Description

An unexpected take on how games work, what the stakes are for them, and how game designers can avoid the traps of optimization.

The process of optimization in games seems like a good thing—who wouldn’t want to find the most efficient way to play and win? As Christopher Paul argues in Optimizing Play, however, optimization can sometimes risk a tragedy of the commons, where actions that are good for individuals jeopardize the overall state of the game for everyone else. As he explains, players inadvertently limit play as they theorycraft, seeking optimal choices. The process of developing a meta, or the most effective tactic available, structures decision making, causing play to stagnate. A “stale” meta then creates a perception that a game is solved and may lead players to turn away from the game.

Drawing on insights from game studies, rhetoric, the history of science, ecology, and game theory literature, Paul explores the problem of o

Optimizing Play

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Paperback by Christopher A. Paul

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An unexpected take on how games work, what the stakes are for them, and how game designers can avoid the... Read more

    Publisher: MIT Press
    Publication Date: 5/14/2024
    ISBN13: 9780262547789, 978-0262547789
    ISBN10: 0262547783

    Non Fiction , Computing

    Description

    An unexpected take on how games work, what the stakes are for them, and how game designers can avoid the traps of optimization.

    The process of optimization in games seems like a good thing—who wouldn’t want to find the most efficient way to play and win? As Christopher Paul argues in Optimizing Play, however, optimization can sometimes risk a tragedy of the commons, where actions that are good for individuals jeopardize the overall state of the game for everyone else. As he explains, players inadvertently limit play as they theorycraft, seeking optimal choices. The process of developing a meta, or the most effective tactic available, structures decision making, causing play to stagnate. A “stale” meta then creates a perception that a game is solved and may lead players to turn away from the game.

    Drawing on insights from game studies, rhetoric, the history of science, ecology, and game theory literature, Paul explores the problem of o

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