Role-playing, war games and fantasy sports Books

734 products


  • Pathfinder Adventure Claws of the Tyrant Special

    Paizo Publishing, LLC Pathfinder Adventure Claws of the Tyrant Special

    1 in stock

    Book SynopsisFace the terrors of the Gravelands! The fate of two goddesses hangs in the balance as disgraced graveknight Seldeg Bhedlis prepares a ritual to rewrite history itself. Brave heroes and wicked villains alike assemble either to hinder or assist Seldeg in his plans in this heart-stopping adventure anthology for Pathfinder Second Edition! Claws of the Tyrant is an anthology of three interconnected adventures set in the former nation of Lastwall, now known as the Gravelands. Gravelands Survivors is a Pathfinder Adventure for four 1st-level characters that follows a group of refugees as they race to keep a holy artifact out of Seldeg's clutches. In Ashes for Ozem, an adventure for four 7th-level characters, the players assume the roles of agents assembled by Seldeg to infiltrate a stronghold of good and destroy it from within. In Of Blood and Faith, an adventure designed for four 18th-level characters, the Knights of Lastwall and their allies prepare for the final confrontation with Seldeg and end the graveknight's machinations once and for all. This anthology also includes a collection of monsters, feats, and magic items perfect for any adventure set in the undead-haunted Gravelands. This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.

    1 in stock

    £44.24

  • 3 in stock

    £57.59

  • Game Master's Tome: World Builder Journal for

    Yellow Pear Press Game Master's Tome: World Builder Journal for

    1 in stock

    Book SynopsisThe Mythical Game Master JournalWhether you’re an improviser or a planner (or a mix of both), a game master needs a journal to keep track of all the details Dungeon Masters must know to keep their campaigns moving along seamlessly and satisfyingly. Look no further, for Game Master's Tome is the ultimate game master journal for you! Stay organized for your campaign game. This journal keeps you organized by boosting your creative thinking and providing space for tracking unfolding plots, character developments, and your personalized fantasy lands.The game master is the manager of worlds. With all the combat fought, encounters had, and characters met in one campaign, it’s difficult to keep track of it all, but that’s the job of the game master, the ruler of the tabletop RPG. Inside this game master journal you’ll find: Questions to help you nail down your settings, NPCs, bad guys, and more Plenty of space for planning adventures and developing the plot of your mystic quests Sections for tracking long campaigns, characters and their moral alignments​​, dragon lore, and all other important, magical details Sections for the game master to explore the development of their fictional worlds, test out plot points, and get creative with their storytelling If you liked The Book of Holding, The Game Master’s Book of Non-Player Characters, or The Worldbuilder’s Journal of Legendary Adventures, you’ll love Game Master's Tome.Table of ContentsContents Introduction Part I: Get Started Gather Your Party Where to Start? Figure Out the Basics The First Adventure Part II: Keep Going Connect the Threads Focus on Your Players Big Bad Guys Don't Get Too Attached Keep Combat Engaging ResourcesAbout the Authors

    1 in stock

    £13.29

  • Untitled Roleplaying Game: Core Rulebook

    Jayson C. Block Untitled Roleplaying Game: Core Rulebook

    1 in stock

    Book Synopsis

    1 in stock

    £32.40

  • Bloomsbury Publishing PLC A Fistful of Kung Fu: Hong Kong Movie Wargame

    Out of stock

    Book SynopsisA Fistful of Kung Fu brings the hyper-kinetic, bullet-spraying, demon-slaying, kung-fu-fighting action of Hong Kong movies and Asian cinema to the wargames tabletop. In a modern world walking a precarious line between the advances of next-generation technology and the tradition and mysticism of ancient cultures, Kung Fu schools face off in no-holds-barred tournaments, corporations hire agents and spies to steal each other's secrets, overworked SWAT teams respond to gunfights between feuding Triad and Yakuza clans, and ancient artefacts are sought by hopping vampires, demon sorcerers and cyborgs alike. Combining the gunfights of John Woo’s Hard Boiled, the hand-to-hand combat of Enter the Dragon, the sheer mystical weirdness of Big Trouble in Little China, the wuxia action of Crouching Tiger Hidden Dragon, and everything in-between, A Fistful of Kung Fu is a skirmish wargame unlike any other.Table of ContentsIntroduction/ Rules/ Faction Lists

    Out of stock

    £999.99

  • The Art of Ni No Kuni 2: Revenant Kingdom

    Titan Books Ltd The Art of Ni No Kuni 2: Revenant Kingdom

    2 in stock

    Book SynopsisThe Art of Ni no Kuni (TM)II: REVENANT KINGDOM is a lavish full-color book showcasing the best art from the highly anticipated roleplaying game. Developed by Level-5 and with collaboration from legendary Studio Ghibli animator Yoshiyuki Momose, Ni no Kuni (TM)II: REVENANT KINGDOM is a beautiful, characterful and exciting game. This book is the ultimate fan resource, showcasing the development of the amazing characters, monsters, vehicles and locations from initial concept sketches through to the finished artworks.Trade Review"A blissful celebration of Level-5 and Yoshiyuki Momose’s legendary artistry, animation, and character design... An essential addition to your collection." VG Blogger

    2 in stock

    £23.99

  • Dread Trident: Tabletop Role-Playing Games and

    Liverpool University Press Dread Trident: Tabletop Role-Playing Games and

    1 in stock

    Book SynopsisDread Trident examines the rise of imaginary worlds in tabletop role-playing games (TRPGs), such as Dungeons and Dragons. With the combination of analog and digital mechanisms, from traditional books to the internet, new ways of engaging the fantastic have become increasingly realized in recent years, and this book seeks an understanding of this phenomenon within the discourses of trans- and posthumanism, as well as within a gameist mode.The book explores a number of case studies of foundational TRPGs. Dungeons and Dragons provides an illustration of pulp-driven fantasy, particularly in the way it harmonizes its many campaign settings into a functional multiverse. It also acts as a supreme example of depth within its archive of official and unofficial published material, stretching back four decades. Warhammer 40k and the Worlds of Darkness present an interesting dialogue between Gothic and science-fantasy elements. The Mythos of HP Lovecraft also features prominently in the book as an example of a realized world that spans the literary and gameist modes.Realized fantasy worlds are becoming ever more popular as a way of experiencing a touch of the magical within modern life. Reworking Northrop Frye’s definition of irony, Dread Trident theorizes an ironic understanding of this process and in particular of its embodied forms.Trade Review'Dread Trident sets a novel and rewarding precedent for future research that melds literature studies and game studies... [It] is an impressive investigation into embodiment, play, and posthumanism, in order to synthesize previously understudied connections at work in TRPGs. Carbonell expertly moves between fields of study, from discussions of transhumanism and posthumanism, to literary theory, to game studies, and even between genres even within analog games.' Adrianna Burton, Analog Game Studies‘Dread Trident offers a theoretically rigorous and informative exploration of its focal gametexts and the use of game archives to critically explore how the modern fantastic as a genre evolves in them over time. Carbonell’s approach to theorizing these gametexts as using digital and analogue tools to generate realized worlds… is innovative and compelling.’ Clare Wall, SFRA ReviewTable of Contents1. Introduction: Theorizing the Modern Fantastic2. The Posthuman in the Schismatrix Stories and Eclipse Phase3. Dungeons and Dragons' Multiverse4. Worlds of Darkness: From Gothic to Cosmic Horror5. Lovecraft's (Cthulhu) Mythos6. Warhammer 40,000: A Science Fantasy Epic7. Beyond Borders with Miéville, Wolfe, and Numenera8. Conclusion

    1 in stock

    £98.55

  • The Rise of Byzantium: Fast Play Rules for

    Helion & Company The Rise of Byzantium: Fast Play Rules for

    2 in stock

    Book Synopsis

    2 in stock

    £16.96

  • Helion & Company Three Ages of Rome: Fast Play Rules for Exciting

    Out of stock

    Book Synopsis

    Out of stock

    £999.99

  • Age of Alexander: Fast Play Rules for Exciting

    Helion & Company Age of Alexander: Fast Play Rules for Exciting

    1 in stock

    Book Synopsis

    1 in stock

    £16.96

  • Fate of the Norns

    Pendelhaven Fate of the Norns

    1 in stock

    Book Synopsis

    1 in stock

    £93.60

  • Independently Published Solo, Contain, Protect: Solo Roleplaying SCP -

    15 in stock

    Book Synopsis

    15 in stock

    £11.07

  • Battlezoo Bestiary: Strange & Unusual (5e)

    Roll For Combat Battlezoo Bestiary: Strange & Unusual (5e)

    3 in stock

    Book SynopsisEncounter over 150 award-winning monsters for 5th Edition from the 2021 RPG Superstar Contest. Inside, you’ll also find the aberrant soul, slowly transforming into an aberration, as well as strange and unusual new backgrounds. Craft strange and unusual items from the creatures’ parts with new infused properties and staff refinements.

    3 in stock

    £35.99

  • Pathfinder Lost Omens Character Guide [P2]

    Paizo Publishing, LLC Pathfinder Lost Omens Character Guide [P2]

    1 in stock

    Book SynopsisCountless peoples populate the lands of the Age of Lost Omens, fighting for their collective pride, a greater cause, or simply to eke out survival in an untamed and magical world. The Pathfinder Lost Omens Character Guide dives into the myriad cultures and organizations you can encounter or join in your journey, breathing life into both your character and the many allies and enemies you’re bound to meet along the way. This must-have guidebook for characters of all types introduces three new ancestries to the Second Edition of the Pathfinder Roleplaying Game—the regimented and warlike hobgoblin, the plant-like leshy, and the inquisitive lizardfolk—provides 10 new heritages for the game’s core ancestries, offers nearly 100 new ancestry feats, and presents 10 new archetypes to allow characters of any class to participate in the world’s most notable organizations, from the adventurous Pathfinder Society to the rabble-rousing Firebrands to the magical masters of the Magaambya!

    1 in stock

    £25.59

  • Petit Pals Hugo Hamster

    Chronicle Books Petit Pals Hugo Hamster

    Book Synopsis Meet your new Petit Pal, Hugo the Hamster from Petit Collage!Ready to be cuddled and cared for, Hugo loves exercise, exploring the outdoors, and foraging for his favorite food: blackberries! When the day’s adventures are done, it’s time to tuck Hugo back into his house for a snooze. This adorable mini wooden play set develops fine motor skills, hand-eye coordination, and encourages emotional awareness and independent play. Perfect for ages 3+, Hugo’s house includes six chunky wooden pieces: an exercise wheel, a water bottle, a flower, a blackberry, a salad leaf, and, of course, the happy hamster himself! Made using recycled FSC wood and FSC paper, this product is plastic-free.

    £13.50

  • Christmas Treehouse Wooden Play Set

    £19.78

  • The Queer Games AvantGarde

    Duke University Press The Queer Games AvantGarde

    Book SynopsisIn The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with insight and candor about their creative practices as well as their politics and passions, these influential and innovative game makers tell stories about their lives and inspirations, the challenges they face, and the ways they understand their places within the wider terrain of video game culture. Their insights go beyond typical conversations about LGBTQ representation in video games or how to improve “diversity” in digital media. Instead, they explore queer game-making practices, the politics of queer independent video games, how queerness can be expressed as an aesthetic practice, the influence of feminist art on their work, and the future of queer video games and technology. These engaging conversations offer a portrTrade Review“In their new book, Bonnie Ruberg introduces and documents the provocative, playful, and occasionally weird world of queer game-making. The Queer Games Avant-Garde provides a compelling collection of interviews from many of the designers who dance at the edges of what games can be. This book is recommended reading for designers, artists, researchers, and anyone who takes play seriously.” -- Carly A. Kocurek, author of * Brenda Laurel: Pioneering Games for Girls *“Bonnie Ruberg and twenty-two incredible game makers give voice to a game revolution. The queer games avant-garde isn't just pushing at the boundaries of the medium, it's exploding what games can be into millions of multi-colored worlds where we can all play! An exuberant and essential exploration of the personal, political, and playful.” -- Colleen Macklin, Associate Professor of Media Design at Parsons School of Design"The queer game makers who operate from marginalised subject positions, making their voices heard in and through games, form an important and timely topic for a book. For a European reader, The Queer Games Avant-Garde offers a fascinating glimpse of contemporary North American realities and the anxieties around doing creative work in the current political climate." -- Tanja Sihvonen * Times Higher Education Supplement *"This is a special book. . . . The world of video games is so much bigger and more spectacular than the AAA marketing cycle would have you believe. Ruberg’s conversations are a reminder of the breath of the medium, and also the steps we must take collectively for a healthier, safer, and more vibrant future." -- Sharon Ross * Report Door *"The book’s 20 chapters run the gamut of queer desire and representation, intimacy (rather than empathy), community, intersectionality, influences, and queering games beyond representation. . . . [I]t’s accessible for those who aren’t scholars including game makers, gamers, games journalists, and anyone interested in the present and future of queer and indie games." -- Naseem Jamnia * Bitch *"Given both its fascinating subject and its approach to the subject, The Queer Games Avant-Garde is a fresh and fascinating peek into an underexplored area of video games, as well as a highly relevant exploration of the ways in which these games both draw from and give back to their creators and players.… All in all, The Queer Games Avant-Garde will provide an interesting and accessible read for a wide range of readers interested in the creation and theorization of video games." -- Maria Alberto * Information, Communication & Society *"The Queer Games Avant-Garde is a generous and generative book; it is approachable, accessible, teachable, and complements Ruberg's other books and projects.… But most importantly, the book offers radical possibilities, both practical and playful." -- Edmond Y. Chang * American Journal of Play * "Queer Games Avant-Garde is a superb teaching tool across game design, digital arts, queer studies, and digital humanities classrooms that will be sure to spark numerous meaningful debates, both critical and practical. . . . It will also be an excellent resource for scholars seeking to reimagine what academic knowledge production looks like and who counts as a contributor to knowledge." -- Daniella Gati * Information and Culture *“Venkat’s storytelling is absorbing. He appears a writer who finds joy in crafting prose, sometimes imbuing it with a playfulness that lands most aptly. . . . This is a meticulously crafted book, but it is nowhere stilted or overworked. It performs deep conceptual labor with a jargon-free lightness of touch that academic writing would do well to emulate.” -- Zahra Hayat * Medical Anthropology Quarterly *Table of ContentsAcknowledgments ix Introduction. Reimagining the Medium of Video Games 1 Part I. Queer People, Queer Desires, Queer Games 1. Dietrich Squinkifer: Nonbinary Characters, Asexuality, and Game Design as Joyful Resistance 33 2. Robert Yang: The Politics and Pleasures of Representing Sex between Men 42 3. Aevee Bee: On Designing for Queer Players and Remaking Autobiographical Truth 51 Part II. Queerness as a Mode of Game-Making 4. Llaura McGee: Leaving Space for Messiness, Complexity, and Chance 63 5. Andi McClure: Algorithms, Accidents, and the Queerness of Abstraction 73 6. Liz Ryerson: Resisting Empathy and Rewriting the Rules of Game Design 81 Part III. Designing Queer Intimacy in Games 7. Jimmy Andrews + Loren Schmidt: Queer Body Physics, Awkwardness as Emotional Realism, and the Challenge of Designing Consent 93 8. Naomi Clark: Disrupting Norms and Critiquing Systems through "Good, Nice Sex with a Tentacle Monster" 102 9. Elizabeth Sampat: Safe Spaces for Queerness and Games against Suffering 113 Part IV. The Legacy of Feminist Performance Art in Queer Games 10. Kara Stone: Softness, Strength, and Danger in Games about Mental Health and Healing 125 11. Mattie Brice: Radical Play through Vulnerability 134 12. Seanna Musgrave: "Touchy-Feely" Virtual Reality and Reclaiming the Trans Body 143 Part V. Intersectional Perspectives in/on Queer Games 13. Tonia B****** + Emilia Yang: Making Games about Queer Women of Color by Queer Women of Color 153 14. Nicky Case: Playable Politics and Interactivity for Understanding 162 15. Nina Freeman: More Than Just "the Women Who Make Sex Games" 171 Part VI. Analog Games: Exploreing Queerness Through Non-Digital Play 16. Avery Alder: Queer Storytelling and the Mechanics of Desire 183 17. Kat Jones: Bisexuality, Latina Identity, and the Power of Physical Presence 192 Part VII. Making Queer Games, Queer Change, and Queer Community 18. Mo Cohen: On Self-Care, Funding, and Other Advice for Aspiring Queer Indie Game Makers 205 19. Jerome Hagan: Are Queer Games Bringing "Diversity" to Mainstream Industry? 215 20. Sarah Schoemann: The Power of Community Organizing 223 Afterword. The Future of the Queer Games Avant-Garde 233 Appendix. Queer Indie Games to Play at Home or in the Classroom 245 Notes 257 Bibliography 265 Index 271

    £19.79

  • Playing with Feelings: Video Games and Affect

    University of Minnesota Press Playing with Feelings: Video Games and Affect

    Book SynopsisHow gaming intersects with systems like history, bodies, and code Why do we so compulsively play video games? Might it have something to do with how gaming affects our emotions? In Playing with Feelings, scholar Aubrey Anable applies affect theory to game studies, arguing that video games let us “rehearse” feelings, states, and emotions that give new tones and textures to our everyday lives and interactions with digital devices. Rather than thinking about video games as an escape from reality, Anable demonstrates how video games—their narratives, aesthetics, and histories—have been intimately tied to our emotional landscape since the emergence of digital computers.Looking at a wide variety of video games—including mobile games, indie games, art games, and games that have been traditionally neglected by academia—Anable expands our understanding of the ways in which these games and game studies can participate in feminist and queer interventions in digital media culture. She gives a new account of the touchscreen and intimacy with our mobile devices, asking what it means to touch and be touched by a game. She also examines how games played casually throughout the day create meaningful interludes that give us new ways of relating to work in our lives. And Anable reflects on how games allow us to feel differently about what it means to fail.Playing with Feelings offers provocative arguments for why video games should be seen as the most significant art form of the twenty-first century and gives the humanities passionate, incisive, and daring arguments for why games matter.Trade Review"Playing with Feelings traces a compelling intellectual history and uses affect theory to rethink some core game studies debates. Aubrey Anable’s insights on casual, indie, and art games are particularly important at this historical moment in game studies. This is the book many humanistic game scholars have been waiting for."—Adrienne Shaw, author of Gaming at the Edge"Playing with Feelings is one of few works to deeply engage with the theory of affect as developed in media philosophy, sociology, and information studies relative to video games. Written with an eye to the canonical concerns circulating in the lucrative and vibrant field of game studies, the book balances engagement with familiar themes and issues in the game studies and game theory world."—Lisa Cartwright, University of California, San Diego"Playing With Feelings breaks down some fairly weighty themes and theories to create an engaging exploration of how a person’s feelings are influenced by gaming." —The GuardianTable of ContentsContentsIntroduction: Video Games as Structures of Feeling1. Feeling History2. Touching Games3. Rhythms of Work and Play4. Games to Fail WithConclusion: Affective ArchivesAcknowledgmentsNotesIndex

    £21.59

  • Khalsa!: A Guide to Wargaming the Anglo-Sikh Wars

    Helion & Company Khalsa!: A Guide to Wargaming the Anglo-Sikh Wars

    1 in stock

    Book Synopsis

    1 in stock

    £26.96

  • The Game Master's Book of Traps, Puzzles and

    £18.99

  • Topix Media Lab The Game Master's Book of Non-Player Characters:

    Out of stock

    Book Synopsis

    Out of stock

    £999.99

  • Paizo Publishing, LLC Pathfinder Flip-Mat: Basic

    Out of stock

    Book SynopsisA dungeon filled with insidious traps, a magnificent imperial throne room, the citadel of an immortal tyrant—the possibilities for adventure are endless with Pathfinder Flip-Mat: Basic. Appropriate for use with any roleplaying game, this invaluable gaming accessory presents two subtle textures—smooth stone and fine dirt—providing Game Masters a blank canvas on which to create any dungeon, battleground, and adventure set piece they desire. A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy—simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel. 24" × 30" mat Folds to 8" × 10" 1" squares on each side Don’t feel like you always have to run your game in someone else’s world. With Pathfinder Flip-Mat: Basic, the setting of your next adventure is wherever you can imagine.

    Out of stock

    £999.99

  • The Game Master’s Book of Villains, Minions and

    Media Lab Books The Game Master’s Book of Villains, Minions and

    Out of stock

    Book SynopsisA game master’s biggest challenge can be prep time. With busy lives in mind, this book provides new and exciting content to help GMs save hours of time preparing for a game. Inside, readers will find twenty-five “Big Bosses,” along with insights into how they use their minions strategically in order to decimate any heroic threat that might cross their paths. The Game Master’s Book of Villains, Minions and Their Tactics provides tips and strategies that readers can use to “drag and drop” a BBEG into a new or existing game, with full colour illustrations, lore, stats, combat tactics, and special abilities for each exciting entry. You’ll also find detailed tactics and combat strategies dozens of other minions found throughout the 5E game. In addition to providing three exciting one-shot adventures, the book also shows you how to create your own original villains, minions and monsters – the best of the worst your game has to offer.

    Out of stock

    £999.99

  • The Game Master's Book of Astonishing Random

    Media Lab Books The Game Master's Book of Astonishing Random

    10 in stock

    Book SynopsisThe Game Master’s Book of Astonishing Random Tables provides hundreds of tables for nearly every worldbuilding and gameplay situation GMs may come across. Need to know what the local food is like? Roll for it. Need to know how the city’s plumbing is organized or if they have a sewer system? Roll for it. Need to know what specific pathology drives the mad draconian warlord just beyond the city’s gates? Roll for it. Want to determine what a sorcerer’s spell effects look like or what unique way they cast their spells? You know the answer! When warranted, many of the table results are “enhanced” with supplemental information to help clarify roll results, like how a particular type of government is run, or what a particular style of architecture looks like . Other tables will have a branching element, providing a path to fleshing out larger scale subjects that require more detail than can be provided with a single table. The book also includes three one-shot adventures that help GMs put the book’s tables into play right away, so that they can see exactly how helpful and enhancing they can be. The Game Master’s Book of Astonishing Random Tables fills in the holes of gameplay, enriching every scene, setting, character and event, while also adding new, unexpected elements to shake things up and keep players on their toes.

    10 in stock

    £19.94

  • The Game Master’s Handbook of Proactive

    Media Lab Books The Game Master’s Handbook of Proactive

    15 in stock

    Book SynopsisTraditional TTRPGs have almost always relied on player reactions in order to function. In other words, there is an evil wizard out to take over the world. The player characters are good, therefore it’s their duty to stop the wizard. Game play then follows a traditional storytelling narrative of protagonists working to return their world back to the status quo. Bad guy makes a move, good guys move to stop him. They react to the situation the Game Master (GM) presents. This limited style of gameplay can grow tiresome and redundant and places almost the entire burden of game creation on the GM. That's where proactive roleplaying comes in. With proactive roleplaying, GMs give over the narrative to the players. They imbue their characters with goals and desires, wants and needs, and then let them make the decisions about how to achieve those things. It’s no longer up to the GM to provide the entertainment. The characters choose what to do to achieve their goals, and the GM is the one reacting to their choices. Every conflict and “adventure” a character goes on is in service to their goal, rather than the typical “random bad guy of the week” adventure. The Game Master’s Handbook of Proactive Roleplaying gives GMs and players all of the information they need to play their favorite 5E TTRPG in their favourite settings, while transforming their games from reactive and restrictive to proactive, unbounded, player-driven narratives.

    15 in stock

    £12.34

  • The Düngeonmeister Cookbook: 75 RPG-Inspired

    Adams Media Corporation The Düngeonmeister Cookbook: 75 RPG-Inspired

    3 in stock

    Book SynopsisEat delicious snacks and game-friendly meals in between dice rolls and encounters with this easy-to-follow RPG themed cookbook perfect for every game group.Feed your gamer group with this collection of 75 game-friendly bar bites, finger foods, and easy-to-share meals. With recipes from the passable Goodberries Baked Cheese-wrapped dates to the one-handed Dragon on a Stick Easy-Eat Meat Skewers to the player-favorite Inspiration Points Peanut Butter White Chocolate Pretzels, this cookbook has you covered for any game night adventure. Complete with easy-to-follow recipes and the wit and wisdom of the authors of A Dragon Walks into a Bar and Düngeonmeister, this book will hit the spot for hungry fighters, spellcasters, and anyone else at the table. Additional recipes include: -Goblintzes—Cheese Blintzes -Genasi’s Delight—Masala Peanuts -Remarkably Movable Rods—Candied Bacon -The Picked Pocket—Hamburger Stuffed Rolls -Healing Words—Lavender Cupcakes with Honey Frosting -Shards of Elemental Chaos—Candy Bark -Hex Grid Cookies—Map-Based Sugar Cookies

    3 in stock

    £15.29

  • The World of Minecraft

    Random House Worlds The World of Minecraft

    10 in stock

    Book Synopsis

    10 in stock

    £28.13

  • Wildlands Map Pack 1

    Bloomsbury Publishing PLC Wildlands Map Pack 1

    Book SynopsisA new double-sided board for Martin Wallace''s Wildlands, bringing two new environments for players to explore in the fantasy skirmish game.DescriptionPlayers: 2-4Ages: 14+Playing Time: 30-60 minutesContents: Double-Sided Playing BoardTravel into the further reaches of the Wildlands, with this new set of maps. Introduce further wrinkles to your game via magical portals which help you rush around the map, or sunken quarries which will slow your progress. Players will have to adapt to their new surroundings if they ever hope to get ahead. This map expansion for Wildlands adds a new double-sided board to the game, featuring new opportunities and obstacles, and can be used in conjunction with the faction expansions.This map pack requires a copy of Wildlands to play.

    £13.77

  • Penguin Young Readers Minecraft Blockopedia

    Out of stock

    Book Synopsis

    Out of stock

    £999.99

  • Starfinder Galaxy Guide S2

    Paizo Publishing, LLC Starfinder Galaxy Guide S2

    2 in stock

    Book SynopsisBlast off into Starfinder Second Edition with a star chart of the galaxy and a thrilling tour of adventuring locations across the vastness of interstellar space! The Starfinder Galaxy Guide is a primer designed for new and experienced players that explores popular types of science fantasy campaignsgalactic exploration, horror, war-torn space opera, and moregiving GMs and players tools for playing out those types of stories in their Starfinder game. The Galaxy Guide also introduces several powerful galactic factions as potential friends or foes, including AbadarCorp's holy corporate empire, the infernal orders of the Hellknights, and the world-preserving Xenowardens. Each major faction includes a new archetype players can use to create a character with ties to that faction. The galactic tour ends with a database of playable alien ancestries including a telepathic mega-brain with an atrophied body (contemplative), a friendly shapeshifter with a secretly bizarre true form (astrazoan), and more! The Starfinder Galaxy Guide includes: A double-sided map featuring the Starfinder galaxy and the Pact Worlds system. Six new playable alien ancestries: astrazoan, contemplative, dragonkin, kalo, sarcesian, and vlaka. Six new archetypes related to powerful galactic factions. Exciting new lore introducing new gods, current events, and important hotspots in the Starfinder setting!

    2 in stock

    £43.19

  • Pathfinder RPG Howl of the Wild P2

    Paizo Inc. Pathfinder RPG Howl of the Wild P2

    2 in stock

    Book SynopsisA Wild Adventure! A sound echoes across the world's farthest wildernesses: the howl of countless animals and beasts! This all-new 224-page Pathfinder rulebook dives deep into the wilderness like never before! With new ancestries, character options, animal companions, wilderness foes and more, Howl of the Wild provides a traveler's pack worth of value for players and Game Masters alike!Join a bumbling naturalist and an eccentric crew as they cross continents in their fantastic airship, searching for four legendary beasts. Along the expedition, you'll find... Six playable new ancestries to bring PCs'' wildest characters to life: strong minotaurs, swift centaurs, magical merfolk, amphibious athamarus, animals awakened to consciousness, and insectile, metamorphic surkis! Archetypes, spells, and other player options inspired by nature, from additional options for shapeshifting druids to playable werecreatures to archetypes that let you fight with claw, tail, or wing.

    2 in stock

    £44.24

  • Pathfinder Adventure Path Abomination Vaults 5e

    Paizo Publishing, LLC Pathfinder Adventure Path Abomination Vaults 5e

    15 in stock

    Book SynopsisOne of Pathfinder's most popular and exciting campaigns comes to 5e at last! When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. Evil stirs in the depths of the Abomination Vaults, a sprawling dungeon where a wicked sorcerer attempted to raise an army of monsters hundreds of years ago. The town''s newest heroes must venture into a sprawling dungeon filled with beasts and traps to prevent a spiteful spellcaster from rising again! This complete compilation of the original Adventure Path campaign has been adapted to the newest version of the world's oldest RPG. You've heard about the quality and depth of Pathfinder campaigns for yearsnow explore the Abomination Vaults yourself without having to learn a new game system!

    15 in stock

    £47.24

  • A Wargamers Guide to 1066 and the Norman Conquest

    Pen & Sword Books Ltd A Wargamers Guide to 1066 and the Norman Conquest

    7 in stock

    Book SynopsisLaunching an exciting new series of guides for wargamers, covering one of the most famous campaigns in British military history.

    7 in stock

    £11.04

  • Chaosium Runequest Weapons & Equipment

    4 in stock

    Book Synopsis

    4 in stock

    £31.49

  • Bloomsbury Publishing PLC Judge Dredd Helter Skelter The Dark Judges

    Out of stock

    Book SynopsisThe barrier between worlds has shattered. Now, the Dark Judges have returned to exact judgement on Mega-City One.The city is guilty. The crime is life. The sentence is death.The Dark Judges can be played as a team in any game of Helter Skelter, or one player can face off against them in a solo game.Requires a copy of Judge Dredd: Helter Skelter to play.Number of players: 1-4Ages: 14+Playing time: 30-60 minutesComponents: 4 miniatures, 5 oversized cards, 39 playing cards, tokens

    Out of stock

    £999.99

  • Bolt Action Battleground Europe

    Bloomsbury Publishing PLC Bolt Action Battleground Europe

    Book SynopsisTake the fight to the enemy with this new theatre book for Bolt Action. From the D-Day landings to the final battle for Berlin, this volume gives players everything they need to focus their gaming on these final campaigns in the ETO. Scenarios and special rules offer something for all Bolt Action players, regardless of the armies they collect.Table of ContentsIntroduction/ Special Rules/ Scenarios

    £22.50

  • GURPS For Dummies

    John Wiley & Sons Inc GURPS For Dummies

    Book SynopsisThis is it-the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play.Table of ContentsIntroduction 1 Part I: Getting Started with GURPS 7 Chapter 1: Introducing GURPS — The Generic Universal RolePlaying System 9 Chapter 2: Determining Your Role 15 Chapter 3: Laying the Attribute Foundation 27 Chapter 4: Taking Advantages 35 Chapter 5: Finding Your Hero’s Flaws 51 Chapter 6: Finalizing Your Character with Skills 77 Part II: Enhancing Your Character 97 Chapter 7: So You Want to Be a Wizard — Magic 99 Chapter 8: Powering Your Character 113 Chapter 9: Tackling Tech Level 133 Chapter 10: Playing Races Outside the Norm 145 Part III: Playing with Your Character 163 Chapter 11: Doing Unto Others: Combat 165 Chapter 12: Tracking the Details 189 Chapter 13: Playing the Role 199 Part IV: Running Your Own Adventure 207 Chapter 14: Playing the GM 209 Chapter 15: Building a Simple Adventure 233 Chapter 16: Motivating Players 245 Part V: Building Your Own World 251 Chapter 17: Creating a Complete Campaign 253 Chapter 18: Setting the Stage for Your World 275 Chapter 19: Mapping, Planning, and Plotting 295 Chapter 20: Creating Memorable NPCs 321 Chapter 21: Flavoring Your Campaign 347 Part VI: The Part of Tens 371 Chapter 22: Ten Rules for Spending Points 373 Chapter 23: Ten Advantages We Like 377 Chapter 24: Ten Disadvantages That Aren’t Too Painful 381 Glossary 385 Index 391

    £20.39

  • Pathfinder Arcane Spell Cards Remastered P2

    4 in stock

    £29.74

  • The Art and Making of Hogwarts Legacy: Exploring

    Insight Editions The Art and Making of Hogwarts Legacy: Exploring

    2 in stock

    Book SynopsisDelve behind the scenes and learn the secrets of the making of this epic wizarding world video game, Hogwarts Legacy.The Art and Making of Hogwarts Legacy takes readers on a journey through the creation of this immersive, open-world action RPG set in the world first introduced in the Harry Potter books and the films. Go beyond the game with exclusive interviews with the development team, stunning concept sketches, renders, and illustrations to really explore the creation of this unique take on a beloved world.? ORIGINAL CONCEPT ART: Includes many never-before-seen pieces of beautiful concept art used to craft the compelling wizarding world locations from Hogwarts to Hogsmeade to Gringotts and more. EXCLUSIVE INTERVIEWS: Hear from the development team on the process of creating this exciting chapter in the history of the wizarding world. PEOPLE, PLACES, AND MAGIC: Get an in-depth look at the compelling characters, detailed environments, and amazing magic system that bring Hogwarts Legacy to life. GO BEHIND THE GAME: Filled with behind-the-scenes fun facts and information about the game-making process, from crafting the setting to developing the gameplay, see the incredible work and talent that goes into creating such an immersive gaming experience. THE PERFECT COMPANION TO THE GAME: This beautiful volume is an ideal collectible for gamers and fans of the wizarding world.Trade Review"Magically detailed" -- Josh Weiss * SYFY.com *

    2 in stock

    £37.50

  • 10 in stock

    £14.24

  • Dragon Rampant

    Bloomsbury Publishing PLC Dragon Rampant

    10 in stock

    Book SynopsisWhether you''re a nameless Dark Lord looking to conquer the known world, a Champion of Light holding out against the forces of evil or a Northern barbarian facing claimants to a stolen throne, Dragon Rampant allows you to bring those battles to the tabletop. Developed from the popular Lion Rampant system, Dragon Rampant is a standalone wargame that recreates the great battles of Fantasy fiction. Scenarios, army lists, and full rules for magic and monsters give players the opportunity to command unruly orc warbands, raise armies of the undead, campaign across an antediluvian world as the warchief of a barbarian tribe, or exploit the power of mighty creatures and extraordinary sorcery. An army usually consists of 6-8 units comprised of 6-12 individually based figures. These small units move and fight independently, assuming that they follow your orders rather than just doing their own thing. Command and control is just as important on the battlefield as the power of a troll chieftain or Table of ContentsOverview/ Understanding the basics/ Playing the game/ Army lists/ Strategies and tactics/ Sample armies/ Scenarios/ Campaigns

    10 in stock

    £12.99

  • Pathfinder Kingmaker Adventure Path (P2)

    Paizo Publishing, LLC Pathfinder Kingmaker Adventure Path (P2)

    4 in stock

    Book SynopsisPathfinder’s most-popular campaign ever returns in this massive new hardcover compilation updated to the latest Pathfinder rules! In this new, revised version of the classic Kingmaker Adventure Path campaign, the Stolen Lands have long been the domain of bandits and monsters, but no longer! Your party has been granted a charter to explore these wilds, defeat its dangers, and build a brand new nation. Yet not everyone will welcome you as new neighbors, and powerful supernatural forces have their own plans for the region. Can you defeat your kingdom’s enemies and become leaders of one of the greatest new nations in the world? This hardcover edition of the Kingmaker Adventure Path contains: • All six chapters of the original Kingmaker Adventure Path, expanded and updated for use with Pathfinder Second Edition. • Hundreds of pages of new content that expands the campaign to cover the full range of levels from 1 to 20. • Works with tie-in Bestiaries (sold separately) to allow easy conversion to Pathfinder First Edition or the Fifth Edition rules of the world’s oldest roleplaying game! • Extensive rules for building and running kingdoms, settlements, and armies, along with narrative-based rules for resolving mass combat encounters. • Eleven new alchemical items and spells to discover. • Sixteen new monsters, ranging from mundane but dangerous wild animals to potent supernatural threats that will challenge even the most powerful of heroes.

    4 in stock

    £71.99

  • Paizo Publishing, LLC Pathfinder RPG Pathfinder Core GM Screen P2

    Out of stock

    Book SynopsisA good Game Master keeps many secrets, only to reveal them to the players when the time is right. Keep your secrets safe behind the Pathfinder Core GM Screen. This sturdy four-panel horizontal screen features a stunning battle scene on one side and handy charts and game tables on the other side to give a busy GM everything they need to run Pathfinder. This screen has been updated with rules from the Pathfinder Remaster and includes a useful chart of new terms, making it simple to run any adventure from Pathfinder Second Edition! The Pathfinder Core GM Screen measures 44 by 8.5, giving you plenty of space to hide your notes, dice rolls, and secret plans.

    Out of stock

    £999.99

  • 20 in stock

    £18.99

  • The Unknown Champion: From Fantasy Football to

    Pitch Publishing Ltd The Unknown Champion: From Fantasy Football to

    5 in stock

    Book SynopsisThe inspirational story of respected football talent scout, Rui Marques. Instead of continuing on the rather dull career path of an economist, Rui transformed his destiny by winning major Fantasy Football competitions in two different countries, and carving his own unique path into the real world of football. From early childhood Rui developed a great passion for football, yet only years later came to recognise his gift of being able to spot raw sporting talent. After completing an economics degree, Rui entered a Daily Mirror Fantasy Football competition - and won the first prize of GBP75,000. This was followed with another Fantasy first place in Germany, scooping Bild's EURO100,000 prize. As a result he earned his first scouting job at a Portuguese club, but after only two seasons became European scout at Sporting Kansas City, helping his team to win trophies before taking on a challenging new role as European scout with Polish champions Legia Warsaw. The Unknown Champion is the ultimate proof that if we follow our dreams, they can come true.

    5 in stock

    £12.34

  • Neverland: Here Be Monsters!

    Snowbooks Ltd Neverland: Here Be Monsters!

    Book SynopsisOn the 15th April, 1912, during her maiden voyage, the RMS Titanic sank after hitting an iceberg. 1,503 people died, including passengers and crew. But 706 people survived, among them Wendy Darling and her dog Nana...Separated from the rest of her family, Wendy''s lifeboat is washed up on the shore of a mysterious island a place lost in time home to creatures long thought extinct, a forgotten tribe, and a boy who can never grow up.But the notorious pirate Captain James Hook and his crew have also found their way to Neverland, and the island is angry...In NEVERLAND Here Be Monsters! YOU decide which route to take, which perils to risk, and which of the island's strange, prehistoric denizens to fight. Play as shipwreck survivor Wendy Darling, automaton avenger Peter Pan, heroic hunter Tiger Lily, or plundering pirate Captain James Hook. But be warned whether you succeed in your quest or meet a dire end will be down to the choices YOU make. Will you manage to escape from Neverland?

    £9.49

  • Chaosium Cthulhu Dark Ages

    5 in stock

    Book Synopsis

    5 in stock

    £40.49

  • Candela Obscura Core Rulebook

    Darrington Press Candela Obscura Core Rulebook

    Out of stock

    Book Synopsis

    Out of stock

    £29.75

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