Description

Book Synopsis
This book covers microeconomic theory at the Master’s and Ph.D levels for students in business schools and economics departments. It concisely covers major mainstream microeconomic theories today, including neoclassical microeconomics, game theory, information economics, and contract theory. The revamped, 3rd edition of "Microeconomic Theory" offers faculty, graduate and upper undergraduate students with a comprehensive curriculum solution.


Table of Contents
Chapter 1. Producer Theory.- Chapter 2. Consumer Theory.- Chapter 3. Risk Theory.- Chapter 4. Equilibrium Theory.- Chapter 5. Micro-Foundation for Financial Markets.- Chapter 6. Micro-Foundation for Industrial Markets.- Chapter 7. Imperfect Information Games.- Chapter 8. Incomplete Information Games.- Chapter 9. Cooperative Games.- Chapter 10. Signalling.- Chapter 11. Mechanism Design.- Chapter 12. Incentive Contracts.

Microeconomic Theory

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Order before 4pm today for delivery by Fri 19 Dec 2025.

A Hardback by Susheng Wang

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    View other formats and editions of Microeconomic Theory by Susheng Wang

    Publisher: Springer Verlag, Singapore
    Publication Date: 09/07/2018
    ISBN13: 9789811300400, 978-9811300400
    ISBN10: 9811300402

    Description

    Book Synopsis
    This book covers microeconomic theory at the Master’s and Ph.D levels for students in business schools and economics departments. It concisely covers major mainstream microeconomic theories today, including neoclassical microeconomics, game theory, information economics, and contract theory. The revamped, 3rd edition of "Microeconomic Theory" offers faculty, graduate and upper undergraduate students with a comprehensive curriculum solution.


    Table of Contents
    Chapter 1. Producer Theory.- Chapter 2. Consumer Theory.- Chapter 3. Risk Theory.- Chapter 4. Equilibrium Theory.- Chapter 5. Micro-Foundation for Financial Markets.- Chapter 6. Micro-Foundation for Industrial Markets.- Chapter 7. Imperfect Information Games.- Chapter 8. Incomplete Information Games.- Chapter 9. Cooperative Games.- Chapter 10. Signalling.- Chapter 11. Mechanism Design.- Chapter 12. Incentive Contracts.

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