Computer-aided design (CAD) Books

454 products


  • SDC Publications Engineering Graphics Text and Workbook (Series 2)

    Out of stock

    Book SynopsisThis book focuses on strengthening 3D visualization skills through sketching exercises. It does not make reference to any particular computer-aided design software package.

    Out of stock

    £999.99

  • CIM-Basiswissen für die Betriebspraxis: Für Unternehmer und Führungskräfte kleiner und mittlerer Unternehmen

    Springer Fachmedien Wiesbaden CIM-Basiswissen für die Betriebspraxis: Für Unternehmer und Führungskräfte kleiner und mittlerer Unternehmen

    1 in stock

    Book Synopsis1 Ermittlung von CIM-Potentialen.- 1.1 CIM in mittelständischen und kleinen Firmen.- 1.2 Klassifizierung von Fertigungsunternehmen.- 1.3 Vorhandene Insellösungen.- 1.4 CIM-Schwerpunkte.- 1.5 Kunden- und Literantenbeziehungen.- 2 CIM-Basiskenntnisse, Hardware/Software.- 2.1 Allgemeines.- 2.2 Software-Systeme.- 2.3 Hardware-Systeme (Rechnerwelten, Leistungsklassen).- 2.4 Zentrale und dezentrale Systeme.- 2.5 Netze.- 2.6 CIM-Baukasten, Hardware/Software.- 3 CIM-Basiskenntnisse, Anwendungen.- 3.1 PPS.- 3.2 CAD.- 3.3 CAP.- 3.4 CAM.- 3.5 CAQ.- 3.6 CIM-Baukasten, Anwendungen.- 4 Durchführung von CIM-Projekten.- 4.1 Organisation von CIM-Projekten.- 4.2 Vorgehensmethodik.- 4.3 Entscheidungsprozeß.- 5 Wirtschaftlichkeitsabschätzungen.- 5.1 Ermittlung quantitativer CIM-Potentiale.- 5.2 Ermittlung qualitativer CIM-Potentiale.- A 1 CA- und Cl-Begriffe im Überblick.- A 2 CIM-relevante Normen.- A 3 CIM-Standardisierung.- A 4 CIM-Strukturkonzepte im Überblick.- Sachwortverzeichnis.Table of Contents1 Ermittlung von CIM-Potentialen.- 1.1 CIM in mittelständischen und kleinen Firmen.- 1.2 Klassifizierung von Fertigungsunternehmen.- 1.3 Vorhandene Insellösungen.- 1.4 CIM-Schwerpunkte.- 1.4.1 Anlagenbauer.- 1.4.2 Auftragsfertiger.- 1.4.3 Serien- und Massenfertiger.- 1.4.4 Zulieferer.- 1.5 Kunden- und Literantenbeziehungen.- 2 CIM-Basiskenntnisse, Hardware/Software.- 2.1 Allgemeines.- 2.2 Software-Systeme.- 2.2.1 Aufbau, Bestandteile.- 2.2.2 Software-Familien, Beispiele.- 2.3 Hardware-Systeme (Rechnerwelten, Leistungsklassen).- 2.3.1 Aufbau, Bestandteile.- 2.3.2 Hardware-Familien, Beispiele.- 2.4 Zentrale und dezentrale Systeme.- 2.5 Netze.- 2.6 CIM-Baukasten, Hardware/Software.- 3 CIM-Basiskenntnisse, Anwendungen.- 3.1 PPS.- 3.1.1 Hauptfunktionen.- 3.1.2 Arbeiten mit PPS.- 3.1.3 PPS-Kopplungen.- 3.2 CAD.- 3.2.1 Hauptfunktionen.- 3.2.2 Arbeiten mit CAD.- 3.2.3 CAD-Kopplungen.- 3.3 CAP.- 3.3.1 Hauptfunktionen.- 3.3.2 Arbeiten mit CAP.- 3.3.3 CAP-Kopplungen.- 3.4 CAM.- 3.4.1 Hauptfunktionen.- 3.4.2 Arbeiten mit CAM.- 3.4.3 CAM-Kopplungen.- 3.5 CAQ.- 3.5.1 Hauptfunktionen.- 3.5.2 Arbeiten mit CAQ.- 3.6 CIM-Baukasten, Anwendungen.- 4 Durchführung von CIM-Projekten.- 4.1 Organisation von CIM-Projekten.- 4.1.1 Projektleiter.- 4.1.2 Projektplanung.- 4.1.3 Projektsteuerung.- 4.2 Vorgehensmethodik.- 4.2.1 Hilfsmittel.- 4.2.2 Arbeitsweise.- 4.3 Entscheidungsprozeß.- 4.3.1 Betriebsanalyse.- 4.3.2 Informationsflußanalyse.- 4.3.3 Analyse vorhandener Insellösungen.- 5 Wirtschaftlichkeitsabschätzungen.- 5.1 Ermittlung quantitativer CIM-Potentiale.- 5.2 Ermittlung qualitativer CIM-Potentiale.- 5.2.1 Nutzen von PPS.- 5.2.2 Nutzen von CAD.- 5.2.3 Nutzen von CAP.- 5.2.4 Nutzen von CAM.- A 1 CA- und Cl-Begriffe im Überblick.- A 2 CIM-relevante Normen.- A 3 CIM-Standardisierung.- A 4 CIM-Strukturkonzepte im Überblick.- Sachwortverzeichnis.

    1 in stock

    £42.29

  • CAD-Handbuch: Auswahl und Einführung von CAD-Systemen

    Springer-Verlag Berlin and Heidelberg GmbH & Co. KG CAD-Handbuch: Auswahl und Einführung von CAD-Systemen

    1 in stock

    Table of Contents1: Zur Einführung.- 1.1 Ziel des CAD-Handbuchs.- 1.2 Der Begriff CAD.- 1.3 Anwendungsgebiete von CAD-Systemen.- 1.4 Konzeption und Gliederung des Handbuchs.- 1.5 Literatur.- 2: Einfluß organisationsbezogener Randbedingungen.- 2.1 Vorbemerkungen.- 2.2 Organisationsbezogene Randbedingungen.- 2.2.1 Auflistung.- 2.2.2 Auswirkungen.- 2.3 Tätigkeiten bei der Planung, Anwendung und Erweiterung von CAD-Systemen.- 2.3.1 Voruntersuchung.- 2.3.2 Systemanalyse.- 2.3.3 CAD-System-Auswahl.- 2.3.4 Systemvorbereitung.- 2.3.5 CAD-System-Einführung.- 2.3.6 CAD-System-Betrieb.- 2.4 Fallbeispiele.- 2.5 Zusammenfassung.- 2.6 Literatur.- 3: Integration von CAD-Systemen in die DV-Umgebung.- 3.1 Vorbemerkungen.- 3.1.1 Voraussetzungen für die CAD-Integration.- 3.1.2 Ziel der Integrationsbetrachtungen.- 3.1.3 Grundlegende Aussagen zur Integrationsdiskussion.- 3.1.4 Charakteristika der CAD-Konfiguration.- 3.1.5 Kapitelaufbau und -gliederung.- 3.2 CAE.- 3.2.1 Wirkungsfeld des CAE.- 3.2.2 CAE-Schwerpunkte.- 3.3. CAD in einer CAE-Umgebung.- 3.3.1 Innerbetriebliche Integration.- 3.3.2 Außerbetriebliche Integration.- 3.3.3 Auswirkungen der Integration.- 3.3.4 CAD-Datenbank.- 3.3.5 Schnittstellen in CAD-Systemen.- 3.3.5.1 Datenschnittstelle IGES.- 3.3.5.2 Datenschnittstelle zur NC-Programmierung.- 3.3.5.3 Datenschnittstelle VDAFS.- 3.3.5.4 Datenschnittstelle zu Berechnungsprogrammen.- 3.3.5.5 Graphikschnittsteile GKS.- 3.3.5.6 Eingabeschnittstellen.- 3.3.5.7 Schnittstelle zur rechnerinternen Objektdarstellung.- 3.3.5.8 Geometrieorientierte FORTRAN-Schnittstelle.- 3.4 Konfigurationen für CAD.- 3.4.1 Datenflußbetrachtungen.- 3.4.2 CAD-Systemkonfiguration.- 3.5 Kompatibilität und Portabilität der Software.- 3.5.1. Funktionale Komponenten.- 3.5.1.1 Datenmodelle.- 3.5.1.2 Datenverwaltungssystem.- 3.5.1.3 Modellierungsfunktionen.- 3.5.1.4 Graphik- und Interaktionssystem.- 3.5.2 Hardwarekomponenten und -funktionen.- 3.5.2.1 Gestaltung.- 3.5.2.2 Funktionen.- 3.5.2.3 Einschränkungen durch bestehende CAD-Software.- 3.5.3 Regeln für ein offenes System.- 3.5.3.1 Offenheit zum Produktionsprozeß.- 3.5.3.2 Offenheit zum Benutzer.- 3.5.3.3 Offenheit für die Weiterentwicklung der Hardware.- 3.5.4 Folgerung.- 3.6 Zusammenfassung.- 3.7 Literatur.- 4 Klassifizierung von CAD-Systemen.- 4.1 Vorbemerkungen.- 4.2 Beziehungen zwischen CAD-Systemen und Unternehmen.- 4.2.2 Systematik zum Vergleich angebotener CAD-Systeme.- 4.2.2.1 Die Integrationsfähigkeit als Bestandteil der Systematik.- 4.2.2.1.1 Modellverarbeitung als Voraussetzung.- 4.2.2.1.2 Kriterien der Integrationsfähigkeit.- 4.2.2.1.3 Vorteile der integrierten CAD-Verarbeitung.- 4.2.2.2 Prozeßleistungsfähigkeit des In-Systems.- 4.2.2.3 Prozeßleistungseigenschaften.- 4.2.2.4 Archivierung.- 4.3 Das CAD-System.- 4.3.1 Das Modell (Verarbeitung in CPU).- 4.3.1.1 CAD-Software.- 4.3.1.1.1 Geometrierepräsentation.- 4.3.1.1.2 Geometriemodell (rechnerinterne Darstellung).- 4.3.1.1.3 Formulierung der Topologiestruktur (der Gestalt).- 4.3.1.1.4 Manipulationszugriff auf Objekte.- 4.3.1.1.5 Generierungsprinzipien.- 4.3.1.1.6 Lage- und Größenbestimmung.- 4.3.1.1.7 Verknüpfungsoperatoren (Integration der Kommunikation).- 4.3.1.1.8 Definition der Geometrieelemente (Form).- 4.3.1.1.9 Durchdringungslogik zwischen Flächen.- 4.3.1.1.10 Abrundungen.- 4.3.1.1.11 Transformationen.- 4.3.1.1.12 Zusatzfunktionen.- 4.3.1.1.13 Interaktionsmethoden (Handhabungsdynamik).- 4.3.1.2 Host-System.- 4.3.1.2.1 Host-System-Hardware.- 4.3.1.2.2 Host-System-Software.- 4.3.2 Die Abbildung (Verarbeitung im Graphik-Controller).- 4.3.2.1 Lokale Systemsoftware.- 4.3.2.2 Lokale Systemhardware.- 4.4 Zusammenfassung.- 4.5 Literatur.- 5 Ermittlung der Wirtschaftlichkeit von CAD-Systemen.- 5.1 Vorbemerkungen.- 5.1.1 Kapitelaufbau und -gliederung.- 5.1.2 Begriffe.- 5.1.3 Abgrenzungen.- 5.1.4 Kriterien der Wirtschaftlichkeit.- 5.2 Methoden zur Ermittlung der Wirtschaftlichkeit.- 5.2.1 Methoden mit eindimensionaler Zielsetzung.- 5.2.1.1 Statische Methoden.- 5.2.1.2 Dynamische Methoden.- 5.2.2 Methoden mit mehrdimensionaler Zielsetzung.- 5.2.3 Zeitpunkte für Wirtschaftlichkeitsbetrachtungen und -rechnungen.- 5.2.3.1 Wirtschaftlichkeitsbetrachtungen und -rechnungen vor Einführung eines CAD-Systems.- 5.2.3.2 Wirtschaftlichkeitsbetrachtungen und -rechnungen nach Einführung eines CAD-Systems.- 5.3 Nutzenermittlung.- 5.3.1 Abgrenzung der Nutzenkomponenten.- 5.3.2 Zeitliche Entwicklung der Nutzenkomponenten.- 5.3.3 Bewertung der Nutzenkomponenten.- 5.3.3.1 Produktivitätssteigerung.- 5.3.3.2 Qualitäts- und Flexibilitätssteigerung.- 5.4 Kostenermittlung.- 5.4.1 Einmalige Ausgaben bzw. Kosten.- 5.4.1.1 Systemkosten.- 5.4.1.2 Raumkosten.- 5.4.1.3 Leitungskosten.- 5.4.1.4 Kosten für die organisatorische Vorbereitung.- 5.4.1.5 Kosten für die Schulung.- 5.4.1.6 Kosten für die Installation und Integration.- 5.4.1.7 Kosten, die sich aus der Minderleistung bis zur Erreichung der erwarteten Beschleunigung ergeben.- 5.4.1.8 Kosten für die Dateneingabe und Umstellung.- 5.4.1.9 Sonstige Einmalkosten.- 5.4.2 Laufende Ausgaben bzw. Kosten.- 5.4.2.1 Personal kosten.- 5.4.2.2 Kosten für die Schulung.- 5.4.2.3 Kosten für die Datensicherung.- 5.4.2.4 Kosten für Verbrauchsmaterial und Energie.- 5.4.2.5 Kosten für die Hardwarewartung und -instandhaltung sowie für die Softwarepflege.- 5.4.2.6 Kosten für die Versicherung.- 5.4.2.7 Verzinsung des gebundenen Kapitals.- 5.4.2.8 Mieten.- 5.4.2.9 Abschreibungen.- 5.5 Zusammenfassung.- 5.6 Literatur.- 6 Beispiele für die Nutzen- und Kostenermittlung.- 6.1 Erweitertes Verfahren der Nutzenermittlung.- 6.1.1 Beschreibung des Verfahrens.- 6.1.2 Erweiterung des Verfahrens.- 6.1.2.1 Verwendete Größen und deren Ermittlung.- 6.1.2.2 Ermittlung der jährlichen Einsparungen.- 6.1.2.3 Kostenvergleich Kauf/Leasing.- 6.1.2.4 Beispiel.- 6.1.2.5 Zusammenfassung und Ergebnisbewertung.- 6.1.2.6 Nutzendarstellung.- 6.2 Verfahren zur Ermittlung der Amortisationszeit.- 6.3 Beispiele.- 6.3.1 Beispiele für die Nutzenermittlung.- 6.3.1.1 Quantifizierbarer Nutzen.- 6.3.1.2 Schwer quantifizierbarer Nutzen.- 6.3.2 Beispiele für die Kostenermittlung.- 6.3.3 Beispiele für die Wirtschaftlichkeitsrechnung.- 6.3.4 Beispiele für die Kosten/Nutzen-Berechnung.- 6.3.4.1 Kennzahlen und Investitionsstufen.- 6.3.4.2 Produktivitätssteigerung.- 6.3.4.3 Auslastung der Bildschirmarbeitsplätze.- 6.3.4.4 Bruttonutzen.- 6.3.4.5 Kosten.- 6.3.4.6 Berechnungsansatz für Kosten und Nutzen.- 6.3.4.7 Verbesserung des Nutzens.- 6.4 Literatur.- Literatur.- Adressen.

    1 in stock

    £42.74

  • Handbuch Industrie 4.0: Band 3: Logistik

    Springer Fachmedien Wiesbaden Handbuch Industrie 4.0: Band 3: Logistik

    1 in stock

    Book SynopsisMit der Neuauflage des erfolgreichen Werkes wird die Geschichte der vierten industriellen Revolution fortgeschrieben und der Dynamik Rechnung getragen, mit der die Vision in den vergangenen zwei bis drei Jahren weiterentwickelt und verwirklicht wurde.Experten aus Wissenschaft und Technik beleuchten verschiedene Facetten der Industrie 4.0 und schaffen gleichermaßen einen Überblick über den Stand der Technik und die Vision selbst. Dies gelingt nicht zuletzt Dank einer ausgewogenen Mischung aus wissenschaftlichen Erkenntnissen, Praxisbeispielen und Übersichtsbeiträgen. Die Themen der Beiträge reichen von Basistechnologien über Integrations- und Migrationsansätze bis hin zu Geschäftsmodellen und Dienstleistungen für die Industrie 4.0. Zudem werden die Datensicherheit und auch rechtliche Aspekte mit Datenanalyse und maschinellem Lernen behandelt. In der dritten Auflage werden die Themenfelder um Künstliche Intelligenz, aktuelle Mobilfunkstandards und den daraus resultierenden Potentialen für eine zukünftige Plattformökonomie erweitert.Die dritte überarbeitete und erweiterte Auflage erscheint wiederum in 3 Bänden. Der vorliegende dritte Band umfasst neue und bearbeitete Beiträge zur Logistik. Online ist dieses Nachschlagewerk auch über Springer Reference verfügbar.Table of ContentsEinleitung.- Materialflusssysteme in der Industrie 4.0.- Industrie-4.0-fähige Flurförderzeuge.- IT-Systeme für Logistik 4.0.- Sensorik und Aktorik für Industrie-4.0-Logistiksysteme.- Devices für Logistik-4.0.- Human-Machine-Interaction in der Logistik 4.0.- Management von Industrie-4.0-Systemen in der Logistik.

    1 in stock

    £189.99

  • MITP Verlags GmbH Archicad 29

    7 in stock

    7 in stock

    £35.99

  • MITP Verlags GmbH AutoCAD 2026 und AutoCAD LT 2026 für Ingenieure

    3 in stock

    Book Synopsis

    3 in stock

    £44.00

  • MITP Verlags GmbH Autodesk Revit 2026

    15 in stock

    15 in stock

    £47.99

  • FieldProgrammable Gate Arrays

    John Wiley & Sons Inc FieldProgrammable Gate Arrays

    Book SynopsisTimely, authoritative, application-oriented. an in-depthexploration of current and future uses of FPGAs in digital systemsThe development of field-programmable gate arrays (FPGAs) may wellbe the most important breakthrough for the microelectronicsindustry since the invention of the microprocessor. Using FPGAs, asystem designer working on a PC can now develop a working prototypein a few hours and change it at will in just a few minutes, ratherthan waiting weeks or months for a printed-circuit assembly or acustom integrated circuit to be built. This newfound ability tochange a system by simply altering its configuration memory is alsoleading to exciting new forms of computing, such as arrayapplications that exploit parallelism. Now in a book that functionsequally well as a working professional reference and apedagogically consistent computer engineering text, John V.Oldfield and Richard C. Dorf: * Provide a detailed overview of FPGAs in digital systemsdesign * Explain the underlyTable of ContentsSystem Implementation Strategies. Review of Logic Design and Electrical Aspects. Introduction to FPGA Architecture. Design Process Flows and Software Tools. Case Studies. Computational Applications. Business Development. Recent Developments. Afterword. Glossary. Index.

    £154.76

  • The Architects Guide to the U.S. National CAD

    John Wiley & Sons Inc The Architects Guide to the U.S. National CAD

    Book SynopsisA definitive user''s guide to the U.S. National CAD Standard The Architect''s Guide to the U.S. National CAD Standard helps make the National CAD Standard (NCS) more accessible to architects by presenting: * Clear and succinct explanations of concepts and options in the NCS * A step-by-step approach to seamlessly implement standardized drawings in any size firm * Successful strategies design firms can use to best take advantage of the NCS requirements The Architect''s Guide to the U.S. National CAD Standard presents an informative overview of the NCS, including illustrations and frequently asked questions. It shows architects how to minimize immediate costs and downtime, how to reap immediate benefits, and how best to learn the system at an individualized pace. Used side by side with the Standard, this authoritative guide offers helpful insight into how the NCS is likely to be interpreted and presents a variety of available options forTable of ContentsAbout This Book xi Acknowledgments xiii Introduction 1 1 Drawing Set Organization 13 2 Sheet Organization 25 3 Schedules 45 4 Drafting Conventions 63 5 Terms and Abbreviations 71 6 Symbols 81 7 Notations 89 8 Code Conventions 115 9 AIA CAD Layer Guidelines 127 10 Plotting Guidelines 137 11 Implementation 147 Appendix A: List of Sheets: Example for Level 1 Discipline Designators 159 Appendix B: List of Sheets: Example for Level 2 Discipline Designators 165 Appendix C: Sheet Keynote Office Master: Example for Architectural Sheets 171 Appendix D: Reference Keynote Office Master: Example for Architectural Sheets 173 Appendix E: Sample CAD Layer Names for Architectural Sheets 215 Appendix F: Supplement to AIA Document G612-2001: Owner’s Instructions to the Architect for Construction Drawing Standards–Part D 217 Glossary 223 Bibliography 237 Index 239

    £72.86

  • Digital Diffractive Optics

    John Wiley & Sons Inc Digital Diffractive Optics

    Book SynopsisDiffractive optical elements (DOEs) are becoming more and more widely used in a braod range of fields, including telecommunications, optical computing, consumer electronics, laser material processing and the biomedical sciences, to manipulate light through micro-optical systems.Trade Review"This excellent book is a model of what a contemporary technical textbook shoud be" "...wll be valuable reading..." (www.profbooks.com, 4 January 2001)Table of ContentsIntroduction: From Diffraction to Diffractive Optics. Design and Simulation of Diffractive Optical Elements. DOE Fabrication and Replication Techniques. CAD/CAM Tools for DOEs. DOE Fabrication Tolerancing Analysis. DOE Mask Layout Generation. System-Oriented DOE Designs: Examples. Conclusion. Index.

    £278.96

  • LowPower CMOS Design

    John Wiley & Sons Inc LowPower CMOS Design

    Book SynopsisThis collection of papers provides an overview of low-power system design, from component technologies and circuits to architecture, system design, and CAD techniques.Table of ContentsPreface. OVERVIEW. Low Power Microelectronics: Retrospect and Prospect (J. Meindl). Micropower IC (E. Vittoz). Low-Power CMOS Digital Design (A. Chandrakasan, et al.). CMOS Scaling for High Performance and Low-Power—The Next Ten Years (B. Davari, et al.). LOW VOLTAGE TECHNOLOGIES AND CIRCUITS. Low-Voltage Technologies and Circuits (T. Kuroda & T. Sakurai). Threshold Voltage Scaling and Control. Ion-Implanted Complementary MOS Transistors in Low-Voltage Circuits (R. Swanson & J. Meindl). Trading Speed for Low Power by Choice of Supply and Threshold Voltages (D. Liu & C. Svensson). Limitation of CMOS Supply-Voltage Scaling by MOSFET Threshold-Voltage Variation (S. Sun & P. Tsui). Multiple Threshold CMOS (MTCMOS). 1-V Power Supply High-Speed Digital Circuit Technology with Multithreshold Voltage CMOS (S. Mutoh, et al.). A 1-V Multi-Threshold Voltage CMOS DSP with an Efficient Power Management Technique for Mobile Phone Application (S. Mutoh, et al.). Substrate Bias Controlled Variable Threshold CMOS. 50% Active-Power Saving Without Speed Degradation Using Standby Power Reduction (SPR) Circuit (K. Seta, et al.). A 0.9V, 150MHz 10mW 4mm2, 2-D Discrete Cosine Transform Core Processor with Variable Threshold-Voltage (VT) Scheme (T. Kuroda, et al.). Silicon-on-Insulator Based Technologies. SOI CMOS for Low Power Systems (D. Antoniadis). Back Gated CMOS on SOIAS for Dynamic Threshold Voltage Control (I. Yang, et al.). Design of Low Power CMOS/SOI Devices and Circuits for Memory and Signal Processing Applications (L. Thon & G. Shahidi). A Dynamic Threshold Voltage MOSFET (DTMOS) for Very Low Voltage Operation (F. Assaderaghi, et al.). A 0.5V SIMOX-MTCMOS Circuit with 200ps Logic Gate (T. Douseki, et al.). EFFICIENT DC-DC CONVERSION AND ADAPTIVE POWER SUPPLY SYSTEMS. Efficient Low Voltage DC-DC Converter Design. A Low-Voltage CMOS DC-DC Converter for a Portable Battery-Operated System (A. Stratakos, et al.). Ultra Low-Power Control Circuits for PWM Converters (A. Dancy & A. Chandrakasan). Adaptive Power Supply Systems. A Voltage Reduction Technique for Battery Operated Systems (V. von Kaenel, et al.). Automatic Adjustment of Threshold and Supply Voltage for Minimum Power Consumption in CMOS Digital Circuits (V. von Kaenel, et al.). Low-Power Operation Using Self-Timed Circuits and Adaptive Scaling of the Supply Voltage (L. Nielsen, et al.). A Low-Power Switching Power Supply for Self-Clocked Systems (G. Wei & M. Horowitz). Variable-Voltage Digital-Signal Processing (V. Gutnik & A. Chandrakasan). Scheduling for Reduced CPU Energy (M. Weiser, et al.). CIRCUIT AND LOGIC STYLES. Conventional Circuit and Logic Styles. Silicon-Gate CMOS Frequency Divider for the Electronic Wrist Watch (E. Vittoz, et al.). CODYMOS Frequency Dividers Achieve Low Power Consumption and High Frequency (H. Oguey & E. Vittoz). Short-Circuit Dissipation of Static CMOS Circuitry and Its Impact on the Design of Buffer Circuits (H. Veendrick). A 3.8ns CMOS 16x16 Multiplier Using Complementary Pass Transistor Logic (K. Yano, et al.). A High-Speed, Low-Power, Swing Restored Pass-Transistor Logic Based Multiply and Accumulate Circuit for Multimedia Applications (A. Parameswar, et al.). Static Power Driven Voltage Scaling and Delay Driven Buffer Sizing in Mixed Swing QuadRail for Sub-IV I/O Swings (R. Krishnamurthy, et al.). The Power Consumption of CMOS Adders and Multiliers (T. Callaway & E. Swartzlander, Jr.). Delay Balanced Multipliers for Low Power/Low Voltage DSP Core (T. Sakuta, et al.). Asynchronous Does Not Imply Low Power, But, ... (K. Van Berkel, et al.). Latches and Flip-Flops for Low-Power Systems (C. Svensson & J. Yuan). Adiabatic Logic Circuits. Zig-Zag Path to Understanding (R. Landauer). A Low-Power Multiphase Circuit Technique (B. Watkins). Asymptotically Zero Energy Split-Level Charge Recovery Logic (S. Younis & T. Knight). Low Power Ditigal Systems Based on Adiabatic Switching Principles (W. Athas, et al.). Adiabatic Dynamic Logic (A. Dickinson & J. Denker). DRIVING INTERCONNECT. Sub-1-V Swin Internal Bus Architecture for Future Low-Power ULSIs (Y. Nakagome, et al.). Data-Dependent Logic Swing Internal Bus Architecture for Ultra Low-Power LSIs (M. Hiraki, et al.). An Asymptotically Zero Power Charge-Recycling Bus Architecture for Battery-Operated Ultra-High Data Rate ULSIs (H. Yamauchi, et al.). Bus-Invert Coding for Low Power I/O (M. Stan & W. Burleson). A Sub-CV2 Pad Driver with 10 ns Transition Time (L. Svensson, et al.). MEMORY CIRCUITS. Reviews and Prospects of Low-Power Memory Circuits (K. Itoh). DRAM. Trends in Low-Power RAM Circuit Technologies (K. Itoh, et al.). Standby/Active Mode Logic for Sub-1V Operating ULSI Memory (D. Takashima, et al.). A Charge Recycle Refresh for Gb-scale DRAM's in File Application (T. Kawahara, et al.). SRAM. A 1-V 1-Mb SRAM for Portable Equipment (H. Morimura & N. Shibata). A Single Bitline Cross-Point Cell Activation (SCPA) Architecture for Ultra-Low-Power SRAMs (M. Ukita, et al.). Techniques to Reduce Power in Fast Wide Memories (B. Amrutur & M. Horowitz). A 2-ns, 5-mW, Synchronous-Powered Static-Circuit Associative TLB (H. Higuchi, et al.). Driving Source-Line (DSL) Cell Architecture for Sub-1-V High Speed Low Power Applications (H. Mizuno & T Nagano). PORTABLE TERMINAL ELECTRONICS. General Purpose Processor Design. Energy Dissipation in General Purpose Microprocessors (R. Gonzalez & M. Horowitz). Energy Efficient CMOS Microprocessor Design (T. Burd & R. Brodersen). A 160MHz 32b 0.5W CMOS RISC Microprocessor (J. Montanaro, et al.). A 320MHz, 1.5mW @ 1.35V CMOS PLL for Microprocessor Clock Generation (V. Von Kaenel, et al.). Dedicated and Programmable Digital Signal Processors. A Low-Power Chipset for a Portable Multimedia I/O Terminal (A. Chandrakasan, et al.). A Portable Real-Time Video Decoder for Wireless Communication (T. Meng, et al.). Low Power Design of Memory Intensive Functions (D. Lidsky & J. Rabaey). A 16b Low-Power Digital Signal Processor (K. Ueda, et al.). A 1.8V 36mW DSP for the Half-Rate Speech CODEC (T. Shiraishi, et al.). Design of a 1-V Programmable DSP for Wireless Communication (P. Landman, et al.). Stage-Skip Pipeline: A Low Power Processor Architecture Using a Decoded Instruction Buffer (M. Hiraki, et al.). COMPUTER AIDED DESIGN TOOLS. Power Analysis Techniques. Transition Density: A New Measure of Activity in Digital Circuits (E. Najm). Estimation of Average Switching Activity in Combinational and Sequential Circuits (A. Ghosh, et al.). Power Estimation for Sequential Logic Circuits (C. Tsui, et al.). A Monte Carlo Approach for Power Estimation (R. Burch, et al.). Stratified Random Sampling for Power Estimation (C.-S. Ding, et al.). A Survey of High-Level Power Estimation Techniques (P. Landman). Activity-Sensitive Architectural Power Analysis (P. Landman & J. Rabaey). Power Analysis of Embedded Software: A First Step Towards Software Power Minimization (V. Tiwari, et al.). Power Optimization Techniques. Technology Mapping for Low Power (V. Tiwari, et al.). POSE: Power Optimization and Synthesis Environment (S. Iman & M. Pedram). Transformation and Synthesis of FSMs fo Low-Power Gated-Clock Implementation (L. Benini & G. De Micheli). Precomputation-Based Sequential Logic Optimization for Low Power (M. Alidina, et al.). Glitch Analysis and Reduction in Register Transfer Level Power Optimization (A. Raghunathan, et al.). Exploiting Locality for Low-Power Design (R. Mehra, et al.). HYPER-LP: A System for Power Minimization Using Architectural Transformations (A. Chandrakasan, et al.). Variable Voltage Scheduling (S. Raje & M. Sarrafzadeh). System)-Level Transformations for Low Power Data Transfer and Storage (F. Catthoor, et al.). Author Index. Index.

    £195.26

  • HighLevel Synthesis  Introduction to Chip and System Design

    Springer Us HighLevel Synthesis Introduction to Chip and System Design

    1 in stock

    Book SynopsisResearch on high-level synthesis started over twenty years ago, but lower-level tools were not available to seriously support the insertion of high-level synthesis into the mainstream design methodology.Trade Review`Recommended for anyone requiring a firm foundation in the principles of behavioural synthesis.' Table of ContentsPreface. 1. Introduction. 2. Architectural Models in Synthesis. 3. Quality Measures. 4. Design Description Languages. 5. Design Representation and Transformations. 6. Partitioning. 7. Scheduling. 8. Allocation. 9. Design Methodology for High-Level Synthesis. Bibliography. Index.

    1 in stock

    £116.99

  • Inside Smartgeometry Expanding the Architectural

    John Wiley & Sons Inc Inside Smartgeometry Expanding the Architectural

    Book SynopsisSmartgeometry (SG) is a key influence on the architectural community who explore creative computational methods for the design of buildings. An informal international network of practitioners and researchers, the group meets annually to experiment with new technologies and collaborate to develop digital design techniques.Table of ContentsForeword 6-7 by Brett Steele Introduction 8-19 by Brady Peters and Terri Peters The Origins of Smartgeometry 20-35 by Hugh Whitehead, Lars Hesselgren and J Parrish First Build Your Tools 36-49 by Robert Aish Parametric Evolution 50-59 by Branko Kolarevic Matrix Architecture 60-71 by Jenny E Sabin Metrics of Human Experience 72-79 by Roly Hudson and Michael Westlake Interacting with the Model 80-91 by Neil Katz, with Bess Krietemeyer and Tobias Schwinn Responsive Design: Towards an Ecology of Objects and People 92-101 by Andre Chaszar, Anton Savov, Peter Liebsch and Sascha Bohnenberger Design Flow and Tool Flux 102-111 by Robert Woodbury The Sound of Smartgeometry 112-121 by Brady Peters Design Exploration and Steering of Design 122-129 by Axel Kilian Geometry: How Smart Do You Have To Be? 130-141 by Chris Williams GenerativeComponents and Smartgeometry: Situated Software Development 142-153 by Volker Mueller and Makai Smith From Descriptive Geometry to Smartgeometry: First Steps towards Digital Architecture 154-165 by Mark Burry EXPLORING Human–Computer Interaction IN DESIGN PROCESS 166-175 by Flora Salim and Przemek Jaworski Designing Intelligence: DIY Robotics for Responsive Environments 176-185 by Nick Puckett Encoding Design 186-195 by Fabian Scheurer Working Prototypes, Creating Knowledge 196-205 by Shane Burger and Xavier De Kestelier Mind the Gap: Stories of Exchange 206-217 by CASE Designing Robotic Assemblies 218-231 by Tobias Bonwetsch The Practice of Smartgeometry 232-241 by Hugh Whitehead Digital Crafting: Performative Thinking for Material Design 242-253 by Mette Ramsgard Thomsen and Martin Tamke Design Robotics: New Strategies for Material System Research 254-267 by Martin Bechthold Contributor Biographies 268-272

    £31.30

  • Designing with Objects

    John Wiley & Sons Inc Designing with Objects

    Book SynopsisHere is a book that takes the sting out of learning object-oriented design patterns! Using vignettes from the fictional world of Harry Potter, author Avinash C. Kak provides a refreshing alternative to the typically abstract and dry object-oriented design literature. Designing with Objects is unique. It explains design patterns using the short-story medium instead of sterile examples. It is the third volume in a trilogy by Avinash C. Kak, following Programming with Objects (Wiley, 2003) and Scripting with Objects (Wiley, 2008). Designing with Objects confronts how difficult it is for students to learn complex patterns based on conventional scenarios that they may not be able to relate to. In contrast, it shows that stories from the fictional world of Harry Potter provide highly relatable and engaging models. After explaining core notions in a pattern and its typical use in real-world applications, each chapter shows how a pattern can be mapped to a Table of ContentsPREFACE xiv ACKNOWLEDGMENTS xix 1 Why Learn Design Patterns and Why Do So with Help from Harry Potter? 1 1.1 The OO Design Patterns “Bible” by GoF 2 1.2 But What Has Harry Potter Got to Do with OO Design Patterns? 4 1.3 Is Familiarity with Harry Potter a Requirement for Understanding This Book? 6 1.4 How the Pattern Explanations are Organized 7 1.5 The Terminology of Object-Oriented Programming 7 1.6 The UML Notation Used in the Class Diagrams 12 1.6.1 Association as a Relationship Between Classes 14 1.6.2 Aggregation and Composition as Relationships Between Classes 15 1.6.3 Representing Attributes 16 1.6.4 Representing Operations 17 I CREATIONAL PATTERNS 19 2 Abstract Factory 21 2.1 The Concept of a Factory in Software 21 2.2 Intent and Applicability 22 2.3 Introduction to the Abstract Factory Pattern 22 2.4 The Abstract Factory Pattern in Real-World Applications 23 2.5 Harry Potter Story Used to Illustrate the Abstract Factory Pattern 23 2.6 A Top Level View of the Pattern Demonstration 25 2.7 The Abstract Class Factory 27 2.8 The Helper Class FactoryStore 27 2.9 The Abstract Class Enchanted 30 2.10 The Concrete Classes for Magical Objects 31 2.11 The Concrete Factory Classes 32 2.12 The Client Class Diagon AlleyRetailer 34 2.13 Playing with the Code 36 3 Builder 38 3.1 Building Complex Objects 38 3.2 Intent and Applicability 39 3.3 Introduction to the Builder Pattern 39 3.4 The Builder Pattern in Real-World Applications 41 3.5 Harry Potter Story Used to Illustrate the Builder Pattern 42 3.6 A Top-Level View of the Pattern Demonstration 43 3.7 The Abstract Class PotionMaker 45 3.8 The Concrete Extensions of PotionMaker 46 3.9 The Director Class 52 3.10 The Potion Class 54 3.11 The Ingredient Class 55 3.12 The PotionMakingFeasibilityViolation Class 55 3.13 The Client Class 55 3.14 Playing with the Code 56 4 Factory Method 59 4.1 Revisiting the Concept of a Factory in Software 59 4.2 Intent and Applicability 60 4.3 Introduction to the Factory Method Pattern 60 4.4 The Factory Method Pattern in Real-World Applications 61 4.5 Harry Potter Story Used to Illustrate the Factory Method Pattern 62 4.6 A Top Level View of the Pattern Demonstration 63 4.7 The Enchanted Class Hierarchy 65 4.8 The ArtifactFactory Class Hierarchy and the Factory Methods Contained Therein 68 4.9 The Client Class 70 4.10 Playing with the Code 71 5 Prototype 73 5.1 Why Not Make New Objects by Copying Old Objects? 73 5.2 Intent and Applicability 74 5.3 Introduction to the Prototype Pattern 74 5.4 The Prototype Pattern in Real-World Applications 77 5.5 Harry Potter Story Used to Illustrate The Prototype Pattern 78 5.6 A Top Level View of the Pattern Demonstration 79 5.7 The Dragon Class 81 5.8 The PrototypeManagerAndDuplicator Class 84 5.9 The DragonAficionado Class 87 5.10 The UnknownDragonException Class 88 5.11 Playing with the Code 88 6 Singleton 90 6.1 Singular Objects 90 6.2 Intent and Applicability 90 6.3 Introduction to the Singleton Pattern 91 6.4 The Singleton Pattern in Real-World Applications 91 6.5 Harry Potter Story Used to Illustrate the Singleton Pattern 92 6.6 A Top Level View of the Pattern Demonstration 92 6.7 The MinisterForMagic Class 93 6.8 The TestSingleton Class 94 6.9 Variations on the Singleton Pattern 95 6.10 Playing with the Code 97 II STRUCTURAL PATTERNS 99 7 Adapter 101 7.1 Getting Things to Work Together 101 7.2 Intent and Applicability 102 7.3 Introduction to the Adapter Pattern 102 7.4 The Adapter Pattern in Real-World Applications 103 7.5 Harry Potter Story Used to Illustrate the Adapter Pattern 104 7.6 A Top Level View of the Pattern Demonstration 104 7.7 The Target Interface: TeachingDADA 106 7.8 The TeacherForDADA Class 107 7.9 The AdapterForSafeTeaching Class 108 7.10 The Client Class SchoolOfMagic 110 7.11 Object Adapter 111 7.12 Pluggable Adapter 113 7.13 Playing with the Code 119 8 Bridge 122 8.1 Concepts and Their Implementation 122 8.2 Intent and Applicability 123 8.3 Introduction to the Bridge Pattern 123 8.4 The Bridge Pattern in Real-World Applications 126 8.5 Harry Potter Story Used to Illustrate the Bridge Pattern 127 8.6 A Top Level View of the Pattern Demonstration 130 8.7 The Humanoid Class 130 8.8 The Dementor, Goblin, and HouseElf Classes 132 8.9 The Humanoid Imp Class 134 8.10 Implementation Classes for the Dementor, Goblin, and HouseElf Classes 137 8.11 The Client Class MinistryOfMagic 139 8.12 Playing with the Code 140 9 Composite 142 9.1 Relationships That Loop Back 142 9.2 Intent and Applicability 143 9.3 Introduction to the Composite Pattern 144 9.4 The Composite Pattern in Real-World Applications 145 9.5 Harry Potter Story Used to Illustrate the Composite Pattern 146 9.6 A Top Level View of the Pattern Demonstration 147 9.7 The WizardTraits Interface 148 9.8 The Wizard Class 149 9.9 The Auror Class 152 9.10 The Obliviator Class 153 9.11 The DepartmentHead Class 155 9.12 The Minister for Magic Class 156 9.13 The Client Class Test 158 9.14 Playing with the Code 159 10 Decorator 161 10.1 Onion as a Metaphor 161 10.2 Intent and Applicability 162 10.3 Introduction to the Decorator Pattern 162 10.4 The Decorator Pattern in Real-World Applications 164 10.5 Harry Potter Story Used to Illustrate the Decorator Pattern 165 10.6 A Top Level View of the Pattern Demonstration 168 10.7 The CoreMessageDeliveryClass Class 170 10.8 The Decorator Classes 170 10.9 The Client Class Test 172 10.10 Playing with the Code 173 11 Facade 175 11.1 Hiding Complexity 175 11.2 Intent and Applicability 175 11.3 Introduction to the Facade Pattern 176 11.4 The Facade Pattern in Real-World Applications 177 11.5 Harry Potter Story Used to Illustrate the Facade Pattern 177 11.6 A Top Level View of the Pattern Demonstration 179 11.7 The Abstract Root Class Facade 181 11.8 The Network Class 183 11.9 The Node, Link, and Path Classes 193 11.10 The Three Concrete Facade Classes 198 11.11 Testing the Demonstration Code 203 11.12 Playing with the Code 207 12 Flyweight 212 12.1 The Idea of Customized Duplications 212 12.2 Intent and Applicability 213 12.3 Introduction to the Flyweight Pattern 213 12.4 The Flyweight Pattern in Real-World Applications 214 12.5 Harry Potter Story Used to Illustrate the Flyweight Pattern 214 12.6 A Top Level View of the Pattern Demonstration 215 12.7 The HeadMasterPortrait Class 218 12.8 The FlyweightImageStore Class 218 12.9 The ImageManager Class 219 12.10 The PortraitBorderChoices Class 225 12.11 The ImageNotAvailableException Class 226 12.12 The PortraitMakerAssignment Class 226 12.13 Playing with the Code 228 12.14 Acknowledgment 229 13 Proxy 230 13.1 Is It Always Necessary to Have the Real Thing? 230 13.2 Intent and Applicability 230 13.3 Introduction to the Proxy Pattern 231 13.4 The Proxy Pattern in Real-World Applications 232 13.5 Harry Potter Story Used to Illustrate the Proxy Pattern 233 13.6 A Top Level View of the Pattern Demonstration 235 13.7 The Abstract Class Wizard 235 13.8 The DarkWizardTraits Interface 237 13.9 The DarkWizard Class 238 13.10 The DarkLord Class 242 13.11 The ClientClass Class 245 13.12 Playing with the Code 246 III BEHAVIORAL PATTERNS 249 14 Chain of Responsibility 253 14.1 Passing the Buck 253 14.2 Intent and Applicability 254 14.3 Introduction to the Chain of Responsibility Pattern 254 14.4 The Chain of Responsibility Pattern in Real-World Applications 255 14.5 Harry Potter Story Used to Illustrate the Chain of Responsibility Pattern 256 14.6 A Top Level View of the Pattern Demonstration 258 14.7 The Interface Class Violations 260 14.8 The Abstract Class Adjudicator 261 14.9 The Player Class 263 14.10 The Classes with the Authority to Resolve Violations 265 14.11 Testing the Code 268 14.12 Playing with the Code 269 15 Command 272 15.1 Actions Versus the Actors 272 15.2 Intent and Applicability 273 15.3 Introduction to the Command Pattern 274 15.4 The Command Pattern in Real-World Applications 274 15.5 Harry Potter Story Used to Illustrate the Command Pattern 276 15.6 A Top Level View of the Pattern Demonstration 277 15.7 The Command Interface 279 15.8 The MyPlaces Interface 279 15.9 The ProtectHarryPotter Class 279 15.10 The Wizard Class 282 15.11 The Squib Class 284 15.12 The Invoker Class 285 15.13 The UnableToProtectHarryPotterException Class 286 15.14 The Client Class 286 15.15 Playing with the Code 288 16 Interpreter 290 16.1 Parsing versus Interpretation 290 16.2 Intent and Applicability 292 16.3 Introduction to the Interpreter Pattern 292 16.4 The Interpreter Pattern in Real-World Applications 293 16.5 Harry Potter Story Used to Illustrate the Interpreter Pattern 294 16.6 A Parser Front-End for the Interpreter Pattern 296 16.7 A Top Level View of the Pattern Demonstration 304 16.8 The Driver Class 307 16.9 The Interpreter Sentence Class 310 16.10 The Worker Classes for Interpretation 312 16.11 The Utility Class ShowSyntaxTree 315 16.12 Playing with the Code 316 17 Iterator 321 17.1 Storing Object Collections and Interacting with Them 321 17.2 Intent and Applicability 323 17.3 Introduction to the Iterator Pattern 323 17.4 The Iterator Pattern in Real-World Applications 324 17.5 Harry Potter Story Used to Illustrate the Iterator Pattern 325 17.6 A Top Level View of the Pattern Demonstration 326 17.7 A Utility Interface for Demonstrating the Iterator Pattern 328 17.8 The Iterator Interface 330 17.9 The Fresher Class 330 17.10 The SortingHat Class 334 17.11 The MagicCollection Interface 344 17.12 The MagicList and MagicSet Classes 344 17.13 The Class Range 349 17.14 Playing with the Code 349 17.15 Credits 352 18 Mediator 353 18.1 The Role of Mediation in Collaborative Problem Solving 353 18.2 Intent and Applicability 354 18.3 Introduction to the Mediator Pattern 354 18.4 The Mediator Pattern in Real-World Applications 355 18.5 Harry Potter Story Used to Illustrate the Mediator Pattern 357 18.6 A Top Level View of the Pattern Demonstration 357 18.7 The Abstract Class Mediator 359 18.8 The Interface TrialElements 360 18.9 The MinistryOfMagicTrialMediator Class 361 18.10 The Witness Class 366 18.11 The Trial Interface 367 18.12 The HarryPotterTrial Class 367 18.13 Playing with the Code 369 19 Memento 371 19.1 Recalling the Past 371 19.2 Intent and Applicability 372 19.3 Introduction to the Memento Pattern 372 19.4 The Memento Pattern in Real-World Applications 374 19.5 Harry Potter Story Used to Illustrate the Memento Pattern 374 19.6 A Top Level View of the Pattern Demonstration 377 19.7 The HogwartsHappening Class and The Inner Memento Class 378 19.8 The Client Class 380 19.9 Playing with the Code 384 20 Observer 386 20.1 Subscription-Based Broadcasting 386 20.2 Intent and Applicability 387 20.3 Introduction to the Observer Pattern 387 20.4 The Observer Pattern in Real-World Applications 388 20.5 Harry Potter Story Used to Illustrate the Observer Pattern 389 20.6 A Top Level View of the Pattern Demonstration 391 20.7 The Observer Interface 391 20.8 The Observable Interface 393 20.9 The DarkLord Class 393 20.10 The DeathEater Class 396 20.11 The GodProcess Class 399 20.12 Playing with the Code 401 21 State 405 21.1 Contextual Dependence of Behaviors 405 21.2 Intent and Applicability 406 21.3 Introduction to the State Pattern 406 21.4 The State Pattern in Real-World Applications 406 21.5 Harry Potter Story Used to Illustrate the State Pattern 407 21.6 A Top Level View of the Pattern Demonstration 408 21.7 The DADA State Interface 410 21.8 The Year-by-Year Implementation Classes for the State 411 21.9 The TeachingDADA Class 417 21.10 The Hogwarts Class 418 21.11 Playing with the Code 419 22 Strategy 421 22.1 Strategies in the Pursuit of Goals 421 22.2 Intent and Applicability 422 22.3 Introduction to the Strategy Pattern 422 22.4 The Strategy Pattern in Real-World Applications 423 22.5 Harry Potter Story Used to Illustrate the Strategy Pattern 424 22.6 A Top Level View of the Pattern Demonstration 425 22.7 The Abstract Root Class for Strategies: StrategyAbstractRoot 428 22.8 The Concrete Strategy Classes 429 22.9 The Champion Class 432 22.10 The SecondTaskManager Class 434 22.11 Playing with the Code 436 23 Template Method 437 23.1 Customizable Recipes 437 23.2 Intent and Applicability 438 23.3 Introduction to the Template Method Pattern 438 23.4 The Template Method Pattern in Real-World Applications 440 23.5 Harry Potter Story Used to Illustrate the Template Method Pattern 441 23.6 A Top Level View of the Pattern Demonstration 442 23.7 The Abstract Root of Narrative Generation Classes 444 23.8 Concrete Classes for Narrative Generation 445 23.9 The Executable Class 449 23.10 Playing with the Code 450 24 Visitor 453 24.1 Hooks, Good and Evil 453 24.2 Intent and Applicability 454 24.3 Introduction to the Visitor Pattern 454 24.4 The Visitor Pattern in Real-World Applications 457 24.5 Harry Potter Story Used to Illustrate the Visitor Pattern 457 24.6 A Top Level View of the Pattern Demonstration 459 24.7 The Visitor Interface 460 24.8 Two Concrete Implementations of the Visitor Interface 462 24.9 A Re-Implementation of the Wizard Hierarchy of the Composite Pattern 463 24.10 The Executable Class Client 469 24.11 Playing with the Code 470 REFERENCES 473 INDEX 474

    £66.56

  • AutoCAD Civil 3D 2016 Essentials

    John Wiley & Sons Inc AutoCAD Civil 3D 2016 Essentials

    2 in stock

    Book SynopsisStart designing today with this hands-on beginner's guide to AutoCAD Civil 3D 2016 AutoCAD Civil 3D 2016 Essentials gets you quickly up to speed with the features and functions of this industry-leading civil engineering software.Table of ContentsIntroduction xii Chapter 1 Navigating the User Interface 1 Getting to Know the Civil 3D User Interface 2 Working with the Application Menu 3 Working with the Ribbon 5 Working with the Toolspace 8 Using the Drawing Area 11 Using the Command Line 12 Using Panorama 12 Using the Transparent Commands Toolbar 13 Using the Inquiry Tool 14 Chapter 2 Leveraging a Dynamic Environment 17 Connecting Objects and Styles 18 Connecting Labels and Label Styles 23 Connecting Objects to Objects 27 Connecting Objects to Labels 29 Appreciating the Richness of the 3-D Model 31 Sharing Data in a Dynamic Environment 33 Chapter 3 Establishing Existing Conditions Using Survey Data 37 What Is Survey Data? 38 Creating a Survey Database 39 Importing Survey Data 41 Automating Field-to-Finish 45 Editing Survey Points 57 Editing Survey Figures 59 Creating Additional Points 61 Chapter 4 Modeling the Existing Terrain Using Surfaces 65 Understanding Surfaces 66 Creating a Surface from Survey Data 67 Using Breaklines to Improve Surface Accuracy 71 Editing Surfaces 77 Displaying and Analyzing Surfaces 82 Annotating Surfaces 87 Chapter 5 Designing in 2-D Using Alignments 91 Understanding Alignments 92 Creating Alignments from Objects 92 Creating Alignments Using the Alignment Creation Tools 95 Editing Alignments 99 Applying Design Criteria Files and Check Sets 107 Chapter 6 Displaying and Annotating Alignments 113 Using Alignment Styles 114 Applying Alignment Labels and Label Sets 116 Creating Station/Offset Labels 121 Creating Segment Labels 123 Using Tag Labels and Tables 126 Chapter 7 Designing Vertically Using Profiles 131 Creating Surface Profiles 132 Displaying Profiles in Profile Views 133 Creating Design Profiles 134 Editing Profiles 136 Using Design Check Sets and Criteria Files 144 Chapter 8 Displaying and Annotating Profiles 149 Applying Profile Styles 150 Applying Profile View Styles 152 Applying Profile View Bands 154 Applying Profile Labels 157 Creating and Applying Profile Label Sets 159 Creating Profile View Labels 160 Projecting Objects to Profile Views 164 Chapter 9 Designing in 3D Using Corridors 169 Understanding Corridors 170 Creating an Assembly 173 Creating a Corridor 175 Applying Corridor Targets 176 Creating Corridor Surfaces 185 Chapter 10 Creating Cross Sections of the Design 191 Using the Section Editor 192 Creating Sample Lines 195 Creating Section Views 198 Sampling More Sources 202 Chapter 11 Displaying and Annotating Sections 207 Applying Section Styles 208 Applying Section Labels 210 Controlling Corridor Section Display with Code Set Styles 213 Applying Labels with Code Set Styles 215 Applying Section View Styles 217 Applying Section View Bands 220 Applying Group Plot Styles 223 Creating Section View Labels 225 Chapter 12 Designing and Analyzing Boundaries Using Parcels 229 Understanding Parcels 230 Creating Parcels from Objects 232 Creating Parcels by Layout 235 Editing Parcels 246 Chapter 13 Displaying and Annotating Parcels 253 Applying Parcel Styles 254 Applying Parcel Area Labels 258 Creating Parcel Segment Labels 261 Editing Parcel Segment Labels 264 Creating Parcel Tables 267 Chapter 14 Designing Gravity Pipe Networks 273 Understanding Gravity Pipe Networks 273 Creating Gravity Pipe Networks 277 Editing Gravity Pipe Networks 285 Chapter 15 Designing Pressure Pipe Networks 297 Understanding Pressure Pipe Networks 297 Creating Pressure Pipe Networks 300 Editing Pressure Pipe Networks 305 Chapter 16 Displaying and Annotating Pipe Networks 317 Displaying Pipe Networks Using Styles 318 Annotating Pipe Networks in Plan View 325 Annotating Pipe Networks in Profile View 331 Creating Pipe Network Tables 335 Chapter 17 Designing New Terrain 339 Understanding Grading 340 Understanding Feature Lines 341 Creating Feature Lines 342 Editing Feature Lines 344 Understanding Grading Objects 352 Creating Grading Objects 355 Editing Grading Objects 358 Chapter 18 Analyzing, Displaying, and Annotating Surfaces 361 Combining Design Surfaces 362 Analyzing Design Surfaces 368 Calculating Earthwork Volumes 376 Labeling Design Surfaces 380 Appendix AutoCAD Civil 3D 2016 Certification 385 Index 389

    2 in stock

    £30.39

  • The SketchUp Workflow for Architecture

    John Wiley & Sons Inc The SketchUp Workflow for Architecture

    1 in stock

    Book SynopsisA guide for leveraging SketchUp for any project size, type, or style. New construction or renovation. The revised and updated second edition of The SketchUp Workflow for Architecture offers guidelines for taking SketchUp to the next level in order to incorporate it into every phase of the architectural design process. The text walks through each step of the SketchUp process from the early stages of schematic design and model organization for both renovation and new construction projects to final documentation and shows how to maximize the LayOut toolset for drafting and presentations. Written by a noted expert in the field, the text is filled with tips and techniques to access the power of SketchUp and its related suite of tools. The book presents a flexible workflow method that helps to make common design tasks easier and gives users the information needed to incorporate varying degrees of SketchUp into their design process. Filled with best practices foTable of ContentsPart I: Starting the Flow Chapter 1 Introduction The Updated Workflow Who Should Read This Book? What’s in This Book? What Are the Prerequisites? SketchUp Make or SketchUp Pro? Online Content Mental Preparation Portfolio Chapter Points Chapter 2: Building Information Modeling What Is BIM? SketchUp and LayOut as BIM Filling in the BIM Blanks BIM Burnout The SketchUp Outlook Chapter Points Chapter 3: Hardware Mac vs. PC Specs Comparison Shopping Systems Chapter Points Chapter 4: File and Folder Management Folders and Files Cloud Storage Archiving Chapter Points Part II: SketchUp Chapter 5: SketchUp Basics Five Core Concepts Leveraging SketchUp Precise Modeling Modeling Strategy Creating Geometry Organizing Geometry with Containers Section Planes Layers, Styles, and Scenes Chapter Points Chapter 6: The Professional’s SketchUp Template Base Template Model Info Standard Layers Styles Utility Scenes Chapter Points Chapter 7: The Professional’s SketchUp Environment Toolbars Trays and Dialogs System Preferences Chapter Points Chapter 8: SketchUp Collections Material Collection Component Collections Styles Collection Chapter Points Chapter 9: Extensions Find Extensions Installing Extensions Using Extensions Recommended Extensions Chapter Points Part III: LayOut Chapter 10: Introduction to LayOut What Is LayOut? Why LayOut? Chapter Points Chapter 11: The LayOut Interface Getting Started Main Toolbar Document Setup Preferences Window Inspectors Chapter Points Chapter 12: The Professional’s LayOut Environment New Presentation System Preferences Custom Toolbars Trays Basic LayOut Template Chapter Points Chapter 13: LayOut Tools Navigating LayOut Drawing Tools Annotation Tools Tables Modification Tools Chapter Points Chapter 14: Inserting Content Working with SketchUp Models Working with Images Working with Text Working with Tables Managing References Chapter Points Part IV: Model Organization Chapter 15: Model Organization Overview Core Concepts of Model Organization Nesting Groups and Layers Simplify the System Expand the System Chapter Points Chapter 16: New Construction New Construction Process The BLVD Coffee Shop Project Chapter Points Chapter 17: Renovation Renovation Process The Milwaukee Street Renovation Project Chapter Points Part V: Visualization Chapter 18: Introduction to Visualization/Preparation Presentations Level of Detail Real Objects Populating a Scene Preparing a Model Chapter Points Chapter 19: Rendering SketchUp Stills SketchUp Animations Photorealistic Rendering Chapter Points Chapter 20: Altered Reality Virtual Reality Augmented Reality Chapter Points Part VI: Construction Documents Chapter 21: Crucial Concepts for Construction Documents Visual Merge Representing Objects Section Planes Rendering Settings Theory Line Weight Theory Stacking Viewports Hatching Chapter Points Chapter 22: Title Blocks Templates Chapter Points Chapter 23: Drawings Drawings Chapter Points Chapter 24: Annotations Annotations Scrapbooks Using Collections Chapter Points Chapter 25: Exporting Exporting to PDF Exporting to CAD Conclusion Chapter Points Index

    1 in stock

    £49.35

  • AutoCAD 2018 and AutoCAD LT 2018 Essentials

    John Wiley & Sons Inc AutoCAD 2018 and AutoCAD LT 2018 Essentials

    Book SynopsisThe step-by-step, full-color AutoCAD 2018 guide with real-world practicality AutoCAD 2018 and AutoCAD LT 2018 Essentials provides a full-color, task-based approach to mastering this powerful software. Straightforward, easy-to-follow instruction pairs with real-world, hands-on exercises to help you quickly get up to speed with core features and functions; screenshots illustrate tutorial steps to help you follow along, and each chapter concludes with a more open-ended project so you can dive in and explore a specific topic in-depth. From 2D drawing and organization to 3D modeling, dimensioning, presenting, and more, this helpful guide walks you through everything you need to know to become productive with AutoCAD 2018 and AutoCAD LT 2018. The companion website features downloadable starting and ending files for each exercise, so you can jump in at any point and compare your work to the pros, as well as additional tutorials to help you go as deep as you need tTable of ContentsIntroduction xiii Chapter 1 Get ting Star ted 1 Sign In to Autodesk 360 on the Start Tab 1 Exercise 1.1: Configure Autodesk 360 1 Explore the AutoCAD 2018 for Windows User Interface 4 Exercise 1.2: Explore the Graphical User Interface 4 Exercise 1.3: Control the AutoCAD Ribbon 9 Set Drawing Units 13 Exercise 1.4: Set the AutoCAD Drawing Units 14 Chapter 2 Gaining Basic Drawing Skills 17 Navigate 2D Drawings 17 Exercise 2.1: Navigate a Drawing 17 Draw Lines and Rectangles 21 Exercise 2.2: Draw Lines 21 Exercise 2.3: Draw Rectangles 24 Cancel, Erase, and Undo 25 Exercise 2.4: Correct Mistakes 25 Use Coordinate Systems 27 Exercise 2.5: Use Absolute Coordinates 27 Exercise 2.6: Use Relative Coordinates 28 Exercise 2.7: Use Polar Coordinates 29 Draw Circles, Arcs, and Polygons 33 Exercise 2.8: Create Circles 33 Exercise 2.9: Create Arcs 36 Exercise 2.10: Draw Polygons 38 Use Fillet and Chamfer 40 Exercise 2.11: Join Nonparallel Lines 40 Exercise 2.12: Join Crossed Lines with Fillet 41 Chapter 3 Using Drawing Aids 43 Use Grid and Snap 43 Exercise 3.1: Draw with Grid and Snap 44t e n t s Employ Ortho and Polar Tracking 47 Exercise 3.2: Draw with Ortho and Polar Tracking 47 Use PolarSnap 48 Exercise 3.3: Draw with PolarSnap 49 Select Running Object Snaps 51 Exercise 3.4: Draw with Running Object Snaps 51 Harness the From Snap 54 Exercise 3.5: Use the From Snap 54 Apply Object Snap Tracking 55 Exercise 3.6: Use Object Snap Tracking 55 Chapter 4 Editing Entities 59 Create Selection Sets 59 Exercise 4.1: Create a Selection Set at the Select Objects: Prompt 60 Exercise 4.2: Create a Selection Set Before Deciding on a Command 62 Use Move and Copy 66 Exercise 4.3: Move and Copy 66 Use Rotate and Scale 70 Exercise 4.4: Rotate and Scale 70 Work with Arrays 73 Exercise 4.5: Create a Rectangular Array 74 Exercise 4.6: Create a Polar Array 75 Use Trim and Extend 77 Exercise 4.7: Trim and Measure 77 Use Lengthen and Stretch 78 Exercise 4.8: Lengthen and Stretch 79 Use Offset and Mirror 80 Exercise 4.9: Offset and Mirror 80 Edit with Grips 82 Exercise 4.10: Edit with Grips 83 Chapter 5 Shaping Curves 85 Draw and Edit Curved Polylines 85 Exercise 5.1: Draw and Edit Curved Polylines 85 Draw Ellipses 91 Exercise 5.2: Draw Ellipses 91 Shape Splines 93 Exercise 5.3: Work with Control Vertices 94 Exercise 5.4: Work with Fit Points 98 Blend Between Objects with Splines 101 Exercise 5.5: Blend Splines 102 Chapter 6 Controlling Object Visibility and Appearance 105 Change Object Properties 105 Exercise 6.1: Edit Object Properties 106 Set the Current Layer 109 Exercise 6.2: Choose the Current Layer 110 Alter the Layer Assignments of Objects 113 Exercise 6.3: Assign Layers 113 Control Layer Visibility 116 Exercise 6.4: Toggle Layer Status 116 Exercise 6.5: Isolate Layers 118 Exercise 6.6: Save Layer States 120 Apply Linetype 121 Exercise 6.7: Use Linetype 122 Assign Properties by Object or by Layer 125 Exercise 6.8: Assign Properties 125 Manage Layer Properties 126 Exercise 6.9: Control Layer Properties 126 Isolate Objects 128 Exercise 6.10: Isolate and Hide Individual Objects 128 Chapter 7 Organizing Objects 131 Define Blocks 131 Exercise 7.1: Draw a Chair and Define It as a Block 132 Exercise 7.2: Draw a Door and Define It as a Block 135 Insert Blocks 137 Exercise 7.3: Use Blocks 137 Edit Blocks 141 Exercise 7.4: Edit Block Definitions 142 Exercise 7.5: Assign Floating Properties 143 Exercise 7.6: Nest Blocks 145 Exercise 7.7: Explode Blocks 147t e n t s Redefine Blocks 148 Exercise 7.8: Redefine Block Definitions 148 Work with Groups 151 Exercise 7.9: Create Groups 151 Chapter 8 Hatching and Gradients 155 Specify Hatch Areas 155 Exercise 8.1: Pick Points to Determine Boundaries 155 Exercise 8.2: Select Objects to Define Boundaries 159 Associate Hatches with Boundaries 161 Exercise 8.3: Associate Boundaries 161 Hatch with Patterns 163 Exercise 8.4: Specify Properties 164 Exercise 8.5: Separate Hatch Areas 165 Hatch with Gradients 168 Exercise 8.6: Create Gradients 168 Chapter 9 Working with Blocks and Xrefs 171 Work with Global Blocks 171 Exercise 9.1: Write a Local Block Definition to a File 171 Exercise 9.2: Insert a Drawing as a Local Block 175 Exercise 9.3: Redefine Local Blocks with Global Blocks 177 Access Content Globally 179 Exercise 9.4: Access Global Content 179 Store Content on Tool Palettes 180 Exercise 9.5: Add to the Tool Palettes 180 Reference External Drawings and Images 183 Exercise 9.6: Use Xrefs 183 Chapter 10 Creating and Editing Text 189 Style Text 189 Exercise 10.1: Create Text Styles 189 Write Lines of Text 191 Exercise 10.2: Create Text to Fit 191 Exercise 10.3: Justify Text 193 Exercise 10.4: Transform and Create Text 194 Write and Format Paragraphs Using MTEXT 197 Exercise 10.5: Write and Format with MTEXT 197t Edit Text 200 Exercise 10.6: Edit Content and Properties 201 Exercise 10.7: Work with Columns 202 Recognize and Combine Text 203 Exercise 10.8: Import, Recognize, and Combine Text from PDF 204 Chapter 11 Dimensioning 209 Style Dimensions 209 Exercise 11.1: Create Dimension Styles 210 Add Dimensions 215 Exercise 11.2: Use Inquiry Commands 215 Exercise 11.3: Add Dimension Objects 218 Exercise 11.4: Add and Style Multileaders 222 Edit Dimensions 223 Exercise 11.5: Alter Dimension Objects 223 Chapter 12 Keeping In Control with Constraints 227 Work with Geometric Constraints 227 Exercise 12.1: Use Geometric Constraints 227 Apply Dimensional Constraints 230 Exercise 12.2: Create Dimensional Constraints 231 Constrain Objects Simultaneously with Geometry and Dimensions 234 Exercise 12.3: Use Simultaneous Constraints 234 Make Parametric Changes to Constrained Objects 236 Exercise 12.4: Alter Constraint Parameters 237 Chapter 13 Working with Layouts and Annotative Objects 239 Create Annotative Styles and Objects 239 Exercise 13.1: Work with Annotative Text 240 Exercise 13.2: Work with Annotative Dimensions 243 Create Layouts 245 Exercise 13.3: Configure Layouts 245 Adjust Floating Viewports 248 Exercise 13.4: Work on Layout1 249 Exercise 13.5: Work on Layout2 252 Override Layer Properties in Layout Viewports 254 Exercise 13.6: Override Layer Properties 255 Draw on Layouts 256 Exercise 13.7: Lay Out Geometry 256on t e n t s Introduction xiii Chapter 1 Get ting Star ted 1 Sign In to Autodesk 360 on the Start Tab 1 Exercise 1.1: Configure Autodesk 360 1 Explore the AutoCAD 2018 for Windows User Interface 4 Exercise 1.2: Explore the Graphical User Interface 4 Exercise 1.3: Control the AutoCAD Ribbon 9 Set Drawing Units 13 Exercise 1.4: Set the AutoCAD Drawing Units 14 Chapter 2 Gaining Basic Drawing Skills 17 Navigate 2D Drawings 17 Exercise 2.1: Navigate a Drawing 17 Draw Lines and Rectangles 21 Exercise 2.2: Draw Lines 21 Exercise 2.3: Draw Rectangles 24 Cancel, Erase, and Undo 25 Exercise 2.4: Correct Mistakes 25 Use Coordinate Systems 27 Exercise 2.5: Use Absolute Coordinates 27 Exercise 2.6: Use Relative Coordinates 28 Exercise 2.7: Use Polar Coordinates 29 Draw Circles, Arcs, and Polygons 33 Exercise 2.8: Create Circles 33 Exercise 2.9: Create Arcs 36 Exercise 2.10: Draw Polygons 38 Use Fillet and Chamfer 40 Exercise 2.11: Join Nonparallel Lines 40 Exercise 2.12: Join Crossed Lines with Fillet 41 Chapter 3 Using Drawing Aids 43 Use Grid and Snap 43 Exercise 3.1: Draw with Grid and Snap 44t e n t s Employ Ortho and Polar Tracking 47 Exercise 3.2: Draw with Ortho and Polar Tracking 47 Use PolarSnap 48 Exercise 3.3: Draw with PolarSnap 49 Select Running Object Snaps 51 Exercise 3.4: Draw with Running Object Snaps 51 Harness the From Snap 54 Exercise 3.5: Use the From Snap 54 Apply Object Snap Tracking 55 Exercise 3.6: Use Object Snap Tracking 55 Chapter 4 Editing Entities 59 Create Selection Sets 59 Exercise 4.1: Create a Selection Set at the Select Objects: Prompt 60 Exercise 4.2: Create a Selection Set Before Deciding on a Command 62 Use Move and Copy 66 Exercise 4.3: Move and Copy 66 Use Rotate and Scale 70 Exercise 4.4: Rotate and Scale 70 Work with Arrays 73 Exercise 4.5: Create a Rectangular Array 74 Exercise 4.6: Create a Polar Array 75 Use Trim and Extend 77 Exercise 4.7: Trim and Measure 77 Use Lengthen and Stretch 78 Exercise 4.8: Lengthen and Stretch 79 Use Offset and Mirror 80 Exercise 4.9: Offset and Mirror 80 Edit with Grips 82 Exercise 4.10: Edit with Grips 83 Chapter 5 Shaping Curves 85 Draw and Edit Curved Polylines 85 Exercise 5.1: Draw and Edit Curved Polylines 85 Draw Ellipses 91 Exercise 5.2: Draw Ellipses 91 Shape Splines 93 Exercise 5.3: Work with Control Vertices 94 Exercise 5.4: Work with Fit Points 98 Blend Between Objects with Splines 101 Exercise 5.5: Blend Splines 102 Chapter 6 Controlling Object Visibility and Appearance 105 Change Object Properties 105 Exercise 6.1: Edit Object Properties 106 Set the Current Layer 109 Exercise 6.2: Choose the Current Layer 110 Alter the Layer Assignments of Objects 113 Exercise 6.3: Assign Layers 113 Control Layer Visibility 116 Exercise 6.4: Toggle Layer Status 116 Exercise 6.5: Isolate Layers 118 Exercise 6.6: Save Layer States 120 Apply Linetype 121 Exercise 6.7: Use Linetype 122 Assign Properties by Object or by Layer 125 Exercise 6.8: Assign Properties 125 Manage Layer Properties 126 Exercise 6.9: Control Layer Properties 126 Isolate Objects 128 Exercise 6.10: Isolate and Hide Individual Objects 128 Chapter 7 Organizing Objects 131 Define Blocks 131 Exercise 7.1: Draw a Chair and Define It as a Block 132 Exercise 7.2: Draw a Door and Define It as a Block 135 Insert Blocks 137 Exercise 7.3: Use Blocks 137 Edit Blocks 141 Exercise 7.4: Edit Block Definitions 142 Exercise 7.5: Assign Floating Properties 143 Exercise 7.6: Nest Blocks 145 Exercise 7.7: Explode Blocks 147t e n t s Redefine Blocks 148 Exercise 7.8: Redefine Block Definitions 148 Work with Groups 151 Exercise 7.9: Create Groups 151 Chapter 8 Hatching and Gradients 155 Specify Hatch Areas 155 Exercise 8.1: Pick Points to Determine Boundaries 155 Exercise 8.2: Select Objects to Define Boundaries 159 Associate Hatches with Boundaries 161 Exercise 8.3: Associate Boundaries 161 Hatch with Patterns 163 Exercise 8.4: Specify Properties 164 Exercise 8.5: Separate Hatch Areas 165 Hatch with Gradients 168 Exercise 8.6: Create Gradients 168 Chapter 9 Working with Blocks and Xrefs 171 Work with Global Blocks 171 Exercise 9.1: Write a Local Block Definition to a File 171 Exercise 9.2: Insert a Drawing as a Local Block 175 Exercise 9.3: Redefine Local Blocks with Global Blocks 177 Access Content Globally 179 Exercise 9.4: Access Global Content 179 Store Content on Tool Palettes 180 Exercise 9.5: Add to the Tool Palettes 180 Reference External Drawings and Images 183 Exercise 9.6: Use Xrefs 183 Chapter 10 Creating and Editing Text 189 Style Text 189 Exercise 10.1: Create Text Styles 189 Write Lines of Text 191 Exercise 10.2: Create Text to Fit 191 Exercise 10.3: Justify Text 193 Exercise 10.4: Transform and Create Text 194 Write and Format Paragraphs Using MTEXT 197 Exercise 10.5: Write and Format with MTEXT 197t Edit Text 200 Exercise 10.6: Edit Content and Properties 201 Exercise 10.7: Work with Columns 202 Recognize and Combine Text 203 Exercise 10.8: Import, Recognize, and Combine Text from PDF 204 Chapter 11 Dimensioning 209 Style Dimensions 209 Exercise 11.1: Create Dimension Styles 210 Add Dimensions 215 Exercise 11.2: Use Inquiry Commands 215 Exercise 11.3: Add Dimension Objects 218 Exercise 11.4: Add and Style Multileaders 222 Edit Dimensions 223 Exercise 11.5: Alter Dimension Objects 223 Chapter 12 Keeping In Control with Constraints 227 Work with Geometric Constraints 227 Exercise 12.1: Use Geometric Constraints 227 Apply Dimensional Constraints 230 Exercise 12.2: Create Dimensional Constraints 231 Constrain Objects Simultaneously with Geometry and Dimensions 234 Exercise 12.3: Use Simultaneous Constraints 234 Make Parametric Changes to Constrained Objects 236 Exercise 12.4: Alter Constraint Parameters 237 Chapter 13 Working with Layouts and Annotative Objects 239 Create Annotative Styles and Objects 239 Exercise 13.1: Work with Annotative Text 240 Exercise 13.2: Work with Annotative Dimensions 243 Create Layouts 245 Exercise 13.3: Configure Layouts 245 Adjust Floating Viewports 248 Exercise 13.4: Work on Layout1 249 Exercise 13.5: Work on Layout2 252 Override Layer Properties in Layout Viewports 254 Exercise 13.6: Override Layer Properties 255 Draw on Layouts 256 Exercise 13.7: Lay Out Geometry 256on t e n t s Chapter 14 Printing and Plot ting 261 Configure Output Devices 261 Exercise 14.1: Set Up a System Printer 262 Exercise 14.2: Set Up an AutoCAD Plotter 262 Create Plot Style Tables 265 Exercise 14.3: Create a Named Plot Style Table 265 Use Plot Style Tables 267 Exercise 14.4: Configure New Drawings for Named Plot Style Tables 267 Exercise 14.5: Assign Plot Styles by Layer or by Object 270 Plot in Model Space 273 Exercise 14.6: Plot from Model Space 273 Plot Layouts in Paper Space 277 Exercise 14.7: Plot from Paper Space 277 Export to an Electronic Format 280 Exercise 14.8: Export to DWF 281 Exercise 14.9: Export to PDF 282 Exercise 14.10: Share Design Views 284 Chapter 15 Working with Data 287 Geolocate Projects 287 Exercise 15.1: Geolocate a Drawing 288 Import SketchUp Models 292 Exercise 15.2: Import a SketchUp Model 292 Define Attributes and Blocks 293 Exercise 15.3: Define Attributes and a Block 294 Insert Attributed Blocks 298 Exercise 15.4: Insert Block References with Attributes 298 Edit Table Styles and Create Tables 300 Exercise 15.5: Alter a Table Style and Make a Table 300 Use Fields in Table Cells 305 Exercise 15.6: Create Fields 305 Edit Table Data 308 Exercise 15.7: Alter Table Data 308 Chapter 16 Navigating 3D Models 317 Use Visual Styles 317 Exercise 16.1: Explore Visual Styles 318 Work with Tiled Viewports 322 Exercise 16.2: Tile Viewports 322 Navigate with the ViewCube 324 Exercise 16.3: Use the ViewCube to Navigate 324 Orbit in 3D 326 Exercise 16.4: Orbit 326 Use Cameras 328 Exercise 16.5: Utilize Virtual Cameras 328 Navigate with SteeringWheels 331 Exercise 16.6: Use SteeringWheels to Navigate 331 Save Views 334 Exercise 16.7: Save Views 334 Chapter 17 Modeling in 3D 337 Create Surface Models 337 Exercise 17.1: Make Planar Surfaces 338 Exercise 17.2: Revolve a 2D Profile to Create a 3D Model 339 Exercise 17.3: Sweep Out 3D Geometry 340 Exercise 17.4: Extrude 2D Geometry into 3D 342 Edit Surface Models 344 Exercise 17.5: Trim Surfaces with Other Surfaces 344 Exercise 17.6: Project Edges on Surfaces 345 Exercise 17.7: Trim Surfaces with Edges 348 Create Solid Models 350 Exercise 17.8: Extrude Solid Objects 350 Exercise 17.9: Loft Solid Objects 354 Edit Solid Models 356 Exercise 17.10: Perform Boolean Operations 356 Exercise 17.11: Edit Solids 359 Smooth Mesh Models 363 Exercise 17.12: Create, Edit, and Smooth Mesh 363 Live-Section Models 365 Exercise 17.13: Create and Edit a Section Plane 365 Chapter 18 Presenting and Documenting 3D Design 369 Assign Materials 370 Exercise 18.1: Apply Materials 370t e n t s Place and Adjust Lights 376 Exercise 18.2: Add Artificial Lights 376 Exercise 18.3: Simulate Natural Light 382 Create Renderings 383 Exercise 18.4: Make Realistic Renderings in the Cloud 383 Document Models with Drawings 387 Exercise 18.5: Document Models 387 Appendix A Making Isometric Drawings 393 Appendix B Autodesk™ AutoCAD™ 2018 Certif ication 399 Index 403 Configure Output Devices 261 Exercise 14.1: Set Up a System Printer 262 Exercise 14.2: Set Up an AutoCAD Plotter 262 Create Plot Style Tables 265 Exercise 14.3: Create a Named Plot Style Table 265 Use Plot Style Tables 267 Exercise 14.4: Configure New Drawings for Named Plot Style Tables 267 Exercise 14.5: Assign Plot Styles by Layer or by Object 270 Plot in Model Space 273 Exercise 14.6: Plot from Model Space 273 Plot Layouts in Paper Space 277 Exercise 14.7: Plot from Paper Space 277 Export to an Electronic Format 280 Exercise 14.8: Export to DWF 281 Exercise 14.9: Export to PDF 282 Exercise 14.10: Share Design Views 284 Chapter 15 Working with Data 287 Geolocate Projects 287 Exercise 15.1: Geolocate a Drawing 288 Import SketchUp Models 292 Exercise 15.2: Import a SketchUp Model 292 Define Attributes and Blocks 293 Exercise 15.3: Define Attributes and a Block 294 Insert Attributed Blocks 298 Exercise 15.4: Insert Block References with Attributes 298 Edit Table Styles and Create Tables 300 Exercise 15.5: Alter a Table Style and Make a Table 300 Use Fields in Table Cells 305 Exercise 15.6: Create Fields 305 Edit Table Data 308 Exercise 15.7: Alter Table Data 308 Chapter 16 Navigating 3D Models 317 Use Visual Styles 317 Exercise 16.1: Explore Visual Styles 318 Work with Tiled Viewports 322 Exercise 16.2: Tile Viewports 322 Navigate with the ViewCube 324 Exercise 16.3: Use the ViewCube to Navigate 324 Orbit in 3D 326 Exercise 16.4: Orbit 326 Use Cameras 328 Exercise 16.5: Utilize Virtual Cameras 328 Navigate with SteeringWheels 331 Exercise 16.6: Use SteeringWheels to Navigate 331 Save Views 334 Exercise 16.7: Save Views 334 Chapter 17 Modeling in 3D 337 Create Surface Models 337 Exercise 17.1: Make Planar Surfaces 338 Exercise 17.2: Revolve a 2D Profile to Create a 3D Model 339 Exercise 17.3: Sweep Out 3D Geometry 340 Exercise 17.4: Extrude 2D Geometry into 3D 342 Edit Surface Models 344 Exercise 17.5: Trim Surfaces with Other Surfaces 344 Exercise 17.6: Project Edges on Surfaces 345 Exercise 17.7: Trim Surfaces with Edges 348 Create Solid Models 350 Exercise 17.8: Extrude Solid Objects 350 Exercise 17.9: Loft Solid Objects 354 Edit Solid Models 356 Exercise 17.10: Perform Boolean Operations 356 Exercise 17.11: Edit Solids 359 Smooth Mesh Models 363 Exercise 17.12: Create, Edit, and Smooth Mesh 363 Live-Section Models 365 Exercise 17.13: Create and Edit a Section Plane 365 Chapter 18 Presenting and Documenting 3D Design 369 Assign Materials 370 Exercise 18.1: Apply Materials 370t e n t s Place and Adjust Lights 376 Exercise 18.2: Add Artificial Lights 376 Exercise 18.3: Simulate Natural Light 382 Create Renderings 383 Exercise 18.4: Make Realistic Renderings in the Cloud 383 Document Models with Drawings 387 Exercise 18.5: Document Models 387 Appendix A Making Isometric Drawings 393 Appendix B Autodesk™ AutoCAD™ 2018 Certif ication 399 Index 403

    £27.99

  • Structural Analysis with the Finite Element

    Springer-Verlag New York Inc. Structural Analysis with the Finite Element

    3 in stock

    Book Synopsis1. Introduction to structural analysis by the Finite Element Method. 2. 1D finite elements for axially loaded rods. 3. Advanced 1D rod elements and requirements for the numerical solution. 4. 2D solids. Linear triangular and rectangular elements. 5. 2D solids. Higher order elements. Shape functions and isoparametric formulation. 6. Axisymmetric solids. 7. Three dimensional solids. 8. Bending of slender beams. Euler-Bemouilli theory. 9. Thick/slender beams. Timoshenko theory. 10. Thin plates. Kirchhoffs theory. 11. Thick/thin plates. Reissner-Mindlin theory. 12. Analysis of shells using flat elements. 13. Axisymmetric shells. 14. Analysis of arbitrary shape shells using degenerate solid elements. 15. Three-dimensional rods and shell stiffness. 16. Prismatic structures. Finite strip and finite prism methods. 17. Miscellaneous: inclined supports, displacements, constrains, nodal condensation error estimation and mesh adaptivity etc. 18. Pre and post-processing. Mesh generation and visuTable of Contents1. Introduction to structural analysis by the Finite Element Method. 2. 1D finite elements for axially loaded rods. 3. Advanced 1D rod elements and requirements for the numerical solution. 4. 2D solids. Linear triangular and rectangular elements. 5. 2D solids. Higher order elements. Shape functions and isoparametric formulation. 6. Axisymmetric solids. 7. Three dimensional solids. 8. Bending of slender beams. Euler-Bemouilli theory. 9. Thick/slender beams. Timoshenko theory. 10. Thin plates. Kirchhoffs theory. 11. Thick/thin plates. Reissner-Mindlin theory. 12. Analysis of shells using flat elements. 13. Axisymmetric shells. 14. Analysis of arbitrary shape shells using degenerate solid elements. 15. Three-dimensional rods and shell stiffness. 16. Prismatic structures. Finite strip and finite prism methods. 17. Miscellaneous: inclined supports, displacements, constrains, nodal condensation error estimation and mesh adaptivity etc. 18. Pre and post-processing. Mesh generation and visualization of computer results. 19. Introduction to FEM programming.

    3 in stock

    £98.99

  • System Design with SystemC

    Springer Us System Design with SystemC

    1 in stock

    Book SynopsisI am honored and delighted to write the foreword to this very first book about SystemC. ” As the new system-level specification and design language, SystemC - rectly contributes to these two solutions.Table of ContentsFigures. Foreword. Acknowledgments. 1. Introduction. 2. Fundamentals of SystemC. 3. Models of Computation. 4. Classical Hardware Modeling in SystemC. 5. Functional Modeling. 6. Parameterized Modules and Channels. 7. Interface and Channel Design. 8. Transaction-Level Modeling. 9. Communication Refinement. 10. Testbenches, Tracing, and Debugging. 11. Conclusions and the Future of SystemC. Bibliography. Index. About the Authors.

    1 in stock

    £134.99

  • SystemVerilog for Verification

    Springer-Verlag New York Inc. SystemVerilog for Verification

    15 in stock

    Book SynopsisBased on the highly successful second edition, this extended edition of SystemVerilog for Verification: A Guide to Learning the Testbench Language Features teaches all verification features of the SystemVerilog language, providing hundreds of examples to clearly explain the concepts and basic fundamentals. It contains materials for both the full-time verification engineer and the student learning this valuable skill.In the third edition, authors Chris Spear and Greg Tumbush start with how to verify a design, and then use that context to demonstrate the language features, including the advantages and disadvantages of different styles, allowing readers to choose between alternatives. This textbook contains end-of-chapter exercises designed to enhance students'' understanding of the material. Other features of this revision include: New sections on static variables, print specifiers, and DPI from the 2009 IEEE language standard Descriptions of UVM featTable of ContentsVerification Guidelines.- Data Types.- Procedural Statements and Routines.- Connecting the Testbench and Design.- Basic OOP.- Randomization.- Threads and Interprocess Communication.- Advanced OOP and Testbench Guidelines.- Functional Coverage.- Advanced Interfaces.- A Complete SystemVerilog Testbench.- Interfacing with C/C++.

    15 in stock

    £89.99

  • More Than Meets the Eye

    New York University Press More Than Meets the Eye

    Book SynopsisA rare look at the role of special effects in creating fictional worlds and transmedia franchises From comic book universes crowded with soaring superheroes and shattering skyscrapers to cosmic empires set in far-off galaxies, today's fantasy blockbusters depend on visual effects. Bringing science fiction from the studio to your screen, through film, television, or video games, these special effects power our entertainment industry. More Than Meets the Eye delves into the world of fantastic media franchises to trace the ways in which special effects over the last 50 years have become central not just to transmedia storytelling but to worldbuilding, performance, and genre in contemporary blockbuster entertainment. More Than Meets the Eye maps the ways in which special effects build consistent storyworlds and transform genres while traveling from one media platform to the next. Examining high-profile franchises in which special effects have played a constitutiTrade ReviewElegantly written and extensively researched, More Than Meets the Eye makes an impressive contribution to digital and special effects studies. Bob Rehak moves beyond critical perspectives that have dominated this area of inquiry, exploring how special effects have a life of their own beyond momentary appearances in films and television programs. Studying both analog and digital effects and their continuing interface, he finds that they create vast narrative networks across media, platforms, and time, speaking to a variety of concerns in media studies from authorship and convergence culture to performance and fan labor. That he is able to bring exciting new concepts to bear on canonical media franchises like Star Wars, Star Trek, and Lord of the Rings is a testament to the provocative originality of this book. -- Barbara Klinger,author of Beyond the Multiplex: Cinema, New Technologies, and the HomeRehak has produced the kind of history that film and media studies needsrightnow, and his book displays elegance and serious intellectual chops in equal measure. Hes unafraid of theory or his predecessors, hes alert to both the big picture and nuances of form, and his scholarshipin numerous areasis thorough. More Than Meets the Eye is hugely original and a pleasure to read. -- Scott Bukatman,author of Hellboy’s World: Comics and Monsters on the Margins

    £22.79

  • The Art of Virtual LEGO Design

    APress The Art of Virtual LEGO Design

    1 in stock

    Book SynopsisHave you ever dreamed of designing your own LEGOs? Do you love building huge LEGO models, but don't have enough bricks? This book will show you how to do all that and more with Bricklink Studio 2.0, a software program that''s widely used by LEGO designers to create LEGO models virtually before making them with real LEGO bricks.  You''ll learn how to start a new project, use the camera control options, and drag and drop parts into your building plate. Then take your bricks from a pile of random pieces into intricate masterpiece models using building tools like Select, Hinge, Clone, Hide, Connect, Collision, and more! You'll master all the building tools that help you build LEGO models. Then you'll learn to search and manage LEGO bricks in Studio 2.0 using different palette options like Master, Hidden parts, and Custom parts.      Beyond the official LEGO colors, there are special color options you can use to rTable of ContentsChapter 1: Getting Started • Welcome Screen • Starting a project • Dragging and dropping parts• Rotate Camera • Pan Camera • Zoom in Zoom out • Viewport Controls • Viewport Rotation Lock Chapter 2: Building Tools • Select • Hinge • Clone • Hide • Connect • Collision • Snap• Grid • Finding Compatible Bricks • Finding Alternatives • Copy & Mirror • Submodels Chapter 3: Bricks Palette • Master • Hidden Parts • New Parts • Custom Parts • Create an empty palette • Import an official LEGO Set • Import a wanted list • Searching parts using key words • Palette Colors • Decorated Bricks on/off • Thumbnail Size Chapter 4: Color Palette • Paint with the selected color • Grab color from parts • Favorite Colors • Content Colors • Solid Colors • Transparent Colors • Chrome Colors• Pearl Colors • Metallic Colors • Milky Colors • Glitter Colors • Speckle Colors • Rubber Colors • Satin Colors • Glowing Neon (Render Only) • Luminous Soft (Render only)• Luminous (Render Only) • Translucent (Render Only) • Glow in Dark (Render Only) Chapter 5: Building Techniques• Mastering the Tools • Selecting and Copying Elements Chapter 6: How to Create Steps • Step List• Color Validator • Build a basic model • Render • Stability Chapter 7: Creating Instructions • Building a Robot Model • Step Editor (In detail explaination) • Page Editior (In detail explaination) Chapter 8: Interesting Features of Studio 2.0 • Mosaic • Preferences • Import & Export Files• Hide Panels Options • Sign in to Bricklink • Upload to my Studio creations • Build Together • Add to wanted list • Buy Creations

    1 in stock

    £46.74

  • Geometric Modeling of Fractal Forms for CAD

    ISTE Ltd and John Wiley & Sons Inc Geometric Modeling of Fractal Forms for CAD

    Book SynopsisDesigning and controlling complex shapes like porous volumes and rough surfaces is a challenge. Fractal geometry is an interesting approach which considerably simplify the problem. Even though underlying concepts reduce the set possible shapes, they generate a surprising variety of shapes. In this book we present a formalism to design such complex objects for geometric aided geometry design applications. The goal of this formalism is to provide to the end user the possibility to manipulate fractal objects as a standard euclidean object with standard tools of CAD system. This formalism encompass curves, surfaces, volumes, as well as NURBS and subdivision surfaces. All theoretical and practical aspects are developed, from the design up to 3D printing.Table of Contents1 Introduction to fractal geometry 2 Model BCIF 2.1 Iterated Function System (IFS) 2.2 Controlled Iterated Function System (CIFS) 2.3 Boundary Controlled Iterated Function System (BCIFS) 3 Example of design 3.1 curves and wire-frames 3.2 surfaces and laces 3.3 volumes and porous objects 3.4 Trees 4 Topological combination 5 Efficient approximation for 3D printing 6 NURBS and Subdivision surfaces and (BCIFS) 7 Applications

    £124.15

  • Momentum Press Fundamentals of Technical Graphics, Volume II

    Book SynopsisFundamentals of Technical Graphics concentrates on the main concepts and principles of technical graphics. The book is divided into two volumes: volume one contains chapters one to five, whereas volume two comprises of chapters six to ten. Volume one covers the topics of drafting guidelines, free hand sketching, computer design drafting (CDD) systems, geometric and shape construction, and standard multiview drawing creation. Volume two treats the topics of auxiliary views, section views, basic dimensioning, isometric drawings, and working drawings. The appendices provide introductory discussions about screw fasteners, general and geometric tolerancing, and surface quality and symbols. The book is written with current drafting standards of American National Standards Institute/American Society for Mechanical Engineers (ANSI/ASME) in mind. The style is plain and discussions are straight to the point. Its principle goal is meeting the needs of first- and second-year students in engineering, engineering technology, design technology, and related disciplines.

    £38.66

  • Collage: A Process in Architectural Design

    Springer Nature Switzerland AG Collage: A Process in Architectural Design

    1 in stock

    Book SynopsisThis book is about using “collage” among Iranian students in architecture studio, and in order to introduce the way these students use the technique to the English reader, we (Ali Yaser Jafari and Reihaneh Khorramrouei) have chosen this valuable book by AliAsghar Adibi to translate from Farsi to English. It provides a representative example of design through collage and culture. This book originally collected and published in three chapters: Collage history in different arts; Objectives and steps to make collage images; Two experienced examples.Table of ContentsCollage History in Different Arts.- Objectives and Steps to Make Collage Images.- Two Experienced Examples.

    1 in stock

    £62.99

  • AutoCAD - Grundkurs: Lehr- und Übungsbuch

    Springer Fachmedien Wiesbaden AutoCAD - Grundkurs: Lehr- und Übungsbuch

    1 in stock

    Book SynopsisTable of Contents1 Einleitung.- 2 Einstieg in das Arbeiten mit AutoCAD.- 2.1 Anstarten und Beenden des Arbeitens mit AutoCAD.- 2.2 Das Arbeiten mit Dateien.- 2.3 Hilfen für den Benutzer.- 2.4 Festlegen der Zeichnungsgröße.- 3 Das Zeichnen gerader Linien.- 3.1 Der Befehl LINIE.- 3.2 Löschen von Zeichnungselementen.- 3.3 Zeichnen von Linien im Ortho-Modus.- 4 Hilfen beim Zeichnen.- 4.1 Das Arbeiten mit Rastern.- 4.2 Das Arbeiten mit verschiedenen Objektfang-Modi.- 5 Das Arbeiten mit Bildausschnitten.- 5.1 Der Befehl ZOOM.- 5.2 Der Befehl PAN.- 6 Kreise, Kreisbögen und Abrundungen.- 6.1 Das Zeichnen von Kreisen.- 6.2 Das Zeichnen von Kreisbögen.- 6.3 Das Abrunden sich schneidender Linien.- 7 Die Bemaßung von Zeichnungen.- 7.1 Allgemeines zum Bemaßen.- 7.2 Ausführen von Linearbemaßungen.- 7.3 Winkelbemaßungen.- 7.4 Durchmesser- und Radienbemaßung.- 7.5 Weitere Optionen des Bemaßungsbefehls BEM.- 8 Das Arbeiten mit Texten.- 8.1 Der Befehl TEXT.- 8.2 Der Befehl DTEXT.- 8.3 Der Befehl STIL.- 9 Regenerieren von Zeichnungen.- 10 Das Zeichnen von Bändern und Flächen.- 10.1 Der Befehl BAND.- 10.2 Der Befehl SOLID.- 11 Das Schraffieren von Flächen.- 11.1 Das eigentliche Schraffieren.- 11.2 Befehle zum Löschen von Zeichnungsteilen.- 12 Das Zeichnen von Freihandlinien.- 13 Abfrage- und Anzeigebefehle.- 14 Layer-Technik.- 14.1 Der Befehl LAYER.- 14.2 Umbenennen und Löschen von Layern.- 15 Das Arbeiten mit Blöcken.- 15.1 Das Erzeugen von Blöcken.- 15.2 Das Einfügen von Blöcken.- 16 Das Manipulieren von Zeichnungen.- 16.1 Das Verschieben und Spiegeln von Objekten.- 16.2 Das Kopieren von Objekten.- 16.3 Das Ändern von Objekten.- 17 Das Erstellen von Zusammenbau-Zeichnungen.- A Lösungen.- B Zusätzliche Übungsaufgaben.- C Standard-Schraffuren.- D Referenzliste.

    1 in stock

    £40.84

  • Fahrerlose Transportsysteme: Automatische

    Springer Fachmedien Wiesbaden Fahrerlose Transportsysteme: Automatische

    1 in stock

    Book SynopsisDie vorliegende Dissertation ist im Rahmen meiner Tätigkeit als wissenschaftlicher Mitar­ beiter am Institut für Robotik und Prozeßinformatik der Technischen Universität Braun­ schweig entstanden. Bei Herrn Prof. Wahl möchte ich mich für die vertrauensvolle Zu­ sammenarbeit und die großzügige Unterstützung während der Erstellung meiner Arbeit herzlich bedanken. Herrn Prof. Hesselbach danke ich für die Übernahme des Koreferats. Am Institut für Robotik und Prozeßinformatik wird in Kooperation mit der Firma MIAG 1 Fahrzeugbau GmbH das Forschungsprojekt MONAMOVE bearbeitet. Die beiden Säu­ len von MONAMOVE werden von dem globalen Überwachungssystem und dem Navi­ gator gebildet, der in Verbindung mit dem Piloten für die Bahnplanung verantwortlich ist. Im Rahmen der vorliegenden Arbeit werden Konzepte für den Navigator und den Piloten vorgestellt. Bei Herrn Claudio Laloni, der für das globale Überwachungssystem verantwortlich ist, möchte ich mich für die sehr gute Zusammenarbeit und die anregen­ den Diskussionen bedanken. Der Firma MIAG danke ich für die Unterstützung und die Bereitstellung eines Fahrzeuges. Mein Dank gilt ebenfalls meinen Kollegen für die wertvollen fachlichen Diskussionen und allen Studenten, die im Rahmen ihrer Studien-und Diplomarbeiten bzw. als studentische Hilfskräfte zum Entstehen meiner Arbeit beigetragen haben. Bei allen Mitarbeitern des Instituts möchte ich mich für die ausgezeichnete Arbeitsatmosphäre bedanken, die ich stets in guter Erinnerung behalten werde. Meiner Freundin Maren, meiner Cousine Petra Guske und meinem Freund Goy Korn danke ich für das sorgfältige Korrekturlesen meiner Arbeit. Meinen Eltern, meiner Freundin Maren und allen Freunden möchte ich besonders für ihre persönliche Unterstützung und für ihr Verständnis danken.Table of Contents1 Einleitung.- 1.1 Zielsetzung und Aufbau der Arbeit.- 2 Das Transportsystem MONAMOVE.- 2.1 Konzept von MONAMOVE.- 2.1.1 Überwachungssystem.- 2.1.2 Navigator.- 2.1.3 Pilot.- 2.1.4 Fahrzeuge.- 2.1.5 Weltmodell.- 2.1.6 Ergänzende Bemerkungen.- 2.2 Fahrerlose Transportsysteme.- 2.3 Vergleich: MONAMOVE — Fahrerlose Transportsysteme.- 2.4 Autonome mobile Roboter.- 2.5 Vergleich: MONAMOVE — Autonome mobile Roboter.- 2.6 Diskussion.- 3 Navigator und Pilot — Grundlegende Betrachtungen.- 3.1 Grenze zwischen Voraus- und Laufzeitplanung.- 3.1.1 Strikte hierarchische Planung.- 3.1.2 Überlappende hierarchische Planung.- 3.2 Forderungen an die Gesamtplanung.- 3.3 Navigator und Pilot in MONAMOVE.- 3.3.1 Grundlegende Betrachtung zur Einsatzumgebung.- 3.3.2 Konzepte für Navigatoren.- 3.3.3 Informationsfluß im Navigator.- 3.3.4 Konzepte für Piloten.- 3.3.5 Informationsfluß im Piloten.- 4 Bahnplanung des Navigators auf Basis eines geometrischen Modells.- 4.1 Literaturüberblick.- 4.1.1 Grundlegende Betrachtungen.- 4.1.2 Der Konfigurationsraum.- 4.1.3 Verschiedene Planungsansätze.- 4.1.3.1 Wegenetz.- 4.1.3.2 Zerlegung.- 4.1.3.3 Potentialfeld.- 4.1.4 Bahnplanung im W- und im C-Raum.- 4.1.4.1 Planen im W-Raum.- 4.1.4.2 Planen im C-Raum.- 4.1.5 Integration der zusätzlichen Forderungen in die Bahnplanung.- 4.2 Konzept des Navigators.- 4.3 Weltmodell.- 4.3.1 Zerlegung mit einem Hindernis.- 4.3.2 Zerlegung mit mehreren Hindernissen.- 4.3.3 Hinzufügen und Löschen von Hindernissen.- 4.4 Fahrschlauchsuche.- 4.4.1 Aufbau des initialen Suchgraphen.- 4.4.2 Verwendetes Suchverfahren.- 4.4.3 Erweiterung des Graphen.- 4.4.4 Ergänzende Bemerkungen.- 4.5 Rechtsorientierung.- 4.5.1 Wege in überlappungsfreien Fahrschläuchen.- 4.5.1.1 Konstruktion der rechtsorientierten Punkte.- 4.5.1.2 Berechnung des rechtsorientierten Weges.- 4.5.1.3 Erweiterung des Fahrschlauchs.- 4.5.1.4 Bestimmung von blockierten Teilfahrschläuchen.- 4.5.2 Wege in sich überlappenden Fahrschläuchen.- 4.5.2.1 Berechnung des äußeren Fahrschlauchrandes.- 4.5.2.2 Konstruktion der rechtsorientierten Punkte.- 4.5.2.3 Berechnung des rechtsorientierten Weges.- 4.5.3 Ergänzende Bemerkungen.- 4.6 Stetige Krümmungsänderung.- 4.6.1 Basiskurve.- 4.6.2 Kombination der Basiskurven.- 4.6.3 Auswahl einer Kurve.- 4.6.4 Kurven beim Start und beim Ziel.- 4.6.5 Kollisionstest für die Kurven.- 4.6.5.1 Tangentiale Fahrweise.- 4.6.5.2 Gestaucht tangentiale Fahrweise.- 4.6.6 Sperrung von Teilfahrschläuchen.- 4.6.7 Ergänzende Bemerkungen.- 4.7 Maximales Geschwindigkeitsprofil.- 4.8 Diskussion.- 5 Bahnplanung des Navigators auf Basis eines statistischen Modells.- 5.1 Literaturüberblick.- 5.2 Integration der Belegungsstatistik in die Bahnplanung.- 5.2.1 Weltmodell.- 5.2.2 Erzeugung des Weltmodells.- 5.2.3 Berechnung der Potentialfelder.- 5.2.4 Beispiel für ein Potentialfeld.- 5.3 Integration des statistischen Flusses in die Bahnplanung.- 5.3.1 Weltmodell.- 5.3.2 Erzeugung des Weltmodells.- 5.3.3 Berechnung der Potentialfelder.- 5.3.4 Beispiel für ein Potentialfeld.- 5.4 Beispiel für die auf statistischen Daten basierende Bahnplanung.- 5.4.1 Weltmodell ohne statische und dynamische Hindernisse.- 5.4.2 Weltmodell mit statischen und dynamischen Hindernisse.- 5.4.2.1 Beschreibung des Weltmodells.- 5.4.2.2 Berechnete Potentialfelder.- 5.4.2.3 Wege innerhalb der berechnete Potentialfelder.- 5.5 Nachbearbeitung des gefundenen Weges.- 5.6 Diskussion.- 6 Mehrfahrzeugnavigatoren.- 6.1 Literaturüberblick.- 6.1.1 Integration der Nebenbedingungen in den Mehrfahrzeugnavigator.- 6.2 Koordination auf Basis von geometrischen Kreuzungen.- 6.2.1 Weltmodell.- 6.2.2 Repräsentation einer Bahn.- 6.2.3 Berechnung der Kreuzungsbereiche.- 6.2.3.1 Verwaltungszonen und Synchronisationspunkte.- 6.2.3.2 Vereinigung von Kreuzungen.- 6.2.3.3 Beispiel für das Hinzufügen 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