Graphic design Books
Edward Elgar Publishing Ltd Comic Art, Creativity and the Law
Book SynopsisGraphic novels and comics have launched characters and stories that play a dominant role in contemporary popular culture throughout the world. The extensive revisions in this second edition of Comic Art, Creativity and the Law update the author’s analysis of important changes at the intersection of law and comics, featuring an examination of how recent cases will affect the creative process as applied to comic art.Throughout, Marc H. Greenberg examines the impact of contract law, copyright law (including termination rights, parody and ownership of characters), tax law and obscenity law on the creative process. He considers how these laws enhance and constrain the process of creating comic art by examining the effect their often inconsistent and incoherent application has had on the lives of creators, retailers and readers of comic art. Thoroughly revised and updated, there are new chapters featuring a discussion of important new cases in copyright work-for-hire and fair use doctrines; the intersection of law and fan-based creations, such as fan fiction, fan art, fan film and cosplay; as well as a new chapter on licensing comics for motion pictures and television.Designed for academics, practitioners, students of law and fans of comic art, the book offers proposals for changes in those laws that constrain the creative process, as well as a glimpse into the future of comic art and the law.Trade ReviewAcclaim for the first edition:‘Mark Greenberg's Comic Art, Creativity and the Law outlines the protective, and often restrictive, aspects of the relationship between the law and the comic book industry. Greenberg's text is a very accessible, even enjoyable read. While Comic Art, Creativity and the Law is fascinating, even compelling, its principle audience is entertainment comic book creators, attorneys, and fans.’ -- Allen Berry, Technical Communication’Talk about an interesting project! This really quite riveting book from Edward Elgar’s Law and Entrepreneurship series explores a not very much explored area of the law; that is the effect, for better or worse, of the law on creativity and the creative process. . . While the book could be considered a guide to ‘the law of comics’, it is more than that. There is much analysis and commentary on the history, structure and modes of comic art, after which, the discussion turns to two legal doctrines: contract and copyright law. The impact of tax and obscenity laws is also discussed. . . With the ten pages ‘table of authorities’ and extensive footnoting, the book is a carefully researched academic study as well as a fascinating read. No doubt it will end up as an exceptionally well-thumbed volume in practitioners’ libraries on both sides of the Atlantic – and fans anywhere, of cartoons and comics will love it.’ -- The Barrister Magazine’Marc Greenberg combines his professional expertise and deep knowledge of comics history to provide the first book-length treatment of the subject of law as it applies to comics. . . an invaluable resource for understanding the issues.’ -- Rob Salkowitz, ICV2‘Comic Art, Creativity and the Law is a highly welcome addition to the literature on the development of comic art. The book stands out in its knowledge of the comic industry and analysis of the legal challenges confronting creative artists. You will enjoy reading it whether you are an art law specialist or a Spiderman fan.’ -- Peter K. Yu, Drake University Law School, US‘In comics, justice always prevails, but the business of comics is a lot trickier. Marc Greenberg combines the expertise of a legal scholar with the passion and insight of a long-time comics fan, untangling the morass of legal issues facing comics – and all creative enterprises – in the past, present and future. Comic Art, Creativity and the Law is essential reading for anyone interested in understanding the multi-billion dollar global industry that comics has spawned.’ -- Rob Salkowitz, author of Comic-Con and the Business of Pop Culture‘Marc Greenberg’s Comic Art, Creativity and the Law gives a detailed, thoughtful “look under the hood” of one of the United States’ most vibrant and under appreciated creative industries. For anyone who cares about truly understanding the creative process and the lives of authors in our times, this should be part of your library.’ -- Justin Hughes, Loyola Law School and chief US negotiator for the Beijing and Marrakesh copyright treaties‘An intellectual tour de force and a compelling read . . . Far beyond a practical guide to the law of comics (though it is that too), Greenberg’s book touches on the nature of creativity, the basis for IP law and the history of this fascinating medium.’ -- Mark A. Lemley, Stanford Law School, USTable of ContentsContents: PART I INTRODUCTION TO THE SECOND EDITION PART II CREATIVITY AND THE LAW 1. The neuroscience of creativity 2. How the law views the creative process PART III COMIC ART – HISTORY, STRUCTURE AND MODE 3. A brief history of comic art 4. The structure and common modes for comic art PART IV THE IMPACT OF LAW ON THE CREATION AND STRUCTURE OF COMIC ART 5. Uneasy bedfellows: comic art creators and publishers – how comic art 6. Copyright law’s impact on the creative process in comic art 7. Fan-based creations – a look at Fan Fiction, Fan Art, Fan Films and Cosplay PART V CONSTRAINING CREATIVITY: THE EFFECT OF TAX LAW AND OBSCENITY LAW ON THE CREATIVE PROCESS 8. The power to tax and the First Amendment: Mavrides v. Board of Equalization 9. Censoring creativity, the Comics Code Authority and the birth of the Comic Book Legal Defense Fund 10. Obscenity law and the First Amendment: CBLDF to the defense 11. The bigger picture: obscenity, the First Amendment and the moral education of the young PART VI COMIC ART AND LAW IN THE INTERNATIONAL AND DIGITAL MARKETS 12. Comic art and the law in the international marketplace 13. Eight tips for licensing comics for film and television 14. Comic art, law and the digital revolution 15. Concluding remarks Index
£88.00
RIT Cary Graphic Arts Press Superheroes in Crisis: Adjusting to Social Change
Book SynopsisAn examination of how Superman and Batman dealt with cultural and social changes in the 1960s and 1970s and how this mirrored American societal changes in general. As the founding fathers of the superhero comic books, Superman and Batman have defined a genre of American mythology from the mid-twentieth century to the present. The author describes how the Man of Steel and the Dark Knight dealt with their midlife crises brought on by the cultural and social changes of the 1960s and 1970s. Johnson describes how the superheroes' problems and adaptations mirror much of American societal changes during that time. Superheroes in Crisis is the second book published in the RIT Press Comics Studies Monograph Series. The series editor is Dr. Gary Hoppenstand, Professor of English at Michigan State University. JEFFREY K> JOHNSON is a World War II Historian at the Joint POW/Accounting Command in Honolulu, Hawaii. He is the author of several books and articles on the influence of comics in popular culture.
£23.75
RIT Cary Graphic Arts Press The Dark Night Returns: The Contemporary
Book SynopsisThis book traces the history of crime comics from their beginnings to the current resurgence and analyzes the cultural forces that give rise to influential works like Frank Miller's Sin City. Crime comic books in the 1950s caused controversy leading to their suppression and near extinction. Twenty-five years later, the dark hero, femme fatale, and bleak outlook of crime story comic books are even more striking and subversive. Terrence Wandtke traces the history of crime comics from their beginnings to the current resurgence and analyzes the cultural forces that give rise to influential works like Frank Miller's Sin City, Brian Azzarello's 100 Bullets, and Ed Brubaker's Criminal. The Dark Night Returns is the third book published in the RIT Press' Comics Studies Monograph Series. The series editor is Dr. Gary Hoppenstand, Professor of English at Michigan State University. TERRENCE WANDTKE is a professor at Judson University. His books include The Meaning of Superhero Comics (McFarland) and Ed Brubaker: Conversations (forthcoming from the University Press of Mississippi). He is the founder of the Imago Film Festival.
£23.75
RIT Cary Graphic Arts Press No Words Posters: One Image is Enough
Book SynopsisMilani has selectively gathered a visual repertoire of nearly 200 posters by over 100 designers from around the world, that transcend the written word to deliver a unique perspective on social issues. No Words Posters is a collection of nearly 200 posters by over 100 designers from around the world. Milani has selectively gathered a visual repertoire of images that transcend the written word to deliver a unique perspective on social issues. ARMANDO MILANI is a member of the Alliance Graphique Internationale (AGI) and president of Milani Design, with offices located in Milan and Provence. His previously published books include: Double Life, From the Eye to the Heart: 50 logos/50 posters and 50 Poems of Lawrence Ferlinghetti and 50 Images of Armando Milani. In 2003, Milani's poster design War/Peace was selected for international distribution by the United Nations.
£31.50
RIT Cary Graphic Arts Press Highlights of the Cary Graphic Arts Collection:
Book SynopsisA fully-illustrated guide to the treasures of the Cary Graphic Arts Collection in Rochester, NY. Since its founding in 1969, the Cary Graphic Arts Collection at Rochester Institute of Technology has grown from the personal library of its namesake Melbert B. Cary Jr., to one of the nation's premier libraries on graphic communication history. Highlights of the Cary Graphic Arts Collection brings this history to life with a selection of items that not only exemplify the scope and mission of the library, but are treasures in their own right. The catalog features milestones in the history of printing, diverse examples of fine press printing, artists' books, and rare artifacts from The New York Times Museum of the Recorded Word. Stephen K. Galbraith is Curator and Amelia Hugill-Fontanel Assistant Curator at the Cary Graphic Arts Collection; Kari Horowicz is Librarian for the College of Imaging Arts and Sciences.Table of ContentsIntroduction Highlights of the Collection Acknowledgements
£18.99
RIT Cary Graphic Arts Press The Aries Press of Eden, N.Y.
Book SynopsisA concise history of the Aries Press, founded in the 1920s by philanthropist, Spencer Kellogg Jnr. The Aries Press was an American private press founded by Spencer Kellogg, Jr., in the 1920s. A second-generation millionaire and supporter of the arts, Kellogg was influenced by the Arts and Crafts movement. Though little known today, the Aries Press produced exceptional examples of fine printing. Richard Kegler documents its colorful history accompanied by fine illustrations and samples from the Press. RICHARD KEGLER is the Director of the Wells College Book Arts Center in Aurora, New York. He founded both the P22 Type Foundry and the Western New York Book Arts Center in Buffalo, New York. Kegler is a letterpress printer and book designer with a long-standing interest in printing history.Table of ContentsForeword by Anthony Bannon Introduction The Aries Book Shop The Roycroft Press Frederic W. Goudy and the Aries Press Books from the Aries Press Four Short Years Emil Georg Sahlin's Work Unfinished Work Bibliography of the Aries Press Acknowledgements Notes Index
£27.00
RIT Cary Graphic Arts Press Regarding Frames: Thinking with Comics in the
Book SynopsisRegarding Frames explores the ways that literary comics engage readers in the mutual construction of meaning. Part interpretive criticism, part philosophical meditation, Regarding Frames: Thinking with Comics in the Twenty-First Century explores the ways that literary comics engage readers in the mutual construction of meaning. Kwa draws from a wide range of philosophical, critical, and theoretical texts to analyze the visual and verbal narrative strategies that artists use. She examines the work of comic artists Gabrielle Bell, Michael DeForge, Kevin Huizenga, Laura Park, and Dash Shaw who construct their particular visions of the world. These creators' experiments with form pose questions about the difference between how things appear to be and how they are. Regarding Frames makes a case for the rewards of close reading at the surface.Table of Contentsix Preface and Acknowledgments xix Introduction Regarding Frames: Thinking with Comics in the Twenty-First Century 1 Chapter 1 Gabrielle Bell Makes Her Point 39 Chapter 2 Lingering at the Surface: Kevin Huizenga's Rhythmic Time Signatures 79 Chapter 3 Next Level: Separations in the Work of Dash Shaw 109 Chapter 4 The Impossible Objects of Michael DeForge 153 Chapter 5 Tiny Voices: Laura Park and the Narratives of Scale 179 Epilogue 183 Bibliography 194 Index 204 Colophon
£23.70
Rutgers University Press Borderless Fashion Practice: Contemporary Fashion
Book SynopsisTwenty-first century fashion practice has become increasingly borderless and diverse in the digital era, calling into question the very boundaries that define fashion in the Western cultural context. Borderless Fashion Practice: Contemporary Fashion in the Metamodern Age principally engages the work of four fashion designers -- Virgil Abloh, Aitor Throup, Iris Van Herpen, and Eckhaus Latta -- whose work intersects with other creative disciplines such as art, technology, science, architecture, and graphic design. They do their work in what Vanessa Gerrie calls the metamodern age -- the time and place where the polarization between the modern and the postmodern collapses. Used as a framework to understand the current Western cultural zeitgeist, Gerrie's exploration of the work of contemporary practitioners and theorists finds blurred borders and seeks to blur them further, to the point of erasure.Trade Review"A well-balanced and highly informative read. The first book-length study of metamodernism in fashion, Borderless Fashion Practice makes a significant contribution to our understanding of one of the most important trends in the contemporary fashion industry. Especially commendable is Vanessa Gerrie’s diverse choice of designers who, though very different from each other, all illustrate the practice of 'borderless fashion.'"— Graham H. Roberts, author of Consumer Culture, Branding and Identity in the New Russia: From Five-year Plan to 4x4 "Gerrie’s concept of “borderless fashion” demonstrates how contemporary fashion practices include key aspects of our society and culture that go far beyond fashion itself."— Patrizia Calefato, author of Fashion as Cultural Translation: Signs, Images, NarrativesTable of ContentsList of Illustrations Introduction 1 On Metamodernism 2 Fashion in the Academy 3 Fashion’s Democratization 4 Collaboration and Experimentation between Fashion and Art 5 Fashion as a Concept 6 Virgil Abloh’s Democratic Fashion Practice 7 Aitor Throup’s Divergent Design 8 Iris van Herpen’s “New Couture” 9 Eckhaus Latta’s Community-Led Brand Conclusion Acknowledgments Notes Bibliography Index
£28.90
Springer Nature Switzerland AG Collage: A Process in Architectural Design
Book SynopsisThis book is about using “collage” among Iranian students in architecture studio, and in order to introduce the way these students use the technique to the English reader, we (Ali Yaser Jafari and Reihaneh Khorramrouei) have chosen this valuable book by AliAsghar Adibi to translate from Farsi to English. It provides a representative example of design through collage and culture. This book originally collected and published in three chapters: Collage history in different arts; Objectives and steps to make collage images; Two experienced examples.Table of ContentsCollage History in Different Arts.- Objectives and Steps to Make Collage Images.- Two Experienced Examples.
£62.99
Springer International Publishing AG Architectural Graphics: Volume 3 - Graphics for
Book SynopsisThis book reports on several advances in architectural graphics, with a special emphasis on education, training and research. It gathers a selection of contributions to the 19th International Conference on Graphic Design in Architecture, EGA 2022, held on June 2–4, 2022, in Cartagena, Spain, with the motto: "Beyond drawings. The use of architectural graphics".Table of ContentsA new evaluation for a new teaching normality: practical example applied to the topographic map system.- Álvaro Siza Vieira Malagueira’s notebooks: A reading on the relevance of drawing for architectural research.- Architectural Graphic Expression of Heritage in the Academic Training of Architects. The exhibition of the drawings.- Comparative Analysis of AutoCAD Screencasts Applied to Technical Drawing for Online Teaching.- Covid-19 and online teaching: impact on academic results in the subjects of architectural graphic expression at the Polytechnic University of Cartagena.
£237.49
Springer International Publishing AG Visualising Safety, an Exploration: Drawings,
Book SynopsisThis open access book explores the role visual tools and graphical models play in safety management. It explains the importance of visualising safety, for teaching concepts, communicating ideas to peers, and raising awareness of potential threats through posters. Visualising Safety, an Exploration introduces graphical models which have been influential in promoting ideas of safety, and impacting the organisational design of safety mechanisms, including the Heinreich ‘safety pyramid’ and Reason’s ‘Swiss Cheese’. It analyses these models, as well as other forms of visualization, presenting viewpoints from academics and practitioners in the fields of safety science, history, ethnography and interface design.This brief will be of interest to anyone working in the field of safety management and design, including researchers, managers and students.Table of Contents1. Introduction.- 2. Screening Workplace Injury and Fatality: The Case of Only the Brave (2017).- 3. Anticipating Risk (and Opportunity): A Control Theoretic Perspective on Visualization and Safety.- 4. Visualization for the Safe Occupation of Workspaces.- 5. Visualizations, Metaphors and Slogans: Representations from Organizational Safety to Societal Resilience.- 6. Visualizing for Safety of Visualization of Safety?.- 7. Educating Nuclear Workers Through Images: the Work of Jacques Castan, Illustrator of Radiation Protection in the 1960s.- 8. Visualizing Complex Industrial Operations Through the Lens of Functional Signatures.- 9. Occupational Safety in Revamping Operations: Visualizing Spaces to Monitor Uncertainty.- 10. Drawings, Posters, Photos, and Metaphors in Safety and Safety Science, Some Historical Remarks.- 11. Network Visualization in Supply Chain Safety Culture Assurance of a Nuclear Power Plant Construction Project.- 12. Ways of Seeing (And Not Seeing) Safety.- 13. Conclusion.
£23.74
Lars Muller Publishers Apple
Book SynopsisWith Apple, Ken Miki playfully presents a complete basic course in visual communication - all based on a simple and familiar object: the apple. First, all five senses are activated in a step-by-step analysis of the apple by touching, looking at, smelling, tasting and listening to the sound of eating it. The apple is then used to illustrate the topics of form, color, size, surface, texture, writing, line, body and text - the fundamental elements a designer works with. Addressing each theme based on this everyday object enables a playful approach that also makes for highly effective learning. A unique textbook that offers inspiration and food for thought for both experienced graphic artists and those less familiar with the world of design.
£18.70
Lars Muller Publishers Renny Ramakers Rethinking Design-Curator of
Book SynopsisRenny Ramakers is realizing projects that combine virtual technologies and social media with the craft of design to develop new social relations. For more than three decades, the Dutch art historian, critic, and curator has been changing the nature and purpose of design. As co-founder of the Droog Design collective, she has championed the notion of furniture and industrial design as a rethinking of today's world. When Droog first exhibited at the Milan furniture fair in 1993, its assemblies of found materials and witty forms instantly changed the landscape of design. Since then, Ramakers has worked with makers and creators to move beyond slick objects and towards critical projects that open our eyes to our multifaceted realities while offering easy access and great joy to users.
£24.30
Lars Muller Publishers Talking Bodies: Image, Power, Impact
Book SynopsisBodies act as powerful signs: Which bodies are represented and how, which gaze determines them, which bodies are not shown or only shown in a particular way and in a particular context? Normative ideas of the body and beauty shape images of the self and the world. They are bodies that manifest inequalities and reflect the prevailing relations of power and violence. Talking Bodies examines mechanisms of representation of the body in medial cultures and illus- trates them exemplarily with posters. Masterpieces of art history that have inscribed themselves in the collective memory are negotiated, as are contemporary self-dramatizations in social media, gender stereotypes, images of black bodies, and the representation of disabled and non-normative bodies. With its focus on the construction and impact of body images, but also on possible strategies of resistance, the publication sees itself as a critical contribution to current debates. With essays by Markus Dederich, Florian Diener, Hans Fässler, Bettina Richter, Maria Schreiber, Marilyn Umurungi, Paula-Irene Villa
£25.50
Lars Muller Publishers Helmut Schmid: Typography
Book SynopsisThe Austrian typographer Helmut Schmid was a master of his craft. He put his own spin on Emil Ruder’s teachings at the Basel School of Design while remaining faithful to the principles of clarity, simplicity and elegance. Blending eastern and western influences, Schmid honed his skills and put them into practice in the fields of editorial design, packaging of ethical drugs and visual identity of brands such as Pocari Sweat sports drink (Otsuka Pharmaceutical), Maquillage (Shiseido) and IPSA. He also produced independent publications in parallel, such as Typographic Reflections. Helmut Schmid Typography explores the typographer’s oeuvre in its entirety. The book’s generous design allows each image to breathe, and the accompanying texts narrate Schmid’s life and career in an informative but pleasant manner. Complementing the publications Weingart: Typography and Ruder Typography, Ruder Philosophy, this bilingual monograph completes the Basel school of typographic thought.
£40.00
Springer Fachmedien Wiesbaden Digital Publishing: E-Book – CMS – Apps
Book SynopsisVon dem Konzept des Buchs "DigitalPublishing" profitieren Praktiker aus dem Bereich der Digital- und Printmedien und freiberufliche Herausgeber oder Gestalter. Sie können sich mit diesem Werk im Selbststudium weiterbilden. Darüber hinaus erfüllt dieser Band der "Bibliothek der Mediengestaltung" die Prüfungsanforderungen von Studenten und Auszubildenden in der Mediengestaltungsbranche und eignet sich bestens zur Klausurvorbereitung.Table of ContentsE-Book - CMS - Apps
£12.30
Springer Fachmedien Wiesbaden Datenmanagement: Daten – Datenbanken –
Book SynopsisIm einführenden Kapitel dieses Datenmanagementbuchs geht es zunächst um die Frage, wie im Zuge der Digitalisierung die Umwandlung von analogen Daten in binäre Zahlen abläuft und welche Auswirkungen dies auf die computergesteuerte Verarbeitung von Texten, Bildern, Farben sowie Musik hat. Des Weiteren betrachten die Verfasser folgende Gesichtspunkte: Grundlagen von DatenbankenDatenbankentwürfeMalwareMögliche DatenschutzmaßnahmenTable of ContentsDigitale Daten - Dateien - Datenbanken - Datenschutz – Datensicherheit
£11.77
Springer Fachmedien Wiesbaden Webdesign: Interfacedesign - Screendesign -
Book SynopsisDieser Band der „Bibliothek der Mediengestaltung“ behandelt die Konzeption und Gestaltung von Webanwendungen mit Fokus auf Screen- und Interfacedesign für mobile Endgeräte. Für diese Bibliothek wurden die Themen des Kompendiums der Mediengestaltung neu strukturiert, vollständig überarbeitet und in ein handliches Format gebracht. Leitlinien waren hierbei die Anpassung an die Entwicklungen in der Werbe- und Medienbranche sowie die Berücksichtigung der aktuellen Rahmenpläne und Studienordnungen sowie Prüfungsanforderungen der Ausbildungs- und Studiengänge.Die Bände der „Bibliothek der Mediengestaltung“ enthalten zahlreiche praxisorientierte Aufgaben mit Musterlösungen und eignen sich als Lehr- und Arbeitsbücher an Schulen und Hochschulen sowie zum Selbststudium.Table of ContentsVorwort.- Einleitung.- Schrifttechnologie.- Interfacedesign.- Screendesign.- Mobiles Webdesign.- Index.
£11.77
Springer Fachmedien Wiesbaden Architektur zeichnen: Ein Arbeitsbuch zum
Book SynopsisDie zeichnerische Umsetzung, Darstellung und Präsentation von Entwurfsideen zählt - trotz CAD - immer noch zu den elementaren handwerklichen Voraussetzungen des Architekturberufs. Die zeichnerische Skizze bleibt weiterhin wichtigstes Arbeitsmittel im Entwurfsprozess und bildet die unverwechselbare "Handschrift" des Archtitekten. Das Buch setzt an bei den elementaren Schwierigkeiten des Anfängers und präsentiert unkompliziert den Vorgang der Bildfindung in seinen Einzelschritten: Andenken/Anskizzieren - Konzipieren/Konstruieren - Komplettieren/Präsentieren. Angesprochen werden dabei Beispiele aus der komplexen Tätigkeit des Architekten, ob als Gesamtobjekt oder Detail oder auch in der Einbeziehung der Natur. Indem das Buch die ganze Vielfalt der perspektivischen Darstellung, ihre Möglichkeiten und Alternativen auffächert, bietet es auch für Fortgeschrittene Anregung zur fachlichen Weiterbildung.Table of ContentsGrundlagen - Vorabbetrachtungen: Die Schule des Zeichnens - Das orthogonale Schaubild - Das spontane Bild: Grundbetrachtungen - Konstruierte Zentral- und Übereckperspektiven - Exkurs: Ein Skizzenbuch - Die Skizze
£49.99
Seltmann Publishers GmbH The Art of Jazz Covers
Book Synopsis
£999.99
Promopress Fiesta: The Branding and Identity for Festivals
Book SynopsisFiesta: Branding and Identity of Festivals is a compilation of remarkable branding designs and campaigns for a variety of renowned festivals from around the world. The festivals examined span the worlds of music, cinema, design, gastronomy, culture, and art. These topics, and the freedom of creativity that come with them, allow to explore the limits of design, without the restraints that come with commercial projects. The identity and communication campaign strategies deployed by festivals encompass an endless array of design techniques, from graphic elements such as logos, posters, web pages, advertisements, mobile apps, tickets, and wristbands to collectible items like T- shirts, bags, and cups. This volume will inspire and serve as a useful tool for graphic designers and branding agencies that seek to handle challenging and wide-ranging festival projects with the highest degree of creativity and imagination, as well as for festival organizers and anyone interested in visual culture in general and eager to learn about new trends. The events featured show that the success of a festival has a close connection to its tailor- made branding and design and that no matter what the subject of the festival is, it is essential to have a coherent identity strategy.
£31.99
Promopress Set Design For Printed Matter: A new approach to
Book SynopsisSet Design For Printed Matter explores the endless possibilities and powerful impact of using the materials and techniques of set design in graphic design projects. From editorial projects, posters, and flyers to illustrations for magazines or advertising campaigns, this inspirational volume features a variety of playful international projects by the most respected professionals in the field. The works featured are sure to inspire graphic designers to conceptualize, create, and innovate. In an era of ubiquitous digital images, handmade designs carry unexpected force and creativity. Set design is more than prop building; it is a combination of craftsmanship, creativity, and styling in which textures, colors, and shapes all play a part in creating an image that conventional graphic design techniques simply cannot achieve. By deploying complex paper techniques and materials as well as an infinite variety of objects, the results create a world in which imagination and reality overlap unexpectedly.
£26.25
Promopress Responsive Logos: Designing for the Digital World
Book SynopsisTechnological evolution gives people the possibility to receive information from different sources by means of various devices. In the field of branding, logos have to be optimized for smart phones, tablets, TVs and desktops and meet users’ needs at the same time. It’s not new; traditionally, a designer is used to preparing a few variants of the same logo to use for different purposes (horizontally, vertically, short, tall, small, etc.) in different media (book covers or spine, advertisements, positive/negative...). Today, in what is becoming a branding trend, the ability to adapt has assumed more importance given that within the diverse spectrum of current displays and formats a logo has to preserve its personality and identity in a wide range of sizes. Just like webpages, brands adapt and change their visual appearance depending on the width of display devices. For this, in some cases measurements are already taken to reduce logo details and reorganize identifiable elements to avoid losing the identity that characterizes them. In other cases, designers abandoned the old logos that no longer work well today and create more flat designs to suit today’s media. This book features both trends with detailed analysis to help designers make logos that are both useful and stylish in this digital era, through examples of brands with design variants for all types of physical and digital supports in addition to the responsive adaptation of the brand in diverse display formats.
£31.99
Hoaki Books S.L. Print Finishes: Push your Designs from Good to
Book SynopsisGraphic design software is constantly evolving, allowing designers to meet specific printing specifications. Great Impressions is a reference book that showcases design projects from all over the world and focuses on the processes that were used to print them.
£31.99
Hoaki Books S.L. The Curated Lens: Photographic Inspirations for
Book SynopsisThis book reveals graphic compositions from the real world as they are seen through the cameras of some of the best international photographers. Their trained eyes know how not to miss colours, textures, compositions and shapes that bring inspiration to designers, artists and professional creatives. The book contains exclusive interviews with these talents in which they share professional tips and the ideas they employ in their photographic practice. This is a gorgeous and inspiring guide book for all readers interested in graphic design, photography and visual communication.
£31.99
Hoaki Books S.l. New 3D Effects In Graphic Design 2D Solutions for
Book Synopsis
£31.99
Hoaki Scripted: Custom Lettering in Graphic Design
Book SynopsisAfter decades of using software as their exclusive work tool, graphic designers today are rediscovering the creative and expressive power of handmade characters: lettering has distinctive visual impact and provides endless possibilities for the expression of ideas through a more artful use of type, texture and volume. This results in personal, timeless ‘works of art’ and a richer aesthetic experience. This publication, now in paperback, brings together a wide range of custom lettering projects produced by graphic designers and typographers from around the world. It focuses on the design and creation processes and on the application of lettering projects on different supports, such as billboards, public walls, invitations, and menus, serving as decoration or as part of a branding system. Discover this versatile art form with this unique book.
£25.49
Hoaki Printing Design for Graphic Designers: An
Book SynopsisGraphic design software is constantly evolving, allowing designers to meet specific printing specifications. Printing Design for Graphic Designers is a reference book that showcases design projects from all over the world and focuses on the processes that were used to print them. The book opens with a thorough introduction of printing history, from the primitive seal rolls used in Mesopotamia more than 5,000 years ago to today's digital technology. The projects are structured according to their printing specifications, which include cutting and folding, printing and varnishing, UV ink, thermography printing, thermochromic ink, screen printing, abrasive ink, solid colour-gold/silver ink, embossing and debossing and foil stamping. In recent years, with the help of new software tools, designers have incorporated printing finishes into their work. The result is incredibly sophisticated and daring effects applied to a wide variety of items, from business cards to record sleeves, books, posters and art.
£21.25
Prestel Graphic Design Bible: The Definitive Guide to
Book SynopsisThis concise, accessible, and thoroughly modern guide to contemporary and historical graphic design is a must-have for designers and creatives in every medium. As visually compelling as it is packed with information, this handbook to the fundamentals of graphic design covers the history and theory of graphic design from the past 150 years. Organized around broader subjects of history, theory, practice, typography and media, it dives into numerous specific topics- from Bauhaus to digital design; Gestalt theory to kitsch; social protest movements to social media. It explores the building blocks of design as well as leading-edge tools and techniques. Each topic is presented in eye-catching spreads that feature numerous illustrative examples, insightful quotations, and suggestions for further reading. Whether they're just starting out or looking to invigorate an established practice, graphic professionals and students of all stripes will find a bounty of information and inspiration in this essential guide.
£23.99
£12.00
Editorial Sirio El Arte del Lettering
Book Synopsis
£16.42
Hoaki Shapes: Geometric Forms in Graphic Design
Book SynopsisBasic geometric shapes and their various combinations are hugely popular in graphic design. The creative possibilities they offer are limitless, and viewers continuously interpret them consciously and unconsciously. In this book you will find many examples of why geometry is still very much relevant in today’s graphic design industry and how it is a crucial part of our visual language. Beyond their colour and size, forms and shapes determine the character and the mood of a layout, without us even realising it. They provide order and harmony in a world of imperfection and chaos. Designers know this and have been using geometric shapes as a tool for communication and visual impact since the very beginning of the profession. The broad range of case studies featured in this book demonstrates how familiar shapes can be transformed and used to convey new concepts and trends in design.
£32.44
Editorial Gg Trucos Infalibles Para Pulir Textos: Diccionario
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£18.56
Taylor & Francis Ltd Digital Graphic Design
a huge range and FREE tracked UK delivery on ALL orders.
£56.99
Taylor & Francis Ltd Making Anime Create mesmerising mangastyle animation with pencils paint and pixels
a huge range and FREE tracked UK delivery on ALL orders.
£24.99
Taylor & Francis Ltd Storyboards Motion in Art
a huge range and FREE tracked UK delivery on ALL orders.
£42.74
Taylor & Francis Digital Painting in Photoshop
a huge range and FREE tracked UK delivery on ALL orders.
£37.99
Taylor & Francis Digital Collage and Painting
a huge range and FREE tracked UK delivery on ALL orders.
£52.24
Taylor & Francis Ltd 100 Photoshop
Book SynopsisJust when you think you''ve learned all that you could ever know about working in Photoshop, digital artist and photomontage king Steve Caplin comes along with yet another masterful method for creating incredible works of art in Photoshop. This time, he''ll show you how to create complete images, from start to finish, entirely within the software program. No source material, photographs, or existing files from other software packages are needed, saving you valuable time and resources. The techniques you''ll learn in this ground-breaking new book will help you combine your artistic vision and skills with an understanding of how to manipulate the built-in Photoshop filters to produce impressive, eye-catching artwork.Each chapter opens with a complete double page illustration, created entirely in Photoshop. Then, carefully laid out step-by-step instructions show you how each element in the illustration is created, and how they are all combined in the end to make a convincTrade Review"If you are a digital photographer who's stuck for inspiration, buy this book today. It will open up new horizons for you - and there's nothing more satisfying than creating a beautiful sunny landscape from your mind's eye while it's pouringdown outside."Nigel Burton, The Northern Echo"An outstanding key to using Photoshop to create powerful graphics. Learn how to create complex images without source material, photos or files from other software packages using techniques that blend artistry with keys to manipulating the latest Photoshop filters. A top pick!"--Bookwatch"This book is very rewarding and absolutely fascinating to work through. I enjoyed all the "lessons" and learned lots of new and welcome techniques. A big recommendation!"--eJournal for the Tucson Computer Society"There's no other focus on this aspect in print, making this a 'must' for any graphic arts or Photoshop collection! Color examples liberally abound on every page."--Midwest Book Review's California BookwatchTable of ContentsChapter 1: Textures: Using Clouds, Noise, Blur, Fibers to create basic texture; Texture creation: paper, wood, stone, and metal; Chapter 2: Setting the Scene: Hallway - door, light, glass, gold text, shadows, metal handle, layer masks; Chapter 3: The Great Outdoors: trees, grass, leaves (custom brush design), water and reflections, clouds, sky, mountains; Chapter 4: In the Attic:LPs, cardboard boxes, guitar, cork boards, beams, brick walls, assorted items; Chapter 5: To Boldly Go: Space scene with stars, planets, aurora, spaceship, alien; Chapter 6: Treasured Possessions: Desk drawer with jewelry, letters, sealing wax, pens, magnifying glass, pencils, rubber stamp, folder with coffee stains; Chapter 7: In the Lab: Mad scientist's laboratory with Bunsen burner, lab bottles, stone wall, lightning through window; Chapter 8: The Operation: Operating theatre scene with close-up of opened body featuring internal organs, bone, skin texture, scalpels and clamps; Chapter 9: Fantasy Scene: Organic-looking synthetic scene with intertwining tentacles, texture generated background, H R Giger-style anatomical elements; Chapter 10: Photoshop Reference: Quick start guide
£41.59
Taylor & Francis Motion Graphic Design
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£52.24
Taylor & Francis Ltd Visual Communication for Architects and Designers
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£29.99
Taylor & Francis Ltd No Plastic Sleeves
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£142.50
Taylor & Francis No Plastic Sleeves
Book SynopsisA polished and professional portfolioâincluding both print pieces and an online presenceâis more important than ever for photographers, graphic designers, and other creative professionals to make a great first impression and secure employment. This new third edition of No Plastic Sleeves has been thoroughly updated across all facets of portfolio production, including increased coverage on self-promotion, social media, branding, online promotion, new and updated interviews, case studies, and more. Including hundreds of photos, examples of successful design from both students and professionals, and interviews with industry professionals, this text will guide you through the complete process of conceptualizing, designing, developing, branding, and promoting all the interconnected aspects of your total portfolio package, including teaching you how to: Objectively evaluate and edit your work Develop a distinguishing brand concept and iTable of Contents1. Authors’ Note 2. Step 1: Evaluate and Edit 3. Step 2: Branding 4. Step 3A: Cover Design 5. Step 3B: Materials and Forms 6. Step 4: Interior Book Pages 7. Step 5: Book Construction 8. Step 6: Portfolio Website & Online/Social Presence 9. Step 7: Self-Promotion 10. Step 8: Professional Materials 11. Contributors
£45.99
Taylor & Francis Contemporary Processes of Text Typeface Design Routledge Research in Design Studies
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£128.25
Taylor & Francis Ltd Programming Media Art Using Processing
Book SynopsisProgramming Media Art Using Processing: A Beginner''s Guide provides an entry-level exploration into visual design through computer programming using the open source and artist-friendly language, Processing. Used by hundreds of students, this learning system breaks lessons down into strategic steps towards fun and creative media art projects.This book provides a linear series of lessons with step-by-step examples that lead to beginning media art projects, including abstract designs, pixel landscapes, rollover animations, and simple video games. Computer programming can be overwhelming for the first-time learner, but this book makes the learning of code more digestible and fun through a full color, well-diagrammed, and deeply explained text presentation. Lessons are rhythmically broken down into digestible parts with code annotations and illustrations that help learners focus on the details one step at a time. The content is legible, flexible, and fun to work witTable of ContentsAcknowledgements and Contributor ListAuthor BioIntroduction and Best PracticesChapter 1: Designing Graphically with the Language of CodeGetting Started & Basic OverviewLesson 1.1: Pixel Grid SystemLesson 1.2: Code and Canvas WindowsLesson 1.3: More ShapesLesson 1.4: GrayscaleLesson 1.5: Syntax, Comments, and Order of CodeLesson 1.6: Line Commands (Stroke and No Stroke)Lesson 1.7: Coloring PixelsLesson 1.8: Adding Transparency ValuesLesson 1.9: The Processing Reference – Important Resource!Project: Geometric DesignChapter 2: Creating Responsive EnvironmentsLesson 2.1: Dynamic Computer ProgramsLesson 2.2: First AnimationsLesson 2.3: Animation Trails Lesson 2.4: Finding Exact CoordinatesLesson 2.5: Complex ShapesLesson 2.6: Linking Shapes for Synched MovementLesson 2.7: Adding TextLesson 2.8: Rotating ShapesProject: Interactive EnvironmentChapter 3: Automated AnimationsLesson 3.1: Counting VariablesLesson 3.2: Moving Objects in Multiple DirectionsLesson 3.3: Growing Shapes with the MouseLesson 3.4: Println() for DebuggingLesson 3.5: Constrain() for Stopping AnimationsLesson 3.6: Random() OpportunitiesLesson 3.7: Automated RotationsProject: Automated EnvironmentChapter 4: Animated CollagesLesson 4.1: Preparing and Importing ImageryLesson 4.2: Moving ImagesLesson 4.3: Fading and Coloring Images using Tint()Lesson 4.4: Resizing Images & MultiplesLesson 4.5: Constraining Mouse MovementsLesson 4.6: Void Key Pressed() and Image RotationsLesson 4.7: Create FontsLesson 4.8: Project Optimization and noSmooth()Project: Animated and Interactive CollageChapter 5: Conditional Interactions and Rollovers Lesson 5.1: Conditional Statements and Relational Operators Lesson 5.2: Conditional Statements with Custom Variables Lesson 5.3: And vs. Or Lesson 5.4: Logical Operators Defining Spaces Lesson 5.5: Variations with Mouse and Keyboard ActionsLesson 5.6: Two Variables: Alternating MovementsLesson 5.7: Color Detection Using the Get() FunctionProject: Rollover AnimationChapter 6: Events and Interactions for Simple Games: Part 1 Lesson 6.1: Turning Things on with Boolean Variables Lesson 6.2: Toggling Between Two States Using Boolean Variables Lesson 6.3: Multiple Buttons Alternating Lesson 6.4: Booleans Working with Counting Variables Lesson 6.5: Specific Keyboard Interactions Lesson 6.6: Creating a Walking CharacterLesson 6.7: BoundariesChapter 7: Events and Interactions for Simple Games: Part 2 Lesson 7.1: TimersLesson 7.2: Continuous Motion Key ControlsLesson 7.3: For Loops are EfficientLesson 7.4: Color Detection with For LoopsLesson 7.5: Game Creation from Keys, Loops, and Color DetectionLesson 7.6: Image Collisions with the Distance() FunctionLesson 7.7: Two Players, Directional Movement, and Jumping!Chapter 8: Multilevel Architectures and Arrays Lesson 8.1: Basic Levels ArchitectureLesson 8.2: States within LevelsLesson 8.3: ArraysLesson 8.4: Image ArraysLesson 8.5: Player OptionsLesson 8.6: Choice Based ProjectsConclusionFinal Project: Multilevel Interactive Experience
£46.54
Taylor & Francis Ltd Foundations of Visual Communication
Book SynopsisDrawing upon theories from visual studies, critical visual culture studies, and cognitive psychology, and with a special focus on gender and ethnicity, this book gives students a theoretical foundation for future work as visual communicators.The book takes a closer look at the interwoven character of perception and reception that is present in everyday visual encounters. Chapters present a wide variety of visual examples from art history, digital media, and the images we encounter and use in our daily lives. With the tools to understand how images and text make meaning, students are thus prepared to better communicate through visual media. This book serves as a main or supplementary text for visual communication or visual culture courses. Table of Contents1. Visual Landscapes 2. Visual Communication in Practice 3. Analysing and Interpreting Visuals 4. Communication and Narration 5. Contexts, Situations and Framing
£36.99
Taylor & Francis Ltd Foundations of Visual Communication
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£135.00
Taylor & Francis Graphic Design for Architects
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£166.25