User interface design and usability Books

208 products


  • Manning Publications Voice Applications for Alexa and Google Assistant

    Out of stock

    Book SynopsisTo create their own voice "skills," users need to learn some new device toolkits, the basics of Voice UI design, and some emerging best practices for building and deploying on these diverse platforms. Voice Applications for Alexa and Google Assistant guides readers in the exciting world of designing, building, and implementing voice-based applications for Amazon Alexa or Google Assistant! They learn how to build their own "skills"—the voice app term for actions the device can perform—from scratch. Key Features · Designing a voice interaction model · Fulfilling skills via a serverless platform like AWS Lambda · Connecting a skill to a database Audience Written for JavaScript developers interested in building voice-enabled applications. No prior experience required! Author Bio Dustin A. Coates is a web developer and web development instructor. He has taught hundreds of students online and offline at General Assembly. Dustin also developed popular courses for OneMonth.com and the European non-profit Konexio, which teaches refugees how to code.

    Out of stock

    £999.99

  • Arcade Publishing Heart of the Machine: Our Future in a World of

    Out of stock

    Book Synopsis

    Out of stock

    £18.04

  • Modern CSS with Tailwind, 2e

    The Pragmatic Programmers Modern CSS with Tailwind, 2e

    Out of stock

    Book SynopsisThis new edition of the book covers Tailwind 3.0, which changes the way Tailwind generates its CSS. Tailwind 3.0 has a large number of new features powered by the new system, including the ability to use arbitrary values with most Tailwind class patterns, and a new syntax for combining color and opacity in a single class. This book also covers the new standalone command-line tools for Tailwind. With CSS, you can do amazing things to the basic text and images on your website, and with just a little bit of client-side code to add and remove CSS classes, you can do exponentially more. In the latest edition of this book, you'll learn how to use Tailwind 3.0 and the new way it generates CSS. You'll code your way through Tailwind's newest features, including the ability to use arbitrary values with most Tailwind class patterns and a new syntax for combining color and opacity in a single class. You'll even dive into the new standalone command-line tools for Tailwind. The Tailwind setup is extremely explicit and makes it possible to understand the display just by looking at the HTML markup. Start by designing the typographic details of the individual elements, then placing and manipulating those elements in the box using a flexbox or grid design. Finally, move those elements around the page with helpful small animations and transitions. With Tailwind, it's easy to prototype, iterate, and customize your display, use prefixes to specify behavior, change defaults, add new behavior, and integrate with legacy CSS. Use Tailwind to make extraordinary web designs without extraordinary effort. What You Need: This book is about Tailwind 3.0. You should have a basic knowledge of CSS and HTML.

    Out of stock

    £21.59

  • User Experience Foundations

    BCS Learning & Development Limited User Experience Foundations

    Out of stock

    Book SynopsisUser experience (UX) is about how interaction with a product, service or system is perceived by its users. Are their needs met or exceeded? Do they enjoy the experience? Will they return? Making UX central to development of a product, service or system enhances customer satisfaction, resulting in higher conversion rates and a stronger brand presence. Applying the same techniques to internal business systems brings improved efficiency and job satisfaction. This book provides a reasoned and authoritative description of what UX is, why it works and what tools and techniques are involved, in line with the BCS Foundation Certificate in User Experience, based on ISO 9241-210.Trade ReviewThis book gives all the steps needed to ensure products and services are useful, usable and actually used. Nick de Voil brings his considerable experience to identify what’s both similar and different between user experience and other traditional practices. All this results in a must-read and approachable book. -- Kate Tarling * Director of Digital, Design & Research, Services Work *User Experience Foundations offers a comprehensive and standard-setting syllabus to UX. Its clear and concise explanations of key concepts, step-by-step method guides and practical hands-on tips will help anyone wanting to master the craft of real-world user experience. -- John Knight * Global Service Design Strategy Lead, Avanade *This excellent primer blends theory and practice from a number of sources to provide a practical and accessible overview. Crucial reading! -- Adrian Reed * Principal Consultant, Blackmetric *Nick de Voil is spot on with the details needed to understand the field of human centred design. He clearly explains how user research is integral to good design. This is a great starting point for anyone getting to grips with user experience work. -- Franny Gant * Senior User Researcher, Care Quality Commission *It seems everyone talks about UX, yet it is often misunderstood. Fortunately, there is a recognised standard at the core of UX and Human Centred Design which Nick de Voil uses as a framework in this clear overview of the HCD process and UX activities. I highly recommended this book as a pragmatic, easy to read introduction to this important and fascinating field. -- Chris Rourke * Founder and CEO, User Vision *Nick de Voil has unlocked the foundations of the user experience (UX) discipline to simply describe what UX professionals ought to do, why they do it and why it works. It challenges what UX is in the construct of user-centred design principles that act as guideposts to optimise user experience. -- Milvio DiBartolomeo * ICT Portfolio, Programme and Project Professional *As UX has matured over the last ten years, there is a higher expectation to describe the rationale behind every pixel on the screen. This book helps to tell that vital story of WHY with context and tactics to handle any design situation. Nick de Voil has done a great job condensing the vast subject of UX into this book for those new to the field of UX, current practitioners, experts and those with a vested interest. -- Paul Wilshaw * Head of UX and UI, Blue Prism Ltd *I was so excited to read this book as we often struggle with stakeholders who don't always understand the importance of UX when designing new products and services. This book really hits the nail on the head and is brilliant for anyone wanting to get their head around user experience design and research and its importance. -- Katie Derham * Innovation Manager, Allen & Overy LLP *User experience encompasses many still-emerging practices, making teaching and learning interesting and challenging all at once. This book does well to provide a comprehensive overview of its fundamentals. -- Boon Yew Chew * Principal Designer, Elsevier and Local Leader, IxDA London *A concise and very well-crafted piece of knowledge about UX, Usability and UCD/HCD in general. I wish I had it for my students when I was teaching UX myself. During my career both as a leader of the company and as a consultant in HCD field I found it particularly important to have a common language with all the stakeholders. Among other good things this book does that one particularly well! -- Yuri Vedenin * Founder and President, UXPressia *This book is a good reference for new UX practitioners or anyone who wants to deepen their understanding of user experience. UX is a continuously growing field. This book provides a breadth of information on the subject with practical tips. You’ll get an excellent foundation of knowledge from it. -- Chui Chui Tan * Director & Founder, Beyō Global *Nick de Voil has written an invaluable guide on how UX supports digital product development and how to design experiences which meet people’s needs. This book is a good reference for those starting their career in UX as well as product owners, business analysts and digital marketeers. -- Nichola Musgrove * Senior User Experience Designer, Ordnance Survey *User Experience Foundations is nicely written, easy to digest and covers the fundamentals of UX. Nick has covered all bases, from user testing techniques to where UX fits in with other disciplines. A must read for anybody considering a role in UX or simply looking to gain knowledge in this area. -- Adrian Robinson * Lead Agile Business Analyst, CDL (Cheshire Datasystems Limited) *A business analyst often needs to be a jack of all trades with a foundation-level understanding of many subject areas and a comprehensive toolbox of techniques to draw from. This book succeeds in adding a solid understanding of the professional discipline of UX backed up by a comprehensive set of techniques and recommended practices. -- Mark Ainsworth * Business Analyst, Promising ICT Limited *If you're considering a User Experience's role, there is a lot to learn - guiding principles, context of use, usability evaluation. This book gives a 360-degree view of this fascinating role and how it fits the big picture of a whole software development lifecycle! -- Ahmed Tealeb * Senior Software Development Engineer in Test, Ministry of Interior - State of Qatar *This book provides a good introduction to UX and user-centred design to accompany and prepare for BCS foundation level UX certification. In addition, Nick de Voil shares valuable advice to aid practical application. I particularly enjoyed the easily accessible chapter on ‘illustrating the context of use’ and the advice on designing simplified useful systems. -- Michael Greenhalgh * Director, Business Engagement and Analysis, British Council *This book distils the knowledge of several books and international standards into an easy-to-read form that is accessible for beginners and experts alike. Its comprehensive list of references and engaging exercises make it an invaluable learning resource. I recommend it to everyone who wishes to gain an understanding of user experience. -- Tamer El-Tonsy * HCM Solutions Architect and Business Analyst, Tatonsy Consulting *Nick de Voil has written a superb introduction to the key principles across the user experience landscape. An essential read for anyone who is looking to create user-centred products or services that solve real problems for humans, regardless of their job title. -- Chris Burns * Product Manager, MoteHQ *An informative introduction to UX which will enable the reader to navigate confidently. The book dispels commonly misunderstood terms and provides a practical framework to deliver UX. A must read for the modern digital business analysts. -- Rizwana Qureshi * Business Analysis Capability Lead, Hitachi Vantara *I recommend all business analysts read the book to add a new dimension to their work, maximize their results and improve communication with the user experiences experts. -- Mohamed Zahran * Lead Business Analyst, e-finance and IIBA Egypt Chapter President *Table of Contents 1. Introduction 2. The Context for UX (1): Rationale and Concepts 3. Guiding Principles 4. User Research 5. Illustrating the Context of Use 6. Measuring Usability 7. Information Architecture 8. Interaction Design 9. Visual Design 10. User Interface Prototyping 11. Usability Evaluation 12. The Context for UX (2): Project Processes Appendix: The BCS Foundation Certificate in User Experience

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    £24.99

  • Packt Publishing Limited Vulkan 3D Graphics Rendering Cookbook

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    £999.99

  • Packt Publishing Limited Learn Human-Computer Interaction: Solve human

    Out of stock

    Book SynopsisExplore fundamentals, strategies, and emerging techniques in the field of human-computer interaction to enhance how users and computers interactKey Features Explore various HCI techniques and methodologies to enhance the user experience Delve into user behavior analytics to solve common and not-so-common challenges faced while designing user interfaces Learn essential principles, techniques and explore the future of HCI Book DescriptionHuman-Computer Interaction (HCI) is a field of study that researches, designs, and develops software solutions that solve human problems. This book will help you understand various aspects of the software development phase, from planning and data gathering through to the design and development of software solutions. The book guides you through implementing methodologies that will help you build robust software. You will perform data gathering, evaluate user data, and execute data analysis and interpretation techniques. You’ll also understand why human-centered methodologies are successful in software development, and learn how to build effective software solutions through practical research processes. The book will even show you how to translate your human understanding into software solutions through validation methods and rapid prototyping leading to usability testing. Later, you will understand how to use effective storytelling to convey the key aspects of your software to users. Throughout the book, you will learn the key concepts with the help of historical figures, best practices, and references to common challenges faced in the software industry. By the end of this book, you will be well-versed with HCI strategies and methodologies to design effective user interfaces.What you will learn Become well-versed with HCI and UX concepts Evaluate prototypes to understand data gathering, analysis, and interpretation techniques Execute qualitative and quantitative methods for establishing humans as a feedback loop in the software design process Create human-centered solutions and validate these solutions with the help of quantitative testing methods Move ideas from the research and definition phase into the software solution phase Improve your systems by becoming well-versed with the essential design concepts for creating user interfaces Who this book is forThis book is for software engineers, UX designers, entrepreneurs, or anyone who is just getting started with user interface design and looking to gain a solid understanding of human-computer interaction and UX design. No prior HCI knowledge is required to get started.Table of ContentsTable of Contents Introducing HCI and UX Design Human Centered Design Principles Interface Design Values Human Centered Thinking for Design and Development Human Centered Methods for User Research User Insights for Software Solutions Storytelling and Rapid Prototyping Validating Software Solutions Improving Software Systems with Data Human Centered Solutions Extending HCI The Future of HCI

    Out of stock

    £999.99

  • Human-Computer Interactions in Transport

    ISTE Ltd and John Wiley & Sons Inc Human-Computer Interactions in Transport

    10 in stock

    Book SynopsisThe human-computer interactions are more and more present in our everyday life, and lead to many conceptual and methodological problems for the designers and evaluators of interactive systems. This book is about Human-Computer Interaction in Transport domain, in which the traveler becomes a user of information systems, particularly before and during the travel(s). This book will focus on traveler information and personalized systems, using a human-centered design approach.Table of ContentsIntroduction xiii Acknowledgements xix Chapter 1. Principles, Issues and Viewpoints of Traveler Information in a Multimodal Context 1 Guillaume USTER 1.1. Introduction 1 1.2. A complexity that must be mastered 2 1.3. Multimodal information 5 1.4. The viatic concept: accompany the traveler 8 1.5. Other traveler information-based representative research projects in a multimodal context 10 1.6. Viewpoints 16 1.7. Bibliography 17 Chapter 2. User Needs Analysis Methodology for the Design of Traveler Information Systems 21 Pierre MORIZET-MAHOUDEAUX, Annette VALENTIN and Assia MOULOUDI 2.1.Introduction 21 2.2. Traveler information: a pluridisciplinary matter 22 2.3. The example of the P@ss-ITS project 23 2.4. RAMSES methodology for the collection, analysis and modeling of user needs 24 2.5. RAMSES in the context of the P@ss-ITS project 35 2.6. Conclusion 45 2.7. Bibliography 46 Chapter 3. A Generic Method for Personalizing Interactive Systems: Application to Traveler Information 51 Mourad ABED, Abdouroihamane ANLI, Christophe KOLSKI and Emmanuelle GRISLIN 3.1.Introduction 51 3.2. Personalization in HCI: examples of existing approaches, at the origin of the approach proposed 52 3.3. PerMet: method for the development of personalized information systems 57 3.4. PerSyst: personalization system supporting the PerMet method 62 3.5. Application to the public transport of people: itinerary search 65 3.6. Discussion about the possibility of generalization relative to personalization 84 3.7. Conclusion 86 3.8. Bibliography 87 Chapter 4. A Formal Framework for Design and Validation of Multimodal Interactive Systems in Transport Domain 93 Linda MOHAND OUSSAÏD, Nadjet KAMEL, Idir AÏT SADOUNE, Yamine AÏT AMEUR, Mohamed AHMED NACER 4.1. Introduction 93 4.2. Concepts of multimodality 94 4.3. Formal design 97 4.4. Use of formal methods for input multimodality 100 4.5. Use of formal methods for output multimodality 109 4.6. Conclusion 124 4.7. Bibliography 125 Chapter 5. From Human-machine Interaction to Cooperation: Towards the Integrated Copilot 129 Thierry BELLET, Jean-Michel HOC, Serge BOVERIE and Guy BOY 5.1. Introduction 129 5.2. Copiloting and human-machine cooperation: context and stakes for the automobile 131 5.3. Three realizations of cooperative devices for the purposes of automobile copiloting 135 5.4. Discussion: towards an “intelligent” and “integrated” copilot 146 5.5. Conclusion 150 5.6. Acknowledgements 151 5.7. Bibliography 152 Chapter 6. ICT and New Human-machine Interactions for Trucks and Buses of the Future: e-Truck and e-Bus Perspectives 157 Bertrand DAVID, René CHALON and Bernard FAVRE 6.1. Introduction 157 6.2. Trucks in the context of ICT 159 6.3. Informational context of the truck 160 6.4. Bus in the context of ICT 161 6.5. Principles of IMERA and HMTD 163 6.6. RAE (real augmented environment) for e-Trucks and e-Buses 163 6.7. HMI (Human-Machine Interface) needs for the e-Truck and e-Bus 165 6.8. Mobile Learning from e-Truck and e-Bus perspectives 168 6.9. ICT in city delivery 171 6.10. ICT in the dynamic management of road networks 178 6.11. Examples of initiatives and projects in direct or indirect link with the e-Truck and e-Bus concepts 183 6.12. Conclusion 196 6.13. Bibliography 198 Chapter 7. User-centered Approach to Design an Adaptive Truck Driving Assistance: Detection of Vulnerable Users in Urban Areas 203 Annick MAINCENT, Hélène TATTEGRAIN, Marie-Pierre BRUYAS and Arnaud BONNARD 7.1. Introduction 203 7.2. Methodological principles for an anthropocentric design 205 7.3. Contextual analyses in natural situations 209 7.4. Specification of the assistance 214 7.5. Development and integration of assistance solutions on a driving simulator 218 7.6. Evaluation of solutions on a driving simulator 224 7.7. Conclusions and viewpoints 229 7.8. Bibliography 230 Chapter 8. Menu Sonification in an Automotive Media Center: Design and Evaluation 233 Nicolas MISDARIIS, Julien TARDIEU, Sabine LANGLOIS and Séverine LOISEAU 8.1. General context 233 8.2. Specifications of the problem: identification of functions 235 8.3. State of the art 239 8.4. Method of sound design: hybrid model for the sonification of a hierarchical menu 250 8.5. Evaluation protocols: general evaluation methods 255 8.6. Methodology adopted for evaluation of the system and initial results 265 8.7. Discussion and perspectives 274 8.8. Bibliography 278 Chapter 9. Consideration of the Travel Time Experience in the Conceptual Models of Personalized Interactive Applications 283 Arnaud BROSSARD, Mourad ABED, Christophe KOLSKI and Guillaume USTER 9.1. Transport: a field with particular needs in terms of personalization of information 283 9.2. The modeling of applications and consideration of the needs of users in the context of personalizing interactive applications 284 9.3. Specificities in the field of transport in the framework of a method of modeling personalized interactive applications 290 9.4. Application of the method 299 9.5. Conclusion 306 9.6. Bibliography 306 Chapter 10. Towards New Interactive Displays in Stations and Airports 311 Christophe JACQUET, Yacine BELLIK and Yolaine BOURDA 10.1. Introduction 311 10.2. Related work 313 10.3. Targeted characteristics of the system 314 10.4. The KUP model 315 10.5. Agent architecture 320 10.6. Allocation and instantiation in KUP 321 10.7. Implementation 324 10.8. Experiments 325 10.9. Conclusions and perspectives 339 10.10. Bibliography 340 Chapter 11. Transport: a Fertile Ground for the Plasticity of User Interfaces 343 Gaëlle CALVARY, Audrey SERNA, Christophe KOLSKI and Joëlle COUTAZ 11.1. Introduction 343 11.2. Evolution of human-computer interaction 344 11.3. User interface plasticity: user viewpoint 352 11.4. User interface plasticity: system viewpoint 355 11.5. Towards a problem space for the implementation of plastic user interfaces 358 11.6. Conclusion and perspectives 363 11.7. Acknowledgements 364 11.8. Bibliography 364 List of Authors 369 Index 373

    10 in stock

    £135.80

  • User Experience (UX) Design for Libraries

    Facet Publishing User Experience (UX) Design for Libraries

    Out of stock

    Book SynopsisUser experience (UX) characterizes how a person feels about using a product, system or service. UX design incorporates the practical aspects of utility, ease of use and efficiency to make your web design and functionality decisions with patrons in mind. This results in a better design, a more intuitive interface, and a more enjoyable experience. Part of the award-winning TECH SET series, this book shows you how to get there by providing hands-on steps and best practices for UX design principles, practices, and tools to engage with patrons online and build the best web presence for your library. You'll find out how to conduct a usability test, perform a card sort, make decisions on how to build the architecture of your site, create personas as a cornerstone of your website planning process, create a content strategy, and perform an experience-based evaluation of your site.Trade Review"The book offers a good basic introduction to making a website usable. The instructions are easy to follow. The book is recommended to those undertaking a web project." -- Australian Library JournalTable of ContentsForeword - Ellyssa Kroski 1. Types of Solutions Available 2. Planning 3. Social Mechanics 4. Implementation 5. Marketing 6. Best Practices 7. Metrics 8. Developing Trends 9. Recommended Reading

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    £44.96

  • Rosenfeld Media Conversations with Things: UX Design for Chat and

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    £31.34

  • Rosenfeld Media Designing Interface Animation: Improving the User

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    £35.14

  • Rosenfeld Media Doorbells, Danger, and Dead Batteries: User

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    £35.14

  • Rosenfeld Media Surveys That Work: A Practical Guide for

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    £999.99

  • Rosenfeld Media Designing Agentive Technology: AI That Works for

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    £29.59

  • Rosenfeld Media Product Management for UX People: From Designing

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    £42.74

  • Rosenfeld Media Design Beyond Devices: Creating Multimodal,

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    £999.99

  • Rosenfeld Media Life and Death Design: What Life-Saving

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    £24.74

  • Skyhorse Publishing Heart of the Machine: Our Future in a World of

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    Book SynopsisFor Readers of Ray Kurzweil and Michio Kaku, a New Look at the Cutting Edge of Artificial Intelligence Imagine a robotic stuffed animal that can read and respond to a child’s emotional state, a commercial that can recognize and change based on a customer’s facial expression, or a company that can actually create feelings as though a person were experiencing them naturally. Heart of the Machine explores the next giant step in the relationship between humans and technology: the ability of computers to recognize, respond to, and even replicate emotions. Computers have long been integral to our lives, and their advances continue at an exponential rate. Many believe that artificial intelligence equal or superior to human intelligence will happen in the not-too-distance future; some even think machine consciousness will follow. Futurist Richard Yonck argues that emotion, the first, most basic, and most natural form of communication, is at the heart of how we will soon work with and use computers. Instilling emotions into computers is the next leap in our centuries-old obsession with creating machines that replicate humans. But for every benefit this progress may bring to our lives, there is a possible pitfall. Emotion recognition could lead to advanced surveillance, and the same technology that can manipulate our feelings could become a method of mass control. And, as shown in movies like Her and Ex Machina, our society already holds a deep-seated anxiety about what might happen if machines could actually feel and break free from our control. Heart of the Machine is an exploration of the new and inevitable ways in which mankind and technology will interact. The paperback edition has a new foreword by Rana el Kaliouby, PhD, a pioneer in artificial emotional intelligence, as well as the cofounder and CEO of Affectiva, the acclaimed AI startup spun off from the MIT Media Lab.Trade Review"Yonck is a sure-footed guide and is not without a sense of humor . . . [He] provides a compelling and thorough history of the interaction between our emotional lives and our technology." —Ray Kurzweil, The New York Times Book Review "A fascinating, and sometimes disturbing, look at a rapidly approaching future where smart machines understand and manipulate our emotions—and ultimately bond with us in ways that blur the line between ourselves and our technology." —Martin Ford, New York Times bestselling author of Rise of the Robots: Technology and the Threat of a Jobless Future “Richard Yonck’s Heart of the Machine is a fascinating speculation on the near- and far-term significance of emotions for user interfaces, machine-mediated communication between humans, and what technology and humans may become.” —Vernor Vinge, computer scientist and Hugo Award–winning author of Rainbows End “Your world is about to change in shocking and amazing ways. The line between machines and humanity is blurring giving us a strange and beautiful tomorrow. Yonck takes us on a journey through this world from the science and technology of today and into the possibilities and perils that lay just over the horizon. If you want to catch a glimpse of the future open this book.” —Brian David Johnson, former chief futurist at Intel and founder of the 21st Century Robot Project "[Yonck] makes a compelling argument for why affective computing (technology that can read, interpret, replicate, and experience emotions and use those abilities to influence us) is the key to AI and the heart of how we will work with computers. . . . an engaging read." —Library Journal “Very important for any decision-maker and a must-read for corporations for planning their road map. It is also recommended to everyone who is curious enough to understand the future. Even the very near future.” —Yoram Levanon, chief science officer at Beyond Verbal Communication, Ltd. "How we interact with technology is changing: it is becoming more relational and conversational. Yonck makes a very strong case why our devices and advanced AI systems need to have emotional intelligence, specifically the ability to sense human emotions and adapt accordingly. This book highlights key considerations both for academic researchers as well as business leaders looking for commercial applications of AI." —Rana el Kaliouby, cofounder and CEO of Affectiva "By using the futurist’s most valuable communications tool—the scenario—to introduce his chapters, Yonck moves between anecdotes from research in affective computing and AI/robotics to speculative scenarios, all with the even hand of a skilled storyteller.” —Cynthia G. Wagner, consulting editor at Foresight Signals, former editor of The Futurist magazine

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    £15.40

  • Ladoo Publishing LLC UX

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    £999.99

  • Rosenfeld Media Design That Scales: Creating a Sustainable Design

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    £38.94

  • Rosenfeld Media Design for Impact

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    £999.99

  • Virtual and Augmented Reality (VR/AR):

    Springer Nature Switzerland AG Virtual and Augmented Reality (VR/AR):

    Out of stock

    Book SynopsisThis comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study. Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources. Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world. Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies.Table of Contents1 R. Doerner et al., Introduction to Virtual and Augmented Reality.- 2 R. Doerner and F. Steinicke, Perceptual Aspects of VR.- 3 B. Jung and A. Vitzhum, Virtual Worlds.- 4 P. Grimm at al., VR/AR Input Devices and Tracking.- 5 W. Broll et al., VR/AR Output Devices.- 6 R. Doerner et al., Interaction in Virtual Worlds.- 7 M. Buhr et al., Real-time Aspects of VR Systems.- 8 W. Broll, Augmented Reality.- 9 R. Doerner et al., VR/AR Case Studies.- 10 W. Broll et al., Authoring of VR/AR Applications.- 11 R. Doerner, Mathematical Foundations of VR/AR.

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    £999.99

  • Plug-and-Play Visual Subgraph Query Interfaces

    Springer International Publishing AG Plug-and-Play Visual Subgraph Query Interfaces

    Out of stock

    Book SynopsisThis book details recent developments in the emerging area of plug-and-play (PnP) visual subgraph query interfaces (VQI). These PnP interfaces are grounded in the principles of human-computer interaction (HCI) and cognitive psychology to address long-standing limitations to bottom-up search capabilities in graph databases using traditional graph query languages, which often require domain experts and specialist programmers. This book explains how PnP interfaces go against the traditional mantra of VQI construction by taking a data-driven approach and giving end users the freedom to easily and quickly construct and maintain a VQI for any data sources without resorting to coding. The book walks readers through the intuitive PnP interface that uses templates where the underlying graph repository represents the socket and user-specified requirements represent the plug. Hence, a PnP interface enables an end user to change the socket (i.e., graph repository) or the plug (i.e., requirements) as necessary to automatically and effortlessly generate VQIs. The book argues that such a data-driven paradigm creates several benefits, including superior support for visual subgraph query construction, significant reduction in the manual cost of constructing and maintaining a VQI for any graph data source, and portability of the interface across diverse sources and querying applications. This book provides a comprehensive introduction to the notion of PnP interfaces, compares it to its classical manual counterpart, and reviews techniques for automatic construction and maintenance of these new interfaces. In synthesizing current research on plug-and-play visual subgraph query interface management, this book gives readers a snapshot of the state of the art in this topic as well as future research directions.Table of ContentsChapter 1 - The Future is Democratized Graphs.- Chapter 2 - Background.- Chapter 3 - The World of Visual Graph Query Interfaces: An Overview.- Chapter 4 - Plug-and-Play Visual Subgraph Query Interfaces.- Chapter 5 - The Building Block of PnP Interfaces: Canned Patterns.- Chapter 6 - Pattern Selection for Graph Databases.- Chapter 7 - Pattern Selection for Large Networks.- Chapter 8 - Maintenance of Patterns.- Chapter 9 - The Road Ahead.

    Out of stock

    £999.99

  • Design Science Research for a New Society:

    Springer International Publishing AG Design Science Research for a New Society:

    Out of stock

    Book SynopsisThis book constitutes the proceedings of the 18th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2023, which was held in Pretoria, South Africa, from May 31–June 2, 2023.The 29 full papers presented in this volume were carefully reviewed and selected from 81 submissions. The papers are organized in the following topical sections: Design-oriented Research for Society 5.0 (Theme Track); Design of Systems Using Emerging Technologies; Human-Centered Artificial Intelligence (HCAI); Healthcare Systems and Quality of Life; Innovation and Entrepreneurship; Emerging DSR Methods and Processes; Education and DRS; Human Safety and Cybersecurity; Co-Desing and Collective Creativity for Addressing Grand Challenges; and Sustainability and Responsible Design.Table of ContentsDesign-oriented Research for Society 5.0 (Theme Track).- z-Commerce: A data-minimizing one-click checkout solution.- Enabling the Evaluation of Production Scheduling Algorithms in Complex Production Environments using Individually Deployable Scheduling Services.- Toward Cross-company Value Generation from Data: Design Principles for Developing and Operating Data Sharing Communities.- Neuro-Adaptive System to Evaluate Product Recommendations in the Context of E-Commerce.- Measuring the Actual Oce Workspace Utilization in a Desk Sharing Environment based on IoT Sensors.- Design of Systems Using Emerging Technologies.- Introduction to the Design of Systems Using Emerging Technologies Track.- Designing an Augmented Reality Authoring Tool to Support Complex Tasks. A Design Science Study using Cognitive Load Theory.- Human-Centered Artificial Intelligence (HCAI).- Introduction to the Human-Centered Artificial Intelligence (HCAI) Track.- Giving DIAnA more TIME? Guidance for the Design of XAI- Based Medical Decision Support Systems.- A Conceptual Model for Labeling in Reinforcement Learning Systems: A Value Co-Creation Perspective.- Healthcare Systems and Quality of Life.- Introduction to the Healthcare Systems and Quality of Life Track.- Guiding the development of interoperable health information systems: A conceptual IT governance framework.- Persuasive blood donation app design for individualist and collectivist cultures.- Innovation and Entrepreneurship.- Introduction to the Innovation and Entrepreneurship Track.- Scaling Sustainable Entrepreneurship for Impact: Design Knowledge for the Use of Digital Technologies.- Data Product Canvas - A visual inquiry tool supporting data product design.- Design Principles for National Innovation Agencies in Social Market Economies.- How To Invest In The Future Of Food: An Exploration Design Science Project.- Emerging DSR Methods and Processes.- Introduction to the Emerging DSR Methods and Processes Track.- Design Science Research: Progression, Schools of Thought and Research Themes.- Conducting Design Science Research in Society 5.0? An Explainable Artificial Intelligence Research Methodology.- DEKNOWSE { A DEsign KNOWledge SEarch Engine.- Empowering Recommender Systems in ITSM: A Pipeline Reference Model for AI-based Textual Data Quality Enrichment.- Education and DRS.- Introduction to the Education and DSR Track.- Inquiry Frameworks for Research Question Scoping in DSR: A realization for ChatGPT.- Design of an Augmented Reality App for primary school students which visualizes length units to promote the conversion of units.- Know the Knowledge of your Students: A Flexible Analytics Tool for Student Exercises.- Designing Pedagogical Conversational Agents for Achieving Common Ground.- Training Computational Thinking as a Key Skill Set for Design Science Researchers.- Human Safety and Cybersecurity.- Introduction to the Human Safety and Cybersecurity Track.- Designing Business Processes for Comprehensive Industrial IoT Security Management.- Co-Desing and Collective Creativity for Addressing Grand Challenges.- Introduction to the Co-Design and Collective Creativity for Addressing Grand Challenges Track.- What Does The Factory?s Suggestion Box Reveal? An analysis of the design capabilities of a train maintenance centre from its idea management system.- Operationalising Co-design: Development of an ICT platform to Facilitate Stakeholder Engagement in Water Sensitive Design.- Co-Designing a Visual Inquiry Tool.- Sustainability and Responsible Design.- Introduction to the Sustainability and Responsible Design Track.- A Mid-Range Theory for Designing Sustainable Safe Spaces of Immersive Learning Environments: A Design- Science Based Gamification Approach.- Designing User-Centric Explanations for Medical Imaging With Informed Machine Learning.

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    £999.99

  • End-User Development: 9th International

    Springer International Publishing AG End-User Development: 9th International

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    Book SynopsisThis book constitutes the refereed proceedings of the 9th International Symposium on End-User Development, IS-EUD 2023, held in Cagliari, Italy, during June 6–8, 2023.The 17 full papers and 2 (keynote extended abstracts) included in this book were carefully reviewed and selected from 26 submissions. They were organized in topical sections as follows: ​Artificial Intelligence for End-Users; Internet of Things for End-Users; Privacy; Security and Society; Supporting End-User Development.Table of ContentsArtificial Intelligence for End-Users.- Adaptive and Adaptable Systems: Differentiating and Integrating AI and EUD.- End-User Development for Artificial Intelligence: A Systematic Literature Review.- Human-AI Co-Creation: Evaluating the Impact of Large-scale Text-to- Image Generative Models on the Creative Process.- Leveraging Large Language Models for End User Website Generation.- Internet of Things for End-Users.- Defining Trigger-Action Rules via Voice: a Novel Approach for End-User Development in the IoT.- Language and Temporal Aspects: A Qualitative Study on Trigger Interpretation in Trigger-Action Rules.- Understanding Concepts, Methods and Tools for EndUser Control of Automations in Ecosystems of Smart Objects and Services.- Understanding User Needs in Smart Homes and How to Fulfil Them.- Privacy, Security and Society.- Democratizing Cybersecurity in Smart Environments: Investigating the Mental Models of Novices and Experts.- On the User Perception of Security Risks of Trigger-Action Rules: A User Study.- ConnectivityControl: Providing Smart Home Users with Real Privacy Configuration Options.- Designing for a Sustainable Digital Transformation: The DEA Methodology.- Supporting End-User Development.- Exploring visual languages for prototyping interactive behaviors for Tangible Virtual Reality.- How End Users Develop Point-and-Click Games.- Programming with Minecraft Bedrock Up: Modeling, Coding, and Computational Concepts.- Challenges of Enabling End-Users to Develop Systems with AI.- EUD Strategy in the Education Field for Supporting Teachers in Creating Digital Courses.

    Out of stock

    £999.99

  • Springer International Publishing AG Artificial Intelligence and Games

    Out of stock

    Book SynopsisThis is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.Table of ContentsPart I Background.- Introduction.- AI Methods.- Part II Ways of Using AI in Games.- Playing Games.- Generating Content.- Modeling Players.- Part III, The Road Ahead.- Game AI Panorama.- Frontiers of Game AI Research.- References.- Index.

    Out of stock

    £26.99

  • Usability und UX für Dummies

    Wiley-VCH Verlag GmbH Usability und UX für Dummies

    Out of stock

    Book SynopsisSie erstellen eine Website und wissen nicht, wie Sie sie sinnvoll aufbauen und designen? Sie möchten Ihre Kunden länger auf Ihrer Website halten? Sie träumen davon, dass mehr Kunden den Kaufen-Button klicken? Steigen Sie mit diesem Buch in das Thema "Benutzerfreundlichkeit" und "Positives Nutzererlebnis" ein. Führen Sie Ihre Kunden schnell und einfach zu ihrem Ziel, vermitteln Sie ihnen ein positives Gefühl und machen Sie ihnen die Kaufentscheidung leicht. Fangen Sie bei der Lesbarkeit der Texte an, achten Sie auf die Auffindbarkeit wichtiger Funktionen und lernen Sie, wie man benutzerfreundliche Formulare entwickelt. Was bei mobilen Websites und Apps anders ist, erfahren Sie natürlich auch.Table of ContentsÜber die Autorin 9 Einleitung 19 Über dieses Buch 20 Was Sie nicht lesen müssen 20 Törichte Annahmen über den Leser 20 Wie dieses Buch aufgebaut ist 21 Symbole, die in diesem Buch verwendet werden 23 Wie es weitergeht 23 Teil I: Usability und User Experience im Überblick 25 Kapitel 1 Grundbegriffe und Kriterien verstehen 27 Usability 27 User Experience 29 Customer Experience oder die Summe aller Berührungspunkte 31 Wo anfangen? Eine Einstiegshilfe 32 Kapitel 2 Websites und Apps bewerten lernen 33 Leitlinien zur Gestaltung von Benutzungsschnittstellen 33 Aufgabenangemessenheit 34 Selbstbeschreibungsfähigkeit 35 Erwartungskonformität 37 Lernförderlichkeit 39 Steuerbarkeit 39 Fehlertoleranz 41 Benutzerbindung 42 Heuristiken nach Nielson und Molich 44 Sichtbarkeit des Systemstatus 45 Übereinstimmung von System und realer Welt 46 Benutzerkontrolle und -freiheit 47 Konsistenz und Standards 47 Fehler vermeiden 48 Erkennen vor Erinnern 49 Flexibilität und effiziente Nutzung 50 Ästhetisches und minimalistisches Design 51 Unterstützen beim Erkennen und Beheben von Fehlern 52 Hilfe und Dokumentation 52 Usability-Regeln anwenden – die heuristische Evaluation 54 Kapitel 3 Die wichtigsten Methoden zur Optimierung von Websites und Apps 59 So führen Sie Usability-Reviews durch 60 Wann sollten Sie Usability-Reviews einsetzen? 62 Was ist bei Usability-Reviews zu beachten? 62 Wann ist ein Usability-Review nicht geeignet? 64 Usability-Tests erfolgreich einsetzen 65 Wann sollten Sie Usability-Tests einsetzen? 66 Wie läuft ein Usability-Test ab? 67 Wer kann Usability-Tests durchführen? 75 Sind Usability-Tests teuer? 77 Wann ist ein Usability-Test nicht sinnvoll? 78 Teil II: Den Nutzer verstehen und sein Verhalten beeinflussen 81 Kapitel 4 So tickt der Nutzer – Informationsverarbeitung und Entscheidungsprozesse 83 Der »Energiespar-Kopf« 83 Was Nutzer wirklich sehen, wenn sie eine Website betrachten 84 Wie sich das Gehirn einen Reim auf Strukturen macht 88 Das Gesetz der Nähe 88 Das Gesetz der Ähnlichkeit 89 Das Gesetz der Geschlossenheit 90 Das Gesetz der Einfachheit 91 Das Gesetz der gemeinsamen Region 92 Das Gesetz der Gleichzeitigkeit 93 Wie Nutzer Informationen verarbeiten und bewerten 93 Wie Nutzer einfacher und besser Entscheidungen treffen 95 Kapitel 5 Wie der Nutzer tut, was Sie gern hätten 99 Das Problem mit dem Entscheiden 99 Besitz schafft Wert 102 Wenn nur das Ergebnis zählt 103 Der Herdentrieb 104 Künstliche Verknappung 104 Wie du mir, so ich dir 105 Warum Ausnahmen keine Regeln bestätigen 106 Die Lotto-Falle 107 Sympathie macht großzügig 108 Der Ankereffekt 109 Bloß nichts abgeben 110 Mehr Schein als Sein? 111 Kapitel 6 So messen und erheben Sie Nutzerverhalten 113 Webtracking – der Klassiker unter den Messmethoden 114 Kontinuierliche Messung und Beobachtung 117 Gezielte Optimierung einer Website mit Web Analytics 119 Dem Nutzer über die Schulter schauen: Teilnehmende Beobachtung 123 Nutzerbeobachtungen vorbereiten 125 So wird die Erhebung ein Erfolg 126 Die Daten auswerten und interpretieren 128 Standardisierte Online- oder Onsite-Befragungen 129 Die Erkenntnisse richtig nutzen 133 Teil III: Methoden zur Bewertung und Optimierung von Usability und UX 135 Kapitel 7 Der nutzerzentrierte Gestaltungsprozess (User Centered Design) 137 Bevor es losgeht: Den Prozess planen 139 Ziele und Wettbewerbsumfeld definieren 140 Den Ablauf festlegen 140 Die Qual der Wahl: Welche Methoden brauche ich? 141 Die Ressourcenplanung 145 Analysephase 145 Konzeptionsphase 147 Evaluationsphase 148 Zeitplanung 148 Eine Checkliste zum Schluss 150 Kapitel 8 Methoden zum Kennenlernen und Verstehen des Nutzers 151 Den Nutzungskontext verstehen und beschreiben (Phase 1) 152 Kontextinterviews 153 Fokusgruppen 158 Personas 167 Customer Journey Mapping 177 Die fertige Nutzungskontextbeschreibung 181 Die Nutzungsanforderungen spezifizieren (Phase 2) 182 Anforderungsanalyse – was nun? 184 Kapitel 9 Methoden zum Entwickeln von benutzerfreundlichen Lösungen 187 Inhalte für die geplante Anwendung festlegen 188 Inhalte strukturieren 189 Skizzen anfertigen 192 Skizzen verfeinern und zu konkreten Entwürfen weiterentwickeln 193 Prototypen erstellen und testen 194 Scribbles werden zu Wireframes 196 Wireframes werden zu Mockups 198 Entwürfe und Prototypen optimieren bis zur finalen Anwendung 200 Remote-Usability-Tests 202 Guerilla-Tests 204 Design-Tests 206 Tree-Tests 209 Erfüllt die Anwendung die Nutzungsanforderungen? 212 Kapitel 10 Methoden zur kontinuierlichen Erfolgskontrolle 215 Variantentests und multivariates Testing 216 Thesen bilden 217 Erfolg definieren 218 Testdauer festlegen 218 Toolauswahl 219 Interpretation und Ableitungen 219 Usability-Fragebögen 220 User Experience Questionnaire (UEQ) 222 System Usability Scale (SUS) 223 Visual Aesthetics of Website Inventory (VisAWI) 224 AttrakDiff 226 Weitere Fragebögen 226 Und noch mehr 227 Regelmäßige Usability-Tests 227 Teil IV: DIY – Usability-Optimierung für den Alltag 229 Kapitel 11 Alles an Ort und Stelle: Der richtige Website-Aufbau 231 Zentrale Elemente richtig platzieren 231 Navigationselemente richtig positionieren 235 Der Aufbau mobiler Websites 237 Kapitel 12 Lesbarkeit und Textgestaltung 241 Verständlich schreiben 242 Schriftarten und Textstrukturierung 245 Welche Schriftarten sind fürs Web geeignet? 245 Wie groß ist groß genug? 245 Form und Struktur 246 Kapitel 13 Links und Buttons richtig gestalten 255 Gut verlinkt ist halb geblinkt 255 Drück mich! Links mit Aufforderungscharakter 257 Positionen und Hierarchien von Buttons 258 Der richtige Text für Buttons 260 Größe und Zustände von Buttons 261 Checkboxen, Radiobuttons und Umschaltflächen 263 Kapitel 14 Formulare, die nicht nerven, sondern abgeschickt werden 265 Struktur und Anordnung 265 Achsen und Leerräume schaffen 266 Davor, darüber, daneben: Wohin mit der Beschriftung? 268 Arten von Eingabefeldern 270 Kennzeichnung von Pflichtfeldern 272 Hilfreiche Fehlermeldungen 273 Kapitel 15 Suchen und Finden: So unterstützen Sie Ihre Nutzer zielgerichtet 275 Das Eingabefeld 275 Positionierung 276 Gestaltung 277 Proaktive Unterstützung: Die Vorschlagsfunktion 278 Die Ergebnisseite: Aufbau und Interaktionsmöglichkeiten 278 Gut gefiltert ist halb gefunden 279 In Reih‘ und Glied 281 Null-Treffer-Seiten 282 Teil V: Spezialwissen für Apps und mobile Websites 285 Kapitel 16 Responsives Design: Die unendliche Vielfalt von Bildschirmgrößen 287 Wie funktioniert responsives Design? 288 Eine responsive Website konzipieren 289 Der Mobile-First-Ansatz 289 Flexible Raster und Bildgrößen 290 Verschiedene Ansichten im Wireframe-Stadium erstellen 292 Navigationsprinzipien für kleine Bildschirme 293 Responsive Websites und Apps optimieren 295 In der Anforderungsanalyse: Wer, wann und wofür? 295 Expertenbewertungen 296 Usability-Tests mit mobilen Anwendungen 296 Kapitel 17 Nicht klicken, sondern tippen: Die speziellen Anforderungen von Touch-Devices 301 Finger statt Maus: Das ist anders 301 So werden Bedienelemente »Touch-freundlich« 303 Die richtige Größe 303 Die richtige Position 304 Die erwartungskonforme Reaktion 307 Teil VI: Der Top-Ten-Teil 309 Kapitel 18 Die 10 besten Link-Tipps rund um Usability und User Experience 311 Usabilityblog 311 Produktbezogen 311 User Experience Blog 312 German UPA 312 Psyconversion 312 YouTube-Kanal »Indra Burkart« 312 Nielsen Norman Group 313 UsabilityGeek 313 UXmatters 313 UX Booth 313 Stichwortverzeichnis 315

    Out of stock

    £999.99

  • Springer Fachmedien Wiesbaden Handbuch Robotik: Programmieren und Einsatz intelligenter Roboter

    Out of stock

    Book SynopsisZiele des Buches ist es, den Roboter als lernendes System aufzufassen, es als wissensbasiertes Modellsystem zu konzeptionalisieren und dieses System durch intelligente, rechnerbasierte Technologien in funktionaler Hinsicht zu implementieren. Das Ziel eines Ansatzes liegt in der Steigerung des systemischen Intelligenzquotienten (sIQ). Erreichbar wird dieses Ziel durch eine Modellierung auf Basis der Kognitionstheorie und der konkreten (Aus) implementierung dieser Modelle durch den Einsatz der Cognitive Computing Technologien unter der Programmiersprache Java.Table of ContentsEinleitung als Motivation.- Grundlagen.- Vorgehensmodell.- Konzeptionalisierung.- Implementierung.- Validierung.- Ausblick als Motivation.- Anhang.

    Out of stock

    £999.99

  • Übungsbuch Automaten und formale Sprachen: 117

    Springer Fachmedien Wiesbaden Übungsbuch Automaten und formale Sprachen: 117

    Out of stock

    Book SynopsisDie theoretische Informatik ist – wie der Namen schon sagt – ein höchst abstraktes Teilgebiet der Informatik. Die Übungen in diesem Buch ermöglichen Schülern und Studierenden einen leichteren Zugang zu dem vielschichtigen Themenkomplex "Automaten und formalen Sprachen". Denn "träges", hoch theoretisches Wissen lässt sich oft erst durch praktische Anwendung meistern. Dieses praktische Übungsbuch beinhaltet 117 Aufgaben zu folgenden Themen:- endlichen Automaten- Grammatiken- Kellerautomaten- regulären Ausdrücken und regulären SprachenAlle Übungen in diesem Buch sind darauf ausgelegt, die theoretischen Inhalte zu erproben und zu vertiefen. Die Aufgabenstellungen und die Lösungen werden Schritt für Schritt und durch viele Abbildungen anschaulich gemacht. Dabei sind sämtliche Lösungen detailliert ausgearbeitet und zeigen leicht nachvollziehbare Lösungswege. Doch der Autor geht sogar noch über die konkrete Einübung des Lernstoffs hinaus. Seine Übungen schulen die Leser überdies in wichtigen anderen Fähigkeiten (wie Zeitmanagement, Motivation und Konzentration), die ebenfalls entscheidend für den Prüfungserfolg sein können. Damit ist das Übungsbuch ein idealer Begleiter für alle Schüler und Studierende, die sich effektiv auf Klausuren und Prüfungen vorbereiten möchten. Der Band richtet sich insbesondere an Studierende der Informatik, Mathematik, Informationstechnologie, Elektro- und Medientechnik und an Schüler in der gymnasialen Oberstufe und ihre Lehrer und Dozenten.Table of ContentsEndliche Automaten.- Grammatiken.- Kellerautomaten.- Reguläre Ausdrücke und reguläre Sprachen.

    Out of stock

    £29.99

  • Springer Fachmedien Wiesbaden Sicherheitskritische Mensch-Computer-Interaktion:

    Out of stock

    Book SynopsisDie zweite, aktualisierte Auflage dieses Lehr- und Fachbuchs gibt eine fundierte und praxisbezogene Einführung sowie einen Überblick über Grundlagen, Methoden und Anwendungen der Mensch-Computer-Interaktion im Kontext von Sicherheit, Notfällen, Krisen, Katastrophen, Krieg und Frieden. Dies adressierend werden interaktive, mobile, ubiquitäre und kooperative Technologien sowie soziale Medien vorgestellt. Hierbei finden klassische Themen wie benutzbare (IT-)Sicherheit, Industrie 4.0, Katastrophenschutz, Medizin und Automobil, aber auch Augmented Reality, Crowdsourcing, Shitstorm Management, Social Media Analytics und Cyberwar ihren Platz. Methodisch wird das Spektrum von Usable Safety bis Usable Security Engineering von Analyse über Design bis Evaluation abgedeckt. Das Buch eignet sich ebenso als Lehrbuch für Studierende wie als Handbuch für Fachleute/Personen aus Wissenschaft, Design, Entwicklung und Anwendung.Table of ContentsGrundlagen und Methoden (Usable Safety; Usable Security; Analyse, Design, Umsetzung, Evaluation; Recht, Ethik und Kultur) - Sicherheitskritische interaktive Systeme (Betriebliche Informationssysteme, Krisenmanagementsysteme, Medizintechnik, Warn- und Assistenzsysteme) - Sicherheitskritische kooperative Systeme (Soziale Medien, Kooperationssysteme, Freiwillige Partizipation, Frieden und Sicherheit)

    Out of stock

    £33.74

  • Springer Fachmedien Wiesbaden Technisches Interface Design: Anforderungen,

    Out of stock

    Book SynopsisZiel dieses Buches ist die Befähigung zur methodischen Entwicklung bedienerfreundlicher Interfacegestaltung, auf der Basis einer ganzheitlichen Usability-Bewertung. Dazu werden gestalterische Freiheitsgrade ermittelt, aus Bedienszenarien wird der Aufbau des zukünftigen Interfacesystems abgeleitet (Makroergonomie). In der Mikroergonomie werden Anforderungen bezüglich der Bedienschritte des jeweiligen Bedienszenarios zur Anordnung und Form der Interfacemodule und –elemente generiert. Der Erprobung für die Praxis dienen Funktionsprototypen für Probandenuntersuchungen. Prototypen können in den Teilgestalten (Farbe, Oberfläche und Grafik) variiert werden.Die Methode basiert auf einer ganzheitlichen Bewertung durch Usability-Faktoren. Als Ergebnis entsteht eine nutzerzentrierte Basisgestalt, mit einer Schnittstelle zu den formal ästhetischen Gestalten.Table of ContentsEinführung.- Grundlagen und Definitionen.- Makroergonomie in der Planungs- und Konzeptphase.- Mikroergonomie in der Konzept- und Entwurfsphase.- Mikroergonomie in der Ausarbeitungsphase.- Die Workflowanalyse als Querschnittsfunktion.- Beispiele aus der Praxis (Best Practice).- Anhang.

    Out of stock

    £48.74

  • Open Data and the Knowledge Society

    Amsterdam University Press Open Data and the Knowledge Society

    Out of stock

    Book SynopsisWhile there is a lot of talk about how we now live in a knowledge society, the reality has been less impressive: We have yet to truly transition to a knowledge society-in part, this book argues, because discussion mostly focuses on a knowledge economy and information society rather than on ways to mobilise to create an actual knowledge society. That all may change, however, with the rise of open data and big data. This book considers the role of the open data movement in fostering transformation, showing that at the heart of any successful mobilisation will be an emerging open data ecosystem and new ways for societal actors to effectively produce and use data.Table of ContentsChapter One: Introduction Chapter Two: Defining a 'Knowledge Society' Chapter Three: Visions of Open Data Chapter Four: Mobilizing Open Data Chapter Five: Institutions in the Data Ecosystem: Actors in the Public Knowledge Domain and in Private Data Companies Chapter Six: Mobilizing Data: Scientific Disciplines, Scientific Practice, and Making Research Data Open Chapter Seven: Mobilizing Data: Environmental Data, Technical and Governance Issues Chapter Eight: Navigating Legal and Ethical Regulatory Frameworks Chapter Nine: Big Data, Open Data, and the Commercial Sector

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    £35.10

  • BoD - Books on Demand Whose Work Does the Computer Do

    Out of stock

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    £999.99

  • Intelligent Sustainable Systems: Selected Papers of WorldS4 2021, Volume 2

    Springer Verlag, Singapore Intelligent Sustainable Systems: Selected Papers of WorldS4 2021, Volume 2

    Out of stock

    Book SynopsisThis book provides insights of World Conference on Smart Trends in Systems, Security and Sustainability (WS4 2021) which is divided into different sections such as Smart IT Infrastructure for Sustainable Society; Smart Management prospective for Sustainable Society; Smart Secure Systems for Next Generation Technologies; Smart Trends for Computational Graphics and Image Modeling; and Smart Trends for Biomedical and Health Informatics. The proceedings is presented in two volumes. The book is helpful for active researchers and practitioners in the field.Table of ContentsWall-distance Measurement for Indoor Mobile Robots.- Automating Cognitive Modelling Considering Non-Formalisable Semantics.- Using a Humanoid Robot to Assist Post-Stroke Patients with Standardised Neurorehabilitation Therapy.- Human Resource Information System in Healthcare Organizations.- Performance Prediction of Scalable Multi-Agent Systems using Parallel Theatre.- Dynamics of Epidemic Computer Subnetwork Models for Scan-based Worm Propagation: An Internet Protocol Addressing Configuration Perspective.- Security Analysis of Integrated Clinical Environment Using Attack Graph.- Smart University: Key factors for a cloud computing adoption model.- Agile governance supported by the frugal smart city.- Effect of Normal, Calcium Chloride Integral and Polyethene Sheet Membrane curing on the strength characteristics of Glass Fiber and Normal concrete.- Problems with health information systems in Ecuador, and the need to educate university students in health informatics in times of pandemic.- Utilizing Technological Pedagogical Content (TPC) for Designing Public Service Websites.- А Multidimensional Rendering of Error Types in Sensor Data.- Optimization of the Overlap Shortest-Path Routing for TSCH Networks.- Application of Emerging Technologies in Aviation MRO Sector to Optimize Cost, Utilization: The Indian Case.- User Evaluation of a Virtual Reality Application for safety training in Railway Level Crossing.- GreenMile - Gamification-Supported Mobile and Multimodal Route Planning for a Sustainable Choice of Transport.- A Detailed Study for Bankruptcy Prediction by Machine Learning Technique.- Cyberbullying in Online/E-Learning Platforms Based on Social Networks.- Machine Learning and Remote Sensing Technique for Urbanization Change Detection in Tangail District.- Enabling a Question-Answering System for COVID Using a Hybrid Approach based on Wikipedia and Q/A Pairs.- A Study of Purchase Behavior of Ornamental Gold Consumption.- Circularly Polarized Micro-strip Patch Antenna for 5G Applications.- An approach towards protecting Tribal lands through ICT Interventions.- Urban Sprawl Assessment Using Remote Sensing and GIS Techniques: A Case Study of Ernakulam District.- Exploring the means and benefits of including Blockchain smart contracts to a smart manufacturing environment: Water bottling plant case study.- Extreme gradient boosting for predicting stock price direction in context of Indian equity markets.- Performance of Grid-Connected Photovoltaic and its Impact: A Review.- A Novel Approach of Deduplication on Indian Demographic Variation for Large Structured Data.- Dual-message Compression with Variable Null Symbol Incorporation on Constrained Optimization based Multipath and Multihop Routing in WSN.- Spatio-temporal variances of Covid-19 active cases and genomic sequence data in India.- Significance of Thermoelectric Cooler approach of Atmospheric Water Generator for solving fresh water scarcity.- Fabrication of Energy Potent Data Center using Energy Efficiency Metrics.- Performance Anomaly and Change Point Detection for Large-Scale System Management.- Artificial Intelligence Driven Monitoring, Prediction and Recommendation System (AIM-PRISM).- Financial Forecasting of Stock Market usingSentiment Analysis and Data Analytics.- A Survey on Learning-Based Gait Recognition for Human Authentication in Smart Cities.- Micro-Arterial Flow Simulation for Fluid Dynamics: A Review.- Hip-Hop Culture incites Criminal Behavior: A Deep Learning Study.- Complex Contourlet Transform Domain Based Image Compression.- HWYL: An Edutainment Based Mobile Phone Game Designed to Raise Awareness on Environmental Management.- IoT & AI based Advance LPG System (ALS).- ICT Enabled Automatic Vehicle Theft Detection System at Toll Plaza.- RBJ20 Cryptography Algorithm for Securing Big Data Communication using Wireless Networks.- Decision Tree for Uncertain Numerical Data Using Bagging and Boosting.- A Comparative Study on Various Sharing Among Undergraduates in Pre Covid -19 and Covid-19 Period Using Network Parameters.- Adoption of Smart Agriculture Using IOT: A Solution for Optimal Soil Decision Tree Making.- ThreatHawk: A Threat Intelligence Platform.- Network Slicing in Software Defined Networks for resource optimization.- A Tensor based Submodule Clustering for 2D Images using 1/ 2 -induced Tensor Nuclear Norm Minimization.- A CNN-LSTM Approach for Classification of Major TCP Congestion Control Algorithms.- A Novel Approach For Detection Of Intracranial Tumor Using Image Segmentation Based On Cellular Automata.- Latency Evaluation in a IoT-Fog Model.- Effective Online Tools for Teaching Java Programming Course on an Online Platform.- Interactive learning application for Indian Sign Language.- Impact of IT Leadership on Transformation of the Role of IT in Improving Individual Tax Return reporting Compliance at the Directorate General of Taxes.- Self-driving car using raspberry pi 3 B+ and pi camera.- Energy Efficient Cluster Formation for Wireless Sensor Networks using Fuzzy logic.- Hierarchical Cluster - based Model to evaluate accuracy metrics Based on Cluster Efficiency.- Digital Audio Watermarking : Techniques, Applications and Challenges.- Transfer Learning for Handwritten Character Recognition.- IoT Based Smart Solar Monitoring System.- Optimization of Resource and Energy Utilization in Device-To-Device Communication Under Cellular Network.- Towards an Integrated Conceptual Model for open government data in Saudi Arabia.- IoT based Horticulture Monitoring System.- A Comphrehensıve Revıew on the Role of PMU in Managıng Blackouts.- Secure Covid-19 Treatment with Blockchain & IoT Based Framework.- Design of a CPW-Fed Microstrip Elliptical Patch UWB range Antenna for 5G Communication application.- A Review on Consensus Protocol of Blockchain Technology.

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