Description

Book Synopsis

._Socially Conscious and Inclusive Game Design.
._Lost Memories: Developing an Accessible Game for Visually Impaired Players.
._Revisiting and Reframing Play: Towards Incorporating Representation and Diversity in Contemporary Game Design.
._Sounds in game design and evaluation for autistic people: a literature review.
._A hybrid board game with Augmented Reality to assist in Chemistry teaching to deaf or hard of hearing students.
._Mnema: Bridging Research and Art to Combat Gender Inequity in the Gaming Sector.
._Ethical Game Design and Responsible Gaming.
._From Understanding to Intervention: Towards an Agenda for Countering Dark Patterns in Games.
._What Risks and Opportunities Games Bring to Children? A Consultation on Platform Regulation.
._Operationalizing Radiant Patterns: A Refined Definition and Pattern Structure to Mitigate Deceptive Game Design.
._Practical Methods and Frameworks for Game Design and Evaluation.
._A Non-Functional Requirements Catalog of Aesthetics for Digital Games.
._
._Experience Report on Using HybridGamePX.
._Player Experience with New Mechanics: A Mixed-Methods Study of Motivation, Emotion, and Engagement.

Interaction and Player Research in Game Development

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Order before 4pm tomorrow for delivery by Wed 21 Jan 2026.

A Paperback by Ticianne Darin

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    View other formats and editions of Interaction and Player Research in Game Development by Ticianne Darin

    Publisher: Springer
    Publication Date: 9/15/2025
    ISBN13: 9783032014252, 978-3032014252
    ISBN10: 3032014255

    Description

    Book Synopsis

    ._Socially Conscious and Inclusive Game Design.
    ._Lost Memories: Developing an Accessible Game for Visually Impaired Players.
    ._Revisiting and Reframing Play: Towards Incorporating Representation and Diversity in Contemporary Game Design.
    ._Sounds in game design and evaluation for autistic people: a literature review.
    ._A hybrid board game with Augmented Reality to assist in Chemistry teaching to deaf or hard of hearing students.
    ._Mnema: Bridging Research and Art to Combat Gender Inequity in the Gaming Sector.
    ._Ethical Game Design and Responsible Gaming.
    ._From Understanding to Intervention: Towards an Agenda for Countering Dark Patterns in Games.
    ._What Risks and Opportunities Games Bring to Children? A Consultation on Platform Regulation.
    ._Operationalizing Radiant Patterns: A Refined Definition and Pattern Structure to Mitigate Deceptive Game Design.
    ._Practical Methods and Frameworks for Game Design and Evaluation.
    ._A Non-Functional Requirements Catalog of Aesthetics for Digital Games.
    ._
    ._Experience Report on Using HybridGamePX.
    ._Player Experience with New Mechanics: A Mixed-Methods Study of Motivation, Emotion, and Engagement.

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