Description

Book Synopsis

Game Anim teaches the technical and artistic fundamentals of video game animation and goes further to provide practical advice and industry insights to help you become a rounded and successful game animator.

Covering every stage of game production from the animatorâs perspective, it is packed with the lessons learned from working on a variety of game types in both in-game and cinematic roles in animator, lead, and director positions. These have been successful across multiple studios regardless of team, size and culture.

The 2nd edition includes a new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field.

Game Anim provides essential guidance to those looking to break into the industry and successful animators wishing to take the next step in their career.

Key Features

â 20 Years of Insight: Accumulated knowledge from

Table of Contents

Chapter 1 The Video Game Animator What It Means To Be A Video Game Animator

Chapter 2 The Game Development Environment

Chapter 3 The 12 Animation Principles

Chapter 4 The Five Fundamentals of Game Animation

Chapter 5 What You Need To Know

Chapter 6 The Game Animation Workflow

Chapter 7 Our Project: Pre-production

Chapter 8 Our Project: Technical Animation

Chapter 9 Our Project: Gameplay Animation

Chapter 10 Our Project: Cinematics & Facial

Chapter 11 Our Project: Motion Capture

Chapter 12 Our Project: Animation Team Management

Chapter 13 Our Project: Polish & Debug

Chapter 14 2D & Pixel Art Animation

Chapter 15 The Future

Game Anim

Product form

£42.74

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RRP £44.99 – you save £2.25 (5%)

Order before 4pm today for delivery by Mon 22 Dec 2025.

A Paperback by Jonathan Cooper

Out of stock


    View other formats and editions of Game Anim by Jonathan Cooper

    Publisher: CRC Press
    Publication Date: 4/19/2021 12:00:00 AM
    ISBN13: 9780367707651, 978-0367707651
    ISBN10: 0367707659

    Description

    Book Synopsis

    Game Anim teaches the technical and artistic fundamentals of video game animation and goes further to provide practical advice and industry insights to help you become a rounded and successful game animator.

    Covering every stage of game production from the animatorâs perspective, it is packed with the lessons learned from working on a variety of game types in both in-game and cinematic roles in animator, lead, and director positions. These have been successful across multiple studios regardless of team, size and culture.

    The 2nd edition includes a new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field.

    Game Anim provides essential guidance to those looking to break into the industry and successful animators wishing to take the next step in their career.

    Key Features

    â 20 Years of Insight: Accumulated knowledge from

    Table of Contents

    Chapter 1 The Video Game Animator What It Means To Be A Video Game Animator

    Chapter 2 The Game Development Environment

    Chapter 3 The 12 Animation Principles

    Chapter 4 The Five Fundamentals of Game Animation

    Chapter 5 What You Need To Know

    Chapter 6 The Game Animation Workflow

    Chapter 7 Our Project: Pre-production

    Chapter 8 Our Project: Technical Animation

    Chapter 9 Our Project: Gameplay Animation

    Chapter 10 Our Project: Cinematics & Facial

    Chapter 11 Our Project: Motion Capture

    Chapter 12 Our Project: Animation Team Management

    Chapter 13 Our Project: Polish & Debug

    Chapter 14 2D & Pixel Art Animation

    Chapter 15 The Future

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