Description

Book Synopsis

Brain–computer interfaces (BCI) are devices which measure brain activity and translate it into messages or commands, thereby opening up many possibilities for investigation and application. This book provides keys for understanding and designing these multi-disciplinary interfaces, which require many fields of expertise such as neuroscience, statistics, informatics and psychology.

This second volume, Technology and Applications, is focused on the field of BCI from the perspective of its end users, such as those with disabilities to practitioners. Covering clinical applications and the field of video games, the book then goes on to explore user needs which drive the design and development of BCI. The software used for their design, primarily OpenViBE, is explained step by step, before a discussion on the use of BCI from ethical, philosophical and social perspectives.

The basic notions developed in this reference book are intended to be accessible to all readers interested in BCI, whatever their background. More advanced material is also offered, for readers who want to expand their knowledge in disciplinary fields underlying BCI.



Table of Contents

Foreword xv
José DEL R. MILLÁN

Introduction xvii
Maureen CLERC, Laurent BOUGRAIN and Fabien LOTTE

Part 1. Fields of Application 1

Chapter 1. Brain–Computer Interfaces in Disorders of Consciousness 3
Jérémie MATTOUT, Jacques LUAUTÉ, Julien JUNG and Dominique MORLET

1.1. Introduction 3

1.2. Altered states of consciousness: etiologies and clinical features 4

1.3. Functional assessment of patients with altered states of consciousness (passive paradigms) 6

1.4. Advanced approaches to assessing consciousness (active paradigms) 12

1.5. Toward the real-time use of functional markers 15

1.6. Conclusion and future outlook 19

1.7. Bibliography 21

Chapter 2. Medical Applications: Neuroprostheses and Neurorehabilitation 29
Laurent BOUGRAIN

2.1. Motor deficiencies 30

2.2. Compensating for motor deficiency 32

2.3. Conclusions 39

2.4. Bibliography 39

Chapter 3. Medical Applications of BCIs for Patient Communication 43
François CABESTAING and Louis MAYAUD

3.1. Introduction 43

3.2. Reactive interfaces for communication 49

3.3. Active interfaces for communication 53

3.4. Conclusions 59

3.5. Bibliography 60

Chapter 4. BrainTV: Revealing the Neural Bases of Human Cognition in Real Time 65
Jean-Philippe LACHAUX

4.1. Introduction and motivation 65

4.2. Toward first person data accounting 66

4.3. Bringing subjective and objective data into the same space: conscious experience of the subject 69

4.4. Technical aspects: the contribution of brain–computer interfaces 70

4.5. The BrainTV system and its applications 75

4.6. BrainTV limitations 81

4.7. Extension to other types of recordings 82

4.8. Conclusions 82

4.9. Bibliography 83

Chapter 5. BCIs and Video Games: State of the Art with the OpenViBE2 Project 85
Anatole LÉCUYER

5.1. Introduction 85

5.2. Video game prototypes controlled by BCI 88

5.3. Industrial prototypes: the potential for very different kinds of games 93

5.4. Discussion 96

5.5. Conclusion 98

5.6. Bibliography 98

Part 2. Practical Aspects of BCI Implementation 101

Chapter 6. Analysis of Patient Need for Brain–Computer Interfaces 103
Louis MAYAUD, Salvador CABANILLES and Eric AZABOU

6.1. Introduction 103

6.2. Types of users 108

6.3. Interpretation of needs in BCI usage contexts 113

6.4. Conclusions 117

6.5. Bibliography 119

Chapter 7. Sensors: Theory and Innovation 123
Jean-Michel BADIER, Thomas LONJARET and Pierre LELEUX

7.1. EEG electrodes 125

7.2. Invasive recording 128

7.3. Latest generation sensors 130

7.4. Magnetoencephalography 137

7.5. Conclusions 139

7.6. Bibliography 140

Chapter 8. Technical Requirements for High-quality EEG Acquisition 143
Emmanuel MABY

8.1. Electrodes 144

8.2. Montages . 145

8.3. Amplifiers 147

8.4. Analog filters 152

8.5. Analog-to-digital conversion 152

8.6. Event synchronization with the EEG 155

8.7. Conclusions 159

8.8. Bibliography 160

Chapter 9. Practical Guide to Performing an EEG Experiment 163
Emmanuel MABY

9.1. Study planning 163

9.2. Equipment 166

9.3. Experiment procedure 170

9.4. Bibliography 177

Part 3 . Step by Step Guide to BCI Design with OpenViBE 179

Chapter 10. OpenViBE and Other BCI Software Platforms 181
Jussi LINDGREN and Anatole LECUYER

10.1. Introduction 181

10.2. Using BCI for control 183

10.3. BCI processing stages 184

10.4. Exploring BCI 187

10.5. Comparison of platforms 189

10.6. Choosing a platform 195

10.7. Conclusion 196

10.8. Bibliography 197

Chapter 11. Illustration of Electrophysiological Phenomena with OpenViBE 199
Fabien LOTTE and Alison CELLARD

11.1. Visualization of raw EEG signals and artifacts 200

11.2. Visualization of alpha oscillations 201

11.3. Visualization of the beta rebound 203

11.4. Visualization of the SSVEP 206

11.5. Conclusions 208

11.6. Bibliography 209

Chapter 12. Classification of Brain Signals with OpenViBE 211
Laurent BOUGRAIN and Guillaume SERRIÈRE

12.1. Introduction 211

12.2. Classification 212

12.3. Evaluation 216

12.4. Conclusions 224

12.5. Bibliography 224

Chapter 13. OpenViBE Illustration of a P300 Virtual Keyboard 227
Nathanaël FOY, Théodore PAPADOPOULO and Maureen CLERC

13.1. Target/non-target classification 228

13.2. Illustration of a P300 virtual keyboard 235

13.3. Bibliography 240

Chapter 14. Recreational Applications of OpenViBE: Brain Invaders and Use-the-Force 241
Anton ANDREEV, Alexandre BARACHANT, Fabien LOTTE and Marco CONGEDO

14.1. Brain Invaders 241

14.2. Implementation 248

14.3. Use-The-Force! 251

14.4. Conclusions 256

14.5. Bibliography 257

Part 4. Societal Challenges and Perspectives 259

Chapter 15. Ethical Reflections on Brain–Computer Interfaces 261
Florent BOCQUELET, Gaëlle PIRET, Nicolas AUMONIER and Blaise YVERT

15.1. Introduction 262

15.2. The animal 264

15.3. Human beings 267

15.4. The human species 274

15.5. Conclusions 279

15.6. Bibliography 281

Chapter 16. Acceptance of Brain–machine Hybrids: How is Their Brain Perceived In Vivo? 289
Bernard ANDRIEU

16.1. Ethical problem 289

16.2. The method 291

16.3. Ethics of experimentation: Matthew Nagle, the first patient 293

16.4. Body language in performance 296

16.5. Ethics of autonomous (re)socialization 297

16.6. Conclusions . 303

16.7. Bibliography 304

16.8. Appendix (verbatim video retranscriptions) 304

Chapter 17. Conclusion and Perspectives 311
Maureen CLERC, Laurent BOUGRAIN and Fabien LOTTE

17.1. Introduction 311

17.2. Reinforcing the scientific basis of BCIs 314

17.3. Using BCI in practice 316

17.4. Opening up BCI technologies to new applications and fields 318

17.5. Concern about ethical issues 321

17.6. Conclusions 321

17.7. Bibliography 322

List of Authors 325

Index 329

Contents of Volume 1 333

Brain-Computer Interfaces 2: Technology and

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A Hardback by Maureen Clerc, Laurent Bougrain, Fabien Lotte

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    View other formats and editions of Brain-Computer Interfaces 2: Technology and by Maureen Clerc

    Publisher: ISTE Ltd and John Wiley & Sons Inc
    Publication Date: 16/08/2016
    ISBN13: 9781848219632, 978-1848219632
    ISBN10: 1848219636

    Description

    Book Synopsis

    Brain–computer interfaces (BCI) are devices which measure brain activity and translate it into messages or commands, thereby opening up many possibilities for investigation and application. This book provides keys for understanding and designing these multi-disciplinary interfaces, which require many fields of expertise such as neuroscience, statistics, informatics and psychology.

    This second volume, Technology and Applications, is focused on the field of BCI from the perspective of its end users, such as those with disabilities to practitioners. Covering clinical applications and the field of video games, the book then goes on to explore user needs which drive the design and development of BCI. The software used for their design, primarily OpenViBE, is explained step by step, before a discussion on the use of BCI from ethical, philosophical and social perspectives.

    The basic notions developed in this reference book are intended to be accessible to all readers interested in BCI, whatever their background. More advanced material is also offered, for readers who want to expand their knowledge in disciplinary fields underlying BCI.



    Table of Contents

    Foreword xv
    José DEL R. MILLÁN

    Introduction xvii
    Maureen CLERC, Laurent BOUGRAIN and Fabien LOTTE

    Part 1. Fields of Application 1

    Chapter 1. Brain–Computer Interfaces in Disorders of Consciousness 3
    Jérémie MATTOUT, Jacques LUAUTÉ, Julien JUNG and Dominique MORLET

    1.1. Introduction 3

    1.2. Altered states of consciousness: etiologies and clinical features 4

    1.3. Functional assessment of patients with altered states of consciousness (passive paradigms) 6

    1.4. Advanced approaches to assessing consciousness (active paradigms) 12

    1.5. Toward the real-time use of functional markers 15

    1.6. Conclusion and future outlook 19

    1.7. Bibliography 21

    Chapter 2. Medical Applications: Neuroprostheses and Neurorehabilitation 29
    Laurent BOUGRAIN

    2.1. Motor deficiencies 30

    2.2. Compensating for motor deficiency 32

    2.3. Conclusions 39

    2.4. Bibliography 39

    Chapter 3. Medical Applications of BCIs for Patient Communication 43
    François CABESTAING and Louis MAYAUD

    3.1. Introduction 43

    3.2. Reactive interfaces for communication 49

    3.3. Active interfaces for communication 53

    3.4. Conclusions 59

    3.5. Bibliography 60

    Chapter 4. BrainTV: Revealing the Neural Bases of Human Cognition in Real Time 65
    Jean-Philippe LACHAUX

    4.1. Introduction and motivation 65

    4.2. Toward first person data accounting 66

    4.3. Bringing subjective and objective data into the same space: conscious experience of the subject 69

    4.4. Technical aspects: the contribution of brain–computer interfaces 70

    4.5. The BrainTV system and its applications 75

    4.6. BrainTV limitations 81

    4.7. Extension to other types of recordings 82

    4.8. Conclusions 82

    4.9. Bibliography 83

    Chapter 5. BCIs and Video Games: State of the Art with the OpenViBE2 Project 85
    Anatole LÉCUYER

    5.1. Introduction 85

    5.2. Video game prototypes controlled by BCI 88

    5.3. Industrial prototypes: the potential for very different kinds of games 93

    5.4. Discussion 96

    5.5. Conclusion 98

    5.6. Bibliography 98

    Part 2. Practical Aspects of BCI Implementation 101

    Chapter 6. Analysis of Patient Need for Brain–Computer Interfaces 103
    Louis MAYAUD, Salvador CABANILLES and Eric AZABOU

    6.1. Introduction 103

    6.2. Types of users 108

    6.3. Interpretation of needs in BCI usage contexts 113

    6.4. Conclusions 117

    6.5. Bibliography 119

    Chapter 7. Sensors: Theory and Innovation 123
    Jean-Michel BADIER, Thomas LONJARET and Pierre LELEUX

    7.1. EEG electrodes 125

    7.2. Invasive recording 128

    7.3. Latest generation sensors 130

    7.4. Magnetoencephalography 137

    7.5. Conclusions 139

    7.6. Bibliography 140

    Chapter 8. Technical Requirements for High-quality EEG Acquisition 143
    Emmanuel MABY

    8.1. Electrodes 144

    8.2. Montages . 145

    8.3. Amplifiers 147

    8.4. Analog filters 152

    8.5. Analog-to-digital conversion 152

    8.6. Event synchronization with the EEG 155

    8.7. Conclusions 159

    8.8. Bibliography 160

    Chapter 9. Practical Guide to Performing an EEG Experiment 163
    Emmanuel MABY

    9.1. Study planning 163

    9.2. Equipment 166

    9.3. Experiment procedure 170

    9.4. Bibliography 177

    Part 3 . Step by Step Guide to BCI Design with OpenViBE 179

    Chapter 10. OpenViBE and Other BCI Software Platforms 181
    Jussi LINDGREN and Anatole LECUYER

    10.1. Introduction 181

    10.2. Using BCI for control 183

    10.3. BCI processing stages 184

    10.4. Exploring BCI 187

    10.5. Comparison of platforms 189

    10.6. Choosing a platform 195

    10.7. Conclusion 196

    10.8. Bibliography 197

    Chapter 11. Illustration of Electrophysiological Phenomena with OpenViBE 199
    Fabien LOTTE and Alison CELLARD

    11.1. Visualization of raw EEG signals and artifacts 200

    11.2. Visualization of alpha oscillations 201

    11.3. Visualization of the beta rebound 203

    11.4. Visualization of the SSVEP 206

    11.5. Conclusions 208

    11.6. Bibliography 209

    Chapter 12. Classification of Brain Signals with OpenViBE 211
    Laurent BOUGRAIN and Guillaume SERRIÈRE

    12.1. Introduction 211

    12.2. Classification 212

    12.3. Evaluation 216

    12.4. Conclusions 224

    12.5. Bibliography 224

    Chapter 13. OpenViBE Illustration of a P300 Virtual Keyboard 227
    Nathanaël FOY, Théodore PAPADOPOULO and Maureen CLERC

    13.1. Target/non-target classification 228

    13.2. Illustration of a P300 virtual keyboard 235

    13.3. Bibliography 240

    Chapter 14. Recreational Applications of OpenViBE: Brain Invaders and Use-the-Force 241
    Anton ANDREEV, Alexandre BARACHANT, Fabien LOTTE and Marco CONGEDO

    14.1. Brain Invaders 241

    14.2. Implementation 248

    14.3. Use-The-Force! 251

    14.4. Conclusions 256

    14.5. Bibliography 257

    Part 4. Societal Challenges and Perspectives 259

    Chapter 15. Ethical Reflections on Brain–Computer Interfaces 261
    Florent BOCQUELET, Gaëlle PIRET, Nicolas AUMONIER and Blaise YVERT

    15.1. Introduction 262

    15.2. The animal 264

    15.3. Human beings 267

    15.4. The human species 274

    15.5. Conclusions 279

    15.6. Bibliography 281

    Chapter 16. Acceptance of Brain–machine Hybrids: How is Their Brain Perceived In Vivo? 289
    Bernard ANDRIEU

    16.1. Ethical problem 289

    16.2. The method 291

    16.3. Ethics of experimentation: Matthew Nagle, the first patient 293

    16.4. Body language in performance 296

    16.5. Ethics of autonomous (re)socialization 297

    16.6. Conclusions . 303

    16.7. Bibliography 304

    16.8. Appendix (verbatim video retranscriptions) 304

    Chapter 17. Conclusion and Perspectives 311
    Maureen CLERC, Laurent BOUGRAIN and Fabien LOTTE

    17.1. Introduction 311

    17.2. Reinforcing the scientific basis of BCIs 314

    17.3. Using BCI in practice 316

    17.4. Opening up BCI technologies to new applications and fields 318

    17.5. Concern about ethical issues 321

    17.6. Conclusions 321

    17.7. Bibliography 322

    List of Authors 325

    Index 329

    Contents of Volume 1 333

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