Role-playing, war games and fantasy sports Books

425 products


  • The Game Master's Book of Random Encounters: 500+

    Topix Media Lab The Game Master's Book of Random Encounters: 500+

    15 in stock

    Book Synopsis

    15 in stock

    £18.04

  • The Skyrim Library - Volumes I, II & III (Box

    Titan Books Ltd The Skyrim Library - Volumes I, II & III (Box

    15 in stock

    Book SynopsisPresented for the first time ever, the 3 volume set of The Elder Scrolls V: Skyrim Library enclosed in a deluxe slipcase. For the first time, the collected texts from the critically and commercially acclaimed fantasy video game The Elder Scrolls V: Skyrim are bound together in three exciting volumes. Lavishly illustrated and produced, these titles are straight out of the world of Skyrim - and a must for any wandering adventurer. Delve deeper into the lore behind one of the most successful and critically acclaimed fantasy games of all time, Skyrim. Featuring in-game texts on factions, landscapes, creatures, heroes, and dragons.

    15 in stock

    £67.49

  • Cryptid

    Bloomsbury Publishing PLC Cryptid

    15 in stock

    Book SynopsisNOMINEE - KENNERSPIEL DES JAHRES 2022You've studied the footage, connected the dots, and gathered what meagre evidence you could. You're close - soon the whole world will know the truth behind the Cryptid. A group of like-minded cryptozoologists have come together to finally uncover the elusive creature, but the glory of discovery is too rich to share. Without giving away some of what you know you will never succeed in locating the beast, but reveal too much and your name will be long forgotten! Cryptid is a unique deduction game of honest misdirection in which players must try to uncover information about their opponent's clues while throwing them off the scent of their own. Each player holds one piece of evidence to help them find the creature, and on their turn they can try to gain more information from their opponents. Be warned give too much away and your opponents might beat you to the mysterious animal and claim the glory for themselves!The game includes a

    15 in stock

    £29.75

  • The Game Master's Book of Non-Player Characters:

    Topix Media Lab The Game Master's Book of Non-Player Characters:

    15 in stock

    Book Synopsis

    15 in stock

    £18.99

  • The Monsters Know What They're Doing: Combat

    Simon & Schuster The Monsters Know What They're Doing: Combat

    15 in stock

    Book SynopsisIn the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behaviour—and the better the players, the more unpredictable their behaviour! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.Trade Review“I’ve always said, the Dungeon Master is the whole world except for his players and as a result, I spend countless hours prepping for my home group. What Keith gets is that the monsters are the DM’s characters and his work has been super helpful in adding logic, flavor, and fun in my quest to slaughter my players’ characters and laugh out the window as they cry in their cars afterward.” —Joe Manganiello, award-winning actor/producer, author of Evolution, founder/creative director of Death Saves streetwear, and consultant/contributor to Dungeons & Dragons“This book almost instantly made me a better Dungeon Master. If you’re running games, it is a must-have enhancement. I gave copies to the two others in our group who share in the Dungeon Mastering, and both of them came back the next time grinning rather slyly. Keith is a diabolical genius, and I say that with the utmost respect!” —R. A. Salvatore, #1 New York Times bestselling author of more than sixty-five books, including the Drizzt novels The Crystal Shard, Timeless, and Boundless“The best movie villains are the ones you fall in love with. Keith’s book grounds villains in specificity, motivation, and tactics--so much so that players will love to hate ‘em. This book will enrich your game immeasurably!” —Matthew Lillard, award-winning actor, director, producer, and co-founder of Beadle and Grimm’s Pandemonium Warehouse“I have to send this book to my DM!” —Hugo award finalist Max Gladstone, author of This is How You Lose the Time War“I hope my DM doesn't read this book.” —Hugo award-winner Elizabeth Bear, author of Ancestral Night“Every great DM needs a copy of this book like a player needs a D20 that rolls a lot of critical hits. It won't make the other side happy, but it will make the game more exciting.” —Two-time Campbell award finalist Stina Leicht, author of Cold Iron"Is a conniving creature with a rational sense of self-preservation really going to take one last swipe at the fighter while on death’s door, or would it run away to fight another day? Depending on the monster, this book has the answer." —SYFY Wire“One of the most interesting, thoughtful, smart RPG sourcebooks I've ever read. . . . The Monsters Know What They're Doing is a hoot just to read, and transported me back to my days of poring over the Monster Manual and the Fiend Folio."—Cory Doctorow, co-editor of boingboing.net and New York Times bestselling author of Little Brother and Homeland“As a dungeon master, I am overcome with the sheer usefulness of Keith Ammann’s The Monsters Know What They’re Doing. This book is brilliant. It’s completely rewriting the way I think about encounters, and making me want to sick a pack of goblins on my players straight away. Highly recommended for any DM of any level of experience. And I fear it will become required reading when Live to Tell the Tale comes out this summer and our players all get smarter with their tactics too!” —Lou Anders, Hugo award winning author of Once Upon a Unicorn, Star Wars: Pirate’s Price, and the Thrones & Bones trilogy“This book is ABSOLUTELY ESSENTIAL for any D&D DM, whether you’re running monsters straight from the book or not. This should sit prominently on every game shelf and should be pulled out for every session.” –Dice Monkey

    15 in stock

    £17.00

  • Düngeonmeister: 75 Epic RPG Cocktail Recipes to

    Adams Media Corporation Düngeonmeister: 75 Epic RPG Cocktail Recipes to

    1 in stock

    Book SynopsisCelebrate your campaigns and conquests with these 75 fun, RPG-inspired cocktail recipes your whole gaming group will love!Make your next gaming adventure even more fun with this collection of 75 RPG-inspired cocktails! Featuring fantasy-themed libations from the boozy Dragon the Beach and a Potion of Strength to a sneaky Stealth Check shot and a Never Split the Party Punch, you’ll keep spirits high and your friends happy during your next dungeon-crawling tabletop adventure. Complete with easy-to-follow, accessible instructions, Düngeonmeister also includes funny jokes and hilarious asides that will take your campaign (or your next gathering) to the next level!Trade Review“Besides the fun recipe names, [this book] also goes into bar cabinet essentials and techniques novice mix-masters may need.” —VentureBeat“Perfect for gaming sessions or a D&D themed party.” —Darcy & Brian“Lovely… the presentation is quite nice… sure to make a great stocking stuffer for the tabletop gamer in your life.” —Gaming Trend“The instructions are clear and concise [and] there are recipes for every kind of cocktail drinker you can think of… a fantastic gift.” —Cookbook Divas“Düngeonmeister presents a wide selection of interesting and, for the most part, delicious cocktails with a bit of gaming-themed wit, perfect for trying out and sharing with your adventuring party.” —Game Vortex“Plenty of humor and over 75 RPG-inspired drinks to suit everyone from DM to bard.” — Your Money Geek * Your Money Geek *"If you like to nerd out and drink at the same time this combo is a no-brainer." —Geek Girl Authority

    1 in stock

    £10.99

  • Sherlock Holmes Escape Book, The: The Adventure

    GMC Publications Sherlock Holmes Escape Book, The: The Adventure

    15 in stock

    Book SynopsisThe Sherlock Holmes Escape Book is the first in a unique new series of puzzle books, in which the reader is trapped in the pages and must find their way out by solving the puzzles that hold the key to their freedom. Visual clues are hidden among the intriguing illustrations; fiendish riddles, logic puzzles, and timed challenges unlock hidden doors and reveal the direction of travel; and mathematical problems provide the codes required to follow the correct path. There are maps and mazes to explore; references to the original Sherlock Holmes adventures to unravel; and a code-wheel that holds the key to unlocking the next page. Solve the puzzles correctly to escape. Get them wrong, and you will find yourself further and further along the path to your own demise. You are Sherlock Holmes . . . following the death of Sir Charles Baskerville, you have travelled to Baskerville Hall to investigate the mystery. Now, as the clock strikes midnight, you hear the key turning in the lock, and see an envelope slipped beneath the door to your room. What is the meaning of the message cut from newsprint? Is there a clue hidden in the painting on the wall? And could those really be the footprints of a gigantic hound . . .? This ingenious new series is a spin on the current urban craze for 'Escape Rooms', in which participants are locked in rooms, and must solve the puzzles they find there to make good their escape. Here, the book becomes the locked room, the pages become the path, and the reader can take on a challenge every bit as brain-teasing from the comfort of their own home. AUTHOR: Before writing puzzle-based books, Ormond Sacker served as note-taker and assistant to a London-based consulting detective, a role he held until being controversially superseded by a more qualified and less strangely named replacement. As a young man, Sacker studied medicine at St Bartholemews before joining the British Army, where he was attached as a surgeon to the Berkshire Regiment of Foot. It was specifically feet that led to his dismissal, following an odd number (both in quantity and circumstance) of amputation errors. To this day he stands by his assertion that "left" and "right" are subjective terms that depend upon which end of the table one is standing. His military training, international travels, and experience of curious crime, together with an intimate relationship with the works of Sir Arthur Conan Doyle, have given him a unique view of the world. Such a character is clearly the ideal author of a book of Holmes-based conundrums and problems. Ormond Sacker is sometimes mixed up. At such times he is no card smoker, and lives in cranked rooms. SALES POINTS: . A unique new form of puzzle book, in which the reader must solve the riddles to escape the pages . Combines riddles, logic puzzles, timed challenges, mathematical brain-teasers, maps and mazes . Ties in to the popular trend for Escape Rooms Full colour throughout with 25 illustrations

    15 in stock

    £8.99

  • Chaosium Inc Call of Cthulhu: Keeper Rulebook

    5 in stock

    Book Synopsis

    5 in stock

    £49.46

  • Wildlands

    Bloomsbury Publishing PLC Wildlands

    15 in stock

    Book SynopsisThe great Darkness has fallen, and the Empire with it.The arcane crystals which once powered entire cities were shattered, and the Darkness was destroyed by the magics unleashed. All that remains are the lawless ruins known as the Wildlands, and the shards of the crystals that have been strewn across them. Now a few souls, the brave and the desperate, seek the shards to harness their power for their own ends.Take control of one of four factions, from the spell-slinging Mages'' Guild or the nimble Gnomads to the versatile Lawbringers or the hard-hitting Pit Fighters. Each brings their own playstyle, with unique decks of action cards determining their abilities on the battlefield, so plan your tactics carefully. Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition--but take care, danger may be lurking in the darkness... In the Wildlands, opportunity awaits...if you fight for it.Description

    15 in stock

    £52.01

  • Live to Tell the Tale: Combat Tactics for Player

    Simon & Schuster Live to Tell the Tale: Combat Tactics for Player

    1 in stock

    Book SynopsisFrom the author of The Monsters Know What They’re Doing comes an introduction to combat tactics for Dungeons & Dragons players.In his first book, The Monsters Know What They’re Doing (based on his popular blog), Keith Ammann unleashed upon the D&D world a wave of clever, highly evolved monster tactics. Now it’s only fair that he gives players the tools they need to fight back…and prevail! An introduction to combat tactics for fifth-edition Dungeons & Dragons players, Live to Tell the Tale evens the score. It examines the fundamentals of D&D battles: combat roles, party composition, attacking combos, advantage and disadvantage, Stealth and Perception, and more…including the ever-important consideration of how to run away! Don’t worry about creating a mathematically perfect character from square one. Survival isn’t about stats—it’s about behavior! With four turn-by-turn, roll-by-roll, blow-by-blow sample battles, Live to Tell the Tale breaks down how to make the best choices for your cherished characters so that they can survive their adventures, retire upon their accumulated riches, and tell stories about the old days that nobody will ever believe.Trade ReviewPraise for The Monsters Know What They're Doing “I’ve always said, the Dungeon Master is the whole world except for his players and as a result, I spend countless hours prepping for my home group. What Keith gets is that the monsters are the DM’s characters and his work has been super helpful in adding logic, flavor, and fun in my quest to slaughter my players’ characters and laugh out the window as they cry in their cars afterward.” —Joe Manganiello, award-winning actor/producer, author of Evolution, founder/creative director of Death Saves streetwear, and consultant/contributor to Dungeons & Dragons“This book almost instantly made me a better Dungeon Master. If you’re running games, it is a must-have enhancement. I gave copies to the two others in our group who share in the Dungeon Mastering, and both of them came back the next time grinning rather slyly. Keith is a diabolical genius, and I say that with the utmost respect!” —R. A. Salvatore, #1 New York Times bestselling author of more than sixty-five books, including the Drizzt novels The Crystal Shard, Timeless, and Boundless“The best movie villains are the ones you fall in love with. Keith’s book grounds villains in specificity, motivation, and tactics--so much so that players will love to hate ‘em. This book will enrich your game immeasurably!” —Matthew Lillard, award-winning actor, director, producer, and co-founder of Beadle and Grimm’s Pandemonium Warehouse“I have to send this book to my DM!” —Hugo award finalist Max Gladstone, author of This is How You Lose the Time War“I hope my DM doesn't read this book.” —Hugo award-winner Elizabeth Bear, author of Ancestral Night“Every great DM needs a copy of this book like a player needs a D20 that rolls a lot of critical hits. It won't make the other side happy, but it will make the game more exciting.” —Two-time Campbell award finalist Stina Leicht, author of Cold Iron"Is a conniving creature with a rational sense of self-preservation really going to take one last swipe at the fighter while on death’s door, or would it run away to fight another day? Depending on the monster, this book has the answer." —SYFY Wire“One of the most interesting, thoughtful, smart RPG sourcebooks I've ever read. . . . The Monsters Know What They're Doing is a hoot just to read, and transported me back to my days of poring over the Monster Manual and the Fiend Folio."—Cory Doctorow, co-editor of boingboing.net and New York Times bestselling author of Little Brother and Homeland“As a dungeon master, I am overcome with the sheer usefulness of Keith Ammann’s The Monsters Know What They’re Doing. This book is brilliant. It’s completely rewriting the way I think about encounters, and making me want to sick a pack of goblins on my players straight away. Highly recommended for any DM of any level of experience. And I fear it will become required reading when Live to Tell the Tale comes out this summer and our players all get smarter with their tactics too!” —Lou Anders, Hugo award winning author of Once Upon a Unicorn, Star Wars: Pirate’s Price, and the Thrones & Bones trilogy“This book is ABSOLUTELY ESSENTIAL for any D&D DM, whether you’re running monsters straight from the book or not. This should sit prominently on every game shelf and should be pulled out for every session.” –Dice Monkey

    1 in stock

    £17.09

  • How to Defend Your Lair

    Simon & Schuster How to Defend Your Lair

    3 in stock

    Book SynopsisDefend yourself and protect your assets in a lair that feels as real and alive as your monsters with advice from Keith Ammann, author of The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters. The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. Probably more than one someone. You can’t know when, but you can choose where. You need to be ready. You need a lair. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting. This book teaches you how to use real-world principles of building security and area defense to create strongholds infused with flavor, informed by narrative, and complex enough to force your players to think strategically. You’ll look at the strengths and weaknesses of both defenders and potential attackers, creating spaces that are strong enough to keep out ordinary intruders...and to provide thrilling challenges to extraordinary ones. Including more than a dozen fleshed-out sample strongholds, How to Defend Your Lair is a crucial resource for any RPG gamemaster who wants to push players to think about how to solve problems before running at them head-on.Trade Review“Ammann's literal decades of expertise, combined with his witty and approachable voice, makes this book a must for your gaming bookshelf.” -- Kara Dennison * Ko-fi.com *

    3 in stock

    £18.00

  • Odins Ravens

    Bloomsbury Publishing PLC Odins Ravens

    15 in stock

    Book SynopsisAges: 8+Number of players: 2Playing time: 30 minutesComponents: 106 cards and 2 wooden ravensEvery morning Odin sends his ravens, Huginn and Muninn, across the entire planet to bring back news of what life is like on Earth. Naturally, after thousands of years, they''ve gotten a little competitive . . . Race through the landscape in opposite directions to be the first to return to Odin with your news. Focus on speed, enlist the help of the trickster god Loki to create shortcuts, or hinder your opponent. Odin''s Ravens is a fast-playing race game of thought and memory for two players.

    15 in stock

    £18.00

  • Onehour Ancient and Medieval Skirmish Wargames

    Pen & Sword Books Ltd Onehour Ancient and Medieval Skirmish Wargames

    4 in stock

    Book SynopsisJohn Lambshead's highly popular One-hour Skirmish Wargames was designed for fights in the gunpowder era but now he is transporting the action back to the age of swords and sandals, of legionaries, hoplites and war elephants. These stand-alone rules (you don't need the first book) follow the same principles that made the original popular: streamlined game mechanics that are quick to learn and fast to play, allowing the players to concentrate on making tactical decisions and having fun rather than constantly having to look up and decipher over-complicated rules. Card-driven like the original, no dice are required. Although deceptively simple, the rules capture plenty of period flavour and allow for everything from slingers to chariots and stampeding elephants. There are sample force lists, a points system for building any force across this whole period and a couple of sample scenarios. The author explains his design choices and the logic behind the rules to make it easier for players to

    4 in stock

    £13.49

  • Burrows  Badgers Second Edition

    Bloomsbury Publishing PLC Burrows Badgers Second Edition

    10 in stock

    Book SynopsisA new revised and expanded edition of the popular wargame Burrows & Badgers. The Kingdom of Northymbra is a land in turmoil. King Redwulf is missing, and his son rules as regent in his stead, facing threats from within and without: growing dissention among the knights and nobles of the realm, whispers of revolution from the Freebeasts, Hillfolk raiding the borders, and bandits of all stripes making the most of the chaos. Burrows & Badgers: Second Edition is a revised and expanded version of the popular tabletop skirmish game set in the ancient realm of Northymbra, a kingdom where mice, badgers, toads, and other animals wear armour, wield swords, and cast magic spells. This updated edition contains new content including additional background material, new species, warband types and a whole host of new spells, skills, and equipment. Each model in Burrows & Badgers: Second Edition represents an individual character, and can be select

    10 in stock

    £23.75

  • Into the Tower: A Choose-Your-Own-Path Book

    Andrews McMeel Publishing Into the Tower: A Choose-Your-Own-Path Book

    1 in stock

    Book SynopsisFull of winding tunnels and fearsome magical traps for intruders, the tower of the reclusive spellbinder princess is usually impossible to breach—apart from tonight. Once every ten years the gates of the Locked Keep open for the masquerade ball, and it’s your one chance to get inside. Choose to sneak, charm or fight your way up to the room of confiscated magical objects at the top of her tower, where there is something you desperately want…Welcome to Into the Tower, a fantasy heist where the reader chooses their path, trying to make their way through magic, monsters, and perils to the top of the mysterious spellbinder princess’s tower. Into the Tower expands on the world of Into the Dungeon, bringing even more excitement and adventure from award-winning writer and artist Hari Conner. If you survive your journey up the tower, you can find out the secrets of the princess’s past and why she locked herself away, become one of the monsters slowly consuming humanity, lose yourself forever in the source of all magic, destroy the world—or even, on the right path, change it for the better.

    1 in stock

    £11.39

  • The King is Dead

    Bloomsbury Publishing PLC The King is Dead

    15 in stock

    Book SynopsisA second edition of The King is Dead, a 2-4 player game of loyalty and politics in Medieval Britain.The King is dead. The kingdom is divided. Three factions the Scottish, the Welsh, and the English vie for control and, across the sea, foreign invaders prepare to take advantage of the chaos. Players must marshal their limited resources to influence this power struggle, while ensuring that the faction that rises to dominate the realm favors them above all other claimants to the throne.The King is Dead: Second Edition refreshes the accessible yet strikingly deep game with updated graphic design, gorgeous new artwork, and a brand-new asymmetric game mode for advanced play.Players: 2-4Ages: 14+Playing Time: 30-45 minutesContents: Double-sided playing board, 53 cards, 54 cubes, 31 counters, cloth bag

    15 in stock

    £29.75

  • Merv

    Bloomsbury Publishing PLC Merv

    15 in stock

    Book SynopsisA tense economic game charting the rise and fall of the greatest city in the world.In Merv: The Heart of the Silk Road players are vying to amass power and wealth in the prosperous heart of the Silk Road. Through careful court intrigue, timely donations to the grand mosque, and securing favorable trade deals, players attempt to redirect as much of that prosperity as possible into their own pockets. Meanwhile, beyond the city walls Mongol hordes approach. If you help construct the city walls you give up on precious opportunities to build up your own stature, but leave it unprotected and you will burn with the city. Every decision is weighty and the consequences of each misstep are dire. Will you rise to prominence or fade into oblivion?Number of players: 1-4Ages: 14+Play time: 90 - 120 minutesComponents: Board, 24 tiles, 60 cards, 200+ tokens

    15 in stock

    £40.01

  • The World of Minecraft

    Random House Worlds The World of Minecraft

    10 in stock

    Book Synopsis

    10 in stock

    £28.13

  • Dungeon Academy Tourney of Terror A funny

    HarperCollins Publishers Dungeon Academy Tourney of Terror A funny

    4 in stock

    Book SynopsisWelcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the Dungeon walls.Something BIG has come knocking on the gates of Dungeon Academy! The undefeated Waterdeep Dragons have arrived for the Tourney of Terror games, which happens every fifty years and features every monster's favourite sport: Goreball!The Dungeon Academy Flumphs are outnumbered, outsized, and outmonstered! But our hero, Zelli Stormclash (a forbidden human, secretly disguised as a minotaur), is no stranger to impossible odds. Just a few weeks ago, Zelli and her crew, the Danger Club, came face-to-face with a maniacal necromancer and his army of undead!If this wasn't enough to raise scales Zelli's reoccurring nightmare of a dark entity annihilating her world may be more than just a bad dream. Something sinister is lurking in the halls of the academy, and only Zelli seems to notice. But when Zelli uncovers a dark past hidden beneath Dungeon Academy, she unlocks something

    4 in stock

    £6.99

  • Assassin's Creed: The Essential Guide

    Titan Books Ltd Assassin's Creed: The Essential Guide

    15 in stock

    Book SynopsisThe ultimate guide to the blockbuster Assassin's Creed game franchise. This richly illustrated guide is the definitive guide to the blockbuster Assassin's Creed game series. Packed with information on characters, technology, locations, historical settings, storylines, organisations, and backstory, this guide encompasses the whole franchise to date and is essential reading for fans and newcomers alike.Trade Review“A must for the diehard Assassin’s Creed fan” - Borg.com

    15 in stock

    £21.24

  • Wildlands Map Pack 1

    Bloomsbury Publishing PLC Wildlands Map Pack 1

    15 in stock

    Book SynopsisA new double-sided board for Martin Wallace''s Wildlands, bringing two new environments for players to explore in the fantasy skirmish game.DescriptionPlayers: 2-4Ages: 14+Playing Time: 30-60 minutesContents: Double-Sided Playing BoardTravel into the further reaches of the Wildlands, with this new set of maps. Introduce further wrinkles to your game via magical portals which help you rush around the map, or sunken quarries which will slow your progress. Players will have to adapt to their new surroundings if they ever hope to get ahead. This map expansion for Wildlands adds a new double-sided board to the game, featuring new opportunities and obstacles, and can be used in conjunction with the faction expansions.This map pack requires a copy of Wildlands to play.

    15 in stock

    £13.15

  • The Ultimate Micro-RPG Book: 40 Fast, Easy, and

    Adams Media Corporation The Ultimate Micro-RPG Book: 40 Fast, Easy, and

    7 in stock

    Book SynopsisEnjoy these 40 expertly crafted micro-RPGs that are fast, fun, easy to learn, and come in a variety of genres—from space exploration to jungle dungeon crawlers—everything you need to pick up and play today. Get gaming fast with The Ultimate Micro-RPG Book including brand-new micro-RPGs created by experts across the gaming world. From space exploration to jungle dungeon crawlers this book has everything you need to pick up and play today. With these quick-start games, you can create your own adventures, alone or with friends, without any prep, and with minimal set up and pieces. Whether you’re new to RPGs or working towards your level 20 mage, this collection is a great way to try out different games and systems, and test your roleplay skills on different character types and situations.Trade Review"The maximum amount of TTRPG fun in one place." —Comic Book Resources"The ideas are brilliant, the breadth of content, completely creative." —Borg“Innovative.” —Nerdist“[This book has] lots of play value.” —NPR Milwaukee “Exactly the sort of thing I’m looking for in RPGs these days.” —Shut Up and Sit Down “A superb collection of games… everything about the book is good. This one is something special.” —RPG Geek

    7 in stock

    £11.69

  • Minecraft Blockopedia

    Penguin Young Readers Minecraft Blockopedia

    2 in stock

    Book Synopsis

    2 in stock

    £31.49

  • Gears Tactics – The Art of the Game

    Titan Books Ltd Gears Tactics – The Art of the Game

    15 in stock

    Book SynopsisThe official art book for the video game Gears Tactics. Gears Tactics is the fast-paced, turn-based strategy game from one of the most-acclaimed video game franchises – Gears of War. Outnumbered and fighting for survival, recruit and command your squad to hunt down an evil mastermind who makes monsters. In this lavish book, the full development process of the characters, weapons, armor, enemies and environments of the game is uncovered. From initial sketches through to beautiful final production art, the evolution of Gears Tactics is revealed, accompanied by fascinating insight from the artists and developers. Take a step into the war-scarred world of Sera and experience Gears of War from a whole new perspective.Trade Review"Readers will find all the try-ons and also-rans in the development of character faces, stances, uniforms, and vehicles as you’d expect from any fully-realized, visual fantasy world." - Borg"Fantastic, and a must-have for any Gears fan...filled from cover to cover with amazing concepts and final artwork that brings the story of Gears Tactics to life. It breathes even more life into characters that you’ll grow to love over the course of the game, providing a better understanding of friends and foes alike." -Gaming Trend

    15 in stock

    £27.99

  • Bloomsbury Publishing PLC Bolt Action Third Edition

    15 in stock

    Book SynopsisA revised and updated third edition of the best-selling Bolt Action World War II wargaming rules.Bring the great battles of World War II to your tabletop with Bolt Action. Strike out from the beaches of Normandy towards Germany. Sweep across the deserts of North Africa in lightning raids. Battle the enemy and the sweltering heat in the jungles of Asia and on the islands of the Pacific. Fight doggedly from street to street in Arnhem, Stalingrad, and Berlin.Whatever your preferred style of play, your miniature collection, or your historical interests, the diverse army and scenario options will allow you to build a force that fits. Field everything from standard rifle platoons to heavily armoured tank forces, fast-moving reconnaissance patrols, and even artillery units.This third edition features refined and updated rules and starter army lists to get new players straight into the action. Seasoned veterans, meanwhile, will find new tactical

    15 in stock

    £28.00

  • Campaigns & Companions: The Complete Role-Playing

    Rebellion Publishing Ltd. Campaigns & Companions: The Complete Role-Playing

    5 in stock

    Book SynopsisWhat if your pets could play D&D? And what if they were… kind of jerks about it? If there are two things all geeks love, it’s roleplaying games, and their pets. So why not fuse the two? It’s time to grab your dice, dust off that character sheet, and let your cat or dog (or guinea pig, or iguana, or budgie) accompany you on an epic adventure! It’ll be great! ... unless you have pets like these.Trade Review"Filled to the brim with the funniest situations related to D&D." * FanFiAddict *“A beautiful book that will have you in stitches by the first page. Make space for Campaigns & Companions next to your Players Handbook.” * Beneath A Thousand Skies *"Geeky, glorious and guaranteed to delight Dungeons & Dragons aficionados, this utterly hilarious role-playing guide for pets will have its readers in stiches from the very first page." * Waterstones - Best Humour Books of 2021 *

    5 in stock

    £9.49

  • Starfinder Galaxy Guide S2

    Paizo Publishing, LLC Starfinder Galaxy Guide S2

    3 in stock

    Book SynopsisBlast off into Starfinder Second Edition with a star chart of the galaxy and a thrilling tour of adventuring locations across the vastness of interstellar space! The Starfinder Galaxy Guide is a primer designed for new and experienced players that explores popular types of science fantasy campaignsgalactic exploration, horror, war-torn space opera, and moregiving GMs and players tools for playing out those types of stories in their Starfinder game. The Galaxy Guide also introduces several powerful galactic factions as potential friends or foes, including AbadarCorp's holy corporate empire, the infernal orders of the Hellknights, and the world-preserving Xenowardens. Each major faction includes a new archetype players can use to create a character with ties to that faction. The galactic tour ends with a database of playable alien ancestries including a telepathic mega-brain with an atrophied body (contemplative), a friendly shapeshifter with a secretly bizarre true form (astrazoan), and more! The Starfinder Galaxy Guide includes: A double-sided map featuring the Starfinder galaxy and the Pact Worlds system. Six new playable alien ancestries: astrazoan, contemplative, dragonkin, kalo, sarcesian, and vlaka. Six new archetypes related to powerful galactic factions. Exciting new lore introducing new gods, current events, and important hotspots in the Starfinder setting!

    3 in stock

    £43.19

  • The Ultimate RPG Character Backstory Guide:

    Adams Media Corporation The Ultimate RPG Character Backstory Guide:

    1 in stock

    Book SynopsisRamp up your role-playing game (RPG) and make your character your own with this fun, interactive workbook—an essential addition to any player’s gaming kit.You’ve chosen your class, bought your weapons, and rolled for your stats, and you’re now the proud owner of your own RPG (role-playing game) avatar. But before you begin your adventure, there’s so much more you can do with your character to make him or her your own! Just how evil is she? What does his dating profile look like? Where did she get that scar? What does he want for his birthday? With fill-in-the blank narratives, prompts, and fun activities to help you customize your character at the start of the game, or build out your backstory as you play, The Ultimate RPG Character Backstory Book will help you fully imagine your character and bring them to life for the ultimate gaming experience!Trade Review"Your character creating journey itself seems like a game, there’s space available to write in the book which I feel helps add to pencil and paper feel to the famed tabletop RPGs! What I like about this book is even if you don’t want to play with others, you could entertain yourself by creating characters for fun OR to help you create characters for a book or short story. From what I’ve read so far, this book is pure fun. If someone like me who knows little to nothing about traditional RPG’s could enjoy this book, then other newcomers to the genre and returning heroes from past fellowships will find something in this for them." * Horror Fuel *"I took my time reading through this book, trying out exercises with new and existing characters, and handed it off to friends, both those who D&D players and short story writers. I was pretty quickly getting questions about how much it cost, ($14.00 USD MSRP, though it’s currently on sale for a lower price several places), when it comes out, (October 2nd) and if I’d be willing to let them borrow it, which I think speaks volumes. I’ve found myself reaching for the book when trying to come up with a clever little something to fit into a character’s backstory while writing a script, and have had other writers suggest they’d use it to do the same. It’s not only a useful tool for building and fleshing out characters, it’s also written in an incredibly entertaining way, making it fun way to get the creative juices flowing." * Gaming Trend *"James D’Amato has thought about the novice and the experienced player and has put together ‘The Ultimate RPG Character Backstory Guide’ to essentially have you be an RPG superstar…. Taking fear into account can make your role-playing character come to life by giving them a sense of humanity and creating interesting gameplay. That’s something only D’Amato has realized and gamers will be the better for it…. James D’Amato has done something special with his new book ‘The Ultimate RPG Character Backstory Guide.’ It’s akin to a graduate school course in role-playing games." * Reviewfix *"This is a great book for any player of RPGs and can be a valuable resource for those that act as a Game Master. Much of this book is addressed in the third person and it gives the feeling of a great attentive Game Master working out character creation you the reader as the player. We should all be so lucky to have such a GM and we should all be such thoughtful and creative players." * Game Industry *"I can give The Ultimate RPG Character Backstory Guide the following praise - it's inspired me to want to kick off a new RPG Campaign for the first time in a year and a half. I want to DM a campaign and I want to play in a campaign. I want to pick through the guide for nuggets of inspiration, for added depth to my next game world. I can think of no better endorsement other than "this book will be used". Sadly, I can't say that for the vast majority of my gaming collection." * Tenkar's Tavern *"For me as a founder of Halo: The Lost Keys a text based RPG played via discord it really was fun and entertaining to do, and I look forward to writing some more in it." * Nation Fusion *"It truly is an RPG guide that hopes to make everyone a bit more excited for the RPG experience. Again, as mentioned above, it’s incredibly useful for those trying to get a kickstart into creating a story for their friends… I can dig this guide and its purpose… Anyway, there isn’t a lot to dislike about this book. It shoots straight, it works for what it is, and it feels open. I particularly enjoyed the fact that there are spaces for writers/game masters to fill in the blanks to answer questions, as well as make notes… it is a good book that does truly act as a guide. It will certainly help to kickstart ideas for characters, stories, and situations that pure RPGers can get behind." * Digital Chumps *"The Ultimate RPG Character Backstory Guide is the perfect way to create a unique character for yourself, and no two characters made using this book will be the same… Even if you don’t intend to use your character for anything, going through this book will give you an appreciation for the skill of creating characters. Whether for video games, literature, D&D or even comic books… The Ultimate RPG Character Backstory Guide is a gem for all dungeon masters, and for anyone who may find themselves with the need to create characters with depth. I could even picture indie developers who may not have their own creative resources, utilizing this book to flesh out characters in their RPGs. At $10.39 for the paperback currently, this book is completely worth the price." * Koalition *"In what seemed like it would be a novelty item to your RPG adventure, The Ultimate RPG Character Backstory Guide comes off far more as a requirement for crafting your character… I absolutely enjoyed this. I tried to be a bit critical and think what this book lacked. There’s really not much… The Ultimate RPG Character Backstory Guide is still a really essential guide for crafting your player character to their fullest. For me, this gave me the opportunity to delve a bit deeper into my own character in some rather interesting ways that I never thought about. Highly recommended." * Outright Geekery *"James D'Amato's The Ultimate RPG Character Backstory Guide contains a wealth of exercises that can be used to enrich RPG characters and their interactions with others through the use of improvisational storytelling techniques, something James has a great deal of experience with, having trained at Second City and iO in Chicago in improvisational comedy." * Game Vortex *"Whether you are a DM/GM that wants to encourage their players to have deeper characters and create more engaging Non-Player Characters (NPCs), or a player looking to bolster their roleplaying by establishing more about a character’s origin, or even an author in need of a tool to assist in building believable characters, relationships, and establishing world building, The Ultimate RPG Character Backstory Guide is a perfect supplement to any game’s character creation process. Ever activity is well thought out and cover a broad range of impact to the character and the world they live in. Some are silly and fun, while others dig deep into a character’s major events. For RPG veterans and new players alike grabbing The Ultimate RPG Character Backstory Guide is a sure way to expand your overall RPG experiences!" * Marooners Rock *"This guide is a great addition to any adventurers’ library." * Gaming Buddha *

    1 in stock

    £9.49

  • One-Shot Wonders: Over 100 Session Ideas for

    Roll & Play Press One-Shot Wonders: Over 100 Session Ideas for

    15 in stock

    Book SynopsisWith over 100 session ideas, perfect for D&D one-shots or side quests! Each one-shot idea is presented in no more than two pages, with clear, easy-to-navigate text detailing the story summary, key plot points, important NPCs, locations, rewards, levelling guides and more.

    15 in stock

    £36.00

  • Judge Dredd Helter Skelter

    Bloomsbury Publishing PLC Judge Dredd Helter Skelter

    15 in stock

    Book SynopsisThe worlds of Judge Dredd, Sláine, Nikolai Dante, and Strontium Dog come crashing into Mega City one with Judge Dredd: Helter Skelter, a new miniatures board game based on Martin Wallace''s critically acclaimed Wildlands rules.Something in the multiverse has shattered, and now the universe is bleeding. Throughout Mega-City One there are reports of invaders wreaking havoc. Celtic barbarians in Ezquerra Block. Russian nobles in Apetown. And rumors of fragments of other universes, waiting to be claimed.Head to the streets of Mega-City One with Judge Dredd: Helter Skelter, a new miniatures board game combining Martin Wallace''s critically-acclaimed Wildlands rules with the worlds of 2000 AD. Four unique factions bring iconic characters from Sláine, Nikolai Dante, and Strontium Dog crashing into Mega-City One, all intent on finding the shattered fragments of their own universe and crushing anyone who ge

    15 in stock

    £48.00

  • Neverland: A Fantasy Role-Playing Setting

    Andrews McMeel Publishing Neverland: A Fantasy Role-Playing Setting

    1 in stock

    Book SynopsisMermaids, sword fights, and adventures through Neverland are all fun and exciting—until you’re staring down the mouth of a crocodile big enough to topple a castle. Journey into the world of Peter Pan and its mysterious inhabitants in Neverland: A Fantasy Role-Playing Setting.EXPLORE THE ISLE OF MISCHIEF & MYSTERYMany have heard of the island of Neverland. Stories of pirates, mermaids and Peter Pan are told by parents around the world to send their children off to a happy, dreaming sleep. But, it’s been a long time since the Darlings first flew to Neverland and a new story is about to be told. Your own.Take a journey into the world of Peter Pan and its mysterious inhabitants in Neverland: A Fantasy RPG Setting. The book is a feature-length hex crawl campaign, intended for sandbox exploration. Created by Andrew Kolb, you’ll find endless adventure inside, lovingly adapted from the tales of Peter Pan and tailored for an older audience. Each hex is self-contained, brimming with lore from Peter Pan and the Darlings’ escapades.It’s time to tell your own stories of pirates, mermaids and children who can fly.For use with the fifth edition of the world’s oldest role-playing game.

    1 in stock

    £17.99

  • Assassin's Creed - Escape Room Puzzle Book:

    Headline Publishing Group Assassin's Creed - Escape Room Puzzle Book:

    1 in stock

    Book SynopsisThe Assassin's Creed Escape Room Puzzle Book is an exciting journey through history in which you must solve a series of puzzles and mysteries to save humanity. You are Joey, a museum worker who comes across a mysterious blade that sets in motion a chain of events that completely upends your life. Drawn into the world of the Assassins, you must tour through time and space – from 5th century BCE Greece to the catacombs of medieval Venice – in order to foil a malevolent Isu plot.Featuring characters and locations familiar to fans of the Assassin's Creed franchise and written by an experienced real-life escape-room creator, this immersive escape-room experience is both visually exciting and a difficult puzzle quest.Can you solve the conundrums and reveal the Isu plan in time to save the world?

    1 in stock

    £13.49

  • Wonderland

    Andrews McMeel Publishing Wonderland

    2 in stock

    Book SynopsisFollow the White Rabbit down the hole, but be careful where he leads you … From the award-winning author and illustrator of Neverland and OZ comes his third stunningly designed RPG setting book, in Wonderland: A Fantasy Role-Playing Setting.Drawing on the books and poems of Alice's Adventures in Wonderland by author Lewis Carroll, Andrew’s third RPG book offers a dungeon setting and source book that leans into combat. Like his previous books, it will have secrets to explore and social interactions to navigate, but the change in setting and focus will allow it to stand on its own. And, of course, it will all be beautifully illustrated and designed in Andrew’s signature style that his fans clamor for. 

    2 in stock

    £24.00

  • Pathfinder Roleplaying Game: Monster Codex Pocket

    Paizo Publishing, LLC Pathfinder Roleplaying Game: Monster Codex Pocket

    2 in stock

    Book SynopsisThe fiercest surprises often come from the most familiar foes! Just as no single class description can define every fighter, rogue, or wizard, no single creature entry can truly cover every vicious champion, unholy priest, or savage sorcerer in a band of organized and intelligent monsters. With Pathfinder Roleplaying Game: Monster Codex, fleshed-out hordes are at your fingertips! This volume presents a trove of entries for 20 classic monster races, giving you new ways to use your favorite monsters in a variety of encounters and challenge levels. Pathfinder Roleplaying Game: Monster Codex is an indispensable companion to the Pathfinder Roleplaying Game Core Rulebook and Pathfinder Roleplaying Game Bestiary. Pathfinder Roleplaying Game: Monster Codex includes: • Pages upon pages of specialized entries for 20 classic monstrous races, from goblins and drow to kobolds and trolls. Face off against such formidable foes as gnoll packlords, ratfolk sages, and dinosaur-riding lizardfolk champions! • Detailed information on the ecologies and societies of these formidable creatures. • New feats, equipment, spells, and archetypes to help you customize all 20 monstrous races—and the adventurers who fight or trade with them. • A horrific new monster associated with each race—allies, thralls, and variants. • Sample encounters ready to challenge raw recruits and experienced adventurers alike. • ... and much, much more!

    2 in stock

    £16.19

  • Pathfinder Roleplaying Game: Ultimate Equipment

    Paizo Publishing, LLC Pathfinder Roleplaying Game: Ultimate Equipment

    1 in stock

    Book SynopsisChoose your weapon and stride boldly into battle with Pathfinder RPG Ultimate Equipment! Within this handy, all-in-one reference, you'll find 400 jam-packed pages of magic items and adventuring gear, from simple camping equipment and weapons up to the most earth-shaking artifacts. Included as well are handy rules references, convenient price lists, and extensive random treasure generation tables, all organized to help you find what you need, when you need it. With this vast catalog of tools and treasures, the days of boring dragon hoards are over, and your hero will never be caught unprepared again. Pathfinder RPG Ultimate Equipment is a must-have companion volume to the Pathfinder RPG Core Rulebook, now in a low-cost, smaller-dimensions edition. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium. Pathfinder RPG Ultimate Equipment includes: • Thousands of items both magical and mundane, including the best weapons, armors, magic items, and gear from the Pathfinder RPG hardcover line and select other Pathfinder sources, as well as hundreds of never-before-seen items. • Tons of special materials and magical abilities to help you create exactly the magic item you've been looking for. • A wealth of specific magic items, organized by type to ensure your character is always wearing as much magic as possible. • An innovative new treasure generation system, designed to help GMs roll up exactly what they need, every time. • New alchemical weapons, tools, and poisons. • Kits to help your character get the most out of her skills or profession, plus new mounts, animal companions, and retainers. • Descriptions of every item, plus hundreds of full-color illustrations to aid in window-shopping. • ... and much, much more!

    1 in stock

    £27.19

  • Starfinder RPG: Alien Archive 3

    Paizo Publishing, LLC Starfinder RPG: Alien Archive 3

    1 in stock

    Book SynopsisFeature Creatures The galaxy hosts a staggering array of aliens both bloodcurdling and benevolent. The pages of Starfinder Alien Archive 3 are packed with creatures designed for use with the Starfinder Roleplaying Game! From starmetal dragons and the spiral-winged irokirois to living holograms and body-snatching flayer leeches, the creatures in this codex will challenge adventurers no matter what strange worlds they're exploring. What's more, player rules for a variety of species let players not just fight aliens, but be them! Inside this book, you'll find the following: • Over 100 bizarre life-forms both classic and new, from bioluminescent cephalumes and quantum-entangled oozes to natives of hyperspace and living asteroids. • More than a dozen races with full player rules, letting you play everything from a life-hungry undead creature to a sapient swarm of tiny insects. • New alien technology to help give your character an edge, including armor, weapons, magic items, and more. • New rules for gaining a creature companion that can accompany you as a pet, a mount, or even a fearsome combatant!

    1 in stock

    £30.59

  • A Wargamers Guide to 1066 and the Norman Conquest

    Pen & Sword Books Ltd A Wargamers Guide to 1066 and the Norman Conquest

    15 in stock

    Book SynopsisLaunching an exciting new series of guides for wargamers, covering one of the most famous campaigns in British military history.

    15 in stock

    £10.39

  • Creating A Napoleonic Wargames Army 1809-1815

    The Crowood Press Ltd Creating A Napoleonic Wargames Army 1809-1815

    15 in stock

    Book SynopsisThis book describes the creation of a wargames' army and provides essential guidance for someone starting out in wargaming through to the more experienced gamer. With over 290 colour photographs, it describes how the armies of the main nations - France, Britain, Russia, Prussia and Austria - were organized. It illustrates the uniforms and battle formations using computer-aided plans. Practical modelling techniques are demonstrated from basic to more advanced. It provides detailed painting guides with accompanying step-by-step photographs, and finally, there is a chapter on the flags carried by these five armies during the wars.

    15 in stock

    £17.99

  • Chaosium Runequest Weapons & Equipment

    7 in stock

    Book Synopsis

    7 in stock

    £31.49

  • Pathfinder Adventure Path Severed at the Root

    Paizo Inc. Pathfinder Adventure Path Severed at the Root

    1 in stock

    Book SynopsisUnder surprising new leadership, the Wildwood Lodge begins a campaign of violence. Shocked, the PCs and their allies form a new lodge in exile to oppose this new regime. As they recruit new friends to their cause, the PCs must deny the Wildwood Lodge a powerful relic created by the renegade druid Ghorus, all while investigating the strange, primal magic the Wildwood Lodge has uncovered. If the PCs are to prevail, they will need to track down one of the Verduran Forest's most dangerous inhabitants and convince her to aid their causeor ensure she cannot aid their enemy. Severed at the Root is a wilderness-themed Pathfinder adventure for four 8th-level characters. The adventure continues the Wardens of Wildwood Adventure Path, a three-part monthly campaign in which a group of adventurers navigate a tricky balance between idyllic wilderness, a hungry nation, and primal forces beyond the natural world. This volume also includes a look at manifestations of the Plane of Wood, an ecolo

    1 in stock

    £22.94

  • Hacked!: The Cyber Crime Puzzle Book – 100

    Michael O'Mara Books Ltd Hacked!: The Cyber Crime Puzzle Book – 100

    15 in stock

    Book SynopsisThe dark web is waiting for you ... Get ready to immerse yourself in the internet’s darkest corners and stop the hackers in their tracks. 100 puzzles to solve by million-copy bestselling author Dr Gareth Moore.Can you fix the malware the hacker has embedded into your system before the clock runs down? Do you have the skills to stop them in their tracks before they’ve stolen your data? Are you ready to put your white-hat hacker skills to good use by thwarting criminal masterminds?Written by the internationally best-selling Dr Gareth Moore, this is the ultimate puzzle book for wannabe hackers, full of codes, ciphers and fiendish conundrums to crack.Also available: The Perfect Crime Puzzle Book (9781789293357)The Undercover Agent Puzzle Book (9781789294095)

    15 in stock

    £8.99

  • Life Is Strange: Coloring Book

    Titan Books Ltd Life Is Strange: Coloring Book

    15 in stock

    Book SynopsisA BRAND-NEW COLORING BOOK FEATURING ICONIC ART FROM THE COMIC BASED ON THE VIDEO GAME LIFE IS STRANGE. Color your way through the universe of the award-winning videogame Life is Strange, using stunning artwork by Claudia Leonardi from the bestselling comic series. Featuring eighty pages of stylish black and white linework from the story of Max Caulfield and Chloe Price, complemented by distinctive doodles from Max's journal. Bring new life to Arcadia Bay, create fresh t-shirt designs for the cast, and explore time-twisting new realities at the tips of your pencils and pens! What color will Chloe's hair be in your timeline?

    15 in stock

    £11.69

  • The Ultimate RPG Game Master's Worldbuilding

    Adams Media Corporation The Ultimate RPG Game Master's Worldbuilding

    15 in stock

    Book SynopsisLevel up your Game Master skills with these fun, interactive prompts and activities to help your worldbuilding from RPG expert James D’Amato.Make your next campaign truly unique with the help of this interactive guide to world building! From RPG expert James D’Amato comes a fun new guide that teaches beginner and experienced gamers alike how to build and create their own game elements for customizing existing adventures or creating new stories from scratch. The Ultimate RPG Game Master’s Worldbuilding Guide includes dozens of activities for a wide range of genres from fantasy and sci-fi to horror and x-punk. This lively and interactive book helps Game Masters create dynamic destinations, powerful items, shadowy organizations, compelling villains, and more. Make the most of your gaming experience with these unique and personalized ideas for your gaming group’s next adventures!Trade Review“A purchase worth many times over.” —Game Industry News

    15 in stock

    £9.49

  • Blackbirds: The Extinguishing - Core Rulebook

    Andrews McMeel Publishing Blackbirds: The Extinguishing - Core Rulebook

    10 in stock

    Book SynopsisBlackbirds is a dark fantasy tabletop role-playing game.The gods failed us. The powerful betrayed us. Rise to meet your fate. Twelve years of war have ravaged the kingdoms of Erebos, where the great battle that would decide the fate of all has been waged. . .and lost. Now, the lights of civilization are going out. Swells of refugees have taken to the roads, desperate to find homes far from all the suffering. New constellations twinkle in the vault of the night, only to disappear if scrutinized for too long. Creatures of long-forgotten folklore once again stalk the countryside. It is a time of ill omens and unlikely heroes.BLACKBIRDS RPG is set in a dark fantasy world where a cabal of power-hungry Oligarchs has stolen godhood. Their horrific act rent the fabric of reality, allowing corrupt magic to undermine the world's natural order. And, soon, the Oligarchs themselves will return to the mortal plane and remake it as they desire.

    10 in stock

    £44.00

  • Dragonlance Dragons of Eternity

    Cornerstone Dragonlance Dragons of Eternity

    5 in stock

    Book SynopsisThe third new Dragonlance novel from Margaret Weis and Tracy Hickman, featuring fan-favorite characters from the iconic first two trilogies, Dragonlance Chronicles and Dragonlance Legends--books that brought a generation of readers into the fantasy fold.An intrepid woman and her friends must somehow undo the great damage they have done to the future of their world in the thrilling conclusion to the New York Times bestselling Dragonlance seriesWhen Destina Rosethorn and her companions were transported to a time 300 years before their birthto the days of the Third Dragon War famed in song and storythe last thing they wanted to do was upset history. But upon returning to the near-past from which they departed, they discover a world completely altered. Thanks in no small part to the Graygem of Gargath that Destina carries, the war that was once won is now lost, and the forces of evil hold sway over the land.The river of Time is rising, flowing inexorably t

    5 in stock

    £19.80

  • Pathfinder RPG Pathfinder Monster Core P2

    Paizo Inc. Pathfinder RPG Pathfinder Monster Core P2

    1 in stock

    Book SynopsisFight for Glory! Inside the 376-page Pathfinder Monster Core, you'll find over 400 creatures, including fantasy classics like elves, ogres, and all-new dragons; wild animals from giant ants to ferocious wolves; and the unique monsters that threaten the world of Pathfinder, like sinspawn and noxious needlers. These creatures cover all levels of play, from the slow and mindless zombie shambler to the ultra-powerful demonic Treerazer! The ideal resource for Game Masters planning their next battles and player characters looking for monstrous allies to summon! Pathfinder Monster Core is the definitive monster rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and

    1 in stock

    £43.19

  • Renatio et Gloriam: Europe's Ruin: Army Lists for

    Helion & Company Renatio et Gloriam: Europe's Ruin: Army Lists for

    5 in stock

    Book Synopsis

    5 in stock

    £23.75

  • The Ultimate RPG Campfire Card Deck: 150 Cards

    Adams Media Corporation The Ultimate RPG Campfire Card Deck: 150 Cards

    10 in stock

    Book SynopsisTake your tabletop roleplay to the next level with this first-of-its-kind card deck filled with questions to help you get to know your character and your party! Your adventuring party does a lot together, fighting side by side, and saving the world (or destroying it, depending your alignment): but at the end of the day, how well do you know them? This deck gives you the opportunity to share your character’s backstory, and even create new details, through question-based roleplay. Created by the RPG expert, author, and podcaster James D’Amato, this deck has fifty unique and interesting question cards to spark discussion, inspiration, and collaboration.Trade Review"A great way to start a game or add into downtime phases during gameplay." —Gizmodo“A really nifty accessory for game masters of any RPG background." —Brittnic Creations"A good fit for any downtime moment in any genre." —Forbes

    10 in stock

    £15.29

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