Computer-aided design (CAD) Books
Industrial Press Inc.,U.S. Beginning AutoCAD 2019 Exercise Workbook
Book SynopsisFor those new to the world of AutoCAD®, as well as those honing longtime skills, there is simply no better resource on the market than the Beginning AutoCAD® 2019 Exercise Workbook. Industry-expert authors and Professors Cheryl Strock and Steve Heather introduce two novel features in AutoCAD 2019, including “Drawing Compare” and “Shared Views,” both of which facilitate a greater capacity for colleagues and clients to share and comment upon changes and additions to drawings in real-time. All of the game-changing features of AutoCAD 2018 are highlighted throughout this new Edition, most significantly the inclusion of both METRIC and INCH measurements side-by-side on all exercises as well as the phenomenal feature of SHX font importation during document upload, allowing for fully-editable text on PDF documents. ALL NEW “CAD TIPS” WOVEN THROUGHOUT/for further engagement! For the first time, this to
£49.50
Industrial Press Inc.,U.S. AutoCAD Pocket Reference
Book SynopsisEveryone needs a refresher sometimes. The 8th edition of the AutoCAD® Pocket Reference provides easy access to everyday information needed by AutoCAD users, including concepts, how-to, and fundamental commands. The pictures, explanations, and index are unparalleled by other references, as are the price and size. This 8th edition has been improved with the inclusion of both inch and metric measurements throughout to appeal to a more global audience. And now, with the inclusion of special 'CAD Tips' throughout, this is the perfect 'cheat sheet' reference, written by two of the foremost AutoCAD® expert teachers. ALL NEW 'CAD TIPS' WOVEN THROUGHOUT FOR VISUAL ENGAGEMENT! For the first time, this time-saving resource includes 'CAD Tips' throughout the book to further engage readers and provide valuable insider information from a longtime expert in th
£40.50
Industrial Press Beginning Autocadr 2026 Exercise Workbook
£80.70
American Society of Civil Engineers University Programs in Computer Aided En
Book SynopsisOrganized around the theme Networking in Engineering Colleges, the conference deals with the trends in computer-aided engineering applications of computer-aided design, manufacturing automation, and networking. It provides a forum for leaders from education and government to focus on issues related to the automation of engineering practice.
£10.95
Bizfound, LLC SketchUp to LayOut The essential guide to creating construction documents with SketchUp Pro LayOut
£32.00
Taylor & Francis Ltd Landscape Performance Modeling Using Rhino and
Book SynopsisThis is a guidebook for landscape architects to learn the fundamental practices and use of the computational software Rhino 3D and the plugin Grasshopper for parametric modeling, landscape inventory, and performative analysis. This process visually connects intangible and abstract information with physical and spatial relationships to signify the impact ecological, climate, and cultural factors have on landscape performance and decision making. Each chapter begins with a summary of the performance method and its application in different projects, outlining the expected goals from industry standard equations and operations. Chapters cover parametric modeling scripts to measure ecosystem services of stormwater management, erosion control, tree benefits, outdoor comfort, accessibility, and many others. Using photographs, tables, and parametric scripts to create qualitative and quantitative representations of landscape performance and ecosystem services, readers will learn to communicate the impact and significance of their outputs. This book will be beneficial to educators, students, and professionals interested in using computational modeling as a performance assessment and graphic visualization tool.Table of ContentsSection 1 1. Introduction 2. Landscape Performance 3. Computational Modeling 4. Plugins Section 2 5. Landscape Conditions 6. Landscape Inventory Section 3 7. Runoff Rates – Rational Method 8. Runoff Volume – NRCS Method 9. Erodibility 10. Tree Benefits 11. Forest Succession 12. Shade Envelopes 13. Outdoor Comfort 14. Windbreaks 15. Walkability 16. Viewsheds Section 4 17. Conclusion
£32.29
Taylor & Francis Ltd Computer Architectures
Book SynopsisComputer Architectures is a collection of multidisciplinary historical works unearthing sites, concepts, and concerns that catalyzed the cross-contamination of computers and architecture in the mid-20th century.Weaving together intellectual, social, cultural, and material histories, this book paints the landscape that brought computing into the imagination, production, and management of the built environment, whilst foregrounding the impact of architecture in shaping technological development. The book is organized into sections corresponding to the classic von Neumann diagram for computer architecture: program (control unit), storage (memory), input/output and computation (arithmetic/logic unit), each acting as a quasi-material category for parsing debates among architects, engineers, mathematicians, and technologists. Collectively, authors bring forth the striking homologies between a computer program and an architectural program, a wall and an interface,Trade Review"This impressive collection brings together a stellar group of thinkers from diverse disciplinary traditions to explore the deeply intertwined histories of architecture and computation. It’s a model for studies of computation as a cultural, as well as technical, practice." - Jennifer S. Light, Professor of Urban Studies and Planning, Massachusetts Institute of TechnologyTable of Contents1. Introduction: Toward a Polyglot Space PART I PROGRAM 2. Computing Environmental Design 3. The Work of Design and the Design of Work: Olivetti and the Political Economy of its Early Computers 4. "Bewildered, the Form-Maker Stands Alone": Computer Architecture and the Quest for Design Rationality PART II INPUT/OUTPUT 5. Augmentation and Interface: Tracing a Spectrum 6. The First Failure of Man-Computer Symbiosis: The Hospital Computer Project, 1960-1968 7. The Unclean Human-Machine Interface PART III STORAGE 8. Architectures of Information: A Comparison of Wiener’s and Shannon’s Theories of Information 9. Bureaucracy’s Playthings PART IV COMPUTATION 10. Imagining Architecture as a Form of Concrete Poetry 11. The Axiomatic Aesthetic
£37.99
Taylor & Francis The Evolution of Computation in Architecture
Book SynopsisWith forewords by Mario Carpo, Jenny Sabin, and Branko Kolarevic.This book is the first comprehensive overview of the pioneering works, events, and people that contributed to the paradigm shift defined by computation in architecture.Only recently has computation fostered profound new ways of designing, fabricating, constructing, and thinking about architecture. While the profession sits at the end of the beginning of this historically transformative shift, it is now possible to look back upon the rapidly maturing landscape of projects, influencers, and tools that have finally begun to catch up with the visionary thinking of the past. Readers are guided through the fascinating and fast-paced historical timeline of the development of computation in architecture. Beginning with an account of the pioneering futuristic thinkers, the authors then guide the reader through the birth of computation, the appropriation of tools and the impact of experimentation on the profession, leading into the legitimacy of research and how paradigms have been expanded. The examples and influences are presented in a way that they can be understood and built upon.This book is a must-read for students of computation in architecture as well as researchers and practicing architects thinking about how the tools we use and the ways we design our buildings and environments with them can truly impact our lives.
£35.14
CRC Press Engineering Dimensions Units and Conversions
Book Synopsis
£47.49
Independently Published NANOCAD Exercises
Book Synopsis
£10.95
John Wiley & Sons Inc Developments in Strategic Materials and
Book SynopsisThis book is a collection of papers from The American Ceramic Society''s 35th International Conference on Advanced Ceramics and Composites, held in Daytona Beach, Florida, January 23-28, 2011. This issue includes papers presented in the Thermal Management Materials and Technologies; Advanced Sensor Technology; Geopolymers; and Computational Design, Modeling, and Simulation of Ceramics and Composites symposia.Table of ContentsPreface ix Introduction xi GEOPOLYMERS AND OTHER INORGANIC POLYMERS Effect of External and Internal Calcium in Fly Ash on Geopolymer Formation 3 Kiatsuda Somna and Walairat Bumrongjaroen Synthesis and Thermal Properties of Fly-Ash Based Geopolymer Pastes and Mortars 17 Ch. Panagiotopoulou, A. Asprogerakas, G. Kakali, and S. Tsivilis Mechanical Response of Discontinuous Filament PVA Fiber Reinforced Geopolymers 29 Benjamin Varela and Jeffrey W. Rogers Microwave Enhanced Drying and Firing of Geopolymers 35 Tyler A Gubb, Inessa Baranova, Shawn M. Allan, Morgana L. Fall, Holly S. Shulman, and Waltraud M. Kriven Geopolymerization of Red Mud and Rice Husk Ash and Potentials of the Resulting Geopolymeric Products for Civil Infrastructure Applications 45 Jian He and Guoping Zhang The Effect of Addition of Pozzolanic Tuff on Geopolymers 53 Hani Khoury, Islam Al Dabsheh, Faten Slaty, Yousef Abu Salha, Hubert Rahier, Muayad Esaifan, and Jan Wastiels Bottom Ash-Based Geopolymer Materials: Mechanical and Environmental Properties 71 R. Onori, J. Will, A. Hoppe, A. Polettini, R. Pomi, and A. R. Boccaccini Production of Geopolymers from Untreated Kaolinite 83 H. Rahier, M. Esaifan, I. Aldabsheh, F. Slatyi, H. Khoury, and J. Wastiels Phosphate Geopolymers 91 Arun S. Wagh THERMAL MANAGEMENT MATERIALS AND TECHNOLOGIES 3-Dimensional Modeling of Graphitic Foam Heat Sink 107 Adrian Bradu and Khairul Alam Enhancement of Heat Capacity of Molten Salt Eutectics using Inorganic Nanoparticles for Solar Thermal Energy Applications 119 Donghyun Shin and Debjyoti Banerjee Enhancement of Heat Capacity of Nitrate Salts using Mica Nanoparticles 127 Seunghwan Jung and Debjyoti Banerjee Enhanced Viscosity of Aqueous Silica Nanofluids 139 Byeongnam Jo and Debjyoti Banerjee Pumping Power of 50/50 Mixtures of Ethylene Glycol/Water Containing SiC Nanoparticles 147 Jules L. Routbort, Dileep Singh, Elena V. Timofeeva, Wenhua Yu, David M. France, and Roger K. Smith COMPUTATIONAL DESIGN Characterization of Non Uniform Veneer Layer Thickness Distribution on Curved Substrate Zirconia Ceramics using X-Ray Micro-Tomography 155 M. Allahkarami, H. A. Bale, and J. C. Hanan Computational Study of Wave Propagation in Second-Order Nonlinear Piezoelectric Media 165 David A. Hopkins and George A. Gazonas Impact of Material and Architecture Model Parameters on the Failure of Woven CMCS via the Multiscale Generalized Method of Cells 175 Kuang Liu, Aditi Chattopadhyay, and Steven M. Arnold Kinetic Monte Carlo Simulation of Oxygen and Cation Diffusion in Yttria-Stabilized Zirconia 193 Brian Good ADVANCED SENSOR TECHNOLOGY Nano-Calorimeter Platform for Explosive Sensing 209 Seok-Won Kang, Nicholas Niedbalski, Mathew R Lane, and Debjyoti Banerjee Polyaniline-Silica Nanocomposite: Application in Electrocatalysis of Acetylthiocholine 221 Prem C. Pandey, Vandana Singh, and S. Kumari Electrochemical Sensing of Dopamine over Polyindole-Composite Electrode 235 Prem C. Pandey, Dheeraj S. Chauhan, and S. Kumari Author Index 245
£74.05
John Wiley & Sons Inc Inside Smartgeometry Expanding the Architectural
Book SynopsisSmartgeometry (SG) is a key influence on the architectural community who explore creative computational methods for the design of buildings. An informal international network of practitioners and researchers, the group meets annually to experiment with new technologies and collaborate to develop digital design techniques.Table of ContentsForeword 6-7 by Brett Steele Introduction 8-19 by Brady Peters and Terri Peters The Origins of Smartgeometry 20-35 by Hugh Whitehead, Lars Hesselgren and J Parrish First Build Your Tools 36-49 by Robert Aish Parametric Evolution 50-59 by Branko Kolarevic Matrix Architecture 60-71 by Jenny E Sabin Metrics of Human Experience 72-79 by Roly Hudson and Michael Westlake Interacting with the Model 80-91 by Neil Katz, with Bess Krietemeyer and Tobias Schwinn Responsive Design: Towards an Ecology of Objects and People 92-101 by Andre Chaszar, Anton Savov, Peter Liebsch and Sascha Bohnenberger Design Flow and Tool Flux 102-111 by Robert Woodbury The Sound of Smartgeometry 112-121 by Brady Peters Design Exploration and Steering of Design 122-129 by Axel Kilian Geometry: How Smart Do You Have To Be? 130-141 by Chris Williams GenerativeComponents and Smartgeometry: Situated Software Development 142-153 by Volker Mueller and Makai Smith From Descriptive Geometry to Smartgeometry: First Steps towards Digital Architecture 154-165 by Mark Burry EXPLORING Human–Computer Interaction IN DESIGN PROCESS 166-175 by Flora Salim and Przemek Jaworski Designing Intelligence: DIY Robotics for Responsive Environments 176-185 by Nick Puckett Encoding Design 186-195 by Fabian Scheurer Working Prototypes, Creating Knowledge 196-205 by Shane Burger and Xavier De Kestelier Mind the Gap: Stories of Exchange 206-217 by CASE Designing Robotic Assemblies 218-231 by Tobias Bonwetsch The Practice of Smartgeometry 232-241 by Hugh Whitehead Digital Crafting: Performative Thinking for Material Design 242-253 by Mette Ramsgard Thomsen and Martin Tamke Design Robotics: New Strategies for Material System Research 254-267 by Martin Bechthold Contributor Biographies 268-272
£31.30
John Wiley & Sons Inc Designing with Objects
Book SynopsisHere is a book that takes the sting out of learning object-oriented design patterns! Using vignettes from the fictional world of Harry Potter, author Avinash C. Kak provides a refreshing alternative to the typically abstract and dry object-oriented design literature. Designing with Objects is unique. It explains design patterns using the short-story medium instead of sterile examples. It is the third volume in a trilogy by Avinash C. Kak, following Programming with Objects (Wiley, 2003) and Scripting with Objects (Wiley, 2008). Designing with Objects confronts how difficult it is for students to learn complex patterns based on conventional scenarios that they may not be able to relate to. In contrast, it shows that stories from the fictional world of Harry Potter provide highly relatable and engaging models. After explaining core notions in a pattern and its typical use in real-world applications, each chapter shows how a pattern can be mapped to a Table of ContentsPREFACE xiv ACKNOWLEDGMENTS xix 1 Why Learn Design Patterns and Why Do So with Help from Harry Potter? 1 1.1 The OO Design Patterns “Bible” by GoF 2 1.2 But What Has Harry Potter Got to Do with OO Design Patterns? 4 1.3 Is Familiarity with Harry Potter a Requirement for Understanding This Book? 6 1.4 How the Pattern Explanations are Organized 7 1.5 The Terminology of Object-Oriented Programming 7 1.6 The UML Notation Used in the Class Diagrams 12 1.6.1 Association as a Relationship Between Classes 14 1.6.2 Aggregation and Composition as Relationships Between Classes 15 1.6.3 Representing Attributes 16 1.6.4 Representing Operations 17 I CREATIONAL PATTERNS 19 2 Abstract Factory 21 2.1 The Concept of a Factory in Software 21 2.2 Intent and Applicability 22 2.3 Introduction to the Abstract Factory Pattern 22 2.4 The Abstract Factory Pattern in Real-World Applications 23 2.5 Harry Potter Story Used to Illustrate the Abstract Factory Pattern 23 2.6 A Top Level View of the Pattern Demonstration 25 2.7 The Abstract Class Factory 27 2.8 The Helper Class FactoryStore 27 2.9 The Abstract Class Enchanted 30 2.10 The Concrete Classes for Magical Objects 31 2.11 The Concrete Factory Classes 32 2.12 The Client Class Diagon AlleyRetailer 34 2.13 Playing with the Code 36 3 Builder 38 3.1 Building Complex Objects 38 3.2 Intent and Applicability 39 3.3 Introduction to the Builder Pattern 39 3.4 The Builder Pattern in Real-World Applications 41 3.5 Harry Potter Story Used to Illustrate the Builder Pattern 42 3.6 A Top-Level View of the Pattern Demonstration 43 3.7 The Abstract Class PotionMaker 45 3.8 The Concrete Extensions of PotionMaker 46 3.9 The Director Class 52 3.10 The Potion Class 54 3.11 The Ingredient Class 55 3.12 The PotionMakingFeasibilityViolation Class 55 3.13 The Client Class 55 3.14 Playing with the Code 56 4 Factory Method 59 4.1 Revisiting the Concept of a Factory in Software 59 4.2 Intent and Applicability 60 4.3 Introduction to the Factory Method Pattern 60 4.4 The Factory Method Pattern in Real-World Applications 61 4.5 Harry Potter Story Used to Illustrate the Factory Method Pattern 62 4.6 A Top Level View of the Pattern Demonstration 63 4.7 The Enchanted Class Hierarchy 65 4.8 The ArtifactFactory Class Hierarchy and the Factory Methods Contained Therein 68 4.9 The Client Class 70 4.10 Playing with the Code 71 5 Prototype 73 5.1 Why Not Make New Objects by Copying Old Objects? 73 5.2 Intent and Applicability 74 5.3 Introduction to the Prototype Pattern 74 5.4 The Prototype Pattern in Real-World Applications 77 5.5 Harry Potter Story Used to Illustrate The Prototype Pattern 78 5.6 A Top Level View of the Pattern Demonstration 79 5.7 The Dragon Class 81 5.8 The PrototypeManagerAndDuplicator Class 84 5.9 The DragonAficionado Class 87 5.10 The UnknownDragonException Class 88 5.11 Playing with the Code 88 6 Singleton 90 6.1 Singular Objects 90 6.2 Intent and Applicability 90 6.3 Introduction to the Singleton Pattern 91 6.4 The Singleton Pattern in Real-World Applications 91 6.5 Harry Potter Story Used to Illustrate the Singleton Pattern 92 6.6 A Top Level View of the Pattern Demonstration 92 6.7 The MinisterForMagic Class 93 6.8 The TestSingleton Class 94 6.9 Variations on the Singleton Pattern 95 6.10 Playing with the Code 97 II STRUCTURAL PATTERNS 99 7 Adapter 101 7.1 Getting Things to Work Together 101 7.2 Intent and Applicability 102 7.3 Introduction to the Adapter Pattern 102 7.4 The Adapter Pattern in Real-World Applications 103 7.5 Harry Potter Story Used to Illustrate the Adapter Pattern 104 7.6 A Top Level View of the Pattern Demonstration 104 7.7 The Target Interface: TeachingDADA 106 7.8 The TeacherForDADA Class 107 7.9 The AdapterForSafeTeaching Class 108 7.10 The Client Class SchoolOfMagic 110 7.11 Object Adapter 111 7.12 Pluggable Adapter 113 7.13 Playing with the Code 119 8 Bridge 122 8.1 Concepts and Their Implementation 122 8.2 Intent and Applicability 123 8.3 Introduction to the Bridge Pattern 123 8.4 The Bridge Pattern in Real-World Applications 126 8.5 Harry Potter Story Used to Illustrate the Bridge Pattern 127 8.6 A Top Level View of the Pattern Demonstration 130 8.7 The Humanoid Class 130 8.8 The Dementor, Goblin, and HouseElf Classes 132 8.9 The Humanoid Imp Class 134 8.10 Implementation Classes for the Dementor, Goblin, and HouseElf Classes 137 8.11 The Client Class MinistryOfMagic 139 8.12 Playing with the Code 140 9 Composite 142 9.1 Relationships That Loop Back 142 9.2 Intent and Applicability 143 9.3 Introduction to the Composite Pattern 144 9.4 The Composite Pattern in Real-World Applications 145 9.5 Harry Potter Story Used to Illustrate the Composite Pattern 146 9.6 A Top Level View of the Pattern Demonstration 147 9.7 The WizardTraits Interface 148 9.8 The Wizard Class 149 9.9 The Auror Class 152 9.10 The Obliviator Class 153 9.11 The DepartmentHead Class 155 9.12 The Minister for Magic Class 156 9.13 The Client Class Test 158 9.14 Playing with the Code 159 10 Decorator 161 10.1 Onion as a Metaphor 161 10.2 Intent and Applicability 162 10.3 Introduction to the Decorator Pattern 162 10.4 The Decorator Pattern in Real-World Applications 164 10.5 Harry Potter Story Used to Illustrate the Decorator Pattern 165 10.6 A Top Level View of the Pattern Demonstration 168 10.7 The CoreMessageDeliveryClass Class 170 10.8 The Decorator Classes 170 10.9 The Client Class Test 172 10.10 Playing with the Code 173 11 Facade 175 11.1 Hiding Complexity 175 11.2 Intent and Applicability 175 11.3 Introduction to the Facade Pattern 176 11.4 The Facade Pattern in Real-World Applications 177 11.5 Harry Potter Story Used to Illustrate the Facade Pattern 177 11.6 A Top Level View of the Pattern Demonstration 179 11.7 The Abstract Root Class Facade 181 11.8 The Network Class 183 11.9 The Node, Link, and Path Classes 193 11.10 The Three Concrete Facade Classes 198 11.11 Testing the Demonstration Code 203 11.12 Playing with the Code 207 12 Flyweight 212 12.1 The Idea of Customized Duplications 212 12.2 Intent and Applicability 213 12.3 Introduction to the Flyweight Pattern 213 12.4 The Flyweight Pattern in Real-World Applications 214 12.5 Harry Potter Story Used to Illustrate the Flyweight Pattern 214 12.6 A Top Level View of the Pattern Demonstration 215 12.7 The HeadMasterPortrait Class 218 12.8 The FlyweightImageStore Class 218 12.9 The ImageManager Class 219 12.10 The PortraitBorderChoices Class 225 12.11 The ImageNotAvailableException Class 226 12.12 The PortraitMakerAssignment Class 226 12.13 Playing with the Code 228 12.14 Acknowledgment 229 13 Proxy 230 13.1 Is It Always Necessary to Have the Real Thing? 230 13.2 Intent and Applicability 230 13.3 Introduction to the Proxy Pattern 231 13.4 The Proxy Pattern in Real-World Applications 232 13.5 Harry Potter Story Used to Illustrate the Proxy Pattern 233 13.6 A Top Level View of the Pattern Demonstration 235 13.7 The Abstract Class Wizard 235 13.8 The DarkWizardTraits Interface 237 13.9 The DarkWizard Class 238 13.10 The DarkLord Class 242 13.11 The ClientClass Class 245 13.12 Playing with the Code 246 III BEHAVIORAL PATTERNS 249 14 Chain of Responsibility 253 14.1 Passing the Buck 253 14.2 Intent and Applicability 254 14.3 Introduction to the Chain of Responsibility Pattern 254 14.4 The Chain of Responsibility Pattern in Real-World Applications 255 14.5 Harry Potter Story Used to Illustrate the Chain of Responsibility Pattern 256 14.6 A Top Level View of the Pattern Demonstration 258 14.7 The Interface Class Violations 260 14.8 The Abstract Class Adjudicator 261 14.9 The Player Class 263 14.10 The Classes with the Authority to Resolve Violations 265 14.11 Testing the Code 268 14.12 Playing with the Code 269 15 Command 272 15.1 Actions Versus the Actors 272 15.2 Intent and Applicability 273 15.3 Introduction to the Command Pattern 274 15.4 The Command Pattern in Real-World Applications 274 15.5 Harry Potter Story Used to Illustrate the Command Pattern 276 15.6 A Top Level View of the Pattern Demonstration 277 15.7 The Command Interface 279 15.8 The MyPlaces Interface 279 15.9 The ProtectHarryPotter Class 279 15.10 The Wizard Class 282 15.11 The Squib Class 284 15.12 The Invoker Class 285 15.13 The UnableToProtectHarryPotterException Class 286 15.14 The Client Class 286 15.15 Playing with the Code 288 16 Interpreter 290 16.1 Parsing versus Interpretation 290 16.2 Intent and Applicability 292 16.3 Introduction to the Interpreter Pattern 292 16.4 The Interpreter Pattern in Real-World Applications 293 16.5 Harry Potter Story Used to Illustrate the Interpreter Pattern 294 16.6 A Parser Front-End for the Interpreter Pattern 296 16.7 A Top Level View of the Pattern Demonstration 304 16.8 The Driver Class 307 16.9 The Interpreter Sentence Class 310 16.10 The Worker Classes for Interpretation 312 16.11 The Utility Class ShowSyntaxTree 315 16.12 Playing with the Code 316 17 Iterator 321 17.1 Storing Object Collections and Interacting with Them 321 17.2 Intent and Applicability 323 17.3 Introduction to the Iterator Pattern 323 17.4 The Iterator Pattern in Real-World Applications 324 17.5 Harry Potter Story Used to Illustrate the Iterator Pattern 325 17.6 A Top Level View of the Pattern Demonstration 326 17.7 A Utility Interface for Demonstrating the Iterator Pattern 328 17.8 The Iterator Interface 330 17.9 The Fresher Class 330 17.10 The SortingHat Class 334 17.11 The MagicCollection Interface 344 17.12 The MagicList and MagicSet Classes 344 17.13 The Class Range 349 17.14 Playing with the Code 349 17.15 Credits 352 18 Mediator 353 18.1 The Role of Mediation in Collaborative Problem Solving 353 18.2 Intent and Applicability 354 18.3 Introduction to the Mediator Pattern 354 18.4 The Mediator Pattern in Real-World Applications 355 18.5 Harry Potter Story Used to Illustrate the Mediator Pattern 357 18.6 A Top Level View of the Pattern Demonstration 357 18.7 The Abstract Class Mediator 359 18.8 The Interface TrialElements 360 18.9 The MinistryOfMagicTrialMediator Class 361 18.10 The Witness Class 366 18.11 The Trial Interface 367 18.12 The HarryPotterTrial Class 367 18.13 Playing with the Code 369 19 Memento 371 19.1 Recalling the Past 371 19.2 Intent and Applicability 372 19.3 Introduction to the Memento Pattern 372 19.4 The Memento Pattern in Real-World Applications 374 19.5 Harry Potter Story Used to Illustrate the Memento Pattern 374 19.6 A Top Level View of the Pattern Demonstration 377 19.7 The HogwartsHappening Class and The Inner Memento Class 378 19.8 The Client Class 380 19.9 Playing with the Code 384 20 Observer 386 20.1 Subscription-Based Broadcasting 386 20.2 Intent and Applicability 387 20.3 Introduction to the Observer Pattern 387 20.4 The Observer Pattern in Real-World Applications 388 20.5 Harry Potter Story Used to Illustrate the Observer Pattern 389 20.6 A Top Level View of the Pattern Demonstration 391 20.7 The Observer Interface 391 20.8 The Observable Interface 393 20.9 The DarkLord Class 393 20.10 The DeathEater Class 396 20.11 The GodProcess Class 399 20.12 Playing with the Code 401 21 State 405 21.1 Contextual Dependence of Behaviors 405 21.2 Intent and Applicability 406 21.3 Introduction to the State Pattern 406 21.4 The State Pattern in Real-World Applications 406 21.5 Harry Potter Story Used to Illustrate the State Pattern 407 21.6 A Top Level View of the Pattern Demonstration 408 21.7 The DADA State Interface 410 21.8 The Year-by-Year Implementation Classes for the State 411 21.9 The TeachingDADA Class 417 21.10 The Hogwarts Class 418 21.11 Playing with the Code 419 22 Strategy 421 22.1 Strategies in the Pursuit of Goals 421 22.2 Intent and Applicability 422 22.3 Introduction to the Strategy Pattern 422 22.4 The Strategy Pattern in Real-World Applications 423 22.5 Harry Potter Story Used to Illustrate the Strategy Pattern 424 22.6 A Top Level View of the Pattern Demonstration 425 22.7 The Abstract Root Class for Strategies: StrategyAbstractRoot 428 22.8 The Concrete Strategy Classes 429 22.9 The Champion Class 432 22.10 The SecondTaskManager Class 434 22.11 Playing with the Code 436 23 Template Method 437 23.1 Customizable Recipes 437 23.2 Intent and Applicability 438 23.3 Introduction to the Template Method Pattern 438 23.4 The Template Method Pattern in Real-World Applications 440 23.5 Harry Potter Story Used to Illustrate the Template Method Pattern 441 23.6 A Top Level View of the Pattern Demonstration 442 23.7 The Abstract Root of Narrative Generation Classes 444 23.8 Concrete Classes for Narrative Generation 445 23.9 The Executable Class 449 23.10 Playing with the Code 450 24 Visitor 453 24.1 Hooks, Good and Evil 453 24.2 Intent and Applicability 454 24.3 Introduction to the Visitor Pattern 454 24.4 The Visitor Pattern in Real-World Applications 457 24.5 Harry Potter Story Used to Illustrate the Visitor Pattern 457 24.6 A Top Level View of the Pattern Demonstration 459 24.7 The Visitor Interface 460 24.8 Two Concrete Implementations of the Visitor Interface 462 24.9 A Re-Implementation of the Wizard Hierarchy of the Composite Pattern 463 24.10 The Executable Class Client 469 24.11 Playing with the Code 470 REFERENCES 473 INDEX 474
£66.56
John Wiley & Sons SketchUp for Interior Design 3D Visualizing
Book SynopsisA practical guide to SketchUp addressing the specific needs of interior designers Already a common and popular tool for architects and landscape architects, SketchUp is increasingly finding a place in the professional workflow of interior designers.Table of ContentsForeword vii Chapter 1: What Is SketchUp and How Do Interior Designers Use It? 1 What Is SketchUp? 1 Who Uses It? 2 Is It Easy to Learn? 2 What Is SketchUp Used For? 2 The Difference between Traditional CAD Drawings and Models 2 How SketchUp Displays the Model 3 Types of Models 3 What SketchUp Make (Free Version) Can Do 4 What SketchUp Pro Can Do 5 How Designers Use SketchUp 9 Chapter 2: Getting Started 13 Hardware, Operating System, and Browser Requirements 13 The Video Card 14 The Space Navigator 3D Mouse 14 Use a Tablet PC 15 Download SketchUp Make 16 The Workspace 20 Run Multiple SketchUp Files at the Same Time 22 Save Options 23 Backup Files 24 Chapter 3: Exploring the Interface 25 Select or Change a Template 25 Add the Large Tool Set 25 The Select Tool 27 The Rectangle Tool 28 The Inference Engine 28 The Push/Pull Tool 29 Input Numbers 30 The Pan and Orbit Tools 31 The P Modifier Keys 32 The Escape Key 32 The Zoom Tool 32 The Views Toolbar: Generate Orthographic Drawings 32 Select with Selection and Crossing Windows 35 Select by Clicking, Right-Clicking, and Holding the Shift and Control Keys 36 The Move Tool 37 Customize the Desktop 38 Make a Custom Template 41 The Help Function 42 Manage Dialog Boxes 42 Chapter 4: Modeling Furniture, Cabinetry, and Accessories 45 Faces and Edges 45 The Eraser Tool and Erasing 45 The Pencil and Freehand Tools 46 The Move Tool 47 Stickiness 48 Groups 49 Causes of a Non-Filling Face 51 Color-Coordinate the Model’s Lines with the Axes by Changing the Edge Style Setting 52 Model a Table 53 Model a Bookcase 62 Model a Clock with Radial Array 79 Chapter 5: Drafting, Modeling, and Furnishing a Floor Plan 85 Prepare a Raster File for Import 85 Draft a Plan by Tracing a Raster Image 85 Trace Interior Walls 93 Edge Styles Again 94 From Plan to Model 96 Flashing Planes 100 Draft a Plan from a Paper Sketch 102 Interior vs. Exterior Models. 108 Components in Single- vs. Double-Sided Walls 108 Create Plan and Elevation Views 116 Model a Building from an AutoCAD Plan 121 Interact with Revit, 20–20, and Other Programs 124 “Clipping” (Disappearing Geometry) 125 Model a Sloped Ceiling with the Protractor Tool 125 Chapter 6: Modeling a Two-Story House Interior 131 Model the Shell and First Floor 131 Model the Second Floor 137 Model the Living Room 145 Model a Cabinet 147 Model Crown Molding with the Follow Me Tool 151 Model a Stairs Guard 155 Edit a Downloaded Staircase 156 The Outliner 164 Chapter 7: Painting with Colors, Textures, and Photo-Matching 169 What Is Painting? 169 Paint with Native SketchUp Materials 169 Paint with Textures 174 Paint the Stairs 176 Import Swatches from Other Models 178 Put New Colors and Textures into the Software 178 Check Face Orientation on Painted Surfaces with Entity Info and Face Style 180 Apply a Real-Life Design Scheme to the Model 180 Import a Texture 183 Import an Image 188 Photo-Match an Interior Space 202 Chapter 8: Enhancing and Presenting the Model 209 Annotate the Model: Dimensions and Text 209 Dimension a Floor Plan. 214 Scenes 224 The Walk-Through Tools 231 What Are Dynamic Components? 233 Save vs. Export 236 Enhance with Other Software 238 Enhance with Hand-Rendering 238 Why SketchUp May Run Slow 246 Chapter 9: Plugins and LayOut 253 What’s a Plugin? 253 LayOut 265 SketchUCation Forum 277 Index 279
£43.65
John Wiley & Sons Inc Building Information Modeling
Book SynopsisThe bright future and exciting possibilities of BIM Many architects and engineers regard BIM as a disruptive force, changing the way building professionals design, build, and ultimately manage a built structure.Table of ContentsForeword xvii Acknowledgments xxi Introduction xxiii Software Mentioned xxxi Part 1 Design Thinking and BIM 1 Chapter 1 Smart Buildings/Smart(er) Designers: BIM and the Creative Design Process Glenn Goldman Andrzej Zarzycki 1.1 Introduction 3 1.2 Evaluation of Visual Information: Form 5 1.3 Generative Abilities of Parametric Models 6 1.4 How Lighting, Thermal, and Structural Considerations Can Drive the Design 6 1.5 Limitations of Current Parametric Models 8 1.6 Physics and Materiality 9 1.6.1 Solving for Multiple Criteria 10 1.6.2 Other Data Types 10 1.6.3 Soft Constraints 11 1.7 Design and Construction 2.0 12 1.7.1 Context-Aware Data 12 1.7.2 Beyond a Single Lifespan of the Project 13 1.8 Conclusion 15 Discussion Questions 15 Bibliography 16 Chapter 2 Necessity of Cognitive Modeling in BIM’s Future 17 Ömer Akin 2.1 Introduction: Some Useful Concepts 17 2.2 Building Information Modeling: The Brand New World of Design Computing 20 2.3 Cognitive Strategies for BIM: Challenges and Opportunities 21 2.4 Conclusions 26 Discussion Questions 26 References 27 Chapter 3 Modeling Architectural Meaning 29 Mark J. Clayton 3.1 Introduction 29 3.2 Architectural Ontology 30 3.3 Regulating Lines 30 3.4 Diagrams and Semantics 36 3.5 Types 38 3.6 Conclusion 40 Discussion Questions 40 References 41 Chapter 4 Knowledge-Based Building Information Modeling 43 Hugo Sheward Charles Eastman 4.1 The Potential of Building Information Modeling (BIM) to Capture Design Expertise 43 4.2 “Vanilla BIM” versus Knowledge-Based BIM 44 4.3 What Is Design Expertise? 44 4.3.1 Heuristics Applied to Design Processes 45 4.3.2 Design Workflows and Knowledge-Based BIM 46 4.4 Capturing and Deploying Design Expertise 47 4.4.1 Capturing Design Expertise 47 4.4.2 Embedding Knowledge in BIM 47 4.4.3 Example 1: Building Service Core 49 4.4.4 Example 2: Ventilation in Laboratories 50 4.5 Examples of Deployment 53 4.5.1 Deployment in Manufacturing 53 4.5.2 Uses in Architecture, Engineering, and Construction 53 4.6 Summary 54 Discussion Questions 54 References 55 Part 2 BIM Analytics 57 Chapter 5 Parametric BIM SIM: Integrating Parametric Modeling, BIM, and Simulation for Architectural Design 59 Wei Yan 5.1 Executive Summary 59 5.2 Introduction 59 5.2.1 Parametric Modeling 60 5.2.2 BIM and Parametric BIM 60 5.2.3 Building Energy Simulation 61 5.2.4 A Streamlined Modeling Process 63 5.3 Complexity and Interfaces 65 Chapter 6 Models and Measurement: Changing Design Value with Simulation, Analysis, and Outcomes 79 Phillip G. Bernstein Matt Jezyk 5.3.1 Complexity and Computability 65 5.3.2 User Interfaces and System Interfaces 66 5.4 Case Studies 69 5.4.1 Physical BIM for Thermal and Daylighting Simulations 69 5.4.2 Parametric BIM-Based Energy Optimization 72 5.5 Conclusion 74 Acknowledgments 74 Discussion Questions 74 References 75 6.1 Introduction 79 6.2 BIM 1.0 80 6.3 Analysis and Simulation through BIM 1.0 80 6.4 BIM 2.0 83 6.5 Geometry, Behavioral Properties, Parameters, and Analysis 85 6.6 Ideation and Design Production under BIM 2.0 89 6.7 Design Empowerment 91 6.8 Conclusion: Avenues to Alternative Value Generation 91 Discussion Questions 92 References 93 Chapter 7 Energy Modeling in Conceptual Design 95 Timothy Hemsath 7.1 Introduction 95 7.2 Building Performance Simulation (BPS) 95 7.3 BIM’s Role in the Process 97 7.4 Conceptual Design Decisions 98 7.5 Sensitivity Analysis and Optimization 101 7.5.1 Sensitivity Analysis 101 7.5.2 Conceptual Design Optimization 102 7.6 BIM Affordances 105 7.7 Conclusion 107 Acknowledgments 107 Discussion Questions 107 References 108 Chapter 8 Performance Art: Analytics and the New Theater of Design Practice 109 Daniel Davis Nathan Miller 8.1 Introduction 109 8.2 Instruments 110 8.3 Analytics 112 8.4 Interactions 115 8.5 Conclusion: Algorithms Are Thoughts 116 Discussion Questions 117 References 117 Chapter 9 Automated Energy Performance Visualization for BIM 119 Paola Sanguinetti Pasi Paasiala Charles Eastman 9.1 Introduction 119 9.2 Case Study: Automated Analysis of U.S. Courthouse Models for GSA 120 9.2.1 Preliminary Concept Design (PCD) 120 9.2.2 Post-Processing for Energy Analysis 120 9.2.3 Building Model Property Definition 123 9.3 Performance Visualization 123 9.3.1 Aggregation of Simulation Output Variables 124 9.3.2 Visualization of Thermal Flows 124 9.4 Discussion 125 9.5 Conclusion 127 Acknowledgments 127 Discussion Questions 127 References 127 Chapter 10 Urban Energy Information Modeling: High Fidelity Aggregated Building Simulation for District Energy Systems 129 Nina Baird Shalini Ramesh Henry Johnstone Khee Poh Lam 10.1 Introduction 129 10.2 Understanding District Energy Systems 129 10.3 Community Energy Planning 130 10.4 Dynamic Energy Mapping 132 10.4.1 An Initial Example: Pittsburgh’s Lower Hill District 132 10.4.2 Urban Energy Simulation of the Lower Hill District 133 10.4.3 Future Improvements Using Cloud Services 134 10.4.4 First Order District System Analysis 135 10.4.5 Data Visualization for Time-of-Use Aggregate Load Profiles 136 10.4.6 Interpreting Lower Hill District Results 137 10.5 The Future: BIM in Urban Energy Information Modeling 139 Discussion Questions 140 References 140 Chapter 11 BIM and the Predesign Process: Modeling the Unknown 143 Michael Donn 11.1 Introduction 143 11.1.1 Current BIM Concepts Limit Performance Analysis 144 11.1.2 Performance Analysis in Early Design 144 11.2 Limits of Traditional Early Design Analysis 145 11.2.1 The Promise of BIM in Early Design 145 11.2.2 Performative (Generative) Design as a Solution 145 11.2.3 Daylight Design Example of Limits of Traditional Analysis 147 11.2.4 Modern Performance Metrics in Daylight Design 147 11.3 BIM-Based Detailed Performance Analysis 149 11.3.1 A BIM Is More than a Representation of a Building 149 11.3.2 The Role of the Analyst in Performance Simulation 150 11.3.3 Tools for Rapid Evaluation of Design Scenarios 152 11.4 Conclusion: Inventing a New BIM for Early Design Analysis 153 Discussion Questions 154 References 154 Chapter 12 Analytical BIM: BIM Fragments, Domain Gaps, and Other Impediments 157 Karen M. Kensek 12.1 Introduction 157 12.2 Analytical Modeling 157 12.3 Building Information Modeling 158 12.4 Levels of BIM 159 12.4.1 Pre-BIM: Planning Stages 161 12.4.2 BIM Light: A Component-Based 3D Model 161 12.4.3 BIM + Information 161 12.4.4 BIM + Knowledge 162 12.4.5 BIM + Decisions 163 12.5 FDEIC Knowledge 164 12.6 Feedback Loop 165 12.7 Fragment BIMs and Three Gaps 166 12.7.1 Architect to Energy Consultant 167 12.7.2 Architect to Contractor 167 12.7.3 Architect and Contractor to Facilities Manager and Owner 169 12.8 Conclusion 170 Acknowledgments 170 Discussion Questions 170 References 171 Part 3 Comprehensive BIM 173 Chapter 13 One BIM to Rule Them All: Future Reality or Myth? 175 Brian R. Johnson 13.1 Introduction 175 13.2 A Brief History of the Single Model 175 13.3 The 2D Interregnum 176 13.3.1 Drawings versus Models 176 13.4 What’s Wrong with This Picture? 177 13.4.1 Task Complexity 177 13.4.2 Software Complexity 179 13.4.3 When a Model Isn’t Enough: Data versus Process 180 13.4.4 Limitations on Data as an Expression of Intent 181 13.4.5 People and Cognition 182 13.5 One BIM to Rule Them All? 183 Discussion Questions 184 References 184 Chapter 14 Component-Based BIM: A Comprehensive, Detailed, Single-Model Strategy 187 Anton C. Harfmann 14.1 Executive Summary 187 14.2 The Wicked Problem of Making Architecture 188 14.2.1 Design Complexity and Uniqueness 188 14.2.2 Fragmentation and Multiple Representations 189 14.2.3 Redesign and Discovery 189 14.3 Implementing Component-Based Design 190 14.3.1 The Component-Based Paradigm: Overview 190 14.3.2 Product/Manufacturer Links 191 14.3.3 External Reasoning 191 14.3.4 BIM-Driven Component Modeling 192 14.3.5 Component-Based Model Example 192 14.3.6 Component Model as Authority 195 14.4 Conclusion 195 Discussion Questions 196 References 196 Chapter 15 BIM Ecosystem: The Coevolution of Products, Processes, and People 197 Ning Gu Vishal Singh Kerry London 15.1 Introduction 197 15.2 Coevolution of Products, Processes, and People 198 15.3 Understanding the Industry Context of BIM 199 15.3.1 Fundamental Characteristics of BIM and Their Evolution 199 15.3.2 Industry Perception of BIM-Related Products, Processes, and People 201 15.4 Establishing a BIM Ecosystem: Operational and Support Technical Requirements in BIM 202 15.5 Establishing a BIM Ecosystem: Collaborative Platform BIM Decision Framework 203 15.5.1 Current Scope and Development of the Decision Framework 203 15.5.2 Sections of the Decision Framework for BIM Implementation 204 15.5.3 Applying the Decision Framework in Collaborative Practice 204 15.6 Discussion and Future BIM Ecosystem 207 15.6.1 Key Issues and Implication of Future BIM Ecosystem 207 15.6.2 Preparing for Future BIM Ecosystem 208 Discussion Questions 209 References 209 Part 4 Reasoning with BIM 211 Chapter 16 BIM, Materials, and Fabrication 213 Christopher Beorkrem 16.1 The Uber-Detail 213 16.2 Materials 214 16.3 The Logic of Materiality 215 16.4 Soft Data 218 16.5 Backward BIM 220 16.6 BIM, Materials, and Fabrication 222 16.7 Going Forward 222 16.8 Conclusion 223 Discussion Questions 224 References 224 Chapter 17 Communicating Semantics through Model Restructuring and Representation 225 Ramesh Krishnamurti Varvara Toulkeridou Tajin Biswas 17.1 Introduction 225 17.2 Spatial Reasoning and Querying 227 17.2.1 BIM as an Infrastructure for Spatial Reasoning 227 17.2.2 Extraction, Restructuring, Representation 227 17.2.3 Spatial Topology Data Extraction from IFC 228 17.2.4 Prototype for Spatial Topology Queries 229 17.3 Reasoning for Green Certification 230 17.3.1 Aggregation, Augmentation, Representation 231 17.3.2 Prototype for Green Certification 232 17.4 Conclusion 233 Discussion Questions 233 References 234 Chapter 18 BIM as a Catalyst to Foster Creativity through Collaboration 237 Murali Paranandi 18.1 Introduction 237 18.2 The Role of Collaboration in Design 238 18.3 Social Framework 238 18.3.1 The Human Side 239 18.3.2 Define and Manage Roles 240 18.3.3 Co-locating to Facilitate Dialog 241 18.4 Computational Workflows 242 18.4.1 Tools for Designing and Collaborating 242 18.4.2 Collaborative Prototyping 243 18.4.3 Crowdsourcing 244 18.4.4 Knowledge Capture and Sharing in the Cloud 245 18.5 Conclusion 247 18.5.1 Feedback to Academia 247 18.5.2 Feedback to the Profession 247 Acknowledgments 248 Discussion Questions 248 References 248 Chapter 19 BIM and Virtual Reconstruction: A Long-Term View of (Re-)Modeling 251 Bob Martens Herbert Peter 19.1 Executive Summary 251 19.2 Introduction 252 19.3 BIM and Virtual Reconstruction 253 19.4 Information Basis: Model Tree Structures 257 19.5 Model Porting and Data Exchange 261 19.5.1 Model Porting 262 19.5.2 Data Exchange 262 19.6 Outlook: Where Do We Go from Here? 263 19.7 Conclusion 264 Discussion Questions 264 References 264 Part 5 Professional BIM 267 Chapter 20 Managing BIM Projects, Organizations, and Policies: Turning Aspirations into Quantitative Measures of Success 269 Calvin Kam 20.1 Introduction 269 20.2 Scorecard Methodology 270 20.3 Project Evaluation 272 20.4 Continuous Evaluation 275 20.5 Performance Indicators 276 20.6 Portfolio Evaluation 277 20.7 Country-Level BIM Evaluations 278 20.8 Conclusion 279 Acknowledgments 280 Discussion Questions 280 References 280 Chapter 21 Space: The First (and Final) Frontier of BIM 281 Stephen R Hagan 21.1 Introduction 281 21.2 Historical Perspectives of Space and the Facility Life Cycle 282 21.3 Space, Measurement, and BIM 282 21.4 BIM Spatial Pioneers: Coast Guard and GSA 283 21.5 Project Spatial BIM: Connecting Program to Design, Construction, and Facility Management 288 21.6 Geospatial, Campus-Wide, and Services-Oriented Spatial BIM 289 21.7 Standardizing Spatial BIM: IFMA-BOMA, BISDM, CityGML, and Indoor Navigation 290 21.8 Conclusion 290 Discussion Questions 292 References 292 Chapter 22 Translating Designs for Construction + Operations: The Future of BIM in a World of Material and Energy Scarcity 295 Franca Trubiano 22.1 Buildings, Information, and Modeling 295 22.1.1 The Promise 295 22.1.2 The Critique 296 22.2 The Changing Character of Architectural Representations 297 22.3 Facilitating the Translation from Design to Construction—with Matter 299 22.4 Facilitating the Translation from Design to Operations—with Energy 308 22.5 Conclusion 310 Discussion Questions 311 References 311 Chapter 23 Marx, BIM, and Contemporary Labor 313 Peggy Deamer 23.1 BIM and Work 313 23.2 BIM Managers: What They Are Doing 314 23.2.1 Design versus Technology 314 23.2.2 Networked Tasks 315 23.2.3 Political/Organizational Change 316 23.3 The Enactment of Enlightened Management Theory 317 23.4 Conclusion: Post-Capitalist Architecture 319 Discussion Questions 319 References 319 Part 6 BIM Speculation 321 Chapter 24 Beyond BIM: Next-Generation Building Information Modeling to Support Form, Function, and Use of Buildings 323 Yehuda E. Kalay Davide Schaumann Seung Wan Hong Davide Simeone 24.1 Rationale 323 24.2 The Shortcomings of BIM 325 24.3 Form, Function, Use 327 24.3.1 Form 327 24.3.2 Function 327 24.3.3 Use 328 24.4 Dependencies 329 24.4.1 Form versus Function 329 24.4.2 Form versus Use 330 24.4.3 Function versus Use 330 24.5 Objectives 330 24.6 Methodology 330 24.7 Implementation 331 24.8 Conclusion 334 Acknowledgments 334 Discussion Questions 334 References 334 Chapter 25 Engines of Information: Big Data from Small Buildings 337 Chandler Ahrens Aaron Sprecher 25.1 Introduction 337 25.2 Data to Information 338 25.3 Looking through the Lens of Data 340 25.4 Building an Information Model 342 25.5 The Present Future 343 25.6 IM: Drop the (B) 344 25.7 Information to Knowledge 347 25.8 Conclusion 347 Discussion Questions 347 References 348 Chapter 26 BIM and MetaBIM: Design Narrative and Modeling Building Information 349 Mark Burry 26.1 Background to a Series of Dilemmas 349 26.2 A Case in Point: The Sagrada Família Basilica Sala Creuer 351 26.2.1 Sala Creuer Documentation 351 26.2.2 Project Phases 352 26.3 Creative Digital Workflow as BIM 357 26.4 Watch This Space 360 Acknowledgments 362 Discussion Questions 362 Glossary 363 Author Biographies 373 Index 385
£73.10
John Wiley & Sons Inc Mastering Autodesk Revit MEP 2016
Book SynopsisGet up and running on Autodesk Revit MEP 2016 with this detailed, hands-on guide Mastering Autodesk Revit MEP 2016provides perfectly paced coverage of all core concepts and functionality, with tips, tricks, and hands-on exercises that help you optimize productivity. With a focus on real-world uses and workflows, this detailed reference explains Revit MEP tools and functionality in the context of professional design and provides the practical insight that can only come from years of experience. Coverage includes project setup, work sharing, building loads, ductwork, electrical and plumbing, and much more, with clear explanation every step of the way. The companion website features downloadable tutorials that reinforce the material presented, allowing you to jump in at any point and compare your work to the pros. This is your guide to master the capabilities of this essential productivity-enhancing tool. Generate schedules that show quantities, materiTable of ContentsIntroduction xxv Part 1 General Project Setup 1 Chapter 1 Exploring the User Interface 3 The Ribbon 3 Using Tabs 4 Using Contextual Tabs 10 Customizing the Ribbon 13 Quick Access Toolbar 14 Additional User Interface Features 16 Options Bar 16 Properties Palette 16 View Control Bar 18 Status Bar 23 Info Center 23 Exchange Apps 24 User Interface Control 24 Menus and Settings 25 Keyboard Shortcuts 27 Graphics 29 Context Menus 30 The Bottom Line 33 Chapter 2 View Filters and View Templates 35 Understanding View Filters 35 Creating View Filters 35 Discipline Example: Filter for Wire Types 39 Visibility Settings Shortcut: View Templates 41 The Bottom Line 42 Chapter 3 Worksets and Worksharing 45 Understanding Central Files 45 Creating a Central File 46 Creating a New Workset 50 Working with Local Files 53 Creating a Local File 53 Synchronizing a Local File with the Central File 55 Managing and Using the Power of Worksets 59 Taking Ownership of Worksets 59 Working with Model Elements and Their Worksets 61 Controlling Visibility and Worksets 65 Enhancing Communication 69 Using Revit Server 71 The Bottom Line 74 Chapter 4 Project Collaboration 75 Preparing Your Files for Sharing 75 Working with Linked Revit Files 78 Linking Revit Files 79 Using Shared Coordinates 83 Managing Revit Links 85 Controlling Visibility of Revit Links 87 Coordinating Elements within Shared Models 92 Monitoring Elements 92 Responding to Change Alerts 98 Reconciling Hosting 99 Maintaining Project Coordination 100 Working with Files from Other Applications 100 Linking CAD Files 101 Exporting Your Revit File to a CAD Format 104 Linking IFC Files 106 Using Image Files in a Revit Project 108 Setting Options for Quality Control 111 Using Cloud-based Solutions 113 The Bottom Line 113 Chapter 5 Multiplatform Interoperability: Working with 2D and 3D Data 115 2D Data Types 116 MicroStation 2D DGN 116 DXF 116 2D Data for Standard Details 117 2D Data for Plans, Sections, and Elevations 119 3D Data Types 129 Revit Project File 129 Project Phasing and Design Options 130 Revit Family File 131 ADSK 132 IFC 132 AutoCAD DWG 133 DWGs from Verticals 133 SketchUp 134 Other File Formats 134 Point Clouds 134 The Bottom Line 136 Chapter 6 Parameters 137 Understanding Parameter Basics 137 Choosing the Correct Parameter 138 Naming Parameters 138 Using Type Parameters 140 Using Instance Parameters 141 Setting Parameter Discipline, Type, and Grouping 142 Using Parameters in Families 146 Dimensional Parameters Lock Function 147 Parameter Types 147 Type Catalogs 149 Formulas 152 System Parameters 154 Lookup Tables 155 Using Shared Parameters 156 Using Parameters in Projects 162 Project Parameters 162 Parameters in Schedules 164 Creating and Using Parameters in Families and Schedules 165 View and Sheet Parameters 167 Working with Formulas 169 Sample Conditional Statements 170 Rounding 170 The Bottom Line 171 Chapter 7 Schedules 173 Defining Schedules 173 The Fields Tab 176 The Filter Tab 179 The Sorting/Grouping Tab 181 The Formatting Tab 182 The Appearance Tab 186 Editing a Schedule 186 Scheduling Component and System Family Data 190 Mechanical Equipment Schedules 191 Lighting Fixture Schedules 192 System Family Schedules 194 Model Component Schedules 198 Using Schedules for Design and Analysis 200 Schedule Keys 201 Panel Schedules 204 Using Schedules for Project Management 207 Sheet List 207 View List 209 Note Block 210 The Bottom Line 212 Part 2 Mechanical Design 213 Chapter 8 HVAC Cooling and Heating Load Analysis 215 Modeling Spaces for Building Load Analysis 215 Creating Spaces 216 Placing Spaces 217 Creating a Space Properties Schedule 218 Modifying Space Properties 219 Creating Zones 221 Setting Building Construction Options 223 Performing Heating and Cooling Load Analysis 226 Load Analysis 228 Weather Data 228 Outdoor Air Infiltration 230 Sliver Spaces 230 Details 231 Heating and Cooling Loads Report 233 Performing Conceptual Energy Analysis on Your Building 238 Setting Up the Model 238 Keeping It Simple 241 Performing Energy Simulation 242 Analyzing Duct and Pipe System Pressure 244 Exporting gbXML Data to Load-simulating Software 245 The Bottom Line 247 Chapter 9 Creating Logical Systems 249 Why Are Systems Important? 249 Managing Systems 249 System Browser 251 Mechanical Settings 254 Setting Up Duct Systems 255 Understanding Duct Connectors 258 Creating Mechanical Systems 262 Setting Up Piping Systems 265 Understanding Piping Connectors 267 Creating Piping Systems 267 Creating Fire-protection Systems 270 Setting Display Properties of Systems 270 Understanding Child and Parent Relationships in Revit Systems 271 The Bottom Line 273 Chapter 10 Mechanical Systems and Ductwork 275 Air Distribution Components 275 Mechanical Equipment Components 278 Air-Conditioning/Handling Units 278 VAV Boxes 280 Heating and Cooling Elements 280 Ductwork 281 Duct Types and Routing 285 Creating New Duct Types 285 Using Automatic Duct Routing 285 Using Manual Duct Routing 291 Adjusting Fittings and Extending the Design 293 Duct Sizing 297 Choosing a Duct Sizing Method 298 Using the Duct Routing Tools 302 The Bottom Line 304 Chapter 11 Mechanical Piping 307 Mechanical Pipe Settings 307 Creating Piping Systems 308 Creating Pipe Types 311 Defining Fitting Angles 313 Selecting Fittings for Routing Preferences 314 Choosing Pipe Materials and Sizes 315 Adjusting the Pipe Sizing Table 315 Using the Fluids Table 315 Pipe Routing Options 316 Automatic Pipe Routing 316 Manual Pipe Routing 318 Pipe Fittings 326 Using Pipe Fitting Controls 327 Placing Valves 327 Adding Piping Insulation 328 The Bottom Line 329 Part 3 Electrical Design 331 Chapter 12 Lighting 333 Efficient Lighting Design 333 Spaces and Lighting 333 The Reflected Ceiling Plan 336 Lighting Worksets 338 Lighting Analysis 338 Hosting Options for Lighting Fixtures and Devices 342 Lighting Fixtures in a Ceiling 342 Lighting Fixtures in Sloped Ceilings 343 Ceiling Changes 344 Overhead Fixtures in Spaces with No Ceiling 345 Wall-mounted Lights 345 Switches 346 Site Lighting 348 The Site Plan 348 Site Lighting Layout 350 Site Lighting Analysis 350 The Bottom Line 354 Chapter 13 Power and Communications 355 Modeling Methods for Power and Systems Devices 355 Using Annotation Symbols 357 Using Face-hosted Families 358 Avoiding Interference of Symbols 360 Creating Circuits 362 Placing Devices and Equipment Connections 363 Disconnect Switches 364 Distribution Equipment and Transformers 366 Switchboards 367 Panels 368 Other Equipment 372 Creating Power Distribution Systems 373 Power Diagrams 375 Tips for Creating Power Diagrams 375 Creating a Fire Alarm System Model 376 Fire Alarm Riser Diagram 377 Fire Alarm Diagram Using Drafting Tools and Symbols 378 Modeling Conduit and Cable Tray 379 Defi ning Electrical Settings 381 Placing Conduit in a Model 383 Placing Cable Tray in a Model 387 Creating Family Types 387 The Bottom Line 388 Chapter 14 Circuiting and Panels 389 Establishing Electrical Settings 389 Wiring Settings 392 Voltage Definitions 394 Distribution Systems 395 Load Calculations 396 Creating Circuits and Wiring for Devices and Fixtures 400 Editing Wiring 403 Editing Circuits 405 Drawing Wires Manually 409 Controlling Wire Display 411 Managing Circuits and Panels 411 Circuit Properties 412 Wire Properties 412 Panel Properties 413 Other Panels and Circuits 416 Using Schedules for Sharing Circuit Information 416 The Bottom Line 419 Part 4 Plumbing 421 Chapter 15 Plumbing (Domestic, Sanitary, and Other) 423 Configuring the Plumbing Views 423 Global Settings and View-specific Settings 424 Defining Systems Visibility Through Filters 425 Working with Plumbing Fixtures 425 Working with Architectural Linked-in Plumbing Models 427 Creating Custom Pipe Assemblies 428 Copying/Monitoring Plumbing Fixtures 432 Choosing Pipe Settings and Pipe Routing Options 435 Sloping Pipe 435 Annotating Invert Elevation and Slope 437 Using Fittings 438 Using Pipe Fitting Controls 438 Placing Valves 438 The Bottom Line 440 Chapter 16 Fire Protection 441 Understanding the Essentials of Placing Fire-Protection Equipment 441 Point of Connection 441 Fire Pump Assembly 443 Fire Riser Assembly 444 Sprinkler Heads 446 Creating Fire-Protection Systems 447 Creating a Fire-Protection Wet System 450 Filtering Fire-Protection Systems 451 Using Mechanical Joint Fittings 451 Routing Piping and Adjusting Settings 452 The Bottom Line 452 Part 5 Managing Content 453 Chapter 17 Solid Modeling 455 Solids and Voids 455 Extrusions 456 Blends 458 Revolves 460 Sweeps 462 Swept Blends 464 Joining Geometry 466 Voids 467 Reference Planes and Lines 469 Constraints and Dimensions 478 Visibility Control 481 In-Place Massing 484 The Bottom Line489 Chapter 18 Creating Symbols and Annotations 491 Using Drafting Tools in Revit 491 Drawing Arcs 493 Using Other Drawing Tools 494 Creating Filled Regions 495 Building a Symbol Library 496 Generic Annotations 496 Subcategories 497 Text and Labels 499 Detail Components 500 Controlling Visibility of Lines, Regions, and Annotations 502 Using Visibility Parameters 502 Using Constraints 506 Using Labels and Tags 509 Label Format Options 511 Labels and Linework 512 The Bottom Line 514 Chapter 19 Creating Equipment 515 Modeling MEP Equipment 515 Hosting Options 516 Family Categories 518 Detail Level 521 Geometry for Connection Points 522 Equipment Pads 523 Adding Connectors to Equipment Families 524 Duct Connectors 529 Pipe Connectors 532 Electrical Connectors 534 Multiple Connectors in Families 536 Creating Clearance Spaces 547 Adding Parameters and Constraints 550 Creating Loadable Families from In-Place 552 The Bottom Line 556 Chapter 20 Creating Light Fixtures 559 Understanding Types of Lighting Fixture Families 559 Nonhosted or Level-based Lighting Fixtures 560 Face-hosted Lighting Fixtures 566 Face-hosted Families for Wall-mounted Lights 567 Fixture Types Based on Dimensions 568 Fixture Types Based on Fixture Performance and Lighting Characteristics 569 Naming Conventions 572 Performing Lighting Analysis 572 Light Source Location 573 Light Source Definitions 575 Light Source Parameters 576 Using Fixture Families as Intelligent Objects 577 Using Parameters 577 Adding Connectors 578 Representing Light Fixtures on Construction Documents 579 The Bottom Line 586 Chapter 21 Creating Devices 587 Modeling Device Geometry 587 Category and Parameters 588 Geometry and Reference Planes 590 Using Annotations for Devices 595 Adding Parameters and Connectors 601 Using Parameters for Labels 602 Adding Connectors 603 The Bottom Line 607 Chapter 22 Details 609 Drafting and Detailing Tools 609 Line Styles 610 Regions 610 Detail Components 613 CAD Details 617 Using Drafting Views 618 Converting Details 618 Strategies for Creating a Detail Library 623 Inserting 2D Elements 625 Inserting Views 626 Model Detail Views 628 Plan Callouts 628 Section Callouts 631 The Bottom Line 633 Chapter 23 Sheets 635 Creating a Titleblock 635 Using Existing CAD Graphics 636 Using Text and Labels 637 Using Logos and Images 640 Working with Sheets in a Project 641 Organizing Project Browser Sheets 642 Placing Views on Sheets 644 Working with Viewports 647 Adding Annotations 649 Placing Schedules 649 Using Sheet Lists 650 Making Sheet Revisions 654 Printing Sheets 657 Exporting Sheets 659 The Bottom Line 661 Chapter 24 Fabrication 663 Specifying Fabrication Settings 664 Placing Fabrication Parts 666 Creating a Fabrication Layout 669 Editing a Fabrication Layout 671 The Bottom Line 679 Chapter 25 Creating a Project Template 681 Understanding Templates 682 Determining the Number and Types of Views Needed 682 Setting the Number of Levels 683 Working with Plan Types 683 Creating a Working View 683 Choosing Display Settings for Views 684 Visibility Settings for Template Views 686 Schedule Views 690 Establishing Project Settings 692 Object Styles 692 Drafting Line Settings 693 Export Settings 698 Annotation Styles 702 Project Units 707 Project Phases 709 Defining Preloaded Content and Its Behavior 712 Annotation Families 712 Component Families 714 System Families 717 MEP Settings 721 Creating Sheet Standards 723 Titleblocks 723 Defining Sheets 724 Understanding the Project Browser Organization 725 Discipline Grouping 726 Sorting Views within Groups 727 Sheet Organization 728 The Bottom Line 729 Appendix The Bottom Line 731 Chapter 1: Exploring the User Interface 731 Chapter 2: View Filters and View Templates 732 Chapter 3: Worksets and Worksharing 732 Chapter 4: Project Collaboration 734 Chapter 5: Multiplatform Interoperability: Working with 2D and 3D Data 735 Chapter 6: Parameters 735 Chapter 7: Schedules 736 Chapter 8: HVAC Cooling and Heating Load Analysis 737 Chapter 9: Creating Logical Systems 739 Chapter 10: Mechanical Systems and Ductwork 740 Chapter 11: Mechanical Piping 741 Chapter 12: Lighting 742 Chapter 13: Power and Communications 743 Chapter 14: Circuiting and Panels 744 Chapter 15: Plumbing (Domestic, Sanitary, and Other) 745 Chapter 16: Fire Protection 746 Chapter 17: Solid Modeling 747 Chapter 18: Creating Symbols and Annotations 748 Chapter 19: Creating Equipment 749 Chapter 20: Creating Light Fixtures 750 Chapter 21: Creating Devices 751 Chapter 22: Details 752 Chapter 23: Sheets 753 Chapter 24: Fabrication 754 Chapter 25: Creating a Project Template 754 Index 757
£48.75
John Wiley & Sons Inc AutoCAD Civil 3D 2016 Essentials
Book SynopsisStart designing today with this hands-on beginner's guide to AutoCAD Civil 3D 2016 AutoCAD Civil 3D 2016 Essentials gets you quickly up to speed with the features and functions of this industry-leading civil engineering software.Table of ContentsIntroduction xii Chapter 1 Navigating the User Interface 1 Getting to Know the Civil 3D User Interface 2 Working with the Application Menu 3 Working with the Ribbon 5 Working with the Toolspace 8 Using the Drawing Area 11 Using the Command Line 12 Using Panorama 12 Using the Transparent Commands Toolbar 13 Using the Inquiry Tool 14 Chapter 2 Leveraging a Dynamic Environment 17 Connecting Objects and Styles 18 Connecting Labels and Label Styles 23 Connecting Objects to Objects 27 Connecting Objects to Labels 29 Appreciating the Richness of the 3-D Model 31 Sharing Data in a Dynamic Environment 33 Chapter 3 Establishing Existing Conditions Using Survey Data 37 What Is Survey Data? 38 Creating a Survey Database 39 Importing Survey Data 41 Automating Field-to-Finish 45 Editing Survey Points 57 Editing Survey Figures 59 Creating Additional Points 61 Chapter 4 Modeling the Existing Terrain Using Surfaces 65 Understanding Surfaces 66 Creating a Surface from Survey Data 67 Using Breaklines to Improve Surface Accuracy 71 Editing Surfaces 77 Displaying and Analyzing Surfaces 82 Annotating Surfaces 87 Chapter 5 Designing in 2-D Using Alignments 91 Understanding Alignments 92 Creating Alignments from Objects 92 Creating Alignments Using the Alignment Creation Tools 95 Editing Alignments 99 Applying Design Criteria Files and Check Sets 107 Chapter 6 Displaying and Annotating Alignments 113 Using Alignment Styles 114 Applying Alignment Labels and Label Sets 116 Creating Station/Offset Labels 121 Creating Segment Labels 123 Using Tag Labels and Tables 126 Chapter 7 Designing Vertically Using Profiles 131 Creating Surface Profiles 132 Displaying Profiles in Profile Views 133 Creating Design Profiles 134 Editing Profiles 136 Using Design Check Sets and Criteria Files 144 Chapter 8 Displaying and Annotating Profiles 149 Applying Profile Styles 150 Applying Profile View Styles 152 Applying Profile View Bands 154 Applying Profile Labels 157 Creating and Applying Profile Label Sets 159 Creating Profile View Labels 160 Projecting Objects to Profile Views 164 Chapter 9 Designing in 3D Using Corridors 169 Understanding Corridors 170 Creating an Assembly 173 Creating a Corridor 175 Applying Corridor Targets 176 Creating Corridor Surfaces 185 Chapter 10 Creating Cross Sections of the Design 191 Using the Section Editor 192 Creating Sample Lines 195 Creating Section Views 198 Sampling More Sources 202 Chapter 11 Displaying and Annotating Sections 207 Applying Section Styles 208 Applying Section Labels 210 Controlling Corridor Section Display with Code Set Styles 213 Applying Labels with Code Set Styles 215 Applying Section View Styles 217 Applying Section View Bands 220 Applying Group Plot Styles 223 Creating Section View Labels 225 Chapter 12 Designing and Analyzing Boundaries Using Parcels 229 Understanding Parcels 230 Creating Parcels from Objects 232 Creating Parcels by Layout 235 Editing Parcels 246 Chapter 13 Displaying and Annotating Parcels 253 Applying Parcel Styles 254 Applying Parcel Area Labels 258 Creating Parcel Segment Labels 261 Editing Parcel Segment Labels 264 Creating Parcel Tables 267 Chapter 14 Designing Gravity Pipe Networks 273 Understanding Gravity Pipe Networks 273 Creating Gravity Pipe Networks 277 Editing Gravity Pipe Networks 285 Chapter 15 Designing Pressure Pipe Networks 297 Understanding Pressure Pipe Networks 297 Creating Pressure Pipe Networks 300 Editing Pressure Pipe Networks 305 Chapter 16 Displaying and Annotating Pipe Networks 317 Displaying Pipe Networks Using Styles 318 Annotating Pipe Networks in Plan View 325 Annotating Pipe Networks in Profile View 331 Creating Pipe Network Tables 335 Chapter 17 Designing New Terrain 339 Understanding Grading 340 Understanding Feature Lines 341 Creating Feature Lines 342 Editing Feature Lines 344 Understanding Grading Objects 352 Creating Grading Objects 355 Editing Grading Objects 358 Chapter 18 Analyzing, Displaying, and Annotating Surfaces 361 Combining Design Surfaces 362 Analyzing Design Surfaces 368 Calculating Earthwork Volumes 376 Labeling Design Surfaces 380 Appendix AutoCAD Civil 3D 2016 Certification 385 Index 389
£30.39
John Wiley & Sons Inc Autodesk 3ds Max 2016 Essentials
Book SynopsisStart animating right away with this tutorial-based guide to Autodesk 3ds Max 2016 Autodesk 3ds Max 2016 Essentials is your perfect hands-on guide to start animating quickly. Using approachable, real-world exercises, you''ll master the fundamentals of this leading animation software by following full-color screen shots step by step. Each chapter opens with a quick discussion of concepts and learning objectives, and then launches into hands-on tutorials that give you firsthand experience and a good start on preparing for the 3ds Max certification exam. You''ll learn the basics of modeling, texturing, animating, and visual effects as you create a retro-style alarm clock, animate a thrown knife, model a chair, and more. Whether you''re a complete beginner or migrating from another 3D application, this task-based book provides the solid grounding you need in Autodesk 3ds Max 2016. Model your character with polygons, meshes, and more Add motion with siTable of ContentsIntroduction xxi Chapter 1 The 3ds Max Interface 1 Navigating the Workspace 1 User-Interface Elements 1 Viewports 4 ViewCube 6 Mouse Buttons 6 Quad Menus 7 Displaying Objects in a Viewport 8 Viewport Navigation 10 Transforming Objects Using Gizmos 11 Graphite Modeling Tools Set 13 Command Panel 14 Object Parameters and Values 14 Modifier Stack 15 Objects and Sub-Objects 15 Time Slider and Track Bar 16 File Management 16 Setting a Project 16 Version Up! 18 Now You Know 18 Chapter 2 Your First 3ds Max Project 19 Setting Up a Project Workflow 19 Exercise 2.1: Setting Up a Project 20 The Secret to Accurate Modeling: Reference Material! 20 Exercise 2.2: Setting Up the Modeling Reference 21 Building a Simple Model 24 Exercise 2.3: Starting with a Primitive 24 Exercise 2.4: Modeling in Sub-Object Mode 25 Exercise 2.5: Bringing on the Bevel 29 Exercise 2.6: Chamfering Time 32 Creating Details Using Splines 38 Exercise 2.7: Building the Handle 38 Lathing, Extruding, and Beveling to Create 3D from 2D 45 Exercise 2.8: Lathing to Make a Whole 45 Exercise 2.9: Creating the Clock Numbers and Hands 48 Bringing It All Together 54 Exercise 2.10: Using Merge 54 Now You Know 56 Chapter 3 Modeling in 3ds Max: Architectural Model Part I 57 Setting Up the Scene 58 Exercise 3.1: Setting Up Units 58 Exercise 3.2: Importing a CAD Drawing 59 Building the Room 63 Exercise 3.3: Creating the Walls 63 Exercise 3.4: Creating the Doors 66 Exercise 3.5: Creating the Window 69 Exercise 3.6: Adding a Floor and a Ceiling 71 Adding Special Details to the Room 74 Exercise 3.7: Creating Baseboard Moldings 75 Now You Know 82 Chapter 4 Modeling in 3ds Max: Architectural Model Part II 83 Modeling the Couch 83 Exercise 4.1: Blocking Out the Couch Model 84 Exercise 4.2: Using NURMS to Add Softness 86 Exercise 4.3: Building Detail on the Couch Model 89 Exercise 4.4: Creating the Chaise Lounge 92 Exercise 4.5: Modeling the Couch Feet 95 Modeling the Lounge Chair 97 Exercise 4.6: Creating Image Planes 98 Exercise 4.7: Adding the Images 99 Exercise 4.8: Building the Splines for the Chair Frame 100 Exercise 4.9: Building the Chair Cushion 106 Exercise 4.10: Creating the Chair’s Base 108 Bringing It All Together 113 Now You Know 115 Chapter 5 Introduction to Animation 117 Animating the Ball 118 Exercise 5.1: Setting Keyframes 118 Exercise 5.2: Copying Keyframes 120 Exercise 5.3: Using the Track View - Curve Editor 121 Reading Animation Curves 124 Refining the Animation 126 Exercise 5.4: Editing Animation Curves 127 Exercise 5.5: Squash and Stretch 129 Exercise 5.6: Setting the Timing 131 Exercise 5.7: Moving the Ball Forward 132 Exercise 5.8: Using the XForm Modifier 135 Exercise 5.9: Animating the XForm Modifier 136 Exercise 5.10: Correcting the Rotation 137 Now You Know 138 Chapter 6 Animation Principles 139 Anticipation and Momentum in Knife Throwing 139 Exercise 6.1: Blocking Out the Animation 139 Exercise 6.2: Working with Trajectories 142 Exercise 6.3: Adding Rotation 144 Exercise 6.4: Adding Anticipation 146 Exercise 6.5: Following Through 148 Exercise 6.6: Transferring Momentum to the Target 149 Now You Know 152 Chapter 7 Character Modeling Part I 153 Setting Up the Scene 153 Exercise 7.1: Creating the Image Planes 154 Exercise 7.2: Adding the Images to the Planes 155 Blocking Out the Alien Model 156 Exercise 7.3: Forming the Torso 157 Exercise 7.4: Creating Symmetry 161 Exercise 7.5: Blocking Out the Arms 162 Exercise 7.6: Blocking Out the Leg 167 Exercise 7.7: Refining the Body 172 Exercise 7.8: Building the Neck 179 Now You Know 184 Chapter 8 Character Modeling Part II 185 Creating the Alien Head 185 Exercise 8.1: Blocking Out the Head 185 Exercise 8.2: Building the Nose and Eye 188 Building the Alien Hand 194 Exercise 8.3: Building the Palm of the Hand 194 Exercise 8.4: Beveling the Fingers 196 Building the Foot 203 Exercise 8.5: Blocking Out the Foot 203 Exercise 8.6: Beveling the Toes 205 Completing the Alien 208 Exercise 8.7: Attaching to the Body 208 Exercise 8.8: Using Symmetry 214 Exercise 8.9: Finishing the Head 215 Now You Know 220 Chapter 9 Introduction to Materials 221 Navigating the Slate Material Editor 221 Identifying the Standard Material 223 Standard Materials 223 Identifying the mental ray Material 224 Identifying Shaders 224 Building Materials for the Couch 225 Exercise 9.1: Creating a Standard Material 225 Exercise 9.2: Applying the Material to the Couch 226 Exercise 9.3: Adding a Bitmap 228 Exercise 9.4: Mapping Coordinates 230 Exercise 9.5: Adding Materials to the Feet 232 Exercise 9.6: Applying a Bump Map 234 Building Materials for the Lounge Chair 236 Exercise 9.7: Creating a Leather Material for the Chair Cushion 236 Exercise 9.8: Creating a Reflective Material 238 Building Materials for the Window 241 Exercise 9.9: Creating a Multi/Sub-Object Material 242 Now You Know 247 Chapter 10 Textures and UV Workflow: The Alien 249 Defining UVs on the Alien’s Body 250 Exercise 10.1: Seaming the Alien’s Body 250 Unwrapping UVs on the Alien’s Body 256 Exercise 10.2: Unwrapping the Alien’s Arm 257 Exercise 10.3: Unwrapping the Alien’s Body 261 Exercise 10.4: Arranging the Alien’s UVs 263 Building and Applying Material to the Alien 266 Exercise 10.5: Applying the Color Map 266 Exercise 10.6: Applying the Bump Map 267 Exercise 10.7: Applying the Specular Map 269 Now You Know 271 Chapter 11 Character Studio: Rigging 273 Character Studio Workflow 273 General Workflow 274 Associating a Biped with the Alien Model 276 Exercise 11.1: Creating and Modifying the Biped 276 Exercise 11.2: Adjusting the Torso and Arms 283 Exercise 11.3: Adjusting the Neck and Head 285 Skinning the Alien Model 287 Exercise 11.4: Applying the Skin Modifier 288 Exercise 11.5: Testing the Model 288 Exercise 11.6: Tweaking the Skin Modifier 290 Exercise 11.7: Testing the Alien Model Rig 294 Exercise 11.8: Controlling the View 296 Now You Know 298 Chapter 12 Character Studio: Animation 299 Animating the Alien 299 Exercise 12.1: Adding a Run-and-Jump Sequence 300 Freeform Animation 302 Exercise 12.2: Moving the Head 302 Exercise 12.3: Moving the Arms 305 Exercise 12.4: Completing the Motion Sequence 307 Modifying Animation in the Dope Sheet 308 Exercise 12.5: Adding Footsteps Manually 308 Exercise 10.6: Using the Dope Sheet 309 Now You Know 314 Chapter 13 Introduction to Lighting: Interior Lighting 315 Recognizing 3ds Max Lights 315 Standard Lights 316 Target Spotlight 316 Target Direct Light 318 Free Spot or Free Direct Light 319 Omni Light 320 Lighting a Still Life 321 Exercise 13.1: Setting Up the Basic Lights for the Scene 322 Exercise 13.2: Adding Shadows 325 Exercise 13.3: Adding a Fill Light 326 Exercise 13.4: Setting Up the Fill Light Attenuation 328 Selecting a Shadow Type 330 Atmospherics and Effects 332 Exercise 13.5: Creating a Volume Light 332 Volume Light Parameters 337 The Light Lister 338 Now You Know 339 Chapter 14 3ds Max Rendering 341 Navigating the Render Setup Dialog 341 Common Tab 342 Choosing a Filename 343 Rendered Frame Window 344 Render Processing 344 Assign Renderer 345 Rendering a Scene 346 Exercise 14.1: Rendering the Bouncing Ball 346 Working with Cameras 348 Exercise 14.2: Creating a Camera 350 Exercise 14.3: Animating a Camera 352 Exercise 14.4: Clarifying Safe Frames 354 Raytraced Reflections and Refractions 356 Exercise 14.5: Creating Reflections with Raytrace Material 357 Exercise 14.6: Raytrace Mapping 359 Exercise 14.7: Using the Raytrace Material to Create Refractions 360 Exercise 14.8: Using Raytrace Mapping to Create Refractions 363 Rendering the Interior and Furniture 365 Exercise 14.9: Adding Raytraced Reflections 365 Exercise 14.10: Outputting the Render 367 Now You Know 368 Chapter 15 mental ray 369 Navigating the mental ray Renderer 369 Exercise 15.1: Enabling the mental ray Renderer 369 mental ray Sampling Quality 370 Navigating the Final Gather Parameters 372 Basic Group 373 Advanced Group 374 The mental ray Rendered Frame Window 375 Navigating mental ray Materials 376 Exercise 15.2: Setting Up the Material Editor 376 Exercise 15.3: Using Arch & Design Material Templates 377 Exercise 15.4: Creating Arch & Design Materials 381 Exercise 15.5: Using the Multi/Sub-Object Material and Arch & Design 383 Using Photometric Lights with mental ray 385 Exercise 15.6: Using Photometric Lights in mental ray Renderings 385 Using the Daylight System 391 Exercise 15.7: Using the Daylight System in mental ray Renderings 391 Now You Know 396 Appendix Autodesk 3ds Max Certification 397 Index 401
£35.09
John Wiley & Sons Inc The SketchUp Workflow for Architecture
Book SynopsisA guide for leveraging SketchUp for any project size, type, or style. New construction or renovation. The revised and updated second edition of The SketchUp Workflow for Architecture offers guidelines for taking SketchUp to the next level in order to incorporate it into every phase of the architectural design process. The text walks through each step of the SketchUp process from the early stages of schematic design and model organization for both renovation and new construction projects to final documentation and shows how to maximize the LayOut toolset for drafting and presentations. Written by a noted expert in the field, the text is filled with tips and techniques to access the power of SketchUp and its related suite of tools. The book presents a flexible workflow method that helps to make common design tasks easier and gives users the information needed to incorporate varying degrees of SketchUp into their design process. Filled with best practices foTable of ContentsPart I: Starting the Flow Chapter 1 Introduction The Updated Workflow Who Should Read This Book? What’s in This Book? What Are the Prerequisites? SketchUp Make or SketchUp Pro? Online Content Mental Preparation Portfolio Chapter Points Chapter 2: Building Information Modeling What Is BIM? SketchUp and LayOut as BIM Filling in the BIM Blanks BIM Burnout The SketchUp Outlook Chapter Points Chapter 3: Hardware Mac vs. PC Specs Comparison Shopping Systems Chapter Points Chapter 4: File and Folder Management Folders and Files Cloud Storage Archiving Chapter Points Part II: SketchUp Chapter 5: SketchUp Basics Five Core Concepts Leveraging SketchUp Precise Modeling Modeling Strategy Creating Geometry Organizing Geometry with Containers Section Planes Layers, Styles, and Scenes Chapter Points Chapter 6: The Professional’s SketchUp Template Base Template Model Info Standard Layers Styles Utility Scenes Chapter Points Chapter 7: The Professional’s SketchUp Environment Toolbars Trays and Dialogs System Preferences Chapter Points Chapter 8: SketchUp Collections Material Collection Component Collections Styles Collection Chapter Points Chapter 9: Extensions Find Extensions Installing Extensions Using Extensions Recommended Extensions Chapter Points Part III: LayOut Chapter 10: Introduction to LayOut What Is LayOut? Why LayOut? Chapter Points Chapter 11: The LayOut Interface Getting Started Main Toolbar Document Setup Preferences Window Inspectors Chapter Points Chapter 12: The Professional’s LayOut Environment New Presentation System Preferences Custom Toolbars Trays Basic LayOut Template Chapter Points Chapter 13: LayOut Tools Navigating LayOut Drawing Tools Annotation Tools Tables Modification Tools Chapter Points Chapter 14: Inserting Content Working with SketchUp Models Working with Images Working with Text Working with Tables Managing References Chapter Points Part IV: Model Organization Chapter 15: Model Organization Overview Core Concepts of Model Organization Nesting Groups and Layers Simplify the System Expand the System Chapter Points Chapter 16: New Construction New Construction Process The BLVD Coffee Shop Project Chapter Points Chapter 17: Renovation Renovation Process The Milwaukee Street Renovation Project Chapter Points Part V: Visualization Chapter 18: Introduction to Visualization/Preparation Presentations Level of Detail Real Objects Populating a Scene Preparing a Model Chapter Points Chapter 19: Rendering SketchUp Stills SketchUp Animations Photorealistic Rendering Chapter Points Chapter 20: Altered Reality Virtual Reality Augmented Reality Chapter Points Part VI: Construction Documents Chapter 21: Crucial Concepts for Construction Documents Visual Merge Representing Objects Section Planes Rendering Settings Theory Line Weight Theory Stacking Viewports Hatching Chapter Points Chapter 22: Title Blocks Templates Chapter Points Chapter 23: Drawings Drawings Chapter Points Chapter 24: Annotations Annotations Scrapbooks Using Collections Chapter Points Chapter 25: Exporting Exporting to PDF Exporting to CAD Conclusion Chapter Points Index
£46.76
John Wiley & Sons Inc AutoCAD 2018 and AutoCAD LT 2018 Essentials
Book SynopsisThe step-by-step, full-color AutoCAD 2018 guide with real-world practicality AutoCAD 2018 and AutoCAD LT 2018 Essentials provides a full-color, task-based approach to mastering this powerful software. Straightforward, easy-to-follow instruction pairs with real-world, hands-on exercises to help you quickly get up to speed with core features and functions; screenshots illustrate tutorial steps to help you follow along, and each chapter concludes with a more open-ended project so you can dive in and explore a specific topic in-depth. From 2D drawing and organization to 3D modeling, dimensioning, presenting, and more, this helpful guide walks you through everything you need to know to become productive with AutoCAD 2018 and AutoCAD LT 2018. The companion website features downloadable starting and ending files for each exercise, so you can jump in at any point and compare your work to the pros, as well as additional tutorials to help you go as deep as you need tTable of ContentsIntroduction xiii Chapter 1 Get ting Star ted 1 Sign In to Autodesk 360 on the Start Tab 1 Exercise 1.1: Configure Autodesk 360 1 Explore the AutoCAD 2018 for Windows User Interface 4 Exercise 1.2: Explore the Graphical User Interface 4 Exercise 1.3: Control the AutoCAD Ribbon 9 Set Drawing Units 13 Exercise 1.4: Set the AutoCAD Drawing Units 14 Chapter 2 Gaining Basic Drawing Skills 17 Navigate 2D Drawings 17 Exercise 2.1: Navigate a Drawing 17 Draw Lines and Rectangles 21 Exercise 2.2: Draw Lines 21 Exercise 2.3: Draw Rectangles 24 Cancel, Erase, and Undo 25 Exercise 2.4: Correct Mistakes 25 Use Coordinate Systems 27 Exercise 2.5: Use Absolute Coordinates 27 Exercise 2.6: Use Relative Coordinates 28 Exercise 2.7: Use Polar Coordinates 29 Draw Circles, Arcs, and Polygons 33 Exercise 2.8: Create Circles 33 Exercise 2.9: Create Arcs 36 Exercise 2.10: Draw Polygons 38 Use Fillet and Chamfer 40 Exercise 2.11: Join Nonparallel Lines 40 Exercise 2.12: Join Crossed Lines with Fillet 41 Chapter 3 Using Drawing Aids 43 Use Grid and Snap 43 Exercise 3.1: Draw with Grid and Snap 44t e n t s Employ Ortho and Polar Tracking 47 Exercise 3.2: Draw with Ortho and Polar Tracking 47 Use PolarSnap 48 Exercise 3.3: Draw with PolarSnap 49 Select Running Object Snaps 51 Exercise 3.4: Draw with Running Object Snaps 51 Harness the From Snap 54 Exercise 3.5: Use the From Snap 54 Apply Object Snap Tracking 55 Exercise 3.6: Use Object Snap Tracking 55 Chapter 4 Editing Entities 59 Create Selection Sets 59 Exercise 4.1: Create a Selection Set at the Select Objects: Prompt 60 Exercise 4.2: Create a Selection Set Before Deciding on a Command 62 Use Move and Copy 66 Exercise 4.3: Move and Copy 66 Use Rotate and Scale 70 Exercise 4.4: Rotate and Scale 70 Work with Arrays 73 Exercise 4.5: Create a Rectangular Array 74 Exercise 4.6: Create a Polar Array 75 Use Trim and Extend 77 Exercise 4.7: Trim and Measure 77 Use Lengthen and Stretch 78 Exercise 4.8: Lengthen and Stretch 79 Use Offset and Mirror 80 Exercise 4.9: Offset and Mirror 80 Edit with Grips 82 Exercise 4.10: Edit with Grips 83 Chapter 5 Shaping Curves 85 Draw and Edit Curved Polylines 85 Exercise 5.1: Draw and Edit Curved Polylines 85 Draw Ellipses 91 Exercise 5.2: Draw Ellipses 91 Shape Splines 93 Exercise 5.3: Work with Control Vertices 94 Exercise 5.4: Work with Fit Points 98 Blend Between Objects with Splines 101 Exercise 5.5: Blend Splines 102 Chapter 6 Controlling Object Visibility and Appearance 105 Change Object Properties 105 Exercise 6.1: Edit Object Properties 106 Set the Current Layer 109 Exercise 6.2: Choose the Current Layer 110 Alter the Layer Assignments of Objects 113 Exercise 6.3: Assign Layers 113 Control Layer Visibility 116 Exercise 6.4: Toggle Layer Status 116 Exercise 6.5: Isolate Layers 118 Exercise 6.6: Save Layer States 120 Apply Linetype 121 Exercise 6.7: Use Linetype 122 Assign Properties by Object or by Layer 125 Exercise 6.8: Assign Properties 125 Manage Layer Properties 126 Exercise 6.9: Control Layer Properties 126 Isolate Objects 128 Exercise 6.10: Isolate and Hide Individual Objects 128 Chapter 7 Organizing Objects 131 Define Blocks 131 Exercise 7.1: Draw a Chair and Define It as a Block 132 Exercise 7.2: Draw a Door and Define It as a Block 135 Insert Blocks 137 Exercise 7.3: Use Blocks 137 Edit Blocks 141 Exercise 7.4: Edit Block Definitions 142 Exercise 7.5: Assign Floating Properties 143 Exercise 7.6: Nest Blocks 145 Exercise 7.7: Explode Blocks 147t e n t s Redefine Blocks 148 Exercise 7.8: Redefine Block Definitions 148 Work with Groups 151 Exercise 7.9: Create Groups 151 Chapter 8 Hatching and Gradients 155 Specify Hatch Areas 155 Exercise 8.1: Pick Points to Determine Boundaries 155 Exercise 8.2: Select Objects to Define Boundaries 159 Associate Hatches with Boundaries 161 Exercise 8.3: Associate Boundaries 161 Hatch with Patterns 163 Exercise 8.4: Specify Properties 164 Exercise 8.5: Separate Hatch Areas 165 Hatch with Gradients 168 Exercise 8.6: Create Gradients 168 Chapter 9 Working with Blocks and Xrefs 171 Work with Global Blocks 171 Exercise 9.1: Write a Local Block Definition to a File 171 Exercise 9.2: Insert a Drawing as a Local Block 175 Exercise 9.3: Redefine Local Blocks with Global Blocks 177 Access Content Globally 179 Exercise 9.4: Access Global Content 179 Store Content on Tool Palettes 180 Exercise 9.5: Add to the Tool Palettes 180 Reference External Drawings and Images 183 Exercise 9.6: Use Xrefs 183 Chapter 10 Creating and Editing Text 189 Style Text 189 Exercise 10.1: Create Text Styles 189 Write Lines of Text 191 Exercise 10.2: Create Text to Fit 191 Exercise 10.3: Justify Text 193 Exercise 10.4: Transform and Create Text 194 Write and Format Paragraphs Using MTEXT 197 Exercise 10.5: Write and Format with MTEXT 197t Edit Text 200 Exercise 10.6: Edit Content and Properties 201 Exercise 10.7: Work with Columns 202 Recognize and Combine Text 203 Exercise 10.8: Import, Recognize, and Combine Text from PDF 204 Chapter 11 Dimensioning 209 Style Dimensions 209 Exercise 11.1: Create Dimension Styles 210 Add Dimensions 215 Exercise 11.2: Use Inquiry Commands 215 Exercise 11.3: Add Dimension Objects 218 Exercise 11.4: Add and Style Multileaders 222 Edit Dimensions 223 Exercise 11.5: Alter Dimension Objects 223 Chapter 12 Keeping In Control with Constraints 227 Work with Geometric Constraints 227 Exercise 12.1: Use Geometric Constraints 227 Apply Dimensional Constraints 230 Exercise 12.2: Create Dimensional Constraints 231 Constrain Objects Simultaneously with Geometry and Dimensions 234 Exercise 12.3: Use Simultaneous Constraints 234 Make Parametric Changes to Constrained Objects 236 Exercise 12.4: Alter Constraint Parameters 237 Chapter 13 Working with Layouts and Annotative Objects 239 Create Annotative Styles and Objects 239 Exercise 13.1: Work with Annotative Text 240 Exercise 13.2: Work with Annotative Dimensions 243 Create Layouts 245 Exercise 13.3: Configure Layouts 245 Adjust Floating Viewports 248 Exercise 13.4: Work on Layout1 249 Exercise 13.5: Work on Layout2 252 Override Layer Properties in Layout Viewports 254 Exercise 13.6: Override Layer Properties 255 Draw on Layouts 256 Exercise 13.7: Lay Out Geometry 256on t e n t s Introduction xiii Chapter 1 Get ting Star ted 1 Sign In to Autodesk 360 on the Start Tab 1 Exercise 1.1: Configure Autodesk 360 1 Explore the AutoCAD 2018 for Windows User Interface 4 Exercise 1.2: Explore the Graphical User Interface 4 Exercise 1.3: Control the AutoCAD Ribbon 9 Set Drawing Units 13 Exercise 1.4: Set the AutoCAD Drawing Units 14 Chapter 2 Gaining Basic Drawing Skills 17 Navigate 2D Drawings 17 Exercise 2.1: Navigate a Drawing 17 Draw Lines and Rectangles 21 Exercise 2.2: Draw Lines 21 Exercise 2.3: Draw Rectangles 24 Cancel, Erase, and Undo 25 Exercise 2.4: Correct Mistakes 25 Use Coordinate Systems 27 Exercise 2.5: Use Absolute Coordinates 27 Exercise 2.6: Use Relative Coordinates 28 Exercise 2.7: Use Polar Coordinates 29 Draw Circles, Arcs, and Polygons 33 Exercise 2.8: Create Circles 33 Exercise 2.9: Create Arcs 36 Exercise 2.10: Draw Polygons 38 Use Fillet and Chamfer 40 Exercise 2.11: Join Nonparallel Lines 40 Exercise 2.12: Join Crossed Lines with Fillet 41 Chapter 3 Using Drawing Aids 43 Use Grid and Snap 43 Exercise 3.1: Draw with Grid and Snap 44t e n t s Employ Ortho and Polar Tracking 47 Exercise 3.2: Draw with Ortho and Polar Tracking 47 Use PolarSnap 48 Exercise 3.3: Draw with PolarSnap 49 Select Running Object Snaps 51 Exercise 3.4: Draw with Running Object Snaps 51 Harness the From Snap 54 Exercise 3.5: Use the From Snap 54 Apply Object Snap Tracking 55 Exercise 3.6: Use Object Snap Tracking 55 Chapter 4 Editing Entities 59 Create Selection Sets 59 Exercise 4.1: Create a Selection Set at the Select Objects: Prompt 60 Exercise 4.2: Create a Selection Set Before Deciding on a Command 62 Use Move and Copy 66 Exercise 4.3: Move and Copy 66 Use Rotate and Scale 70 Exercise 4.4: Rotate and Scale 70 Work with Arrays 73 Exercise 4.5: Create a Rectangular Array 74 Exercise 4.6: Create a Polar Array 75 Use Trim and Extend 77 Exercise 4.7: Trim and Measure 77 Use Lengthen and Stretch 78 Exercise 4.8: Lengthen and Stretch 79 Use Offset and Mirror 80 Exercise 4.9: Offset and Mirror 80 Edit with Grips 82 Exercise 4.10: Edit with Grips 83 Chapter 5 Shaping Curves 85 Draw and Edit Curved Polylines 85 Exercise 5.1: Draw and Edit Curved Polylines 85 Draw Ellipses 91 Exercise 5.2: Draw Ellipses 91 Shape Splines 93 Exercise 5.3: Work with Control Vertices 94 Exercise 5.4: Work with Fit Points 98 Blend Between Objects with Splines 101 Exercise 5.5: Blend Splines 102 Chapter 6 Controlling Object Visibility and Appearance 105 Change Object Properties 105 Exercise 6.1: Edit Object Properties 106 Set the Current Layer 109 Exercise 6.2: Choose the Current Layer 110 Alter the Layer Assignments of Objects 113 Exercise 6.3: Assign Layers 113 Control Layer Visibility 116 Exercise 6.4: Toggle Layer Status 116 Exercise 6.5: Isolate Layers 118 Exercise 6.6: Save Layer States 120 Apply Linetype 121 Exercise 6.7: Use Linetype 122 Assign Properties by Object or by Layer 125 Exercise 6.8: Assign Properties 125 Manage Layer Properties 126 Exercise 6.9: Control Layer Properties 126 Isolate Objects 128 Exercise 6.10: Isolate and Hide Individual Objects 128 Chapter 7 Organizing Objects 131 Define Blocks 131 Exercise 7.1: Draw a Chair and Define It as a Block 132 Exercise 7.2: Draw a Door and Define It as a Block 135 Insert Blocks 137 Exercise 7.3: Use Blocks 137 Edit Blocks 141 Exercise 7.4: Edit Block Definitions 142 Exercise 7.5: Assign Floating Properties 143 Exercise 7.6: Nest Blocks 145 Exercise 7.7: Explode Blocks 147t e n t s Redefine Blocks 148 Exercise 7.8: Redefine Block Definitions 148 Work with Groups 151 Exercise 7.9: Create Groups 151 Chapter 8 Hatching and Gradients 155 Specify Hatch Areas 155 Exercise 8.1: Pick Points to Determine Boundaries 155 Exercise 8.2: Select Objects to Define Boundaries 159 Associate Hatches with Boundaries 161 Exercise 8.3: Associate Boundaries 161 Hatch with Patterns 163 Exercise 8.4: Specify Properties 164 Exercise 8.5: Separate Hatch Areas 165 Hatch with Gradients 168 Exercise 8.6: Create Gradients 168 Chapter 9 Working with Blocks and Xrefs 171 Work with Global Blocks 171 Exercise 9.1: Write a Local Block Definition to a File 171 Exercise 9.2: Insert a Drawing as a Local Block 175 Exercise 9.3: Redefine Local Blocks with Global Blocks 177 Access Content Globally 179 Exercise 9.4: Access Global Content 179 Store Content on Tool Palettes 180 Exercise 9.5: Add to the Tool Palettes 180 Reference External Drawings and Images 183 Exercise 9.6: Use Xrefs 183 Chapter 10 Creating and Editing Text 189 Style Text 189 Exercise 10.1: Create Text Styles 189 Write Lines of Text 191 Exercise 10.2: Create Text to Fit 191 Exercise 10.3: Justify Text 193 Exercise 10.4: Transform and Create Text 194 Write and Format Paragraphs Using MTEXT 197 Exercise 10.5: Write and Format with MTEXT 197t Edit Text 200 Exercise 10.6: Edit Content and Properties 201 Exercise 10.7: Work with Columns 202 Recognize and Combine Text 203 Exercise 10.8: Import, Recognize, and Combine Text from PDF 204 Chapter 11 Dimensioning 209 Style Dimensions 209 Exercise 11.1: Create Dimension Styles 210 Add Dimensions 215 Exercise 11.2: Use Inquiry Commands 215 Exercise 11.3: Add Dimension Objects 218 Exercise 11.4: Add and Style Multileaders 222 Edit Dimensions 223 Exercise 11.5: Alter Dimension Objects 223 Chapter 12 Keeping In Control with Constraints 227 Work with Geometric Constraints 227 Exercise 12.1: Use Geometric Constraints 227 Apply Dimensional Constraints 230 Exercise 12.2: Create Dimensional Constraints 231 Constrain Objects Simultaneously with Geometry and Dimensions 234 Exercise 12.3: Use Simultaneous Constraints 234 Make Parametric Changes to Constrained Objects 236 Exercise 12.4: Alter Constraint Parameters 237 Chapter 13 Working with Layouts and Annotative Objects 239 Create Annotative Styles and Objects 239 Exercise 13.1: Work with Annotative Text 240 Exercise 13.2: Work with Annotative Dimensions 243 Create Layouts 245 Exercise 13.3: Configure Layouts 245 Adjust Floating Viewports 248 Exercise 13.4: Work on Layout1 249 Exercise 13.5: Work on Layout2 252 Override Layer Properties in Layout Viewports 254 Exercise 13.6: Override Layer Properties 255 Draw on Layouts 256 Exercise 13.7: Lay Out Geometry 256on t e n t s Chapter 14 Printing and Plot ting 261 Configure Output Devices 261 Exercise 14.1: Set Up a System Printer 262 Exercise 14.2: Set Up an AutoCAD Plotter 262 Create Plot Style Tables 265 Exercise 14.3: Create a Named Plot Style Table 265 Use Plot Style Tables 267 Exercise 14.4: Configure New Drawings for Named Plot Style Tables 267 Exercise 14.5: Assign Plot Styles by Layer or by Object 270 Plot in Model Space 273 Exercise 14.6: Plot from Model Space 273 Plot Layouts in Paper Space 277 Exercise 14.7: Plot from Paper Space 277 Export to an Electronic Format 280 Exercise 14.8: Export to DWF 281 Exercise 14.9: Export to PDF 282 Exercise 14.10: Share Design Views 284 Chapter 15 Working with Data 287 Geolocate Projects 287 Exercise 15.1: Geolocate a Drawing 288 Import SketchUp Models 292 Exercise 15.2: Import a SketchUp Model 292 Define Attributes and Blocks 293 Exercise 15.3: Define Attributes and a Block 294 Insert Attributed Blocks 298 Exercise 15.4: Insert Block References with Attributes 298 Edit Table Styles and Create Tables 300 Exercise 15.5: Alter a Table Style and Make a Table 300 Use Fields in Table Cells 305 Exercise 15.6: Create Fields 305 Edit Table Data 308 Exercise 15.7: Alter Table Data 308 Chapter 16 Navigating 3D Models 317 Use Visual Styles 317 Exercise 16.1: Explore Visual Styles 318 Work with Tiled Viewports 322 Exercise 16.2: Tile Viewports 322 Navigate with the ViewCube 324 Exercise 16.3: Use the ViewCube to Navigate 324 Orbit in 3D 326 Exercise 16.4: Orbit 326 Use Cameras 328 Exercise 16.5: Utilize Virtual Cameras 328 Navigate with SteeringWheels 331 Exercise 16.6: Use SteeringWheels to Navigate 331 Save Views 334 Exercise 16.7: Save Views 334 Chapter 17 Modeling in 3D 337 Create Surface Models 337 Exercise 17.1: Make Planar Surfaces 338 Exercise 17.2: Revolve a 2D Profile to Create a 3D Model 339 Exercise 17.3: Sweep Out 3D Geometry 340 Exercise 17.4: Extrude 2D Geometry into 3D 342 Edit Surface Models 344 Exercise 17.5: Trim Surfaces with Other Surfaces 344 Exercise 17.6: Project Edges on Surfaces 345 Exercise 17.7: Trim Surfaces with Edges 348 Create Solid Models 350 Exercise 17.8: Extrude Solid Objects 350 Exercise 17.9: Loft Solid Objects 354 Edit Solid Models 356 Exercise 17.10: Perform Boolean Operations 356 Exercise 17.11: Edit Solids 359 Smooth Mesh Models 363 Exercise 17.12: Create, Edit, and Smooth Mesh 363 Live-Section Models 365 Exercise 17.13: Create and Edit a Section Plane 365 Chapter 18 Presenting and Documenting 3D Design 369 Assign Materials 370 Exercise 18.1: Apply Materials 370t e n t s Place and Adjust Lights 376 Exercise 18.2: Add Artificial Lights 376 Exercise 18.3: Simulate Natural Light 382 Create Renderings 383 Exercise 18.4: Make Realistic Renderings in the Cloud 383 Document Models with Drawings 387 Exercise 18.5: Document Models 387 Appendix A Making Isometric Drawings 393 Appendix B Autodesk™ AutoCAD™ 2018 Certif ication 399 Index 403 Configure Output Devices 261 Exercise 14.1: Set Up a System Printer 262 Exercise 14.2: Set Up an AutoCAD Plotter 262 Create Plot Style Tables 265 Exercise 14.3: Create a Named Plot Style Table 265 Use Plot Style Tables 267 Exercise 14.4: Configure New Drawings for Named Plot Style Tables 267 Exercise 14.5: Assign Plot Styles by Layer or by Object 270 Plot in Model Space 273 Exercise 14.6: Plot from Model Space 273 Plot Layouts in Paper Space 277 Exercise 14.7: Plot from Paper Space 277 Export to an Electronic Format 280 Exercise 14.8: Export to DWF 281 Exercise 14.9: Export to PDF 282 Exercise 14.10: Share Design Views 284 Chapter 15 Working with Data 287 Geolocate Projects 287 Exercise 15.1: Geolocate a Drawing 288 Import SketchUp Models 292 Exercise 15.2: Import a SketchUp Model 292 Define Attributes and Blocks 293 Exercise 15.3: Define Attributes and a Block 294 Insert Attributed Blocks 298 Exercise 15.4: Insert Block References with Attributes 298 Edit Table Styles and Create Tables 300 Exercise 15.5: Alter a Table Style and Make a Table 300 Use Fields in Table Cells 305 Exercise 15.6: Create Fields 305 Edit Table Data 308 Exercise 15.7: Alter Table Data 308 Chapter 16 Navigating 3D Models 317 Use Visual Styles 317 Exercise 16.1: Explore Visual Styles 318 Work with Tiled Viewports 322 Exercise 16.2: Tile Viewports 322 Navigate with the ViewCube 324 Exercise 16.3: Use the ViewCube to Navigate 324 Orbit in 3D 326 Exercise 16.4: Orbit 326 Use Cameras 328 Exercise 16.5: Utilize Virtual Cameras 328 Navigate with SteeringWheels 331 Exercise 16.6: Use SteeringWheels to Navigate 331 Save Views 334 Exercise 16.7: Save Views 334 Chapter 17 Modeling in 3D 337 Create Surface Models 337 Exercise 17.1: Make Planar Surfaces 338 Exercise 17.2: Revolve a 2D Profile to Create a 3D Model 339 Exercise 17.3: Sweep Out 3D Geometry 340 Exercise 17.4: Extrude 2D Geometry into 3D 342 Edit Surface Models 344 Exercise 17.5: Trim Surfaces with Other Surfaces 344 Exercise 17.6: Project Edges on Surfaces 345 Exercise 17.7: Trim Surfaces with Edges 348 Create Solid Models 350 Exercise 17.8: Extrude Solid Objects 350 Exercise 17.9: Loft Solid Objects 354 Edit Solid Models 356 Exercise 17.10: Perform Boolean Operations 356 Exercise 17.11: Edit Solids 359 Smooth Mesh Models 363 Exercise 17.12: Create, Edit, and Smooth Mesh 363 Live-Section Models 365 Exercise 17.13: Create and Edit a Section Plane 365 Chapter 18 Presenting and Documenting 3D Design 369 Assign Materials 370 Exercise 18.1: Apply Materials 370t e n t s Place and Adjust Lights 376 Exercise 18.2: Add Artificial Lights 376 Exercise 18.3: Simulate Natural Light 382 Create Renderings 383 Exercise 18.4: Make Realistic Renderings in the Cloud 383 Document Models with Drawings 387 Exercise 18.5: Document Models 387 Appendix A Making Isometric Drawings 393 Appendix B Autodesk™ AutoCAD™ 2018 Certif ication 399 Index 403
£26.24
John Wiley & Sons Inc Mastering AutoCAD 2019 and AutoCAD LT 2019
Book SynopsisTable of ContentsContents Introduction xxix Part 1 The Basics 1 Chapter 1 Exploring the Interface 3 Taking a Guided Tour 3 Launching AutoCAD 4 The AutoCAD Window 5 Using the Application Menu 7 Using the Ribbon 8 Picking Points in the Drawing Area 14 Using the UCS Icon 14 Working in the Command Window 15 Working with AutoCAD 15 Opening an Existing File 16 Getting a Closer Look 17 Saving a File as You Work 21 Making Changes 21 Working with Multiple Files 22 Adding a Predrawn Symbol with the Tool Palettes 25 The Bottom Line 28 Chapter 2 Creating Your First Drawing 29 Getting to Know the Home Tab’s Draw and Modify Panels 29 Starting Your First Drawing 32 Specifying Exact Distances with Coordinates 36 Specifying Polar Coordinates 38 Specifying Relative Cartesian Coordinates 39 Interpreting the Cursor Modes and Understanding Prompts 41 Understanding Cursor Modes 41 Choosing Command Options 43 Selecting Objects 48 Selecting Objects in AutoCAD 48 Providing Base Points 51 Using Noun/Verb Selection 54 Editing with Grips 60 Stretching Lines by Using Grips 60 Moving and Rotating with Grips 63 Understanding Dynamic Input 65 Displaying Data in a Text Window 70 Displaying the Properties of an Object 71 Getting Help 74 Using the Info Center 74 Finding Additional Sources of Help 74 The Bottom Line 75 Chapter 3 Setting Up and Using the Drafting Tools 77 Setting Up a Work Area 77 Specifying Units 78 Fine-Tuning the Measurement System 80 Setting up the Drawing Limits 81 Looking at an Alternative to Limits 83 Understanding Scale Factors 83 Using Polar Tracking 85 Setting the Polar Tracking Angle 86 Exploring the Drawing Process 88 Locating an Object in Reference to Others 88 Getting a Closer Look 89 Modifying an Object 89 Planning and Laying Out a Drawing 94 Making a Preliminary Sketch 95 Using the Layout 96 Erasing the Layout Lines 102 Putting on the Finishing Touches 105 Aligning Objects by Using Object Snap Tracking 106 Using the AutoCAD Modes as Drafting Tools 110 Using Grid Mode as a Background Grid 111 Using Snap Modes 113 The Bottom Line 114 Chapter 4 Organizing Objects with Blocks and Groups 115 Creating and Using a Symbol 115 Understanding the Block Definition Dialog Box 118 Inserting a Symbol 120 Scaling and Rotating Blocks 122 Using an Existing Drawing as a Symbol 124 Modifying a Block 127 Unblocking and Redefining a Block 127 Saving a Block as a Drawing File 129 Replacing Existing Files with Blocks 130 Understanding the Write Block Dialog Box Options 131 Other Uses for Blocks 131 Understanding the Annotation Scale 132 Grouping Objects 135 Modifying Members of a Group 137 Ungrouping, Adding, and Subtracting from a Group 140 Working with the Object Grouping Dialog Box 141 Working with the AutoCAD LT Group Manager 143 The Bottom Line 144 Chapter 5 Keeping Track of Layers and Blocks 147 Organizing Information with Layers 147 Creating and Assigning Layers 148 Working on Layers 155 Controlling Layer Visibility 158 Finding the Layers You Want 160 Taming an Unwieldy List of Layers 161 Assigning Line types to Layers 169 Adding a Line type to a Drawing 170 Controlling Line weights 174 Keeping Track of Blocks and Layers 174 Getting a Text File List of Layers or Blocks 175 The Bottom Line 177 Part 2 Mastering Intermediate Skills 179 Chapter 6 Editing and Reusing Data to Work Efficiently 181 Creating and Using Templates 182 Creating a Template 182 Using a Template 183 Copying an Object Multiple Times 184 Making Circular Copies 184 Making Row and Column Copies 186 Fine-Tuning Your View 188 Finishing the Kitchenette 190 Array Along a Path 191 Making Changes to an Associative Array 192 Developing Your Drawing 196 Importing Settings 196 Using Osnap Tracking to Place Objects 199 Finding an Exact Distance Along a Curve 216 Changing the Length of Objects 218 Creating a New Drawing by Using Parts from Another Drawing 219 Eliminating Unused Blocks, Layers, Line types, Shapes, Styles, and More 220 The Bottom Line 222 Chapter 7 Mastering Viewing Tools, Hatches, and External References 223 Assembling the Parts 223 Taking Control of the AutoCAD Display 227 Understanding Regeneration and Redrawing 227 Saving Views 228 Understanding the Frozen Layer Option 231 Using Hatch Patterns in Your Drawings 233 Placing a Hatch Pattern in a Specific Area 233 Adding Predefined Hatch Patterns 235 Positioning Hatch Patterns Accurately 237 Updating a Block from an External File 238 Changing the Hatch Area 240 Modifying a Hatch Pattern 241 Understanding the Boundary Hatch Options 243 Controlling Boundaries with the Boundaries Panel 243 Fine-Tuning the Boundary Behavior 244 Controlling Hatch Behavior with the Options Panel 244 Controlling Hatch Default Layer, Layout Scale, and ISO Line Weight 246 Using Additional Hatch Features 246 Using Gradient Shading 247 Tips for Using Hatch 249 Space Planning and Hatch Patterns 249 Using External References 253 Attaching a Drawing as an External Reference 253 Other Differences Between External References and Blocks 257 Other External Reference Options 258 Clipping Xref Views and Improving Performance 260 Editing Xrefs in Place 263 Using the External Reference Tab 265 Adding and Removing Objects from Blocks and Xrefs 266 Understanding the Reference Edit Dialog Box Options 268 The Bottom Line 269 Chapter 8 Introducing Printing, Plotting, and Layouts 271 Plotting the Plan 271 Understanding the Plotter Settings 275 Paper Size 275 Drawing Orientation 276 Plot Area 276 Plot Scale 277 Shaded Viewport Options 280 Plot Offset 282 Plot Options 282 Exit Options 283 Plotting Using Layout Views 284 Setting Plot Scale in the Layout Viewports 286 Adding an Output Device 288 Editing a Plotter Configuration 290 Storing a Page Setup 292 Using Electronic Plots 296 Exporting to PDF Through the Plot Dialog Box 297 Exporting to PDF Through the Export To DWF/PDF Ribbon Panel 298 Exporting Autodesk DWF and DWFx Files 298 The Bottom Line 300 Chapter 9 Adding Text to Drawings 301 Preparing a Drawing for Text 301 Organizing Text by Styles 302 Getting Familiar with the Text and Annotation Scale Control Panels 304 Setting the Annotation Scale and Adding Text 305 Inserting Text 305 Exploring Text and Scale 307 Understanding the Text Style Dialog Box Options 309 Styles 309 Set Current/New/Delete 309 Font 310 Size 310 Effects 310 Exploring Text Formatting in AutoCAD 311 Adjusting the Text Height and Font 311 Understanding the Text Editor Tab 313 Adding Symbols and Special Characters 315 Setting Indents and Tabs 318 What Do the Fonts Look Like? 321 Adding Simple Single-Line Text Objects 323 Justifying Single-Line Text Objects 325 Using Special Characters with Single-Line Text Objects 327 Using the Check Spelling Feature 329 How Check Spelling Works 329 Choosing a Dictionary 330 Substituting Fonts 331 Finding and Replacing Text 332 The Bottom Line 337 Chapter 10 Using Fields and Tables 339 Using Fields to Associate Text with Drawing Properties 339 Adding Tables to Your Drawing 343 Creating a Table 343 Adding Cell Text 345 Adjusting Table Text Orientation and Location 346 Editing the Table Line Work 349 Adding Formulas to Cells 352 Using Formulas Directly in Cells 352 Using Other Math Operations 353 Importing and Exporting Tables 354 Importing a Table 354 Exporting Tables 356 Creating Table Styles 356 Adding or Modifying a Table Style 356 The Table Style Options 358 The Bottom Line 359 Chapter 11 Using Dimensions 361 Understanding the Components of a Dimension 361 Creating a Dimension Style 362 Setting Up the Primary Unit Style 364 Setting the Height for Dimension Text 366 Setting the Location and Orientation of Dimension Text 367 Choosing an Arrow Style and Setting the Dimension Scale 368 Setting Up Alternate Units 372 Setting the Current Dimension Style 373 Modifying a Dimension Style 374 Drawing Linear Dimensions 374 Understanding the Dimensions Panel 374 Placing Horizontal and Vertical Dimensions 375 Continuing a Dimension 376 Drawing Dimensions from a Common Base Extension Line 378 Adjusting the Distance Between Dimensions 380 Editing Dimensions 381 Appending Data to Dimension Text 381 Using Grips to Make Minor Adjustments to Dimensions 383 Changing Style Settings of Individual Dimensions 385 Editing Dimensions and Other Objects Together 386 Associating Dimensions with Objects 389 Adding a String of Dimensions with a Single Operation 390 Adding or Removing the Alternate Dimensions 390 Dimensioning Nonorthogonal Objects 392 Dimensioning Nonorthogonal Linear Distances 392 Dimensioning Radii, Diameters, and Arcs 393 Skewing Dimension Lines 398 Using the Dimension Tool 398 Adding a Note with a Leader Arrow 402 Creating Multileader Styles 404 Editing Multileader Notes 406 Breaking a Dimension Line for a Leader 406 Applying Ordinate Dimensions 407 Adding Tolerance Notation 408 Inserting Tolerance and Datum Values 408 Adding Inspection Dimensions 409 The Bottom Line 411 Part 3 Mastering Advanced Skills 413 Chapter 12 Using Attributes 415 Creating Attributes 416 Adding Attributes to Blocks 416 Copying and Editing Attribute Definitions 419 Turning the Attribute Definitions into a Block 421 Inserting Blocks Containing Attributes 422 Editing Attributes 426 Editing Attribute Values One at a Time 426 Editing Attribute Text Formats and Properties 427 Making Global Changes to Attribute Values 428 Making Invisible Attributes Visible 430 Making Global Format and Property Changes to Attributes 431 Other Block Attribute Manager Options 432 Redefining Blocks Containing Attributes 433 Extracting and Exporting Attribute Information 434 Performing the Extraction 434 Extracting Attribute Data to an AutoCAD Table 439 The Bottom Line 441 Chapter 13 Copying Existing Drawings from Other Sources 443 Methods for Converting Paper Drawings to AutoCAD Files 443 Importing a Raster Image 444 Working with a Raster Image 446 Scaling a Raster Image 448 Controlling Object Visibility and Overlap with Raster Images 448 Adjusting Brightness, Contrast, and Fade 450 Clipping a Raster Image 452 Turning Off the Frame, Adjusting Overall Quality, and Controlling Transparency 454 Working with PDF Files 456 Importing a PDF 456 Scaling and Osnaps with PDFs 458 Controlling the PDF Display 459 Importing a PDF as an AutoCAD Drawing 461 Reconstructing Imported AutoCAD SHX Fonts 463 Coordinating Geographic Locations 464 Making Adjustments to the Map 467 Finding Measurements and Distances 469 The Bottom Line 470 Chapter 14 Advanced Editing and Organizing 471 Using External References 471 Preparing Existing Drawings for External Referencing 472 Assembling Xrefs to Build a Drawing 474 Updating Blocks in Xrefs 478 Importing Named Elements from Xrefs 479 Controlling the Xref Search Path 483 Managing Layers 484 Saving and Recalling Layer Settings 484 Other Tools for Managing Layers 487 Using Advanced Tools: Filter and Quick Select 490 Filtering Selections 490 Using Quick Select 494 Using the QuickCalc Calculator 497 Adding Foot and Inch Lengths and Finding the Sum of Angles 498 Converting Units with QuickCalc 501 Using QuickCalc to Find Points 502 Finding Fractional Distances Between Two Points 505 Using QuickCalc While in the Middle of a Command 507 Storing Expressions and Values 509 Guidelines for Working with QuickCalc 511 The Bottom Line 513 Chapter 15 Laying Out Your Printer Output 515 Understanding Model Space and Paper Space 515 Switching from Model Space to Paper Space 516 Setting the Size of a Paper Space Layout 518 Creating New Paper Space Viewports 519 Creating a Viewport from a Saved View 521 Reaching Inside Viewports 522 Working with Paper Space Viewports 523 Scaling Views in Paper Space 525 Setting Layers in Individual Viewports 527 Creating and Using Multiple Paper Space Layouts 531 Creating Odd-Shaped Viewports 532 Understanding Lineweights, Linetypes, and Dimensions in Paper Space 535 Controlling and Viewing Lineweights in Paper Space 535 The Lineweight Settings Dialog Box 537 Linetype Scales and Paper Space 538 Dimensioning in Paper Space Layouts 538 Other Uses for Paper Space 541 The Bottom Line 542 Chapter 16 Making “Smart” Drawings with Parametric Tools 543 Why Use Parametric Drawing Tools? 543 Connecting Objects with Geometric Constraints 545 Using AutoConstrain to Add Constraints Automatically 545 Editing a Drawing Containing Constraints 546 Using Other Geometric Constraints 549 Using Constraints in the Drawing Process 550 Controlling Sizes with Dimensional Constraints 551 Adding a Dimensional Constraint 551 Editing a Dimensional Constraint 553 Using Formulas to Control and Link Dimensions 555 Adding a Formula Parameter 556 Testing the Formula 557 Using Other Formulas 558 Editing the Constraint Options 559 Putting Constraints to Use 560 The Bottom Line 562 Chapter 17 Using Dynamic Blocks 565 Exploring the Block Editor 565 Opening the Block Editor 566 Editing a Block and Creating New Blocks 567 Creating a Dynamic Block 568 Adding a Parameter 569 Adding an Action 570 Adding an Increment Value 572 Editing Parameters and Actions 574 Keeping an Object Centered 574 Using Constraints in Dynamic Blocks 575 Adding a List of Predefined Options 580 Creating Multiple Shapes in One Block 584 Rotating Objects in Unison 589 Filling in a Space Automatically with Objects 592 Including Block Information with Data Extraction 594 The Bottom Line 596 Chapter 18 Drawing Curves 599 Introducing Polylines 599 Drawing a Polyline 599 Setting Polyline Options 601 Editing Polylines 602 Setting Pedit Options 606 Smoothing Polylines 606 Editing Vertices 608 Creating a Polyline Spline Curve 616 Using True Spline Curves 619 Drawing a True Spline 619 Understanding the Spline Options 621 Fine-Tuning Spline Curves 622 Marking Divisions on Curves 625 Dividing Objects into Segments of Equal Length 625 Dividing Objects into Specified Lengths 627 The Bottom Line 628 Chapter 19 Getting and Exchanging Data from Drawings 631 Finding the Area of Closed Boundaries 631 Finding the Area of an Object 632 Using Hatch Patterns to Find Areas 633 Adding and Subtracting Areas with the Area Command 635 Getting General Information 638 Determining the Drawing’s Status 639 Keeping Track of Time 640 Getting Information from System Variables 641 Keeping a Log of Your Activity 642 Capturing and Saving Text Data from the AutoCAD Text Window 643 Understanding the Command Window Context Menu 643 Storing Searchable Information in AutoCAD Files 644 Searching for AutoCAD Files 646 Recovering Corrupted Files 646 Using the DXF File Format to Exchange CAD Data with Other Programs 647 Exporting DXF Files 647 Opening or Importing DXF Files 649 Using AutoCAD Drawings in Page Layout Programs 650 Exporting Raster Files 650 Exporting Vector Files 654 Using OLE to Import Data 656 Editing OLE Links 658 Importing Worksheets as AutoCAD Tables 659 Understanding Options for Embedding Data 661 Using the Clipboard to Export AutoCAD Drawings 662 The Bottom Line 662 Part 4 3D Modeling and Imaging 665 Chapter 20 Creating 3D Drawings 667 Getting to Know the 3D Modeling Workspace 667 Drawing in 3D Using Solids 669 Adjusting Appearances 670 Creating a 3D Box 671 Editing 3D Solids with Grips 672 Constraining Motion with the Gizmo 673 Rotating Objects in 3D Using Dynamic UCS 674 Drawing on a 3D Object’s Surface 676 Pushing and Pulling Shapes from a Solid 678 Making Changes to Your Solid 680 Creating 3D Forms from 2D Shapes 683 Isolating Coordinates with Point Filters 687 Moving Around Your Model 690 Finding Isometric and Orthogonal Views 690 Rotating Freely Around Your Model 691 Changing Your View Direction 692 Using SteeringWheels 694 Changing Where You Are Looking 696 Flying Through Your View 697 Changing from Perspective to Parallel Projection 698 Getting a Visual Effect 698 Using Visual Styles 699 Creating a Sketched Look with Visual Styles 699 In-Canvas Viewport Controls 702 Turning a 3D View into a 2D AutoCAD Drawing 702 Using the Point Cloud Feature 705 The Bottom Line 706 Chapter 21 Using Advanced 3D Features 709 Setting Up AutoCAD for This Chapter 709 Mastering the User Coordinate System 710 Defining a UCS 711 Saving a UCS 713 Working in a UCS 714 Building 3D Parts in Separate Files 715 Understanding the UCS Options 718 UCS Based on Object Orientation 718 UCS Based on Offset Orientation 721 UCS Rotated Around an Axis 721 Orienting a UCS in the View Plane 723 Manipulating the UCS Icon 723 Saving a UCS with a View 725 Using Viewports to Aid in 3D Drawing 725 Using the Array Tools 729 Making Changes to an Associative Array 730 Creating Complex 3D Surfaces 731 Laying Out a 3D Form 731 Spherical and Cylindrical Coordinate Formats 732 Using a 3D Polyline 734 Creating a Curved 3D Surface 734 Converting the Surface into a Solid 739 Shaping the Solid 740 Finding the Interference Between Two Solids 741 Creating Tubes with the Sweep Tool 744 Using Sweep to Create Complex Forms 746 Creating Spiral Forms 749 Creating Surface Models 751 Slicing a Solid with a Surface 753 Finding the Volume of a Cut 754 Understanding the Loft Command 756 Moving Objects in 3D Space 760 Aligning Objects in 3D Space 760 Moving an Object in 3D 761 Rotating an Object in 3D 763 The Bottom Line 764 Chapter 22 Editing and Visualizing 3D Solids 765 Understanding Solid Modeling 765 Creating Solid Forms 768 Joining Primitives 768 Cutting Portions Out of a Solid 769 Creating Complex Solids 772 Tapering an Extrusion 772 Sweeping a Shape on a Curved Path 773 Revolving a Polyline 775 Editing Solids 777 Splitting a Solid into Two Pieces 777 Rounding Corners with the Fillet Tool 779 Chamfering Corners with the Chamfer Tool 780 Using the Solid-Editing Tools 781 Streamlining the 2D Drawing Process 790 Drawing Standard Top, Front, and Right-Side Views 791 Creating 2D Drawings with the Base View Command 794 Adding Dimensions and Notes in a Layout 798 Using Visual Styles with a Viewport 799 Visualizing Solids 800 The Bottom Line 811 Chapter 23 Exploring 3D Mesh and Surface Modeling 813 Creating a Simple 3D Mesh 813 Creating a Mesh Primitive 814 Understanding the Parts of a Mesh 815 Smoothing a Mesh 815 Editing Faces and Edges 817 Stretching Faces 819 Moving an Edge 821 Adding More Faces 824 Rotating an Edge 827 Adding a Crease 828 Splitting and Extruding a Mesh Face 830 Creating Mesh Surfaces 833 Revolved Surface 833 Edge Surface 835 Ruled Surface 836 Tabulated Surface 837 Converting Meshes to Solids 837 Understanding 3D Surfaces 838 Editing Surfaces 841 Using Extrude, Surface Trim, and Surface Fillet 842 Using Surface Blend, Patch, and Offset 845 Understanding Associativity 848 Editing with Control Vertices 852 Editing with the CV Edit Bar 855 Making Holes in a Surface with the Project Geometry Panel 857 Visualizing Curvature: Understanding the Analysis Panel 859 The Bottom Line 861 Part 5 Customization and Integration 863 Chapter 24 Customizing Toolbars, Menus, Linetypes, and Hatch Patterns 865 Using Workspaces 865 Customizing the User Interface 867 Taking a Quick Customization Tour 867 Understanding the Customizations In All Files Panel 871 Getting the Overall View 874 Finding Commands in the Command List 875 Opening Preview, Button Image, and Shortcuts 875 Getting to the Core of Customization in the Properties Group 876 Creating Your Own Ribbon Panels and Menus 877 Customizing Ribbon Panel Tools 878 Creating Macros in Tools and Menus 881 Pausing for User Input 883 Opening an Expanded Text Box for the Macro Option 883 Editing Keyboard Shortcuts 884 Saving, Loading, and Unloading Your Customizations 887 Understanding the DIESEL Macro Language 889 Using DIESEL at the Command Line 889 Using DIESEL in a Custom Menu Macro 891 Using DIESEL as a Menu Bar Option Label 892 Using DIESEL and Fields to Generate Text 893 Creating Custom Linetypes 896 Viewing Available Linetypes 896 Creating a New Linetype 897 Understanding the Linetype Code 898 Creating Complex Linetypes 899 Creating Hatch Patterns 901 The Bottom Line 903 Chapter 25 Managing and Sharing Your Drawings 905 Sharing Drawings Online 905 Sharing Project Files with eTransmit 906 Publishing Your Drawings 910 Exchanging Drawing Sets 910 Exploring Other Publish Options 912 Creating a PDF or DWF File by Using the Plot Dialog Box 914 Sharing Views for Commenting 916 Using the Shared Views Tool 917 Using the Autodesk Viewer Web Page 919 Adding Hyperlinks to Drawings 920 Creating Hyperlinks 921 Editing and Deleting Hyperlinks 922 Taking a Closer Look at the Hyperlink Options 923 Managing Your Drawings with DesignCenter and the Tool Palettes 924 Getting Familiar with DesignCenter 924 Opening and Inserting Files with DesignCenter 928 Finding and Extracting the Contents of a Drawing 929 Exchanging Data Between Open Files 933 Loading Specific Files into DesignCenter 934 Customizing the Tool Palettes with DesignCenter 934 Comparing Drawing Versions to Discover Changes 939 Using the Drawing Compare Tool 939 Looking at the Compare Tab Tools 940 Establishing Office Standards 940 Establishing Layering and Text Conventions 941 Checking Office Standards 942 Converting Multiple Layer Settings 946 Exploring Other Layer Translator Options 948 The Bottom Line 949 Appendices 951 Appendix A The Bottom Line 951 Chapter 1: Exploring the Interface 951 Chapter 2: Creating Your First Drawing 952 Chapter 3: Setting Up and Using the Drafting Tools 953 Chapter 4: Organizing Objects with Blocks and Groups 954 Chapter 5: Keeping Track of Layers and Blocks 955 Chapter 6: Editing and Reusing Data to Work Efficiently 955 Chapter 7: Mastering Viewing Tools, Hatches, and External References 956 Chapter 8: Introducing Printing, Plotting, and Layouts 957 Chapter 9: Adding Text to Drawings 958 Chapter 10: Using Fields and Tables 959 Chapter 11: Using Dimensions 960 Chapter 12: Using Attributes 961 Chapter 13: Copying Existing Drawings from Other Sources 962 Chapter 14: Advanced Editing and Organizing 963 Chapter 15: Laying Out Your Printer Output 963 Chapter 16: Making “Smart” Drawings with Parametric Tools 964 Chapter 17: Using Dynamic Blocks 965 Chapter 18: Drawing Curves 966 Chapter 19: Getting and Exchanging Data from Drawings 968 Chapter 20: Creating 3D Drawings 969 Chapter 21: Using Advanced 3D Features 970 Chapter 22: Editing and Visualizing 3D Solids 971 Chapter 23: Exploring 3D Mesh and Surface Modeling 972 Chapter 24: Customizing Toolbars, Menus, Linetypes, and Hatch Patterns 973 Chapter 25: Managing and Sharing Your Drawings 975 Appendix B Installing and Setting Up AutoCAD 977 Before Installing AutoCAD 977 Proceeding with the Installation 977 Configuring AutoCAD 978 The Files Tab 978 The Display Tab 981 The Open And Save Tab 983 The Plot and Publish Tab 986 The System Tab 986 The User Preferences Tab 987 The Drafting Tab 989 The 3D Modeling Tab 991 The Selection Tab 992 The Profiles Tab 994 Turning On the Noun/Verb Selection Method 995 Turning on the Grips Feature 995 Setting Up the Tracking Vector Feature 996 Adjusting the AutoCAD 3D Graphics System 996 Finding Folders That Contain AutoCAD Files 996 Setting Up AutoCAD with a White Background 997 Appendix C The Autodesk AutoCAD 2019 Certification 999 Index
£49.50
John Wiley & Sons Inc Mastering Autodesk Revit 2020
Book SynopsisThe best-selling Revit guide, now more complete than ever with all-new coverage on the 2020 release Mastering Autodesk Revit 2020 is packed with focused discussions, detailed exercises, and real-world examples to help you get up to speed quickly on the latest version of Autodesk Revit. Organized according to how you learn and implement the software, this book provides expert guidance for all skill levels. Hands-on tutorials allow you to dive right in and start accomplishing vital tasks, while compelling examples illustrate how Revit for Architecture is used in every project. Available online downloads include before-and-after tutorial files and additional advanced content to help you quickly master this powerful software. From basic interface topics to advanced visualization techniques and documentation, this invaluable guide is your ideal companion through the Revit workflow. Whether you're preparing for Autodesk certification exams or just want to become more productive with the aTable of ContentsForeword xxvii Introduction xxxi Part 1 Fundamentals 1 Chapter 1 Understanding the Principles of BIM 3 The Fundamentals of a BIM Approach 3 The Management People inside a BIM Project Team 4 Establishing a BIM Execution Plan 9 Optimizing BIM Processes 11 Identifying and Planning BIM Uses 12 Integrating Tools inside a BIM Workflow 22 What is Revit? 22 The Bottom Line 23 Chapter 2 Exploring the UI and Organizing Projects 25 Understanding the User Interface 25 Defining Project Organization 44 The Bottom Line 73 Chapter 3 The Basics of the Toolbox 75 Selecting, Modifying, and Replacing Elements 75 Editing Elements Interactively 82 Exploring Other Editing Tools 99 Sharing Models with the Cloud 104 Modeling Site Context 108 The Bottom Line 122 Chapter 4 Configuring Templates and Standards 123 Introducing Project Templates 123 Customizing Project Settings for Graphic Quality 124 Increasing Efficient View Management 149 Creating Custom Annotations 158 Starting a Project with a Custom Template 168 Strategies for Managing Templates 168 The Bottom Line 173 Part 2 Collaboration and Teamwork 175 Chapter 5 Collaborating with a Team 177 Understanding Worksharing Basics 177 Enabling Worksharing on Your Project 179 Organizing Worksets 190 Managing Workflow with Worksets 195 Understanding Element Ownership in Worksets 206 Collaborating in the Cloud 212 The Bottom Line 215 Chapter 6 Working with Consultants 217 Preparing for Collaboration 217 Managing the Coordination Process 218 Using Linked Models in Revit 222 Using the Coordination Tools 238 The Bottom Line 251 Chapter 7 Interoperability: Working Multiplatform 253 Examining Interoperability on a BIM Curve 253 Inserting CAD Data 254 Using Inserted 2D Data 261 Using Inserted 3D Data 266 Working with Other Data Types 273 Exporting CAD Data 275 Exporting 2D CAD Data 284 Exporting 3D Model Data 286 The Bottom Line 296 Chapter 8 Managing Revit Projects 297 Understanding the Importance of Managing Revit Projects 297 Understanding What’s Needed in a QA/QC Program 308 Using Revit for QA/QC 310 The Bottom Line 315 Part 3 Modeling and Massing for Design 317 Chapter 9 Advanced Modeling and Massing 319 The Massing User Interface and Functionality 319 Using Free-Form Building Massing 338 Creating Formula-Driven Massing 352 The Bottom Line 372 Chapter 10 Conceptual Design 373 Getting Started with Dynamo 373 Connecting Nodes Makes Data Flow 378 Using Visual Programming 381 Additional Dynamo Tools 385 Getting Started with FormIt 397 Advanced Modeling in FormIt 413 The Bottom Line 418 Chapter 11 Working with Phasing, Groups, and Design Options 421 Using Phasing 421 Creating and Using Groups 439 Making Design Options for Design Iteration 452 Combining Phasing, Groups, and Design Options 461 The Bottom Line 475 Chapter 12 Visualization 477 Explaining the Role of Visualization 477 Understanding View Controls 479 Understanding Analytic Visualization 495 Understanding Photorealistic Visualization 506 Additional Options and the Future of Visualization 538 The Bottom Line 546 Part 4 Extended Modeling Techniques 549 Chapter 13 Creating Walls and Curtain Walls 551 Using Extended Modeling Techniques for Basic Walls 551 Creating Stacked Walls 576 Creating Simple Curtain Walls 579 Creating Complex Curtain Walls 595 The Bottom Line 617 Chapter 14 Modeling Floors, Ceilings, and Roofs 619 Understanding Floor Types 619 Sketching for Floors, Ceilings, and Roofs 628 Modeling Slab Edges 629 Modeling Floor Finishes 633 Creating Ceilings 637 Understanding Roof Modeling Methods 638 Using Advanced Shape Editing with Floors and Roofs 653 The Bottom Line 656 Chapter 15 Designing with the Family Editor 659 Getting Started with a Family 659 Developing the Framework for a Family Component 671 Modeling Techniques in the Family Editor 690 Troubleshooting Techniques 707 The Bottom Line 712 Chapter 16 Creating Stairs and Railings 715 Designing Stairs and Railings 715 Reviewing the Key Components of Stairs and Railings 717 Creating Stairs 727 Annotating Stairs 753 Creating Railings 755 Using the Railing Tool for Other Objects 764 The Bottom Line 769 Part 5 Documentation 771 Chapter 17 Detailing Your Design 773 Creating Details 773 Detailing Tools 777 Adding Detail Components to Families 797 Reusing Details from Other Files 800 The Bottom Line 805 Chapter 18 Documenting Your Design 807 Documenting Plans 807 Creating Schedules and Legends 819 Laying Out Sheets 833 The Bottom Line 839 Chapter 19 Annotating Your Design 841 Annotating with Text and Keynotes 841 Annotating with Tags 859 Adding Dimensions 865 Annotating with Project and Shared Parameters 874 The Bottom Line 886 Part 6 Construction and Beyond 887 Chapter 20 Working in the Construction Phase 889 Using Revisions in Your Project 889 Using Digital Markups 896 Modeling for Construction 902 The Bottom Line 915 Chapter 21 Presenting Your Design 917 Understanding Color Fill Legends 917 Presenting with 3D Views 928 Editing Viewport Types 932 Creating “Exploded” Axonometric Views 934 The Bottom Line 940 Chapter 22 Design Analysis 941 Analyzing for Sustainability 941 Using the Conceptual Energy Analysis Tool 946 Understanding Lighting Analysis 966 Analyzing the Path of Travel 973 The Bottom Line 978 Part 7 Appendices 981 Appendix A The Bottom Line 983 Chapter 1: Understanding the Principles of BIM 983 Chapter 2: Exploring the UI and Organizing Projects 984 Chapter 3: The Basics of the Toolbox 984 Chapter 4: Configuring Templates and Standards 985 Chapter 5: Collaborating with a Team 986 Chapter 6: Working with Consultants 988 Chapter 7: Interoperability: Working Multiplatform 989 Chapter 8: Managing Revit Projects 990 Chapter 9: Advanced Modeling and Massing 991 Chapter 10: Conceptual Design 992 Chapter 11: Working with Phasing, Groups, and Design Options 993 Chapter 12: Visualization 994 Chapter 13: Creating Walls and Curtain Walls 995 Chapter 14: Modeling Floors, Ceilings, and Roofs 996 Chapter 15: Designing with the Family Editor 997 Chapter 16: Creating Stairs and Railings 998 Chapter 17: Detailing Your Design 1000 Chapter 18: Documenting Your Design 1002 Chapter 19: Annotating Your Design 1003 Chapter 20: Working in the Construction Phase 1004 Chapter 21: Presenting Your Design 1004 Chapter 22: Design Analysis 1005 Appendix B Tips, Tricks, and Troubleshooting 1007 Optimizing Performance 1007 Using Best Practices 1010 Quality Control 1015 Other Tips and Shortcuts 1027 Additional Resources 1030 Appendix C Autodesk Revit Architecture Certification 1033 Index 1037
£43.50
John Wiley & Sons Inc A RealTime Approach to Process Control 3e
Book SynopsisTable of ContentsAuthor Biographies xi Foreword and Endorsements xiii Preface xv Acknowledgements xvii 1 A Brief History of Process Control and Process Simulation 1 1.1 Process Control 1 1.2 Process Simulation 5 References 11 2 Process Control Hardware Fundamentals 15 2.1 Control System Components 15 2.2 Primary Elements 16 2.3 Final Control Elements 33 References 53 3 Fundamentals of Single-Input/Single-Output Systems 55 3.1 Open Loop Control 55 3.2 Disturbances 56 3.3 Feedback Control ? Overview 57 3.4 Feedback Control ? A Closer Look 60 3.5 Process Attributes ? Capacitance and Dead Time 66 3.6 Process Dynamic Response 74 3.7 Process Modelling and Simulation 76 References 93 4 Basic Control Modes 95 4.1 On?Off Control 95 4.2 Proportional (P-Only) Control 97 4.3 Integral (I-Only) Control 102 4.4 Proportional Plus Integral (PI) Control 105 4.5 Derivative Action 107 4.6 Proportional Plus Derivative (PD) Controller 108 4.7 Proportional Integral Derivative (PID) Control 111 4.8 Digital Electronic Controller Forms 112 4.9 Choosing the Correct Controller 112 4.10 Controller Hardware 114 References 117 5 Tuning Feedback Controllers 119 5.1 Quality of Control and Optimization 119 5.2 Tuning Methods 123 References 132 6 Advanced Topics in Classical Automatic Control 133 6.1 Cascade Control 133 6.2 Feedforward Control 137 6.3 Ratio Control 140 6.4 Override Control (Auto Selectors) 142 6.5 Split Range Control 147 References 149 7 Common Control Loops 151 7.1 Flow Loops 151 7.2 Liquid Pressure Loops 153 7.3 Liquid Level Control 155 7.4 Gas Pressure Loops 165 7.5 Temperature Control Loops 166 7.6 Pump Control 172 7.7 Compressor Control 172 7.8 Boiler Control 179 References 182 8 Distillation Column Control 185 8.1 Basic Terms 185 8.2 Steady-State and Dynamic Degrees of Freedom 186 8.3 Control System Objectives and Design Considerations 188 8.4 Methodology for Selection of a Controller Structure 190 8.5 Level, Pressure, Temperature and Composition Control 192 8.6 Optimizing Control 199 Section Sidestream 199 8.7 Distillation Control Scheme Design Using Steady-State Models 204 8.8 Distillation Control Scheme Design Using Dynamic Models 212 References 213 9 Using Steady-State Methods in a Multi-loop Control Scheme 215 9.1 Variable Pairing 215 9.2 The Relative Gain Array 216 9.3 Niederlinski Index 220 9.4 Decoupling Control Loops 220 9.5 Tuning the Controllers for Multi-loop Systems 222 9.6 Practical Examples 222 9.7 Summary 232 References 232 10 Plant-Wide Control 233 10.1 Short-Term versus Long-Term Control Focus 233 10.2 Cascaded Units 235 10.3 Recycle Streams 236 10.4 General Considerations for Plant-Wide Control 241 References 242 11 Advanced Process Control 245 11.1 Advanced Process Control 245 11.2 Model Predictive Control 246 11.3 Dynamic Matrix Control 249 11.4 General Considerations for Model Predictive Control Implementation 253 References 254 Appendix A P&ID Symbols 257 Appendix B Glossary of Terms 261 Appendix C New Capabilities with Control Technology Hardware and Software 267 Workshop 1 Learning through Doing 279 Workshop 2 Feedback Control Loop Concepts 283 Workshop 3 Process Capacity and Dead Time 289 Workshop 4 Feedback Control 295 Workshop 5 Controller Tuning for Capacity and Dead Time Processes 303 Workshop 6 Topics in Advanced Control 311 Workshop 7 Distillation Control 321 Workshop 8 Plant Operability and Controllability 333 Index
£47.45
Taylor & Francis Ltd Introduction to AutoCAD 2009
Book SynopsisAlf Yarwood provides a practical, structured course of work matched to the latest release of AutoCAD. After introducing first principles and the creation of 2D technical drawings, he goes on to demonstrate the construction of 3D solid and surface model drawings and rendering. All the new features of the 2009 software release are taken into account and the increasing emphasis on 3D solid modelling in the software is reflected in the book. The 2D chapters are also suitable for those learning how to use AutoCAD LT 2009.Suitable for all new users of AutoCAD, this book is particularly applicable to vocational and introductory level undergraduate courses in engineering and construction. It is an ideal textbook for the City & Guilds Computer Aided Design and Engineering qualifications (4353 and 2303)and the relevant CAD units of BTEC National and BTEC Higher National Engineering and Construction schemes from Edexcel.A free companion website is available at http://books.elsevier.com/companionsTable of ContentsPart A - 2D design. 1. Introducing AutoCAD 2009. 2. Introducing drawing. 3. Draw tools, Object snap and Dynamic Input. 4. Zoom, Pan and templates. 5. The Modify tools. 6. Dimensions and Text. 7. Orthographic and isometric. 8. Hatching. 9. Blocks and Inserts. 10. Other types of file format. 11. Sheet Sets. Part B - 3D design. 12. Introducing 3D modelling. 13. 3D models in viewports. 14. The modification of 3D models. 15. Rendering. 16. Building drawings. 17. Three-dimensional Space. 18. Editing 3D solid models. 19. Other features of 3D modelling. Part 3 - Internet tools and Design. 20. Internet tools and help. 21. Design and AutoCAD 2009. Appendix A - Printing/ Plotting. Appendix B - List of tools. Appendix C - Some of the set variables. Index
£131.25
McGraw-Hill Education Make Your Own PCBs with EAGLE From Schematic
Book SynopsisPublisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.Fully updated coverage of PCB design and construction with EAGLEThis thoroughly revised, easy-to-follow guide shows, step-by-step, how to create your own professional-quality PCBs using the latest versions of EAGLE. Make Your Own PCBs with EAGLE: From Schematic Designs to Finished Boards, Second Edition, guides you through the process of developing a schematic, transforming it into a PCB layout, and submitting Gerber files to a manufacturing service to fabricate your finished board. Four brand-new chapters contain advanced techniqu
£28.49
Pearson Education Automation Production Systems and ComputerIntegrated Manufacturing Global Edition
Mikell P. Groover is Professor Emeritus of Industrial and Systems Engineering at Lehigh University, where he taught and did research for 44 years. He received his B.A. in Arts and Science (1961), B.S. in Mechanical Engineering (1962), M.S. in Industrial Engineering (1966), and Ph.D. (1969), all from Lehigh. His industrial experience includes several years as a manufacturing engineer before embarking on graduate studies at Lehigh.
£77.89
Bloomsbury Publishing PLC Learning Vector Illustration with Adobe
Book SynopsisWhen you begin using vector illustration software it can be confusing and frustrating to even work out how to make a mark on the page - but this new hybrid approach to learning integrates tutorial videos and step-by-step projects to help you becoming confident in no time. Starting with first principles, this book introduces you to all the important tools and processes from the basics of Bezier curves to applying meshes so you can quickly and efficiently create your own designs. As you learn each skill there are projects for you to try out, and by the end of the book you'll build up to a major design project to put all your new abilities into practice.Table of ContentsIntroduction: I get it! My first vector experiences How the book works Project Pages explanation: The long running project 1. Interface and the Basics Workspace options Navigation Tool names, functions, quick keys chart Getting Started: Document Set-up and Layers Formats for saving your work 2. Making Marks Simple Mark Making Commanding Vectors Width Tool and its brethren Nesting Strokes (Appearance menu) Independent Projects to Engage in: Multiple Strokes Project Pages Chapter 3: Taking Shape · Ellipses, Rectangles, Polygons…oh my! · Compound Shapes (Pathfinder) · Rotate, Reflect, Scale, and Skew tools Independent Projects to Engage in: Symbol Development Advanced Option: Logo Design Project Pages 4. Colour: Beyond the Default Swatches Colour Modes Colour Books Making a Swatch, Colour Groups, and Colour Theme Basic Gradient Tool Independent Projects to Engage in: Logo Colorizing Project Pages 5. Sketches Alive! Bringing your traditional skills into Illustrator Placing your scanned or captured sketches Introducing the Live Trace Control Bar Live Paint Bucket tool Independent Projects to Engage in: 105 Animal Sketches Advanced Project: Theatre/Play Poster and repurpose Project Pages 6. Type in Illustrator Introducing the Type tools Introducing the Glyph, Character and Paragraph panels Why Style Sheets? Envelopes: Warp, Mesh, Top Object Creating Outlines Independent Projects to engage in: Glyph Development Project Pages 7. Pattern vs Symbols Introduce Pattern Making Panel Introducing the Symbol Tools Masking Multiple Fills in the Appearance menu Independent Projects to engage in: Pattern Making with your Glyph Project Pages 8. Gradient Mesh Introducing Mesh Applying a mesh to a gradient Independent Projects to engage in: It’s in the Cards Project Pages 9. 3-D rendering Extrude Bevel Rotate Revolve and Map Art Independent Projects to engage in: It’s in the Cards Project Pages 10. Perspective Grid Navigating the Perspective grid Applying & releasing items to the grid Independent Projects to engage in: It’s in the Cards Project Pages 11. Graph Tool Creating a simple Bar graph in illustrator Importing data from excel Customizing your graph’s style Caution: Statistics can lie; Don’t be a liar Independent Projects to engage in: Infographic Project Pages 12. Land of the forgotten tools: Blend Tool: Fun with highlights Eraser, Scissors, Knife…oh my! The Slice Tool is not for cutting and dividing. Glossary Index
£28.49
Bloomsbury Publishing PLC Digital Pattern Cutting For Fashion with Lectra
Book SynopsisDesign your own original 2D patterns and use 3D prototyping to test your designs, achieve the perfect fit and make quick alterations. Pattern Cutting For Fashion with Lectra Modaris will guide you from the basics of pattern modification through to 3D realisation, alteration and visual effects, as well as the completion of a finished production pattern. By viewing your garment in a virtual environment first, you will also be able to make design, colour, print and fabric decisions prior to toile making. Workshops include: A basic t-shirt; Dart modification; Darts into seams; Darts into Flare; Button wrap and facings; A Basic Jean; Pleats in a Skirt /Trouser with pocket; A shirt with two piece collar /yoke; Modelling on the half scale stand and converting pattern to full scale.Table of ContentsIntroduction A bit about Lectra What is digital pattern cutting? Introduction to Modaris Classic How to use this Guide Available blocks and patterns to download 1. How it Works Mouse, screen layout, keyboard Functions and saving, Access paths and navigation, Opening Model Screen layout with pattern Exercise 1 2. What is Digitising? Introduction to digitising Board and Mouse Functions Pattern preparation and curve positioning Digitising preparation and process Digitising Tips Exercise 2 3. Getting Started Points and lines and their modification Exercise 3 Exercise 4 Piece modification Geometric shapes Extracting Shapes Exercise 5 Assembly Checking Pieces Exercise 6 Orientation 4. Moving On Industrialisation – Naming pieces Notches Grain lines Exercise 7 What is a variant? How to create a variant Exercise 8 Measuring and creating a chart Exercise 9 Blocks and inserting patterns 5. Introduction to 3D Introduction to 3D process Principles of 3D prototyping Pattern preparation for 3D Variant for 3D Assembly – Desk of Stitches Slip on points Exercise 10 Error messages 6. 3D Virtual Prototype The 3D environment Configuring preferences Preparing for simulation Mannequins Simulation in the 3D environment Mesh – checking assembly Mechanical properties Adding and editing colour and print Editing fabric and rib Exercise 11 Pre-positioning 7. Workshops Creating patterns from a sketch and realising shapes in 3D Blocks and inserting patterns Workshop 1: A basic t-shirt Workshop 2: Dart modification Workshop 3: Darts into seams Workshop 4: Darts into Flare Workshop 5: Button wrap and facings 8. 3D Advanced Combining two garments Visual effects Alterations Fitting 9. Advanced Workshops Workshop 6: A Basic Jean Workshop 7: Pleats in Skirt /Trouser with pocket Workshop 8: A Shirt with two piece collar /Yoke Workshop 9: Scale – Modelling on the Half scale stand and converting pattern to full scale 10. Student Innovation A collection of student work Quick Reference Guide Further Resources
£39.89
Bloomsbury Publishing PLC Architecture in the Age of Artificial
Book SynopsisArtificial intelligence is everywhere from the apps on our phones to the algorithms of search engines. Without us noticing, the AI revolution has arrived. But what does this mean for the world of design? The first volume in a two-book series, Architecture in the Age of Artificial Intelligence introduces AI for designers and considers its positive potential for the future of architecture and design.Explaining what AI is and how it works, the book examines how different manifestations of AI will impact the discipline and profession of architecture. Highlighting current case-studies as well as near-future applications, it shows how AI is already being used as a powerful design tool, and how AI-driven information systems will soon transform the design of buildings and cities.Far-sighted, provocative and challenging, yet rooted in careful research and cautious speculation, this book, written by architect and theorist Neil Leach, is a must-read for all architects and designers incluTrade ReviewAI - which I like to call "Architectural Intelligence" - is a tool that will one day allow us architects to fly. This book, like all Neil Leach's books, is a multi-perspective view of a possible future for architecture. * Wolf dPrix, Design Principal, COOP HIMMELB(L)AU *A brand new set of tools has inspired a new wave of transformative creative energy within architecture. This book is essential reading for all who want to join the thrilling quest of bringing the power of AI into architecture. * Patrik Schumacher, Principal, Zaha Hadid Architects *Clearly written and well informed, this book is an indispensable resource for anyone interested in AI and its potential application in architecture. * Wanyu He, CEO, XKool *Critical in our current condition, Neil Leach’s research into artificial intelligence broadens the implementation and importance of AI as a conceptual tool for students, designers, and thinkers. * Thom Mayne, Founding Partner, Morphosis *Table of ContentsList of Illustrations Acknowledgements Preface Introduction AI and Architecture Beyond Technophobia The Prosthetic Imagination Cyborg Culture Extended Intelligence An Introduction to AI Intended Audience 1. What is AI? The Different Forms of AI Training Techniques AI Tribes Neural Networks Backpropagation Convolutional Neural Networks DeepDream Generative Adversarial Networks From 2D to 3D ArchiGAN Beyond Representation 2. The History of AI Alan Turing The Birth of AI AI Winters Deep Blue Jeopardy! AlphaGo Sputnik Moment AI and Visibility 3. AI, Art and Creativity A Brief History of AI Art Who Needs Gauguin? But who is the Author? Rethinking Creativity In the Mirror of AI 4. AI, Media Art and Neuroscience Dreaming Machines Dreaming Buildings Machine Hallucinations Architecturalisations Can Machines Dream? 5. AI and Architecture Coop Himmelb(l)au Morphosis Zaha Hadid Architects AI Fabrication 6. The Future of the Architectural Office Superusers Autodesk v the Superuser Developer AI Spacemaker AI XKool Technology Spacemaker v Xkool Re-Designing Design 7. AI and the City of the Future iPhone City The Information Architect The Informational City Ambient Intelligence Swarm Intelligence The Self-Regulating City City Brain Internet-City-Brain 8. The Future of AI Kurzweil’s Predictions The Singularity AGI and Beyond Prediction Errors The Future of Intelligence Architectural Intelligence AI and the Future of Architecture Notes Index
£18.99
Bloomsbury Publishing PLC Architecture in the Age of Artificial
Book SynopsisUpdated to cover the latest cutting-edge developments in the field and now in full color, Architecture in the Age of Artificial Intelligence introduces AI for designers and explores its seismic impact on the future of architecture and design.From smart assistants and ChatGPT to ground-breaking diffusion models for image generation and 3D modelling ? this fully-updated second edition examines all the latest new developments in the field, and examines their profound effects on architectural practice.Highlighting current case-studies as well as near-future applications, it explores the how AI transforms every part of the process from the inspiration and the brief to detailed performance- and data-driven design. This new edition also sheds light on key ethical and professional debates ? including regulations, copyright, and the very future of creativity and of the profession itself.Written by one of the world''s leading experts in the field, this book is a must-read for all architects and designers wishing to stay at the forefront of AI developments in architecture.
£18.99
Springer-Verlag New York Inc. The Designers Guide to VerilogAMS
Book SynopsisThe Verilog Hardware Description Language (Verilog-HDL) has long been the most popular language for describing complex digital hardware. It started life as a prop- etary language but was donated by Cadence Design Systems to the design community to serve as the basis of an open standard. That standard was formalized in 1995 by the IEEE in standard 1364-1995. About that same time a group named Analog Verilog International formed with the intent of proposing extensions to Verilog to support analog and mixed-signal simulation. The first fruits of the labor of that group became available in 1996 when the language definition of Verilog-A was released. Verilog-A was not intended to work directly with Verilog-HDL. Rather it was a language with Similar syntax and related semantics that was intended to model analog systems and be compatible with SPICE-class circuit simulation engines. The Table of ContentsTop-Down Design.- Analog Modeling.- Mixed-Signal Modeling.- Language Reference.
£143.99
Springer-Verlag New York Inc. Structural Analysis with the Finite Element
Book Synopsis1. Introduction to structural analysis by the Finite Element Method. 2. 1D finite elements for axially loaded rods. 3. Advanced 1D rod elements and requirements for the numerical solution. 4. 2D solids. Linear triangular and rectangular elements. 5. 2D solids. Higher order elements. Shape functions and isoparametric formulation. 6. Axisymmetric solids. 7. Three dimensional solids. 8. Bending of slender beams. Euler-Bemouilli theory. 9. Thick/slender beams. Timoshenko theory. 10. Thin plates. Kirchhoffs theory. 11. Thick/thin plates. Reissner-Mindlin theory. 12. Analysis of shells using flat elements. 13. Axisymmetric shells. 14. Analysis of arbitrary shape shells using degenerate solid elements. 15. Three-dimensional rods and shell stiffness. 16. Prismatic structures. Finite strip and finite prism methods. 17. Miscellaneous: inclined supports, displacements, constrains, nodal condensation error estimation and mesh adaptivity etc. 18. Pre and post-processing. Mesh generation and visuTable of Contents1. Introduction to structural analysis by the Finite Element Method. 2. 1D finite elements for axially loaded rods. 3. Advanced 1D rod elements and requirements for the numerical solution. 4. 2D solids. Linear triangular and rectangular elements. 5. 2D solids. Higher order elements. Shape functions and isoparametric formulation. 6. Axisymmetric solids. 7. Three dimensional solids. 8. Bending of slender beams. Euler-Bemouilli theory. 9. Thick/slender beams. Timoshenko theory. 10. Thin plates. Kirchhoffs theory. 11. Thick/thin plates. Reissner-Mindlin theory. 12. Analysis of shells using flat elements. 13. Axisymmetric shells. 14. Analysis of arbitrary shape shells using degenerate solid elements. 15. Three-dimensional rods and shell stiffness. 16. Prismatic structures. Finite strip and finite prism methods. 17. Miscellaneous: inclined supports, displacements, constrains, nodal condensation error estimation and mesh adaptivity etc. 18. Pre and post-processing. Mesh generation and visualization of computer results. 19. Introduction to FEM programming.
£98.99
Springer New York C Compilers for ASIPs
Book SynopsisThis book presents a novel approach for Architecture Description Language (ADL)-based instruction-set description that enables the automatic retargeting of the complete software toolkit from a single ADL processor model.Table of ContentsASIP Design Methodology.- A Short Introduction to Compilers.- Related Work.- Processor Designer.- Code Selector Description Generation.- Results for Semantics based Compiler Generation.- SIMD Optimization.- Predicated Execution.- Assembler Optimizer.- Summary.
£152.99
Springer Us SystemVerilog for Design Second Edition A Guide to Using SystemVerilog for Hardware Design and Modeling
Book SynopsisIn its updated second edition, this book has been extensively revised on a chapter by chapter basis.Table of Contentsto SystemVerilog.- SystemVerilog Declaration Spaces.- SystemVerilog Literal Values and Built-in Data Types.- SystemVerilog User-Defined and Enumerated Types.- SystemVerilog Arrays, Structures and Unions.- SystemVerilog Procedural Blocks, Tasks and Functions.- SystemVerilog Procedural Statements.- Modeling Finite State Machines with SystemVerilog.- SystemVerilog Design Hierarchy.- SystemVerilog Interfaces.- A Complete Design Modeled with SystemVerilog.- Behavioral and Transaction Level Modeling.
£125.99
Springer Us Verilog and SystemVerilog Gotchas 101 Common Coding Errors and How to Avoid Them
Book SynopsisIntroduction, What Is A Gotcha?.- Declaration and Literal Number Gotchas.- RTL Modeling Gotchas.- Operator Gotchas.- General Programming Gotchas.- Object Oriented and Multi-Threaded Programming Gotchas.- Randomization, Coverage and Assertion Gotchas.- Tool Compatibility Gotchas.Table of ContentsIntroduction, What Is A Gotcha?.- Declaration and Literal Number Gotchas.- RTL Modeling Gotchas.- Operator Gotchas.- General Programming Gotchas.- Object Oriented and Multi-Threaded Programming Gotchas.- Randomization, Coverage and Assertion Gotchas.- Tool Compatibility Gotchas.
£103.99
Springer Us Static Timing Analysis for Nanometer Designs A Practical Approach
Book Synopsisiming, timing, timing! This book addresses the timing verification using static timing analysis for nanometer designs. The chip designers lack a central reference for information on timing, that covers the basics to the advanced timing veri- cation procedures and techniques.Table of ContentsSTA Concepts.- Standard Cell Library.- Interconnect Parasitics.- Delay Calculation.- Crosstalk and Noise.- Configuring the STA Environment.- Timing Verification.- Interface Analysis.- Robust Verification.
£125.99
Springer London Iterative Learning Control for Deterministic Systems Advances in Industrial Control
Book Synopsis1 Introduction to the Monograph.- 1.1 Background and Motivation: Transient Response Control.- 1.2 Organization of the Monograph.- 2 Iterative Learning Control: An Overview.- 2.1 Introduction.- 2.2 Literature Review.- 2.3 Problem Formulation.- 3 Linear Time-Invariant Learning Control.- 3.1 Convergence with Zero Error.- 3.2 Convergence with Non-Zero Error.- 3.3 The Nature of the Solution.- 4 LTI Learning Control via Parameter Estimation.- 4.1 System Description.- 4.2 Main Result.- 4.3 Comments.- 5 Finite-Horizon Learning Control.- 5.1 l?-Optimal Learning Control with Memory.- 5.2 Learning Convergence in One Step.- 5.3 Learning Control with Multirate Sampling.- 5.4 Examples.- 5.5 Comments and Extensions.- 6 Nonlinear Learning Control.- 6.1 Learning Control for Nonlinear Systems.- 6.2 Learning Controller for a Class of Nonlinear Systems.- 7 Artificial Neural Networks for Iterative Learning Control.- 7.1 Neural Network Controllers.- 7.2 Static Learning Controller Using an ANN.- 7.3 Dynamical Learning Controller Using an ANN.- 7.4 Reinforcement Learning Controller Using an ANN.- 8 Conclusion.- 8.1 Summary.- 8.2 Directions for Future Research.- Appendix A: Some Basic Results on Multirate Sampling.- A.1 Introduction.- A.3 Basic Result.- Appendix B: Tutorial on Artificial Neural Networks.- B.1 An Introduction to Neural Networks.- B.1.1 Neurons.- B.1.2 Interconnection Topology.- B.1.3 Learning Laws.- B.2 Historical Background.- B.3 Properties of Neural Networks.- B.3.1 Pattern Classification and Associative Memory.- B.3.2 Self-Organization and Feature Extraction.- B.3.3 Optimization.- B.3.4 Nonlinear Mappings.- B.4 Neural Nets and Computers.- B.5 Derivation of Backpropagation.- B.6 Neural Network References.- References.Table of Contents1 Introduction to the Monograph.- 1.1 Background and Motivation: Transient Response Control.- 1.2 Organization of the Monograph.- 2 Iterative Learning Control: An Overview.- 2.1 Introduction.- 2.2 Literature Review.- 2.3 Problem Formulation.- 3 Linear Time-Invariant Learning Control.- 3.1 Convergence with Zero Error.- 3.2 Convergence with Non-Zero Error.- 3.3 The Nature of the Solution.- 4 LTI Learning Control via Parameter Estimation.- 4.1 System Description.- 4.1.1 Notation.- 4.1.2 Parameter Estimator and Learning Control Law.- 4.2 Main Result.- 4.3 Comments.- 5 Finite-Horizon Learning Control.- 5.1 l?-Optimal Learning Control with Memory.- 5.2 Learning Convergence in One Step.- 5.3 Learning Control with Multirate Sampling.- 5.4 Examples.- 5.4.1 DC-Motor.- 5.4.2 Non-Minimum Phase System.- 5.5 Comments and Extensions.- 6 Nonlinear Learning Control.- 6.1 Learning Control for Nonlinear Systems.- 6.2 Learning Controller for a Class of Nonlinear Systems.- 6.2.1 Preliminaries.- 6.2.2 Adaptive Gain Adjustment.- 6.2.3 Simulation Experiment.- 7 Artificial Neural Networks for Iterative Learning Control.- 7.1 Neural Network Controllers.- 7.2 Static Learning Controller Using an ANN.- 7.3 Dynamical Learning Controller Using an ANN.- 7.4 Reinforcement Learning Controller Using an ANN.- 7.4.1 Reinforcement Learning.- 7.4.2 Proposed Learning Control System.- 7.4.3 Example and Comments.- 8 Conclusion.- 8.1 Summary.- 8.2 Directions for Future Research.- Appendix A: Some Basic Results on Multirate Sampling.- A.1 Introduction.- A.3 Basic Result.- Appendix B: Tutorial on Artificial Neural Networks.- B.1 An Introduction to Neural Networks.- B.1.1 Neurons.- B.1.2 Interconnection Topology.- B.1.3 Learning Laws.- B.2 Historical Background.- B.3 Properties of Neural Networks.- B.3.1 Pattern Classification and Associative Memory.- B.3.2 Self-Organization and Feature Extraction.- B.3.3 Optimization.- B.3.4 Nonlinear Mappings.- B.4 Neural Nets and Computers.- B.5 Derivation of Backpropagation.- B.6 Neural Network References.- References.
£42.74
Springer Us The Verilog PLI Handbook A Users Guide and Comprehensive Reference on the Verilog Programming Language Interface
Book SynopsisThe Verilog Programming Language Interface, commonly called the Verilog PU, is one of the more powerful features of Verilog.Table of ContentsList of Examples. Foreword. Acknowledgments. Introduction. Part One: The VPI Portion of the Verilog PLO Standard. 1. Creating PLI Applications Using VPI Routines. 2. Interfacing VPI based PLI Applications to Verilog Simulators. 3. How to Use the VPI Routines. 4. Details about the VPI Routine Library. 5. Reading and Modifying Values Using VPI Routines. 6. Synchronizing to Verilog Simulations Using VPI Callbacks. 7. Interfacing to C Models Using VPI Routines. Part Two: The TF/ACC Portion of the Verilog PLI Standard. 8. Creating PLI Applications Using TF and ACC Routines. 9. Interfacing TF/ACC PLI Applications to Verilog Simulators. 10. How to Use the TF Routines. 11. Reading and Writing Values Using TF Routines. 12. Synchronizing to Verilog Simulations Using Misctf Routines. 13. Interfacing to C Models Using TF Routines. 14. How to Use the ACC Routines. 15. Details on the ACC Routine Library. 16. Reading and Modifying Values Using ACC Routines. 17. Synchronizing to Simulations Using the Value Change Link. 18. Interfacing to C Models Using ACC Routines. Appendices: A. Linking PLI Applications to Verilog Simulators. B. The IEEE 1364-1995 VPI Routine Library. C. The IEEE 1364-1995 TF Routine Library. D. The IEEE 1364-1995 ACC Routine Library. Index.
£49.49
Springer-Verlag New York Inc. SystemVerilog for Verification
Book SynopsisBased on the highly successful second edition, this extended edition of SystemVerilog for Verification: A Guide to Learning the Testbench Language Features teaches all verification features of the SystemVerilog language, providing hundreds of examples to clearly explain the concepts and basic fundamentals. It contains materials for both the full-time verification engineer and the student learning this valuable skill.In the third edition, authors Chris Spear and Greg Tumbush start with how to verify a design, and then use that context to demonstrate the language features, including the advantages and disadvantages of different styles, allowing readers to choose between alternatives. This textbook contains end-of-chapter exercises designed to enhance students'' understanding of the material. Other features of this revision include: New sections on static variables, print specifiers, and DPI from the 2009 IEEE language standard Descriptions of UVM featTable of ContentsVerification Guidelines.- Data Types.- Procedural Statements and Routines.- Connecting the Testbench and Design.- Basic OOP.- Randomization.- Threads and Interprocess Communication.- Advanced OOP and Testbench Guidelines.- Functional Coverage.- Advanced Interfaces.- A Complete SystemVerilog Testbench.- Interfacing with C/C++.
£89.99
Bloomsbury Publishing PLC Datadriven Graphic Design
Book SynopsisAndrew Richardson is a Senior Lecturer in the Northumbria School of Design at Northumbria University, UK. He has exhibited and presented digital interactive artwork in exhibitions and festivals both nationally and internationally.Trade ReviewIt is rare to find a book that adeptly addresses the creative, conceptual, and technical aspects of programming. For those who work and teach in the space between the technical and the creative, this book will be a valued resource. -- Joel Swanson, Director Technology, Arts & Media Program University of Colorado, Boulder, USAThis is an amazing work capable of addressing the most important concepts of algorithmic and process oriented design/art. No other text I have read so comprehensively guides the reader through the visual output and the internal programming motivations for creating such beautiful data-driven work. -- Wayne Madsen, Assistant Professor of New Media Art and Technology, Indiana University, Kokomo, USAThis title describes the changes that have taken place in graphic design and visual communication from traditional ink and paper to the power of computer processing…To demonstrate the power of this digital technology, the book is illustrated with 200 color images as examples of the new data-driven design…Summing up: Recommended. * CHOICE *Data-driven Design is a clearly written, comprehensive overview of the fruitful meeting point of computer programming and visual output that will be particularly useful for newcomers to the practice of code-based art and design. * ARLIS/NA Reviews *Table of ContentsIntroduction 1. Designers and Code 2. Drawing with Numbers 3. Growth and Form 4. Dynamic Typography 5: Seeing the World 6. Large and Live External Data Bibliography and Webography Index Acknowledgements
£37.99
New York University Press More Than Meets the Eye
Book SynopsisA rare look at the role of special effects in creating fictional worlds and transmedia franchises From comic book universes crowded with soaring superheroes and shattering skyscrapers to cosmic empires set in far-off galaxies, today's fantasy blockbusters depend on visual effects. Bringing science fiction from the studio to your screen, through film, television, or video games, these special effects power our entertainment industry. More Than Meets the Eye delves into the world of fantastic media franchises to trace the ways in which special effects over the last 50 years have become central not just to transmedia storytelling but to worldbuilding, performance, and genre in contemporary blockbuster entertainment. More Than Meets the Eye maps the ways in which special effects build consistent storyworlds and transform genres while traveling from one media platform to the next. Examining high-profile franchises in which special effects have played a constitutiTrade ReviewElegantly written and extensively researched, More Than Meets the Eye makes an impressive contribution to digital and special effects studies. Bob Rehak moves beyond critical perspectives that have dominated this area of inquiry, exploring how special effects have a life of their own beyond momentary appearances in films and television programs. Studying both analog and digital effects and their continuing interface, he finds that they create vast narrative networks across media, platforms, and time, speaking to a variety of concerns in media studies from authorship and convergence culture to performance and fan labor. That he is able to bring exciting new concepts to bear on canonical media franchises like Star Wars, Star Trek, and Lord of the Rings is a testament to the provocative originality of this book. -- Barbara Klinger,author of Beyond the Multiplex: Cinema, New Technologies, and the HomeRehak has produced the kind of history that film and media studies needsrightnow, and his book displays elegance and serious intellectual chops in equal measure. Hes unafraid of theory or his predecessors, hes alert to both the big picture and nuances of form, and his scholarshipin numerous areasis thorough. More Than Meets the Eye is hugely original and a pleasure to read. -- Scott Bukatman,author of Hellboy’s World: Comics and Monsters on the Margins
£22.79
APress Core Blender Development
Book SynopsisLearn the essential source code of Blender and its unique build system. This book provides the inner workings of the Blender C-based source code, and will be indispensable for those wanting to contribute to this important open-source project.Blender is an open-source 3D modeling and rendering software package used in the production of assets for animated projects, 3D printing, games, and even scientific visualization. This book goes in depth and discusses the primary modules related to the GUI and the geometric modeling work. You''ll start by learning how to reverse engineer geometric operators, and from there move on to the main features of the source code and how to apply them. When done, you''ll have the necessary foundation for exploration in other modules of the Blender source code. Lack of software engineering knowledge, such as experience with large cross-platform code base, remains insurmountable for mTable of ContentsChapter 1. A First Encounter with Blender’s Source CodeChapter goal: To outline the Blender source tree, and provide an execution trace of how Blender registers geometric manipulation operators, and the execution of a few of the associated callbacks.• The Blender Projecto Discusses where Blender source code is hosted and how developers can find help online.• The Blender Source Treeo Listing of the modules included in Blender, and what each module does• The Blender CMake Build Systemo How Blender makes uses of the CMake build system, and how various modules can be included or excluded from a build• Some High-Level Geometric Modelling Tools & Their Operatorso Discusses how operators are registered in the C codeo Describes where primitive creation and geometric editing operators are registered and how to determine their callbacks• The Model-View-Controller Architecture of Blendero Explains the rationale for the general architecture of Blender and its history• Roadmap for the Remaining Booko What is “core” Blender? What this book covers and what it does not coverChapter 2. The Blend File FormatChapter goal: Explains the persistent data model and related data structures of the .blend file• What Does the .blend File Contain?o High-level description & purpose of the .blend file• Byte Layout of the .blend File• Backwards Compatibility of the .blend File• Blender DNA and the Data Modelo Shows how the contents of the .blend file map to DNA (data structures) and the data model and internal API• The Dependency GraphChapter 3. GHOST and the Main Event LoopChapter goal: Dissects the global host module (GHOST) and points out the high-level main event loop in the window manager module• Blender’s cross-platform support for multiple windowing and operating systems: gHOSTo Overview of the source files in the gHOST module• Trace of the Initialization Routines• GHOST and the Event Loop• Differences Between Linux, MS Windows, and MacOS buildsChapter 4. BlendLib & UtilitiesChapter goal: Discusses the suite of functions provided by the internal utilities libraries of Blender• The Math Utilitieso Explanation of the math utilities used throughout core Blender• The File Utilities• The global context and blendlibChapter 5. Blender Embedded Python EngineChapter goal: Describes the connection between Python API and the internal compiled code of the embedded (extended) interpreter• How Python is Embedded in a C Programo Preliminaries on embedded Python• How Blender Embeds Pythono UI dependencieso Associated source files & important module (externally linked) functionso Startup and initialization• The Data API & RNA generated codeChapter 6. Blender User Interface ComponentsChapter goal: Describes the internal graphical user-interface of Blender and how Blender uses OpenGL to draw and manage its custom UI• Internal UI APIo Describes Windows, Other UI Elements, and Events• How to construct simple UI Elements in C.• Hierarchy of UI Elements.• Trace of Window Updates and Drawing in C codeChapter 7. BMesh Data Structure and the bmesh ModuleChapter goal: Describes the bmesh data structure and how the associated geometric operators update its data.• BMesh Designo How BMesh stores geometry data? vertices edges topology etc.o How BMesh updates data?o How BMesh is linked to Python scripting modules via RNA (Data API)?o Trace of a Hypothetical BMesh update with the following operators Bevel Extrude Knife Cut etc.• Associated source code (modules and files) of bmesh• How BMesh is serialized in the .blend file?• Associated DNA structures and BMeshChapter 8. Adding a Custom Editor ModuleChapter goal: A details set of steps to add a new module to the Blender code base. Provides both an all C-code implementation of an editor, and then an implementation that uses Python to produce the same GUI components. The parallel views further reinforce the material from Chapters 5 & 6.• A Basic Window in Co Adding operators and buttons in C• Adding Operators and Buttons in Pythono How these UI elements map to C functions in core Blender• Adding Source Files for a New Editoro CMake additions for proper system build with a new module (editor)Chapter 9. Beyond Core Blender DevelopmentChapter goal: Suggests approaches to reverse engineering and developing non-Core Blender• Modifiers and Other Editors• Cycles Rendering• Physics Simulation
£49.49
APress The Art of Virtual LEGO Design
Book SynopsisHave you ever dreamed of designing your own LEGOs? Do you love building huge LEGO models, but don't have enough bricks? This book will show you how to do all that and more with Bricklink Studio 2.0, a software program that''s widely used by LEGO designers to create LEGO models virtually before making them with real LEGO bricks. You''ll learn how to start a new project, use the camera control options, and drag and drop parts into your building plate. Then take your bricks from a pile of random pieces into intricate masterpiece models using building tools like Select, Hinge, Clone, Hide, Connect, Collision, and more! You'll master all the building tools that help you build LEGO models. Then you'll learn to search and manage LEGO bricks in Studio 2.0 using different palette options like Master, Hidden parts, and Custom parts. Beyond the official LEGO colors, there are special color options you can use to rTable of ContentsChapter 1: Getting Started • Welcome Screen • Starting a project • Dragging and dropping parts• Rotate Camera • Pan Camera • Zoom in Zoom out • Viewport Controls • Viewport Rotation Lock Chapter 2: Building Tools • Select • Hinge • Clone • Hide • Connect • Collision • Snap• Grid • Finding Compatible Bricks • Finding Alternatives • Copy & Mirror • Submodels Chapter 3: Bricks Palette • Master • Hidden Parts • New Parts • Custom Parts • Create an empty palette • Import an official LEGO Set • Import a wanted list • Searching parts using key words • Palette Colors • Decorated Bricks on/off • Thumbnail Size Chapter 4: Color Palette • Paint with the selected color • Grab color from parts • Favorite Colors • Content Colors • Solid Colors • Transparent Colors • Chrome Colors• Pearl Colors • Metallic Colors • Milky Colors • Glitter Colors • Speckle Colors • Rubber Colors • Satin Colors • Glowing Neon (Render Only) • Luminous Soft (Render only)• Luminous (Render Only) • Translucent (Render Only) • Glow in Dark (Render Only) Chapter 5: Building Techniques• Mastering the Tools • Selecting and Copying Elements Chapter 6: How to Create Steps • Step List• Color Validator • Build a basic model • Render • Stability Chapter 7: Creating Instructions • Building a Robot Model • Step Editor (In detail explaination) • Page Editior (In detail explaination) Chapter 8: Interesting Features of Studio 2.0 • Mosaic • Preferences • Import & Export Files• Hide Panels Options • Sign in to Bricklink • Upload to my Studio creations • Build Together • Add to wanted list • Buy Creations
£46.74
Springer-Verlag New York Inc. SystemVerilog for Verification
Book SynopsisBased on the highly successful second edition, this extended edition of SystemVerilog for Verification: A Guide to Learning the Testbench Language Features teaches all verification features of the SystemVerilog language, providing hundreds of examples to clearly explain the concepts and basic fundamentals.Table of ContentsVerification Guidelines.- Data Types.- Procedural Statements and Routines.- Connecting the Testbench and Design.- Basic OOP.- Randomization.- Threads and Interprocess Communication.- Advanced OOP and Testbench Guidelines.- Functional Coverage.- Advanced Interfaces.- A Complete SystemVerilog Testbench.- Interfacing with C/C++.
£49.49
Createspace Independent Publishing Platform 3D Printing The Next Technology Gold Rush Future Factories and How to Capitalize on Distributed Manufacturing
£11.11
Taylor & Francis Inc Introduction to SolidWorks
Book SynopsisThis senior undergraduate level textbook is written for Advanced Manufacturing, Additive Manufacturing, as well as CAD/CAM courses. Its goal is to assist students in colleges and universities, designers, engineers, and professionals interested in using SolidWorks as the design and 3D printing tool for emerging manufacturing technology for practical applications. This textbook will bring a new dimension to SolidWorks by introducing readers to the role of SolidWorks in the relatively new manufacturing paradigm shift, known as 3D-Printing which is based on Additive Manufacturing (AM) technology.This new textbook: Features modeling of complex parts and surfaces Provides a step-by-step tutorial type approach with pictures showing how to model using SolidWorks Offers a user-Friendly approach for the design of parts, assemblies, and drawings, motion-analysis, and FEA topics Includes clarification of connections between SolidWorks and 3D-Printing baTrade Review"This book is very thorough and each section is explained very clearly. There are a number of examples in each chapter and then exercises at the end which should ensure that students continue to build on their knowledge. There will also be a link on the publisher’s website which will give access to examples for download. It is an ideal reference book for those seeking to either learn SolidWorks or advance their skills to the highest level."—David Tanner, University of Limerick, Ireland "The textbook provides an impressive coverage of the various drawing and design tools of SolidWorks. Obviously the book is an outcome of an extensive and meticulous work by an erudite in the domains of CAD and 3D printing. The extent of covered topics goes far beyond the basic SolidWorks capabilities, covering many advanced tools and features, such as finite element analysis, die design, power transmission elements, cam design, routing in piping and tubing, etc. The integration of 3D printing and SolidWorks modeling under one title offers a wider perspective to the interested readers. The author presents the content in a plain and clear, yet detailed and all-inclusive writing style. This makes the book an excellent resource for users who are just starting with SolidWorks, as well as for users who would like to extend their knowledge in SolidWorks and are in need of applying it for specific applications. By providing numerous tutorials and examples, the users are guided step-by-step through the design process in an organized manner. Exercises at the end of chapters provide ample opportunities for practicing and refining the acquired skills."— Aleksandar Vakanski, University of Idaho, USA "The book shows a comprehensive introduction to SolidWorks. The material within the text is laid out in a way that demonstrates all the essential features of SolidWorks in a clear and cogent manner. The material is organized in a way that each chapter builds on the material of the previous chapters allowing students to experience all aspects of the software. The interspersed tutorials are useful because they allow the student to apply those skills gained immediately with step by step guidance.— Stephen Holler, Fordham University, New York, USA "This book is very thorough and each section is explained very clearly. There are a number of examples in each chapter and then exercises at the end which should ensure that students continue to build on their knowledge. There will also be a link on the publisher’s website which will give access to examples for download. It is an ideal reference book for those seeking to either learn SolidWorks or advance their skills to the highest level."—David Tanner, University of Limerick, Ireland "The textbook provides an impressive coverage of the various drawing and design tools of SolidWorks. Obviously the book is an outcome of an extensive and meticulous work by an erudite in the domains of CAD and 3D printing. The extent of covered topics goes far beyond the basic SolidWorks capabilities, covering many advanced tools and features, such as finite element analysis, die design, power transmission elements, cam design, routing in piping and tubing, etc. The integration of 3D printing and SolidWorks modeling under one title offers a wider perspective to the interested readers. The author presents the content in a plain and clear, yet detailed and all-inclusive writing style. This makes the book an excellent resource for users who are just starting with SolidWorks, as well as for users who would like to extend their knowledge in SolidWorks and are in need of applying it for specific applications. By providing numerous tutorials and examples, the users are guided step-by-step through the design process in an organized manner. Exercises at the end of chapters provide ample opportunities for practicing and refining the acquired skills."— Aleksandar Vakanski, University of Idaho, USA "The book shows a comprehensive introduction to SolidWorks. The material within the text is laid out in a way that demonstrates all the essential features of SolidWorks in a clear and cogent manner. The material is organized in a way that each chapter builds on the material of the previous chapters allowing students to experience all aspects of the software. The interspersed tutorials are useful because they allow the student to apply those skills gained immediately with step by step guidance.— Stephen Holler, Fordham University, New York, USA Table of ContentsIntroduction; Geometric Construction Tools; Features; Part Modeling—CSWA Preparations; Advanced Part Modeling—CSWA Preparations; Creating Revolved, Swept, and Lofted Parts; Part Modeling with Equation-Driven Curves; Assembly Modeling—CSWA Preparations; Part and Assembly Drawings—CSWA Preparations; Reverse Engineering Using Auto Trace and FeatureWorks; Top–Down Design; Surface Modeling; Toolboxes and Design Libraries; Animation with Basic Motion; Animation with SolidWorks Motion; Rendering; Mold Design; Sheet Metal Parts—I; Sheet Metal Parts—II; Weldments; Routings in Piping and Tubing; Power Transmission Elements; Cam Design; Mechanism Design Using Blocks; Die Design; Aluminum Extrusion from Manufacturers’ Internet Websites; Geneva Wheel Mechanism; Event-Based Motion Analysis; Electrical Routing; Customized Internal and External Threads; Sustainability Design for Parts; Geometric Dimensioning and Tolerancing; Evaluating the Cost of Machined Parts; Finite Element Analysis Using SolidWorks; Overview of Additive Manufacturing; Insight Software for Fortus Production Systems; CatalystEX Software User Guide for Dimension sst 1200es; Bead Design with Orientation Considerations; Building Tall Parts Using Surround Support; Vacuum Forming; Design for Assembly Manufacturing; Design Guidelines for Advanced Build Options; Design for Functionality; Mold Tooling Using Z-Corp Spectrum 510 3D Printer
£104.50
Bloomsbury Publishing PLC Revit Architecture 2020 for Designers
Book SynopsisDouglas R. Seidler, LEED AP, ASID, Associate AIA, IDEC, is Department Chair and Associate Professor of Interior Design at Marymount University, USA.Trade ReviewI genuinely love this text book, and so do my students. It is short, sweet, and to the point. Other Revit textbooks are too large, too wordy, and not as clear. The Seidler text is unique because it is straightforward, and the blue summary pages with checklists at the end of each chapter are very helpful. I think this is the best beginner Revit textbook on the market. * Julia Day, Kansas State University *For an instructor who is new to Revit, and teaching Revit, this book provides a solid framework for organizing the content that would be taught. For those of us who have used and/or taught Revit for a while this book could be a good supplement to tutorials and assignments that we use regularly in our teaching. * Erin Speck, George Washington University *Table of ContentsINTRODUCTION 1 Introducing Revit Architecture 2 Floor Plan Basics 3 Multi-level Buildings PRESENTATION DRAWINGS 4 Presentations Plans 5 Presentation RCPs 6 Perspective and Isometric Drawings 7 Photorealistic Rendering 8 Elevations and Sections 9 Roofs and Site Plans 10 Advanced Modeling CONSTRUCTION DOCUMENTS 11 Construction Plans and Details 12 Furniture and Finish Plans 13 Construction RCPs and Details 14 Sheets and Printing
£66.49
Bloomsbury Publishing PLC Digital Drawing for Designers
Book SynopsisAutoCAD continues to dominate the two-dimensional drafting marketplace for architects and interior designers. Digital Drawing for Designers: A Visual Guide to AutoCAD 2021 is designed to help this community by using visual methods to lead to understanding. Starting with the building blocks of drawing (lines, circles, and arcs), the book progresses through architectural graphic standards, enabling students to create presentation and construction drawings that effectively communicate their design ideas. Advanced features such as annotative dimensions, annotative blocks, express tools, and linking drawings (XREFs) are also covered. Instructions are illustrated using language and concepts from manual drafting, facilitating a smooth transition to the digital environment for all designers, and showing just how your paper idea becomes a digital reality. Clear, concise, and above all visual, this AutoCAD guide gives you exactly what you need to become a pro at this program.New to this ETable of ContentsHand Drawing and Digital Drawing 1. Digital Drawing Tools 2. Drawing Lines and Shapes 3. Modifying Lines and Shapes 4. Drawing with Accuracy and Speed Design Drawings 5. Floor Plans, Furniture Plans, and Reflected Ceiling Plans 6. Sections and Elevations 7. Drawing and Printing to Scale 8. Text Styles and Sizes 9. Stencils and Blocks Construction Drawings 10. Dimensioning Your Drawing 11. Text Leaders 12. Construction Detailing 13. Drawing Symbols and Attributed Text Advanced Drawing Tools 14. Advanced Editing Tools 15. Linking Drawings/External References 17. AutoCAD Web & Mobile Index Basic Metric Conversion Table Layer Name Reference Guide Quick Command Reference Guide
£76.00