Digital music and audio: consumer / user guides Books

99 products


  • Logic Pro For Dummies

    John Wiley & Sons Inc Logic Pro For Dummies

    3 in stock

    Book SynopsisTable of ContentsIntroduction 1 Part 1: Leaping into Logic Pro 5 Chapter 1: Getting Logic Pro Up and Sprinting 7 Chapter 2: Examining Logic Pro Projects 21 Chapter 3: Exploring the Main Window and Tracks Area 37 Chapter 4: Embracing Tracks and Regions 65 Part 2: Digital Recording and Using Prerecorded Media 81 Chapter 5: Introducing Digital Audio and MIDI 83 Chapter 6: Recording Audio 97 Chapter 7: Recording MIDI 111 Chapter 8: Adding Media to Your Project 123 Part 3: Making Music with Virtual Instruments 135 Chapter 9: Making Beats with Drum and Percussion Software Instruments 137 Chapter 10: Playing Virtual Vintage Instruments 163 Chapter 11: Sound Design with Synths and Samplers 185 Chapter 12: Conducting a Virtual Orchestra 213 Part 4: Arranging and Editing Your Project 225 Chapter 13: Arranging Your Music 227 Chapter 14: Editing Audio Tracks 255 Chapter 15: Editing MIDI Tracks 277 Part 5: Mixing, Mastering, and Sharing Your Music 297 Chapter 16: Mixing Your Project 299 Chapter 17: Shaping Your Mix with Effects 321 Chapter 18: Automating Your Mix 341 Chapter 19: Mastering Your Final Track 347 Chapter 20: Bouncing and Sharing Your Music 355 Part 6: The Part of Tens 363 Chapter 21: Ten Ways to Use an iPad with Logic Pro 365 Chapter 22: Ten Tips to Speed Your Workflow 377 Index 383

    3 in stock

    £19.54

  • Logic Pro  Apple Pro Training

    Pearson Education Logic Pro Apple Pro Training

    5 in stock

    Book SynopsisDavid Nahmani is the founder of LogicProHelp.com, the largest online community of Logic Pro users. An expert Logic Pro consultant and teacher, he has worked for V.I.P. clients like Steve Porcaro (Toto, Michael Jackson), Toby Gad (Beyoncé, John Legend, Fergie), Coco Morier (Britney Spears, Selena Gomez), Joseph Hahn (Linkin Park), James Valentine (Maroon 5), Mark Pontius (Foster the People), the Record Plant i n Los Angeles, the Winter Music Conference in Miami, the Grammy foundation, ASCAP, Apple, and many more. David wrote and produced songs published by Cleopatra records, Metropolis records, MTV, and Decca/BMG.

    5 in stock

    £53.19

  • GarageBand For Dummies

    John Wiley & Sons Inc GarageBand For Dummies

    5 in stock

    Book SynopsisTable of ContentsIntroduction 1 Part 1: Starting on a Good Note 5 Chapter 1: Introducing GarageBand for Macs and iDevices 7 Chapter 2: Equipping and Setting Up Your Recording Space 25 Chapter 3: Introducing Multitrack Recording with GarageBand 49 Part 2: Making Music on a Mac 77 Chapter 4: Getting Started 79 Chapter 5: Using Loops to Make Music 93 Chapter 6: Recording with MIDI and Software Instruments 113 Chapter 7: Recording Vocals and Acoustic Instruments with a Mic 139 Chapter 8: Recording Electric Guitars and Other Electronic Instruments 159 Part 3: Postproduction: Finishing Songs on a Mac 175 Chapter 9: Editing and Polishing Tracks 177 Chapter 10: Mixing Tracks into Songs 203 Chapter 11: Mastering Mastering 217 Part 4: Making Music with Your iDevice 229 Chapter 12: Getting Started 231 Chapter 13: Making Music with Live Loops 247 Chapter 14: Laying Down Software Instrument Tracks 263 Chapter 15: Recording Vocals and Acoustic Instruments with a Mic 279 Chapter 16: Recording Guitars and Basses 297 Part 5: Postproduction: Finishing Songs on an iDevice 313 Chapter 17: Editing and Polishing Tracks 315 Chapter 18: Mixing Tracks into Songs 333 Chapter 19: Mastering Mastering 347 Chapter 20: File Compression and Your Music 353 Part 6: The Part of Tens 365 Chapter 21: Ten Ways to Improve GarageBand’s Performance 367 Chapter 22: Ten Ways to Take Your Recordings to the Next Level 377 Chapter 23: Ten Useful Websites 385 Index 391

    5 in stock

    £19.54

  • The Cambridge Companion to Video Game Music

    Cambridge University Press The Cambridge Companion to Video Game Music

    15 in stock

    Book SynopsisVideo game music has been permeating popular culture for over forty years. Now, reaching billions of listeners, game music encompasses a diverse spectrum of musical materials and practices. This book provides a comprehensive, up-to-date survey of video game music by a diverse group of scholars and industry professionals. The chapters and summaries consolidate existing knowledge and present tools for readers to engage with the music in new ways. Many popular games are analysed, includingSuper Mario Galaxy,Bastion,The Last of Us, Kentucky Route Zeroand theKatamari,Gran TurismoandTalesseries. Topics include chiptunes, compositional processes, localization, history and game music concerts. The book also engages with other disciplines such as psychology, music analysis, business strategy and critical theory, and will prove an equally valuable resource for readers active in the industry, composers or designers, and music students and scholars.Trade Review'The work as a whole is useful for both game researchers and game designers; individual essays focus on such topics as intellectual property, music theory, the history of technology since the 1970s, identity and representation in video games, and the affective and physiological effects of music beyond this specific field … Recommended.' W. McNelis, Choice ConnectTable of ContentsForeword: The collaborative art of game music Lydia Andrew; Introduction Melanie Fritsch and Tim Summers; Part I. Chiptunes: 1. Before red book: early video game music and technology James Newman; 2. Chiptune, ownership and the digital underground Kenneth B. McAlpine; 3. Waveform wizard – an interview with Junko Ozawa, trans Lyman Gamberton; Part II. Creating and Programming Game Music: 4. Building relationships: the process of creating game music Guy Michelmore; 5. The inherent conflicts of musical interactivity in video games Richard Stevens; 6. The triple lock of synchronization K. J. Donnelly; 7. 'Less music, now!' – new contextual approaches to video game soundtracks Rob Bridgett; 8. Composing for independent games: the music of kentucky route zero Ben Babbitt; Part III. Analytical Approaches: 9. Music games Michael Austin; 10. Autoethnography, phenomenology and hermeneutics Michiel Kamp; 11. Interacting with soundscapes: music, sound effects, and dialogue in video games Elizabeth Medina-Gray; 12. Analytical traditions and game music: super mario galaxy as a case study Steven Reale; 13. Semiotics in game music Iain Hart; 14. Game – music – performance. Introducing a ludomusicological theory and framework Melanie Fritsch; Part IV. Realities, Perception and Psychology: 15. A step back from reality: sound and presence in computer games and other worlds Mark Grimshaw-Aagaard; 16. Audio and the experience of gaming: a cognitive-emotional approach to video game sound Dana Plank; 17. Physiological responses and game music Duncan Williams; Part V. Game Music, Contexts and Identities: 18. Game music and identity Chris Tonelli; 19. Game music and history James Cook; 20. Open worlds: globalization, localization, and video game music William Gibbons; 21. Female credit: excavating recognition for the capcom sound team Hillegonda C. Rietveld and Andrew Lemon; Part VI. Beyond the Game: 22. Pop music, economics and marketing Andra Ivănescu; 23. Game music beyond the games Ryan Thompson; 24. Producing game music concerts Thomas Böcker.

    15 in stock

    £82.99

  • The Synthesizer A Comprehensive Guide To

    Oxford University Press The Synthesizer A Comprehensive Guide To

    15 in stock

    Book SynopsisElectronic music instruments known as synthesizers have been around since the 1950s, but the past few decades have seen their capabilities expand exponentially and their forms shape-shift from room-filling grandeur to sophisticated applications that run on pocket-sized phones and MP3 players. This book reveals the history, basics, forms, and uses of this astonishing instrument.Trade ReviewSynthesizers are wonderful musical instruments that cover a very wide range of implementations and uses. Mark Vails The Synthesizer is a must-read for anyone who has interest in learning about these engineering marvels. It is a great introduction if you are new to synths, but also very informative and up-to-date for the seasoned synth player. * Dave Smith, Dave Smith Instruments *A hugely detailed, exhaustively researched and splendidly idiosyncratic work which nails its extensive subject matter. Mark Vail enthusiastically charts the development of the synthesizer from the Trautonium to the latest software instruments, and also gives us valuable insights and tips from leading electronic composers, including legendary synth pioneer Wendy Carlos. * Dave Stewart, Keyboardist *In the past few decades, the synthesizer has finally come of age. Mark Vail's extensive work documents this journey from its austere and rarified beginnings to its present technologically sophisticated state. His well-illustrated book is filled with anecdotes and insights, amazing successes and ridiculous flops, expert advice on how to roll your own, lots of commentary on artists, their gear and their methodology, and finally, a guide to recording and disseminating your own musical masterpieces. Stash this volume where its easy to get to; you'll be using it a lot. * Don Buchla, Composer and Instrument Designer, Berkeley, California *Mark Vail is the best explainer and historian of music synthesizers that I know. I highly recommend this book, which is a whole lot of fun to read. * Roger Linn, Roger Linn Design *Table of ContentsForeword by Michelle Moog-Koussa ; Preface ; About the Companion Website ; 1. Trendsetting All-Stars ; 2. Acoustics & Synthesis Basics ; Real-World Acoustics ; Types of Synthesis ; Audio Sources: Oscillators, Noise, & More ; VCAs, Envelopes, & LFOs ; Envelope Followers & Pitch-to-Voltage Converters ; Filters ; EQs & Filter Banks ; Analog Sequencers ; Arpeggiators ; Reverb ; Analog Delay ; Digital Delay ; Loopers ; Other Effects ; 3. Choosing Your Synthesizer(s) ; What's Your Budget? ; Musical Tastes & Goals ; Hardware vs. Software ; Portability & Power ; Programmability: Pros & Cons ; Expandability ; As Others Have Done ; Perspective ; Modular Synthesizers in the 21st Century ; An Overview ; Modular Synth Shopping ; More on Eurorack Modular ; More on FracRak Modular ; More on Serge Modular ; Connectivity ; Convincing Analog & MIDI Synths to Coexist ; MIDI-to-CV Conversion ; CV-to-MIDI Conversion ; Controllers ; Synths & Controllers with Keyboards ; Alternative Controllers ; Wind Controllers ; Touch Controllers ; Hand-Held Controllers ; Struck Controllers ; Controllers for Microtonal Tunings ; 4. Composition, Programming, & Performance Techniques ; Composition ; Scoring to Picture ; Composing for Living Art ; Following Through on a Thought ; Sage Advice from a Master ; Scoring with Intent, Even When Intimidated ; Patching, a.k.a. Programming ; Encouraging Synthesists' Creativity ; When & How to Experiment with Sounds ; The Good & Bad of Non-Programmability ; Programming for Progress ; Fun with Modular Synths ; Layering Synth Sounds ; Programming for Expression ; Performance ; Tools of the Trade ; Dependence on the Tried & True, but Moving Forward ; Modular Apparitions ; Defying the Dependence on Visuals ; 5. Recording the Synthesizer ; As It Was & How It's Become for the Switched-On Innovator ; Serial vs. Random-Access Media ; Strategies for Recording Film & TV Scores ; Harnessing the Power of Modular Synths with Ableton Live ; Automated Mixing ; Outboard Processing: Preparing Audio for Recording ; Recording Direct & Expanding for Surround-Sound ; Appendix: Selected Bibliography, Museums & Films, Manufacturers, Blogs, Dealers & Stores ; Index

    15 in stock

    £45.59

  • Refining Sound A Practical Guide to Synthesis and Synthesizers

    Oxford University Press Inc Refining Sound A Practical Guide to Synthesis and Synthesizers

    15 in stock

    Book SynopsisRefining Sound is a practical roadmap to the complexities of creating sounds on modern synthesizers. As author, veteran synthesizer instructor Brian K. Shepard draws on his years of experience in synthesizer pedagogy in order to peel back the often-mysterious layers of sound synthesis one-by-one. The result is a book which allows readers to familiarize themselves with each individual step in the synthesis process, in turn empowering them in their own creative or experimental work. The book follows the stages of synthesis in chronological progression, starting readers at the raw materials of sound creation and ultimately bringing them to the final polishing stage. Each chapter focuses on a particular aspect of the synthesis process, culminating in a last chapter that brings everything together as the reader creates his/her own complex sounds. Throughout the text, the material is supported by copious examples and illustrations as well as by audio files and synthesis demonstrations on a rTrade ReviewShepard employs an inviting and accessible writing style to explain advanced topics in a way that is easy to understand. This book demystifies many of the topics of synthesis that can be confusing to people. * VJ Manzo, Assistant Professor of Music Technology, Worcester Polytechnic Institute, and author of Max/MSP/Jitter for Music *Refining Sound is an approachable introduction to the secrets of synthesis. The companion website is chock full of tutorials, making this well organized book a handy reference for either self-study or in a course. * Mary Simoni, Ph.D., Professor Emerita, University of Michigan, Dean, Rensselaer Polytechnic Institute *In Refining Sound, Brian Shepard provides a deeply valuable and sorely needed resource for the musician seeking to understand sound design. In clear language, he thoroughly explains and illustrates concepts that could be tedious and overwhelming for most readers, and does so from the perspective of the musician rather than the mathematician or physicist. I'm sure we will use this book as the primary text in our synthesis classes for years to come. * Scott L. Phillips, PhD, Co-director of Music Technology, The University of Alabama at Birmingham *Brian K. Shepard's book on synthesizers and synthesis is one of those rare volumes which is comprehensive in its explanations of the history of synthesizers and electronic music in general that makes for a jolly good read. For enthusiasts and professionals alike, this book is the best I've read in years. Thoroughly recommended. * J. Peter Robinson, Composer *Table of ContentsForeword ; Preface ; Acknowledgements ; About the Companion Website ; Introduction: Getting the Most Out of This Book ; 1: Synthesis and Synthesizers: Digging Beneath the Surface of Your Synthesizer ; 2: Oscillators: Mining the Raw Materials of Your Synthesizer ; 3: Oscillator Combinations: Creating Exotic Compounds from Your Raw Materials ; 4: Amplitude Envelope Generators: Shaping Your Sounds ; 5: Audio Filters: Refining the Color of Your Sounds ; 6: Internal Modulation Sources: Dynamic Shaping of Your Sounds ; 7: External Control Sources: Shaping Your Sounds with Playing Techniques ; 8: Effects Processors: Polishing Your Sounds ; 9: Putting It All Together: Creating and Refining Your Own Synthesized Sounds ; Appendix I: Further Reading and Information ; Appendix II: Suggestions for the Instructor ; Index

    15 in stock

    £133.00

  • Refining Sound

    Oxford University Press Refining Sound

    15 in stock

    Book SynopsisRefining Sound is a practical roadmap to the complexities of creating sounds on modern synthesizers. As author, veteran synthesizer instructor Brian K. Shepard draws on his years of experience in synthesizer pedagogy in order to peel back the often-mysterious layers of sound synthesis one-by-one. The result is a book which allows readers to familiarize themselves with each individual step in the synthesis process, in turn empowering them in their own creative or experimental work. The book follows the stages of synthesis in chronological progression, starting readers at the raw materials of sound creation and ultimately bringing them to the final polishing stage. Each chapter focuses on a particular aspect of the synthesis process, culminating in a last chapter that brings everything together as the reader creates his/her own complex sounds. Throughout the text, the material is supported by copious examples and illustrations as well as by audio files and synthesis demonstrations on a related companion website. Each chapter contains easily digestible guided projects (entitled Your Turn sections) that focus on the topics of the corresponding chapter. In addition to this, one complete project will be carried through each chapter of the book cumulatively, allowing the reader to follow - and build - a sound from start to finish. The final chapter includes several sound creation projects in which readers are given types of sound to create as well as some suggestions and tips, with final outcomes is left to readers'' own creativity. Perhaps the most difficult aspect of learning to create sounds on a synthesizer is to understand exactly what each synthesizer component does independent of the synthesizer''s numerous other components. Not only does this book thoroughly illustrate and explain these individual components, but it also offers numerous practical demonstrations and exercises that allow the reader to experiment with and understand these elements without the distraction of the other controls and modifiers. Refining Sound is essential for all electronic musicians from amateur to professional levels of accomplishment, students, teachers, libraries, and anyone interested in creating sounds on a synthesizer.Trade ReviewShepard employs an inviting and accessible writing style to explain advanced topics in a way that is easy to understand. This book demystifies many of the topics of synthesis that can be confusing to people. * VJ Manzo, Assistant Professor of Music Technology, Worcester Polytechnic Institute, and author of Max/MSP/Jitter for Music *Refining Sound is an approachable introduction to the secrets of synthesis. The companion website is chock full of tutorials, making this well organized book a handy reference for either self-study or in a course. * Mary Simoni, Ph.D., Professor Emerita, University of Michigan, Dean, Rensselaer Polytechnic Institute *In Refining Sound, Brian Shepard provides a deeply valuable and sorely needed resource for the musician seeking to understand sound design. In clear language, he thoroughly explains and illustrates concepts that could be tedious and overwhelming for most readers, and does so from the perspective of the musician rather than the mathematician or physicist. I'm sure we will use this book as the primary text in our synthesis classes for years to come. * Scott L. Phillips, PhD, Co-director of Music Technology, The University of Alabama at Birmingham *Brian K. Shepard's book on synthesizers and synthesis is one of those rare volumes which is comprehensive in its explanations of the history of synthesizers and electronic music in general that makes for a jolly good read. For enthusiasts and professionals alike, this book is the best I've read in years. Thoroughly recommended. * J. Peter Robinson, Composer *Table of ContentsForeword ; Preface ; Acknowledgements ; About the Companion Website ; Introduction: Getting the Most Out of This Book ; 1: Synthesis and Synthesizers: Digging Beneath the Surface of Your Synthesizer ; 2: Oscillators: Mining the Raw Materials of Your Synthesizer ; 3: Oscillator Combinations: Creating Exotic Compounds from Your Raw Materials ; 4: Amplitude Envelope Generators: Shaping Your Sounds ; 5: Audio Filters: Refining the Color of Your Sounds ; 6: Internal Modulation Sources: Dynamic Shaping of Your Sounds ; 7: External Control Sources: Shaping Your Sounds with Playing Techniques ; 8: Effects Processors: Polishing Your Sounds ; 9: Putting It All Together: Creating and Refining Your Own Synthesized Sounds ; Appendix I: Further Reading and Information ; Appendix II: Suggestions for the Instructor ; Index

    15 in stock

    £45.59

  • Sound Play Video Games and the Musical Imagination Oxford MusicMedia Series

    Oxford University Press Inc Sound Play Video Games and the Musical Imagination Oxford MusicMedia Series

    15 in stock

    Book SynopsisVideo games open portals into fantastical worlds where imaginative play prevails. The virtual medium seemingly provides us with ample opportunities to behave and act out with relative safety and impunity. Or does it? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of our engagements with gaming''s audio phenomena-from sonic violence to synthesized operas, from democratic music-making to vocal sexual harassment. Author William Cheng shows how the simulated environments of games empower designers, composers, players, and scholars to test and tinker with music, noise, speech, and silence in ways that might not be prudent or possible in the real world. In negotiating utopian and alarmist stereotypes of video games, Sound Play synthesizes insights from across musicology, sociology, anthropology, communications, literary theory, and philosophy. With case studies that span Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this bTrade ReviewAs addictive and energetically conceived as its subject matter, Sound Play enables even non-gamers to navigate the sonic waves and kinetic pleasures of story worlds that challenge us to rethink the complexities of human agency, identity politics, and embodied performance. * Maria Tatar, author of Enchanted Hunters: The Power of Stories in Childhood and editor of The Annotated Brothers Grimm *A major contribution from a bold and brilliant new voice with exceptional interdisciplinary range. Cheng is a serious player: his virtuosic flair is fully matched by his technical rigor and depth of interpretive insight. Sound Play confirms that the New Musicology is truly out of beta. * Kiri Miller, author of Playing Along: Digital Games, YouTube, and Virtual Performance *Compelling from the first page, Sound Play is an engaging and sophisticated study of how audio-whether in the form of music, voices, noises, or effects-crucially shapes our experience of video games, and how gaming deeply informs our engagement with sound. But more than that, William Cheng's excellent new book demonstrates how the interrelation of sound and play in video games challenges us to think deeply about what it means to live in a world in which the virtual and the real are increasingly intertwined. * Mark Katz, author of Capturing Sound: How Technology Has Changed Music and Groove Music: The Art and Culture of the Hip-Hop DJ *Captivating and inspired, probing and nimbly persuasive, playful yet bursting with profound insight, Sound Play is virtually and absolutely indispensable. * Charles Hiroshi Garrett, author of Struggling to Define a Nation: American Music and the Twentieth Century and editor-in-chief of The Grove Dictionary of American Music, 2nd edition *William Cheng tackles the wild west of game audio and conquers it with a combination of academic scrutiny, coupled by a gamer's unadulterated love of the art. Sound Play could very well be a turning point in the history of video game audio: the day when game audio came of age and inherited the mantle of serious art through the lens of scholarly analysis. With Sound Play, game audio finally has the academic credentials it needs to take its place among the other fine arts. * Christopher Tin, Grammy-winning video game music composer *Cheng uses interviews and virtual fieldwork to recount how real-world cultural values concerning musicality, performance, and virtuosity have spilled over into the game world...remarkably interdisciplinary. * Ryan Ebright, MAKE Literary Magazine, 17/07/2015 *Table of ContentsForeword by Richard Leppert ; Introduction ; Chapter 1: A Tune at the End of the World ; Chapter 2: How Celes Sang ; Chapter 3: Dead Ringers ; Chapter 4: Role-Playing toward a Virtual Musical Democracy ; Chapter 5: The Wizard, the Troll, and the Fortress ; Epilogue ; End Notes ; Works Cited ; Index

    15 in stock

    £140.00

  • Sound Play

    Oxford University Press Sound Play

    15 in stock

    Book SynopsisVideo games open portals into fantastical worlds where imaginative play prevails. Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's engagements with audio phenomena in video games-from sonic violence to synthesized operas, from democratic musical performances to verbal sexual harassment.Trade ReviewAs addictive and energetically conceived as its subject matter, Sound Play enables even non-gamers to navigate the sonic waves and kinetic pleasures of story worlds that challenge us to rethink the complexities of human agency, identity politics, and embodied performance. * Maria Tatar, author of Enchanted Hunters: The Power of Stories in Childhood and editor of The Annotated Brothers Grimm *A major contribution from a bold and brilliant new voice with exceptional interdisciplinary range. Cheng is a serious player: his virtuosic flair is fully matched by his technical rigor and depth of interpretive insight. Sound Play confirms that the New Musicology is truly out of beta. * Kiri Miller, author of Playing Along: Digital Games, YouTube, and Virtual Performance *Compelling from the first page, Sound Play is an engaging and sophisticated study of how audio-whether in the form of music, voices, noises, or effects-crucially shapes our experience of video games, and how gaming deeply informs our engagement with sound. But more than that, William Cheng's excellent new book demonstrates how the interrelation of sound and play in video games challenges us to think deeply about what it means to live in a world in which the virtual and the real are increasingly intertwined. * Mark Katz, author of Capturing Sound: How Technology Has Changed Music and Groove Music: The Art and Culture of the Hip-Hop DJ *Captivating and inspired, probing and nimbly persuasive, playful yet bursting with profound insight, Sound Play is virtually and absolutely indispensable. * Charles Hiroshi Garrett, author of Struggling to Define a Nation: American Music and the Twentieth Century and editor-in-chief of The Grove Dictionary of American Music, 2nd edition *William Cheng tackles the wild west of game audio and conquers it with a combination of academic scrutiny, coupled by a gamer's unadulterated love of the art. Sound Play could very well be a turning point in the history of video game audio: the day when game audio came of age and inherited the mantle of serious art through the lens of scholarly analysis. With Sound Play, game audio finally has the academic credentials it needs to take its place among the other fine arts. * Christopher Tin, Grammy-winning video game music composer *Table of ContentsForeword by Richard Leppert ; Introduction ; Chapter 1: A Tune at the End of the World ; Chapter 2: How Celes Sang ; Chapter 3: Dead Ringers ; Chapter 4: Role-Playing toward a Virtual Musical Democracy ; Chapter 5: The Wizard, the Troll, and the Fortress ; Epilogue ; End Notes ; Works Cited ; Index

    15 in stock

    £33.99

  • Cambridge University Press Understanding Video Game Music

    15 in stock

    Book SynopsisMusic is central to the experience of interacting with video games. In this book, Tim Summers explores the functions of music in video games, offers new insights into well-loved game music and provides a wide array of new tools and concepts for its analysis.Trade Review'This outstanding book does much to establish an 'extended techniques' musicology, allying close analysis of music with crucial knowledge of gaming construction and procedures. Tim Summers' years of 'deep research' into the subject make this a book of extreme sophistication and erudition that will define the field for years to come.' K. J. Donnelly, University of Southampton'Tim Summers' Understanding Video Game Music is among the most innovative musicological studies published in recent years. Combining musicology, game studies, and media theory, Summers provides an authoritative analytical framework for video game music. This book is timely, playful, and lucid. It will without doubt become a standard work in the field.' Isabella van Elferen, Kingston University'… it is an essential read for those who are vested in bringing ludomusicology into academia, and incredibly interesting for those who are simply interested in philosophical dialogues, personal anecdotes, or historical background regarding music and games.' Emily McMillan, VGMO (www.vgmonline.net)Table of ContentsForeword James Hannigan; Introduction; Part I. Analysing Video Game Music: 1. The video game as a source; 2. Methods of analysis; Part II. Critical Perspectives: 3. Texturing and the aesthetics of immersion; 4. Music and virtual game worlds; 5. Communication for play; 6. Hollywood film music and game music; 7. Musical play and video games; Epilogue; Appendix: how to hear a video game; Bibliography.

    15 in stock

    £24.99

  • Lulu.com Voiceover at Any Age

    15 in stock

    15 in stock

    £32.54

  • 15 in stock

    £11.41

  • Packt Publishing Limited The Music Producer's Ultimate Guide to FL Studio 20: Create production-quality music with FL Studio

    15 in stock

    Book SynopsisLeverage the power of FL Studio 20 to create and compose production-quality songs and develop professional music production skills Key Features Leverage the power of FL Studio to create your own production-level music Develop widely applicable music production skills and learn how to promote your music Utilize cutting-edge tools to fuel your creative ideas and publish your songs Book DescriptionFL Studio is a cutting-edge software music production environment and an extremely powerful and easy-to-use tool for creating music. This book will give you everything you need to produce music with FL Studio like a professional. You'll begin by exploring FL Studio 20's vast array of tools, and discover best practices, tips, and tricks for creating music. You'll then learn how to set up your studio environment, create a beat, compose a melody and chord progression, mix sounds with effects, and export songs. As you advance, you'll find out how to use tools such as the Piano roll, mixer console, audio envelopes, types of compression, equalizers, vocoders, vocal chops, and tools for increasing stereo width. The book introduces you to mixing best practices, and shows you how to master your songs. Along the way, you'll explore glitch effects and create your own instruments and custom-designed effect chains. You'll also cover ZGameEditor Visualizer, a tool used for creating reactive visuals for your songs. Finally, you'll learn how to register, sell, and promote your music. By the end of this FL Studio book, you'll be able to utilize cutting-edge tools to fuel your creative ideas, mix music effectively, and publish your songs.What you will learn Get up and running with FL Studio 20 Record live instruments and vocals and process them Compose melodies and chord progressions on the Piano roll Discover mixing techniques and apply effects to your tracks Explore best practices to produce music like a professional Publish songs in online stores and promote your music effectively Who this book is forThis book is for music producers, composers, songwriters, DJs, and audio engineers interested in creating their own music, improving music production skills, mixing and mastering music, and selling songs online. To get started with this book, all you need is a computer and FL Studio.Table of ContentsTable of Contents Getting Started with FL Studio Exploring the Browser, Playlist, and Channel Rack Composing with the Piano Roll Routing to the Mixer and Applying Automation Sound Design and Audio Envelopes Compression, Sidechaining, Limiting, and Equalization Stereo Width: Panning, Reverb, Delay, Chorus, and Flangers Recording Live Audio and Vocal Processing Understanding Vocal Effects Creating Your Own Instruments and Effects Mastering Fundamentals Branding, Promotion, and Marketing Publishing and Selling Music Online

    15 in stock

    £36.09

  • Packt Publishing Limited The Music Producer's Creative Guide to Ableton Live 11: Level up your music recording, arranging, editing, and mixing skills and workflow techniques

    15 in stock

    Book SynopsisAn illustrated guide from an Ableton Certified Trainer to enhance your Live music production skills with MIDI, audio sequencing and arrangement techniques, automation, modulation, MPE, and external instruments Key Features Make the most of Ableton Live 11 tools and processes to create, record and edit your own music Engage with non-linear workflow for both music production and live performance Unveil the best solutions to common pitfalls and mistakes committed by Ableton Live users Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionThe Music Producer's Guide to Ableton Live will help you sharpen your production skills and gain a deeper understanding of the Live workflow. If you are a music maker working with other digital audios workstations (DAWs) or experienced in Ableton Live, perhaps earlier versions, you’ll be able to put your newfound knowledge to use right away with this book. You’ll start with some basic features and workflows that are more suitable for producers from another DAW looking to transfer their skills to Ableton Live 11.2. As you explore the Live concept, you’ll learn to create expressive music using Groove and MIDI effects and demystify Live 11’s new workflow improvements, such as Note Chance and Velocity Randomization. The book then introduces the Scale Mode, MIDI Transform tools, and other key features that can make composition and coming up with melodic elements easier than ever before. It will also guide you in implementing Live 11's new and updated effects into your current workflow. By the end of this Ableton Live book, you’ll be able to implement advanced production and workflow techniques and amplify live performance capabilities with what the Live 11 workflow has to offer.What you will learn Understand the concept of Live, the workflow of recording and editing Audio and MIDI, and Warping Utilize Groove, MIDI effects, and Live 11 s new workflow enhancements to create innovative music Use Audio to MIDI conversion tools to translate and generate ideas quickly Dive into Live’s automation and modulation capabilities and explore project organization techniques to speed up your workflow Utilize MIDI Polyphonic Expression to create evolving sounds and textures Adopt useful techniques for production and discover the capabilities of live performance Who this book is forIf you are a music producer, enthusiast, or hobbyist with a basic understanding of using Ableton Live for simple projects, this Ableton Live 11 book will help you improve your skills to employ the best features and techniques in your projects. This book is also for producers familiar with other DAWs looking to leverage their transferable skills to learn Ableton Live.Table of ContentsTable of Contents Taking a Quick Tour of Ableton Live 11 Recording Audio in Ableton Live 11 Editing Audio and Warping Exploring MIDI Sequencing Techniques MIDI Editing and MIDI Effects Comping and Track Linking Discovering Some of Live 11's Creative Audio Effects Exploring Device Racks in Live 11 Audio to MIDI Conversion, Slicing to MIDI, and the Simpler Device Utilizing Arrangement and Organization Techniques in our Ableton Live Project Implementing Automation and Modulation Getting Started with MPE in Ableton Live 11 Exploring Tempo Follower, Follow Action and Max For Live, Working with Video, and Ableton Note Exploring MIDI Mapping, External Instruments, and MIDI CCs Playing Live Interesting Mixing Techniques in Live 11 Troubleshooting and File Management

    15 in stock

    £50.20

  • Out of stock

    £43.99

  • Out of stock

    £21.59

  • Out of stock

    £38.95

  • Contemponet MITB Mastering in the box con Reaper

    15 in stock

    15 in stock

    £43.00

  • 15 in stock

    £37.00

  • 15 in stock

    £52.00

  • Amazon Digital Services LLC - Kdp The Izotope Audio Mastery Bible

    15 in stock

    15 in stock

    £23.59

  • Amazon Digital Services LLC - Kdp OBS Super User Guide

    15 in stock

    15 in stock

    £13.32

  • Amazon Digital Services LLC - Kdp VST 3 Audio Plugin Development

    15 in stock

    15 in stock

    £24.60

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