Description

Book Synopsis
Create fun and polished games and gamify your apps with GameKit and Game Center. This fully updated new edition of Kyle Richter's classic can help you reach new customers through social integrations, multiplayer, and achievements. Quickly add a level of polish to your apps that used to take weeks of hard work and late nights. Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing and maintaining your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Game Center is heavily pushed and promoted by Apple. By adding Game Center into your game, not only do you gain access to polished and professional features but your app will see a boost in downloads and sharing. Expeditiously implement a plethora of advanced social networking concepts into your apps. Create custom Game Center Manager classes that can be rapidly deployed into any of your new or existing projects. And jump ri

Table of Contents

Chapter 1: Getting Started with Game Kit and Game Center


Game Kit and Game Center a History
Game Center Benefits and Marketing
Game Kit: An Overview

Sample Game: UFOs

UFOs: Examining the Source Code

Getting Started with iTunes Connect

Chapter 2: Game Center: Setting Up and Getting Started

Game Center from the user perspective

Testing for Game Center

Authenticating with Game Center

The Sandbox

Watching for Status Changes

Working with GKLocalPlayer

Retrieving a Friends List

Friend List Avatars

Working with Players

Chapter 3: Leaderboards

Why a Leaderboard?

An Overview of Leaderboards in Game Center

Configuring a Leaderboard in iTunes Connect

Posting a Score

Setting a Default Leaderboard

Adding Score Posting to UFOs

Handling Failures When Submitting a Score

Presenting a Leaderboard

Customizing the Leaderboard

Mapping a Player ID

Local Player Score

A Better Approach

Chapter 4: Achievements

Why Achievements?

An Overview of Achievements in Game Center

Configuring Achievements in iTunes Connect

Resetting Achievements

Adding Achievement Hooks

Chapter 5: Matchmaking and Invitations

Why Add Matchmaking and Invitations to Your App?

Common Matchmaking Scenarios

Creating a New Match Request

Presenting Match GUI

Handling Incoming Invitations

Auto-Matching

Matching Programmatically

Adding a Player to a Match

iOS 5

Reinvites

Player Groups

Player Attributes

Player Activity

Using Your Own Server (Hosted Matches)

Chapter 6: The Peer Picker

Benefits of the Peer Picker

Real-World Examples

Working with Sessions

Presenting a Peer Picker

Advanced GKSession Interaction

The Peer Picker Delegate

Summary

Chapter 7: Network Design Overview

Three Types of Networks

Less Common Networks

Reliable Data vs. Unreliable Data

Sending Only What Is Needed

Prediction and Extrapolation

Formatting Messages

Preventing Cheating and Preventing Timeout-Related Disconnections

What to Do When All Else Fails

Chapter 8: Exchanging Data

Modifying a Single-Player Game

Setting Up Our Engine for Multiplayer

Putting Everything Together

Disconnections

Chapter 9: Turned-Based Gaming with Game Center

A New Sample Project

GKTurnedBasedMatchmakerViewController

Starting a New Game

Making the First Move

Continuing a Game in Progress

Ending a Match

Quitting and Forfeiting

Programmatic Matches

GKTurnBasedEventHandler

Chapter 10: Voice Chat

Voice Chat for Game Center

Voice Chat for Game Kit

Putting It Together

Chapter 11: In-App Purchase with StoreKit

Setting Up Your App in iTunes Connect

Adding Products to Your App

Purchasing a Product

Subscriptions and Renewals

Test Accounts and Testing Purchases

Submitting a Purchase GUI Screenshot

Developer Approval

Receipts

Tying Everything Together in UFOs

Beginning iOS Game Center and GameKit

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£42.49

Includes FREE delivery

RRP £49.99 – you save £7.50 (15%)

Order before 4pm today for delivery by Tue 23 Dec 2025.

A Paperback / softback by Kyle Richter, Beau G. Bolle

5 in stock


    View other formats and editions of Beginning iOS Game Center and GameKit by Kyle Richter

    Publisher: APress
    Publication Date: 04/12/2021
    ISBN13: 9781484277553, 978-1484277553
    ISBN10: 1484277554

    Description

    Book Synopsis
    Create fun and polished games and gamify your apps with GameKit and Game Center. This fully updated new edition of Kyle Richter's classic can help you reach new customers through social integrations, multiplayer, and achievements. Quickly add a level of polish to your apps that used to take weeks of hard work and late nights. Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing and maintaining your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Game Center is heavily pushed and promoted by Apple. By adding Game Center into your game, not only do you gain access to polished and professional features but your app will see a boost in downloads and sharing. Expeditiously implement a plethora of advanced social networking concepts into your apps. Create custom Game Center Manager classes that can be rapidly deployed into any of your new or existing projects. And jump ri

    Table of Contents

    Chapter 1: Getting Started with Game Kit and Game Center


    Game Kit and Game Center a History
    Game Center Benefits and Marketing
    Game Kit: An Overview

    Sample Game: UFOs

    UFOs: Examining the Source Code

    Getting Started with iTunes Connect

    Chapter 2: Game Center: Setting Up and Getting Started

    Game Center from the user perspective

    Testing for Game Center

    Authenticating with Game Center

    The Sandbox

    Watching for Status Changes

    Working with GKLocalPlayer

    Retrieving a Friends List

    Friend List Avatars

    Working with Players

    Chapter 3: Leaderboards

    Why a Leaderboard?

    An Overview of Leaderboards in Game Center

    Configuring a Leaderboard in iTunes Connect

    Posting a Score

    Setting a Default Leaderboard

    Adding Score Posting to UFOs

    Handling Failures When Submitting a Score

    Presenting a Leaderboard

    Customizing the Leaderboard

    Mapping a Player ID

    Local Player Score

    A Better Approach

    Chapter 4: Achievements

    Why Achievements?

    An Overview of Achievements in Game Center

    Configuring Achievements in iTunes Connect

    Resetting Achievements

    Adding Achievement Hooks

    Chapter 5: Matchmaking and Invitations

    Why Add Matchmaking and Invitations to Your App?

    Common Matchmaking Scenarios

    Creating a New Match Request

    Presenting Match GUI

    Handling Incoming Invitations

    Auto-Matching

    Matching Programmatically

    Adding a Player to a Match

    iOS 5

    Reinvites

    Player Groups

    Player Attributes

    Player Activity

    Using Your Own Server (Hosted Matches)

    Chapter 6: The Peer Picker

    Benefits of the Peer Picker

    Real-World Examples

    Working with Sessions

    Presenting a Peer Picker

    Advanced GKSession Interaction

    The Peer Picker Delegate

    Summary

    Chapter 7: Network Design Overview

    Three Types of Networks

    Less Common Networks

    Reliable Data vs. Unreliable Data

    Sending Only What Is Needed

    Prediction and Extrapolation

    Formatting Messages

    Preventing Cheating and Preventing Timeout-Related Disconnections

    What to Do When All Else Fails

    Chapter 8: Exchanging Data

    Modifying a Single-Player Game

    Setting Up Our Engine for Multiplayer

    Putting Everything Together

    Disconnections

    Chapter 9: Turned-Based Gaming with Game Center

    A New Sample Project

    GKTurnedBasedMatchmakerViewController

    Starting a New Game

    Making the First Move

    Continuing a Game in Progress

    Ending a Match

    Quitting and Forfeiting

    Programmatic Matches

    GKTurnBasedEventHandler

    Chapter 10: Voice Chat

    Voice Chat for Game Center

    Voice Chat for Game Kit

    Putting It Together

    Chapter 11: In-App Purchase with StoreKit

    Setting Up Your App in iTunes Connect

    Adding Products to Your App

    Purchasing a Product

    Subscriptions and Renewals

    Test Accounts and Testing Purchases

    Submitting a Purchase GUI Screenshot

    Developer Approval

    Receipts

    Tying Everything Together in UFOs

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