Game theory Books
Duncker & Humblot Entscheidungs- Und Spieltheorie: Eine
Book Synopsis
£26.91
Springer Verlag, Japan Non-Cooperative Game Theory
Book SynopsisThis is a textbook for university juniors, seniors, and graduate students majoring in economics, applied mathematics, and related fields. Each chapter is structured so that a core concept of that chapter is presented with motivations, useful applications are given, and related advanced topics are discussed for future study. Many helpful exercises at various levels are provided at the end of each chapter. Therefore, this book is most suitable for readers who intend to study non-cooperative game theory rigorously for both theoretical studies and applications.Game theory consists of non-cooperative games and cooperative games. This book covers only non-cooperative games, which are major tools used in current economics and related areas. Non-cooperative game theory aims to provide a mathematical prediction of strategic choices by decision makers (players) in situations of conflicting interest. Through the logical analyses of strategic choices, we obtain a better understanding of social (economic, business) problems and possible remedies. The book contains many well-known games such as the prisoner’s dilemma, chicken (hawk–dove) game, coordination game, centipede game, and Cournot, Bertrand, and Stackelberg models in oligopoly. It also covers some advanced frameworks such as repeated games with non-simultaneous moves, repeated games with overlapping generations, global games, and voluntarily separable repeated prisoner’s dilemma, so that readers familiar with basic game theory can expand their knowledge. The author’s own research is reflected in topics such as formulations of information and evolutionary stability, which makes this book unique.
£41.24
Vince Inc Press, VIP Game Theory: 5 Questions
£18.65
Birkhauser Verlag AG Credit risk modeling with affine processes
Book SynopsisThis is a written version of the Cattedra Galileiana lectures, presented in 2002 at the Scuola Normale in Pisa. The objective is to combine an orientation to credit-risk modeling (emphasizing the valuation of corporate debt and credit derivatives) with an introduction to the analytical tractability and richness of affine state processes. This is not a general survey of either topic, but rather is designed to introduce researchers with some background in mathematics to a useful set of modeling techniques and an interesting set of applications.
£15.19
Birkhauser Verlag AG Portfolio optimizations in incomplete financial
Book SynopsisThese Lecture Notes are based on a course given in June 2001 at the Cattedra Galileiana of Scuola Normale Superiore di Pisa. The course consisted of a short introduction into the basic concepts of Mathematical Finance, focusing on the notion of “no arbitrage”, and subsequently applying these concepts to portfolio optimization. To avoid technical difficulties I mainly dealt with the situation where the underlying probability space is finite and only sketched the difficulties arising in the general case. We then pass to the scheme of utility optimisation for general semi-martingale models. Some topics of this course are not standard: for example, in the treatment of the general existence theorem for the optimal portfolio, we give a direct proof which is not relying on duality theory. Similarly, the treatment of the asymptotic elasticity of utility functions and a related counter-example are original to these notes.
£24.38
Birkhauser Verlag AG A geometric view of the term structure of
Book SynopsisThis set of lecture notes is the outcome of a lecture series, given in April 2000 by the author while holding the “Cattedra Galileiana” at Scuola Normale Superiore in Pisa. The purpose of the lectures was to give an overview of some recent work concerning structural properties of the evolution of the forward rate curve in an arbitrage free bond market.
£18.88
Birkhauser Verlag AG Imperfections de marchés et méthodes d'evaluation
Book SynopsisThis book is taken from the lectures given at the ENSAE in March 1998 and at the Scuola Normale Superiore in May 1998. At the beginning of the 70's, the set of mathematical methods of finance were reduced to actuarial calculus. The modern approach uses the stochastic calculus theory and evidences the duality between problems of arbitrage and valorisation and a set of martingale probabilities.
£10.99
Amsterdam University Press Videogame Formalism: On Form, Aesthetic
Book SynopsisFormalism is often used as an all-embracing term covering a range of ontological and methodological approaches in game studies, with little connection to the history or tradition of the approach in other fields. This dilutes the usefulness of the approach, and invites (often unfounded) criticism. Videogame Formalism addresses these issues through an exploration of the historical and theoretical roots of formalist approaches to videogame analysis, situating this approach within games studies, and arguing for its importance and applicability as a methodological toolkit and a theoretical framework for understanding the aesthetic experience of videogames. It presents an overview of how formalist approaches can provide insights into the ways games create aesthetic experiences through the use of poetic gameplay devices, and lays out a comprehensive yet flexible methodological framework for undertaking a formalist analysis of games. This approach is then demonstrated through a series of detailed examples and case studies.Table of ContentsList of Figures and Tables Acknowledgements Preface 1. Introduction 2. On Videogame Form 3. On Aesthetic Experience 4. On Methodology 5. Applying Formalism 6. Conclusion About the Authors Index
£101.65
Amsterdam University Press Video Game Characters and Transmedia
Book SynopsisCharacters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters’ identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology.Table of ContentsA brief note Japanese names and words Chapter 1: Introducing the dynamic game character Chapter 2: Characters in contemporary media Chapter 3: How the dynamic game character develops Chapter 4: Strategies to control a character’s transtextual identities Chapter 5: Parasocial relationships with non-playable characters Chapter 6: The construction of transmedia game characters Chapter 7: The future of dynamic game characters Glossary A brief typology on characters Complete bibliography Index .
£91.20
Amsterdam University Press Persuasive Gaming in Context
Book SynopsisThe rapid developments in new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in recent decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these games from mere entertainment purposes to a great variety of serious purposes. In this edited volume, we narrow the scope of attention by focusing on what game theorist Ian Bogost has called 'persuasive games', that is, gaming practices that combine the dissemination of information with attempts to engage players in particular attitudes and behaviors. This volume offers a multifaceted reflection on persuasive gaming, that is, on the process of these particular games being played by players. The purpose is to better understand when and how digital games can be used for persuasion by further exploring persuasive games and some other kinds of persuasive playful interaction as well. The book critically integrates what has been accomplished in separate research traditions to offer a multidisciplinary approach to understanding persuasive gaming that is closely linked to developments in the industry by including the exploration of relevant case studies.Table of Contents1. Persuasive Gaming. From Theory-Based Design to Validation and Back. An Introduction (Teresa de la Hera, Jeroen Jansz, Ruud Jacobs, Ben Schouten, Joost Raessens & Martijn Kors) PART I. THE STUDY OF PERSUASION THROUGH DIGITAL GAMES Introduction to Part I 2. Persuasive Games, Ten Years Later (Ian Bogost) 3. Playing an Automated World (Miguel Sicart) 4. Looking Beyond Persuasion Through Rule-based Representations in Digital Games: Designing Games to Shape, Reinforce or Change Attitudes (Teresa de la Hera & Joost Raessens) 5. Creating Stealth Game Interventions for Attitude and Behavior Change: An "Embedded Design" Model (Geoff Kaufman, Mary Flanagan & Max Seidman) PART II. DESIGNING PERSUASIVE GAMES Introduction to Part II (Ben Schouten & Martijn Kors) 6. A Breathtaking Journey. Appealing to Empathy in a Persuasive Mixed-Reality Game (Martijn Kors, Gabriele Ferri, Erik D. van der Spek, Cas Ketel & Ben Schouten) 7. Macro, Micro and Meta-persuasive Play to Change Society (Lindsay D. Grace) 8. VilDu?! A Game for Sexually Abused Children: How Openness. Facilitated a Clear Design Direction (Menno Deen & Eline Muijres) 9. Designing for Persuasion through Embodied Experiences in Virtual Reality (Sun Joo Ahn) PART III. ASSESSING THE EFFECTIVENESS OF PERSUASIVE GAMES Introduction to Part III (Ruud Jacobs & Jeroen Jansz) 10. The Present of Persuasion: Escalating Research into Persuasive Game Effect (Ruud Jacobs & Jeroen Jansz) 11. Designing for Transfer (Mette Wichmand) 12. Striving "Against All Odds" to Reduce Prejudice toward Immigrants & Refugees (Chad Michael Wertley & Jordan Soliz) 13. Mitigating Bias and Improving Professional Decision-making through Persuasive Training Games (Yu-Hao Lee, Norah E. Dunbar, Claude H. Miller, Elena Bessarabova, Matthew Jensen, Scott Wilson, Javier Elizondo, Judee Burgoon & Joseph Valacich) Index
£101.65
World Scientific Publishing Co Pte Ltd Modeling Strategic Behavior: A Graduate
Book SynopsisIt is impossible to understand modern economics without knowledge of the basic tools of gametheory and mechanism design. This book provides a graduate-level introduction to the economic modeling of strategic behavior. The goal is to teach Economics doctoral students the tools of game theory and mechanism design that all economists should know.
£52.25
World Scientific Publishing Co Pte Ltd Game Theoretic Analysis
Book SynopsisThis is a collection of recent novel contributions in game theory from a group of prominent authors in the field. It covers Non-cooperative Games, Equilibrium Analysis, Cooperative Games and Axiomatic Values in static and dynamic contexts.Part 1: Non-cooperative Games and Equilibrium AnalysisIn game theory, a non-cooperative game is a game with competition between individual players and in which only self-enforcing (e.g. through credible threats) alliances (or competition between groups of players, called 'coalitions') are possible due to the absence of external means to enforce cooperative behavior (e.g. contract law), as opposed to cooperative games. In fact, non-cooperative games are the foundation for the development of cooperative games by acting as the status quo. Non-cooperative games are generally analysed through the framework of equilibrium, which tries to predict players' individual strategies and payoffs. Indeed, equilibrium analysis is the centre of non-cooperative games. This volume on non-cooperative games and equilibrium analysis contains a variety of non-cooperative games and non-cooperative game equilibria from prominent authors in the field.Part 2: Cooperative Games and Axiomatic ValuesIt is well known that non-cooperative behaviours, in general, would not lead to a Pareto optimal outcome. Highly undesirable outcomes (like the prisoner's dilemma) and even devastating results (like the tragedy of the commons) could appear when the involved parties only care about their individual interests in a non-cooperative situation. Cooperative games offer the possibility of obtaining socially optimal and group efficient solutions to decision problems involving strategic actions. In addition, axiomatic values serve as guidance for establishing cooperative solutions. This volume on cooperative games and axiomatic values presents a collection of cooperative games and axiomatic values from prominent authors in the field.
£184.50
World Scientific Publishing Co Pte Ltd Selected Contributions To Game Theory
Book SynopsisRobert Aumann was awarded (jointly with Thomas C Schelling) the 2005 Sveriges Riksbank Prize in Economic Sciences in Memory of Alfred Nobel ''for having enhanced our understanding of conflict and cooperation through game-theory analysis''. This book contains ten of his most important contributions to game theory, as selected by Eric Maskin, also a Nobel laureate.
£100.00
World Scientific Publishing Co Pte Ltd Mathematical Game Theory
Book SynopsisWhat is a game? Classically, a game is perceived as something played by human beings. Its mathematical analysis is human-centered, explores the structures of particular games, economic or social environments and tries to model supposedly 'rational' human behavior in search of appropriate 'winning strategies'. This point of view places game theory into a very special scientific corner where mathematics, economics and psychology overlap and mingle.This book takes a novel approach to the subject. Its focus is on mathematical models that apply to game theory in particular but exhibit a universal character and thus extend the scope of game theory considerably.This textbook addresses anyone interested in a general game-theoretic view of the world. The reader should have mathematical knowledge at the level of a first course in real analysis and linear algebra. However, possibly more specialized aspects are further elaborated and pointers to relevant supplementary literature are given. Moreover, many examples invite the reader to participate 'actively' when going through the material. The scope of the book can be covered in one course on Mathematical Game Theory at advanced undergraduate or graduate level.
£63.00
World Scientific Publishing Co Pte Ltd Game Theory: A Nontechnical Introduction To The
Book SynopsisAs with the previous editions, this fourth edition relies on teaching by example and the Karplus Learning Cycle to convey the ideas of game theory in a way that is approachable, intuitive, and interdisciplinary. Noncooperative equilibrium concepts such as Nash equilibrium, mixed strategy equilibria, and subgame perfect equilibrium are systematically introduced in the first half of the book. Bayesian Nash equilibrium is briefly introduced. The subsequent chapters discuss cooperative solutions with and without side payments, rationalizable strategies and correlated equilibria, and applications to elections, social mechanism design, and larger-scale games. New examples include panic buying, supply-chain shifts in the pandemic, and global warming.
£90.00
World Scientific Publishing Company Computational Global Macro Game Theory Machine
Book Synopsis
£66.50
World Scientific Publishing Company Game Theory Explained A Mathematical Introduction
Book Synopsis
£85.50
Springer Verlag, Singapore Microeconomic Theory
Book SynopsisThis book covers microeconomic theory at the Master’s and Ph.D levels for students in business schools and economics departments. It concisely covers major mainstream microeconomic theories today, including neoclassical microeconomics, game theory, information economics, and contract theory. The revamped, 3rd edition of "Microeconomic Theory" offers faculty, graduate and upper undergraduate students with a comprehensive curriculum solution. Table of ContentsChapter 1. Producer Theory.- Chapter 2. Consumer Theory.- Chapter 3. Risk Theory.- Chapter 4. Equilibrium Theory.- Chapter 5. Micro-Foundation for Financial Markets.- Chapter 6. Micro-Foundation for Industrial Markets.- Chapter 7. Imperfect Information Games.- Chapter 8. Incomplete Information Games.- Chapter 9. Cooperative Games.- Chapter 10. Signalling.- Chapter 11. Mechanism Design.- Chapter 12. Incentive Contracts.
£82.49
Springer Verlag, Singapore Quantitative Economics with R: A Data Science Approach
Book SynopsisThis book provides a contemporary treatment of quantitative economics, with a focus on data science. The book introduces the reader to R and RStudio, and uses expert Hadley Wickham’s tidyverse package for different parts of the data analysis workflow. After a gentle introduction to R code, the reader’s R skills are gradually honed, with the help of “your turn” exercises. At the heart of data science is data, and the book equips the reader to import and wrangle data, (including network data). Very early on, the reader will begin using the popular ggplot2 package for visualizing data, even making basic maps. The use of R in understanding functions, simulating difference equations, and carrying out matrix operations is also covered. The book uses Monte Carlo simulation to understand probability and statistical inference, and the bootstrap is introduced. Causal inference is illuminated using simulation, data graphs, and R code for applications with real economic examples, covering experiments, matching, regression discontinuity, difference-in-difference, and instrumental variables. The interplay of growth related data and models is presented, before the book introduces the reader to time series data analysis with graphs, simulation, and examples. Lastly, two computationally intensive methods—generalized additive models and random forests (an important and versatile machine learning method)—are introduced intuitively with applications. The book will be of great interest to economists—students, teachers, and researchers alike—who want to learn R. It will help economics students gain an intuitive appreciation of applied economics and enjoy engaging with the material actively, while also equipping them with key data science skills. Table of ContentsCh 1 Introduction.- Ch 2 R and RStudio.- Ch 3 Getting data into R.- Ch 4 Wrangling and graphing data.- Ch 5 Functions.- Ch 6 Matrices.- Ch 7 Probability and statistical inference.- Ch 8 Causal inference.- Ch 9 Solow model and basic facts of growth.- Ch 10 Causal inference for growth.- Ch 11 Graphing and simulating basic time series.- Ch 12 Simple examples: forecasting and causal inference.- Ch 13 Generalized additive models.- Ch 14 Tree models.
£54.99
World Scientific Publishing Co Pte Ltd Mathematical Programming And Game Theory For
Book SynopsisThis edited book presents recent developments and state-of-the-art review in various areas of mathematical programming and game theory. It is a peer-reviewed research monograph under the ISI Platinum Jubilee Series on Statistical Science and Interdisciplinary Research. This volume provides a panoramic view of theory and the applications of the methods of mathematical programming to problems in statistics, finance, games and electrical networks. It also provides an important as well as timely overview of research trends and focuses on the exciting areas like support vector machines, bilevel programming, interior point method for convex quadratic programming, cooperative games, non-cooperative games and stochastic games. Researchers, professionals and advanced graduates will find the book an essential resource for current work in mathematical programming, game theory and their applications.Table of ContentsMathematical Programming and Its Applications in Finance; Linear Programs with Totally Unimodular Coefficient Matrix; Interior Point Method for Convex Quadratic Programming; Analysis of Sets of Constraints, Traveling Salesman Problem and Tolerance-Based Algorithms; Pedigree Polytope; One-Defective Vertex Coloring Problem; Complementarity Problem; Fuzzy Twin Support Vector Machines for Pattern Classification; Minimum Sum of Absolute Errors Regression; Hedging Against the Market with No Short Selling; Mathematical Programming and Electrical Network Analysis; Dynamic Optimal Control Policy; Forecasting for Supply Chain and Portfolio Management; Variational Analysis in Bilevel Programming; Game Engineering; Games of Connectivity; Robust Feedback Nash Equilibrium; De Facto Delegation and Proposer Rules; Bargaining Set in Effectivity Function; Dynamic Oligopoly as a Mixed Large Game -- Toy Market, Balanced Games, Market Equilibrium for Combinatorial Auctions and the Matching Core of Non-negative TU Games; Continuity, Manifolds and Arrow's Social Choice Problem; Mixture Class of Stochastic Games.
£162.00
World Scientific Publishing Co Pte Ltd Long-run Collaboration On Long-run Games, A
Book SynopsisThis book brings together the joint work of Drew Fudenberg and David Levine (through 2008) on the closely connected topics of repeated games and reputation effects, along with related papers on more general issues in game theory and dynamic games. The unified presentation highlights the recurring themes of their work.Table of ContentsLimits, Continuity, and Robustness: Limit Games and Limit Equilibria (D Fudenberg & D K Levine); Finite Player Approximations to a Continuum of Players (D Fudenberg & D K Levine); On the Robustness of Equilibrium Refinements (D Fudenberg et al.); Reputation Effects: Reputation and Equilibrium Selection in Games with a Single Long-Run Player (D Fudenberg & D K Levine); Maintaining a Reputation Against a Long-Lived Opponent (M Celentani et al.); When is Reputation Bad? (J Ely et al.); Repeated Games: The Folk Theorem in Repeated Games with Discounting or with Incomplete Information (D Fudenberg & E Maskin); Perfect Public Equilibria When Players are Patient (D Fudenberg et al.); Continuous-Time Limits of Discrete-Time Games (D Fudenberg & D K Levine); and other papers.
£117.00
World Scientific Publishing Co Pte Ltd Survey Of Dynamic Games In Economics, A
Book SynopsisThis book provides readers with a comprehensive survey of models of dynamic games in economics, including an extensive coverage of numerous fields of applications. It will also discuss and explain main concepts and techniques used in dynamic games, and inform readers of its major developments while equipping them with tools and ideas that will aid in the formulation of solutions for problems. A Survey of Dynamic Games in Economics will interest those who wish to study more about the conceptions, approaches and models that are applied in the domain of dynamic games.
£38.00
World Scientific Publishing Co Pte Ltd Board Games: Throughout The History And
Book SynopsisIn this richly illustrated book, Dr Jorma Kyppoe explores the history of board games dating back to Ancient Egypt, Mesopotamia, India and China. He provides a description of the evolution and various interpretations of chess. Furthermore, the book offers the study of the old Celtic and Viking board games and the old Hawaiian board game Konane, as well as a new hypothesis about the interpretation of the famous Cretan Phaistos Disk. Descriptions of several chess variations, including some highlights of the game theory and tiling in different dimensions, are followed by a multidimensional symmetrical n-person strategy game model, based on chess. Final chapter (Concluding remarks) offers the new generalizations of the Euler-Poincare's Characteristic, Pi and Fibonacci sequence.Trade Review"The second part is a central discussion about history of board games and chess variations. The content is not about a mathematical analysis of the games but really about the games themselves: pictures of the board and pieces, rules, strategies, variations and interpretations."; zbMATH; "… the author has produced compelling results that are of extremely high quality and the heart of the book (Chapters 4-8) should be of interest to any mathematician who is interested in chess and its history."; Mathematical Reviews Clippings;Table of ContentsIntroduction; Game Theory and N-Person Games; Tiling in Different Dimensions; The History and Prehistory of Chess; Later Chess Variations; Basic Model of Universal Chess; Extensions of Universal Chess; Symmetric N-person Chess; Concluding Remarks; Summary;
£103.50
World Scientific Publishing Co Pte Ltd Game Theory: A Nontechnical Introduction To The
Book SynopsisThis book serves as an introduction to game theory for students with no prior game theory knowledge, or with limited background in economics and mathematics. It is specifically designed to provide an intuitive and accessible interdisciplinary approach to game theory, while simultaneously exploring cooperative games, repeated play, correlated equilibrium, and a range of applications.Table of ContentsFundamentals; Two-Person Games; Larger Numbers and Uncertainty; Games in Extensive Form and Repeated Play; Cooperation; Behavioral Game Theory; Selected Applications.
£82.65
World Scientific Publishing Co Pte Ltd Understanding Game Theory: Introduction To The
Book SynopsisSteadily growing applications of game theory in modern science (including psychology, biology and economics) require sources to provide rapid access in both classical tools and recent developments to readers with diverse backgrounds. This book on game theory, its applications and mathematical methods, is written with this objective in mind.The book gives a concise but wide-ranging introduction to games including older (pre-game theory) party games and more recent topics like elections and evolutionary games and is generously spiced with excursions into philosophy, history, literature and politics. A distinguished feature is the clear separation of the text into two parts: elementary and advanced, which makes the book ideal for study at various levels.Part I displays basic ideas using no more than four arithmetic operations and requiring from the reader only some inclination to logical thinking. It can be used in a university degree course without any (or minimal) prerequisite in mathematics (say, in economics, business, systems biology), as well as for self-study by school teachers, social and natural scientists, businessmen or laymen.Part II is a rapid introduction to the mathematical methods of game theory, suitable for a mathematics degree course of various levels. It includes an advanced material not yet reflected in standard textbooks, providing links with the exciting modern developments in financial mathematics (rainbow option pricing), tropical mathematics, statistical physics (interacting particles) and discusses structural stability, multi-criteria differential games and turnpikes.To stimulate the mathematical and scientific imagination, graphics by a world-renowned mathematician and mathematics imaging artist, A T Fomenko, are used. The carefully selected works of this artist fit remarkably into the many ideas expressed in the book.Table of ContentsAround Prisoner's Dilemma; Auctions and Networks; Wise Men and Businessmen; Hawks and Doves, Lions and Lambs; Coalitions and Distribution; Presidents and Dictators; At the Doors of Quantum Games; It's Party Time! A Rapid Course in Mathematical Game Theory; Examples of Game Models; Elements of More Advanced Analysis.
£68.40
World Scientific Publishing Co Pte Ltd Survey Of Dynamic Games In Economics, A
Book SynopsisThis book provides readers with a comprehensive survey of models of dynamic games in economics, including an extensive coverage of numerous fields of applications. It will also discuss and explain main concepts and techniques used in dynamic games, and inform readers of its major developments while equipping them with tools and ideas that will aid in the formulation of solutions for problems. A Survey of Dynamic Games in Economics will interest those who wish to study more about the conceptions, approaches and models that are applied in the domain of dynamic games.Table of ContentsKey Concepts in Dynamic Games; Open-Loop Nash Equilibrium and Feedback Nash Equilibrium; Dynamic Open-Loop and Feedback Stackelberg Equilibrium; Applications in Industrial Organization: Capital Accumulation Games, R&D Races, Pre-Empting, Price and Quantity Competition with Adjustment Costs, Games Among Internet Services Providers; Applications in Public Economics: Dynamic Contribution to a Public Good, Discrete Public Goods Games, Reputation Building in a Federal System, Dynamic Redistributive Taxation, Building-Up of Trust Among Selfish Agents; Applications to Environmental Economics: Trans-Boundary Pollution Games, Global Warming Games; Applications to Resource Economics: Fishery Games, Natural Resource Oligopoly, Tariffs on Exhaustible Resources; Applications to International Economics: Dynamic Games of Foreign Aids, Dynamic Optimal Tariff and Retaliation; Applications to Development Economics: Capital Flights, Dynamic Grabbing, Corruption Games Among Status-Conscious Agents.
£82.65
World Scientific Publishing Co Pte Ltd Existence And Stability Of Nash Equilibrium
Book SynopsisThe book aims at describing the recent developments in the existence and stability of Nash equilibrium. The two topics are central to game theory and economics and have been extensively researched. Recent results on existence and stability of Nash equilibrium are scattered and the relationship between them has not been explained clearly. The book will make these results easily accessible and understandable to researchers in the field.Table of ContentsIntroduction; Continuous Normal-Form Games; Generalized Better-Reply Secure Games; Stronger Existence Results; Limit Results; Games With an Endogenous Sharing Rule; Games With a Continuum of Players.
£58.90
World Scientific Publishing Co Pte Ltd Simple Adaptive Strategies: From Regret-matching
Book SynopsisThis volume collects almost two decades of joint work of Sergiu Hart and Andreu Mas-Colell on game dynamics and equilibria. The starting point was the introduction of the adaptive strategy called regret-matching, which on the one hand is simple and natural, and on the other is shown to lead to correlated equilibria. This initial finding — boundedly rational behavior that yields fully rational outcomes in the long run — generated a large body of work on the dynamics of simple adaptive strategies. In particular, a natural condition on dynamics was identified: uncoupledness, whereby decision-makers do not know each other's payoffs and utilities (so, while chosen actions may be observable, the motivations are not). This condition turns out to severely limit the equilibria that can be reached. Interestingly, there are connections to the behavioral and neurobiological sciences and also to computer science and engineering (e.g., via notions of “regret”).Simple Adaptive Strategies is self-contained and unified in its presentation. Together with the formal treatment of concepts, theorems, and proofs, significant space is devoted to informal explanations and illuminating examples. It may be used for advanced graduate courses — in game theory, economics, mathematics, computer science, engineering — and for further research.Table of ContentsCorrelated Equilibria: Existence of Correlated Equilibria (Sergiu Hart and David Schmeidler); Regret Matching: A Simple Adaptive Procedure Leading to Correlated Equilibrium (Sergiu Hart and Andreu Mas-Colell); A General Class of Adaptive Strategies (Sergiu Hart and Andreu Mas-Colell); A Reinforcement Procedure Leading to Correlated Equilibrium (Sergiu Hart and Andreu Mas-Colell); Regret-Based Continuous-Time Dynamics (Sergiu Hart and Andreu Mas-Colell); General Procedures Leading to Correlated Equilibria (Amotz Cahn); Uncoupled Dynamics: Uncoupled Dynamics Do Not Lead to Nash Equilibrium (Sergiu Hart and Andreu Mas-Colell); Stochastic Uncoupled Dynamics and Nash Equilibrium (Sergiu Hart and Andreu Mas-Colell); Uncoupled Automata and Pure Nash Equilibria (Yakov Babichenko); How Long to Equilibrium? The Communication Complexity of Uncoupled Equilibrium Procedures (Sergiu Hart and Yishay Mansour); Dynamics and Equilibria: Adaptive Heuristics (Sergiu Hart); Nash Equilibrium and Dynamics (Sergiu Hart).
£90.00
World Scientific Publishing Co Pte Ltd Games And Dynamic Games
Book SynopsisDynamic games arise between players (individuals, firms, countries, animals, etc.) when the strategic interactions among them recur over time and decisions made during one period affect both current and future payoffs. Dynamic games provide conceptually rich paradigms and tools to deal with these situations.This volume provides a uniform approach to game theory and illustrates it with present-day applications to economics and management, including environmental, with the emphasis on dynamic games.At the end of each chapter a case study called game engineering (GE) is provided, to help readers understand how problems of high social priority, such as environmental negotiations, exploitation of common resources, can be modeled as games and how solutions can be engineered.Table of ContentsWhat are Dynamic Games?; Classical Theory of Games: Description of a Game; Equilibrium Solutions for Noncooperative Games; Extensions and Refinements of the Equilibrium Concepts; Deterministic Dynamic Games: Repeated Games and Memory Strategies; Multistage Games; Differential Games; Stochastic Games: Equilibria in Games Played over Event Trees; Markov Games; Piecewise Deterministic Differential Games; Stochastic-Diffusion Games.
£85.50
World Scientific Publishing Co Pte Ltd Value Solutions In Cooperative Games
Book SynopsisThis book introduces new concepts for cooperative game theory, and particularly solutions that determine the distribution of a coalitional surplus among the members of the coalition. It also addresses several generalizations of cooperative game theory. Drawing on methods of welfare economics, new value solutions are derived for Non-Transferable Utility games with and without differences of bargaining power among the members of the coalition. Cooperation in intertemporal games is examined, and conditions that permit the reduction of these games to games in coalition function form are outlined. Biform games and games that combine non-cooperative search and matching of coalition members with cooperative solutions (i.e., efficient contracts) within the coalition are considered.Table of ContentsValue Solutions for Superadditive Transferable Utility Games in Coalition Function Form; Zeuthen - Nash Bargaining; Nontransferable Utility Games and Games in Partition Function Form; A Shapley Value Algorithm for Games in Partition Function Form; Extension of the Nucleolus to Nontransferable Utility Games in Partition Function Form; A Core Imputation with Variable Bargaining Power; Bargaining Power Biform Games; Intertemporal Cooperative Games: A Sketch of a Theory; A Theory of Enterprise.
£75.05
World Scientific Publishing Co Pte Ltd Language Of Game Theory, The: Putting Epistemics
Book SynopsisThis volume contains eight papers written by Adam Brandenburger and his co-authors over a period of 25 years. These papers are part of a program to reconstruct game theory in order to make how players reason about a game a central feature of the theory. The program — now called epistemic game theory — extends the classical definition of a game model to include not only the game matrix or game tree, but also a description of how the players reason about one another (including their reasoning about other players' reasoning). With this richer mathematical framework, it becomes possible to determine the implications of how players reason for how a game is played. Epistemic game theory includes traditional equilibrium-based theory as a special case, but allows for a wide range of non-equilibrium behavior.Table of ContentsAn Impossibility Theorem on Beliefs in Games; Hierarchies of Beliefs and Common Knowledge; Rationalizability and Correlated Equilibria; Intrinsic Correlation in Games; Epistemic Conditions for Nash Equilibrium; Lexicographic Probabilities and Choice under Uncertainty; Admissibility in Games; Self-Admissible Sets.
£85.50
World Scientific Publishing Co Pte Ltd Game Theory And Mechanism Design
Book SynopsisThis book offers a self-sufficient treatment of a key tool, game theory and mechanism design, to model, analyze, and solve centralized as well as decentralized design problems involving multiple autonomous agents that interact strategically in a rational and intelligent way. The contents of the book provide a sound foundation of game theory and mechanism design theory which clearly represent the “science” behind traditional as well as emerging economic applications for the society.The importance of the discipline of game theory has been recognized through numerous Nobel prizes in economic sciences being awarded to game theorists, including the 2005, 2007, and 2012 prizes. The book distills the marvelous contributions of these and other celebrated game theorists and presents it in a way that can be easily understood even by senior undergraduate students.A unique feature of the book is its detailed coverage of mechanism design which is the art of designing a game among strategic agents so that a social goal is realized in an equilibrium of the induced game. Another feature is a large number of illustrative examples that are representative of both classical and modern applications of game theory and mechanism design. The book also includes informative biographical sketches of game theory legends, and is specially customized to a general engineering audience.After a thorough reading of this book, readers would be able to apply game theory and mechanism design in a principled and mature way to solve relevant problems in computer science (esp, artificial intelligence/machine learning), computer engineering, operations research, industrial engineering and microeconomics.Table of ContentsIntroduction; Non-Cooperative Games: Extensive Form Games; Strategic Form Games; Theory of Utilities; Dominant Strategy Equilibria; Pure Strategy Nash Equilibrium; Mixed Strategy Nash Equilibrium; Rationalizability; Computation of Nash Equilibria; Matrix Games; Bayesian Games; Equilibria in Extensive Form Games; Evolutionary Game Theory; Repeated Games; Mechanism Design: The Mechanism Design Environment; Examples of Social Choice Functions; Implementation of Social Choice Functions; Incentive Compatibility and Revelation Theorem; Properties of Social Choice Functions; Key Impossibility Theorems; The Quasi-Linear Environment; Groves Mechanisms; Clarke (Pivotal) Mechanisms; Examples of VCG Mechanisms; Bayesian Mechanisms; Revenue Equivalence Theorem; Myerson Optimal Auction; Further Topics in Mechanism Design; Cooperative Game Theory: Correlated Strategies and Correlated Equilibrium; The Two Person Bargaining Problem; Games in Characteristic Form; The Core; The Shapley Value; Other Solution Concepts; Bargaining as an Extensive Form Game; To Probe Further.
£153.00
World Scientific Publishing Co Pte Ltd Differential Games: A Concise Introduction
Book SynopsisThis book uses a small volume to present the most basic results for deterministic two-person differential games. The presentation begins with optimization of a single function, followed by a basic theory for two-person games. For dynamic situations, the author first recalls control theory which is treated as single-person differential games. Then a systematic theory of two-person differential games is concisely presented, including evasion and pursuit problems, zero-sum problems and LQ differential games.The book is intended to be self-contained, assuming that the readers have basic knowledge of calculus, linear algebra, and elementary ordinary differential equations. The readership of the book could be junior/senior undergraduate and graduate students with majors related to applied mathematics, who are interested in differential games. Researchers in some other related areas, such as engineering, social science, etc. will also find the book useful.
£85.50
World Scientific Publishing Co Pte Ltd Geometry, Language And Strategy: The Dynamics Of
Book SynopsisThe first volume, Geometry, Language and Strategy, extended the concepts of Game Theory, replacing static equilibrium with a deterministic dynamic theory. The first volume opened up many applications that were only briefly touched on. To study the consequences of the deterministic approach in contrast to standard Bayesian approaches, the richness of applications, requires an engineering foundation and discipline, which this volume supplies. It provides a richer list of applications, such as the Prisoner's Dilemma, which extends the resonant behavior of Vol. 1 to more general time-dependent and transient behaviors.Table of ContentsPhysical and Game Theory Foundations; Dynamics of Decision Processes; Inertial Behaviors; Persistent Behaviors; Deconstructing the Theory; Steady-State Harmonics; Prisoner's Dilemma: A Code of Conduct Application; Prisoner's Dilemma: Steady-State Geometry; Prisoner's Dilemma: Determinism and Chaos; Robinson Crusoe Economics; Short Historical Review of Game Theory; Decisions and Determinism; Global System View; Vorticity with Multiple Active Strategies; Three Dimensional Models; Two-Strategy Two-Person Decision Processes; Physical Distinctions for Decision Processes; Social Distinctions for Decision Processes;
£243.00
World Scientific Publishing Co Pte Ltd Game Theory
Book SynopsisGame theory is a branch of modern applied mathematics that aims to analyse various problems of conflict between parties that have opposed similar or simply different interests.Games are grouped into several classes according to some important features. In Game Theory (2nd Edition), Petrosyan and Zenkevich consider zero-sum two-person games, strategic N-person games in normal form, cooperative games, games in extensive form with complete and incomplete information, differential pursuit games and differential cooperative, and non-cooperative N-person games. The 2nd edition updates heavily from the 1st edition published in 1996.
£162.00
Springer Game Theory and Its Applications
Book Synopsis
£71.99
World Scientific Publishing Co Pte Ltd Course In Game Theory A
Book Synopsis
£61.75