Role-playing, war games and fantasy sports Books
Diamond Comic Distributors Deck of Many Things Includes the Book of Many
Book Synopsis
£74.99
Wizards of the Coast VECNA EVE OF RUIN REGULAR COVER
Book Synopsis
£43.92
Wizards of the Coast Quests from the Infinite Staircase
Book Synopsis
£47.96
Wizards of the Coast Dungeons Dragons
Book Synopsis
£44.99
Wizards of the Coast Dungeons Dragons Rpg
Book Synopsis
£49.80
Wizards of the Coast Dungeons Dragons Rpg
Book SynopsisThis revised and expanded Monster Manual contains a horde of creatures for fifth edition Dungeons & Dragons. Encounter a monstrous menagerie of familiar favorites like dragons, giants, and mind flayers, plus a host of new monsters like the arch-hag, the blob of annihilation, and the vampire nightbringer. Populate your worlds and adventures with the hundreds of monsters provided, and let their stories, illustrations, and easy-to-use stat blocks fuel your D&D adventures for years to come.- The biggest D&D monster manual ever, with over 500 total and over 75 brand-new monsters to choose from- 9 terrifying new predators for higher-level play, like the arch-hag and blob of annihilation- New variations on beloved creatures like the primeval owlbear and vampire familiar- 40+ versatile humanoid stat blocks that give Dungeon Masters greater flexibility when populating their worlds with NPCs- All creature stat blocks have been redesigned and rebalanced for ease of use and maximum fun- Breathtaking new artwork for almost every monster, including stunning redesigns of the chromatic and metallic dragons- Intuitive organization makes finding your favorite monster easier than ever before
£44.99
Wizards of the Coast Dungeons Dragons Rpg Character Sheets 2024
Book Synopsis
£13.87
Wizards of the Coast The Making of Original Dungeons Dragons 19701977
Book Synopsis
£84.99
Scarecrow Press Medieval Fantasy as Performance
Book SynopsisTrade ReviewHistorical re-creation and re-enactment organizations of various sorts have become so popular that they constitute one of the major ways that ordinary people with a deep interest in history interact with the past. Yet the scale, complexity, and variety of this activity is hardly known to scholars, whether they study popular culture or academic history. Michael Cramer here discusses the Society for Creative Anachronism, one of the oldest and most influential of such organizations, and explains in lucid prose why its distinctive mix of re-creation, fantasy, and role-playing has attracted thousands of members over the last four decades. Cramer's analysis will prove useful to anyone interested in or working on the significance of role-playing or re-enactment in modern society. -- Steven Muhlberger, Professor of History, Nipissing UniversityMichael Cramer's Medieval Fantasy as Performance is a fascinating study of the Society for Creative Anachronism and its fabrication of a conception of the Middle Ages that serves the purposes of recreational medievalism. This is one of the most insightful books on modern role-playing and re-enactment that I know of, and certainly the most entertaining in its revelations of how scholars and playboys turn the imagined king game into an entire way of life! -- Daniel Gerould, Martin E. Segal Theatre CenterTaking a participant-observer's perspective, Michael Cramer vividly describes and deftly analyzes the SCA as a creative synthesis of medievalism and popular culture. Accessible and enjoyable, this book offers new insights into the phenomenon of historicist role-playing communities. -- Pamela Sheingorn, Professor emerita of history and theatre, CUNY
£57.60
Globe Pequot Heroic Worlds
Book Synopsis
£21.25
Gateways Books & Tapes,US Orbit
Book Synopsis
£17.95
Margam Evans Limited En Garde Being in the Main a Game of the Life and Times of a Gentleman Adventurer and His Several Companions
£12.00
Rogue Games, Incorporated Colonial Gothic Secrets
£11.87
Goodman Games Dungeon Crawl Classics 67 Sailors on the Starless
Book SynopsisSince time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet. But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul?An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure!
£8.54
Goodman Games Dungeon Crawl Classics 68 People of the Pit
Book SynopsisIt has been years since the last virgin was sacrificed: and now the pit beast awakens once more! Every generation it stumbles forth on undulating tentacles from its resting place deep below the great ravine, its towering blubbery mass ravaging the land before returning to slumber for decades. But this time is different. The Great Beast strikes with intelligence: bands of faceless gray-robed men emerge from the tenebrous depths, herding the beast's roaming tentacles before them. The enigmatic people of the pit live despite the passage of ages! The earth shakes each night as they herd the primordial tentacles ever further, while the villagers ask: is any man brave enough to put the sword to this menace?
£8.54
Goodman Games Dungeon Alphabet Expanded
Book SynopsisDesigning Dungeons is as easy as A, B, C!The Dungeon Alphabet compiles inspirational tables on classic dungeon design elements to assist the game master in creating subterranean challenges. This fifth printing adds a new topic for a total of forty-four tables of inspirational materials. A is for Altar, B is for Books, and C is for Caves: the Dungeon Alphabet has advice, hints, and randomized tables that bring new life to your adventures. Suitable for any rules system, the entries are accompanied by outstanding art from classic fantasy illustrators.
£16.19
£15.73
Greyworks Raging Swan Presss GMs Miscellany
£19.48
Goodman Games Dungeon Crawl Classics 79 Frozen in Time
Book Synopsis
£8.54
Goodman Games Dungeon Crawl Classics 76 Colossus Arise
Book SynopsisA Level 8 Adventure for DCC RPGGiants stalk the shifting sands as the lost city of Stylos awakens from its deathless slumber. The Fourth Age of Man is at hand! All that stands between the gigantic hordes of Stylos and their conquest of the world is your band of adventurers. Sinister traps, implacable foes, and the crushing tread of the dread Colossus all lurk within these pages, eager to test the courage and cunning of even the most accomplished adventurers.
£13.29
Goodman Games Dungeon Crawl Classics 89 Chaos Rising
Book SynopsisThis compilation collects seven DCC adventures previously published in hard-to-find other editions. Each short adventure is suitable for a single session. Collectively they provide adventures for characters up to 5th level!The compilation includes these adventures:Elzemon and the Blood-Drinking BoxThe Imperishable SorceressGlipkerio's GambitThe Tower Out of TimeThe Jeweler That Dealt in StardustThe Undulating CorruptionThe Infernal Crucible of Sezrekan the Mad
£12.59
£19.70
WW Norton & Co Tabletop RolePlaying Therapy
Book SynopsisA comprehensive book explaining “applied RPGs”—using role-playing games therapeutically
£29.44
Pen & Sword Books Ltd Painting Wargaming Figures Allied Forces in
Book SynopsisClear step-by-step guide to painting by a professional painter, Andy Singleton.
£13.49
Pen & Sword Books Ltd A Guide to Film and TV Cosplay
Book SynopsisThis books gives an overview of the history of cosplay and how it started at the turn of the 20th century.
£13.49
Pen & Sword Books Ltd Blood Bilge and Iron Balls
Book SynopsisWargame rules for naval battles in the age of sail.
£11.69
£22.32
AuthorHouse The Games of War
£24.49
Simon & Schuster Borderlands The Fallen
£15.57
DK Dungeons and Dragons The Legend of Drizzt Visual
Book SynopsisA visually stunning exploration of a legendary fantasy worldThe Forgotten Realms offer D&D players an endless array of secrets to uncover, foes to fight, and treasures to be taken. But there is one name that has always stood out from the rest: Drizzt. Drizzt Do’urden.This legendary drow elf ranger has been adventuring across the Forgotten Realms for decades, whether through New York Times bestselling fantasy novels or award-winning video games. Now Drizzt will take readers on a spectacular journey through his world.This book showcases Drizzt and his travels through the Forgotten Realms in never-before-seen detail, with the glorious artwork produced by Wizards of the Coast put center stage. From the glaciers of Icewind Dale to the teeming cities of the Sword Coast, and the sinister shadows of the Underdark to the chambers of Mithral Hall, fans can explore the Realms through Drizzt’s eyes as never before with this immersive, extraordinary guide
£27.00
Little, Brown Book Group Therapy Quest
Book SynopsisDid you ever want to be a hero? Have you ever dreamed of going on an epic quest to destroy monsters, defeat evil forces and fly on the back of a dragon?This interactive new self-help book puts you, the reader, in a fantasy world where every decision you make and every path you take will influence the outcome of your journey. When the seer Anka spirits you away to the world of Here, you find yourself proclaimed the Chosen One - the hero everyone is relying on to defeat the evil sorceress Mallena before she destroys everything. But you don''t feel like a hero, do you? If you choose to accept this quest, you will have an opportunity to learn the skills that you need and put together a crew of loyal friends and companions to help you with your journey. The skills are based on acceptance and commitment therapy (ACT), which has been shown through research to help people overcome depression, anxiety, posttraumatic stress disorder (PTSD), chronic pain, addictiTrade Review'Our life stories can be summarised in certain key pivotal moments. This charming book distils those moments into a small set of choices that science has shown reliably lead to life expansion or life contraction. Structured as an adventure created by the choices made, the reader gets a chance to acquire wisdom far beyond their years by focusing on what is most important: opening up, becoming aware, and moving toward your values. Give it to a young person you love: they may thank you someday for it. Highly recommended' - Steven C. Hayes, foundation professor of psychology, University of Nevada and co-developer of acceptance and commitment therapy'Dr. Scarlet's Therapy Quest is an innovative and fresh approach to taking care of your mental health. It's interactive, insightful and genuinely fun. Readers will be reminded of the choose-your-own-adventure books of their youths, allowing them to be proactive in their quest for self-help, and to be part of a story that promotes healing. I cannot recommend this book enough!' - Jenna Busch, Editor-in-chief, Legion of Leia'Scarlet's latest breaks new ground... In Therapy Quest, the author has delivered a self-help program for young readers struggling with their psychosocial demons. As with Scarlet's previous books, the skillsets of this book are based on the principles of Acceptance and Commitment Therapy, a respected and empirically grounded program... The cast is likeable; the fantasy is fun; and the tutorials are presented even-handed' Chris Fradkin - Journal of Youth and AdolescenceAlthough mental illness is still often stigmatized, society is finally starting to accept that there's no shame in going to therapy and working on your mental health. Seeing a therapist and reading books by trained professionals can teach you important coping mechanisms, and now, you can learn these skills via an epic fantasy choose-your-own adventure -- Anna Sheffer * HelloGiggles *
£10.44
Little, Brown Book Group The Gaming Mind
Book SynopsisA new popular psychology title looking at where video games come from, why we play them, and taking a balanced, clinical view of whether they are healthy or not, depending on our individual player-game relationship.
£11.39
Bloomsbury Publishing PLC On the Seven Seas
Book SynopsisOn the Seven Seas is a set of wargames rules covering the high adventure and low morals of the world of the pirate. From Drake and his sea-rovers to Blackbeard, the Barbary Corsairs and the Wo-k''ou of the Far East, pirates have haunted seas across the globe, preying on port and vessel alike. Now you too can recreate the exploits of pirate captains or the naval commanders that hunted them. Whether you want skirmishes between crews on uncharted islands and in the alleyways of Caribbean ports or ship-to-ship duels that culminate in bloodthirsty boarding actions, the rules offer a quick-to-learn basic game. These small forces of buccaneers, commanded by captains and kept in line by trusted lieutenants, can also be scaled up with ease for larger engagements. Gameplay centers on two driving motivations that epitomize the pirate life Fear and Greed. Cunning captains will have to balance these two elements, instilling fear in their opponents with bloodthirsty reputations, while keeping theirTable of ContentsIntroduction/ The Battle Rules/ Characters/ Naval Encounters/ Campaigns and Adventures/ Army Lists/ Quick Reference Sheet
£11.69
Bloomsbury Publishing PLC Bolt Action Duel in the Sun
Book SynopsisWith Duel in the Sun, players can take command of the doughty Desert Rats of Montgomery''s Eighth Army, the fast-moving and hard-hitting raiders of the Long Range Desert Group (LRDG), or Rommel''s mighty Afrika Korps to recreate some of the most iconic battles of World War II--Operations Compass, Crusader and Torch, Tobruk, and Alamein among others. Offering scenarios, special rules, and new troop types, this theater book for Bolt Action also takes players across the Mediterranean from North Africa, where they can follow the Italian Campaign from the invasion of Sicily, through the battles for Anzio and Cassino, to the final assaults on the Gothic Line.Table of ContentsIntroduction/ Special Rules/ Scenarios
£21.25
Bloomsbury Publishing PLC Dwarf Warfare
Book SynopsisDespite their short stature, Dwarves are amongst the toughest fighters of all the races. Thanks to their great strength and stamina, Dwarves march to battle in thick armor and carrying numerous heavy weapons. This book compiles all of the information known about these grim warriors and how they practice war. From an initial examination of the fighting methods of the individual Dwarf soldier, it expands to look at how they do battle in small companies and vast armies. It covers all of their troop types from their axe men that form the front lines of battle to their deadly accurate crossbowmen, and noting their specialist troops such as their famous siege-engineers. Also examined are their tactics in specific situations such as underground fighting and fighting in mountainous terrain. Finally, the book examines a few specific battles in great detail in order to fully demonstrate the Dwarven way of war.Table of ContentsIntroduction /The Dwarf Warriors /Companies and Armies / Troop Types /Tactics /Allies /Victories
£12.59
Bloomsbury Publishing PLC Elf Warfare
Book SynopsisAlthough few in number, elves produce the most skillful and deadly warriors of all the races. Renowned for their archery and agility, they are mostly associated with hit-and-run tactics; however, they should not be underestimated in open battle. This book compiles all of the information known about these elegant warriors and how they practise war. From an initial examination of the fighting methods of the individual elf warrior, it goes on to reveal how they do battle in small companies and vast armies. It covers all of their troop types--from their famed bowmen and swordmasters to their lightning-fast cavalry--making special note of regional variations and highly specialized fighters such as war mages. Accompanied by numerous illustrations in both color and black and white, this book examines specific battles in great detail in order to fully demonstrate the elf way of war.Table of ContentsIntroduction / The Elf Warrior / Companies and Armies / Troop Types / Tactics / Allies / Victories
£13.49
Bloomsbury Publishing PLC Rogue Stars
Book SynopsisRogue Stars is a character-based, science fiction skirmish wargame, where players command crews of bounty hunters, space pirates, merchants, prospectors, smugglers, mercenary outfits, planetary police, and other such shady factions from the fringes of galactic civilization. Crews can vary in size, typically from four to six, and the character and crew creation systems allow for practically any concept to be built. Detailed environmental rules that include options for flora, fauna, gravity, dangerous terrain and atmosphere, and scenario design rules that ensure that missions are varied and demand adaptation and cunning on the parts of the combatants, make practically any encounter possible. Run contraband tech to rebel fighters on an ocean world while being hunted by an alien kill-team or hunt down a research vessel and fight zero-gravity boarding actions in the cold depths of space--whatever you can imagine, you can do.Table of ContentsForeword / Introduction / The Rules / Characters / Crews / Scenarios / Campaigns
£11.69
Bloomsbury Publishing PLC Chosen Men
Book SynopsisChosen Men is a set of fast-action skirmish rules detailing the bloody skirmishes between light troops in the Napoleonic Wars. The primary focus of the game is on soldiers and NCOs in light flank companies, as they scout ahead of larger forces and take part in man-to-man actions against enemy skirmishers.Although the game allows for the formation of accurately sized companies of light infantry and cavalry if you wish, these formations are broken down into small groups of up to a dozen men. For the most part, officers are not swashbuckling super-heroes, but staunch commanders who rally and direct their men to achieve the battlefield objectives. Although the games uses an alternating action turn sequence, officers can use their influence to multiple units at the same time in an effort to steal the initiative. With all rolls resolved using standard 6-sided dice, this game combines a classic wargaming feel with modern wargame mechanics.Table of ContentsIntroduction/ Core Rules / Special Rules/ Equipment/ Scenarios/ Forces/ Game Aids
£11.69
Bloomsbury Publishing PLC Bolt Action World War II Wargames Rules
Book SynopsisThe second edition of the simple, yet enjoyable, Bolt Action World War II Wargaming Rules.Table of ContentsIntroduction/ Basic Rules/ Advanced Rules/ Scenarios/ Army Lists/ Quick Reference Sheets
£31.50
Bloomsbury Publishing PLC Frostgrave Into the Breeding Pits
Book SynopsisWith this new supplement for Frostgrave, players lead their warbands into the vast network of catacombs, sewers, and dungeons that run beneath the Frozen City. It was in these dark confines that ancient wizards experimented on living creatures, creating strange hybrids and deadly monsters, many of which still roam the forgotten passageways. Along with a host of new scenarios, treasures, spells, and creatures, the book also contains rules for running games of Frostgrave set in dungeons, including traps and secret passages. With the wonderful and rare magical treasures to be discovered, will players risk taking their warbands down into the Breeding Pits?Table of ContentsIntroduction/ The Campaign/ Scenarios/ New Warband Options/ New Treasure/ Expanded Bestiary
£11.69
Bloomsbury Publishing PLC Frostgrave Ghost Archipelago
Book SynopsisThe Ghost Archipelago has returned. A vast island chain, covered in the ruins of ancient civilizations, the Archipelago appears every few centuries, far out in the southern ocean. At such times, pirates, adventurers, wizards, and legendary heroes all descend upon the islands in the hopes of finding lost treasures and powerful artefacts. A few, drawn by the blood of their ancestors, search for the fabled Crystal Pool, whose waters grant abilities far beyond those of normal men. It is only the bravest, however, who venture into the islands, for they are filled with numerous deadly threats. Cannibal tribes, sorcerous snake-men, and poisonous water-beasts all inhabit the island ruins, guarding their treasure hordes and setting traps for the unwary. In this new wargame, set in the world of Frostgrave, players take on the role of Heritors, mighty warriors whose ancestors drank from the Crystal Pool. These Heritors lead their small, handpicked teams of spellcasters, rogues,
£17.99
Bloomsbury Publishing PLC Draculas America Shadows of the West
Book Synopsis
£17.99
Bloomsbury Publishing PLC Bolt Action Armies of Germany
Book SynopsisTable of ContentsIntroduction/ Army List/ Theatre Selectors
£22.50
Bloomsbury Publishing PLC Ragnarok
Book Synopsis
£23.75
Bloomsbury Publishing PLC Frostgrave Perilous Dark
Book SynopsisA supplement devoted to playing solo and co-operative games of Frostgrave.There are many tales of the Frozen City, and not all of them tell of battles between rival wizards. Often, the greatest adventures are those that pit a wizard and his trusty warband against the myriad perils found amidst the ruins of Felstad.This new supplement for Frostgrave presents full rules for playing solo and co-operative games in which the feuds and skirmishes of wizards take a back seat to the exploration and unlocking of the mysteries of the city. These include guidelines for both dungeon crawls and adventuring in the ruins, new traps, unique random encounters, and four multi-scenario mini-campaigns to get players started. Why should wizards fight amongst themselves? There is plenty of treasure for all and the Frozen City is enemy enough!
£16.19
Bloomsbury Publishing PLC Bolt Action Campaign DDay British Canadian
Book SynopsisNew scenarios and rules for Bolt Action covering the British and Canadian sectors of Operation Overlord.Covering the fiercely contested British and Canadian sectors of D-Day, including the beaches of Gold, Juno, and Sword. This new Campaign Book for Bolt Action allows players to refight the Anglo-Canadian beach landings, beach head breakouts, and Airborne assaults. New, linked scenarios, rules, troop types, and Theatre Selectors provide plenty of options for both novice and veteran players alike.
£21.25
Bloomsbury Publishing PLC Absolute Emperor
Book SynopsisFrom the late Revolutionary Wars and Egyptian campaign, to the battles of Austerlitz, Borodino, Leipzig, and Waterloo, Absolute Emperor is a mass battle wargame that provides all the rules needed to play during this period of grand armies and sweeping campaigns. Players'' armies are composed of multiple corps, with command and control being of the utmost importance, all influenced by the elan of your general. Do you follow in the footsteps of Napoleon and be crowned the Absolute Emperor or stand against tyranny as Wellington and Blücher?
£11.69
Bloomsbury Publishing PLC Stargrave Quarantine 37
Book SynopsisThe first supplement for Stargrave, the science-fiction wargame from award-winning designer Joseph A. McCullough, introducing new scenarios, soldiers, technology and aliens to the ravaged galaxy.At the time of its commission, Imperial Research Station 37 held nearly ten-thousand scientist and researchers working on a vast array of biological and chemical projects. Then, six-months before the outbreak of the war, Station 37 went dark. There were no distress messages; no escape pods were launched. Only a solitary, repeating broadcast filled the silence. This station is under quarantine. Do not approach. When the Endwar came, the station was forgotten, left to drift lifelessly in its empty system. Now, with the war over, and the Free Traders roaming the ruins, the station has been rediscovered. Although the station must clearly be approached with caution, the technology it contains is worth many fortunes Quarantine 37 is a supplement f
£18.00