Apple operating systems Books

82 products


  • Independently Published AppleScript for Creative Professionals

    15 in stock

    15 in stock

    £21.70

  • Independently Published Guide Complet pour Maîtriser le Nouvel iMac M4

    15 in stock

    15 in stock

    £14.01

  • Amazon Digital Services LLC - Kdp The FastTrack Beginners Guide to macOS Tahoe 26

    15 in stock

    15 in stock

    £14.09

  • Amazon Digital Services LLC - Kdp Guide Macbook Pour Seniors 2025

    15 in stock

    15 in stock

    £13.76

  • Independently Published Mastering MacBook Air 2025 M4 From Beginner To Pro

    15 in stock

    15 in stock

    £14.12

  • Independently Published Apple M4 Pro Mac Mini User Guide 2025

    15 in stock

    15 in stock

    £20.26

  • Amazon Digital Services LLC - Kdp Macbook Air M4 User Guide 2025

    15 in stock

    15 in stock

    £20.37

  • Amazon Digital Services LLC - Kdp iMAC M4 USER GUIDE 2025

    15 in stock

    15 in stock

    £16.95

  • Amazon Digital Services LLC - Kdp MacBook Air 2025 M4 User Guide

    Out of stock

    Out of stock

    £999.99

  • Amazon Digital Services LLC - Kdp MacBook Pro M4 Made Easy

    15 in stock

    15 in stock

    £14.12

  • Amazon Digital Services LLC - Kdp MacBook Air M4 Simplified

    15 in stock

    15 in stock

    £15.33

  • Independently Published MacBook Air 2025 for Beginners

    15 in stock

    15 in stock

    £22.84

  • Amazon Digital Services LLC - Kdp MacBook User Guide for Seniors

    15 in stock

    15 in stock

    £13.29

  • Independently Published MacBook Air 2025 M4 User Guide

    15 in stock

    15 in stock

    £13.81

  • Amazon Digital Services LLC - Kdp The MacBook Seniors Guide

    15 in stock

    15 in stock

    £12.13

  • Independently Published Guide de lUtilisateur de Windows 11 2025

    15 in stock

    15 in stock

    £19.90

  • Amazon Digital Services LLC - Kdp M4 Max Macbook Pro QuickStart Guide

    15 in stock

    15 in stock

    £15.99

  • Amazon Digital Services LLC - Kdp Mastering the New MacBook Air the M4 Laptop

    15 in stock

    15 in stock

    £10.37

  • Out of stock

    £999.99

  • Mac OS X Snow Leopard Pocket Guide

    O'Reilly Media Mac OS X Snow Leopard Pocket Guide

    5 in stock

    Book SynopsisHelps you learn fundamental concepts of Snow Leopard. This book offers information on the system's built-in applications and utilities, along with configuration tips, keyboard shortcuts, and a short guide to troubleshooting and network configuration. It provides a reference to configuring sync, networking, and explains how to manage user accounts.

    5 in stock

    £10.79

  • iOS Hackers Handbook

    John Wiley & Sons Inc iOS Hackers Handbook

    Book SynopsisDiscover all the security risks and exploits that can threaten iOS-based mobile devices iOS is Apple''s mobile operating system for the iPhone and iPad. With the introduction of iOS5, many security issues have come to light. This book explains and discusses them all. The award-winning author team, experts in Mac and iOS security, examines the vulnerabilities and the internals of iOS to show how attacks can be mitigated. The book explains how the operating system works, its overall security architecture, and the security risks associated with it, as well as exploits, rootkits, and other payloads developed for it. Covers iOS security architecture, vulnerability hunting, exploit writing, and how iOS jailbreaks work Explores iOS enterprise and encryption, code signing and memory protection, sandboxing, iPhone fuzzing, exploitation, ROP payloads, and baseband attacks Also examines kernel debugging and exploitation Companion website includesTable of ContentsIntroduction xv Chapter 1 iOS Security Basics 1 Chapter 2 iOS in the Enterprise 15 Chapter 3 Encryption 47 Chapter 4 Code Signing and Memory Protections 69 Chapter 5 Sandboxing 107 Chapter 6 Fuzzing iOS Applications 139 Chapter 7 Exploitation 185 Chapter 8 Return-Oriented Programming 219 Chapter 9 Kernel Debugging and Exploitation 249 Chapter 10 Jailbreaking 297 Chapter 11 Baseband Attacks 327 Appendix References 365 Index 369

    £27.99

  • Concurrent Programming in Mac OS X and IOS

    O'Reilly Media Concurrent Programming in Mac OS X and IOS

    1 in stock

    Book SynopsisWouldn't it be great to take advantage of multicore processors without having to manage threads? This concise book shows you how to use Apple's Grand Central Dispatch (GCD) to simplify programming for multiple cores on iOS devices and Mac OS X.

    1 in stock

    £14.39

  • Switching to the Mac

    O'Reilly Media Switching to the Mac

    2 in stock

    Book SynopsisReady to move to the Mac? This incomparable guide helps you make a smooth transition. New York Times columnist and Missing Manuals creator David Pogue gets you past four challenges: syncing with iOS, transferring your stuff, assembling Mac programs so you can do what you did with Windows, and learning your way around OS X Mavericks.

    2 in stock

    £19.19

  • Mac OS X Lion The Missing Manual

    O'Reilly Media Mac OS X Lion The Missing Manual

    1 in stock

    Book SynopsisWith Lion, Apple has unleashed the most innovative version of Mac OS X yet - and you'll learn all about it with David Pogue's meticulous Missing Manual. Mac OS X 10.7 completely transforms the Mac user interface with multi-touch gestures borrowed from the iPhone and iPad, and includes more 250 brand-new features.

    1 in stock

    £22.39

  • macOS Daemonology

    APress macOS Daemonology

    3 in stock

    Book SynopsisTake advantage of the full power of Swift through XPC. Development for macOS differs from iOS and web-based development because of multicomponent applications. Besides the usual GUI-based applications and app extensions, there are a wide range of daemonsprocesses that run in the backgroundto worry about. These include system monitoring, event listening, notification agents, and many-many more.First, you''ll take a tour around different types of daemons: user agents, privileged helpers, login items, XPC services, and System Extensions. Knowing key specifics of the daemons will open a wide range of possibilities from non-trivial application development to system development. You''ll find lots of examples, working code samples, and even ready-to-use utilities. The book will guide you step-by-step through preparation, registration, and management of all kinds of daemons.System Extensions are brand new for macOS and open additional powerful featTable of ContentsPart 1. Daemons: Overview & ManagementChapter 1. Daemons at a Glance The operating system background world Different types of daemons Chapter 2. launchd and launchd Jobs launchd functional related to daemons Daemons' configuration (.plist files). Chapter 3. launchctl Setup and manage daemons launchctl tool in detail Swift API for daemons management Part 2. Daemons in Detail Chapter 4. Choose the right daemon for you Comparing daemon types Picking a daemon type based on needs Chapter 5. Classic Daemons What is a classic daemon? Root background processes Chapter 6. User Agents Specifics of user agents User background processes Chapter 7. XPC Services The Simplest daemon Working with XPC services Chapter 8. Privileged Helpers Special daemons The official and modern way of privilege escalation in macOS Chapter 9. Login Items User Agent LoginItem APIs related to LoginItem Chapter 10. System Extensions (since macOS 10.15) Brand new daemon types System Extension EndpointSecurity.framework Required entitlements Specific installation Management Part 3. Talking to Daemons Chapter 11. XPC Communication Examples of XPC communication between processes Corner cases Passing objects by-proxy Using NSProgress within XPC Other details Chapter 12. XPC Security Notes and recommendations Securing XPC communication between processes Code signing Chapter 13. XPC and Swift Adopting XPC communication to Swift Passing structures over XPC Working with callbacks instead of delegates Part 4. Specifics and Nuances Chapter 14. UserAgents and Sandboxs (AppStore compatible) Use UserAgents as part of sandboxed applications AppStore compatibility

    3 in stock

    £35.99

  • Computer Vision and Augmented Reality in iOS

    APress Computer Vision and Augmented Reality in iOS

    15 in stock

    Book SynopsisLearn how computer vision works, how augmented reality renders digital graphics into the physical world via an iPhone's camera, and how to incorporate these technologies into your own apps. This book shows you how to take full advantage of computer vision technologies. Interacting with other people online usually involves user-generated images and videos; whether it be memes, short videos, or heavily-modified images. Before smart phones, generating this content required a professional using high-level image and video editing software. Not any more.This book will teach you to use computer vision in the most popular ways, such as for facial recognition, image to text analysis and, of course, recording a video of a dancing hot dog in your living room. Starting with the history of computer vision, image and video processing fundamentals, and an introduction to developing augmented reality applications, you'll learn to incorporate computer vision both in the content youcreate and the appsTable of Contents 1. Brief History of Computer VisionThis chapter will focus on the history of computer vision, what it is, the importance of it and its applications.a. What is Computer Vision?b. Why do we need it?c. The evolution of Computer Visiond. Computer Vision Applications2. Introduction to Augmented RealityThis chapter will introduce Augmented Reality and its different applications to the reader.a. What is augmented reality?b. How does it work?c. How can I use this technology?3. Image and Video Processing FundamentalsThis chapter will go over fundamental mathematics and algorithms that will be used throughout the book.a. Math overviewb. Computer Vision basicsc. Standard algorithmsd. Implementing standard algorithms using OpenCV4. Building Computer Vision Applications using OpenCV & Vision FrameworkThis chapter will cover various Computer Vision applications and how to implement them. a. Face Detection / Recognitionb. Body Detection / Trackingc. Image to Text Analysis5. Building Custom ModelsThis chapter will cover developing custom Computer Vision models / algorithms.a. Custom Object Trackingb. Custom Barcode Generator / Reader (similar to Snapchat Codes aka Snapcodes)6. Augmented Reality using OpenCVThis chapter will cover the two main approaches used in the Augmented Reality industry; marker-based & marker-less AR. a. Marker-based Augmented Realityb. Marker-less Augmented Reality using Visual Inertial Estimation on a Phone7. Augmented Reality using ARKit & OpenCVThis chapter will cover how to use both ARKit and OpenCV technologies simultaneously.a. Using Body Tracking with ARKitb. Using Face Detection with ARKit

    15 in stock

    £37.99

  • Beginning iOS Game Center and GameKit

    APress Beginning iOS Game Center and GameKit

    5 in stock

    Book SynopsisCreate fun and polished games and gamify your apps with GameKit and Game Center. This fully updated new edition of Kyle Richter's classic can help you reach new customers through social integrations, multiplayer, and achievements. Quickly add a level of polish to your apps that used to take weeks of hard work and late nights. Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing and maintaining your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Game Center is heavily pushed and promoted by Apple. By adding Game Center into your game, not only do you gain access to polished and professional features but your app will see a boost in downloads and sharing. Expeditiously implement a plethora of advanced social networking concepts into your apps. Create custom Game Center Manager classes that can be rapidly deployed into any of your new or existing projects. And jump riTable of ContentsChapter 1: Getting Started with Game Kit and Game Center Game Kit and Game Center a HistoryGame Center Benefits and MarketingGame Kit: An Overview Sample Game: UFOsUFOs: Examining the Source CodeGetting Started with iTunes Connect Chapter 2: Game Center: Setting Up and Getting Started Game Center from the user perspectiveTesting for Game Center Authenticating with Game Center The Sandbox Watching for Status ChangesWorking with GKLocalPlayerRetrieving a Friends ListFriend List Avatars Working with Players Chapter 3: LeaderboardsWhy a Leaderboard?An Overview of Leaderboards in Game Center Configuring a Leaderboard in iTunes ConnectPosting a ScoreSetting a Default Leaderboard Adding Score Posting to UFOsHandling Failures When Submitting a ScorePresenting a LeaderboardCustomizing the LeaderboardMapping a Player IDLocal Player ScoreA Better Approach Chapter 4: Achievements Why Achievements?An Overview of Achievements in Game CenterConfiguring Achievements in iTunes Connect Resetting Achievements Adding Achievement Hooks Chapter 5: Matchmaking and Invitations Why Add Matchmaking and Invitations to Your App? Common Matchmaking Scenarios Creating a New Match Request Presenting Match GUI Handling Incoming Invitations Auto-Matching Matching ProgrammaticallyAdding a Player to a MatchiOS 5 ReinvitesPlayer GroupsPlayer AttributesPlayer ActivityUsing Your Own Server (Hosted Matches) Chapter 6: The Peer Picker Benefits of the Peer Picker Real-World ExamplesWorking with Sessions Presenting a Peer Picker Advanced GKSession Interaction The Peer Picker DelegateSummary Chapter 7: Network Design OverviewThree Types of Networks Less Common Networks Reliable Data vs. Unreliable DataSending Only What Is NeededPrediction and ExtrapolationFormatting Messages Preventing Cheating and Preventing Timeout-Related DisconnectionsWhat to Do When All Else Fails Chapter 8: Exchanging Data Modifying a Single-Player GameSetting Up Our Engine for Multiplayer Putting Everything Together Disconnections Chapter 9: Turned-Based Gaming with Game Center A New Sample Project GKTurnedBasedMatchmakerViewController Starting a New GameMaking the First Move Continuing a Game in ProgressEnding a Match Quitting and Forfeiting Programmatic MatchesGKTurnBasedEventHandler Chapter 10: Voice ChatVoice Chat for Game CenterVoice Chat for Game Kit Putting It Together Chapter 11: In-App Purchase with StoreKit Setting Up Your App in iTunes Connect Adding Products to Your App Purchasing a ProductSubscriptions and RenewalsTest Accounts and Testing Purchases Submitting a Purchase GUI Screenshot Developer ApprovalReceipts Tying Everything Together in UFOs

    5 in stock

    £42.49

  • Beginning DevOps on AWS for iOS Development

    APress Beginning DevOps on AWS for iOS Development

    5 in stock

    Book SynopsisApply the principles of DevOps in software developmentautomated builds, automated tests, and continuous deployment and deliveryto iOS application development on Amazon Web Services (AWS) cloud. This book provides detailed walkthroughs and example source code is provided for the concepts discussed so you can put theory into practical application. You'll start by building a basic iOS application and then dive deep into key AWS Developer tools and services to see how they can be used in iOS application development. Then review the details of the integration of these fully managed AWS services with open-source tools such as Jenkins and Fastlane that allow developers to get the best of both worlds and further help to enhance and increase agility in the development lifecycle of iOS apps. You'll also investigate the Amazon EC2 Mac instance, which allows you to run XCode in a cloud environment for the first time to leverage the flexibility,elasticity, and scale of AWS. It also allows for seTable of ContentsChapter 1: Overview of DevOps and Continuous Deployment• What is DevOps• Principles of DevOps• Continuous Integration• Continuous DeploymentChapter 2: Overview of iOS application development• iOS development environment• Building with Xcode• Automation with fastlaneChapter 3: Core Amazon Web Services (AWS) Concepts • What is Cloud Computing and AWS• Introduction to Core AWS Services• The value proposition of AWSChapter 4: DevOps on AWS• Continuous Integration • Continuous Delivery• Microservices• Infrastructure as Code• Monitoring and Logging Chapter 5: Amazon EC2 Mac Build Server• iOS development at scale without EC2 Mac build server• Deploying EC2 Mac Server• Connecting to your EC2 Mac Server• Monitoring for EC2 macOS• Other Cloud-based Mac build server Offerings Chapter 6: Setup Development tools on the Build server• Apple developer Command-line tools• Setting up Xcode• Setting up Jenkins• Setting up FastlaneChapter 7: Source Control with AWS Code Commit• Git fundamentals• Creating an AWS CodeCommit repository• Approval Rules in AWS CodeCommit• Security in AWS CodeCommit• Monitoring an AWS CodeCommit RepositoryChapter 8: Automated build with Jenkins• Introduction to Jenkins Plugins• Jenkins git Plugin• Integrate an AWS CodeCommit Repository with Jenkins• iOS application build on Jenkins• Managing build artifactsChapter 9: Automated Testing with AWS Device Farm• Introduction to AWS Device Farm• Setting up a Device Farm Project and Test Runs• Integrate Device Farm with Jenkins• Automating AWS Device FarmChapter 10: Automated Deployment• Integrate Jenkins and Fastlane for Continuous Integration• Automate Code Signing• Automate Appstore deploymentsChapter 11 - Pipeline Orchestration with AWS CodePipeline• Creating a CICD Pipeline with AWS CodePipeline• Integrating AWS CodeCommit to Pipeline• Integrating Jenkins to Pipeline for Building• Integrate AWS Device Farm to Pipeline for Testing• Adding an automated Deployment stage• Monitoring AWS CodePipelineChapter 12 – Multi AWS Environment Pipeline Deployment• Why need a Cross-Account Pipeline Deployment• Prerequisites of a Cross-Account Pipeline• Creating a Pipeline with AWS CodeCommit in a different account• Creating a Pipeline with AWS Device Farm in a different accountAudience: Beginning

    5 in stock

    £42.49

  • Beginning iPhone Development with SwiftUI

    APress Beginning iPhone Development with SwiftUI

    1 in stock

    Book SynopsisTame the power of Apple''s new user interface toolkit, SwiftUI. This revised and expanded Seventh Edition covers the basic information you need to get up and running quickly to turn your great ideas into working iOS apps with stunningly interactive interfaces using SwiftUI. New chapters cover expandable text fields, multidate pickers, using gauges, progress views and variable SF symbol icons, creating chats, and using the navigation stack and split view.You''ll start with basic designs and then explore more sophisticated ones. Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book provides a gentle introduction to using Xcode and then guides you though the creation of your first simple application. You''ll create user interfaces for that application using multiple screens in two different ways-using Navigation View and Tab Table of ContentsChapter 1: Getting to Know the iOS Landscape Chapter 2: Writing our First App Chapter 3: Handling Basic User Interactions Chapter 4: Adding Intermediate Level User Interactions Chapter 5: Working with Device Rotations Chapter 6: Creating a Multiview Application Chapter 7: Using Tab Bars and Pickers Chapter 8: Introducing Table Views Chapter 9: Adding Navigation Controllers to Table Views Chapter 10: Collection ViewsChapter 11: Split Views and Popovers for iPad Apps Chapter 12: App Customization with Settings and Default Chapter 13: Persistence: Saving Data Between App Launches Chapter 14: Graphics and Drawing Appendix: An Introduction to Swift

    1 in stock

    £55.24

  • Swift Development with Cocoa

    O'Reilly Media Swift Development with Cocoa

    1 in stock

    Book SynopsisIf you're an experienced programmer who's never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch.

    1 in stock

    £25.59

  • macOS Catalina The Missing Manual

    O'Reilly Media macOS Catalina The Missing Manual

    4 in stock

    Book SynopsisApple gives macOS new features and improvements right on your desktop and under the hood with Catalinaaka OS X 10.15. With this updated guide, you'll learn how to use your iPad as a second screen, work with iPad apps on your Mac, and use Screen Time on your Mac.

    4 in stock

    £22.39

  • Sequencing Apple's DNA

    ISTE Ltd and John Wiley & Sons Inc Sequencing Apple's DNA

    Book SynopsisThis book aims to extract the "molecular genes" leading to craziness! Geniuses are the ones who are "crazy enough to think they can change the world" and boldly go where no one has gone before. Where no past habit and usage are available, there is no proof of viability, as nobody has done it yet, or even imagined it, and no roadmap for guidance or market study has come up with it. The authors call upon Leonardo Da Vinci, the Renaissance genius, who as strange as it seems, shared many traits of personality with that of Steve Jobs, in terms of the ways of performing. Da Vinci helps in understanding Jobs, and hence Apple, with his unique way of designing radically novel concepts, which were actually quite crazy for his time. In order to shed light on a special creative posture, the indomitable sense of specifying undecidable objects – a hallmark of the late Steve Jobs – is what led the authors to match it with a specific design innovation theory. A real theory, backed by solid mathematical proof, exists and can account for the business virtue of a prolific ability to move into unknown crazy fields! The authors postulate that, by bringing the power of C-K theory to crack open a number of previous observations made about Apple’s methods, it is possible to identify most of the genes of this company. The authors analyze how and why an Apple way of doing business is radically different from standard business practices and why it is so successful. Genes are a measure of the entity at hand and can encourage past business education routine approaches, then become transferable across the spectrum of the socio-economic world.Table of ContentsAcknowledgments xi Preface xiii Introduction xxvii Part 1 From Insanely Successful Episodes 1 Chapter 1 Sequencing the First Segments of Apple’s DNA 3 1.1 The gene, domain and cultural bias 3 1.2 Nine DNA segments of rare importance 4 Chapter 2 On Risk Taking 7 2.1 Where is the gap? 7 2.1.1 Business school 7 2.1.2 Apple 8 2.2 Amplifying the gap and progressing 9 2.3 The genes 13 Chapter 3 Product Design 15 3.1 Where is the gap? 15 3.1.1 Business school 15 3.1.2 Apple 16 3.2 Amplifying the gap and progressing 16 3.2.1 On packing with functionality 18 Chapter 4 Market Studies 21 4.1 Where is the gap? 21 4.1.1 Business school 21 4.1.2 Apple 22 4.2 Amplifying the gap and progressing 22 Chapter 5 Giving up Some Fights 25 5.1 The chasm 25 5.1.1 Business school 25 5.1.2 Apple 26 5.2 Amplifying the gap and progressing 26 Chapter 6 Entering New Markets 29 6.1 The chasm 29 6.1.1 Business school 29 6.1.2 Apple 30 6.2 Amplifying the gap and progressing 30 Chapter 7 Apple, the Learning Company 33 7.1 The chasm 33 7.1.1 Business school 34 7.1.2 Apple 34 7.2 Amplifying the gap and progressing 35 Chapter 8 On Research and Development 39 8.1 The chasm 39 8.1.1 Business school 40 8.1.2 Apple 40 8.2 Amplifying the gap and progressing 40 Chapter 9 On Company Acquisition 45 9.1 The chasm 45 9.1.1 Business school 45 9.1.2 Apple 46 9.2 Amplifying the gap 46 9.3 Progressing the gap 52 Chapter 10 The Manager, the Software and the Process 55 10.1 The chasm 55 10.1.1 Business school way 55 10.1.2 Apple’s way 56 10.2 Developing the chasm 56 10.2.1 The case of Mister Hullot 57 10.2.2 Drawing lessons from software management 58 Part 2 Emergence of a Brand: From Failures to Everyday Situations (In Search of Exclusive Value) 61 Chapter 11 Failures Left Behind 63 11.1 Why failures? 63 11.1.1 Business school 63 11.1.2 Apple 63 11.2 Failure dissolves in time 64 11.3 A basket of historical failures 64 Chapter 12 A Cornucopia of Commerce Situations 71 12.1 Commercial policy 71 12.1.1 Business school 71 12.1.2 Apple 71 12.2 Asking customers 71 12.2.1 Business school 71 12.2.2 Apple 72 12.2.3 Development 72 12.3 Forecasting and strategy 73 12.3.1 Business school 73 12.3.2 Apple 73 12.3.3 Development 73 12.4 Grabbing a trend 73 12.4.1 Business school 73 12.4.2 Apple 73 12.4.3 Development 73 12.5 Communicating 74 12.5.1 Business school 74 12.5.2 Apple 74 12.5.3 Development 74 12.6 Getting incomparable value 74 12.6.1 Business school 74 12.6.2 Apple 74 12.6.3 Development 75 12.7 Making something profitable 75 12.7.1 Business school 75 12.7.2 Apple 75 12.7.3 Development 75 12.8 Going after the enterprise market 75 12.8.1 Business school 75 12.8.2 Apple 76 12.8.3 Development 76 12.9 Expenses versus returns 76 12.9.1 Business school 76 12.9.2 Apple 76 12.9.3 Development 76 12.10 Management to commitment to product 77 12.10.1 Business school 77 12.10.2 Apple 77 12.10.3 Development 77 Chapter 13 Emergence of a Brand 79 13.1 The chasm 79 13.1.1 Business school 79 13.1.2 Apple 80 13.2 Amplifying the gap and progressing 81 Part 3 Importing Apple’s Genes into Transferable Knowledge (In Evidence of Deeper Gaps) 83 Chapter 14 On Structure and Contents 85 14.1 The chasm 85 14.1.1 Business school 85 14.1.2 Apple 86 14.2 Developing the chasm 86 Chapter 15 You Said Reality? Which Reality? 89 15.1 The chasm 89 15.1.1 Business school 90 15.1.2 Apple 90 15.2 Developing the chasm 92 15.3 It’s all about perception 95 Chapter 16 Combining the Genes 99 16.1 Taking stock of a flat list of genes 99 16.2 Setting the stage toward a combined dynamics 103 16.2.1 In search for dominant designs 103 16.2.2 Breaking the dominant designs 104 16.2.3 Blueprinting radical “crazy” concepts 105 Chapter 17 Evolving Competition 107 17.1 Cracking open the notion of “competition” 107 17.2 Designing an expanded understanding “competition” 109 Chapter 18 Evolving Innovation 113 18.1 Cracking open the notion of “innovation” 113 18.2 Designing an expanded understanding of “innovation” 112 Chapter 19 A Company Under (Dynamic) Tension 117 19.1 Tension is a co-evolving dynamic 117 19.2 Tension is a dynamic toward futures 119 19.3 Walking the way 120 Chapter 20 Overcoming Common Blocking Points 123 20.1 The need for an innovation molecule 123 20.2 A need to revisit risk-taking 125 Conclusion 129 Appendices 133 Appendix 1 135 Appendix 2 139 Appendix 3 151 Appendix 4 171 Appendix 5 177 Appendix 6 187 Bibliography 191 Index 199

    £125.06

  • Beginning iPhone 3 Development

    Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Beginning iPhone 3 Development

    1 in stock

    Book Synopsis1. Welcome to the Jungle.- 2. Appeasing the Tiki Gods.- 3. Handling Basic Interaction.- 4. More User Interface Fun.- 5. Autorotation and Autosizing.- 6. Multiview Applications.- 7. Tab Bars and Pickers.- 8. Introduction to Table Views.- 9. Navigation Controllers and Table Views.- 10. Application Settings and User Defaults.- 11. Introduction to Core Data.- 12. Basic Data PersistenceBeyond SQLite.- 13. Drawing with Quartz and OpenGL.- 14. Taps, Touches, and Gestures.- 15. Where Am I? Finding Your Way with Core Location.- 16. Whee!.- 17. iPhone Camera and Photo Library.- 18. Application Localization.- 19. Where to Next?Table of Contents Welcome to the Jungle Appeasing the Tiki Gods Handling Basic Interaction More User Interface Fun Autorotation and Autosizing Multiview Applications Tab Bars and Pickers Introduction to Table Views Navigation Controllers and Table Views Application Settings and User Defaults Basic Data Persistence Drawing with Quartz and OpenGL Taps, Touches, and Gestures Where Am I? Finding Your Way with Core Location Whee! Accelerometer! iPhone Camera and Photo Library Application Localization Where to Next?

    1 in stock

    £31.50

  • Taylor & Francis Ltd Quantitative Data Analysis with Minitab

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    15 in stock

    £39.99

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