Digital and IT general topics Books
MIT Press Foundations of Computer Vision
Book SynopsisAn accessible, authoritative, and up-to-date computer vision textbook offering a comprehensive introduction to the foundations of the field that incorporates the latest deep learning advances.Machine learning has revolutionized computer vision, but the methods of today have deep roots in the history of the field. Providing a much-needed modern treatment, this accessible and up-to-date textbook comprehensively introduces the foundations of computer vision while incorporating the latest deep learning advances. Taking a holistic approach that goes beyond machine learning, it addresses fundamental issues in the task of vision and the relationship of machine vision to human perception. Foundations of Computer Vision covers topics not standard in other texts, including transformers, diffusion models, statistical image models, issues of fairness and ethics, and the research process. To emphasize intuitive learning, concepts are presented in short, lucid chapters alo
£76.50
Manning Publications Get Programming with Haskell
Book SynopsisUnlike any other programming language, Haskell is purely functionalwith a strong type system and lazy evaluation. It is arguable the mostinteresting language but also has the reputation of being one of themost challenging to learn. Learning Haskell doesn't have to bedifficult, and this book can help! Get Programming with Haskell introduces you to the Haskell languagewithout drowning you in academic jargon and heavy functionalprogramming theory. By working through 43 easy-to-follow lessons,you'll learn Haskell by doing Haskell. This book starts with firstconcepts, building your knowledge with concrete examples andexercises. You'll learn to think the Haskell way, as you start tounderstand the language and how to use it effectively. And you'll reallyappreciate the crystal-clear illustrations, quick-checks, and open-endedtasks that make sure you're solid on each new concept before you movealong! KEY FEATURES• Full of interesting examples• Easy approach to functional programming basics• Write safe, predictable code with fewer bugs• Lots of illustrations and exercises Readers should have some experience with JavaScript, Python orRuby. No functional programming or math skills required. ABOUT THE TECHNOLOGYHaskell is a purely functional programming language. It treats programs asmuch like math as you can, requires you to think more than you type, andcan express the idea of infinite lists in code! These are just the more obviousfeatures that make Haskell unlike any other programming language AUTHOR BIOWill Kurt currently works as a Data Scientist at Quick Sprout. With aformal background in both Computer Science (MS) and English Literature(BA) he is fascinated with explaining complex technical topics as clearlyand generally as possible. He has taught a course section on Haskell at theUniversity of Nevada, Reno and given workshops on FunctionalProgramming. He also blogs about probability at CountBayesie.com.
£34.19
MIT Press Ltd Monoidal Category Theory
Book SynopsisA comprehensive, cutting-edge, and highly readable textbook that makes category theory and monoidal category theory accessible to students across the sciences.Category theory is a powerful framework that began in mathematics but has since expanded to encompass several areas of computing and science, with broad applications in many fields. In this comprehensive text, Noson Yanofsky makes category theory accessible to those without a background in advanced mathematics. Monoidal Category Theorydemonstrates the expansive uses of categories, and in particular monoidal categories, throughout the sciences. The textbook starts from the basics of category theory and progresses to cutting edge research. Each idea is defined in simple terms and then brought alive by many real-world examples before progressing to theorems and uncomplicated proofs. Richly guided exercises ground readers in concrete computation and application. The result is a highly readable and engaging textbook that will open the world of category theory to many. Makes category theory accessible to non-math majors Uses easy-to-understand language and emphasizes diagrams over equations Incremental, iterative approach eases students into advanced concepts A series of embedded mini-courses cover such popular topics as quantum computing, categorical logic, self-referential paradoxes, databases and scheduling, and knot theory Extensive exercises and examples demonstrate the broad range of applications of categorical structures Modular structure allows instructors to fit text to the needs of different courses Instructor resources include slides
£76.50
MIT Press Ltd ChatGPT and the Future of AI
Book SynopsisAn insightful exploration of Chat GPT and other advanced AI systems?how we got here, where we?re headed, and what it all means for how we interact with the world.In ChatGPT and the Future of AI, the sequel to The Deep Learning Revolution, Terrence Sejnowski offers a nuanced exploration of large language models (LLMs) like ChatGPT and what their future holds. How should we go about understanding LLMs? Do these language models truly understand what they are saying? Or is it possible that what appears to be intelligence in LLMs may be a mirror that merely reflects the intelligence of the interviewer? In this book, Sejnowski, a pioneer in computational approaches to understanding brain function, answers all our urgent questions about this astonishing new technology.Sejnowski begins by describing the debates surrounding LLMs? comprehension of language and exploring the notions of ?thinking? and ?intelligence.? He then takes a deep dive into the historical evolution of language models, focusing on the role of transformers, the correlation between computing power and model size, and the intricate mathematics shaping LLMs. Sejnowski also provides insight into the historical roots of LLMs and discusses the potential future of AI, focusing on next-generation LLMs inspired by nature and the importance of developing energy-efficient technologies.Grounded in Sejnowski?s dual expertise in AI and neuroscience, ChatGPT and the Future of AI is the definitive guide to understanding the intersection of AI and human intelligence.
£17.85
MIT Press Ltd Learning Theory from First Principles
Book SynopsisA comprehensive and cutting-edge introduction to the foundations and modern applications of learning theory.Research has exploded in the field of machine learning resulting incomplex mathematical arguments that are hard to grasp for new comers.. In this accessible textbook, Francis Bach presents the foundations and latest advances of learning theory for graduate students as well as researchers who want to acquire a basic mathematical understanding of the most widely used machine learning architectures. Taking the position that learning theory does not exist outside of algorithms that can be run in practice, this book focuses on the theoretical analysis of learning algorithms as it relates to their practical performance. Bach provides the simplest formulations that can be derived from first principles, constructing mathematically rigorous results and proofs without overwhelming students.Provides a balanced and unified treatment of most prevalent machine learning methods Emphasizes practical application and features only commonly used algorithmic frameworks Covers modern topics not found in existing texts, such as overparameterized models and structured prediction Integrates coverage of statistical theory, optimization theory, and approximation theory Focuses on adaptivity, allowing distinctions between various learning techniques Hands-on experiments, illustrative examples, and accompanying code link theoretical guarantees to practical behaviors
£68.40
Penguin Random House India Mastering the Data Paradox
Book Synopsis
£27.84
MIT Press Introduction to Quantum Algorithms via Linear
Book Synopsis
£38.70
MIT Press Ltd MultiAgent Reinforcement Learning
Book Synopsis
£60.30
MIT Press Run and Jump
Book SynopsisHow abstract design decisions in 2D platform games create rich worlds of meaning for players.Since the 1980s, 2D platform games have captivated their audiences. Whether the player scrambles up the ladders in Donkey Kong or leaps atop an impossibly tall pipe in Super Mario Bros., this deceptively simple visual language has persisted in our cultural imagination of video games. In Run and Jump, Peter McDonald surveys the legacy of 2D platform games and examines how abstract and formal design choices have kept players playing. McDonald argues that there is a rich layer of meaning underneath, say, the quality of an avatar’s movement, the pacing and rhythm of level design, the personalities expressed by different enemies, and the emotion elicited by collecting a coin.To understand these games, McDonald draws on technical discussions by game designers as well as theoretical work about the nature of signs from structuralist semiotics. Intersper
£29.70
MIT Press Optimizing Play
Book SynopsisAn unexpected take on how games work, what the stakes are for them, and how game designers can avoid the traps of optimization.The process of optimization in games seems like a good thing—who wouldn’t want to find the most efficient way to play and win? As Christopher Paul argues in Optimizing Play, however, optimization can sometimes risk a tragedy of the commons, where actions that are good for individuals jeopardize the overall state of the game for everyone else. As he explains, players inadvertently limit play as they theorycraft, seeking optimal choices. The process of developing a meta, or the most effective tactic available, structures decision making, causing play to stagnate. A “stale” meta then creates a perception that a game is solved and may lead players to turn away from the game.Drawing on insights from game studies, rhetoric, the history of science, ecology, and game theory literature, Paul explores the problem of o
£29.70
MIT Press Ltd Output
Book SynopsisAn anthology of seven decades of English-language outputs from computer generation systems, chronicling the vast history of machine-written texts created long before ChatGPT.The discussion of computer-generated text has recently reached a fever pitch but largely omits the long history of work in this area?text generation, as it happens, was not invented yesterday in Silicon Valley. This anthology, Output, thoughtfully selected, introduced, and edited by Lillian-Yvonne Bertram and Nick Montfort, aims to correct that omission by gathering seven decades of English-language texts produced by generation systems and software. The outputs span many different types of creative writing and include text generated by research systems, along with reports and utilitarian texts, representing many general advances and experiments in text generation.Output is first and foremost a collection of outputs to be encountered by readers. In addition to an overall introduction, each of the excerpts is introduced individually and organized by fine-grain genre including conversations, humor, letters, poetry, prose, and sentences. Bibliographic references allow readers to learn more about outputs and systems that intrigue them. Although Output could serve as a reference book, it is designed to be readable and to be read. Purposefully excluded are human?computer collaborations that were conceptually defined but not implemented as a computer system.Copublished by Counterpath Press
£34.20
Taylor & Francis Ltd (Sales) The Psychology of Video Games The Psychology of
Book SynopsisWhat impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena?The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations.With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.Trade ReviewIn her new book, Celia Hodent offers a brilliant journey into the psychology of videogames. This book provides not only an insightful analysis of the psychological processes engaged in all types of games but also how to nurture such processes to make videogames fun and meaningful for the players. Importantly, Celia Hodent doesn’t shy away from the difficult questions: she discusses thoroughly, in a honest and scientific way, the potential benefits and negative effects of videogames and the ethical issues raised by using psychology to create videogames. A definite must-have for all the gaming community but also for everyone interested on the growing role that psychology and psychologists play in UX. Grégoire Borst, Professor of Developmental Psychology, Université de Paris, and Director of LaPsyDÉ (CNRS), FranceThe Psychology of Video Games is a must-read for anyone who wants to understand the vast and pixelated minefield of video game research. It not only gets under the psychological hood of why we play games, but also how these games impact both players and society. Readers will quickly discover that, like the tiny-round classic video game character Kirby, The Psychology of Video Games is filled with way more information than seems possible given its concise size.Patrick M. Markey, Professor of Psychology at Villanova University and coauthor of Moral Combat: Why the War on Violent Video Games Is WrongIt’s been said that good video games are engaging because they are actually psychology at play. Nowhere is that more evident than in Celia Hodent’s latest book, The Psychology of Video Games. Thought-provoking and fascinating, her book provides a practical and empirical case for why we find video games so enjoyable to play. If you want to know more about the intersectionality of cognitive neuroscience and user-centered design, look no further!Matthew Farber, Ed.D., Assistant Professor at University of Northern Colorado, author of Gamify Your Classroom and Game-Based Learning in Action. In her new book, Celia Hodent offers a brilliant journey into the psychology of videogames. This book provides not only an insightful analysis of the psychological processes engaged in all types of games but also how to nurture such processes to make videogames fun and meaningful for the players. Importantly, Celia Hodent doesn’t shy away from the difficult questions: she discusses thoroughly, in a honest and scientific way, the potential benefits and negative effects of videogames and the ethical issues raised by using psychology to create videogames. A definite must-have for all the gaming community but also for everyone interested on the growing role that psychology and psychologists play in UX. Grégoire Borst, Professor of Developmental Psychology, Université de Paris, and Director of LaPsyDÉ (CNRS), FranceThe Psychology of Video Games is a must-read for anyone who wants to understand the vast and pixelated minefield of video game research. It not only gets under the psychological hood of why we play games, but also how these games impact both players and society. Readers will quickly discover that, like the tiny-round classic video game character Kirby, The Psychology of Video Games is filled with way more information than seems possible given its concise size.Patrick M. Markey, Professor of Psychology at Villanova University and coauthor of Moral Combat: Why the War on Violent Video Games Is WrongIt’s been said that good video games are engaging because they are actually psychology at play. Nowhere is that more evident than in Celia Hodent’s latest book, The Psychology of Video Games. Thought-provoking and fascinating, her book provides a practical and empirical case for why we find video games so enjoyable to play. If you want to know more about the intersectionality of cognitive neuroscience and user-centered design, look no further!Matthew Farber, Ed.D., Assistant Professor at University of Northern Colorado, author of Gamify Your Classroom and Game-Based Learning in Action. Table of ContentsChapter 1: Our brains on video gamesChapter 2: Game User ExperienceChapter 3: Can playing video games be beneficial?Chapter 4: Can playing video games be detrimental?Chapter 5: Ethics in the video game industryConclusion
£999.99
CRC Press DatabaseDriven Web Sites
Book SynopsisA reference you?ll turn to whenever you need a practical solution to your online content delivery problems! Don?t depend on static HTML to meet your clients? demand for information?use Database-Driven Web Sites to help you find the dynamic program that will get the job done with ease. This book contains profiles of successful content delivery solutions in a variety of library situations, from academic to governmental, and covers many associated elements, such as web site redesign, digitization, and electronic access to archival information. Plentiful illustrations and straightforward language will make this book a valuable addition to your collections. Among the topics Database-Driven Web Sites examines are: staff skill development issues building a frequently asked questions (FAQ) database managing bibliographic citation software online reference collections in collegiate libraries developing portal web siteTable of Contents Preface: Unleashing the Potential of Database-Driven Web Sites Feature Articles The Research Wizard: An Innovative Web Application for Patron Service Archival Content Anywhere@Anytime Partnering to Build a State Portal: MyCalifornia Moving Towards a User-Centered, Database-Driven Web Site at the UCSD Libraries Healthlinks: A ColdFusion Web Application Appalachian State University Libraries? Ask a Librarian: A Reference Service for ASU Students, Faculty, Staff, and Alumni Bibliographic Citation Management Software for Web Applications Databases to the Web: From Static to Dynamic on the Express The Internet Collegiate Reference Collection Index Reference Notes Included
£50.34
CRC Press DatabaseDriven Web Sites
Book SynopsisA reference you?ll turn to whenever you need a practical solution to your online content delivery problems! Don?t depend on static HTML to meet your clients? demand for information?use Database-Driven Web Sites to help you find the dynamic program that will get the job done with ease. This book contains profiles of successful content delivery solutions in a variety of library situations, from academic to governmental, and covers many associated elements, such as web site redesign, digitization, and electronic access to archival information. Plentiful illustrations and straightforward language will make this book a valuable addition to your collections. Among the topics Database-Driven Web Sites examines are: staff skill development issues building a frequently asked questions (FAQ) database managing bibliographic citation software online reference collections in collegiate libraries developing portal web siteTable of Contents Preface: Unleashing the Potential of Database-Driven Web Sites Feature Articles The Research Wizard: An Innovative Web Application for Patron Service Archival Content Anywhere@Anytime Partnering to Build a State Portal: MyCalifornia Moving Towards a User-Centered, Database-Driven Web Site at the UCSD Libraries Healthlinks: A ColdFusion Web Application Appalachian State University Libraries? Ask a Librarian: A Reference Service for ASU Students, Faculty, Staff, and Alumni Bibliographic Citation Management Software for Web Applications Databases to the Web: From Static to Dynamic on the Express The Internet Collegiate Reference Collection Index Reference Notes Included
£31.99
CRC Press Cybersins and Digital Good Deeds
Book SynopsisThe A-to-Z source on cyberethicsthe responsible use of technology!What is safe and responsible behavior for using the Internet? Cybersins and Digital Good Deeds: A Book About Technology and Ethics provides a comprehensive look at the innovativeand sometimes unscrupulousworld of rapidly evolving technology and the people who use it. This encyclopedic source helps even the most technology-challenged understand various facets relating to the use and misuse of technology in todayâs society. Topics are organized A-to-Z for easy reference, with selections chosen because of historical importance, present relevance, and the likelihood of future impact. Privacy, security, censorship, and much, much more are discussed in detail to reveal the ethical complexities of each issue. Harmful and illegal cyber behavior can manifest quickly in several ways in todayâs digital world. Keeping up with the shifts and advances in technology, its applications, and how it affects you can be diTable of Contents Introduction Absent Presence Advertising at School AMBER Alert Americans with Disabilities Act (ADA) and Its Impact upon Technology in Schools BloggingA Tool for Education and Free Speech Bride Scams Camcorders, Surveillance, and Video Voyeurism Cell Phone Rage Cell Phones and Driving Cell Yell Censorship and Filtering Cheating at School Using Cell Phone Cameras Child Online Protection Act and Children’s Online Privacy Protection Act Child Pornography Prevention Act Children’s Internet Protection Act Computer Addiction Computer Security Crackers, Lamers, and Phreaks Creating an Identity in a Chat Room Cyberbullying Cyberchondriacs Disinformation Disinhibition Distance Learning Content Sharing Distributed Computing Doctor-Patient Relationships Domain Hijacking DRM eBay and Online Auction Fraud Elder Care and Technology E-Mail Addresses and Privacy Encryption E-Waste File Swapping Firewall Flame Wars Flash Mobs Google Bombing Google Book Search Google Stalking GPS and Privacy Hackers, Crackers, and Hacking Hacktivism Hoaxes Identity Theft and the Internet Internet Pornography Internet User Agreement and the Library Keystroke Logging Logging On As an Administrator Logo Abuse Marketing to Children Media and Cognitive Development Modern Luddites Monitoring Employees’ Internet Use Movie Duplication Media Manipulation Napster Network Ubiquity $100 MIT Laptop Online Gambling Online Protests Online Pyramid Schemes Patriot Act Phishing Phreaking Plagiarism Podcasting Privacy and the Internet Project Guttenberg RFID Scare Chains Script Kiddies Slander, Libel, and Technology Social Engineering Spam Splogs Spoofing Spyware or Adware Steganography Surfer’s Voice Sympathy Hoaxes Technology and Knowledge Management Technolust Trojan Horses Turnitin.com Typosquatting Virtual Offices Viruses and Virus Protection Warchalking Watching Over Children with High-Tech Tools Wiki Wireless Computers and Security Worm Index
£31.99
Variant Press Commodore
Book SynopsisConcluding the Commodore trilogy, this book takes a look at Commodore's resurgence in the late 1980's and then ultimate demise. This was a period of immense creativity from engineers within the company, who began moonshot projects using emerging CD-ROM technology. Get to know the people behind Commodore's successes and failures as they battle to stay relevant amidst blistering competition from Nintendo, Apple, and the onslaught of IBM PC clones. Told through interviews with company insiders, this examination of the now defunct company traces the engineering breakthroughs and baffling decisions that led to the demise of Commodore.
£999.99
Taylor & Francis Ltd Writing for Games
Book SynopsisFocussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. Writing for Games offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames, and the practical realities of working in game development processes.Structured into three parts, Theory considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Part 1. The Practical Workbook offers a series of provocations, tools and exercises that give the reader the means to refine and develop their writing, not just for now, but as a part of a life-long practice.Writing for Games: Theory and Practice is an approachable and entry-level text for anyone interested in the craft of writing for videogames.Hannah Nicklin is an award-winning narrative and game designer, writer, and academic who has been practising for nearly 15 years. She works hard to create playful experiences that see people and make people feel seen, and also argues for making games a more radical space through mentoring, advocacy, and redefining process. Trained as a playwright, Nicklin moved into interactive practices early on in her career and is now the CEO and studio lead at Danish indie studio Die Gute Fabrik, which most recently launched Mutazione in 2019.Trade Review"Hannah Nicklin's Writing for Games is an essential manual for anyone working on games, whether they are story-driven or not. It is a comprehensive overview of the process of writing for games, and what it actually means in context, how it is integrated in the process of production, and how it relates to writing for other media. As an interdisciplinary text, it is the perfect bridge for writers from other media into games; at the same time, it also helps game designers and developers understand how writing connects games to other disciplines and guides the reader to how to draw inspiration from them. Even if the reader does not intend to be a writer, Writing for Games is a very accessible text to understand the work of writers and narrative designers, providing detailed strategies to incorporate games and stories successfully. The advice and lessons all come from practice and first-hand knowledge, which ensures that the learnings are relevant to day-to-day practices of game development. All told with a very personable and approachable tone - a joy to read."Clara Fernandez-Vara, Associate Arts Professor, New York University."Hannah Nicklin's Writing for Games is an essential manual for anyone working on games, whether they are story-driven or not. It is a comprehensive overview of the process of writing for games, and what it actually means in context, how it is integrated in the process of production, and how it relates to writing for other media. As an interdisciplinary text, it is the perfect bridge for writers from other media into games; at the same time, it also helps game designers and developers understand how writing connects games to other disciplines and guides the reader to how to draw inspiration from them. Even if the reader does not intend to be a writer, Writing for Games is a very accessible text to understand the work of writers and narrative designers, providing detailed strategies to incorporate games and stories successfully. The advice and lessons all come from practice and first-hand knowledge, which ensures that the learnings are relevant to day-to-day practices of game development. All told with a very personable and approachable tone - a joy to read."Clara Fernandez-Vara, Associate Arts Professor, New York University.Table of ContentsPart I Theory. 1. Craft. 2. Vocabulary – Games. 3. Vocabulary – Story Structure. 4. Vocabulary – Story Components. 5. Games Writing as a Discipline. 6. Form-led Design. 7. A Note on Writing Comedy. 8. Further Reading. 9. A Note on Ethics. Part II Case Studies. 10. Introduction to the Case Studies. 11. Character and Dialogue in Life is Strange 2. 12. Ethics and Adaptation in 80 Days. 13. Format and the Heist in Last Stop. Part III A Practical Handbook. 14. Introduction to the Workbook. 15. Tools for Starting. 16. Tools for Developing. 17. Tools for Finishing.
£42.99
CRC Press An Introduction to Scientific Computing with
Book SynopsisThis textbook is written for the first introductory course on scientific computing. It covers elementary numerical methods for linear systems, root finding, interpolation, numerical integration, numerical differentiation, least squares problems, initial value problems and boundary value problems. It includes short Matlab and Python tutorials to quickly get students started on programming. It makes the connection between elementary numerical methods with advanced topics such as machine learning and parallel computing.This textbook gives a comprehensive and in-depth treatment of elementary numerical methods. It balances the development, implementation, analysis and application of a fundamental numerical method by addressing the following questions.âWhere is the method applied?âHow is the method developed?âHow is the method implemented?âHow well does the method work?The material in the textbook is made as self-contained and easy-to-follow as possible with reviews and remarks. The writing is kept concise and precise. Examples, figures, paper-and-pen exercises and programming problems are deigned to reinforce understanding of numerical methods and problem-solving skills.
£54.14
Taylor & Francis Ltd Internet of Things and Fog ComputingEnabled
Book SynopsisIn today's world, the use of technology is growing rapidly, and people need effective solutions for their real-life problems. This book discusses smart applications of associated technologies to develop cohesive and comprehensive solutions for the betterment of humankind. It comprehensively covers the effective use of the Internet of Things (IoT), wireless sensor network, wearable sensors, body area network, cloud computing, and distributed computing methodologies. The book comprehensively covers IoT and fog computing sensor supported technologies or protocols including web of things, near-field communication, 6LoWPAN, LoRAWAN, XMPP, DDS, LwM2M, Mesh Protocol, and radio-frequency identification. The book- Discusses smart applications to develop cohesive and comprehensive solutions for real-life problems. Covers analytical descriptions with appropriate simulation and prototype models. Examines the role of IoT and fog Table of ContentsChapter 1 FOG COMPUTING FUNDAMENTALS IN THE INTERNET-OF-THINGS: A TAXONOMY, SURVEY, AND FUTURE DIRECTIONSPooja Anand, Anil Saroliya and Mayank Sharma Chapter 2 Role of IoT to control the movement of infectious during pandemic Muratova Sitora Rustamovna and Anil Saroliya Chapter 3 Internet-of-Things (IoT) -Based Smart Farming System: A Broad Study of Emerging Technologies Kamlesh Gautam, Arpit Kumar Sharma, Amita Nandal, Arvind Dhaka, Gautam Seervi and Shivendra Singh Chapter 4 IET&FOG-Space-Time Particulate Matter (PM2.5) Concentration Forecasting for IoT based Air Pollution Monitoring SystemsS. Abirami and P.Chitra Chapter 5 Model Predictive based control for supplies of medicines during COVID-19Rajashree Taparia Chapter 6 Role of Swarm Intelligence for Health Monitoring and Related ActionsPankaj Sharma, Vinay Jain, Abhishek Jain and Mukul Tailang Chapter 7 Real-time implementation of an implantable antenna using chicken swarm optimization for IoT-based wearable healthcare applicationsM.Bhuvaneswari, Dr. S. Sasipriya and R. Arun Chakravarthy Chapter 8 Intelligent traffic light Systems for The Smart CitiesRajiv Dey Chapter 9 Case study on Fog Computing with the Integration of Internet of Things: Applications, Challenges and Future DirectionsTaskeen Zaidi and Adlin Jebakumari Chapter 10 VIRTUAL HEALTH MANAGEMENT THROUGH IOTAnushka Phougat and Anil Saroliya.
£87.39
CRC Press The ObjectOriented Approach to Problem Solving
Book Synopsis
£999.99
APress Connecting Arduino to the Web
Book SynopsisCreate physical interfaces that interact with the Internet and web pages. With Arduino and JavaScript you can create interactive physical displays and connected devices that send data to or receive data from the web. You''ll take advantage of the processes needed to set up electronic components, collect data, and create web pages able to interact with electronic components.Through exercises, projects, and explanations, this book will give you the core front end web development and electronics skills needed to create connected physical interfaces and build compelling visualizations with a range of JavaScript libraries.By the end of the book you will have developed fully working interactive prototypes capable of sending data to and receiving data from a physical interface. Most importantly, Connecting Arduino to the Web will give you a taste of what is possible and the knowledge to create your own connected physical inteTable of ContentsConnecting Arduino to the WebChapter 1: Arduino’s, Circuits and ComponentsChapter 2: Creating a Web ServerChapter 3: Arduino to Front End Part IChapter 4: Introduction to Creating Web ContentChapter 5: Front End to ArduinoChapter 6: Arduino to Front End Part IIChapter 7: Visualizing DataChapter 8: Create a Web DashboardChapter 9: Physical Data Visualization with Live DataChapter 10: Creating a Game ControllerAppendix A: Arduino ResourcesAppendix B: More Front End Development
£41.24
Taylor & Francis Inc Haptic Rendering: Foundations, Algorithms, and Applications
Book SynopsisFor a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments. This book provides an authoritative overview of state-of-theart haptic rendering algorithms and their applications. The authors examine various approaches and techniques for designing touch-enabled interfaces for a number of applications, including medical training, model design, and maintainability analysis for virtual prototyping, scientific visualization, and creative processes.Trade Review…a very thorough review of the field of haptic interfaces by the leading thinkers. … this book could become the standard reference for academic and industrial research and development.—Chris Ullrich, director of applied research, Immersion CorpThis book covers all essential technical aspects of haptic rendering. Written by leading authorities in the field, it spans a broad spectrum of topics … a stimulating resource for students, scholars, and professionals … a truly comprehensive and carefully composed collection … —Markus Gross, ETH ZurichThis is a must-read … an excellent desktop reference for anyone wishing to add touch-enabled interactions to simulated environments.—Hong Z. Tan, Purdue University and founding chair of Technical Committee on Hapticspowerful detailed survey of Haptic interfaces which are becoming popular in both electronics and computing worlds. Articles consider different techniques for designing touch-enabled interfaces for many applications from models to medical training, considering their growing importance.—The Bookwatch, November 2008Table of ContentsPreface -- Introduction -- I Fundamentals and Devices -- 1 Perceiving Object Properties through a Rigid Link -- 1.1 Surface Roughness: Direct vs. Indirect Exploration -- 1.2 Effects of a Rigid Link on Other Object Properties -- 1.3 Object Identification: Direct vs. Indirect Exploration -- 1.4 Intersensory Influences via Indirect Touch -- 1.5 Rendered Textures -- 1.6 Implications for Virtual Objects -- 2 Multi-Sensory Interactions -- 2.1 Introduction to Crossmodal Congruency -- 2.2 The CrossmodalCongruency Task -- 2.3 Using the Crossmodal Congruency Task -- 2.4 Using the Crossmodal Congruency Task -- 2.5 Conclusion -- 3 Design Issues in Haptic Devices -- 3.1 Towards Full-Body Virtual Touch -- 3.2 SensoryModes and Interface Devices -- 3.3 Locomotion Interfaces -- 3.4 Desktop Displays -- 3.5 Flexible Surface Displays -- 3.6 Summary -- 4 Rendering for Multifinger Haptic Devices -- 4.1 Literature Review -- 4.2 Multifinger Haptic Perception -- 4.3 Design of a Multifinger Haptic Device -- 4.4 Multifinger Rendering Method -- 4.5 FutureWork -- 5 Locomotion Interfaces and Rendering -- 5.1 Locomotion InterfaceDesigns -- 5.2 Locomotion Rendering -- 5.3 Discussion -- 6 Variable Friction Haptic Displays -- 6.1 Human Perception of Friction -- 6.2 Friction Reduction Theory -- 6.3 Variable Friction Devices -- 6.4 Friction Reduction Measurements -- 6.5 Friction Patterns toMimic Textures -- 6.6 Multidimensional Scaling -- 6.7 Summary -- 7 Stability of Haptic Displays -- 7.1 Definitions -- 7.2 Designing for Passivity -- 7.3 PassiveRendering of a VirtualWall -- 7.4 Extensions to the Passivity Framework -- 7.5 ControlMethods -- 7.6 Extending Z-Width -- 7.7 Summary -- II Rendering Techniques -- 8 Introduction to Haptic Rendering Algorithms -- 8.1 Definition of the Rendering Problem -- 8.2 Components of a Rendering Algorithm -- 8.3 Direct Rendering vs. Virtual Coupling -- 8.4 Modeling the Tool and the Environment -- 8.5 Multirate Algorithm -- 9 Overview on Collision and Proximity Queries -- 9.1 ProblemDefinitions -- 9.2 Convex Polytopes -- 9.3 General PolygonalModels -- 9.4 Penetration Depth Computation -- 9.5 Volumetric Representations -- 9.6 Spline and Algebraic Objects -- 9.7 DeformableModels -- 9.8 Dynamic Queries -- 9.9 Multiresolution Techniques -- 9.10 Large Environments -- 9.11 Proximity Query Packages -- 10 Collision Detection for Three-DOF Rendering -- 10.1 RelatedWork -- 10.2 A Fast Proximity Query Algorithm for 3-DOF Haptic Interaction -- 10.3 Implementation Issues -- 10.4 System Performance -- 10.5 Conclusion -- 10.6 Acknowledgments -- 11 Voxel-Based Collision Detection for Six-DOF Rendering -- 11.1 AlgorithmOverview -- 11.2 Voxel Data Structures -- 11.3 Geometrical Awareness -- 11.4 Temporal Coherence -- 11.5 Rendering with Virtual Coupling -- 11.6 Applications and Experiments -- 11.7 Discussion -- 12 Continuous Collision Detection -- 12.1 Why Continuous Collision Detection? -- 12.2 Arbitrary In-BetweenMotions -- 12.3 Interval Arithmetic -- 12.4 Elementary Continuous Collision Detection -- 12.5 Continuous Overlap Tests for Bounding Volumes -- 12.6 Conclusion -- 13 Contact Levels of Detail -- 13.1 Psychophysical Foundations -- 13.2 Approaches to Multiresolution Collision Detection -- 13.3 Data Structure of CLODs -- 13.4 Sensation-Preserving Simplification -- 13.5 Multiresolution Contact Queries -- 13.6 Experiments -- 13.7 Discussion -- 14 Physically Based Haptic Synthesis -- 14.1 Haptic Synthesis as a Means for Passivity -- 14.2 Friction -- 14.3 Damage -- 14.4 Elastic Deformation -- 14.5 Texture -- 14.6 Shocks -- 14.7 Conclusion -- 15 Three-Degree-of-Freedom Rendering -- 15.1 Human-Machine Coupling -- 15.2 Single-Point Rendering of 3D Rigid Objects -- 15.3 Surface Details: Smoothing, Friction, and Texture -- 15.4 Summary and Future -- 16 Six-Degree-of-Freedom Rendering of Rigid Environments -- 16.1 Overview -- 16.2 Six-Degree-of-Freedom God-Object Simulation -- 16.3 Constraint-Based Force Computation -- 16.4 Haptic Surface Properties -- 16.5 Results and Discussion -- 16.6 Summary -- 17 Rendering of Spline Models -- 17.1 The Spline Representation -- 17.2 Distance and Orthogonal Projection -- 17.3 Local Minima in Distance versus the Virtual Proxy -- 17.4 3-DOF Haptic Rendering of Spline Models -- 17.5 Direct ParametricTracing -- 17.6 Stability of Numerical Closest Point Methods -- 17.7 6-DOF Haptic Rendering of Spline Models -- 17.8 Conclusion -- 18 Rendering of Textured Objects -- 18.1 PerceptualMotivations -- 18.2 Three-DOF Haptic Texture Rendering -- 18.3 Texture ForceModel -- 18.4 Penetration Depth between TexturedModels -- 18.5 Experiments -- 18.6 Discussion -- 19 Modeling Deformation of Linear Elastostatic Objects -- 19.1 Motivations for Linear Elastostatic Models -- 19.2 Linear Elastostatic Boundary Model Preliminaries -- 19.3 Fast Global Deformation Using Capacitance Matrix Algorithms (CMAs) -- 19.4 Capacitance Matrices as Local Buffer Models -- 19.5 Surface Stiffness Models for Point-Like Contact -- 19.6 Results -- 19.7 Summary -- 20 Rendering of Frictional Contact with Deformable Environments -- 20.1 Contact and Friction Models -- 20.2 Non-Smooth Dynamics for Deformable Objects -- 20.3 Integration Schemes -- 20.4 Building Contact Space -- 20.5 Solving Strategy -- 20.6 Haptic Rendering -- 20.7 Examples -- 20.8 Conclusion -- 21 Measurement-Based Modeling for Haptic Rendering -- 21.1 Literature Review -- 21.2 Developing and Rendering a Measurement-Based Model -- 21.3 Example Application: Tapping on Rigid Surfaces -- 21.4 Example Application: Cutting Deformable Surfaces -- 21.5 Summary -- III Applications -- 22 Virtual Prototyping -- 22.1 Brief State of the Art -- 22.2 Overview -- 22.3 The Stringed Haptic Workbench -- 22.4 TheMixed-Prop -- 22.5 Putty Application—An Automotive Virtual Prototyping Application -- 22.6 Conclusion -- 23 Haptics for Scientific Visualization -- 23.1 Lessons from Haptic-Enabled Visualization Applications -- 23.2 Useful Techniques for Haptic Display in Scientific Visualization -- 23.3 Summary -- 24 Haptics in Medical Applications -- 24.1 Overview -- 24.2 Visuo-Haptic Segmentation of Radiological Data -- 24.3 Immersive Virtual-Reality-Based Hysteroscopy Training -- 24.4 Multimodal Augmented Reality for Open Surgery Training -- 25 The Role of Haptics in Physical Rehabilitation -- 25.1 Robotic Systems for Physical Rehabilitation -- 25.2 Specifics of Haptic Feedback for the Disabled -- 25.3 Safety Issues in Haptics for Rehabilitation -- 25.4 Looking at the Future -- 26 Modeling and Creative Processes -- 26.1 Case Studies of Existing Systems -- 26.2 Haptic-Enhanced Painting with 3D Deformable Brushes -- 26.3 Haptic Modeling and 3D Painting -- 26.4 Discussion -- 26.5 FutureWork -- Bibliography -- Index.
£123.50
Facet Publishing Reference and Information Services: An
Book SynopsisKeeping pace with the rapidly shifting environment for all information services workers, in this book provides readers with the knowledge and tools needed to manage the ebb and flow of reference services in today's libraries. From the ongoing flood of misinformation to the swift changes occasioned by the pandemic, a myriad of factors is spurring our profession to rethink reference services. Luckily, this classic text is back in a newly overhauled edition that thoughtfully addresses the evolving reference landscape. Designed to complement every introductory library reference course, Cassell and Hiremath's book also serves as the perfect resource to guide current practitioners in their day-to-day work. It teaches failsafe methods for identifying important materials by matching specific types of questions to the best available sources, regardless of format. Guided by a national advisory board of educators and experts, this thoroughly updated text presents chapters covering fundamental concepts, major reference sources, and special topics while also offering fresh insights on timely issues, including a basic template for the skills required and expectations demanded of the reference librarian the pandemic's effect on reference services and how the ingenuity employed by libraries in providing remote and virtual reference is here to stay a new chapter dedicated to health information, with a special focus on health equity and information sources selecting and evaluating reference materials, with strategies for keeping up to date a heightened emphasis on techniques for evaluating sources for misinformation and ways to give library users the tools to discern facts vs. ""fake facts"" reference as programming, readers' advisory services, developmentally appropriate material for children and young adults, and information literacy evidence-based guidance on handling microaggressions in reference interactions, featuring discussions of cultural humility and competence alongside recommended resources on implicit bias managing, assessing, and improving reference services the future of information and reference services, encapsulating existing models, materials, and services to project possible evolutions in the dynamic world of reference. Table of ContentsReference and Information Services: An Introduction
£65.00
Transworld Publishers Ltd Broken Code: Inside Facebook and the fight to
Book Synopsis'A penetrating portrait of one of the most significant companies in the world' Ronan Farrow, author of Catch and Kill'With the skill of an award-winning journalist, Horwitz details the inner workings of the tech giant and their outcomes...A must-read.' Scott Galloway, bestselling author of The Four Facebook had a problem. Along with its sister platforms Instagram and WhatsApp, it was a daily destination for billions of users around the world, extolling its products for connecting people. But as a succession of scandals rocked Facebook from 2016, some began to question whether the company could control, or even understood, its own platforms.As Facebook employees searched for answers, what they uncovered was worse than they could've imagined. The problems ran far deeper than politics. Facebook was peddling and amplifying anger, looking the other way at human trafficking, enabling drug cartels and authoritarians and allowing VIP users to break the platform's supposedly inviolable rules.It turned out to be eminently possible to isolate many of Facebook's worst problems, but whenever employees offered solutions their work was consistently delayed, watered down or stifled by a company that valued user engagement above all else. The only option left was to blow the whistle.In Broken Code, award-winning Wall Street Journal reporter Jeff Horwitz tells the riveting inside story of these employees and their explosive discoveries, uncovering the shocking cost of Facebook's blind ambition in the process.Trade ReviewIn trying to connect the world, Facebook tore at the fabric of society. With the skill of an award-winning journalist, through fascinating personal angles, Horwitz details the inner workings of the tech giant and their outcomes — misinformation, teen depression, and political division. A must-read. -- Scott Galloway, bestselling author of The FourA dogged and meticulous reporter, Jeff Horwitz is at the height of his powers in Broken Code, a penetrating portrait of one of the most significant companies in the world and of one of the great new challenges of this technological era. -- Ronan Farrow, Pulitzer Prize-winning investigative journalist and bestselling authorA well-researched, disturbing study of a tech behemoth characterized by arrogance, hypocrisy, and greed * Kirkus *Jeff Horwitz has written a blockbuster expose of Facebook, the notoriously secretive social media giant whose benign mission—connecting people—masked a growing propensity towards some of humanity’s worst impulses. Populated by concerned, brave employees who defied their employer and leaked thousands of pages of internal documents to Horwitz, with the imperious, remote Mark Zuckerberg and his top lieutenants at the center, Broken Code is brilliant reporting and a page-turning narrative of immense importance -- James B. Stewart, Pulitzer Prize-winning investigative journalist and New York Times bestselling author
£17.00
Springer Fachmedien Wiesbaden Business Development: Processes, Methods and
Book SynopsisThis reference book provides a compact overview of the increasingly important topic of Business Development. The author not only describes the role of the Business Development Manager with its tasks, but also shows how Business Development can be organizationally integrated into a company. In addition, a prototypical Business Development Process is specifically presented and explained using a case study.The second, revised and expanded edition of the reference book shows that crises can also be an opportunity, explains specific Key Performance Indicators (KPIs) for Business Development and describes new digital business models. In addition, the book was supplemented by a practical interview and quotes from business and science.The reference book helps everyone who is responsible for introducing or optimizing Business Development in the company or who wants to work in this area in the future.Table of ContentsBusiness Development: role, role profile, business unit, process - Portfolio structure, management and life cycle - Resources - Target market - Market cultivation strategy - Case study - Six steps to Business Development
£37.99
Pearson Education Using Artificial Intelligence Absolute Beginners
Book SynopsisMichael Miller has written more than 200 books over the past four decades, including many in the Absolute Beginner's Guide series and almost two dozen books with AARP. His books have collectively sold more than 1.5 million copies worldwide. He has a particular interest in new and evolving technologies, so writing about AI is right up his alley. His readers say he has a knack for explaining complex technologies in easy-to-understand terms, and he has no reason to argue with that. He is an older gentleman, which means he's been around long enough to experience many different new technologies. (He has been writing for four decades; he wrote one of the first books about the Internet when it was new!) He lives with his wife and random daily combinations of four stepchildren and eight grandchildren in a suburb of the Twin Cities in the often-frozen land of Minnesota. In his spare time, he plays drums, entertains (and is entertained by) his grandchildren, and
£25.59
Rheinwerk Publishing, Inc. Usability and User Experience Design
Book Synopsis
£44.99
Rheinwerk Verlag GmbH SAP Build Process Automation
Book Synopsis
£71.96
Rheinwerk Verlag GmbH Production Planning with SAP S4HANA
Book Synopsis
£82.24
Rheinwerk Verlag GmbH Payment and Bank Communication Management with SAP S4HANA
£71.24
Rheinwerk Verlag GmbH AIAssisted Coding
Book Synopsis
£37.95
Rheinwerk Verlag GmbH Linux Command Reference
£34.94
MIT Press Ltd Running with Robots
Book SynopsisHow the technological changes that are reshaping the future of work will transform the American high school as well.What will high school education look like in twenty years? High school students are educated today to take their places in a knowledge economy. But the knowledge economy, based on the assumption that information is a scarce and precious commodity, is giving way to an economy in which information is ubiquitous, digital, and machine-generated. In Running with Robots, Greg Toppo and Jim Tracy show how the technological advances that are already changing the world of work will transform the American high school as well.Toppo and Tracy?a journalist and an education leader, respectively?look at developments in artificial intelligence and other fields that promise to bring us not only driverless cars but doctorless patients, lawyerless clients, and possibly even teacherless students. They visit schools from New York City to Iowa that have begun preparing for this new world. Toppo and Tracy intersperse these reports from the present with bulletins from the future, telling the story of a high school principal who, Rip Van Winkle?style, sleeps for twenty years and, upon awakening in 2040, can hardly believe his eyes: the principal?s amazingly efficient assistant is a robot, calculation is outsourced to computers, and students, grouped by competence and not grade level, focus on the conceptual. The lesson to be learned from both the present and the book?s thought-experiment future: human and robotic skillsets are complementary, not in competition. We can run with robots, not against them.
£20.00
MIT Press Ltd Thrive
Book SynopsisHow AI can positively impact so many aspects of our daily lives, from health and wellness to work, education, and home life.Artificial intelligence (AI) is a powerful general-purpose technology that is reshaping the modern economy, but misperceptions about AI stand in the way of harnessing it for the betterment of humanity. In Thrive, Ravi Bapna and Anindya Ghose counter the backlash by showcasing how AI is positively influencing the aspects of our daily lives that we care about most: our health and wellness, relationships, education, the workplace, and domestic life. In the process the authors help explain the underlying technology and give people the agency they need to shape the debate around how we should regulate AI to maximize its benefits and minimize its risks.Bringing over two decades of experience with cutting-edge research, consulting, executive coaching, and advising to bear on the subject, Bapna and Ghose demystify the technology of AI itself. They offer a novel ?House of AI? framework that encompasses traditional analytics, generative AI, and fair and ethical deployment of AI. Using examples from everyday life, they showcase how the modern AI-powered ecosystem fundamentally improves the emotional, physical, and material well-being of regular people across the globe. Thrive?s mission is to educate the public about AI, shape realistic expectations, and foster informed discussions about a fast-emerging AI-shaped society.
£24.00
Manning Publications Well-Grounded Java Developer, The
Book SynopsisUnderstanding Java from the JVM up gives you a solid foundation to grow your expertise and take on advanced techniques for performance, concurrency, containerization, and more. In The Well-Grounded Java Developer, Second Edition you will learn: The new Java module system and why you should use it Bytecode for the JVM, including operations and classloading Performance tuning the JVM Working with Java's built-in concurrency and expanded options Programming in Kotlin and Clojure on the JVM Maximizing the benefits from your build/CI tooling with Maven and Gradle Running the JVM in containers Planning for future JVM releases The Well-Grounded Java Developer, Second Edition introduces both the modern innovations and timeless fundamentals you need to know to become a Java master. Authors Ben Evans, Martijn Verburg, and Jason Clark distil their decades of experience as Java Champions, veteran developers, and key contributors to the Java ecosystem into this clear and practical guide. about the technology Java's history of innovation, its huge collection of libraries and frameworks, and the flexibility of the JVM have cemented its place as one of the world's most popular programming languages. Although it's easy to get started with Java, understanding how the language intersects with the JVM is the key to unlocking the power of this awesome language and its deep ecosystem of frameworks, tools, and alternative JVM-based languages. about the book The Well-Grounded Java Developer, Second Edition is a complete revision of the classic original with the latest innovations of the Java platform. It upgrades your existing Java skills with both JVM fundamentals like bytecode, and powerful new features such as modules and concurrency models. You'll broaden your understanding of what's possible by exploring Kotlin and other JVM languages, and learn how functional programming can offer a powerful new perspective. Each concept is illustrated with hands-on examples, including a fully modularized application/library, build setups for Maven and Gradle, and creating your own multithreaded application.Trade Review'A required read to understand new technologies.' Michael Haller 'Provides a lot of great material and helps Java developers discover the "known unknowns" to build their breadth of knowledge that can be leveraged for exploring specific topics in more depth.' Andy Keffalas 'A really good foundation for leveling up your Java development skills. This is a great resource for anybody wanting to dig deeper into the Java ecosystem and learn more about how Java works.' Jared Duncan 'This is a fantastic book to reach beyond the typical Java developer environment.' Matt D.Table of Contentstable of contents PART 1: FROM 8 TO 11 TO 17 READ IN LIVEBOOK 1INTRODUCING MODERN JAVA READ IN LIVEBOOK 2JAVA MODULES READ IN LIVEBOOK 3JAVA 17 PART 2: UNDER THE HOOD READ IN LIVEBOOK 4CLASS FILES AND BYTECODE READ IN LIVEBOOK 5JAVA CONCURRENCY FUNDAMENTALS READ IN LIVEBOOK 6JDK CONCURRENCY LIBRARIES 7 UNDERSTANDING JAVA PERFORMANCE PART 3: NON-JAVA LANGUAGES ON THE JVM READ IN LIVEBOOK 8ALTERNATIVE JVM LANGUAGES READ IN LIVEBOOK 9KOTLIN READ IN LIVEBOOK 10CLOJURE: A DIFFERENT VIEW OF PROGRAMMING PART 4: BUILD AND DEPLOYMENT READ IN LIVEBOOK 11BUILDING WITH GRADLE & MAVEN 12 RUNNING JAVA IN CONTAINERS READ IN LIVEBOOK 13TESTING FUNDAMENTALS 14 TESTING BEYOND JUNIT PART 5: NEW FRONTIERS READ IN LIVEBOOK 15ADVANCED FUNCTIONAL PROGRAMMING 16 ADVANCED CONCURRENT PROGRAMMING 17 MODERN INTERNALS 18 JAVA BEYOND 11 APPENDIXES APPENDIX A: INSTALLING JAVA 11 & BUILDS AND LICENSES APPENDIX B: REVIEW OF STREAMS AND FUNCTIONAL PROGRAMMING IN JAVA
£41.39
Wolfram Media Inc Combinators: A Centennial View
Book Synopsis
£21.21
SAP PRESS (a division of Rheinwerk Publishing) SAP Transaction Codes Your Quick Reference to
Book SynopsisFrom A to Z, or more appropriately, from AB01 to XK99, this is the SAP transaction code encyclopedia you've been waiting for. Learn how to use more than 3,000 transaction codes with ease in your daily SAP ERP work, whether your focus is in Financials, Logistics, HR, or all of the above.
£42.80
MIT Press Ltd Computing Legacies
Book SynopsisA media history of simulation that contextualizes our digital heritage and the history of computing.In Computing Legacies, Peter Krapp explores a media history of simulation to excavate three salient aspects of digital culture. Firstly, he profiles simulation as cultural technique, enabling symbolic work and foregrounding hypothetical literacy. Secondly, he positions simulation as crucial for the preservation of cultural memory, where modeling, emulation, and serious play are constitutive in how we relate to our mediated history. And lastly, despite suggestions that we may already live in a simulation, he interrogates how simulation can serve as critique of the computer age.In tracing our digital heritage, Computing Legacies elucidates inflection points where quantitative data becomes tractable for qualitative evaluations: modeling epidemics for scientific study or entertainment, emulating older devices, turning numerical calculations into music, conducting espionage in virtual worlds, and gamifying higher education. Simulation, this book demonstrates, is pivotal not only to high-tech research and to archives, museums, and the preservation of digital culture but also to our understanding of what it is to live and work under the technical conditions of computing.
£29.70
Elsevier Science Executing Data Quality Projects
Book SynopsisTrade Review"If you and your organization want to go beyond just talking about data as one of your most valuable assets, Danette lays out clearly how to begin treating data like one—offering the most robust, comprehensive approach to data quality found anywhere. Her years of expertise pack this book with a practical, structured methodology and necessary guidance to help any organization achieve the level of data quality necessary to thrive in the Information Age." --Douglas B. Laney, data and analytics strategist and author of Infonomics: How to Monetize, Manage, and Measure Information as an Asset for Competitive Advantage "The need for high-quality data has never been greater! Managers need to guide their organizations, employees need to do their work, and we all need to take care of our families. All much harder in the face of a global pandemic and its consequences. Data could be our best, most powerful weapon. McGilvray’s Ten Steps is a proven guide to help attack the underlying issues. I’ve been a big fan, for a long-time, of the first edition of Executing Data Quality Projects. The second edition features terrific updates to help people and teams tackle the really important problems." --Tom Redman, the Data Doc, Data Quality Solutions "Great books do not sit on your shelf, pristine and beautiful, without so much as a crease in them. The best books occupy precious desk space, dog-eared and highlighted. By this standard, Danette McGilvray's book, Executing Data Quality Projects: Ten Steps to Quality Data and Trusted Information™, will be absolutely ravaged, and never more than arms-length away. The power of the content and techniques she has brought into one volume is a testament to the book itself: by applying the principles covered inside, the author has assembled a collection of knowledge and tools to help readers at every point in their data quality journey. This is not a book you will read once and put on a shelf -- this will be a faithful companion guiding you daily." --Anthony J. Algmin, Founder, Algmin Data Leadership "Within my field of expertise, computer security, I hadn't had much exposure to the concept of "Data Quality." Now that I've been introduced to it, however, I am convinced that data quality is essential to computer security and that security professionals will never successfully defend systems until they incorporate it into their practice. To get started, I recommend reading McGilvray's book Executing Data Quality Projects: Ten Steps to Quality Data and Trusted Information™. I literally tell people that this book changed my (professional) life. Not only did it do a great job of teaching core data quality concepts in a way that even a newbie like myself could understand, digest, and apply, but the Ten Steps themselves, the real meat of the book, are amazingly actionable. The overwhelming emphasis on practicality and contextualization creates a framework that can be used in almost every possible environment to improve an organization’s data quality." --Seth James Nielson, PhD, Founder and Chief Scientist, Crimson Vista, Inc "There is nothing better than learning from a practitioner. An architect can consider a design, draw a blueprint and write a book about how wonderful their buildings meet human needs. But they may never hit a nail with a hammer. But when someone writes, not only from what they know but what they have done, now you have something. The second edition of Danette’s data quality book fits that description. Not only did Danette write a great book on data quality in 2008, she learned more, made changes, evolved, and then decided to do it again. The second edition is just as important and excellent as the first. It is required reading for a data practitioner and needs to be on your bookshelf – and put to use." --John Ladley, Data Thought Leader and Practitioner, Consultant and Mentor for Business and Data Leaders "I've known the Ten Steps and Danette for 10 years. Through the decade, many data practitioners in China apply the method to real data quality and data governance projects and programs. By doing so, the organizations benefit from higher data quality. The Ten-Steps Process itself has evolved and I believe more data, more people and more organizations will get more value from the deep thought and experience embedded in this book. The legacy of this book to the data community cannot be overstated." --Chen Liu, CEO of DGWorkshop (???) "If we don’t recognize that we are living in a knowledge economy in which data has significant value, it’s time we did. Yet, further research by the University of South Australia and Experience Matters on three continents shows irrefutably that data is not managed well. Amongst many other findings, its value and benefits aren’t measured. Boards and executives don’t understand why information assets are important and, unlike financial assets, nobody is held truly accountable for their management. Executing Data Quality Projects: Ten Steps to Quality Data and Trusted Information™ is a knowledgeable and pragmatic guide to managing data well. I highly recommend it for anyone who wants to make money out of their data and / or improve their service delivery. And that will be the vast majority of people reading this." --James Price, Managing Director, Experience Matters "When Danette said that she was working on a second edition of Executing Data Quality Projects: Ten Steps to Quality Data and Trusted Information™, my first thought was, "Why? The first edition was so good, and the process is sound." But I am pleased to say that the second edition is even better. In the second edition, McGilvray has clarified and updated the process steps and supporting templates and incorporated valuable examples and case studies (The Ten Steps in Action), while accounting for the evolution of technology and data production over the past decade. The presentation is clear and crisp. People who are new to data quality management should read this book cover to cover. Experienced practitioners should have it on their desks at all times for reference." --Laura Sebastian-Coleman, Author, Measuring Data Quality for Ongoing ImprovementTable of Contents1. Data Quality and the Data-Dependent World2. Data Quality in Action3. Key Concepts4. The Ten Steps Process5. Structuring Your Project6. Other Techniques and Tools7. A Few Final WordsAppendix: Quick References
£55.76
MIT Press Ltd Making Games The Politics and Poetics of Game
Book SynopsisAn argument that production tools shape the aesthetics and political economy of games as an expressive medium.In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own procedural rhetoric and should not always be conceived simply in terms of optimization and best practices.
£22.80
Icon Books Artificial Intelligence: Modern Magic or
Book SynopsisArtificial intelligence has long been a mainstay of science fiction and increasingly it feels as if AI is entering our everyday lives, with technology like Apple's Siri now prominent, and self-driving cars almost upon us.But what do we actually mean when we talk about 'AI'? Are the sentient machines of 2001 or The Matrix a real possibility or will real-world artificial intelligence look and feel very different? What has it done for us so far? And what technologies could it yield in the future?AI expert Yorick Wilks takes a journey through the history of artificial intelligence up to the present day, examining its origins, controversies and achievements, as well as looking into just how it works. He also considers the future, assessing whether these technologies could menace our way of life, but also how we are all likely to benefit from AI applications in the years to come.Entertaining, enlightening, and keenly argued, this is the essential one-stop guide to the AI debate.
£8.54
Manning Publications Rust Web Development
Book SynopsisCreate bulletproof, high-performance web apps and servers with Rust. In Rust Web Development you will learn: Handling the borrow checker in an asynchronous environment Creating web APIs and using JSON in Rust Graceful error handling Testing, tracing, logging, and debugging Deploying Rust applications Efficient database access Rust Web Development is a hands-on guide to building server-based web applications with Rust. If you've built web servers using Java, C#, or PHP, you'll instantly fall in love with the performance and development experience Rust delivers. This book shows you how to work efficiently using pure Rust, along with important Rust libraries such as tokio for async runtimes, warp for web servers and APIs, and reqwest to run external HTTP requests. about the technology Web development languages and libraries can be resource hungry, with poor safety for maintaining vital web services. Rust services perform better and guarantee better safety. Plus, Rust's awesome compiler gives you an amazing developer experience. You'll get the speed of low-level programming languages like C along with the ease-of-use you'd expect from high-level languages Python or Ruby, with a super strong compiler that automatically prevents common mistakes such as null pointers. about the book In Rust Web Development, you'll learn to build server-side web applications using the Rust language and its key libraries. If you know the basics of Rust, you'll quickly pick up some pro tips for setting up your projects and organizing your code. This book gets you hands-on fast, with numerous small and large examples. You'll get up to speed with how Rust streamlines backend development, implements authentication flows, and even makes it easier for your APIs to interact. As you go, you'll build a complete Q&A web service and iterate on your code chapter-by-chapter, just like a real development project. RETAIL SELLING POINTS • Handling the borrow checker in an asynchronous environment • Creating web APIs and using JSON in Rust • Graceful error handling • Testing, tracing, logging, and debugging • Deploying Rust applications • Efficient database access AUDIENCE For experienced web developers familiar with Java, Node, or Go, and the absolute basics of Rust Trade Review'Rust Web Development offers practical advice and strong technical expertise to equip developers with skills to build secure, performant, and type-safe applications.'Christopher Villanueva 'This is an excellent guide to getting started with Rust web development. The author explains new concepts in bite-sized chunks to help the reader become acquainted with how Rust applications are built.'Rodney Weis 'Do you need to write an API endpoint in Rust? This is a good book on that.'Timothy Robert James Langford 'If you want a more streamlined approach to web development using Rust then this is your book.'Jeff Smith 'Unlock not only the possibilities of using Rust in web development but also the inner workings of Rust that may have been hard to understand without the right context.'Dane BaliaTable of Contentstable of contents detailed TOC PART 1: INTRODUCTION TO RUST READ IN LIVEBOOK 1WHY RUST? READ IN LIVEBOOK 2LAYING THE FOUNDATION PART 2: GETTING STARTED READ IN LIVEBOOK 3CREATE YOUR FIRST ROUTE HANDLER READ IN LIVEBOOK 4IMPLEMENT A RESTFUL API READ IN LIVEBOOK 5CLEANUP YOUR CODEBASE READ IN LIVEBOOK 6LOGGING, TRACING AND DEBUGGING READ IN LIVEBOOK 7ADD A DATABASE TO YOUR APPLICATION READ IN LIVEBOOK 8INTEGRATE 3RD-PARTY APIS PART 3: BRING IT IN PRODUCTION READ IN LIVEBOOK 9ADD AUTHENTICATION AND AUTHORIZATION READ IN LIVEBOOK 10DEPLOY YOUR APPLICATION 11 TESTING YOUR RUST APPLICATION
£33.14
MIT Press Ltd Dream Machine
Book Synopsis
£22.95
MIT Press Ltd Cryptography
Book SynopsisA broad introduction to cryptography what it is, how it really works, what its future holds, and why every informed citizen should understand its basics.
£15.29
Elsevier Science Business Intelligence Guidebook
Book SynopsisTrade Review"Anyone tasked with business intelligence and data integration will want this outstanding introduction and guidebook…An established professional will also not be disappointed with the fresh how-to look. I highly recommend it." --Computing Reviews "The world of architecture and technology is rapidly changing and has been for a while. Fortunately we have people like Rick Sherman who stay abreast of the latest advances. This book is as close to a complete A to Z guidebook as you will find. I recommend this book for every professional's desk." --Bill Inmon, Forest Rim Technology "Rick covers a lot of ground in the BI Guidebook offering clear explanations of a wide range of BI and DW topics (e.g., technologies, methodologies). His approach makes it both a useful primer for those new to Business Intelligence as well as a great reference for more seasoned pros." --Howard Dresner, Chief Research Officer Dresner Advisory Services "Anyone looking to rollout a business intelligence initiative or shore up a fledgling one can benefit from the BI Guidebook. Rick Sherman leaves no stone unturned and takes a deep dive into a complex and diverse field. Even a seasoned BI professional will enjoy having this book as a reference within arm's reach." --William McNight "One cannot manage a business or run any organization without measurement: knowing where you'v been, where you are and where you are going. But while BI is the key enabler for such quantitative enterprise management, it remains one of the more complicated areas of information technology. BI encompasses a wide range of expertise from the technical mastery of building data models to the psychological finesse of resolving conflicts between IT and business people. This is why educating the market on best practices is so important, and why Forrester encourages reading and studying books that arm people with the knowledge they need to tackle the myriad challenges of implementing BI projects. This book, particularly, confirms Forrester’s position that data is a vital tool and a corporate asset that should have direct impact on enterprise top and bottom lines, as well as balance sheets." --Boris Evelson, Vice President, Principal Analyst, Forrester Research, Inc.Table of ContentsConcepts and Context 1 Introduction Business and Technical Needs 2 Justifying BI (Building Business and Technical Case 3 Defining Requirements - Business, Data and Quality Architectural Framework 4 Architecture Introduction 5 Information Architecture 6 Data Architecture 7 Technology and Product Architectures Data Design 8 Foundational Data Modeling 9 Dimensional Modeling 10 Advanced Dimensional Modeling Data Integration Design 11 Data Integration Processes 12 Data Integration Design & Development BI Design 13 BI Applications 14 BI Design & Development 15 Advanced Analytics 16 Data Shadow Systems Organization 17 People, Process and Politics 18 Project Management 19 Centers of Excellence
£40.84
Elsevier Science Understanding Your Users
Book SynopsisTrade Review"The first edition became my ‘go-to’ book for mastering user requirements gathering. Ten years later, this second edition is even better. Don’t leave your office without it!" --Joe Dumas, Editor in Chief, Journal of Usability Studies "Do you believe in driving while blindfolded? That's what you're doing if you design and market a technological product without studying your target users and tasks. This book is a comprehensive handbook on the "why" and "how" of user research, illustrated with vivid real-world examples. Don't drive your design project while blindfolded. Get this book, read it, and follow its prescriptions. It will repay its cost many times over." --Jeff Johnson, author of GUI Bloopers 2.0 and Designing with the Mind in Mind "Very authoritative, this work combines the experience of senior practitioners and an academic, with lots of specific guidelines, tips and examples, and with pointers to other readings for deeper insights. Useful for students and practitioners alike, this should be on everyone's bookshelf. The authors do a great job of explaining the importance of business-side stakeholders (C-suite, marketing, sales, development) and how to speak their language." --James D. Foley, Professor, College of Computing, Stephen Fleming Chair in Telecommunications, Georgia Institute of Technology "Understanding Your Users is a thorough guide to user experience for designers both technical and non-technical. Instructors, students and practitioners will find this book very useful to your success as an user experience expert." --Juan E. Gilbert, Ph.D., Andrew Banks Family Preeminence Endowed Chair, Computer & Information Science & Engineering Department, University of Florida "Understanding Your Users is handbook of practical wisdom for the serious human centered design practitioner. This second edition includes updated content around emerging best practices. It is a must have in any design team’s library." --Janaki Kumar, Head of Strategic Design Services, America, Design and Co-Innovation Center, SAP Labs Palo Alto "With the massive expansion of digital products, new processes for faster development cycles, and competition that can appear out of nowhere in days, the product design has become the major differentiator, and key to success. Understanding your end user is more important than it ever has been, how they really work, and how your assumptions match up to their reality. This book takes tried and true methodology and shows how any or all of it can be applied to your products now." --Jeremy Ashley, VP, Oracle Cloud UX "A great introductory book for anyone wishing to understand and engage in traditional user research methods. The language is clear and straightforward, allowing the reader to try and use the methods on their own project. Each method is accompanied with an extensive bibliography allowing the curious mind to further delve into any of the described methods. Samples of forms, letters and examples enhance the practical nature of the book, making this title a staple for the beginning practitioner." --Joseph Kramer is a Service Design Lead at Fjord - Design and Innovation from Accenture Interactive "The difference between product success and failure often comes down to the user experience. Baxter, Courage, and Cain share the methods you need to better understand your users so that you can design delightful experiences." --Craig Villamor, Chief Design Architect at Salesforce.comTable of ContentsPart 1: What You Need to Know Before Choosing An Activity 1. Introduction to User Experience 2. Before You Choose an Activity: Learning About Your Product and Users 3. Ethical and Legal Considerations 4. Setting Up Research Facilities 5. Choosing a User Experience Research Activity Part 2: Get Up and Running 6. Preparing For Your User Research Activity 7. During Your User Research Activity Part 3: The Methods 8. Diary Studies 9. Interviews 10. Surveys 11. Card Sorting 12. Focus Groups 13. Field Studies 14. Evaluating Methods Part 4: Wrapping Up 15. Concluding Final Part 5: Appendices Appendix A. Requirements for Creating a Participant Recruitment Database Appendix B. Report Template Appendix C. Glossary Appendix D. References
£44.64
Elsevier Science Relational Database Design and Implementation
Book SynopsisTable of ContentsPart I: Introduction 1. The Database Environment 2. Systems Analysis and Database Requirements Part II: Relational database design theory 3. Why Good Design Matters 4. Entities and Relationships 5. The Relational Data Model 6. Relational Algebra 7. Normalization 8. Database Design and Performance Tuning 9. Codd’s Rules for Relational DBMSs Part III: Relational database design practice 10. Introduction to SQL 11. Using SQL to Implement a Relational Design 12. Using CASE Tools for Database Design 13. Database Design Case Study #1: Mighty-Mite Motors 14. Database Design Case Study #2: East Coast Aquarium 15. Database Design Case Study #3: SmartMart Part IV: Using interactive SQL to manipulate a relational database 16. Simple SQL Retrieval 17. Retrieving Data from More Than One Table 18. Advanced Retrieval Operations 19. Working With Groups of Rows 20. Data Modification 21. Creating Additional Structural Elements Part V: Database implementation issues 22. Concurrency Control 23. Database Security 24. Data Warehousing 25. Data Quality Part VI: Beyond the relational data model 26. XML Support 27. Object-Relational Databases 28. Relational Databases and “Big Data: The Alternative of a NoSQL Solution Part VII: Appendices A. Historical Antecedents B. SQL Programming C. SQL Syntax Summary
£44.64
MIT Press A Citizens Guide to Artificial Intelligence
Book SynopsisA concise but informative overview of AI ethics and policy.Artificial intelligence, or AI for short, has generated a staggering amount of hype in the past several years. Is it the game-changer it's been cracked up to be? If so, how is it changing the game? How is it likely to affect us as customers, tenants, aspiring home-owners, students, educators, patients, clients, prison inmates, members of ethnic and sexual minorities, voters in liberal democracies? This book offers a concise overview of moral, political, legal and economic implications of AI. It covers the basics of AI's latest permutation, machine learning, and considers issues including transparency, bias, liability, privacy, and regulation.
£34.20