Role-playing, war games and fantasy sports Books
Bloomsbury Publishing PLC Wildlands
Book SynopsisThe great Darkness has fallen, and the Empire with it.The arcane crystals which once powered entire cities were shattered, and the Darkness was destroyed by the magics unleashed. All that remains are the lawless ruins known as the Wildlands, and the shards of the crystals that have been strewn across them. Now a few souls, the brave and the desperate, seek the shards to harness their power for their own ends.Take control of one of four factions, from the spell-slinging Mages'' Guild or the nimble Gnomads to the versatile Lawbringers or the hard-hitting Pit Fighters. Each brings their own playstyle, with unique decks of action cards determining their abilities on the battlefield, so plan your tactics carefully. Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition--but take care, danger may be lurking in the darkness... In the Wildlands, opportunity awaits...if you fight for it.Description
£52.01
Titan Books Ltd Gears Tactics – The Art of the Game
Book SynopsisThe official art book for the video game Gears Tactics. Gears Tactics is the fast-paced, turn-based strategy game from one of the most-acclaimed video game franchises – Gears of War. Outnumbered and fighting for survival, recruit and command your squad to hunt down an evil mastermind who makes monsters. In this lavish book, the full development process of the characters, weapons, armor, enemies and environments of the game is uncovered. From initial sketches through to beautiful final production art, the evolution of Gears Tactics is revealed, accompanied by fascinating insight from the artists and developers. Take a step into the war-scarred world of Sera and experience Gears of War from a whole new perspective.Trade Review"Readers will find all the try-ons and also-rans in the development of character faces, stances, uniforms, and vehicles as you’d expect from any fully-realized, visual fantasy world." - Borg"Fantastic, and a must-have for any Gears fan...filled from cover to cover with amazing concepts and final artwork that brings the story of Gears Tactics to life. It breathes even more life into characters that you’ll grow to love over the course of the game, providing a better understanding of friends and foes alike." -Gaming Trend
£27.99
Bloomsbury Publishing PLC Judge Dredd Helter Skelter
Book SynopsisThe worlds of Judge Dredd, Sláine, Nikolai Dante, and Strontium Dog come crashing into Mega City one with Judge Dredd: Helter Skelter, a new miniatures board game based on Martin Wallace''s critically acclaimed Wildlands rules.Something in the multiverse has shattered, and now the universe is bleeding. Throughout Mega-City One there are reports of invaders wreaking havoc. Celtic barbarians in Ezquerra Block. Russian nobles in Apetown. And rumors of fragments of other universes, waiting to be claimed.Head to the streets of Mega-City One with Judge Dredd: Helter Skelter, a new miniatures board game combining Martin Wallace''s critically-acclaimed Wildlands rules with the worlds of 2000 AD. Four unique factions bring iconic characters from Sláine, Nikolai Dante, and Strontium Dog crashing into Mega-City One, all intent on finding the shattered fragments of their own universe and crushing anyone who ge
£999.99
Paizo Publishing, LLC Starfinder RPG: Alien Archive 3
Book SynopsisFeature Creatures The galaxy hosts a staggering array of aliens both bloodcurdling and benevolent. The pages of Starfinder Alien Archive 3 are packed with creatures designed for use with the Starfinder Roleplaying Game! From starmetal dragons and the spiral-winged irokirois to living holograms and body-snatching flayer leeches, the creatures in this codex will challenge adventurers no matter what strange worlds they're exploring. What's more, player rules for a variety of species let players not just fight aliens, but be them! Inside this book, you'll find the following: • Over 100 bizarre life-forms both classic and new, from bioluminescent cephalumes and quantum-entangled oozes to natives of hyperspace and living asteroids. • More than a dozen races with full player rules, letting you play everything from a life-hungry undead creature to a sapient swarm of tiny insects. • New alien technology to help give your character an edge, including armor, weapons, magic items, and more. • New rules for gaining a creature companion that can accompany you as a pet, a mount, or even a fearsome combatant!
£28.79
Paizo Publishing, LLC Pathfinder RPG Treasure Vault Remastered P2
Book SynopsisPathfinder Treasure Vault (Remastered) reveals the glittering hoard of a terrifying dragon, as presented by the creature's plucky kobold assistant. This 224-page hardcover rulebook presents a catalog of gear from nearly every category of equipment and magic item available in the Pathfinder RPG, updated to work perfectly with the remastered Pathfinder Second Edition rules! Give your character the perfect tool for the job with signature weapons, customizable relics, and wondrous items to fit your every need while preparing for any eventuality with potions, elixirs, wands, and more! Each chamber of the dragon's vault contains a mountain of treasure, from deadly weapons and forgotten suits of armor to mysterious alchemical items and deadly poisons. There is something in the vault for everyone, including: Nearly 600 items spread across numerous equipment types. Over 50 weapons, such as the devastating earthbreaker hammer and the ferocious falcata. Shields and armor of all types and materials, like the magical starfall shield that turns you into a living comet! An entire chapter, Alchemy Unleashed, that introduces over 100 alchemical items, covering everything from restorative lozenges to searing flamethrowers. New magic items of all shapes and sizes, from magical tattoos to artifacts like the goddess Shelyn's mighty glaive, the Whisperer of Souls. An entire chapter of variant and expanded crafting rules. Special categories of items that can give you power that comes at a dangerous price.
£44.24
Bloomsbury Publishing PLC Bolt Action Armies of the United States Third
Book SynopsisA detailed guide to the US forces in Bolt Action: Third Edition, containing updated special rules, unit entries, and force selection guides.With this new and revised supplement for Bolt Action: Third Edition players now have all the information they need to field the varied military forces of the United States of America. Entering the war after the attack on Pearl Harbor, the United States immediately went to war on several fronts. In Europe and Africa, the Americans battled against the Germans and Italians, while in the Pacific the men of the Army and Marines faced the forces of Imperial Japan. This book allows players to choose from dozens of different troop types including Sherman tanks, Marine raiders, and paratroopers, and build a US force to fight in any theatre of the war.
£22.50
Titan Books Ltd Diablo The Shadows of Sanctuary Short Story
Book SynopsisDon't miss this original Diablo (R) short story collection featuring horrifying tales from across Sanctuary, where the line between heroism and tragedy is razor-thin, and the price of failure is paid in blood.
£19.54
Bloomsbury Publishing PLC The Men Who Would Be Kings
Book SynopsisThe Men Who Would Be Kings is a set of rules designed for fighting historical or Hollywood colonial battles in the mid- to late-Nineteenth Century, from the Indian Mutiny to the Boxer Rebellion. Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war--where either side could be victorious--and these are the battles that The Men Who Would Be Kings seeks to recreate. Although focusing on the British colonial wars against the Zulus, Maoris, and others, these rules will also permit players to explore the empires of France, Germany, and other nations, as well as allowing for battles between rival native factions. Gameplay is very simple, and is driven by the quality of the officers leading your units, in the true spirit of Victorian derring-do and adventure, where larger than life characters such as the (real) Fred Burnaby and the (fictional) Harry Flashman led their troops to glory and medTable of ContentsOverview/ Understanding the basics/ Playing the game/ Army lists/ Strategies and tactics/ Sample armies/ Scenarios/ Campaigns
£12.34
Bloomsbury Publishing PLC Frostgrave Forgotten Pacts
Book SynopsisIn this supplement for Frostgrave, players lead their warbands into the northern reaches of the city, exploring the ruined temples of the Frozen City to search for the lost secrets of evocation--the art of summoning demons. While the lure of such knowledge is great, few wizards have ventured into this region as it is overrun by barbaric northern tribesmen, who have descended from the hills in their own search for treasure. Marking themselves with demonic sigils, many of these barbarians have aligned with ancient powers discovered among the temples. Along with a host of new scenarios focusing on the exploration of the temples, the book also contains new treasures, spells, soldiers, and creatures that can be found in and around the ruins.Table of ContentsIntroduction/ The Campaign/ Scenarios/ New Warband Options/ New Treasure/ Expanded Bestiary
£11.69
Square Enix Final Fantasy Vii Remake: World Preview
Book SynopsisA full-colour introduction to he highly anticipated FF VII remake.
£20.39
Bloomsbury Publishing PLC A Billion Suns
Book SynopsisA tabletop miniatures game of intense starship combat between fleets of powerful cruisers, sleek destroyers, and agile fighters.A Billion Suns is a wargame of interstellar combat that puts you in command of fleets of powerful starships, from squadrons of agile, but fragile, fighters, to hulking and powerful capital ships. Choose your vessels from pre-existing classes then customize them to create your own sub-classes, each with their own strengths, weaknesses, and armament, from accurate torpedoes to devastating macro-cannon. Using simple dice pool mechanics, you must carefully manage your resources and seize the opportunities that come your way in order to lead your fleet to victory and assert your dominance over the stars.
£11.69
Paizo Publishing, LLC Pathfinder RPG: Pathfinder GM Core (P2)
Book SynopsisUnleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Pathfinder GM Core also contains a dragon’s hoard of magic items and treasure to entice and reward your players, from simple healing potions to magic weapons and armor and legendary artifacts, including dozens of brand-new items! Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! Pathfinder GM Core includes: • The rules needed to run a game of Pathfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards. • Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience. • Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters. • Rules subsystems to help you handle a wide array of game situations, including rules for chases, duels, research, infiltration, and more! • A guide to the world of Lost Omens, with a look at several important regions, an examination of the peoples and cultures of the world, and a glimpse into what lies beyond the veil of the universe! • Fully integrated errata from the first 4 years of Pathfinder Second Edition, including improvements to staves and talismans and all-new apex magic items! • Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.
£43.19
Paizo Publishing, LLC Starfinder RPG: Starfinder Enhanced
Book SynopsisEnhance your Starfinder experience with this invaluable game resource covering all aspects of the Starfinder rules! From totally revised fundamentals like core classes and starship combat to brand-new systems for expanding the way you play, this 192-page hardcover rules resource offers fresh ideas while still blending with the existing system. With Starfinder Enhanced at hand, you’ll be ready for the countless challenges of infinite space! Starfinder Enhanced includes: • New versions of the envoy, solarian, technomancer, and witchwarper classes, all revised to make them more balanced and easier to play. • New class features and character options for every Starfinder class published to date! • New archetypes, spells, equipment, and over 90 new feats. Truly build the character you want! • Rules for scalable equipment, so you never have to trade-in your trusty sidearm ever again. • New subsystems for narrative starship combat, expanded creature companions, and new chances to spend Resolve Points for every character! • 12 playable species including fan favorites and entirely new options, from the shapeshifting kitsune to the tiny novians born from dying suns!
£999.99
Paizo Publishing, LLC Starfinder RPG: Galactic Magic
Book SynopsisUnravel the eldritch mysteries of the galaxy! The new Galactic Magic hardcover rulebook for the Starfinder Roleplaying Game adds magical flair to any hero with a wealth of fantastical magic-infused character options for starfarers of any class! More than 100 spells, a host of powerful rituals, and an array of magic gear, hybrid items, and artifacts give you the edge to survive in a weird universe with lurking dangers at the end of every jump. The brand-new precog class allows you to see and change the future, relying on predictive prerolls to navigate clutch situations and quick reflexes to manipulate combat. Study arcana among the stars with a host of new magical organizations and spellcasting schools or petition higher powers using new faith-based options tied to the galaxy’s gods and philosophies. Whatever your path to magical might, Galactic Magic is your guide!
£28.79
Pen & Sword Books Ltd Painting Wargaming Figures: Axis Forces on the
Book SynopsisAndy Singleton has been modelling and painting most of his life and has been a professional commission figure painter for some years now. Here he shares his experience and tips of the trade for painting Axis forces on WW2's Eastern Front: Germans, Romanians, Hungarians and Italians and Finns. Each of the chapters is broken into step by step guides explaining the steps and colours required to paint the various uniforms used. The emphasis is on quickly achievable results and practical advice that is applicable to painting units or whole armies for wargaming purposes in a reasonable time frame. The techniques described are designed to easily be adaptable to figures of all sizes. Andy's clear, step-by-step guidance is primarily designed fir those new to historical gaming, and takes the reader through the process from the initial preparation and assembly of the figure, to finishing and basing.
£13.49
John Wiley & Sons Inc Dungeon Master For Dummies
Book SynopsisNow updated--the insider's guide that shows Dungeons & Dragons enthusiasts how to run their own D&D games More than 4. 6 million North Americans currently play Dungeons & Dragons, the granddaddy of all fantasy roleplaying games. For every D&D game, there's a Dungeon Master--the person who directs the storyline and acts as a referee.Table of ContentsForeword. Introduction. Part I: Running a Great Game. Chapter 1: The Role of the Dungeon Master. Chapter 2: Preparing for Play. Chapter 3: Running the Game. Chapter 4: Narrating the Adventure. Chapter 5: Dealing with Players. Chapter 6: Teaching the Game. Chapter 7: Your First Adventure: Kobold Hall. Part II: Advanced Dungeon Mastering. Chapter 8: Running an Ongoing Game. Chapter 9: Choosing Your Game Style. Chapter 10: Creating Excitement at the Game Table. Chapter 11: Growing Your Game. Chapter 12: Using Every Available Resource. Part III: Creating Adventures. Chapter 13: Tools of the Trade. Chapter 14: The Dungeon Adventure. Chapter 15: The Wilderness Adventure. Chapter 16: The Event-Based Adventure. Chapter 17: The Randomly Generated Adventure. Chapter 18: Paragon and Epic Adventures. Chapter 19: Sample Dungeon: The Necromancer’s Apprentice. Part IV: Building a Campaign. Chapter 20: Building a Continuous Story. Chapter 21: Creating Memorable Villains. Chapter 22: Bringing the World to Life. Part V: The Part of Tens. Chapter 23: Ten Heroic Encounters. Chapter 24: Ten Paragon Encounters. Chapter 25: Ten Things to Avoid When DMing. Chapter 26: Ten Things to Do All the Time When DMing. Index.
£20.39
Dover Publications Inc. Deify
Book Synopsis
£17.84
Running Press,U.S. Dungeons Dragons How to Be More DD
Book SynopsisTackle life with advantage with this officially licensed guide to life inspired by the world of Dungeons & Dragons! This playful, inspirational book invites fantasy lovers and fans of Dungeons & Dragons to celebrate and incorporate different elements of this iconic tabletop game in their lives and help them live their best, geekiest life. Written by Kat Kruger, the Dungeon Master of the popular Dungeons & Dragons actual play podcast d20 Dames, you'll learn how to take the skills, knowledge, and sense of adventure from your D&D campaign to help you better understand everything from how you interact with the world around you to facing the random events that life sometimes throws at you. With advice from classic player classes—like the Fighter, Warlock, Bard, Monk, or Ranger—and ways to take your experiences as a player (or a Dungeon Master) and use them in your day-to-day life, How to Be More D&D also features interactive elements like 'Building Your Character' and 'Dungeon Master State of Mind,' quizzes like 'What is Your D&D Class,' and paired with rich, full-color art from the world of Dungeons & Dragons. Whether it is building your real world 'character,' discovering your ideal class and strengths, harnessing the three pillars of play for everyday use, or using roleplaying techniques to your advantage, How to Be More D&D explores how to enjoy the campaign known as life and is a perfect gift for any tabletop gamer or D&D fan.Dungeons & Dragons, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2022 Wizards of the Coast. All rights reserved.
£15.29
WW Norton & Co Tabletop RolePlaying Therapy
Book SynopsisA comprehensive book explaining “applied RPGs”—using role-playing games therapeutically
£29.44
Little, Brown Book Group Therapy Quest
Book SynopsisDid you ever want to be a hero? Have you ever dreamed of going on an epic quest to destroy monsters, defeat evil forces and fly on the back of a dragon?This interactive new self-help book puts you, the reader, in a fantasy world where every decision you make and every path you take will influence the outcome of your journey. When the seer Anka spirits you away to the world of Here, you find yourself proclaimed the Chosen One - the hero everyone is relying on to defeat the evil sorceress Mallena before she destroys everything. But you don''t feel like a hero, do you? If you choose to accept this quest, you will have an opportunity to learn the skills that you need and put together a crew of loyal friends and companions to help you with your journey. The skills are based on acceptance and commitment therapy (ACT), which has been shown through research to help people overcome depression, anxiety, posttraumatic stress disorder (PTSD), chronic pain, addictiTrade Review'Our life stories can be summarised in certain key pivotal moments. This charming book distils those moments into a small set of choices that science has shown reliably lead to life expansion or life contraction. Structured as an adventure created by the choices made, the reader gets a chance to acquire wisdom far beyond their years by focusing on what is most important: opening up, becoming aware, and moving toward your values. Give it to a young person you love: they may thank you someday for it. Highly recommended' - Steven C. Hayes, foundation professor of psychology, University of Nevada and co-developer of acceptance and commitment therapy'Dr. Scarlet's Therapy Quest is an innovative and fresh approach to taking care of your mental health. It's interactive, insightful and genuinely fun. Readers will be reminded of the choose-your-own-adventure books of their youths, allowing them to be proactive in their quest for self-help, and to be part of a story that promotes healing. I cannot recommend this book enough!' - Jenna Busch, Editor-in-chief, Legion of Leia'Scarlet's latest breaks new ground... In Therapy Quest, the author has delivered a self-help program for young readers struggling with their psychosocial demons. As with Scarlet's previous books, the skillsets of this book are based on the principles of Acceptance and Commitment Therapy, a respected and empirically grounded program... The cast is likeable; the fantasy is fun; and the tutorials are presented even-handed' Chris Fradkin - Journal of Youth and AdolescenceAlthough mental illness is still often stigmatized, society is finally starting to accept that there's no shame in going to therapy and working on your mental health. Seeing a therapist and reading books by trained professionals can teach you important coping mechanisms, and now, you can learn these skills via an epic fantasy choose-your-own adventure -- Anna Sheffer * HelloGiggles *
£10.44
Bloomsbury Publishing PLC Bolt Action Duel in the Sun
Book SynopsisWith Duel in the Sun, players can take command of the doughty Desert Rats of Montgomery''s Eighth Army, the fast-moving and hard-hitting raiders of the Long Range Desert Group (LRDG), or Rommel''s mighty Afrika Korps to recreate some of the most iconic battles of World War II--Operations Compass, Crusader and Torch, Tobruk, and Alamein among others. Offering scenarios, special rules, and new troop types, this theater book for Bolt Action also takes players across the Mediterranean from North Africa, where they can follow the Italian Campaign from the invasion of Sicily, through the battles for Anzio and Cassino, to the final assaults on the Gothic Line.Table of ContentsIntroduction/ Special Rules/ Scenarios
£22.50
Bloomsbury Publishing PLC Rogue Stars
Book SynopsisRogue Stars is a character-based, science fiction skirmish wargame, where players command crews of bounty hunters, space pirates, merchants, prospectors, smugglers, mercenary outfits, planetary police, and other such shady factions from the fringes of galactic civilization. Crews can vary in size, typically from four to six, and the character and crew creation systems allow for practically any concept to be built. Detailed environmental rules that include options for flora, fauna, gravity, dangerous terrain and atmosphere, and scenario design rules that ensure that missions are varied and demand adaptation and cunning on the parts of the combatants, make practically any encounter possible. Run contraband tech to rebel fighters on an ocean world while being hunted by an alien kill-team or hunt down a research vessel and fight zero-gravity boarding actions in the cold depths of space--whatever you can imagine, you can do.Table of ContentsForeword / Introduction / The Rules / Characters / Crews / Scenarios / Campaigns
£11.69
Bloomsbury Publishing PLC Chosen Men
Book SynopsisChosen Men is a set of fast-action skirmish rules detailing the bloody skirmishes between light troops in the Napoleonic Wars. The primary focus of the game is on soldiers and NCOs in light flank companies, as they scout ahead of larger forces and take part in man-to-man actions against enemy skirmishers.Although the game allows for the formation of accurately sized companies of light infantry and cavalry if you wish, these formations are broken down into small groups of up to a dozen men. For the most part, officers are not swashbuckling super-heroes, but staunch commanders who rally and direct their men to achieve the battlefield objectives. Although the games uses an alternating action turn sequence, officers can use their influence to multiple units at the same time in an effort to steal the initiative. With all rolls resolved using standard 6-sided dice, this game combines a classic wargaming feel with modern wargame mechanics.Table of ContentsIntroduction/ Core Rules / Special Rules/ Equipment/ Scenarios/ Forces/ Game Aids
£11.69
Bloomsbury Publishing PLC Sigil Shadow
Book SynopsisSet in a mirror of our own world, Sigil & Shadow is a roleplaying game of urban fantasy and occult horror in which players take on the roles of illuminated heroes and shadowed monsters to face the rising tide of supernatural forces. Ancient nightmares lurk behind the closed doors of board rooms, entities from beyond time prowl the city streets, forgotten rituals are reborn as viral memes. Do you take a stand against the encroaching shadows? Or do you seek their power for yourself?Powered by the highly accessible d00Lite system, Sigil & Shadow focuses squarely on the story rather than the mechanics who the characters are and what they do, not how they do it. Easy to adopt to any mythos, campaigns can be built around a wide range of plots, with players taking the role of anything from paranormal investigators and monster hunters to members of occult cabals or secret societies. The setting offered sees a modern world buffeted by the tides of supernatural power, wTrade ReviewA solid combination of simple rules and conceptual complexities * Ryleh Reviews *
£21.25
McFarland & Co Inc Strictly Fantasy
Book Synopsis Role-playing games seemed to appear of nowhere in the early 1970s and have been a quiet but steady presence in American culture ever since. This new look at the hobby searches for the historical origins of role-playing games deep in the imaginative worlds of Western culture. It looks at the earliest fantasy stories from the nineteenth and twentieth centuries, at the fans--both readers and writers--who wanted to bring them to life, at the Midwestern landscape and the middle-class households that were the hobby''s birthplace, and at the struggle to find meaning and identity amidst cultural conflicts that drove many people into these communities of play. This book also addresses race, religion, gender, fandom, and the place these games have within American capitalism. All the paths of this journey are connected by the very quality that has made fantasy role-playing so powerful: it binds the limitless imagination into a strict framework of rules. Far from being an accidental offshoot
£20.77
Adams Media Corporation The Düngeonmeister Goblin Quest Coloring Book:
Book SynopsisFollow a party of adventurers and color in their journey as they visit taverns, fight off monsters, and save the day in this coloring book-meets-RPG adventure made just for tabletop RPG players.Düngeonmeister: The Goblin Quest Coloring Book is filled with coloring pages based on classic fantasy tabletop adventures, with playable game elements to inspire your next quest. The coloring pages follow a party of heroes as they travel through their game world, encountering monsters, ambushes, and other adventures while trying to put a stop to an evil dragon plaguing the area. Meanwhile, setting intros and interactive random table elements give players the information necessary to run the setting as a small campaign. This fantasy art features a diverse set of character archetypes and species, fantastical locations, and magical treasures. Fantasy settings are filled with a variety of colors and textures, magical creatures, and varied biomes to keep your colored pencils busy and your creativity flowing.Trade Review"A fun coloring book for fantasy nerds, and a handy resource for any DM who wants to bring something a little different to the party." —The Frumious Consortium"Can be enjoyed by adventurers of all generations." —Gaming Pizza"An excellent introduction to the world of tabletop RPGs." —Gaming Pizza"A top-notch coloring book for any RPG-loving gamer." —Brittnic Creations"The perfect gift." —Capsule Computers"Imaginative and visually pleasing...easy to recommend to any novice or expert player." —Capsule Computers
£6.99
Christian Focus Publications Ltd Track: Gaming: A Student’s Guide to Gaming
Book SynopsisGaming is multi–billion–dollar industry, which has been growing massively in the last few years. It seems that everyone is gaming in one way or another. You might not think that the Bible has anything to say about gaming, but Reagan Rose has written this helpful book on what our relationship with gaming should look like. Track is a series of books designed to disciple the next generation in the areas of culture, doctrine, & the Christian life. While the topics addressed aren’t always simple, they are communicated in a manner that is.Trade ReviewWith pastoral sensitivity and personal experience, Rose provides an excellent summation of the dangers and joys of gaming and how parents and students can learn to redeem the time for God’s glory. -- Dustin W. Benge (Managing Director, Unashamed Truth)Packed with help and hope, there is encouragement here for gamers and their non–gaming family and friends. A real spur to honour Christ online. -- Helen Thorne–Allenson (Director of Training and Resources, Biblical Counselling UK)Video games aren’t sinful, but without godly wisdom gaming can lead to sin. My friend Reagan Rose has given our generation a simple, practical, and biblical game plan that will allow you to enjoy gaming without neglecting the glory of God. -- Costi W. Hinn (Teaching Pastor, Shepherd’s House Bible Church, Chandler, Arizona; Founder and President, For the Gospel)Considering the growing dominance of video gaming as a pastime for young and old, male and female alike, the subject has received very little attention among Christian thinkers and writers. For that reason and others I am thankful for this brief book and it’s level–headed, Bible–based teaching and counsel. -- Tim Challies (Author, ‘Seasons of Sorrow’)With grace and wisdom, he navigates the topic carefully, but truthfully, the scope of this book goes even further. Not only did I finish reading the book with thankfulness, but I was motivated to examine all areas of my life in order to surrender them to the glory of God. Praise the Lord! This book belongs in the hands of every Christian. -- Nate Pickowicz (Pastor, Harvest Bible Church, Gilmanton Iron Works, New Hampshire)… Reagan Rose takes us on a tour of the virtual world of video games, teaching us about its excitements, dangers, and opportunities. I read this book with my son and recommend it to anyone who plays video games or disciples those who do. -- J. Garrett Kell (Pastor, Del Ray Baptist Church, Alexandria, Virginia)
£5.02
Avalon Publishing Group Rise of the Dungeon Master (Illustrated Edition):
Book SynopsisRise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever made. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story.Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game, determining the rules and inventing the signature 20-sided dice. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.
£13.29
Paizo Publishing, LLC Pathfinder Player Companion: Haunted Heroes
Book SynopsisDeath is not the end! In a world filled with undead, resurrection, and beings from beyond the mortal plane, long-dead mistakes can still cause problems for the living—or provide opportunity. Pathfinder Player Companion: Haunted Heroes Handbook takes aim at possessing forces of all sorts, from worldly magic to spirits of the dead, and provides you with options to rid yourself of that influence, take back control, or profit by cunning bargains with forces in need of a mortal vessel. This handbook also provides valuable information on the places, organizations, and faiths especially concerned with spirits, hauntings, and possession, and how any of these can affect your outlook and abilities. Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.
£12.59
Paizo Publishing, LLC Starfinder Roleplaying Game: Alien Archive
Book SynopsisBattle or befriend more than 80 bizarre life forms in this creature collection for the Starfinder Roleplaying Game! Every new world and space station comes with its own dangers, from strange new cultures to robotic killing machines to alien predators ready to devour unwary spacefarers. Inside this book, you'll find rules and ecologies for creatures from across the known worlds, plus alien equipment and more. A robust system for creating your own creatures ensures that your parties never be without weird new aliens to fight or trade with, and racial rules for many of the new organisms let you be the alien, making Alien Archive not just a collection of creatures to kill, but a fascinating menu of creatures to be! Want to play a hyperevolved floating brain? A mighty dragonkin? A silicon-based crystalline slug? Explore the limits of your galaxy and your game with Starfinder Alien Archive!
£999.99
Paizo Publishing, LLC Pathfinder Lost Omens Gods & Magic (P2)
Book SynopsisNo fantasy setting is complete without a pantheon of powerful deities for its characters to worship or fear. Whether you’re a sneaky rogue asking the god of thievery for a blessing on your next heist or a valorous crusader calling the might of your patron down upon the forces of evil, faith and the forces behind it are key to every character’s identity. Within this volume you’ll find details on the gods and non-deific faiths of the Age of Lost Omens from the perspective of their clergy and lay worshipers. You’ll also discover new domains, feats, and spells to customize your character, and an exhaustive index of hundreds of deities from the Pathfinder setting you can worship (and the mechanical benefits of doing so). An indispensable resource for both players looking to flesh out their characters’ motivations and Game Masters aiming to bring the evil cults, zealous evangelists, and holy warriors of their campaigns to life, Pathfinder Lost Omens Gods & Magic is an essential addition to any Pathfinder Second Edition campaign!
£25.59
Paizo Publishing, LLC Pathfinder Bestiary 2 (P2)
Book SynopsisMore Monsters, More Mayhem!More than 300 menacing monsters and fearsome foes await within this compendium of creatures from the world of Pathfinder! From classic adversaries like giants, dragons, and the jabberwock to potential allies and servants suitable for summoners of every alignment, this must-have expansion to the Pathfinder Bestiary seethes with enemies to challenge characters of any level.
£35.99
Paizo Publishing, LLC Pathfinder RPG: Advanced Player’s Guide (Special
Book SynopsisReady to go beyond the basics? Expand the limits of what’s possible with the Pathfinder Advanced Player’s Guide! This 272-page Pathfinder Second Edition rulebook contains exciting new rules options for player characters, adding even more depth of choice to your Pathfinder game! Inside you will find brand new ancestries, heritages, and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! The must-have Advanced Player’s Guide also includes exciting new options for all your favorite Core Rulebook classes and tons of new backgrounds, general feats, spells, items, and 40 flexible archetypes to customize your play experience even further! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. The perfect way to commemorate Pathfinder's new edition! (Cover color and design subject to change.) The Pathfinder Advanced Player’s Guide includes: • Four new classes: the investigator, oracle, swashbuckler, and witch! • Five new ancestries and five heritages for any ancestry: celestial aasimars, curious catfolk, hagspawned changelings, vampiric dhampirs, fate-touched duskwalkers, scaled kobolds, fierce orcs, fiendish tieflings, industrious ratfolk, and feathered tengu! • 40 new archetypes including multiclass archetypes for the four new classes, Pathfinder favorites like the cavalier, dragon disciple, shadowdancer, and vigilante, and brand-new archetypes like the familiar master and the shield-bearing iron wall! • New class options for all twelve classes from the Pathfinder Core Rulebook including champions of evil, genie and shadow sorcerers, zen archer monks, rogue masterminds, spellcasting rangers, and more! • Even more exciting new rules, from rare and unique backgrounds to investigative skill feats, from spells and rituals like reincarnate and create demiplane to new items including special wands with unusual effects and exciting potions worthy of a witch’s cauldron.
£47.24
Paizo Publishing, LLC Starfinder Adventure Path: The Starstone Blockade
Book SynopsisThe heroes travel to Absalom Station to warn the Pact Worlds government of a fast-approaching threat from beyond the stars! But before they are fully prepared, the titanic spacecraft arrives and shuts down the fabled Starstone Reactor, plunging the station into chaos. The heroes must find a way to bring the power back online, while rescuing citizens and dealing with Azlanti spies, angry outsiders, and confused spirits. Can they save the heart of the Pact Worlds and take the fight to the strange alien vessel?"The Starstone Blockade" is a Starfinder Roleplaying Game adventure for four 16th-level characters. This adventure continues The Devastation Ark Adventure Path, a three-part, monthly campaign in which the players stop the threat of an ancient alien civilization in Starfinder's first high-level adventures! This volume also includes an examination of the church of Eloritu-the god of history, magic, and secrets-as well as a selection of ghastly new aliens!Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!
£17.84
Paizo Publishing, LLC Pathfinder RPG Bestiary 3 (P2)
Book SynopsisWith more than 300 classic and brand-new monsters, this 320-page beautifully illustrated hardcover rulebook completes the collection of creatures begun in the first two Pathfinder Bestiary volumes. From classic creatures like clockworks and tooth fairies, returning favorites like imperial dragons and mighty titans, to brand-new menaces found all over Golarion, this must-have tome of monsters designed to challenge characters of any level is an essential companion to your Pathfinder game!Pathfinder Bestiary 3 includes:More than 300 monsters drawn from mythology and folklore, genre classics, and more than a decade of Pathfinder, with plenty of new monsters too!Gorgeous full-color illustrations on nearly every page!Comprehensive monster lists sorted by level, type, and rarity to help you find the right monster for any situation!Universal monster rules to simplify special attacks, defenses, and qualities like grab, swallow whole, and regeneration.Detailed lore sidebars offering additional information about even more of Pathfinder's most popular friends and foes!
£35.99
Paizo Publishing, LLC Pathfinder Lost Omens: The Mwangi Expanse (P2)
Book SynopsisSouth of a forbidding range of mountain peaks lies a land of boundless resources and untold opportunity. The Mwangi Expanse has been home to an untold diversity of cultures and peoples since time immemorial, hosting powerful, isolated city states that have often paid little attention to their neighbors. Yet the turning tides of fortune have begun to usher in changes that are rippling across the world. As a band of scholars from an ancient university venture north to aid a disaster-torn Avistan. A revolution-forged nation seeks powerful allies against foreign aggression. An undead god, once a symbol of hope to his declining nation, now grows jealous enough to turn on his self-proclaimed kin. Whether you are a diplomat seeking leverage from the most difficult of positions, a spy seeking the subtlest hint of danger from your surroundings, a guardian hoping to protect your home and people, or a warrior striking back at tyrants both native and foreign, this guide to the Mwangi Expanse offers you the ultimate resource to explore a realm of magic, monsters, and intrigue!Written by: Laura-Shay Adams, Mariam Ahmad, Jahmal Brown, Misha Bushyager, Alexandria Bustion, Duan Byrd, John Compton, Sarah Davis, Naomi Fritts, Sasha Laranoa Harving, Gabriel Hicks, TK Johnson, Michelle Jones, Joshua Kim, Travis Lionel, Ron Lundeen, Stephanie Lundeen, Hillary Moon Murphy, Lu Pellazar, Mikhail Rekun, Nate Wright, and Jabari Weathers
£999.99
Paizo Publishing, LLC Pathfinder RPG Secrets of Magic (P2)
Book SynopsisDiscover the untold potential of magic! Secrets of Magic, the newest hardcover rulebook for the Pathfinder Roleplaying Game! Secrets of Magic brings the popular magus and summoner classes into Pathfinder Second Edition, unlocking heroes who combine magical might with martial prowess and offering command of a powerful magical companion creature. The lavishly illustrated, 256-page rulebook contains hundreds of new spells with potent offerings for all spellcasting character classes, magic items for any player character, and lore detailing the fundamental structure and theories of magic. A special section within the volume-the Book of Unlimited Magic-presents new methods of spellcasting, with elementalism, geomancy, shadow magic, rune magic, and even pervasive magic to give every place and creature in your game a magical spin!Written by Logan Bonner, Mark Seifter, and Amirali Attar Olyaee, Kate Baker, Minty Belmont, Logan Bonner, James Case, Jessica Catalan, John Compton, Katina Davis, Jesse Decker, Chris Eng, Eleanor Ferron, Leo Glass, Joan Hong, Vanessa Hoskins, Jason Keeley, Joshua Kim, Luis Loza, Ron Lundeen, Liane Merciel, David N. Ross, Ianara Natividad, Chesley Oxendine, Stephen Radney‑MacFarland, Shiv Ramdas, Mikhail Rekun, Simone D. Sallé, Michael Sayre, Mark Seifter, Sen H.H.S., Shay Snow, Kendra Leigh Speedling, Tan Shao Han, Calliope Lee Taylor, Mari Tokuda, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, Tonya Woldridge, and Isis Wozniakowska
£35.99
Paizo Publishing, LLC Starfinder Adventure: The Liberation of Locus-1
Book SynopsisWelcome to Locus-1, a research station on the frontier, using magic and science to study a strange cosmological phenomenon known only as the Locus. But the inhabitants of Locus-1 are far from civilization and they have a problem: pirates, led by a fierce vesk captain from her starship, the Executioner, terrorize the system from a hidden base, and the station’s Science Council has turned to the Azlanti Empire for help. Now, deadly aliens are rampaging on the station, Xenodruids have gone missing, and the Azlanti have established an android labor camp on a nearby planet. Locus-1 needs heroes! Will you answer the call, facing both the Executioner and the Azlanti Empire in battle? The Liberation of Locus-1 is a complete Starfinder adventure for 4th-level characters written by Chris Sims and featuring strange new alien creatures, new spells and equipment, and details on Locus-1 and the surrounding worlds—a rich setting that will take players many game sessions to fully explore.
£17.84
Paizo Publishing, LLC Pathfinder Lost Omens: Monsters of Myth (P2)
Book SynopsisRelease the beasts! Heroes abound in the Age of Lost Omens, but for every great hero, there is an even greater monster. Lost Omens Monsters of Myth provides details on 20 of the most infamous and terrifying monsters from the Inner Sea region and beyond. Uncover the secrets of some of Golarion’s greatest monsters from the Sandpoint Devil to Fafnheir, the Father of All Linnorms, and more. Monsters of Myth provides rumors, tales, and even treasures for the brave adventurers willing to face these legendary creatures!
£25.59
Paizo Publishing, LLC Starfinder RPG: Drift Crisis
Book SynopsisIn a catastrophic instant, travel through the faster-than-light Drift realm failed, with travelers vanishing in mid-flight, communications scrambling, and the Drift’s progenitor god Triune falling mysteriously silent. In the aftermath, empires cling to far-flung holdings, opportunists exploit the chaos, and everyone demands to know what triggered this Drift Crisis and how they can solve it. The Drift Crisis hardcover rulebook and setting guide details this massive galaxy-wide event, introducing a vast array of new conflicts, opportunities, and stories. Equip your characters with the latest technologies and techniques for surviving the upheaval, with new gear and character options. Discover the influential factions that are restoring order, profiting on the wreckage, or perpetuating the pandemonium. And experience the Drift Crisis with 20 detailed adventure seeds that range from survival to saving the galaxy!
£30.59
Paizo Publishing, LLC Pathfinder Dark Archive (P2)
Book SynopsisFrom the fringes, the unknown beckons. Pathfinder Dark Archive contains secrets that any player or GM can use to reveal the paranormal lurking in their Pathfinder games! This spine-tinglingly secretive 224-page hardcover rulebook presents two new character classes perfect for delving into the unexplained: Unleash the untold power of your mind as the psychic or leverage supernatural secrets and mystic implements as the thaumaturge! Beyond these new classes, eight secret case files each provide player options, GM tools, and lore into a different paranormal topic, including: • Strange cryptids glimpsed in the night, gear to track them, and the powers you might gain by surviving an encounter with one • Cults and esoteric belief, with apocryphal divine magic and the secret of becoming a living vessel for an eldritch being • Temporal anomalies, with archetypes that skim along the surface of time and a new mystery for oracles unbound from causality Each file concludes with a short adventure to immerse players in the paranormal, spanning across Golarion—play all eight to uncover the inexplicable phenomena of the Age of Lost Omens!
£39.99
Paizo Publishing, LLC Starfinder Adventure Path: Nightmare Scenario
Book SynopsisThe Drift Crisis has flung the crew of the Primorata across time, space, and other planes. Now Desna—goddess of dreams, stars, and luck—has chosen them to help those imperiled by the Drift Crash. Soon they're rescuing a solarian cosomonastery from a colossal black hole and finding a family of explorers trapped on the Astral Plane and lost along the River of Souls. And although Desna may have welcomed them to Cynosure, her personal home inside a star, the crew quickly discover their enemies have followed them and now threaten Cynosure itself! “Nightmare Scenario” is a Starfinder adventure for four 3rd-level characters, continuing the 3-volume Drift Crashers Adventure Path. Drift Crashers is part of the Drift Crisis, an event taking place across the entire Starfinder game line, in which faster-than-light travel breaks down and the galaxy is thrown into chaos. In addition to the adventure itself, this book includes an article expanding on Desna and her church in the Starfinder setting, a gazetteer of her home plane of Cynosure, and an Adventure Toolbox filled with new rule options and strange alien creatures. Each bi-monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!
£19.54
Paizo Publishing, LLC Starfinder FlipMat Metropolis
Book SynopsisBright Lights, Big City! Nothing beats the hustle and bustle of a high-tech metropoliscitizens rushing to and from their business, the regular traffic jams of hover vehicles, and the passing rumble of mass transit high above or far below the streets. Not to mention the undercurrent of possible adventure lurking in every alley, shopfront, or rooftop. Are those two individuals meeting in a shadowy parking structure to exchange illicit data for credits? Did that glint from a far-off penthouse balcony come from the scope of a sniper rifle? This double-sided Starfinder Flip-Mat features the skyscrapers and streets of a modern city center on one side and a wide-open traffic circle around a modern sculpture garden perfect for vehicle or mech combat on the other. Starfinder Flip-Mats present ready-to-use science-fantasy set pieces for the busy Game Master. With Starfinder Flip-Mat: Metropolis, you'll be ready for the next time your players hit the town!A special coating
£20.70
Paizo Publishing, LLC Pathfinder Adventure Path: They Watched the Stars
Book SynopsisIt's written in the stars! After learning the truth behind the alien being responsible for their missing memories, the characters join forces with Sakuachi, a young oracle whose destiny is inextricably bound to theirs. To help Sakuachi fulfill her quest to find a living god and seal away an ancient evil, the party travels across frigid northlands toward the demon-ravaged wastes of Sarkoris. As they voyage across the harrowing waters of the Lake of Mists and Veils and push through monster-filled ruins, the party must rely on their own wits, their new friends, and the stars above to guide them to safety. “They Watched the Stars” is a Pathfinder adventure for four 4th-level characters. This adventure continues the Gatewalkers Adventure Path, a three-part monthly campaign in which a team of paranormal investigators unravel the mystery behind a mass amnesic episode which left them with lost memories and strange powers. This adventure also includes a gazetteer of the shrouded waters and eerie shores of the Lake of Mists and Veils; new rules options perfect for paranormalist adventurers; and strange new creatures to befriend or bedevil your players. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
£21.24
Paizo Publishing, LLC Pathfinder Lost Omens Firebrands (P2)
Rebels with a cause! The Firebrands were born in the flames of rebellion, eventually becoming some of the Inner Sea’s most well-known adventurers. Lost Omens Firebrands takes a detailed look at the characters that choose to take on oppressors or simply head out on adventures for fame and fortune. This book presents information on the Firebrands organization, from membership, to spreading the word of rebellion, to the missions to defeat tyranny, and the types of daredevil antics they perform for fun. The book also features new rules content including new equipment, magic items, spells, and support for archetypes for players who want to play a Firebrand in their campaigns!
£28.79
Paizo Publishing, LLC Starfinder RPG: Ports of Call
Book SynopsisIn the wake of the upheaval to interstellar travel caused by the galaxy-wide Drift Crisis, countless new worlds await exploration by eager and opportunistic starfarers. Ports of Call, the latest hardcover resource for the Starfinder Roleplaying Game, presents 10 highly detailed spaceports and settlements across all of space, from Drifter’s End on Absalom Station to the rebuilt megacity of Izadamar in the Scoured Stars to the to the wonders of the theme-park planet of Golarion World! Other featured locales include a collection of warships called the Bastion that protects against the insectile hordes of the alien Swarm or the starship port of Skydock on Verces. Each location provides area maps, regional overviews and customs, local character options like equipment and spells, copious adventure hooks, and more, offering a huge selection of interesting sites for stopovers or long-term stays. Along with all this, Ports of Call also features: • An overview and poster-sized map of the Starfinder galaxy. • New rules for easier and faster hyperspace travel along Drift Lanes, a new phenomenon coming out of the Drift Crisis. • Four new player character species, including giants, sentient oozelike selamids, the gaseous thyrs, and the reptilian xulgaths of Lost Golarion. • Expanded downtime rules, new starship options, a cargo subsystem, new NPCs, a score of new side job adventures, and much more!
£33.99
Paizo Inc. Pathfinder Adventure Path Pactbreaker Wardens of
Book SynopsisThough they arrived as guests, the PCs are soon deputized as part-time guards for the annual Greenwood Gala, a convention for primal-tradition powerbrokers and a festival associated with the Green Faith. After entering competitions, making connections, and shutting down troublemakers, they earn a privileged seat at the ceremony renewing the Treaty of the Wildwooda ceremony ruined when saboteurs assassinate several of the Verduran Forest's eminent leaders. This is the final insult many forest dwellers needed; as vigilantes and militias of arboreals, fey, and beasts mobilize to punish Andoran and Taldor, the PCs must avert bloodshed and maintain order long enough for the Wildwood Lodge to choose a new leader and restore peace.Pactbreaker is a wilderness-themed Pathfinder adventure for four 5th-level characters. The adventure begins the Wardens of Wildwood Adventure Path, a three-part monthly campaign in which a group of adventurers navigate a tricky balance between idyllic wilder
£999.99
Paizo Publishing, LLC Pathfinder Lost Omens Tian Xia World Guide P2
Book SynopsisDragons once served as the stewards of this land, commanded by Heavenly decree. Can you live up to their lofty expectations, or will you flounder and fail like countless kingdoms before you? Prophecy is dead and history hangs on a feather; even the slightest breath might change the course of peoples and nations. Strike out and seize your destiny in an uncertain future! This massive 304-page gazetteer features a look at the history, cultures, and peoples of Tian Xia, with summaries of over 20 distinct nations and kingdoms on, above, and under the continent. It's accompanied by a giant poster map displaying this region of the Pathfinder setting in beautiful detail.
£53.99