Human–computer interaction Books

328 products


  • Requirements Engineering

    Springer International Publishing AG Requirements Engineering

    1 in stock

    Book SynopsisWritten for those who want to develop their knowledge of requirements engineering process, whether practitioners or students.Using the latest research and driven by practical experience from industry, Requirements Engineering gives useful hints to practitioners on how to write and structure requirements. It explains the importance of Systems Engineering and the creation of effective solutions to problems. It describes the underlying representations used in system modeling and introduces the UML2, and considers the relationship between requirements and modeling. Covering a generic multi-layer requirements process, the book discusses the key elements of effective requirements management. The latest version of DOORS (Version 7) - a software tool which serves as an enabler of a requirements management process - is also introduced to the reader here.Additional material and links are available at: http://www.requirementsengineering.infoTable of ContentsIntroduction.- A Generic Process for Requirements Engineering.- System Modelling for Requirements Engineering.- Writing and Reviewing Requirements.- Requirements Engineering in the Problem Domain.- Requirements Engineering in the Solution Domain.- Advanced Traceability.- DOORS: A Tool to Manage Requirements.- Management Aspects of Requirements Engineering.-

    1 in stock

    £56.99

  • Breaking Down Barriers: Usability, Accessibility

    Springer International Publishing AG Breaking Down Barriers: Usability, Accessibility

    1 in stock

    Book SynopsisThe Cambridge Workshops on Universal Access and Assistive Technology (CWUAAT) is one of the few gatherings where people interested in inclusive design, across different fields, including designers, computer scientists, engineers, architects, ergonomists, ethnographers, policymakers and user communities, meet, discuss, and collaborate. CWUAAT has also become an international workshop, representing diverse cultures including Portugal, Germany, Trinidad and Tobago, Canada, Australia, China, Norway, USA, Belgium, UK, and many more. The workshop has five main themes based on barriers identified in the developing field of design for inclusion: I Breaking Down Barriers between Disciplines II Breaking Down Barriers between Users, Designers and Developers III Removing Barriers to Usability, Accessibility and Inclusive Design IV Breaking Down Barriers between People with Impairments and Those without V Breaking Down Barriers between Research and Policy-making In the context of developing demographic changes leading to greater numbers of older people and people living with impairments, the general field of inclusive design research strives to relate the capabilities of the population to the design of products, services, and spaces. CWUAAT has always had a successful multidisciplinary focus, but if genuine transdisciplinary fields are to evolve from this, the final barriers to integrated research must be identified and characterised. Only then will benefits be realised in an inclusive society. Barriers do not arise from impairments themselves, but instead, are erected by humans, who often have not considered a greater variation in sensory, cognitive and physical user capabilities. Barriers are not only technical or architectural, but they also exist between different communities of professionals. Our continual goal with the CWUAAT workshop series is to break down barriers in technical, physical, and architectural design, as well as barriers between different professional communities. Trade Review“Technical communicators interested in learning about the inclusive design aspect of User Experience will find Breaking Down Barriers: Usability, Accessibility and Inclusive Design both fascinating and inspiring. … Technical communicators will find Breaking Down Barriers a worthwhile read as they learn what work is going on to advance inclusive design methods. All readers will be encouraged to learn how so many teams, communities, and companies around the world are working to improve the lives of so many people.” (Scott Fouse, Technical Communication, Vol. 66 (1), February, 2019)Table of ContentsBreaking Down Barriers Between Disciplines.- Breaking Down Barriers Between Users, Designers and Developers.- Removing Barriers to Usability, Accessibility and Inclusive Design.- Breaking Down Barriers Between People with Impairments and Those Without.- Breaking Down Barriers Between Scientists and Policy Makers.- Removing Barriers to Open Data and Open Government.- Recent Barriers to Effective Rehabilitation Robotics.

    1 in stock

    £179.99

  • Learning and Collaboration Technologies. Design, Development and Technological Innovation: 5th International Conference, LCT 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I

    Springer International Publishing AG Learning and Collaboration Technologies. Design, Development and Technological Innovation: 5th International Conference, LCT 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I

    Out of stock

    Book SynopsisThis two-volume set LNCS 10924 and 10925 constitute the refereed proceedings of the 5th International Conference on Learning and Collaboration Technologies, LCT 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018. The 1171 papers presented at HCII 2018 conferences were carefully reviewed and selected from 4346 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: designing and evaluating systems and applications, technological innovation in education, learning and collaboration, learners, engagement, motification, and skills, games and gamification of learning, technology-enhanced teaching and assessment, computing and engineering education. ​Table of ContentsDesigning and evaluating systems and applications.- Technological innovation in education.- Learning and collaboration.- Learners, engagement, motivation, and skills.- Games and gamification of learning.- Technology-enhanced teaching and assessment.- Computing and engineering education​

    Out of stock

    £62.99

  • Ethik der Robotik und der Kuenstlichen

    Peter Lang AG Ethik der Robotik und der Kuenstlichen

    Out of stock

    Book SynopsisWas gegenwärtig unter dem Stichwort Digitalisierung verhandelt wird, pendelt zwischen Heilsphantasien und Katastrophisierung. Die Theologische Ethik tastet sich gegenwärtig noch unsicher an dieses Thema heran. Das Buch legt eine ethische Grundlegung für die Probleme der angewandten Ethik mit künstlich intelligenten und autonomen Maschinen vor. Insbesondere der moralische Status von Robotern und Künstlicher Intelligenz wird bestimmt.An Robotern treten wesentliche Phänomene intersubjektiver Begegnungen nicht auf. Man kann sich vor ihnen nicht anhaltend schämen und ihre Lernfähigkeit keinem Wesen zurechnen, das lernt. Damit sind theologische Kriterien des Status des Menschen benannt, die sich nicht nachbauen lassen.

    Out of stock

    £21.85

  • Transformationsmodell nachhaltiger

    Springer Fachmedien Wiesbaden Transformationsmodell nachhaltiger

    1 in stock

    Book SynopsisDieses Buch befasst sich auf Basis wissenschaftlicher Erkenntnisse zur Unternehmensführung und Unternehmensentwicklung mit einem Grundmodell für die unternehmensindividuelle Entwicklung eines betriebswirtschaftlich nachhaltigen und wandlungsfähigen Managementsystems. Gerade heute sind Unternehmer, Berater, Führungskräfte und Wissenschaftler herausgefordert, das eigene vorherrschende Geschäftsverständnis zu hinterfragen, neue Quellen der Wirtschaftlichkeit zu erschließen, ihre Organisationen beweglicher und lernfähiger zu gestalten sowie mehrere Strategiehebel gleichzeitig zu bedienen. Das Buch hilft allen, die die notwendige Transformation Ihres Unternehmens von starren mechanistischen in beweglich lernfähige Einheiten bewältigen möchten. Die Idee des wandlungsfähigen Unternehmens kann dabei als Vorlage dienen. Nicht das modewellenförmig verlaufende Trendwissen, sondern Entwicklung, Aufbau, Implementierung und Anwendung einer nachhaltigen Managementinfrastruktur für Unternehmen führen heute zu langfristiger internationaler Wettbewerbsfähigkeit. Table of ContentsGegenstand der Forschung und Ausgangssituation - Theoretische Ansätze zur Unternehmensführung und Unternehmensentwicklung - Praktische Herleitung des Grundmodells betriebswirtschaftlicher Nachhaltigkeit - Transformationsmodell zur nachhaltigen Unternehmensführung durch Unternehmensentwicklung - Ergebnis, kritische Auseinandersetzung und Ausblick in die Zukunft

    1 in stock

    £23.74

  • Beim Lahmen lernt man Hinken: Wie Sprichwörter

    Springer Beim Lahmen lernt man Hinken: Wie Sprichwörter

    1 in stock

    Book SynopsisEntdecken Sie in diesem Buch passende Sprichwörter und Redensarten für die UnternehmensführungIn seinem Buch „Beim Lahmen lernt man Hinken“ führt Holm Landrock mit einem Augenzwinkern und einer ganzen Menge bekannter Redensarten durch die Welt der Wirtschaft im Zeitalter der Digitalisierung. Über viele Jahrhunderte hat der Volksmund eine Unmenge von Sprichwörtern geschaffen, welche die Weisheiten der verschiedenen Epochen widerspiegeln. Wer die in diesen Sprichwörtern vermittelten Grundsätze ignoriert, wird privat wie geschäftlich scheitern. Das macht „Beim Lahmen lernt man Hinken“ zu einem amüsanten Sachbuch für alle, die Bildungsfutter und Lesespaß in einem haben möchten.Der Inhalt des Buchs über Redensarten für die Unternehmensführung im ÜberblickDas Buch „Beim Lahmen lernt man Hinken“ gibt Tipps zur Unternehmensführung am Beispiel zahlreicher Sprichwörter wie: • Schuster, bleib bei Deinem Leisten• Der Krug geht solange zum Wasser, bis er bricht• Hochmut kommt vor dem Fall• Ein Erfahrener ist besser als zehn Gelehrte• Der Teufel scheißt immer auf den größten Haufen• Beim Lahmen lernt man Hinken• Und viele weitere bekannte SprichwörterEs richtet sich nicht nur an Manager und Führungskräfte aus allen Branchen, sondern auch an interessierte Laien sowie sprachlich Interessierte aller Berufsgruppen. Darüber hinaus können sich vielleicht sogar Studierende sowie Start-ups praktische Anregungen, Ideen und Tipps für ihre Arbeit einholen.Table of ContentsEinleitung - Schuster, bleib bei Deinem Leisten - Der Krug geht solange zum Wasser, bis er bricht - Es ist nichts so fein gesponnen, dass es nicht kommt ans Licht der Sonnen - Hochmut kommt vor dem Fall - Ein Frosch, der mit Mühe kaum ...- Der Teufel scheißt immer auf den größten Haufen - Beim Lahmen lernt man Hinken - Man treibt den Bock wohl aus dem Garten, doch der Gestank bleibt gemeiniglich drin - Lehrers Kind und Pfarrers Vieh gedeihen selten oder nie - Was Hänschen nicht lernt, lernt Hans nimmermehr - Wes Brot ich eß, des Lied ich sing - Von zehn Geheimnissen soll man neun bei sich bewahren und das zehnte nicht ausplaudern - Wer sich selbst kennt, spottet nicht über andere - Man soll nicht mit der Wurst nach der Speckseite werfen - Viele Federn machen ein Bett - Wenn der Wind in einen Haufen Federn stößt, so sind sie bald zerstreut - Alle Schiffe sind gut, solange sie auf der Werft liegen - Man soll das Pferd nicht beim Schwanze aufzäumen - In jedem Zug sitzt ein Dummer. - Wer zuviel schmeichelt, hat betrogen oder will betrügen. - Die Spreu ist stolz, weil sie beim Weizen liegt - Ein schlechter Corporal, der nicht denkt, General zu werden - Ein Erfahrener ist besser als zehn Gelehrte - Wer mit Ochsen spricht, dem geben Ochsen Antwort - Leere Köpfe lieben lange Titel - Wenn der Fürst einen Apfel braucht, nehmen die Diener einen ganzen Baum - Wer bloß Paradepferde im Stall hat, des Acker trägt keine Feigen - Wenn ich Zeit habe, sagen die, die nicht wollen - Auf fremden Arsch ist gut schlagen - Man soll dem Ochsen, der da drischt, nicht das Maul verbinden - Es ist kein besser Jagd als auf dem Markt nach Wild zu gehen - Aus einem verdrießlich Arsch fährt kein fröhlicher Furz - Kleine Sünden bestraft der liebe Gott sofort - Wohin ein Hund pisst, dahin pissen alle - Mancher Fuhrmann hat nur blinde Pferde - An guten Schulen und guten Wegen erkennt man den guten Staat - Dumme Menschen kann man nur mit dummen Gründen überzeugen - Wie man sich auch dreht – der Arsch bleibt hinten oder: Der Leopard kann seine Flecken nicht verlieren - Wes Brot ich eß, des Lied ich sing - Ist kein Block im Weg, fällt man über einen Span - Man setzt keinen neuen Fleck auf einen alten Lumpen - Mit alten Hunden ist die sicherste Jagd - Die Elle muss sich nicht nach dem Tuch, sondern das Tuch nach der Elle messen lassen oder: Richtig zählen, ehrlich messen, darf der Kaufmann nicht vergessen - Ein Erfahrener ist über einen Studierten.

    1 in stock

    £18.99

  • Digitalisierung & Nachhaltigkeit: Eine

    Springer Fachmedien Wiesbaden Digitalisierung & Nachhaltigkeit: Eine

    1 in stock

    Book SynopsisDie Themen Digitalisierung und Nachhaltigkeit dominieren die Zukunft von Unternehmen und unserer Gesellschaft in den nächsten Jahrzehnten. Wenn Unternehmen die Digitalisierung aktiv umsetzen, müssen sie folglich ökonomische, ökologische und soziale Aspekte im Sinne der Nachhaltigkeit berücksichtigen. Genau hier setzt Michael Jacob an: Der Autor geht im ersten Teil des Buches auf die Grundlagen der Digitalisierung und Nachhaltigkeit anhand der wichtigsten Modelle ein. Im zweiten Teil wird der Fokus auf die Frage gelegt, wie Unternehmen den Digitalisierungsprozess nachhaltig gestalten können. Ein kurzes Fazit rundet die beiden Hauptteile ab.Damit ist das Buch ein wichtiges Hilfsmittel, um Zielkonflikte zwischen den Bereichen Digitalisierung und Nachhaltigkeit zunächst zu erkennen und dann entsprechend entscheiden zu können. Somit können Unternehmen ihrer gesellschaftlichen Verantwortung (Corporate Social Responsibility) nachkommen. Ein Buch für alle, die eine kompakte Einführung in die beiden großen Themen unserer Zeit suchen.Table of ContentsDigitalisierung und digitaler Wandel.- Modelle und Strategien der Nachhaltigkeit.- Megatrends als Rahmenbedingungen.- Verantwortung der Unternehmensführung.- Digitale und nachhaltige Geschäftsmodelle und Produkte.- Nachhaltige Gestaltung digitaler Prozesse.

    1 in stock

    £47.49

  • Grundlagen und Anwendung von Information Security

    Springer Fachmedien Wiesbaden Grundlagen und Anwendung von Information Security

    Out of stock

    Book SynopsisKristin Weber, Andreas E. Schütz und Tobias Fertig zeigen in diesem essential, wie Mitarbeiter in acht Schritten für das Thema Informationssicherheit sensibilisiert werden können. Vorgestellt wird ein Vorgehen, welches Erkenntnisse aus der Verhaltenspsychologie berücksichtigt und somit eine passgenaue Auswahl von Sensibilisierungsmaßnahmen erlaubt. Projektbeispiele illustrieren die Umsetzbarkeit des Modells. Damit beschreiben die Autoren eine konkret anwendbare Methode, die auch bei kleinem Budget eine erfolgreiche Mitarbeitersensibilisierung verspricht.Table of ContentsDer Faktor Mensch in der Informationssicherheit.- Begriff und Grundlagen zu Security Awareness.- Erkenntnisse aus der Verhaltenspsychologie.- Mitarbeiter zielgerichtet sensibilisieren.- Analyse- und Umsetzungsphase.

    Out of stock

    £9.99

  • Effects of Thermal Stimulation during Passive Driver Fatigue

    Springer Fachmedien Wiesbaden Effects of Thermal Stimulation during Passive Driver Fatigue

    1 in stock

    Book SynopsisElisabeth Schmidt investigates the effect of thermal stimulation during passive driver fatigue in a series of driving simulator experiments. Thermal stimulation of the upper body resulted in significantly decreased subjective fatigue ratings as well as an increase in pupil diameter and skin conductance. The effects of different stimulus temperatures, durations, lower leg cooling and repetitive cooling were also examined. The studies show that thermal stimulation of the upper body causes physiological and subjective effects, which can be associated with a short-term sympathetic activation, whereas lower leg cooling does not cause physiological activation.Table of ContentsFatigue Induction in Simulated Driving.- Effect of Thermal Stimuli on Passive Fatigue.- Detection of Fatigue based on Physiological Measurements.- Driver Vitalization through Fatigue-Based Climate Control.

    1 in stock

    £53.99

  • Machine Learning Systems for Multimodal Affect Recognition

    Springer Fachmedien Wiesbaden Machine Learning Systems for Multimodal Affect Recognition

    1 in stock

    Book SynopsisMarkus Kächele offers a detailed view on the different steps in the affective computing pipeline, ranging from corpus design and recording over annotation and feature extraction to post-processing, classification of individual modalities and fusion in the context of ensemble classifiers. He focuses on multimodal recognition of discrete and continuous emotional and medical states. As such, specifically the peculiarities that arise during annotation and processing of continuous signals are highlighted. Furthermore, methods are presented that allow personalization of datasets and adaptation of classifiers to new situations and persons. Table of ContentsClassification and Regression Approaches.- Applications and Affective Corpora.- Modalities and Feature Extraction.- Machine Learning for the Estimation of Affective Dimensions.- Adaptation and Personalization of Classifiers.- Experimental Validation.

    1 in stock

    £49.49

  • Benutzerzentrierte Unternehmensarchitekturen: Ein

    Springer Fachmedien Wiesbaden Benutzerzentrierte Unternehmensarchitekturen: Ein

    1 in stock

    Book SynopsisUnternehmensarchitektur-Management unterstützt die Planung und Durchführung von Geschäftstransformation. Existierende Ansätze können in portfolio- und projekt-orientierte Ansätze eingeteilt werden. Die Synthese dieser Ansätze bietet das Beste aus beiden Welten. Das Buch stellt den kombinierten Ansatz vor. Der Inhalt gliedert sich in ausgewählte Best-Practice-Szenarien. Der Fokus liegt jeweils auf dem Thema Benutzererfahrung – ein Schwerpunkt, der in Transformationsprojekten oftmals vernachlässigt wird.Zur Evaluierung von Unternehmensarchitekturen aus Sicht der Benutzer steht unter ww.omilab.org/usercentricassessment ein Online-Service zur Verfügung. Table of ContentsGeschäftstransformation – Eine Notwendigkeit.- Das Zusammenspiel zwischen TOGAF®, ArchiMate® und EA-Szenarien.- Transformationsportfolio-Management.- Capability-Portfolio-Management.- Applikationsportfolio-Management.- Datenportfolio-Management.- Technologieportfolio-Management.- Compliance-Portfolio-Management.- Benutzererfahrung als Wegweiser in der Geschäftstransformation.

    1 in stock

    £52.24

  • Programming4Modeling: Codes in Modellen auf Basis

    Springer Fachmedien Wiesbaden Programming4Modeling: Codes in Modellen auf Basis

    1 in stock

    Book SynopsisDas Buch fokussiert auf objektorientierte Softwareentwicklung in Bezug auf das Konzept "Programming4Modeling" genannt "P4M". Es stellt zum einen die Analyse und Design für die Modellierung mit UML und zum anderen die Softwareentwicklung mit Java dar. Das Buch wirft folgende Fragen auf: Wie ist die Architektur eines Klassenmodells? Welche Codes ermöglichen eine effiziente Softwareentwicklung? Was sind die Schnittpunkte von Codes und Modellen? Table of ContentsSchnittstellen der Programmierung und der Modellierung.- Von Codes zu Modellen.- Parallelisierung von Systemen.- Design von Software.- Objektorientierung.- Programmierung von Enterprise-Anwendungen.- Modellierung von Mensch-Maschine-Systemen.

    1 in stock

    £43.99

  • Screenografie kompakt: Der immersive Bildraum

    Springer Fachmedien Wiesbaden Screenografie kompakt: Der immersive Bildraum

    Out of stock

    Book SynopsisDieses Lehrprogramm zur systematischen Gestaltung eines interaktiv nutzbaren Bildschirms (Screen) erläutert wahrnehmungspsychologische und kommunikationswissenschaftliche Grundlagen, die für das Systemische Design grafischer Benutzeroberflächen (Graphical User Interfaces) relevant sind. Im Kontext interaktiver Raumnutzung wird illustriert, wie die Bildschirmfläche morphologisch in Form eines visuellen Gestaltungsrasters (Visual Design Pattern) zu gliedern ist, das den immersiven Bildraum der grafischen Benutzeroberfläche strukturiert und die interaktive Nutzung erleichtert. Es werden mögliche Farbkombinationen für ein visuelles Ambiente definiert, deren Wirkungsweise auf natürlichen Erfahrungswerten basiert und somit einem speziellen Nutzernaturell entspricht, dessen Charakteristika weltweit identisch sind.Table of Contents

    Out of stock

    £25.19

  • Virtual Reality kompakt: Entwicklung von

    Springer Fachmedien Wiesbaden Virtual Reality kompakt: Entwicklung von

    1 in stock

    Book SynopsisVirtual Reality ist immer noch eine Technologie, die sich extrem schnell verändert. Ständig wird neue Hardware entwickelt, die neue Anwendungen hervorbringt und die Weiterentwicklung der dafür nötigen Softwaren erzwingt. Die Themen Immersion, Interaktivität und die Gestaltung des User Interfaces in einer immersiven Anwendung haben au den Konferenzen wie der IEEE VR oder der ISMAR immer noch einen großen Stellenwert.Dieses Buch konzentriert sich auf die Software-Entwicklung von VR-Anwendungen. Dabei werden Werkzeuge aus der Praxis wie Unity, Unreal und andere frei verfügbare SDKs vorgestellt und in Fallstudien eingesetzt. Nach einer Einführung in die Grundlagen der virtuellen Realität konzentrieren wir uns auf allgemeine Aspekte der Software-Entwicklung. Hauptthema sind Portabilität am Beispiel von OpenXR und generische und wiederverwendbare Bausteine für die Implementierung von Benutzungsoberflächen. Wie wir diese Bausteine in den Werkzeugen vorfinden oder selbst implementieren ist anschließend das Thema. Letztendlich werden die Leser ein eigenes Framework für diese Techniken entwickeln, die anschließend in den eigenen Anwendungen verwendet werden können. Die Lösungen der Aufgaben, insbesondere die Quelltexte der vorgestellten Software sind in einem öffentlichen GitHub-Repository verfügbar. Im letzten Abschnitt des Buchs werden immersive Anwendungen im Bereich der Strömungsdynamik, der Volumengrafik und des Immersive Learnings vorgestellt, realisiert und weiter entwickelt.Table of ContentsEinleitung - Anwendungs-Entwicklung mit Unity und C# - VR-Systeme - VR-Anwendungen mit Unity XR, XRI Toolkit und HTC Vive Input Utility - Bausteine für interaktive immersive Anwendungen - Systemsteuerung - Auswahl und Manipulation von virtuellen Objekten - Fortbewegung in der virtuellen Welt

    1 in stock

    £17.09

  • Kinetose als Merkmal der

    Springer Fachmedien Wiesbaden Kinetose als Merkmal der

    1 in stock

    Book SynopsisZukünftig können Fahrzeuge automatisiert fahren und Reisende die Fahrzeit zum Video schauen nutzen. Adrian Brietzke untersucht dabei realitätsnah das Auftreten von Kinetose (Reisekrankheit) bei den Reisenden. Es wird ein ganzheitlicher Ansatz beginnend bei der Identifikation der Betroffenengruppe über die empirische Analyse der Ist-Situation im Stop-and-Go-Verkehr bis zu einer Entwicklung und Bewertung von technischen Maßnahmen vorgestellt. Systematisch erhobene Nutzererfahrungen werden ausgewertet sowie das akute Auftreten von Kinetose in Realfahrstudien untersucht. Die gewonnenen Erkenntnisse erlauben eine Überprüfung der Ursachen für Kinetose und liefern Ansätze zur Weiteerentwicklung von Maßnahmen zur Reduzierung von Kinetose.Table of ContentsEinleitung.- Stand der Wissenschaft und Technik.- Empirische Untersuchungen.- Zusammenfassung und Ausblick.- Literaturverzeichnis.

    1 in stock

    £66.49

  • Einstieg in Flutter Mit Dart

    Springer Fachmedien Wiesbaden Einstieg in Flutter Mit Dart

    Out of stock

    Book Synopsis

    Out of stock

    £28.49

  • Springer Vieweg Screenografie kompakt

    1 in stock

    Book SynopsisSystemisches Design als Resultat systematischen Gestaltens.- Prinzipien visueller Wahrnehmung als Voraussetzung visueller Kommunikation.- Visuelle Gestaltungsraster als Basis des visuellen Ambiente.- Funktional-ästhetische Aspekte interaktiver Nutzung.- Screenografie als zukunftsweisende Entwicklungs-und Gestaltungsmethode.- Visuelle Gestaltungsgrundlagen im historischen Kontext.

    1 in stock

    £26.59

  • Transactions on Computational Collective

    Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Transactions on Computational Collective

    15 in stock

    Book SynopsisThese transactions publish research in computer-based methods of computational collective intelligence (CCI) and their applications in a wide range of fields such as performance optimization in IoT, big data, reliability, privacy, security, service selection, QoS and machine learning. This 36th issue contains 7 selected papers which present new findings and innovative methodologies as well as discuss issues and challenges in the field of collective intelligence from big data and networking paradigms while addressing security, privacy, reliability and optimality to achieve QoS to the benefit of final usersThis is an open access book.

    15 in stock

    £52.24

  • Media Innovations AR and VR: Success Factors For

    Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Media Innovations AR and VR: Success Factors For

    2 in stock

    Book SynopsisAugmented and virtual reality are media innovations with specific characteristics. They create immersion in the user, as the user is immersed in the medium and its 360° environment. To successfully develop content and applications for AR and VR, psychological effects, the specifics of the 360° environment, the story, and the way the media is used must be aligned with the needs and experiences of the user. Content producers face novel challenges in content development, method selection, teamwork, and the overall production process of AR and VR experiences.The book introduces readers to the characteristics of immersive media and provides scientific evidence and practical tips to help them produce high-quality, user-centric content for immersive media. The scientifically derived success factors in the form of checklists are a guide and an ideal basis for standardizing the production process and further developing one's own projects.This book is a translation of the original German 1st edition Medieninnovationen AR und VR by Elle Langer, published by Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors.Table of ContentsIntroduction.- Methods.- Explanation of terms.- AR and VR in the media context.- User experience and needs.- Prouzents for expert interviews.- Analysis of expert interviews.- Outlook.- Appendix 1.- Appendix 2.- Appendix 3.- Appendix 4.

    2 in stock

    £33.24

  • Paradoxes of Interactivity: Perspectives for

    Transcript Verlag Paradoxes of Interactivity: Perspectives for

    Out of stock

    Book SynopsisCurrent findings from anthropology, genetics, prehistory, cognitive and neuroscience indicate that human nature is grounded in a co-evolution of tool use, symbolic communication, social interaction and cultural transmission. Digital information technology has recently entered as a new tool in this co-evolution, and will probably have the strongest impact on shaping the human mind in the near future. A common effort from the humanities, the sciences, art and technology is necessary to understand this ongoing co- evolutionary process. Interactivity is a key for understanding the new relationships formed by humans with social robots as well as interactive environments and wearables underlying this process. Of special importance for understanding interactivity are human-computer and human-robot interaction, as well as media theory and New Media Art. "Paradoxes of Interactivity" brings together reflections on "interactivity" from different theoretical perspectives, the interplay of science and art, and recent technological developments for artistic applications, especially in the realm of sound.

    Out of stock

    £33.99

  • Diez razones para borrar tus redes sociales de

    Penguin Random House Grupo Editorial Diez razones para borrar tus redes sociales de

    Out of stock

    Book Synopsis

    Out of stock

    £18.55

  • Advanced video mapping techniques - Spatial

    Le Penseur Advanced video mapping techniques - Spatial

    Out of stock

    Book Synopsis

    Out of stock

    £40.99

  • Consuming Music Together: Social and Collaborative Aspects of Music Consumption Technologies

    Springer Consuming Music Together: Social and Collaborative Aspects of Music Consumption Technologies

    15 in stock

    Book SynopsisListening to, buying and sharing music is an immensely important part of everyday life. Yet recent technological developments are increasingly changing how we use and consume music. This book collects together the most recent studies of music consumption, and new developments in music technology. It combines the perspectives of both social scientists and technology designers, uncovering how new music technologies are actually being used, along with discussions of new music technologies still in development. With a specific focus on the social nature of music, the book breaks new ground in bringing together discussions of both the social and technological aspects of music use. Chapters cover topics such as the use of the iPod, music technologies which encourage social interaction in public places, and music sharing on the internet. A valuable collection for anyone concerned with the future of music technology, this book will be of particular interest to those designing new music technologies, those working in the music industry, along with students of music and new technology. Trade Review"A highly original and stimulating collection of contributions addressing aspects of our everyday music experiences in the modern world. The picture it paints of music as highly social and collaborative, yet deeply personal, is a rich and complex one which advances thinking about the many functions music plays in our lives. It is often the case that new ideas and exciting developments emerge at the boundaries between existing disciplines and bodies of knowledge, and in this text the editors have succeeded in bringing together work from music, technical and social science backgrounds to point out possibilities for researchers at these boundaries as they can be applied to a fast moving and exciting area of knowledge".(Prof. Dorothy Miell, (Open University) and Associate Dean (Curriculum ad Awards), Social Sciences Faculty)Table of ContentsConsuming Music Together: Introduction and Overview.- Music and Emotion in Real Time.- Sharing Music.- Sharing and Listening to Music.- Social Practices Around Itunes.- Choosing Music.- Distributing the Process of Music Choice in Public Spaces.- Promoting Social Interaction in Public Spaces: The Flytrap Active Environment.- Mobile Music.- Investigating the Culture of Mobile Listening: From Walkman to iPod.- Tuna: Socialising Music Sharing on the Move.- Car Drivers Using Sound Pryer - Joint Music Listening in Traffic Encounters.- Music and Dance.- Digital Dance Hall: The Fan Culture of Dance Simulation Arcade Games.- “Sort Drugs Make Mates”: The Use and Meaning of Mobiles in Dance Music Club Culture.- hpDJ: An Automated DJ with Floorshow Feedback.- Consumption as Production.- Interaction, Experience and the Future of Music.- Hail to the Thief: The Appropriation of Music in the Digital Age.

    15 in stock

    £85.49

  • Save the Humans: How to Survive

    BIS Publishers B.V. Save the Humans: How to Survive

    15 in stock

    Book SynopsisSmart Phones, Healthcare Robots, Wearable Computers and Self Driving Cars. They are arriving or already exists. We are becoming increasingly intimate with the machines that constantly count, control and watch the way we live. How can the growing world population of more than 7 billion people create a humane life for everyone? Let's find the errors and the holes in the technosphere that will give us space for free and creative thinking. What's at stake here is the remains of human agency. Let's use the brain pixels that are not taken yet. And Save the Humans!

    15 in stock

    £11.69

  • Augmenting Alice: The Future of Identity,

    BIS Publishers B.V. Augmenting Alice: The Future of Identity,

    5 in stock

    Book SynopsisAugmented Reality is fast becoming one of the most important emerging technologies, with unprecedented investment growth and interest from big tech platforms and accelerator industries. It will most certainly become THE new platform and standard for content creation and experience generation. Its use will make it an essential resource, with a societal impact that can only be compared to the World Wide Web’s global influence. This book provides a ‘wide lens’ perspective of the potential, challenges and impact that the widespread implementation of Augmented Reality will bring. The book introduces Augmented Reality’s core concepts and potential to newbies and experts alike. Looking at the impact of the technology as it matures into a ground-breaking platform, it goes beyond function to explore the context of the technology’s implementation – through social, commercial and behavioural lenses.

    5 in stock

    £25.49

  • Python GUI with PyQt: Learn to build modern and

    BPB Publications Python GUI with PyQt: Learn to build modern and

    Out of stock

    Book Synopsis

    Out of stock

    £33.24

  • Human Enactment Of Intelligent Technologies:

    World Scientific Publishing Co Pte Ltd Human Enactment Of Intelligent Technologies:

    Out of stock

    Book SynopsisThis book demystifies what artificial intelligence is, examines its strength and limitations in comparison to what humans are capable of, and investigates the nature of human adaptive expertise across the concept of mètis. It also examines a particular family of mindsets that we as humans have adopted over the ages, namely epistemologies of representational knowledge. These representational perspectives have followed us into numerous fields, including how we perceive and comprehend human cognition — leading to 'with a hammer everything looks like a nail' syndrome. As such, this book presents the alternative phenomenological viewpoint of embodied direct reality within the cognitive sciences in the form of radical embodied cognition and, more importantly, how it allows us to better highlight and comprehend human mètis and its adaptive expertise. We then examine why we collectively continue to enact and perpetuate predominant mindsets of representations across the phenomena of mindlessness. To counter this, we re-visit the practice of individual and collective mindfulness, providing a potential 'beachhead' in our re-appropriation of technology (artificial intelligence) towards achieving the best of both worlds — that is, allowing human creativity and ingenuity to be expressed with artificial intelligence as a tool to help us do just that across meaningful human control. Finally, we conclude by examining current top-of-the-horizon activities and debates regarding quantum physics in relation to the human mind and artificial intelligence and how, once again, representational mindsets need not be the only tool in town.

    Out of stock

    £85.50

  • Applications of Cognitive Computing Systems and IBM Watson: 8th IBM Collaborative Academia Research Exchange

    Springer Verlag, Singapore Applications of Cognitive Computing Systems and IBM Watson: 8th IBM Collaborative Academia Research Exchange

    Out of stock

    Book SynopsisThis book presents reports and methods that demonstrate the ease with which cognitive applications can be built using IBM Watson application program interfaces (APIs). It includes application reports from two IBM Watson API-based competitions – Hackathon (24 hours) and a Challenge task (~3 months). It also features a selection of papers presented at I-CARE 2016, the IBM Collaborative Academia Research Exchange event, from the areas of “Theory and Cognitive Computing”, “Data Platforms and Systems,” and “Societal Applications.” IBM has a long tradition of research collaboration with colleagues in academia, and I-CARE is an annual event initiated in 2009 to promote collaborative innovation and learning, and explore new ways of fostering a culture of innovation. I-CARE’s main goal is to “amalgamate” the thought leadership in Indian academia with that in industry, and foster a symbiotic environment for establishing a rich research culture in India. The 8th edition of I-CARE presents a collection of thought-provoking ideas and novel Indian research projects related to three crucial areas: cognitive computing, systems and platforms that support large-scale data processing and practical systems that are designed for the public good.Table of ContentsChapter 1. Introduction.- Chapter 2. Research Papers.- Chapter 3. Hackathon Applictions.- Chapter 4. Watson Cognitive Challenge Applications.- Chapter 5. Conclusion.

    Out of stock

    £62.99

  • Multi Agent Systems: Technologies and

    Springer Verlag, Singapore Multi Agent Systems: Technologies and

    1 in stock

    Book SynopsisThe book presents latest multi-agent technologies in human-centered computing (HCC) to provide a new research direction to enrich the human socio computations. Nowadays, the research in the field of multi-agent system (MAS) has gained a wide spread recognition due to its interdisciplinary nature and a vast versatile application domain including engineering, social science, economics, mathematics, operational research, etc. It has been proved that agents in MAS are the most appropriate technological paradigm for providing the most optimal solution for different kinds of complex real world problems that may be industrial or it might be specifically related to social problems. Keeping these features in mind, we planned to tune the research of latest multi-agent technologies and tried to compose its effect on HCC corridor. The primary audience of this book are research students of computer science, information technology and it will be also very helpful for software professionals to get developmental ideas to boost their computing activities.Table of ContentsIntroduction to Multi-Agent Systems.- Human-Computer Interactions through Multi-Agent Systems: Design and Implementations.- Social Behavior and Reasoning Through Multi Agent Systems.- Prevalence of Multi Agent System Consensus in Cloud Computing.- The Role of Multi Agent Systems in IoT.- Agent based Human Supportive Applications.- Multi Agent System Applications in Healthcare: A Survey.- Applications of Multi Agent Systems in Intelligent Healthcare.- Multi Agent Reinforcement Learning for Stock Market Strategy Analysis.- Multi-Agent Systems: Future Initiatives.

    1 in stock

    £125.99

  • Human And Machine Perception: Communication,

    World Scientific Publishing Co Pte Ltd Human And Machine Perception: Communication,

    Out of stock

    Book SynopsisThe theme of this book on human and machine perception is communication, interaction, and integration. For each basic topic there are invited lectures, corresponding to approaches in nature and machines, and a panel discussion. The lectures present the state of the art, outlining open questions and stressing synergies among the disciplines related to perception. The panel discussions are forums for open debate. The wide spectrum of topics allows comparison and synergy and can stimulate new approaches.Table of ContentsRepresenting and Coding for Communication; Common Background for Complementary Knowledge Transfer; Information Exchange: (Human) Being and Machine; Information Exchange: Machine Versus Machine; Working Together: Learning How to Cooperate; Working Together: Integrating; Exploration, Visualization and Discovering in Very Large Dataset.

    Out of stock

    £95.40

  • Machine Learning Contests: A Guidebook

    Springer Verlag, Singapore Machine Learning Contests: A Guidebook

    Out of stock

    Book SynopsisThis book systematically introduces the competitions in the field of algorithm and machine learning. The first author of the book has won 5 championships and 5 runner-ups in domestic and international algorithm competitions.Firstly, it takes common competition scenarios as a guide by giving the main processes of using machine learning to solve real-world problems, namely problem modelling, data exploration, feature engineering, model training. And then lists the main points of difficulties, general ideas with solutions in the whole process. Moreover, this book comprehensively covers several common problems in the field of machine learning competitions such as recommendation, temporal prediction, advertising, text computing, etc. The authors, also knew as "competition professionals”, will explain the actual cases in detail and teach you various processes, routines, techniques and strategies, which is a rare treasure book for all competition enthusiasts. It is very suitable for readers who are interested in algorithm competitions and deep learning algorithms in practice, or computer-related majors.Table of ContentsChapter 1 First Sight.- Chapter 2 Problem Modeling.- Chapter 3 Data Exploration.- Chapter 4 Characteristic Engineering.- Chapter 5 Model Training .- Chapter 6 Model Fusion.- Chapter 7 User Portrait.- Chapter 8 Actual Combat Case: Elo Merchant.- Chapter 9 time sequence.- Chapter 10 Practical Cases: Global Urban.- Chapter 11 Practical Case: Corporaci .-Corporación Favorita Grocery Sales Forecasting.- Chapter 12 Computing Advertising.- Chapter 13 Practical Cases: Tencent 2018 Advertising Algorithm Contest-Similarity Crowd Expansion.- Chapter 14: TalkingData AdTracking Fraud Detection Challenge.- Chapter 15 Natural Language Processing.- Chapter 16 Practical Case: Quora Question Pairs.

    Out of stock

    £44.99

  • Intelligent Robotics and Applications: 16th

    Springer Verlag, Singapore Intelligent Robotics and Applications: 16th

    1 in stock

    Book SynopsisThe 9-volume set LNAI 14267-14275 constitutes the proceedings of the 16th International Conference on Intelligent Robotics and Applications, ICIRA 2023, which took place in Hangzhou, China, during July 5–7, 2023.The 413 papers included in these proceedings were carefully reviewed and selected from 630 submissions. They were organized in topical sections as follows:Part I: Human-Centric Technologies for Seamless Human-Robot Collaboration; Multimodal Collaborative Perception and Fusion; Intelligent Robot Perception in Unknown Environments; Vision-Based Human Robot Interaction and Application.Part II: Vision-Based Human Robot Interaction and Application; Reliable AI on Machine Human Reactions; Wearable Sensors and Robots; Wearable Robots for Assistance, Augmentation and Rehabilitation of Human Movements; Perception and Manipulation of Dexterous Hand for Humanoid Robot.Part III: Perception and Manipulation of Dexterous Hand for Humanoid Robot; Medical Imaging for Biomedical Robotics; Advanced Underwater Robot Technologies; Innovative Design and Performance Evaluation of Robot Mechanisms; Evaluation of Wearable Robots for Assistance and Rehabilitation; 3D Printing Soft Robots.Part IV: 3D Printing Soft Robots; Dielectric Elastomer Actuators for Soft Robotics; Human-like Locomotion and Manipulation; Pattern Recognition and Machine Learning for Smart Robots.Part V: Pattern Recognition and Machine Learning for Smart Robots; Robotic Tactile Sensation, Perception, and Applications; Advanced Sensing and Control Technology for Human-Robot Interaction; Knowledge-Based Robot Decision-Making and Manipulation; Design and Control of Legged Robots.Part VI: Design and Control of Legged Robots; Robots in Tunnelling and Underground Space; Robotic Machining of Complex Components; Clinically Oriented Design in Robotic Surgery and Rehabilitation; Visual and Visual-Tactile Perception for Robotics.Part VII: Visual and Visual-Tactile Perception for Robotics; Perception, Interaction, and Control of Wearable Robots; Marine Robotics and Applications; Multi-Robot Systems for Real World Applications; Physical and Neurological Human-Robot Interaction.Part VIII: Physical and Neurological Human-Robot Interaction; Advanced Motion Control Technologies for Mobile Robots; Intelligent Inspection Robotics; Robotics in Sustainable Manufacturing for Carbon Neutrality; Innovative Design and Performance Evaluation of Robot Mechanisms.Part IX: Innovative Design and Performance Evaluation of Robot Mechanisms; Cutting-Edge Research in Robotics.Table of Contents​Physical and Neurological Human-Robot Interaction.- Scene-level Surface Normal Estimation from Encoded Polarization Representation.- Configuration Synthesis of four DOF knee rehabilitation parallel mechanism based on multiset theory.- Design and Analysis of a Four-Finger Three-Joint Underactuated Hand Rehabilitation Mechanism.- Human-Computer Interactive Digital-Twin System Driven by Magnetic-Inertia Fusion Data.- Motion Planning for Pelvis-Assisted Walking Training Robot.- Advanced Motion Control Technologies for Mobile Robots.- Research on motion control of underwater robot based on improved active disturbance rejection control.- Autonomous Navigation of Tracked Robot in Uneven Terrains.- DR-Informed-RRT* Algorithm: Efficient Path Planning for Quadruped Robots in Complex Environments.- Game-Theoretic Motion Planning for Multiple Vehicles at Unsignalized Intersection.- To Improve the Energy Efficiency: Modeling and Control for Quadrotor with Tiltable Wing.- Balance Control for inverted pendulum system via SGCMG.- Robot Lateral Following Method with Adaptive Linear Quadratic Regulator.- Research on Outdoor AGV Localization Method based on Adaptive Square Root Cubature Kalman Filter.- Optimization-based Coordinated Motion Planning for Redundant Wheeled Mobile Manipulator.- Efficient and Hierarchical Quadrotor Planner for Fast Autonomous Flight.- Formation Control of Unmanned Ground Vehicles Based on Broad Learning System.- Equilibrium-Compensation-Based Sliding Mode Control for Accurate Steering Tracking of a Single-Track Two-Wheeled Robot.- Adaptive Attitude Controller for a Six Wheel-Legged Robot Based on Impedance Control .- Design and Simulation of a Reconfigurable Multimode Mobile Robot with Folding Platform .- RBSAC: Rolling Balance Controller Based on Soft Actor-Critic Algorithm of the Unicycle Air Robot.- Design and Control of a Mobile Cable-driven Manipulator with Experimental Validation.- Autonomous Exploration for Mobile Robot in Three Dimensional Multi-Layer Space.- Model Predictive Control-based Pursuit-Evasion Game for Unmanned Surface Vessels.- Accelerated Informed RRT*: Fast and Asymptotically Path Planning Method Combined with RRT*-Connect and APF.- Intelligent Inspection Robotics.- Design and Practice of Space Station Manipulator Inspecting for Berthing Manned Spacecraft.- Research on Chain Detection of Coke Oven Inspection Robot in Complex Environment.- Powerline Detection and Accurate Localization Method Based on the Depth Image.- Dexterity of Concentric Magnetic Continuum Robot with Multiple Stiffness.- Efficient and Accurate Detector with Global Feature Aggregation for Steel Surface Defect Detection.- A Novel Radius Measurement Method for Vertical Oil Tank Based on Laser Tracking and Wall-Climbing Robot.- Kinetostatic and Cable-Hole Friction Modeling for Cable-Driven Continuum Robots.- Measurement and Application of Industrial Robot Jitter.- Attitude Control of Flapping-wing Micro Air Vehicles Based on Hyperbolic Tangent Function Sliding Mode Control.- L-EfficientUNet: Lightweight End-to-end Monocular Depth Estimation for mobile robots.- Integrated Device for Controllable Droplet Generation and Detection on Open Array Chip.- Robotics in Sustainable Manufacturing for Carbon Neutrality.- Research on Energy Consumption Prediction of Pump Truck Based on LSTM-Transformer .- Magnetically Controllable Liquid Metal Droplet Robots.- Comparative Carbon Footprint and Environmental Impacts of Lifepo4 - Licoxniymn(1-x-y)O2 Hybrid Batteries Manufacturing.- Wiring Simulation of Electric Control Cabinet Based on Industrial Robot .- Intelligent Identification Approach of Vibratory Roller Working Stages Based on Multi-Dimensional CNN.- Research status and application prospects of magnetically driven micro- and nanorobots.- A Novel Transfer Learning Method for Robot Bearing Fault Diagnosis Based on Deep Convolutional Residual Wasserstein Adversarial Network.- Design and Implementation of a Multifunctional Screw Disassembly Workstation.- Inverse Kinematics Solver Based on Evolutionary Algorithm and Gradient Descent for Free-Floating Space Robot.- Research on Robotic Extractors Based on Potential Energy Recovery Technology for Low-Carbon Footprint.- Innovative Design and Performance Evaluation of Robot Mechanisms - Ⅱ.- Design of a Force-controlled End-effector with Slender Flexible Beams.- Development of an Integrated Grapple Chain for a Simultaneous Three-fingered End-effector.- Screw Dynamics of the Upper Limb of a Humanoid Robot.- Research on Selective Degradation Strategy of Redundant Degrees of Freedom for Planar 6R Parallel Mechanism.- Development and Analysis of a Wheel-legged Mobile Robot for Ground and Rail Inspection.

    1 in stock

    £66.49

  • Entertainment Computing – ICEC 2023: 22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15–17, 2023, Proceedings

    Springer Verlag, Singapore Entertainment Computing – ICEC 2023: 22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15–17, 2023, Proceedings

    1 in stock

    Book SynopsisThis book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers, 5 short papers, 8 work-in-progress papers, 7 interactive entertainment demonstrations, 2 student competition papers, 5 workshop papers and tutorials, and 10 papers from a special section on aesthetics and empowerment were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. . Table of ContentsGame Experience.- Player Engagement and Analysis.- Serious Gameplay.- Entertainment Methods and Tools.- Extended Reality.- Game Design.- Interactive Entertainment.- Student Game Competition.- Workshops and Tutorials.- Aesthetics and Empowerment.

    1 in stock

    £85.49

  • Austin Pearson Arduino: Complete Guide to Electronics for

    Out of stock

    Book Synopsis

    Out of stock

    £19.82

  • Pick, Click, Flick!: The Story of Interaction

    Association of Computing Machinery,U.S. Pick, Click, Flick!: The Story of Interaction

    15 in stock

    Book SynopsisThis book provides a comprehensive study of the many ways to interact with computers and computerized devices. An "interaction technique" starts when the user performs an action that causes an electronic device to respond, and includes the direct feedback from the device to the user. Examples include physical buttons and switches, on-screen menus and scrollbars operated by a mouse, touchscreen widgets, gestures such as flick-to-scroll, text entry on computers and touchscreens, interactions with conversational agents such as Apple Siri, Google Assistant, Amazon Alexa, and Microsoft Cortana, and adaptations of all of these for people with disabilities.Beginning with a history of the invention and development of interaction techniques, the author goes on to describe the various approaches in use today, continuing with a discussion of the state-of-the-art research that is driving the development of novel approaches for the future. The book features summaries of interviews with some of the original inventors of interaction techniques, including David Canfield Smith (the desktop and icons), Larry Tesler (copy/paste), Ted Selker (IBM TrackPoint), Loren Brichter (Pull-to-Refresh), and many others. The author also describes how to use, model, implement, and evaluate new interaction techniques.Pick, Click, Flick! is written for anyone interested in interaction techniques, including computer scientists and designers working on human-computer interaction, as well as implementers and consumers who want to understand and get the most out of their digital devices.

    15 in stock

    £46.80

  • Pick, Click, Flick!: The Story of Interaction

    Association of Computing Machinery,U.S. Pick, Click, Flick!: The Story of Interaction

    15 in stock

    Book SynopsisThis book provides a comprehensive study of the many ways to interact with computers and computerized devices. An "interaction technique" starts when the user performs an action that causes an electronic device to respond, and includes the direct feedback from the device to the user. Examples include physical buttons and switches, on-screen menus and scrollbars operated by a mouse, touchscreen widgets, gestures such as flick-to-scroll, text entry on computers and touchscreens, interactions with conversational agents such as Apple Siri, Google Assistant, Amazon Alexa, and Microsoft Cortana, and adaptations of all of these for people with disabilities.Beginning with a history of the invention and development of interaction techniques, the author goes on to describe the various approaches in use today, continuing with a discussion of the state-of-the-art research that is driving the development of novel approaches for the future. The book features summaries of interviews with some of the original inventors of interaction techniques, including David Canfield Smith (the desktop and icons), Larry Tesler (copy/paste), Ted Selker (IBM TrackPoint), Loren Brichter (Pull-to-Refresh), and many others. The author also describes how to use, model, implement, and evaluate new interaction techniques.Pick, Click, Flick! is written for anyone interested in interaction techniques, including computer scientists and designers working on human-computer interaction, as well as implementers and consumers who want to understand and get the most out of their digital devices.

    15 in stock

    £62.10

  • Interfaceless: Conscious Design for Spatial Computing with Generative AI

    Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Interfaceless: Conscious Design for Spatial Computing with Generative AI

    10 in stock

    Book SynopsisExplore the possibilities spatial computing and its integration with AI can provide beyond the confines of a traditional user interface. Spatial computing brings together physical and virtual worlds and systems. This book offers an insightful journey into harmonizing user-centered design with the vast potential of AI in spatial computing. You'll start by exploring key concepts and processes in relation to conscious design and traditional computer interfaces. You'll then be introduced to the Mindful Spatial Design Framework (MSDF) and the rapidly evolving world of generative AI and its potential to transform design processes.Once the key concepts are mastered, you'll start to put them into practice and see how to design, prototype, and test interfaceless systems and environments that are seamless and user-friendly. In doing so you'll consider topics such as functionality and aesthetics, as well as how AI can improve automation and testing. The book concludes by looking at ethical AI considerations and best practices as well as looking at next steps and future developments of spatial computing and interfaceless design. As these invisible interfaces become more prevalent, understanding the key principles of conscious design is pivotal. Interfaceless will expand your knowledge base in these areas. What You'll Learn Incorporate conscious design principles in spatial computing projects. Leverage AI to enhance UX in spatial contexts. Develop strategies to address design challenges as we move beyond physical interfaces. See how VR/XR apps, devices, and generative AI are rapidly changing how we perceive and interact with the digital realm. Who This Book Is ForUX/UI designers, developers, and tech enthusiasts eager to grasp the future of HCI. Table of ContentsChapter 1: Setting the Stage for the 'Interfaceless' Future.- Chapter 2: Exploring Generative AI and Its Transformative Power.- Chapter 3: Principles of Mindful and Conscious Design.- Chapter 4: The Evolving Role of AI: Automation and Beyond.- Chapter 5: Complexity, Simplicity, and True Minimalism.- Chapter 6: A Deep Dive into Interfaceless Environments.- Chapter 7: From Theory to Practice: Implementing 'Interfaceless' Designs.- Chapter 8: Ethical Design in an AI-Driven World.- Chapter 9: The Road Ahead: Predictions and Preparations.- Chapter 10: Concluding Thoughts and the Future Vision.- Appendix A: Resources and Tools for 'Interfaceless' Design.- Appendix B: Glossary of AI, Design and Key Terms.- Appendix C: Resources for Further Learning.- Appendix B: References.

    10 in stock

    £35.99

  • The Art of Design Strategy

    Apress The Art of Design Strategy

    10 in stock

    Book SynopsisChapter 1: The Rise of Design Strategy.- Part I: Do Things Better.- Chapter 2: Laying the Groundwork.- Chapter 3: Introducing the TRACES Framework.- Chapter 4: Strategic Adaptation and Risk Management in Design.- Part II: Do Things At Scale.- Chapter 5: Enhancing Team Capabilities with Advanced Tools.- Chapter 6: Design Investment Prioritization and (Re)-allocation.- Chapter 7: Building and Retaining Design Talent.- Part III: Do Things Collaboratively.- Chapter 8: Adaptive Team Structures for Design Innovation and Creativity.- Chapter 9: Advocating for Design Across the Organization.- Chapter 10: Influencing Senior Leadership and Decision-Makers.- Part IV: Do Things Differently.- Chapter 11: Design-Led Transformation for Sustainable Futures.- Chapter 12: Looking Ahead: Design as a Force for Good.

    10 in stock

    £31.99

  • The Persona and Journey Map Playbook

    Springer-Verlag Berlin and Heidelberg GmbH & Co. KG The Persona and Journey Map Playbook

    10 in stock

    Book SynopsisMost personas and journey maps crash land shortly after takeoff. This step-by-step playbook provides a revolutionary approach to creating these pivotal artifacts in product design through the concept of altitudes. They will guide you in conceptualizing your users through research techniques that directly inform persona characteristics. Discover how to create personas that are free from irrelevant attributes and learn to develop high-altitude personas with sufficient lift to guide product roadmaps and organizational strategy. You'll also master constructing flight paths for journey maps that capture the user's journey at the perfect level of detail, uncovering key moments in their experience. Then, as personas and journeys evolve, you will learn to measure the impact of product experience improvements. With this book as your co-pilot, you'll navigate the creation process with the help of templates and real-world examples reflecting the latest methods for personas and journey maps. The Persona and Journey Map Playbook will provide you with the tools and strategies to create impactful personas and journey maps that will drive user-centered design and product success. What You'll LearnIntegrate personas and journey maps into a cohesive user experience strategy. Gain practical details to design for users, avoiding common pitfalls of stereotyped and irrelevant personas. Utilize user research activities and synthesize insights to inform personas and journey maps. Understand the root causes of user experience issues through personas and journey maps to inform product roadmaps, create user requirements, and document future experiences. Who This Book Is ForProduct leaders, user experience designers, user researchers, or any roles responsible for understanding user needs.

    10 in stock

    £41.24

  • Beginning Voice Search Optimization

    2 in stock

    £29.69

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