Human–computer interaction Books

224 products


  • The Dream Machine

    Stripe Matter Inc The Dream Machine

    2 in stock

    Book SynopsisThe story of the man who instigated the work that led to the internet—and shifted our understanding of what computers could be. Behind every great revolution is a vision, and behind perhaps the greatest revolution of our time is the vision of J.C.R. Licklider. He did not design the first personal computers or write the software that ran on them, nor was he involved in the legendary early companies that brought them to the forefront of our everyday experience. He was instead a relentless visionary who saw the potential in the way that individuals could interact with computers and software. At a time when computers were a short step removed from mechanical data processors, Licklider was writing treatises on “human-computer symbiosis,” “computers as communication devices,” and a now not-so-unfamiliar “Intergalactic Network.” His ideas became so influential, his passion so contagious, that author M. Mitchell Waldrop calls him “computing’s Johnny Appleseed.” In a simultaneously compelling personal narrative and comprehensive historical exposition, Waldrop tells the story of the man who not only instigated the work that led to the internet, but also shifted our understanding of what computers were and could be. This Stripe Press edition also includes the original texts of Licklider’s three most influential writings: “Man-Computer Symbiosis” (1960), which outlines the vision that led to the personal computer revolution of the 1970s; his “Intergalactic Network” memo (1963), which outlines the vision that inspired the internet; and “The Computer as a Communication Device” (1968, coauthored with Robert Taylor), which amplifies his vision for what the network could become.Trade Review“When people ask me about Xerox Parc, I always tell them about J. C. R. Licklider "Lick" and how he formed the ARPA Information Processing Techniques Office in 1962 and started the great research funding for interactive computing and pervasive worldwide networks that has resulted in most of the technology we use today: both via the inventions of the eventually 16 or so ARPA projects at various universities and think tanks, and by creating the next generations of computing researchers, many of whom became the founders and mainstays of Xerox Parc. The top book I recommend to read about this large process that stretched over 20 years is The Dream Machine by M. Mitchell Waldrop. It is the most accurate, has the most detail, and has the best organization and writing. He is able to admirably catch many of the most important parts of both the history and the spirit of the many headed research and engineering processes that together created our interactive networked information world. ” —Alan Kay, computer scientist and A.M. Turing Award recipient “The Dream Machine works admirably as an exploration of the intellectual and political roots of the rise of modern computing. It's an ambitious and worthwhile addition to the history of science. ” —San Francisco Chronicle “ A masterpiece! A mesmerizing but balanced and comprehensive look at the making of the information revolution the people, the ideas, the tensions, and the hurdles. And on top of that, it is beautifully written. ” —John Seely Brown, former director of Xerox PARC, coauthor of The Social Life of Information “A sprawling history of the ideas, individuals, and groups of people that got us from punch cards to personal computers… comprehensive… impressive… [and] compelling.” —The New York Times Book Review “The story is fascinating, played out in almost 500 pages of engrossing politics, personalities, and passions. This is not a casual read—but for those who want the whole story, well told, it is a very good one.” —Wired “A sweeping history of personal computing, made vivid by rich detail.” —The St. Louis Post-Dispatch “A well-reported story about the overwhelming power of vision and tenacity.” —USA Today “An informative and engaging history.” —Library JournalTable of ContentsPrologue: Tracy’s dadChapter 1: Missouri boysChapter 2: The last transitionChapter 3: New kinds of peopleChapter 4: The freedom to make mistakesChapter 5: The tale of the fig tree and the waspChapter 6: The phenomena surrounding computersChapter 7: The intergalactic networkChapter 8: Living in the futureChapter 9: Lick’s kidsAcknowledgmentsNotesBibliographyIndexAddendum

    2 in stock

    £14.24

  • HBR Guide to Generative AI for Managers

    Harvard Business Review Press HBR Guide to Generative AI for Managers

    10 in stock

    Book Synopsis

    10 in stock

    £14.24

  • The Alignment Problem: How Can Artificial

    Atlantic Books The Alignment Problem: How Can Artificial

    7 in stock

    Book Synopsis'Vital reading. This is the book on artificial intelligence we need right now.' Mike Krieger, cofounder of InstagramArtificial intelligence is rapidly dominating every aspect of our modern lives influencing the news we consume, whether we get a mortgage, and even which friends wish us happy birthday. But as algorithms make ever more decisions on our behalf, how do we ensure they do what we want? And fairly?This conundrum - dubbed 'The Alignment Problem' by experts - is the subject of this timely and important book. From the AI program which cheats at computer games to the sexist algorithm behind Google Translate, bestselling author Brian Christian explains how, as AI develops, we rapidly approach a collision between artificial intelligence and ethics. If we stand by, we face a future with unregulated algorithms that propagate our biases - and worse - violate our most sacred values. Urgent and fascinating, this is an accessible primer to the most important issue facing AI researchers today.Trade ReviewEssential reading. Christian brings much needed clarity to a subject that is often talked about but little understood. * Tim O'Reilly, founder and CEO of O'Reilly Media *Balanced and meticulously researched * New Statesman *Superb * Hannah Fry, New Yorker *Vital reading. This is the book on artificial intelligence we need right now. Brian Christian takes us on a technically fluent (yet widely accessible) journey through the most important questions facing AI and humanity. * Mike Krieger, cofounder of Instagram *An abundantly researched and captivating book that explores the road humanity has taken to create a successor for itself-a road that's rich with surprising discoveries, unexpected obstacles, ingenious solutions and, increasingly, hard questions about the soul of our species. * Jaan Tallinn, cofounder of Skype and the Future of Life Institute *A fascinating, provocative, and insightful tour of all the ways that AI goes wrong and all the ways people are trying to fix it. Essential reading if you want to understand where our world is heading. * Stuart Russell, author of Human Compatible *A new field has emerged that responds to and scrutinizes the vast technological shifts represented by our modern, virtual, algorithmically defined world. In The Alignment Problem, Brian Christian masterfully surveys the 'AI fairness' community, introducing us to some of its historical roots in science, philosophy, and activism; and crucially, many of its quandaries and limitations. * Cathy O'Neil, bestselling author of Weapons of Math Destruction *A riveting and deeply complex look at artificial intelligence and the significant challenge in creating computer models that 'capture our norms and values'... Lay readers will find Christian's revealing study to be a helpful guide to an urgent problem in tech. * Publishers Weekly *A deeply enjoyable and meticulously researched account of how computer scientists and philosophers are defining the biggest question of our time: how will we create intelligent machines which will improve our lives rather than complicate or even destroy them? There's no better book than The Alignment Problem at spelling out the issues of governing AI safely. * James Barrat, bestselling author of Our Final Invention *Brian Christian is a fine writer and has produced a fascinating book. AI seems destined to become, for good or ill increasingly prominent in our lives. We should be grateful for this balanced and hype-free perspective on its scope and limits. * Martin Rees, Emeritus Professor of Cosmology and Astrophysics, University of Cambridge *Table of Contents0: Introduction 1: REPRESENTATION 2: FAIRNESS 3: TRANSPARENCY 4: REINFORCEMENT 5: SHAPING 6: CURIOSITY 7: IMITATION 8: INFERENCE 9: UNCERTAINTY 10: Conclusion

    7 in stock

    £10.44

  • Generative AI: The Insights You Need from Harvard

    Harvard Business Review Press Generative AI: The Insights You Need from Harvard

    1 in stock

    Book SynopsisThe future of AI is here.The world is transfixed by the marvel (and possible menace) of ChatGPT and other generative AI tools. It's clear Gen AI will transform the business landscape, but when and how much remain to be seen. Meanwhile, your smartest competitors are already navigating the risks and reaping the rewards of these new technologies. They're experimenting with new business models around generating text, images, and code at astonishing speed. They're automating customer interactions in ways never before possible. And they're augmenting human creativity in order to innovate faster. How can you take advantage of generative AI and avoid having your business disrupted?Generative AI: The Insights You Need from Harvard Business Review will help you understand the potential of these new technologies, pick the right Gen AI projects, and reinvent your business for the new age of AI.Business is changing. Will you adapt or be left behind?Get up to speed and deepen your understanding of the topics that are shaping your company's future with the Insights You Need from Harvard Business Review series. Featuring HBR's smartest thinking on fast-moving issues—blockchain, cybersecurity, AI, and more—each book provides the foundational introduction and practical case studies your organization needs to compete today and collects the best research, interviews, and analysis to get it ready for tomorrow.You can't afford to ignore how these issues will transform the landscape of business and society. The Insights You Need series will help you grasp these critical ideas—and prepare you and your company for the future.

    1 in stock

    £16.14

  • Artificial Intelligence

    Oxford University Press Artificial Intelligence

    15 in stock

    Book SynopsisThis concise guide explains the history, theory, potential, application, and limitations of Artificial Intelligence. Boden shows how research into AI has shed light on the working of human and animal minds, and she considers the philosophical challenges AI raises: could programs ever be really intelligent, creative or even conscious?Trade ReviewReview from previous edition Boden's book is an excellent, accessible introduction even for the complete AI novice. * Mark Greener, Fortean Times *Boden, as an academic in the field of AI, really knows her stuff, and you get a clear understanding from her book of the various different kinds of AI, and their enduring limitations * Robert Colvile, The Spectator *A masterclass of a book * Barbara Kiser, Nature *Provides a usefully concise, basic grounding to topics without having to wade through a more voluminous tome. * Jonathan Cowie, Science Fact & Science Fiction Concatenation *Everything you need to know about Artificial Intelligence - a wonderful read. * Jack Copeland, Director of the Turing Archive for the History of Computing *Table of Contents1: What is Artificial Intelligence? 2: Generality as the Holy Grail 3: Language, Creativity, Emotion 4: Artificial Neural Networks 5: Robots and Artificial Life 6: But is it Intelligence, Really? 7: The Singularity Further Reading Index

    15 in stock

    £9.49

  • Measuring the User Experience

    Elsevier Science & Technology Measuring the User Experience

    15 in stock

    Book SynopsisTrade Review"UX metrics are important but can be intimidating. Tullis and Albert ride to the rescue with a generous dose of demystification spray. Based on vast practical experience, this book covers everything that researchers should know to start running good quant studies, striking the right balance between detail and approachability." -- Jakob Nielsen, PhD, Principal, Nielsen Norman Group "Nowadays, there are so many really good books about UX that it can be hard to choose where to spend your precious time. I’ll make it easy for you: Read this one. There are less than a dozen books on the ‘Really Great UX Books’ shelf in my office, and this has been one of them since the first edition came out. Regardless of whether you’re a quantitative person or a qualitative person, everyone who’s involved in producing something people use or interact with (from UX/UI professionals, designers, and developers to marketing people, project/product managers and CEOs) should read this." -- Steve Krug, author of "Don’t Make Me Think" and "Rocket Surgery Made Easy"Table of Contents1. Introduction to UX 2. Background 3. Planning 4. Performance Metrics 5. Self-Reported Metrics 6. Issue-Based Metrics 7. Eye Tracking (new) 8. Measuring Emotion (new) 9. Combined and Comparative Metrics 10. Special Topics 11. Case Studies 12. Ten Keys to Success

    15 in stock

    £38.69

  • Superintelligence Paths Dangers Strategies

    Oxford University Press Superintelligence Paths Dangers Strategies

    10 in stock

    Book SynopsisThis seminal book injects the topic of superintelligence into the academic and popular mainstream. What happens when machines surpass humans in general intelligence? Will artificial agents save or destroy us? In a tour de force of analytic thinking, Bostrom lays a foundation for understanding the future of humanity and intelligent life.Trade ReviewWorth reading. * Elon Musk, Founder of SpaceX and Tesla *I highly recommend this book * Bill Gates *very deep ... every paragraph has like six ideas embedded within it. * Nate Silver *Nick Bostrom makes a persuasive case that the future impact of AI is perhaps the most important issue the human race has ever faced. Instead of passively drifting, we need to steer a course. Superintelligence charts the submerged rocks of the future with unprecedented detail. It marks the beginning of a new era * Stuart Russell, Professor of Computer Science, University of California, Berkley *Those disposed to dismiss an 'AI takeover' as science fiction may think again after reading this original and well-argued book * Martin Rees, Past President, Royal Society *This superb analysis by one of the worlds clearest thinkers tackles one of humanitys greatest challenges: if future superhuman artificial intelligence becomes the biggest event in human history, then how can we ensure that it doesnt become the last? * Max Tegmark, Professor of Physics, MIT *Terribly important ... groundbreaking... extraordinary sagacity and clarity, enabling him to combine his wide-ranging knowledge over an impressively broad spectrum of disciplines - engineering, natural sciences, medicine, social sciences and philosophy - into a comprehensible whole... If this book gets the reception that it deserves, it may turn out the most important alarm bell since Rachel Carson's Silent Spring from 1962, or ever * Olle Haggstrom, Professor of Mathematical Statistics *Valuable. The implications of introducing a second intelligent species onto Earth are far-reaching enough to deserve hard thinking * The Economist *There is no doubting the force of [Bostroms] arguments the problem is a research challenge worthy of the next generations best mathematical talent. Human civilisation is at stake * Financial Times *His book Superintelligence: Paths, Dangers, Strategies became an improbable bestseller in 2014 * Alex Massie, Times (Scotland) *Ein Text so nüchtern und cool, so angstfrei und dadurch umso erregender, dass danach das, was bisher vor allem Filme durchgespielt haben, auf einmal höchst plausibel erscheint. A text so sober and cool, so fearless and thus all the more exciting that what has until now mostly been acted through in films, all of a sudden appears most plausible afterwards. (translated from German) * Georg Diez, DER SPIEGEL *Worth reading.... We need to be super careful with AI. Potentially more dangerous than nukes * Elon Musk, Founder of SpaceX and Tesla *A damn hard read * Sunday Telegraph *I recommend Superintelligence by Nick Bostrom as an excellent book on this topic * Jolyon Brown, Linux Format *Every intelligent person should read it. * Nils Nilsson, Artificial Intelligence Pioneer, Stanford University *An intriguing mix of analytic philosophy, computer science and cutting-edge science fiction, Nick Bostrom's Superintelligence is required reading for anyone seeking to make sense of the recent surge of interest in artificial intelligence (AI). * Colin Garvey, Icon *Table of ContentsPreface ; 1. Past Developments and Present Capabilities ; 2. Roads to Superintelligence ; 3. Forms of Superintelligence ; 4. Singularity Dynamics ; 5. Decisive Strategic Advantage ; 6. Intellectual Superpowers ; 7. The Superintelligent Will ; 8. Is the Default Outcome Doom? ; 9. The Control Problem ; 10. Oracles, Genies, Sovereigns, Tools ; 11. Multipolar Scenarios ; 12. Acquiring Values ; 13. Design Choices ; 14. The Strategic Picture ; 15. Nut-Cutting Time

    10 in stock

    £20.24

  • Architect or Bee The Human Price of Technology

    Spokesman Books Architect or Bee The Human Price of Technology

    1 in stock

    Book Synopsis

    1 in stock

    £13.93

  • Becoming Beside Ourselves

    Duke University Press Becoming Beside Ourselves

    15 in stock

    Book SynopsisPresents the investigation that the renowned cultural theorist and mathematician Brian Rotman began in his previous books Signifying Nothing and Ad Infinitum ...the Ghost in Turing's Machine: exploring certain signs and the conceptual innovations and subjectivities that they facilitate or foreclose.Trade Review“Becoming Beside Ourselves is a bold, provocative, and highly original argument about the relation between medial effects and changing manifestations of subjectivity. It traces a sweeping trajectory from what Brian Rotman calls the ‘lettered self,’ associated with alphabetic inscription and the codex printed book, to the subject as distributed assemblage associated with network culture. While others have made parts of this kind of argument before, Rotman’s analysis is unique in placing special emphasis on gesture and revealing its traces in orality and print. In a brilliant synthesis, he mixes evolutionary theory with a Deleuzian view of agent-as-assemblage, arguing that computational media both reveal and perform distributed cognition as a crucial aspect of human being-in-the-world. Essential reading for anyone interested in the interrelations between computational media, contemporary subjectivity, and human evolution.”—Katherine Hayles, University of California, Los Angeles“Brian Rotman’s exciting new text not only adds to his previous work on signifying technology (zero, infinity), it expands his study of abstraction to encompass the construction of subjectivity itself. Becoming Beside Ourselves will open up all kinds of unexplored terrains, from grammatology to psychoanalysis, from the history of technology to the study of culture and religion.”—Fredric Jameson, Duke UniversityTable of ContentsForeword: Machine Bodies, Ghosts, and Para-Selves: Confronting the Singularity with Brian Rotman / Timothy Lenoir ix Preface xxxi Acknowledgments xxxv Aura xxxvii Introduction: Lettered Selves and Beyond 1 Part I 1. The Alphabetic Body 13 2. Gesture and Non-Alphabetic Writing 33 Interlude 3. Technological Mathematics 57 Part II 4. Parallel Selves 81 5. Ghost Effects 107 Notes 139 References 151 Index 163

    15 in stock

    £21.59

  • Spatial Augmented Reality - The development of

    15 in stock

    £32.29

  • Virtual Reality

    Cambridge University Press Virtual Reality

    15 in stock

    Book SynopsisVirtual reality is a powerful emerging technology using advanced computing techniques to create perceptual illusions that transcend ordinary human experiences. This interdisciplinary text explains fundamentals and industry insights from engineering to psychology, enabling students, researchers, and developers to contribute to this growing field.Trade Review'Steve is a titan of his field, and Virtual Reality is a compelling capstone to the work he has done for VR over the past decade.' Palmer Luckey, Founder of Oculus VR and Anduril'The book by LaValle provides a principled and comprehensive introduction to Virtual Reality. It is a fine exposition of the concepts, algorithms, and system issues that arise in virtual reality technologies. The author offers excellent coverage of different areas, including audio, geometry, interactions, optics, perception, rendering, tracking, etc., used in designing simulated and immersive environments.' Dinesh Manocha, University of Maryland at College Park'The book is great source for everybody interested in VR as it provides an extensive overview about the most important topics of virtual reality with lots of helpful illustrations and examples, and at the same time covers several technical and mathematical aspects in depth.' Frank Steinicke, University of Hamburg'LaValle's book is probably the best way to get into the science and engineering of virtual reality. It is comprehensive, yet very accessible, full of illustrations and plain-English explanations. The book is an excellent choice for students and engineers interested in future VR technologies.' Rafal Mantiuk, University of Cambridge'An excellent introductory textbook for VR, well-organized, with broad coverage, and clear prose. LaValle is a knowledgeable guide through the wide variety of topics germane to VR, from the history of the field, to visual perception, to mathematics of 3D geometry, to displays, rendering, tracking, audio, user interaction, and much more. If there is a better introductory VR textbook, I've yet to find it.' Henry Fuchs, University of North Carolina at Chapel HillTable of ContentsPreface; 1. Introduction; 2. Bird's-eye view; 3. The geometry of virtual worlds; 4. Light and optics; 5. The physiology of human vision; 6. Visual perception; 7. Visual rendering; 8. Motion in real and virtual worlds; 9. Tracking; 10. Interaction; 11. Audio; 12. Evaluating VR systems and experiences; 13. Frontiers; References; Index.

    15 in stock

    £56.99

  • The History of the GPU - Eras and Environment

    Springer International Publishing AG The History of the GPU - Eras and Environment

    1 in stock

    Book SynopsisThis is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. This feature previously was found in workstations as a stand-alone chip that only performed geometry functions. Enabled by Moore’s law, the first era of GPUs began in the late 1990s.Silicon Graphics (SGI) introduced T&L first in 1996 with the Nintendo 64 chipset with integrated T&L but didn’t follow through. ArtX developed a chipset with integrated T&L but didn’t bring it to market until November 1999.The need to integrate the transform and lighting functions in the graphics controller was well understood and strongly desired by dozens of companies. Nvidia was the first to produce a PC consumer level single chip with T&L in October 1999. All in all, fifteen companies came close, they had designs and experience, but one thing or another got in their way to prevent them succeeding.All the forces and technology were converging; the GPU was ready to emerge. Several of the companies involved did produce an integrated GPU, but not until early 2000. This is the account of those companies, the GPU and the environment needed to support it. The GPU has become ubiquitous and can be found in every platform that involves a computer and a user interface.Table of ContentsForeword.- Preface.- 1 Introduction.- 2 The GPU Functions.- 3 The Major GPU Eras.- 4 The First Era of GPUs.- 5 The GPU Environment—Hardware.- 6 Application Program Interface (API).- 7 The GPU Environment—Software Extensions and Custom Features.- Appendix A: Definitions.- Appendix B: Acronyms.

    1 in stock

    £28.49

  • Augmented Reality in public spaces. Basic

    Le Penseur Augmented Reality in public spaces. Basic

    1 in stock

    Book SynopsisThis book, the first in a series, dedicated to New Technologies for the Arts, is aimed at all digital arts students (PC and MAC users) who want to try video mapping for the first time. Thanks to a course of reading that alternates theoretic concepts and practical exercises – explaining from how to take a photograph to how to request permission, from the layer masks to 2D and 3D animation, up to the final projection and warping – the reader will be able to project a video mapping event.

    1 in stock

    £28.49

  • Ten Arguments for Deleting Your Social Media

    Picador USA Ten Arguments for Deleting Your Social Media

    15 in stock

    Book Synopsis

    15 in stock

    £12.35

  • HumanComputer Interaction

    Pearson Education (US) HumanComputer Interaction

    2 in stock

    Book SynopsisMuch has changed since the first edition of human-computer interaction was published. The excitement of these changes is captured in this new edition, which also looks forward to other emerging technologies. However, the book is firmly rooted in strong principles and models independent of the passing technologies of the day.Table of ContentsContentsForewordPreface to the third editionPreface to the second editionPreface to the first edition IntroductionPart 1 FoundationsChapter 1 The human1.1 Introduction1.2 Input–output channelsDesign Focus: Getting noticedDesign Focus: Where's the middle?1.3 Human memoryDesign Focus: Cashing inDesign Focus: 7 ± 2 revisited1.4 Thinking: reasoning and problem solvingDesign Focus: Human error and false memories1.5 Emotion1.6 Individual differences1.7 Psychology and the design of interactive systems1.8 SummaryExercisesRecommended readingChapter 2 The computer2.1 IntroductionDesign Focus: Numeric keypads2.2 Text entry devices2.3 Positioning, pointing and drawing2.4 Display devicesDesign Focus: Hermes: a situated display2.5 Devices for virtual reality and 3D interaction2.6 Physical controls, sensors and special devicesDesign Focus: Feeling the roadDesign Focus: Smart-Its – making sensors easy2.7 Paper: printing and scanningDesign Focus: Readability of text2.8 Memory2.9 Processing and networksDesign Focus: The myth of the infinitely fast machine2.10 SummaryExercisesRecommended readingChapter 3 The interaction3.1 Introduction3.2 Models of interactionDesign Focus: Video recorder3.3 Frameworks and HCI3.4 ErgonomicsDesign Focus: Industrial interfaces3.5 Interaction stylesDesign Focus: Navigation in 3D and 2D3.6 Elements of the WIMP interfaceDesign Focus: Learning toolbars3.7 Interactivity3.8 The context of the interactionDesign Focus: Half the picture?3.9 Experience, engagement and fun3.10 SummaryExercisesRecommended readingChapter 4 Paradigms4.1 Introduction4.2 Paradigms for interaction4.3 SummaryExercisesRecommended readingPart 2 Design processChapter 5 Interaction design basics5.1 Introduction5.2 What is design?5.3 The process of design5.4 User focusDesign Focus: Cultural probes5.5 Scenarios5.6 Navigation designDesign Focus: Beware the big button trapDesign Focus: Modes5.7 Screen design and layoutDesign Focus: Alignment and layout matterDesign Focus: Checking screen colors5.8 Iteration and prototyping5.9 SummaryExercisesRecommended readingChapter 6 HCI in the software process6.1 Introduction6.2 The software life cycle6.3 Usability engineering6.4 Iterative design and prototypingDesign Focus: Prototyping in practice6.5 Design rationale6.6 SummaryExercisesRecommended readingChapter 7 Design rules7.1 Introduction7.2 Principles to support usability7.3 Standards7.4 Guidelines7.5 Golden rules and heuristics7.6 HCI patterns7.7 SummaryExercisesRecommended readingChapter 8 Implementation support8.1 Introduction8.2 Elements of windowing systems8.3 Programming the applicationDesign Focus: Going with the grain8.4 Using toolkitsDesign Focus: Java and AWT8.5 User interface management systems8.6 SummaryExercisesRecommended readingChapter 9 Evaluation techniques9.1 What is evaluation?9.2 Goals of evaluation9.3 Evaluation through expert analysis9.4 Evaluation through user participation9.5 Choosing an evaluation method<

    2 in stock

    £78.99

  • HarperCollins The Human Use of Human Beings

    2 in stock

    Book Synopsis

    2 in stock

    £12.34

  • Rapid Contextual Design

    Elsevier Science Rapid Contextual Design

    15 in stock

    Book SynopsisIntroduces Rapid Contextual Design, a fast-paced, adaptive form of Contextual Design. This book walks you step-by-step through organizing the data so you can see your key issues, along with visioning fresh solutions, storyboarding to work out the details, and paper prototype interviewing to iterate the design.Trade Review"Rapid Contextual Design is a timely, relevant book for technical communicators. Whether you are a seasoned usability professional or a novice trying to develop your awareness of user-centered design, you should add this title to your bookshelf." –Eddie VanArsdall, Technical Communication "Here are those little gems of advice that a skilled mentor who peered over your shoulder would tell you. If you lack such a mentor, this book is the next best thing, explaining just what you need to do in a straightforward, easy to read, easy to understand manner." --Don Norman, Nielsen Norman group, Prof., Northwestern University, Author of Emotional Design "The new how-to guide boosts the value of the original Contextual Design book by transforming a design method into pragmatic advices of how to run a Contextual Design project in your own environment." --Joerg Beringer, Director, Strategic Product Design, SAP-AG "A wise guide to interface design dos and don'ts, from people with experience. They create a new language for thinking about design processes, combining a compelling structured process with sufficient freedom for innovative excursions." --Ben Shneiderman, University of Maryland "Rapid Contextual Design provides a further step in innovation by providing detailed, practical advice on how to conduct successful research projects and to fit the project to the need. My team welcomes these new advances and the flexibility they will provide when we conduct future projects using this method." --Terry Austin, User Experience Group Manager, MicrosoftTable of ContentsChapter 1: Introduction Chapter 2: Planning Your Rapid CD Project Chapter 3: Planning Your Contextual Interviews Chapter 4: The Contextual Inquiry Interview Chapter 5: Contextual Interview Interpretation Session Chapter 6: Work Modeling Chapter 7: Building an Affinity Diagram Chapter 8: Consolidated Sequence Models Chapter 9: Using Contextual Data to Write Personas Chapter 10: Walking the Affinity and Consolidated Sequences Chapter 11: Visioning a New Way to Work Chapter 12: Storyboarding Chapter 13: Testing with Paper Prototypes Chapter 14: Paper Prototype Interviews Chapter 15: Rapid CD and Other Methodologies Chapter 16: Issues of Organizational Adoption Appendix 1: Supply Checklist Index

    15 in stock

    £37.35

  • Letting Go of the Words

    Elsevier Science Letting Go of the Words

    1 in stock

    Book SynopsisWeb site design and development continues to become more sophisticated. This book provides information on content strategy for web sites, search engine optimization (SEO), and social media. It offers emphasis on hardware like tablets, iPads, and iPhones.Trade Review"For anyone who works in e-learning, I strongly recommend Letting Go of the Words. It will transform how you communicate online. After reading it, the bad practices will leap off the page." --e.learning age, Nov 2014Table of ContentsChapter 1 Content! Content! Content! Chapter 2 Planning: Purposes, Personas, Conversations Interlude 1: Content Strategy Chapter 3 Designing for Easy Use Chapter 4 Starting Well: Home Pages Chapter 5 Getting There: Pathway Pages Chapter 6 Breaking up and Organizing Content Chapter 7 Focusing on Conversations and Key Messages Interlude 2: Finding Marketing Moments Chapter 8 Announcing Your Topic With a Clear Headline Chapter 9 Including Useful Headings Interlude 3 The New Life of Press Releases Chapter 10 Tuning up Your Sentences Chapter 11 Using Lists and Tables Interlude 4 Legal Information Can Be Clear Chapter 12 Writing Meaningful Links Chapter 13 Using Illustrations Effectively Chapter 14 Getting from Draft to Final Interlude 5 Creating an Organic Style Guide Chapter 15 Test! Test! Test!

    1 in stock

    £37.99

  • UI is Communication

    Elsevier Science UI is Communication

    2 in stock

    Book SynopsisUser interface design is a challenging, multi-disciplinary activity that requires an understanding of a wide range of concepts and techniques that are often subjective and even conflicting. This title explains how to design intuitive user interfaces by focusing on effective human communication.Trade Review"Here [McKay] offers a guide to designing user interfaces by drawing on principles and common-sense insight about communication. There are no prerequisites, he says, no assumptions about the reader's field or level of experience." --Reference and Research Book News, October 2013 "The best teammate a designer can have is a communication specialist to look over your shoulder. Having Everett's book is the next best thing to having him on your team." --Bert Keely, Architect of Windows Pen and Touch "McKay practices what he preaches – UI is Communication is relevant, readable, entertaining, and chock full of useful examples." --Carolyn Snyder, Snyder ConsultingTable of ContentsIntroduction Chapter 1: Communication Design Principles Chapter 2: Interaction Design Chapter 3: Visual Design Chapter 4: Communicating to People Chapter 5: A Communication-driven Design Process Chapter 6: UI Design Case Studies Conclusion Glossary

    2 in stock

    £34.19

  • The UX Book

    Elsevier Science & Technology The UX Book

    2 in stock

    Book SynopsisTable of ContentsPART 1. INTRODUCTION 1. What is UX and UX design? 2. The Wheel: UX processes, lifecycles, methods, and technique 3. Scope, rigor, complexity, and project perspectives 4. Agile lifecycle processes and the Funnel Model of Agile UX 5. Prelude to the process chapters 6. Background: Introduction PART 2. UNDERSTAND NEEDS 7. Usage research data elicitation 8. Usage research data analysis 9. Usage research data modeling 10. UX design requirements: User stories and requirements 11. Background: Understand Needs PART 3. DESIGN SOLUTIONS 12. The nature of UX design 13. Bottom-up vs. top-down design 14. Generative design: Ideation, sketching, and critiquing 15. Mental models and conceptual design 16. Designing the ecology and a pervasive information architecture 17. Designing the interaction 18. Designing for emotional impact 19. Background: Design PART 4. PROTOTYPE CANDIDATES 20. Prototyping PART 5. EVALUATE UX 21. UX evaluation methods and techniques 22. UX evaluation: UX goals, metrics, and targets 23. Preparation for empirical UX evaluation 24. Empirical data collection methods and techniques 25. Analytical data collection methods and techniques 26. UX Evaluation: Data analysis 27. UX evaluation: Reporting results 28. Background: UX evaluation PART 6. AGILE UX AND CONNECTIONS TO AGILE SE 29. Connecting agile UX with agile software development 30. Background: Agile connections PART 7. AFFORDANCES AND DESIGN GUIDELINES 31. Affordances in UX design 32. The interaction cycle 33. UX design guidelines 34. Background: Affordances and UX design principles

    2 in stock

    £69.99

  • Research Methods in HumanComputer Interaction

    Elsevier Science Research Methods in HumanComputer Interaction

    1 in stock

    Book SynopsisTrade Review"This book is an outstanding contribution to HCI’s pedagogical and reference literature, reviewing and explaining the numerous research methods in common use. It motivates with numerous examples the methods in terms of posing questions and designing research to answer those questions. It covers well both quantitative and qualitative methods. The treatment is accessible and lively. The book should be considered for adoption by all HCI instructors." --Ron Baecker, Member of the CHI Academy, Founder and Co-Director, Technologies for Aging Gracefully lab (TAGlab), and Emeritus Professor of Computer Science, University of Toronto "This is the research methods book I recommend to my students and colleagues. And it's a time-saver: my students make fewer methodological mistakes and we can now engage in deeper and more insightful discussions about specific challenges of their research work. With this improved and updated edition, the bar is even higher! With increasing traces of our lives online and availability of Big Data in many research projects, the new chapter on online and ubiquitous HCI research was a welcome addition to the already comprehensive, multi-method research book. Every HCI student, researcher, and practitioner must read it!" --Simone Barbosa, Professor, PUC-Rio, Brazil, and co-Editor-in-Chief of ACM Interactions "Research Methods in HCI is an excellent resource for newcomers and seasoned HCI professionals alike. Covering all the basic methods for conducting research in HCI, concepts are explained clearly and brought alive through case studies and examples. In addition to offering how-to details, the text offers detailed rationale for why and when to use different methods. Some historical context and controversial viewpoints are also offered. Clear discussions around how to select participants and work with different populations are offered, as are ethical issues in conducting research. The attention to these kinds of details makes this a truly engaging, readable text. The extensive list of references offers plenty of scope for follow-up for those wishing to deepen their knowledge even further. The 2nd edition offers new and refreshed content, updated examples and case studies, and new references and resources." --Elizabeth Churchill, Member of the CHI Academy, Secretary/Treasurer of ACM, currently Director of User Experience at Google, formerly Director of Human Computer Interaction at eBay "This book by Lazar, Feng, and Hochheiser is a must read for anyone in the field of Human-Computer Interaction. Their multi-discipline approach, housed in the reality of the technological world today, makes for a practical and informative guide for user interface designers, software and hardware engineers and anyone doing user research" --Mary Czerwinski, Principal Research Manager, Microsoft Research, Recipient of the ACM SIGCHI Lifetime Service Award, Member of the CHI Academy, and ACM Fellow "This is a superb book for all researchers, practitioners, and students interested in the investigation of anything related to HCI. This new edition has much needed information on research methods in HCI that have become prevalent, including crowdsourcing as well as new creative ways to collect and analyze qualitative data, two examples of essential skills for today's HCI students! Highly recommended!" --Vanessa Evers, Full Professor and Chair of Human Media Interaction, Scientific Director of the DesignLab, University of Twente, the Netherlands "I recommend this book to all my PhD students. It provides excellent coverage of a range of HCI research methods, and importantly, the context for researchers to know how the methods relate to each other and how to choose a method that is appropriate for their own research question. The book is a very nice read. It is an excellent reference for HCI researchers, not only for those just starting out, but also for experienced researchers who would like to firm up their knowledge of HCI methods." --Faustina Hwang, Associate Professor of Digital Health, Biomedical Engineering, University of Reading, UK "This is the book for you! Whether you are a seasoned practitioner, a student starting out, an established professor, or someone just curious about how HCI finds answers to research questions. Clear, coherent and comprehensive, it covers the classical - like surveys and ethnography - and the highly contemporary, including online and automated methods. Written in an accessible, engaging style and illustrated with examples and case studies from Google, Yahoo and the authors' own extensive experiences, this book should be on the desk of everyone doing HCI and UX design, development and research." --Matt Jones, Author of Mobile Interaction Design (Wiley) & There’s Not an App for that: Mobile UX Design for Life (Morgan Kaufmann). Professor of Computer Science, Future Interaction Technology Lab, Swansea University, UK "?This book is a must-read for those who seek a broad view and in-depth understanding of HCI research methodologies. I have had the privilege of using the earlier version of this book for my HCI research method classes for both academic and professional programs -- it was extraordinarily useful for students and researchers in the HCI field. Now, this 2nd edition becomes even more valuable as it not only includes more content regarding quantitative methods, such as statistical analysis, but also totally revamped qualitative data analysis. This updated version will be an indispensable reference for both students and practitioners who want to enhance their research skills in HCI." --Jinwoo Kim, Professor of HCI at Yonsei University, Korea, Founder and CEO at HAII "As an educator and a researcher who frequently makes use of methods for gathering data from users, I was excited to see the variety and range of techniques for working with people presented in this book. It is also refreshing to see the book's emphasis on issues such as bias and ethics in research. The chapter that explicitly discusses best practices for working with participants with disabilities truly makes this book stand out. First, there is no equivalent resource that I know of on this topic. Second, I believe the lessons presented in this chapter can help to illustrate the importance of understanding and working with any population that is significantly different from the average undergraduate research participant featured in so many studies! Since HCI is expanding its domain more and more, this is a very timely lesson." --Jen Mankoff, Professor, Human Computer Interaction Institute, Carnegie Mellon University, Chair of the SIGCHI Accessibility Community "If you care about HCI research, then this book is a must-read. The book contains a broad coverage of methods and techniques for HCI research. This edition contains major additions to the previous version that are extremely timely, dealing with evolutions of interactive technologies and evolutions of knowledge in the area of HCI research. It is clear that the authors have applied the methods described in the book to understand their audience, building a book that is very pedagogic, blending a lot of knowledge in the field of HCI but still remaining easy to read, to understand and to apply for practitioners, students and lecturers in HCI." -- Philippe Palanque, Professor of computer science at Université Toulouse III, France, Chair of the CHI Conference Steering Committee, member of the CHI Academy, and co-editor of The Handbook of Formal Methods in Human-Computer Interaction "This is the book that every researcher will want to read. Comprehensive and at the same time 'hand-holding', this book guides researchers through designing and running their own studies using both qualitative and quantitative methods. Even seasoned researchers will want to dip in to checkout details, while students will find this book particularly inspiring. There's something in the book for everyone." --Jenny Preece, Professor, iSchool and Human-Computer Interaction Lab, University of Maryland, Member of the CHI Academy, co-author of Interaction Design (4th edition) "Over the last 20 years research and practice in Human-Computer-Interaction have matured. An in-depth understanding of methods in this field is essential and the key to success in research as well as in industry. The big question is how we teach and learn about these methods? Is a book in the digital age, in times when people are excited about MOOCs, and when video tutorials are everywhere still an appropriate medium? Absolutely! This book is at the same time an accessible text book as well as a comprehensive reference. The topics are well selected and are highly relevant for students, researchers, and practitioners. Each chapter has a focus, communicates the basics, and teaches how to practically apply it. The new edition includes all the basics I would teach, and additionally provides a profound introduction to new topics, including Human-computer Interaction in the context of online systems and ubiquitous computing." --Albrecht Schmidt, Professor of Computer Science, Human Computer Interaction Group - VIS, University of Stuttgart, Germany, and ACM SIGCHI 2014 Program Co-Chair "Aspiring accessibility researchers will find the final chapter packed with invaluable tips for avoiding common pitfalls when working with populations with disabilities. The authors’ passion and deep experience shine through." --Shari Trewin, IBM Research, Chair of the ACM Special Interest Group on Accessible Computing "As a fan of the first edition who used it extensively in my research methods courses, I am thrilled to see the second edition expanded in exciting ways, especially around quantitative and qualitative data analysis. Also, the industrial case studies add real-world relevance to an already essential book. I highly recommend this new edition, whether you are conducting academic HCI research or user research in a startup or large company. It is an invaluable resource." --Jacob O. Wobbrock, Professor at the Information School, University of Washington, Recipient of the 2017 ACM SIGCHI Social Impact AwardTable of Contents1. Introduction to HCI Research2. Experimental Research3. Experimental Design4. Statistical Analysis5. Surveys6. Diaries7. Case Studies8. Interviews and Focus Groups9. Ethnography10. Usability Testing11. Analyzing Qualitative Data12. Automated Data Collection Methods13. Measuring the Human14. Online and Ubiquitous HCI Research15. Working with Human Subjects16. Working With Research Participants With Disabilitie1

    1 in stock

    £63.89

  • Information Visualization

    Elsevier Science & Technology Information Visualization

    15 in stock

    Book SynopsisTable of Contents1. Foundations for an Applied Science of Data Visualization 2. The Environment, Optics, Resolution, and the Display 3. Lightness, Brightness, Contrast, and Constancy 4. Color 5. Visual Salience and Finding Information 6. Static and Moving Patterns 7. Space Perception 8. Visual Objects and Data Objects 9. Images, Narrative, and Gestures for Explanation 10. Interacting with Visualizations 11. Visual Thinking Processes 12. Designing for Perception (new) Visual Thinking Algorithms Visual Queries Pathfinding on a Map or Diagram Reasoning with a Hybrid of a Visual Display and Mental Imagery Design Sketching Brushing Small Pattern Comparisons in a Large Information Space Degree-of-Relevance Highlighting Generalized Fisheye Views Multidimensional Dynamic Queries with Scatter Plot Visual Monitoring Strategies APPENDIX A. Changing Primaries B. CIE Color Measurement System Techniques and Systems C. Guidelines

    15 in stock

    £56.69

  • Usability Testing Essentials Ready Set ...Test

    Elsevier Science & Technology Usability Testing Essentials Ready Set ...Test

    15 in stock

    Book SynopsisTrade Review"Readers will find in this book a complete workflow for becoming competent usability researchers. Though the book doesn’t cover every possible nuance of usability testing—no one volume could accomplish that—Usability Testing Essentials is perhaps one of the most complete books on usability testing available. More importantly, it is written where even a complete novice can understand, but it also contains a wealth of wisdom that seasoned professionals will find useful as a reference guide to the most difficult art and science that is usability testing." --Technical CommunicationTable of Contents1. Establishing the Essentials 2. Exploring the Usability and UX Toolkit 3. Testing Here, There, Everywhere 4. Understanding Users and Their Goals 5. Planning for Usability Testing 6. Preparing for Usability Testing 7. Conducting a Usability Test 8. Analyzing the Findings 9. Reporting the Findings 10. International Usability Testing

    15 in stock

    £42.29

  • Visual Thinking for Information Design

    Elsevier Science & Technology Visual Thinking for Information Design

    15 in stock

    Book SynopsisTable of Contents1. Visual queries 2. What we can easily see 3. Structuring two-dimensional space 2.5d 4. Color 5. Getting the information: visual space and time 6. Visual objects, words, and meaning 7. Visual and verbal narrative 8. Creative meta seeing 9. The dance of meaning 10. Communicating ideas by means of images

    15 in stock

    £49.49

  • The Filter Bubble

    Penguin Putnam Inc The Filter Bubble

    10 in stock

    Book Synopsis“Well-timed . . . a powerful indictment of the current system.” —Wall Street JournalIn December 2009, Google began customizing its search results for all users, and we entered a new era of personalization. With little notice or fanfare, our online experience is changing, as the websites we visit are increasingly tailoring themselves to us. In this engaging and visionary book, MoveOn.org board president Eli Pariser lays bare the personalization that is already taking place on every major website, from Facebook to AOL to ABC News. As Pariser reveals, this new trend is nothing short of an invisible revolution in how we consume information, one that will shape how we learn, what we know, and even how our democracy works. The race to collect as much personal data about us as possible, and to tailor our online experience accordingly, is now the defining battle for today’s internet giants like Google, Facebook, Apple and Microsoft.

    10 in stock

    £15.20

  • Memcomputing

    Oxford University Press Memcomputing

    1 in stock

    Book SynopsisMemComputing is a new computing paradigm that employs time non-locality (memory) to both process and store information. This book, written by the originator of this paradigm, explains the main ideas behind MemComputing, explores its theoretical foundations, and shows its applicability to a wide variety of combinatorial optimization problems, machine learning, and quantum mechanics. The book is ideal for graduate students in Physics, Computer Science, Electrical Engineering, and Mathematics, as well as researchers in both academia and industry interested in unconventional computing. The author relies on extensive margin notes, important remarks, and many illustrations to better explain the main concepts and clarify jargon, making the book as self-contained as possible. The reader will be guided from the basic notions to the more advanced ones with an always clear and engaging writing style. Along the way, the reader will appreciate the advantages of this computing paradigm and the major differences that set it apart from the prevailing Turing model of computation, and even quantum computing.Trade ReviewMemcomputing can have a revolutionary impact on the field of computing, and having a book presenting the material with the necessary background is a must to make it better known. * Pierre-Emmanuel Gaillardon, University of Utah *The book is an excellent and brilliant pedagogical introduction to a new paradigm of IT architecture. It contains both introductory and advanced material, offering the reader an overview that is exhaustive and stimulating. * Bernardo Spagnolo, University of Palermo *

    1 in stock

    £67.45

  • Mirror Worlds

    Oxford University Press Mirror Worlds

    15 in stock

    Book SynopsisHow `mirror worlds' programming can be structured and used based on current and presently developing computer components and technology.Trade Review'This is a fascinating book, and important from the point of view of thinking about the future of software. It's also very easy to read, being written in a conversational style, not American academic jargon.' The Guardian'most unusual and perhaps most speculative' Clifford A. Pickover, NatureTable of ContentsMirror worlds?; The orb; Disembodied machines; Space, time and multi-time; The deluge; Simple mind machines; Building mirror worlds; Epilogue; Notes; Index.

    15 in stock

    £27.62

  • Superintelligence

    Oxford University Press Superintelligence

    15 in stock

    Book SynopsisThis seminal book injects the topic of superintelligence into the academic and popular mainstream. What happens when machines surpass humans in general intelligence? Will artificial agents save or destroy us? In a tour de force of analytic thinking, Bostrom lays a foundation for understanding the future of humanity and intelligent life.Trade ReviewWorth reading. * Elon Musk, Founder of SpaceX and Tesla *I highly recommend this book * Bill Gates *very deep ... every paragraph has like six ideas embedded within it. * Nate Silver *Nick Bostrom makes a persuasive case that the future impact of AI is perhaps the most important issue the human race has ever faced. Instead of passively drifting, we need to steer a course. Superintelligence charts the submerged rocks of the future with unprecedented detail. It marks the beginning of a new era * Stuart Russell, Professor of Computer Science, University of California, Berkley *Those disposed to dismiss an 'AI takeover' as science fiction may think again after reading this original and well-argued book * Martin Rees, Past President, Royal Society *This superb analysis by one of the worlds clearest thinkers tackles one of humanitys greatest challenges: if future superhuman artificial intelligence becomes the biggest event in human history, then how can we ensure that it doesnt become the last? * Max Tegmark, Professor of Physics, MIT *Terribly important ... groundbreaking... extraordinary sagacity and clarity, enabling him to combine his wide-ranging knowledge over an impressively broad spectrum of disciplines - engineering, natural sciences, medicine, social sciences and philosophy - into a comprehensible whole... If this book gets the reception that it deserves, it may turn out the most important alarm bell since Rachel Carson's Silent Spring from 1962, or ever * Olle Haggstrom, Professor of Mathematical Statistics *Valuable. The implications of introducing a second intelligent species onto Earth are far-reaching enough to deserve hard thinking * The Economist *There is no doubting the force of [Bostrom's] arguments the problem is a research challenge worthy of the next generations best mathematical talent. Human civilisation is at stake * Financial Times *His book Superintelligence: Paths, Dangers, Strategies became an improbable bestseller in 2014 * Alex Massie, Times (Scotland) *Ein Text so nüchtern und cool, so angstfrei und dadurch umso erregender, dass danach das, was bisher vor allem Filme durchgespielt haben, auf einmal höchst plausibel erscheint. A text so sober and cool, so fearless and thus all the more exciting that what has until now mostly been acted through in films, all of a sudden appears most plausible afterwards. (translated from German) * Georg Diez, DER SPIEGEL *Worth reading.... We need to be super careful with AI. Potentially more dangerous than nukes * Elon Musk, Founder of SpaceX and Tesla *A damn hard read * Sunday Telegraph *I recommend Superintelligence by Nick Bostrom as an excellent book on this topic * Jolyon Brown, Linux Format *Every intelligent person should read it. * Nils Nilsson, Artificial Intelligence Pioneer, Stanford University *An intriguing mix of analytic philosophy, computer science and cutting-edge science fiction, Nick Bostrom's Superintelligence is required reading for anyone seeking to make sense of the recent surge of interest in artificial intelligence (AI). * Colin Garvey, Icon *Table of ContentsPreface 1: Past Developments and Present Capabilities 2: Roads to Superintelligence 3: Forms of Superintelligence 4: Singularity Dynamics 5: Decisive Strategic Advantage 6: Intellectual Superpowers 7: The Superintelligent Will 8: Is the Default Outcome Doom? 9: The Control Problem 10: Oracles, Genies, Sovereigns, Tools 11: Multipolar Scenarios 12: Acquiring Values 13: Design Choices 14: The Strategic Picture 15: Nut-Cutting Time Afterword

    15 in stock

    £11.39

  • AI

    Oxford University Press AI

    1 in stock

    Book SynopsisThe applications of Artificial Intelligence lie all around us; in our homes, schools and offices, in our cinemas, in art galleries and - not least - on the Internet. The results of Artificial Intelligence have been invaluable to biologists, psychologists, and linguists in helping to understand the processes of memory, learning, and language from a fresh angle.As a concept, Artificial Intelligence has fuelled and sharpened the philosophical debates concerning the nature of the mind, intelligence, and the uniqueness of human beings. Margaret A. Boden reviews the philosophical and technological challenges raised by Artificial Intelligence, considering whether programs could ever be really intelligent, creative or even conscious, and shows how the pursuit of Artificial Intelligence has helped us to appreciate how human and animal minds are possible.Trade ReviewBoden's book is an excellent, accessible introduction even for the complete AI novice. * Mark Greener, Fortean Times *Boden, as an academic in the field of AI, really knows her stuff, and you get a clear understanding from her book of the various different kinds of AI, and their enduring limitations * Robert Colvile, The Spectator *A masterclass of a book * Barbara Kiser, Nature *Everything you need to know about Artificial Intelligence - a wonderful read. * Jack Copeland, Director of the Turing Archive for the History of Computing *Table of Contents1: What is Artificial Intelligence? 2: Generality as the Holy Grail 3: Language, Creativity and Emotion 4: Artificial Neural Networks 5: Robots and Artificial Life 6: But is it Intelligence, Really? 7: The Singularity Endnotes References Index

    1 in stock

    £13.49

  • The AI Delusion

    Oxford University Press The AI Delusion

    1 in stock

    Book SynopsisWe live in an incredible period in history. The Computer Revolution may be even more life-changing than the Industrial Revolution. We can do things with computers that could never be done before, and computers can do things for us that could never be done before.But our love of computers should not cloud our thinking about their limitations.We are told that computers are smarter than humans and that data mining can identify previously unknown truths, or make discoveries that will revolutionize our lives. Our lives may well be changed, but not necessarily for the better. Computers are very good at discovering patterns, but are useless in judging whether the unearthed patterns are sensible because computers do not think the way humans think.We fear that super-intelligent machines will decide to protect themselves by enslaving or eliminating humans. But the real danger is not that computers are smarter than us, but that we think computers are smarter than us and, so, trust computers to maTrade ReviewAI is eating the world! Or is it? Read the AI Delusion to find out. Gary Smith provides us with a rich tapestry of stories, studies, and science to elucidate this topic in a fun and accessible fashion. Learning about AI, data, and science has never been more enjoyable! * Oren Etzioni, CEO of the Allen Institute for Artificial Intelligence, and Professor of Computer Science at the University of Washington *Gary Smith demolishes the hype, the exaggerations, and the unrealistic expectations that have surrounded artificial intelligence and data mining. Combining vivid narratives with insightful analysis, the book is both highly informative and enormously entertaining. * Ernest Davis, Professor of Computer Science, New York University *You won't need a degree in linear algebra or multivariate calculus to understand The AI Delusion — a no-nonsense look at the limitations of Big Data. * Andrew Sloves, Former Managing Director at JP Morgan *This refreshing, amusing and frank book dispels many myths about the nature of AI when compared with human intelligence, with a stimulating range of examples. * David Lorimer, Paradigm Explorer *A remarkable book: deeply thoughtful but highly readable, full of practical examples to illustrate Smith's powerful computational critique of the proliferation of AI, big data, and machine learning in our daily lives. Truly essential reading. * Frank Pasquale, author The Black Box Society *Professor Gary Smith demonstrates why artificial intelligence doesn't live up to the hype. He uses a wide variety of real-world examples to illustrate the risks of taking humans out of the decision-making process. * Karl J. Meyer, Partner at Kleiner Perkins Caufield & Byers *Big data is increasingly being used to make big decisions, and that's a good thing, as long as we keep aware of how things can go wrong, as Gary Smith explains in this fun new book. * Andrew Gelman, Director of the Applied Statistics Center at Columbia University *Data professionals and consumers can benefit from Smith's entertaining and accessible demonstration that more computing power and more data do not imply more intelligence. We need to have more confidence in our human intellect. Humans may have common sense and an appreciation of context. Computers uniformly have none. * Eric Engberg, Data Scientist and Software Engineer, Wells Fargo *Prof Smith delivers a strong defense of the scientific method - theory before data - and clearly demonstrates the limitations of 'AI' and 'Big Data'. * Chris Nelson, CFO Universal Studios Hollywood *Smith's book goes a long way towards dispelling the BS about AI. * Roger Schank, Professor Emeritus, Northwestern University *Remarkable ... This book so deserves to be widely read. * Jonathan Cowie, Concatenation *Table of Contents1: Intelligent or Obedient? 2: Doing Without Thinking 3: Symbols Without Context 4: Bad Data 5: Patterns in Randomness 6: If You Torture the Data Long Enough 7: The Kitchen Sink 8: Old Wine in New Bottles 9: Take Two Aspirin 10: Beat the Market I 11: Beat the Market II 12: We're Watching You

    1 in stock

    £20.69

  • March of the Machines The Breakthrough in

    University of Illinois Press March of the Machines The Breakthrough in

    10 in stock

    Book Synopsis

    10 in stock

    £16.14

  • Value Sensitive Design  Shaping Technology with

    MIT Press Value Sensitive Design Shaping Technology with

    10 in stock

    Book SynopsisUsing our moral and technical imaginations to create responsible innovations: theory, method, and applications for value sensitive design.Implantable medical devices and human dignity. Private and secure access to information. Engineering projects that transform the Earth. Multigenerational information systems for international justice. How should designers, engineers, architects, policy makers, and others design such technology? Who should be involved and what values are implicated? In Value Sensitive Design, Batya Friedman and David Hendry describe how both moral and technical imagination can be brought to bear on the design of technology. With value sensitive design, under development for more than two decades, Friedman and Hendry bring together theory, methods, and applications for a design process that engages human values at every stage.After presenting the theoretical foundations of value sensitive design, which lead to a deep rethinking of technical desi

    10 in stock

    £36.10

  • From Fingers to Digits An Artificial Aesthetic

    MIT Press Ltd From Fingers to Digits An Artificial Aesthetic

    1 in stock

    Book SynopsisEssays on computer art and its relation to more traditional art, by a pioneering practitioner and a philosopher of artificial intelligence.In From Fingers to Digits, a practicing artist and a philosopher examine computer art and how it has been both accepted and rejected by the mainstream art world. In a series of essays, Margaret Boden, a philosopher and expert in artificial intelligence, and Ernest Edmonds, a pioneering and internationally recognized computer artist, grapple with key questions about the aesthetics of computer art. Other modern technologies—photography and film—have been accepted by critics as ways of doing art. Does the use of computers compromise computer art's aesthetic credentials in ways that the use of cameras does not? Is writing a computer program equivalent to painting with a brush?Essays by Boden identify types of computer art, describe the study of creativity in AI, and explore links between computer art and traditio

    1 in stock

    £43.20

  • AI and Humanity The MIT Press

    MIT Press Ltd AI and Humanity The MIT Press

    2 in stock

    Book SynopsisAn examination of the implications for society of rapidly advancing artificial intelligence systems, combining a humanities perspective with technical analysis; includes exercises and discussion questions.AI and Humanity provides an analytical framing and a common language for understanding the effects of technological advances in artificial intelligence on society. Coauthored by a computer scientist and a scholar of literature and cultural studies, it is unique in combining a humanities perspective with technical analysis, using the tools of literary explication to examine the societal impact of AI systems. It explores the historical development of these technologies, moving from the apparently benign Roomba to the considerably more sinister semi-autonomous weapon system Harpy. The book is driven by an exploration of the cultural and etymological roots of a series of keywords relevant to both AI and society. Works examined range from Narrative of the Life of Fr

    2 in stock

    £31.35

  • Playful Wearables

    MIT Press Ltd Playful Wearables

    1 in stock

    Book SynopsisAn expert introduction to the world of “playful wearables” and their design, with a wide range of engaging examples, case studies, and exercises.This pioneering introduction to the world of wearable technology takes readers beyond the practical realm (think Fitbits, Apple watches, and smart glasses) to consider another important side of the technology—the playful. Playful Wearables offers an engaging account of what “playful wearables” are, why they matter, how they work, how they’re made, and what their future might hold. The book’s authors—Oğuz Buruk, Ella Dagan, Katherine Isbister, Elena Márquez Segura, and Theresa Jean Tanenbaum—draw on decades of experience in design, development, and research to offer real-world examples, exercises, and implications, showing how this kind of wearable tech can introduce an invaluable element of play into our everyday lives.As wearable technology emerges in the ecology of costume and fashion, the authors consider its intimate connection to identity and culture. And they look at the ways in which playful wearables, when smoothly integrated into everyday social experiences, support social interaction. The book then moves on to the mechanics of playful wearables—from design strategies and frameworks to specific methods and game design patterns—the building blocks for great playful, wearable designs. All of these elements point to possibilities beyond the realm of games and dedicated play, as the value and uses of playful wearables in the larger world of self, society, and culture become ever more apparent.

    1 in stock

    £34.20

  • The Distraction Addiction

    Little, Brown & Company The Distraction Addiction

    15 in stock

    Book SynopsisThe question of our time: can we reclaim our lives in an age that feels busier and more distracting by the day?

    15 in stock

    £30.40

  • Head in the Cloud Why Knowing Things Still

    Little, Brown & Company Head in the Cloud Why Knowing Things Still

    10 in stock

    Book Synopsis

    10 in stock

    £14.44

  • Augmented and Mixed Reality for Communities

    Taylor & Francis Ltd Augmented and Mixed Reality for Communities

    1 in stock

    Book SynopsisUsing mixed and augmented reality in communities is an emerging media practice that is reshaping how we interact with our cities and neighbors. From the politics of city hall to crosswalks and playgrounds, mixed and augmented reality will offer a diverse range of new ways to interact with our communities. In 2016, apps for augmented reality politics began to appear in app stores. Similarly, the blockbuster success of PokÃmon Go illustrated how even forgotten street corners can become a magical space for play. In 2019, a court case in Milwaukee, Wisconsin, extended first amendment rights to augmented reality. For all the good that these emerging media provide, there will and have been consequences. Augmented and Mixed Reality for Communities will help students and practitioners navigate the ethical design and development of these kinds of experiences to transform their cities. As one of the first books of its kind, each chapter in the book prepares readers to contribute to the Augmented City. By providing insight into how these emerging media work, the book seeks to democratize the augmented and mixed reality space.Authors within this volume represent some of the leading scholars and practitioners working in the augmented and mixed reality space for civic media, cultural heritage, civic games, ethical design, and social justice. Readers will find practical insights for the design and development to create their own compelling experiences. Teachers will find that the text provides in-depth, critical analyses for thought-provoking classroom discussions. Table of ContentsPART 1: THE BODY IN THE XR COMMUNITY. Against the Instrumentalization of Empathy: Immersive Technologies and Social Change. The Body and the Eye-the I and the Other: Critical Reflections on the Promise of Extended Empathy in Extended Reality Configurations. The Civic Media Machine: Moving from a VR Use of Empathy Toward A Sustainable and Participatory Immersive Experience with and for the Community. The Philosopher’s Stone as a Design Framework for Defending Truth and Empowering Communities. PART 2: SITUATING XR IN THE CITY. Designing Lived Space: Community Engagement Practices in Rooted AR. The Ethics of Augmentation: A Case Study in Contemplative Mixed Reality. Life, Liberty, and the Pursuit of Pokémon: The Tension Between Free Speech and Municipal Tranquility. Reconceptualizing Video Games for Community Spaces. PART 3: THE AUGMENTED CITY FOR EDUCATION. Reflecting in Space on Time: Augmented Reality Interactive Digital Narratives to Explore Complex Histories. Augmented Reality, Aura, and the Design of Cultural Spaces. Building a Virtuous Cycle of Activism Using Art & Augmented Reality: A Community of Practice-Based Project. PART 4: PREPARING THE AUGMENTED CITIZEN. XR Content Authoring Challenges: The Creator-Developer Divide. Motivation Enhancement Methods for Community Building in Extended Reality.

    1 in stock

    £58.89

  • The Rise of Politically Motivated Cyber Attacks

    Taylor & Francis Ltd The Rise of Politically Motivated Cyber Attacks

    1 in stock

    Book SynopsisThis book outlines the complexity in understanding different forms of cyber attacks, the actors involved, and their motivations. It explores the key challenges in investigating and prosecuting politically motivated cyber attacks, the lack of consistency within regulatory frameworks, and the grey zone that this creates, for cybercriminals to operate within.Connecting diverse literatures on cyberwarfare, cyberterrorism, and cyberprotests, and categorising the different actors involved state-sponsored/supported groups, hacktivists, online protestors this book compares the means and methods used in attacks, the various attackers, and the current strategies employed by cybersecurity agencies. It examines the current legislative framework and proposes ways in which it could be reconstructed, moving beyond the traditional and fragmented definitions used to manage offline violence.This book is an important contribution to the study of cyber attacks within the areas of criminTable of Contents1. Introduction 2. The Growing Online Threat. The Actors 3. Cyber Attacks, Means and Methods 4. Cybersecurity and Strategies 5. Cyberwar and Warfare: State and State-sponsored Attacks 6. Cyberterrorism and Ransomware: State-supported Groups 7. Other Politically Motivated Attacks: Political Activists and Hacktivists 8. Conclusion

    1 in stock

    £37.99

  • Systems Practice in the Information Society

    Taylor & Francis Ltd Systems Practice in the Information Society

    15 in stock

    Book SynopsisAs a collection of ideas and methodologies, systems thinking has made an impact in organizations and in particular in the information systems field. However, this main emphasis on organizations limits the scope of systems thinking and practice. There is a need first to use systems thinking in addressing societal problems, and second to enable people involved in developing the information society to reflect on the impacts of systems and technologies in society as a whole. Thus, there are opportunities to review the scope and potential of systems thinking and practice to deal with information society-related issues. Systems Practice in the Information Society provides students of information systems as well as practicing Inofrmation Systems managers with concepts and strategies to enable them to understand and use systems thinking methodologies and address challenges posed by the development of information-based societies. This book brings experiences, ideaTable of Contents1. Introduction 2. The Information Society 3. Systems-Thinking 4. Applied Systems-Thinking 5. Idealist Pattern for Practice in the Information Society 6. Strategic Pattern of Pracitice for the Information Society 7. Power-based Pattern for Practice in the Information Society 8. A Dynamic Practice Framework for Living and Working in the Information Society 9. Conclusions

    15 in stock

    £171.00

  • The UX Book

    Elsevier Science The UX Book

    15 in stock

    Book Synopsis

    15 in stock

    £74.96

  • Human Factors in Systems Engineering

    John Wiley & Sons Inc Human Factors in Systems Engineering

    15 in stock

    Book SynopsisThis book describes the full life cycle of a design from conception through abandonment, and shows what human factor inputs engineers and designers need at each stage of development.Table of ContentsSystems and Systems Engineering. Standards, Codes, Specifications, and Other Work Products. Human-Factors Methods. Human Physical Characteristics. Human Mental Characteristics. Personnel Selection and Training. System Requirements. Postscript. Appendices. Index.

    15 in stock

    £117.85

  • User and Task Analysis for Interface Design Wiley

    John Wiley & Sons Inc User and Task Analysis for Interface Design Wiley

    15 in stock

    Book SynopsisThis will be the first book devoted completely to task analysis. In a practical manner, the authors focus on the methodologies behind the task analysis. Every step of the process will be covered in detail with tons of figures and example products. Check lists and forms are provided so the reader can use them in their own testing procedures.Table of ContentsPreface xi About the book xiv Acknowledgments xviii Chapter 1: Introducing User and Task Analysis for Interface Design 1 Part 1: Understanding the Context of User and Task Analysis 21 Chapter 2: Thinking about Users 23 Chapter 3: Thinking about Tasks 51 Chapter 4: Thinking about the Users' Environment 91 Chapter 5: Making the Business Case for Site Visits 111 Part 2: Getting Ready For Site Visits 127 Chapter 6: Selecting Techniques 129 Chapter 7: Setting Up Site Visits 155 Chapter 8: Preparing for the Site Visits 193 Part 3: Conducting the Site Visit 241 Chapter 9: Conducting the Site Visit—Honing Your Observation Skills 243 Chapter 10: Conducting the Site Visit—Honing Your Interviewing Skills 273 Part 4: Making the Transition from Analysis to Design 295 Chapter 11: Analyzing and Presenting the Data You Have Collected 299 Chapter 12: Working toward the Interface Design 345 Chapter 13: Prototyping the Interface Design 375 Chapter 14: User and Task Analysis for Documentation and Training 405 Bibliography 439 Appendix A: Template for a Site Visit Plan 447 Appendix B: Resources 455 Appendix C: Guidelines for User-Interface Design 457 Index 479

    15 in stock

    £67.50

  • Systems That Support Decision Makers

    John Wiley & Sons Inc Systems That Support Decision Makers

    15 in stock

    Book SynopsisConcerns computer-based information systems that can affect the decision making behavior of their users. It tells the reader how to describe these systems and how to differentiate one from the other. Its main features are: a broad definition of Decision Support Systems (DSS), a process view of decision making, which leads to viewing DSS as interventions into the processes through which decisions are made, and a descriptive rather than a prescriptive approach.Table of ContentsA Framework for DSS Research and Practice. Describing DSS: A Three-Tiered Approach. System Restrictiveness. Decisional Guidance. Conclusion. Bibliography. Index.

    15 in stock

    £139.50

  • Knowledge Structures for Communications in

    John Wiley & Sons Inc Knowledge Structures for Communications in

    1 in stock

    Book SynopsisHumanless space exploration, as in the use of Rover in exploring Mars, has demonstrated the importance of human-computer communications. This book provides a comprehensive look at 'general automata' as a method of establishing the fundamentals for communication in human-computer systems (HCS).Trade Review"Essential teaching resource; exhaustive bibliography, including Koenig's 34 previously published works on GAM in HCS." (CHOICE, April 2007) "Readers have been provided with more than sufficient detail-led analysis and practical illustrations…" (Kybernetes, Volume 36, No.34, 2007)Table of ContentsPreface. 1. Introduction. 1.1 Considerations for Establishing Knowledge Structures for Computers. 1.2 Knowledge About Automata as a Subset of World Knowledge. 1.2.1 General Automata. 1.2.2 Extracting and Storing the Meanings of Sentences. 1.2.3 Associating Knowledge. 1.2.4 Establishing Conclusions and Inferences. Exercises. 2. A General Automaton. 2.1 Formal Analysis for a General Automaton. 2.1.1 General Analysis. 2.1.2 Graph Model. 2.1.3 Select Properties of the Graph Model. 2.2 An Application of the Disciplines to the Modeling of Natural Automata. 2.2.1 A Case Study. 2.2.2 Required State Changes. 2.2.3 Algorithm for Determining Required State Changes. Exercises. 3. A General Automaton: Detailed Analysis. 3.1 Distinguishable Receptors and Effectors. 3.2 Nonhomogeneous Environments. 3.3 Transformation Response Components. 3.4 Nonshared Environments Interpreted as Distinguishable. 3.4.1 Model for Performance in Both Shared and Nonshared Environments. 3.4.2 Model for Performance in Shared Environments. Exercises. 4. Processing of Knowledge About Automata. 4.1 Formulation of a Language Information Theory. 4.1.1 Class 1 Sentence. 4.1.2 Class 2 Sentence. 4.1.3 Class 3 Sentence. 4.1.4 Class 4 Sentence. 4.1.5 Class 5 Sentence. 4.1.6 Class 6 Sentence. 4.1.7 Class 7 Sentence. 4.2 Extracting and Storing the Meaning of Sentences by Computer. 4.2.1 Description of an Algorithm. 4.3 Knowledge Association. 4.3.1 Association by Combining Graphs Through Common Points. 4.3.2 Associations by Combining Graph (n + 1)-Tuples. 4.3.3 Computer Methods for Association of Knowledge. 4.4 Deductive Processes. 4.4.1 Deductive Processes Related to Association Through Common Points. 4.4.2 Deductive Processes Related to Association by Combining Graph Tuples. 4.4.3 Deductive Processes with Aristotelian Form A as a Premise. 4.5 Inferences. 4.5.1 Inferences Related to a Single Graph Tuple of Associated Knowledge. 4.5.2 Inferences Related to More than One Graph Tuple of Associated Knowledge. Exercises. 5. A General System of Interactive Automata. 5.1 Formal Analysis for a General System of Interactive Automata. 5.1.1 General Analysis. 5.1.2 Microsystem Model. 5.1.3 Macrosystem Model. 5.2 Example Applications. 5.2.1 A Two-Component System. 5.2.2 A System of Many Components. Exercises. 6. Processing of Knowledge About Systems of Automata. 6.1 A General System of Interactive Automata: Detailed Analysis. 6.1.1 The Microsystem Model. 6.1.2 The Macrosystem Model. 6.2 Knowledge Structures for Sentences Describing Systems of Interactive Automata. Exercises. 7. Changing Expressions of Knowledge for Communication from One Form and Style to Another. 7.1 Introduction. 7.2 Sets and Relations. 7.3 Establishing Open Expressions and Open Sentences. 7.4 Selecting Subsets of Open Expressions. 7.5 Applying the Results of the Above Analysis. 7.6 Summary and Conclusions. Exercises. 8. Electronic Security Through Pseudo Languages. 8.1 Introduction. 8.2 Defi nitions, Sets, and Relations. 8.3 Analysis for E-Security Through Pseudo Languages. 8.3.1 A Basic E-Security System. 8.3.2 A Two-Step Encryption System. 8.3.3 E-Signing. 8.4 Summary and Conclusions. Exercises. Appendix A: Analysis for an Effective Operation of a General Automaton. A.1 Introduction. A.2 Recursive Methods. A.3 Effective Operation Analysis. Exercises. Appendix B: Analysis for an Effective Operation of a General System of Interactive Automata. B.1 Introduction. B.2 Microsystem Graphs. B.3 Macrosystem Graphs. B.4 Example. Exercises. References. Index.

    1 in stock

    £67.46

  • My Life as a Night Elf Priest  An Anthropological

    LUP - University of Michigan Press My Life as a Night Elf Priest An Anthropological

    15 in stock

    Book SynopsisCompiles more than three years of participatory research in Warcraft play and culture in the US and China. Nardi introduces us to the history, structure, and culture of Warcraft; argues for applying activity theory and theories of aesthetic experience to

    15 in stock

    £23.70

  • My Life as a Night Elf Priest

    The University of Michigan Press My Life as a Night Elf Priest

    10 in stock

    Book SynopsisCompiles more than three years of participatory research in Warcraft play and culture in the US and China. Nardi introduces us to the history, structure, and culture of Warcraft; argues for applying activity theory and theories of aesthetic experience to

    10 in stock

    £44.95

  • Taking on Gravity

    Transworld Publishers Ltd Taking on Gravity

    1 in stock

    Book SynopsisRichard Browning is the founder of human propulsion technology start-up Gravity Industries Ltd, which he officially launched in March 2017 after inventing, building and patenting an Iron Man-like' flight system, the Daedalus flight suit. A former Royal Marine reservist, Richard worked on a number of innovations and new technologies at BP before becoming involved in several start-ups, including a solar project in Kenya, lighting schools via reconditioning old car batteries.His passion for flight and his vision for Gravity are inspired by his father, an aeronautical engineer and inventor.Trade ReviewRichard Browning is a real-life Tony Stark. * Wired *Like afterburner in the veins! Inspires you to rethink the impossible. * Tucker “Cinco” Hamilton, F-35 Test Pilot *Learning how to leave the ground in Richard's invention felt like every dream I’ve had of flying. * Adam Savage *Browning has made it his life’s mission to put man in the air. Extraordinary. * Daily Mail *The king of the rocket men. * Red Bull *This daredevil is clearly on fire. Rocket man Richard Browning leaves a trail of sparks behind him. * The Mirror *No one embodies the spirit of adventure like Richard Browning * Craig Glenday, Guinness World Records *Inspirational. * Daily Express *The man behind the jet-pack flying suit on what it's like to be a real-life Tony Stark. * Stuff *His brilliant book delves into the incredible journey that led to the realisation of the flight suit, his influences, unconventional thinking and of course exactly what it's like to soar around the skies like a real-life superhero. * The Malestrom *Icarus rebooted: the man who achieved human flight. Truly inspirational. * The Book of Man *Starting with Tupperware and sticky tape, Richard Browning was determined to reach for the stars... as this engaging book shows. Interspersed throughout are lessons you can learn from Browning's success. * Daily Mail - Book of the Week *

    1 in stock

    £10.44

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