Book SynopsisThis entertaining text is essential for anyone interested in game theory. Only a basic understanding of arithmetic is needed to grasp the necessary aspects of strategy games for two, three, four, and more players that feature two or more sets of inimical interests and a limitless array of zero-sum payoffs.
£8.54
Dover Publications Inc. Games and Decisions
Book Synopsis
£21.24
Cambridge University Press The Grammar of Society The Nature and Dynamics of
Book SynopsisIn The Grammar of Society, first published in 2006, Cristina Bicchieri examines social norms, such as fairness, cooperation, and reciprocity, in an effort to understand their nature and dynamics, the expectations that they generate, and how they evolve and change. Bicchieri draws on intellectual traditions of social psychology, experimental economics and evolutionary game theory.Trade Review'In this timely and accessible book, Cristina Bicchieri tries to capture the essential features of social norms. this is a laudable initiative because social scientists in different disciplines of ten apply different definitions.' De Economist'A stimulating work for scholars in social psychology, experimental economics and evolutionary game theory, this book motivates unexplored streams of research and provides an integrated and testable account of the role of norms in strategic interactions.' Economics and PhilosophyTable of Contents1. The rule we live by; 2. Habits of the mind; 3. A taste for fairness; 4. Covenants without sword; 5. Informational cascades and unpopular norms; 6. The evolution of a fairness norm.
£21.84
Cambridge University Press Evolutionary Games and Population Dynamics
Book SynopsisIt has been realised for some time how game theory can model natural selection. Evolutionary game theory replaces the concept of rational players with the population dynamics of behavioural programmes and can be used to understand the strategic and genetic foundations of the endless chronicle of invasions and extinctions which punctuate evolution.Trade Review'… as a mathematical text on an important set of topics in theoretical biology, the book is superb. It is well organised and beautifully written. In choosing from the rich menu of mathematical topics broadly relevant to ecology, behaviour, evolution, and even theoretical immunology, it shows good taste.' The Times Higher Education Supplement'… [has] something for anyone interested in game models in organismal biology.' Marc Mangel, Nature'The book is a must for any mathematician economist, or biologist working in Evolutionary Game Theory.' C. Alos-Ferrer, International Mathematical News'This book can highly be recommended to mathematicians interested in applications in social sciences, biology, and population genetics.' Ethology'… an excellent publication that helps to bridge one of the gaps between biologists and mathematicians.' David Boukai, Folia GeobotanicaTable of ContentsIntroduction for game theorists; Introduction for biologists; Part I. Dynamical Systems And Lotka-Volterra Equations: 1. The logistic equation; 2. Lotka-Volterra for predator-prey systems; 3. Lotka-Volterra for two competitors; 4. Ecological equations for two species; 5. Lotka-Volterra for more than two populations; Part II. Game Dynamics And Replicator Equations: 6. Evolutionarily stable strategies; 7. Replicator equations; 8. Other game dynamics; 9. Adaptive dynamics; 10. Asymmetric conflicts; 11. More on bimatrix games; Part III. More On Lotka-Volterra And Replicator Dynamics: 12. Hypercircles and permanence; 13. Criteria for permanence; 14. Replicator networks; 15. Stability in n-species communities; 16. Some low-dimensional ecological systems; 17. Heteroclinic cycles and C-matrices; Part IV. Population Genetics: 18. Discrete dynamical systems in population genetics; 19. Continuous selection dynamics; 20. Mutation and recombination; 21. Fertility selection; 22. Game dynamics for Mendelian populations; Bibliography; Index.
£59.99
Cambridge University Press Political Game Theory An Introduction Analytical Methods for Social Research
Political Game Theory is a self-contained introduction to game theory and its applications to political science. The methods employed have many applications in various disciplines including comparative politics, international relations and American politics. A large number of exercises are also provided to practice the skills and techniques discussed.
£57.99
Cambridge University Press Against Intellectual Monopoly
Book SynopsisThis book examines patents and copyrights. It argues that these are not necessary for innovation and are detrimental to the common good, rather than beneficial. Unlike competing titles, the book has broad coverage of both copyrights and patents and is designed for a general audience, focusing on simple examples.Trade Review'One should bear a heavy burden of proof to enjoy a monopoly. Boldrin and Levine have dramatically increased that burden for those who enjoy intellectual monopoly. All economists, lawyers, judges, and policymakers should read this book.' W. A. Brock, University of Wisconsin, Madison'Boldrin and Levine, highly respected economic theorists, have produced a lively and readable book for the intelligent layman. In it, they challenge conventional wisdom about patents and argue that we would be better off without them. The book will open a fresh debate on the policy on intellectual property protection.' Boyan Jovanovic, New York University'There is a growing and important skepticism about the fundamental rules we have used to regulate access to information and innovation. This beautifully written and compelling argument takes the lead in that skeptical charge.' Lawrence Lessig, Stanford Law School'For centuries, intellectual property rights have been viewed as essential to innovation. Now Boldrin and Levine, two top-flight economists, propose that the entire IPR system be scrapped. Their arguments will generate controversy but deserve serious examination.' Eric Maskin, Institute for Advanced Study, Princeton'This is an important and needed book. The case made by Boldrin and Levine against giving excessive monopoly rights to intellectual property is a convincing one. Monopoly in intellectual property impedes the development of useful knowledge. I think they make the case that granting these monopoly rights slows innovation.' Edward C. Prescott, University of Minnesota'Boldrin and Levine present a powerful argument that intellectual property rights as they have evolved are detrimental to efficient economic organization.' Douglass C. North, Washington University in St Louis'How have we come to view ideas as if they have some physical existence that we can lock up behind a set of property rights laws akin to, but remarkably different from, those we use to protect our physical property? This is the central question in Against Intellectual Monopoly by Michele Boldrin and David Levine. The answer they come to is startling: except in a few rare cases, intellectual property protection does more economic harm than good and ought to be eliminated. The technology of digital computers and the Internet, as Boldrin and Levine show again and again, has exposed long-standing moral shortcomings of current intellectual property laws in a particularly stark way.' Stephen Spear, Carnegie Mellon University'This thought-provoking book should be read not only by academics interested in intellectual property, innovation, growth and the dynamics of markets, but also by policymakers and the general public.' Martin Peitz, University of MannheimTable of Contents1. Introduction; 2. Creation under consumption; 3. Innovation under competition; 4. The evil of intellectual monopoly; 5. The devil in Disney; 6. How competition works; 7. Defenses of intellectual monopoly; 8. Does intellectual monopoly increase innovation?; 9. The pharmaceutical industry; 10. The bad, the good, and the ugly.
£83.42