Description

Book Synopsis

Michael Sellers is Director of the Game Design program and a Professor of Practice at Indiana University in Bloomington, Indiana.

Sellers has worked as a professional game designer since 1994, with a focus on designing social, mobile, and massively multiplayer online games (MMOs). He has started and run three successful game studios and has also worked for notable game developers such as 3DO, Electronic Arts, Kabam, and Rumble Entertainment as a lead designer, executive producer, general manager, and creative director.


His first commercial game was the award-winning Meridian 59, the first 3D MMO, released in 1996. He was also the lead designer on The Sims 2, Ultima Online, Holiday Village, Blastron, and Realm of the Mad God, among other games.


In addition to his wo

Table of Contents
Introduction
Part I: Foundations
Chapter 1 Foundations of Systems
Chapter 2 Defining Systems
Chapter 3 Foundations of Games and Game Design
Chapter 4 Interactivity and Fun

Part II: Principles
Chapter 5 Working as a Systemic Game Designer
Chapter 6 Designing the Whole Experience
Chapter 7 Creating Game Loops
Chapter 8 Defining Game Parts

Part III: Practice
Chapter 9 Game Balance Methods
Chapter 10 Game Balance Practice
Chapter 11 Working as a Team
Chapter 12 Making Your Game Real
Bibliography
Index

Advanced Game Design

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    A Paperback / softback by Michael Sellers

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      View other formats and editions of Advanced Game Design by Michael Sellers

      Publisher: Pearson Education (US)
      Publication Date: 22/12/2017
      ISBN13: 9780134667607, 978-0134667607
      ISBN10: 0134667603

      Description

      Book Synopsis

      Michael Sellers is Director of the Game Design program and a Professor of Practice at Indiana University in Bloomington, Indiana.

      Sellers has worked as a professional game designer since 1994, with a focus on designing social, mobile, and massively multiplayer online games (MMOs). He has started and run three successful game studios and has also worked for notable game developers such as 3DO, Electronic Arts, Kabam, and Rumble Entertainment as a lead designer, executive producer, general manager, and creative director.


      His first commercial game was the award-winning Meridian 59, the first 3D MMO, released in 1996. He was also the lead designer on The Sims 2, Ultima Online, Holiday Village, Blastron, and Realm of the Mad God, among other games.


      In addition to his wo

      Table of Contents
      Introduction
      Part I: Foundations
      Chapter 1 Foundations of Systems
      Chapter 2 Defining Systems
      Chapter 3 Foundations of Games and Game Design
      Chapter 4 Interactivity and Fun

      Part II: Principles
      Chapter 5 Working as a Systemic Game Designer
      Chapter 6 Designing the Whole Experience
      Chapter 7 Creating Game Loops
      Chapter 8 Defining Game Parts

      Part III: Practice
      Chapter 9 Game Balance Methods
      Chapter 10 Game Balance Practice
      Chapter 11 Working as a Team
      Chapter 12 Making Your Game Real
      Bibliography
      Index

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