Human–computer interaction Books

602 products


  • Independently Published Immersive Futures

    15 in stock

    15 in stock

    £29.32

  • 15 in stock

    £10.34

  • Amazon Digital Services LLC - Kdp AI Surveillance Unveiled

    Out of stock

    Out of stock

    £999.99

  • Amazon Digital Services LLC - Kdp Robotics and AI Ethics

    15 in stock

    15 in stock

    £17.99

  • Amazon Digital Services LLC - Kdp AI Agents with Python

    Out of stock

    Out of stock

    £999.99

  • Amazon Digital Services LLC - Kdp Go Network Mastery

    15 in stock

    15 in stock

    £17.37

  • Amazon Digital Services LLC - Kdp Love in the Age of AI

    15 in stock

    15 in stock

    £10.66

  • Amazon Digital Services LLC - Kdp Node.js MultiVerse Apps

    15 in stock

    15 in stock

    £14.91

  • Amazon Digital Services LLC - Kdp The Complete Beginners Guide to AI

    15 in stock

    15 in stock

    £14.56

  • Independently Published The Prompt Oracle

    15 in stock

    15 in stock

    £13.77

  • Amazon Digital Services LLC - Kdp AI Made Simple

    15 in stock

    15 in stock

    £14.47

  • Independently Published Inside AI

    15 in stock

    15 in stock

    £8.77

  • Independently Published Demystifying the Black Box

    15 in stock

    15 in stock

    £15.99

  • Amazon Digital Services LLC - Kdp Zen and the Art of Prompting

    15 in stock

    15 in stock

    £13.50

  • Amazon Digital Services LLC - Kdp Artificial Intelligence Made Simple

    15 in stock

    15 in stock

    £12.10

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    £37.33

  • Independently Published The Ultimate Guide to Fusion 360: 2024 Edition

    15 in stock

    15 in stock

    £8.92

  • Usability Testing Essentials Ready Set ...Test

    Elsevier Science & Technology Usability Testing Essentials Ready Set ...Test

    20 in stock

    Book SynopsisTrade Review"Readers will find in this book a complete workflow for becoming competent usability researchers. Though the book doesn’t cover every possible nuance of usability testing—no one volume could accomplish that—Usability Testing Essentials is perhaps one of the most complete books on usability testing available. More importantly, it is written where even a complete novice can understand, but it also contains a wealth of wisdom that seasoned professionals will find useful as a reference guide to the most difficult art and science that is usability testing." --Technical CommunicationTable of Contents1. Establishing the Essentials 2. Exploring the Usability and UX Toolkit 3. Testing Here, There, Everywhere 4. Understanding Users and Their Goals 5. Planning for Usability Testing 6. Preparing for Usability Testing 7. Conducting a Usability Test 8. Analyzing the Findings 9. Reporting the Findings 10. International Usability Testing

    20 in stock

    £44.64

  • Visual Thinking for Information Design

    Elsevier Science & Technology Visual Thinking for Information Design

    Book SynopsisTable of Contents1. Visual queries 2. What we can easily see 3. Structuring two-dimensional space 2.5d 4. Color 5. Getting the information: visual space and time 6. Visual objects, words, and meaning 7. Visual and verbal narrative 8. Creative meta seeing 9. The dance of meaning 10. Communicating ideas by means of images

    £49.49

  • From Gutenberg to Google

    Rowman & Littlefield From Gutenberg to Google

    5 in stock

    Book Synopsis Network revolutions of the past have shaped the present and set the stage for the revolution we are experiencing today In an era of seemingly instant change, it''s easy to think that today''s revolutionsin communications, business, and many areas of daily lifeare unprecedented. Today''s changes may be new and may be happening faster than ever before. But our ancestors at times were just as bewildered by rapid upheavals in what we now call networksthe physical links that bind any society together. In this fascinating book, former FCC chairman Tom Wheeler brings to life the two great network revolutions of the past and uses them to help put in perspective the confusion, uncertainty, and even excitement most people face today. The first big network revolution was the invention of movable-type printing in the fifteenth century. This book, its millions of predecessors, and even such broad trends as the Reformation, the Renaissance, and the multiple scientific revo

    5 in stock

    £18.99

  • Springer London Researching Learning in Virtual Worlds HumanComputer Interaction Series

    Out of stock

    Book SynopsisAuthors of the best papers and presentations from the conferences were invited to contribute to Research Learning in Virtual Worlds, the first book to specifically address research methods and related issues for education in virtual worlds.The book covers a range of research undertaken in virtual worlds.Table of Contents1. Virtual Environments: Issues and Opportunities for Researching Inclusive Educational Practices.- 2. Learning, Teaching and Ambiguity in Virtual Worlds.- 3. The Second Life Researcher Toolkit.- 4. The Schome Park Programme: Exploring Educational Alternatives.- 5. New Literacies in Schome Park.- 6. The Third Place in Second Life: Real Life Community in a Virtual World.- 7. Design and Delivery of Game-based Learning for Virtual Patients in Second Life: Initial Findings.- 8. Learning and Teaching in Virtual Worlds: Boundaries, Challenges and Opportunities.- 9. Mixed-Methods and Mixed-Worlds: Engaging in Globally Distributed User Groups for Extended Evaluation and Studies.- 10. This is not a Game- Social Virtual Worlds, Fun and Learning.

    Out of stock

    £999.99

  • Meganets: How Digital Forces Beyond Our Control

    PublicAffairs,U.S. Meganets: How Digital Forces Beyond Our Control

    Book SynopsisHow the autonomous digital forces jolting our lives - as uncontrollable as the weather and plate tectonics - are transforming life, society, culture, and politics.David Auerbach's exploration of the phenomenon he has identified as the meganet begins with a simple, startling revelation: There is no hand on the tiller of some of the largest global digital forces that influence our daily lives: from corporate sites such as Facebook, Amazon, Google, YouTube, Instagram, and Reddit to the burgeoning metaverse encompassing cryptocurrencies and online gaming to government systems such as China's Social Credit System and India's Aadhaar.As we increasingly integrate our society, culture and politics within a hyper-networked fabric, Auerbach explains how the interactions of billions of people with unfathomably large online networks have produced a new sort of beast: ever-changing systems that operate beyond the control of the individuals, companies, and governments that created them.Meganets, Auerbach explains, have a life of their own, actively resisting attempts to control them as they accumulate data and produce spontaneous, unexpected social groups and uprisings that could not have even existed twenty years ago. And they constantly modify themselves in response to user behavior, resulting in collectively authored algorithms none of us intend or control. These enormous invisible organisms exerting great force on our lives are the new minds of the world, increasingly commandeering our daily lives and inner realities.Auerbach's analysis of these gargantuan opaque digital forces yield important insights such as:- The conventional wisdom that the Googles and Facebook of this world are tightly run algorithmic entities is a myth. No one is really in control.- The efforts at reform - to get lies and misinformation off meganets - run into a brick wall because the companies and executives who run them are trapped by the persistent, evolving, and opaque systems they have created.- Bitcoin and other cryptocurrencies are uncontrollable and their embrace by elite financial institutions threatens the entire economy- We are asking the wrong questions in assuming that if only the Facebooks of this world could be better regulated or broken up that they would be better, more ethical citizens- Why questions such as making algorithms fair and bias-free and whether AI can be a tool for good or evil are wrong and misinformedAuerbach then comes full circle, showing that while we cannot ultimately control meganets we can tame them through the counterintuitive measures he describes in detail.

    £22.50

  • Springer Nature Switzerland AG Advances in Usability, User Experience, Wearable

    15 in stock

    Book SynopsisThis book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focuses on finding effective approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals with disabilities or impairment, offering them support with mobility, communication, positioning, environmental control and daily living. The book covers modeling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Further topics include virtual reality, digital environments, gaming, heuristic evaluation and forms of device interface feedback (e.g. visual and haptic). Based on the AHFE 2021 Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, held virtually on 25–29 July, 2021, from USA, this book provides academics and professionals with an extensive source of information and a timely guide to tools, applications and future challenges in these fields.

    15 in stock

    £208.99

  • Art and Culture in the Multiverse of Metaverses

    1 in stock

    £143.99

  • Springer Interaction and Player Research in Game Development

    1 in stock

    Book Synopsis._Socially Conscious and Inclusive Game Design.._Lost Memories: Developing an Accessible Game for Visually Impaired Players.._Revisiting and Reframing Play: Towards Incorporating Representation and Diversity in Contemporary Game Design.._Sounds in game design and evaluation for autistic people: a literature review.._A hybrid board game with Augmented Reality to assist in Chemistry teaching to deaf or hard of hearing students.._Mnema: Bridging Research and Art to Combat Gender Inequity in the Gaming Sector.._Ethical Game Design and Responsible Gaming.._From Understanding to Intervention: Towards an Agenda for Countering Dark Patterns in Games.._What Risks and Opportunities Games Bring to Children? A Consultation on Platform Regulation.._Operationalizing Radiant Patterns: A Refined Definition and Pattern Structure to Mitigate Deceptive Game Design.._Practical Methods and Frameworks for Game Design and Evaluation.._A Non-Functional Requirements Catalog of Aesthetics for Digital Games.._._Experience Report on Using HybridGamePX.._Player Experience with New Mechanics: A Mixed-Methods Study of Motivation, Emotion, and Engagement.

    1 in stock

    £61.74

  • Music and Sound Generation in the AI Era

    Springer Music and Sound Generation in the AI Era

    1 in stock

    Book Synopsis.- Artificial Intelligence, cognitive science and skill science for sound and music..- Emergence of Creativity and Individuality in Music: Insights from Brain?s Statistical Learning and its Embodied Mechanisms..- Combining Vision and EMG-Based Hand Tracking for Extended Reality Musical Instruments..- Comprehensive Understanding of Patterns of Skill Acquisition and Forgetting in Music Games: Does Musical Experience Accelerate Forgetting?..- Emotional Impact of Source Localization in Music Using Machine Learning and EEG..- A Quantitative Evaluation of a Musical Performance Support System Utilizing a Musical Sophistication Test Battery..- Music and Sound Generation: Emerging Approaches and Diverse Applications..- Reconstructing Human Expressiveness in Piano Performances with a Transformer Network..- Spatially Situated Media and Spatial Sampler XR Genealogy and Organology of a Family of Gestural and Spatial Musical Instruments in Mixed Reality..- JAZZVAR: A Dataset of Variations Found Within Solo Piano Performances of Jazz Standards for Music Overpainting..- A Live Performance Rule System Informed by Irish Traditional Dance Music..- Benzaiten: A Non-expert-friendly Event of Automatic Melody Generation Contest..- Pitch Class and Octave-Based Pitch Embedding Training Strategies for Symbolic Music Generation..- VERSNIZ - Audiovisual Worldbuilding through Live Coding as a Performance Practice in the Metaverse..- An Audio-to-Audio Approach to Generate Bass Lines from Guitar’s Chord Backing..- Computational Research on Music Evolution..- Historical Changes of Modes and their Substructure Modeled as Pitch Distributions in Plainchant from the 1100s to the 1500s..- Computational Analysis of Selection and Mutation Probabilities in the Evolution of Chord Progressions..- Bipartite Network Analysis of the Stylistic Evolution of Sample-based Music..- On the Analysis of Voicing Novelty in Classical Piano Music..- Computational Musicology..- Interpretable Rule Learning and Evaluation of Early Twentieth-century Music Styles..- Toward Empirical Analysis for Stylistic Expression in Piano Performance..- deepGTTM-IV: Deep Learning Based Time-span Tree Analyzer of “A Generative Theory of Tonal Music”..- SANGEET: A XML Based Open Dataset for Research in Hindustani Sangeet..- Music Analysis Through Mathematical Logic..- Global Prediction of Time-span Tree by Cloze Task..- Music recognition and creation tools..- Design of a Music Recognition, Encoding, and Transcription Online Tool..- Automated Arrangements of Multi-Part Music for Sets of Monophonic Instruments..- 8+8=4: Formalizing Time Units to Handle Symbolic Music Durations..- DiffVel: Note-Level MIDI Velocity Estimation for Piano Performance by a Double Conditioned Diffusion Model..- Music Information Retrieval..- From Sunrise to Sunset: Investigating Diurnal Rhythmic Patterns in Music Listening Habits in India..- A Novel Local Alignment-Based Approach to Motif Extraction in Polyphonic Music..- Predicting Audio Features of Background Music From Game Scenes..- A Music Exploration Interface Based on Vocal Timbre and Pitch in Popular Music..- Exploring Diverse Sounds: Identifying Outliers in a Music Corpus..- Audio signal processing and HCI in music..- Co-Creation and Deep Listening Between Humans and Machines in a Telematic Workshop Environment..- Estimating Interaction Time in Music Notation Editors..- Challenging Beat Tracking: Tackling Polyrhythm, Polymetre, and Polytempo with Human-in-the-Loop Adaptation..- Algorithms for Roughness Control Using Frequency Shifting and Attenuation of Partials in Audio..- NUFluteDB: Flute Sound Dataset with Appropriate and Inappropriate Blowing Styles.

    1 in stock

    £89.99

  • Springer-Verlag GmbH Coproducing Care

    Out of stock

    Out of stock

    £27.71

  • Springer Fachmedien Wiesbaden Programming4Modeling: Codes in Modellen auf Basis

    Out of stock

    Book SynopsisDas Buch fokussiert auf objektorientierte Softwareentwicklung in Bezug auf das Konzept "Programming4Modeling" genannt "P4M". Es stellt zum einen die Analyse und Design für die Modellierung mit UML und zum anderen die Softwareentwicklung mit Java dar. Das Buch wirft folgende Fragen auf: Wie ist die Architektur eines Klassenmodells? Welche Codes ermöglichen eine effiziente Softwareentwicklung? Was sind die Schnittpunkte von Codes und Modellen? Table of ContentsSchnittstellen der Programmierung und der Modellierung.- Von Codes zu Modellen.- Parallelisierung von Systemen.- Design von Software.- Objektorientierung.- Programmierung von Enterprise-Anwendungen.- Modellierung von Mensch-Maschine-Systemen.

    Out of stock

    £999.99

  • Save the Humans: How to Survive

    BIS Publishers B.V. Save the Humans: How to Survive

    Book SynopsisSmart Phones, Healthcare Robots, Wearable Computers and Self Driving Cars. They are arriving or already exists. We are becoming increasingly intimate with the machines that constantly count, control and watch the way we live. How can the growing world population of more than 7 billion people create a humane life for everyone? Let's find the errors and the holes in the technosphere that will give us space for free and creative thinking. What's at stake here is the remains of human agency. Let's use the brain pixels that are not taken yet. And Save the Humans!

    £12.34

  • Augmenting Alice: The Future of Identity,

    BIS Publishers B.V. Augmenting Alice: The Future of Identity,

    10 in stock

    Book SynopsisAugmented Reality is fast becoming one of the most important emerging technologies, with unprecedented investment growth and interest from big tech platforms and accelerator industries. It will most certainly become THE new platform and standard for content creation and experience generation. Its use will make it an essential resource, with a societal impact that can only be compared to the World Wide Web’s global influence. This book provides a ‘wide lens’ perspective of the potential, challenges and impact that the widespread implementation of Augmented Reality will bring. The book introduces Augmented Reality’s core concepts and potential to newbies and experts alike. Looking at the impact of the technology as it matures into a ground-breaking platform, it goes beyond function to explore the context of the technology’s implementation – through social, commercial and behavioural lenses.

    10 in stock

    £28.49

  • Beginning Voice Search Optimization

    2 in stock

    £29.69

  • Human Factors in Systems Engineering

    John Wiley & Sons Inc Human Factors in Systems Engineering

    Book SynopsisThis book describes the full life cycle of a design from conception through abandonment, and shows what human factor inputs engineers and designers need at each stage of development.Table of ContentsSystems and Systems Engineering. Standards, Codes, Specifications, and Other Work Products. Human-Factors Methods. Human Physical Characteristics. Human Mental Characteristics. Personnel Selection and Training. System Requirements. Postscript. Appendices. Index.

    £117.85

  • User and Task Analysis for Interface Design Wiley

    John Wiley & Sons Inc User and Task Analysis for Interface Design Wiley

    Book SynopsisThis will be the first book devoted completely to task analysis. In a practical manner, the authors focus on the methodologies behind the task analysis. Every step of the process will be covered in detail with tons of figures and example products. Check lists and forms are provided so the reader can use them in their own testing procedures.Table of ContentsPreface xi About the book xiv Acknowledgments xviii Chapter 1: Introducing User and Task Analysis for Interface Design 1 Part 1: Understanding the Context of User and Task Analysis 21 Chapter 2: Thinking about Users 23 Chapter 3: Thinking about Tasks 51 Chapter 4: Thinking about the Users' Environment 91 Chapter 5: Making the Business Case for Site Visits 111 Part 2: Getting Ready For Site Visits 127 Chapter 6: Selecting Techniques 129 Chapter 7: Setting Up Site Visits 155 Chapter 8: Preparing for the Site Visits 193 Part 3: Conducting the Site Visit 241 Chapter 9: Conducting the Site Visit—Honing Your Observation Skills 243 Chapter 10: Conducting the Site Visit—Honing Your Interviewing Skills 273 Part 4: Making the Transition from Analysis to Design 295 Chapter 11: Analyzing and Presenting the Data You Have Collected 299 Chapter 12: Working toward the Interface Design 345 Chapter 13: Prototyping the Interface Design 375 Chapter 14: User and Task Analysis for Documentation and Training 405 Bibliography 439 Appendix A: Template for a Site Visit Plan 447 Appendix B: Resources 455 Appendix C: Guidelines for User-Interface Design 457 Index 479

    £71.25

  • Systems That Support Decision Makers

    John Wiley & Sons Inc Systems That Support Decision Makers

    Book SynopsisConcerns computer-based information systems that can affect the decision making behavior of their users. It tells the reader how to describe these systems and how to differentiate one from the other. Its main features are: a broad definition of Decision Support Systems (DSS), a process view of decision making, which leads to viewing DSS as interventions into the processes through which decisions are made, and a descriptive rather than a prescriptive approach.Table of ContentsA Framework for DSS Research and Practice. Describing DSS: A Three-Tiered Approach. System Restrictiveness. Decisional Guidance. Conclusion. Bibliography. Index.

    £147.25

  • Knowledge Structures for Communications in

    John Wiley & Sons Inc Knowledge Structures for Communications in

    Book SynopsisHumanless space exploration, as in the use of Rover in exploring Mars, has demonstrated the importance of human-computer communications. This book provides a comprehensive look at 'general automata' as a method of establishing the fundamentals for communication in human-computer systems (HCS).Trade Review"Essential teaching resource; exhaustive bibliography, including Koenig's 34 previously published works on GAM in HCS." (CHOICE, April 2007) "Readers have been provided with more than sufficient detail-led analysis and practical illustrations…" (Kybernetes, Volume 36, No.34, 2007)Table of ContentsPreface. 1. Introduction. 1.1 Considerations for Establishing Knowledge Structures for Computers. 1.2 Knowledge About Automata as a Subset of World Knowledge. 1.2.1 General Automata. 1.2.2 Extracting and Storing the Meanings of Sentences. 1.2.3 Associating Knowledge. 1.2.4 Establishing Conclusions and Inferences. Exercises. 2. A General Automaton. 2.1 Formal Analysis for a General Automaton. 2.1.1 General Analysis. 2.1.2 Graph Model. 2.1.3 Select Properties of the Graph Model. 2.2 An Application of the Disciplines to the Modeling of Natural Automata. 2.2.1 A Case Study. 2.2.2 Required State Changes. 2.2.3 Algorithm for Determining Required State Changes. Exercises. 3. A General Automaton: Detailed Analysis. 3.1 Distinguishable Receptors and Effectors. 3.2 Nonhomogeneous Environments. 3.3 Transformation Response Components. 3.4 Nonshared Environments Interpreted as Distinguishable. 3.4.1 Model for Performance in Both Shared and Nonshared Environments. 3.4.2 Model for Performance in Shared Environments. Exercises. 4. Processing of Knowledge About Automata. 4.1 Formulation of a Language Information Theory. 4.1.1 Class 1 Sentence. 4.1.2 Class 2 Sentence. 4.1.3 Class 3 Sentence. 4.1.4 Class 4 Sentence. 4.1.5 Class 5 Sentence. 4.1.6 Class 6 Sentence. 4.1.7 Class 7 Sentence. 4.2 Extracting and Storing the Meaning of Sentences by Computer. 4.2.1 Description of an Algorithm. 4.3 Knowledge Association. 4.3.1 Association by Combining Graphs Through Common Points. 4.3.2 Associations by Combining Graph (n + 1)-Tuples. 4.3.3 Computer Methods for Association of Knowledge. 4.4 Deductive Processes. 4.4.1 Deductive Processes Related to Association Through Common Points. 4.4.2 Deductive Processes Related to Association by Combining Graph Tuples. 4.4.3 Deductive Processes with Aristotelian Form A as a Premise. 4.5 Inferences. 4.5.1 Inferences Related to a Single Graph Tuple of Associated Knowledge. 4.5.2 Inferences Related to More than One Graph Tuple of Associated Knowledge. Exercises. 5. A General System of Interactive Automata. 5.1 Formal Analysis for a General System of Interactive Automata. 5.1.1 General Analysis. 5.1.2 Microsystem Model. 5.1.3 Macrosystem Model. 5.2 Example Applications. 5.2.1 A Two-Component System. 5.2.2 A System of Many Components. Exercises. 6. Processing of Knowledge About Systems of Automata. 6.1 A General System of Interactive Automata: Detailed Analysis. 6.1.1 The Microsystem Model. 6.1.2 The Macrosystem Model. 6.2 Knowledge Structures for Sentences Describing Systems of Interactive Automata. Exercises. 7. Changing Expressions of Knowledge for Communication from One Form and Style to Another. 7.1 Introduction. 7.2 Sets and Relations. 7.3 Establishing Open Expressions and Open Sentences. 7.4 Selecting Subsets of Open Expressions. 7.5 Applying the Results of the Above Analysis. 7.6 Summary and Conclusions. Exercises. 8. Electronic Security Through Pseudo Languages. 8.1 Introduction. 8.2 Defi nitions, Sets, and Relations. 8.3 Analysis for E-Security Through Pseudo Languages. 8.3.1 A Basic E-Security System. 8.3.2 A Two-Step Encryption System. 8.3.3 E-Signing. 8.4 Summary and Conclusions. Exercises. Appendix A: Analysis for an Effective Operation of a General Automaton. A.1 Introduction. A.2 Recursive Methods. A.3 Effective Operation Analysis. Exercises. Appendix B: Analysis for an Effective Operation of a General System of Interactive Automata. B.1 Introduction. B.2 Microsystem Graphs. B.3 Macrosystem Graphs. B.4 Example. Exercises. References. Index.

    £67.46

  • My Life as a Night Elf Priest  An Anthropological

    LUP - University of Michigan Press My Life as a Night Elf Priest An Anthropological

    Book SynopsisCompiles more than three years of participatory research in Warcraft play and culture in the US and China. Nardi introduces us to the history, structure, and culture of Warcraft; argues for applying activity theory and theories of aesthetic experience to

    £23.70

  • The Simulation of Human Intelligence

    John Wiley and Sons Ltd The Simulation of Human Intelligence

    Book SynopsisThe contributions to this volume examine the implications of recent advances in artificial intelligence and ask whether machines with artificial intelligence can develop artifical minds.Table of ContentsAcknowledgements List of Contributors Introduction (Donald Broadbent, University of Oxford) 1. Setting the Scene: the Claim and the Issues (Roger Penrose, University of Oxford) 2. The Approach Through Symbols (Allen Newell, Carnegie Mellon University; Richard Young, MRC Applied Psychology Unit, Cambridge; Thad Polk, Carnegie Mellon University) 3. Sub-Symbolic Modeling of Hand-Eye Coordination (Dana H Ballard, University of Oxford) 4. Networks in the Brain (Edmund Rolls, University of Oxford) 5. Computational Vision (Mike Brady, University of Oxford) 6. The Handling of Natural Language (Gerald Gazdar, University of Sussex) 7. The Impact on Philosophy (Margaret A Boden, University of Sussex).

    £33.20

  • Becoming Beside Ourselves

    Duke University Press Becoming Beside Ourselves

    1 in stock

    Book SynopsisPresents the investigation that the renowned cultural theorist and mathematician Brian Rotman began in his previous books Signifying Nothing and Ad Infinitum ...the Ghost in Turing's Machine: exploring certain signs and the conceptual innovations and subjectivities that they facilitate or foreclose.Trade Review“Becoming Beside Ourselves is a bold, provocative, and highly original argument about the relation between medial effects and changing manifestations of subjectivity. It traces a sweeping trajectory from what Brian Rotman calls the ‘lettered self,’ associated with alphabetic inscription and the codex printed book, to the subject as distributed assemblage associated with network culture. While others have made parts of this kind of argument before, Rotman’s analysis is unique in placing special emphasis on gesture and revealing its traces in orality and print. In a brilliant synthesis, he mixes evolutionary theory with a Deleuzian view of agent-as-assemblage, arguing that computational media both reveal and perform distributed cognition as a crucial aspect of human being-in-the-world. Essential reading for anyone interested in the interrelations between computational media, contemporary subjectivity, and human evolution.”—Katherine Hayles, University of California, Los Angeles“Brian Rotman’s exciting new text not only adds to his previous work on signifying technology (zero, infinity), it expands his study of abstraction to encompass the construction of subjectivity itself. Becoming Beside Ourselves will open up all kinds of unexplored terrains, from grammatology to psychoanalysis, from the history of technology to the study of culture and religion.”—Fredric Jameson, Duke UniversityTable of ContentsForeword: Machine Bodies, Ghosts, and Para-Selves: Confronting the Singularity with Brian Rotman / Timothy Lenoir ix Preface xxxi Acknowledgments xxxv Aura xxxvii Introduction: Lettered Selves and Beyond 1 Part I 1. The Alphabetic Body 13 2. Gesture and Non-Alphabetic Writing 33 Interlude 3. Technological Mathematics 57 Part II 4. Parallel Selves 81 5. Ghost Effects 107 Notes 139 References 151 Index 163

    1 in stock

    £74.70

  • Designing Culture

    MD - Duke University Press Designing Culture

    1 in stock

    Book SynopsisThe cultural theorist and media designer Anne Balsamo calls for transforming learning practices to inspire culturally attuned technological imaginations.Trade Review“Designing Culture is a tour de force, offering a unique vision of the possibilities for a contemporary cultural studies. Refusing to separate research from pedagogy, technology from culture, or innovation from imagination, Anne Balsamo maps the concrete complexities of specific design processes, and opens up new ways of thinking about—and teaching—technocultures in relation to broader socio-political fields. Her book is required reading for anyone working with contemporary cultures.”—Lawrence Grossberg, author of Cultural Studies in the Future Tense“The argument pursued throughout the book is coherent and sustained. It makes a valuable intervention in thinking about design and design processes, technocultures and technological innovation. If you want a taster, try the website – http://designingculture.net.” * European Journal of Communication *“Designing Culture is a road map to the technological imagination, provided by one of our best theorists and practitioners. Anne Balsamo’s architecture of the future rests solidly on her own experiments, inventions, theoretical engagements, pedagogical innovations, and interactive hermeneutics. This is cultural theory at its best, brilliant, bold, and daring.”—Cathy N. Davidson, Duke University“This is an erudite yet accessible cross-disciplinary text that makes a substantial contribution to the field of cultural studies, and also serves as a welcome and timely call to arms not only for scholars and scientists in the humanities and technology, but also for those engaged in educational policy, institutional strategy and innovation.” -- Helen Keegan * Times Higher Education *“In this sweeping expansion of the classic innovation literature, Anne Balsamo portrays both the necessity and the challenge of cultivating the technological imagination in all of us. Her experiences as a researcher and designer who has worked across cultural domains—as a humanist in the academy, as a research scientist in an industrial innovation center, and as an entrepreneur in Silicon Valley—give her a unique ability to foster conversations among diverse groups of thinkers who want to engage with issues of culture and technological innovation. Balsamo not only describes ways to take culture seriously in the design of new technologies but also elaborates why it is ethically imperative to do so. Her insights into expanding the traditional considerations of socio-technical design to consider issues of culture are coming at a critical time. This is a great book that should be read by anyone interested in creating new technologies of imagination—for enhancing learning in the twenty-first century and creating expressive cultural platforms for the future.”—John Seely Brown, former Chief Scientist of Xerox Corporation and Director of Xerox Palo Alto Research Center (PARC)“Balsamo’s passionate concerns with pedagogy, gender equality, and imagining new futures enliven every page... I drew much from Balsamo’s energy and enthusiasm in inviting us to revisit a collection of some of the most ingenious experiments in the history of digital technology—wonderfully original inventions of an extraordinarily creative generation that we have already come to take for granted, or even forgotten.” -- Bonnie Nardi * American Studies *“Designing Culture is a welcome and important intervention into many contemporary approaches to technology, innovation and design that construct technology as a final outcome of a singular imagining, or as a forceful determiner of socio-cultural practices. The book is powerful because of the way Balsamo makes what are crucial and profound interventions seem both obvious and logical. The breadth of topics and examples that she brings to the table to underpin her arguments also demonstrate the pertinence and real need for such a book across a whole set of disciplines, approaches and institutions.” -- Helen Thronham * Culture Machine *Table of ContentsContents of http://designingculture.net/ vii Illustrations ix Acknowledgments xi Introduction: Taking Culture Seriously in the Age of Innovation 1 1. Gendering the Technological Imagination 27 2. The Performance of Innovation 51 3. Public Interactives and the Design of Technological Literacies 95 4. Designing Learning: The University as a Site of Technocultural Innovation 133 Conclusion. The Work of a Book in a Digital Age 185 Notes 199 Bibliography 255 Index 279Women of the World Talk Back: An Interactive Multimedia Documentary (enclosed dvd)

    1 in stock

    £25.19

  • Emotion Recognition

    John Wiley & Sons Inc Emotion Recognition

    3 in stock

    Book SynopsisA timely book containing foundations and current research directions on emotion recognition by facial expression, voice, gesture and biopotential signalsThis book provides a comprehensive examination of the research methodology of different modalities of emotion recognition. Key topics of discussion include facial expression, voice and biopotential signal-based emotion recognition. Special emphasis is given to feature selection, feature reduction, classifier design and multi-modal fusion to improve performance of emotion-classifiers.Written by several experts, the book includes several tools and techniques, including dynamic Bayesian networks, neural nets, hidden Markov model, rough sets, type-2 fuzzy sets, support vector machines and their applications in emotion recognition by different modalities. The book ends with a discussion on emotion recognition in automotive fields to determine stress and anger of the drivers, responsible for degradation of tTable of ContentsPreface xix Acknowledgments xxvii Contributors xxix 1 Introduction to Emotion Recognition 1 Amit Konar, Anisha Halder, and Aruna Chakraborty 1.1 Basics of Pattern Recognition, 1 1.2 Emotion Detection as a Pattern Recognition Problem, 2 1.3 Feature Extraction, 3 1.4 Feature Reduction Techniques, 15 1.5 Emotion Classification, 17 1.6 Multimodal Emotion Recognition, 24 1.7 Stimulus Generation for Emotion Arousal, 24 1.8 Validation Techniques, 26 1.9 Summary, 27 References, 28 Author Biographies, 44 2 Exploiting Dynamic Dependencies Among Action Units for Spontaneous Facial Action Recognition 47 Yan Tong and Qiang Ji 2.1 Introduction, 48 2.2 Related Work, 49 2.3 Modeling the Semantic and Dynamic Relationships Among AUs With a DBN, 50 2.4 Experimental Results, 60 2.5 Conclusion, 64 References, 64 Author Biographies, 66 3 Facial Expressions: A Cross-Cultural Study 69 Chandrani Saha, Washef Ahmed, Soma Mitra, Debasis Mazumdar, and Sushmita Mitra 3.1 Introduction, 69 3.2 Extraction of Facial Regions and Ekman’s Action Units, 71 3.3 Cultural Variation in Occurrence of Different AUs, 76 3.4 Classification Performance Considering Cultural Variability, 79 3.5 Conclusion, 84 References, 84 Author Biographies, 86 4 A Subject-Dependent Facial Expression Recognition System 89 Chuan-Yu Chang and Yan-Chiang Huang 4.1 Introduction, 89 4.2 Proposed Method, 91 4.3 Experiment Result, 103 4.4 Conclusion, 109 Acknowledgment, 110 References, 110 Author Biographies, 112 5 Facial Expression Recognition Using Independent Component Features and Hidden Markov Model 113 Md. Zia Uddin and Tae-Seong Kim 5.1 Introduction, 114 5.2 Methodology, 115 5.3 Experimental Results, 123 5.4 Conclusion, 125 Acknowledgments, 125 References, 126 Author Biographies, 127 6 Feature Selection for Facial Expression Based on Rough Set Theory 129 Yong Yang and Guoyin Wang 6.1 Introduction, 129 6.2 Feature Selection for Emotion Recognition Based on Rough Set Theory, 131 6.3 Experiment Results and Discussion, 137 6.4 Conclusion, 143 Acknowledgments, 143 References, 143 Author Biographies, 145 7 Emotion Recognition from Facial Expressions Using Type-2 Fuzzy Sets 147 Anisha Halder, Amit Konar, Aruna Chakraborty, and Atulya K. Nagar 7.1 Introduction, 148 7.2 Preliminaries on Type-2 Fuzzy Sets, 150 7.3 Uncertainty Management in Fuzzy-Space for Emotion Recognition, 152 7.4 Fuzzy Type-2 Membership Evaluation, 157 7.5 Experimental Details, 161 7.6 Performance Analysis, 167 7.7 Conclusion, 175 References, 176 Author Biographies, 180 8 Emotion Recognition from Non-frontal Facial Images 183 Wenming Zheng, Hao Tang, and Thomas S. Huang 8.1 Introduction, 184 8.2 A Brief Review of Automatic Emotional Expression Recognition, 187 8.3 Databases for Non-frontal Facial Emotion Recognition, 191 8.4 Recent Advances of Emotion Recognition from Non-Frontal Facial Images, 196 8.5 Discussions and Conclusions, 205 Acknowledgments, 206 References, 206 Author Biographies, 211 9 Maximum a Posteriori Based Fusion Method for Speech Emotion Recognition 215 Ling Cen, Zhu Liang Yu, and Wee Ser 9.1 Introduction, 216 9.2 Acoustic Feature Extraction for Emotion Recognition, 219 9.3 Proposed Map-Based Fusion Method, 223 9.4 Experiment, 229 9.5 Conclusion, 232 References, 232 Author Biographies, 234 10 Emotion Recognition in Naturalistic Speech and Language—A Survey 237 Felix Weninger, Martin W¨ollmer, and Björn Schuller 10.1 Introduction, 238 10.2 Tasks and Applications, 239 10.3 Implementation and Evaluation, 244 10.4 Challenges, 253 10.5 Conclusion and Outlook, 257 Acknowledgment, 259 References, 259 Author Biographies, 267 11 EEG-Based Emotion Recognition Using Advanced Signal Processing Techniques 269 Panagiotis C. Petrantonakis and Leontios J. Hadjileontiadis 11.1 Introduction, 270 11.2 Brain Activity and Emotions, 271 11.3 EEG-ER Systems: An Overview, 272 11.4 Emotion Elicitation, 273 11.5 Advanced Signal Processing in EEG-ER, 275 11.6 Concluding Remarks and Future Directions, 287 References, 289 Author Biographies, 292 12 Frequency Band Localization on Multiple Physiological Signals for Human Emotion Classification Using DWT 295 M. Murugappan 12.1 Introduction, 296 12.2 Related Work, 297 12.3 Research Methodology, 299 12.4 Experimental Results and Discussions, 306 12.5 Conclusion, 310 12.6 Future Work, 310 Acknowledgments, 310 References, 310 Author Biography, 312 13 Toward Affective Brain–Computer Interface: Fundamentals and Analysis of EEG-Based Emotion Classification 315 Yuan-Pin Lin, Tzyy-Ping Jung, Yijun Wang, and Julie Onton 13.1 Introduction, 316 13.2 Materials and Methods, 323 13.3 Results and Discussion, 327 13.4 Conclusion, 332 13.5 Issues and Challenges Toward ABCIs, 332 Acknowledgments, 336 References, 336 Author Biographies, 340 14 Bodily Expression for Automatic Affect Recognition 343 Hatice Gunes, Caifeng Shan, Shizhi Chen, and YingLi Tian 14.1 Introduction, 344 14.2 Background and Related Work, 345 14.3 Creating a Database of Facial and Bodily Expressions: The FABO Database, 353 14.4 Automatic Recognition of Affect from Bodily Expressions, 356 14.5 Automatic Recognition of Bodily Expression Temporal Dynamics, 361 14.6 Discussion and Outlook, 367 14.7 Conclusions, 369 Acknowledgments, 370 References, 370 Author Biographies, 375 15 Building a Robust System for Multimodal Emotion Recognition 379 Johannes Wagner, Florian Lingenfelser, and Elisabeth André 15.1 Introduction, 380 15.2 Related Work, 381 15.3 The Callas Expressivity Corpus, 382 15.4 Methodology, 386 15.5 Multisensor Data Fusion, 390 15.6 Experiments, 395 15.7 Online Recognition System, 399 15.8 Conclusion, 403 Acknowledgment, 404 References, 404 Author Biographies, 410 16 Semantic Audiovisual Data Fusion for Automatic Emotion Recognition 411 Dragos Datcu and Leon J. M. Rothkrantz 16.1 Introduction, 412 16.2 Related Work, 413 16.3 Data Set Preparation, 416 16.4 Architecture, 418 16.5 Results, 431 16.6 Conclusion, 432 References, 432 Author Biographies, 434 17 A Multilevel Fusion Approach for Audiovisual Emotion Recognition 437 Girija Chetty, Michael Wagner, and Roland Goecke 17.1 Introduction, 437 17.2 Motivation and Background, 438 17.3 Facial Expression Quantification, 440 17.4 Experiment Design, 444 17.5 Experimental Results and Discussion, 450 17.6 Conclusion, 456 References, 456 Author Biographies, 459 18 From a Discrete Perspective of Emotions to Continuous, Dynamic, and Multimodal Affect Sensing 461 Isabelle Hupont, Sergio Ballano, Eva Cerezo, and Sandra Baldassarri 18.1 Introduction, 462 18.2 A Novel Method for Discrete Emotional Classification of Facial Images, 465 18.3 A 2D Emotional Space for Continuous and Dynamic Facial Affect Sensing, 469 18.4 Expansion to Multimodal Affect Sensing, 474 18.5 Building Tools That Care, 479 18.6 Concluding Remarks and Future Work, 486 Acknowledgments, 488 References, 488 Author Biographies, 491 19 Audiovisual Emotion Recognition Using Semi-Coupled Hidden Markov Model with State-Based Alignment Strategy 493 Chung-Hsien Wu, Jen-Chun Lin, and Wen-Li Wei 19.1 Introduction, 494 19.2 Feature Extraction, 495 19.3 Semi-Coupled Hidden Markov Model, 500 19.4 Experiments, 504 19.5 Conclusion, 508 References, 509 Author Biographies, 512 20 Emotion Recognition in Car Industry 515 Christos D. Katsis, George Rigas, Yorgos Goletsis, and Dimitrios I. Fotiadis 20.1 Introduction, 516 20.2 An Overview of Application for the Car Industry, 517 20.3 Modality-Based Categorization, 517 20.4 Emotion-Based Categorization, 520 20.5 Two Exemplar Cases, 523 20.6 Open Issues and Future Steps, 536 20.7 Conclusion, 537 References, 537 Author Biographies, 543 Index 545

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