Computer-aided design (CAD) Books
The Crowood Press Ltd Advanced Jewellery CAD Modelling in Rhino
Book SynopsisTrade ReviewAdvanced Jewellery CAD Modelling in Rhino by Jack Meyer is a great book to help you unlock more skills and understanding in the sometimes-frustrating world of CAD. The book is full of tips, tricks, diagrams and packed with lots of information for those wishing to push their CAD knowledge on to the next level. -- Ben Poulsom DGA, The Society of British Jewellers * Founder of The Society of British Jewellers *What makes this book exceptional are Meyer’s thoughtful answers to the questions on ‘why’? Why should I use this command over that command? Why is my Rhino surface giving this unexpected result? More important than the twelve step-by-step projects contained in the book are Meyer’s definitions of modelling strategy and his explanations of the foundational concepts that drive Rhino’s tools. These two strengths are what allow this book to clearly explain the ‘why’ questions of an advanced jewellery modeller. -- Michael Magee, Gems & Jewellery magazine * Gems & Jewellery magazine *
£22.50
SDC Publications Beginners Guide to SOLIDWORKS 2025 Level I
Book Synopsis
£75.04
John Wiley & Sons Inc Mastering SolidWorks
Book SynopsisThe complete SolidWorks reference-tutorial for beginner to advanced techniques Mastering SolidWorks is the reference-tutorial for all users. Packed with step-by-step instructions, video tutorials for over 40 chapters, and coverage of little-known techniques, this book takes you from novice to power user with clear instruction that goes beyond the basics. Fundamental techniques are detailed with real-world examples for hands-on learning, and the companion website provides tutorial files for all exercises. Even veteran users will find value in new techniques that make familiar tasks faster, easier, and more organized, including advanced file management tools that simplify and streamline pre-flight checks. SolidWorks is the leading 3D CAD program, and is an essential tool for engineers, mechanical designers, industrial designers, and drafters around the world. User friendly features such as drag-and-drop, point-and-click, and cut-and-paste tools belie the software's powerful capabilitiesTable of ContentsIntroduction xxxiii Part I Introducing SolidWorks Basics 1 Chapter 1 Introducing SolidWorks 3 Installing SolidWorks for the First Time 3 Starting SolidWorks for the First Time 6 Identifying SolidWorks Documents 9 Understanding Feature-Based Modeling 15 Understanding History-Based Modeling 16 Sketching with Parametrics 19 Understanding Design Intent 21 Editing Design Intent 21 Working with Associativity 24 The Bottom Line 24 Chapter 2 Navigating the SolidWorks Interface 25 Identifying Elements of the SolidWorks Interface 25 Making the Interface Work for You 47 The Bottom Line 59 Chapter 3 Working with Sketches and Reference Geometry .61 Creating a New Part 61 Creating a Sketch 62 Identifying Sketch Entities 64 Driving Sketches with Smart Dimensions 83 Using Tools on the Dimensions/Relations Toolbar 86 Inferencing in Sketch 89 Exploring Sketch Settings 90 Using Sketch Blocks 92 Working with Reference Geometry 93 Tutorial: Learning to Use Sketch Relations 98 Tutorial: Using Blocks and Belts 102 Tutorial: Creating Reference Geometry 105 The Bottom Line 109 Chapter 4 Creating Simple Parts and Drawings 111 Discovering Design Intent 111 Creating a Simple Part 113 Creating a Simple Assembly 125 Creating a Simple Drawing 128 The Bottom Line 142 Chapter 5 Using Visualization Techniques 143 Manipulating the View 143 Using the View Tools 149 Using the DisplayManager 157 The Display Pane 173 Part II Building Intelligence into Your Parts 181 Chapter 6 Getting More from Your Sketches 183 Editing Sketch Relations 183 Getting More from Dimensions 189 Working with Sketch Entities 189 Using Sketch Pictures 193 Using Sketch Text 196 Using Colors and Line Styles with Sketches 198 Using Other Sketch Tools 199 Sketching in 3D 201 Tutorial: Editing and Copying 204 Tutorial: Controlling Pictures, Text, Colors, and Styles 208 Tutorial: Using Metadata 211 Tutorial: Sketching Calculator 212 The Bottom Line 214 Chapter 7 Modeling with Primary Features 217 Identifying When to Use Which Tool 217 Understanding Fillet Types 231 Using Chamfers 253 Tutorial: Bracket Casting 256 The Bottom Line 260 Chapter 8 Selecting Secondary Features 261 Creating Curve Features 261 Selecting a Specialty Feature 267 Tutorial: Creating a Wire-Formed Part 280 The Bottom Line 282 Chapter 9 Patterning and Mirroring 283 Patterning in a Sketch 283 Mirroring in a Sketch 289 Working with 3D Patterns 291 Understanding Pattern Types 295 Cosmetic Patterns 307 Mirroring 3D Solids 308 Tutorial: Creating a Circular Pattern 310 Tutorial: Mirroring Features 311 Tutorial: Applying a Cosmetic Pattern 313 The Bottom Line 314 Chapter 10 Using Equations 317 Understanding Equations 317 Using Global Variables 326 Using the Modify Box 327 Using Expressions 329 Controlling Suppression States of Features 329 Linking to External Equations 330 Tutorial: Using Equations 330 The Bottom Line 333 Chapter 11 Working with Part Configurations 335 Using Design Tables 355 Creating a Simple Design Table 357 Using the Configuration Publisher 364 Tutorial: Working with Configurations and Design Tables 365 The Bottom Line 368 Chapter 12 Editing, Evaluating, and Troubleshooting 371 Using Rollback 371 Reordering Features 378 Reordering Folders 379 Using the Flyout and Detachable FeatureManagers 380 Summarizing Part Modeling Best Practices 383 Using Design for Change 385 Using Evaluation Techniques 387 Troubleshooting Errors 397 Tutorial: Utilizing Editing and Evaluation Techniques 406 The Bottom Line 412 Part III Working with Assemblies 413 Chapter 13 Building Efficient Assemblies 415 Understanding the Purpose of Assemblies 415 Identifying the Elements of an Assembly 423 Using SpeedPaks 432 Using Subassemblies 433 Using Folders 438 Working with Tree Display Options 440 Tutorial: Arranging Assemblies 443 Tutorial: Managing the FeatureManager 446 The Bottom Line 447 Chapter 14 Getting More from Mates 449 Applying Mates 449 Mating for Motion 459 Working with Advanced and Mechanical Mate Types 462 Editing and Troubleshooting 471 Examining Mate Options 474 Reviewing Mate Best Practices 475 Tutorial: Mating for Success 477 The Bottom Line 480 Chapter 15 Patterning and Mirroring Components 483 Component Patterns 483 Using Local Component Patterns 484 Using Feature-Driven Component Patterns 491 Creating a Chain Pattern 492 Understanding Other Pattern Options 494 Tutorial: Creating Component Patterns 495 The Bottom Line 497 Chapter 16 Working with Assembly Sketches and Layouts 499 Looking at the Techniques 499 Using the Layout Feature 505 Tutorial: Working with a Layout 507 The Bottom Line 513 Chapter 17 Using Assembly Tools 515 Placing Parts without Mates 515 Using Proximity Tools 520 Selecting Components 528 Reading Assembly Performance Evaluation Results 532 Using Defeature 533 Using the Hole Alignment Tool 534 The Bottom Line 535 Chapter 18 Using Libraries, Assembly Features, and Hole Wizard 537 Using Library Features 537 Creating Library Features 543 Creating Assembly Cuts 551 Making Fillets and Chamfers in Assemblies 554 Using the Hole Wizard 555 Creating Weld Beads 558 Working with Envelopes 560 Understanding Smart Components 562 Using Smart Components 563 Auto-Sizing Smart Components 566 Making Smart Components 568 Tutorial: Working with Smart Components 576 Tutorial: Working with Library Features 579 The Bottom Line 586 Chapter 19 Controlling Assembly Configurations and Display States 589 Using Display States 589 Understanding Assembly Configurations 592 Tutorial: Working with Assembly Configurations 600 The Bottom Line 604 Chapter 20 Modeling in Context 605 Understanding In-Context Modeling 605 Dealing with the Practical Details of In-Context Modeling 615 Using Other Types of External References 630 Tutorial: Working In-Context 631 The Bottom Line 635 Chapter 21 Editing, Evaluating, and Troubleshooting Assemblies 637 Working with Mates 637 Editing File Management Issues 645 Evaluating Assemblies 651 The Bottom Line 654 Chapter 22 Working with Large Scale Design 657 Using Large Design Review 657 Creating a Walk-Through 661 Creating a GridSystem 663 Transferring Data with the IFC File Type 667 The Bottom Line 668 Chapter 23 Animating with the MotionManager 669 Familiarizing Yourself with the MotionManager 670 Using the Animation Wizard 674 Animating the View 683 Animating with Key Points 691 Animating with Basic Motion 696 Using the Mate Controller 700 The Bottom Line 702 Part IV Creating Drawings 703 Chapter 24 Automating Drawings: The Basics 705 Comparing Templates and Formats 705 Creating Drawing Templates 720 Creating Blocks 725 The Bottom Line 726 Chapter 25 Working with Drawing Views 727 Creating Common View Types 727 Creating Other View Types 740 Using Display Options in Views 751 Distinguishing Views from Sheets 756 Tutorial: Working with View Types, Settings, and Options 756 The Bottom Line 762 Chapter 26 Using Annotations and Symbols 765 Using Notes 765 Using Blocks in Drawings 775 Using Symbols 779 Using Center Marks and Centerlines 780 Tutorial: Using Annotations 782 The Bottom Line 784 Chapter 27 Dimensioning and Tolerancing 787 Putting Dimensions on Drawings 787 Adding Tolerances 799 Using Dimension Styles 802 Aligning Dimensions and Annotations 802 Tutorial: Working with Dimensions and Tolerances 805 The Bottom Line 808 Chapter 28 Using Layers, Line Fonts, and Colors 809 Controlling Layers 809 Controlling Line Format 813 Hiding and Showing Edges 815 Tutorial: Using Drawing Display Tools 816 The Bottom Line 818 Chapter 29 Working with Tables and Drawings 821 Driving the Bill of Materials 821 Using Design Tables 830 Placing Hole Tables on Drawings 832 Using Revision Tables 834 Using General Tables 836 Working with Tables in Models 836 Tutorial: Using BOMs 837 Tutorial: Using Hole Tables 841 Tutorial: Using Revision Tables 843 The Bottom Line 844 Chapter 30 Creating Assembly Drawings 845 Combining Parts and Assemblies on the Same Drawing 845 Using Multi-Page Templates 847 Using Views with Special Assembly Functions 849 Using Color in Assembly Drawing Views 860 Setting Up Drawings of Large Assemblies 861 Tutorial: Creating a Simple Assembly Drawing 866 The Bottom Line 869 Part V Using Advanced and Specialized Techniques 871 Chapter 31 Modeling Multibodies 873 Using Powerful Tools Effectively 874 Understanding Multibody Techniques 876 Managing Bodies 897 Tutorials: Working with Multibodies 902 The Bottom Line 906 Chapter 32 Working with Surfaces 907 Introducing Surfaces 907 Understanding Surfacing Terminology 908 Surfacing Tools 911 Tutorial: Working with Surfaces 926 The Bottom Line 933 Chapter 33 Employing Master Model Techniques 935 Master Model Tools and Techniques 935 Using Pull Functions 937 Using Push Functions 940 Tutorial: Working with Master Model Techniques 943 The Bottom Line 947 Chapter 34 Using SolidWorks Sheet Metal Tools 949 Using the Base Flange Features 949 Making Sheet Metal Parts from Generic Models 983 Using Other Methods 989 Using Multibody Techniques with Sheet Metal 991 Tutorial: Working with the Insert Bends Method for Sheet Metal Parts 992 Tutorial: Using the Base Flange Sheet Metal Method 995 The Bottom Line 999 Chapter 35 Creating Sheet Metal Drawings 1005 Making Sheet Metal Drawings 1005 Getting the Flat Pattern 1006 Making Drawings of Multibody Sheet Metal Parts 1012 The Bottom Line 1015 Chapter 36 Creating Weldments and Weldment Drawings 1017 Sketching in 3D 1017 Using the Weldment Tools 1022 Using Nonstructural Components 1032 Using Sub-Weldments 1032 Working with Cut Lists 1033 Creating Weldment Drawings 1038 Tutorial: Working with Weldments 1040 The Bottom Line 1046 Chapter 37 Using Imported Geometry and Direct-Editing Techniques 1049 Understanding the Basics of Imported Geometry 1049 Understanding the Traditional Role of Direct Editing Tools 1060 Understanding the Strengths and Limitations of Direct Using SolidWorks Direct Editing Tools 1062 Tutorial: Importing and Repairing Solid Geometry 1067 Tutorial: Flex and Freeform 1069 The Bottom Line 1072 Chapter 38 Using Plastic Features 1073 Using Plastic Features 1073 Using Plastic Evaluation Tools 1093 The Bottom Line 1102 Chapter 39 Using Mold Tools 1107 Working with the Mold Tools Process 1107 Working Manually with Mold Tools 1122 The Bottom Line 1124 Appendixes 1127 Appendix A The Bottom Line 1127 Chapter 1: Introducing SolidWorks 1127 Chapter 2: Navigating the SolidWorks Interface 1127 Chapter 3: Working with Sketches and Reference Geometry 1128 Chapter 4: Creating Simple Parts and Drawings 1129 Chapter 5: Using Visualization Techniques 1130 Chapter 6: Getting More from Your Sketches 1130 Chapter 7: Modeling with Primary Features 1131 Chapter 8: Selecting Secondary Features 1132 Chapter 9: Patterning and Mirroring 1133 Chapter 10: Using Equations 1134 Chapter 11: Working with Part Configurations 1135 Chapter 12: Editing, Evaluating, and Troubleshooting 1135 Chapter 13: Building Efficient Assemblies 1136 Chapter 14: Getting More from Mates 1137 Chapter 15: Patterning and Mirroring Components 1138 Chapter 16: Working with Assembly Sketches and Layouts 1139 Chapter 17: Using Assembly Tools 1140 Chapter 18: Using Libraries, Assembly Features, and Hole Wizard 1141 Chapter 19: Controlling Assembly Configurations and Display States 1142 Chapter 20: Modeling in Context 1143 Chapter 21: Editing, Evaluating, and Troubleshooting Assemblies 1143 Chapter 22: Working with Large Scale Design 1144 Chapter 23: Animating with the MotionManager 1145 Chapter 24: Automating Drawings: The Basics 1145 Chapter 25: Working with Drawing Views 1146 Chapter 26: Using Annotations and Symbols 1147 Chapter 27: Dimensioning and Tolerancing 1148 Chapter 28: Using Layers, Line Fonts, and Colors 1149 Chapter 29: Working with Tables and Drawings 1150 Chapter 30: Creating Assembly Drawings 1150 Chapter 31: Modeling Multibodies 1151 Chapter 32: Working with Surfaces 1152 Chapter 33: Employing Master Model Techniques 1153 Chapter 34: Using SolidWorks Sheet Metal Tools 1155 Chapter 35: Creating Sheet Metal Drawings 1159 Chapter 36: Creating Weldments and Weldment Drawings 1160 Chapter 37: Using Imported Geometry and Direct-Editing Techniques 1161 Chapter 38: Using Plastic Features 1162 Chapter 39: Using Mold Tools 1165 Appendix B Finding Help 1169 SolidWorks Help 1169 SolidWorks Website 1170 Customer Portal 1170 Appendix C What’s on the Website 1175 System Requirements 1175 Customer Care 1176 Index 1177
£52.20
SDC Publications Thermal Analysis with SOLIDWORKS Simulation 2022
Book SynopsisIt goes beyond the standard software manual. It concurrently introduces the reader to thermal analysis and its implementation in SOLIDWORKS Simulation using hands-on exercises. A number of projects are presented to illustrate thermal analysis and related topics.
£57.00
SDC Publications Residential Design Using Autodesk Revit 2025
Book SynopsisResidential Design Using Autodesk Revit 2025 is designed for users completely new to Autodesk Revit. This text takes a project based approach to learning Autodesk Revitâs architectural tools in which you develop a single family residence all the way to photorealistic renderings like the one on the cover. Each book also includes access to extensive video training designed to further help you master Autodesk Revit.The lessons begin with a basic introduction to Autodesk Revit 2025. The first four chapters are intended to get you familiar with the user interface and many of the common menus and tools.Throughout the rest of the book a residential building is created and most of Autodesk Revitâs tools and features are covered in greater detail. Using step-by-step tutorial lessons, the residential project is followed through to create elevations, sections, floor plans, renderings, construction sets, etc.Included VideosResidential Design Using Autodesk Revit 2025 now comes with an expanded set of video tutorials, adding a full suite of chapter-by-chapter walkthroughs to the already comprehensive tool-specific videos. This dual-layered video training approach ensures you have robust learning resources at your fingertips, allowing for broader project-based learning and targeted skill development. These videos are meticulously crafted to make Revitâs complex features accessible to anyone, providing a visual and practical guide to mastering the software. Itâs like having an expert guide you through every step, ensuring you leverage the full potential of Autodesk Revit.Chapter-Based Tutorial Videos: The chapter-based tutorial videos offer a comprehensive, step-by-step guide through the textbookâs content, mirroring the structure and progression of the book itself. Each video corresponds to a specific section in the book, providing you with a detailed visual walkthrough of the concepts, techniques, and tutorials found in the text. The tutorial videos enhance your understanding by demonstrating precisely how to perform the steps in each lesson, facilitating a deeper grasp of the design principles and Revit's functionality.Tool-Specific Videos: The tool-specific videos included with this book focus on individual features and functions of Autodesk Revit, offering targeted instruction on each toolâs application and benefits. These videos are perfect for users seeking quick references or needing to brush up on specific functionalities without going through an entire project tutorial. In addition to the core content, these videos delve into extra topics not covered in the book, providing a broader understanding and insight into the software's capabilities. They break down complex tools into manageable, easy-to-understand segments, demonstrating menu selections and operational tips in a concise format. This approach enables you to efficiently learn and master the intricacies of each tool, significantly enhancing your productivity and proficiency in architectural design.
£66.49
The Crowood Press Ltd CAD for the Workshop
Book SynopsisComputer-aided design (CAD) technology is essential for modern design and manufacture in the workshop. With software more practical, affordable and accessible than ever, there has never been a better time to learn how to get the most out of CAD. Whether you are new to using CAD or ready to try more advanced software, this practical guide gives a thorough introduction to the technology and how to greatly enhance design and manufacture in the workshop. Topics covered include: techniques for designing and making artefacts in the workshop (not restricted to any specific CAD software package); guidance on software selection and general functionality; an overview of the conventions of technical drawing and, finally, case studies demonstrating the application of different CAD techniques for a range of projects.
£13.49
SDC Publications Autodesk Revit 2025 Architecture Basics
Book SynopsisAutodesk Revit 2025 Architecture Basics is geared towards beginning architectural students or professional architects who want to get a jump-start into 3D parametric modeling for commercial structures. This book is filled with tutorials, tips and tricks, and will help you get the most out of your software in very little time. The text takes you from concepts to site plans to floor plans and on to reflected ceiling plans, then ends with an easy chapter on how to customize Autodesk Revit to boost your productivity.The advantages of working in 3D are not initially apparent to most architectural users. The benefits come when you start creating your documentation and you realize that your views are automatically defined for you with your 3D model. Your schedules and views automatically update when you change features. You can explore your conceptual designs faster and in more depth.Learning to use Revit will allow you to communicate your ideas and designs faster, more easily, and more beautifully.
£65.54
SDC Publications Design Integration Using Autodesk Revit 2025
Book Synopsis
£74.09
SDC Publications Interior Design Using Autodesk Revit 2019
Book SynopsisThe intent of this book is to provide the interior design student a well-rounded knowledge of Autodesk Revit tools and techniques. These skills can then be applied to enhance professional development in both academia and industry. Each book also includes access to nearly 100 video tutorials designed to further help you master Autodesk Revit.
£55.00
SDC Publications SOLIDWORKS 2022 and Engineering Graphics: An
Book SynopsisSOLIDWORKS 2022 and Engineering Graphics: An Integrated Approach combines an introduction to SOLIDWORKS 2022 with a comprehensive coverage of engineering graphics principles. The primary goal of this book is to introduce the aspects of Engineering Graphics with the use of modern Computer Aided Design package SOLIDWORKS 2022.
£59.85
SDC Publications SOLIDWORKS 2022 Intermediate Skills: Expanding on
Book SynopsisSOLIDWORKS 2022 Intermediate Skills broadens your SOLIDWORKS knowledge base by covering such features as surveys, lofts and boundaries, the use of multibodies, generating engineering drawings and other SOLIDWORKS functions that are critical for the effective use of this powerful software.
£63.65
Taylor & Francis Ltd Case Studies in Parametric Design
Book SynopsisCase Studies in Parametric Design is a guide to scripting digital models for architects, designers, and builders. The use of parametric design in architecture has afforded the realization of incredible built work; modelling software can resolve complex geometry and aid in the development of stunning creations. Methods for creating the digital models to achieve these results, however, can be perplexing. Learning curves are steep, and benefits garnered from adapting existing workflows to incorporate new tools may appear trivial. This book describes programming techniques for a variety of buildings and provides novices an understanding of language and processes, challenges intermediate users with rigor and intentionality, and offers proficient practitioners objectives beyond novel form-making. The case studies consist of six mass topologies and six facade topologies; each includes sample topology models and scripts, descriptions of steps for generating customizable paraTrade Review“Case Studies in Parametric Design provides a welcoming entry point for architecture students and professionals interested in learning visual scripting. Collins presents clear diagrams, straightforward text, and accessible terminology to describe the timeless logics of geometric relationships in architecture.” Shelby Elizabeth Doyle, AIA, LEED AP, Associate Professor, Department of Architecture, Iowa State University, USA“At a critical time while we are experiencing a paradigm shift in design practice, Case Studies in Parametric Design highlights the importance of metric-based solutions, preparing designers for a more performative future.”Arash Soleimani, Ph.D., Chair, Design Computation and Applied Computer Science – Media Arts Associate Professor, School of Architecture, Woodbury University, USATable of Contents1. Extrude 2. Loft 3. Stack 4. Carve 5. Nest 6. Trim 7. Quad 8. Diamond 9. Tessellate 10. Attractor 11. Irregular 12. Layer
£34.19
John Wiley & Sons Inc AutoCAD For Dummies
Book SynopsisTable of ContentsIntroduction 1 About This Book 2 Foolish Assumptions 3 Conventions Used in This Book 3 Using the command line 3 Using aliases 4 Icons Used in This Book 4 Beyond the Book 5 Where to Go from Here 6 Part 1: Getting Started With Autocad 7 Chapter 1: Introducing AutoCAD and AutoCAD LT 9 Launching AutoCAD 10 Drawing in AutoCAD 11 Understanding Pixels and Vectors 14 The Cartesian Coordinate System 15 Chapter 2: The Grand Tour of AutoCAD 17 Looking at AutoCAD’s Drawing Screen 18 For your information 21 Making choices from the Application menu 22 Unraveling the Ribbon 24 Getting with the Program 27 Looking for Mr Status Bar 28 Using Dynamic Input 28 Let your fingers do the talking: The command line 29 The key(board) to AutoCAD success 30 Keeping tabs on palettes 34 Down the main stretch: The drawing area 34 Fun with F1 35 Chapter 3: A Lap around the CAD Track 37 A Simple Setup 38 Drawing a (Base) Plate 43 Taking a Closer Look with Zoom and Pan 52 Modifying to Make It Merrier 53 Crossing your hatches 53 Now that’s a stretch 54 Following the Plot 57 Plotting the drawing 57 Today’s layer forecast: Freezing 60 Chapter 4: Setup for Success 61 A Setup Roadmap 62 Choosing your units 62 Weighing up your scales 65 Thinking about paper 68 Defending your border 69 A Template for Success 69 Making the Most of Model Space 72 Setting your units 72 Making the drawing area snap-py (and grid-dy) 73 Setting linetype, text, and dimension scales 76 Entering drawing properties 77 Making Templates Your Own 77 Chapter 5: A Zoom with a View 83 Panning and Zooming with Glass and Hand 84 The wheel deal 84 Navigating a drawing 85 Zoom, Zoom, Zoom 87 A View by Any Other Name 88 Degenerating and Regenerating 91 Part 2: Let There Be Lines 93 Chapter 6: Along the Straight and Narrow 95 Drawing for Success 96 Introducing the Straight-Line Drawing Commands 97 Drawing Lines and Polylines 98 Toeing the line 99 Connecting the lines with polyline 100 Squaring Off with Rectangles 105 Choosing Sides with POLygon 106 Chapter 7: Dangerous Curves Ahead 109 Throwing Curves 109 Going Full Circle 110 Arc-y-ology 112 Solar Ellipses 114 Splines: Sketchy, Sinuous Curves 115 Donuts: Circles with a Difference 117 Revision Clouds on the Horizon 118 Scoring Points 120 Chapter 8: Preciseliness Is Next to CADliness 123 Controlling Precision 124 Understanding the AutoCAD Coordinate Systems 127 Keyboard capers: Coordinate input 128 Introducing user coordinate systems 128 Drawing by numbers 129 Grabbing an Object and Making It Snappy 131 Grabbing points with object snap overrides 132 Snap goes the cursor 134 Running with object snaps 135 Other Practical Precision Procedures 137 Chapter 9: Manage Your Properties 141 Using Properties with Objects 142 Using the ByLayer approach 142 Changing properties 144 Working with Layers 146 Accumulating properties 148 Creating new layers 149 Manipulating layers 156 Scaling an object’s linetype 158 Using Named Objects 159 Using AutoCAD DesignCenter 161 Chapter 10: Grabbing Onto Object Selection 163 Commanding and Selecting 164 Command-first editing 164 Selection-first editing 164 Direct-object editing 164 Choosing an editing style 165 Selecting Objects 166 One-by-one selection 167 Selection boxes left and right 167 Tying up object selection 169 Perfecting Selecting 170 AutoCAD Groupies 173 Object Selection: Now You See It 173 Chapter 11: Edit for Credit 175 Assembling Your AutoCAD Toolkit 175 The Big Three: Move, COpy, and Stretch 178 Base points and displacements 178 Move 180 COpy 181 Copy between drawings 182 Stretch 183 More Manipulations 186 Mirror, mirror on the monitor 186 ROtate 188 SCale 189 -ARray 190 Offset 192 Slicing, Dicing, and Splicing 194 TRim and EXtend 194 BReak 196 Fillet, CHAmfer, and BLEND 197 Join 200 Other editing commands 202 Getting a Grip 203 When Editing Goes Bad 206 Dare to Compare 207 Chapter 12: Planning for Paper 209 Setting Up a Layout in Paper Space 212 The layout two-step 212 Put it on my tabs 215 Any Old Viewport in a Layout 216 Up and down the detail viewport scales 216 Keeping track of where you’re at 218 Practice Makes Perfect 219 Clever Paper Space Tricks 219 Part 3: If Drawings Could Talk 221 Chapter 13: Text with Character 223 Getting Ready to Write 224 Creating Simply Stylish Text 226 Font follies 227 Get in style 228 Taking Your Text to New Heights 230 Plotted text height 230 Calculating non-annotative AutoCAD text height 231 Entering Text 232 Using the Same Old Line 232 Saying More in Multiline Text 235 Making it with mText 235 mText dons a mask 238 Insert Field 239 Doing a number on your mText lists 239 Line up in columns — now! 242 Modifying mText 243 Turning On Annotative Objects 244 Gather Round the Tables 247 Tables have style, too 247 Creating and editing tables 249 Take Me to Your Leader 251 Electing a leader 251 Multi options for multileaders 254 Chapter 14: Entering New Dimensions 255 Adding Dimensions to a Drawing 256 Dimensioning the Legacy Way 257 A Field Guide to Dimensions 260 Self-centered 263 Quick, dimension! 263 Where, oh where, do my dimensions go? 264 The Latest Styles in Dimensioning 266 Creating dimension styles 269 Adjusting style settings 271 Changing styles 274 Scaling Dimensions for Output 275 Editing Dimensions 278 Editing dimension geometry 278 Editing dimension text 280 Controlling and editing dimension associativity 281 And the Correct Layer Is 282 Chapter 15: Down the Hatch! 283 Creating Hatches 284 Hatching Its Own Layer 287 Using the Hatches Tab 287 Scaling Hatches 290 Scaling the easy way 291 Annotative versus non-annotative 292 Pushing the Boundaries of Hatch 292 Adding style 293 Hatches from scratch 294 Editing Hatch Objects 296 Chapter 16: The Plot Thickens 299 You Say “Printing,” I Say “Plotting” 300 The Plot Quickens 300 Plotting success in 16 steps 300 Getting with the system 304 Configuring your printer 305 Preview one, two 307 Instead of fit, scale it 307 Plotting the Layout of the Land 309 Plotting Lineweights and Colors 311 Plotting with style 311 Plotting through thick and thin 316 Plotting in color 320 It’s a (Page) Setup! 321 Continuing the Plot Dialog 322 The Plot Sickens 325 Part 4: Advancing With Autocad 327 Chapter 17: The ABCs of Blocks 329 Rocking with Blocks 330 Creating Block Definitions 332 Inserting Blocks 336 Attributes: Fill-in-the-Blank Blocks 340 Creating attribute definitions 341 Defining blocks that contain attribute definitions 343 Inserting blocks that contain attribute definitions 343 Editing attribute values 344 Extracting data 344 Exploding Blocks 345 Purging Unused Block Definitions 345 Chapter 18: Everything from Arrays to Xrefs 347 Arraying Associatively 349 Comparing the old and new ARray commands 350 Hip, hip, array! 351 Associatively editing 356 Going External 358 Becoming attached to your xrefs 360 Layer-palooza 362 Editing an external reference file 362 Forging an xref path 363 Managing xrefs 365 Blocks, Xrefs, and Drawing Organization 366 Mastering the Raster 367 Attaching a raster image 369 Maintaining your image 370 You Say PDF; I Say DWF 371 Theme and Variations: Dynamic Blocks 373 Now you see it 373 Lights! Parameters! Actions! 377 Manipulating dynamic blocks 379 Chapter 19: Call the Parametrics! 381 Maintaining Design Intent 382 Defining terms 384 Forget about drawing with precision! 385 Constrain yourself 386 Understanding Geometric Constraints 386 Applying a little more constraint 388 Using inferred constraints 393 You AutoConstrain yourself! 394 Understanding Dimensional Constraints 395 Practice a little constraint 396 Making your drawing even smarter 398 Using Parameters Manager 400 Dimensions or constraints? Have it both ways! 403 Lunchtime! 406 Chapter 20: Drawing on the Internet 407 The Internet and AutoCAD: An Overview 407 You send me 408 Prepare it with eTransmit 408 Rapid eTransmit 409 Increasing cloudiness 411 Bad reception? 411 Help from Reference Manager 412 The Drawing Protection Racket 413 Outgoing! 414 Autodesk weather forecast: Increasing cloud 414 Your head planted firmly in the cloud 416 AutoCAD Web and Mobile 417 Part 5: On A 3d Spree 419 Chapter 21: It’s a 3D World After All 421 The 3.5 Kinds of 3D Digital Models 422 Tools of the 3D Trade 424 Warp speed ahead 425 Entering the third dimension 425 Untying the Ribbon and opening some palettes 426 Modeling from Above 428 Using 3D coordinate input 428 Using point filters 429 Object snaps and object snap tracking 429 Changing Work Planes 430 Displaying the UCS icon 430 Adjusting the UCS 431 Orbit à go-go 437 Taking a spin around the cube 438 Grabbing the SteeringWheels 440 Visualizing 3D Objects 440 On a Render Bender 442 Chapter 22: From Drawings to Models 443 Is 3D for Me? 444 Getting Your 3D Bearings 445 Creating a better 3D template 445 Seeing the world from new viewpoints 450 From Drawing to Modeling in 3D 451 Drawing basic 3D objects 452 Gaining a solid foundation 453 Drawing solid primitives 454 Adding the Third Dimension to 2D Objects 455 Adding thickness to a 2D object 455 Extruding open and closed objects 455 Pressing and pulling closed boundaries 456 Lofting open and closed objects 456 Sweeping open and closed objects along a path 457 Revolving open or closed objects around an axis 458 Modifying 3D Objects 458 Selecting subobjects 459 Working with gizmos 459 More 3D variants of 2D commands 460 Editing solids 461 Chapter 23: It’s Showtime! 465 Get the 2D Out of Here! 466 A different point of view 470 Additional 3D tricks 471 AutoCAD’s top model 472 Visualizing the Digital World 474 Adding Lights 475 Default lighting 475 User-defined lights 476 Sunlight 479 Creating and Applying Materials 479 Defining a Background 482 Rendering a 3D Model 484 Chapter 24: AutoCAD Plays Well with Others 485 Get Out of Here! 485 Making a splash with PNG 486 PDF to the rescue 488 What the DWF? 489 3D print 490 But wait! There’s more! 491 Open Up and Let Me In! 491 Editing other drawing file formats 491 PDF editing 491 Translation, Please! 494 The Importance of Being DWG 495 Part 6: The Part of Tens 497 Chapter 25: Ten AutoCAD Resources 499 Autodesk Discussion Groups 499 Autodesk’s Own Blogs 499 Autodesk University 500 Autodesk Channel on YouTube 500 World Wide (CAD) Web 500 Your Local Authorized Training Center 501 Your Local User Group 501 Autodesk User Groups International 502 Books 502 Autodesk Feedback Community 502 Chapter 26: Ten System Variables to Make Your AutoCAD Life Easier 503 Aperture 504 Dimassoc 505 Menubar 505 Mirrtext 505 Osnapz 506 Pickbox 506 Rememberfolders 507 Rollovertips And Tooltips 507 Taskbar 508 Visretain 508 And the Bonus Round 508 Chapter 27: Ten AutoCAD Secrets 511 Sheet Sets 511 Custom Tool Palettes 512 Ribbon Customization 512 Toolsets 512 Programming Languages 512 Vertical Versions 513 Language Packs 513 Multiple Projects or Clients 514 Data Extraction and Linking 514 Untying the Ribbon and Drawings 514 Index 515
£23.19
SDC Publications Autodesk AutoCAD 2022 Fundamentals
Book SynopsisThis book is designed to be used during instructor led training in an eight week course. It is an introductory level textbook intended for new AutoCAD 2022 users.
£54.00
Taylor & Francis Ltd Parametric Design for Landscape Architects
Book SynopsisParametric Design for Landscape Architects provides a sequence of tutorial-based workflows for the creation and utilization of algorithmic tools calibrated toward the field of landscape architecture. Contemporary practice and projective theory in landscape architecture require the processing and design of data associated with complex systems to adequately represent composite, emergent scenarios. Aligning to both traditional and nascent processes of analysis and digital modeling, this book unpacks and decodes the characterization of algorithmic-based automation, leveraging software that is widely accessible in both academia and professional practice. Curated throughout are workflows that apply to a multiplex of computation programs that widely support the design, analysis, and production of landscapes, primarily concentrated on digital modeling tools Grasshopper and Rhinoceros. It is a much-needed, visually accessible resource to aid in more efficient understanTrade Review"Madl grounds computational practices in the landscape – sites with urgent ecological and social implications, but which have been overlooked in the parametric focus on architectural space. This book challenges that hegemony with sequences and workflows that will provoke exploratory theoretical and technical design processes in landscape-based projects."Ron Henderson, Professor and Director, Landscape Architecture + Urbanism Program, Illinois Institute of Technology"Landscape architecture has been slow to embrace parametric tools. We have lacked instructional materials tied to landscape-specific design processes, and parametricism has been understood as a style, rather than a method. Building from using parametric software to facilitate traditional landscape design tasks into more ambitious tutorials that use those same tools to understand landscape as dynamic and ever-changing, Andrew Madl addresses both these issues at once."Rob Holmes, Assistant Professor, Landscape Architecture, School of Architecture, Planning, and Landscape Architecture, Auburn UniversityTable of Contents1. Transformations, Translations, and Vectors: Leveraging Geometric Data 2. Landform Creation: Base Modeling, Site Design, Field Conditions 3. Landform Analytics and Calculations: Automation of Site Dynamics 4. Construction Documentation: Mechanization of Standards 5. Digital Fabrication: Facilitation and File Preparation 6. Urban Morphology and Analysis 7. Cartographic Representation and Data-Driven Visualization 8. Cellular Models, Agent-Based Behaviors, and Simulation: Speculation 9. Case Studies: Deconstructing the Use of Computational Tools in Professional Landscape Architecture Projects
£41.79
O'Reilly Media Fusion 360 for Makers, 2e: Design Your Own
Book SynopsisLearn how to use Autodesk Fusion 360 to digitally model your own original projects for a 3D printer or a CNC device.
£19.19
SDC Publications Residential Design Using AutoCAD 2025
Book Synopsis
£64.59
SDC Publications A HandsOn Introduction to SOLIDWORKS 2024
Book Synopsis
£66.49
Dorling Kindersley Ltd Graphic Design For Everyone
Book SynopsisConsultant editor:Cath Caldwell is a Senior Lecturer at Central Saint Martins, the world-leading college for art and design education at University of the Arts London. She is a former Design Director at ELLE UK, having also worked for the Guardian and Condé Nast (New York). She is the author of two books on graphic design and co-founder of the Editorial Designers Organisation.Contibuting authors:Johnny Belknap is a native New Yorker who cut his design teeth on the iconic Village Voice newspaper in the 1970s. He moved on to art director roles at oublications including the New York Times, the Sunday Telegraph Magazine, and the Jewish Chronicle, as well as running his own design studio.Jamie Sanchez Hearn is a graphic designer and lecturer, specializing in Typography, Branding, and Editorial Design. Jamie worked for several international design agencies before forming his own design studio. He currently teaches at Central Saint Martins and is a fellow of the UK's Higher Education Academy.Emily Wood is a graphic designer and lecturer. She has worked for leading design studios Pentagram, Johnson Banks, and Bloom, and with a range of cultural organizations, including London's V&A Museum and Amnesty International. Emily's research is focused on sustainability through education and design. Julia Woollams is a graphic designer, branding consultant, lecturer, and co-founder of creative consultancy 31% Wool. She specializes in cultural and not-for-profit sectors and has worked with organizations including the Science Museum, the Sendai Observatory, the University of Cambridge, and UNICEF UK.
£15.29
Pearson Education (US) Graphics Concepts for ComputerAided Design
Book SynopsisTable of Contents1. Engineering Graphics. The Importance of Engineering Graphics. Engineering Graphics. CAD. Design and CAD. 2. Projections Used in Engineering Graphics. Projections. 3-D Projections. Multiview Projections. Working Drawings. 3. Freehand Sketching. Why Freehand Sketches? Freehand Sketching Fundamentals. Basic Freehand Sketching. Advanced Freehand Sketching. 4. Computer-Aided Design and Drafting. CAD Models. CAD and Solids Modeling. The Nature of Solids Modeling. 5. Standard Practice for Engineering Drawings. Introduction to Drawing Standards. Sheet Layouts. Lines. Dimension Placement and Conventions. Section and Detail Views. Fasteners and Screw Threads. Assembly Drawings. 6. Tolerances. Why Tolerances? Displaying Tolerances on Drawings. How to Determine Tolerances. Surface Finish. Geometric Dimensioning and Tolerancing.
£72.63
Pearson Education Technical Drawing with Engineering Graphics
Book SynopsisTable of ContentsChapter One The Worldwide Language for Graphic Design Understanding the Role of Technical Drawings 1.1Graphics Tools in Action 1.2Rapid Prototyping 1.3Drafting Standards 1.4Creativity Techniques 1.5Product Definition 1.6Showing the Design Process in a Portfolio Chapter TWO Layouts and Lettering Understanding Projections 2.1Alphabet of Lines 2.2Freehand Lines 2.3Measurement Systems 2.4Drawing Scale 2.5Specifying the Scale on a Drawing 2.6Lettering 2.7Lettering Standards 2.8Using Guidelines for Hand Lettering 2.9Vertical and Inclined Letters and Numerals41 2.10Fractions 2.11Spacing of Letters and Words 2.12Lettering for Titles 2.13Drawing Pencils 2.14Templates 2.15CAD Tools 2.16Sketching and Drawing Media 2.17Standard Sheets 2.18Standard Layout Elements 2.19Layouts 2.20Planning Your Drawing or Sketch Chapter Three Visualization and Sketching Understanding Solid Objects Understanding Sketching Techniques 3.1Technique of Lines 3.2Sketching Straight Lines 3.3Sketching Circles, Arcs, and Ellipses 3.4Maintaining Proportions 3.5One-View Drawings 3.6Pictorial Sketching 3.7Projection Methods 3.8Axonometric Projection 3.9Isometric Projection 3.10Isometric Drawing 3.11Making an Isometric Drawing 3.12Offset Location Measurements Isometric Drawings of Inclined Surfaces 3.13Hidden Lines and Centerlines 3.14Angles in Isometric 3.15Irregular Objects 3.16Curves in Isometric 3.17True Ellipses in Isometric 3.18Orienting Ellipses in Isometric Drawings 3.19Drawing Isometric Cylinders 3.20Screw Threads in Isometric 3.21Arcs in Isometric 3.22Spheres in Isometric 3.23Oblique Sketches 3.24Length of Receding Lines 3.25Choice of Position in Oblique Drawings 3.26Ellipses for Oblique Drawings1 3.27Angles in Oblique Projection 3.28Sketching Assemblies 3.29Sketching Perspectives 3.30Curves and Circles in Perspective 3.31Shading 3.32Computer Graphics 3.33Drawing on Drawing Chapter Four Geometry for Modeling and Design Coordinates for 3D CAD Modeling Geometric Entities130 4.1Manually Bisecting a Line or Circular Arc 4.2Drawing Tangents to Two Circles 4.3Drawing an Arc Tangent to a Line or Arc and Through a Point 4.4Bisecting an Angle 4.5Drawing a Line Through a Point and Parallel to a Line 4.6Drawing a Triangle With Sides Given 4.7Drawing a Right Triangle With Hypotenuse and One Side Given 4.8Laying Out an Angle 4.9Drawing an Equilateral Triangle 4.10Polygons 4.11Drawing a Regular Pentagon 4.12Drawing a Hexagon 4.13Ellipses 4.14Spline Curves 4.15Geometric Relationships 4.16Solid Primitives 4.17Recognizing Symmetry 4.18Extruded Forms 4.19Revolved Forms 4.20Irregular Surfaces 4.21User Coordinate Systems 4.22Transformations Chapter Five Modeling and Design Refinement and Modeling Kinds of Models 5.12D Models 5.23D Models 5.3Types of 3D Models 5.4Constraint-Based Modeling 5.5Constraints Define the Geometry 5.6Planning Parts for Design Flexibility 5.7Sketch Constraints 5.8The Base Feature 5.9Editing the Model 5.10Constraint-Based Modeling Modes 5.11Choosing the Right Modeling Method Chapter Six Orthographic Projection Understanding Projections 6.1Hidden Line Technique 6.2Precedence of Lines 6.3Centerlines 6.4Laying Out a Drawing 6.5Developing Views from 3D Models 6.6Visualization 6.7Views of Surfaces 6.8Normal Surfaces 6.9Inclined Surfaces 6.10Oblique Surfaces 6.11Edges 6.12Normal Edges 6.13Inclined Edges 6.14Oblique Edges 6.15Parallel Edges 6.16Angles 6.17Vertices 6.18Interpreting Points 6.19Interpreting Lines 6.20Similar Shapes of Surfaces 6.21Interpreting Views 6.22Models 6.23Projecting a Third View 6.24Becoming a 3D Visualizer Chapter Seven 2D Drawing Representation Practices for 2D Documentation Drawings 7.1Visualizing and Drawing Complex Cylindrical Shapes 7.2Cylinders When Sliced 7.3Cylinders and Ellipses 7.4Intersections and Tangencies 7.5Fillets and Rounds 7.6Runouts 7.7Conventional Edges 7.8Necessary Views 7.9Partial Views 7.10Alignment of Views 7.11Removed Views 7.12Right-Hand and Left-Hand Parts 7.13Revolution Conventions Chapter Eight Section Views Understanding Sections 8.1Placement of Section Views 8.2Labeling Cutting Planes 8.3Line Precedence 8.4Rules for Lines in Section Views 8.5Cutting-Plane Line Style 8.6Section-Lining Technique 8.7Half Sections 8.8Broken Out Sections 8.9Revolved Sections 8.10Removed Sections 8.11Offset Sections 8.12Ribs in Section 8.13Aligned Sections 8.14Partial Views 8.15Intersections in Sections 8.16Conventional Breaks and Sections 8.17Assembly Sections Chapter Nine Auxiliary Views Understanding Auxiliary Views 9.1Using Triangles to Sketch Auxiliary Views 9.2Using Grid Paper to Sketch Auxiliary Views 9.3Using CAD to Create Auxiliary Views 9.4Circles and Ellipses in Auxiliary Views 9.5Hidden Lines in Auxiliary Views 9.6Partial Auxiliary Views 9.7Half Auxiliary Views 9.8Reverse Construction 9.9Auxiliary Sections 9.10Viewing-Plane Lines and Arrows 9.11Uses of Auxiliary Views 9.12True Length of a Line 9.13Point View of a Line 9.14Edge View of a Plane 9.15True Size of an Oblique Surface of an Oblique Surface 9.16Dihedral Angles Understanding Developments and Intersections 9.17Developments 9.18Hems and Joints for Sheet Metal and Other Materials 9.19More Examples of Developments and Intersections 9.20Transition Pieces 9.21Triangulation 9.22Developing a Transition Piece Connecting Rectangular Pipes on the Same Axis 9.23Developing a Plane and a Sphere 9.24Revolution 9.25Primary and Successive Revolutions 9.26True Length of a Line: Revolution Method Chapter Ten Modeling for Manufacture and Assembly Design for Manufacture, Assembly, Disassembly, and Service 10.1Assembly Models 10.2Assemblies and Design 10.3Assemblies and Simulation 10.4Parts for Assemblies 10.5Using Your Model to Check Fits 10.6Manufacturing Processes 10.7Dos and Don’ts of Practical Design 10.8Manufacturing Materials 10.9Appearance, Service Life, and Recycling 10.10Dimensional Accuracy and Surface Finish 10.11Net-Shape Manufacturing 10.12Computer-Integrated Manufacturing 10.13Shared Manufacturing 10.14Manufacturing Methods and the Drawing 10.15Modeling for Testing and Refinement 10.16Determining Mass Properties 10.17Exporting Data from the Database 10.18Downstream Applications 10.19Prototyping Your Design Chapter Eleven Dimensioning Understanding Dimensioning 11.1Lines Used in Dimensioning 11.2Using Dimension and Extension Lines 11.3Arrowheads 11.4Leaders 11.5Drawing Scale and Dimensioning 11.6Direction of Dimension Values and Notes 11.7Dimension Units 11.8Millimeter Values 11.9Decimal-Inch Values 11.10Rules for Dimension Values 11.11Rules for Rounding Decimal Dimension Values 11.12Dual Dimensioning 11.13Combination Units 11.14Dimensioning Symbols 11.15Placing and Showing Dimensions Legibly 11.16Superfluous Dimensions 11.17Dimensioning Angles 11.18Dimensioning Arcs 11.19Fillets and Rounds 11.20Size Dimensioning: Prisms 11.21Size Dimensioning: Cylinders 11.22Size Dimensioning: Holes 11.23Applying Standard Dimensioning Symbols 11.24Dimensioning Counterbores and Spotfaces with Fillets 11.25Dimensioning Triangular Prisms, Pyramids, and Cones 11.26Dimensioning Curves 11.27Dimensioning Curved Surfaces 11.28Dimensioning Rounded-End Shapes 11.29Dimensioning Threads 11.30Dimensioning Tapers 11.31Dimensioning Chamfers 11.32Shaft Centers 11.33Dimensioning Keyways 11.34Dimensioning Knurls 11.35Finish Marks 11.36Surface Roughness 11.37Location Dimensions 11.38Mating Dimensions 11.39Coordinate Dimensioning 11.40Tabular Dimensions 11.41Dimensioning for Numerically-Controlled Machining 11.42Machine, Pattern, and Forging Dimensions 11.43Sheet Metal Bends 11.44Notes 11.45Standards 11.46Dos and Don’ts of Dimensioning Chapter Twelve Tolerancing Understanding Tolerance 12.1Specifying Tolerances 12.2General Tolerance Notes 12.3Limit Tolerances Single-Limit Dimensioning 12.4Plus-or-Minus Tolerances 12.5Tolerance Stacking 12.6Using American National Standard Limits and Fit Tables 12.7Tolerances and Machining Processes 12.8Metric System of Tolerances and Fits 12.9Preferred Sizes 12.10Preferred Fits 12.11Geometric Dimensioning and Tolerancing 12.12Symbols for Tolerances of Position and Form 12.13Datum Features 12.14Positional Tolerances 12.15Maximum Material Condition 12.16Tolerances of Angles 12.17Form Tolerances for Single Features 12.18Orientations for Related Features 12.19Using Geometric Dimensioning and Tolerancing 12.20Tolerances and Digital Product Definition 12.21Computer Graphics Chapter Thirteen Threads, Fasteners, and Springs Understanding Threads and Fasteners 13.1Thread Notes 13.2External Thread Symbols606 13.3Internal Thread Symbols606 13.4Detailed Representation: Metric, Unified, and American National Threads 13.5Threads in Assembly 13.6Modeling Thread 13.7American National Standard Pipe Threads 13.8Use of Phantom Lines 13.9Tapped Holes 13.10Bolts, Studs, and Screws 13.11Standard Bolts and Nuts 13.12Drawing Standard Bolts 13.13Specifications for Bolts and Nuts 13.14Locknuts and Locking Devices 13.15Standard Cap Screws 13.16Standard Machine Screws 13.17Standard Set Screws 13.18American National Standard Wood Screws 13.19Miscellaneous Fasteners 13.20Keys 13.21Machine Pins 13.22Rivets 13.23Springs625 13.24Drawing Helical Springs 13.25Modeling Springs Chapter Fourteen Working Drawings Working Drawings or Construction Drawings 14.1Subassemblies 14.2Identification 14.3Parts Lists 14.4Assembly Sections 14.5Working Drawing Assembly 14.6Installation Assemblies 14.7Check Assemblies 14.8Working Drawing Formats 14.9Drawing Numbers 14.10Zoning 14.11Checking Drawings 14.12Drawing Revisions 14.13Simplifying Drawings 14.14Patent Drawings Chapter Fifteen Drawing Control and Data Management Documentation and the Design Database 15.1Requirements for Engineering Documentation 15.2Drawing Control Methods 15.3Good Practices for Electronic Drawing Storage 15.4Drawing Standards 15.5Permission and Ownership 15.6Backing Up Drawing Files 15.7Storage Media 15.8Using the 3D Design Database in Concurrent Engineering 15.9Quality Management 15.10Product Data Management 15.11Managing Work Flow 15.12Data Management and the Web Chapter Sixteen Gears and Cams Understanding Gears 16.1Constructing a Base Circle 16.2The Involute Tooth Shape 16.3Approximate Involute Using Circular Arcs 16.4Spacing Gear Teeth 16.5Rack Teeth 16.6Working Drawings of Spur Gears 16.7Spur Gear Design 16.8Worm Gears 16.9Working Drawings of Worm Gears 16.10Bevel Gears 16.11Bevel Gear Definitions and Formulas 16.12Working Drawings of Bevel Gears 16.13Cams 16.14Displacement Diagrams 16.15Cam Profiles 16.16Offset and Pivoted Cam Followers 16.17Cylindrical Cams 16.18Other Drive Devices Chapter Seventeen Electronic Diagrams Understanding Electronic Diagrams 17.1Drawing Size, Format, and Title 17.2Line Conventions and Lettering 17.3Standard Symbols for Electronic Diagrams 17.4Abbreviations 17.5Grouping Parts 17.6Arrangement of Electrical/Electronic Symbols 17.7Connections and Crossovers 17.8Interrupted Paths 17.9Terminals 17.10Color Coding 17.11Division of Parts 17.12Electron Tube Pin Identification 17.13Reference Designations 17.14Numerical Values 17.15Functional Identification and Other Information 17.16Integrated Circuits 17.17Printed Circuits 17.18Computer Graphics Chapter Eighteen Structural Drawing Structural Drawings 18.1Wood Construction 18.2Structural Steel 18.3Structural Steel Shapes 18.4Specifications 18.5Welded and Bolted Connections 18.6Riveted Connections 18.7Frame Beam Connections 18.8Welding 18.9High-Strength Bolting for Structural Joints 18.10Accuracy of Dimensions 18.11Concrete Construction 18.12Reinforced Concrete Drawings 18.13Structural Clay Products 18.14Stone Construction Chapter Nineteen Landform Drawings Understanding Landform Drawings 19.1Symbols 19.2Bearings 19.3Elevation 19.4Contours 19.5City Maps 19.6Structure Location Plans 19.7Highway Plans Chapter Twenty Piping Drawings Understanding Piping Drawings 20.1Steel and Wrought Iron Pipe 20.2Cast Iron Pipe 20.3Seamless Brass and Copper Pipe 20.4Copper Tubing 20.5Plastic and Specialty Pipes 20.6Pipe Fittings 20.7Pipe Joints 20.8Valves 20.9American National Standard Code for Pressure Piping Chapter Twenty-One Welding Representation Understanding Weldment Drawings Understanding a Welding Symbol 21.1Types of Welded Joints 21.2Types of Welds 21.3Welding Symbols 21.4Fillet Welds 21.5Groove Welds 21.6Back or Backing Welds 21.7Surface Welds 21.8Plug and Slot Welds 21.9Spot Welds 21.10Seam Welds 21.11Projection Welds 21.12Flash and Upset Welds 21.13Welding Applications 21.14Welding Templates 21.15Computer Graphics CHAPTER Twenty-Two Axonometric Projection Understanding Axonometric Projection 22.1Dimetric Projection 22.2Approximate Dimetric Drawings 22.3Trimetric Projection 22.4Trimetric Scales 22.5Trimetric Ellipses 22.6Axonometric Projection Using Intersections 22.7Computer Graphics 22.8Oblique Projections 22.9Ellipses for Oblique Drawings 22.10Offset Measurements 22.11Oblique Dimensioning 22.12Computer Graphics CHAPTER Twenty-Three Perspective Drawings Understanding Perspectives 23.1Perspective from a Multiview Projection 23.2Nonrotated Side View Method for Perspective 23.3Drawing an Angular Perspective 23.4Position of the Station Point 23.5Location of the Picture Plane 23.6Bird’s-Eye View or Worm’s-Eye View 23.7The Three Types of Perspectives 23.8One-Point Perspective 23.9One-Point Perspective of a Cylindrical Shape 23.10Two-Point Perspective 23.11Three-Point Perspective 23.12Measurements in Perspective 23.13Direct Measurements along Inclined Lines 23.14Vanishing Points of Inclined Lines 23.15Inclined Lines in Perspective, Joining Endpoint Method 23.16Curves and Circles in Perspective 23.17The Perspective Plan Method 23.18Perspective Diagram 23.19Shading 23.20Computer Graphics
£100.48
Pearson Education (US) AutoCAD for Interior Design and Space Planning
Book Synopsis BEVERLY KIRKPATRICK has worked with AutoCAD for 30+ years, developing interior designs, space plans, and finish schedules for schools, banks, hospitals, churches, and car dealerships. She taught AutoCAD at college and high school levels. JAMES KIRKPATRICK worked with and taught AutoCAD for 40+ years, established Eastfield College's AutoCAD Training Center, and authored 30+ books in the field. HOSSEIN ASSADIPOUR teaches CAD, CNC, CAM, and related topics, and wrote Learning AutoCAD in 20 Projects. He is professor of Division of Mathematics, Engineering Technologies & Computer Sciences at Essex County College. DAVID BYRNES spent 38 years in design, drafting, and 3D modeling, working with AutoCAD since v. 1.4. A CAD consultant, instructor, and author since 1988, he contributed to CadalystTable of ContentsPART I: PREPARING TO DRAW WITH AUTOCAD Chapter 1 Introducing the AutoCAD User Interface 1 Chapter Objectives 1 Introduction 1 Exercise 1-1 Examine the AutoCAD User Interface and Save a Workspace 2 Drawing Window and Graphics Cursor 4 Application Menu Button 7 Inputting or Selecting a Command 8 Ribbon 8 Expanded Panels 9 Dialog Boxes and Palettes 9 Tooltips 10 Flyouts 10 Command Line Window (+9) 11 Quick Access Toolbar 11 Customizing the Quick Access Toolbar Down Arrow and Showing the Menu Bar 12 Using AutoCAD Toolbars 13 User Coordinate System Icon 14 Advantage of Using the UCS 14 Viewport Label Menus 14 ViewCube 16 Navigation Bar 17 Infocenter 18 Status Bar 18 Drawing Coordinates Values (+I) 18 Model or Paper Space 21 Quick View Tools 21 Annotation Scaling Tools 21 Workspace Switching 22 Lock/Unlock Toolbar and Window Positions 22 On/Off Hardware Acceleration 22 Clean Screen (+0 [Zero]) 22 Modifying and Saving a Workspace 22 Getting Help in AutoCAD 2022 24 Closing AutoCAD 25 Chapter Summary 26 Chapter Test Questions 26 PART II: TWO-DIMENSIONAL AUTOCAD Chapter 2 Quick-Start Tutorials: Basic Settings and Commands 29 Chapter Objectives 29 Introduction 29 Following the Tutorials in This Book 30 Tutorial 2-1 Part 1, Beginning an AutoCAD Drawing: Saving Your Work; Setting Units, Limits, Grid, and Snap; Creating Layers 31 Beginning an AutoCAD Drawing 31 Saving the Drawing 32 Save 32 Save As 32 DWT 34 DWS 34 DXF 34 Drawing Name and File Name Extension 35 Units 36 Controlling Your Drawing 36 Drawing Scale 37 Drawing Limits and the Cartesian Coordinate System 37 Grid 38 GRIDDISPLAY 38 Snap 40 Zoom 41 Drafting Settings Dialog Box 41 Layers 42 Layer Lists 44 Linetypes 46 Lineweights 46 Lineweight Settings Dialog Box 46 Lineweight Display 48 Setting the Annotation Scale 50 Saving the Drawing 50 Using the Mouse and Right-Click Customization 51 Tutorial 2-1 Part 2, Drawing Lines, Circles, Arcs, Ellipses, and Donuts 52 Ortho 52 Drawing Lines Using the Grid Marks and Snap Increments 53 Erase and Undo 54 Drawing Lines Using Absolute Coordinates 56 Drawing Lines Using Relative Coordinates 57 Drawing Lines Using Polar Coordinates 58 Drawing Lines Using Direct Distance Entry 59 DYNMODE 59 Circle 60 Center, Radius 61 Center, Diameter 62 2 Points 62 3 Points 63 TTR 63 LTSCALE 63 ZOOM 64 Zoom-Window 64 Zoom-All 65 Zoom-Previous 65 Zoom-Extents 66 Zoom-Object 66 Zoom-Realtime 66 PAN REALTIME 66 Transparent Commands 66 REDRAW 67 REGEN 67 HIGHLIGHT 67 Move and Editing Commands Selection Set 67 Options for Selecting Objects to Modify 70 Window (W) and Crossing Window (C) 71 All (ALL) 71 Fence (F) 71 Remove (R) and Add (A) 71 Last (L) and Previous (P) 71 Undo (U) 72 Grips 72 UNDO and REDO 73 ARC 74 3-Point 74 Start, Center, End 76 Start, Center, Angle 76 Start, Center, Length 76 Start, End, Angle 77 Start, End, Direction 77 Start, End, Radius 77 Continue 77 ELLIPSE 77 Axis, End 77 Center 79 DONUT 79 SCALE 80 Reference 80 Adding Text 82 Command History 82 Tutorial 2-2 Plot Responses for CH2-TUTORIAL1, Using the Model Tab 83 Plot - Name 84 Page Setup 84 Printer/Plotter 84 Plot to File 85 Browse for Plot File 85 Plot Style Table (Pen Assignments) 85 Paper Size 86 Plot Area 87 Plot Scale 87 Annotative Property and Annotation Scale 88 Plot Offset (Origin Set to Printable Area) 89 Shaded Viewport Options 89 Plot Options 89 Drawing Orientation 90 Preview… 90 Chapter Summary 92 Chapter Test Questions 92 Chapter Projects 95 Chapter 3 Drawing with AutoCAD: Conference and Lecture Rooms 103 Chapter Objectives 103 Exercise 3-1 Drawing a Rectangular Conference Room, Including Furniture 103 Making a Drawing Template 105 Polyline 107 Undo 108 OFFSET 108 Through 109 Erase 109 Layer 109 EXPLODE 109 ID Point 109 TRIM 111 Rectangle 111 CHAMFER 114 Polyline 114 Undo 114 Angle 115 Trim 115 mEthod 115 Multiple 115 FILLET 116 COPY and Osnap-Midpoint 117 ROTATE 118 Reference 119 POINT 119 DIVIDE 120 MEASURE 121 OSNAP 122 Activating Osnap 122 Copy, Osnap-Midpoint, Osnap-Node 123 MIRROR 124 Osnap Modes That Snap to Specific Drawing Features 127 Exercise 3-2 Drawing a Rectangular Lecture Room, Including Furniture 130 Running Osnap Modes 129 Osnap Settings: Marker, Aperture, Magnet, Tooltip 130 Making Solid Walls Using Polyline and Solid Hatch 132 From 133 BREAK 133 First 134 @ 134 Polyline Edit 134 HATCH 136 ARRAY 138 Rectangular 140 Path 141 ARRAYEDIT 141 Distance 141 Exercise 3-3 Drawing a Curved Conference Room, Including Furniture 144 Polyline 145 Width 146 Half Width 146 Length 147 Close 147 POLYGON 148 Edge 149 Grips—Add Vertex 149 Grips—Convert to Arc 151 ARRAY 152 Polar 152 Exercise 3-4 Drawing a Conference Room Using Polar Tracking 155 Polar Tracking 157 Polyline Edit 159 Specifying Points with Tracking 160 Drawing the Chairs around the Conference Table 162 Completing the Conference Room 164 Using Command Preview 165 Choosing Selection Options 166 Chapter Summary 167 Chapter Test Questions 167 Chapter Projects 170 Chapter 4 Adding Text and Tables to the Drawing 183 Chapter Objectives 183 Exercise 4-1 Placing Text on Drawings 183 Making Settings for Text Style 185 Style Name 185 Font Name 185 Making a New Text Style 186 Using the Single Line Text Command to Draw Text 189 Setting the Justify Option 191 Using Standard Codes to Draw Special Characters 192 Using the Multiline Text Command to Draw Text Paragraphs in Columns 195 Changing Text Properties 198 Checking the Spelling 202 Exercise 4-2 Using the TABLE Command to Create a Door Schedule 203 Exercise 4-3 Using the TABLE Command to Create a Window Schedule 214 Chapter Summary 215 Chapter Test Questions 215 Chapter Projects 218 Chapter 5 Advanced Plotting: Using Plot Styles, Paper Space, Multiple Viewports, and PDF Files 223 Chapter Objectives 223 Understanding Layer Names, Colors, and Lineweights 223 Choosing a Plot Style 224 Named Plot Style (STB) 225 Color-Dependent Plot Style (CTB) 226 Exercise 5-1 Make a Color-Dependent Plot Style to Change Colors to Plot Black 226 Exercise 5-2 Plot a Layout with One Viewport 228 Model, Layout1, and Layout2 Tabs 229 Page Setup Manager 229 Center and Scale the Plan 230 Complete the Layout 232 Exercise 5-3 Plot a Layout with Two Viewports 233 Insert an Entire Drawing into a Current Drawing 233 Page Setup Manager 236 Copy a Viewport 237 Center and Scale the Plans 237 Complete the Layout 239 Exercise 5-4 Plot a Layout with Four Viewports 241 Viewports (VPORTS) 242 Use MVIEW to Restore the Viewport VP4 into Layout1 244 Page Setup Manager 245 Center and Scale the Plans 246 Complete the Layout 246 Exercise 5-5 Make PDF Files That Can Be Attached to E-mails and Opened without the AutoCAD Program 247 Chapter Summary 250 Chapter Test Questions 250 Chapter Projects 253 Chapter 6 Drawing the Floor Plan: Walls, Doors, and Windows 255 Chapter Objectives 255 The Tenant Space Project 255 Exercise 6-1 Tenant Space Floor Plan 256 RECTANGLE 257 HATCH 258 ARRAY 258 Multiline Style 260 Multiline Command 262 Edit Multiline Command 268 EXTEND 269 PROPERTIES 269 LIST 270 COLOR 270 Linetype 272 Lineweight 272 Make Object's Layer Current 272 Match Properties 272 Block 273 Wblock 276 Insert 278 Insertion Point 281 X Scale Factor, Y Scale Factor 281 Using Annotative Text 282 Inserting Entire Drawings as Blocks 284 Advantages of Using Blocks 284 Exercise 6-2 Hotel Room 1 Floor Plan 285 AutoCAD DesignCenter 287 Chapter Summary 291 Chapter Test Questions 291 Chapter Projects 294 Chapter 7 Dimensioning and Area Calculations 297 Chapter Objectives 297 Eight Basic Types of Dimensions 297 Using Dimension Variables 298 Exercise 7-1 Dimensioning the Tenant Space Floor Plan Using Linear Dimensions 301 Setting the Dimension Variables Using the Command Prompt 303 Setting the Dimension Variables Using the Dimension Style Manager Dialog Box 304 Using the Fit Tab to Scale for Dimension Features 309 Annotative 309 Scale Dimensions to Layout 310 Use Overall Scale of: (DIMSCALE) 310 Linear and Continue Dimensioning 311 Aligned Dimensioning 315 Baseline Dimensioning 315 Adding a Dimension Break 318 Using Adjust Space 318 Exercise 7-2 Revisions and Modifying Dimensions 319 Setting the DIMASSOC Dimension Variable 319 Understanding Associative Dimension Commands 321 Oblique 321 Align Text (Home-Angle-Left-Center-Right) 322 Override 322 Update 322 Defpoints Layer 322 Using the PROPERTIES Palette 323 Accessing Match Properties 323 Using Grips 323 Drawing a Revision Cloud 324 Exercise 7-3 Tenant Space Total Square Footage 326 Defining the Area for Square Footage 326 Using the Cal Calculator 329 Chapter Summary 331 Chapter Test Questions 331 Chapter Projects 334 Chapter 8 Drawing Elevations, Sections, and Details 337 Chapter Objectives 337 Introduction 337 Exercise 8-1 Tenant Space: Elevation of Conference Room Cabinets 337 UCS 339 UCS Icon 340 Draw the Upper Cabinets 341 Mirror 342 Draw the Lower Cabinets 344 Stretch 345 Complete the Drawing 354 Circles to Be Used with Multileaders 357 Exercise 8-2 The Multileader Command 357 Multileader Standard Style 357 Multileader 360 Multileader Align 362 Change Multileader Style 362 Multileader Collect 366 Multileader Add 367 Exercise 8-3 Tenant Space: Section of Conference Room Cabinets with Hatching 368 Prepare to Use the Hatch Command with the Add: Select Objects Boundary Option 371 Use the Hatch Command with the Add: Select Objects Boundary Option 372 Use the Hatch Command with the Add: Pick Points Boundary Option 373 Hatch; Hatch and Gradient Dialog Box; Hatch Tab 376 Type and Pattern 376 Angle and Scale 377 Hatch Origin 378 Boundaries 378 Options 378 More Options 379 Islands 380 Boundary Retention 380 Boundary Set 380 Gap Tolerance 380 Inherit Options 380 Edit Hatch 381 Exercise 8-4 Detail of Door Jamb with Hatching 385 Exercise 8-5 Use Point Filters and Object Snap Tracking to Make an Orthographic Drawing of a Conference Table 386 Point Filters 388 Object Snap Tracking 389 Chapter Summary 393 Chapter Test Questions 393 Chapter Projects 396 Chapter 9 Drawing the Furniture Installation Plan, Adding Specifications, and Extracting Data 401 Chapter Objectives 401 Introduction 401 Exercise 9-1 Tenant Space Furniture Installation Plan with Furniture Specifications 402 Draw the Furniture Symbols 403 Define Attributes (ATTDEF) 403 Constant Attribute 408 Variable Attribute 410 Verify Attribute 412 Edit Text (TEXTEDIT) 413 QP (Quick Properties) 414 Properties Palette 414 WBLOCK the Furniture with Attributes Symbol 414 Insert the Furniture Symbols with Attributes into the Drawing 416 Complete the Tenant Space Furniture Installation Plan 418 Edit Attribute, Single 418 Edit Attribute, Global 420 Attribute Display (ATTDISP) 422 Redefining an Inserted Block with Attributes Using the BLOCK Command 422 Block Attribute Manager (BATTMAN) 423 Synchronize Attributes (ATTSYNC) 423 Exercise 9-2 Extracting Attributes from the Tenant Space Furniture Installation Plan 424 Data Extraction… 425 Chapter Summary 430 Chapter Test Questions 430 Chapter Projects 432 Chapter 10 DesignCenter, Dynamic Blocks, and External References 435 Chapter Objectives 435 Introduction 435 Exercise 10-1 Reception Area Furniture Installation Plan Using the DesignCenter 435 The DesignCenter 436 DesignCenter Tabs 436 DesignCenter Buttons 437 Exercise 10-2 Training Room Furniture Installation Plan Using DesignCenter and Dynamic Blocks 440 Use Block Editor to Make Dynamic Blocks 445 Exercise 10-3 Attach an External Reference to an Office Plan 456 XATTACH (Attach External Reference) 456 External Reference (XREF) 457 XBIND 457 Features of External References 457 Chapter Summary 463 Chapter Test Questions 463 Chapter Projects 465 Chapter 11 Drawing the Reflected Ceiling Plan and Voice/Data/Power Plan 471 Chapter Objectives 471 Introduction 471 Exercise 11-1 Part 1, Tenant Space Lighting Legend and Reflected Ceiling Plan 471 Tenant Space Lighting Legend Symbols 473 Tenant Space Reflected Ceiling Plan 473 Exercise 11-1 Part 2, Tenant Space Voice/Data/Power Legend and Plan 474 Tenant Space Voice/Data/Power Legend Symbols 474 Tenant Space Voice/Data/Power Plan 476 Chapter Summary 478 Chapter Test Questions 478 Chapter Projects 480 Chapter 12 Creating Presentations with Layouts and Making a Sheet Set 485 Chapter Objectives 485 Exercise 12-1 Make a Printed Presentation of the Tenant Space Project by Combining Multiple Plans on One Sheet of Paper 485 Use Create Layout Wizard to Set Up Four Viewports on a Single Sheet 486 Complete the Title Block 487 Use Layer Properties Manager to Freeze Viewport Layers 490 Scale and Center the Plans 492 Using MVSETUP to Align the Plans 492 Complete the Presentation 494 Exercise 12-2 Making a Four-Sheet Presentation of the Tenant Space Project Using a Sheet Set 495 Make New Layout Tabs and Rename the New Layout Tabs 496 Prepare the Layout Tabs for Plotting Drawings 496 Use MVSETUP to Insert a Title Block 498 Quick View Tools 500 New Sheet Set and Sheet Set Manager 501 Chapter Summary 504 Chapter Test Questions 504 Chapter Project 507 Chapter 13 Isometric Drawing and Gradient Hatch Rendering 509 Chapter Objectives 509 Axonometric Drawing 509 Isometric Drawing 509 Exercise 13-1 Fundamentals of Isometric Drawing 510 Drafting Settings Dialog Box 512 Shape 1: Drawing the Isometric Rectangle 512 Shape 2: Drawing Isometric Ellipses 513 Shape 3: Drawing a Chair with Ellipses That Show the Thickness of a Material 515 Shape 4: Drawing a Shape That Has a Series of Isometric Ellipses Located on the Same Centerline 518 Shape 5: Isometric Detail with Rounded Corners 520 Shape 6: A TV Shape with an Angled Back 521 Shape 7: Isometric Detail: A Hexagonal-Shaped Vase 524 Exercise 13-2 Tenant Space Reception Desk in Isometric 525 Dimensioning in Isometric 532 Gradient Hatch 532 Exercise 13-3 Using Gradient Patterns to Render the Shapes of Exercise 13-1 533 Chapter Summary 540 Chapter Test Questions 540 Chapter Projects 543 PART III: THREE-DIMENSIONAL AUTOCAD Chapter 14 Solid Modeling 547 Chapter Objectives 547 Introduction 547 Creating Primitive Shapes with Solid Commands 548 Creating Composite Solids with Solid Commands 548 Editing Solids with Solid Commands 548 Controlling UCS in Three Dimensions 549 Dynamic UCS 549 Viewing Solids 549 3D Views Menu Options 549 SteeringWheels 551 ViewCube 552 Editing Solids with Other Commands 552 Controlling Solids Display 552 Exercise 14-1 Part 1, Drawing Primitive Solids 553 Box 555 Sphere 555 Wedge 556 Cone 556 Cylinder 557 Torus 557 Exercise 14-1 Part 2, Using Extrude to Draw Extruded Solids 558 Drawing an Extruded Circle 558 Drawing an Extruded Polygon 558 Drawing an Extruded Rectangle 559 Drawing an Extruded Structural Angle 560 Drawing an Extruded Shape 561 Exercise 14-1 Part 3, Using REVOLVE to Draw Revolved Solids; Using 3DROTATE to Rotate Solids about the X-, Y-, and Z-Axes 562 Drawing Revolved Shape 1 562 Drawing a Revolved Rectangle 564 Drawing a Revolved Paper Clip Holder 565 Using 3dROTATE 565 Exercise 14-1 Part 4, Using CHAMFER and FILLET to Form Chamfers and Fillets on Solid Edges 566 Chamfering and Filleting the Top Four Edges of Two Separate Boxes 566 Chamfering and Filleting the Top Edge of Two Separate Cylinders 567 Exercise 14-1 Part 5, Using UNION to Join Two Solids; Using SUBTRACT to Subtract Solids from Other Solids 568 Drawing Solid Shape 1 568 Drawing Solid Shape 2 569 Joining with Union 570 Using Subtract 570 Performing a Hide 571 Exercise 14-1 Part 6, Using Sweep, Helix, Subtract, Loft, Planar Surface, Thicken, and Polysolid to Draw Solid Shapes 571 Sweeping an Object 571 Using Loft 574 Creating a Bowl-Shaped Object 575 Using Planar Surface 575 Using POLYSOLID 576 Exercise 14-1 Part 7, Using Intersection to Form a Solid Model from the Common Volume of Two Intersecting Solids 577 Drawing Two Extruded Shapes at Right Angles to Each Other 578 Using Intersect 579 Wblocking the Intersected Model 580 Completing Exercise 14-1 581 Chapter Summary 583 Chapter Test Questions 583 Chapter Projects 586 Chapter 15 Advanced Modeling 593 Chapter Objectives 593 Introduction 593 Exercise 15-1 Creating a Solid Model of Chair 2 594 Exercise 15-2 Creating a Solid Model of a Patio 597 RENDER 608 Render Quality 608 Destinations 608 Lights 608 Materials 609 Other Commands Available to Render, Animate, Attach Scanned Files, and Shade 3D Models 609 Exercise 15-3 Use Render Commands to Make a Photo-Realistic Rendering of the Solid Model in Exercise 15-2 610 Exercise 15-4 Create a Walk-Through AVI File for the Rendered 3D Patio 621 Chapter Summary 627 Chapter Test Questions 627 Chapter Projects 630 PART IV: APPENDIXES Appendix A Keyboard Shortcuts 633 Appendix B Shortcut and Temporary Override Keys 641 Glossary 643 Index 647
£82.93
Taylor & Francis Ltd Introduction to AutoCAD 2020
Book SynopsisMaster the complexities of the world''s bestselling 2D and 3D software with Introduction to AutoCAD 2020. Ideally suited to new users, and relevant for both AutoCAD 2020 and AutoCAD 2021, this book will be a useful resource for drawing modules in both vocational and introductory undergraduate courses in engineering and construction. Experienced users will also find the updated images, commands and software information to be essential reading in order to adapt to the latest AutoCAD interface.A comprehensive, step-by-step introduction to the latest release of AutoCAD. Covering all the basic principles and acting as an introduction to 2D drawing, it also contains extensive coverage of all 3D topics, including 3D solid modelling and rendering. Written by a member of the Autodesk Developer Network. Hundreds of colour pictures, screenshots and diagrams illustrate every stage of the design process. Worked examples and exerTable of Contents1. Introducing AutoCAD 2020 2. Calling Tools 3. Introducing Drawing 4. Draw Tools and Object Snap 5. Zoom, Pan and Templates 6. The Modify Tools 7. Layers and Hatching 8. Orthographic, Isometric and Centerlines 9. Introducing 3D Modeling 10. 3D Models in Viewports 11. The Modification of 3D Models 12. Layout, Dimensions and Text 13. Blocks and Inserts 14. Other Types of File Format 15. Sheets Sets 16. Rendering 17. Building Drawing 18. Three-Dimensional Space 19. Editing 3D Solid Models 20. Internet Tools and Help 21. Design and AutoCAD 2020 Appendix A: List of Tools Appendix B: Some Set Variables Appendix C: 3D Views Appendix D: Keyboard Shortcuts
£43.69
CRC Press Introduction to Plant Automation and Controls
Book SynopsisIntroduction to Plant Automation and Controls addresses all aspects of modern central plant control systems, including instrumentation, control theory, plant systems, VFDs, PLCs, and supervisory systems. Design concepts and operational behavior of various plants are linked to their control philosophies in a manner that helps new or experienced engineers understand the process behind controls, installation, programming, and troubleshooting of automated systems.This groundbreaking book ties modern electronic-based automation and control systems to the special needs of plants and equipment. It applies practical plant operating experience, electronic-equipment design, and plant engineering to bring a unique approach to aspects of plant controls including security, programming languages, and digital theory. The multidimensional content, supported with 500 illustrations, ties together all aspects of plant controls into a single-source reference of otherwise difficult-to-find information.The increasing complexity of plant control systems requires engineers who can relate plant operations and behaviors to their control requirements. This book is ideal for readers with limited electrical and electronic experience, particularly those looking for a multidisciplinary approach for obtaining a practical understanding of control systems related to the best operating practices of large or small plants. It is an invaluable resource for becoming an expert in this field or as a single-source reference for plant control systems. AuthorRaymond F. Gardner is a professor of engineering at the U.S. Merchant Marine Academy at Kings Point, New York, and has been a practicing engineer for more than 40 years.
£43.69
Taylor & Francis Ltd Innovative Developments in Virtual and Physical
Book SynopsisEssential reading on the latest advances in virtual prototyping and rapid manufacturing. Presents more than 100 peer-reviewed papers covering: Biomanufacturing; CAD and 3D Data Acquisition Technologies; Materials; Rapid Tooling & Manufacturing; Additive and Nano Manufacturing Technologies; Virtual Environments and Simulation, and ApplicationsTable of Contents1. Keynotes2. Biomanufacturing3. CAD and 3D Data Acquisition Technologies4. Materials5. Rapid Tooling & Manufacturing6. Additive and Nano Manufacturing Technologies7. Virtual Environments and Simulation8. Applications
£332.50
John Wiley & Sons Inc BIM and Integrated Design
Book SynopsisReady or not, it's high time to make BIM a part of your practice, or at least your vocabulary, and this book has as much to offer beginners as it does seasoned users of building information modeling software.Chicago Architect The first book devoted to the subject of how BIM affects individuals and organizations working within the ever-changing construction industry, BIM and Integrated Design discusses the implementation of building information modeling software as a cultural process with a focus on the technology's impact and transformative effectboth potentially disruptive and liberatingon the social, psychological, and practical aspects of the workplace. BIM and Integrated Design answers the questions that BIM poses to the firm that adopts it. Through thorough research and a series of case study interviews with industry leadersand leaders in the making out from behind the monitorBIM and Integrated Design helps you learn: Table of ContentsIntroductory Statement by The American Institute of Architects vii Preface ix Acknowledgments xiii Introduction xv PART I BIM As Though People Mattered 1 Chapter 1 WHAT YOU ADOPT WHEN ADOPTING BIM 3 Chapter 2 THE SOCIAL IMPLICATIONS OF IMPLEMENTING BIM 29 Case Study Interview with Paul Durand, AIA, and Allison Scott, Winter Street Architects 46 Case Study Interview with Aaron Greven, BIM Consultant 53 Chapter 3 WHO WORKS IN BIM AND WHO DOESN’T 63 Case Study Interview with Jack Hungerford, PhD 69 Case Study Interview with Kristine K. Fallon, FAIA, Kristine Fallon Associates 76 PART II Leading Integrated Design 89 Chapter 4 WORKING WITH OTHERS IN BIM 91 Case Study Interview with Rich Nitzsche, CIO, Perkins + Will 111 Chapter 5 BIM AND INTEGRATED DESIGN 127 Case Study Interview with Andy Stapleton and Peter Rumpf, Mortenson Construction 140 Case Study Interview with Jonathan Cohen, FAIA, Architect and Author 148 PART III Leading and Learning 157 Chapter 6 LEADING FROM THE MODEL 159 Case Study Interview with Bradley Beck, Architect and BIM Manager 171 Case Study Interview with Charles Hardy, director, Office of Project Delivery at U.S. General Services Administration (GSA) Public Buildings Service National Capital Region 191 Chapter 7 LEARNING BIM AND INTEGRATED DESIGN 201 Case Study Interview with Yanni Loukissas, PhD, Postdoctoral associate, Massachusetts Institute of Technology 209 Case Study Interview with Phil Bernstein, FAIA, vice president, Autodesk 218 Epilogue 235 Index 237
£62.06
John Wiley & Sons Inc FieldProgrammable Gate Arrays
Book SynopsisTimely, authoritative, application-oriented. an in-depthexploration of current and future uses of FPGAs in digital systemsThe development of field-programmable gate arrays (FPGAs) may wellbe the most important breakthrough for the microelectronicsindustry since the invention of the microprocessor. Using FPGAs, asystem designer working on a PC can now develop a working prototypein a few hours and change it at will in just a few minutes, ratherthan waiting weeks or months for a printed-circuit assembly or acustom integrated circuit to be built. This newfound ability tochange a system by simply altering its configuration memory is alsoleading to exciting new forms of computing, such as arrayapplications that exploit parallelism. Now in a book that functionsequally well as a working professional reference and apedagogically consistent computer engineering text, John V.Oldfield and Richard C. Dorf: * Provide a detailed overview of FPGAs in digital systemsdesign * Explain the underlyTable of ContentsSystem Implementation Strategies. Review of Logic Design and Electrical Aspects. Introduction to FPGA Architecture. Design Process Flows and Software Tools. Case Studies. Computational Applications. Business Development. Recent Developments. Afterword. Glossary. Index.
£154.76
John Wiley & Sons Inc The Architects Guide to the U.S. National CAD
Book SynopsisA definitive user''s guide to the U.S. National CAD Standard The Architect''s Guide to the U.S. National CAD Standard helps make the National CAD Standard (NCS) more accessible to architects by presenting: * Clear and succinct explanations of concepts and options in the NCS * A step-by-step approach to seamlessly implement standardized drawings in any size firm * Successful strategies design firms can use to best take advantage of the NCS requirements The Architect''s Guide to the U.S. National CAD Standard presents an informative overview of the NCS, including illustrations and frequently asked questions. It shows architects how to minimize immediate costs and downtime, how to reap immediate benefits, and how best to learn the system at an individualized pace. Used side by side with the Standard, this authoritative guide offers helpful insight into how the NCS is likely to be interpreted and presents a variety of available options forTable of ContentsAbout This Book xi Acknowledgments xiii Introduction 1 1 Drawing Set Organization 13 2 Sheet Organization 25 3 Schedules 45 4 Drafting Conventions 63 5 Terms and Abbreviations 71 6 Symbols 81 7 Notations 89 8 Code Conventions 115 9 AIA CAD Layer Guidelines 127 10 Plotting Guidelines 137 11 Implementation 147 Appendix A: List of Sheets: Example for Level 1 Discipline Designators 159 Appendix B: List of Sheets: Example for Level 2 Discipline Designators 165 Appendix C: Sheet Keynote Office Master: Example for Architectural Sheets 171 Appendix D: Reference Keynote Office Master: Example for Architectural Sheets 173 Appendix E: Sample CAD Layer Names for Architectural Sheets 215 Appendix F: Supplement to AIA Document G612-2001: Owner’s Instructions to the Architect for Construction Drawing Standards–Part D 217 Glossary 223 Bibliography 237 Index 239
£72.86
John Wiley & Sons Inc Digital Diffractive Optics
Book SynopsisDiffractive optical elements (DOEs) are becoming more and more widely used in a braod range of fields, including telecommunications, optical computing, consumer electronics, laser material processing and the biomedical sciences, to manipulate light through micro-optical systems.Trade Review"This excellent book is a model of what a contemporary technical textbook shoud be" "...wll be valuable reading..." (www.profbooks.com, 4 January 2001)Table of ContentsIntroduction: From Diffraction to Diffractive Optics. Design and Simulation of Diffractive Optical Elements. DOE Fabrication and Replication Techniques. CAD/CAM Tools for DOEs. DOE Fabrication Tolerancing Analysis. DOE Mask Layout Generation. System-Oriented DOE Designs: Examples. Conclusion. Index.
£278.96
£38.24
John Wiley & Sons Inc LowPower CMOS Design
Book SynopsisThis collection of papers provides an overview of low-power system design, from component technologies and circuits to architecture, system design, and CAD techniques.Table of ContentsPreface. OVERVIEW. Low Power Microelectronics: Retrospect and Prospect (J. Meindl). Micropower IC (E. Vittoz). Low-Power CMOS Digital Design (A. Chandrakasan, et al.). CMOS Scaling for High Performance and Low-Power—The Next Ten Years (B. Davari, et al.). LOW VOLTAGE TECHNOLOGIES AND CIRCUITS. Low-Voltage Technologies and Circuits (T. Kuroda & T. Sakurai). Threshold Voltage Scaling and Control. Ion-Implanted Complementary MOS Transistors in Low-Voltage Circuits (R. Swanson & J. Meindl). Trading Speed for Low Power by Choice of Supply and Threshold Voltages (D. Liu & C. Svensson). Limitation of CMOS Supply-Voltage Scaling by MOSFET Threshold-Voltage Variation (S. Sun & P. Tsui). Multiple Threshold CMOS (MTCMOS). 1-V Power Supply High-Speed Digital Circuit Technology with Multithreshold Voltage CMOS (S. Mutoh, et al.). A 1-V Multi-Threshold Voltage CMOS DSP with an Efficient Power Management Technique for Mobile Phone Application (S. Mutoh, et al.). Substrate Bias Controlled Variable Threshold CMOS. 50% Active-Power Saving Without Speed Degradation Using Standby Power Reduction (SPR) Circuit (K. Seta, et al.). A 0.9V, 150MHz 10mW 4mm2, 2-D Discrete Cosine Transform Core Processor with Variable Threshold-Voltage (VT) Scheme (T. Kuroda, et al.). Silicon-on-Insulator Based Technologies. SOI CMOS for Low Power Systems (D. Antoniadis). Back Gated CMOS on SOIAS for Dynamic Threshold Voltage Control (I. Yang, et al.). Design of Low Power CMOS/SOI Devices and Circuits for Memory and Signal Processing Applications (L. Thon & G. Shahidi). A Dynamic Threshold Voltage MOSFET (DTMOS) for Very Low Voltage Operation (F. Assaderaghi, et al.). A 0.5V SIMOX-MTCMOS Circuit with 200ps Logic Gate (T. Douseki, et al.). EFFICIENT DC-DC CONVERSION AND ADAPTIVE POWER SUPPLY SYSTEMS. Efficient Low Voltage DC-DC Converter Design. A Low-Voltage CMOS DC-DC Converter for a Portable Battery-Operated System (A. Stratakos, et al.). Ultra Low-Power Control Circuits for PWM Converters (A. Dancy & A. Chandrakasan). Adaptive Power Supply Systems. A Voltage Reduction Technique for Battery Operated Systems (V. von Kaenel, et al.). Automatic Adjustment of Threshold and Supply Voltage for Minimum Power Consumption in CMOS Digital Circuits (V. von Kaenel, et al.). Low-Power Operation Using Self-Timed Circuits and Adaptive Scaling of the Supply Voltage (L. Nielsen, et al.). A Low-Power Switching Power Supply for Self-Clocked Systems (G. Wei & M. Horowitz). Variable-Voltage Digital-Signal Processing (V. Gutnik & A. Chandrakasan). Scheduling for Reduced CPU Energy (M. Weiser, et al.). CIRCUIT AND LOGIC STYLES. Conventional Circuit and Logic Styles. Silicon-Gate CMOS Frequency Divider for the Electronic Wrist Watch (E. Vittoz, et al.). CODYMOS Frequency Dividers Achieve Low Power Consumption and High Frequency (H. Oguey & E. Vittoz). Short-Circuit Dissipation of Static CMOS Circuitry and Its Impact on the Design of Buffer Circuits (H. Veendrick). A 3.8ns CMOS 16x16 Multiplier Using Complementary Pass Transistor Logic (K. Yano, et al.). A High-Speed, Low-Power, Swing Restored Pass-Transistor Logic Based Multiply and Accumulate Circuit for Multimedia Applications (A. Parameswar, et al.). Static Power Driven Voltage Scaling and Delay Driven Buffer Sizing in Mixed Swing QuadRail for Sub-IV I/O Swings (R. Krishnamurthy, et al.). The Power Consumption of CMOS Adders and Multiliers (T. Callaway & E. Swartzlander, Jr.). Delay Balanced Multipliers for Low Power/Low Voltage DSP Core (T. Sakuta, et al.). Asynchronous Does Not Imply Low Power, But, ... (K. Van Berkel, et al.). Latches and Flip-Flops for Low-Power Systems (C. Svensson & J. Yuan). Adiabatic Logic Circuits. Zig-Zag Path to Understanding (R. Landauer). A Low-Power Multiphase Circuit Technique (B. Watkins). Asymptotically Zero Energy Split-Level Charge Recovery Logic (S. Younis & T. Knight). Low Power Ditigal Systems Based on Adiabatic Switching Principles (W. Athas, et al.). Adiabatic Dynamic Logic (A. Dickinson & J. Denker). DRIVING INTERCONNECT. Sub-1-V Swin Internal Bus Architecture for Future Low-Power ULSIs (Y. Nakagome, et al.). Data-Dependent Logic Swing Internal Bus Architecture for Ultra Low-Power LSIs (M. Hiraki, et al.). An Asymptotically Zero Power Charge-Recycling Bus Architecture for Battery-Operated Ultra-High Data Rate ULSIs (H. Yamauchi, et al.). Bus-Invert Coding for Low Power I/O (M. Stan & W. Burleson). A Sub-CV2 Pad Driver with 10 ns Transition Time (L. Svensson, et al.). MEMORY CIRCUITS. Reviews and Prospects of Low-Power Memory Circuits (K. Itoh). DRAM. Trends in Low-Power RAM Circuit Technologies (K. Itoh, et al.). Standby/Active Mode Logic for Sub-1V Operating ULSI Memory (D. Takashima, et al.). A Charge Recycle Refresh for Gb-scale DRAM's in File Application (T. Kawahara, et al.). SRAM. A 1-V 1-Mb SRAM for Portable Equipment (H. Morimura & N. Shibata). A Single Bitline Cross-Point Cell Activation (SCPA) Architecture for Ultra-Low-Power SRAMs (M. Ukita, et al.). Techniques to Reduce Power in Fast Wide Memories (B. Amrutur & M. Horowitz). A 2-ns, 5-mW, Synchronous-Powered Static-Circuit Associative TLB (H. Higuchi, et al.). Driving Source-Line (DSL) Cell Architecture for Sub-1-V High Speed Low Power Applications (H. Mizuno & T Nagano). PORTABLE TERMINAL ELECTRONICS. General Purpose Processor Design. Energy Dissipation in General Purpose Microprocessors (R. Gonzalez & M. Horowitz). Energy Efficient CMOS Microprocessor Design (T. Burd & R. Brodersen). A 160MHz 32b 0.5W CMOS RISC Microprocessor (J. Montanaro, et al.). A 320MHz, 1.5mW @ 1.35V CMOS PLL for Microprocessor Clock Generation (V. Von Kaenel, et al.). Dedicated and Programmable Digital Signal Processors. A Low-Power Chipset for a Portable Multimedia I/O Terminal (A. Chandrakasan, et al.). A Portable Real-Time Video Decoder for Wireless Communication (T. Meng, et al.). Low Power Design of Memory Intensive Functions (D. Lidsky & J. Rabaey). A 16b Low-Power Digital Signal Processor (K. Ueda, et al.). A 1.8V 36mW DSP for the Half-Rate Speech CODEC (T. Shiraishi, et al.). Design of a 1-V Programmable DSP for Wireless Communication (P. Landman, et al.). Stage-Skip Pipeline: A Low Power Processor Architecture Using a Decoded Instruction Buffer (M. Hiraki, et al.). COMPUTER AIDED DESIGN TOOLS. Power Analysis Techniques. Transition Density: A New Measure of Activity in Digital Circuits (E. Najm). Estimation of Average Switching Activity in Combinational and Sequential Circuits (A. Ghosh, et al.). Power Estimation for Sequential Logic Circuits (C. Tsui, et al.). A Monte Carlo Approach for Power Estimation (R. Burch, et al.). Stratified Random Sampling for Power Estimation (C.-S. Ding, et al.). A Survey of High-Level Power Estimation Techniques (P. Landman). Activity-Sensitive Architectural Power Analysis (P. Landman & J. Rabaey). Power Analysis of Embedded Software: A First Step Towards Software Power Minimization (V. Tiwari, et al.). Power Optimization Techniques. Technology Mapping for Low Power (V. Tiwari, et al.). POSE: Power Optimization and Synthesis Environment (S. Iman & M. Pedram). Transformation and Synthesis of FSMs fo Low-Power Gated-Clock Implementation (L. Benini & G. De Micheli). Precomputation-Based Sequential Logic Optimization for Low Power (M. Alidina, et al.). Glitch Analysis and Reduction in Register Transfer Level Power Optimization (A. Raghunathan, et al.). Exploiting Locality for Low-Power Design (R. Mehra, et al.). HYPER-LP: A System for Power Minimization Using Architectural Transformations (A. Chandrakasan, et al.). Variable Voltage Scheduling (S. Raje & M. Sarrafzadeh). System)-Level Transformations for Low Power Data Transfer and Storage (F. Catthoor, et al.). Author Index. Index.
£195.26
Springer Us HighLevel Synthesis Introduction to Chip and System Design
Book SynopsisResearch on high-level synthesis started over twenty years ago, but lower-level tools were not available to seriously support the insertion of high-level synthesis into the mainstream design methodology.Trade Review`Recommended for anyone requiring a firm foundation in the principles of behavioural synthesis.' Table of ContentsPreface. 1. Introduction. 2. Architectural Models in Synthesis. 3. Quality Measures. 4. Design Description Languages. 5. Design Representation and Transformations. 6. Partitioning. 7. Scheduling. 8. Allocation. 9. Design Methodology for High-Level Synthesis. Bibliography. Index.
£116.99
Industrial Press Beginning Autocadr 2026 Exercise Workbook
£80.70
Bizfound, LLC SketchUp to LayOut The essential guide to creating construction documents with SketchUp Pro LayOut
£32.00
Taylor & Francis Ltd Landscape Performance Modeling Using Rhino and
Book SynopsisThis is a guidebook for landscape architects to learn the fundamental practices and use of the computational software Rhino 3D and the plugin Grasshopper for parametric modeling, landscape inventory, and performative analysis. This process visually connects intangible and abstract information with physical and spatial relationships to signify the impact ecological, climate, and cultural factors have on landscape performance and decision making. Each chapter begins with a summary of the performance method and its application in different projects, outlining the expected goals from industry standard equations and operations. Chapters cover parametric modeling scripts to measure ecosystem services of stormwater management, erosion control, tree benefits, outdoor comfort, accessibility, and many others. Using photographs, tables, and parametric scripts to create qualitative and quantitative representations of landscape performance and ecosystem services, readers will learn to communicate the impact and significance of their outputs. This book will be beneficial to educators, students, and professionals interested in using computational modeling as a performance assessment and graphic visualization tool.Table of ContentsSection 1 1. Introduction 2. Landscape Performance 3. Computational Modeling 4. Plugins Section 2 5. Landscape Conditions 6. Landscape Inventory Section 3 7. Runoff Rates – Rational Method 8. Runoff Volume – NRCS Method 9. Erodibility 10. Tree Benefits 11. Forest Succession 12. Shade Envelopes 13. Outdoor Comfort 14. Windbreaks 15. Walkability 16. Viewsheds Section 4 17. Conclusion
£32.29
Taylor & Francis Ltd Computer Architectures
Book SynopsisComputer Architectures is a collection of multidisciplinary historical works unearthing sites, concepts, and concerns that catalyzed the cross-contamination of computers and architecture in the mid-20th century.Weaving together intellectual, social, cultural, and material histories, this book paints the landscape that brought computing into the imagination, production, and management of the built environment, whilst foregrounding the impact of architecture in shaping technological development. The book is organized into sections corresponding to the classic von Neumann diagram for computer architecture: program (control unit), storage (memory), input/output and computation (arithmetic/logic unit), each acting as a quasi-material category for parsing debates among architects, engineers, mathematicians, and technologists. Collectively, authors bring forth the striking homologies between a computer program and an architectural program, a wall and an interface,Trade Review"This impressive collection brings together a stellar group of thinkers from diverse disciplinary traditions to explore the deeply intertwined histories of architecture and computation. It’s a model for studies of computation as a cultural, as well as technical, practice." - Jennifer S. Light, Professor of Urban Studies and Planning, Massachusetts Institute of TechnologyTable of Contents1. Introduction: Toward a Polyglot Space PART I PROGRAM 2. Computing Environmental Design 3. The Work of Design and the Design of Work: Olivetti and the Political Economy of its Early Computers 4. "Bewildered, the Form-Maker Stands Alone": Computer Architecture and the Quest for Design Rationality PART II INPUT/OUTPUT 5. Augmentation and Interface: Tracing a Spectrum 6. The First Failure of Man-Computer Symbiosis: The Hospital Computer Project, 1960-1968 7. The Unclean Human-Machine Interface PART III STORAGE 8. Architectures of Information: A Comparison of Wiener’s and Shannon’s Theories of Information 9. Bureaucracy’s Playthings PART IV COMPUTATION 10. Imagining Architecture as a Form of Concrete Poetry 11. The Axiomatic Aesthetic
£37.99
Taylor & Francis The Evolution of Computation in Architecture
Book SynopsisWith forewords by Mario Carpo, Jenny Sabin, and Branko Kolarevic.This book is the first comprehensive overview of the pioneering works, events, and people that contributed to the paradigm shift defined by computation in architecture.Only recently has computation fostered profound new ways of designing, fabricating, constructing, and thinking about architecture. While the profession sits at the end of the beginning of this historically transformative shift, it is now possible to look back upon the rapidly maturing landscape of projects, influencers, and tools that have finally begun to catch up with the visionary thinking of the past. Readers are guided through the fascinating and fast-paced historical timeline of the development of computation in architecture. Beginning with an account of the pioneering futuristic thinkers, the authors then guide the reader through the birth of computation, the appropriation of tools and the impact of experimentation on the profession, leading into the legitimacy of research and how paradigms have been expanded. The examples and influences are presented in a way that they can be understood and built upon.This book is a must-read for students of computation in architecture as well as researchers and practicing architects thinking about how the tools we use and the ways we design our buildings and environments with them can truly impact our lives.
£35.14
CRC Press Engineering Dimensions Units and Conversions
Book Synopsis
£47.49
Independently Published NANOCAD Exercises
Book Synopsis
£10.95
John Wiley & Sons Inc Inside Smartgeometry Expanding the Architectural
Book SynopsisSmartgeometry (SG) is a key influence on the architectural community who explore creative computational methods for the design of buildings. An informal international network of practitioners and researchers, the group meets annually to experiment with new technologies and collaborate to develop digital design techniques.Table of ContentsForeword 6-7 by Brett Steele Introduction 8-19 by Brady Peters and Terri Peters The Origins of Smartgeometry 20-35 by Hugh Whitehead, Lars Hesselgren and J Parrish First Build Your Tools 36-49 by Robert Aish Parametric Evolution 50-59 by Branko Kolarevic Matrix Architecture 60-71 by Jenny E Sabin Metrics of Human Experience 72-79 by Roly Hudson and Michael Westlake Interacting with the Model 80-91 by Neil Katz, with Bess Krietemeyer and Tobias Schwinn Responsive Design: Towards an Ecology of Objects and People 92-101 by Andre Chaszar, Anton Savov, Peter Liebsch and Sascha Bohnenberger Design Flow and Tool Flux 102-111 by Robert Woodbury The Sound of Smartgeometry 112-121 by Brady Peters Design Exploration and Steering of Design 122-129 by Axel Kilian Geometry: How Smart Do You Have To Be? 130-141 by Chris Williams GenerativeComponents and Smartgeometry: Situated Software Development 142-153 by Volker Mueller and Makai Smith From Descriptive Geometry to Smartgeometry: First Steps towards Digital Architecture 154-165 by Mark Burry EXPLORING Human–Computer Interaction IN DESIGN PROCESS 166-175 by Flora Salim and Przemek Jaworski Designing Intelligence: DIY Robotics for Responsive Environments 176-185 by Nick Puckett Encoding Design 186-195 by Fabian Scheurer Working Prototypes, Creating Knowledge 196-205 by Shane Burger and Xavier De Kestelier Mind the Gap: Stories of Exchange 206-217 by CASE Designing Robotic Assemblies 218-231 by Tobias Bonwetsch The Practice of Smartgeometry 232-241 by Hugh Whitehead Digital Crafting: Performative Thinking for Material Design 242-253 by Mette Ramsgard Thomsen and Martin Tamke Design Robotics: New Strategies for Material System Research 254-267 by Martin Bechthold Contributor Biographies 268-272
£31.30
John Wiley & Sons Inc Designing with Objects
Book SynopsisHere is a book that takes the sting out of learning object-oriented design patterns! Using vignettes from the fictional world of Harry Potter, author Avinash C. Kak provides a refreshing alternative to the typically abstract and dry object-oriented design literature. Designing with Objects is unique. It explains design patterns using the short-story medium instead of sterile examples. It is the third volume in a trilogy by Avinash C. Kak, following Programming with Objects (Wiley, 2003) and Scripting with Objects (Wiley, 2008). Designing with Objects confronts how difficult it is for students to learn complex patterns based on conventional scenarios that they may not be able to relate to. In contrast, it shows that stories from the fictional world of Harry Potter provide highly relatable and engaging models. After explaining core notions in a pattern and its typical use in real-world applications, each chapter shows how a pattern can be mapped to a Table of ContentsPREFACE xiv ACKNOWLEDGMENTS xix 1 Why Learn Design Patterns and Why Do So with Help from Harry Potter? 1 1.1 The OO Design Patterns “Bible” by GoF 2 1.2 But What Has Harry Potter Got to Do with OO Design Patterns? 4 1.3 Is Familiarity with Harry Potter a Requirement for Understanding This Book? 6 1.4 How the Pattern Explanations are Organized 7 1.5 The Terminology of Object-Oriented Programming 7 1.6 The UML Notation Used in the Class Diagrams 12 1.6.1 Association as a Relationship Between Classes 14 1.6.2 Aggregation and Composition as Relationships Between Classes 15 1.6.3 Representing Attributes 16 1.6.4 Representing Operations 17 I CREATIONAL PATTERNS 19 2 Abstract Factory 21 2.1 The Concept of a Factory in Software 21 2.2 Intent and Applicability 22 2.3 Introduction to the Abstract Factory Pattern 22 2.4 The Abstract Factory Pattern in Real-World Applications 23 2.5 Harry Potter Story Used to Illustrate the Abstract Factory Pattern 23 2.6 A Top Level View of the Pattern Demonstration 25 2.7 The Abstract Class Factory 27 2.8 The Helper Class FactoryStore 27 2.9 The Abstract Class Enchanted 30 2.10 The Concrete Classes for Magical Objects 31 2.11 The Concrete Factory Classes 32 2.12 The Client Class Diagon AlleyRetailer 34 2.13 Playing with the Code 36 3 Builder 38 3.1 Building Complex Objects 38 3.2 Intent and Applicability 39 3.3 Introduction to the Builder Pattern 39 3.4 The Builder Pattern in Real-World Applications 41 3.5 Harry Potter Story Used to Illustrate the Builder Pattern 42 3.6 A Top-Level View of the Pattern Demonstration 43 3.7 The Abstract Class PotionMaker 45 3.8 The Concrete Extensions of PotionMaker 46 3.9 The Director Class 52 3.10 The Potion Class 54 3.11 The Ingredient Class 55 3.12 The PotionMakingFeasibilityViolation Class 55 3.13 The Client Class 55 3.14 Playing with the Code 56 4 Factory Method 59 4.1 Revisiting the Concept of a Factory in Software 59 4.2 Intent and Applicability 60 4.3 Introduction to the Factory Method Pattern 60 4.4 The Factory Method Pattern in Real-World Applications 61 4.5 Harry Potter Story Used to Illustrate the Factory Method Pattern 62 4.6 A Top Level View of the Pattern Demonstration 63 4.7 The Enchanted Class Hierarchy 65 4.8 The ArtifactFactory Class Hierarchy and the Factory Methods Contained Therein 68 4.9 The Client Class 70 4.10 Playing with the Code 71 5 Prototype 73 5.1 Why Not Make New Objects by Copying Old Objects? 73 5.2 Intent and Applicability 74 5.3 Introduction to the Prototype Pattern 74 5.4 The Prototype Pattern in Real-World Applications 77 5.5 Harry Potter Story Used to Illustrate The Prototype Pattern 78 5.6 A Top Level View of the Pattern Demonstration 79 5.7 The Dragon Class 81 5.8 The PrototypeManagerAndDuplicator Class 84 5.9 The DragonAficionado Class 87 5.10 The UnknownDragonException Class 88 5.11 Playing with the Code 88 6 Singleton 90 6.1 Singular Objects 90 6.2 Intent and Applicability 90 6.3 Introduction to the Singleton Pattern 91 6.4 The Singleton Pattern in Real-World Applications 91 6.5 Harry Potter Story Used to Illustrate the Singleton Pattern 92 6.6 A Top Level View of the Pattern Demonstration 92 6.7 The MinisterForMagic Class 93 6.8 The TestSingleton Class 94 6.9 Variations on the Singleton Pattern 95 6.10 Playing with the Code 97 II STRUCTURAL PATTERNS 99 7 Adapter 101 7.1 Getting Things to Work Together 101 7.2 Intent and Applicability 102 7.3 Introduction to the Adapter Pattern 102 7.4 The Adapter Pattern in Real-World Applications 103 7.5 Harry Potter Story Used to Illustrate the Adapter Pattern 104 7.6 A Top Level View of the Pattern Demonstration 104 7.7 The Target Interface: TeachingDADA 106 7.8 The TeacherForDADA Class 107 7.9 The AdapterForSafeTeaching Class 108 7.10 The Client Class SchoolOfMagic 110 7.11 Object Adapter 111 7.12 Pluggable Adapter 113 7.13 Playing with the Code 119 8 Bridge 122 8.1 Concepts and Their Implementation 122 8.2 Intent and Applicability 123 8.3 Introduction to the Bridge Pattern 123 8.4 The Bridge Pattern in Real-World Applications 126 8.5 Harry Potter Story Used to Illustrate the Bridge Pattern 127 8.6 A Top Level View of the Pattern Demonstration 130 8.7 The Humanoid Class 130 8.8 The Dementor, Goblin, and HouseElf Classes 132 8.9 The Humanoid Imp Class 134 8.10 Implementation Classes for the Dementor, Goblin, and HouseElf Classes 137 8.11 The Client Class MinistryOfMagic 139 8.12 Playing with the Code 140 9 Composite 142 9.1 Relationships That Loop Back 142 9.2 Intent and Applicability 143 9.3 Introduction to the Composite Pattern 144 9.4 The Composite Pattern in Real-World Applications 145 9.5 Harry Potter Story Used to Illustrate the Composite Pattern 146 9.6 A Top Level View of the Pattern Demonstration 147 9.7 The WizardTraits Interface 148 9.8 The Wizard Class 149 9.9 The Auror Class 152 9.10 The Obliviator Class 153 9.11 The DepartmentHead Class 155 9.12 The Minister for Magic Class 156 9.13 The Client Class Test 158 9.14 Playing with the Code 159 10 Decorator 161 10.1 Onion as a Metaphor 161 10.2 Intent and Applicability 162 10.3 Introduction to the Decorator Pattern 162 10.4 The Decorator Pattern in Real-World Applications 164 10.5 Harry Potter Story Used to Illustrate the Decorator Pattern 165 10.6 A Top Level View of the Pattern Demonstration 168 10.7 The CoreMessageDeliveryClass Class 170 10.8 The Decorator Classes 170 10.9 The Client Class Test 172 10.10 Playing with the Code 173 11 Facade 175 11.1 Hiding Complexity 175 11.2 Intent and Applicability 175 11.3 Introduction to the Facade Pattern 176 11.4 The Facade Pattern in Real-World Applications 177 11.5 Harry Potter Story Used to Illustrate the Facade Pattern 177 11.6 A Top Level View of the Pattern Demonstration 179 11.7 The Abstract Root Class Facade 181 11.8 The Network Class 183 11.9 The Node, Link, and Path Classes 193 11.10 The Three Concrete Facade Classes 198 11.11 Testing the Demonstration Code 203 11.12 Playing with the Code 207 12 Flyweight 212 12.1 The Idea of Customized Duplications 212 12.2 Intent and Applicability 213 12.3 Introduction to the Flyweight Pattern 213 12.4 The Flyweight Pattern in Real-World Applications 214 12.5 Harry Potter Story Used to Illustrate the Flyweight Pattern 214 12.6 A Top Level View of the Pattern Demonstration 215 12.7 The HeadMasterPortrait Class 218 12.8 The FlyweightImageStore Class 218 12.9 The ImageManager Class 219 12.10 The PortraitBorderChoices Class 225 12.11 The ImageNotAvailableException Class 226 12.12 The PortraitMakerAssignment Class 226 12.13 Playing with the Code 228 12.14 Acknowledgment 229 13 Proxy 230 13.1 Is It Always Necessary to Have the Real Thing? 230 13.2 Intent and Applicability 230 13.3 Introduction to the Proxy Pattern 231 13.4 The Proxy Pattern in Real-World Applications 232 13.5 Harry Potter Story Used to Illustrate the Proxy Pattern 233 13.6 A Top Level View of the Pattern Demonstration 235 13.7 The Abstract Class Wizard 235 13.8 The DarkWizardTraits Interface 237 13.9 The DarkWizard Class 238 13.10 The DarkLord Class 242 13.11 The ClientClass Class 245 13.12 Playing with the Code 246 III BEHAVIORAL PATTERNS 249 14 Chain of Responsibility 253 14.1 Passing the Buck 253 14.2 Intent and Applicability 254 14.3 Introduction to the Chain of Responsibility Pattern 254 14.4 The Chain of Responsibility Pattern in Real-World Applications 255 14.5 Harry Potter Story Used to Illustrate the Chain of Responsibility Pattern 256 14.6 A Top Level View of the Pattern Demonstration 258 14.7 The Interface Class Violations 260 14.8 The Abstract Class Adjudicator 261 14.9 The Player Class 263 14.10 The Classes with the Authority to Resolve Violations 265 14.11 Testing the Code 268 14.12 Playing with the Code 269 15 Command 272 15.1 Actions Versus the Actors 272 15.2 Intent and Applicability 273 15.3 Introduction to the Command Pattern 274 15.4 The Command Pattern in Real-World Applications 274 15.5 Harry Potter Story Used to Illustrate the Command Pattern 276 15.6 A Top Level View of the Pattern Demonstration 277 15.7 The Command Interface 279 15.8 The MyPlaces Interface 279 15.9 The ProtectHarryPotter Class 279 15.10 The Wizard Class 282 15.11 The Squib Class 284 15.12 The Invoker Class 285 15.13 The UnableToProtectHarryPotterException Class 286 15.14 The Client Class 286 15.15 Playing with the Code 288 16 Interpreter 290 16.1 Parsing versus Interpretation 290 16.2 Intent and Applicability 292 16.3 Introduction to the Interpreter Pattern 292 16.4 The Interpreter Pattern in Real-World Applications 293 16.5 Harry Potter Story Used to Illustrate the Interpreter Pattern 294 16.6 A Parser Front-End for the Interpreter Pattern 296 16.7 A Top Level View of the Pattern Demonstration 304 16.8 The Driver Class 307 16.9 The Interpreter Sentence Class 310 16.10 The Worker Classes for Interpretation 312 16.11 The Utility Class ShowSyntaxTree 315 16.12 Playing with the Code 316 17 Iterator 321 17.1 Storing Object Collections and Interacting with Them 321 17.2 Intent and Applicability 323 17.3 Introduction to the Iterator Pattern 323 17.4 The Iterator Pattern in Real-World Applications 324 17.5 Harry Potter Story Used to Illustrate the Iterator Pattern 325 17.6 A Top Level View of the Pattern Demonstration 326 17.7 A Utility Interface for Demonstrating the Iterator Pattern 328 17.8 The Iterator Interface 330 17.9 The Fresher Class 330 17.10 The SortingHat Class 334 17.11 The MagicCollection Interface 344 17.12 The MagicList and MagicSet Classes 344 17.13 The Class Range 349 17.14 Playing with the Code 349 17.15 Credits 352 18 Mediator 353 18.1 The Role of Mediation in Collaborative Problem Solving 353 18.2 Intent and Applicability 354 18.3 Introduction to the Mediator Pattern 354 18.4 The Mediator Pattern in Real-World Applications 355 18.5 Harry Potter Story Used to Illustrate the Mediator Pattern 357 18.6 A Top Level View of the Pattern Demonstration 357 18.7 The Abstract Class Mediator 359 18.8 The Interface TrialElements 360 18.9 The MinistryOfMagicTrialMediator Class 361 18.10 The Witness Class 366 18.11 The Trial Interface 367 18.12 The HarryPotterTrial Class 367 18.13 Playing with the Code 369 19 Memento 371 19.1 Recalling the Past 371 19.2 Intent and Applicability 372 19.3 Introduction to the Memento Pattern 372 19.4 The Memento Pattern in Real-World Applications 374 19.5 Harry Potter Story Used to Illustrate the Memento Pattern 374 19.6 A Top Level View of the Pattern Demonstration 377 19.7 The HogwartsHappening Class and The Inner Memento Class 378 19.8 The Client Class 380 19.9 Playing with the Code 384 20 Observer 386 20.1 Subscription-Based Broadcasting 386 20.2 Intent and Applicability 387 20.3 Introduction to the Observer Pattern 387 20.4 The Observer Pattern in Real-World Applications 388 20.5 Harry Potter Story Used to Illustrate the Observer Pattern 389 20.6 A Top Level View of the Pattern Demonstration 391 20.7 The Observer Interface 391 20.8 The Observable Interface 393 20.9 The DarkLord Class 393 20.10 The DeathEater Class 396 20.11 The GodProcess Class 399 20.12 Playing with the Code 401 21 State 405 21.1 Contextual Dependence of Behaviors 405 21.2 Intent and Applicability 406 21.3 Introduction to the State Pattern 406 21.4 The State Pattern in Real-World Applications 406 21.5 Harry Potter Story Used to Illustrate the State Pattern 407 21.6 A Top Level View of the Pattern Demonstration 408 21.7 The DADA State Interface 410 21.8 The Year-by-Year Implementation Classes for the State 411 21.9 The TeachingDADA Class 417 21.10 The Hogwarts Class 418 21.11 Playing with the Code 419 22 Strategy 421 22.1 Strategies in the Pursuit of Goals 421 22.2 Intent and Applicability 422 22.3 Introduction to the Strategy Pattern 422 22.4 The Strategy Pattern in Real-World Applications 423 22.5 Harry Potter Story Used to Illustrate the Strategy Pattern 424 22.6 A Top Level View of the Pattern Demonstration 425 22.7 The Abstract Root Class for Strategies: StrategyAbstractRoot 428 22.8 The Concrete Strategy Classes 429 22.9 The Champion Class 432 22.10 The SecondTaskManager Class 434 22.11 Playing with the Code 436 23 Template Method 437 23.1 Customizable Recipes 437 23.2 Intent and Applicability 438 23.3 Introduction to the Template Method Pattern 438 23.4 The Template Method Pattern in Real-World Applications 440 23.5 Harry Potter Story Used to Illustrate the Template Method Pattern 441 23.6 A Top Level View of the Pattern Demonstration 442 23.7 The Abstract Root of Narrative Generation Classes 444 23.8 Concrete Classes for Narrative Generation 445 23.9 The Executable Class 449 23.10 Playing with the Code 450 24 Visitor 453 24.1 Hooks, Good and Evil 453 24.2 Intent and Applicability 454 24.3 Introduction to the Visitor Pattern 454 24.4 The Visitor Pattern in Real-World Applications 457 24.5 Harry Potter Story Used to Illustrate the Visitor Pattern 457 24.6 A Top Level View of the Pattern Demonstration 459 24.7 The Visitor Interface 460 24.8 Two Concrete Implementations of the Visitor Interface 462 24.9 A Re-Implementation of the Wizard Hierarchy of the Composite Pattern 463 24.10 The Executable Class Client 469 24.11 Playing with the Code 470 REFERENCES 473 INDEX 474
£66.56
John Wiley & Sons Inc Building Information Modeling
Book SynopsisThe bright future and exciting possibilities of BIM Many architects and engineers regard BIM as a disruptive force, changing the way building professionals design, build, and ultimately manage a built structure.Table of ContentsForeword xvii Acknowledgments xxi Introduction xxiii Software Mentioned xxxi Part 1 Design Thinking and BIM 1 Chapter 1 Smart Buildings/Smart(er) Designers: BIM and the Creative Design Process Glenn Goldman Andrzej Zarzycki 1.1 Introduction 3 1.2 Evaluation of Visual Information: Form 5 1.3 Generative Abilities of Parametric Models 6 1.4 How Lighting, Thermal, and Structural Considerations Can Drive the Design 6 1.5 Limitations of Current Parametric Models 8 1.6 Physics and Materiality 9 1.6.1 Solving for Multiple Criteria 10 1.6.2 Other Data Types 10 1.6.3 Soft Constraints 11 1.7 Design and Construction 2.0 12 1.7.1 Context-Aware Data 12 1.7.2 Beyond a Single Lifespan of the Project 13 1.8 Conclusion 15 Discussion Questions 15 Bibliography 16 Chapter 2 Necessity of Cognitive Modeling in BIM’s Future 17 Ömer Akin 2.1 Introduction: Some Useful Concepts 17 2.2 Building Information Modeling: The Brand New World of Design Computing 20 2.3 Cognitive Strategies for BIM: Challenges and Opportunities 21 2.4 Conclusions 26 Discussion Questions 26 References 27 Chapter 3 Modeling Architectural Meaning 29 Mark J. Clayton 3.1 Introduction 29 3.2 Architectural Ontology 30 3.3 Regulating Lines 30 3.4 Diagrams and Semantics 36 3.5 Types 38 3.6 Conclusion 40 Discussion Questions 40 References 41 Chapter 4 Knowledge-Based Building Information Modeling 43 Hugo Sheward Charles Eastman 4.1 The Potential of Building Information Modeling (BIM) to Capture Design Expertise 43 4.2 “Vanilla BIM” versus Knowledge-Based BIM 44 4.3 What Is Design Expertise? 44 4.3.1 Heuristics Applied to Design Processes 45 4.3.2 Design Workflows and Knowledge-Based BIM 46 4.4 Capturing and Deploying Design Expertise 47 4.4.1 Capturing Design Expertise 47 4.4.2 Embedding Knowledge in BIM 47 4.4.3 Example 1: Building Service Core 49 4.4.4 Example 2: Ventilation in Laboratories 50 4.5 Examples of Deployment 53 4.5.1 Deployment in Manufacturing 53 4.5.2 Uses in Architecture, Engineering, and Construction 53 4.6 Summary 54 Discussion Questions 54 References 55 Part 2 BIM Analytics 57 Chapter 5 Parametric BIM SIM: Integrating Parametric Modeling, BIM, and Simulation for Architectural Design 59 Wei Yan 5.1 Executive Summary 59 5.2 Introduction 59 5.2.1 Parametric Modeling 60 5.2.2 BIM and Parametric BIM 60 5.2.3 Building Energy Simulation 61 5.2.4 A Streamlined Modeling Process 63 5.3 Complexity and Interfaces 65 Chapter 6 Models and Measurement: Changing Design Value with Simulation, Analysis, and Outcomes 79 Phillip G. Bernstein Matt Jezyk 5.3.1 Complexity and Computability 65 5.3.2 User Interfaces and System Interfaces 66 5.4 Case Studies 69 5.4.1 Physical BIM for Thermal and Daylighting Simulations 69 5.4.2 Parametric BIM-Based Energy Optimization 72 5.5 Conclusion 74 Acknowledgments 74 Discussion Questions 74 References 75 6.1 Introduction 79 6.2 BIM 1.0 80 6.3 Analysis and Simulation through BIM 1.0 80 6.4 BIM 2.0 83 6.5 Geometry, Behavioral Properties, Parameters, and Analysis 85 6.6 Ideation and Design Production under BIM 2.0 89 6.7 Design Empowerment 91 6.8 Conclusion: Avenues to Alternative Value Generation 91 Discussion Questions 92 References 93 Chapter 7 Energy Modeling in Conceptual Design 95 Timothy Hemsath 7.1 Introduction 95 7.2 Building Performance Simulation (BPS) 95 7.3 BIM’s Role in the Process 97 7.4 Conceptual Design Decisions 98 7.5 Sensitivity Analysis and Optimization 101 7.5.1 Sensitivity Analysis 101 7.5.2 Conceptual Design Optimization 102 7.6 BIM Affordances 105 7.7 Conclusion 107 Acknowledgments 107 Discussion Questions 107 References 108 Chapter 8 Performance Art: Analytics and the New Theater of Design Practice 109 Daniel Davis Nathan Miller 8.1 Introduction 109 8.2 Instruments 110 8.3 Analytics 112 8.4 Interactions 115 8.5 Conclusion: Algorithms Are Thoughts 116 Discussion Questions 117 References 117 Chapter 9 Automated Energy Performance Visualization for BIM 119 Paola Sanguinetti Pasi Paasiala Charles Eastman 9.1 Introduction 119 9.2 Case Study: Automated Analysis of U.S. Courthouse Models for GSA 120 9.2.1 Preliminary Concept Design (PCD) 120 9.2.2 Post-Processing for Energy Analysis 120 9.2.3 Building Model Property Definition 123 9.3 Performance Visualization 123 9.3.1 Aggregation of Simulation Output Variables 124 9.3.2 Visualization of Thermal Flows 124 9.4 Discussion 125 9.5 Conclusion 127 Acknowledgments 127 Discussion Questions 127 References 127 Chapter 10 Urban Energy Information Modeling: High Fidelity Aggregated Building Simulation for District Energy Systems 129 Nina Baird Shalini Ramesh Henry Johnstone Khee Poh Lam 10.1 Introduction 129 10.2 Understanding District Energy Systems 129 10.3 Community Energy Planning 130 10.4 Dynamic Energy Mapping 132 10.4.1 An Initial Example: Pittsburgh’s Lower Hill District 132 10.4.2 Urban Energy Simulation of the Lower Hill District 133 10.4.3 Future Improvements Using Cloud Services 134 10.4.4 First Order District System Analysis 135 10.4.5 Data Visualization for Time-of-Use Aggregate Load Profiles 136 10.4.6 Interpreting Lower Hill District Results 137 10.5 The Future: BIM in Urban Energy Information Modeling 139 Discussion Questions 140 References 140 Chapter 11 BIM and the Predesign Process: Modeling the Unknown 143 Michael Donn 11.1 Introduction 143 11.1.1 Current BIM Concepts Limit Performance Analysis 144 11.1.2 Performance Analysis in Early Design 144 11.2 Limits of Traditional Early Design Analysis 145 11.2.1 The Promise of BIM in Early Design 145 11.2.2 Performative (Generative) Design as a Solution 145 11.2.3 Daylight Design Example of Limits of Traditional Analysis 147 11.2.4 Modern Performance Metrics in Daylight Design 147 11.3 BIM-Based Detailed Performance Analysis 149 11.3.1 A BIM Is More than a Representation of a Building 149 11.3.2 The Role of the Analyst in Performance Simulation 150 11.3.3 Tools for Rapid Evaluation of Design Scenarios 152 11.4 Conclusion: Inventing a New BIM for Early Design Analysis 153 Discussion Questions 154 References 154 Chapter 12 Analytical BIM: BIM Fragments, Domain Gaps, and Other Impediments 157 Karen M. Kensek 12.1 Introduction 157 12.2 Analytical Modeling 157 12.3 Building Information Modeling 158 12.4 Levels of BIM 159 12.4.1 Pre-BIM: Planning Stages 161 12.4.2 BIM Light: A Component-Based 3D Model 161 12.4.3 BIM + Information 161 12.4.4 BIM + Knowledge 162 12.4.5 BIM + Decisions 163 12.5 FDEIC Knowledge 164 12.6 Feedback Loop 165 12.7 Fragment BIMs and Three Gaps 166 12.7.1 Architect to Energy Consultant 167 12.7.2 Architect to Contractor 167 12.7.3 Architect and Contractor to Facilities Manager and Owner 169 12.8 Conclusion 170 Acknowledgments 170 Discussion Questions 170 References 171 Part 3 Comprehensive BIM 173 Chapter 13 One BIM to Rule Them All: Future Reality or Myth? 175 Brian R. Johnson 13.1 Introduction 175 13.2 A Brief History of the Single Model 175 13.3 The 2D Interregnum 176 13.3.1 Drawings versus Models 176 13.4 What’s Wrong with This Picture? 177 13.4.1 Task Complexity 177 13.4.2 Software Complexity 179 13.4.3 When a Model Isn’t Enough: Data versus Process 180 13.4.4 Limitations on Data as an Expression of Intent 181 13.4.5 People and Cognition 182 13.5 One BIM to Rule Them All? 183 Discussion Questions 184 References 184 Chapter 14 Component-Based BIM: A Comprehensive, Detailed, Single-Model Strategy 187 Anton C. Harfmann 14.1 Executive Summary 187 14.2 The Wicked Problem of Making Architecture 188 14.2.1 Design Complexity and Uniqueness 188 14.2.2 Fragmentation and Multiple Representations 189 14.2.3 Redesign and Discovery 189 14.3 Implementing Component-Based Design 190 14.3.1 The Component-Based Paradigm: Overview 190 14.3.2 Product/Manufacturer Links 191 14.3.3 External Reasoning 191 14.3.4 BIM-Driven Component Modeling 192 14.3.5 Component-Based Model Example 192 14.3.6 Component Model as Authority 195 14.4 Conclusion 195 Discussion Questions 196 References 196 Chapter 15 BIM Ecosystem: The Coevolution of Products, Processes, and People 197 Ning Gu Vishal Singh Kerry London 15.1 Introduction 197 15.2 Coevolution of Products, Processes, and People 198 15.3 Understanding the Industry Context of BIM 199 15.3.1 Fundamental Characteristics of BIM and Their Evolution 199 15.3.2 Industry Perception of BIM-Related Products, Processes, and People 201 15.4 Establishing a BIM Ecosystem: Operational and Support Technical Requirements in BIM 202 15.5 Establishing a BIM Ecosystem: Collaborative Platform BIM Decision Framework 203 15.5.1 Current Scope and Development of the Decision Framework 203 15.5.2 Sections of the Decision Framework for BIM Implementation 204 15.5.3 Applying the Decision Framework in Collaborative Practice 204 15.6 Discussion and Future BIM Ecosystem 207 15.6.1 Key Issues and Implication of Future BIM Ecosystem 207 15.6.2 Preparing for Future BIM Ecosystem 208 Discussion Questions 209 References 209 Part 4 Reasoning with BIM 211 Chapter 16 BIM, Materials, and Fabrication 213 Christopher Beorkrem 16.1 The Uber-Detail 213 16.2 Materials 214 16.3 The Logic of Materiality 215 16.4 Soft Data 218 16.5 Backward BIM 220 16.6 BIM, Materials, and Fabrication 222 16.7 Going Forward 222 16.8 Conclusion 223 Discussion Questions 224 References 224 Chapter 17 Communicating Semantics through Model Restructuring and Representation 225 Ramesh Krishnamurti Varvara Toulkeridou Tajin Biswas 17.1 Introduction 225 17.2 Spatial Reasoning and Querying 227 17.2.1 BIM as an Infrastructure for Spatial Reasoning 227 17.2.2 Extraction, Restructuring, Representation 227 17.2.3 Spatial Topology Data Extraction from IFC 228 17.2.4 Prototype for Spatial Topology Queries 229 17.3 Reasoning for Green Certification 230 17.3.1 Aggregation, Augmentation, Representation 231 17.3.2 Prototype for Green Certification 232 17.4 Conclusion 233 Discussion Questions 233 References 234 Chapter 18 BIM as a Catalyst to Foster Creativity through Collaboration 237 Murali Paranandi 18.1 Introduction 237 18.2 The Role of Collaboration in Design 238 18.3 Social Framework 238 18.3.1 The Human Side 239 18.3.2 Define and Manage Roles 240 18.3.3 Co-locating to Facilitate Dialog 241 18.4 Computational Workflows 242 18.4.1 Tools for Designing and Collaborating 242 18.4.2 Collaborative Prototyping 243 18.4.3 Crowdsourcing 244 18.4.4 Knowledge Capture and Sharing in the Cloud 245 18.5 Conclusion 247 18.5.1 Feedback to Academia 247 18.5.2 Feedback to the Profession 247 Acknowledgments 248 Discussion Questions 248 References 248 Chapter 19 BIM and Virtual Reconstruction: A Long-Term View of (Re-)Modeling 251 Bob Martens Herbert Peter 19.1 Executive Summary 251 19.2 Introduction 252 19.3 BIM and Virtual Reconstruction 253 19.4 Information Basis: Model Tree Structures 257 19.5 Model Porting and Data Exchange 261 19.5.1 Model Porting 262 19.5.2 Data Exchange 262 19.6 Outlook: Where Do We Go from Here? 263 19.7 Conclusion 264 Discussion Questions 264 References 264 Part 5 Professional BIM 267 Chapter 20 Managing BIM Projects, Organizations, and Policies: Turning Aspirations into Quantitative Measures of Success 269 Calvin Kam 20.1 Introduction 269 20.2 Scorecard Methodology 270 20.3 Project Evaluation 272 20.4 Continuous Evaluation 275 20.5 Performance Indicators 276 20.6 Portfolio Evaluation 277 20.7 Country-Level BIM Evaluations 278 20.8 Conclusion 279 Acknowledgments 280 Discussion Questions 280 References 280 Chapter 21 Space: The First (and Final) Frontier of BIM 281 Stephen R Hagan 21.1 Introduction 281 21.2 Historical Perspectives of Space and the Facility Life Cycle 282 21.3 Space, Measurement, and BIM 282 21.4 BIM Spatial Pioneers: Coast Guard and GSA 283 21.5 Project Spatial BIM: Connecting Program to Design, Construction, and Facility Management 288 21.6 Geospatial, Campus-Wide, and Services-Oriented Spatial BIM 289 21.7 Standardizing Spatial BIM: IFMA-BOMA, BISDM, CityGML, and Indoor Navigation 290 21.8 Conclusion 290 Discussion Questions 292 References 292 Chapter 22 Translating Designs for Construction + Operations: The Future of BIM in a World of Material and Energy Scarcity 295 Franca Trubiano 22.1 Buildings, Information, and Modeling 295 22.1.1 The Promise 295 22.1.2 The Critique 296 22.2 The Changing Character of Architectural Representations 297 22.3 Facilitating the Translation from Design to Construction—with Matter 299 22.4 Facilitating the Translation from Design to Operations—with Energy 308 22.5 Conclusion 310 Discussion Questions 311 References 311 Chapter 23 Marx, BIM, and Contemporary Labor 313 Peggy Deamer 23.1 BIM and Work 313 23.2 BIM Managers: What They Are Doing 314 23.2.1 Design versus Technology 314 23.2.2 Networked Tasks 315 23.2.3 Political/Organizational Change 316 23.3 The Enactment of Enlightened Management Theory 317 23.4 Conclusion: Post-Capitalist Architecture 319 Discussion Questions 319 References 319 Part 6 BIM Speculation 321 Chapter 24 Beyond BIM: Next-Generation Building Information Modeling to Support Form, Function, and Use of Buildings 323 Yehuda E. Kalay Davide Schaumann Seung Wan Hong Davide Simeone 24.1 Rationale 323 24.2 The Shortcomings of BIM 325 24.3 Form, Function, Use 327 24.3.1 Form 327 24.3.2 Function 327 24.3.3 Use 328 24.4 Dependencies 329 24.4.1 Form versus Function 329 24.4.2 Form versus Use 330 24.4.3 Function versus Use 330 24.5 Objectives 330 24.6 Methodology 330 24.7 Implementation 331 24.8 Conclusion 334 Acknowledgments 334 Discussion Questions 334 References 334 Chapter 25 Engines of Information: Big Data from Small Buildings 337 Chandler Ahrens Aaron Sprecher 25.1 Introduction 337 25.2 Data to Information 338 25.3 Looking through the Lens of Data 340 25.4 Building an Information Model 342 25.5 The Present Future 343 25.6 IM: Drop the (B) 344 25.7 Information to Knowledge 347 25.8 Conclusion 347 Discussion Questions 347 References 348 Chapter 26 BIM and MetaBIM: Design Narrative and Modeling Building Information 349 Mark Burry 26.1 Background to a Series of Dilemmas 349 26.2 A Case in Point: The Sagrada Família Basilica Sala Creuer 351 26.2.1 Sala Creuer Documentation 351 26.2.2 Project Phases 352 26.3 Creative Digital Workflow as BIM 357 26.4 Watch This Space 360 Acknowledgments 362 Discussion Questions 362 Glossary 363 Author Biographies 373 Index 385
£73.10
John Wiley & Sons Inc AutoCAD Civil 3D 2016 Essentials
Book SynopsisStart designing today with this hands-on beginner's guide to AutoCAD Civil 3D 2016 AutoCAD Civil 3D 2016 Essentials gets you quickly up to speed with the features and functions of this industry-leading civil engineering software.Table of ContentsIntroduction xii Chapter 1 Navigating the User Interface 1 Getting to Know the Civil 3D User Interface 2 Working with the Application Menu 3 Working with the Ribbon 5 Working with the Toolspace 8 Using the Drawing Area 11 Using the Command Line 12 Using Panorama 12 Using the Transparent Commands Toolbar 13 Using the Inquiry Tool 14 Chapter 2 Leveraging a Dynamic Environment 17 Connecting Objects and Styles 18 Connecting Labels and Label Styles 23 Connecting Objects to Objects 27 Connecting Objects to Labels 29 Appreciating the Richness of the 3-D Model 31 Sharing Data in a Dynamic Environment 33 Chapter 3 Establishing Existing Conditions Using Survey Data 37 What Is Survey Data? 38 Creating a Survey Database 39 Importing Survey Data 41 Automating Field-to-Finish 45 Editing Survey Points 57 Editing Survey Figures 59 Creating Additional Points 61 Chapter 4 Modeling the Existing Terrain Using Surfaces 65 Understanding Surfaces 66 Creating a Surface from Survey Data 67 Using Breaklines to Improve Surface Accuracy 71 Editing Surfaces 77 Displaying and Analyzing Surfaces 82 Annotating Surfaces 87 Chapter 5 Designing in 2-D Using Alignments 91 Understanding Alignments 92 Creating Alignments from Objects 92 Creating Alignments Using the Alignment Creation Tools 95 Editing Alignments 99 Applying Design Criteria Files and Check Sets 107 Chapter 6 Displaying and Annotating Alignments 113 Using Alignment Styles 114 Applying Alignment Labels and Label Sets 116 Creating Station/Offset Labels 121 Creating Segment Labels 123 Using Tag Labels and Tables 126 Chapter 7 Designing Vertically Using Profiles 131 Creating Surface Profiles 132 Displaying Profiles in Profile Views 133 Creating Design Profiles 134 Editing Profiles 136 Using Design Check Sets and Criteria Files 144 Chapter 8 Displaying and Annotating Profiles 149 Applying Profile Styles 150 Applying Profile View Styles 152 Applying Profile View Bands 154 Applying Profile Labels 157 Creating and Applying Profile Label Sets 159 Creating Profile View Labels 160 Projecting Objects to Profile Views 164 Chapter 9 Designing in 3D Using Corridors 169 Understanding Corridors 170 Creating an Assembly 173 Creating a Corridor 175 Applying Corridor Targets 176 Creating Corridor Surfaces 185 Chapter 10 Creating Cross Sections of the Design 191 Using the Section Editor 192 Creating Sample Lines 195 Creating Section Views 198 Sampling More Sources 202 Chapter 11 Displaying and Annotating Sections 207 Applying Section Styles 208 Applying Section Labels 210 Controlling Corridor Section Display with Code Set Styles 213 Applying Labels with Code Set Styles 215 Applying Section View Styles 217 Applying Section View Bands 220 Applying Group Plot Styles 223 Creating Section View Labels 225 Chapter 12 Designing and Analyzing Boundaries Using Parcels 229 Understanding Parcels 230 Creating Parcels from Objects 232 Creating Parcels by Layout 235 Editing Parcels 246 Chapter 13 Displaying and Annotating Parcels 253 Applying Parcel Styles 254 Applying Parcel Area Labels 258 Creating Parcel Segment Labels 261 Editing Parcel Segment Labels 264 Creating Parcel Tables 267 Chapter 14 Designing Gravity Pipe Networks 273 Understanding Gravity Pipe Networks 273 Creating Gravity Pipe Networks 277 Editing Gravity Pipe Networks 285 Chapter 15 Designing Pressure Pipe Networks 297 Understanding Pressure Pipe Networks 297 Creating Pressure Pipe Networks 300 Editing Pressure Pipe Networks 305 Chapter 16 Displaying and Annotating Pipe Networks 317 Displaying Pipe Networks Using Styles 318 Annotating Pipe Networks in Plan View 325 Annotating Pipe Networks in Profile View 331 Creating Pipe Network Tables 335 Chapter 17 Designing New Terrain 339 Understanding Grading 340 Understanding Feature Lines 341 Creating Feature Lines 342 Editing Feature Lines 344 Understanding Grading Objects 352 Creating Grading Objects 355 Editing Grading Objects 358 Chapter 18 Analyzing, Displaying, and Annotating Surfaces 361 Combining Design Surfaces 362 Analyzing Design Surfaces 368 Calculating Earthwork Volumes 376 Labeling Design Surfaces 380 Appendix AutoCAD Civil 3D 2016 Certification 385 Index 389
£30.39
John Wiley & Sons Inc Autodesk 3ds Max 2016 Essentials
Book SynopsisStart animating right away with this tutorial-based guide to Autodesk 3ds Max 2016 Autodesk 3ds Max 2016 Essentials is your perfect hands-on guide to start animating quickly. Using approachable, real-world exercises, you''ll master the fundamentals of this leading animation software by following full-color screen shots step by step. Each chapter opens with a quick discussion of concepts and learning objectives, and then launches into hands-on tutorials that give you firsthand experience and a good start on preparing for the 3ds Max certification exam. You''ll learn the basics of modeling, texturing, animating, and visual effects as you create a retro-style alarm clock, animate a thrown knife, model a chair, and more. Whether you''re a complete beginner or migrating from another 3D application, this task-based book provides the solid grounding you need in Autodesk 3ds Max 2016. Model your character with polygons, meshes, and more Add motion with siTable of ContentsIntroduction xxi Chapter 1 The 3ds Max Interface 1 Navigating the Workspace 1 User-Interface Elements 1 Viewports 4 ViewCube 6 Mouse Buttons 6 Quad Menus 7 Displaying Objects in a Viewport 8 Viewport Navigation 10 Transforming Objects Using Gizmos 11 Graphite Modeling Tools Set 13 Command Panel 14 Object Parameters and Values 14 Modifier Stack 15 Objects and Sub-Objects 15 Time Slider and Track Bar 16 File Management 16 Setting a Project 16 Version Up! 18 Now You Know 18 Chapter 2 Your First 3ds Max Project 19 Setting Up a Project Workflow 19 Exercise 2.1: Setting Up a Project 20 The Secret to Accurate Modeling: Reference Material! 20 Exercise 2.2: Setting Up the Modeling Reference 21 Building a Simple Model 24 Exercise 2.3: Starting with a Primitive 24 Exercise 2.4: Modeling in Sub-Object Mode 25 Exercise 2.5: Bringing on the Bevel 29 Exercise 2.6: Chamfering Time 32 Creating Details Using Splines 38 Exercise 2.7: Building the Handle 38 Lathing, Extruding, and Beveling to Create 3D from 2D 45 Exercise 2.8: Lathing to Make a Whole 45 Exercise 2.9: Creating the Clock Numbers and Hands 48 Bringing It All Together 54 Exercise 2.10: Using Merge 54 Now You Know 56 Chapter 3 Modeling in 3ds Max: Architectural Model Part I 57 Setting Up the Scene 58 Exercise 3.1: Setting Up Units 58 Exercise 3.2: Importing a CAD Drawing 59 Building the Room 63 Exercise 3.3: Creating the Walls 63 Exercise 3.4: Creating the Doors 66 Exercise 3.5: Creating the Window 69 Exercise 3.6: Adding a Floor and a Ceiling 71 Adding Special Details to the Room 74 Exercise 3.7: Creating Baseboard Moldings 75 Now You Know 82 Chapter 4 Modeling in 3ds Max: Architectural Model Part II 83 Modeling the Couch 83 Exercise 4.1: Blocking Out the Couch Model 84 Exercise 4.2: Using NURMS to Add Softness 86 Exercise 4.3: Building Detail on the Couch Model 89 Exercise 4.4: Creating the Chaise Lounge 92 Exercise 4.5: Modeling the Couch Feet 95 Modeling the Lounge Chair 97 Exercise 4.6: Creating Image Planes 98 Exercise 4.7: Adding the Images 99 Exercise 4.8: Building the Splines for the Chair Frame 100 Exercise 4.9: Building the Chair Cushion 106 Exercise 4.10: Creating the Chair’s Base 108 Bringing It All Together 113 Now You Know 115 Chapter 5 Introduction to Animation 117 Animating the Ball 118 Exercise 5.1: Setting Keyframes 118 Exercise 5.2: Copying Keyframes 120 Exercise 5.3: Using the Track View - Curve Editor 121 Reading Animation Curves 124 Refining the Animation 126 Exercise 5.4: Editing Animation Curves 127 Exercise 5.5: Squash and Stretch 129 Exercise 5.6: Setting the Timing 131 Exercise 5.7: Moving the Ball Forward 132 Exercise 5.8: Using the XForm Modifier 135 Exercise 5.9: Animating the XForm Modifier 136 Exercise 5.10: Correcting the Rotation 137 Now You Know 138 Chapter 6 Animation Principles 139 Anticipation and Momentum in Knife Throwing 139 Exercise 6.1: Blocking Out the Animation 139 Exercise 6.2: Working with Trajectories 142 Exercise 6.3: Adding Rotation 144 Exercise 6.4: Adding Anticipation 146 Exercise 6.5: Following Through 148 Exercise 6.6: Transferring Momentum to the Target 149 Now You Know 152 Chapter 7 Character Modeling Part I 153 Setting Up the Scene 153 Exercise 7.1: Creating the Image Planes 154 Exercise 7.2: Adding the Images to the Planes 155 Blocking Out the Alien Model 156 Exercise 7.3: Forming the Torso 157 Exercise 7.4: Creating Symmetry 161 Exercise 7.5: Blocking Out the Arms 162 Exercise 7.6: Blocking Out the Leg 167 Exercise 7.7: Refining the Body 172 Exercise 7.8: Building the Neck 179 Now You Know 184 Chapter 8 Character Modeling Part II 185 Creating the Alien Head 185 Exercise 8.1: Blocking Out the Head 185 Exercise 8.2: Building the Nose and Eye 188 Building the Alien Hand 194 Exercise 8.3: Building the Palm of the Hand 194 Exercise 8.4: Beveling the Fingers 196 Building the Foot 203 Exercise 8.5: Blocking Out the Foot 203 Exercise 8.6: Beveling the Toes 205 Completing the Alien 208 Exercise 8.7: Attaching to the Body 208 Exercise 8.8: Using Symmetry 214 Exercise 8.9: Finishing the Head 215 Now You Know 220 Chapter 9 Introduction to Materials 221 Navigating the Slate Material Editor 221 Identifying the Standard Material 223 Standard Materials 223 Identifying the mental ray Material 224 Identifying Shaders 224 Building Materials for the Couch 225 Exercise 9.1: Creating a Standard Material 225 Exercise 9.2: Applying the Material to the Couch 226 Exercise 9.3: Adding a Bitmap 228 Exercise 9.4: Mapping Coordinates 230 Exercise 9.5: Adding Materials to the Feet 232 Exercise 9.6: Applying a Bump Map 234 Building Materials for the Lounge Chair 236 Exercise 9.7: Creating a Leather Material for the Chair Cushion 236 Exercise 9.8: Creating a Reflective Material 238 Building Materials for the Window 241 Exercise 9.9: Creating a Multi/Sub-Object Material 242 Now You Know 247 Chapter 10 Textures and UV Workflow: The Alien 249 Defining UVs on the Alien’s Body 250 Exercise 10.1: Seaming the Alien’s Body 250 Unwrapping UVs on the Alien’s Body 256 Exercise 10.2: Unwrapping the Alien’s Arm 257 Exercise 10.3: Unwrapping the Alien’s Body 261 Exercise 10.4: Arranging the Alien’s UVs 263 Building and Applying Material to the Alien 266 Exercise 10.5: Applying the Color Map 266 Exercise 10.6: Applying the Bump Map 267 Exercise 10.7: Applying the Specular Map 269 Now You Know 271 Chapter 11 Character Studio: Rigging 273 Character Studio Workflow 273 General Workflow 274 Associating a Biped with the Alien Model 276 Exercise 11.1: Creating and Modifying the Biped 276 Exercise 11.2: Adjusting the Torso and Arms 283 Exercise 11.3: Adjusting the Neck and Head 285 Skinning the Alien Model 287 Exercise 11.4: Applying the Skin Modifier 288 Exercise 11.5: Testing the Model 288 Exercise 11.6: Tweaking the Skin Modifier 290 Exercise 11.7: Testing the Alien Model Rig 294 Exercise 11.8: Controlling the View 296 Now You Know 298 Chapter 12 Character Studio: Animation 299 Animating the Alien 299 Exercise 12.1: Adding a Run-and-Jump Sequence 300 Freeform Animation 302 Exercise 12.2: Moving the Head 302 Exercise 12.3: Moving the Arms 305 Exercise 12.4: Completing the Motion Sequence 307 Modifying Animation in the Dope Sheet 308 Exercise 12.5: Adding Footsteps Manually 308 Exercise 10.6: Using the Dope Sheet 309 Now You Know 314 Chapter 13 Introduction to Lighting: Interior Lighting 315 Recognizing 3ds Max Lights 315 Standard Lights 316 Target Spotlight 316 Target Direct Light 318 Free Spot or Free Direct Light 319 Omni Light 320 Lighting a Still Life 321 Exercise 13.1: Setting Up the Basic Lights for the Scene 322 Exercise 13.2: Adding Shadows 325 Exercise 13.3: Adding a Fill Light 326 Exercise 13.4: Setting Up the Fill Light Attenuation 328 Selecting a Shadow Type 330 Atmospherics and Effects 332 Exercise 13.5: Creating a Volume Light 332 Volume Light Parameters 337 The Light Lister 338 Now You Know 339 Chapter 14 3ds Max Rendering 341 Navigating the Render Setup Dialog 341 Common Tab 342 Choosing a Filename 343 Rendered Frame Window 344 Render Processing 344 Assign Renderer 345 Rendering a Scene 346 Exercise 14.1: Rendering the Bouncing Ball 346 Working with Cameras 348 Exercise 14.2: Creating a Camera 350 Exercise 14.3: Animating a Camera 352 Exercise 14.4: Clarifying Safe Frames 354 Raytraced Reflections and Refractions 356 Exercise 14.5: Creating Reflections with Raytrace Material 357 Exercise 14.6: Raytrace Mapping 359 Exercise 14.7: Using the Raytrace Material to Create Refractions 360 Exercise 14.8: Using Raytrace Mapping to Create Refractions 363 Rendering the Interior and Furniture 365 Exercise 14.9: Adding Raytraced Reflections 365 Exercise 14.10: Outputting the Render 367 Now You Know 368 Chapter 15 mental ray 369 Navigating the mental ray Renderer 369 Exercise 15.1: Enabling the mental ray Renderer 369 mental ray Sampling Quality 370 Navigating the Final Gather Parameters 372 Basic Group 373 Advanced Group 374 The mental ray Rendered Frame Window 375 Navigating mental ray Materials 376 Exercise 15.2: Setting Up the Material Editor 376 Exercise 15.3: Using Arch & Design Material Templates 377 Exercise 15.4: Creating Arch & Design Materials 381 Exercise 15.5: Using the Multi/Sub-Object Material and Arch & Design 383 Using Photometric Lights with mental ray 385 Exercise 15.6: Using Photometric Lights in mental ray Renderings 385 Using the Daylight System 391 Exercise 15.7: Using the Daylight System in mental ray Renderings 391 Now You Know 396 Appendix Autodesk 3ds Max Certification 397 Index 401
£35.09
John Wiley & Sons Inc The SketchUp Workflow for Architecture
Book SynopsisA guide for leveraging SketchUp for any project size, type, or style. New construction or renovation. The revised and updated second edition of The SketchUp Workflow for Architecture offers guidelines for taking SketchUp to the next level in order to incorporate it into every phase of the architectural design process. The text walks through each step of the SketchUp process from the early stages of schematic design and model organization for both renovation and new construction projects to final documentation and shows how to maximize the LayOut toolset for drafting and presentations. Written by a noted expert in the field, the text is filled with tips and techniques to access the power of SketchUp and its related suite of tools. The book presents a flexible workflow method that helps to make common design tasks easier and gives users the information needed to incorporate varying degrees of SketchUp into their design process. Filled with best practices foTable of ContentsPart I: Starting the Flow Chapter 1 Introduction The Updated Workflow Who Should Read This Book? What’s in This Book? What Are the Prerequisites? SketchUp Make or SketchUp Pro? Online Content Mental Preparation Portfolio Chapter Points Chapter 2: Building Information Modeling What Is BIM? SketchUp and LayOut as BIM Filling in the BIM Blanks BIM Burnout The SketchUp Outlook Chapter Points Chapter 3: Hardware Mac vs. PC Specs Comparison Shopping Systems Chapter Points Chapter 4: File and Folder Management Folders and Files Cloud Storage Archiving Chapter Points Part II: SketchUp Chapter 5: SketchUp Basics Five Core Concepts Leveraging SketchUp Precise Modeling Modeling Strategy Creating Geometry Organizing Geometry with Containers Section Planes Layers, Styles, and Scenes Chapter Points Chapter 6: The Professional’s SketchUp Template Base Template Model Info Standard Layers Styles Utility Scenes Chapter Points Chapter 7: The Professional’s SketchUp Environment Toolbars Trays and Dialogs System Preferences Chapter Points Chapter 8: SketchUp Collections Material Collection Component Collections Styles Collection Chapter Points Chapter 9: Extensions Find Extensions Installing Extensions Using Extensions Recommended Extensions Chapter Points Part III: LayOut Chapter 10: Introduction to LayOut What Is LayOut? Why LayOut? Chapter Points Chapter 11: The LayOut Interface Getting Started Main Toolbar Document Setup Preferences Window Inspectors Chapter Points Chapter 12: The Professional’s LayOut Environment New Presentation System Preferences Custom Toolbars Trays Basic LayOut Template Chapter Points Chapter 13: LayOut Tools Navigating LayOut Drawing Tools Annotation Tools Tables Modification Tools Chapter Points Chapter 14: Inserting Content Working with SketchUp Models Working with Images Working with Text Working with Tables Managing References Chapter Points Part IV: Model Organization Chapter 15: Model Organization Overview Core Concepts of Model Organization Nesting Groups and Layers Simplify the System Expand the System Chapter Points Chapter 16: New Construction New Construction Process The BLVD Coffee Shop Project Chapter Points Chapter 17: Renovation Renovation Process The Milwaukee Street Renovation Project Chapter Points Part V: Visualization Chapter 18: Introduction to Visualization/Preparation Presentations Level of Detail Real Objects Populating a Scene Preparing a Model Chapter Points Chapter 19: Rendering SketchUp Stills SketchUp Animations Photorealistic Rendering Chapter Points Chapter 20: Altered Reality Virtual Reality Augmented Reality Chapter Points Part VI: Construction Documents Chapter 21: Crucial Concepts for Construction Documents Visual Merge Representing Objects Section Planes Rendering Settings Theory Line Weight Theory Stacking Viewports Hatching Chapter Points Chapter 22: Title Blocks Templates Chapter Points Chapter 23: Drawings Drawings Chapter Points Chapter 24: Annotations Annotations Scrapbooks Using Collections Chapter Points Chapter 25: Exporting Exporting to PDF Exporting to CAD Conclusion Chapter Points Index
£46.76
John Wiley & Sons Inc AutoCAD 2018 and AutoCAD LT 2018 Essentials
Book SynopsisThe step-by-step, full-color AutoCAD 2018 guide with real-world practicality AutoCAD 2018 and AutoCAD LT 2018 Essentials provides a full-color, task-based approach to mastering this powerful software. Straightforward, easy-to-follow instruction pairs with real-world, hands-on exercises to help you quickly get up to speed with core features and functions; screenshots illustrate tutorial steps to help you follow along, and each chapter concludes with a more open-ended project so you can dive in and explore a specific topic in-depth. From 2D drawing and organization to 3D modeling, dimensioning, presenting, and more, this helpful guide walks you through everything you need to know to become productive with AutoCAD 2018 and AutoCAD LT 2018. The companion website features downloadable starting and ending files for each exercise, so you can jump in at any point and compare your work to the pros, as well as additional tutorials to help you go as deep as you need tTable of ContentsIntroduction xiii Chapter 1 Get ting Star ted 1 Sign In to Autodesk 360 on the Start Tab 1 Exercise 1.1: Configure Autodesk 360 1 Explore the AutoCAD 2018 for Windows User Interface 4 Exercise 1.2: Explore the Graphical User Interface 4 Exercise 1.3: Control the AutoCAD Ribbon 9 Set Drawing Units 13 Exercise 1.4: Set the AutoCAD Drawing Units 14 Chapter 2 Gaining Basic Drawing Skills 17 Navigate 2D Drawings 17 Exercise 2.1: Navigate a Drawing 17 Draw Lines and Rectangles 21 Exercise 2.2: Draw Lines 21 Exercise 2.3: Draw Rectangles 24 Cancel, Erase, and Undo 25 Exercise 2.4: Correct Mistakes 25 Use Coordinate Systems 27 Exercise 2.5: Use Absolute Coordinates 27 Exercise 2.6: Use Relative Coordinates 28 Exercise 2.7: Use Polar Coordinates 29 Draw Circles, Arcs, and Polygons 33 Exercise 2.8: Create Circles 33 Exercise 2.9: Create Arcs 36 Exercise 2.10: Draw Polygons 38 Use Fillet and Chamfer 40 Exercise 2.11: Join Nonparallel Lines 40 Exercise 2.12: Join Crossed Lines with Fillet 41 Chapter 3 Using Drawing Aids 43 Use Grid and Snap 43 Exercise 3.1: Draw with Grid and Snap 44t e n t s Employ Ortho and Polar Tracking 47 Exercise 3.2: Draw with Ortho and Polar Tracking 47 Use PolarSnap 48 Exercise 3.3: Draw with PolarSnap 49 Select Running Object Snaps 51 Exercise 3.4: Draw with Running Object Snaps 51 Harness the From Snap 54 Exercise 3.5: Use the From Snap 54 Apply Object Snap Tracking 55 Exercise 3.6: Use Object Snap Tracking 55 Chapter 4 Editing Entities 59 Create Selection Sets 59 Exercise 4.1: Create a Selection Set at the Select Objects: Prompt 60 Exercise 4.2: Create a Selection Set Before Deciding on a Command 62 Use Move and Copy 66 Exercise 4.3: Move and Copy 66 Use Rotate and Scale 70 Exercise 4.4: Rotate and Scale 70 Work with Arrays 73 Exercise 4.5: Create a Rectangular Array 74 Exercise 4.6: Create a Polar Array 75 Use Trim and Extend 77 Exercise 4.7: Trim and Measure 77 Use Lengthen and Stretch 78 Exercise 4.8: Lengthen and Stretch 79 Use Offset and Mirror 80 Exercise 4.9: Offset and Mirror 80 Edit with Grips 82 Exercise 4.10: Edit with Grips 83 Chapter 5 Shaping Curves 85 Draw and Edit Curved Polylines 85 Exercise 5.1: Draw and Edit Curved Polylines 85 Draw Ellipses 91 Exercise 5.2: Draw Ellipses 91 Shape Splines 93 Exercise 5.3: Work with Control Vertices 94 Exercise 5.4: Work with Fit Points 98 Blend Between Objects with Splines 101 Exercise 5.5: Blend Splines 102 Chapter 6 Controlling Object Visibility and Appearance 105 Change Object Properties 105 Exercise 6.1: Edit Object Properties 106 Set the Current Layer 109 Exercise 6.2: Choose the Current Layer 110 Alter the Layer Assignments of Objects 113 Exercise 6.3: Assign Layers 113 Control Layer Visibility 116 Exercise 6.4: Toggle Layer Status 116 Exercise 6.5: Isolate Layers 118 Exercise 6.6: Save Layer States 120 Apply Linetype 121 Exercise 6.7: Use Linetype 122 Assign Properties by Object or by Layer 125 Exercise 6.8: Assign Properties 125 Manage Layer Properties 126 Exercise 6.9: Control Layer Properties 126 Isolate Objects 128 Exercise 6.10: Isolate and Hide Individual Objects 128 Chapter 7 Organizing Objects 131 Define Blocks 131 Exercise 7.1: Draw a Chair and Define It as a Block 132 Exercise 7.2: Draw a Door and Define It as a Block 135 Insert Blocks 137 Exercise 7.3: Use Blocks 137 Edit Blocks 141 Exercise 7.4: Edit Block Definitions 142 Exercise 7.5: Assign Floating Properties 143 Exercise 7.6: Nest Blocks 145 Exercise 7.7: Explode Blocks 147t e n t s Redefine Blocks 148 Exercise 7.8: Redefine Block Definitions 148 Work with Groups 151 Exercise 7.9: Create Groups 151 Chapter 8 Hatching and Gradients 155 Specify Hatch Areas 155 Exercise 8.1: Pick Points to Determine Boundaries 155 Exercise 8.2: Select Objects to Define Boundaries 159 Associate Hatches with Boundaries 161 Exercise 8.3: Associate Boundaries 161 Hatch with Patterns 163 Exercise 8.4: Specify Properties 164 Exercise 8.5: Separate Hatch Areas 165 Hatch with Gradients 168 Exercise 8.6: Create Gradients 168 Chapter 9 Working with Blocks and Xrefs 171 Work with Global Blocks 171 Exercise 9.1: Write a Local Block Definition to a File 171 Exercise 9.2: Insert a Drawing as a Local Block 175 Exercise 9.3: Redefine Local Blocks with Global Blocks 177 Access Content Globally 179 Exercise 9.4: Access Global Content 179 Store Content on Tool Palettes 180 Exercise 9.5: Add to the Tool Palettes 180 Reference External Drawings and Images 183 Exercise 9.6: Use Xrefs 183 Chapter 10 Creating and Editing Text 189 Style Text 189 Exercise 10.1: Create Text Styles 189 Write Lines of Text 191 Exercise 10.2: Create Text to Fit 191 Exercise 10.3: Justify Text 193 Exercise 10.4: Transform and Create Text 194 Write and Format Paragraphs Using MTEXT 197 Exercise 10.5: Write and Format with MTEXT 197t Edit Text 200 Exercise 10.6: Edit Content and Properties 201 Exercise 10.7: Work with Columns 202 Recognize and Combine Text 203 Exercise 10.8: Import, Recognize, and Combine Text from PDF 204 Chapter 11 Dimensioning 209 Style Dimensions 209 Exercise 11.1: Create Dimension Styles 210 Add Dimensions 215 Exercise 11.2: Use Inquiry Commands 215 Exercise 11.3: Add Dimension Objects 218 Exercise 11.4: Add and Style Multileaders 222 Edit Dimensions 223 Exercise 11.5: Alter Dimension Objects 223 Chapter 12 Keeping In Control with Constraints 227 Work with Geometric Constraints 227 Exercise 12.1: Use Geometric Constraints 227 Apply Dimensional Constraints 230 Exercise 12.2: Create Dimensional Constraints 231 Constrain Objects Simultaneously with Geometry and Dimensions 234 Exercise 12.3: Use Simultaneous Constraints 234 Make Parametric Changes to Constrained Objects 236 Exercise 12.4: Alter Constraint Parameters 237 Chapter 13 Working with Layouts and Annotative Objects 239 Create Annotative Styles and Objects 239 Exercise 13.1: Work with Annotative Text 240 Exercise 13.2: Work with Annotative Dimensions 243 Create Layouts 245 Exercise 13.3: Configure Layouts 245 Adjust Floating Viewports 248 Exercise 13.4: Work on Layout1 249 Exercise 13.5: Work on Layout2 252 Override Layer Properties in Layout Viewports 254 Exercise 13.6: Override Layer Properties 255 Draw on Layouts 256 Exercise 13.7: Lay Out Geometry 256on t e n t s Introduction xiii Chapter 1 Get ting Star ted 1 Sign In to Autodesk 360 on the Start Tab 1 Exercise 1.1: Configure Autodesk 360 1 Explore the AutoCAD 2018 for Windows User Interface 4 Exercise 1.2: Explore the Graphical User Interface 4 Exercise 1.3: Control the AutoCAD Ribbon 9 Set Drawing Units 13 Exercise 1.4: Set the AutoCAD Drawing Units 14 Chapter 2 Gaining Basic Drawing Skills 17 Navigate 2D Drawings 17 Exercise 2.1: Navigate a Drawing 17 Draw Lines and Rectangles 21 Exercise 2.2: Draw Lines 21 Exercise 2.3: Draw Rectangles 24 Cancel, Erase, and Undo 25 Exercise 2.4: Correct Mistakes 25 Use Coordinate Systems 27 Exercise 2.5: Use Absolute Coordinates 27 Exercise 2.6: Use Relative Coordinates 28 Exercise 2.7: Use Polar Coordinates 29 Draw Circles, Arcs, and Polygons 33 Exercise 2.8: Create Circles 33 Exercise 2.9: Create Arcs 36 Exercise 2.10: Draw Polygons 38 Use Fillet and Chamfer 40 Exercise 2.11: Join Nonparallel Lines 40 Exercise 2.12: Join Crossed Lines with Fillet 41 Chapter 3 Using Drawing Aids 43 Use Grid and Snap 43 Exercise 3.1: Draw with Grid and Snap 44t e n t s Employ Ortho and Polar Tracking 47 Exercise 3.2: Draw with Ortho and Polar Tracking 47 Use PolarSnap 48 Exercise 3.3: Draw with PolarSnap 49 Select Running Object Snaps 51 Exercise 3.4: Draw with Running Object Snaps 51 Harness the From Snap 54 Exercise 3.5: Use the From Snap 54 Apply Object Snap Tracking 55 Exercise 3.6: Use Object Snap Tracking 55 Chapter 4 Editing Entities 59 Create Selection Sets 59 Exercise 4.1: Create a Selection Set at the Select Objects: Prompt 60 Exercise 4.2: Create a Selection Set Before Deciding on a Command 62 Use Move and Copy 66 Exercise 4.3: Move and Copy 66 Use Rotate and Scale 70 Exercise 4.4: Rotate and Scale 70 Work with Arrays 73 Exercise 4.5: Create a Rectangular Array 74 Exercise 4.6: Create a Polar Array 75 Use Trim and Extend 77 Exercise 4.7: Trim and Measure 77 Use Lengthen and Stretch 78 Exercise 4.8: Lengthen and Stretch 79 Use Offset and Mirror 80 Exercise 4.9: Offset and Mirror 80 Edit with Grips 82 Exercise 4.10: Edit with Grips 83 Chapter 5 Shaping Curves 85 Draw and Edit Curved Polylines 85 Exercise 5.1: Draw and Edit Curved Polylines 85 Draw Ellipses 91 Exercise 5.2: Draw Ellipses 91 Shape Splines 93 Exercise 5.3: Work with Control Vertices 94 Exercise 5.4: Work with Fit Points 98 Blend Between Objects with Splines 101 Exercise 5.5: Blend Splines 102 Chapter 6 Controlling Object Visibility and Appearance 105 Change Object Properties 105 Exercise 6.1: Edit Object Properties 106 Set the Current Layer 109 Exercise 6.2: Choose the Current Layer 110 Alter the Layer Assignments of Objects 113 Exercise 6.3: Assign Layers 113 Control Layer Visibility 116 Exercise 6.4: Toggle Layer Status 116 Exercise 6.5: Isolate Layers 118 Exercise 6.6: Save Layer States 120 Apply Linetype 121 Exercise 6.7: Use Linetype 122 Assign Properties by Object or by Layer 125 Exercise 6.8: Assign Properties 125 Manage Layer Properties 126 Exercise 6.9: Control Layer Properties 126 Isolate Objects 128 Exercise 6.10: Isolate and Hide Individual Objects 128 Chapter 7 Organizing Objects 131 Define Blocks 131 Exercise 7.1: Draw a Chair and Define It as a Block 132 Exercise 7.2: Draw a Door and Define It as a Block 135 Insert Blocks 137 Exercise 7.3: Use Blocks 137 Edit Blocks 141 Exercise 7.4: Edit Block Definitions 142 Exercise 7.5: Assign Floating Properties 143 Exercise 7.6: Nest Blocks 145 Exercise 7.7: Explode Blocks 147t e n t s Redefine Blocks 148 Exercise 7.8: Redefine Block Definitions 148 Work with Groups 151 Exercise 7.9: Create Groups 151 Chapter 8 Hatching and Gradients 155 Specify Hatch Areas 155 Exercise 8.1: Pick Points to Determine Boundaries 155 Exercise 8.2: Select Objects to Define Boundaries 159 Associate Hatches with Boundaries 161 Exercise 8.3: Associate Boundaries 161 Hatch with Patterns 163 Exercise 8.4: Specify Properties 164 Exercise 8.5: Separate Hatch Areas 165 Hatch with Gradients 168 Exercise 8.6: Create Gradients 168 Chapter 9 Working with Blocks and Xrefs 171 Work with Global Blocks 171 Exercise 9.1: Write a Local Block Definition to a File 171 Exercise 9.2: Insert a Drawing as a Local Block 175 Exercise 9.3: Redefine Local Blocks with Global Blocks 177 Access Content Globally 179 Exercise 9.4: Access Global Content 179 Store Content on Tool Palettes 180 Exercise 9.5: Add to the Tool Palettes 180 Reference External Drawings and Images 183 Exercise 9.6: Use Xrefs 183 Chapter 10 Creating and Editing Text 189 Style Text 189 Exercise 10.1: Create Text Styles 189 Write Lines of Text 191 Exercise 10.2: Create Text to Fit 191 Exercise 10.3: Justify Text 193 Exercise 10.4: Transform and Create Text 194 Write and Format Paragraphs Using MTEXT 197 Exercise 10.5: Write and Format with MTEXT 197t Edit Text 200 Exercise 10.6: Edit Content and Properties 201 Exercise 10.7: Work with Columns 202 Recognize and Combine Text 203 Exercise 10.8: Import, Recognize, and Combine Text from PDF 204 Chapter 11 Dimensioning 209 Style Dimensions 209 Exercise 11.1: Create Dimension Styles 210 Add Dimensions 215 Exercise 11.2: Use Inquiry Commands 215 Exercise 11.3: Add Dimension Objects 218 Exercise 11.4: Add and Style Multileaders 222 Edit Dimensions 223 Exercise 11.5: Alter Dimension Objects 223 Chapter 12 Keeping In Control with Constraints 227 Work with Geometric Constraints 227 Exercise 12.1: Use Geometric Constraints 227 Apply Dimensional Constraints 230 Exercise 12.2: Create Dimensional Constraints 231 Constrain Objects Simultaneously with Geometry and Dimensions 234 Exercise 12.3: Use Simultaneous Constraints 234 Make Parametric Changes to Constrained Objects 236 Exercise 12.4: Alter Constraint Parameters 237 Chapter 13 Working with Layouts and Annotative Objects 239 Create Annotative Styles and Objects 239 Exercise 13.1: Work with Annotative Text 240 Exercise 13.2: Work with Annotative Dimensions 243 Create Layouts 245 Exercise 13.3: Configure Layouts 245 Adjust Floating Viewports 248 Exercise 13.4: Work on Layout1 249 Exercise 13.5: Work on Layout2 252 Override Layer Properties in Layout Viewports 254 Exercise 13.6: Override Layer Properties 255 Draw on Layouts 256 Exercise 13.7: Lay Out Geometry 256on t e n t s Chapter 14 Printing and Plot ting 261 Configure Output Devices 261 Exercise 14.1: Set Up a System Printer 262 Exercise 14.2: Set Up an AutoCAD Plotter 262 Create Plot Style Tables 265 Exercise 14.3: Create a Named Plot Style Table 265 Use Plot Style Tables 267 Exercise 14.4: Configure New Drawings for Named Plot Style Tables 267 Exercise 14.5: Assign Plot Styles by Layer or by Object 270 Plot in Model Space 273 Exercise 14.6: Plot from Model Space 273 Plot Layouts in Paper Space 277 Exercise 14.7: Plot from Paper Space 277 Export to an Electronic Format 280 Exercise 14.8: Export to DWF 281 Exercise 14.9: Export to PDF 282 Exercise 14.10: Share Design Views 284 Chapter 15 Working with Data 287 Geolocate Projects 287 Exercise 15.1: Geolocate a Drawing 288 Import SketchUp Models 292 Exercise 15.2: Import a SketchUp Model 292 Define Attributes and Blocks 293 Exercise 15.3: Define Attributes and a Block 294 Insert Attributed Blocks 298 Exercise 15.4: Insert Block References with Attributes 298 Edit Table Styles and Create Tables 300 Exercise 15.5: Alter a Table Style and Make a Table 300 Use Fields in Table Cells 305 Exercise 15.6: Create Fields 305 Edit Table Data 308 Exercise 15.7: Alter Table Data 308 Chapter 16 Navigating 3D Models 317 Use Visual Styles 317 Exercise 16.1: Explore Visual Styles 318 Work with Tiled Viewports 322 Exercise 16.2: Tile Viewports 322 Navigate with the ViewCube 324 Exercise 16.3: Use the ViewCube to Navigate 324 Orbit in 3D 326 Exercise 16.4: Orbit 326 Use Cameras 328 Exercise 16.5: Utilize Virtual Cameras 328 Navigate with SteeringWheels 331 Exercise 16.6: Use SteeringWheels to Navigate 331 Save Views 334 Exercise 16.7: Save Views 334 Chapter 17 Modeling in 3D 337 Create Surface Models 337 Exercise 17.1: Make Planar Surfaces 338 Exercise 17.2: Revolve a 2D Profile to Create a 3D Model 339 Exercise 17.3: Sweep Out 3D Geometry 340 Exercise 17.4: Extrude 2D Geometry into 3D 342 Edit Surface Models 344 Exercise 17.5: Trim Surfaces with Other Surfaces 344 Exercise 17.6: Project Edges on Surfaces 345 Exercise 17.7: Trim Surfaces with Edges 348 Create Solid Models 350 Exercise 17.8: Extrude Solid Objects 350 Exercise 17.9: Loft Solid Objects 354 Edit Solid Models 356 Exercise 17.10: Perform Boolean Operations 356 Exercise 17.11: Edit Solids 359 Smooth Mesh Models 363 Exercise 17.12: Create, Edit, and Smooth Mesh 363 Live-Section Models 365 Exercise 17.13: Create and Edit a Section Plane 365 Chapter 18 Presenting and Documenting 3D Design 369 Assign Materials 370 Exercise 18.1: Apply Materials 370t e n t s Place and Adjust Lights 376 Exercise 18.2: Add Artificial Lights 376 Exercise 18.3: Simulate Natural Light 382 Create Renderings 383 Exercise 18.4: Make Realistic Renderings in the Cloud 383 Document Models with Drawings 387 Exercise 18.5: Document Models 387 Appendix A Making Isometric Drawings 393 Appendix B Autodesk™ AutoCAD™ 2018 Certif ication 399 Index 403 Configure Output Devices 261 Exercise 14.1: Set Up a System Printer 262 Exercise 14.2: Set Up an AutoCAD Plotter 262 Create Plot Style Tables 265 Exercise 14.3: Create a Named Plot Style Table 265 Use Plot Style Tables 267 Exercise 14.4: Configure New Drawings for Named Plot Style Tables 267 Exercise 14.5: Assign Plot Styles by Layer or by Object 270 Plot in Model Space 273 Exercise 14.6: Plot from Model Space 273 Plot Layouts in Paper Space 277 Exercise 14.7: Plot from Paper Space 277 Export to an Electronic Format 280 Exercise 14.8: Export to DWF 281 Exercise 14.9: Export to PDF 282 Exercise 14.10: Share Design Views 284 Chapter 15 Working with Data 287 Geolocate Projects 287 Exercise 15.1: Geolocate a Drawing 288 Import SketchUp Models 292 Exercise 15.2: Import a SketchUp Model 292 Define Attributes and Blocks 293 Exercise 15.3: Define Attributes and a Block 294 Insert Attributed Blocks 298 Exercise 15.4: Insert Block References with Attributes 298 Edit Table Styles and Create Tables 300 Exercise 15.5: Alter a Table Style and Make a Table 300 Use Fields in Table Cells 305 Exercise 15.6: Create Fields 305 Edit Table Data 308 Exercise 15.7: Alter Table Data 308 Chapter 16 Navigating 3D Models 317 Use Visual Styles 317 Exercise 16.1: Explore Visual Styles 318 Work with Tiled Viewports 322 Exercise 16.2: Tile Viewports 322 Navigate with the ViewCube 324 Exercise 16.3: Use the ViewCube to Navigate 324 Orbit in 3D 326 Exercise 16.4: Orbit 326 Use Cameras 328 Exercise 16.5: Utilize Virtual Cameras 328 Navigate with SteeringWheels 331 Exercise 16.6: Use SteeringWheels to Navigate 331 Save Views 334 Exercise 16.7: Save Views 334 Chapter 17 Modeling in 3D 337 Create Surface Models 337 Exercise 17.1: Make Planar Surfaces 338 Exercise 17.2: Revolve a 2D Profile to Create a 3D Model 339 Exercise 17.3: Sweep Out 3D Geometry 340 Exercise 17.4: Extrude 2D Geometry into 3D 342 Edit Surface Models 344 Exercise 17.5: Trim Surfaces with Other Surfaces 344 Exercise 17.6: Project Edges on Surfaces 345 Exercise 17.7: Trim Surfaces with Edges 348 Create Solid Models 350 Exercise 17.8: Extrude Solid Objects 350 Exercise 17.9: Loft Solid Objects 354 Edit Solid Models 356 Exercise 17.10: Perform Boolean Operations 356 Exercise 17.11: Edit Solids 359 Smooth Mesh Models 363 Exercise 17.12: Create, Edit, and Smooth Mesh 363 Live-Section Models 365 Exercise 17.13: Create and Edit a Section Plane 365 Chapter 18 Presenting and Documenting 3D Design 369 Assign Materials 370 Exercise 18.1: Apply Materials 370t e n t s Place and Adjust Lights 376 Exercise 18.2: Add Artificial Lights 376 Exercise 18.3: Simulate Natural Light 382 Create Renderings 383 Exercise 18.4: Make Realistic Renderings in the Cloud 383 Document Models with Drawings 387 Exercise 18.5: Document Models 387 Appendix A Making Isometric Drawings 393 Appendix B Autodesk™ AutoCAD™ 2018 Certif ication 399 Index 403
£26.24
John Wiley & Sons Inc Mastering AutoCAD 2019 and AutoCAD LT 2019
Book SynopsisTable of ContentsContents Introduction xxix Part 1 The Basics 1 Chapter 1 Exploring the Interface 3 Taking a Guided Tour 3 Launching AutoCAD 4 The AutoCAD Window 5 Using the Application Menu 7 Using the Ribbon 8 Picking Points in the Drawing Area 14 Using the UCS Icon 14 Working in the Command Window 15 Working with AutoCAD 15 Opening an Existing File 16 Getting a Closer Look 17 Saving a File as You Work 21 Making Changes 21 Working with Multiple Files 22 Adding a Predrawn Symbol with the Tool Palettes 25 The Bottom Line 28 Chapter 2 Creating Your First Drawing 29 Getting to Know the Home Tab’s Draw and Modify Panels 29 Starting Your First Drawing 32 Specifying Exact Distances with Coordinates 36 Specifying Polar Coordinates 38 Specifying Relative Cartesian Coordinates 39 Interpreting the Cursor Modes and Understanding Prompts 41 Understanding Cursor Modes 41 Choosing Command Options 43 Selecting Objects 48 Selecting Objects in AutoCAD 48 Providing Base Points 51 Using Noun/Verb Selection 54 Editing with Grips 60 Stretching Lines by Using Grips 60 Moving and Rotating with Grips 63 Understanding Dynamic Input 65 Displaying Data in a Text Window 70 Displaying the Properties of an Object 71 Getting Help 74 Using the Info Center 74 Finding Additional Sources of Help 74 The Bottom Line 75 Chapter 3 Setting Up and Using the Drafting Tools 77 Setting Up a Work Area 77 Specifying Units 78 Fine-Tuning the Measurement System 80 Setting up the Drawing Limits 81 Looking at an Alternative to Limits 83 Understanding Scale Factors 83 Using Polar Tracking 85 Setting the Polar Tracking Angle 86 Exploring the Drawing Process 88 Locating an Object in Reference to Others 88 Getting a Closer Look 89 Modifying an Object 89 Planning and Laying Out a Drawing 94 Making a Preliminary Sketch 95 Using the Layout 96 Erasing the Layout Lines 102 Putting on the Finishing Touches 105 Aligning Objects by Using Object Snap Tracking 106 Using the AutoCAD Modes as Drafting Tools 110 Using Grid Mode as a Background Grid 111 Using Snap Modes 113 The Bottom Line 114 Chapter 4 Organizing Objects with Blocks and Groups 115 Creating and Using a Symbol 115 Understanding the Block Definition Dialog Box 118 Inserting a Symbol 120 Scaling and Rotating Blocks 122 Using an Existing Drawing as a Symbol 124 Modifying a Block 127 Unblocking and Redefining a Block 127 Saving a Block as a Drawing File 129 Replacing Existing Files with Blocks 130 Understanding the Write Block Dialog Box Options 131 Other Uses for Blocks 131 Understanding the Annotation Scale 132 Grouping Objects 135 Modifying Members of a Group 137 Ungrouping, Adding, and Subtracting from a Group 140 Working with the Object Grouping Dialog Box 141 Working with the AutoCAD LT Group Manager 143 The Bottom Line 144 Chapter 5 Keeping Track of Layers and Blocks 147 Organizing Information with Layers 147 Creating and Assigning Layers 148 Working on Layers 155 Controlling Layer Visibility 158 Finding the Layers You Want 160 Taming an Unwieldy List of Layers 161 Assigning Line types to Layers 169 Adding a Line type to a Drawing 170 Controlling Line weights 174 Keeping Track of Blocks and Layers 174 Getting a Text File List of Layers or Blocks 175 The Bottom Line 177 Part 2 Mastering Intermediate Skills 179 Chapter 6 Editing and Reusing Data to Work Efficiently 181 Creating and Using Templates 182 Creating a Template 182 Using a Template 183 Copying an Object Multiple Times 184 Making Circular Copies 184 Making Row and Column Copies 186 Fine-Tuning Your View 188 Finishing the Kitchenette 190 Array Along a Path 191 Making Changes to an Associative Array 192 Developing Your Drawing 196 Importing Settings 196 Using Osnap Tracking to Place Objects 199 Finding an Exact Distance Along a Curve 216 Changing the Length of Objects 218 Creating a New Drawing by Using Parts from Another Drawing 219 Eliminating Unused Blocks, Layers, Line types, Shapes, Styles, and More 220 The Bottom Line 222 Chapter 7 Mastering Viewing Tools, Hatches, and External References 223 Assembling the Parts 223 Taking Control of the AutoCAD Display 227 Understanding Regeneration and Redrawing 227 Saving Views 228 Understanding the Frozen Layer Option 231 Using Hatch Patterns in Your Drawings 233 Placing a Hatch Pattern in a Specific Area 233 Adding Predefined Hatch Patterns 235 Positioning Hatch Patterns Accurately 237 Updating a Block from an External File 238 Changing the Hatch Area 240 Modifying a Hatch Pattern 241 Understanding the Boundary Hatch Options 243 Controlling Boundaries with the Boundaries Panel 243 Fine-Tuning the Boundary Behavior 244 Controlling Hatch Behavior with the Options Panel 244 Controlling Hatch Default Layer, Layout Scale, and ISO Line Weight 246 Using Additional Hatch Features 246 Using Gradient Shading 247 Tips for Using Hatch 249 Space Planning and Hatch Patterns 249 Using External References 253 Attaching a Drawing as an External Reference 253 Other Differences Between External References and Blocks 257 Other External Reference Options 258 Clipping Xref Views and Improving Performance 260 Editing Xrefs in Place 263 Using the External Reference Tab 265 Adding and Removing Objects from Blocks and Xrefs 266 Understanding the Reference Edit Dialog Box Options 268 The Bottom Line 269 Chapter 8 Introducing Printing, Plotting, and Layouts 271 Plotting the Plan 271 Understanding the Plotter Settings 275 Paper Size 275 Drawing Orientation 276 Plot Area 276 Plot Scale 277 Shaded Viewport Options 280 Plot Offset 282 Plot Options 282 Exit Options 283 Plotting Using Layout Views 284 Setting Plot Scale in the Layout Viewports 286 Adding an Output Device 288 Editing a Plotter Configuration 290 Storing a Page Setup 292 Using Electronic Plots 296 Exporting to PDF Through the Plot Dialog Box 297 Exporting to PDF Through the Export To DWF/PDF Ribbon Panel 298 Exporting Autodesk DWF and DWFx Files 298 The Bottom Line 300 Chapter 9 Adding Text to Drawings 301 Preparing a Drawing for Text 301 Organizing Text by Styles 302 Getting Familiar with the Text and Annotation Scale Control Panels 304 Setting the Annotation Scale and Adding Text 305 Inserting Text 305 Exploring Text and Scale 307 Understanding the Text Style Dialog Box Options 309 Styles 309 Set Current/New/Delete 309 Font 310 Size 310 Effects 310 Exploring Text Formatting in AutoCAD 311 Adjusting the Text Height and Font 311 Understanding the Text Editor Tab 313 Adding Symbols and Special Characters 315 Setting Indents and Tabs 318 What Do the Fonts Look Like? 321 Adding Simple Single-Line Text Objects 323 Justifying Single-Line Text Objects 325 Using Special Characters with Single-Line Text Objects 327 Using the Check Spelling Feature 329 How Check Spelling Works 329 Choosing a Dictionary 330 Substituting Fonts 331 Finding and Replacing Text 332 The Bottom Line 337 Chapter 10 Using Fields and Tables 339 Using Fields to Associate Text with Drawing Properties 339 Adding Tables to Your Drawing 343 Creating a Table 343 Adding Cell Text 345 Adjusting Table Text Orientation and Location 346 Editing the Table Line Work 349 Adding Formulas to Cells 352 Using Formulas Directly in Cells 352 Using Other Math Operations 353 Importing and Exporting Tables 354 Importing a Table 354 Exporting Tables 356 Creating Table Styles 356 Adding or Modifying a Table Style 356 The Table Style Options 358 The Bottom Line 359 Chapter 11 Using Dimensions 361 Understanding the Components of a Dimension 361 Creating a Dimension Style 362 Setting Up the Primary Unit Style 364 Setting the Height for Dimension Text 366 Setting the Location and Orientation of Dimension Text 367 Choosing an Arrow Style and Setting the Dimension Scale 368 Setting Up Alternate Units 372 Setting the Current Dimension Style 373 Modifying a Dimension Style 374 Drawing Linear Dimensions 374 Understanding the Dimensions Panel 374 Placing Horizontal and Vertical Dimensions 375 Continuing a Dimension 376 Drawing Dimensions from a Common Base Extension Line 378 Adjusting the Distance Between Dimensions 380 Editing Dimensions 381 Appending Data to Dimension Text 381 Using Grips to Make Minor Adjustments to Dimensions 383 Changing Style Settings of Individual Dimensions 385 Editing Dimensions and Other Objects Together 386 Associating Dimensions with Objects 389 Adding a String of Dimensions with a Single Operation 390 Adding or Removing the Alternate Dimensions 390 Dimensioning Nonorthogonal Objects 392 Dimensioning Nonorthogonal Linear Distances 392 Dimensioning Radii, Diameters, and Arcs 393 Skewing Dimension Lines 398 Using the Dimension Tool 398 Adding a Note with a Leader Arrow 402 Creating Multileader Styles 404 Editing Multileader Notes 406 Breaking a Dimension Line for a Leader 406 Applying Ordinate Dimensions 407 Adding Tolerance Notation 408 Inserting Tolerance and Datum Values 408 Adding Inspection Dimensions 409 The Bottom Line 411 Part 3 Mastering Advanced Skills 413 Chapter 12 Using Attributes 415 Creating Attributes 416 Adding Attributes to Blocks 416 Copying and Editing Attribute Definitions 419 Turning the Attribute Definitions into a Block 421 Inserting Blocks Containing Attributes 422 Editing Attributes 426 Editing Attribute Values One at a Time 426 Editing Attribute Text Formats and Properties 427 Making Global Changes to Attribute Values 428 Making Invisible Attributes Visible 430 Making Global Format and Property Changes to Attributes 431 Other Block Attribute Manager Options 432 Redefining Blocks Containing Attributes 433 Extracting and Exporting Attribute Information 434 Performing the Extraction 434 Extracting Attribute Data to an AutoCAD Table 439 The Bottom Line 441 Chapter 13 Copying Existing Drawings from Other Sources 443 Methods for Converting Paper Drawings to AutoCAD Files 443 Importing a Raster Image 444 Working with a Raster Image 446 Scaling a Raster Image 448 Controlling Object Visibility and Overlap with Raster Images 448 Adjusting Brightness, Contrast, and Fade 450 Clipping a Raster Image 452 Turning Off the Frame, Adjusting Overall Quality, and Controlling Transparency 454 Working with PDF Files 456 Importing a PDF 456 Scaling and Osnaps with PDFs 458 Controlling the PDF Display 459 Importing a PDF as an AutoCAD Drawing 461 Reconstructing Imported AutoCAD SHX Fonts 463 Coordinating Geographic Locations 464 Making Adjustments to the Map 467 Finding Measurements and Distances 469 The Bottom Line 470 Chapter 14 Advanced Editing and Organizing 471 Using External References 471 Preparing Existing Drawings for External Referencing 472 Assembling Xrefs to Build a Drawing 474 Updating Blocks in Xrefs 478 Importing Named Elements from Xrefs 479 Controlling the Xref Search Path 483 Managing Layers 484 Saving and Recalling Layer Settings 484 Other Tools for Managing Layers 487 Using Advanced Tools: Filter and Quick Select 490 Filtering Selections 490 Using Quick Select 494 Using the QuickCalc Calculator 497 Adding Foot and Inch Lengths and Finding the Sum of Angles 498 Converting Units with QuickCalc 501 Using QuickCalc to Find Points 502 Finding Fractional Distances Between Two Points 505 Using QuickCalc While in the Middle of a Command 507 Storing Expressions and Values 509 Guidelines for Working with QuickCalc 511 The Bottom Line 513 Chapter 15 Laying Out Your Printer Output 515 Understanding Model Space and Paper Space 515 Switching from Model Space to Paper Space 516 Setting the Size of a Paper Space Layout 518 Creating New Paper Space Viewports 519 Creating a Viewport from a Saved View 521 Reaching Inside Viewports 522 Working with Paper Space Viewports 523 Scaling Views in Paper Space 525 Setting Layers in Individual Viewports 527 Creating and Using Multiple Paper Space Layouts 531 Creating Odd-Shaped Viewports 532 Understanding Lineweights, Linetypes, and Dimensions in Paper Space 535 Controlling and Viewing Lineweights in Paper Space 535 The Lineweight Settings Dialog Box 537 Linetype Scales and Paper Space 538 Dimensioning in Paper Space Layouts 538 Other Uses for Paper Space 541 The Bottom Line 542 Chapter 16 Making “Smart” Drawings with Parametric Tools 543 Why Use Parametric Drawing Tools? 543 Connecting Objects with Geometric Constraints 545 Using AutoConstrain to Add Constraints Automatically 545 Editing a Drawing Containing Constraints 546 Using Other Geometric Constraints 549 Using Constraints in the Drawing Process 550 Controlling Sizes with Dimensional Constraints 551 Adding a Dimensional Constraint 551 Editing a Dimensional Constraint 553 Using Formulas to Control and Link Dimensions 555 Adding a Formula Parameter 556 Testing the Formula 557 Using Other Formulas 558 Editing the Constraint Options 559 Putting Constraints to Use 560 The Bottom Line 562 Chapter 17 Using Dynamic Blocks 565 Exploring the Block Editor 565 Opening the Block Editor 566 Editing a Block and Creating New Blocks 567 Creating a Dynamic Block 568 Adding a Parameter 569 Adding an Action 570 Adding an Increment Value 572 Editing Parameters and Actions 574 Keeping an Object Centered 574 Using Constraints in Dynamic Blocks 575 Adding a List of Predefined Options 580 Creating Multiple Shapes in One Block 584 Rotating Objects in Unison 589 Filling in a Space Automatically with Objects 592 Including Block Information with Data Extraction 594 The Bottom Line 596 Chapter 18 Drawing Curves 599 Introducing Polylines 599 Drawing a Polyline 599 Setting Polyline Options 601 Editing Polylines 602 Setting Pedit Options 606 Smoothing Polylines 606 Editing Vertices 608 Creating a Polyline Spline Curve 616 Using True Spline Curves 619 Drawing a True Spline 619 Understanding the Spline Options 621 Fine-Tuning Spline Curves 622 Marking Divisions on Curves 625 Dividing Objects into Segments of Equal Length 625 Dividing Objects into Specified Lengths 627 The Bottom Line 628 Chapter 19 Getting and Exchanging Data from Drawings 631 Finding the Area of Closed Boundaries 631 Finding the Area of an Object 632 Using Hatch Patterns to Find Areas 633 Adding and Subtracting Areas with the Area Command 635 Getting General Information 638 Determining the Drawing’s Status 639 Keeping Track of Time 640 Getting Information from System Variables 641 Keeping a Log of Your Activity 642 Capturing and Saving Text Data from the AutoCAD Text Window 643 Understanding the Command Window Context Menu 643 Storing Searchable Information in AutoCAD Files 644 Searching for AutoCAD Files 646 Recovering Corrupted Files 646 Using the DXF File Format to Exchange CAD Data with Other Programs 647 Exporting DXF Files 647 Opening or Importing DXF Files 649 Using AutoCAD Drawings in Page Layout Programs 650 Exporting Raster Files 650 Exporting Vector Files 654 Using OLE to Import Data 656 Editing OLE Links 658 Importing Worksheets as AutoCAD Tables 659 Understanding Options for Embedding Data 661 Using the Clipboard to Export AutoCAD Drawings 662 The Bottom Line 662 Part 4 3D Modeling and Imaging 665 Chapter 20 Creating 3D Drawings 667 Getting to Know the 3D Modeling Workspace 667 Drawing in 3D Using Solids 669 Adjusting Appearances 670 Creating a 3D Box 671 Editing 3D Solids with Grips 672 Constraining Motion with the Gizmo 673 Rotating Objects in 3D Using Dynamic UCS 674 Drawing on a 3D Object’s Surface 676 Pushing and Pulling Shapes from a Solid 678 Making Changes to Your Solid 680 Creating 3D Forms from 2D Shapes 683 Isolating Coordinates with Point Filters 687 Moving Around Your Model 690 Finding Isometric and Orthogonal Views 690 Rotating Freely Around Your Model 691 Changing Your View Direction 692 Using SteeringWheels 694 Changing Where You Are Looking 696 Flying Through Your View 697 Changing from Perspective to Parallel Projection 698 Getting a Visual Effect 698 Using Visual Styles 699 Creating a Sketched Look with Visual Styles 699 In-Canvas Viewport Controls 702 Turning a 3D View into a 2D AutoCAD Drawing 702 Using the Point Cloud Feature 705 The Bottom Line 706 Chapter 21 Using Advanced 3D Features 709 Setting Up AutoCAD for This Chapter 709 Mastering the User Coordinate System 710 Defining a UCS 711 Saving a UCS 713 Working in a UCS 714 Building 3D Parts in Separate Files 715 Understanding the UCS Options 718 UCS Based on Object Orientation 718 UCS Based on Offset Orientation 721 UCS Rotated Around an Axis 721 Orienting a UCS in the View Plane 723 Manipulating the UCS Icon 723 Saving a UCS with a View 725 Using Viewports to Aid in 3D Drawing 725 Using the Array Tools 729 Making Changes to an Associative Array 730 Creating Complex 3D Surfaces 731 Laying Out a 3D Form 731 Spherical and Cylindrical Coordinate Formats 732 Using a 3D Polyline 734 Creating a Curved 3D Surface 734 Converting the Surface into a Solid 739 Shaping the Solid 740 Finding the Interference Between Two Solids 741 Creating Tubes with the Sweep Tool 744 Using Sweep to Create Complex Forms 746 Creating Spiral Forms 749 Creating Surface Models 751 Slicing a Solid with a Surface 753 Finding the Volume of a Cut 754 Understanding the Loft Command 756 Moving Objects in 3D Space 760 Aligning Objects in 3D Space 760 Moving an Object in 3D 761 Rotating an Object in 3D 763 The Bottom Line 764 Chapter 22 Editing and Visualizing 3D Solids 765 Understanding Solid Modeling 765 Creating Solid Forms 768 Joining Primitives 768 Cutting Portions Out of a Solid 769 Creating Complex Solids 772 Tapering an Extrusion 772 Sweeping a Shape on a Curved Path 773 Revolving a Polyline 775 Editing Solids 777 Splitting a Solid into Two Pieces 777 Rounding Corners with the Fillet Tool 779 Chamfering Corners with the Chamfer Tool 780 Using the Solid-Editing Tools 781 Streamlining the 2D Drawing Process 790 Drawing Standard Top, Front, and Right-Side Views 791 Creating 2D Drawings with the Base View Command 794 Adding Dimensions and Notes in a Layout 798 Using Visual Styles with a Viewport 799 Visualizing Solids 800 The Bottom Line 811 Chapter 23 Exploring 3D Mesh and Surface Modeling 813 Creating a Simple 3D Mesh 813 Creating a Mesh Primitive 814 Understanding the Parts of a Mesh 815 Smoothing a Mesh 815 Editing Faces and Edges 817 Stretching Faces 819 Moving an Edge 821 Adding More Faces 824 Rotating an Edge 827 Adding a Crease 828 Splitting and Extruding a Mesh Face 830 Creating Mesh Surfaces 833 Revolved Surface 833 Edge Surface 835 Ruled Surface 836 Tabulated Surface 837 Converting Meshes to Solids 837 Understanding 3D Surfaces 838 Editing Surfaces 841 Using Extrude, Surface Trim, and Surface Fillet 842 Using Surface Blend, Patch, and Offset 845 Understanding Associativity 848 Editing with Control Vertices 852 Editing with the CV Edit Bar 855 Making Holes in a Surface with the Project Geometry Panel 857 Visualizing Curvature: Understanding the Analysis Panel 859 The Bottom Line 861 Part 5 Customization and Integration 863 Chapter 24 Customizing Toolbars, Menus, Linetypes, and Hatch Patterns 865 Using Workspaces 865 Customizing the User Interface 867 Taking a Quick Customization Tour 867 Understanding the Customizations In All Files Panel 871 Getting the Overall View 874 Finding Commands in the Command List 875 Opening Preview, Button Image, and Shortcuts 875 Getting to the Core of Customization in the Properties Group 876 Creating Your Own Ribbon Panels and Menus 877 Customizing Ribbon Panel Tools 878 Creating Macros in Tools and Menus 881 Pausing for User Input 883 Opening an Expanded Text Box for the Macro Option 883 Editing Keyboard Shortcuts 884 Saving, Loading, and Unloading Your Customizations 887 Understanding the DIESEL Macro Language 889 Using DIESEL at the Command Line 889 Using DIESEL in a Custom Menu Macro 891 Using DIESEL as a Menu Bar Option Label 892 Using DIESEL and Fields to Generate Text 893 Creating Custom Linetypes 896 Viewing Available Linetypes 896 Creating a New Linetype 897 Understanding the Linetype Code 898 Creating Complex Linetypes 899 Creating Hatch Patterns 901 The Bottom Line 903 Chapter 25 Managing and Sharing Your Drawings 905 Sharing Drawings Online 905 Sharing Project Files with eTransmit 906 Publishing Your Drawings 910 Exchanging Drawing Sets 910 Exploring Other Publish Options 912 Creating a PDF or DWF File by Using the Plot Dialog Box 914 Sharing Views for Commenting 916 Using the Shared Views Tool 917 Using the Autodesk Viewer Web Page 919 Adding Hyperlinks to Drawings 920 Creating Hyperlinks 921 Editing and Deleting Hyperlinks 922 Taking a Closer Look at the Hyperlink Options 923 Managing Your Drawings with DesignCenter and the Tool Palettes 924 Getting Familiar with DesignCenter 924 Opening and Inserting Files with DesignCenter 928 Finding and Extracting the Contents of a Drawing 929 Exchanging Data Between Open Files 933 Loading Specific Files into DesignCenter 934 Customizing the Tool Palettes with DesignCenter 934 Comparing Drawing Versions to Discover Changes 939 Using the Drawing Compare Tool 939 Looking at the Compare Tab Tools 940 Establishing Office Standards 940 Establishing Layering and Text Conventions 941 Checking Office Standards 942 Converting Multiple Layer Settings 946 Exploring Other Layer Translator Options 948 The Bottom Line 949 Appendices 951 Appendix A The Bottom Line 951 Chapter 1: Exploring the Interface 951 Chapter 2: Creating Your First Drawing 952 Chapter 3: Setting Up and Using the Drafting Tools 953 Chapter 4: Organizing Objects with Blocks and Groups 954 Chapter 5: Keeping Track of Layers and Blocks 955 Chapter 6: Editing and Reusing Data to Work Efficiently 955 Chapter 7: Mastering Viewing Tools, Hatches, and External References 956 Chapter 8: Introducing Printing, Plotting, and Layouts 957 Chapter 9: Adding Text to Drawings 958 Chapter 10: Using Fields and Tables 959 Chapter 11: Using Dimensions 960 Chapter 12: Using Attributes 961 Chapter 13: Copying Existing Drawings from Other Sources 962 Chapter 14: Advanced Editing and Organizing 963 Chapter 15: Laying Out Your Printer Output 963 Chapter 16: Making “Smart” Drawings with Parametric Tools 964 Chapter 17: Using Dynamic Blocks 965 Chapter 18: Drawing Curves 966 Chapter 19: Getting and Exchanging Data from Drawings 968 Chapter 20: Creating 3D Drawings 969 Chapter 21: Using Advanced 3D Features 970 Chapter 22: Editing and Visualizing 3D Solids 971 Chapter 23: Exploring 3D Mesh and Surface Modeling 972 Chapter 24: Customizing Toolbars, Menus, Linetypes, and Hatch Patterns 973 Chapter 25: Managing and Sharing Your Drawings 975 Appendix B Installing and Setting Up AutoCAD 977 Before Installing AutoCAD 977 Proceeding with the Installation 977 Configuring AutoCAD 978 The Files Tab 978 The Display Tab 981 The Open And Save Tab 983 The Plot and Publish Tab 986 The System Tab 986 The User Preferences Tab 987 The Drafting Tab 989 The 3D Modeling Tab 991 The Selection Tab 992 The Profiles Tab 994 Turning On the Noun/Verb Selection Method 995 Turning on the Grips Feature 995 Setting Up the Tracking Vector Feature 996 Adjusting the AutoCAD 3D Graphics System 996 Finding Folders That Contain AutoCAD Files 996 Setting Up AutoCAD with a White Background 997 Appendix C The Autodesk AutoCAD 2019 Certification 999 Index
£49.50
John Wiley & Sons Inc Mastering Autodesk Revit 2020
Book SynopsisThe best-selling Revit guide, now more complete than ever with all-new coverage on the 2020 release Mastering Autodesk Revit 2020 is packed with focused discussions, detailed exercises, and real-world examples to help you get up to speed quickly on the latest version of Autodesk Revit. Organized according to how you learn and implement the software, this book provides expert guidance for all skill levels. Hands-on tutorials allow you to dive right in and start accomplishing vital tasks, while compelling examples illustrate how Revit for Architecture is used in every project. Available online downloads include before-and-after tutorial files and additional advanced content to help you quickly master this powerful software. From basic interface topics to advanced visualization techniques and documentation, this invaluable guide is your ideal companion through the Revit workflow. Whether you're preparing for Autodesk certification exams or just want to become more productive with the aTable of ContentsForeword xxvii Introduction xxxi Part 1 Fundamentals 1 Chapter 1 Understanding the Principles of BIM 3 The Fundamentals of a BIM Approach 3 The Management People inside a BIM Project Team 4 Establishing a BIM Execution Plan 9 Optimizing BIM Processes 11 Identifying and Planning BIM Uses 12 Integrating Tools inside a BIM Workflow 22 What is Revit? 22 The Bottom Line 23 Chapter 2 Exploring the UI and Organizing Projects 25 Understanding the User Interface 25 Defining Project Organization 44 The Bottom Line 73 Chapter 3 The Basics of the Toolbox 75 Selecting, Modifying, and Replacing Elements 75 Editing Elements Interactively 82 Exploring Other Editing Tools 99 Sharing Models with the Cloud 104 Modeling Site Context 108 The Bottom Line 122 Chapter 4 Configuring Templates and Standards 123 Introducing Project Templates 123 Customizing Project Settings for Graphic Quality 124 Increasing Efficient View Management 149 Creating Custom Annotations 158 Starting a Project with a Custom Template 168 Strategies for Managing Templates 168 The Bottom Line 173 Part 2 Collaboration and Teamwork 175 Chapter 5 Collaborating with a Team 177 Understanding Worksharing Basics 177 Enabling Worksharing on Your Project 179 Organizing Worksets 190 Managing Workflow with Worksets 195 Understanding Element Ownership in Worksets 206 Collaborating in the Cloud 212 The Bottom Line 215 Chapter 6 Working with Consultants 217 Preparing for Collaboration 217 Managing the Coordination Process 218 Using Linked Models in Revit 222 Using the Coordination Tools 238 The Bottom Line 251 Chapter 7 Interoperability: Working Multiplatform 253 Examining Interoperability on a BIM Curve 253 Inserting CAD Data 254 Using Inserted 2D Data 261 Using Inserted 3D Data 266 Working with Other Data Types 273 Exporting CAD Data 275 Exporting 2D CAD Data 284 Exporting 3D Model Data 286 The Bottom Line 296 Chapter 8 Managing Revit Projects 297 Understanding the Importance of Managing Revit Projects 297 Understanding What’s Needed in a QA/QC Program 308 Using Revit for QA/QC 310 The Bottom Line 315 Part 3 Modeling and Massing for Design 317 Chapter 9 Advanced Modeling and Massing 319 The Massing User Interface and Functionality 319 Using Free-Form Building Massing 338 Creating Formula-Driven Massing 352 The Bottom Line 372 Chapter 10 Conceptual Design 373 Getting Started with Dynamo 373 Connecting Nodes Makes Data Flow 378 Using Visual Programming 381 Additional Dynamo Tools 385 Getting Started with FormIt 397 Advanced Modeling in FormIt 413 The Bottom Line 418 Chapter 11 Working with Phasing, Groups, and Design Options 421 Using Phasing 421 Creating and Using Groups 439 Making Design Options for Design Iteration 452 Combining Phasing, Groups, and Design Options 461 The Bottom Line 475 Chapter 12 Visualization 477 Explaining the Role of Visualization 477 Understanding View Controls 479 Understanding Analytic Visualization 495 Understanding Photorealistic Visualization 506 Additional Options and the Future of Visualization 538 The Bottom Line 546 Part 4 Extended Modeling Techniques 549 Chapter 13 Creating Walls and Curtain Walls 551 Using Extended Modeling Techniques for Basic Walls 551 Creating Stacked Walls 576 Creating Simple Curtain Walls 579 Creating Complex Curtain Walls 595 The Bottom Line 617 Chapter 14 Modeling Floors, Ceilings, and Roofs 619 Understanding Floor Types 619 Sketching for Floors, Ceilings, and Roofs 628 Modeling Slab Edges 629 Modeling Floor Finishes 633 Creating Ceilings 637 Understanding Roof Modeling Methods 638 Using Advanced Shape Editing with Floors and Roofs 653 The Bottom Line 656 Chapter 15 Designing with the Family Editor 659 Getting Started with a Family 659 Developing the Framework for a Family Component 671 Modeling Techniques in the Family Editor 690 Troubleshooting Techniques 707 The Bottom Line 712 Chapter 16 Creating Stairs and Railings 715 Designing Stairs and Railings 715 Reviewing the Key Components of Stairs and Railings 717 Creating Stairs 727 Annotating Stairs 753 Creating Railings 755 Using the Railing Tool for Other Objects 764 The Bottom Line 769 Part 5 Documentation 771 Chapter 17 Detailing Your Design 773 Creating Details 773 Detailing Tools 777 Adding Detail Components to Families 797 Reusing Details from Other Files 800 The Bottom Line 805 Chapter 18 Documenting Your Design 807 Documenting Plans 807 Creating Schedules and Legends 819 Laying Out Sheets 833 The Bottom Line 839 Chapter 19 Annotating Your Design 841 Annotating with Text and Keynotes 841 Annotating with Tags 859 Adding Dimensions 865 Annotating with Project and Shared Parameters 874 The Bottom Line 886 Part 6 Construction and Beyond 887 Chapter 20 Working in the Construction Phase 889 Using Revisions in Your Project 889 Using Digital Markups 896 Modeling for Construction 902 The Bottom Line 915 Chapter 21 Presenting Your Design 917 Understanding Color Fill Legends 917 Presenting with 3D Views 928 Editing Viewport Types 932 Creating “Exploded” Axonometric Views 934 The Bottom Line 940 Chapter 22 Design Analysis 941 Analyzing for Sustainability 941 Using the Conceptual Energy Analysis Tool 946 Understanding Lighting Analysis 966 Analyzing the Path of Travel 973 The Bottom Line 978 Part 7 Appendices 981 Appendix A The Bottom Line 983 Chapter 1: Understanding the Principles of BIM 983 Chapter 2: Exploring the UI and Organizing Projects 984 Chapter 3: The Basics of the Toolbox 984 Chapter 4: Configuring Templates and Standards 985 Chapter 5: Collaborating with a Team 986 Chapter 6: Working with Consultants 988 Chapter 7: Interoperability: Working Multiplatform 989 Chapter 8: Managing Revit Projects 990 Chapter 9: Advanced Modeling and Massing 991 Chapter 10: Conceptual Design 992 Chapter 11: Working with Phasing, Groups, and Design Options 993 Chapter 12: Visualization 994 Chapter 13: Creating Walls and Curtain Walls 995 Chapter 14: Modeling Floors, Ceilings, and Roofs 996 Chapter 15: Designing with the Family Editor 997 Chapter 16: Creating Stairs and Railings 998 Chapter 17: Detailing Your Design 1000 Chapter 18: Documenting Your Design 1002 Chapter 19: Annotating Your Design 1003 Chapter 20: Working in the Construction Phase 1004 Chapter 21: Presenting Your Design 1004 Chapter 22: Design Analysis 1005 Appendix B Tips, Tricks, and Troubleshooting 1007 Optimizing Performance 1007 Using Best Practices 1010 Quality Control 1015 Other Tips and Shortcuts 1027 Additional Resources 1030 Appendix C Autodesk Revit Architecture Certification 1033 Index 1037
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