Human–computer interaction Books

602 products


  • Springer Learning and Collaboration Technologies

    15 in stock

    Book SynopsisDesigning Learning Experiences.- Technological Innovation in Education.

    15 in stock

    £66.49

  • Springer Learning and Collaboration Technologies

    15 in stock

    Book SynopsisDesigning Learning Experiences.- Technological Innovation in Education.

    15 in stock

    £64.99

  • Springer Virtual Augmented and Mixed Reality

    15 in stock

    Book Synopsis.- Designing and Developing Virtual Environments..- Fatigue Considerations for Extended Reality Applications in Aviation..- Transcending Dimensions using Generative AI: Real-Time 3D Model Generation in Augmented Reality..- On Target: Constant Activity Constrained Semi-Supervised Feature Selection for Marksmanship Activity Classification..- Automated Identification of Areas of Interest in Dynamic Head-Mounted Display Videos for Virtual Reality Forensic Psychology Applications..- Affordance as an Interactive Feature to Enhance Usability in Virtual Reality..- Enabling Users in Virtual-Reality-Based Human-Centered Design Processes: The Role of Objective Validation on Acceptance, Usability, and User Experience..- Applying Consistent Spatial Interaction Techniques to Factory Layout Planning..- Recent User Interface and Experience Development in Virtual Reality: A Literature Study..- Exploring the Role of Generative Artificial Intelligence in Virtual Reality: Opportunities and Future Perspectives..- UX in Virtual Environments..- What You See Is What You Map: Exploring the Impact of Viewpoint Transitions on Cognitive Mapping in VR..- VR-assisted Wayfinding System User Evaluation..- Assessing Situation Awareness in Different Space Teleoperation Tasks Using Eye-Tracking..- Virtual Reality-Based Analysis of Urban Waterfront Lighting Elements' Influence on Visual Behavior..- The Mechanism of Consumer Emotional Experience Under Different Virtual Shopping Presentation Modes..- The Impact of Virtual Object Interaction on Episodic Memory: The Role of Bodily-Self Consciousness and Presence ..- The Impact of Locomotion Fidelity on the Usability of VR Pedestrians’ Gap Acceptance Simulators..- How Visually Induced Motion Sickness Is Affected by Stimulus Characteristics and Individual Factors in Younger and Older Adults..- Examining the Effects of Redirected Walking and Resets on Spatial Knowledge Acquisition..- Effects of Visual Stimuli on Perceived Sound Volume in Virtual Reality Spaces..- Elderly and Young Drivers’ Perceptions, Beliefs, and Preferences of Advanced Driving Assistance Systems (ADAS).

    15 in stock

    £66.49

  • Springer Virtual Augmented and Mixed Reality

    15 in stock

    Book Synopsis.- VR, Culture, Art and Entertainment..- Balancing Historical Value and Structural Safety: Revolutionary Applications of Digital Twins and XR Technology in Heritage Tunnel Restoration..- The Effect of Particle Turbulence on Guiding Attention in a 360° VR Art Piece..- VR Perceptible Design of "A Thousand Miles of Rivers and Mountains"..- Enhancing Tourists' Experience and Cultural Perception in the Summer Palace through VR Interaction..- Immersive Conservation: Leveraging Virtual Manatees to Promote Manatee Conservation Awareness Among K12 Students..- Bridging the Gap Between Broadcast TV and Virtual Reality..- Serious Space: Exploring the Interactive Art Experience of Data Gaze and Panopticism through Multimodal System..- AI-Echo: Exploring Technological Alienation Through an Interactive Art Experience..- Social Interaction and Wellbeing in Virtual Environments..- Stepping into Her Shoes: Designing and Evaluating the VR system on User Empathy Development for Domestic Violence Victims..- Human Obedience and Social Norm Adherence in Small Groups with Virtual Agents..- The Emotional Space of Public Opinion in Virtual Reality: Embodied Interaction Design Between Digital Swarming and News Emotions..- Gamified Hand-Eye Coordination Tasks in a VR System for Stereoscopic Vision Rehabilitation: Leveraging Depth Cues for Enhanced Perception..- Two Explorative Studies on Tangible Augmented Reality for Neurodevelopmental Disorders..- Research on Sound Design of VR Healing Interactive Space - Taking the Work 'Wonder Garden' as an Example..- Enhancing Altruistic Behavior through Virtual Reality: The Impact of Immersive Environments and Digital Embodiment on Prosocial Tendencies..- AliceBot: Designing AI-Driven Applications for Mental Health Management..- Influence of Floor Type on Social Navigation with Small Free-Standing Groups in Virtual Reality.

    15 in stock

    £66.49

  • Springer Virtual Augmented and Mixed Reality

    15 in stock

    Book Synopsis.-VR Games.- The Impact of Wind Experience on VR Game Immersion..- Mathematical Models with War Games: Symbolism and Numerology in Game..- Play and Learning Across Realities: Design Strategies for a Permeable Magic Circle..- The Influence of User Experience Satisfaction in VR Serious Games: Flow Experience and Self-efficacy as Mediating Effects..- Enhancing VR Immersion through Avatar Scaling and Sensor Fusion with Mediapipe..- Virtual Environments for Learning, Training and Professional Development.- Exploring How Augmented Reality Display Features Affect Training System Performance..- Beyond Videoconferencing: How Collaborative Tools Make Virtual Design Reviews Work..- A Study of Comparison between Real and Virtual Environment of Operation Experience of PVD Coating Machine..- Integrating Virtual and Augmented Reality into Public Education: Opportunities and Challenges in Language Learning..- Enhancing Three-Dimensional Rendering Skills through Virtual Reality: A Case Study of a Virtual Photography Studio..- The Application of Sharestart Teaching Method for Combining VR / AI in 3D Modeling Learning..- Augmented and Mixed Reality Procedural Task Training Effectiveness and User Experience..-  Seamless Augmented Reality Support for a Computer-Assisted Surgery System for Minimally Invasive Orthopedic Surgeries..- Immersive Active Shooter Response Training and Decision-Making Environment for a University Campus Building ..- Procedures Training in VR & The Role of Episodic Memory: Literature Review & Synthesis..- Sales Skills Training in Virtual Reality: An Evaluation Utilizing CAVE and Virtual Avatars..- Research on the Application of Tangible Interaction in Mixed Reality for Dental Implant Teaching..- Multimodal Interaction in Virtual Environments.- The Intelligent Car Seat Adjustment System Based on a Multimodal Driving Fatigue Detection Method..- The Impact of Integration between Visual and Haptic Texture Simulations on Comprehension of Counterfactual Artifacts in Mixed Reality..- Blurring Self-touch Improves Sense of Body Ownership in Incongruence between VR Avatar and Real User's Body Part..- Embodying a Mixed-Reality Agent with A Wearable Snake-Shaped Robotic Appendage..- Exploring Mixed Reality Design Considerations for Adaptable User Interfaces to Improve Interaction on Physical Textured Surfaces.

    15 in stock

    £66.49

  • Springer Augmented Cognition

    15 in stock

    Book SynopsisNeurotechnology and eye tracking in augmented cognition.- augmented cognitiona dn user experience.

    15 in stock

    £66.49

  • Springer Augmented Cognition

    15 in stock

    Book SynopsisEmotions in augmented cognition.- enhancing learning and memory.

    15 in stock

    £49.99

  • Springer CrossCultural Design

    15 in stock

    Book SynopsisArtificial Intelligence in Cultural Heritage and Creativity: AIGC-Driven Innovative Design Education Based on Material Experience & Cultural Context.- Research on the Application of AIGC Imaging in Elderly Well-being in Different Cultural Fields.- Research on AIGC Empowering Traditional Intangible Cultural Heritage Yue Embroidery to Modern Tourism Souvenir Design and Application.- AIGC and Animated Films: An Empirical Study on Emotional Analysis and Cultural Adaptation.- Supporting Cultural Innovation Design with AIGC: A Case Study of Educational Activities.- Research on the Path of AIGC Assisted Art Design Creation for Non Art Design Majors.- Designers vs. AI: Exploring Creative Processes from Prompts to Outputs.- Research on the Protection and Communication of Guangdong Traditional Ceramic Design Culture Based on AIGC Technology.- AI Applications in Chinese Ink Painting: A Preliminary Study of Halong Bay Landscapes.- A Study of Audience’s Emotional Perception of AIGC Movies. Cross-Cultural Generative AI: Research on the Response Mechanism of AI-Generated Police-Related Public Opinion Content in New Media from the Perspective of National Security.- Do Designers Generate Ideas Better with a Team of Specialized AI Agents or a General AI Agent?.- Research on Consumers’ Cognitive Behavior When Watching AI-generated Videos on VR Wearable Devices.- AIGC-Research on the Value Innovation of Pineapple Leaf Fiber Products.- Exploring AIGC Integration in Wooden Craft Design: A Case Study on "Wings of Pen—Taiwan Barbet Edition ".- A Study of Viewers' Emotional Perceptions of AIGC Animation -- An Example of a Review of an Award-winning Short Film.- Chinese College Students’ Usage, Evaluation, Perception and Attitude Toward Generative AI in English as a Foreign Language Writing.- “Let My AI Talk to Me”: The Impacts of Information Conveying Style of Multi-Agents on User Evaluation and Disclosure.- How Do We Team Up? Human-Machine Co-Driving Style Assessment Through Visual Dynamic Analysis and Vision-Language Model. AI Applications and Sustainable Innovation: Integrating Smart Technologies for An Enhanced Energy Management System at in-Sense Lab of Feng Chia University.- “How Do You Understand? Your Eyes Show It”: Explainable Artificial Intelligence for Cross-Language Comprehension Prediction Through Eye Movement.- Research on Interactive Design Strategies of Rural Landscape from the Perspective of Integration of Digital Technology and Artificial Intelligence.- A Study of Emotional Tendencies’ Differences in Reply Texts between Local and International Chatbots: An Analysis based on the Sina News Context.- Feasibility of Implementing Local Renewable Energy Policies: A Case Study of Rooftop Solar Photovoltaics in Taichung City.- Interdisciplinary Co-Design with LLM-Based Multi-Agents: A Human-AI Platform for Complex Design Challenges.- Cross-cultural Integration Design: Intelligent Interactive Reconstruction of She Traditional Village Facilities.- Decoding Acceptance: Exploring Chinese University Students' Perspectives on Facial Recognition Payment Systems.

    15 in stock

    £64.99

  • Springer CrossCultural Design

    15 in stock

    Book SynopsisDigital Learning, STEM Education, and AI-Driven Pedagogy: Research on the Teaching Model of Artificial Intelligence-Assisted Interdisciplinary Design Talent Cultivation—Take Jewelry Design Teaching as an Example.- Research on Innovative Education Model Based on AIGC Technology to Promote Interdisciplinary STEAM Learning in K12.- An Empirical Study on the Technological Acceptance of AIGC in Design Education: A Multidimensional Analysis Based on Structural Equation Modeling.- Co-Creation and Spontaneous Interaction in Higher Education: A Digital Platform for Showcasing Student-Driven Design Outcomes.- Factors Influencing Technology Learning in A Bio-Sensing STEM Program: Exploring Socio-Cultural Factors for Secondary School Students.- Embodied Interaction Assistance System (EIAs) for Enhancing Cross-Cultural Education: Designing Immersive and Personalized Learning Experiences.- Quantum Resonance in Educational Design: Aesthetic Principles Inspired by Dionysian Spirit and Poetic Wisdom.- Designing Augmented Reality-Based Tools for Enhancing Children’s Art Learning of Intangible Cultural Heritage.- Research on Cross Disciplinary Practice of Creative Design Curriculum in the Era of Cultural and Technological Integration. Smart Systems, Intelligent Interaction and User Perception: Real Visualization Attracts More? The Cross-Cultural Difference Study of Consumer Visual Perception on Album Cover Design of Music Streaming Platforms.- User-Centered Design of Smart Home Voice System for Older Chinese Adults.- A New Paradigm of Apparel Design Path in the Human-Machine Collaborative Model.- Can Large Language Models Effectively Implement Abusive Language Detection Across Domains and Across Languages?.- What is Secret Recipe behind Digital Marketing? The Study of Cross-Cultural Differences in Consumers’ Visual Perception and Personality on Digital Marketing Attitude.- Identifying Key Features for Classifying Takeover Performance in Level 3 Autonomous Vehicles with Consideration of Takeover Readiness.- Human-Centric Kitchen Ecosystems: A Mixed-Methods Study on Behavioral Chains and High-Demand Design Priorities.- Designing an AI Chatbot for Team-Based Diabetes Care: An Iterative Human-in-the-Loop Approach.- Digital Research Collaboration Platform Design: Preferences from Novice Researchers in the Global North Compared to Novice Researchers in the Global South.- Anthropomorphic Appearance and Bias Alignment: An Ethical Sensitivity Approach for Human-Machine Compliance. Cross-Cultural Health and Wellbeing: Different Bowing Techniques of Erhu Playing Influenced to Right Upper Limb Muscle Activities.- Empowering Patient Choices in Breast Reconstruction: A Decision Support Framework with Dynamic Simulation and Inclusive Design.- Using Machine Learning to Predict Pedestrian Phone Usage.- Understanding Requirements of a Cultural Technology for Environmental Health Awareness.- Catalyzing Engagement: Bridging Expectations, Interaction Modes, and Anthropomorphic Design of Generative AI Agents for the Elderly.- A Comprehensive Study of the Influence of Social Capital on the Traditional Chinese Medicine Health Literacy (TCMHL) of the Elderly in Aged Communities and the Relevant Interventions.- Effect of Tailored HPV Vaccine Messages on Vaccination Intention among Women Aged 18-25 Years.- Towards Age-Friendly Interactions: Enhancing Usability and Experience of Smart Wearable Health Devices for Elderly Users.- Research on the Effective Communication of Secondary Packaging Text Information Selection and Layout for HPV Vaccines -- Interpretability of Vaccine Packaging.- Research on the Immersive Interactive System of Nuo Culture under the Perspective of Embodied Cognition.

    15 in stock

    £59.99

  • Springer CrossCultural Design

    15 in stock

    15 in stock

    £64.99

  • 15 in stock

    £66.49

  • 15 in stock

    £66.49

  • 15 in stock

    £44.99

  • Springer Universal Access in HumanComputer Interaction

    15 in stock

    Book SynopsisUniversal Access Theory and PracticeInteracting Physically with USB Cables: Are Type-C Connectors more Usable than Type-A?.- Insights into the Practical Implementation of Participation in Work in Sheltered Workshops in Germany: Potentials and Obstacles to Transitions to the General Labour Market.- Enhancing Universal Access to QoL Assessments: Integrating WHODAS 2.0 and Chatbots.- Personas of Autistic Office Workers: A Foundation for Developing Effective Assistive Technologies.- Integrating Automated Perforator Analysis for Breast Reconstruction in Medical Imaging Workflow.- The Universal Design of ICT Maturity Model (UDMM).- Evaluating Conformance of Video Safety Tools for Photosensitive Epilepsy.- Evaluating Cognitive Accessibility: Tools and Guidelines for Web Design.- Web Accessibility for the Elderly.- Exploring Stakeholder Perspectives on Measuring the Impact and Costs of Universal Design of Workplace ICT and the Consequences of Neglecting It.- Exploring the Technical and Cognitive Accessibility of Cookie Consent Banners for People with Varying Abilities.- Bridging Communication Gaps: Conceptual Enhancements for Video Conferencing with Autistic Users.- Multimodality and UI AdaptationA Proposal for an Adaptive Compiler Architecture and Design for Precision and Scale Aware Compilation Using Data-oriented Design.- Application of Multimodal Information Fusion in Intelligent Pedometers for Visually Impaired Children.- A Method for Selecting Characters by Moving Your Feet Back and Forth.- “Which Login Method Should I Choose?” A Comparison of User-selectable Two-Factor Authentication Technologies.- Evaluation of Open-Source Upper Limb Prostheses Models for 3D Printing: Grasping Performance using Silicone Fingertips Covers.- Beyond Touchscreens: Dynamic and Multimodal Interaction Needs.- Universal Access and AIArtificial Intelligence and Assistive Technologies: A Systematic Review of Educational Applications for Disabilities.- Enhancing Communication for Individuals with Complex Communication Needs (CCN) through AI and Visual Scene Display Technology.- Clinical Annotation and Medical Image Anonymization for AI Model Training in Lung Cancer Detection.- Integration of Data Fusion and Deep Neural Networks for in-Vehicle Symbiotic HMI Design.- Automated Task Extraction from Emails: Aiding Autistic Individuals in the Workplace.- Design and Evaluation of LLM-Based Conversational Virtual Characters to Assist Adults with ADHD.- Exploring the Inclusive Potential of AI Chatbots: Engagement and Barriers in Foreign Language Training.- Modular Dynamic Neural Network with Swin Transformer and AutoML.

    15 in stock

    £104.49

  • Springer Universal Access in HumanComputer Interaction

    15 in stock

    Book SynopsisInclusive Virtual and Augmented RealityAssessing the Usability of Kinect Sensor Gestures in Parkinson’s Disease: A Comparative Study of Standing and Seated Interactions.- Measuring Cognitive Load Through Virtual Reality Equipment Using Mock-Up Design Software.- A Proposal to Development a Digital Twin System Using VR to Support Dobot Training.- Immersive Virtual and Augmented Reality in Inclusive Sports Lectures.- Application of Augmented Reality Technology Combined with Concept Maps to Enhance Symbolic Play Abilities in Children with Autism.- Wayfinding and Independence: Usability, User Experience and Perceptions of Independence with GoodMaps Indoor Navigation.- Virtual Reality in School - Perspectives of German Students with Physical and Motor Disabilities.- Breaking Accessibility Barriers Through Laughter: An Emotional and Universal Design Approach to Address Technophobia in Augmented Reality.- Designing Inclusion and Inclusive Education with Virtual Reality – Perspectives from German-Speaking Countries.- Inclusive Learning and PlayingEnhancing K12 Education with Intelligent and Assistive Robots: Exploring Student Learning Experience.- Implementing Cutting Edge Technologies To Train Teacher Toward Maximizing The Inclusion of Underrepresented Middle School Students In STEM Academic Majors and Careers.- Empowering Adults with Intellectual Disabilities (ID) through Adaptive Chess Training: Preliminary Findings on Cognitive Assessment.- Extending and Designing an Inclusive Chess App for Users with Cognitive and Visual Impairments: A Participatory Design Approach.- The IceBreaker: A Portable Tangible Device to Facilitate Co-Located Icebreaking Activities.- Media Education for Students with Learning Difficulties - A Self-Assessment Study.- Designing Retention Tools Involving Role Models For Inclusive Computing Education.- Lessons Learned from Two Pilots Using Social Robots with Children with Autism in a Special Education School in Norway.- Evaluating the Efficacy of Immersive Virtual Learning Programme on Verbal and Nonverbal Interactions in Children with Attention Deficit Hyperactivity Disorder.- Together in Play: Encouraging Social Interaction Between Blind and Sighted Players with a Hide and Seek Game.- Towards a Conversational Tool for Discussing and Reflecting with Children on their Gendered Associations about Technology.- Research on Interactive Product Design Strategies for Gamified Hand Rehabilitation Training for Children with Cerebral Palsy.

    15 in stock

    £104.49

  • Springer Local Solutions for Global Challenges

    15 in stock

    Book Synopsis.- Emerging DSR Methods and Novel DSR Applications..- Reframing the Problem Space: A Layered Model for Coevolving Problems and Solutions..- AI-based Design Science Research: An Exploratory Framework for Leveraging Artificial Intelligence in Design Science Research..- Exploring Action Design Research as a Reflective Practice for Sense-Giving and Sense-Making of Meaning: A Phenomenological Approach..- On the Role of Vision in Design Science Research..- Enacting Creativity Rigorously in Design Science Research: Towards a Typology of Creativity Strategies..- GALEA – Leveraging Generative Agents in Artifact Evaluation..- Past Lessons, Future Directions: An Author-Informed Review of Design Science Research in Information Systems..- The Relevance of Design Features: From Abstract Knowledge to Practical Implementation..- Data-Driven Design Science..- Designing Geospatial Tools to Address Maternal and Infant Health Disparities: Analyzing Low-Birth Weight Patterns..- LLM-Augmentation for Idea Evaluation: Developing a Reference Model for Evaluation Pipelines..- A Design of Sensible Generative Artificial Intelligence Systems to Understand User Intent..- Designing Grammar-Guided LLM Outputs for Open Data Integration – A DSR Approach to IoT Data Platforms..- DSR Education..- Artifact Validity in Design Science Research (DSR): A Comparative Analysis of Three Influential Frameworks..- Designing Knowledge for Conversational AI Applications: A Bloom's Taxonomy Perspective..- Designing a Large Language Model Based Conversational Agent for Language Acquisition..- Designing Digital Infrastructures for Trans-situated Learning..- Healthcare Systems, Ageing and Wellbeing..- Towards Digital Pause: A Framework for Promoting Well-Being in Adults Through Conscious Unplugging..- From Stress to Success: Designing a Diagnosis and Intervention Platform for Knowledge Workers..- Designing for Trust: Integrating Self-Referencing in Large Language Model-Based Health Coaching.

    15 in stock

    £54.99

  • Springer Local Solutions for Global Challenges

    15 in stock

    Book Synopsis.- Responsible Artificial Intelligence Design..- Enabling Responsible LLM-Based Grading in Higher Education – Design Guidelines and a Reproducible Data Preparation Pipeline..- GenAI-CoP: A Reusable Co-Creation Process for Identifying Generative AI Agents..- The EU AI Act: Implications for Ethical AI in Education..- Interactive Explainable Intelligent Systems: Requirements, Design Principles, and Prototypical Implementation..- Reflective Design Theorizing with User Interviews: A Case Study for AI Energy Labels.    .- Toward Procedural AI Governance: Designing a Phase Model for AI Development Projects..- Cybersecurity, Privacy, and Ethics..- Designing a Cybersecurity Compliance Index Framework to Identify and Evaluate Trends and Strategies that Support Organizational Decision-Making..- RF-MalDetect: Harnessing Random Forest for Malware Identification in PE Files..- Innovation and Entrepreneurship..- Sustainability in Supermodernity: Design Principles for Innovating Non-Places..- Designing an Effective Augmented Reality Interaction Technique to Develop AR Instructions..- Venture Design Research: Description and Illustration..- A successful finance-sector case of Digital Transformation: Eliciting four core design principles..- Structured Creativity: Enhancing Business Model Innovation with Generative AI..- Empowering SMEs through a Co-Opetition Platform: A Design Science Research Approach to Hyperautomation and Resilience..- A Process for Corporates to Launch New Ventures?..- Dare to Prepare: Designing a Negotiation Preparation Card Deck..- Sustainable Development and Environmental Solutions..- Emergency Management: Designing mobile Application to support Citizens during Storm Floods..- Anchoring Collaboration: Design Principles for Stakeholder Management in Ports..- Ensuring Usefulness: Socio-technical Design Principles for Digital Product Passports..- Towards a Persuasive Decision Support Interface for the Sustainable Use of Dynamic Electricity Tariffs.

    15 in stock

    £64.99

  • Springer HCI International 2025 Posters

    15 in stock

    15 in stock

    £71.24

  • Springer HCI International 2025 Posters

    15 in stock

    15 in stock

    £71.24

  • Springer HCI International 2025 Posters

    15 in stock

    15 in stock

    £71.24

  • Springer HCI International 2025 Posters

    15 in stock

    15 in stock

    £71.24

  • Springer Human Work Interaction Design. Sustainable Workplaces by Design

    15 in stock

    Book Synopsis.- Theories and Processes for Sustainable Human Work Interaction Designs..- Design Theory Qualities: Which Socio-Technical Dsign Theory is most Sustainable, Responsible, and Explainable..- Futures HCD - Human-Centred Design for Uncertain Future..- Permaengineering: a Framework to Think Interactive Tools in Engineering Sustainable Workspaces..- Engagement and well - being during Work and Training..- Human Work Interaction Design in Sustainable Interactive Art..- Design of Gamified Training in Waste Management Plants: The SOHS Project..- Virtual Reality Headsets for Work-Related Stress among Midwives..- Serious Games: Changing the Environments in the Classrooms..- Empowering Expertise: A Digital Twin for Supporting Practical Shooting Coaches..- Collaboration with Intelligent Artificial Team Members at Work..- AI and Work Engagement: A Study of IT Professionals Through the Lens of Self-Determination Theory..- Who is Responsible? Roles of Future Pilots in Single Pilot Operations..- Humans in the Group, Computers in the Coop. Comparison of Individual and Collective Improvement in Cognitive Tasks in Adjunct AI Settings..- Innovating Sustainable Healthcare with Humanoid Robotics..- Empowering Worker-Robot Collaboration: Leveraging LLMs for Extracting and Visualizing Robot Task Metrics..- Working With Complex Data and Data Visualization..- Mapping Context-Dependent Dimensions of Human-Data Viz Interaction..- Introducing an Innovative Approach to Archaeological Data Management, Visualization, and Intelligent Analysis.

    15 in stock

    £94.99

  • Springer Art History in the Age of Artificial Intelligence

    15 in stock

    Book SynopsisIntroduction.- Enhancing Inclusivity through Visitor Experience.- Augmenting Art Historical Research.- Copyright and Legal Frameworks in Art and Scholarship.- Administrative Leadership and Strategic Management.- Digital Art History Pedagogy: Prompt Engineering.- Immersive Learning with the Leonardo da Vinci AI-Clone Tutor.- Conclusion.

    15 in stock

    £142.49

  • Springer Inclusion Communication and Social Engagement

    15 in stock

    Book Synopsis.- Predicting critical thinking ability scores using student’s characteristics and learning performance..- New forms of (mis)communication and Artificial Intelligence: exploring alienation, empowerment and accessibility..- Locating Sexting in the Contemporary Indian Sexual Arena ..- Empowering education through interactive social robots in museums to enhance soft skills and meaningful learning experiences: a literature review..- Minority Embodiment. The intersection of branching narratives and ludic subjectivity as a new form of education to inclusivity ..- Serious games and special educational need: serious games in the learning process a systematic review..- Building an Inclusive society. From “Mission Inclusion” research to the creation of “Tessere Diverse” portal ..- The STEM approach to tackling gender segregation: an educational project in secondary schools..- ChatGPT and instructional design: an ally for inclusion? ..- Digital Culture Among Students: Analyzing Teachers’ Thoughts on Internet and Social Media Usage ..- Multigroup Confirmatory Factor Analysis of the Perceived Quality of Distance Learning..- A critical analysis of accessible museum communication in London and Hong Kong..- Communication in the Digital Era: Psycho-pedagogical Implications Between Radio and Podcasts ..- Developing entrepreneurial skills in inclusive learning contexts: the role of educational technologies..- Theatrical practices to improve the emotional involvement of online and in presence learning experiences..- The Importance of Alt Text for Social Media and Outreach in Italian Higher Education: Building Inclusive Best Practices..- The Use of Artificial Intelligence in Political Campaign: Study Case of Prabowo and Gibran Presidential Campaign on Instagram..- Commodification of Digital Activism: Implications of Performance Excellence in @pandawaragroup ..- New developments in mental healthcare: investigation on the impact of telepsychiatry and cutting-edge technologies..- Standardization protocol for education in Emotional Competences through CASEL model: Inclusion for Children Project ..- Computational Psychology: opportunity and technological usage for Psychologists..- Assessing Digital Divide for Tourism Village Development; A Study Case of Kampung Tajur, Desa Pasanggrahan, West Java, Indonesia..- Can digital literacy counter cyberbullying? A scoping review..- Evolving education: the triple Helix for innovation and collaboration..- Assessments Redesigned to be Inclusive and Concept-Based..- Technology-based Interventions for Gender Equality Education and Fostering Well-being..- The use of educational robotics in autism..- The critical role of AI in teachers' training..- Dyslexic reliance on statistical knowledge and lexical processing under time-pressure conditions..- Values, Messages, And Representations In The Film Barbie: An Exploratory Inquiry And Intersectional Pedagogical Analysis..- WebTVs as channels for scientific communication: a case study from the University of Foggia..- Online Instructional Planning Platforms for Scaffolding Self-Regulated Learning: an overview..- Successful Distance Learning: Pedagogical Strategies For Teachers To Enhance Self-Regulated Learning.

    15 in stock

    £59.99

  • Springer Internet and Modern Society

    15 in stock

    15 in stock

    £75.99

  • 15 in stock

    £66.49

  • 15 in stock

    £123.49

  • Springer Internet and Modern Society

    15 in stock

    Book SynopsisArt and Innovation in Museums: Using Machine Learning to Create Emotion-Reactive Installations.- Projection Technologies in Museums: Video as a Tool to Enhance Narrative Understanding in Exhibits.- Radical Personalization of the Museum Experience through Digital Technologies.- Narrative as an Exhibit: The Use of Interactive Storytelling in Museum Spaces.- Research and Actualization of the Artist's Creative Heritage with the Help of Multimedia Exhibits in the Exhibition Space.- Research of the Territory Potential on the Basis of Digital Footprint on the Examples of Smolensk Orthodox Cemetery and Smolensk Lutheran Cemetery in St. Petersburg. Interactive Systems & Information Society Technologies.- Interactive Systems and Technologies in Biomedicine and Psychology: Stacked Model Framework for Accurate and Early Sepsis Detection using Ensemble Learning.- Quantum Sensing for Biomedical and Energy Applications.- The Impact of Avatar Visual Realism on the User Experience in a Psychological Assistance Application.- Medical Device Cyber Security Threats Solution. Interactive Systems and Technologies in Education and Humanities: Creating a Query to a Neural Network as a Method of Teaching at the University.- The Role of Digital Resources in English Medium Instruction: How AI Supports Subject Teachers.- Talking to Data: Designing Smart Assistants for Humanities Databases.- Wearable Ultrasound – A Review. Interactive Systems and Technologies in Management: Improving the Performance of Big Data Management Systems Using Hashing.- Our Match will be Legendary! An Algorithm for Distributing Amateur Ice Hockey Teams to Maximize the Excitement of the Games.- Assessing Decision-Making Strategies in a Game-Based Environment: Development and Initial Validation of a Diagnostic Tool.- Allocating Urban Services Based on Current Demographic Data in St Petersburg. Software Engineering, Networks and Machine Learning: Quantum-Resistant Electronic Voting System Using Lattice Cryptography Techniques.- AI-Powered Workers Safety Gear Detection.- A Hybrid Deep Learning Model for Software Fault Prediction Using CNN, LSTM, and Dense Layers.- Forecasting Climatic Variables for Wetland Ecosystem Assessment in Karaivetti Using Seasonal ARIMA Model.- A Survey on Bridging Classical and Quantum Security: Hybrid Cryptographic Approaches in the Quantum Era.- Secure and Scalable IoT Communication Using ASCON over CoAP: Comparison with DTLS.- AI-Driven Timetable Automation Using Flutter, Firebase, and the T5 Transformer Model.- MoDeG-Prompt: Depth-Enhanced Multimodal Gesture Recognition with Dynamic Cross-Modal Prompting for Few-Shot Learning.- Development of an Algorithm for Predicting Attacker Attack Vectors on Information Systems Based on Association Rules and the FP-Growth Algorithm.

    15 in stock

    £75.99

  • Springer Nature Switzerland Real Emotions and Affect in Extended Realities

    Out of stock

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    £75.99

  • Springer-Verlag GmbH Cooperative Design Visualization and Engineering

    Out of stock

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    £56.99

  • Springer Nature Switzerland AG ContextAware Systems and Applications

    15 in stock

    15 in stock

    £59.99

  • Springer Nature Switzerland AG HCI International 2025 Late Breaking Papers

    Out of stock

    Out of stock

    £999.99

  • 15 in stock

    £113.99

  • Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Transactions on Computational Collective

    15 in stock

    Book SynopsisThese transactions publish research in computer-based methods of computational collective intelligence (CCI) and their applications in a wide range of fields such as performance optimization in IoT, big data, reliability, privacy, security, service selection, QoS and machine learning. This 36th issue contains 7 selected papers which present new findings and innovative methodologies as well as discuss issues and challenges in the field of collective intelligence from big data and networking paradigms while addressing security, privacy, reliability and optimality to achieve QoS to the benefit of final usersThis is an open access book.

    15 in stock

    £54.99

  • Springer Consuming Music Together: Social and Collaborative Aspects of Music Consumption Technologies

    15 in stock

    Book SynopsisListening to, buying and sharing music is an immensely important part of everyday life. Yet recent technological developments are increasingly changing how we use and consume music. This book collects together the most recent studies of music consumption, and new developments in music technology. It combines the perspectives of both social scientists and technology designers, uncovering how new music technologies are actually being used, along with discussions of new music technologies still in development. With a specific focus on the social nature of music, the book breaks new ground in bringing together discussions of both the social and technological aspects of music use. Chapters cover topics such as the use of the iPod, music technologies which encourage social interaction in public places, and music sharing on the internet. A valuable collection for anyone concerned with the future of music technology, this book will be of particular interest to those designing new music technologies, those working in the music industry, along with students of music and new technology. Trade Review"A highly original and stimulating collection of contributions addressing aspects of our everyday music experiences in the modern world. The picture it paints of music as highly social and collaborative, yet deeply personal, is a rich and complex one which advances thinking about the many functions music plays in our lives. It is often the case that new ideas and exciting developments emerge at the boundaries between existing disciplines and bodies of knowledge, and in this text the editors have succeeded in bringing together work from music, technical and social science backgrounds to point out possibilities for researchers at these boundaries as they can be applied to a fast moving and exciting area of knowledge".(Prof. Dorothy Miell, (Open University) and Associate Dean (Curriculum ad Awards), Social Sciences Faculty)Table of ContentsConsuming Music Together: Introduction and Overview.- Music and Emotion in Real Time.- Sharing Music.- Sharing and Listening to Music.- Social Practices Around Itunes.- Choosing Music.- Distributing the Process of Music Choice in Public Spaces.- Promoting Social Interaction in Public Spaces: The Flytrap Active Environment.- Mobile Music.- Investigating the Culture of Mobile Listening: From Walkman to iPod.- Tuna: Socialising Music Sharing on the Move.- Car Drivers Using Sound Pryer - Joint Music Listening in Traffic Encounters.- Music and Dance.- Digital Dance Hall: The Fan Culture of Dance Simulation Arcade Games.- “Sort Drugs Make Mates”: The Use and Meaning of Mobiles in Dance Music Club Culture.- hpDJ: An Automated DJ with Floorshow Feedback.- Consumption as Production.- Interaction, Experience and the Future of Music.- Hail to the Thief: The Appropriation of Music in the Digital Age.

    15 in stock

    £85.49

  • InspiRational The Wrench

    Out of stock

    Out of stock

    £12.99

  • Amazon Digital Services LLC - Kdp Zenarche

    15 in stock

    15 in stock

    £16.76

  • PublishDrive The SaaS Psychology

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