Description
Book SynopsisMichael Sellers is Director of the Game Design program and a Professor of Practice at Indiana University in Bloomington, Indiana.
Sellers has worked as a professional game designer since 1994, with a focus on designing social, mobile, and massively multiplayer online games (MMOs). He has started and run three successful game studios and has also worked for notable game developers such as 3DO, Electronic Arts, Kabam, and Rumble Entertainment as a lead designer, executive producer, general manager, and creative director.
His first commercial game was the award-winning Meridian 59, the first 3D MMO, released in 1996. He was also the lead designer on The Sims 2, Ultima Online, Holiday Village, Blastron, and Realm of the Mad God, among other games.
In addition to his wo
Table of Contents
Introduction
Part I: Foundations
Chapter 1 Foundations of Systems
Chapter 2 Defining Systems
Chapter 3 Foundations of Games and Game Design
Chapter 4 Interactivity and Fun
Part II: Principles
Chapter 5 Working as a Systemic Game Designer
Chapter 6 Designing the Whole Experience
Chapter 7 Creating Game Loops
Chapter 8 Defining Game Parts
Part III: Practice
Chapter 9 Game Balance Methods
Chapter 10 Game Balance Practice
Chapter 11 Working as a Team
Chapter 12 Making Your Game Real
Bibliography
Index