Computer games design Books
Dark Horse Comics,U.S. The Art of Anno 117 Pax Romana
£39.99
Titan Books Ltd The Art of Death Stranding
Book SynopsisThe official art book for Hideo Kojima's DEATH STRANDING. After the collapse of civilization, Sam Bridges must journey across a ravaged landscape crawling with otherworldly threats to save mankind from the brink of extinction. From legendary game creator Hideo Kojima comes an all-new, genre-defying experience for the PlayStation(R)4 system, nominated for the DICE Game of the Year Award. In the near future, mysterious explosions have rocked the planet, setting off a series of supernatural events known as the Death Stranding. With spectral creatures plaguing the landscape, and the planet on the verge of a mass extinction, it's up to Sam Bridges to journey across the ravaged continent and save mankind from impending annihilation. The Art of Death Stranding is packed with hundreds of pieces of concept art for the characters, equipment, locations and creatures featured in the game, as well as early and unused concepts, including artwork by acclaimed artist Yoji Shinkawa.Trade Review“Well worth picking up...every element of the concept art makes for a treat for the eyes” 9/10 - Adventures in Poor Taste"An artbook so lovely inside and out, you’ll want to strap it to yourself like a BB." - Adventures in Poor Taste"Just the thing to make you want to jump back into Kojima’s haunting world." - The Verge “stuffed to the brim with astonishing artwork” - Comicbook.com“Death Stranding gives players plenty to noodle on, and this book shows just how it all came together -- it’s a must have for any Kojima fan” 95/100 - Gaming Trend
£23.99
Octopus Publishing Group The Nostalgia Nerd's Retro Tech: Computer,
Book SynopsisRemember what a wild frontier the early days of home gaming were? Manufacturers releasing new consoles at a breakneck pace; developers creating games that kept us up all night, then going bankrupt the next day; and what self-respecting kid didn't beg their parents for an Atari or a Nintendo? This explosion of computers, consoles, and games was genuinely unlike anything the tech world has seen before or since.This thoroughly researched and geeky trip down memory lane pulls together the most entertaining stories from this dynamic era, and brings you the classic tech that should never be forgotten.
£17.09
Watson-Guptill Publications Drawing Basics and Video Game Art
Book SynopsisA guide to learning the basic drawing skills needed to successfully create video game art. It demonstrates how fine art principles like drawing skills, anatomy, values and lighting and colour all apply to the creation of artwork for video games. It features artwork from such hit video games as "Halo Reach", "Zelda", and "Super Mario Galaxy 2".Table of ContentsForeword by Tristan Donovan Preface Introduction Level 01/ Fundamentals Materials Basic Pencil Techniques Basic Perspective Basic Volumes Basic Lighting and Values Visual Measuring Tools Drawing Process Level 02/ Advanced Drawing Concepts Advanced Perspectives and Volumes Advanced Lighting and Values Atmospheric Perspective Landscape Drawing Level 03/ The Human Figure Gravity and Movement Proportions Skeletal Landmarks Level 04/ Anatomy Six Stages for Rendering Anatomy The Foot The Leg The Pelvis The Spine and Ribcage The Shoulder Girdle The Arm The Hand The Head and Neck Facial Expressions Level 05/ Elements of Design Frame Camera Angle Scale Grouping Lighting Line Shapes Subverting Conventions Level 06/ Character Design Good Studio Practice Brainstorming and Character Concept Visual Metaphors Mind-Map, Research, and Mood Board Thumbnail Development Final Character Drawing and Model Sheet Level 07/ Environment Design Character/Environment Shapes Building Construction Character-Centric Environment Design Top-Down Environment Design Gameplay Map Level 08/ Color and Digital Tools Color Adding Color with Digital Tools Professional Portfolio and Getting Work Bibliography Index
£17.59
HarperCollins Publishers Genshin Impact Official Art Book Vol. 1
Book SynopsisDelve into the world of Genshin Impact in this beautiful memento showcasing hundreds of illustrations.Genshin Impact is a free-to-play open-world adventure RPG that brings players to the visually stunning world of Teyvat. Take on the role of the mysterious Traveler, who sets off on a journey to discover the fate of their lost sibling and unveils unique cultures, stories, and vast surrounding landscapes, as well as the mysterious secrets of Teyvat along the way.Genshin Impact: The Official Art Book Vol. 1 comes presented in a deluxe slipcase and features gorgeous artwork that celebrates moments, characters, and storylines from up to Version 1.6 of the hugely successful game. Packed full of character designs, promotional art, character trailer art, and commemorative illustrations, this book is perfect for any Genshin Impact fan.Trade Review“The presentation is lovely, and the printing quality is top-notch … Overall, if you’re a fan of Genshin Impact, then you’ve probably already ordered Genshin Impact: Official Art Book Vol. 1. And rightly so, it’s fantastic for fans of the game and art book aficionados." – GameGrin
£24.00
HarperCollins Publishers Genshin Impact Official Art Book Vol. 2
Book SynopsisExplore the world of Genshin Impact in this stunning keepsake showcasing hundreds of illustrations.Genshin Impact is a free-to-play open-world adventure RPG that brings players to the visually stunning world of Teyvat. Take on the role of the mysterious Traveler, who sets off on a journey to discover the fate of their lost sibling and unveils unique cultures, stories, and vast surrounding landscapes, as well as the mysterious secrets of Teyvat along the way.Genshin Impact: The Official Art Book Vol. 2 features beautiful artwork that celebrates moments, characters, and storylines from Version 2 to Version 2.8 of the hugely successful game. Packed full of character designs, promotional art, character trailer art, and commemorative illustrations, this book is perfect for Genshin Impact fans.
£24.00
Viz Media, Subs. of Shogakukan Inc The Creative Gene: How books, movies, and music
Book SynopsisThe ferociously talented Hideo Kojima, creator of Metal Gear Solid and Death Stranding, shares his perspective on the stories and movies that influence his work!Ever since he was a child, Metal Gear Solid and Death Stranding creator Hideo Kojima was a voracious consumer of movies, music, and books. They ignited his passion for stories and storytelling, and the results can be seen in his groundbreaking, iconic video games. Now the head of independent studio Kojima Productions, Kojima’s enthusiasm for entertainment media has never waned. This collection of essays explores some of the inspirations behind one of the titans of the video game industry, and offers an exclusive insight into one of the brightest minds in pop culture.Ever since he was a child, Metal Gear Solid and Death Stranding creator Hideo Kojima was a voracious consumer of movies, music, and books. They ignited his passion for stories and storytelling, and the results can be seen in his groundbreaking, iconic video games. Now the head of independent studio Kojima Productions, Kojima’s enthusiasm for entertainment media has never waned. This collection of essays explores some of the inspirations behind one of the titans of the video game industry, and offers an exclusive insight into one of the brightest minds in pop culture.
£17.09
Pen & Sword Books Ltd The SNES Encyclopedia: Every Game Released for
Book SynopsisFollowing on from the previously released NES Encyclopedia, the SNES Encyclopedia is the ultimate resource for fans of Nintendo's second home video game console, the Super Nintendo Entertainment System. Containing detailed information on all 780 games released for the SNES in the west, this enormous book is full of screenshots, trivia and charmingly bad jokes. It also includes a bonus section covering the entire 22-game library of the Virtual Boy, Nintendo's ill-fated 3D system which was released at the end of the SNES's life.
£24.00
3dtotal Publishing Sea of Stars Throes of the Watchmaker
£14.25
Titan Books Ltd The Art of Horizon: Zero Dawn
Book SynopsisThe Art of Horizon Zero Dawn is the ultimate gallery of thehotly anticipated new IP from Guerrilla Games (Killzoneseries). It focuses on the stunning artwork used to developthe game, and includes over 300 images, sketches, andconcept art, commentary throughout from the artists andcreators. This is an in-depth insight into a world asbeautiful as it is dangerous.Trade Review"Horizon: Zero Dawn isn't just a very good game, it's a very pretty game" Kotaku "The Art of Horizon Zero Dawn is a beautiful accompaniment to this amazing game and if you're a fan of this game or video game art in general, this books is filled with stunning imagery and information" Impulse Gamer review "a beautiful book that depicts just how gorgeous this game truly is" Gamers Sphere review "Horizon Zero Dawn's art book is as beautiful as the game" Polygon feature "very good at what it does, providing background context to what makes Horizon Zero Dawn so visually appealing." Adventures in Poor Taste "At 192 pages, this hardback book is a beautiful and packed from cover to cover with incredible artwork. I can't find a single thing to call out in a negative way with this book -- it's simply perfect." Gaming Trend "This is easily one of the most top rate art books in my vast collection." Enemy Slime "the post-post-apocalypse has never looked so beautiful" VG Blogger
£23.99
Titan Books Ltd The Art of Alien: Isolation
Book SynopsisThe Art of Alien Isolation is a high-end art book featuring over 300 images from the latest game in the critically and commercially acclaimed Alien franchise. Taking players back to the survival horror atmosphere of the first film, Alien Isolation features Amanda Ripley as the hero trying to survive on a wrecked space station. This book is the ultimate gallery of the game, a must-have for any fan.Trade Review"The design of this expansion is intricately explored in the book as well. With just enough reading to deliver the insight you need to understand the what went into the game, the rest of the book is saturated with beautiful pictures to take you through the journey." - Don’t Forget A Towel"Jaw-dropping." - Midroad Movie"Not only is it a beautiful look behind the scenes, it’s also a nice breakdown and walkthrough of different techniques and elements that were mixed into the movie-inspired madness." - Midroad Movie"Filled to the brim with slick character art, concept renderings of weapons and vehicles, ominous sketches and incredibly detailed re-creations from iconic scenes from the classic film" - Hey Poor Player"The concept art does a fine job of showing the changes in design the team went through." - Destructoid
£23.99
Viz Media, Subs. of Shogakukan Inc Ask Iwata: Words of Wisdom from Satoru Iwata,
Book Synopsis“On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.” —Satoru IwataTHE USA TODAY BESTSELLER "A welcome salve and a book that anyone who cares about gaming should own and read." - Forbes Satoru Iwata was the global president and CEO of Nintendo and a gifted programmer who played a key role in the creation of many of the world’s best-known games. He led the production of innovative platforms such as the Nintendo DS and the Wii, and laid the groundwork for the development of the wildly successful Pokémon Go game and the Nintendo Switch. Known for his analytical and imaginative mind, but even more for his humility and people-first approach to leadership, Satoru Iwata was beloved by game fans and developers worldwide. In this motivational collection, Satoru Iwata addresses diverse subjects such as locating bottlenecks, how success breeds resistance to change, and why programmers should never say no. Drawn from the “Iwata Asks” series of interviews with key contributors to Nintendo games and hardware, and featuring conversations with renowned Mario franchise creator Shigeru Miyamoto and creator of EarthBound Shigesato Itoi, Ask Iwata offers game fans and business leaders an insight into the leadership, development, and design philosophies of one of the most beloved figures in gaming history.
£17.09
Titan Books Ltd Rise of the Tomb Raider, The Official Art Book:
Book SynopsisLara Croft returns, desperate for answers - and seeking a hidden truth. The Art of Rise of the Tomb Raider takes readers on an all-access journey for the latest instalment in the critically and commercially acclaimed Tomb Raider franchise. Featuring concept art, 3D renders, sketches and more, accompanied by detailed developer commentary, this book showcases the amazing characters and locations found on Lara's continuing adventures.Trade Review"100% -- Phenomenal!" - Gaming Trend "Go pick it up now if you're a fan of the Tomb Raider franchise." - Entertainment Buddha "a great addition to any fan's collection" Fanbolt
£23.99
Pearson Education (US) Advanced Game Design
Book SynopsisMichael Sellers is Director of the Game Design program and a Professor of Practice at Indiana University in Bloomington, Indiana. Sellers has worked as a professional game designer since 1994, with a focus on designing social, mobile, and massively multiplayer online games (MMOs). He has started and run three successful game studios and has also worked for notable game developers such as 3DO, Electronic Arts, Kabam, and Rumble Entertainment as a lead designer, executive producer, general manager, and creative director. His first commercial game was the award-winning Meridian 59, the first 3D MMO, released in 1996. He was also the lead designer on The Sims 2, Ultima Online, Holiday Village, Blastron, and Realm of the Mad God, among other games. In addition to his woTable of ContentsIntroduction Part I: Foundations Chapter 1 Foundations of Systems Chapter 2 Defining Systems Chapter 3 Foundations of Games and Game Design Chapter 4 Interactivity and Fun Part II: Principles Chapter 5 Working as a Systemic Game Designer Chapter 6 Designing the Whole Experience Chapter 7 Creating Game Loops Chapter 8 Defining Game Parts Part III: Practice Chapter 9 Game Balance Methods Chapter 10 Game Balance Practice Chapter 11 Working as a Team Chapter 12 Making Your Game Real Bibliography Index
£999.99
Dark Horse Comics The Art of Borderlands 4
£39.99
Penguin Books Ltd Gamish: A Graphic History of Gaming
Book Synopsis*Shortlisted for the British Book Design and Production Award for Graphic Novels*'A love letter to gaming in all its forms - from board games, to role-play, to virtual reality and video games. For fans of gaming, this is the perfect read. For those new to gaming, it is the perfect introduction' The ScotsmanA thrilling illustrated journey through the history of video games and what they really mean to usPac-Man. Mario. Minecraft. Doom.Ever since he first booted up his brother's dusty old Atari, comic artist Edward Ross has been hooked on video games. Years later, he began to wonder: what makes games so special? Why do we play? And how do games shape the world we live in?This lovingly illustrated book takes us through the history of video games, from the pioneering prototypes of the 1950s to the modern era of blockbuster hits and ingenious indie gems. Exploring the people and politics behind one of the world's most exciting art-forms, Gamish is a love letter to something that has always been more than just a game.Trade ReviewGamish is a fascinating read. Insights for anyone who games, and revelations for those who don't -- Val McDermidFascinating, revealing and thoughtful ... Ross constructs loving, pastel-coloured visual narrative around titles such as Metroid, Doom and Papers Please, exploring not just the timeline of games but also the culture that makes and consumes them -- Keith Stuart * Guardian *A love letter to gaming in all its forms - from board games, to role-play, to virtual reality and video games. For fans of gaming, this is the perfect read. For those new to gaming, it is the perfect introduction -- Hannah Sycamore * The Scotsman *A very fast paced and entertaining read * Metro *Gamish is warm, it has a sense of fun and humour and importantly it has a lot of optimism for the media and for the way it can empower all sorts of people (the book takes pains to include a lot of diversity in the characters we see, which again I appreciated greatly), and right now that feels like a wonderful, uplifting notion to leave the readers on -- Joe Gordon * Down the Tubes *I'm adding non-fiction comic book Gamish to my Christmas list. It's a graphical history of gaming, with an emphasis less on the technological beats of the last 40 years, and more on the games themselves and the culture surrounding them -- Colin Campbell
£18.70
Titan Books Ltd The Art of Destiny
Book SynopsisThis elegant, collectible book presents the powerful concept art created for Destiny, featuring breathtaking imagery that captures the cinematic feel of its universe. Covering everything from the earliest sketches of the Guardians' armor to dilapidated cities on distant planets, this exploration of the art behind the year's biggest new gaming franchise details the incredible artistic development of each class, vehicle, and planet. With hundreds of stunning sketches, character illustrations, pieces of concept art, environments, and more, The Art of Destiny will explore the game's sweeping world, grand scope, and vibrant visuals.
£31.99
Titan Books Ltd The Art of Borderlands 3
Book SynopsisThe Art of Borderlands explores the creation and iconic design of Gearbox Software's award-winning hit video game series. The Art of Borderlands is a breathtaking celebration of Gearbox Software's critically acclaimed role-playing shooter video game series. Featuring hundreds of pieces of dynamic concept art, this book includes full-colour images that illustrate how the Borderlands team brought the game's larger-than-life characters, expansive world, and diverse array of weapons to life. Experience the danger and distinctive beauty of Pandora like never before with this comprehensive collection of sketches, paintings, character studies, and more. Featuring exclusive interviews with the artists and developers who created Pandora, The Art of Borderlands is a must-have collector's item for every Vault Hunter.
£28.00
Titan Books Ltd The Art of Assassin's Creed Origins
Book SynopsisHaving taken players all the way to the gateway to the modern world in Syndicate, Assassin's Creed once again takes fans on an adventure through history. The Art of Assassin's Creed Origins collates hundreds of concept arts, including sketches, final paintings, and 3D Renders, alongside in-depth commentary from the artists and developers, representing the ultimate insight into the design processes behind the game.Trade Review“gorgeously made” - Gamers Sphere “an incredible compilation of images” Adventures In Poor Taste“a comprehensive and breathtaking look at the world Ubisoft has brought to life...It’s a beautiful companion that gives backstory to the living world of Bayek the Medjay” - Gaming Trend“perhaps the best [art of book] I’ve come across” - Nerdspan“The Art of Assassin’s Creed origins will surely give fans a larger appreciation for all of the details within the game, large and small, and is a great gift for fans of the series...the quality Titan Books put into its products is unmatched, and the content within is fascinating, making the purchase absolutely worth it.” - XBox Addict
£23.99
Titan Books Ltd Saurian: A Field Guide to Hell Creek
Book SynopsisA gorgeous, scientifically up-to-date exploration of the prehistoric world, written and illustrated by leading palaeontologists. An elegant factual guide to the prehistoric world of Hell Creek from the successful indie survival game Saurian. A beautiful, detailed exploration of the creatures and environment of this stunning game, and perfect for all fans of paleoart.Trade Review"If you have ever loved exploring the possibilities of the past posed by dinosaurs, this book is for you." - Borg.com
£23.99
Titan Books Ltd The Cinematic Art of World of Warcraft: Volume 1
Book SynopsisFeaturing stunning concept art and visual details, this is the first in the definitive series on the cinematics that bring World of Warcraft vividly to life. World of Warcraft redefined online gaming, and over the last fifteen years each new chapter has delivered new and incredible cinematics. The Cinematic Art of World of Warcraft goes behind the scenes with the Warcraft cinematic team. With never-before-seen concept art and accounts of the creative and technical process, this is the definitive visual gallery of how countless artists brought the world of Azeroth to life in incredible detail and motion.
£28.00
Animal Media Group LLC The Making of Prince of Persia
Book Synopsis
£16.14
Michael O'Mara Books Ltd Retro Gaming: A Byte-sized History of Video Games
Book Synopsis‘Superb coffee table book’ – Nintendo Life‘A fun read’ – Retro Gamer Take a trip down memory lane with Retro Gaming, and relive the glory days (and not so glory days) of your old retro tech favourites.Published in paperback to tie-in with 50 years of console gaming, Retro Gaming is packed with all the characters, games, consoles and franchises you used to love – and probably still do. This is a compact, conversational compendium of all-time highs – alongside just a handful of humorous (in hindsight) lows – from decades of arcade, computer, console and handheld hits.From Atari’s early arcade classics and home games consoles of the 1970s, through to classics that keep on giving, such as Halo and Tomb Raider, this book summarizes the significant releases, research and revolutions that have made video games a £100 billion (and rising) industry.Evergreen favourites from Nintendo, SEGA and Sony are present and correct – no collection would be complete without entries for Mario and Sonic, Tetris and Crash Bandicoot. But we also give credit to the less-celebrated but utterly vital titles, characters, controllers and systems that have helped the world of gaming expand and evolve.A guide, a companion and a window onto a joyous past, Retro Gaming is a perfect book to dip in and out of, as mood and your current gaming habits dictate.Trade ReviewA fun read that offers a brief snapshot into some of the biggest games and systems from that period. * Retro Gamer *Superb coffee table book. Packed with enlightening nuggets of info and loads of lovely images. The ideal way to quickly get yourself (or a loved one) up to speed on decades of games, systems and much, much more. * Nintendo Life *
£10.44
Titan Books Ltd Destiny: Grimoire Anthology - Dark Mirror (Volume
Book SynopsisBungie presents the Destiny Grimoire Anthology, a must-have collectible lore compendium designed and assembled for Destiny’s devoted and enlightened scholars and lore lovers, as well as fans of fantasy and science fiction storytelling. Until now, the myths, mysteries, and machinations of the Destiny universe were found hidden throughout the worlds—enticing threads that hinted at a greater tapestry. The Destiny Grimoire Anthology weaves tales from multiple sources together for the first time, casting new light on Destiny’s most legendary heroes, infamous villains, and their greatest moments of triumph and tragedy. This volume illuminates a facet of the world of Destiny, and challenges players’ thoughts and assumptions on what it means to be a Guardian, offering new and differing perspectives on the cosmic war that rages between the Traveler and its ancient enemies.
£999.99
Titan Books Ltd The Cinematic Art of Starcraft
Book SynopsisFor more than two decades, players have lead the zerg, protoss, and terrans into battle for galactic dominance in StarCraft, StarCraft II, and multiple campaign expansions. The Cinematic Art of StarCraft offers a detailed view into the history and philosophy of Blizzard’s revolutionary cinematics team. Focusing on the craft and storytelling of cinematics and filled with anecdotes from the creators, The Cinematic Art of StarCraft gives fans a unique peek into the cinematics that have wowed millions of fans across the Koprulu sector.
£28.00
Titan Books Ltd World of Warcraft: Exploring Azeroth - The
Book SynopsisFor over 25 years, World of Warcraft has offered a land rich in mystery and wonder. Now players can get an in-depth look at the artifacts, gear, weaponry, and trinkets they have collected...and some they might not have just yet . With exquisite art and a brand new story, this book covers the continent of the Eastern Kingdom, from Stormwind to Stranglethorn, plaguelands to palaces, and all the lands in between.
£21.24
Titan Books Ltd The Cinematic Art of Overwatch, Volume Two
Book SynopsisThe first wave of Overwatch cinematics captured the imagination of millions of fans around the world. After the game released in 2016, Blizzard Entertainment embarked on a new mission to take cinematic storytelling to the next level. From the intense, action-packed rush of “Shooting Star” to the somber, noble ethos of “Honor and Glory,” the creative team wanted to highlight a different side of the game’s beloved heroes. In pursuit of their objectives, the crew added new artists in the mix, devised novel methods for making movies, and ventured into formats they hadn’t tried before, such as in-game cinematics and stop-motion animation. Covering all the official Overwatch cinematics made from 2017–2020, including the Overwatch 2 announcement trailer, The Cinematic Art of Overwatch: Volume II showcases hundreds of pieces of never-before-seen artwork and documents the epic creative journey that Blizzard took to bring these films to life.
£27.99
Thames & Hudson Ltd 500 Years Later An Oral History of Final Fantasy
Book SynopsisTwenty-five years ago, Matt Leone couldn't think of anything better to pad out his birthday thank you notes, so he filled them withMortal Kombat IIfacts and has been writing about games ever since. Currently, he's an editor at Polygon, working with freelancers and reporting on behind the scenes aspects of the game industry.Table of ContentsThe Interviewees: Shigeo Maruyama, Hironobu Sakaguchi, Motonori Sakakibara, Tomoyuki Takechi, Tatsuya Yoshinari, Kyoko Higo, Yoshihiro Maruyama, Hiroshi Kawai, Yoshinori Kitase, Tetsuya Nomura, Kazuyuki Hashimoto, Keith Boesky, Yoshitaka Amano, Shinichiro Kajitani, Darren Smith, Junichi Yanagihara, Shuhei Yoshida, Jun Iwasaki, George Harrison, Hiroki Chiba, Frank Hom, Nobuo Uematsu, Alexander O. Smith, Kazushige Nojima, Seth Luisi, David Bamberger, Elaine Di Iorio, William Chen, Rex Ishibashi, John Riccitiello, Yoichi Wada, Yusuke Naora
£24.00
CRC Press How to Cheat in Maya 2026
a huge range and FREE tracked UK delivery on ALL orders.
£47.49
Titan Books Ltd The Art of Deus Ex Universe
Book SynopsisThe Art of Deus Ex Universe is the ultimate gallery of art From Deus Ex: Human Revolution and Deus Ex: Mankind Divided, featuring over 300 images, including sketches and concept art. With commentary throughout from the world-renowned art team, this extraordinary collection of groundbreaking game art depicts a dystopian future where mankind has evolved...at the cost at its humanity.Trade Review“Deus Ex fans will definitely want The Art of Deus Ex Universe book as part of their collection.” - Retrenders
£26.99
Titan Books Ltd The Art of Assassin's Creed: Syndicate
Book SynopsisAssassin's Creed Syndicate takes players into the underbelly of Victorian London at a time when the Industrial Revolution is in full swing. This volume contains hundreds of never-before-seen concept arts, including sketches, final paintings, 3D renders and texture studies, all sitting alongside insightful and comprehensive commentary from the artists and developers. This volume goes deeper into Ubisoft's artistic process than any other art book!Trade Review“Beautifully rendered illustrations that cover characters, elements, and the city itself..flanked by facts and descriptions of the thoughts that went into the designs. If you love behind-the-scenes stuff and Assassin’s Creed, then this book is for you.” - Brutal Gamer gift guide“The Art of Assassin’s Creed Syndicate features a lot of gorgeous painted artwork and will be a delight for lovers of the video game series, painted art, and late 1800s industrial England.” - Die Hard Game Fan“It is a pleasure to read” - Artbook Passion “A beautiful coffee table book” - Irate Gamer"Each of the books’ 192 pages is absolutely covered in gloriously bleak artwork covering the many boroughs that make up the world of Syndicate. You’ll also find plenty of fascinating concept art and early renderings of the iconic Assassin’s gear as it shifted to a fittingly industrialized Steampunk -inspired aesthetic over the course of the game’s two-year development cycle." - Hey Poor Player"Gives us a detailed look at how the visuals of the game came together." - Aint it Cool Gift Guide “Beautifully rendered illustrations that cover characters, elements, and the city itself coat the heavy-stock pages and are flanked by facts and descriptions of the thoughts that went into the designs. If you love behind-the-scenes stuff and Assassin’s Creed, then this book is for you.” - Brutal Gamer "If you are a fan of the game, or just a fan of gorgeous concept art, this book continues a string of amazing collections from Titan Books." - Gaming Trend"A beautiful book that would fit into any gamer’s library." - Gamers Sphere“The overall book is very detailed and interested to read, especially for fans of the AC series. It offers a full view of the major aspects of the game and it’s interesting to see some of the original concept work and how much development went into things many fans may look at as simple minutiae of a hit game” - Entertainment Buddha
£23.99
Titan Books Ltd The Official Far Cry Survival Manual
Book SynopsisThe Far Cry video game series has taken players on extreme adventures around the world: from untamed tropical islands to towering mountains and beyond, this blockbuster series thrusts players into exciting but deadly scenarios. The Far Cry Survival Manual immerses readers in the Far Cry universe with practical tips on survival, self-defense, extreme sports, stunt driving, and more, inspired by the games they love. The book is narrated by a journalist who will go to any extreme for his story, traveling to the Rook Islands, the Kingdom of Kyrat, Montana's Hope County, and beyond to explore and survive some of the most extreme situations and environments. This guide is his personal record of his perilous adventures and includes tips and instructions on how readers might be able to make it out alive as well. Readers will learn how to face and survive increasingly dramatic and deadly scenarios, from executing tense covert-ops to escaping pirate-filled South Pacific islands, and even surviving the prehistoric past. Packed with applicable real-world advice, this manual will entertain and inform fans of this thrilling franchise and survival enthusiasts alike
£19.54
Titan Books Ltd Pac-Man: Birth of an Icon
Book SynopsisThis is a gorgeous, hardcover retrospective, the first-ever history of PAC-MAN. Full of historical imagery, concept designs, marketing photos and more, the book examines the game's design philosophy and origins through the artists, designers, developers, and other creative teams who brought PAC-MAN to life. This new non-fiction book will journey from creator Toru Iwatani's "pizza slice" inspiration to the game's incredible success in arcades and beyond. The book also dives into PAC-MAN's unprecedented impact on pop culture, with more than 40 new interviews from key players around the world.Trade Review"2021's Best Gaming Book...the most definitive take on everyone's favorite pill-popping, haunted hero." Matt Gardner, Forbes"[One of the] best gift books to give in 2021."—Chris Borrell, Chicago Tribune"A beautifully designed and immaculately researched visual history of the first rock star video game character!" Ernest Cline, author of Ready Player One"Might be the best video game history yet" - Borg.com
£40.00
Titan Books Ltd Watch Dogs Legion: Resistance Report
Book SynopsisDiscover the ultimate companion book to Ubisoft's most highly anticipated game of 2020.Discover the ultimate companion book to Ubisoft's most highly anticipated game of 2020, Watch Dogs Legion (R). In a near-future London on the brink of becoming a complete authoritarian state, the only way to rise up is to recruit everyone in to the resistance. This in-world book gathers the investigative work of an American reporter who has followed DedSec's history, from its emergence in the United States, to its influence around the world, and its sudden disappearance in London. The investigation picks up in the city as new forces emerge to rise up against the surveillance state. Explore the world of Watch Dogs Legion, with research files and information that provide an overview of key aspects of the universe, including images of the transformed city of London, factions, vehicles, weapons, technology, and more. Readers can also examine the roots of London's central conflict by tracking the events that led to this current state of affairs. Packed with immersive text, exclusive artwork, and detailed illustrations, this book is the definitive guide to Watch Dogs lore.
£19.54
Thames & Hudson Ltd Like a Hurricane An Unofficial Oral History of
Book SynopsisThe culmination of several years of research by games writer Matt Leone, Like a Hurricane gathers together over 60 voices, spread across continents, disciplines and companies, speaking candidly on the vision, fearlessness, and bold ambition that made Street Fighter II a household name. A collaboration between Read-Only Memory and Polygon, Like a Hurricane is an extended and enhanced print adaptation of Matt Leoneâs series of in-depth oral histories, published online in serial form by Polygon. This physical version has been extended and enhanced for print, featuring over 50 specially commissioned illustrations and extra research content. Featuring: Takashi âPistonâ Nishiyama, Hiroshi âFinishâ Matsumoto, Noritaka âPooâ Funamizu, Yoko âShimo-Pâ Shimomura, and more than 50 others, including dozens of former Capcom employees, former Gamest magazine editor Zenji Ishii, combo video pioneer Tomotaka âTZWâ Suzuki, U.S. Street Fighter box artist Mick McGinty, Incredible Technologies CEO Trade Review'The history of Street Fighter is hardly shrouded in mystery, but few books tell its story as well as Matt Leone’s … excellent … packed with wonderful detail … Leone has done fans a massive service by capturing the memories of those who were vital to Street Fighter’s creation and success, and has preserved them for future generations to enjoy … a treasure trove for any self-respecting Street Fighter fan' - Time Extension'If you’re eager to discover how Street Fighter II came to dominate early Nineties gaming, author Matt Leone has created an impressively comprehensive account of its impact here' - Retro Gamer'Like a Hurricane is crafted with deep love and an invaluable work for a series that has become synonymous with a genre that is living its most interesting days at this moment... This book will please both the fans who want to know the curiosities behind the development of this legendary game, as well as anyone who wants to know more about how we used to perform hadoukens back in the day, and how much has changed since then' - The GamerTable of ContentsChapter 01 Street Fighter; Chapter 02 Street Fighter II; Chapter 03 Fatal Fury; Chapter 04 Street Fighter II: Champion Edition; Chapter 05 Street Fighter II Turbo: Hyper Fighting; Chapter 06 Bringing the games home; Chapter 07 Ebb and flow; Chapter 08 Super Street Fighter II; Chapter 09 Super Street Fighter II Turbo; Chapter 10 Darkstalkers; Chapter 11 X-Men: Children of the Atom; Chapter 12 Street Fighter Alpha; Chapter 13 Street Fighter: The Movie: The Game; Chapter 14 Street Fighter EX; Chapter 15 Street Fighter III; Chapter 16 Capcom vs. SNK; Chapter 17 Moving on
£22.50
Cambridge University Press Interactivity and MetaEngagement in Digital Mystery Narratives
a huge range and FREE tracked UK delivery on ALL orders.
£20.43
CRC Press Creating HighQuality Vegetation for Games
Book SynopsisThis is a start-to-finish guide on how to build high-quality vegetation for video games. The book gives readers the fundamentals of the craft and the skills needed to confidently create natural environments.Chapters cover everything from planning and gathering references, creating natural-looking ground cover with lots of variety, and building trees procedurally, as well as how to set up a realistic wind shader before combining all assets into a scene in Unreal Engine 5.This book will be of interest to all beginner and aspiring environment, and vegetation artists looking to learn how to create high-quality vegetation, as well as more experienced artists looking to hone their craft.
£46.54
Titan Books Ltd The Art of Destiny Volume 3
Book SynopsisImmerse yourself in the stunning, dynamic world of Destiny with never-before-seen art and exclusive interviews from the Bungie team.
£31.99
Phaidon Press Ltd Game Changers: The Video Game Revolution
Book Synopsis'A fitting tribute to gaming’s Hall of Fame.' – Esquire As seen in Vanity Fair, Axios Gaming, Esquire, and Polygon An A to Z of video games – 300 entries showcasing the most influential and celebrated games, consoles, publishers, and more A visual history of all things video games, this book will provide the reader with an overview of the gaming industry, from the very first game created around the mid-twentieth century, right through to the present day. Particular focus is given to advances within the industry during this time, such as new technologies, innovative gameplay, never-before-seen graphics, and design. An introduction by Simon Parkin provides an overview of gaming history, and exploring how iconic games have pushed the boundaries of the medium and 300 entries, hand picked by a panel of industry experts, showcase the most influential and celebrated games, consoles, publishers, and more. Each entry is accompanied by text informing the reader about the game and its history, its place in wider popular culture, and including useful information and facts, with exciting and sometimes unexpected pairings provided by the A to Z organisation. A glossary of key words and select biographies of influential creators and developers provides more context and a system of icons and infographics allows readers to see the connections between the book’s 300 entries. Wider gaming culture, and how it has grown from a niche hobby to a worldwide phenomenon, influencing popular culture, is also explored, making this the widest ranging survey of games and gaming available today.Trade Review'This big, fat, shiny book on game-changing video games, from Pac Man to Call of Duty, Donkey Kong to Fortnite and beyond, is big, fat, shiny fun. Informed writing, sharp design, printed on nice heavy paper, a fitting tribute to gaming’s Hall of Fame.' – Esquire‘The book managed to surprise me, a hardened video game journalist.’ – Polygon, Chris Plante, Co-Founder and Editor-in-Chief‘A smart, meaty, mature introductory course to gaming.’ – Polygon, Best Video Game Books of 2023 'Evokes wonder and nostalgia. – Wallpaper* 'An in-depth excavation into the evolution of video game design and technology. – Dazed 'A highly informational tome that provides insight into 300 highly varied games … brings well-deserved attention to some of the more slept-on games that have ever been released. – ONE37pm 'Game geeks, get ready!' – The Media Tourist 'Offers a sweeping view of the video game landscape and showcases its breadth.' – GeekDad 'Gamers of all types will appreciate this detailed history of video games ... If you ever wished they'd take a break from screens to read instead, this is the book to do it.' – Redbook Magazine 'If you have any interest in games, you should definitely check out Game Changers.' – Mobile Syrup 'If you’re looking for an excellent, gorgeous coffee table book that has amazing games throughout history and great art … I definitely recommend it.' – Russ Frushtick, The Besties Podcast
£33.96
Titan Books Ltd The Art of Diablo
Book SynopsisA comprehensive look inside the art of the Diablo series, featuring never-before-seen concept art. The Art of Diablo features more than twenty years worth of stunning concept art from Diablo, Diablo II and Diablo III, plus never-before-seen concept, development, and environmental art. Explore new and familiar nightmares, discover monsters and demons, and descend into the hellish depths of the best-selling action role-playing game series.
£28.00
Titan Books Ltd The Art of Assassin's Creed: Unity
Book SynopsisWith 73 million units sold worldwide, Ubisoft’s Assassin’s Creed franchise is established as one of the best-selling game series ever. Recognized for having some of the richest, most-engrossing art and storytelling in the industry, Assassin’s Creed transcends video games, branching into other entertainment experiences including comic books, novels, short films and an impressive merchandise line-up. The recently announced Assassin’s Creed Unity takes players into the heart of the French Revolution. Marrying intricately detailed environments and next-gen capabilities, Paris comes to life around you and immerses you in the grit and grime of a city in turmoil. Continuing in the footsteps of this already world-renowned franchise, Assassin’s Creed Unity brings to life a time of unrest and disorder in one of the greatest cities in the world, promising to be the biggest and best experience yet. Highlights in the game, and in the book, include the different areas of Paris, each with their own identity and population, towering buildings bigger than any Assassin’s Creed game so far and an amazing range of locations and action.© 2014 Ubisoft Entertainment. All Rights Reserved. Assassin’s Creed, Ubisoft and the Ubisoft logo are trademarks of Ubisoft in the U.S. and/or other countries.Trade Review"When people point to games transcending their medium and revealing the incredible art underneath, it’s books like this that showcase it." - Gaming Trend"The quality of this collection is impeccable." - New Gamer Nation
£23.99
Titan Books Ltd Destiny: Grimoire Anthology (volume 3)
Book SynopsisBungie presents the Destiny Grimoire Anthology, a must-have collectible lore compendium designed and assembled for Destiny's devoted and enlightened scholars and lore lovers, as well as fans of fantasy and science fiction storytelling. Until now, the myths, mysteries, and machinations of the Destiny universe were found hidden throughout the worlds - enticing threads that hinted at a greater tapestry. The Destiny Grimoire Anthology weaves tales from multiple sources together for the first time, casting new light on Destiny's most legendary heroes, infamous villains, and their greatest moments of triumph and tragedy. Each unique volume intends to illuminate a facet of the world, and the complete anthology will confirm and challenge players' thoughts and assumptions on what it means to be a Guardian, offering new and differing perspectives on the cosmic war that rages between the Traveler and its ancient enemies.
£20.69
Titan Books Ltd The Art of Total War: From the Samurai of Japan
Book SynopsisThe Art of Total War is a high-end art book based on the bestselling Total War[trademark] franchise, including the latest game in the series Total War[trademark]: ROME II. This volume will include full colour concept and development art throughout, as well as creator and artist commentaries. Total War is known for its cinematic quality and phenomenal attention to detail, admired by gamers and critics alike.Trade Review"The book is constructed extremely well and contains images that would be worthy of framing and displaying in your home." - Steam First"Many of these pieces are true works of art." - Gaming Trend "Titan publishes art books that are often as compelling to read as they are to look at, and The Art of Total War is perhaps the best example of this." - VG Blogger"This art book is not a collage of images thrown together in a hardback book and waved in the faces of fans as collectable merchandise, but instead is a high-end art book that anyone looking for a lot of in depth detail and thought provoking discussion can enjoy" - Entertainment Buddha"This book is a love letter to the iconic franchise that had a major impact in the strategy gaming community." - New Gamer Nation"If you’re an game designer, artist or war history buff, The Art of Total War will be a wonderful addition to your library and reference." - Retrenders
£23.99
Titan Books Ltd The Art of XCOM 2
Book SynopsisIn The Art of XCOM 2, readers get a behind-the-scenes look at the incredible concept art created for the new game and hear from key developers and artists about the challenges, secrets, and rewards of creating this landmark series. Also covered in the stunning book will be the game's five new classes of resistance fighters and their dynamic weapons, powerful new alien species and their vehicles, and the brave new world of XCOM 2.
£23.99
Udon Entertainment Corp LOVE Arco Wada Fate Art Works
Book SynopsisCollecting the artwork of Arco Wada, the lead artist for the Fate/EX series! LOVE: ARCO WADA FATE ART WORKS gathers works from the Fate/EXTRA and Fate/EXTELLA subseries. Featuring everything from game box artwork, to character art, to rare promo illustrations, this beautiful tome belongs on the shelf of every fan of the Fate franchise.
£43.19
Taylor & Francis Ltd Professional Techniques for Video Game Writing
Book SynopsisThis second edition of Professional Techniques for Video Game Writing is updated with new chapters and new authors, but it's still a no-nonsense guide to the professional craft of writing for video games. Not only does the text cover story and narrative elements, but it also addresses dialogue, documentation, and strategy guides. Seasoned video game writers each address a different topic, including the best way to break into the video game industry, how to be an efficient part of a team, and the principles of narrative design. The book also offers script samples, technical writing advice, effective writing tips, and suggestions for how to innovate in game narrative. Key Features Comprehensive enough for veterans and accessible enough for novices Goes into detail about how to write tutorials, script doctoring, and writing for AAA games Delivers invaluable experiences directly from writers in tTable of ContentsChapter 1 ◾ Getting Writing Jobs in Video Games 1 Wendy Despain, NCSoft, Quantum Content, International Hobo Chapter 2 ◾ Game Script Formatting 11 Wendy Despain, NCSoft, Quantum Content, International Hobo Chapter 3 ◾ Documentation for Writers 21 John Feil, Paizo Chapter 4 ◾ Writing Instructions, Helptext, Walkthroughs, and Manuals: Text to Train the Player 37 John Feil, Paizo Chapter 5 ◾ Writing Tutorials: Write “Start” to Start 53 Andrew S. Walsh, Guerrilla Games, Sony Chapter 6 ◾ Practical Techniques for Productivity: Getting the Work Done 89 Wendy Despain, NCSoft, Quantum Content, International Hobo Chapter 7 ◾ Collaborating with Art, Design, and Engineering 99 Anthony Burch, Santa Monica Studio Chapter 8 ◾ Writing for AAA Games: Playing in the Big Leagues 105 Marek Walton, Crystal Dynamics Chapter 9 ◾ Writing for Indie Games 121 Wendy Despain, NCSoft, Quantum Content, International Hobo Chapter 10 ◾ Game Writing Remotely: How to Pay the Rent Working from Home 127 Tracy A. Seamster, Independent Contractor Chapter 11 ◾ Game Writing On Staff 139 Samantha Wallschlaeger, Monolith Productions Chapter 12 ◾ Keeping Localization in Mind: When Game Narrative Travels Abroad 153 Ross Berger, Electronic Arts, Amazon Chapter 13 ◾ Writers in the Recording Studio 165 Haris Orkin, Independent Contractor Chapter 14 ◾ Writing for Existing Licenses 185 Heidi McDonald, Independent Contractor Chapter 15 ◾ Writing for New IP 197 Rhianna Pratchett, Independent Contractor Chapter 16 ◾ Script Doctoring 219 Richard Dansky, Central Clancy Writer, Ubisoft Chapter 17 ◾ Writing Compelling Game Characters 235 William Harms, Narrative Director, Hangar 13 Chapter 18 ◾ Hiring Philosophies: We Can Do Better 243 Tom Abernathy, Studio Narrative Director, ArenaNet Chapter 19 ◾ If It Works, Break It: Game Narrative Tropes and Innovation 257 Maurice Suckling, Independent Contractor, Professor of Practice, Rensselaer Polytechnic Institute APPENDIX A ◾ CALL OF JUAREZ: GUNSLINGER SCRIPT SAMPLE–SCREENPLAY FORMAT, 271 APPENDIX B ◾ BRATZ: FOREVER DIAMONDZ SCRIPT SAMPLE–MODIFIED SCREENPLAY FORMAT, 289 APPENDIX C ◾ BARKS AND TASK SPREADSHEET, 291 APPENDIX D ◾ CASTING SIDES FOR CALL OF JUAREZ, 301
£42.74
CRC Press Game Anim
Book SynopsisGame Anim teaches the technical and artistic fundamentals of video game animation and goes further to provide practical advice and industry insights to help you become a rounded and successful game animator. Covering every stage of game production from the animatorâs perspective, it is packed with the lessons learned from working on a variety of game types in both in-game and cinematic roles in animator, lead, and director positions. These have been successful across multiple studios regardless of team, size and culture.The 2nd edition includes a new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Game Anim provides essential guidance to those looking to break into the industry and successful animators wishing to take the next step in their career. Key Features â 20 Years of Insight: Accumulated knowledge fromTable of ContentsChapter 1 The Video Game Animator What It Means To Be A Video Game AnimatorChapter 2 The Game Development EnvironmentChapter 3 The 12 Animation PrinciplesChapter 4 The Five Fundamentals of Game AnimationChapter 5 What You Need To KnowChapter 6 The Game Animation WorkflowChapter 7 Our Project: Pre-productionChapter 8 Our Project: Technical AnimationChapter 9 Our Project: Gameplay AnimationChapter 10 Our Project: Cinematics & FacialChapter 11 Our Project: Motion CaptureChapter 12 Our Project: Animation Team ManagementChapter 13 Our Project: Polish & DebugChapter 14 2D & Pixel Art AnimationChapter 15 The Future
£42.74
CRC Press World Building for Game Designers
Book SynopsisOur modern world is dominated by giant media companies, and increasingly they donât so much sell story, characters or gameplay as they do their setting. Fictional worlds are big business and represent big value to companies and audiences alike, and they are increasingly expected and demanded by both. As yet, however, the art of building worlds has been only taught to writers of novels or films. The same worlds are frequently used across different modes of media, but successfully adapting them to games or building them for this purpose requires a specific approach.Unlike all other artforms, games mandate participation, with the audience stepping into the world of the game and taking on the roles that the rules and pieces demand of them. Likewise, whenever an audience engages with a fictional world they are inherently playing a game of make-believe and imagining themselves within a different context. This makes world building and gaming a perfect match, with each element giving
£999.99