Description

Book Synopsis

This second edition of Professional Techniques for Video Game Writing is updated with new chapters and new authors, but it's still a no-nonsense guide to the professional craft of writing for video games. Not only does the text cover story and narrative elements, but it also addresses dialogue, documentation, and strategy guides. Seasoned video game writers each address a different topic, including the best way to break into the video game industry, how to be an efficient part of a team, and the principles of narrative design. The book also offers script samples, technical writing advice, effective writing tips, and suggestions for how to innovate in game narrative.

Key Features

  • Comprehensive enough for veterans and accessible enough for novices
  • Goes into detail about how to write tutorials, script doctoring, and writing for AAA games
  • Delivers invaluable experiences directly from writers in t

    Table of Contents

    Chapter 1 ◾ Getting Writing Jobs in Video Games 1

    Wendy Despain, NCSoft, Quantum Content, International Hobo

    Chapter 2 ◾ Game Script Formatting 11

    Wendy Despain, NCSoft, Quantum Content, International Hobo

    Chapter 3 ◾ Documentation for Writers 21

    John Feil, Paizo

    Chapter 4 ◾ Writing Instructions, Helptext, Walkthroughs,

    and Manuals: Text to Train the Player 37

    John Feil, Paizo

    Chapter 5 ◾ Writing Tutorials: Write “Start” to Start 53

    Andrew S. Walsh, Guerrilla Games, Sony

    Chapter 6 ◾ Practical Techniques for Productivity:

    Getting the Work Done 89

    Wendy Despain, NCSoft, Quantum Content, International Hobo

    Chapter 7 ◾ Collaborating with Art, Design, and

    Engineering 99

    Anthony Burch, Santa Monica Studio

    Chapter 8 ◾ Writing for AAA Games: Playing in the

    Big Leagues 105

    Marek Walton, Crystal Dynamics

    Chapter 9 ◾ Writing for Indie Games 121

    Wendy Despain, NCSoft, Quantum Content, International Hobo

    Chapter 10 ◾ Game Writing Remotely: How to Pay the

    Rent Working from Home 127

    Tracy A. Seamster, Independent Contractor

    Chapter 11 ◾ Game Writing On Staff 139

    Samantha Wallschlaeger, Monolith Productions

    Chapter 12 ◾ Keeping Localization in Mind: When Game

    Narrative Travels Abroad 153

    Ross Berger, Electronic Arts, Amazon

    Chapter 13 ◾ Writers in the Recording Studio 165

    Haris Orkin, Independent Contractor

    Chapter 14 ◾ Writing for Existing Licenses 185

    Heidi McDonald, Independent Contractor

    Chapter 15 ◾ Writing for New IP 197

    Rhianna Pratchett, Independent Contractor

    Chapter 16 ◾ Script Doctoring 219

    Richard Dansky, Central Clancy Writer, Ubisoft

    Chapter 17 ◾ Writing Compelling Game Characters 235

    William Harms, Narrative Director, Hangar 13

    Chapter 18 ◾ Hiring Philosophies: We Can Do Better 243

    Tom Abernathy, Studio Narrative Director, ArenaNet

    Chapter 19 ◾ If It Works, Break It: Game Narrative Tropes

    and Innovation 257

    Maurice Suckling, Independent Contractor, Professor of

    Practice, Rensselaer Polytechnic Institute

    APPENDIX A ◾ CALL OF JUAREZ: GUNSLINGER SCRIPT

    SAMPLE–SCREENPLAY FORMAT, 271

    APPENDIX B ◾ BRATZ: FOREVER DIAMONDZ SCRIPT

    SAMPLE–MODIFIED SCREENPLAY FORMAT, 289

    APPENDIX C ◾ BARKS AND TASK SPREADSHEET, 291

    APPENDIX D ◾ CASTING SIDES FOR CALL OF JUAREZ, 301

Professional Techniques for Video Game Writing

    Product form

    £42.74

    Includes FREE delivery

    RRP £44.99 – you save £2.25 (5%)

    Order before 4pm tomorrow for delivery by Wed 10 Jun 2026.

    A Paperback by Wendy Despain

    1 in stock


      View other formats and editions of Professional Techniques for Video Game Writing by Wendy Despain

      Publisher: Taylor & Francis Ltd
      Publication Date: 4/27/2020 12:00:00 AM
      ISBN13: 9780367184773, 978-0367184773
      ISBN10: 036718477X

      Description

      Book Synopsis

      This second edition of Professional Techniques for Video Game Writing is updated with new chapters and new authors, but it's still a no-nonsense guide to the professional craft of writing for video games. Not only does the text cover story and narrative elements, but it also addresses dialogue, documentation, and strategy guides. Seasoned video game writers each address a different topic, including the best way to break into the video game industry, how to be an efficient part of a team, and the principles of narrative design. The book also offers script samples, technical writing advice, effective writing tips, and suggestions for how to innovate in game narrative.

      Key Features

      • Comprehensive enough for veterans and accessible enough for novices
      • Goes into detail about how to write tutorials, script doctoring, and writing for AAA games
      • Delivers invaluable experiences directly from writers in t

        Table of Contents

        Chapter 1 ◾ Getting Writing Jobs in Video Games 1

        Wendy Despain, NCSoft, Quantum Content, International Hobo

        Chapter 2 ◾ Game Script Formatting 11

        Wendy Despain, NCSoft, Quantum Content, International Hobo

        Chapter 3 ◾ Documentation for Writers 21

        John Feil, Paizo

        Chapter 4 ◾ Writing Instructions, Helptext, Walkthroughs,

        and Manuals: Text to Train the Player 37

        John Feil, Paizo

        Chapter 5 ◾ Writing Tutorials: Write “Start” to Start 53

        Andrew S. Walsh, Guerrilla Games, Sony

        Chapter 6 ◾ Practical Techniques for Productivity:

        Getting the Work Done 89

        Wendy Despain, NCSoft, Quantum Content, International Hobo

        Chapter 7 ◾ Collaborating with Art, Design, and

        Engineering 99

        Anthony Burch, Santa Monica Studio

        Chapter 8 ◾ Writing for AAA Games: Playing in the

        Big Leagues 105

        Marek Walton, Crystal Dynamics

        Chapter 9 ◾ Writing for Indie Games 121

        Wendy Despain, NCSoft, Quantum Content, International Hobo

        Chapter 10 ◾ Game Writing Remotely: How to Pay the

        Rent Working from Home 127

        Tracy A. Seamster, Independent Contractor

        Chapter 11 ◾ Game Writing On Staff 139

        Samantha Wallschlaeger, Monolith Productions

        Chapter 12 ◾ Keeping Localization in Mind: When Game

        Narrative Travels Abroad 153

        Ross Berger, Electronic Arts, Amazon

        Chapter 13 ◾ Writers in the Recording Studio 165

        Haris Orkin, Independent Contractor

        Chapter 14 ◾ Writing for Existing Licenses 185

        Heidi McDonald, Independent Contractor

        Chapter 15 ◾ Writing for New IP 197

        Rhianna Pratchett, Independent Contractor

        Chapter 16 ◾ Script Doctoring 219

        Richard Dansky, Central Clancy Writer, Ubisoft

        Chapter 17 ◾ Writing Compelling Game Characters 235

        William Harms, Narrative Director, Hangar 13

        Chapter 18 ◾ Hiring Philosophies: We Can Do Better 243

        Tom Abernathy, Studio Narrative Director, ArenaNet

        Chapter 19 ◾ If It Works, Break It: Game Narrative Tropes

        and Innovation 257

        Maurice Suckling, Independent Contractor, Professor of

        Practice, Rensselaer Polytechnic Institute

        APPENDIX A ◾ CALL OF JUAREZ: GUNSLINGER SCRIPT

        SAMPLE–SCREENPLAY FORMAT, 271

        APPENDIX B ◾ BRATZ: FOREVER DIAMONDZ SCRIPT

        SAMPLE–MODIFIED SCREENPLAY FORMAT, 289

        APPENDIX C ◾ BARKS AND TASK SPREADSHEET, 291

        APPENDIX D ◾ CASTING SIDES FOR CALL OF JUAREZ, 301

      Recently viewed products

      © 2026 Book Curl

        • American Express
        • Apple Pay
        • Diners Club
        • Discover
        • Google Pay
        • Maestro
        • Mastercard
        • PayPal
        • Shop Pay
        • Union Pay
        • Visa

        Login

        Forgot your password?

        Don't have an account yet?
        Create account