Human–computer interaction Books

602 products


  • Springer Nature Switzerland AG Haptics: Science, Technology, Applications: 12th International Conference, EuroHaptics 2020, Leiden, The Netherlands, September 6–9, 2020, Proceedings

    15 in stock

    Book SynopsisThis open access book constitutes the proceedings of the 12th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2020, held in Leiden, The Netherlands, in September 2020. The 60 papers presented in this volume were carefully reviewed and selected from 111 submissions. The were organized in topical sections on haptic science, haptic technology, and haptic applications. This year's focus is on accessibility. Table of ContentsHaptic Science.- The EmojiGrid as a Rating Tool for the Affective Appraisal of Touch.- A 2-DoF Skin Stretch Display on Palm: Effect of Stimulation Shape, Speed and Intensity.- User-Defined Mid-Air Haptic Sensations for Interacting with an AR Menu Environment.- Surface Roughness Judgment during Finger Exploration is Changeable by Visual Oscillations.- Identifying tactors locations on the proximal phalanx of the finger for navigation.- Tactile Perception of Objects by the User's Palm for the Development of Multi-contact Wearable Tactile Displays.- From Hate to Love: How Learning Can Change Affective Responses to Touched Materials.- Switching between objects improves precision in haptic perception of softness.- Discriminating between Intensities and Velocities of Mid-Air Haptic Patterns.- Density estimation is influenced more by mass when objects are denser.- Haptic feedback in a teleoperated Box & Blocks task.- Systematic Adaptation of Exploration Force to Exploration Duration in Softness Discrimination.- Perception of vibratory direction on the back.- Comparing Lateral Modulation and Amplitude Modulation in Phantom Sensation.- Context Matters: The Effect of Textual Tone on the Evaluation of Mediated Social Touch.- Influence of roughness on contact force estimation during active touch.- Green Fingers: Plant Thigmo Responses as an Unexplored Area for Haptics Research.- The impact of control-display gain in kinesthetic search.- The arm’s blind line: anisotropic distortion in perceived orientation of stimuli on the arm.- Evaluation of Changes in Perceived Intensity and Threshold of Moisture Sensation of Clothes Associated with Skin Moisture.- The Effects of Simultaneous Multi-Point Vibratory Stimulation on Kinesthetic Illusion.- Isometric force matching asymmetries depend on the position of the left hand regardless of handedness.- Computational Model of a Pacinian Corpuscle for an Electrical Stimulus: Spike-Rate and Threshold Characteristics.- Haptic Technology.- SwitchPaD: Active Lateral Force Feedback over a Large Area Based on Switching Resonant Modes.- Visuo-Haptic Display by Embedding Imperceptible Spatial Haptic Information into Projected Images.- Manipulating the Perceived Directions of Wind by Visuo-audio-haptic Cross-modal Effects.- A 6-DoF Zero-order Dynamic Deformable Tool for Haptic Interactions of Deformable and Dynamic Objects.- Evaluating Ultrasonic Tactile Feedback Stimuli.- WeATaViX: WEarable Actuated TAngibles for VIrtual reality eXperiences.- Noncontact Thermal and Vibrotactile Display Using Focused Airborne Ultrasound.- KATIB: Haptic-visual Guidance for Handwriting.- ThermalTex: A two-modal tactile display for delivering surface texture and thermal information.- Can Stiffness Sensations be Rendered in Virtual Reality Using Mid-air Ultrasound Haptic Technologies?.- Midair Haptic Presentation Using Concave Reflector.- Movement-Free Virtual Reality Interface using Kinesthetic Illusion Induced by Tendon Vibration.- Haptic Display Using Fishing Rod.- Confinement of Vibrotactile Stimuli in Periodically Supported Plates.- 2MoTac: Simulation of button click by superposition of two ultrasonic plate waves.- A Proposal and Investigation of Displaying Method by Passive Touch with Electrostatic Tactile Display.- Sensing Ultrasonic Mid-Air Haptics with a Biomimetic Tactile Fingertip.- Soft-wearable device for the estimation of shoulder orientation and gesture.- Wearable Vibrotactile Interface Using Phantom Tactile Sensation for Human-Robot Interaction.- A Parallel Elastic Haptic Thimble for Wide Bandwidth Cutaneous Feedback.- Instrumenting Hand-held Surgical Drills With a Pneumatic Sensing Cover for Haptic Feedback.- Rendering Ultrasound Pressure Distribution on Hand Surface in Real-Time.- Energy Analysis of Lateral vs. Normal Vibration Modes for Ultrasonic Surface Haptic Devices.- Midair Tactile Reproduction of Real Objects.- LinkRing: A Wearable Haptic Display for Delivering Multi-contact and Multi-modal Stimuli at the Finger Pads.- ElectroAR: Distributed Electro-tactile Stimulation for Tactile Transfer.- Haptic Applications.- Identification Rate of Simple and Complex Tactile Alerts in MUM-T Setup.- Attention-based Robot Learning of Haptic Interaction.- Motion Guidance using Translational Force and Torque Feedback by Induced Pulling Illusion.- Perceptually Compressive Communication of Interactive Telehaptic Signal.- Sound Image Icon with Aerial Haptic Feedback.- Stiffness Discrimination by Two Fingers with Stochastic Resonance.- Interest Arousal by Haptic Feedback During a Storytelling for Kindergarten Children.- Investigating the influence of haptic feedback in rover navigation with communication delay.- Shared haptic perception for human-robot collaboration.- Two-Point Haptic Pattern Recognition with the Inverse Filter Method.- Adaptive Fuzzy Sliding Mode Controller Design for a New Hand Rehabilitation Robot.

    15 in stock

    £34.99

  • Springer Nature Switzerland AG Culture and Computing. Design Thinking and Cultural Computing: 9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II

    15 in stock

    Book SynopsisThe two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors’ experiences in digital culture; Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.Table of ContentsDesign Thinking in Cultural Contexts.- Digital Literacy-based User Experience Design for Medication-allergy Patients Care.- Advancing Inclusive Service Design: Defining, Evaluating & Creating Universally Designed Services.- Civic Community Archiving with the Platform for Experimental Collaborative Ethnography: Double Binds and Design Challenges.- What Could Safety Research Contribute to Technology Design.- User Interface Design of Virtual Conferencing Tools – Towards a Method for Considering Cultural Impact – Exemplified by Zoom.- Infrastructuring for Collective Heritage Knowledge Production.- Core concepts Linking Exhibit Design and the Visitor Experience in Science Centers: an Early Framework.- Socio-Emotional Experience in Human Technology Interaction Design – a Fashion Framework Proposal.- Human Research in Technology Design.- Research on the Public Design Innovation Method based on the Sharing Concept of Cultural Computing.- Digital Humanities, New Media and Culture.- The Ontology of Mixed Reality Agents Memorializing the Dead and Dying.- The Human Mind and Engineering Models.- Social Media Data for the Conservation of Historic Urban Landscapes: Prospects and Challenges.- Questions in Cognitive Mimetics.- Memory Modalities - Opening-up Digital Heritage Infrastructures.- Youth and Algorithmic Memory: Co-Producing Personal Memory on Instagram.- Culture in the Post Pandemic Era.- How to Access and Transform the Unconscious for Cultural Development.- Ethical Stance and Evolving Technosexual Culture – A Case for Human-Computer Interaction.- AI Ethics - Critical Reflections on Embedding Ethical Frameworks in AI Technology.- Using Information Divergence to Differentiate Deep from Superficial Resemblances among Discourses.- On Complexity of GLAMs’ Digital Ecosystem: APIs as Change Makers for Opening Up Knowledge.- Perspectives on Cultural Computing.- Appropriation for Interdisciplinary Practice: The Case of Participatory Design in Brazilian Computer Science.- Towards a Generic Framework for Intercultural User Interface Design to Evoke Positive Cross-Cultural UX.- Transformation of Landscape into Artistic and Cultural Video Using AI for Future Car.- The Collection Method of Heterogeneous Smart Farm Data based on Model Transformation Technique for Human Computer Friendly Learning.- Quick Buttons on Map-based Human Machine Interface in Vehicles is Better or Not: A Cross-Cultural Comparative Study between Chinese and Germans.- Culturally Aware Intelligent Learning Environments for Resource-poor Countries.- A Stranger in the Classroom: Pre-Service Teachers’ Anxiety and Negative Attitudes toward Humanoid Social Robots.- Bie-Modernism and Cultural Computing.

    15 in stock

    £66.49

  • Springer Nature Switzerland AG Brain-Inspired Computing: 4th International Workshop, BrainComp 2019, Cetraro, Italy, July 15–19, 2019, Revised Selected Papers

    Out of stock

    Book SynopsisThis open access book constitutes revised selected papers from the 4th International Workshop on Brain-Inspired Computing, BrainComp 2019, held in Cetraro, Italy, in July 2019. The 11 papers presented in this volume were carefully reviewed and selected for inclusion in this book. They deal with research on brain atlasing, multi-scale models and simulation, HPC and data infra-structures for neuroscience as well as artificial and natural neural architectures. Table of ContentsMachine Learning and Deep learning approaches in human brain mapping.- A high-resolution model of the human entorhinal cortex in the ‘BigBrain’– use case for machine learning and 3D analyses.- Deep learning-supported cytoarchitectonic mapping of the human lateral geniculate body in the BigBrain.- Brain modelling and simulation.- Computational modelling of cerebellar magnetic stimulation: the effect of washout?.- Usage and scaling of an open-source spiking multi-area model of the monkey cortex.- Exascale compute and data infrastructures for neuroscience and applications.- Modular supercomputing for neuroscience.- Fenix: Distributed e-Infrastructure Services for EBRAINS.- Independent component analysis for noise and artifact removal in three-dimensional Polarized Light Imaging.- Exascale artificial and natural neural architectures.- Brain-inspired algorithms for processing of visual data.- An hybrid attention-based system for the prediction of facial attributes.- The statistical physics of learning revisited: Typical learning curves in model scenarios.- Emotion mining: from unimodal to multimodal approaches.-

    Out of stock

    £34.99

  • Springer Nature Switzerland AG Distributed Artificial Intelligence: Third International Conference, DAI 2021, Shanghai, China, December 17–18, 2021, Proceedings

    15 in stock

    Book SynopsisThis book constitutes the refereed proceedings of the Third International Conference on Distributed Artificial Intelligence, DAI 2021, held in Shanghai, China, in December 2021.The 15 full papers presented in this book were carefully reviewed and selected from 31 submissions. DAI aims at bringing together international researchers and practitioners in related areas including general AI, multiagent systems, distributed learning, computational game theory, etc., to provide a single, high-profile, internationally renowned forum for research in the theory and practice of distributed AI.Table of ContentsThe Power of Signaling and its Intrinsic Connection to the Price of Anarchy.- Uncertainty-aware Low-Rank Q-Matrix Estimation for Deep Reinforcement Learning.- SEIHAI: A Sample-effcient Hierarchical AI for the MineRL Competition.- GC: Multi-Agent Group Belief with Graph Clustering.- Incomplete Distributed Constraint Optimization Problems: Model, Algorithms, and Heuristics.- Securities Based Decision Markets.- MARL for Traffc Signal Control in Scenarios with Different Intersection Importance.- Safe Distributional Reinforcement Learning.- The Positive Effect of User Faults over Agent Perception in Collaborative Settings and its Use in Agent Design.- Behavioral Stable Marriage Problems.- FUN-Agent: a HUMAINE Competitor.- Signal Instructed Coordination in Cooperative Multi-Agent Reinforcement Learning.- A Description of the Jadescript Type System.- Combining M-MCTS and Deep Reinforcement Learning for General Game Playing.- A Two-Step Method for Dynamics of Abstract Argumentation.

    15 in stock

    £54.99

  • Springer HumanCentered AI An Illustrated Scientific Quest

    15 in stock

    Book SynopsisPreface.- Memoirs of Agent Black.- Human-Computer Interaction, User Experience and Visual Design for AI Systems.- User Modeling in Human-centred AI.- Individual Differences and Human factors in AI.- Adaptation and Personalization in Human-centred AI.- Human and Computer Networks.- AI Paradigms and Agent-based Technologies.- Conversational Agents.- Recommender Systems.- Responsible AI.- Privacy and Ethics in AI.- AI and Creative Design.

    15 in stock

    £170.99

  • Springer Haptics Understanding Touch Technology and Systems Applications and Interaction

    15 in stock

    Book Synopsis.- Understanding Touch..- A Feasibility Study on Tactile Enhancement of Mid-Air Ultrasonic Stimulation by Wrist Vibration..- Measuring the distribution of tactile acuity at the fingertips..- Study of Cathodic Electrotactile Stimulus Current Estimation on Fingertip using Individual Skin Electrical Impedance and Machine Learning..- Exploring Mental Representations of Material Categories through a Thermal Display..- Recognition of 2D shapes with varying complexity and thickness on an ultrasonic tactile display..- To touch or not to touch: The linkage between viscosity and unpleasantness..- Audio-Tactile Integration: Concurrent Audio Feedback Can Shift Vibrotactile Frequency Perception..- Exploring the range of softness perception presented by spatiotemporal modulation in mid-air ultrasound haptic displays..- Comparison of perceptual characteristics of vibrotactile and squeezing stimuli in haptic devices..- Self-supervised Spatio-Temporal Graph Mask-Passing Attention Network for Perceptual Importance Prediction of Multi-point Tactility..- Basic Investigation of Hair Perception Characteristics at the Fingertip..- The visuotactile temporal binding window widens with spatial congruency..- Studying the influence of contact force on thermal perception at the fingertip..- Anisotropy in Normal Force and Friction during Active Tracing..- Towards a Model for Haptics as a Co-Regulation Adjunct in Cognitive Reappraisal..- Force Cue Presentation by Electrical Stimulation to Lateral Side of the Finger..- Technology and Systems..- Analysis of Thermal Properties of Artificial Fingers for Recording Thermal Transients During Hand-Object Interactions..- A Direct-drive, Wearable Armband Device to Experiment Combined Continuous and Vibrotactile Haptic Feedback for Guidance in Motor Tasks..- Conception and Design of a Dual-Property Haptic Stimuli Database - Integrating Stochastic Roughness and Elasticity..- Rotational Skin-stretch Distribution Creates Directional Force Sensation on the Wrist..- Multi-actuator Haptic Handle Using Soft Material for Vibration Isolation..- Vibrotactile Signal Compression using Perceptually Trained Autoencoders..- Force perception by presentation of skin shear deformation to shoulder..- WAL: Wearable based on Active Lubrication for Virtual Reality..- Presentation of Tracing Sensation through Combination of Disk Rotation and Vibration..- Applications and Interaction..- Emotional Dimensions of the Cutaneous Rabbit Illusion in Virtual Reality: The Interplay of Visual and Tactile Stimuli..- On the Relation of Skin Stretch and Finger Joint Angle Evolution in Human Hand Grasping Tasks..- The Effects of Simulated Driving on Perceived Urgency Elicited by Vibration Stimulation..- Participatory Design for In-Vehicle Vibrotactile Warnings on Driver's Seat..- Comparing Ultrasonic and Force Feedback to Foster Older Adults' Engagement in Cognitive Activities Facilitated by a Social Robot..- The Interplay of Vision and Referred Haptic Feedback in VR Environments..- Impact of Vibrotactile Triggers on Mental Well-Being through ASMR Experience in VR..- Towards End-User Customization of Haptic Experiences..- Lo-fi prototyping a refreshable pin display..- Cool Me Down: Effects of Thermal Feedback on Cognitive Stress in Virtual Reality..- Mid-air haptic congruence with virtual objects modulates the implicit sense of agency..- Investigating Haptic Co-Creation with Reinforcement Learning..- Perception and Control of Surfing in Virtual Reality using a 6-DoF Motion Platform..- Augmenting the Texture Perception of Tangible Surfaces in Augmented Reality using Vibrotactile Haptics..- Dynamic End-Effector for Rendering Hardness and Stiffness with Encountered-Type Haptics.

    15 in stock

    £71.99

  • Springer Cooperative Design Visualization and Engineering

    15 in stock

    Book SynopsisExploring Co design with an AI Partner The GAI A Interface in Architectural Education.- Real vs artificial scenario building in planning Some GPT based experimental notes.- Workspace Awareness Needs in Mixed Presence Collaboration on Wall Sized Displays.- Enhancing Model Interpretability Through Interactive Visual Analysis and Counterfactual Explanation Methods.- Collaborative Decision Support with 3D Visualizations as Boundary Objects.- Event Evolution Analysis of Network Text based on Pre trained Language Model and Event Graph.- Implementing Similarity Matrices in a Web Interactive Tool for Scientific Articles Matching.- Development of Vietnamese Large Language Model for Elementary Math Solving Problem.- Assessment of Non Researcher Generated Data within the Framework of Heritage Attributes Insights and Challenges.- Facial Ethnicity Identification by Collaborative Voting System.- Collaborative Wireless Energy Charging System in Wireless Sensor Networks.- User Service Times in Wire

    15 in stock

    £59.99

  • Springer Serious Games

    15 in stock

    Book SynopsisArtificial Intelligence in Serious Games.- AI as a Co-Creator: A Survey on AI Support for Educational Game Authoring Tools.- Students' Use of an LLM-powered Virtual Teaching Assistant for Recommending Educational Applications of Games.- Serious Games Analytics.- A Taxonomy for Enhancing Metacognitive Adaptivity and Personalization in Serious Games Using Multimodal Trace Data.- An Architecture for Repeatable, Large-Scale Educational Game Data Analysis: Building on Open Game Data.- Identifying When and Why Students Choose to Quit Jobs in a Science Exploration Game.- Integrating Data from Multiple Sources in Evaluation Studies of Educational Games: An Application of Cross-Classified Item Response Theory Modeling.- Identifying Player Strategies through Segmentation: An Interactive Process Visualization Approach.- Serious Game Design.-Examining Student Responses to Game Layers in Cultural Geography: A Study about Game Spatiality in a Role-Playing Game Design.- Game-Based Learning Analytics - Insights from an Integrated Design Process.- Crossing Valley: Development of a Serious Game to Measure Cognitive Flexibility in a Problem-Solving Context.- Serious Practices for Interactive Waste Sorting Mini-Game.- Kongruent - A Shader Language and Compiler for Efficient and Approachable GPU-Programming.- Masters Against Food Waste Providing Children with Strategies to Avoid Food Waste.- Impact Studies.- Understanding Player Experience in Museum-Based Learning Games: A Mixed-Methods Analysis.- Tracing Emerging Complexity of Scientific Reasoning Actions during Game-based Learning.- Sky Dash: Evaluating the Effects of a Serious Low-Threshold Mobile Game on Learning Efficacy and User Experience in a Repetitive Learning Task.- Collaborative Knowledge Development: An Exploration of Knowledge Space Theory in Multiplayer Learning Games.- Extended Realities.- Playful Locative Interaction in Museums and Exhibitions with Immersive Augmented Reality.- Assessing the Impact of Haptic Feedback on Stress and Performance in Virtual Reality-based Police Training.- Against Isolation in the Museum: Playful Co-Presence with Immersive Augmented Reality.- Exploring Emotional Design Features For Virtual Reality Games.- Healthcare and Wellbeing.- Game On: Towards Long-Term Motivation in Exergames for Cardio Training.- Including Non-Autistic Peers in Games Designed for Autistic Socialization.- Developing Gamified Learning for Healthcare Professionals through University Partnerships.- Applications.- Transforming Museum Experiences with Virtual Reality.- Bridging Generations: The Impact of Digital Fluency on User Performance in a VR Learning Application.- Kafka or Not? Concept for an AI-Supported Multi-Touch Tabletop Game for Literature Classes.- Playful Locative Interaction in Museums and Exhibitions with Immersive Augmented Reality.- Exploring the Potential of Serious Games for Learning Mathematical Equations.- Game Design Prototype with GIMs: Fostering Neurodiverse Connections through Storytelling.- Eye tracking in VR: A Case Study of Missing.- Deceptive Algorithms in Massive Multiplayer Online Role Playing Games (MMOs).- Gaming on the Brain: Considerations for Designing Brain-Computer Interface Driven Gameplay.- Generative AI-Enhanced Chatbot Design for Constructionist Gaming.- The INTENT Game: An Interactive Tool for Empathy in Neurotypicals.- Puzzlegram: a Serious Game Designed for the Elderly in Group Settings.- From Game-Based Simulation to Practice: The Challenges of Capturing, Modeling, and Transferring Multimodal Data for Chemistry Skill Mastery.- The BlockQuest Game: Digital Behavioral Phenotyping of ADHD During Embodied Problem Solving in Virtual Reality.-GalactiVote: Government in Action! An American Government Video Game.- Venom CoLab: Exploring the Science of Venom for Middle School Learners.- Embodied Game Interactions: Somatosensation, Self-Identification, and the Potential of Alternative Game Controllers.

    15 in stock

    £64.99

  • Springer HCI International 2024 Late Breaking Papers

    15 in stock

    Book SynopsisHCI Theories, Methods and Tools: Contributions for the Development of Personae: Method for Creating Persona Templates (MCPT).- A Method Based on Customer Success Metrics for Software Product Usability Assessment.- Unraveling Collaborative, User-Dependent IS: A Taxonomy.- Action Research on the Educational Outcomes of AI Application in the Conceptual Ideation Phase of Innovative Design Thinking.- Creativity in Digital and Physical Environments: A Case Study with Data Thinking Courses.- What's the Value of Science Fiction for Future-oriented Human-Computer Interaction: The Role of Innovative Catalysts.- Reconciling Wicked Problems through Speculation: Exploring Design Strategies for Interactive Installations.- Practice and Reflection of Design in Sustainable Community Building.- Let the Music Play: How Can One Test the Impact of Auditory Stimuli on User Experience (UX)?.- Lexical Event Models for Multimodal Dialogues.- Exploring the Dynamics of XR and AI Synergy in Architectural Design.- A Template Course for Teaching the Development of Interactive Systems to Students of Human-Computer Interaction.- Humans as Cultural Gatekeepers: A Reverse Turing Test Approach.- Design and Responsible Research Innovation in the University-Industry Collaboration: An Ethnographic Study of Nice2035 Project-Based Community.- Design Support Tool Based on the Analysis of Differences Between Japanese and Chinese E-commerce Sites. Multimodal Interaction: Evaluation of Interactive Slider Design Utilizing Haptic Feedback.- Design of a Multimodal Robot-Based Conversational Interface: a Case Study with FURHAT.- Effect of Olfactory Presentation Timing on Memory Retention: Relationship to Default Mode Network Activity.- A Stereohaptics Accessory for Spatial Computing Platforms.- EEGMobile: Enhancing Speed and Accuracy in EEG-Based Gaze Prediction with Advanced Mobile Architectures.- Foam Magnetic Tactile Sensors for Spatial Computing Input.- Decoding Elbow Movement Intentions from EMG Signals for Exosuit/Exoskeleton Control.- On-Skin Interaction System and Smart Wearable Research Based on Innovative Gesture Input.-Refining Human-Data Interaction: Advanced Techniques for EEGEyeNet Dataset Precision.

    15 in stock

    £71.99

  • Springer HCI International 2024 Late Breaking Papers

    15 in stock

    Book SynopsisInteracting with Chatbots and Generative AI: Exploring the Dynamics of ChatGPT Adoption Among College Students: A Comprehensive Analysis.- Optimizing Style Guide Prompts for Enhanced ChatGPT-4 Performance in Translation and Summarization Tasks.- Use of ChatGPT in the Classrooms of a Junior Highschool Science to Invoke Ability of Questioning.- The Influencing Factors of Young Designers' Intentions to Continue using Artificial Intelligence Generated Content Platforms.- .e Effects of Conversation Initiation Strategies in Human-aided Service Bots: The Role of Perceived Flexibility.- Chatbot User Experience: Design and Evaluation.- SARD: A Human-AI Collaborative Story Generation.- Cross-Cultural Implications of Large Language Models: An Extended Comparative Analysis.- Research on the Influence of the Artificial Intelligence Chatbots' Service Quality on the Consumers' Purchase Intention.- Designing XAI Chatbots to Enhance Learner Self-Efficacy in Education.- Improving Knowledge Asymmetry in Group Discussions with Smart Assistants. Interacting in Social Media: In the Wake of the Woke: Reinvigorating Brand Conversation at the Crossroads of Policy and Politics M&M's Superbowl 2023 Campaign.- Dynamic Transformation of Online Community Support Behavior Before and After Covid-19.- Emoji Retrieval from Gibberish or Garbled Social Media Text: A Novel Methodology and a Case Study.- SerendipitySeeker: A Novel SNS Viewer Designed to Broaden Perspectives by Encountering Diverse Information.- Gaming Privacy Concerns in an Online Social Networking Environment from a User Perspective.- A Labelled Dataset for Sentiment Analysis of Videos on YouTube, TikTok, and other Sources about the 2024 Outbreak of Measles.- Evaluating Real-time Emotional Responses Using Bullet Screen Sentiment Analysis: Evidence from Electrodermal Activity.- Can Identity Information Really Promote Social Support in Internet Communities? Fintech, Consumer Behavior and the Business Environment: Consumer Behavior in Electronic Word of Mouth: A Bibliometric Approach.- A Hybrid Multi-Criteria Decision-making Model for Supplier Selection based on Secure International Commerce: A Case Study of the Lithography Industry.- Fast Food Affinity among the Tertiary Students of Bangladesh: A Case Study.- Innovation in Neuromarketing for the Implementation of Consumer Purchase Decisions.- A Systematic Literature Review of User Interface Personalization: Findings from Automated Teller Machines (ATM) and Related Domains.- Video Banking Adoption and Challenges: A Focus on the Austrian Market.- Financial Literacy Through Design Lens: A Scoping Review.- Enhanced User Interaction in Mobility Decision Support using Explainable Artificial Intelligence.

    15 in stock

    £64.99

  • Springer HCI International 2024 Late Breaking Papers

    15 in stock

    Book SynopsisDesign for Health and Wellbeing: Perceptions of Pregnant Women on Mobile App Design and Information Credibility.- Beyond Entertainment: TikTok's Profound Effect on Mental Well-Being.- Building Bonds through Bytes: The Impact of Communication Styles on Patient-Chatbot Relationships and Treatment Adherence in AI-Driven Healthcare.- Externalizing Internal Conversations: Toward a New Paradigm of Interacting with our Internal Voice via an External Technological Interface.- Developing a Theoretical Model for Designing Functional Clothing: Intervening in Behaviors for Weight Loss.- Design of a Framework based on MCDM and Data Analytics for Improving the Inventory Management of Supplies for Clinical Studies: A Case Study in a Research Center of a High Complexity Clinic.- AI and Well-being: Enhancing Health, Happiness and Cultural Understanding.- Analyzing the Interplay of Visual and Auditory Stimuli on Human Physiology and Stress Levels in Virtual Environment.- The Design Innovation Space of Intelligent Personal Assistants (IPAs) in Healthy Buildings in the Era of Artificial Intelligence.- Bi-Class Classification System Using Supervised Techniques for Depression Level Detection During and After Covid-19.- Understanding Change Management in Hospital Context with the Integration of Digital Technologies.- Design of Dashboards for CRM Associated with Health and Wellbeing Tourism.- MatrikalinDiabetes: User-Centered Design of a mHealth App for Gestational Diabetes Mellitus Management and Education Among Bangladeshi Women.- A Preliminary Exploration of the Effectiveness of Portable Simulated Pet Systems Based on UI/UX Design in Alleviating Mental Stress Among Caregivers.- Exploring the Potential of Design Thinking in Healthcare through the Integration of VR for Educational Purposes. Ergonomics and Digital Human Modelling: Relationship between Work Performance and Exercise Load with Virtual Reality Active Workstation : Application to Type 2 Diabetes Prevention.- Domain-Tailored Generative AI for Personalized Assistant.- Lower Limb Musculoskeletal Stiffness Analysis of Crouch Gait during Swing Phase Modelled as a Cable-Driven Serial Chain System.- Digital Human Modeling and Digital Twin: A Literature Review and Case Study.- A Wearable and Semi-Automated TUG Test: Implementation and Accuracy Validation.- The Effects of the Use of Exoskeletons for Manual Handling on Cognitive Abilities: a Mixed Reality Approach.- Systematic Review on Work-Related Musculoskeletal Health Risks in Haemodialysis Nurses.- Evaluation of Operating Comfort of Biological Microscopes.

    15 in stock

    £59.99

  • Springer HCI International 2024 Late Breaking Papers

    15 in stock

    Book SynopsisVirtual Experiences in XR and the Metaverse: Study and Development of Machine Learning Models Designed for Extended Reality Interactivity in Real-Time.- Optimizing AR Application Testing: Integrating Metamorphic Testing to Address Developer and End-User Challenges.- Comparing Vibrotactile and Visual Feedback in Virtual Reality Motion Guidance: An Investigation on Workload and Performance.- Improving Virtual Workspaces Based on Sense of Embodiment.- Working in Extended Reality: A Study on the Relationship Between Concentration and Work in Immersive Environments.- Influence of Color on Asthenopia of VR based on Real-time Teleoperating Lunar Rover.- Effects of Avatar Design on Alarm Resolution in a Virtual Reality Physical Security Scenario.- Enhancing Augmented Reality (MAR) Interaction Experience: A Design Framework Grounded in User Mental Model Construction.- Advantages of Virtual Reality Tool for Helping Personal Sketch Modeling.- Effects of Redirected Walking on Cybersickness in an Applied Virtual Environment.- Towards a VR Environment for Desensitization of Ecological Anxiety.- Are We There Yet? Unravelling Usability Challenges and Opportunities in Collaborative Immersive Analytics for Domain Experts.- The Effect of Visual Design Using Biomorphic Designs on Walking Behavior in Virtual World.- Interactive Visual Narrative (IVN) Model: Understanding Discourse Production in IVNs.- Effects of Basic Movement Characteristics and Cognitive Load on Performance Indicators in VR-IADLs.- Factors Influencing the Purchase Intention of Consumer VR All-in-one Headsets.- HoloCook: A Real-Time Remote Mixed Reality Cooking Tutoring System.- Conceptual Design Ease of Use MR-PACS. Playing Experiences: Alien Mystery Scavenger Hunt: Enhancing Intergenerational Interaction with Physical Web Technologies through Location-Based Games.- Augmented Motion Representation Learning Based on Virtual Reality Sports Game Review Data.- Exploring Virtual Chess Personalities: Analyzing Class-C Players vs. Nimzowitsch and Fine Virtual Grandmasters.- Storytelling, Worlds and Game Design: Viewer Experience and Interaction In Sky, Children of the Light.- A Review of Cultural Impact on Children's Play Perception and Digital Games.- Head and Shoulder (e)Sports Event Organization Tools: A User-Based Study.- SDG Quest: Leveraging Mobile Game-Based Learning to Foster Environmental, Social, and Economic Sustainable Development Goals.- Automated Facial Mark Creating Systems Replace Classical Geometric Morphometrics: An Example of How New Technology Can and Should Drive Avatar Creation in a Game Development Pipeline.- UBI Journey: A Tool Against University Student Social Isolation.- AI-Enhanced Tools for Cross-Cultural Game Design: Supporting Online Character Conceptualization and Collaborative Sketching.

    15 in stock

    £64.99

  • Springer HCI International 2024 Late Breaking Papers

    15 in stock

    Book SynopsisDesign for Learning: On Students' Perception of Compiler Syntax Error Messages: A Human Factors Approach.- Enhancing Engagement Prediction in Online Environment Using Temporal Features.- Metaverse Mastery: Enhancing Public Speaking Skills in Linguistic High School Students through Advanced Technologies.- Research on the Transformation of Digital Teaching and Learning Methods in Higher Education and its Influencing Factors.- Review of the Factors that Influence Learners Motivation in using AI-enabled Gamification for Collaborative Learning.- Can Facial Expressions Predict Performance?: A Machine Learning Approach.- Developing a Pedagogical Approach to Enhance Learning Experiences for Fostering Soft Skills.- DCLA: Towards Distributed Cooperative Learning Analytics for Developing Communities.- Meta-Analysis of the Application of Artificial Intelligence and Spiritual Science in Guiding Learner Imagery Transformation: An Action Research on Quantum Resonance Design Course in University General Education Curriculum.- Optimizing Self-Paced Learning in Machine Learning Education for Working Professionals: Strategies, Trends, and Insights.- Integrating Sustainable Development Goals into Foreign Language Teaching and Learning Contexts with the Use of Technology: A Systematic Literature Review.- LiveLingo: Create Digital Learning Experiences for Kids, Leveraging AI.- A Systematic Literature Review on Educational Game Design Research: Based on Bibliometric and Content Analysis (2013-2023).- Sense of Presence and the Illusion of Self-Scaling in Virtual Learning Environments.- Early Childhood Apps Design with Augmented Reality for Learning. New Cultural and Tourism Experiences: Evaluating the Effectiveness of an Augmented Reality Platform in Promoting Sustainable Tourism in the Peruvian Amazon Jungle.- Exploring the Current State and Future Development of Online Exhibitions of Art in the Post-COVID Era - A Case Study of ART TAIPEI.- Enhancing Painting Exhibition Experiences with the Application of Augmented Reality-Based AI Video Generation Technology.- STAR: A See-Through Augmented Reality Exhibit Showcase built for Transparent Display.- Research on Emotional Design and Multidimensional Expression of Cultural and Creative Products in a Multicultural Background.- Research on Embodied Interaction Design of Traditional Crafts Based on Experiential Learning - A case study of Lime Sculpture Craft.- Co-creation Cultural Tourism Game Design Based on Scene Theory.- The Visual Guidance of Scenic Windows in Spatial Sequences: A Case of New Garden of Qinghui Garden.- Design of Customer Smart Guidance APP in Exhibition Venues.- Computer Vision and AI tools for Enhancing User Experience in the Cultural Heritage Domain.- RoboInsight: Towards Deploying an Affordable Museum Guide Robot with Natural Language Processing, Image Processing and Interactive Engagement.- Sentiment Classification Model for Landscapes.- GoraNiNora: Context-Dependent Information for Safe Mountain Visits.- Comparative Research on Digital Design for Spring Festival and Christmas.

    15 in stock

    £64.99

  • Springer HCI International 2024 Late Breaking Papers

    15 in stock

    Book SynopsisAccessibility and Design for All: Playing Games with NAO: Gamified Training for Mild Cognitive Impairment with Socially Assisted Robots.- Simplified Modelling Based on an Ontology of Users with Cerebral Palsy Interacting with People or Systems: Case Study of an Assistive System Used in Mobility.- Enhancing the Smart User Experience of Green Spaces: A Study of Accessible Map for the Visually Impaired Persons.- Measurement and Analysis on Effects of Peripheral Vision Training on Human Body.- Inclusive IT Design in Higher Education.- Pathways to Make Biochemistry Accessible by Applying Universal Design to the Creation of Novel Educational Materials.- A Developer-Oriented Framework Proposal for Evaluating the Accessibility of Video Games.- Web Accessibility: an Overlooked Right.- Questionnaire and Interview to Understand Mathematics Teachers and Occupational Therapists' Usage of HandiMathKey.- Design and Usability Testing of Home Rehabilitation Training Toys for Children with ADHD. Design for Older Adults: Navigating Ageing in Portuguese Transnational Families: the Role of Digital Technologies.- Learning Curve and Acceptability for Immersive VR Exergame Intervention Among Community-Dwelling Elderly Individuals in Shanghai: A Pilot Study.- A Decision Support System for Matching Users and Fall Risk Detection Technology.- When a Digital Social Network Helps Seniors Live with Cancer: The French Case of Chronic Lymphocytic Leukemia (CLL) on Facebook.- Timing of Micro-Error Occurrence in Tablet-Based VR-IADL: Differences in Characteristics Between MCI And Healthy Elderly.- Augmented Reality in Senior Communities: A Comparative Study of Urban and Rural Settings.- Estimating Subjective Ikigai of Older Adults Based on the Analysis of Voice Communication in Social Activities: A Case Study of Frailty Check Activity Scenes.- ProbinShasthoBondhu: A User-Centered mHealth App for Enhancing Elderly Health Management in Bangladesh.- Research on Augmented Reality Design of Diet for Elderly Patients with Chronic Kidney Disease.- Exploring the Resilience of Older Internal Migrants through Immersive Technology.- Exploring Usability Disparities in Multi-touch Screen Interaction Among Older Adults and Younger Individuals.

    15 in stock

    £67.49

  • Springer HCI International 2024 Late Breaking Papers

    15 in stock

    Book SynopsisUser Experience Design and Evaluation: Novel Approaches and Case Studies: Toward Individual Displays, the Role of Color Vision.- Improving the Understandability and Actionability of Clinical Notes to Support Self-Care in Patients with a Chronic Disease: A Pilot Study Applies Survey and Eye-Tracking Approach.- User Participatory In-Vehicle Gesture Interaction Design Based on Electric Vehicles.- Optimized User Experience for Labeling Systems for Predictive Maintenance Applications.- A Quantitative Study of the Impact of Icon Complexity on Users' Sense of Control.-A Computational Aesthetic Design Science Study on Online Video Based on Triple-Dimensional Multimodal Analysis.- Strategies for Creating Self-Avatars: Can Avatars be a Means of Self-Presentation?.- A Comparative Heuristic Evaluation of Kadi4Mat Through Human Evaluators and GPT-4.- A Usability Investigation of Parallax Scrolling for Web Pages.- Understanding and Enhancing the Usability of MCCD Forms: A Human-Centered Design Approach.- Serious Games Beyond Entertainment and Learning: An Evaluation Methodology for Assessing Awareness Raising, Empathy, and Social Change.- Assessing the Usability of GIS and Emergency Management Software: A Meta-Analysis of User Experience Methodologies Using Natural Language Processing.- Transforming User Experience through Extended Reality and Conversational AI: A Systematic Review.- Designing User Interface for Color Association Analysis Tool.- Exploring the Style Images of Complex Products with Exposed Structures: Taking aero-engines as an Example.- Video2Comic: A Dynamic Comic Editor with Video Clips.- Research on the Subway Social Design of Single Youths in Shanghai. Safety, Security and Privacy: Toward an Interdisciplinary Method for Ecosystem Architecture-Guided Regulatory Reasoning.- A Method Based on Recognition of Emotional Expressions, Behavior, and Objects for Security Monitoring in Educational Environments.- Multi-Role Actors and Rebounding Effects Across User Interfaces - Exploring Big Tech's Privacy Scandals and GDPR Limitations in Data Ecosystems.- Development of a Mobile Banking Risk Assessment Model: A Usability Perspective.- The Clash of Service Provider and Service User Expectations: How Causal Models Highlight Stakeholder Data-Protection Tussles.- Legal, Technical and User Perspectives on the Right to Modify.- A Cross-Cultural Investigation for How Safety Artefacts Impact Security Perception.- Assessing Ethical Risks in Smart Environment Use Cases: A ForSTI Methodological Approach.- Peering into the Algorithmic Cosmos: A Narrative Game for Demystifying Privacy Data Circulation.- Understanding and Fighting Scams: Media, Language, Appeals and Effects.

    15 in stock

    £64.99

  • Springer HCI International 2024 Late Breaking Papers

    15 in stock

    Book SynopsisHCI in Automated Vehicles and Automotive: What Humans Should Be Thinking While Driving: Method for Integration of Driver Cognitive Load Information with Map Data.- The Role of UI/UX Designs for Enhancing Safety and Motorcycle Riders' Experience.- Challenges and Opportunities of Automotive HMI.- The History of Automotive Human-Machine Interaction: Seven Directions of Evolution.- How Do Different HMIs of Autonomous Driving Monitoring Systems Influence the Perceived Safety of Robotaxis Passengers? A Field Study.- Better Together: Anthropomorphic Assistant Avatars and Empathetic Voice Interventions for Emotion Regulation.- Unlock your Trust: Experiencing a Biophilic Autonomous Driving Through Gamification.- An Interactive Game for Improved Driving Behaviour Experience and Decision Support.- Analyzing Usage Behavior and Preferences of Drivers Regarding Shared Automated Vehicles: Insights from an Online Survey.- Research on Slow-Moving Transportation Scenarios in Large Suburban Campuses from the Perspective of Autonomous Vehicle-based Mobility Service Design.- Exploring the Perceived Cognitive Workload: The Impact of Various Scenarios and Emotions on a Driving Simulator.- Design of Automotive Interior and Human-computer Interaction for Time-sharing Rental: A Chinese Study.- A Unified Framework for Hierarchical Pedestrian Behavior Generation in Urban Scenario. HCI in Aviation, Transport and Safety: RPAS over the Blue: Investigating Key Human Factors in Successful UAV Operations.- Piloting Continuous Neurophysiological Monitoring for Adapted Training of Public Safety Officers.- A Pilot Approach and Landing Workload Assessment Method for Flight Crew Workload Airworthiness Certification.- Wing of Wisdom: Learning from Pilot Decision Data with Interpretable AI Models.- Enhancing Safety in Business and General Aviation with Real-Time Aircraft Telemetry.- Which Train Should Be Stopped First? The Impact of Working Memory Capacity and Relative Risk Level on Priority Judgment of High-Speed Railway Dispatchers During Emergency.- Field Trials of an AI-AR-based System for Remote Bridge Inspection by Drone.- Proactive Workload Estimation for Pilots.- CRM for Providing Distress Assistance with Real-Time Aircraft Telemetry DART.- The Devil Between the Details: Limitations of Probability-Based Approaches to Human Error.- Detection of Arousal of Pilots in Event-related Heart Rate Responses.- Emerging Technologies in Aviation Competency-Based Training and Assessment Framework: The Simulated Air Traffic Control Environment (SATCE) Influence in Communications Competency.

    15 in stock

    £59.99

  • 15 in stock

    £59.99

  • 15 in stock

    £104.49

  • 15 in stock

    £123.49

  • Springer Immersive Learning Research Network

    15 in stock

    Book SynopsisSpecial Track 1: Immersive learning across Latin America State of Research, Use Cases and Projects.- Metaverve Education Research across Latin America A Systematic Mapping Study.- Building Extended Reality Learning Communities in Universities The CIRE UNAH Case in Honduras.- Special Track 2: Sustainable Development and Immerse Learning in the Climate Emergency.- Amplifying Immersive Climate Learning within the Heritage Sector.- Creating Authentic Historical Costumes to Augment Virtual Humans for Cultural Heritage.- What the Amazon Can't Deliver Lessons Learned from Virtual Reality Based Sustainability Education.- Immersive Learning of Cerebral Visual Impairment Understanding Vision through Dynamic Immersive Simulations.- Design and Development of XR Based Data Problem Solving Content for Sustainable Development in Education.- Special Track 3: Literacy Equity and Immersive Learning.- Outline of a Theoretical and Technological Approach for Reducing Inequalities in the Design of a 360 Synchronous Interactive Telepresence System.- Mind Perception of Avatars A Focus Group Study.

    15 in stock

    £54.99

  • Springer HumanComputer Interaction. Design and Research

    15 in stock

    Book Synopsis.- Track - Papers..- Will changing my phone make my photographs better? Exploring the perception of the quality of photographs shot on an iPhone and an Android phone..- To Shuffle or Not to Shuffle: Evaluation of the effect of shuffling on Celebrity Passfaces..- Fogg Behavioural Model Based Cybersecurity Awareness Framework: An Empirical Analysis..- Could You Hear That? Identifying Marathi Phrases Suitable for Aural Transcription Tasks..- IDCText: An Application for Conducting Text Input Research Studies in Indian Languages..- Comparative evaluation of speech interfaces of conversational agents in Hindi..- An Empirical Comparison of Pie Menu and Single View Layouts in Swarachakra and Swaravarna Keyboards on Indic Phrase Typing Performance..- Exploring the Impact of Foot-based Haptic Feedback on User Experience in Virtual Reality Navigation..- Investigating Contextual Factors in Technology-based Solutions Designed to Support Health and Fitness Routines for Older Adults: A Systematic Review..- Is ChatGPT Ready for Indian-language Speakers? Findings From a Preliminary Mixed Methods Study..- Using Graph Analysis for Evaluating Usability of Software-Based Keyboard for Password Creation..- Spatial Audio Training for Visually Impaired Users Navigation in VR: An Analytical Approach..- Culturally Relevant Novel Interaction Methods for Immersive Video Streaming Experience in Virtual Reality..- Lessons from Skill Development Programs - Livelihood College of Dhamtari..- AllerGuard: An Innovative mHealth Solution for Food Allergy Management in India..- Visual Feedback Interface for Audio Communication Over Lossy and High Delay Networks.

    15 in stock

    £64.99

  • Springer HumanComputer Interaction. Design and Research

    15 in stock

    Book Synopsis.- Track - Game Design..- Dichotomy of Game Design and Gaming Practice: Examining Gaming Toxicity and Online Gaming Communities in India..- How does Games User Research measure and guide haptic experience design? A Critical Review..- Gamified Pathway'- A Framework for Enhancing User Journeys..- Dhar-Pakad' - Raising awareness about cleanliness and sustainable responsibilities through interactive board game design..- Branch Master: A Binary Search Tree Based Board Game..- Right Turn: A Cybersecurity Serious Game with a Scenario-based Assessment..- Voice User Interface for Designing Inclusive Games for Children with Visual Impairment and Sighted Pupils..- Gamifying Mental Well-Being Assessment: a new approach for college-going students using the 'oxford happiness questionnaire'..- A Methodological Discourse on Second-Order Nature in Board Games..- Track - Student Research Consortium ..- Virtual and Human Influencers: Examining the Dimensions of Authenticity, Reliability, and Innovation in Consumer Perception..- Chordex: A Wearable Chorded Keyboard for Malayalam..-The role of social media in fostering social movements: assessing user experience (UX) elements for effective mobilization in Bangladeshi digital activism..- Key Dimensions for Human-Robot Interaction in XR for Rescue Robots..- User Experience for Inclusion: Analysis of WCAG 2.2 in Pharmacy App for Visually Impaired Group..- Enhancing Dining Experiences with Augmented Reality and Olfactory Technology..- Exploration of Gesture-Based Text Input System for Indic Languages..- Integration of Social Design with ICT to Promote Sustainability..- Track - Posters and Demos..- ARoma: Augmented Reality Olfactory Menu Application. .- Asynchronously or Synchronously?: Key Insights of Doing Co-Design of Technology with a Vulnerable Population Online..- Camera-based ASL Alphabet Recognition Using Hand Landmark Features..- Eyecare for all, a service design approach..- Absent Networks: Finding Wellness Through Shared Interests..- Designing an Accessible Music Device for the Elderly: Enhancing Usability, Entertainment, and Well-being..- Track - Artworks and Installations..- Raising Awareness of the Significance of Awadhi Mother Tongue among Young Adults Via Exhibition Design..- Dreamcatcher - a real-time generative art studying subconscious imageries..- Feeling Lonely -with 20 others: the Visualization of Loneliness Using Gen AI and Digital Narratives.

    15 in stock

    £64.99

  • Springer User Engagement Research and Practice

    15 in stock

    Book SynopsisChapter 1 Introduction and Scope.- Chapter 2 Low level Approaches to Measuring User Engagement.- Chapter 3 Mid-level Approaches to Measuring User Engagement.

    15 in stock

    £34.99

  • Springer The Domain of UX in Information Studies Bridging Theories Research and Professional Practice

    15 in stock

    Book SynopsisChapter 1 Introduction.- Chapter 2 Definitions of UX.- Chapter 3 UX Research Models and Methods.- Chapter 4 Sharing and Communicating UX Research.- Chapter 5 Where to Go From Here: Bridging the Gaps.

    15 in stock

    £34.99

  • 15 in stock

    £75.99

  • Springer HumanComputer Creativity

    15 in stock

    Book SynopsisPart 1: Conceptual facets of generative AI and human-computer creativity.- Generative AI: From human-computer interaction to human-computer creativity.- Emerging paradigms in human-AI creativity: From visualisation to biofeedback in adaptive interfaces.- Creativity in the age of AI: Comparing human and machine performance using standardized tests.- The role of AI in transforming educational models: A critical analysis of opportunities and challenges.- Part 2: Generative AI and creativity in education.- Transforming education: The potential of generative AI tools for improving learning experience.- Enhancing digital pedagogy and creativity: Generative AI, video avatars, and personalized learning in online education.- Creative learning using generative AI: Empowering problem-solving and programming skills.- Generative AI applications in education: A low-code/no-code approach.- Generative AI and digital twins: Fostering creativity in learning environments.- Part 3: Generative AI and creativity in art.- Generative AI and the evolution of artistic creativity.- The Next-GenAI-rtists: A new generation of artists with generative tools.- Augmented creativity: Augmenting the archaeological imagination with generative AI tools.- Artist-computer collaboration and the treachery of AI images: This pipe does not exist.- Disrupting scholarly writing creatively using large language models.- Part 4: Generative AI and creativity in healthcare.- Human doctors vs AI models: Advice perceptions in Serbia, Kazakhstan, and Kyrgyzstan.- AI technology in psychological education and treatment: An overview of practical and creative applications.- Generative AI hallucinations in healthcare: A challenge for prompt engineering and creativity.- Dentistry in the digital age: Exploring human-computer creativity in dental education and practice.- Generative AI with quantum computing for visualizing proteins in mixed reality.- Concluding remarks.

    15 in stock

    £170.99

  • Springer Usability for the World Building Better Cities and Communities

    15 in stock

    Book SynopsisIntroduction: Sustainable cities: Where usability shapes inclusive urban futures.- Part I: Current landscape.- At the intersection of usability and urban sustainability: A literature review.- What's in it for me? A usability perspective on African sustainable cities.- More-Than-Human cities: How to bring life-centered design principles to urban spaces.- Exploring usability of AI systems in the global South – Towards responsible human-centered AI for sustainable cities and communities.- Part II: Guiding principles.- Embracing imperfection: The key to sustainable UX in humane cities.- Trustworthy sustainable cities.- Citizen co-creation.- Part III: Future visions.- Citizen centered cities: User centered design for cooperative cities.

    15 in stock

    £170.99

  • Springer Intelligent Human Computer Interaction

    15 in stock

    Book SynopsisA VR experience exposing the hidden curriculum of the operating room a case study.- LifeCharger SynCare Mobile App: a preliminary usability study.- From Theory to Practice Simulation in Anesthesiology through Active Learning Experiences.- Methods for Optimizing Diagnostic Data for Patients with a Given Condition.- An Exploration of Phantom Touch as a Design Aspect to Enhance Wellbeing and Safety in Social VR.- Predictive Analytics for Stress Management in Nursing A Machine Learning Approach Using Wearable IoT Devices.- Robot-to-Robot Collaborative Knowledge Sharing with Human Operators under Constraint Resources through Connotative 2.5D Mapping.- Context aware Robotic Assistance for Workers using Intention Recognition and Semantic Digital Twin.- Conversational Agent Design A Comprehensive Analysis of Research from Leading Conferences.- Enhancing Firefighting Robot’s Capability A Comprehensive Implementation for Enhancing Firefighting Robot’s Operations.- A Novel Framework for Collaborative Knowledge Sharing and Learning for Disaster Response Robots.- More Human, Less Bot How Anthropomorphism Impacts User Experience in Customer Support Chatbots.- ‘I prefer robot cats!’ Reflections on robot animal like morphology from an in the wild Child Robot Interaction workshop.- Pipeline leak detection Leveraging Acoustic Emission Signal Processing and Machine Learning.- Application of Machine Learning Techniques for Leak Detection in a Horizontal Pipeline Transporting a Water Glycerol Mixture.- Connected lives Revolutionizing health and social interaction with wearable technology in India.- Online Monitoring System of Groundwater in the Aral Region Based on the Internet of Things.- Enhancing Meal Search Engine for Fitness Applications using Semantic Search with Sentence Transformers.- Addressing Graphviz File Generation Issue in CPN Tools: A Java based Solution.- What Does “Remote Driving” Mean for People A Futurespective Design Approach.- Controller adaptive Digital Assistant (CODA) Interim conclusions on the development of a new ATC system.- Reimagining the Utility of Dash Cam Data in Autonomous Travel Contexts A Service Design Proposal.- Keyframe Extraction based on Large Vision Transformer Model and kNN DBSCAN Clustering.- Improving Polyps Segmentation in Colonoscopy Images using Modified UNet3+ Network.- Scheduling for Lecturers using Genetic Algorithm with Fuzzy Constraints.- No Code Computer Vision.- Transfer Learning to Identify Multilingual Machine Genenrated Text.- A Novel Preprocessing Method for Transforming Federal Sentencing Data to Ensure Unbiased AI Adjudication Research Using Large Language Models.- Computational Analysis of User Experience of Password-Based Authentication Systems.- Computational Analysis of Human Factors in Spear Phishing Attacks An Adaptive Network Model.- Analysing the Rise of Biohacking in a Tech Driven City Assessing Risks through Adaptive Network Modeling.- An Adaptive Network Model to Analyse Cyber Security Understanding Cyber Threats in Financial Institutions.- Understanding Insider Threats Behaviour An Adaptive Network Model of The Evolution of an Insider Threat.- Organizational Response to APT Attacks Computational Analysis by Behavioral Network Modelling.- Adversarial Attack Detection In Intrusion Detection System Using Machine Learning.- Enhancing Data Privacy with Lattice-Based Encryption Technique.- Improving Threat Recognition in X-ray Security Inspection using Transformers.

    15 in stock

    £104.49

  • Springer Artificial Media

    15 in stock

    Book SynopsisExploring the frontiers of artificial media.- Part 1: Emergent theoretical perspectives and conceptual frameworks.- Unlocking the black box of artificial media with quantified and explainable co-creative AI systems.- Between Puppet and Actor: Reframing authorship in this age of AI agents.- Do “AI” Avatars generate our past? Hacking into transformations of temporality by synthetic media.- Cybernetic resurgences: Machine Music beyond AI slop.- Part 2: Artificial media in education and design.- Media education as AI education – An experiential approach to integrate generative AI in engineering pedagogy at University.- Design of interactive narratives mediated by artificial media: The use of AI in secondary education.- The use of artificial media as a tool for the creation of artistic images through collaborative methodologies.- Artificial intelligence and the influence of AI filters on creative processes in TikTok: Methodological challenges.- Part 3: Artificial media in practice.- Proposal for using artificial media for reinforcing Journalism: Responsibility, discourse, deliberation, and audiences' participation.- Crafting artificial musicians: Building solaris as a co-pperative, perceiving, and creative AI.- Trás-os-Mundos, Outros Douros: Constructing retrofuturistic narratives through artificial intelligence.

    15 in stock

    £142.49

  • Springer Transformative Museum Experiences

    15 in stock

    Book SynopsisIntroduction. Transformative museum experiences at a time of transformation.- Part 1: Juxtaposition and the liminal exhibit - Inevitable and surprising, at the same time.- Attachments in museum experience design. Displaying relationships and networks of public urban heritage.- Designing “One-minute” experiences.- Part 2: The changing museum: Structure, social role and relationships.- Transformative experience design in science and technology centres and museums; assumption shifts, co-curation, polyvocality and controversies.- Discovering volunteers as an essential community of practice in small museums in the Netherlands.- Third space literacies and museum learning.- Exhibiting conflict as a transformative strategy: Writing contemporary history with the local community.- Ochre painting workshops as a tool for interactive and sensory museum learning.- Part 3: Supporting technologies.- Preserving immersive experiences as transformative museum experiences.- The Phygital museum ecosystem: Pushing comfort zone boundaries in the visitor museum experience.- Seeing art through the eye of the algorithm: Artificial intelligence in the museum.- Artificial exchange: Chatbots and the ethics of museum experience design.

    15 in stock

    £132.99

  • Springer HumanComputer Interaction

    15 in stock

    Book Synopsis.- A Maturity Model for Evaluating the Use of Artificial Intelligence in the Context of Industry 4.0..- A methodological overview about hand tracking and cognitive influences in virtual reality..- A usable usability test: a practical and visual approach for carrying out moderate usability testing..- Advancing AI Incidents Classification: Leveraging LLMs with Strategic Prompting..- Bibliometric Analysis: The need for collaboration in the context of children diagnosed with autism spectrum disorder..- Characterization of interactive multimedia experiences in inclusive school contexts considering learning analytics..- Development of a Low-Cost Myoelectric Prosthesis for Upper Limbs Using Rapid Prototyping Aimed at the Brazilian Scenario: An Initial Study..- Development of a wearable device for use in gametherapy sessions for rehabilitation of manual function..- Evaluation Heuristics to Improve Usability in Ecommerce Platforms..- Evaluation process application of playability and fun in pervasive game experiences oriented to older adults..- Exploring Accessibility: The First Interaction of Visually Impaired Users with the UNAD Virtual Campus..- Exploring the Feasibility of Virtual Reality in Post-Stroke Rehabilitation: Medical Perspectives on Motion Health VR..- Financial fraud detection through the application of machine learning techniques with an anomaly-based approach..- Gamified interactive multimedia experiences in the organizational context: a systematic review..- Guide for strengthening the building of shared understanding in requirements engineering activities..- Hola: Proposal of a social network for interaction and socialization of people with Autism Spectrum Disorder..- Immersive representation of an artwork for people with visual impairment: A systematic mapping of the literature..- Measure of Coolness on the Blind User Experience..- Navegue Fácil: Promoting Web Accessibility Targeted at the Older Adults’ Population..- Prompt Engineering-Based Video Prototyping for Immersive Interaction Design: Limits, Opportunities and Perspectives..- Sign Language to Colombian Formal Language Translator Software..- SME users in Industry 4.0 Study of the Metalworking Industry in Argentina..- Thermo Racing: Multimedia System for support learning the first and second law of thermodynamic..- Usability and accessibility evaluation in small software development companies: a bibliometric analysis..- Videogames and addiction: Strategies for a Healthy Gameplay..- Writing UX requirements in acceptance criteria: a case study in startups.

    15 in stock

    £123.49

  • Springer Engineering Interactive Computer Systems. EICS 2024 International Workshops

    15 in stock

    Book SynopsisEngineering Interactive Systems Embedding AI Technologies (EISEAIT 2024 Workshop).- Synthesizing 2D vs. 3D Gestures.- Assessing Large Language Models Adoption in Need Finding: an Exploratory Study.- Adding a Non-Dependable AI Component to Increase Dependability of an Interactive Application.- Integrating AIs With Body Tracking Technology for Human Behaviour Analysis: Challenges and Opportunities.- AI-Spectra: A Visual Dashboard for Model Multiplicity to Enhance Informed and Transparent Decision-Making.- Inclusive AI-driven Music Chatbots for Older Adults.- Physician in the Loop Design of Interactive Agents.- NexOz - A Wizard of Oz Approach to Facilitate the Integration of AI in Interactive Systems.- Empowering End-User in Creating eXtended Reality Content with a Conversational Chatbot.- On the Role of Generative AI in Explaining Model Checking Counterexamples.- Challenges in Integrating Conversational AI and GUI based Applications.- Experience 2.0 and Beyond – Engineering Cross Devices and Multiple Realities (EXDMR 2024).- A Use Case Study on Fear and System Perception in Haptic VR vs. Physical High-Fidelity Medical Prototype Testing.- Towards Realizing Collaborative Systems to Enable Telework in Part Manufacturing.- Rendering Realities with XR Technologies - Opportunities and Challenges to Create Experiences.- Mixed Reality-Based Assistive Technology for Enhanced Hand Function in Age-Related Conditions.- Experience 2.0: Mixed Realities and Beyond.- Examining Semantic Coupling in Augmented Reality.- A Cross-Device Interaction with the Smartphone and HMD for Vocabulary Learning.

    15 in stock

    £104.49

  • Springer Human Aspects of IT for the Aged Population

    15 in stock

    Book SynopsisSmart Homes and Communities for Aging in Place.-  Research on Home Care Robots for the Elderly Based on Peripheral Interaction Theory..-  Research on Design Strategy of Home Palliative Care Virtual Reality Service Based on SAPAD-AHP-SUS..- Nursing Home 5.0 : An Innovative Approach to Co-Design..- A Survey of Community Service Requirements of Urban Elderly People in China Based on the Kano Model: A Case Study From Nanjing..- Design Strategies for Smart Community Elderly Care Services - A Situational Theory Approach..- Tendencies of Antropomorphization of Voice Assistants in the Home Environment of German Older Adults: A Field Study with Amazon Alexa..- A Systematic Framework for User Requirements in Smart Home Environment..- Development and Optimization of a VR Fire Extinguishing Training System: Application in a Department of a Hospital..- The Natural Tendency Hidden in the Spirit of Chinese Traditional Craftsmanship - Taking the Living Environment of the Elderly Population into Consideration..- Research on Age-Friendly Smart Kitchen Design Based on User Behavior and Cognition..- Physiological and Behavioral Analysis Based Multimodal Evaluation of Older Adults' Experience with Kitchen Appliances..- Assistive Robots in Older Adult Care: A Systematic Review and Prospects..- Renovation Priorities to Adapt for Older Adults in Gated Communities with High Vertical Density.eHealth for Aging.- The Construction of a New Media Elder-Friendly Health Communication Model from the Perspective of "Active Aging" ..- Technology of Center of Gravity Trajectory Sensing for Assessing Balance of the Elderly..- Virtual Reality-Based Exposure Therapy System for Cognitive Rehabilitation in Alzheimer’s Disease..- Exploring Healthcare Consumers’ Motivations for Signing Digital Medical Consent Forms..- First Virtual Reality Training Experience for the Older Population: Effects of a Three-Week Home-Based Exercise on Brain Networks..- Acceptance and Continuance of a Self-Management System Use among Patients with Type 2 Diabetes: A Longitudinal Examination..- Caring in the Digital Age: Implications of a Telehealth Self-evaluation Tool for Informal Caregivers in Québec, Canada..- Design of Smart Wearable Leg Devices for Older Adults Based on TPG Inclusive Design Principles..- Research on the Intelligent Interaction Design of Gamified Hand Rehabilitation Training for the Elderly with Stroke..- The Impact of Intergenerational Support and Self-Efficacy on Multidimensional Health Literacy among Older Adults in China..- From Cure to Care: Digital Product and Service Design for Hospice Care of Disabled Elderly — A Case Study of QingGang Nursing Center, The First Affiliated Hospital of Chongqing Medical University..- Presentation of Personal Health Information for Middle-older Aged Users: An Eye Tracking Study..- KOA-Monitor: A Digital Intervention and Functional Assessment System for Knee Osteoarthritis Patients..- Developing a Motor Learning System to Visualize the Force and Breath Control in Kung Fu: A Feasibility Study..- Research on the Influencing Factors of Intermittent Discontinuation Behavior of Elderly Users in Online Health Communities ..- Design Guidelines of Home Medical Devices for Older Adults: A Case Study of Oxygen Concentrators.

    15 in stock

    £59.99

  • 15 in stock

    £64.99

  • Springer Design User Experience and Usability

    15 in stock

    Book SynopsisUX Design and Evaluation Methodologies: How to Transfer User Feedback into Product Improvements?.- Gamification as a Driver for Narrative in Cinematic Single-Player VR Experience.- From Participation to Convergence: The Design Method of Citywalk Service System Based on Communication Perspective.- A Practical Approach for Novice Evaluators in Heuristic Evaluations: A Case Study Evaluating the Redesign in the Healthcare Domain.- Supported Methods for Agile UX Management.- Development and Validation of a Framework of Metrics to Evaluate Prototypes.- Reframing Challenges in Agile and UX: A New Categorization Approach.- Combining Heuristics and User Testing: Towards a Holistic Approach in User eXperience (UX) Evaluation of Open MOOC Platforms.- pproaches of the User-System-Environment Triptych – Classifying the Definitions and Models of Context in User Experience Research.- Development of a Questionnaire App for UI Evaluation Based on Shneiderman's Eight Golden Rules of Interface Design: A Case Study in E-Learning and Online Travel Agencies.- Combining Questionnaires and Usage Tracking to Monitor the User Experience of an e-Commerce Solution.- Continuous UX Evaluation: Insights from Long-Term Use of the User Experience Questionnaire. Inclusive Design and Accessible Experiences: Construction and Research of an Elderly Care Service Model within the Framework of the Rural Revitalization Strategy: A Case Study of the Lvtian • Anshan Village Ecological Elderly Care Project in Conghua, Guangzhou.- Guidelines for Developing Graphic Interfaces of E-Health Systems to Facilitate Data Visualization and Interpretation on Episodes Prodromes in Alzheimer's Patients.- How to Develop Accessible Websites Based on the NTE INEN-ISO/IEC 40500 Ecuadorian Technical Standard?.- Visualization of Product Design for Children with ADHD Based on Citespace.- Study on the Inclusive Design of Landscape in Tangjiawan Ancient Town Street Based on the Needs of People with Disabilities.- Improving Toilet Accessibility in Public Spaces for the Elderly Group in Chinese Cities: An investigation on the Design and Usability of Toilet Risers.- Accessible Picture Book Interaction Design for Colorblind Children.- Research on the Design of Personalized Exercise Recommendation System Based on Health Management of Middle-aged and Elderly People. Product and Industrial Design: Smart Products Design Research for "Parent-Accompanied Learning" in Family Education: Needs, Scenarios, and Strategies.- An Initial Exploration of The Relationship Between Brand Image and Kansei Evaluation in Product Design: A Case Study of CUV Design.- Interactive Product Design for Children's Reading Facilities in Libraries Based on the FBS Model.- Innovative Design Research on Human-Pet Furniture Under the Concept of Symbiosis.- Identification of Cross-Product Experience Factors.- Analysis of Fashion Handbag Dataset Based on ‘Form-Color-Texture-Structure’ Framework.- Form is Function! Measuring the Impact of Product Design: Presentation of the Product Aesthetics Inventory (PAI).- Research on Innovative Design of Campus Furniture in Primary and Secondary Schools from the Perspective of Human-Computer Interaction.- Research and Improved Design on Children's Toy Packaging Experience Evaluation from the Perspective of Information Processing.

    15 in stock

    £64.99

  • Springer Design User Experience and Usability

    15 in stock

    Book SynopsisDesign and the Digital Transmission of Culture: GuoFengAI: Constructing an AI-Generative LoRA Model for Chinese Aesthetic Jewelry.- The Historical Genealogy and Cultural Translation Logic of Chinese Academic Regalia.- Information Visualization Design for the Dissemination of Cultural Heritage in the Context of Technology.- Study on the Enhancement of Artistic Quality of Community Public Spaces Enabled by AIGC Technology.- Research on Innovative Design of Digital Interactive Design in Jinan Shadow Play Communication.- Exploration on the Path of Digital Dissemination of Adolescent Values Guided by AIGC Empowering the Illustration Design of Red-themed Books.- Research on the Exhibition Design Process of Cultural Elements in Virtual Reality Interaction Taking the Grand Canal Culture as an Example.- The Dynamic Flow and Coupling Mechanism of Virtual and Physical Spaces under the Driving of Digital Culture: Taking the Geological Museum of Guizhou Province as an Example.- State Gift Design under Visual Narrative Strategies: Digital Reconstruction of Traditional Patterns and Cross-Cultural Diplomatic Applications.- Immersive Storytelling Empowering Cultural Heritage Transmission: A Case of Xiaonan Village.- Experience Design of Human-Computer Interaction Process for Special Cultural and Blessing Tourism Activities of Shenjing Village.- Reimagining the Future of Art in Historic Districts Based on User Experience: The Case of Dongshankou. Design for Arts and Creativity: Design and Expression of Narrative and Empathic Effects in Data-based Videos.- Building Beyond Blocks: User-Centered Innovations in LEGO Design for Unleashing Creativity and Play.- Innovative Application of Suzhou Song Brocade Patterns in New Chinese Style Pet Clothing.- Reconstructing the Path of Design Creativity through Artificial Intelligence-Generated Content: An Interaction Design Perspective.- Application and Optimization of Shanxi Fahua Art Elements Empowered by Artificial Intelligence in Clothing Design.- Towards a Best Practice for Guiding Design and HCI Undergraduate Students towards Thesis Topics with Creativity and Autonomy.- Research on Experience Design for Immersive Performances: A Case Study of Sleep No More.- The Application of Gaming Methods in the Creative Design Process.- A Study of Value Generation in Immersive Art from Experiential Perspective.- User Experience and Retention in Chinese Music Streaming: Insights from QQ Music and NetEase Cloud Music. Designing for Health and Therapeutic Experiences: Research on the Design of Smart Aromatherapy Machine Interaction System Based on Contextual Experience.- Design of the Nursing Products and System in Infection Ward in Post-Epidemic Era.- Promoting Digital Therapeutics in Japan: Understanding User Acceptance through the UTAUT Model.- The Influence and Differences of Virtual Reality Art Scenes on Stress Relief among Youth.- Hearing Health Assistant Application Design in University Campus Towards a Sustainable Lifestyle.- Will Involving Physical Products Improve the Effects of Counting Sheep on Promoting Sleep: A Design Experiment.- Research on the Interactive Design of Children’s Digital Picture Books under the Concept of Healing.- LEIB-RHYTHM: An Auditory-Based Intervention for Enhancing Rhythmic Chewing Perception.

    15 in stock

    £64.99

  • 15 in stock

    £64.99

  • Springer Design User Experience and Usability

    15 in stock

    Book SynopsisDesign Education and Professional Practice: Participatory Design and Heuristic Ideation: A Framework for Integrated Collaboration in User-Centered Design Education.- Design Capability in Social Innovation: A Synthesis of Professional Skills and Design Attitude.- Developing Human Experience Experts: Design Education's Process-Centric Response to Generative AI.- Integrating User Experience in User Interface Design Education: A Problem-Based Learning Approach Enhanced by Generative AI-Supported Design.- Prioritizing Human Creativity: A Sequential Approach to Teaching Generative AI in Graphic Design Education.- Utilizing Generative AI in Design Education: Visualizing Aesthetic Sensibilities through Language Expression.- Sustainable Design: From Principles to Practice in Design Education.- Understanding Why HCI Design Professionals are Slow to Adopt Ethics Practices.- Educational Strategies for Training UI/UX Planners and Designers in the Era of Technological Evolution. Human-Centered Design and Interactive Experiences: User Interface Principles for Designing Virtual Showrooms.- Designing for Sharing: Recommendations for the Design of Human-Centered Shared Products and Services.- Research on Intelligent Game Peripheral Product Design Driven by Human-centered Innovation.- Research on Public Facilities Design of Children's Library from the Perspective of Embodied Cognition Theory.- Comparative Analysis of Usability Evaluation Methods for University Websites: Implications for Student Recruitment.- Conjoint Control: A Practical Approach to Implementing Physical Interfaces in Real-World Settings.- GlobeStick: Innovating Map Navigation through Tactile Interaction and User-Centered Design.- Kids' Perspectives on User Experience: A Study on Questionnaire Design and Measurement.- Research on the Application of Interactive Design in Online Farmland.

    15 in stock

    £64.99

  • Springer Design User Experience and Usability

    15 in stock

    Book SynopsisAI and the Future of UX Design: Exploring the Impact of AI Tools on Techno-Work Engagement among UXD Professionals.- Explaining What Matters: Perceptions of AI Explanations in an AI-powered Data Analytics Platform for UX Design.- AI+Games: Technological Changes in Historical and Cultural Inheritance from Chinese Domestic Games in Recent Years.- Usage of Generative Artificial Intelligence for the Design of Graphic User Interfaces: Initial Approaches.- Human-centered AI in Design: Examining Educational Paradigms for Creativity and Responsibility.- The Mechanism, Patterns, and Directional Considerations of Generative AI Empowering Urban Cultural Renewal.- AI-Driven Product Form Innovation A Case Study of CNC Machine Tool Styling Design.- AIGC Empowers the Design of Non-Legacy Creative Products -- A Case Study of the Forbidden City Digital Creative Products.- Visual Design Process in the Era of Artificial Intelligence: Research on the Design Framework of Human-AI Collaboration in Branding Design.- Analysis of the Colors of Gelanghe Hani Ethnic Upper Garments Based on K-means Clustering and Apriori Algorithm.- UX in AI and Emerging Technologies: Bibliometric Analysis of Research Advancements, Focal Points, and Trends in the Design of Smart Wearable Detecting Devices.- Bibliometric Analysis of Research Advancements, Focal Points, and Trends in the Wearable Devices Design.- Joyee – A PCOS Chatbot.- Systems Intelligence and Mediated Team Touch via Smart Sleeve in Esports.- Exploring Voice User Interface Similarities and Differences in Context of Use: A Survey and ChatGPT Analysis.- Increasing the Experience of Meaningful Technology in Laboratory 5.0: Evaluating Robot Use in the Laboratory from a UX Perspective.- Feasibility and Usability Practice on Local Hosting Open Source Large Language Models (LLMs) including Llama 3.2 Vision 90B in Multi-functional Agentic Artificial Intelligence (AI) System to Drive Service for Design in the Latest Affordable Small Personal Computer (PC) System.- Utilization of Soft Robotics in the Design of Anti-itch Solutions for Human-Computer Interaction.- Exploration of Conservation and Innovative Design for the Ming Dynasty Prince of Lu's Headwear from the Perspective of Artificial Intelligence.- AIGC-Assisted Exploration of the Spatial Layout of ‘Rong Xi Hall’ In ‘A Dream of Red Mansions’.

    15 in stock

    £64.99

  • Springer Artificial Intelligence in HCI

    Out of stock

    Book Synopsis.- Trust and Explainability in Human-AI Interaction..- Assessing Conversational Capabilities of Explanatory AI Interfaces..- Advancing XAI Development: An Agile Framework for Human-Centered and Explainable AI..- How to Explain it to a Data Scientist? A Mixed-Methods User Study About Explainable AI, Using Mental Models for Explanations..- What Makes People Use Social Robots? Integrating Trustworthiness Into the UTAUT Model..- Means to an End: Assessing the Validity of Trust in Automation Scales in Artificial Intelligence Vignettes..- Trust Calibration for Joint Human / AI Decision-making in Dynamic and Uncertain Contexts..- Examining Trust in Facial Recognition Systems in Mongolia..- User Perceptions, Acceptance, and Engagement with AI..- Tracking Individual Beliefs in Co-Situated Groups Using Multimodal Input..- Ensuring Acceptance of Surveillance through AI-supported Radar Technology..- Effects of Increased Usage of Artificial Intelligence (AI) Technology on User’s Perception of Dependency on Chatbots and Smart Home Systems.

    Out of stock

    £66.49

  • Springer Artificial Intelligence in HCI

    15 in stock

    Book Synopsis.- Bias Mitigation and Ethics in AI Systems..- Research Ethics for Data Collection from Human Participants – Case Study and Recommendations..- A Synthesis of Reflections, Attitudes and Suggestions Towards Mindful Implementation of LLMs in Digital First Pathways..- Mechanistic Exploration of the Architectural Impact of DPO Fine-Tuning on Ethical Alignment in LLMs..- Prompting Fairness: How End Users Can Mitigate Bias in AI Systems..- Bias in AI Recommender Systems: Examining Gender Disparities in STEM and Non-STEM Career Recommendations for Professional Development..- Mapping Moral Reasoning Circuits: A Mechanistic Analysis of Ethical Decision-Making in Large Language Model..- Evaluating Fairness and Bias in Large Language Models for Tabular Data..- Human-AI Collaboration and Teaming..- Exploring the Application of AI to Qualitative Data Analysis: A Comparative Study in the Field of Industrial Design Education.  .- The Core Building Blocks of Human-AI Teaming: Conceptualization and Typology Development.  .- AI as a Sparring Partner – an HCAI Approach to Promote Human Capabilities.

    15 in stock

    £66.49

  • Springer Artificial Intelligence in HCI

    15 in stock

    Book Synopsis.- Generative AI in HCI..- Generative AI in the News: The Impact of Framing on Public Attitude and Engagement..- How Hands-on Experience with Generative AI Shapes Design Students' Perspectives on AI's Future Impact..- Live Prototyping for Evaluating Generative AI: Exploring the Potential and the Pitfalls..- AIGC-Enabled Light and Shadow Narrative Strategies for Urban Cultural and Tourism Night Tours..- Generative AI in Human-Computer Interaction Enhancing User Interaction, Emotional Recognition, and Ethical Considerations..- The Probing Machine: Can Using GenAI Tools Help With Better Reflections During User Interviews..- The Effect of Static and Dynamic AI-Generated Visual Content on Emotional Recall in the Elderly..- Evaluating the Secondary Emotional Impact of Traditional and AI-generated Artwork Outcomes through Emotional Feedback..- Human-LLM Interactions and UX Considerations..- A Survey of LLM-Based Methods for Synthetic Data Generation and the Rise of Agentic Workflows..- Beyond Words: Exploring Emotional Contrasts Between Human and ChatGPT Responses in Medicine and Finance..- Negative Nudging to Quantify the LLM Hallucination.

    15 in stock

    £66.49

  • Springer Artificial Intelligence in HCI

    15 in stock

    15 in stock

    £64.99

  • Springer Digital Human Modeling and Applications in Health Safety Ergonomics and Risk Management

    15 in stock

    Book SynopsisDigital Human Modeling for Healthcare and Wellbeing: Integrating a Student Wellbeing Tool for Mentors.- Verifying Scientific Validity and Enhancing Response Motivation in Digital Human-Based Mental Health Assessment: A Mixed-Methods Study.- Exploring Satisfaction and Comprehension of Pill Identification Applications: Insights on Design Improvements from Users with Varying Medication Usage Frequencies.- Evaluating Usability, Acceptance, and Trust in the BEAMER Adherence Intelligence Visualization Platform: A Preliminary Study.- Constructing a Conversation-First Dialogue Model for Comprehensive, Evidence-Based Counseling for HPV Vaccination for Young Adults.- Research on User Experience Design of Internet Healthcare and Intelligent Triage Systems.- How Social Cues in Depression Intervention AI Chatbots Affect Human-Computer Trust. AI and Digital Human Modeling in Safety and Risk Management: Statistical 3D Body Shape Predictions for Standardisation of Digital Human Modelling Tools.- Enhancing Virtual Restorative Environment with Generative AI: Personalized Immersive Stress-Relief Experiences.- The Visibility and Non-Intrusiveness of Peripheral Visioninformation During the Use of AR Devices: The Effects of Transparency Levels, Color, and Font Size.- Design of a Hierarchical Federated Generative Learning Based Smart Home System.- ExpertGen: A Comparative Analysis of User Performance, Cognitive Workload, and Trust in Domain-Tailored Generative AI.- Assessing Vision Obstruction and Safety in E-Scooter Accidents: An Integrated Approach Using Digital Human Modeling and Computer Vision.- The Application of Interactive Narrative in the Health Knowledge Visualization.- Designing Automation for Enhancing Multitasking Performance.- Establishing a Fire Risk Map Based on Planned Spatial Layouts and Environment in Rural Planning: A Case Study of a Stereotype Village in China.- Enhancing Human Detection in Post-Disaster Scenarios through Generative Adversarial Networks. Biomechanics, Ergonomics, and Risk Mitigation: Research on Ergonomic Evaluation and Design Improvement of Grain Analyzer Based on Jack.- Evaluating Multi-User VR for Ergonomic Assessments Using a DHM Software.- Exploring Physical Demand Metric: Slouching Score in Augmented Reality-Based Biomechanics Education.- Assessment of Ergonomic Posture in Augmented Reality Environments using Slouching Score.- Biomechanical Evaluation of a Hybrid Upper-Body Exoskeleton during Lifting and Overhead Tasks in Occupational Settings: A Preliminary Study.- Impact of Exoskeleton Support on Discharge Statistics of Motor Units During Quasi-Isometric Tasks.- Decision Trees and IMU Sensors for Risk Prediction in Manual Material Handling.- Simulation and Analysis of Cervical Biomechanics and Injury Risk in Fighter Pilots Under Different Seatback Angles.- Effects of Shared Control Modalities on Task Performance and User Experience in Robotic Teleoperation: A Path-Tracking Case Study.

    15 in stock

    £64.99

  • Springer Digital Human Modeling and Applications in Health Safety Ergonomics and Risk Management

    15 in stock

    Book SynopsisUser Experience Design for Sustainable Products and Public Spaces: Implementing 3D Body Scanning Methods for Inclusive Swim Cap Design and Sizing.- Research on Eye Tracking and Experience Perception in the Living Space of Traditional Water Village Settlements.- Sustainability Models in Project Management in Health Sector Service Organizations: A Bibliometric Study.- Creation of a Multi-Purpose Public-Private Partnership Paradigm for the Provision of Medical Emergency Services: A Bibliometric Review.- Exploring Factors Influencing Elderly Handrail Usage Behavior on Air Walkers: The Impact of Handrail Height.- Enhancing Efficiency and Quality in the Air Conditioner Industry Through a Lean Six Sigma Approach.- Current Status and Trend Analysis of Fit Design: Based on Clothing, Products, and Wearable Categories.- Digital Reconstruction and Cultural Revitalization of Children's Hanfu A Case Study of Yingxi Painting.- The Application of Poetic Imagery in the Design of Public Spaces in Rural Scenic Areas and Its Promotion of Mental Health: A Case Study of the Shuanglong Bridge Scenic Area in Jianshui.- Improving User Experience (UX) in Fitness Apps: A Study on Long-Term Motivational Strategies to Support Health Goals. Wearable and Digital Health Monitoring: How Well Can a Wristband Provide Information About a Person’s Emotional State?.- Development and Validation of a Lower Limb Flexibility Measurement Tool for the Elderly.- Wearable-Based Mental Health Monitoring Platforms: Design Principles for Onboarding Users.- Mobile Phones & Healthy Aging: A Bibliometric and Visualized Review of 2205 Articles.- Assessing Full-Body Measurement Accuracy of a Remote Body Scanner to Enhance PPE Fit for U.S. Female Firefighters.- Comparison of Google Pixel Watch 1, 2, and 3 in the Context of Real-time Activity Recognition in Nursing Care.- Conversational Agent-based Mental Health Support for Students: Identifying Psychosocial Resources and Stressors with WUM.- A Novel Fall Risk Assessment Approach Using Gait Parameters from a Single RGB Camera: A Preliminary Study.

    15 in stock

    £59.99

  • 15 in stock

    £64.99

  • Springer Social Computing and Social Media

    15 in stock

    Book SynopsisUser Behavior and Experience in Social MediaAnalyzing TikTok Posts from Immersive Video Experience Exhibitions Audiences: Exploring Visitors’ Behavior and Experience.- Exploring the Effectiveness of VTuber in Promotional Videos Through Eye-Tracking Experiments.- Engagement Behaviour in Online Communities: Which Motives and Incentives Drive Customers to Participate?.- Exploring User Reactions to AI-Curated Exhibits- Emotional Engagement and Social Interaction in Digital Cultural Spaces.- Alexa, Why Can’t You Hear Our Accents: Cross Cultural Studies on the Inclusivity of Voice Recognition Systems.- Impact of Social Experience on Consumer Subscription Behavior in Paid Music Platforms: A S-O-R Model.- Investigating Interaction Patterns of Co-Writing with AI: A Randomized Vignette Study on the Impact of Writing Perspectives.- Evaluating the Tourist Experience on the Expedia.com Website.- A Preliminary Property Checklist for Evaluating the Tourist Experience.- Product Preference Analysis by Customer Segment Using Multiple Data Sources.- Research on the Application of AIGC in Short Video Creation.- Trends and Behavioral Risk Factors Affecting the Health Status of African Immigrants in the United States: Insights from a Cross-Sectional Study on Cardiovascular Disease.- Micromovement Analysis in Human-Robot Interaction for Direct Robot Manipulation.- AI and Social Network AnalysisAI-Assisted Bias Detection of US Digital Diplomacy in Russia (2009–2023): A ChatGPT Approach.- Detection of Depression in The Russian-Language Online Discussions: The ‘AI Turn’ and the Lack of Social Efficiency.- Generative Artificial Intelligence in Agile Software Development Processes: A Literature Review Focused on User eXperience.- Epistemic Mathematical Models for Analyzing Meta-Opinions on Social Networks.- Social Networks as a Driving Force for Legal Change: Emotional Interaction and the Impact of Court Broadcasts in Kazakhstan.- Customer Churn Prediction Model Using Gravitational Search Algorithm.- Development and Assessment of a Pricing Prediction Model for Online Flea Markets.- Automating the Investigation of Complaints on Social Networks Using Artificial Intelligence.- Automated Detection of Human Values in Texts: ML Challenges and Performance Benchmarks.- Predicting Information Foraging on Q&A Websites.- Dynamics of COVID-19 Misinformation: An Analysis of Conspiracy Theories, Fake Remedies, and False Reports.- Quantitative and Intensity-Based Analysis of Complaints on Parenting Q&A Sites.

    15 in stock

    £59.99

  • Springer Social Computing and Social Media

    15 in stock

    Book SynopsisDesigning and Developing Social InteractionsKey Factors for the Effective Development and Implementation of Geospatial Dashboards for Data-Driven Decision Making.- A Serious Game Approach for Teaching Requirements Engineering: User Experience Evaluation.- Identification of Older Adults’ Characteristics that Affect the Usability of Mobile Applications: A Tertiary Study.- Generating Product Descriptions Using Customer Reviews on E-Commerce Sites.- Improving Intention Recognition Efficiency: A Study on Skeletal Data Dimensionality Reduction and Neural Architectures.- First Steps Toward the Agile Integration of Information Architecture into a User-Centered Development Process.- LLM-Driven Augmented Reality Puppeteer: Controller-Free Voice-Commanded Robot Teleoperation.- Social Media in Learning and EducationRedimensioning Visible Learning and Teaching in the Dynamics of a New Reality.- Generative AI in Education: Exploring EAP Faculty Perspectives at a Multicultural UAE University.- The Challenges Faced by Albanian Teachers in the Use of Media Technology During Teaching.- Undergraduate Students' Journey with AI in the United Arab Emirates.- Perspectives of Faculty on the Easiness and Usefulness of AI Tutoring Systems in Higher Education.- Exploring the Use of Paraphrasing Tools in Academic Writing and Its Potential Relation with Instances of Plagiarism.- “Do As Your Teacher Tells You!” How Is AI Use Regulated in Nordic Higher Education Institutions?.- A Property Checklist for Evaluating the Student Experience with Consideration of Cultural Aspects.- Human-Robot Interaction for Higher Education: A Literature Review.- Artificial Intelligence in Higher Education: Student Perceptions of the Adoption and Integration in Ghana, West Africa.- A Management Model for Evaluating Scientific Productivity in Chilean Universities: A Case Analysis.- Virtual Reality Meets Social Media: Transforming Skill Acquisition in Physiotherapy, Veterinary Surgery, and Driver Training.- Addressing Students’ Absenteeism in Northeastern U.S. Schools: The Role of Technological Interventions for High School Students.- Supporting Communication and Psychological Well-BeingEvolution of Emotional Response of PLEA—an Embodied Virtual Being with Emotional Capabilities.- CLBoundaryManager: A System Facilitating Boundary Management and Border Crossing between Life Domains.- Chinese Talk About Depression on Tiktok and Its Deliberative Differences from the Russian Online Dialogue.- Are Strength-Related Episodes Provided by Others Useful for Improving Positive Emotions? - Toward the Design of a Computer-Based Self-Esteem Enhancement System.- Telling the Truth: AI-Driven Optimization of Online Communication.- GlobalUP: Leveraging Social Media to Provide Social Support for Chinese Cultural Groups in Unfamiliar Environments.

    15 in stock

    £64.99

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