Game theory Books
Icon Books Introducing Game Theory: A Graphic Guide
Book SynopsisWhen should you adopt an aggressive business strategy? How do we make decisions when we don't have all the information? What makes international environmental cooperation possible?Game theory is the study of how we make a decision when the outcome of our moves depends on the decisions of someone else. Economists Ivan and Tuvana Pastine explain why, in these situations, we sometimes cooperate, sometimes clash, and sometimes act in a way that seems completely random.Stylishly brought to life by award-winning cartoonist Tom Humberstone, Game Theory will help readers understand behaviour in everything from our social lives to business, global politics to evolutionary biology. It provides a thrilling new perspective on the world we live in.
£8.54
Oxford University Press Game Theory
Book SynopsisGames are played everywhere: from economics and online auctions to social interactions, and game theory is about how to play such games in a rational way, and how to maximize their outcomes. This VSI reveals, without mathematical equations, the insights the theory can bring to everything from how to play poker optimally to the sex ratio among bees.Table of ContentsPreface ; 1. The Name of the Game ; 2. Chance ; 3. Time ; 4. Convention ; 5. Reciprocity ; 6. Information ; 7. Auctions ; 8. Biology ; 9. Bargaining and Coalitions ; 10. Puzzles and Paradoxes
£9.49
Penguin Books Ltd Playing with Reality
Book SynopsisA dopamine hit on every page' Marcus du SautoyA sweeping intellectual history of games and their importance to human progress. We play games to learn about the world, to understand our minds and the minds of others, and to practice making predictions about the future. Games are thought to be older than written language, and have now become the dominant cultural mediabigger than movies, TV, music, and literature combined. They are also fun. But as neuroscientist and physicist Kelly Clancy argues, it's time we started taking them more seriously. In Playing With Reality, she chronicles the riveting and hidden history of games since the Enlightenment, weaving an unexpected path through military theory, biology, artificial intelligence, neuroscience, cognitive psychology, and the future of democracy. Games, Clancy shows us, have been deeply intertwined with the arc of history. War games shaped the outcomes of real wars in nineteenth and twentieth century Europe. Game theory warped our understanding of human behaviour and brought us to the brink of annihilationyet still underlies basic assumptions in economics, politics, and technology. We used games to teach computers how to learn for themselves, and now we are designing games that will determine the shape of society and future of democracy. Games also inform the basic systems that govern our daily lives: the social media and technology that can warp our preferences, polarise us, and manufacture our desires. Lucid, thought-provoking, and masterfully told, Playing With Reality makes the bold argument that the human fascination with games is the key to understanding our nature.
£11.05
Cornerstone The Traitors
Book SynopsisTest your wits with the ultimate game of cunning, logic and intuition''This book is brilliant'' Zoe Ball, BBC Radio 2*It''s time to start your adventure. Get them before they get you*Put your sleuthing skills to the test in a world of deception, betrayal, and strategy. Placed in a castle in the Scottish Highlands, you must figure out if your fellow players are Faithful or a Traitor. Can you trust Jorge, the dentist with an encyclopaedic memory and tendency to smile at everyone? Or Nina, the retiree who acts like the group''s matriarch but has a knowing glint in her eyes..? Beware, for in this treacherous game, trust is a luxury you cannot afford.In the official book of the BAFTA-winning phenomenon, The Traitors: The Interactive Game Book, the decisions you make will decide what happens next. Take this thrilling journey on your own or with others, pooling your wisdom to make the right choices. With over 20 standalone games to play in a group - all with cunning Traitors twists - this is the perfect gift, guaranteed to unleash hours of mischief and fun.*Praise for The Traitors TV show*''Addictively fiendish, this treachery was the best thing on TV in 20 years'' Daily Mail''By far and away the most compelling and engrossing reality show of 2022, if not all time'' Rolling Stone''One of the hottest realities right now, The Traitors is an absolute phenomenon you can enjoy also in a book format. Now, this is not a normal book'' Digital Spy
£10.44
Icon Books Game Theory: Understanding the Mathematics of
Book SynopsisBrian Clegg was always fascinated by Isaac Asimov's classic Foundation series of books, in which the future is predicted using sophisticated mathematical modelling of human psychology and behaviour.Only much later did he realise that Asimov's 'psychohistory' had a real-world equivalent: game theory.Originating in the study of probabilistic gambling games that depend on a random source - the throw of a dice or the toss of a coin - game theory soon came to be applied to human interactions: essentially, what was the best strategy to win, whatever you were doing? Its mathematical techniques have been applied, with varying degrees of wisdom, to fields such as economics, evolution, and questions such as how to win a nuclear war.Clegg delves into game theory's colourful history and significant findings, and shows what we can all learn from this oft-misunderstood field of study.
£10.44
Bloomsbury Publishing Plc Todd Howard
Book SynopsisThe newest addition to our Influential Video Game Designers series explores the work of Todd Howard, executive producer at Bethesda Studios, known for how he consistently pushes the boundaries of open-world gaming and player agency. Howard's games create worlds in which players can design their own characters and tell their own stories. While many games tell the story of the game's main character, Todd Howard's worldbuilding approach to game design focuses more on telling the story of the game's world, whether it be the high fantasy environments of the Elder Scrolls series or the post-apocalyptic wasteland of the Fallout series. This focus on sculpting the world allows for remarkable amounts of player freedom and choice in an expansive game environment by creating a landscape rich with open opportunity. Drawing on both academic discussions of narrative, world design, and game design, as well as on officially released interviews, speeches, and presentations given by HowardTrade ReviewIn Todd Howard: Worldbuilding in Tamriel and Beyond, Wendi Sierra illuminates this beloved game developer's mind, his struggles and passions, the history of his career from humble beginnings to towering success, and his visions for the future of games. Choosing to highlight his excellence in worldbuilding, she examines how rich, expansive game worlds like Tamriel keep players coming back again and again, logging hundreds or even thousands of in-game hours trudging up and down snowy mountains, collecting herbs, ore, and flowers, and questing for colorful NPCs—and for the sake of a compelling story in which they are the protagonist. This book is an essential guide to one of the greatest worldbuilders in the history of fantasy, and it belongs on the shelves of game scholars and game lovers alike. * Lauren Woolbright, Assistant Professor of Communication and New Media Studies, Alma College, USA *Table of Contents1: An Unlikely Beginning 2: Little Catastrophes 3: Set Pieces for Player Experience 4: Expanding the Game World 5: Todd Howard: In His Own Words 6: The Future of Open World Gaming Appendix - Chronology of Works Bibliography Index
£56.25
Cornerstone The Traitors: The Interactive Game Book
Book SynopsisTest your wits with the ultimate game of cunning, logic and intuition'This book is brilliant' Zoe Ball, BBC Radio 2*It's time to start your adventure. Get them before they get you*Put your sleuthing skills to the test in a world of deception, betrayal, and strategy. Placed in a castle in the Scottish Highlands, you must figure out if your fellow players are Faithful or a Traitor. Can you trust Jorge, the dentist with an encyclopaedic memory and tendency to smile at everyone? Or Nina, the retiree who acts like the group's matriarch but has a knowing glint in her eyes..? Beware, for in this treacherous game, trust is a luxury you cannot afford.In the official book of the BAFTA-winning phenomenon, The Traitors: The Interactive Game Book, the decisions you make will decide what happens next. Take this thrilling journey on your own or with others, pooling your wisdom to make the right choices. With over 20 standalone games to play in a group - all with cunning Traitors twists - this is the perfect gift, guaranteed to unleash hours of mischief and fun.*Praise for The Traitors TV show* 'Addictively fiendish, this treachery was the best thing on TV in 20 years' Daily Mail'By far and away the most compelling and engrossing reality show of 2022, if not all time' Rolling Stone'One of the hottest realities right now, The Traitors is an absolute phenomenon you can enjoy also in a book format. Now, this is not a normal book' Digital SpyTrade ReviewEver since the show aired, Traitors fans have been asking how they can be part of the wonderful world of the show . . . The book is full of all the mystery, suspense and fun of the show. * Amanda Lovett (Season 1 contestant, BBC The Traitors UK) *This book is brilliant * Zoe Ball, BBC Radio 2 *One of the hottest realities right now, The Traitors is an absolute phenomenon you can enjoy also in a book * Digital Spy *
£17.00
WW Norton & Co Strategy 3e International Student Edition
Book SynopsisThe perfect balance of readability and formalism.Table of Contents1) Introduction Part I: Representations and Basic Assumptions 2) The Extensive Form 3) Strategies and the Normal Form 4) Beliefs, Mixed Strategies, and Expected Payoffs 5) General Assumptions and Methodology Part II: Analyzing Behavior in Static Settings 6) Dominance and Best Response 7) Rationalizability and Iterated Dominance 8) Location, Partnership, and Social Unrest 9) Nash Equilibrium 10) Oligopoly, Tariffs, Crime, and Voting 11) Mixed-Strategy Nash Equilibrium 12) Strictly Competitive Games and Security Strategies 13) Contract, Law, and Enforcement in Static Settings Part III: Analyzing Behavior in Dynamic Settings 14) Details of the Extensive Form 15) Sequential Rationality and Solution Concepts 16) Topics in Industrial Organization 17) Parlor Games 18) Bargaining Problems 19) Analysis of Simple Bargaining Games 20) Games with Joint Decisions; Negotiation Equilibrium 21) Unverifiable Investment, Hold Up, Options, And Ownership 22) Repeated Games and Reputation 23) Collusion, Trade Agreements, and Goodwill Part IV: Information 24) Random Events and Incomplete Information 25) Risk and Incentives in Contracting 26) Bayesian Nash Equilibrium and Rationalizability 27) Lemons, Auctions, and Information Aggregation 28) Perfect Bayesian Equilibrium 29) Job-Market Signaling and Reputation Appendices A) Review of Mathematics B) The Mathematics of Rationalizability and Existence of Nash Equilibirum Index
£52.00
Oneworld Publications One Step Ahead: Mastering the Art and Science of
Book SynopsisThe world's best negotiators have moved beyond the conventional wisdom by utilising cutting-edge studies and real-world results. It's time you did too. For over twenty years, David Sally has been teaching the art of negotiation at leading business schools and to executives at top companies. Now, using insights from social psychology and game theory, he delivers the proven, clear, actionable advice you need to stay one step ahead. By studying great examples, from Machiavelli to Wall Street, Xi Jinping and Barack Obama, he explores how the game’s masters navigate the field strategically, craftily, even emotionally. The best know every negotiation is different and that your tactics are, in part, determined by your opponent. One Step Ahead will make sure that you have what it takes to come out on top, no matter who you are facing across the table.Trade Review‘Entertaining and conversational, [One Step Ahead] is an important tool for getting to yes, as well as understanding exactly what will prompt an opponent to say it.’ -- Publishers Weekly‘[A]ppealing, well-written ... a deep, thoughtful master class on the 'negotiation game.' * Kirkus *'A beautifully written book which is wise, funny, scientific, and practical.' -- Colin F. Camerer, Professor of Behavioral Economics at Caltech'I might write, ‘Words matter.’ But David Sally writes, ‘Words present facts, question assumptions, express emotions, issue orders, declare war, elevate cardinals to Pope, sentence offenders to prison, create contracts and promises, and so on.’ That’s why his books are so much more fun to read than mine. This is the wisest, most readable book on negotiation I’ve seen. Destined to become a classic.' -- Robert H. Frank, author of Under the Influence: Putting Peer Pressure to Work'From defusing ultimatums to the art of persuasion, Dave Sally delivers master lessons on negotiation. This book offers brilliant, practical, and engaging advice gleaned from business titans, world leaders, and scholars.' -- Maurice Schweitzer, Professor at the Wharton School and coauthor of Friend & Foe
£15.29
Princeton University Press A Cooperative Species
Book SynopsisWhy do humans, uniquely among animals, cooperate in large numbers to advance projects for the common good? Contrary to the conventional wisdom in biology and economics, this generous and civic-minded behavior is widespread and cannot be explained simply by far-sighted self-interest or a desire to help close genealogical kin. In A Cooperative SpecieTrade Review"The achievement of Bowles and Gintis is to have put together from the many disparate sources of evidence a story as plausible as any we're likely to get in the present state of behavioural sciences of how human beings came to be as co-operative as they are."--W.G. Runciman, London Review of Books "In A Cooperative Species, economists Samuel Bowles and Herbert Gintis update their ideas on the evolutionary origins of altruism. Containing new data and analysis, their book is a sustained and detailed argument for how genes and culture have together shaped our ability to cooperate... By presenting clear models that are tied tightly to empirically derived parameters, Bowles and Gintis encourage much-needed debate on the origins of human cooperation."--Peter Richerson, Nature "An outstanding book that presents an important contribution and quite simply raises the scientific standard associated with the difficult and contentious problem of how human altruism evolved."--Charles Efferson, Economic Journal "A Cooperative Species: Human Reciprocity and Its Evolution states a clearly articulated gene-culture coevolution explanation for why we are a cooperative species. It is a read that will stretch readers' minds a bit, and I think it is an eminently valuable read... I await with eagerness the next time Bowles and Gintis are out cooperating again."--Jonathan D. Springer, PsycCRITIQUES "[T]he authors' systematic and mathematical approach will appeal to any reader seriously interested in learning about alternative theories of adaptive altruism, and their treatment of cultural inheritance using population-genetic models is first-rate. Although this book will by no means settle the debate surrounding the evolutionary origin of altruism, it is a worthy addition and is well worth reading."--P. William Hughes, Journal of Economic Issues "Bowles and Gintis are clearly not short of ideas. The attention they draw to the role of conflict and coordinated punishment in the evolution of our cooperative and reciprocal species makes the book very much worth reading. Their focus on the evolution of human nature also paints a much richer picture of our behavior than traditional economics tends to do."--Journal of Economic Literature "Bowles and Gintis are not the first to claim that competition, conflict, and war between human groups is the foundation of cooperation and of society. However, their integration of this insight into evolutionary game theory stands to increase the accessibility of this powerful idea to a large number of scholars working in a dominant theoretical perspective that spans the social and biological sciences. This is one reason why I recommend their new book A Cooperative Species: Human Reciprocity and Its Evolution."--Noah Mark, Journal of Artificial Societies and Social Simulation "This book makes a strong case for returning as a discipline to this vexed theme. I can only hope we do so with the analytical ingenuity and empirical humility that Bowles and Gintis display."--Jacob G. Foster, American Journal of Sociology "Cooperative Species: Human Reciprocity and Its Evolution should be of interest to individuals across multiple disciplines. The book provides a compelling argument supported by multiple kinds of theoretical and empirical evidence. Although the book does use some technical language and examples in places, the explanation is sufficiently clear to make the main ideas and arguments of the book accessible to individuals who were not previously familiar with these technicalities."--Christopher M. Caldwell, Metapsychology Online "[This book] makes important contributions to our understanding of the nature and function of emotions in politics, including the evolution of emotion and cognition and their linkages to democratic governance... [It] should become [an] important resource for students of politics who have the requisite background in the behavioral sciences and wish to develop an integrated, life science perspective in their own work."--Michael S. Latner, Politics and the Life SciencesTable of ContentsPreface xi Chapter 1: A Cooperative Species 1 Chapter 2: The Evolution of Altruism in Humans 8 2.1 Preferences, Beliefs, and Constraints 9 2.2 Social Preferences and Social Dilemmas 10 2.3 Genes, Culture, Groups, and Institutions 13 2.4 Preview 18 Chapter 3: Social Preferences 19 3.1 Strong Reciprocity Is Common 20 3.2 Free-Riders Undermine Cooperation 22 3.3 Altruistic Punishment Sustains Cooperation 24 3.4 Effective Punishment Depends on Legitimacy 26 3.5 Purely Symbolic Punishment Is Effective 29 3.6 People Punish Those Who Hurt Others 31 3.7 Social Preferences Are Not Irrational 32 3.8 Culture and InstitutionsMatter 33 3.9 Behavior Is Conditioned on Group Membership 35 3.10 People Enjoy Cooperating and Punishing Free-Riders 38 3.11 Social Preferences in Laboratory and Natural Settings 39 3.12 Competing Explanations 42 Chapter 4: The Sociobiology of Human Cooperation 46 4.1 Inclusive Fitness and Human Cooperation 48 4.2 Modeling Multi-level Selection 52 4.3 EquilibriumSelection 57 4.4 Reciprocal Altruism 59 4.5 Reciprocal Altruism in Large Groups 63 4.6 Reputation: Indirect Reciprocity 68 4.7 Altruism as a Signal of Quality 71 4.8 Positive Assortment 72 4.9 Mechanisms and Motives 75 Chapter 5: Cooperative Homo economicus 79 5.1 Folk Theorems and Evolutionary Dynamics 80 5.2 The Folk Theorem with Imperfect Public Information 83 5.3 The Folk Theorem with Private Information 86 5.4 Evolutionarily Irrelevant Equilibria 87 5.5 Social Norms and Correlated Equilibria 89 5.6 The Missing Choreographer 90 Chapter 6: Ancestral Human Society 93 6.1 Cosmopolitan Ancestors 95 6.2 Genetic Evidence 99 6.3 PrehistoricWarfare 102 6.4 The Foundations of Social Order 106 6.5 The Crucible of Cooperation 110 Chapter 7: The Coevolution of Institutions and Behaviors 111 7.1 Selective Extinction 115 7.2 Reproductive Leveling 117 7.3 Genetic Differentiation between Groups 120 7.4 Deme Extinction and the Evolution of Altruism 121 7.5 The Australian Laboratory 123 7.6 The Coevolution of Institutions and Altruism 124 7.7 Simulating Gene-Culture Coevolution 126 7.8 Levelers and Warriors 130 Chapter 8: Parochialism, Altruism, andWar 133 8.1 Parochial Altruism and War 135 8.2 The Emergence of Parochial Altruism and War 138 8.3 Simulated and Experimental Parochial Altruism 142 8.4 The Legacy of a Past "Red in Tooth and Claw" 146 Chapter 9: The Evolution of Strong Reciprocity 148 9.1 Coordinated Punishment 150 9.2 Altruistic Punishment in a Realistic Demography 156 9.3 The Emergence of Strong Reciprocity 159 9.4 Why Coordinated Punishment Succeeds 163 9.5 A Decentralized Social Order 164 Chapter 10: Socialization 167 10.1 Cultural Transmission 168 10.2 Socialization and the Survival of Fitness-Reducing Norms 171 10.3 Genes, Culture, and the Internalization of Norms 173 10.4 The Internalized Norm as Hitchhiker 176 10.5 The Gene-Culture Coevolution of a Fitness-Reducing Norm 179 10.6 How Can Internalized Norms Be Altruistic? 180 10.7 The Programmable Brain 183 11Social Emotions 186 11.1 Reciprocity, Shame, and Punishment 188 11.2 The Evolution of Social Emotions 191 11.3 The "Great Captains of Our Lives" 192 12Conclusion: Human Cooperation and Its Evolution 195 12.1 The Origins of Human Cooperation 196 12.2 The Future of Cooperation 199 Appendix 201 A1 Altruism Defined 201 A2 Agent-Based Models 202 A3 Game Theory 207 A4 Dynamical Systems 209 A5 The Replicator Dynamic 212 A6 Continuation Probability and Time Discount Factor 213 A7 Alternatives to the Standing Model 214 A8 The Prisoner's Dilemma with Public and Private Signals 215 A9 Student and Nonstudent Experimental Subjects 217 A10 The Price Equation 218 A11 Weak Multi-level Selection 222 A12 Cooperation and Punishment with Quorum Sensing 223 References 225 Subject Index 251 Author Index 255
£25.20
Princeton University Press Game Theory
Book SynopsisSuitable for advanced undergraduate and beginning graduate students, this title introduces readers to the principal ideas and applications of game theory. It covers static and dynamic games, with complete and incomplete information and features a variety of examples, applications, and exercises.Trade Review"The book is enjoyable to read and truly an enrichment in game theory. It is widely well-structured and well-written and mathematically correct. The purpose is given perfectly. I recommend the book for researchers and graduate students who wants to get some insight in the area of game theory."--Sirma Zeynep, Zentralblatt MATH "The book aims to be precise and rigorous, yet accessible and reader-friendly, and, to a great extent, it does hit these apparently conflicting targets... The depth of the book is intermediate, with a conventional, yet clear, style of writing. It will please mainstream economists... It can help advanced undergraduates and also students at honors or master's levels. It can also be used by PhD students seeking a fast, not so mathematized introduction to the field."--Jose Rodriques-Neto, Economic RecordTable of ContentsPreface xi PART I Rational Decision Making Chapter 1 The Single-Person Decision Problem 3 *1.1 Actions, Outcomes, and Preferences 4 * 1.1.1 Preference Relations 5 * 1.1.2 Payoff Functions 7 *1.2 The Rational Choice Paradigm 9 *1.3 Summary 11 *1.4 Exercises 11 Chapter 2 Introducing Uncertainty and Time 14 *2.1 Risk, Nature, and Random Outcomes 14 2.1.1 Finite Outcomes and Simple Lotteries 15 2.1.2 Simple versus Compound Lotteries 16 2.1.3 Lotteries over Continuous Outcomes 17 *2.2 Evaluating Random Outcomes 18 2.2.1 Expected Payoff: The Finite Case 19 2.2.2 Expected Payoff: The Continuous Case 20 2.2.3 Caveat: It's Not Just the Order Anymore 21 2.2.4 Risk Attitudes 22 2.2.5 The St. Petersburg Paradox 23 *2.3 Rational Decision Making with Uncertainty 24 2.3.1 Rationality Revisited 24 2.3.2 Maximizing Expected Payoffs 24 *2.4 Decisions over Time 26 2.4.1 Backward Induction 26 2.4.2 Discounting Future Payoffs 28 *2.5 Applications 29 2.5.1 The Value of Information 29 2.5.2 Discounted Future Consumption 31 *2.6 Theory versus Practice 32 *2.7 Summary 33 *2.8 Exercises 33 PART II Static Games of Complete Information Chapter 3 Preliminaries 43 *3.1 Normal-Form Games with Pure Strategies 46 3.1.1 Example: The Prisoner's Dilemma 48 3.1.2 Example: Cournot Duopoly 49 3.1.3 Example: Voting on a New Agenda 49 *3.2 Matrix Representation: Two-Player Finite Game 50 3.2.1 Example: The Prisoner's Dilemma 51 3.2.2 Example: Rock-Paper-Scissors 52 *3.3 Solution Concepts 52 3.3.1 Assumptions and Setup 54 3.3.2 Evaluating Solution Concepts 55 3.3.3 Evaluating Outcomes 56 *3.4 Summary 57 *3.5 Exercises 58 Chapter 4 Rationality and Common Knowledge 59 *4.1 Dominance in Pure Strategies 59 4.1.1 Dominated Strategies 59 4.1.2 Dominant Strategy Equilibrium 61 4.1.3 Evaluating Dominant Strategy Equilibrium 62 *4.2 Iterated Elimination of Strictly Dominated Pure Strategies 63 4.2.1 Iterated Elimination and Common Knowledge of Rationality 63 4.2.2 Example: Cournot Duopoly 65 4.2.3 Evaluating IESDS 67 *4.3 Beliefs, Best Response, and Rationalizability 69 4.3.1 The Best Response 69 4.3.2 Beliefs and Best-Response Correspondences 71 4.3.3 Rationalizability 73 4.3.4 The Cournot Duopoly Revisited 73 4.3.5 The "p-Beauty Contest" 74 4.3.6 Evaluating Rationalizability 76 *4.4 Summary 76 *4.5 Exercises 76 Chapter 5 Pinning Down Beliefs: Nash Equilibrium 79 *5.1 Nash Equilibrium in Pure Strategies 80 5.1.1 Pure-Strategy Nash Equilibrium in a Matrix 81 5.1.2 Evaluating the Nash Equilibria Solution 83 *5.2 Nash Equilibrium: Some Classic Applications 83 5.2.1 Two Kinds of Societies 83 5.2.2 The Tragedy of the Commons 84 5.2.3 Cournot Duopoly 87 5.2.4 Bertrand Duopoly 88 5.2.5 Political Ideology and Electoral Competition 93 *5.3 Summary 95 *5.4 Exercises 95 Chapter 6 Mixed Strategies 101 *6.1 Strategies, Beliefs, and Expected Payoffs 102 6.1.1 Finite Strategy Sets 102 6.1.2 Continuous Strategy Sets 104 6.1.3 Beliefs and Mixed Strategies 105 6.1.4 Expected Payoffs 105 *6.2 Mixed-Strategy Nash Equilibrium 107 6.2.1 Example: Matching Pennies 108 6.2.2 Example: Rock-Paper-Scissors 111 6.2.3 Multiple Equilibria: Pure and Mixed 113 *6.3 IESDS and Rationalizability Revisited 114 *6.4 Nash's Existence Theorem 117 *6.5 Summary 123 *6.6 Exercises 123 PART III Dynamic Games of Complete Information Chapter 7 Preliminaries 129 *7.1 The Extensive-Form Game 130 7.1.1 Game Trees 132 7.1.2 Imperfect versus Perfect Information 136 *7.2 Strategies and Nash Equilibrium 137 7.2.1 Pure Strategies 137 7.2.2 Mixed versus Behavioral Strategies 139 7.2.3 Normal-Form Representation of Extensive-Form Games 143 *7.3 Nash Equilibrium and Paths of Play 145 *7.4 Summary 147 *7.5 Exercises 147 Chapter 8 Credibility and Sequential Rationality 151 *8.1 Sequential Rationality and Backward Induction 152 *8.2 Subgame-Perfect Nash Equilibrium: Concept 153 *8.3 Subgame-Perfect Nash Equilibrium: Examples 159 8.3.1 The Centipede Game 159 8.3.2 Stackelberg Competition 160 8.3.3 Mutually Assured Destruction 163 8.3.4 Time-Inconsistent Preferences 166 *8.4 Summary 169 *8.5 Exercises 170 Chapter 9 Multistage Games 175 *9.1 Preliminaries 176 *9.2 Payoffs 177 *9.3 Strategies and Conditional Play 178 *9.4 Subgame-Perfect Equilibria 180 *9.5 The One-Stage Deviation Principle 184 *9.6 Summary 186 *9.7 Exercises 186 Chapter 10 Repeated Games 190 *10.1 Finitely Repeated Games 190 *10.2 Infinitely Repeated Games 192 10.2.1 Payoffs 193 10.2.2 Strategies 195 *10.3 Subgame-Perfect Equilibria 196 *10.4 Application: Tacit Collusion 201 *10.5 Sequential Interaction and Reputation 204 10.5.1 Cooperation as Reputation 204 10.5.2 Third-Party Institutions as Reputation Mechanisms 205 10.5.3 Reputation Transfers without Third Parties 207 *10.6 The Folk Theorem: Almost Anything Goes 209 *10.7 Summary 214 *10.8 Exercises 215 Chapter 11 Strategic Bargaining 220 *11.1 One Round of Bargaining: The Ultimatum Game 222 *11.2 Finitely Many Rounds of Bargaining 224 *11.3 The Infinite-Horizon Game 228 *11.4 Application: Legislative Bargaining 229 11.4.1 Closed-Rule Bargaining 230 11.4.2 Open-Rule Bargaining 232 *11.5 Summary 235 *11.6 Exercises 236 PART IV Static Games of Incomplete Information Chapter 12 Bayesian Games 241 *12.1 Strategic Representation of Bayesian Games 246 12.1.1 Players, Actions, Information, and Preferences 246 12.1.2 Deriving Posteriors from a Common Prior: A Player's Beliefs 247 12.1.3 Strategies and Bayesian Nash Equilibrium 249 *12.2 Examples 252 12.2.1 Teenagers and the Game of Chicken 252 12.2.2 Study Groups 255 *12.3 Inefficient Trade and Adverse Selection 258 *12.4 Committee Voting 261 *12.5 Mixed Strategies Revisited: Harsanyi's Interpretation 264 *12.6 Summary 266 *12.7 Exercises 266 Chapter 13 Auctions and Competitive Bidding 270 *13.1 Independent Private Values 272 13.1.1 Second-Price Sealed-Bid Auctions 272 13.1.2 English Auctions 275 13.1.3 First-Price Sealed-Bid and Dutch Auctions 276 13.1.4 Revenue Equivalence 279 *13.2 Common Values and the Winner's Curse 282 *13.3 Summary 285 *13.4 Exercises 285 Chapter 14 Mechanism Design 288 *14.1 Setup: Mechanisms as Bayesian Games 288 14.1.1 The Players 288 14.1.2 The Mechanism Designer 289 14.1.3 The Mechanism Game 290 *14.2 The Revelation Principle 292 *14.3 Dominant Strategies and Vickrey-Clarke-Groves Mechanisms 295 14.3.1 Dominant Strategy Implementation 295 14.3.2 Vickrey-Clarke-Groves Mechanisms 295 *14.4 Summary 299 *14.5 Exercises 299 PART V Dynamic Games of Incomplete Information Chapter 15 Sequential Rationality with Incomplete Information 303 *15.1 The Problem with Subgame Perfection 303 *15.2 Perfect Bayesian Equilibrium 307 *15.3 Sequential Equilibrium 312 *15.4 Summary 314 *15.5 Exercises 314 Chapter 16 Signaling Games 318 *16.1 Education Signaling: The MBA Game 319 *16.2 Limit Pricing and Entry Deterrence 323 16.2.1 Separating Equilibria 324 16.2.2 Pooling Equilibria 330 *16.3 Refinements of Perfect Bayesian Equilibrium in Signaling Games 332 *16.4 Summary 335 *16.5 Exercises 335 Chapter 17 Building a Reputation 339 *17.1 Cooperation in a Finitely Repeated Prisoner's Dilemma 339 *17.2 Driving a Tough Bargain 342 *17.3 A Reputation for Being "Nice" 349 *17.4 Summary 354 *17.5 Exercises 354 Chapter 18 Information Transmission and Cheap Talk 357 *18.1 Information Transmission: A Finite Example 358 *18.2 Information Transmission: The Continuous Case 361 *18.3 Application: Information and Legislative Organization 365 *18.4 Summary 367 *18.5 Exercises 367 Chapter 19 Mathematical Appendix 369 *19.1 Sets and Sequences 369 19.1.1 Basic Definitions 369 19.1.2 Basic Set Operations 370 *19.2 Functions 371 19.2.1 Basic Definitions 371 19.2.2 Continuity 372 *19.3 Calculus and Optimization 373 19.3.1 Basic Definitions 373 19.3.2 Differentiation and Optimization 374 19.3.3 Integration 377 *19.4 Probability and Random Variables 378 19.4.1 Basic Definitions 378 19.4.2 Cumulative Distribution and Density Functions 379 19.4.3 Independence, Conditional Probability, and Bayes' Rule 380 19.4.4 Expected Values 382 References 385 Index 389
£55.80
Faber & Faber A Beautiful Mind
Book SynopsisA Beautiful Mind is Sylvia Nasar''s award-winning biography about the mystery of the human mind, the triumph over incredible adversity, and the healing power of love.At the age of thirty-one, John Nash, mathematical genius, suffered a devastating breakdown and was diagnosed with schizophrenia. Yet after decades of leading a ghost-like existence, he was to re-emerge to win a Nobel Prize and world acclaim. A Beautiful Mind has inspired the Oscar-winning film directed by Ron Howard and featuring Russell Crowe in the lead role of John Nash.
£13.49
Watkins Media Limited Gladiators, Pirates and Games of Trust: How Game
Book SynopsisGame Theory isn't just for poker players or economists. You don't have to be a microeconomics or political science expert to understand it _ discover the theory of decision making and optimize your strategic thinking with the help of Gladiators, Pirates and Games of Trust.Have you ever struggled to make a decision? Tried to figure out the winning bidding strategy at an auction? Wondered how best to split the bill in a restaurant? Divide an inheritance? Wished you were better at negotiating? Thought about how to discourage a spouse from cheating?Then Haim Shapira's fascinating exploration of Game Theory and how it affects our everyday life will delight and captivate you. Topics include how to respond to ultimatums, playing chicken, the diner's dilemma, the blackmailer's paradox and matchmaking strategies.Make buying this book your first winning decision.Trade Review"One of the best Decision Making and Game Theory books of all time." —Reid Hoffman (LinkedIn founder) and Nassim Nicholas Taleb (author of Black Swan), BookAuthority
£9.49
Princeton University Press Theory of Games and Economic Behavior
Book SynopsisPublished in 1944, "Theory of Games and Economic Behavior" featured a groundbreaking mathematical theory of economic and social organization, based on a theory of games of strategy. This title includes the original text, an introduction by Harold Kuhn, and reviews and articles on the book that appeared at the time of its original publication.Trade ReviewPraise for Princeton's previous edition: "A rich and multifaceted work... [S]ixty years later, the Theory of Games may indeed be viewed as one of the landmarks of twentieth-century social science."--Robert J. Leonard, History of Political Economics Praise for Princeton's previous edition: "Opinions still vary on the success of the project to put economics on a sound mathematical footing, but game theory was eventually hugely influential, especially on mathematics and the study of automata. Every self-respecting library must have one."--Mike Holderness, New Scientist "While the jury is still out on the success or failure of game theory as an attempted palace coup within the economics community, few would deny that interest in the subject--as measured in numbers of journal page--is at or near an all-time high. For that reason alone, this handsome new edition of von Neumann and Morgenstern's still controversial classic should be welcomed by the entire research community."--James Case, SIAM News "The main achievement of the book lies, more than in its concrete results, in its having introduced into economics the tools of modern logic and in using them with an astounding power of generalization."--The Journal of Political Economy "One cannot but admire the audacity of vision, the perseverance in details, and the depth of thought displayed in almost every page of the book... The appearance of a book of [this] calibre ... is indeed a rare event."--The American Economic Review "Posterity may regard this book as one of the major scientific achievements of the first half of the twentieth century. This will undoubtedly be the case if the authors have succeeded in establishing a new exact science--the science of economics. The foundation which they have laid is extremely promising."--The Bulletin of the American Mathematical SocietyTable of ContentsPREFACE v TECHNICAL NOTE v ACKNOWLEDGMENT x CHAPTER I: FORMULATION OF THE ECONOMIC PROBLEM 1.THE MATHEMATICAL METHOD IN ECONOMICS 1 1.1. Introductory remarks 1 1.2. Difficulties of the application of the mathematical method 2 1.3. Necessary limitations of the objectives 6 1.4. Concluding remarks 7 2.QUALITATIVE DISCUSSION OF THE PROBLEM OF RATIONAL BEHAVIOR 8 2.1. The problem of rational behavior 8 2.2. "Robinson Crusoe" economy and social exchange economy 9 2.3. The number of variables and the number of participants 12 2.4. The case of many participants: Free competition 13 2.5. The "Lausanne" theory 15 3.THE NOTION OF UTILITY 15 3.1. Preferences and utilities 15 3.2. Principles of measurement: Preliminaries 16 3.3. Probability and numerical utilities 17 3.4. Principles of measurement: Detailed discussion 20 3.5. Conceptual structure of the axiomatic treatment of numerical utilities 24 3.6. The axioms and their interpretation 26 3.7. General remarks concerning the axioms 28 3.8. The role of the concept of marginal utility 29 4.STRUCTURE OF THE THEORY: SOLUTIONS AND STANDARDS OF BEHAVIOR 31 4.1. The simplest concept of a solution for one participant 31 4.2. Extension to all participants 33 4.3. The solution as a set of imputations 34 4.4. The intransitive notion of "superiority" or "domination" 37 4.5. The precise definition of a solution 39 4.6. Interpretation of our definition in terms of "standards of behavior" 40 4.7. Games and social organizations 43 4.8. Concluding remarks 43 CHAPTER II: GENERAL FORMAL DESCRIPTION OF GAMES OF STRATEGY 5.Introduction 46 5.1. Shift of emphasis from economics to games 46 5.2. General principles of classification and of procedure 46 6.THE SIMPLIFIED CONCEPT OF A GAME 48 6.1. Explanation of the termini technici 48 6.2. The elements of the game 49 6.3. Information and preliminary 51 6.4. Preliminarity, transitivity, and signaling 51 7.THE COMPLETE CONCEPT OF A GAME 55 7.1. Variability of the characteristics of each move 55 7.2. The general description 57 8.SETS AND PARTITIONS 60 8.1. Desirability of a set-theoretical description of a game 60 8.2. Sets, their properties, and their graphical representation 61 8.3. Partitions, their properties, and their graphical representation 63 8.4. Logistic interpretation of sets and partitions 66 *9. THE SET-THEORETICAL DESCRIPTION OF A CAME 67 *9.1. The partitions which describe a game 67 *9.2. Discussion of these partitions and their properties 71 *10. AXIOMATIC FORMULATION 73 *10.1. The axioms and their interpretations 73 *10.2. Logistic discussion of the axioms 76 *10.3. General remarks concerning the axioms 76 *10.4. Graphical representation 77 11.STRATEGIES AND THE FINAL SIMPLIFICATION OF THE DESCRIPTION OF THE GAME 79 11.1. The concept of a strategy and its formalization 79 11.2. The final simplification of the description of a game 81 11.3. The role of strategies in the simplified form of a game 84 11.4. The meaning of the zero-sum restriction 84 CHAPTER III: ZERO-SUM TWO-PERSON GAMES: THEORY 12.PRELIMINARY SURVEY 85 12.1. General viewpoints 85 12.2. The one-person game 85 12.3. Chance afid probability 87 12.4. The next objective 87 13.FUNCTIONAL CALCULUS 88 13.1. Basic definitions 88 13.2. The operations Max and Min 89 13.3. Commutativity questions 91 13.4. The mixed case. Saddle points 93 13.5. Proofs of the main facts 95 14.STRICTLY DETERMINED GAMES 98 141. Formulation of the problem 98 14.2. The minorant and the majorant games 100 14.3. Discussion of the auxiliary games 101 14.4. Conclusions 105 14.5. Analysis of strict determinateness 106 14.6. The interchange of players. Symmetry 109 14.7. Non strictly determined games 110 14.8. Program of a detailed analysis of strict determinateness 111 *15. GAMES WITH PERFECT INFORMATION *15.1. Statement of purpose. Induction 112 *15.2. The exact condition (First step) 114 *15.3. The exact condition (Entire induction) 116 *15.4. Exact discussion of the inductive step 117 *15.5. Exact discussion of the inductive step (Continuation) 120 *15.6. The result in the case of perfect information 123 *15.7. Application to Chess 124 *15.8. The alternative, verbal discussion 126 16.LINEARITY AND CONVEXITY 128 16.1. Geometrical background 128 16.2. Vector operations 129 16.3. The theorem of the supporting hyperplanes 134 16.4. The theorem of the alternative for matrices 138 17.MIXED STRATEGIES. THE SOLUTION FOR ALL GAMES 143 17.1. Discussion of two elementary examples 143 17.2. Generalization of this viewpoint 145 17.3. Justification of the procedure as applied to an individual play 146 17.4. The minorant and the majorant games. (For mixed strategies) 149 17.5. General strict determinateness 150 17.6. Proof of the main theorem 153 17.7. Comparison of the treatment by pure and by mixed strategies 155 17.8. Analysis of general strict determinateness 158 17.9. Further characteristics of good strategies 160 17.10. Mistakes and their consequences. Permanent optimality 162 17.11. The interchange of players. Symmetry 165 CHAPTER IV: ZERO-SUM TWO-PERSON GAMES: EXAMPLES 18.SOME ELEMENTARY GAMES 169 18.1. The simplest games 169 18.2. Detailed quantitative discussion of these games 170 18.3. Qualitative characterizations 173 18.4. Discussion of some specific games. (Generalized forms of Matching Pennies) 175 18.5. Discussion of some slightly more complicated games 178 18.6. Chance and imperfect information 182 18.7. Interpretation of this result 185 *19. POKER AND BLUFFING 186 *19.1. Description of Poker 186 *19.2. Bluffing 188 *19.3. Description of Poker (Continued) 189 *19.4. Exact formulation of the rules 190 *19.5. Description of the strategy 191 *19.6. Statement of the problem 195 *19.7. Passage from the discrete to the continuous problem 196 *19.8. Mathematical determination of the solution 199 *19.9. Detailed analysis of the solution 202 *19.10. Interpretation of the solution 204 *19.11. More general forms of Poker 207 *19.12. Discrete hands 208 *19.13. m possible bids 209 *19.14. Alternate bidding 211 *19.15. Mathematical description of all solutions 216 *19.16. Interpretation of the solutions. Conclusions 218 CHAPTER V: ZERO-SUM THREE-PERSON GAMES 20.PRELIMINARY SURVEY 220 20.1. General viewpoints 220 20.2. Coalitions 221 21.THE SIMPLE MAJORITY GAME OF THREE PERSONS 222 21.1. Definition of the game 222 21.2. Analysis of the game: Necessity of "understandings" 223 21.3. Analysis of the game: Coalitions. The role of symmetry 224 22.FURTHER EXAMPLES 225 22.1. Unsymmetric distributions. Necessity of compensations 225 22.2. Coalitions of different strength. Discussion 227 22.3. An inequality. Formulae 229 23.THE GENERAL CASE 231 23.1. Detailed discussion. Inessential and essential games 231 23.2. Complete formulae 232 24.DISCUSSION OF AN OBJECTION 233 24.1. The case of perfect information and its significance 233 24.2. Detailed discussion. Necessity of compensations between three or more players 235 CHAPTER VI: FORMULATION OF THE GENERAL THEORY: ZERO-SUM n-PERSON GAMES 25.THE CHARACTERISTIC FUNCTION 238 25.1. Motivation and definition 238 25.2. Discussion of the concept 240 25.3. Fundamental properties 241 25.4. Immediate mathematical consequences 242 26.CONSTRUCTION OF A GAME WITH A GIVEN CHARACTERISTIC FUNCTION 243 26.1. The construction 243 26.2. Summary 245 27.STRATEGIC EQUIVALENCE. INESSENTIAL AND ESSENTIAL GAMES 245 27.1. Strategic equivalence. The reduced form 245 27.2. Inequalities. The quantity [gamma] 248 27.3. Inessentiality and essentiality 249 27.4. Various criteria. Non additive utilities 250 27.5. The inequalities in the essential case 252 27.6. Vector operations on characteristic functions 253 28.GROUPS, SYMMETRY AND FAIRNESS 255 28.1. Permutations, their groups and their effect on a game 255 28.2. Symmetry and fairness 258 29.RECONSIDERATION OF THE ZERO-SUM THREE-PERSON GAME 260 29.1. Qualitative discussion 260 29.2. Quantitative discussion 262 30.THE EXACT FORM OF THE GENERAL DEFINITIONS 263 30.1. The definitions 263 30.2. Discussion and recapitulation 265 *30.3. The concept of saturation 266 30.4. Three immediate objectives 271 31.FIRST CONSEQUENCES 272 31.1. Convexity, flatness, and some criteria for domination 272 31.2. The system of all imputations. One element solutions 277 31.3. The isomorphism which corresponds to strategic equivalence 281 32.DETERMINATION OF ALL SOLUTIONS OF THE ESSENTIAL ZERO-SUM THREE-PERSON GAME 282 32.1. Formulation of the mathematical problem. The graphical method 282 32.2. Determination of all solutions 285 33.CONCLUSIONS 288 33.1. The multiplicity of solutions. Discrimination and its meaning 288 33.2. Statics and dynamics 290 CHAPTER VII: ZERO-SUM FOUR-PERSON GAMES 34.PRELIMINARY SURVEY 291 34.1. General viewpoints 291 34.2. Formalism of the essential zero sum four person games 291 34.3. Permutations of the players 294 35.DISCUSSION OF SOME SPECIAL POINTS IN THE CUBE Q 295 35.1. The corner I. (and V., VI., VII.) 295 35.2. The corner VIII. (and II., III., IV.,). The three person game and a "Dummy" 299 35.3. Some remarks concerning the interior of Q 302 36.DISCUSSION OF THE MAIN DIAGONALS 304 36.1. The part adjacent to the corner VIII.: Heuristic discussion 304 36.2. The part adjacent to the corner VIII.: Exact discussion 307 *36.3. Other parts of the main diagonals 312 37.THE CENTER AND ITS ENVIRONS 313 37.1. First orientation about the conditions around the center 313 37.2. The two alternatives and the role of symmetry 315 37.3. The first alternative at the center 316 37.4. The second alternative at the center 317 37.5. Comparison of the two central solutions 318 37.6. Unsymmetrical central solutions 319 *38. A FAMILY OF SOLUTIONS FOR A NEIGHBORHOOD OF THE CENTER 321 *38.1. Transformation of the solution belonging to the first alternative at the center 321 *38.2. Exact discussion 322 *38.3. Interpretation of the solutions 327 CHAPTER VIII: SOME REMARKS CONCERNING n [equal to or greater than] 5 PARTICIPANTS 39.THE NUMBER OF PARAMETERS IN VARIOUS CLASSES OF GAMES 330 39.1. The situation for n = 3, 4 330 39.2. The situation for all n [equal to or greater than] 3 330 40.THE SYMMETRIC FIVE PERSON GAME 332 40.1. Formalism of the symmetric five person game 332 40.2. The two extreme cases 332 40.3. Connection between the symmetric five person game and the 1, 2, 3 symmetric four person game 334 CHAPTER IX: COMPOSITION AND DECOMPOSITION OF GAMES 41.COMPOSITION AND DECOMPOSITION 339 41.1. Search for n-person games for which all solutions can be determined 339 41.2. The first type. Composition and decomposition 340 41.3. Exact definitions 341 41.4. Analysis of decomposability 343 41.5. Desirability of a modification 345 42.MODIFICATION OF THE THEORY 345 42.1. No complete abandonment of the zero sum restriction 345 42.2. Strategic equivalence. Constant sum games 346 42.3. The characteristic function in the new theory 348 42.4. Imputations, domination, solutions in the new theory 350 42.5. Essentiality, inessentiality and decomposability in the new theory 351 43.THE DECOMPOSITION PARTITION 353 43.1. Splitting sets. Constituents 353 43.2. Properties of the system of all splitting sets 353 43.3. Characterization of the system of all splitting sets. The decomposition partition 354 43.4. Properties of the decomposition partition 357 44.DECOMPOSABLE GAMES. FURTHER EXTENSION OF THE THEORY 358 44.1. Solutions of a (decomposable) game and solutions of its constituents 358 44.2. Composition and decomposition of imputations and of sets of imputations 359 44.3. Composition and decomposition of solutions. The main possibilities and surmises 361 44.4. Extension of the theory. Outside sources 363 44.5. The excess 364 44.6. Limitations of the excess. The non-isolated character of a game in the new setup 366 44.7. Discussion of the new setup. E(e0), F(e0) 367 45.LIMITATIONS OF THE EXCESS. STRUCTURE OF THE EXTENDED THEORY 378 45.1. The lower limit of the excess 368 45.2. The upper limit of the excess. Detached and fully detached imputations 369 45.3. Discussion of the two limits, |[Gamma]|1, |[Gamma]|2. Their ratio 372 45.4. Detached imputations and various solutions. The theorem connecting E(e0), F(e0) 375 45.5. Proof of the theorem 376 45.6. Summary and conclusions 380 46.DETERMINATION OF ALL SOLUTIONS OF A DECOMPOSABLE GAME 381 46.1. Elementary properties of decompositions 381 46.2. Decomposition and its relation to the solutions: First results concerning F(e0) 384 46.3. Continuation 386 46.4. Continuation 388 46.5. The complete result in F(e0) 390 46.6. The complete result in E(e0) 393 46.7. Graphical representation of a part of the result 394 46.8. Interpretation: The normal zone. Heredity of various properties 396 46.9. Dummies 397 46.10. Imbedding of a game 398 46.11. Significance of the normal zone 401 46.12. First occurrence of the phenomenon of transfer: n = 6 402 47.THE ESSENTIAL THREE-PERSON GAME IN THE NEW THEORY 403 47.1. Need for this discussion 403 47.2. Preparatory considerations 403 47.3. The six cases of the discussion. Cases (I)-(III) 406 47.4. Case (IV): First part 407 47.5. Case (IV): Second part 409 47.6. Case (V) 413 47.7. Case (VI) 415 47.8. Interpretation of the result: The curves (one dimensional parts) in the solution 416 47.9. Continuation: The areas (two dimensional parts) in the solution 418 CHAPTER X: SIMPLE GAMES 48.WINNING AND LOSING COALITIONS AND GAMES WHERE THEY OCCUR 420 48.1. The second type of 41.1. Decision by coalitions 420 48.2. Winning and Losing Coalitions 421 49.CHARACTERIZATION OF THE SIMPLE GAMES 423 49.1. General concepts of winning and losing coalitions 423 49.2. The special role of one element sets 425 49.3. Characterization of the systems W, L of actual games 426 49.4. Exact definition of simplicity 428 49.5. Some elementary properties of simplicity 428 49.6. Simple games and their W, L. The Minimal winning coalitions: Wm 429 49.7. The solutions of simple games 430 50.THE MAJORITY GAMES AND THE MAIN SOLUTION 431 50.1. Examples of simple games: The majority games 481 50.2. Homogeneity 433 50.3. A more direct use of the concept of imputation in forming solutions 435 50.4. Discussion of this direct approach 436 50.5. Connections with the general theory. Exact formulation 438 50.6. Reformulation of the result 440 50.7. Interpretation of the result 442 50.8. Connection with the Homogeneous Majority game 443 51.METHODS FOR THE ENUMERATION OF ALL SIMPLE GAMES 445 51.1. Preliminary Remarks 445 51.2. The saturation method: Enumeration by means of W 446 51.3. Reasons for passing from W to Wm. Difficulties of using Wm 448 51.4. Changed Approach: Enumeration by means of Wm 450 51.5. Simplicity and decomposition 452 51.6. Inessentiality, Simplicity and Composition. Treatment of the excess 454 51.7. A criterium of decomposability in terms of Wm 455 52.THE SIMPLE GAMES FOR SMALL n 457 52.1. Program. n = 1, 2 play no role. Disposal of n = 3 457 52.2. Procedure for n [equal to or greater than] 4: The two element sets and their role in classify ing the Wm 458 52.3. Decomposability of cases C*, Cn-2, Cn-1 459 52.4. The simple games other than [1, ... , 1, n - 2]h, (with dummies): The Cases Ck, k = 0, 1, ... , n - 3 461 52.5. Disposal of n = 4, 5 462 53.THE NEW POSSIBILITIES OF SIMPLE GAMES FOR n [equal to or greater than] 6 463 53.1. The Regularities observed for n [equal to or greater than] 6 463 53.2. The six main counter examples (for n = 6, 7) 464 54.DETERMINATION OF ALL SOLUTIONS IN SUITABLE GAMES 470 54.1. Reasons to consider other solutions than the main solution in simple games 470 54.2. Enumeration of those games for which all solutions are known 471 54.3. Reasons to consider the simple game [1, ... , 1, n - 2]h, 472 *55. THE SIMPLE GAME [1, ... , 1, n - 2]h 473 *55.1. Preliminary Remarks 473 *55.2. Domination. The chief player. Cases (I) and (11) 473 *55.3. Disposal of Case (I) 475 *55.4. Case (II): Determination of V [above horizontal bar] 478 *55.5. Case (II): Determination of V [below horizontal bar] 481 *55.6. Case (II): [alpha] and S* 484 *55.7. Case (II') and (II"). Disposal of Case (II') 485 *55.8. Case (II"): [alpha] and V'. Domination 488 *55.9. Case (II"): Determination of V' *55.10. Disposal of Case (II") 488 *55.11. Reformulation of the complete result 497 *55.12. Interpretation of the result 499 CHAPTER XI: GENERAL NON-ZERO-SUM GAMES 56.EXTENSION OF THE THEORY 504 56.1. Formulation of the problem 504 56.2. The fictitious player. The zero sum extension [Gamma] 505 56.3. Questions concerning the character of [Gamma below horizontal bar] 506 56.4. Limitations of the use of [Gamma above horizontal bar] 508 56.5. The two possible procedures 510 56.6. The discriminatory solutions 511 56.7. Alternative possibilities 512 56.8. The new setup 514 56.9. Reconsideration of the case when [Gamma] is a zero sum game 516 56.10. Analysis of the concept of domination 520 56.11. Rigorous discussion 523 56.12. The new definition of a solution 526 57.THE CHARACTERISTIC FUNCTION AND RELATED TOPICS 527 57.1. The characteristic function: The extended and the restricted form 527 57.2. Fundamental properties 528 57.3. Determination of all characteristic functions 530 57.4. Removable sets of players 533 57.5. Strategic equivalence. Zero-sum and constant-sum games 535 58.INTERPRETATION OF THE CHARACTERISTIC FUNCTION 538 58.1. Analysis of the definition 538 58.2. The desire to make a gain vs. that to inflict a loss 539 58.3. Discussion 541 59.GENERAL CONSIDERATIONS 542 59.1. Discussion of the program 542 59.2. The reduced forms. The inequalities 543 59.3. Various topics 546 60.THE SOLUTIONS OF ALL GENERAL GAMES WITH n [equal to or less than] 3 548 60.1. The case n = 1 548 60.2. The case n = 2 549 60.3. The case n = 3 550 60.4. Comparison with the zero sum games 554 61.ECONOMIC INTERPRETATION OF THE RESULTS FOR n = 1, 2 555 61.1. The case n = 1 555 61.2. The case n = 2. The two person market 555 61.3. Discussion of the two person market and its characteristic function 557 61.4. Justification of the standpoint of 58 559 61.5. Divisible goods. The "marginal pairs" 560 61.6. The price. Discussion 562 62.ECONOMIC INTERPRETATION OF THE RESULTS FOR n = 3: SPECIAL CASE 564 62.1. The case n = 3, special case. The three person market 564 62.2. Preliminary discussion 566 62.3. The solutions: First subcase 566 62.4. The solutions: General form 569 62.5. Algebraical form of the result 570 62.6. Discussion 571 63.ECONOMIC INTERPRETATION OF THE RESULTS FOR n = 3: GENERAL CASE 573 63.1. Divisible goods 573 63.2. Analysis of the inequalities 575 63.3. Preliminary discussion 577 63.4. The solutions 577 63.5. Algebraical form of the result 580 63.6. Discussion 581 64.THE GENERAL MARKET 583 64.1. Formulation of the problem 583 64.2. Some special properties. Monopoly and monopsony 584 CHAPTER XII: EXTENSION OF THE CONCEPTS OF DOMINATION AND SOLUTION 65.THE EXTENSION. SPECIAL CASES 587 65.1. Formulation of the problem 587 65.2. General remarks 588 65.3. Orderings, transitivity, acyclicity 589 65.4. The solutions: For a symmetric relation. For a complete ordering 591 65.5. The solutions: For a partial ordering 592 65.6. Acyclicity and strict acyclicity 594 65.7. The solutions: For an acyclic relation 597 65.8. Uniqueness of solutions, acyclicity and strict acyclicity 600 65.9. Application to games: Discreteness and continuity 602 66.GENERALIZATION OF THE CONCEPT OF UTILITY 603 66.1. The generalization. The two phases of the theoretical treatment 603 66.2. Discussion of the first phase 604 66.3. Discussion of the second phase 606 66.4. Desirability of unifying the two phases 607 67.DISCUSSION OF AN EXAMPLE 608 67.1. Description of the example 608 67.2. The solution and its interpretation 611 67.3. Generalization: Different discrete utility scales 614 67.4. Conclusions concerning bargaining 616 APPENDIX: THE AXIOMATIC TREATMENT OF UTILITY 617 INDEX OF FIGURES 633 INDEX OF NAMES 634 INDEX OF SUBJECTS 635
£54.00
HarperCollins Publishers Who Gets What And Why
Book SynopsisThis book shows how our lives are shaped not only by the choices we make, but by the choices we have.From dating, school and university applications to the job market, understand the most important decisions you'll ever make with insights from a Nobel Prize-winner.Who Gets What and Why is a piquantly written, mind-expanding exploration of the markets that matter most to many of us. If you've ever sought a job or hired someone, applied to university or guided your child into a good school, asked someone out on a date or been asked out, you have participated in a matching market. They are everywhere around us and account for some of the biggest technological successes of the decade, like Uber and Airbnb. Matching markets can even be the gatekeeper of life itself, guiding how desperately ill patients receive scarce organs for transplants.Alvin E. Roth shared the 2012 Nobel Prize in economics for his pioneering research into market design the principles that govern all kinds of markets whTrade Review‘Who Gets What is a pleasure to read. It’s also a pleasure to discover that rare species, a humble economist. Humble but useful’ Wall Street Journal ‘In his fluent and accessible book, Roth vividly describes the successes of market design … Roth discusses a huge array of fascinating market designs: from auctions for the sale of radio spectrum to high-frequency trading; from apartment lettings on Airbnb to sorority rushes; from the allocation of prestigious clerkships to the assignment of public-school places. Mr Roth has not managed to improve all of them, and his descriptions of failures are often as illuminating as the success stories’ Economist ‘An exciting practical approach to economics that enables both individuals and institutions to achieve their goals without running afoul of the profit motive’ Kirkus ‘This book’s lessons are practical as well as theoretical. Understanding how matching markets operate can help readers navigate them more effectively. A solid match for readers in general economics and business collections’ Library Journal ‘He's perfectly brilliant and everyone knows it. But Roth is also an articulate and witty scientist with an impish sense of humour who can make even the most complicated idea seem so simple that you wonder why you didn't think of it yourself. Roth's thinking has revolutionised the design of the ‘matching systems’’ Daniel Gilbert, author of the best-selling Stumbling on Happiness ‘Al Roth is a brilliantly original thinker, but he has spent his entire career solving real, practical problems. He designs markets, but has thought harder than anyone about the ethics and emotions of the marketplace. What's more, he saves lives. Not in some abstract sense: he has saved the lives of real people, and you can shake their hands, look them in the eye, and hear them tell you how he did it. We need more economists like him’ Tim Harford, author of The Undercover Economist
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Little, Brown Book Group Nonzero
Book Synopsis*A controversial but optimistic book about humanity's increasing co-operation and our technological futureTrade ReviewWright has constructed an interesting thesis... bold and thought-provoking. * SUNDAY TIMES *Not only a fascinating read but an important one. * INDEPENDENT ON SUNDAY *One of the main layman's objections to the supposedly random process of evolution is that for all its inherent pointlessness, evolution seems to have a goal, a narrative, a conscious direction. And that direction is towards complexity. Germs become animals. Apes become humans. Blood-caked Aztec savages become liberal-minded East Coast essayists. Now Robert Wright, author of the much-praised The Moral Animal, has come along with a contentious new book to tell us that the layman has been on to something all along. Evolution does have a goal. * The title of Wright's book comes from games theory, which divides human interactions into "zero sum games", where for every winner there's a loser, and "non-zero sum games", where everyone gains. Wright's aim is to knit together this theory with anthropol *The author's learning is lightly worn. Sometimes too lightly. After a while his chatty, hey-let's-have-a-beer style starts to grate: "When was the last time you invented a boomerang?"; "Ah, Tahiti!". There are also some minor errors, like his claiming tha * Sean Thomas, AMAZON.CO.UK REVIEW *
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Dover Publications Inc. Williams J Compleat Strategyst
Book SynopsisThis entertaining text is essential for anyone interested in game theory. Only a basic understanding of arithmetic is needed to grasp the necessary aspects of strategy games for two, three, four, and more players that feature two or more sets of inimical interests and a limitless array of zero-sum payoffs.
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Macmillan Learning Games Strategies and Decision Making
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Profile Books Ltd Co-Opetition
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Springer Mastering Game Theory
Book Synopsis
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Springer Verlag, Singapore Microeconomic Theory
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Running Press,U.S. Math Games with Bad Drawings
Book SynopsisBestselling author and worst-drawing artist Ben Orlin expands his oeuvre with this interactive collection of mathematical games. With 70-plus games, each taking a minute to learn and a lifetime to master, this treasure trove will delight, educate, and entertain.From beloved math popularizer Ben Orlin comes a masterfully compiled collection of dozens of playable mathematical games. This ultimate game chest draws on mathematical curios, childhood classics, and soon-to-be classics, each hand-chosen to be (1) fun, (2) thought-provoking, and (3) easy to play. With just paper, pens, and the occasional handful of coins, you and a partner can enjoy hours of fun-and hours of challenge.Orlin''s sly humor, expansive knowledge, and so-bad-they''re-good drawings show us how simple rules summon our best thinking.Games include:* Ultimate Tic-Tac-Toe* Sprouts* Battleship* Quantum Go Fish* Dots and Boxes* Black Hole* Order and Chaos* Sequencium* Paper Boxing* Prophecies* Arpeggios* Banker* Francoprussian Labyrinth* Cats and Dogs* And many more.
£22.50
Springer-Verlag New York Inc. Mathematics and Politics Strategy Voting Power
Book SynopsisAs a text for an undergraduate mathematics course for nonmajors, Mathematics and Politics requires no prerequisites in either area while the underlying philosophy involves minimizing algebraic computations and focusing instead on some conceptual aspects of mathematics in the context of important real-world questions in political science.Trade ReviewFrom the reviews of the second edition:“Mathematics and Politics is the fruit of undergraduate mathematics courses taught by the authors. The primary audience is political and social science majors. … The writing style is appropriate for the intended audience with the understanding that the students/readers have some familiarity with political science economics or sociology. … Overall the book serves as a useful quantitative introduction to several of the covered topics. … Faculty in the social sciences should strongly consider Mathematics and Politics as a resource/reference.” (J. Douglas Barrett, Technometrics, Vol. 53 (1), February, 2011)“It is intended to serve as a text for social science and humanities students that will highlight the power and utility of mathematics. … if you are considering a course as described above, this textbook deserves to be the one that will entice you into taking the plunge. And if you simply want to educate yourself in areas of social science mathematics that have only recently started to get the attention they deserve, Mathematics and Politics deserves your strong consideration.” (Edward W. Packel, SIAM Review, Vol. 52 (4), 2010)Table of ContentsSocial Choice.- Yes–No Voting.- Political Power.- Conflict.- Fairness.- Escalation.- More Social Choice.- More Yes–No Voting.- More Political Power.- More Conflict.- More Fairness.- More Escalation.
£61.74
CRC Press Games Gambling and Probability
Book Synopsis
£54.14
Bloomsbury Publishing PLC Video Game Level Design
Book SynopsisLevel design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studiTrade ReviewA pragmatic approach to level design that captures the critical elements needed to conceptualize and create meaningful player experiences. Michael Salmond uses practical and straightforward examples to clearly define and explore the key considerations of game and level designers alike. The content is diverse covering many topics, yet succinct and to the point. This book fills a critical void for video game education. * Johnny Luce, co-owner, software designer, and engineer at augzoo *This is an excellent book on level design, with a wealth of up-to-date and varied examples. It is highly visual and extremely readable, giving a comprehensive view of the area in a way that is colorful and engaging, whilst maintaining a good level of technicality. It is ideal for students studying game design, in order to develop their understanding of the theories and practices involved in level design as a specialism * J. Weinel, University of Greenwich, UK *Table of Contents1. What Is Level Design? 2. Creating Immersive, Believable Worlds 3. Design for Narrative 4. Environment Design vs Level Design 5. Building Worlds 6. Design for Single & Multiplayer 7. Level Design is Agile Design 8. The Language of Level Design 9. Prototyping Level Design 10. The Game Is the Level, the Level Is the Game 11. Communication and Final Touches 12. Where to Next?
£31.34
Bloomsbury Publishing Plc Todd Howard
Book SynopsisThe newest addition to our Influential Video Game Designers series explores the work of Todd Howard, executive producer at Bethesda Studios, known for how he consistently pushes the boundaries of open-world gaming and player agency. Howard's games create worlds in which players can design their own characters and tell their own stories. While many games tell the story of the game's main character, Todd Howard's worldbuilding approach to game design focuses more on telling the story of the game's world, whether it be the high fantasy environments of the Elder Scrolls series or the post-apocalyptic wasteland of the Fallout series. This focus on sculpting the world allows for remarkable amounts of player freedom and choice in an expansive game environment by creating a landscape rich with open opportunity. Drawing on both academic discussions of narrative, world design, and game design, as well as on officially released interviews, speeches, and presentations given by HowardTrade ReviewIn Todd Howard: Worldbuilding in Tamriel and Beyond, Wendi Sierra illuminates this beloved game developer's mind, his struggles and passions, the history of his career from humble beginnings to towering success, and his visions for the future of games. Choosing to highlight his excellence in worldbuilding, she examines how rich, expansive game worlds like Tamriel keep players coming back again and again, logging hundreds or even thousands of in-game hours trudging up and down snowy mountains, collecting herbs, ore, and flowers, and questing for colorful NPCs—and for the sake of a compelling story in which they are the protagonist. This book is an essential guide to one of the greatest worldbuilders in the history of fantasy, and it belongs on the shelves of game scholars and game lovers alike. * Lauren Woolbright, Assistant Professor of Communication and New Media Studies, Alma College, USA *Table of Contents1: An Unlikely Beginning 2: Little Catastrophes 3: Set Pieces for Player Experience 4: Expanding the Game World 5: Todd Howard: In His Own Words 6: The Future of Open World Gaming Appendix - Chronology of Works Bibliography Index
£22.79
Taylor & Francis Inc Winning Ways for Your Mathematical Plays, Volume
Book SynopsisIn the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 2, the authors have a Change of Heart, bending the rules established in Volume 1 to apply them to games such as Cut-cake and Loopy Hackenbush. From the Table of Contents: - If You Can't Beat 'Em, Join 'Em! - Hot Bottles Followed by Cold Wars - Games Infinite and Indefinite - Games Eternal--Games Entailed - Survival in the Lost WorldTrade Review" ""Winning Ways is an absolute must have for those who are interested in mathematical game theory. It is sure to please any fan of recreational mathematics or simply anyone who is interested in games and how to play them well."" -Jacob McMillen, Math Horizons, November 2005 ""The effort involved is amply rewarded as we journey from games of early childhood to the frontiers of research, and these seminal volumes are surely destined to remain essential reading for anyone working in combinatorial game theory."" -The Mathematical Gazette, July 2004"Table of ContentsPreface to Second Edition, Preface, Change of Heart, 9 If You Can’t Beat ’Em, Join ’Em!, 10 Hot Battles Followed by Cold Wars, 11 Games Infinite and Indefinite, 12 Games Eternal – Games Entailed, 13 Survival in the Lost World, Glossary, Index
£56.99
Springer Differential and Algorithmic Intelligent Game Theory
Book SynopsisCompendium of Advances in Game Theory: Classical, Differential, Algorithmic, Non-Archimedean and Quantum Games.- Information-Delay-Induced Hopf Bifurcations in Evolutionary Game Dynamics.- Price Formation in Financial Markets: a Mean-Field Game Perspective.- An Introduction to Monotonicity Methods in Mean-Field Games.- Simplifying Game Positions of the Green Hackenbush Combinatorial Game.
£107.99
Springer International Publishing AG Mathematics and Methodology for Economics:
Book SynopsisThis book about mathematics and methodology for economics is the result of the lifelong experience of the authors. It is written for university students as well as for students of applied sciences. This self-contained book does not assume any previous knowledge of high school mathematics and helps understanding the basics of economic theory-building. Starting from set theory it thoroughly discusses linear and non-linear functions, differential equations, difference equations, and all necessary theoretical constructs for building sound economic models. The authors also present a solid introduction to linear optimisation and game theory using production systems. A detailed discussion on market equilibrium, in particular on Nash Equilibrium, and on non-linear optimisation is also provided. Throughout the book the student is well supplied with numerous examples, some 2000 problems and their solutions to apply the knowledge to economic theories and models. Table of ContentsSets, Numbers and Vectors.- Production Systems.- Mappings, Functions.- Affine and Linear Functions.- Linear Optimisation, Duality. Zero-Sum Games.- Functions, Their Limits, and Their Derivatives.- Nonlinear Functions.- Nonlinear Optimisation.- Set Valued Functions. Equilibria. Games.- Integrals.- Differential Equations.- Difference Equations.- Models and Theories in Economics.
£67.49
World Scientific Publishing Co Pte Ltd Mathematical Game Theory
Book SynopsisWhat is a game? Classically, a game is perceived as something played by human beings. Its mathematical analysis is human-centered, explores the structures of particular games, economic or social environments and tries to model supposedly 'rational' human behavior in search of appropriate 'winning strategies'. This point of view places game theory into a very special scientific corner where mathematics, economics and psychology overlap and mingle.This book takes a novel approach to the subject. Its focus is on mathematical models that apply to game theory in particular but exhibit a universal character and thus extend the scope of game theory considerably.This textbook addresses anyone interested in a general game-theoretic view of the world. The reader should have mathematical knowledge at the level of a first course in real analysis and linear algebra. However, possibly more specialized aspects are further elaborated and pointers to relevant supplementary literature are given. Moreover, many examples invite the reader to participate 'actively' when going through the material. The scope of the book can be covered in one course on Mathematical Game Theory at advanced undergraduate or graduate level.
£63.00
Springer Verlag, Singapore Due Date-Related Scheduling with Two Agents: Models and Algorithms
Book SynopsisThis book provides an introduction to the models, methods, and results of some due date-related scheduling problems in the field of multiagent scheduling. In multiagent scheduling, two or more agents share a common processing resource and each agent wants to optimize its own objective function with respect to its own set of jobs. Since the agents have conflicting objective functions, they have to negotiate among themselves with regard to sharing the common resource to optimize their own objective functions. A key feature of due date-related scheduling concerns the way in which due dates are considered: they can be given parameters or decision variables. For the former case, the motivation stems from the need to improve inventory and production management. For the latter case, due date assignment becomes a challenging issue since the decision-maker has to balance inventory holding costs against the benefits of fulfifilling orders in time.As for due dates, this book addresses the following three different scenarios: (i) The due dates of the jobs from either one or both of the two agents are decision variables, which are determined using some due date assignment models; (ii) The due dates of jobs in each job set are considered as given parameters, whereas which due date corresponds to a given job needs to determine; and (iii) The due date of each job is exogenously given. When the last case is involved, the objective function of each agent is related to the number of just-in-time jobs that are completed exactly on their due dates.For each considered scenario, depending on the model settings, and on the objective function of each agent, this book addresses the complexity, and the design of efficient exact or approximated algorithms.This book aims at introducing the author's research achievements in due date-related scheduling with two agents. It is written for researchers and Ph.D. students working in scheduling theory and other members of scientific community who are interested in recent scheduling models. Our goal is to enable the reader to know about some new achievements on this topic.Table of ContentsChapter1. Introduction to scheduling.- Chapter2. Computational complexity.- Chapter3. Scheduling problems with assignable due dates.- Chapter4. Scheduling problems with due date assignment.- Chapter5. Integrated production, inventory, and batch delivery scheduling with due date assignment.- Chapter6. Scheduling problems to maximize the weighted number of JIT jobs.
£80.99
The University of Chicago Press The World the Game Theorists Made
Book SynopsisDrawing on a diverse collection of institutional archives, personal correspondence and papers, and interviews, the author shows how game theory offered social scientists, biologists, military strategists, and others a common, flexible language that could facilitate wide-ranging thought and debate on some of the most critical issues of the day.Trade Review"Erickson has written a vital book. He shows how game theory has survived despite its repeated failure to fulfill the highest hopes of its exponents. This is an outstanding and sure-to-be influential study of twentieth-century science and social thought." (Joel Isaac, Christ's College, Cambridge)
£91.00
The University of Chicago Press The World the Game Theorists Made
Book SynopsisDrawing on a diverse collection of institutional archives, personal correspondence and papers, and interviews, the author shows how game theory offered social scientists, biologists, military strategists, and others a common, flexible language that could facilitate wide-ranging thought and debate on some of the most critical issues of the day.Trade Review"Erickson has written a vital book. He shows how game theory has survived despite its repeated failure to fulfill the highest hopes of its exponents. This is an outstanding and sure-to-be influential study of twentieth-century science and social thought." (Joel Isaac, Christ's College, Cambridge)
£31.00
The University of Chicago Press Towards Reading Freud SelfCreation in Milton
Book SynopsisIn this application of game theory to political phenomena, Cohen focuses on Chile and Brazil. He explores why democratic reforms failed in Latin America, arguing that political outcomes cannot be explained without treating beliefs and preferences as having a causal force in their own right.
£28.00
Basic Books Rock Paper Scissors Game Theory in Everyday Life
Book SynopsisThe IgNobel Prize-winning author of How to Dunk a Doughnut draws on the science of game theory to explain how human beings cooperate in everyday life.
£21.49
John Wiley & Sons Inc An Introduction to Linear Programming and Game
Book SynopsisPraise for the Second Edition: This is quite a well-done book: very tightly organized, better-than-average exposition, and numerous examples, illustrations, and applications. Mathematical Reviews of the American Mathematical Society An Introduction to Linear Programming and Game Theory, Third Edition presents a rigorous, yet accessible, introduction to the theoretical concepts and computational techniques of linear programming and game theory. Now with more extensive modeling exercises and detailed integer programming examples, this book uniquely illustrates how mathematics can be used in real-world applications in the social, life, and managerial sciences, providing readers with the opportunity to develop and apply their analytical abilities when solving realistic problems. This Third Edition addresses various new topics and improvements in the field of mathematical programming, and it also presents two software programs, LP Assistant and tTable of ContentsPreface xi 1 Mathematical Models 1 1.1 Applying Mathematics 1 1.2 The Diet Problem 2 1.3 The Prisoner's Dilemma 5 1.4 The Roles of Linear Programming and Game Theory 8 2 The Linear Programming Model 9 2.1 History 9 2.2 The Blending Model 10 2.3 The Production Model 21 2.4 The Transportation Model 34 2.5 The Dynamic Planning Model 38 2.6 Summary 47 3 The Simplex Method 57 3.1 The General Problem 57 3.2 Linear Equations and Basic Feasible Solutions 63 3.3 Introduction to the Simplex Method 72 3.4 Theory of the Simplex Method 77 3.5 The Simplex Tableau and Examples 85 3.6 Artificial Variables 93 3.7 Redundant Systems 101 3.8 A Convergence Proof 106 3.9 Linear Programming and Convexity 110 3.10 Spreadsheet Solution of a Linear Programming Problem 115 4 Duality 121 4.1 Introduction to Duality 121 4.2 Definition of the Dual Problem 123 4.3 Examples and Interpretations 132 4.4 The Duality Theorem 138 4.5 The Complementary Slackness Theorem 154 5 Sensitivity Analysis 161 5.1 Examples in Sensitivity Analysis 161 5.2 Matrix Representation of the Simplex Algorithm 175 5.3 Changes in the Objective Function 183 5.4 Addition of a New Variable 189 5.5 Changes in the Constant-Term Column Vector 192 5.6 The Dual Simplex Algorithm 196 5.7 Addition of a Constraint 204 6 Integer Programming 211 6.1 Introduction to Integer Programming 211 6.2 Models with Integer Programming Formulations 214 6.3 Gomory's Cutting Plane Algorithm 228 6.4 A Branch and Bound Algorithm 237 6.5 Spreadsheet Solution of an Integer Programming Problem 244 7 The Transportation Problem 251 7.1 A Distribution Problem 251 7.2 The Transportation Problem 264 7.3 Applications 282 8 Other Topics in Linear Programming 299 8.1 An Example Involving Uncertainty 299 8.2 An Example with Multiple Goals 306 8.3 An Example Using Decomposition 314 8.4 An Example in Data Envelopment Analysis 325 9 Two-Person, Zero-Sum Games 337 9.1 Introduction to Game Theory 337 9.2 Some Principles of Decision Making in Game Theory 345 9.3 Saddle Points 350 9.4 Mixed Strategies 353 9.5 The Fundamental Theorem 360 9.6 Computational Techniques 370 9.7 Games People Play 382 10 Other Topics in Game Theory 391 10.1 Utility Theory 391 10.2 Two-Person, Non-Zero-Sum Games 393 10.3 Noncooperative Two-Person Games 397 10.4 Cooperative Two-Person Games 404 10.5 The Axioms of Nash 408 10.6 An Example 414 A Vectors and Matrices 417 B An Example of Cycling 421 C Efficiency of the Simplex Method 423 D LP Assistant 427 E Microsoft Excel and Solver 431 Bibliography 439 Solutions to Selected Problems 443 Index 457
£104.36
John Wiley & Sons Inc GameTheoretic Foundations for Probability and
Book SynopsisGame-theoretic probability and finance come of age Glenn Shafer and Vladimir Vovk's Probability and Finance, published in 2001, showed that perfect-information games can be used to define mathematical probability. Based on fifteen years of further research, Game-Theoretic Foundations for Probability and Finance presents a mature view of the foundational role game theory can play. Its account of probability theory opens the way to new methods of prediction and testing and makes many statistical methods more transparent and widely usable. Its contributions to finance theory include purely game-theoretic accounts of Ito's stochastic calculus, the capital asset pricing model, the equity premium, and portfolio theory. Game-Theoretic Foundations for Probability and Finance is a book of research. It is also a teaching resource. Each chapter is supplemented with carefully designed exercises and notes relating the new theory to its historical contextTable of ContentsPreface xi Acknowledgments xv Part I Examples in Discrete Time 1 1 Borel’s Law of Large Numbers 5 1.1 A Protocol for Testing Forecasts 6 1.2 A Game-Theoretic Generalization of Borel’s Theorem 8 1.3 Binary Outcomes 16 1.4 Slackenings and Supermartingales 18 1.5 Calibration 19 1.6 The Computation of Strategies 21 1.7 Exercises 21 1.8 Context 24 2 Bernoulli’s and De Moivre’s Theorems 31 2.1 Game-Theoretic Expected Value and Probability 33 2.2 Bernoulli’s Theorem for Bounded Forecasting 37 2.3 A Central Limit Theorem 39 2.4 Global Upper Expected Values for Bounded Forecasting 45 2.5 Exercises 46 2.6 Context 49 3 Some Basic Supermartingales 55 3.1 Kolmogorov’s Martingale 56 3.2 Doléans’s Supermartingale 56 3.3 Hoeffding’s Supermartingale 58 3.4 Bernstein’s Supermartingale 63 3.5 Exercises 66 3.6 Context 67 4 Kolmogorov’s Law of Large Numbers 69 4.1 Stating Kolmogorov’s Law 70 4.2 Supermartingale Convergence Theorem 73 4.3 How Skeptic Forces Convergence 80 4.4 How Reality Forces Divergence 81 4.5 Forcing Games 82 4.6 Exercises 86 4.7 Context 89 5 The Law of the Iterated Logarithm 93 5.1 Validity of the Iterated-Logarithm Bound 94 5.2 Sharpness of the Iterated-Logarithm Bound 99 5.3 Additional Recent Game-Theoretic Results 100 5.4 Connections with Large Deviation Inequalities 104 5.5 Exercises 104 5.6 Context 106 Part II Abstract Theory in Discrete Time 109 6 Betting on a Single Outcome 111 6.1 Upper and Lower Expectations 113 6.2 Upper and Lower Probabilities 115 6.3 Upper Expectations with Smaller Domains 118 6.4 Offers 121 6.5 Dropping the Continuity Axiom 125 6.6 Exercises 127 6.7 Context 131 7 Abstract Testing Protocols 135 7.1 Terminology and Notation 136 7.2 Supermartingales 136 7.3 Global Upper Expected Values 142 7.4 Lindeberg’s Central Limit Theorem for Martingales 145 7.5 General Abstract Testing Protocols 146 7.6 Making the Results of Part I Abstract 151 7.7 Exercises 153 7.8 Context 155 8 Zero-One Laws 157 8.1 Lévy’s Zero-One Law 158 8.2 Global Upper Expectation 160 8.3 Global Upper and Lower Probabilities 162 8.4 Global Expected Values and Probabilities 163 8.5 Other Zero-One Laws 165 8.6 Exercises 169 8.7 Context 170 9 Relation to Measure-Theoretic Probability 175 9.1 Ville’s Theorem 176 9.2 Measure-Theoretic Representation of Upper Expectations 180 9.3 Embedding Game-Theoretic Martingales in Probability Spaces 189 9.4 Exercises 191 9.5 Context 192 Part III Applications in Discrete Time 195 10 Using Testing Protocols in Science and Technology 197 10.1 Signals in Open Protocols 198 10.2 Cournot’s Principle 201 10.3 Daltonism 202 10.4 Least Squares 207 10.5 Parametric Statistics with Signals 212 10.6 Quantum Mechanics 215 10.7 Jeffreys’s Law 217 10.8 Exercises 225 10.9 Context 226 11 Calibrating Lookbacks and p-Values 229 11.1 Lookback Calibrators 230 11.2 Lookback Protocols 235 11.3 Lookback Compromises 241 11.4 Lookbacks in Financial Markets 242 11.5 Calibrating p-Values 245 11.6 Exercises 248 11.7 Context 250 12 Defensive Forecasting 253 12.1 Defeating Strategies for Skeptic 255 12.2 Calibrated Forecasts 259 12.3 Proving the Calibration Theorems 264 12.4 Using Calibrated Forecasts for Decision Making 270 12.5 Proving the Decision Theorems 274 12.6 From Theory to Algorithm 286 12.7 Discontinuous Strategies for Skeptic 291 12.8 Exercises 295 12.9 Context 299 Part IV Game-Theoretic Finance 305 13 Emergence of Randomness in Idealized Financial Markets 309 13.1 Capital Processes and Instant Enforcement 310 13.2 Emergence of Brownian Randomness 312 13.3 Emergence of Brownian Expectation 320 13.4 Applications of Dubins–Schwarz 325 13.5 Getting Rich Quick with the Axiom of Choice 331 13.6 Exercises 333 13.7 Context 334 14 A Game-Theoretic Itô Calculus 339 14.1 Martingale Spaces 340 14.2 Conservatism of Continuous Martingales 348 14.3 Itô Integration 350 14.4 Covariation and Quadratic Variation 355 14.5 Itô’s Formula 357 14.6 Doléans Exponential and Logarithm 358 14.7 Game-Theoretic Expectation and Probability 360 14.8 Game-Theoretic Dubins–Schwarz Theorem 361 14.9 Coherence 362 14.10 Exercises 363 14.11 Context 365 15 Numeraires in Market Spaces 371 15.1 Market Spaces 372 15.2 Martingale Theory in Market Spaces 375 15.3 Girsanov’s Theorem 376 15.4 Exercises 382 15.5 Context 382 16 Equity Premium and CAPM 385 16.1 Three Fundamental Continuous I-Martingales 387 16.2 Equity Premium 389 16.3 Capital Asset Pricing Model 391 16.4 Theoretical Performance Deficit 395 16.5 Sharpe Ratio 396 16.6 Exercises 397 16.7 Context 398 17 Game-Theoretic Portfolio Theory 403 17.1 Stroock–Varadhan Martingales 405 17.2 Boosting Stroock–Varadhan Martingales 407 17.3 Outperforming the Market with Dubins–Schwarz 413 17.4 Jeffreys’s Law in Finance 414 17.5 Exercises 415 17.6 Context 416 Terminology and Notation 419 List of Symbols 425 References 429 Index 455
£82.76
John Wiley & Sons Inc Gaming the Market
Book SynopsisThe first practical trading guide to the revolutionary new science of decision-making According to the Wall Street Journal, Game theory is hot. On Wall Street, many of today''s most successful high-rollers now use it to help them make crucial buying and selling decisions. In the first trader''s guide to game theory, economist Ron Shelton uses real-world case studies to demonstrate how game theory works in trading. He provides a model that can be used to predict the profitability of trades and shows traders how to use it to make market buy and sell decisions.Trade Review"...a worthwhile read..."Interactive Investor, Tuesday 17 June 2008Table of ContentsWhat is Game Theory? Basic Ideas About Financial Markets. The Interaction Between Price Fluctuations and Risk AcceptanceLevels. Constructing a Game Theoretic Model. Understanding the Model. Treasury Bond Futures. Appendices. Index.
£43.12
Harvard University Press General Equilibrium and Game Theory
Book SynopsisAndreu Mas-Colell revolutionized our understanding of competitive markets, price formation, and the behavior of market participants. This volume presents the papers that solidified his standing as one of the preeminent economic theorists of our time. It also is invaluable for anyone wishing to study the craft of a master of economic modeling.
£43.31
John Wiley & Sons Inc Differential Game Theory with Applications to
Book SynopsisDifferential Game Theory with Applications to Missiles and Autonomous Systems explains the use of differential game theory in autonomous guidance and control systems. The book begins with an introduction to the basic principles before considering optimum control and game theory.Table of ContentsPreface xi Acknowledgments xiii About the Companion Website xv 1 Differential Game Theory and Applications to Missile Guidance 1 Nomenclature 1 Abbreviations 2 1.1 Introduction 2 1.1.1 Need for Missile Guidance—Past, Present, and Future 2 1.2 Game Theoretic Concepts and Definitions 3 1.3 Game Theory Problem Examples 4 1.3.1 Prisoner’s Dilemma 4 1.3.2 The Game of Tic-Tac-Toe 6 1.4 Game Theory Concepts Generalized 8 1.4.1 Discrete-Time Game 8 1.4.2 Continuous-Time Differential Game 9 1.5 Differential Game Theory Application to Missile Guidance 10 1.6 Two-Party and Three-Party Pursuit-Evasion Game 11 1.7 Book Chapter Summaries 11 1.7.1 A Note on the Terminology Used In the Book 13 References 14 2 Optimum Control and Differential Game Theory 16 Nomenclature 16 Abbreviations 17 2.1 Introduction 17 2.2 Calculus of Optima (Minimum or Maximum) for a Function 18 2.2.1 On the Existence of the Necessary and Sufficient Conditions for an Optima 18 2.2.2 Steady State Optimum Control Problem with Equality Constraints Utilizing Lagrange Multipliers 19 2.2.3 Steady State Optimum Control Problem for a Linear System with Quadratic Cost Function 22 2.3 Dynamic Optimum Control Problem 23 2.3.1 Optimal Control with Initial and Terminal Conditions Specified 23 2.3.2 Boundary (Transversality) Conditions 25 2.3.3 Sufficient Conditions for Optimality 29 2.3.4 Continuous Optimal Control with Fixed Initial Condition and Unspecified Final Time 30 2.3.5 A Further Property of the Hamiltonian 35 2.3.6 Continuous Optimal Control with Inequality Control Constraints— the Pontryagin’s Minimum (Maximum) Principle 36 2.4 Optimal Control for a Linear Dynamical System 38 2.4.1 The LQPI Problem—Fixed Final Time 38 2.5 Optimal Control Applications in Differential Game Theory 40 2.5.1 Two-Party Game Theoretic Guidance for Linear Dynamical Systems 41 2.5.2 Three-Party Game Theoretic Guidance for Linear Dynamical Systems 44 2.6 Extension of the Differential Game Theory to Multi-Party Engagement 50 2.7 Summary and Conclusions 50 References 51 Appendix 53 3 Differential Game Theory Applied to Two-Party Missile Guidance Problem 63 Nomenclature 63 Abbreviations 64 3.1 Introduction 64 3.2 Development of the Engagement Kinematics Model 67 3.2.1 Relative Engage Kinematics of n Versus m Vehicles 68 3.2.2 Vector/Matrix Representation 69 3.3 Optimum Interceptor/Target Guidance for a Two-Party Game 70 3.3.1 Construction of the Differential Game Performance Index 70 3.3.2 Weighting Matrices S, R p ,R e 72 3.3.3 Solution of the Differential Game Guidance Problem 73 3.4 Solution of the Riccati Differential Equations 75 3.4.1 Solution of the Matrix Riccati Differential Equations (MRDE) 75 3.4.2 State Feedback Guidance Gains 76 3.4.3 Solution of the Vector Riccati Differential Equations (VRDE) 77 3.4.4 Analytical Solution of the VRDE for the Special Case 78 3.4.5 Mechanization of the Game Theoretic Guidance 79 3.5 Extension of the Game Theory to Optimum Guidance 79 3.6 Relationship with the Proportional Navigation (PN) and the Augmented PN Guidance 81 3.7 Conclusions 82 References 82 Appendix 84 4 Three-Party Differential Game Theory Applied to Missile Guidance Problem 102 Nomenclature 102 Abbreviations 103 4.1 Introduction 103 4.2 Engagement Kinematics Model 104 4.2.1 Three-Party Engagement Scenario 105 4.3 Three-Party Differential Game Problem and Solution 107 4.4 Solution of the Riccati Differential Equations 111 4.4.1 Solution of the Matrix Riccati Differential Equation (MRDE) 111 4.4.2 Solution of the Vector Riccati Differential Equation (VRDE) 112 4.4.3 Further Consideration of Performance Index (PI) Weightings 115 4.4.4 Game Termination Criteria and Outcomes 116 4.5 Discussion and Conclusions 116 References 117 Appendix 118 5 Four Degrees-of-Freedom (DOF) Simulation Model for Missile Guidance and Control Systems 125 Nomenclature 125 Abbreviations 126 5.1 Introduction 126 5.2 Development of the Engagement Kinematics Model 126 5.2.1 Translational Kinematics for Multi-Vehicle Engagement 126 5.2.2 Vector/Matrix Representation 128 5.2.3 Rotational Kinematics: Relative Range, Range Rates, Sightline Angles, and Rates 128 5.3 Vehicle Navigation Model 130 5.3.1 Application of Quaternion to Navigation 131 5.4 Vehicle Body Angles and Flight Path Angles 133 5.4.1 Computing Body Rates (p I ,q I ,r I) 134 5.5 Vehicle Autopilot Dynamics 135 5.6 Aerodynamic Considerations 135 5.7 Conventional Guidance Laws 136 5.7.1 Proportional Navigation (PN) Guidance 136 5.7.2 Augmented Proportional Navigation (APN) Guidance 137 5.7.3 Optimum Guidance and Game Theory–Based Guidance 137 5.8 Overall State Space Model 138 5.9 Conclusions 138 References 139 Appendix 140 6 Three-Party Differential Game Missile Guidance Simulation Study 150 Nomenclature 150 Abbreviations 150 6.1 Introduction 151 6.2 Engagement Kinematics Model 151 6.3 Game Theory Problem and the Solution 154 6.4 Discussion of the Simulation Results 157 6.4.1 Game Theory Guidance Demonstrator Simulation 157 6.4.2 Game Theory Guidance Simulation Including Disturbance Inputs 160 6.5 Conclusions 162 6.5.1 Useful Future Studies 162 References 163 Appendix 164 Addendum 165 Index 189
£92.66
John Wiley and Sons Ltd Game Theory and National Security
Book SynopsisIn this path-breaking theoretical work, political scientist Steven Brams and mathematician Mark Kilgour show how game theory can be applied to the rigorous development and thoughtful analysis of several critical problems that afflict the security of nations, from the deterrence of foes who might launch attacks, to the stabilization of crises that could explode into wars. In addition, they analyze a variety of related questions, including the interlocking preferences that fuel arms races, the strategic impact that Star Wars may have on nuclear deterrence, and optimal strategies for verifying arms control treaties. Of interest to students on international relations and foreign policy as well as those concerned with the formal analysis of conflict, Game Theory and National Security provides new foundations for understanding the rational basis of international conflict.Table of ContentsI. Introduction II. Arms Races III. Deterrence IV. Winding Down V. Star Wars VI. Optimal Threats VII. Crisis Instability VIII. Verification IX. National Security and War.
£44.60
Edward Elgar Publishing Ltd Game Theory and Public Policy, Second Edition
Book SynopsisBuilding on the success of the first edition, Game Theory and Public Policy, Second Edition provides a critical, selective review of key concepts in game theory with a view to their applications in public policy. The author further suggests modifications for some of the models (chiefly in cooperative game theory) to improve their applicability to economics and public policy.Roger McCain makes use of the analytical tools of game theory for the pragmatic purpose of identifying problems and exploring potential solutions, providing a toolkit for the analysis of public policy allowing for a clearer understanding of the public policy enterprise itself. His critical review of major topics from both cooperative and non-cooperative game theory includes less-known ideas and constructive proposals for new approaches. This revised edition features a new second half that focuses on biform games, combining cooperative and non-cooperative decisions in a simple and natural way to provide a working model of externalities that can be applied to issues such as monopoly policy and labor market policies.Drawing on comparatively well understood models in cooperative game theory and the author's own research on mathematical models of biform games, this unique approach and treatment of game theory, updated and expanded to stay on the cutting edge, will be a useful resource for students and scholars of economics and public policy, as well as for policymakers themselves.Trade ReviewAcclaim for the first edition:'[T]he McCain book is a thoughtful and thought-provoking survey of the post-war game theoretic literature. It is notable for its clear exposition, its willingness to acknowledge weaknesses and ambiguities of game theory, and its many illustrations. It would make an excellent text for students who have already learned a bit of game theory in earlier classes and who are open to broader issues than those covered in more mathematical and more elementary books. It is also good bedtime reading for academics who use a bit of game theory in their own work and for theorists who are interested in methodological issues associated with rational choice models.' --Roger D. Congleton, Public AdministrationTable of ContentsContents: Preface PART I HISTORICAL AND CRITICAL SURVEY 1. Objectives and scope of the book 2. Representing games 3. A brief interpretive history of game theory 4. Nash equilibrium and public policy 5. Correlated equilibrium 6. Noncooperative games in extensive form and public policy 7. Social mechanism design 8. Superadditive games in coalition function form 9. Recall, rationality and political economy PART II MIXED COOPERATIVE AND NONCOOPERATIVE DECISIONS: EXTENSIONS 10. Biform games and considerable solutions 11. The firm as a coalition 12. What coalitions will be formed? 13. Monopoly and monopsony revisited 14. Bargaining and the determination of wages 15. Bargaining power and majority rule References Index
£35.10
Edward Elgar Publishing Ltd Comparing Fairness: Relative Criteria of Economic
Book SynopsisEconomic theory and philosophy have discussed concepts of fairness, but the criteria of fairness are in each case absolute: a situation is either fair or it is not. This book draws on these literatures to propose two criteria of relative fairness, and a hierarchical rule for the priority of application of these criteria, with a view to comparison of practicable alternatives in public policy. A veil-of-ignorance device of representation of rational fairness is used to argue that these criteria are normatively relevant. Applications to intergenerational fairness, fairness among regions in the context of migration, externalities and Pigovian taxes, to fair prices and wages, and to relative fairness in the status of racial and caste groups are sketched. The book is designed with real world public policy practice.Scholars with an interest in the economic evaluation of public policy will find this compelling book essential reading.Trade Review'Roger McCain's new book develops an original analysis of relative fairness or ''quasifairness'' to compare stable social situations as objects of public policy. Employing bounded rationality, Rawls, and a game-theoretic understanding of social stability, the book's applications are far-reaching and penetrating. Strongly recommended as a new strategy for re-grounding normative economics.' -- John B. Davis, Marquette University, US and University of Amsterdam, the NetherlandsTable of ContentsContents: 1. Fairness in a system of cooperative, joint production 2. Decision, cooperation and stability 3. Side payments in effectivity analysis of cooperative games 4. Efficiency and fairness 5. The veil of ignorance 6. Intergenerational transfers 7. Intergenerational transfers: some complications 8. Interregional fairness, migration and efficiency 9. Policy, externality, gilets jaunes and interregional fairness 10. Fairness from the perspective of an individual or group 11. Fair wages and prices 12. Fairness from the perspective of a caste or race 13. Concluding summary Index
£94.00
Edward Elgar Publishing Ltd Money and Financial Institutions – A Game
Book SynopsisThis book presents Martin Shubik's important contribution to the development of game theory, and shows how game theory methods can be used in the study of prices, money and financial institutions.After introducing the reader to his career and the influences which developed his research, Professor Martin Shubik addresses the price system considering issues such as competitive equilibrium, economic exchange and production. He explores the competitive price system and the emergence of money and financial systems to develop a theory of monetary and financial institutions. Specifically, he examines the role of money in the economy using both cooperative and non-cooperative solutions in game theory. Throughout the book Martin Shubik stresses that the value of games, which can be both played and analysed, provides an important link between theory and process and institutional studies.This book will be welcomed by economists, especially those interested in game theory, as well as by money and banking professionals.Trade Review'Martin Shubik has been one of the great pioneers in the application of game theory to economic problems. His work sheds considerable light on fundamental institutions such as the price system and money.' -- Eric Maskin, Harvard University, US'The two volumes of the Selected Essays of Professor Shubik present a recognizably most valuable collection. The earlier publication of Shubik's book Game Theory in the Social Sciences was very much appreciated and won the Lanchester Prize of the Operations Research Society of America. This illustrates how the work of Martin Shubik connects ideas, precision, and methods of mathematics with a real understanding of what are the relevant issues which make an otherwise generic scientific question indeed a question of economic interest and significance (and the same can be said a little more broadly with 'the social sciences' replacing economics). The volumes are of interest because the papers that are included are well-chosen and in particular include interesting collaborations of Shubik with co-authors such as Dubey and Shapley.' -- John Nash, Princeton University, US'Game theory is now a mainstay of a wide range of disciplines within economics and elsewhere. The credit for recognizing its potentiality belongs to a small group of dedicated researchers, of whom one of the liveliest and most influential is Martin Shubik. These essays are a testament to his remarkable insight.' -- Ken Binmore, University College London, UKTable of ContentsContents: Introduction Part I: The Price System Part II: The Theory of Money and Financial Institutions Index
£129.00
Edward Elgar Publishing Ltd Game Theory and International Relations:
Book SynopsisWhat is the origin of game preferences and payoffs, how are they aggregated and what are the implications of interdependent preferences? What is the importance of information for building game models? How can game models be used to analyse empirical cases? At the cutting edge of current modelling in international relations using non-cooperative game theory, this collection of original contributions from political scientists and economists explores some of the fundamental assumptions of game theory modelling. It includes a theory of game payoff formation, a theory of preference aggregation, thorough discussions of the effects of interdependence between preferences upon various game structures, in-depth analyses of the impact of incomplete information upon dynamic games of negotiation, and a study using differential games. Numerous illustrations, case studies and comparative case studies show the relevance of the theoretical debate. The chapters are organised to allow readers with a limited knowledge of game theory to develop their understanding of the fundamental issues.Containing theoretical discussion of the basic game theory assumptions - as well as means of going beyond them - Game Theory and International Relations will be welcomed by all those interested in the empirical application of game theory models in international relations.Trade Review” -- `Table of ContentsContents: Introduction Part I: Preference Formation and Aggregation Part II: Interdependent Preferences and Rational Choice Part III: Dynamic Games and Information Index
£107.00
Edward Elgar Publishing Ltd Essays on Game Theory
Book SynopsisEssays on Game Theory is a unique collection of seven of John Nash's essays which highlight his pioneering contribution to game theory in economics. Featuring a comprehensive introduction by Ken Binmore which explains and summarizes John Nash's achievements in the field of non-cooperative and cooperative game theory, this book will be an indispensable reference for scholars and will be welcomed by those with an interest in game theory and its applications to the social sciences.Trade Review'This short volume is very welcome . . . Most importantly, on pages 32-33, the volume reprints as an appendix to the journal article based on Nash's Princeton doctoral dissertation on non-cooperative games a section of the thesis on "motivation and interpretation" that was omitted from the article. An editorial note remarks mildly that "The missing section is of considerable interest". This section, not available in any other published source, makes the present volume indispensable for research libraries . . . Nash's Essays on Game Theory, dating from his years as a Princeton graduate student . . . has a lasting impact on economics and related fields unmatched by any series of articles written in such a brief time . . . To economists, his name will always bring to mind his game theory papers of the early 1950s. It is good to have these conveniently reprinted in this volume.'Table of ContentsContents: Introduction (K. Binmore) 1. The Bargaining Problem 2. Equilibrium Points in N-Person Games 3. A Simple Three-Person Poker Game 4. Non-cooperative Games 5. Two Person Cooperative Games 6. A Comparison of Treatments of a Duopoly Situation 7. Some Experimental n-Person Games Index
£95.00
Edward Elgar Publishing Ltd Rational Behaviour and the Design of
Book SynopsisThe structures of the world's national and international, political and economic institutions have largely resulted from intuitive and ad hoc organization with reforms taking place on a costly trial-and-error basis. This book offers a comprehensive evaluation of the tools which can be used for a more rational and formal approach to institutional design.As new institutions and, indeed, new national governments are being formed and developed all the time, there is a considerable need for formal models that can facilitate their design. This book offers conceptual approaches and theories that shed new light on how various social and political institutions can emerge as the outcome of goal-directed rational behaviour. The author provides tools for evaluating existing institutions and for setting up new ones, demonstrating the applicability of decision and game theoretic tools, social choice theory and mechanism design to the construction of political and economic institutions. Using these approaches he particularly discusses the practical implications for the design of institutions in the European Union.This important book will be welcomed by students and scholars interested in government and political science, rational choice theory, methodology in the social sciences, and the microeconomics of rational behaviour.Trade Review'. . . the comprehensive book should not be missing in any library that deals with individual and collective decisions taken in institutions - be it in the department of political science or that of economics.' -- S. Napel, Journal of Economics/Zeitschrift fur Nationalokonomie'Nurmi's book on rational behaviour and its implications for the design of institutions is a valuable contribution to the analysis of collective decision-making. Though written by a political scientist the book shall be of use not only for students and scholars in political science, but also in political economy or rational choice theory.' -- Matthias Sutter, Kyklos'One of the characteristics of a good teacher and clear thinker is making complex issues seem simple. In this indispensable book Hannu Nurmi teaches the lessons for institutional design to be learned from social choice and game theory. He provides the essential grounding for the education of "great men" and the propogation of wise laws based on institutional rational choice theories.' -- Keith Dowding, London School of Economics and Political Science, UKTable of ContentsContents: 1. Introduction 2. Rational Decisions 3. Games 4. Constitutions 5. Social Choice 6. Strategic Behaviour and Institutional Design 7. Designing the Institutions of the European Union 8. Conclusion
£95.00
Edward Elgar Publishing Ltd Economic Games and Strategic Behaviour: Theory
Book SynopsisEconomic Games and Strategic Behaviour is a seminal volume which introduces a model providing solutions to economic games subject to repeated play. It develops a link between strategic bargaining and the theory of self-enforcing contracts to give insights into the long-term relationships between two parties, such as firms or governments, who meet in a negotiating situation.The author provides an original approach to strategic bargaining to find a solution to economic games in which cooperation cannot be enforced by a third party. He then applies this approach to a wide range of real life situations including international environmental agreements, bilateral trade agreements, collusion between firms in industry and bargaining between buyers and sellers in the market place. The author also discusses important policy implications as well as setting an agenda for future research.Economic Games and Strategic Behaviour is an original contribution to the existing literature which will be welcomed for providing accurate outcomes for situations in which conventional theories produce ambiguous results. It will be of great interest to students and scholars of microeconomics, game theory and industrial economics.Trade Review'Researchers should find plenty of material of interest and certainly a perusal of at least the first three chapters and the concluding one should be rewarding and may well tempt one to go through the entire work.' -- S. Das Gupta, Zentralblatt fur Mathematik und ihre Grenzgebiete'In closing, allow me to shamelessly steal a Woody Allen joke which should not be a stranger to many readers of Kyklos. This is a forceful book, which is seriously written, well formatted, rich in economic applications and policy implications (to lesser extent, however), and just can not be read as fast (although great readability or light reading might be what the author takes pride to offer). One should not flip through it from cover to cover in one day and conclude: "It is about two-person repeated games with self-enforcing agreements'. Incidentally, I just reveal, in my humblest opinion, the most appropriate title of this interesting and most welcome monograph (Calling this Economic Games and Strategic Behaviour resembles renaming "Mighty Aphrodite" as "A Film by Woody Allen".' -- Jong-Shin Wei, KyklosTable of ContentsContents: Preface 1. Preview 2. Strategic Bargaining and Self-enforcing Contracts 3. Bargaining for a Collective Good without Transfers 4. Bargaining for a Collective Good with Transfers 5. Bargaining between Buyer and Seller 6. Concluding Remarks 7. Appendix References Index
£109.00