Digital and IT general topics Books
Pearson Education Using Artificial Intelligence Absolute Beginners
Book SynopsisMichael Miller has written more than 200 books over the past four decades, including many in the Absolute Beginner's Guide series and almost two dozen books with AARP. His books have collectively sold more than 1.5 million copies worldwide. He has a particular interest in new and evolving technologies, so writing about AI is right up his alley. His readers say he has a knack for explaining complex technologies in easy-to-understand terms, and he has no reason to argue with that. He is an older gentleman, which means he's been around long enough to experience many different new technologies. (He has been writing for four decades; he wrote one of the first books about the Internet when it was new!) He lives with his wife and random daily combinations of four stepchildren and eight grandchildren in a suburb of the Twin Cities in the often-frozen land of Minnesota. In his spare time, he plays drums, entertains (and is entertained by) his grandchildren, and
£25.59
Simon & Schuster Ltd Elon Musk
Book Synopsis#1 New York Times non-fiction bestseller #2 Sunday Times non-fiction bestsellerSHORTLISTED FOR THE FINANCIAL TIMES BUSINESS BOOK OF THE YEAR AWARDCHOSEN AS A BOOK OF THE YEAR BY APPLE, AMAZON, THE TIMES AND FINANCIAL TIMESWalter Isaacson’s biography of Elon Musk offers the most intimate, complete and revelatory portrait of the most fascinating and controversial innovator in the world. For two years, Isaacson had unprecedented access to Musk, his workplaces, his family, friends, coworkers and adversaries – nothing was off-limits. Musk’s journey from humble beginnings to one of the wealthiest people on the planet is a thrilling, mind-bending story and nobody could tell it better. Filled with amazing tales of triumph and turmoil, and lessons about leadership and business, it ultimately addresses the question everyone wants to ask: why is Elon Musk so successful? This book includes over 100 integrated black and white images.
£11.69
Peter Lang AG Introduction to English Text-linguistics
Book SynopsisThis is a comprehensive introduction to English text-linguistics. It deals with those areas of text-linguistics that have enjoyed widespread attention in English linguistics, notably aspects of cohesion and coherence. Further topics are corpus-based studies in lexical patterns and in text classifications, psycholinguistic and cognitive studies in text constitution and decoder-orientation. One special feature of this book is that it not only covers abstract lexical and grammatical structures but also medium-dependent written and spoken presentation.Table of ContentsContents: The scope of text-linguistics – Medium-independent elements and structures – Medium-dependent presentation – Psycholinguistic and cognitive aspects of text constitution – Decoder-orientation – Textual intentions.
£15.56
Addison-Wesley Professional The Latex Companion
a huge range and FREE tracked UK delivery on ALL orders.
£104.54
O'Reilly Media Spark The Definitive Guide
Book SynopsisLearn how to use, deploy, and maintain Apache Spark with this comprehensive guide, written by the creators of the open-source cluster-computing framework. With an emphasis on improvements and new features in Spark 2.0, authors Bill Chambers and Matei Zaharia break down Spark topics into distinct sections, each with unique goals.
£41.99
Manning Publications Well-Grounded Java Developer, The
Book SynopsisUnderstanding Java from the JVM up gives you a solid foundation to grow your expertise and take on advanced techniques for performance, concurrency, containerization, and more. In The Well-Grounded Java Developer, Second Edition you will learn: The new Java module system and why you should use it Bytecode for the JVM, including operations and classloading Performance tuning the JVM Working with Java's built-in concurrency and expanded options Programming in Kotlin and Clojure on the JVM Maximizing the benefits from your build/CI tooling with Maven and Gradle Running the JVM in containers Planning for future JVM releases The Well-Grounded Java Developer, Second Edition introduces both the modern innovations and timeless fundamentals you need to know to become a Java master. Authors Ben Evans, Martijn Verburg, and Jason Clark distil their decades of experience as Java Champions, veteran developers, and key contributors to the Java ecosystem into this clear and practical guide. about the technology Java's history of innovation, its huge collection of libraries and frameworks, and the flexibility of the JVM have cemented its place as one of the world's most popular programming languages. Although it's easy to get started with Java, understanding how the language intersects with the JVM is the key to unlocking the power of this awesome language and its deep ecosystem of frameworks, tools, and alternative JVM-based languages. about the book The Well-Grounded Java Developer, Second Edition is a complete revision of the classic original with the latest innovations of the Java platform. It upgrades your existing Java skills with both JVM fundamentals like bytecode, and powerful new features such as modules and concurrency models. You'll broaden your understanding of what's possible by exploring Kotlin and other JVM languages, and learn how functional programming can offer a powerful new perspective. Each concept is illustrated with hands-on examples, including a fully modularized application/library, build setups for Maven and Gradle, and creating your own multithreaded application.Trade Review'A required read to understand new technologies.' Michael Haller 'Provides a lot of great material and helps Java developers discover the "known unknowns" to build their breadth of knowledge that can be leveraged for exploring specific topics in more depth.' Andy Keffalas 'A really good foundation for leveling up your Java development skills. This is a great resource for anybody wanting to dig deeper into the Java ecosystem and learn more about how Java works.' Jared Duncan 'This is a fantastic book to reach beyond the typical Java developer environment.' Matt D.Table of Contentstable of contents PART 1: FROM 8 TO 11 TO 17 READ IN LIVEBOOK 1INTRODUCING MODERN JAVA READ IN LIVEBOOK 2JAVA MODULES READ IN LIVEBOOK 3JAVA 17 PART 2: UNDER THE HOOD READ IN LIVEBOOK 4CLASS FILES AND BYTECODE READ IN LIVEBOOK 5JAVA CONCURRENCY FUNDAMENTALS READ IN LIVEBOOK 6JDK CONCURRENCY LIBRARIES 7 UNDERSTANDING JAVA PERFORMANCE PART 3: NON-JAVA LANGUAGES ON THE JVM READ IN LIVEBOOK 8ALTERNATIVE JVM LANGUAGES READ IN LIVEBOOK 9KOTLIN READ IN LIVEBOOK 10CLOJURE: A DIFFERENT VIEW OF PROGRAMMING PART 4: BUILD AND DEPLOYMENT READ IN LIVEBOOK 11BUILDING WITH GRADLE & MAVEN 12 RUNNING JAVA IN CONTAINERS READ IN LIVEBOOK 13TESTING FUNDAMENTALS 14 TESTING BEYOND JUNIT PART 5: NEW FRONTIERS READ IN LIVEBOOK 15ADVANCED FUNCTIONAL PROGRAMMING 16 ADVANCED CONCURRENT PROGRAMMING 17 MODERN INTERNALS 18 JAVA BEYOND 11 APPENDIXES APPENDIX A: INSTALLING JAVA 11 & BUILDS AND LICENSES APPENDIX B: REVIEW OF STREAMS AND FUNCTIONAL PROGRAMMING IN JAVA
£41.39
Facet Publishing Data Driven Decisions: A Practical Toolkit for
Book SynopsisData Driven Decisions: A Practical Toolkit for Library and Information Professionals is a simple, jargon-free guide to using data for decision making in library services. The book walks readers step-by-step through each stage of implementing, reviewing and embedding data driven decisions in their organisation, providing accessible visualisations, top tips, and downloadable tools to support readers on their data journey. Staring with the absolute basics of using data, the author creates a framework for building skills and knowledge slowly until the reader is comfortable with even complex uses of data.The book begins with an exploration of explore the foundations of data driven decisions in libraries including a look at the impact of the current financial climate on resources, theoretical foundations of data collection and analysis, and how this book can be used in practice. The next section takes readers through the data driven decisions model, providing the guide for understanding and manual for implementation of the model. Finally, the book provides further perspectives and reading surrounding analysis and implementation of data driven decisions. This section aims to give supplementary and focused information on different areas of data driven decisions which can be included in processes once the reader understands the foundation of the book from earlier chapters. Highly practical and written in an accessible style, this book is an essential resource for librarians and information professionals who increasingly need to justify decisions on programmes and services through quantifiable data.Trade Review"Data Driven Decisions: A Practical Toolkit for Library and Information Professionals fully lives up to the promise of its title and must be considered essential reading for library science students and practicing librarians -- and a core addition to college and university Library Science collections." * Midwest Book Review *Table of ContentsData Driven Decisions: A Practical Toolkit for Library and Information Professionals
£45.00
Atlantic Books The Founders: Elon Musk, Peter Thiel and the
Book Synopsis'A fascinating page-turner... An indispensable guide to modern innovation and entrepreneurship.'Walter Isaacson, no. 1 bestselling author of Steve JobsPerfect for readers of Elon Musk by Ashlee Vance and Zero to One by Peter TheilOut of PayPal's ranks have come household names like Elon Musk, Peter Thiel, Max Levchin and Reid Hoffman. Since leaving Paypal, they have formed, funded, and advised the leading companies of our era, including Tesla, Facebook, YouTube, SpaceX, Yelp, Palantir, and LinkedIn, among many others. Yet for all their influence, the incredible story of where they started has gone largely untold. In The Founders, award-winning author Jimmy Soni narrates how a once-in-a-generation collaboration turned a scrappy start-up into one of the most successful businesses of all time. Facing bruising competition, internal strife, the emergence of widespread online fraud, and the devastating dot-com bust of the 2000s, their success was anything but certain. But they would go on to change our world forever.Informed by hundreds of interviews and unprecedented access to thousands of pages of internal material, The Founders explores how the seeds of so much of what drives the internet today were planted two decades ago.Trade ReviewA fascinating page-turner about the brilliant and competitive innovators who created PayPal and went on to shape our digital world. Deeply reported and bracingly written, this book is an indispensable guide to modern innovation and entrepreneurship. * Walter Isaacson, bestselling author of Steve Jobs *The real secrets of Silicon Valley are the tight networks of friendship and business that propel new ideas, companies, and personalities into the world. The most consequential of these networks in recent decades is the one that began at PayPal. Here Jimmy Soni delivers a startup-hustle story for the ages, revealing why their wild entrepreneurial ride did so much to build Silicon Valley's supersized present. * Margaret O’Mara, author of The Code: Silicon Valley and the Remaking of America *This book is stunning in its depth and clarity, especially given the complexity of its subject matter: the intertwined early lives of some of the greatest innovators of the twenty-first century. This is the rare book that combines deep research, powerful storytelling, and wit. Anyone who wants to understand how great things get built will benefit from reading it. * Luke Burgis, author of Wanting: The Power of Mimetic Desire in Everyday Life *Anyone who has used the internet in the last decade will find The Founders a revealing and sometimes shocking look inside today's tech revolution and the very human wizards who have transformed our lives-for good and ill. * Kati Marton, author of The Chancellor: The Remarkable Odyssey of Angela Merkel *Table of Contents1: Building Blocks 2: The Pitch 3: The Right Questions 4: "What Matters to Me Is Winning" 5: The Beamers 6: Hosed 7: Money Talks 8: If You Build It 9: The Widget Wars 10: Crash 11: The Nut House Coup 12: Buttoned-Up 13: The Sword 14: Ambition's Debt 15: Igor 16: Use the Force 17: Crime in Progress 18: Guerrillas 19: World Domination 20: Blindsided 21: Outlaws 22: And All I Got Was a T-shirt 23: Conclusion: The Floor
£10.44
Oxford University Press A Dictionary of Computer Science
Book SynopsisThis bestselling dictionary has been fully revised, making it the most up-to-date and authoritative reference of its kind. Providing comprehensive coverage of computer applications in industry, school, work, education, and the home, it is the ideal reference for students, professionals, and anyone who uses computers.Trade ReviewThe seventh edition of A Dictionary of Computer Science provides easy access to explanations and definitions of common computer science terms and concepts, and contains approximately 150 new terms not in the previous edition (2008). * Amanda Izenstark, University of Rhode Island, USA *Table of ContentsCREDITS; PREFACE; GUIDE TO THE DICTIONARY; A DICTIONARY OF COMPUTER SCIENCE; APPENDICES
£14.24
The University of Chicago Press Redefining Geek Bias and the Five Hidden Habits
Book SynopsisTrade Review"Through extensive interviews, fieldwork, and surveys, [Puckett] uncovers what it takes for teenagers to learn new technologies . . . Overall, this is a thoroughly researched book that nonetheless presents a set of easy-to-understand and actionable conclusions. It should have broad appeal both among sociologists interested in inequality as well as among educators, policy makers, and parents." * Social Forces *"Redefining Geek will serve as an essential guide for a generation of educators who are grappling with how best to teach and lead in this technological age. Puckett draws on a deep data set to redefine what it means to be competent with technology, bust a pile of myths much in need of busting, and offer clear steps for helping students develop the habits they need to succeed in life, work, and play. This book will guide how we tackle digital inequality and support the learning process of young people of all races, ethnicities, and genders for years to come." -- John Palfrey, president, John D. and Catherine T. MacArthur Foundation"Puckett is a terrific writer with a broad, precise, empathetic, and thoroughly researched account of technology education and where it falls short. In Redefining Geek, Puckett carefully dispels myths about natural technological ability and grit that perpetuate existing inequalities. She offers practical and innovative ideas to make STEM more inclusive. Providing fresh analysis with new stories and actionable examples, Redefining Geek is a smart, engaging look at what needs to change about education in order to bring about technology that benefits us all." -- Joanne McNeil, author of Lurking: How a Person Became a User "Redefining Geek is essential reading for educators. Using evidence from extensive fieldwork with students and teachers in STEM programs across the US, Puckett deftly dismantles popular assumptions about the origins of technological ability. Through poignant quotes and engaging stories, Puckett reveals that neither 'natural' talent nor 'grit' can explain why some students are able to navigate the changing technological landscape and learn new technology tools and platforms. Instead, and building on prior research in the science of teaching and learning, Puckett shows that technological competence is the product of five key habits. These include: 1) being willing to try and fail, 2) knowing how to manage frustration and boredom, 3) using models to think through difficult problems, 4) asking why things work the way they do (design-based thinking), and 5) asking how things can be done more quickly or more easily (efficiency-based thinking). By uncovering the habit-based origins of technological competence, and by revealing how successful programs cultivate these habits in students (including in low-income students, Black, Latinx, and Native American students, and girls of all backgrounds), Redefining Geek offers a new way forward for those interested in tackling longstanding inequalities in STEM." -- Jessica McCrory Calarco, author of Negotiating Opportunities"Through her solid research and her experiences with working with diverse student learners, Puckett does an exemplary job in helping readers understand and rethink what it means to be technologically competent. This is especially important considering our world is more reliant on technology due to the COVID-19 pandemic and having tech skills is essential. This knowledge and her guidance—coupled with a thorough examination of how our biases can further exacerbate the digital divide—is beneficial in designing tech educational curriculums and programs that are more inclusive and supportive to the diverse communities that they are serving. A must-read for any professional seeking to improve and advance technology education." -- Susanne Tedrick, author of Women of Color in Tech"Cassidy Puckett understands that the learning disposition--how students feel about learning—as well as their perceptions of their ability to learn--a sense of efficacy—are critical to learning outcomes. In Redefining Geek, Puckett introduces a set of learning habits to help students develop a growth mindset in STEM learning. Through sound research and sharp insights, Puckett makes a convincing case that it’s not only important that students learn how to use the technology available to them today but that they develop the habits and mindset that will support their ability to use and design with the technologies of the future." -- S. Craig Watkins, author of the Digital Edge: How Black and Latino Youth Navigate Digital InequalityTable of ContentsIntroduction: Why Are Some People So Good with Technology? Chapter 1. Why Does Digital Inequality Persist? Chapter 2. What Helps People Learn: Three General Technology Learning Habits Chapter 3. Techie Tricks: The Two Technology-Specific Habits Chapter 4. Recognizing the Five Habits: The Digital Adaptability Scale Chapter 5. The Five Habits, Teens' Futures, and Digital Inequality Chapter 6. Tackling Digital Inequality: Gatekeepers Conclusion: Envisioning an Equitable Future Acknowledgments Appendix: A Reflection on Mixed-Methods Research Notes Index
£14.25
MIT Press Ltd MeasurementsBased Radar Signature Modeling
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£107.10
MIT Press Probabilistic Machine Learning
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£130.50
MIT Press Foundations of Computer Vision
Book SynopsisAn accessible, authoritative, and up-to-date computer vision textbook offering a comprehensive introduction to the foundations of the field that incorporates the latest deep learning advances.Machine learning has revolutionized computer vision, but the methods of today have deep roots in the history of the field. Providing a much-needed modern treatment, this accessible and up-to-date textbook comprehensively introduces the foundations of computer vision while incorporating the latest deep learning advances. Taking a holistic approach that goes beyond machine learning, it addresses fundamental issues in the task of vision and the relationship of machine vision to human perception. Foundations of Computer Vision covers topics not standard in other texts, including transformers, diffusion models, statistical image models, issues of fairness and ethics, and the research process. To emphasize intuitive learning, concepts are presented in short, lucid chapters alo
£80.75
Hodder Education Cambridge Technicals Level 3 IT
Book SynopsisExam Board: CambridgeLevel: Key Stage 4Subject: ITFirst Teaching: September 2016First Exam: June 207Support your teaching of the new Cambridge Technicals 2016 suite with Cambridge Technical Level 3 IT, developed in partnership between OCR and Hodder Education; this textbook covers each specialist pathway and ensures your ability to deliver a flexible course that is both vocationally focused and academically thorough.Cambridge Technical Level 3 IT is matched exactly to the new specification and follows specialist pathways in IT Infrastructure Technician, Emerging Digital Technology Practitioner, Application Developer, and Data Analyst.- Ensures effective teaching of each specialist pathway offered within the qualification.- Focuses learning on the skills, knowledge and understanding demanded from employers and universities.- Provides ideas and exercises for the application of practical skills anTrade ReviewThis book has been invaluable in helping us to prepare to deliver this qualification in September, I would recommend it! -- Mr Peter Fox
£32.00
State University of New York Press Busting the Myth of the Communication Metaphor
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£78.75
Taylor & Francis Ltd RealTime Rendering Fourth Edition
Book SynopsisReal-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has been updated to include a chapter on virtual reality and augmented reality and covers new topics such as visual appearance, global illumination, and curves and curved surfaces.It is for anyone serious about computer graphics who wants to learn about algorithms that create synthetic images fast enough that the viewer can interact with a virtual environment.ReviewsThis is the book I recommend to everyone starting out in the industry. Not only is it a great reference on so many topics, each topic is covered in impressive depth with great references for further exploration. â Alex Vlachos, Valve<Table of Contentschapter 1 Introductionchapter 2 The Graphics Rendering Pipelinechapter 3 The Graphics Processing Unitchapter 4 Transformschapter 5 Shading Basicschapter 6 Texturingchapter 7 Shadowschapter 8 Light and Colorchapter 9 Physically-Based Shadingchapter 10 Local Illuminationchapter 11 Global Illuminationchapter 12 Image-Space Effectschapter 13 Beyond Polygonschapter 14 Volumetric and Translucency Renderingchapter 15 Non-Photorealistic Renderingchapter 16 Polygonal Techniqueschapter 17 Curves and Curved Surfaceschapter 18 Pipeline Optimizationchapter 19 Acceleration Algorithmschapter 20 Effcient Shadingchapter 21 Virtual and Augmented Realitychapter 22 Intersection Test Methodschapter 23 Graphics Hardwarechapter 24 The Future
£78.84
Oxford University Press The History of Computing A Very Short
Book SynopsisVery Short Introductions: Brilliant, Sharp, InspiringThis lively Very Short Introduction reviews the central events, machines, and people that feature in established accounts of the history of computing, critically examining received perceptions and providing a fresh look at the nature and development of the modern electronic computer.The book begins by discussing a widely accepted linear narrative of the history of computing, centred around innovatory highlights that start with the use of knotted cords to aid calculation, all the way to the smartphones of the present day. It discusses the problems and simplifications present in such a narrative, and offers instead an account, centred on users, that identifies four distinct historical threads: calculation, automatic computing, information management, and communication. These threads are examined individually, tracing their paths and the convergences of related technologies into what has come to be called ''the information age''. ABOUT THE SERIES: The Very Short Introduction series from Oxford University Press contains hundreds of titles in almost every subject area. These pocket-sized books are the perfect way to get ahead in a new subject quickly. Our expert authors combine facts, analysis, perspective, new ideas, and enthusiasm to make interesting and challenging topics highly readable.Trade ReviewThis a wonderful personal introduction to the subject...this small volume may fit well in collections that value such treatments in support of a broader audience. * Choice *Table of ContentsAcknowledgements List of Illustrations 1: History and computing 2: Calculation 3: Automatic computation 4: Electronic computing 5: The computer boom 6: Revolution 7: The future of history Further reading
£9.49
MIT Press Ltd Too Much Fun
Book SynopsisThe surprising history of the Commodore 64, the best-selling home computer of the 1980s?the machine that taught the world that computing should be fun.The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to The Guinness Book of World Records. It was also, from 1985 to 1993, the platform for which most video games were made. But while it sold at least twice as many units as other home computers of its time, like the Apple II, ZX Spectrum, or Commodore Amiga, it is strangely forgotten in many computer histories. In Too Much Fun, Jesper Juul argues that the C64 was so popular because it was so versatile, a machine developers and users would reinvent again and again over the course of 40 years.First it was a serious computer, next a game computer, then a computer for technical brilliance (graphical demos using the machine in seemingly impossible ways), then a struggling competitor, and finally a retro device whose limitations are now charming. The C64, Juul shows, has been ignored by history because it was too much fun. Richly illustrated in full color, this book is the first in-depth examination of the C64?s design and history, and the first to integrate US and European histories. With interviews of Commodore engineers and with its insightful look at C64 games, music, and software, from Summer Games to International Karate to Simons? BASIC, Too Much Fun will appeal to those who used a Commodore 64, those interested in the history of computing and video games and computational literacy, or just those who wish their technological devices would last longer.
£26.10
Knopf Doubleday Publishing Group Rebooting AI Building Artificial Intelligence We
Book SynopsisTwo leaders in the field offer a compelling analysis of the current state of the art and reveal the steps we must take to achieve a robust artificial intelligence that can make our lives better.“Finally, a book that tells us what AI is, what AI is not, and what AI could become if only we are ambitious and creative enough.” —Garry Kasparov, former world chess champion and author of Deep Thinking Despite the hype surrounding AI, creating an intelligence that rivals or exceeds human levels is far more complicated than we have been led to believe. Professors Gary Marcus and Ernest Davis have spent their careers at the forefront of AI research and have witnessed some of the greatest milestones in the field, but they argue that a computer beating a human in Jeopardy! does not signal that we are on the doorstep of fully autonomous cars or superintelligent machines. The achievements in the field thus far have occurred in closed systems with fixed
£13.49
Manning Publications Python Workout Second Edition
a huge range and FREE tracked UK delivery on ALL orders.
£44.99
MIT Press Ltd Taming Silicon Valley
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£15.29
Rheinwerk Verlag GmbH SAPUI5
Book Synopsis
£71.96
MIT Press Ltd The Weakest Link How to Diagnose Detect and
Book SynopsisAn expert in cybersecurity lays out an evidence-based approach for assessing user cyber risk and achieving organizational cyber resilience.Phishing is the single biggest threat to cybersecurity, persuading even experienced users to click on hyperlinks and attachments in emails that conceal malware. Phishing has been responsible for every major cyber breach, from the infamous Sony hack in 2014 to the 2017 hack of the Democratic National Committee and the more recent Colonial Pipleline breach. The cybersecurity community’s response has been intensive user training (often followed by user blaming), which has proven completely ineffective: the hacks keep coming. In The Weakest Link, cybersecurity expert Arun Vishwanath offers a new, evidence-based approach for detecting and defending against phishing—an approach that doesn’t rely on continual training and retraining but provides a way to diagnose user vulnerability. Vishwanath explains h
£22.95
MIT Press Ltd MultiAgent Reinforcement Learning
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£60.30
MIT Press Your Computer Is on Fire
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£999.99
Taylor & Francis Emerging Trends in Smart Computing Communication and Automation
£47.49
Headline Publishing Group Mini Big Ideas
Book Synopsis''Witty, knowledgeable and mind-expanding'' RICHARD FISHER ''A joyful romp'' TOM HARFORD ''A fun and inspiring teaser for curious minds'' JÉRÉMIE HARRISEvery so often, a new idea comes along that changes everything. Vaccinations. Relativity. Fascism. Can we imagine a world before the invention of writing? What would Christianity have looked like without with a concept of hell? Sometimes these ideas come along suddenly: Copernicus suggesting the earth revolves around the sun; Gutenberg''s printing press, Darwin''s theory of evolution. Sometimes they evolve over generations: the institution of marriage; the development of animal husbandry; the understanding of genetics. Either way, once the idea gains a foothold, nothing is the same again.This fascinating little book tells the stories behind 150 revolutionary concepts and explains why they are important. Taken from the realms of science, politics, society, religion and technology, these are the big ideas that Trade ReviewA joyful romp through the history of civilisation, full of snackable curiosities.Like fitting an elephant into a thimble, Jonny Thomson manages to cram some of the world's biggest, grandest ideas into only a few hundred words. Witty, knowledgeable and mind-expanding. -- Richard Fisher, author of THE LONG VIEWWho knew that the biggest ideas in the universe could fit in such a small package? Mini Big Ideas is a delightful introduction to some of the most profound discoveries and open questions in science and philosophy. A fun and inspiring teaser for curious minds that will fit in your purse, or your man-purse, or whatever you use to carry stuff around with you. -- Jeremie Harris, author of QUANTUM PHYSICS MADE ME DO IT
£13.49
APress Connecting Arduino to the Web
Book SynopsisCreate physical interfaces that interact with the Internet and web pages. With Arduino and JavaScript you can create interactive physical displays and connected devices that send data to or receive data from the web. You''ll take advantage of the processes needed to set up electronic components, collect data, and create web pages able to interact with electronic components.Through exercises, projects, and explanations, this book will give you the core front end web development and electronics skills needed to create connected physical interfaces and build compelling visualizations with a range of JavaScript libraries.By the end of the book you will have developed fully working interactive prototypes capable of sending data to and receiving data from a physical interface. Most importantly, Connecting Arduino to the Web will give you a taste of what is possible and the knowledge to create your own connected physical inteTable of ContentsConnecting Arduino to the WebChapter 1: Arduino’s, Circuits and ComponentsChapter 2: Creating a Web ServerChapter 3: Arduino to Front End Part IChapter 4: Introduction to Creating Web ContentChapter 5: Front End to ArduinoChapter 6: Arduino to Front End Part IIChapter 7: Visualizing DataChapter 8: Create a Web DashboardChapter 9: Physical Data Visualization with Live DataChapter 10: Creating a Game ControllerAppendix A: Arduino ResourcesAppendix B: More Front End Development
£41.24
Icon Books Artificial Intelligence: Modern Magic or
Book SynopsisArtificial intelligence has long been a mainstay of science fiction and increasingly it feels as if AI is entering our everyday lives, with technology like Apple's Siri now prominent, and self-driving cars almost upon us.But what do we actually mean when we talk about 'AI'? Are the sentient machines of 2001 or The Matrix a real possibility or will real-world artificial intelligence look and feel very different? What has it done for us so far? And what technologies could it yield in the future?AI expert Yorick Wilks takes a journey through the history of artificial intelligence up to the present day, examining its origins, controversies and achievements, as well as looking into just how it works. He also considers the future, assessing whether these technologies could menace our way of life, but also how we are all likely to benefit from AI applications in the years to come.Entertaining, enlightening, and keenly argued, this is the essential one-stop guide to the AI debate.
£8.54
Black Dog Press The Gadget Show The Big Book of Cool Stuff
Book SynopsisPacked full of gadgety goodness,The Gadget Show Big Book of Cool Stuffis the perfect gift for anyone interested in tech and gadgetry. Crammed with ideas and info, the book provides fans of the much-loved, long-running TV show with an insight into the inner workings of the minds of Craig Charles and the team, while offering tech-heads young and old the lowdown on the coolest gear and gizmos out there and what to look out for in the not-too-distant future.Just when will we be able to pop to the shops in a flying car? What cyber enhancements should I be saving up for? And which robo-mop will make me the envy of all my friends? Bursting with wit and wisdom, The Gadget Show Big Book of Cool Stuff is a fun-filled guide to the best gadgets of today and tomorrow.
£14.99
Manning Publications GitOps and Kubernetes: Continuous Deployment with
Book SynopsisGitOps and Kubernetes introduces a radical idea—managing your infrastructure with the same Git pull requests you use to manage your codebase. In this in-depth tutorial, you’ll learn to operate infrastructures based on powerful-but-complex technologies with the same Git version control tools most developers use daily. GitOps and Kubernetes is half reference, half practical tutorial for operating Kubernetes the GitOps way. Through fast-paced chapters, you’ll unlock the benefits of GitOps for flexible configuration management, monitoring, robustness, multi-environment support, and discover tricks and tips for managing secrets in the unique GitOps fashion. Key Features · Multiple-environments management with branching, namespace, and configuration · Access Control with Git, Kubernetes, and Pipeline · Using Kubernetes with Argo CD, JenkinsX, and Flux · Multi-step deployment strategies like Blue-Green, Canary in a declarative GitOps model For developers familiar with Continuous Delivery principles and the basics of Git and Kubernetes. About the technology The tools to monitor and manage software delivery and deployment can be complex to set up and intimidating to learn. But with the “GitOps“ method, you can manage your entire Kubernetes infrastructure with Git pull requests, giving you a single control interface and making it easy to assess and roll back changes! Billy Yuen, Alexander Matyushentsev, Todd Ekenstam, and Jesse Suen are principal engineers for the Intuit platform. They are widely recognized as industry leads in GitOps for Kubernetes, having presented numerous related talks at industry conferences.
£37.99
Facet Publishing Social Media in Healthcare Information
Book SynopsisSocial Media in Healthcare Information provides an overview of current and recent developments in social media, concentrating on the most influential and well-established platforms.
£54.00
Rheinwerk Verlag GmbH Payment and Bank Communication Management with SAP S4HANA
£71.24
Rheinwerk Publishing, Inc. SAP Signavio
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£67.49
HarperCollins Publishers What Is CGI
Book SynopsisArtist Jon Stuart shows how he produces computer-generated images. The process starts with a simple block of cubes, which are added to, given texture, before being bent, stretched, twisted into the correct shape and size. He then adds background, lighting and colour to bring the whole scene to life.This is a Band 06/Orange book in the Collins Big Cat reading programme which offers varied text and characters, with action sustained over several pages. This is an information book with a flow chart on pages 22 and 23 that summarises the process of producing CGI. Contents are listed on page 1 while a glossary and index are detailed on pages 20 and 21. This book supports learning around art and design, and investigates different kinds of art, design and craft. It also supports ICT education, and is an introduction to modelling and creating pictures. This book has been levelled for Reading Recovery. For more guided reading books in this Collins Big Cat band, try Pompeii (9780007461875) writte
£9.05
Elsevier Science Business Intelligence Guidebook
Book SynopsisTrade Review"Anyone tasked with business intelligence and data integration will want this outstanding introduction and guidebook…An established professional will also not be disappointed with the fresh how-to look. I highly recommend it." --Computing Reviews "The world of architecture and technology is rapidly changing and has been for a while. Fortunately we have people like Rick Sherman who stay abreast of the latest advances. This book is as close to a complete A to Z guidebook as you will find. I recommend this book for every professional's desk." --Bill Inmon, Forest Rim Technology "Rick covers a lot of ground in the BI Guidebook offering clear explanations of a wide range of BI and DW topics (e.g., technologies, methodologies). His approach makes it both a useful primer for those new to Business Intelligence as well as a great reference for more seasoned pros." --Howard Dresner, Chief Research Officer Dresner Advisory Services "Anyone looking to rollout a business intelligence initiative or shore up a fledgling one can benefit from the BI Guidebook. Rick Sherman leaves no stone unturned and takes a deep dive into a complex and diverse field. Even a seasoned BI professional will enjoy having this book as a reference within arm's reach." --William McNight "One cannot manage a business or run any organization without measurement: knowing where you'v been, where you are and where you are going. But while BI is the key enabler for such quantitative enterprise management, it remains one of the more complicated areas of information technology. BI encompasses a wide range of expertise from the technical mastery of building data models to the psychological finesse of resolving conflicts between IT and business people. This is why educating the market on best practices is so important, and why Forrester encourages reading and studying books that arm people with the knowledge they need to tackle the myriad challenges of implementing BI projects. This book, particularly, confirms Forrester’s position that data is a vital tool and a corporate asset that should have direct impact on enterprise top and bottom lines, as well as balance sheets." --Boris Evelson, Vice President, Principal Analyst, Forrester Research, Inc.Table of ContentsConcepts and Context 1 Introduction Business and Technical Needs 2 Justifying BI (Building Business and Technical Case 3 Defining Requirements - Business, Data and Quality Architectural Framework 4 Architecture Introduction 5 Information Architecture 6 Data Architecture 7 Technology and Product Architectures Data Design 8 Foundational Data Modeling 9 Dimensional Modeling 10 Advanced Dimensional Modeling Data Integration Design 11 Data Integration Processes 12 Data Integration Design & Development BI Design 13 BI Applications 14 BI Design & Development 15 Advanced Analytics 16 Data Shadow Systems Organization 17 People, Process and Politics 18 Project Management 19 Centers of Excellence
£40.84
Oxford University Press The Computer
Book SynopsisThere is a companion web site asssociated with the book (http://vsicomputer.wordpress.com/). It contains chapter summaries, links to relevant material and posts about items of news relevant to the book''s contents. Computers have changed so much since the room-filling, bulky magnetic tape running monsters of the mid 20th century. They now form a vital part of most people''s lives. And they are more ubiquitous than might be thought - you may have more than 30 computers in your home: not just the desktop and laptop but think of the television, the fridge, the microwave. But what is the basic nature of the modern computer? How does it work? How has it been possible to squeeze so much power into increasingly small machines? And what will the next generations of computers look like?In this Very Short Introduction, Darrel Ince looks at the basic concepts behind all computers; the changes in hardware and software that allowed computers to become so small and commonplace; the challenges produced by the computer revolution - especially whole new modes of cybercrime and security issues; the Internet and the advent of ''cloud computing''; and the promise of whole new horizons opening up with quantum computing, and even computing using DNA.ABOUT THE SERIES: The Very Short Introductions series from Oxford University Press contains hundreds of titles in almost every subject area. These pocket-sized books are the perfect way to get ahead in a new subject quickly. Our expert authors combine facts, analysis, perspective, new ideas, and enthusiasm to make interesting and challenging topics highly readable.Table of Contents1. The naked computer ; 2. The small computer ; 3. The ubiquitous computer ; 4. The global computer ; 5. The insecure computer ; 6. The disruptive computer ; 7. The cloud computer ; 8. The next computer
£9.49
MIT Press Knowledge Graphs Fundamentals Techniques and
Book SynopsisA rigorous and comprehensive textbook covering the major approaches to knowledge graphs, an active and interdisciplinary area within artificial intelligence.The field of knowledge graphs, which allows us to model, process, and derive insights from complex real-world data, has emerged as an active and interdisciplinary area of artificial intelligence over the last decade, drawing on such fields as natural language processing, data mining, and the semantic web. Current projects involve predicting cyberattacks, recommending products, and even gleaning insights from thousands of papers on COVID-19. This textbook offers rigorous and comprehensive coverage of the field. It focuses systematically on the major approaches, both those that have stood the test of time and the latest deep learning methods.
£46.80
MIT Press Ltd Monoidal Category Theory
Book SynopsisA comprehensive, cutting-edge, and highly readable textbook that makes category theory and monoidal category theory accessible to students across the sciences.Category theory is a powerful framework that began in mathematics but has since expanded to encompass several areas of computing and science, with broad applications in many fields. In this comprehensive text, Noson Yanofsky makes category theory accessible to those without a background in advanced mathematics. Monoidal Category Theorydemonstrates the expansive uses of categories, and in particular monoidal categories, throughout the sciences. The textbook starts from the basics of category theory and progresses to cutting edge research. Each idea is defined in simple terms and then brought alive by many real-world examples before progressing to theorems and uncomplicated proofs. Richly guided exercises ground readers in concrete computation and application. The result is a highly readable and engaging textbook that will open the world of category theory to many. Makes category theory accessible to non-math majors Uses easy-to-understand language and emphasizes diagrams over equations Incremental, iterative approach eases students into advanced concepts A series of embedded mini-courses cover such popular topics as quantum computing, categorical logic, self-referential paradoxes, databases and scheduling, and knot theory Extensive exercises and examples demonstrate the broad range of applications of categorical structures Modular structure allows instructors to fit text to the needs of different courses Instructor resources include slides
£76.50
MIT Press Ltd Computational Reflections
£55.80
MIT Press Run and Jump
Book SynopsisHow abstract design decisions in 2D platform games create rich worlds of meaning for players.Since the 1980s, 2D platform games have captivated their audiences. Whether the player scrambles up the ladders in Donkey Kong or leaps atop an impossibly tall pipe in Super Mario Bros., this deceptively simple visual language has persisted in our cultural imagination of video games. In Run and Jump, Peter McDonald surveys the legacy of 2D platform games and examines how abstract and formal design choices have kept players playing. McDonald argues that there is a rich layer of meaning underneath, say, the quality of an avatar’s movement, the pacing and rhythm of level design, the personalities expressed by different enemies, and the emotion elicited by collecting a coin.To understand these games, McDonald draws on technical discussions by game designers as well as theoretical work about the nature of signs from structuralist semiotics. Intersper
£29.70
Taylor & Francis Ltd (Sales) The Psychology of Video Games The Psychology of
Book SynopsisWhat impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena?The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations.With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.Trade ReviewIn her new book, Celia Hodent offers a brilliant journey into the psychology of videogames. This book provides not only an insightful analysis of the psychological processes engaged in all types of games but also how to nurture such processes to make videogames fun and meaningful for the players. Importantly, Celia Hodent doesn’t shy away from the difficult questions: she discusses thoroughly, in a honest and scientific way, the potential benefits and negative effects of videogames and the ethical issues raised by using psychology to create videogames. A definite must-have for all the gaming community but also for everyone interested on the growing role that psychology and psychologists play in UX. Grégoire Borst, Professor of Developmental Psychology, Université de Paris, and Director of LaPsyDÉ (CNRS), FranceThe Psychology of Video Games is a must-read for anyone who wants to understand the vast and pixelated minefield of video game research. It not only gets under the psychological hood of why we play games, but also how these games impact both players and society. Readers will quickly discover that, like the tiny-round classic video game character Kirby, The Psychology of Video Games is filled with way more information than seems possible given its concise size.Patrick M. Markey, Professor of Psychology at Villanova University and coauthor of Moral Combat: Why the War on Violent Video Games Is WrongIt’s been said that good video games are engaging because they are actually psychology at play. Nowhere is that more evident than in Celia Hodent’s latest book, The Psychology of Video Games. Thought-provoking and fascinating, her book provides a practical and empirical case for why we find video games so enjoyable to play. If you want to know more about the intersectionality of cognitive neuroscience and user-centered design, look no further!Matthew Farber, Ed.D., Assistant Professor at University of Northern Colorado, author of Gamify Your Classroom and Game-Based Learning in Action. In her new book, Celia Hodent offers a brilliant journey into the psychology of videogames. This book provides not only an insightful analysis of the psychological processes engaged in all types of games but also how to nurture such processes to make videogames fun and meaningful for the players. Importantly, Celia Hodent doesn’t shy away from the difficult questions: she discusses thoroughly, in a honest and scientific way, the potential benefits and negative effects of videogames and the ethical issues raised by using psychology to create videogames. A definite must-have for all the gaming community but also for everyone interested on the growing role that psychology and psychologists play in UX. Grégoire Borst, Professor of Developmental Psychology, Université de Paris, and Director of LaPsyDÉ (CNRS), FranceThe Psychology of Video Games is a must-read for anyone who wants to understand the vast and pixelated minefield of video game research. It not only gets under the psychological hood of why we play games, but also how these games impact both players and society. Readers will quickly discover that, like the tiny-round classic video game character Kirby, The Psychology of Video Games is filled with way more information than seems possible given its concise size.Patrick M. Markey, Professor of Psychology at Villanova University and coauthor of Moral Combat: Why the War on Violent Video Games Is WrongIt’s been said that good video games are engaging because they are actually psychology at play. Nowhere is that more evident than in Celia Hodent’s latest book, The Psychology of Video Games. Thought-provoking and fascinating, her book provides a practical and empirical case for why we find video games so enjoyable to play. If you want to know more about the intersectionality of cognitive neuroscience and user-centered design, look no further!Matthew Farber, Ed.D., Assistant Professor at University of Northern Colorado, author of Gamify Your Classroom and Game-Based Learning in Action. Table of ContentsChapter 1: Our brains on video gamesChapter 2: Game User ExperienceChapter 3: Can playing video games be beneficial?Chapter 4: Can playing video games be detrimental?Chapter 5: Ethics in the video game industryConclusion
£17.28
CRC Press An Introduction to Scientific Computing with
Book SynopsisThis textbook is written for the first introductory course on scientific computing. It covers elementary numerical methods for linear systems, root finding, interpolation, numerical integration, numerical differentiation, least squares problems, initial value problems and boundary value problems. It includes short Matlab and Python tutorials to quickly get students started on programming. It makes the connection between elementary numerical methods with advanced topics such as machine learning and parallel computing.This textbook gives a comprehensive and in-depth treatment of elementary numerical methods. It balances the development, implementation, analysis and application of a fundamental numerical method by addressing the following questions.âWhere is the method applied?âHow is the method developed?âHow is the method implemented?âHow well does the method work?The material in the textbook is made as self-contained and easy-to-follow as possible with reviews and remarks. The writing is kept concise and precise. Examples, figures, paper-and-pen exercises and programming problems are deigned to reinforce understanding of numerical methods and problem-solving skills.
£54.14
Taylor & Francis Ltd Internet of Things and Fog ComputingEnabled
Book SynopsisIn today's world, the use of technology is growing rapidly, and people need effective solutions for their real-life problems. This book discusses smart applications of associated technologies to develop cohesive and comprehensive solutions for the betterment of humankind. It comprehensively covers the effective use of the Internet of Things (IoT), wireless sensor network, wearable sensors, body area network, cloud computing, and distributed computing methodologies. The book comprehensively covers IoT and fog computing sensor supported technologies or protocols including web of things, near-field communication, 6LoWPAN, LoRAWAN, XMPP, DDS, LwM2M, Mesh Protocol, and radio-frequency identification. The book- Discusses smart applications to develop cohesive and comprehensive solutions for real-life problems. Covers analytical descriptions with appropriate simulation and prototype models. Examines the role of IoT and fog Table of ContentsChapter 1 FOG COMPUTING FUNDAMENTALS IN THE INTERNET-OF-THINGS: A TAXONOMY, SURVEY, AND FUTURE DIRECTIONSPooja Anand, Anil Saroliya and Mayank Sharma Chapter 2 Role of IoT to control the movement of infectious during pandemic Muratova Sitora Rustamovna and Anil Saroliya Chapter 3 Internet-of-Things (IoT) -Based Smart Farming System: A Broad Study of Emerging Technologies Kamlesh Gautam, Arpit Kumar Sharma, Amita Nandal, Arvind Dhaka, Gautam Seervi and Shivendra Singh Chapter 4 IET&FOG-Space-Time Particulate Matter (PM2.5) Concentration Forecasting for IoT based Air Pollution Monitoring SystemsS. Abirami and P.Chitra Chapter 5 Model Predictive based control for supplies of medicines during COVID-19Rajashree Taparia Chapter 6 Role of Swarm Intelligence for Health Monitoring and Related ActionsPankaj Sharma, Vinay Jain, Abhishek Jain and Mukul Tailang Chapter 7 Real-time implementation of an implantable antenna using chicken swarm optimization for IoT-based wearable healthcare applicationsM.Bhuvaneswari, Dr. S. Sasipriya and R. Arun Chakravarthy Chapter 8 Intelligent traffic light Systems for The Smart CitiesRajiv Dey Chapter 9 Case study on Fog Computing with the Integration of Internet of Things: Applications, Challenges and Future DirectionsTaskeen Zaidi and Adlin Jebakumari Chapter 10 VIRTUAL HEALTH MANAGEMENT THROUGH IOTAnushka Phougat and Anil Saroliya.
£113.20
CRC Press AI for Time Series
Book SynopsisThis book provides a thorough exploration of the latest innovations in AI for general time series analysis, distribution shift and foundation models. It offers an in-depth look at cutting-edge techniques and methodologies, using advance algorithms that are transforming time series analysis across industries. The authors highlight the use AI models, particularly those based on deep learning, to study the sequence of data points collected at successive points in time. In the study of the use of AI for general time series analysis, readers are introduced to a recent important model like TimesNet, which has set new benchmarks for general time series analysis.TimesNet is a cutting-edge model for time series analysis, which transforms one-dimensional time series data into two-dimensional space to better capture temporal variations. This approach allows TimesNet to excel in various tasks such as short- and long-term forecasting, imputation, classification, and anomaly detection. The authors also discuss distribution shift in time series, with an important coverage on the use of AdaTime. This is a benchmarking suite for domain adaptation which addresses distribution shifts in time series data through unsupervised domain adaptation (UDA) In the last section, a significant focus is placed on the emergence of time series foundation models, particularly for forecasting. The book explores pioneering models like MOIRAI and Time-LLM, which are designed to offer universal forecasting capabilities across diverse time series tasks.The book can be used as a supplementary reading for graduate students taking advanced topics/seminars on advanced deep learning and foundation models. It is also a useful reference for researchers and engineers working on time-series applications in finance, healthcare, energy, climate.
£47.49
Pearson Education Limited Technology in Action Global Edition
Book SynopsisAlan Evans, MS, CPA, is currently a faculty member at Moore College of Art and Design, teaching a variety of computer science and business courses. He holds a BS in accounting from Rider University and an MS in Information Systems from Drexel University. He is also a certified public accountant. After a successful career in business, Alan finally realized that his true calling is education. He has been teaching at the college level since 2000. He enjoys attending technical conferences and exploring new methods of engaging students. Kendall Martin, PhD, is a full professor of Computer Science at Montgomery County Community College with teaching experience at both the undergraduate and graduate levels at a number of institutions, including Villanova University, DeSales University, Ursinus College, and Arcadia University. Her education includes a BS in electrical engineering from the University of Rochester and an MS and a PhD in engineering froTable of Contents The Impact of Technology in a Changing World Looking at Computers: Understanding the Parts Using the Internet: Making the Most of the Web's Resources Application Software: Programs That Let You Work and Play System Software: The Operating System, Utility Programs, and File Management Understanding and Assessing Hardware: Evaluating Your System Networking: Connecting Computing Devices Managing Your Digital Lifestyle: Challenges and Ethics Securing Your System: Protecting Your Digital Data and Devices Behind the Scenes: Software Programming Behind the Scenes: Databases and Information Systems Behind the Scenes: Networking and Security in the Business World Behind the Scenes: How the Internet Works APPENDICES The History of the Personal Computer Careers in IT Glossary Index
£72.99
Rheinwerk Publishing, Inc. Software Architecture Fundamentals
Book Synopsis
£39.89
Rheinwerk Verlag GmbH SAP Activate
Book SynopsisGearing up for SAP S/4HANA? Pave the way for a successful implementation project with SAP Activate! This handbook guides you through the SAP Activate methodology for agile project planning and delivery. Walk through your new implementation?public cloud, private cloud, or on-premise?or your system conversion project. See how to deploy a hybrid system landscape using a two-tier ERP setup. Get your SAP S/4HANA project right, from planning to go-live! In this book, you?ll learn about:a. Methodology Basics Get up to speed with SAP Activate! Learn the phases for project management and the golden rules for your SAP S/4HANA implementation. Explore core processes, from configuration to testing, and discover agile project delivery with SAFe. b. Tools and ServicesWork with solutions that support your implementation project. Access SAP Activate using SAP Signavio Process Navigator and SAP Cloud ALM, and then use SAP Best Practices and the enterprise management layer for SAP S/4HANA to set up a working system. c. DeploymentWhether you?re deploying SAP S/4HANA in the cloud or on-premise, follow instructions to plan, prepare for, and execute your deployment. Learn the ins and outs of a successful new implementation or system conversion, and then see how to create a two-tier ERP setup. Highlights include: Cloud and on-premiseNew implementationSystem conversionSelective data transitionBusiness AIHybrid landscapesAgile project deliveryBusiness-driven configurationSAP Best PracticesExtensibilityIntegrationOrganizational change management
£67.46