Human–computer interaction Books

189 products


  • Responsive and Sustainable Educational Futures:

    Springer International Publishing AG Responsive and Sustainable Educational Futures:

    3 in stock

    Book SynopsisThis book constitutes the proceedings of the 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, held in Aveiro, Portugal, in September 2023.The 34 full papers included in this volume were carefully reviewed and selected from 126 submissions. Additionally, 24 posters and 16 demonstration papers were included in the proceedings. The papers focus on sustainable teaching and learning practices in the post-pandemic educational ecosystem. Table of ContentsAn agile concept inventory methodology to detect large sets of student misconceptions in programming language courses.- A Transformer-Based Approach for the Automatic Generation of Concept-Wise Exercises to Provide Personalized Learning Support to Students.- Generative Pre-trained Transformers for Coding Text Data? An Analysis with Classroom Orchestration Data.- What Makes Problem-Solving Practice Effective? Comparing Paper and AI Tutoring.- Exploring Indicators for Collaboration Quality and its Sub-Constructs in Classroom Settings using Multimodal Learning Analytics.- The Promise of Physiological Data in Collaborative Learning: A Systematic Literature Review.- A Learning Design to support transfer of training in Continuing Education.- Implementing a VR/AR Tool in a European University: Priorities and Challenges.- Student Perception of Social Comparison in Online Learning - An Exploratory Study.- Relation between Student Characteristics, Git Usage and Success in Programming Courses.- The "How" Matters: Evaluating different Video Types for Cybersecurity MOOCs.- Role of Multimodal Systems in Computer-Assisted Learning: A Scoping Review.- Broader and Deeper: A Multi-Features with Latent Relations BERT Knowledge Tracing Model.- Why you should give your Students Automatic Process Feedback on their Collaboration: Evidence from a Randomized Experiment.- Interactive Web-based Learning Materials vs. Tutorial Chatbot: Differences in User Experience.- Assessing the Quality of Multiple-Choice Questions: Automated Methods for Identifying Item-Writing Flaws.- Early Prediction of Learners At-risk of Failure in Online Professional Training Using a Weighted Vote.- How to characterize and analyze the computational thinking skills of a learning game?- Evaluating ChatGPT’s Decimal Skills and Feedback Generation to Students’ Self-explanations in a Digital Learning Game.- Designing a Revision system: An Exploratory Qualitative Study to Identify the Needs of French Teachers and Students.- Evaluation of a hybrid AI-human recommender for CS1 instructors in a real educational scenario.- Evaluating the Impact and Usability of an AI-Driven Feedback System for Learning Design.- Single or Multi-page Learning Analytics Dashboards? Relationships between Teachers’ Cognitive Load and Visualisation Literacy.- Designing technology for doctoral persistence and well-being: Findings from an two-country value-sensitive inquiry into student progress.- A critical consideration of the ethical implications in learning analytics as data ecology.- Learning to Give Useful Hints: Assistance Action Evaluation and Policy Improvements.- Understanding CSCL Peer Feedback Contributions: An Automated Content Analysis Approach.- AI and blinded for review to educate adolescents about Social Media Algorithms: Insights about AI overdependence, trust and awareness.- Analyzing Learners' Perception of Indicators in Student-Facing Analytics: A Card Sorting Approach.- Here or There? Differences of On-Site and Remote Students’ Perceptions of Usability, Social Presence, Engagement, and Learning in Synchronous Hybrid Classrooms.- Exploring the Potential of Immersive Virtual Environments for Learning American Sign Language.- Towards Improving the Reliability and Transparency of ChatGPT for Educational Question Answering.- How Do Teachers Search for Learning Resources? a Mixed Method Field Study.- Automated Detection of Students' Gaze Interactions in Collaborative Learning Videos: A Novel Approach.- Pedagogically-informed Implementation of Reinforcement Learning on Knowledge Graphs for Context-aware Learning Recommendations.- Designing teacher professional development to address student stress in the post-pandemic educational ecosystem.- Lateral Reading Against Misinformation: The Cognitive Processing Level Mediates the Intervention Effect on the News Credibility Assessment Performance.- Exploring students' problem-solving challenges in self-regulated learning through training video prompts.- Facilitating and hindering aspects of Technology-Enriched Challenge-Based Learning in a European University International Network Initiative.- Digitally supported learning processes in schools. Implicit theories on learning activities with digital media: An interview study with teachers on the implementation.- Transferring Digital Competences for Teaching from Theory into Practice Through Reflection.- “Feedback is not embarrassing but helpful :)“ – an exploratory study on the applicability of constructive feedback checklists for lecturers in online learning settings.- Enhancing Learning Mobility with A Community-Based Micro-Credential e-Portfolio Platform Service for Higher Education.- Discussing Objective Performance Metrics for the Application of Extended Reality in Neurosurgical Training: Towards Consistent Domain-Wide Agreement.- Multimodal Analytics for Collaborative Teacher Reflection of Human-AI Hybrid Teaching: Design Opportunities and Constraints.- Computational Analysis of Audio Recordings of Piano Performance for Automatic Evaluation.- Barrier-free dissemination of medical knowledge: Challenges and solutions for individuals with visual impairments.- Process mining on students' web learning traces: a case study with an ethnographic analysis.- “TRINE 4D Pedagogical Model”: Designing Teaching Scenarios for Using Telepresence Robots in Education.- Traceability by Design: Design of an Interactive System to Improve the Automatic Generation of Git Traces during a Learning Activity.- Towards Designing and Evaluating an Adaptable Assistance System for Technology-Enhanced Vocational Education.- Learning with the School Library: Mapping Technology Enhanced Learning Underpinnings.- Learning Path Recommendation from an Inferred Learning Space.- Exploring barriers for the acceptance of Smart Learning Environment automated support.- FAMS, a Formative Assessment Management System for Generating Individualised Feedback.- The Added Value of Simulations in 3D Virtual Worlds for Professional Training of First Aid Medical Teams.- Support Mechanisms and Value Creation in Multi-Stakeholder Networks for Digital Innovation in Education: A Cross-Country Study.- Live Coding and Instant Feedback on Common Issues in Large Lectures.- Supporting Remote Students through Utilizing Web-based Exercise-templates and a Mobile Learning Chatbot for Creating and Interacting with Learning Materials.- An Evaluation System to Trace the Usage of the OER Conversion Tool (convOERter).- Technology Enhanced Training in Medical Multi-User Scenarios.- A teacher professional development tool for creating and sharing research lessons on evidence-based teaching strategies.- CERSEI: Cognitive Effort based Recommender System for Enhancing Inclusiveness.- A Student-Centered Learning Dashboard Towards Course Goal Achievement in STEM Education.- Augmented Intelligence in Tutoring Systems: A Case Study in Real-time Pose Tracking to Enhance the Self-Learning of Fitness Exercises.- The HCA Framework – a storification model to support and facilitate gamification design.- Evaluating Usability and User Feedback in an Immersive Virtual Reality Environment for Computer Science Education.- Responsive Narrativity in Gamified Situational Judgment Tests: A Dynamic System for Enhanced Soft Skills Development.- LA-ReflecT: multimodal data-informed reflective learning platform.- Statoodle: A learning analytics tool to analyze Moodle students' actions and prevent cheating.- An enrollment learning dashboard to enhance decision-making for students and advisors.- xAPI Logging in Moodle.- PEER: Empowering Writing with Large Language Models.- Using accessible motion capture in educational games for sign language learning

    3 in stock

    £71.99

  • Extended Reality: International Conference, XR

    Springer International Publishing AG Extended Reality: International Conference, XR

    1 in stock

    Book SynopsisThis two-volume set LNCS 14218 and LNCS 14219 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2023, held in Lecce, Italy, during September 6-9, 2023. The 59 full papers presented together with 11 short papers were carefully reviewed and selected from 97 submissions. They cover a wide range of many different research topics such as: eXtended reality; digital twin; artificial intelligence; user experience in eXtended reality; virtual reality for neurofeedback, biofeedback and emotion recognition; eXtended reality in education; eXtended reality and metaverse in cultural heritage; eXtended reality in health and medicine; and eXtended reality in industrial field.Table of ContentseXtended Reality in Education.- Google Earth in VR, for students with special needs.- A Systematic Literature Review of Mixed Reality Learning Approaches.- Multi-Label Generalized Zero-Shot Learning using Identifiable Variational Autoencoders.- A VR-based "time-space" interactive map teaching system for modern Chinese history.- Evaluating virtual reality as immersive medium for enhancing music skills.- MetaLibrary: Towards Social Immersive Environments for Readers.- eXtended Reality and Metaverse in Cultural Heritage.- Bringing back lost heritage into life by 3D reconstruction in metaverse and virtual environments: The case study of Palmyra, Syria.- HerMeS: HERitage sMart social mEdia aSsistant.- The depth estimation of 2D content: a new life for paintings.- Enhancing Accessibility of Cultural Heritage: Extended Reality and Tactile Prints for an Inclusive Experience of the Madonna dell’Itri Church in Nociglia.- A conceptual framework to support a new collaborative design process for immersive technology integration in museum exhibitions.- Augmented reality-based application to explore street art: development and implementation.- Cultural Heritage Applications Based on Augmented Reality: A Literature Review.- Enhancing Art Therapy with Virtual Reality and Hand Gesture Recognition: A Case Study in Pottery Modeling.- Enjoyment Evaluation of a VR Environment for the Church of Panagia Aggeloktisti.- An innovative approach to shape information architecture related to ancient manuscripts, through multi-layered virtual ecosystems. From Codex4D to DataSpace project.- Digital Map Based VR Ethnographic Design of Chinese Traditional Hand-made Paper Culture.- Immersive Virtual Reality in Cultural Heritage Dissemination: A Comprehensive Application for Novice Users.- The silence of art: investigating the emotional experience of a virtual museum by facial expression analysis.- Integrating fragmented historical sites VR based on time-space clues for modern history education.- The Application of "Panoramic VR Fusion Animation Reproduction" of Historical Sites in Modern History Education.- CaldanAugmenty – Augmented Reality and Serious Game App for Urban Cultural Heritage Learning.- eXtended Reality in Health and Medicine.- Cycling in immersive VR: motivation and affects in post-COVID patients.- A Cheap and Powerful Stereo Endoscope Lab Mock-Up for Robotic Surgery to Implement and Test Machine Vision and Augmented Reality Prototypes.- Augmented Reality in orthognathic surgery: a multi-modality tracking approach to assess the temporomandibular joint motion.- Enhancing visualization of surgical tool through integrated motion tracking system.- Realter: an immersive simulator to support low vision rehabilitation.- Emotions and “Sense of Presence” in the Psycho-Verse: Psychological Support for Breast Cancer Survivors in the Metaverse.- Detection of stress stimuli in learning contexts of iVR environments.- Virtual reality-based rehabilitation for patients with stroke: preliminary results on user experience.- Game Over, Trauma! Empowering Trauma Healing through Gaming.- Angioplasty surgery simulator development: Kazakhstani experience.- eXtended Reality in Industrial Field.- Evaluating telecollaboration modalities for the realization of an industrial maintenance operation in a constrained environment.- A Comprehensive Approach to the Analysis of VR Training Progress of Industry 4.0 Employees.- Extended Reality Product Configuration for Flexible Production System: A Case Study.- 3D Virtual System of the Automatic Vehicle Painting Process Using the Hardware in the Loop Technique, oriented to Industrial Automation Training.

    1 in stock

    £66.49

  • Serious Games: 9th Joint International

    Springer International Publishing AG Serious Games: 9th Joint International

    3 in stock

    Book SynopsisThis book constitutes the refereed proceedings of the 9th Joint International Conference on Serious Games, JCSG 2023, held in Dublin, Ireland, during October 26–27, 2023. The 18 full papers presented together with 9 short papers and 14 poster papers were carefully reviewed and selected from 53 submissions. They are grouped into the following topics: technology and systems; theoretical and design aspects; health and wellbeing; extended realities; soft and social skills; academic skills; and posters and exhibits.Table of ContentsTechnology and Systems.- Theoretical and Design Aspects.- Health and Wellbeing.- Extended Realities.- Soft and Social Skills.- Academic Skills.- Posters and Exhibits.

    3 in stock

    £61.74

  • HCI International 2023 – Late Breaking Papers:

    Springer International Publishing AG HCI International 2023 – Late Breaking Papers:

    1 in stock

    Book SynopsisThis seven-volume set LNCS 14054-14060 constitutes the proceedings of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, in July 2023. For the HCCII 2023 proceedings, a total of 1578 papers and 396 posters was carefully reviewed and selected from 7472 submissions. Additionally, 267 papers and 133 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work”. These papers were organized in the following topical sections: HCI Design and User Experience; Cognitive Engineering and Augmented Cognition; Cultural Issues in Design; Technologies for the Aging Population; Accessibility and Design for All; Designing for Health and Wellbeing; Information Design, Visualization, Decision-making and Collaboration; Social Media, Creative Industries and Cultural Digital Experiences; Digital Human Modeling, Ergonomics and Safety; HCI in Automated Vehicles and Intelligent Transportation; Sustainable Green Smart Cities and Smart Industry; eXtended Reality Interactions; Gaming and Gamification Experiences; Interacting with Artificial Intelligence; Security, Privacy, Trust and Ethics; Learning Technologies and Learning Experiences; eCommerce, Digital Marketing and eFinance. Table of ContentsHCI Design and User Experience.- Cognitive Engineering and Augmented Cognition.- Cultural Issues in Design.- Technologies for the Aging Population.- Accessibility and Design for All.- Designing for Health and Wellbeing.- Information Design, Visualization, Decision-making and Collaboration.- Social Media, Creative Industries and Cultural Digital Experiences.- Digital Human Modeling, Ergonomics and Safety.- HCI in Automated Vehicles and Intelligent Transportation.- Sustainable Green Smart Cities and Smart Industry.- eXtended Reality Interactions.- Gaming and Gamification Experiences.- Interacting with Artificial Intelligence.- Security, Privacy, Trust and Ethics.- Learning Technologies and Learning Experiences.- eCommerce, Digital Marketing and eFinance.

    1 in stock

    £75.99

  • HCI International 2023 – Late Breaking Papers:

    Springer International Publishing AG HCI International 2023 – Late Breaking Papers:

    1 in stock

    Book SynopsisThis seven-volume set LNCS 14054-14060 constitutes the proceedings of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, in July 2023. For the HCCII 2023 proceedings, a total of 1578 papers and 396 posters was carefully reviewed and selected from 7472 submissions. Additionally, 267 papers and 133 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work”. These papers were organized in the following topical sections: HCI Design and User Experience; Cognitive Engineering and Augmented Cognition; Cultural Issues in Design; Technologies for the Aging Population; Accessibility and Design for All; Designing for Health and Wellbeing; Information Design, Visualization, Decision-making and Collaboration; Social Media, Creative Industries and Cultural Digital Experiences; Digital Human Modeling, Ergonomics and Safety; HCI in Automated Vehicles and Intelligent Transportation; Sustainable Green Smart Cities and Smart Industry; eXtended Reality Interactions; Gaming and Gamification Experiences; Interacting with Artificial Intelligence; Security, Privacy, Trust and Ethics; Learning Technologies and Learning Experiences; eCommerce, Digital Marketing and eFinance. Table of ContentsHCI Design and User Experience.- Cognitive Engineering and Augmented Cognition.- Cultural Issues in Design.- Technologies for the Aging Population.- Accessibility and Design for All.- Designing for Health and Wellbeing.- Information Design, Visualization, Decision-making and Collaboration.- Social Media, Creative Industries and Cultural Digital Experiences.- Digital Human Modeling, Ergonomics and Safety.- HCI in Automated Vehicles and Intelligent Transportation.- Sustainable Green Smart Cities and Smart Industry.- eXtended Reality Interactions.- Gaming and Gamification Experiences.- Interacting with Artificial Intelligence.- Security, Privacy, Trust and Ethics.- Learning Technologies and Learning Experiences.- eCommerce, Digital Marketing and eFinance.

    1 in stock

    £75.99

  • Creative Simulations

    Springer International Publishing AG Creative Simulations

    3 in stock

    Book SynopsisThis book is centred on the practitioner-led Computer Arts Society founded in 1969 and formed to address creative computation in all the arts performance, poetry, text, sound, sculpture and graphics.

    3 in stock

    £116.99

  • Computers Helping People with Special Needs

    Springer Computers Helping People with Special Needs

    1 in stock

    Book SynopsisSoftware, Web and document accessibility; making entertainment content more inclusive.- art Karshmer lectures in access to mathemtaics, science and engineering; tactile graphics and 3D models for blind people and shape recognition by touch.- new methods for creating accessible material in higher education.- ICT to support inclusive education - universal learning design (ULD).- blind and low vision: orientation and mobility.- blindness, low vision: new approaches to perception and ICT mediation.

    1 in stock

    £62.99

  • Art and Culture in the Multiverse of Metaverses

    1 in stock

    £143.99

  • Design Behind Interaction

    Springer Design Behind Interaction

    1 in stock

    Book SynopsisIntroduction.- Framing the Context around Smart Objects Between Interfaces and User Experiences.-Technology Transfer Bringing Scientific Research to the Market.- A pathway to Innovation Design driven and user centric.- Semantic reconfigurations Exploring implications on agency and affordances.- Shaping Hidden Interfaces for Situated Interactions.-Conclusions and future research.

    1 in stock

    £40.49

  • Collaboration Technologies and Social Computing

    Springer Collaboration Technologies and Social Computing

    3 in stock

    Book Synopsis.- Full Papers..- LLM-based Structuring of Oral Discussion in Workshop to Support Collaboration among Local Government and Simulated Citizens..- A Metaverse-Based Virtual Office System with Overhearing Function for Facilitating Smooth Joining in Ongoing Conversations..- Motivational Dynamics and Platform Design in Online Communities of Teachers: A Multi-Case Study..- Adaptation of a self-determination theory-based questionnaire on collaborative classroom dynamics..- Exploring Group Behavior and Discussion Productivity in Anonymous Chatrooms for Ethical Decision-Making..- Extending an Intelligent Tutoring System for Oral Communication with Peer Assessment Capabilities: An Evaluation Study..- Dialogue Act Analysis of Facilitator-Children Multilingual Communication..- Detecting Sports Spoiler Images on YouTube..- An Exploratory Study on Empathy and Online Discussions in Computer Supported Collaborative Lear

    3 in stock

    £44.99

  • Haptics Understanding Touch Technology and Systems Applications and Interaction

    Springer Haptics Understanding Touch Technology and Systems Applications and Interaction

    1 in stock

    Book Synopsis.- Understanding Touch..- Human Identification Performance of Vibrotactile Stimuli Applied on the Torso along Azimuth or Elevation..- Utilizing Absence of Pacinian Corpuscles in the Forehead for Amplitude-Modulated Tactile Presentation..- Optimizing Haptic Feedback in Virtual Reality: The Role of Vibration and Tangential Forces in Enhancing Grasp Response and Weight Perception..- Audiovisual-Haptic Simultaneity Perception Across the Body for Multisensory Applications..- Apparent Thermal Motion on the Forearm..- Surface Tactile Presentation to the Palm Using an Aerial Ultrasound Tactile Display..- Humans terminate their haptic explorations according to an interplay of task demands and motor effort..- The TIP Benchmark: A Tactile Image-Based Psychophysics-Inspired Benchmark for Artificial Tactile Sensors..- Towards Intensifying Perceived Pressure in Midair Haptics: Comparing Perceived Pressure Intensity and Skin Displacement between LM and AM Stimuli..- Virtual Hand Illusion Induced by Suction Pressure Stimulation to the Face..- Task-Adapted Single-Finger Explorations of Complex Objects..- Exploring Frequency Modulation in Decoding Edge Perception Through Touch..- The role of implicit prior information in haptic perception of softness..- Discovering the Causal Structure of Haptic Material Perception..- The visual and haptic contributions to hand and foot representation..- How Visualizing Touch Can Transform Perceptions of Intensity, Realism, and Emotion?..- Technology and Systems..- Asymmetric Hit-stop for Multi-user Virtual Reality Applications: Reducing Discomfort with the Movement of Others by Making Hit-stop Invisible..- Design of Haptic Rendering Techniques for Navigating with a Multi-Actuator Vibrotactile Handle..- Evaluating tactile interactions with fine textures obtained with femtosecond laser surface texturing..- Tactile Clip: A Wearable Device for Inducing Softness Illusion through Skin Deformation..- SENS3: Multisensory Database of Finger-Surface Interactions and Corresponding Sensations..- Variable Curvature and Spherically Arranged Ultrasound Transducers for Depth-Adjustable Focused Ultrasound..- The HapticSpider: a 7-DoF Wearable Device for Cutaneous Interaction with the Palm..- Vibrotactile cues with net lateral forces resulting from a travelling wave..- Enhancing the Perceived Pseudo-Torque Sensation based on the Distance between Actuators Elicited by Asymmetric Vibrations..- Presentation of Slip Sensation Using Suction Pressure and Electrotactile Stimulation..- Applications and Interaction..- Blindfolded operation as a method of haptic feedback design for mobile machinery..- Effects of Rendering Discrete Force Feedback on the Wrist during Virtual Exploration..- Viscous damping displayed by surface haptics improves touchscreen interactions..- Latency Compensation in Ultrasound Tactile Presentation by Linear Prediction of Hand Posture..- Pseudo-Frequency Modulation: A New Rendering Technique for Virtual Textures..- Do Vibrotactile Patterns on both Hands Improve Guided Navigation with a Walker?..- Data-driven Haptic Modeling of Inhomogeneous Viscoelastic Deformable Objects..- Perception of paired vibrotactile stimulus on the upper limb: implications for the design of wearable technology..- MoveTouch: Robotic Motion Capturing System with Wearable Tactile Display to Achieve Safe HRI..- Evaluation of HaptiComm-S for Replicating Tactile ASL Numbers: A Comparative Analysis of Direct and Mediated Modalities..- Memorable Vibration Pattern Design based on Writing Pattern..- Estimating Contact Force Rate Using Skin Deformation Cues..- Move or Be Moved: The Design of a Haptic-Tangible Manipulative for Paired Digital Education Interactives..- HighFidelity Haptic Rendering through Implicit Neural Force Representation..- "It's Like Being on Stage": Staging an Improvisational Haptic-Installed Contemporary Dance Performance.

    1 in stock

    £67.49

  • Springer HCI International 2025 Posters

    1 in stock

    Book Synopsis

    1 in stock

    £67.49

  • Immersive Learning Research Network

    Springer Immersive Learning Research Network

    1 in stock

    Book Synopsis.-  Foundations in Immersive Learning Research and Theory:.- Exploring Space and Non-Verbal Interaction in Instructional Design in Immersive  Collaborative Learning..- Physiological and Psychological Responses to Varying Levels of VR Immersion: A Study of User Experience..- Presence in Augmented Learning: An Empirical Study Leading to a New Questionnaire Proposal..- An Explosion of the Uses of Immersive Learning Environments: A Mapping of Reviews Update..- Why do Primary School Pupils Engage in Augmented Reality Educational Activities? A Uses and Gratification Theory Perspective..- You’re My Only Hope: An Exploration of the Advantages and Disadvantages of Lecturers as Holograms..- Escaping the Maze: Enhancing Teamwork and Collaboration in Higher Education through a Gamified Virtual Reality Experience..- Assessment and Evaluation (A&E):.- Expert-Based Review and Evaluation of the Gamified Mixed Reality Application from a User Experience Perspective..- Exploring the Benefits of Immersive Technologies in Elementary Physical Education..- Leveraging VR Tools for Inclusive Education: Implications from Sign Language Learning in VRChat..- Rethinking the Extended Reality and Autism Research Agenda: Toward Neurodiversity-Affirming, Transdiagnostic, Inclusive Design..- The Ethical Choices with Educational Technology (ECET) Immersive Technologies Decision Support Framework..- Enhancing Multiliteracy through Virtual Reality: An Inclusive Approach to Critical Immersive-Triggered Literacy..- STEM Education (STEM).- Systematic Literature of Immersive Learning Design with Virtual Reality for STEM Education in Higher Education..- Examining the Acceptance of First-Person View Drones through Head-Mounted Displays in STEM Education by In-Service Teachers..- Medical & Healthcare Education (MHE):.- Designing a Virtual Reality Operating Room Learning Tool for Novice Healthcare Students..- From Presence to Acceptance: Exploring the Influence of Sense of Presence on Immersive Learning Technology Acceptance and Reasoning..- Workforce Development & Industry Training (WDIT):.- Greens Do Good: A Hydroponic Vertical Farm Augmented and Virtual Reality Training Prototype for Autistic Trainees..- Self and Co-regulated Learning with Immersive Learning Environments (SCILE):.- Lowering the Barriers for Designing Immersive Learning Environments: ImmersityXR Framework.Special Track 1: Immersive learning across Latin America: State of Research, Use Cases and Projects:.- Immersive Learning in Teaching Geomatics for Engineering Students..- The Impact of Virtual Transition Spaces on Learning Engagement and Memory Retention..- SpecialTrack 2: Navigating Grand Challenges: Immersive Learning & Global Solutions (iLRNGrandChallenges):.- Immersion for AI: Immersive Learning with Artificial Intelligence..- Special Track 3: Sustainable Development and Immerse Learning in the Climate Emergency:.- Design of a 3D Model-based Augmented Reality Tool for Engineering Learning.

    1 in stock

    £71.99

  • Springer Interaction and Player Research in Game Development

    1 in stock

    Book Synopsis._Socially Conscious and Inclusive Game Design.._Lost Memories: Developing an Accessible Game for Visually Impaired Players.._Revisiting and Reframing Play: Towards Incorporating Representation and Diversity in Contemporary Game Design.._Sounds in game design and evaluation for autistic people: a literature review.._A hybrid board game with Augmented Reality to assist in Chemistry teaching to deaf or hard of hearing students.._Mnema: Bridging Research and Art to Combat Gender Inequity in the Gaming Sector.._Ethical Game Design and Responsible Gaming.._From Understanding to Intervention: Towards an Agenda for Countering Dark Patterns in Games.._What Risks and Opportunities Games Bring to Children? A Consultation on Platform Regulation.._Operationalizing Radiant Patterns: A Refined Definition and Pattern Structure to Mitigate Deceptive Game Design.._Practical Methods and Frameworks for Game Design and Evaluation.._A Non-Functional Requirements Catalog of Aesthetics for Digital Games.._._Experience Report on Using HybridGamePX.._Player Experience with New Mechanics: A Mixed-Methods Study of Motivation, Emotion, and Engagement.

    1 in stock

    £58.49

  • Music and Sound Generation in the AI Era

    Springer Music and Sound Generation in the AI Era

    1 in stock

    Book Synopsis.- Artificial Intelligence, cognitive science and skill science for sound and music..- Emergence of Creativity and Individuality in Music: Insights from Brain?s Statistical Learning and its Embodied Mechanisms..- Combining Vision and EMG-Based Hand Tracking for Extended Reality Musical Instruments..- Comprehensive Understanding of Patterns of Skill Acquisition and Forgetting in Music Games: Does Musical Experience Accelerate Forgetting?..- Emotional Impact of Source Localization in Music Using Machine Learning and EEG..- A Quantitative Evaluation of a Musical Performance Support System Utilizing a Musical Sophistication Test Battery..- Music and Sound Generation: Emerging Approaches and Diverse Applications..- Reconstructing Human Expressiveness in Piano Performances with a Transformer Network..- Spatially Situated Media and Spatial Sampler XR Genealogy and Organology of a Family of Gestural and Spatial Musical Instruments in Mixed Reality..- JAZZVAR: A Dataset of Variations Found Within Solo Piano Performances of Jazz Standards for Music Overpainting..- A Live Performance Rule System Informed by Irish Traditional Dance Music..- Benzaiten: A Non-expert-friendly Event of Automatic Melody Generation Contest..- Pitch Class and Octave-Based Pitch Embedding Training Strategies for Symbolic Music Generation..- VERSNIZ - Audiovisual Worldbuilding through Live Coding as a Performance Practice in the Metaverse..- An Audio-to-Audio Approach to Generate Bass Lines from Guitar’s Chord Backing..- Computational Research on Music Evolution..- Historical Changes of Modes and their Substructure Modeled as Pitch Distributions in Plainchant from the 1100s to the 1500s..- Computational Analysis of Selection and Mutation Probabilities in the Evolution of Chord Progressions..- Bipartite Network Analysis of the Stylistic Evolution of Sample-based Music..- On the Analysis of Voicing Novelty in Classical Piano Music..- Computational Musicology..- Interpretable Rule Learning and Evaluation of Early Twentieth-century Music Styles..- Toward Empirical Analysis for Stylistic Expression in Piano Performance..- deepGTTM-IV: Deep Learning Based Time-span Tree Analyzer of “A Generative Theory of Tonal Music”..- SANGEET: A XML Based Open Dataset for Research in Hindustani Sangeet..- Music Analysis Through Mathematical Logic..- Global Prediction of Time-span Tree by Cloze Task..- Music recognition and creation tools..- Design of a Music Recognition, Encoding, and Transcription Online Tool..- Automated Arrangements of Multi-Part Music for Sets of Monophonic Instruments..- 8+8=4: Formalizing Time Units to Handle Symbolic Music Durations..- DiffVel: Note-Level MIDI Velocity Estimation for Piano Performance by a Double Conditioned Diffusion Model..- Music Information Retrieval..- From Sunrise to Sunset: Investigating Diurnal Rhythmic Patterns in Music Listening Habits in India..- A Novel Local Alignment-Based Approach to Motif Extraction in Polyphonic Music..- Predicting Audio Features of Background Music From Game Scenes..- A Music Exploration Interface Based on Vocal Timbre and Pitch in Popular Music..- Exploring Diverse Sounds: Identifying Outliers in a Music Corpus..- Audio signal processing and HCI in music..- Co-Creation and Deep Listening Between Humans and Machines in a Telematic Workshop Environment..- Estimating Interaction Time in Music Notation Editors..- Challenging Beat Tracking: Tackling Polyrhythm, Polymetre, and Polytempo with Human-in-the-Loop Adaptation..- Algorithms for Roughness Control Using Frequency Shifting and Attenuation of Partials in Audio..- NUFluteDB: Flute Sound Dataset with Appropriate and Inappropriate Blowing Styles.

    1 in stock

    £89.99

  • Springer Inclusion Communication and Social Engagement

    1 in stock

    Book Synopsis.- Predicting critical thinking ability scores using student’s characteristics and learning performance..- New forms of (mis)communication and Artificial Intelligence: exploring alienation, empowerment and accessibility..- Locating Sexting in the Contemporary Indian Sexual Arena ..- Empowering education through interactive social robots in museums to enhance soft skills and meaningful learning experiences: a literature review..- Minority Embodiment. The intersection of branching narratives and ludic subjectivity as a new form of education to inclusivity ..- Serious games and special educational need: serious games in the learning process a systematic review..- Building an Inclusive society. From “Mission Inclusion” research to the creation of “Tessere Diverse” portal ..- The STEM approach to tackling gender segregation: an educational project in secondary schools..- ChatGPT and instructional design: an ally for inclusion? ..- Digital Culture Among Students: Analyzing Teachers’ Thoughts on Internet and Social Media Usage ..- Multigroup Confirmatory Factor Analysis of the Perceived Quality of Distance Learning..- A critical analysis of accessible museum communication in London and Hong Kong..- Communication in the Digital Era: Psycho-pedagogical Implications Between Radio and Podcasts ..- Developing entrepreneurial skills in inclusive learning contexts: the role of educational technologies..- Theatrical practices to improve the emotional involvement of online and in presence learning experiences..- The Importance of Alt Text for Social Media and Outreach in Italian Higher Education: Building Inclusive Best Practices..- The Use of Artificial Intelligence in Political Campaign: Study Case of Prabowo and Gibran Presidential Campaign on Instagram..- Commodification of Digital Activism: Implications of Performance Excellence in @pandawaragroup ..- New developments in mental healthcare: investigation on the impact of telepsychiatry and cutting-edge technologies..- Standardization protocol for education in Emotional Competences through CASEL model: Inclusion for Children Project ..- Computational Psychology: opportunity and technological usage for Psychologists..- Assessing Digital Divide for Tourism Village Development; A Study Case of Kampung Tajur, Desa Pasanggrahan, West Java, Indonesia..- Can digital literacy counter cyberbullying? A scoping review..- Evolving education: the triple Helix for innovation and collaboration..- Assessments Redesigned to be Inclusive and Concept-Based..- Technology-based Interventions for Gender Equality Education and Fostering Well-being..- The use of educational robotics in autism..- The critical role of AI in teachers' training..- Dyslexic reliance on statistical knowledge and lexical processing under time-pressure conditions..- Values, Messages, And Representations In The Film Barbie: An Exploratory Inquiry And Intersectional Pedagogical Analysis..- WebTVs as channels for scientific communication: a case study from the University of Foggia..- Online Instructional Planning Platforms for Scaffolding Self-Regulated Learning: an overview..- Successful Distance Learning: Pedagogical Strategies For Teachers To Enhance Self-Regulated Learning.

    1 in stock

    £56.99

  • HumanComputer Interaction  INTERACT 2025

    1 in stock

    £116.99

  • Cooperative Design Visualization and Engineering

    Springer-Verlag GmbH Cooperative Design Visualization and Engineering

    1 in stock

    1 in stock

    £53.99

  • Information and Communication

    De Gruyter Information and Communication

    7 in stock

    Book Synopsis

    7 in stock

    £14.25

  • Personalized Human-Computer Interaction

    De Gruyter Personalized Human-Computer Interaction

    2 in stock

    Book Synopsis Personalized and adaptive systems employ user models to adapt content, services, interaction or navigation to individual users’ needs. User models can be inferred from implicitly observed information, such as the user’s interaction history or current location, or from explicitly entered information, such as user profile data or ratings. Applications of personalization include item recommendation, location-based services, learning assistance and the tailored selection of interaction modalities. With the transition from desktop computers to mobile devices and ubiquitous environments, the need for adapting to changing contexts is even more important. However, this also poses new challenges concerning privacy issues, user control, transparency, and explainability. In addition, user experience and other human factors are becoming increasingly important. This book describes foundations of user modeling, discusses user interaction as a basis for adaptivity, and showcases several personalization approaches in a variety of domains, including music recommendation, tourism, and accessible user interfaces.

    2 in stock

    £68.85

  • Requirements Engineering

    Springer International Publishing AG Requirements Engineering

    1 in stock

    Book SynopsisWritten for those who want to develop their knowledge of requirements engineering process, whether practitioners or students.Using the latest research and driven by practical experience from industry, Requirements Engineering gives useful hints to practitioners on how to write and structure requirements. It explains the importance of Systems Engineering and the creation of effective solutions to problems. It describes the underlying representations used in system modeling and introduces the UML2, and considers the relationship between requirements and modeling. Covering a generic multi-layer requirements process, the book discusses the key elements of effective requirements management. The latest version of DOORS (Version 7) - a software tool which serves as an enabler of a requirements management process - is also introduced to the reader here.Additional material and links are available at: http://www.requirementsengineering.infoTable of ContentsIntroduction.- A Generic Process for Requirements Engineering.- System Modelling for Requirements Engineering.- Writing and Reviewing Requirements.- Requirements Engineering in the Problem Domain.- Requirements Engineering in the Solution Domain.- Advanced Traceability.- DOORS: A Tool to Manage Requirements.- Management Aspects of Requirements Engineering.-

    1 in stock

    £56.99

  • Breaking Down Barriers: Usability, Accessibility

    Springer International Publishing AG Breaking Down Barriers: Usability, Accessibility

    1 in stock

    Book SynopsisThe Cambridge Workshops on Universal Access and Assistive Technology (CWUAAT) is one of the few gatherings where people interested in inclusive design, across different fields, including designers, computer scientists, engineers, architects, ergonomists, ethnographers, policymakers and user communities, meet, discuss, and collaborate. CWUAAT has also become an international workshop, representing diverse cultures including Portugal, Germany, Trinidad and Tobago, Canada, Australia, China, Norway, USA, Belgium, UK, and many more. The workshop has five main themes based on barriers identified in the developing field of design for inclusion: I Breaking Down Barriers between Disciplines II Breaking Down Barriers between Users, Designers and Developers III Removing Barriers to Usability, Accessibility and Inclusive Design IV Breaking Down Barriers between People with Impairments and Those without V Breaking Down Barriers between Research and Policy-making In the context of developing demographic changes leading to greater numbers of older people and people living with impairments, the general field of inclusive design research strives to relate the capabilities of the population to the design of products, services, and spaces. CWUAAT has always had a successful multidisciplinary focus, but if genuine transdisciplinary fields are to evolve from this, the final barriers to integrated research must be identified and characterised. Only then will benefits be realised in an inclusive society. Barriers do not arise from impairments themselves, but instead, are erected by humans, who often have not considered a greater variation in sensory, cognitive and physical user capabilities. Barriers are not only technical or architectural, but they also exist between different communities of professionals. Our continual goal with the CWUAAT workshop series is to break down barriers in technical, physical, and architectural design, as well as barriers between different professional communities. Trade Review“Technical communicators interested in learning about the inclusive design aspect of User Experience will find Breaking Down Barriers: Usability, Accessibility and Inclusive Design both fascinating and inspiring. … Technical communicators will find Breaking Down Barriers a worthwhile read as they learn what work is going on to advance inclusive design methods. All readers will be encouraged to learn how so many teams, communities, and companies around the world are working to improve the lives of so many people.” (Scott Fouse, Technical Communication, Vol. 66 (1), February, 2019)Table of ContentsBreaking Down Barriers Between Disciplines.- Breaking Down Barriers Between Users, Designers and Developers.- Removing Barriers to Usability, Accessibility and Inclusive Design.- Breaking Down Barriers Between People with Impairments and Those Without.- Breaking Down Barriers Between Scientists and Policy Makers.- Removing Barriers to Open Data and Open Government.- Recent Barriers to Effective Rehabilitation Robotics.

    1 in stock

    £179.99

  • Transformationsmodell nachhaltiger

    Springer Fachmedien Wiesbaden Transformationsmodell nachhaltiger

    1 in stock

    Book SynopsisDieses Buch befasst sich auf Basis wissenschaftlicher Erkenntnisse zur Unternehmensführung und Unternehmensentwicklung mit einem Grundmodell für die unternehmensindividuelle Entwicklung eines betriebswirtschaftlich nachhaltigen und wandlungsfähigen Managementsystems. Gerade heute sind Unternehmer, Berater, Führungskräfte und Wissenschaftler herausgefordert, das eigene vorherrschende Geschäftsverständnis zu hinterfragen, neue Quellen der Wirtschaftlichkeit zu erschließen, ihre Organisationen beweglicher und lernfähiger zu gestalten sowie mehrere Strategiehebel gleichzeitig zu bedienen. Das Buch hilft allen, die die notwendige Transformation Ihres Unternehmens von starren mechanistischen in beweglich lernfähige Einheiten bewältigen möchten. Die Idee des wandlungsfähigen Unternehmens kann dabei als Vorlage dienen. Nicht das modewellenförmig verlaufende Trendwissen, sondern Entwicklung, Aufbau, Implementierung und Anwendung einer nachhaltigen Managementinfrastruktur für Unternehmen führen heute zu langfristiger internationaler Wettbewerbsfähigkeit. Table of ContentsGegenstand der Forschung und Ausgangssituation - Theoretische Ansätze zur Unternehmensführung und Unternehmensentwicklung - Praktische Herleitung des Grundmodells betriebswirtschaftlicher Nachhaltigkeit - Transformationsmodell zur nachhaltigen Unternehmensführung durch Unternehmensentwicklung - Ergebnis, kritische Auseinandersetzung und Ausblick in die Zukunft

    1 in stock

    £23.74

  • Beim Lahmen lernt man Hinken: Wie Sprichwörter

    Springer Beim Lahmen lernt man Hinken: Wie Sprichwörter

    1 in stock

    Book SynopsisEntdecken Sie in diesem Buch passende Sprichwörter und Redensarten für die UnternehmensführungIn seinem Buch „Beim Lahmen lernt man Hinken“ führt Holm Landrock mit einem Augenzwinkern und einer ganzen Menge bekannter Redensarten durch die Welt der Wirtschaft im Zeitalter der Digitalisierung. Über viele Jahrhunderte hat der Volksmund eine Unmenge von Sprichwörtern geschaffen, welche die Weisheiten der verschiedenen Epochen widerspiegeln. Wer die in diesen Sprichwörtern vermittelten Grundsätze ignoriert, wird privat wie geschäftlich scheitern. Das macht „Beim Lahmen lernt man Hinken“ zu einem amüsanten Sachbuch für alle, die Bildungsfutter und Lesespaß in einem haben möchten.Der Inhalt des Buchs über Redensarten für die Unternehmensführung im ÜberblickDas Buch „Beim Lahmen lernt man Hinken“ gibt Tipps zur Unternehmensführung am Beispiel zahlreicher Sprichwörter wie: • Schuster, bleib bei Deinem Leisten• Der Krug geht solange zum Wasser, bis er bricht• Hochmut kommt vor dem Fall• Ein Erfahrener ist besser als zehn Gelehrte• Der Teufel scheißt immer auf den größten Haufen• Beim Lahmen lernt man Hinken• Und viele weitere bekannte SprichwörterEs richtet sich nicht nur an Manager und Führungskräfte aus allen Branchen, sondern auch an interessierte Laien sowie sprachlich Interessierte aller Berufsgruppen. Darüber hinaus können sich vielleicht sogar Studierende sowie Start-ups praktische Anregungen, Ideen und Tipps für ihre Arbeit einholen.Table of ContentsEinleitung - Schuster, bleib bei Deinem Leisten - Der Krug geht solange zum Wasser, bis er bricht - Es ist nichts so fein gesponnen, dass es nicht kommt ans Licht der Sonnen - Hochmut kommt vor dem Fall - Ein Frosch, der mit Mühe kaum ...- Der Teufel scheißt immer auf den größten Haufen - Beim Lahmen lernt man Hinken - Man treibt den Bock wohl aus dem Garten, doch der Gestank bleibt gemeiniglich drin - Lehrers Kind und Pfarrers Vieh gedeihen selten oder nie - Was Hänschen nicht lernt, lernt Hans nimmermehr - Wes Brot ich eß, des Lied ich sing - Von zehn Geheimnissen soll man neun bei sich bewahren und das zehnte nicht ausplaudern - Wer sich selbst kennt, spottet nicht über andere - Man soll nicht mit der Wurst nach der Speckseite werfen - Viele Federn machen ein Bett - Wenn der Wind in einen Haufen Federn stößt, so sind sie bald zerstreut - Alle Schiffe sind gut, solange sie auf der Werft liegen - Man soll das Pferd nicht beim Schwanze aufzäumen - In jedem Zug sitzt ein Dummer. - Wer zuviel schmeichelt, hat betrogen oder will betrügen. - Die Spreu ist stolz, weil sie beim Weizen liegt - Ein schlechter Corporal, der nicht denkt, General zu werden - Ein Erfahrener ist besser als zehn Gelehrte - Wer mit Ochsen spricht, dem geben Ochsen Antwort - Leere Köpfe lieben lange Titel - Wenn der Fürst einen Apfel braucht, nehmen die Diener einen ganzen Baum - Wer bloß Paradepferde im Stall hat, des Acker trägt keine Feigen - Wenn ich Zeit habe, sagen die, die nicht wollen - Auf fremden Arsch ist gut schlagen - Man soll dem Ochsen, der da drischt, nicht das Maul verbinden - Es ist kein besser Jagd als auf dem Markt nach Wild zu gehen - Aus einem verdrießlich Arsch fährt kein fröhlicher Furz - Kleine Sünden bestraft der liebe Gott sofort - Wohin ein Hund pisst, dahin pissen alle - Mancher Fuhrmann hat nur blinde Pferde - An guten Schulen und guten Wegen erkennt man den guten Staat - Dumme Menschen kann man nur mit dummen Gründen überzeugen - Wie man sich auch dreht – der Arsch bleibt hinten oder: Der Leopard kann seine Flecken nicht verlieren - Wes Brot ich eß, des Lied ich sing - Ist kein Block im Weg, fällt man über einen Span - Man setzt keinen neuen Fleck auf einen alten Lumpen - Mit alten Hunden ist die sicherste Jagd - Die Elle muss sich nicht nach dem Tuch, sondern das Tuch nach der Elle messen lassen oder: Richtig zählen, ehrlich messen, darf der Kaufmann nicht vergessen - Ein Erfahrener ist über einen Studierten.

    1 in stock

    £18.99

  • Digitalisierung & Nachhaltigkeit: Eine

    Springer Fachmedien Wiesbaden Digitalisierung & Nachhaltigkeit: Eine

    1 in stock

    Book SynopsisDie Themen Digitalisierung und Nachhaltigkeit dominieren die Zukunft von Unternehmen und unserer Gesellschaft in den nächsten Jahrzehnten. Wenn Unternehmen die Digitalisierung aktiv umsetzen, müssen sie folglich ökonomische, ökologische und soziale Aspekte im Sinne der Nachhaltigkeit berücksichtigen. Genau hier setzt Michael Jacob an: Der Autor geht im ersten Teil des Buches auf die Grundlagen der Digitalisierung und Nachhaltigkeit anhand der wichtigsten Modelle ein. Im zweiten Teil wird der Fokus auf die Frage gelegt, wie Unternehmen den Digitalisierungsprozess nachhaltig gestalten können. Ein kurzes Fazit rundet die beiden Hauptteile ab.Damit ist das Buch ein wichtiges Hilfsmittel, um Zielkonflikte zwischen den Bereichen Digitalisierung und Nachhaltigkeit zunächst zu erkennen und dann entsprechend entscheiden zu können. Somit können Unternehmen ihrer gesellschaftlichen Verantwortung (Corporate Social Responsibility) nachkommen. Ein Buch für alle, die eine kompakte Einführung in die beiden großen Themen unserer Zeit suchen.Table of ContentsDigitalisierung und digitaler Wandel.- Modelle und Strategien der Nachhaltigkeit.- Megatrends als Rahmenbedingungen.- Verantwortung der Unternehmensführung.- Digitale und nachhaltige Geschäftsmodelle und Produkte.- Nachhaltige Gestaltung digitaler Prozesse.

    1 in stock

    £47.49

  • Effects of Thermal Stimulation during Passive Driver Fatigue

    Springer Fachmedien Wiesbaden Effects of Thermal Stimulation during Passive Driver Fatigue

    1 in stock

    Book SynopsisElisabeth Schmidt investigates the effect of thermal stimulation during passive driver fatigue in a series of driving simulator experiments. Thermal stimulation of the upper body resulted in significantly decreased subjective fatigue ratings as well as an increase in pupil diameter and skin conductance. The effects of different stimulus temperatures, durations, lower leg cooling and repetitive cooling were also examined. The studies show that thermal stimulation of the upper body causes physiological and subjective effects, which can be associated with a short-term sympathetic activation, whereas lower leg cooling does not cause physiological activation.Table of ContentsFatigue Induction in Simulated Driving.- Effect of Thermal Stimuli on Passive Fatigue.- Detection of Fatigue based on Physiological Measurements.- Driver Vitalization through Fatigue-Based Climate Control.

    1 in stock

    £53.99

  • Machine Learning Systems for Multimodal Affect Recognition

    Springer Fachmedien Wiesbaden Machine Learning Systems for Multimodal Affect Recognition

    1 in stock

    Book SynopsisMarkus Kächele offers a detailed view on the different steps in the affective computing pipeline, ranging from corpus design and recording over annotation and feature extraction to post-processing, classification of individual modalities and fusion in the context of ensemble classifiers. He focuses on multimodal recognition of discrete and continuous emotional and medical states. As such, specifically the peculiarities that arise during annotation and processing of continuous signals are highlighted. Furthermore, methods are presented that allow personalization of datasets and adaptation of classifiers to new situations and persons. Table of ContentsClassification and Regression Approaches.- Applications and Affective Corpora.- Modalities and Feature Extraction.- Machine Learning for the Estimation of Affective Dimensions.- Adaptation and Personalization of Classifiers.- Experimental Validation.

    1 in stock

    £49.49

  • Benutzerzentrierte Unternehmensarchitekturen: Ein

    Springer Fachmedien Wiesbaden Benutzerzentrierte Unternehmensarchitekturen: Ein

    1 in stock

    Book SynopsisUnternehmensarchitektur-Management unterstützt die Planung und Durchführung von Geschäftstransformation. Existierende Ansätze können in portfolio- und projekt-orientierte Ansätze eingeteilt werden. Die Synthese dieser Ansätze bietet das Beste aus beiden Welten. Das Buch stellt den kombinierten Ansatz vor. Der Inhalt gliedert sich in ausgewählte Best-Practice-Szenarien. Der Fokus liegt jeweils auf dem Thema Benutzererfahrung – ein Schwerpunkt, der in Transformationsprojekten oftmals vernachlässigt wird.Zur Evaluierung von Unternehmensarchitekturen aus Sicht der Benutzer steht unter ww.omilab.org/usercentricassessment ein Online-Service zur Verfügung. Table of ContentsGeschäftstransformation – Eine Notwendigkeit.- Das Zusammenspiel zwischen TOGAF®, ArchiMate® und EA-Szenarien.- Transformationsportfolio-Management.- Capability-Portfolio-Management.- Applikationsportfolio-Management.- Datenportfolio-Management.- Technologieportfolio-Management.- Compliance-Portfolio-Management.- Benutzererfahrung als Wegweiser in der Geschäftstransformation.

    1 in stock

    £52.24

  • Programming4Modeling: Codes in Modellen auf Basis

    Springer Fachmedien Wiesbaden Programming4Modeling: Codes in Modellen auf Basis

    1 in stock

    Book SynopsisDas Buch fokussiert auf objektorientierte Softwareentwicklung in Bezug auf das Konzept "Programming4Modeling" genannt "P4M". Es stellt zum einen die Analyse und Design für die Modellierung mit UML und zum anderen die Softwareentwicklung mit Java dar. Das Buch wirft folgende Fragen auf: Wie ist die Architektur eines Klassenmodells? Welche Codes ermöglichen eine effiziente Softwareentwicklung? Was sind die Schnittpunkte von Codes und Modellen? Table of ContentsSchnittstellen der Programmierung und der Modellierung.- Von Codes zu Modellen.- Parallelisierung von Systemen.- Design von Software.- Objektorientierung.- Programmierung von Enterprise-Anwendungen.- Modellierung von Mensch-Maschine-Systemen.

    1 in stock

    £43.99

  • Kinetose als Merkmal der

    Springer Fachmedien Wiesbaden Kinetose als Merkmal der

    1 in stock

    Book SynopsisZukünftig können Fahrzeuge automatisiert fahren und Reisende die Fahrzeit zum Video schauen nutzen. Adrian Brietzke untersucht dabei realitätsnah das Auftreten von Kinetose (Reisekrankheit) bei den Reisenden. Es wird ein ganzheitlicher Ansatz beginnend bei der Identifikation der Betroffenengruppe über die empirische Analyse der Ist-Situation im Stop-and-Go-Verkehr bis zu einer Entwicklung und Bewertung von technischen Maßnahmen vorgestellt. Systematisch erhobene Nutzererfahrungen werden ausgewertet sowie das akute Auftreten von Kinetose in Realfahrstudien untersucht. Die gewonnenen Erkenntnisse erlauben eine Überprüfung der Ursachen für Kinetose und liefern Ansätze zur Weiteerentwicklung von Maßnahmen zur Reduzierung von Kinetose.Table of ContentsEinleitung.- Stand der Wissenschaft und Technik.- Empirische Untersuchungen.- Zusammenfassung und Ausblick.- Literaturverzeichnis.

    1 in stock

    £66.49

  • Springer Vieweg Screenografie kompakt

    1 in stock

    Book SynopsisSystemisches Design als Resultat systematischen Gestaltens.- Prinzipien visueller Wahrnehmung als Voraussetzung visueller Kommunikation.- Visuelle Gestaltungsraster als Basis des visuellen Ambiente.- Funktional-ästhetische Aspekte interaktiver Nutzung.- Screenografie als zukunftsweisende Entwicklungs-und Gestaltungsmethode.- Visuelle Gestaltungsgrundlagen im historischen Kontext.

    1 in stock

    £26.59

  • Transactions on Computational Collective

    Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Transactions on Computational Collective

    15 in stock

    Book SynopsisThese transactions publish research in computer-based methods of computational collective intelligence (CCI) and their applications in a wide range of fields such as performance optimization in IoT, big data, reliability, privacy, security, service selection, QoS and machine learning. This 36th issue contains 7 selected papers which present new findings and innovative methodologies as well as discuss issues and challenges in the field of collective intelligence from big data and networking paradigms while addressing security, privacy, reliability and optimality to achieve QoS to the benefit of final usersThis is an open access book.

    15 in stock

    £52.24

  • Media Innovations AR and VR: Success Factors For

    Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Media Innovations AR and VR: Success Factors For

    2 in stock

    Book SynopsisAugmented and virtual reality are media innovations with specific characteristics. They create immersion in the user, as the user is immersed in the medium and its 360° environment. To successfully develop content and applications for AR and VR, psychological effects, the specifics of the 360° environment, the story, and the way the media is used must be aligned with the needs and experiences of the user. Content producers face novel challenges in content development, method selection, teamwork, and the overall production process of AR and VR experiences.The book introduces readers to the characteristics of immersive media and provides scientific evidence and practical tips to help them produce high-quality, user-centric content for immersive media. The scientifically derived success factors in the form of checklists are a guide and an ideal basis for standardizing the production process and further developing one's own projects.This book is a translation of the original German 1st edition Medieninnovationen AR und VR by Elle Langer, published by Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors.Table of ContentsIntroduction.- Methods.- Explanation of terms.- AR and VR in the media context.- User experience and needs.- Prouzents for expert interviews.- Analysis of expert interviews.- Outlook.- Appendix 1.- Appendix 2.- Appendix 3.- Appendix 4.

    2 in stock

    £33.24

  • Consuming Music Together: Social and Collaborative Aspects of Music Consumption Technologies

    Springer Consuming Music Together: Social and Collaborative Aspects of Music Consumption Technologies

    15 in stock

    Book SynopsisListening to, buying and sharing music is an immensely important part of everyday life. Yet recent technological developments are increasingly changing how we use and consume music. This book collects together the most recent studies of music consumption, and new developments in music technology. It combines the perspectives of both social scientists and technology designers, uncovering how new music technologies are actually being used, along with discussions of new music technologies still in development. With a specific focus on the social nature of music, the book breaks new ground in bringing together discussions of both the social and technological aspects of music use. Chapters cover topics such as the use of the iPod, music technologies which encourage social interaction in public places, and music sharing on the internet. A valuable collection for anyone concerned with the future of music technology, this book will be of particular interest to those designing new music technologies, those working in the music industry, along with students of music and new technology. Trade Review"A highly original and stimulating collection of contributions addressing aspects of our everyday music experiences in the modern world. The picture it paints of music as highly social and collaborative, yet deeply personal, is a rich and complex one which advances thinking about the many functions music plays in our lives. It is often the case that new ideas and exciting developments emerge at the boundaries between existing disciplines and bodies of knowledge, and in this text the editors have succeeded in bringing together work from music, technical and social science backgrounds to point out possibilities for researchers at these boundaries as they can be applied to a fast moving and exciting area of knowledge".(Prof. Dorothy Miell, (Open University) and Associate Dean (Curriculum ad Awards), Social Sciences Faculty)Table of ContentsConsuming Music Together: Introduction and Overview.- Music and Emotion in Real Time.- Sharing Music.- Sharing and Listening to Music.- Social Practices Around Itunes.- Choosing Music.- Distributing the Process of Music Choice in Public Spaces.- Promoting Social Interaction in Public Spaces: The Flytrap Active Environment.- Mobile Music.- Investigating the Culture of Mobile Listening: From Walkman to iPod.- Tuna: Socialising Music Sharing on the Move.- Car Drivers Using Sound Pryer - Joint Music Listening in Traffic Encounters.- Music and Dance.- Digital Dance Hall: The Fan Culture of Dance Simulation Arcade Games.- “Sort Drugs Make Mates”: The Use and Meaning of Mobiles in Dance Music Club Culture.- hpDJ: An Automated DJ with Floorshow Feedback.- Consumption as Production.- Interaction, Experience and the Future of Music.- Hail to the Thief: The Appropriation of Music in the Digital Age.

    15 in stock

    £85.49

  • Save the Humans: How to Survive

    BIS Publishers B.V. Save the Humans: How to Survive

    15 in stock

    Book SynopsisSmart Phones, Healthcare Robots, Wearable Computers and Self Driving Cars. They are arriving or already exists. We are becoming increasingly intimate with the machines that constantly count, control and watch the way we live. How can the growing world population of more than 7 billion people create a humane life for everyone? Let's find the errors and the holes in the technosphere that will give us space for free and creative thinking. What's at stake here is the remains of human agency. Let's use the brain pixels that are not taken yet. And Save the Humans!

    15 in stock

    £11.69

  • Augmenting Alice: The Future of Identity,

    BIS Publishers B.V. Augmenting Alice: The Future of Identity,

    5 in stock

    Book SynopsisAugmented Reality is fast becoming one of the most important emerging technologies, with unprecedented investment growth and interest from big tech platforms and accelerator industries. It will most certainly become THE new platform and standard for content creation and experience generation. Its use will make it an essential resource, with a societal impact that can only be compared to the World Wide Web’s global influence. This book provides a ‘wide lens’ perspective of the potential, challenges and impact that the widespread implementation of Augmented Reality will bring. The book introduces Augmented Reality’s core concepts and potential to newbies and experts alike. Looking at the impact of the technology as it matures into a ground-breaking platform, it goes beyond function to explore the context of the technology’s implementation – through social, commercial and behavioural lenses.

    5 in stock

    £25.49

  • Multi Agent Systems: Technologies and

    Springer Verlag, Singapore Multi Agent Systems: Technologies and

    1 in stock

    Book SynopsisThe book presents latest multi-agent technologies in human-centered computing (HCC) to provide a new research direction to enrich the human socio computations. Nowadays, the research in the field of multi-agent system (MAS) has gained a wide spread recognition due to its interdisciplinary nature and a vast versatile application domain including engineering, social science, economics, mathematics, operational research, etc. It has been proved that agents in MAS are the most appropriate technological paradigm for providing the most optimal solution for different kinds of complex real world problems that may be industrial or it might be specifically related to social problems. Keeping these features in mind, we planned to tune the research of latest multi-agent technologies and tried to compose its effect on HCC corridor. The primary audience of this book are research students of computer science, information technology and it will be also very helpful for software professionals to get developmental ideas to boost their computing activities.Table of ContentsIntroduction to Multi-Agent Systems.- Human-Computer Interactions through Multi-Agent Systems: Design and Implementations.- Social Behavior and Reasoning Through Multi Agent Systems.- Prevalence of Multi Agent System Consensus in Cloud Computing.- The Role of Multi Agent Systems in IoT.- Agent based Human Supportive Applications.- Multi Agent System Applications in Healthcare: A Survey.- Applications of Multi Agent Systems in Intelligent Healthcare.- Multi Agent Reinforcement Learning for Stock Market Strategy Analysis.- Multi-Agent Systems: Future Initiatives.

    1 in stock

    £125.99

  • Intelligent Robotics and Applications: 16th

    Springer Verlag, Singapore Intelligent Robotics and Applications: 16th

    1 in stock

    Book SynopsisThe 9-volume set LNAI 14267-14275 constitutes the proceedings of the 16th International Conference on Intelligent Robotics and Applications, ICIRA 2023, which took place in Hangzhou, China, during July 5–7, 2023.The 413 papers included in these proceedings were carefully reviewed and selected from 630 submissions. They were organized in topical sections as follows:Part I: Human-Centric Technologies for Seamless Human-Robot Collaboration; Multimodal Collaborative Perception and Fusion; Intelligent Robot Perception in Unknown Environments; Vision-Based Human Robot Interaction and Application.Part II: Vision-Based Human Robot Interaction and Application; Reliable AI on Machine Human Reactions; Wearable Sensors and Robots; Wearable Robots for Assistance, Augmentation and Rehabilitation of Human Movements; Perception and Manipulation of Dexterous Hand for Humanoid Robot.Part III: Perception and Manipulation of Dexterous Hand for Humanoid Robot; Medical Imaging for Biomedical Robotics; Advanced Underwater Robot Technologies; Innovative Design and Performance Evaluation of Robot Mechanisms; Evaluation of Wearable Robots for Assistance and Rehabilitation; 3D Printing Soft Robots.Part IV: 3D Printing Soft Robots; Dielectric Elastomer Actuators for Soft Robotics; Human-like Locomotion and Manipulation; Pattern Recognition and Machine Learning for Smart Robots.Part V: Pattern Recognition and Machine Learning for Smart Robots; Robotic Tactile Sensation, Perception, and Applications; Advanced Sensing and Control Technology for Human-Robot Interaction; Knowledge-Based Robot Decision-Making and Manipulation; Design and Control of Legged Robots.Part VI: Design and Control of Legged Robots; Robots in Tunnelling and Underground Space; Robotic Machining of Complex Components; Clinically Oriented Design in Robotic Surgery and Rehabilitation; Visual and Visual-Tactile Perception for Robotics.Part VII: Visual and Visual-Tactile Perception for Robotics; Perception, Interaction, and Control of Wearable Robots; Marine Robotics and Applications; Multi-Robot Systems for Real World Applications; Physical and Neurological Human-Robot Interaction.Part VIII: Physical and Neurological Human-Robot Interaction; Advanced Motion Control Technologies for Mobile Robots; Intelligent Inspection Robotics; Robotics in Sustainable Manufacturing for Carbon Neutrality; Innovative Design and Performance Evaluation of Robot Mechanisms.Part IX: Innovative Design and Performance Evaluation of Robot Mechanisms; Cutting-Edge Research in Robotics.Table of Contents​Physical and Neurological Human-Robot Interaction.- Scene-level Surface Normal Estimation from Encoded Polarization Representation.- Configuration Synthesis of four DOF knee rehabilitation parallel mechanism based on multiset theory.- Design and Analysis of a Four-Finger Three-Joint Underactuated Hand Rehabilitation Mechanism.- Human-Computer Interactive Digital-Twin System Driven by Magnetic-Inertia Fusion Data.- Motion Planning for Pelvis-Assisted Walking Training Robot.- Advanced Motion Control Technologies for Mobile Robots.- Research on motion control of underwater robot based on improved active disturbance rejection control.- Autonomous Navigation of Tracked Robot in Uneven Terrains.- DR-Informed-RRT* Algorithm: Efficient Path Planning for Quadruped Robots in Complex Environments.- Game-Theoretic Motion Planning for Multiple Vehicles at Unsignalized Intersection.- To Improve the Energy Efficiency: Modeling and Control for Quadrotor with Tiltable Wing.- Balance Control for inverted pendulum system via SGCMG.- Robot Lateral Following Method with Adaptive Linear Quadratic Regulator.- Research on Outdoor AGV Localization Method based on Adaptive Square Root Cubature Kalman Filter.- Optimization-based Coordinated Motion Planning for Redundant Wheeled Mobile Manipulator.- Efficient and Hierarchical Quadrotor Planner for Fast Autonomous Flight.- Formation Control of Unmanned Ground Vehicles Based on Broad Learning System.- Equilibrium-Compensation-Based Sliding Mode Control for Accurate Steering Tracking of a Single-Track Two-Wheeled Robot.- Adaptive Attitude Controller for a Six Wheel-Legged Robot Based on Impedance Control .- Design and Simulation of a Reconfigurable Multimode Mobile Robot with Folding Platform .- RBSAC: Rolling Balance Controller Based on Soft Actor-Critic Algorithm of the Unicycle Air Robot.- Design and Control of a Mobile Cable-driven Manipulator with Experimental Validation.- Autonomous Exploration for Mobile Robot in Three Dimensional Multi-Layer Space.- Model Predictive Control-based Pursuit-Evasion Game for Unmanned Surface Vessels.- Accelerated Informed RRT*: Fast and Asymptotically Path Planning Method Combined with RRT*-Connect and APF.- Intelligent Inspection Robotics.- Design and Practice of Space Station Manipulator Inspecting for Berthing Manned Spacecraft.- Research on Chain Detection of Coke Oven Inspection Robot in Complex Environment.- Powerline Detection and Accurate Localization Method Based on the Depth Image.- Dexterity of Concentric Magnetic Continuum Robot with Multiple Stiffness.- Efficient and Accurate Detector with Global Feature Aggregation for Steel Surface Defect Detection.- A Novel Radius Measurement Method for Vertical Oil Tank Based on Laser Tracking and Wall-Climbing Robot.- Kinetostatic and Cable-Hole Friction Modeling for Cable-Driven Continuum Robots.- Measurement and Application of Industrial Robot Jitter.- Attitude Control of Flapping-wing Micro Air Vehicles Based on Hyperbolic Tangent Function Sliding Mode Control.- L-EfficientUNet: Lightweight End-to-end Monocular Depth Estimation for mobile robots.- Integrated Device for Controllable Droplet Generation and Detection on Open Array Chip.- Robotics in Sustainable Manufacturing for Carbon Neutrality.- Research on Energy Consumption Prediction of Pump Truck Based on LSTM-Transformer .- Magnetically Controllable Liquid Metal Droplet Robots.- Comparative Carbon Footprint and Environmental Impacts of Lifepo4 - Licoxniymn(1-x-y)O2 Hybrid Batteries Manufacturing.- Wiring Simulation of Electric Control Cabinet Based on Industrial Robot .- Intelligent Identification Approach of Vibratory Roller Working Stages Based on Multi-Dimensional CNN.- Research status and application prospects of magnetically driven micro- and nanorobots.- A Novel Transfer Learning Method for Robot Bearing Fault Diagnosis Based on Deep Convolutional Residual Wasserstein Adversarial Network.- Design and Implementation of a Multifunctional Screw Disassembly Workstation.- Inverse Kinematics Solver Based on Evolutionary Algorithm and Gradient Descent for Free-Floating Space Robot.- Research on Robotic Extractors Based on Potential Energy Recovery Technology for Low-Carbon Footprint.- Innovative Design and Performance Evaluation of Robot Mechanisms - Ⅱ.- Design of a Force-controlled End-effector with Slender Flexible Beams.- Development of an Integrated Grapple Chain for a Simultaneous Three-fingered End-effector.- Screw Dynamics of the Upper Limb of a Humanoid Robot.- Research on Selective Degradation Strategy of Redundant Degrees of Freedom for Planar 6R Parallel Mechanism.- Development and Analysis of a Wheel-legged Mobile Robot for Ground and Rail Inspection.

    1 in stock

    £66.49

  • Entertainment Computing – ICEC 2023: 22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15–17, 2023, Proceedings

    Springer Verlag, Singapore Entertainment Computing – ICEC 2023: 22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15–17, 2023, Proceedings

    1 in stock

    Book SynopsisThis book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers, 5 short papers, 8 work-in-progress papers, 7 interactive entertainment demonstrations, 2 student competition papers, 5 workshop papers and tutorials, and 10 papers from a special section on aesthetics and empowerment were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. . Table of ContentsGame Experience.- Player Engagement and Analysis.- Serious Gameplay.- Entertainment Methods and Tools.- Extended Reality.- Game Design.- Interactive Entertainment.- Student Game Competition.- Workshops and Tutorials.- Aesthetics and Empowerment.

    1 in stock

    £85.49

  • Pick, Click, Flick!: The Story of Interaction

    Association of Computing Machinery,U.S. Pick, Click, Flick!: The Story of Interaction

    15 in stock

    Book SynopsisThis book provides a comprehensive study of the many ways to interact with computers and computerized devices. An "interaction technique" starts when the user performs an action that causes an electronic device to respond, and includes the direct feedback from the device to the user. Examples include physical buttons and switches, on-screen menus and scrollbars operated by a mouse, touchscreen widgets, gestures such as flick-to-scroll, text entry on computers and touchscreens, interactions with conversational agents such as Apple Siri, Google Assistant, Amazon Alexa, and Microsoft Cortana, and adaptations of all of these for people with disabilities.Beginning with a history of the invention and development of interaction techniques, the author goes on to describe the various approaches in use today, continuing with a discussion of the state-of-the-art research that is driving the development of novel approaches for the future. The book features summaries of interviews with some of the original inventors of interaction techniques, including David Canfield Smith (the desktop and icons), Larry Tesler (copy/paste), Ted Selker (IBM TrackPoint), Loren Brichter (Pull-to-Refresh), and many others. The author also describes how to use, model, implement, and evaluate new interaction techniques.Pick, Click, Flick! is written for anyone interested in interaction techniques, including computer scientists and designers working on human-computer interaction, as well as implementers and consumers who want to understand and get the most out of their digital devices.

    15 in stock

    £46.80

  • Pick, Click, Flick!: The Story of Interaction

    Association of Computing Machinery,U.S. Pick, Click, Flick!: The Story of Interaction

    15 in stock

    Book SynopsisThis book provides a comprehensive study of the many ways to interact with computers and computerized devices. An "interaction technique" starts when the user performs an action that causes an electronic device to respond, and includes the direct feedback from the device to the user. Examples include physical buttons and switches, on-screen menus and scrollbars operated by a mouse, touchscreen widgets, gestures such as flick-to-scroll, text entry on computers and touchscreens, interactions with conversational agents such as Apple Siri, Google Assistant, Amazon Alexa, and Microsoft Cortana, and adaptations of all of these for people with disabilities.Beginning with a history of the invention and development of interaction techniques, the author goes on to describe the various approaches in use today, continuing with a discussion of the state-of-the-art research that is driving the development of novel approaches for the future. The book features summaries of interviews with some of the original inventors of interaction techniques, including David Canfield Smith (the desktop and icons), Larry Tesler (copy/paste), Ted Selker (IBM TrackPoint), Loren Brichter (Pull-to-Refresh), and many others. The author also describes how to use, model, implement, and evaluate new interaction techniques.Pick, Click, Flick! is written for anyone interested in interaction techniques, including computer scientists and designers working on human-computer interaction, as well as implementers and consumers who want to understand and get the most out of their digital devices.

    15 in stock

    £62.10

  • Interfaceless: Conscious Design for Spatial Computing with Generative AI

    Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Interfaceless: Conscious Design for Spatial Computing with Generative AI

    10 in stock

    Book SynopsisExplore the possibilities spatial computing and its integration with AI can provide beyond the confines of a traditional user interface. Spatial computing brings together physical and virtual worlds and systems. This book offers an insightful journey into harmonizing user-centered design with the vast potential of AI in spatial computing. You'll start by exploring key concepts and processes in relation to conscious design and traditional computer interfaces. You'll then be introduced to the Mindful Spatial Design Framework (MSDF) and the rapidly evolving world of generative AI and its potential to transform design processes.Once the key concepts are mastered, you'll start to put them into practice and see how to design, prototype, and test interfaceless systems and environments that are seamless and user-friendly. In doing so you'll consider topics such as functionality and aesthetics, as well as how AI can improve automation and testing. The book concludes by looking at ethical AI considerations and best practices as well as looking at next steps and future developments of spatial computing and interfaceless design. As these invisible interfaces become more prevalent, understanding the key principles of conscious design is pivotal. Interfaceless will expand your knowledge base in these areas. What You'll Learn Incorporate conscious design principles in spatial computing projects. Leverage AI to enhance UX in spatial contexts. Develop strategies to address design challenges as we move beyond physical interfaces. See how VR/XR apps, devices, and generative AI are rapidly changing how we perceive and interact with the digital realm. Who This Book Is ForUX/UI designers, developers, and tech enthusiasts eager to grasp the future of HCI. Table of ContentsChapter 1: Setting the Stage for the 'Interfaceless' Future.- Chapter 2: Exploring Generative AI and Its Transformative Power.- Chapter 3: Principles of Mindful and Conscious Design.- Chapter 4: The Evolving Role of AI: Automation and Beyond.- Chapter 5: Complexity, Simplicity, and True Minimalism.- Chapter 6: A Deep Dive into Interfaceless Environments.- Chapter 7: From Theory to Practice: Implementing 'Interfaceless' Designs.- Chapter 8: Ethical Design in an AI-Driven World.- Chapter 9: The Road Ahead: Predictions and Preparations.- Chapter 10: Concluding Thoughts and the Future Vision.- Appendix A: Resources and Tools for 'Interfaceless' Design.- Appendix B: Glossary of AI, Design and Key Terms.- Appendix C: Resources for Further Learning.- Appendix B: References.

    10 in stock

    £35.99

  • The Art of Design Strategy

    Apress The Art of Design Strategy

    10 in stock

    Book SynopsisChapter 1: The Rise of Design Strategy.- Part I: Do Things Better.- Chapter 2: Laying the Groundwork.- Chapter 3: Introducing the TRACES Framework.- Chapter 4: Strategic Adaptation and Risk Management in Design.- Part II: Do Things At Scale.- Chapter 5: Enhancing Team Capabilities with Advanced Tools.- Chapter 6: Design Investment Prioritization and (Re)-allocation.- Chapter 7: Building and Retaining Design Talent.- Part III: Do Things Collaboratively.- Chapter 8: Adaptive Team Structures for Design Innovation and Creativity.- Chapter 9: Advocating for Design Across the Organization.- Chapter 10: Influencing Senior Leadership and Decision-Makers.- Part IV: Do Things Differently.- Chapter 11: Design-Led Transformation for Sustainable Futures.- Chapter 12: Looking Ahead: Design as a Force for Good.

    10 in stock

    £31.99

  • The Persona and Journey Map Playbook

    Springer-Verlag Berlin and Heidelberg GmbH & Co. KG The Persona and Journey Map Playbook

    10 in stock

    Book SynopsisMost personas and journey maps crash land shortly after takeoff. This step-by-step playbook provides a revolutionary approach to creating these pivotal artifacts in product design through the concept of altitudes. They will guide you in conceptualizing your users through research techniques that directly inform persona characteristics. Discover how to create personas that are free from irrelevant attributes and learn to develop high-altitude personas with sufficient lift to guide product roadmaps and organizational strategy. You'll also master constructing flight paths for journey maps that capture the user's journey at the perfect level of detail, uncovering key moments in their experience. Then, as personas and journeys evolve, you will learn to measure the impact of product experience improvements. With this book as your co-pilot, you'll navigate the creation process with the help of templates and real-world examples reflecting the latest methods for personas and journey maps. The Persona and Journey Map Playbook will provide you with the tools and strategies to create impactful personas and journey maps that will drive user-centered design and product success. What You'll LearnIntegrate personas and journey maps into a cohesive user experience strategy. Gain practical details to design for users, avoiding common pitfalls of stereotyped and irrelevant personas. Utilize user research activities and synthesize insights to inform personas and journey maps. Understand the root causes of user experience issues through personas and journey maps to inform product roadmaps, create user requirements, and document future experiences. Who This Book Is ForProduct leaders, user experience designers, user researchers, or any roles responsible for understanding user needs.

    10 in stock

    £41.24

  • Beginning Voice Search Optimization

    2 in stock

    £29.69

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