Human–computer interaction Books
Springer HumanComputer Creativity
Book SynopsisPart 1: Conceptual facets of generative AI and human-computer creativity.- Generative AI: From human-computer interaction to human-computer creativity.- Emerging paradigms in human-AI creativity: From visualisation to biofeedback in adaptive interfaces.- Creativity in the age of AI: Comparing human and machine performance using standardized tests.- The role of AI in transforming educational models: A critical analysis of opportunities and challenges.- Part 2: Generative AI and creativity in education.- Transforming education: The potential of generative AI tools for improving learning experience.- Enhancing digital pedagogy and creativity: Generative AI, video avatars, and personalized learning in online education.- Creative learning using generative AI: Empowering problem-solving and programming skills.- Generative AI applications in education: A low-code/no-code approach.- Generative AI and digital twins: Fostering creativity in learning environments.- Part 3: Generative AI and creativity in art.- Generative AI and the evolution of artistic creativity.- The Next-GenAI-rtists: A new generation of artists with generative tools.- Augmented creativity: Augmenting the archaeological imagination with generative AI tools.- Artist-computer collaboration and the treachery of AI images: This pipe does not exist.- Disrupting scholarly writing creatively using large language models.- Part 4: Generative AI and creativity in healthcare.- Human doctors vs AI models: Advice perceptions in Serbia, Kazakhstan, and Kyrgyzstan.- AI technology in psychological education and treatment: An overview of practical and creative applications.- Generative AI hallucinations in healthcare: A challenge for prompt engineering and creativity.- Dentistry in the digital age: Exploring human-computer creativity in dental education and practice.- Generative AI with quantum computing for visualizing proteins in mixed reality.- Concluding remarks.
£170.99
Springer Usability for the World Building Better Cities and Communities
Book SynopsisIntroduction: Sustainable cities: Where usability shapes inclusive urban futures.- Part I: Current landscape.- At the intersection of usability and urban sustainability: A literature review.- What's in it for me? A usability perspective on African sustainable cities.- More-Than-Human cities: How to bring life-centered design principles to urban spaces.- Exploring usability of AI systems in the global South – Towards responsible human-centered AI for sustainable cities and communities.- Part II: Guiding principles.- Embracing imperfection: The key to sustainable UX in humane cities.- Trustworthy sustainable cities.- Citizen co-creation.- Part III: Future visions.- Citizen centered cities: User centered design for cooperative cities.
£170.99
Springer Intelligent Human Computer Interaction
Book SynopsisA VR experience exposing the hidden curriculum of the operating room a case study.- LifeCharger SynCare Mobile App: a preliminary usability study.- From Theory to Practice Simulation in Anesthesiology through Active Learning Experiences.- Methods for Optimizing Diagnostic Data for Patients with a Given Condition.- An Exploration of Phantom Touch as a Design Aspect to Enhance Wellbeing and Safety in Social VR.- Predictive Analytics for Stress Management in Nursing A Machine Learning Approach Using Wearable IoT Devices.- Robot-to-Robot Collaborative Knowledge Sharing with Human Operators under Constraint Resources through Connotative 2.5D Mapping.- Context aware Robotic Assistance for Workers using Intention Recognition and Semantic Digital Twin.- Conversational Agent Design A Comprehensive Analysis of Research from Leading Conferences.- Enhancing Firefighting Robot’s Capability A Comprehensive Implementation for Enhancing Firefighting Robot’s Operations.- A Novel Framework for Collaborative Knowledge Sharing and Learning for Disaster Response Robots.- More Human, Less Bot How Anthropomorphism Impacts User Experience in Customer Support Chatbots.- ‘I prefer robot cats!’ Reflections on robot animal like morphology from an in the wild Child Robot Interaction workshop.- Pipeline leak detection Leveraging Acoustic Emission Signal Processing and Machine Learning.- Application of Machine Learning Techniques for Leak Detection in a Horizontal Pipeline Transporting a Water Glycerol Mixture.- Connected lives Revolutionizing health and social interaction with wearable technology in India.- Online Monitoring System of Groundwater in the Aral Region Based on the Internet of Things.- Enhancing Meal Search Engine for Fitness Applications using Semantic Search with Sentence Transformers.- Addressing Graphviz File Generation Issue in CPN Tools: A Java based Solution.- What Does “Remote Driving” Mean for People A Futurespective Design Approach.- Controller adaptive Digital Assistant (CODA) Interim conclusions on the development of a new ATC system.- Reimagining the Utility of Dash Cam Data in Autonomous Travel Contexts A Service Design Proposal.- Keyframe Extraction based on Large Vision Transformer Model and kNN DBSCAN Clustering.- Improving Polyps Segmentation in Colonoscopy Images using Modified UNet3+ Network.- Scheduling for Lecturers using Genetic Algorithm with Fuzzy Constraints.- No Code Computer Vision.- Transfer Learning to Identify Multilingual Machine Genenrated Text.- A Novel Preprocessing Method for Transforming Federal Sentencing Data to Ensure Unbiased AI Adjudication Research Using Large Language Models.- Computational Analysis of User Experience of Password-Based Authentication Systems.- Computational Analysis of Human Factors in Spear Phishing Attacks An Adaptive Network Model.- Analysing the Rise of Biohacking in a Tech Driven City Assessing Risks through Adaptive Network Modeling.- An Adaptive Network Model to Analyse Cyber Security Understanding Cyber Threats in Financial Institutions.- Understanding Insider Threats Behaviour An Adaptive Network Model of The Evolution of an Insider Threat.- Organizational Response to APT Attacks Computational Analysis by Behavioral Network Modelling.- Adversarial Attack Detection In Intrusion Detection System Using Machine Learning.- Enhancing Data Privacy with Lattice-Based Encryption Technique.- Improving Threat Recognition in X-ray Security Inspection using Transformers.
£104.49
Springer Artificial Media
Book SynopsisExploring the frontiers of artificial media.- Part 1: Emergent theoretical perspectives and conceptual frameworks.- Unlocking the black box of artificial media with quantified and explainable co-creative AI systems.- Between Puppet and Actor: Reframing authorship in this age of AI agents.- Do “AI” Avatars generate our past? Hacking into transformations of temporality by synthetic media.- Cybernetic resurgences: Machine Music beyond AI slop.- Part 2: Artificial media in education and design.- Media education as AI education – An experiential approach to integrate generative AI in engineering pedagogy at University.- Design of interactive narratives mediated by artificial media: The use of AI in secondary education.- The use of artificial media as a tool for the creation of artistic images through collaborative methodologies.- Artificial intelligence and the influence of AI filters on creative processes in TikTok: Methodological challenges.- Part 3: Artificial media in practice.- Proposal for using artificial media for reinforcing Journalism: Responsibility, discourse, deliberation, and audiences' participation.- Crafting artificial musicians: Building solaris as a co-pperative, perceiving, and creative AI.- Trás-os-Mundos, Outros Douros: Constructing retrofuturistic narratives through artificial intelligence.
£142.49
Springer Transformative Museum Experiences
Book SynopsisIntroduction. Transformative museum experiences at a time of transformation.- Part 1: Juxtaposition and the liminal exhibit - Inevitable and surprising, at the same time.- Attachments in museum experience design. Displaying relationships and networks of public urban heritage.- Designing “One-minute” experiences.- Part 2: The changing museum: Structure, social role and relationships.- Transformative experience design in science and technology centres and museums; assumption shifts, co-curation, polyvocality and controversies.- Discovering volunteers as an essential community of practice in small museums in the Netherlands.- Third space literacies and museum learning.- Exhibiting conflict as a transformative strategy: Writing contemporary history with the local community.- Ochre painting workshops as a tool for interactive and sensory museum learning.- Part 3: Supporting technologies.- Preserving immersive experiences as transformative museum experiences.- The Phygital museum ecosystem: Pushing comfort zone boundaries in the visitor museum experience.- Seeing art through the eye of the algorithm: Artificial intelligence in the museum.- Artificial exchange: Chatbots and the ethics of museum experience design.
£132.99
Springer HumanComputer Interaction
Book Synopsis.- A Maturity Model for Evaluating the Use of Artificial Intelligence in the Context of Industry 4.0..- A methodological overview about hand tracking and cognitive influences in virtual reality..- A usable usability test: a practical and visual approach for carrying out moderate usability testing..- Advancing AI Incidents Classification: Leveraging LLMs with Strategic Prompting..- Bibliometric Analysis: The need for collaboration in the context of children diagnosed with autism spectrum disorder..- Characterization of interactive multimedia experiences in inclusive school contexts considering learning analytics..- Development of a Low-Cost Myoelectric Prosthesis for Upper Limbs Using Rapid Prototyping Aimed at the Brazilian Scenario: An Initial Study..- Development of a wearable device for use in gametherapy sessions for rehabilitation of manual function..- Evaluation Heuristics to Improve Usability in Ecommerce Platforms..- Evaluation process application of playability and fun in pervasive game experiences oriented to older adults..- Exploring Accessibility: The First Interaction of Visually Impaired Users with the UNAD Virtual Campus..- Exploring the Feasibility of Virtual Reality in Post-Stroke Rehabilitation: Medical Perspectives on Motion Health VR..- Financial fraud detection through the application of machine learning techniques with an anomaly-based approach..- Gamified interactive multimedia experiences in the organizational context: a systematic review..- Guide for strengthening the building of shared understanding in requirements engineering activities..- Hola: Proposal of a social network for interaction and socialization of people with Autism Spectrum Disorder..- Immersive representation of an artwork for people with visual impairment: A systematic mapping of the literature..- Measure of Coolness on the Blind User Experience..- Navegue Fácil: Promoting Web Accessibility Targeted at the Older Adults’ Population..- Prompt Engineering-Based Video Prototyping for Immersive Interaction Design: Limits, Opportunities and Perspectives..- Sign Language to Colombian Formal Language Translator Software..- SME users in Industry 4.0 Study of the Metalworking Industry in Argentina..- Thermo Racing: Multimedia System for support learning the first and second law of thermodynamic..- Usability and accessibility evaluation in small software development companies: a bibliometric analysis..- Videogames and addiction: Strategies for a Healthy Gameplay..- Writing UX requirements in acceptance criteria: a case study in startups.
£123.49
Springer Engineering Interactive Computer Systems. EICS 2024 International Workshops
Book SynopsisEngineering Interactive Systems Embedding AI Technologies (EISEAIT 2024 Workshop).- Synthesizing 2D vs. 3D Gestures.- Assessing Large Language Models Adoption in Need Finding: an Exploratory Study.- Adding a Non-Dependable AI Component to Increase Dependability of an Interactive Application.- Integrating AIs With Body Tracking Technology for Human Behaviour Analysis: Challenges and Opportunities.- AI-Spectra: A Visual Dashboard for Model Multiplicity to Enhance Informed and Transparent Decision-Making.- Inclusive AI-driven Music Chatbots for Older Adults.- Physician in the Loop Design of Interactive Agents.- NexOz - A Wizard of Oz Approach to Facilitate the Integration of AI in Interactive Systems.- Empowering End-User in Creating eXtended Reality Content with a Conversational Chatbot.- On the Role of Generative AI in Explaining Model Checking Counterexamples.- Challenges in Integrating Conversational AI and GUI based Applications.- Experience 2.0 and Beyond – Engineering Cross Devices and Multiple Realities (EXDMR 2024).- A Use Case Study on Fear and System Perception in Haptic VR vs. Physical High-Fidelity Medical Prototype Testing.- Towards Realizing Collaborative Systems to Enable Telework in Part Manufacturing.- Rendering Realities with XR Technologies - Opportunities and Challenges to Create Experiences.- Mixed Reality-Based Assistive Technology for Enhanced Hand Function in Age-Related Conditions.- Experience 2.0: Mixed Realities and Beyond.- Examining Semantic Coupling in Augmented Reality.- A Cross-Device Interaction with the Smartphone and HMD for Vocabulary Learning.
£104.49
Springer Human Aspects of IT for the Aged Population
Book SynopsisSmart Homes and Communities for Aging in Place.- Research on Home Care Robots for the Elderly Based on Peripheral Interaction Theory..- Research on Design Strategy of Home Palliative Care Virtual Reality Service Based on SAPAD-AHP-SUS..- Nursing Home 5.0 : An Innovative Approach to Co-Design..- A Survey of Community Service Requirements of Urban Elderly People in China Based on the Kano Model: A Case Study From Nanjing..- Design Strategies for Smart Community Elderly Care Services - A Situational Theory Approach..- Tendencies of Antropomorphization of Voice Assistants in the Home Environment of German Older Adults: A Field Study with Amazon Alexa..- A Systematic Framework for User Requirements in Smart Home Environment..- Development and Optimization of a VR Fire Extinguishing Training System: Application in a Department of a Hospital..- The Natural Tendency Hidden in the Spirit of Chinese Traditional Craftsmanship - Taking the Living Environment of the Elderly Population into Consideration..- Research on Age-Friendly Smart Kitchen Design Based on User Behavior and Cognition..- Physiological and Behavioral Analysis Based Multimodal Evaluation of Older Adults' Experience with Kitchen Appliances..- Assistive Robots in Older Adult Care: A Systematic Review and Prospects..- Renovation Priorities to Adapt for Older Adults in Gated Communities with High Vertical Density.eHealth for Aging.- The Construction of a New Media Elder-Friendly Health Communication Model from the Perspective of "Active Aging" ..- Technology of Center of Gravity Trajectory Sensing for Assessing Balance of the Elderly..- Virtual Reality-Based Exposure Therapy System for Cognitive Rehabilitation in Alzheimer’s Disease..- Exploring Healthcare Consumers’ Motivations for Signing Digital Medical Consent Forms..- First Virtual Reality Training Experience for the Older Population: Effects of a Three-Week Home-Based Exercise on Brain Networks..- Acceptance and Continuance of a Self-Management System Use among Patients with Type 2 Diabetes: A Longitudinal Examination..- Caring in the Digital Age: Implications of a Telehealth Self-evaluation Tool for Informal Caregivers in Québec, Canada..- Design of Smart Wearable Leg Devices for Older Adults Based on TPG Inclusive Design Principles..- Research on the Intelligent Interaction Design of Gamified Hand Rehabilitation Training for the Elderly with Stroke..- The Impact of Intergenerational Support and Self-Efficacy on Multidimensional Health Literacy among Older Adults in China..- From Cure to Care: Digital Product and Service Design for Hospice Care of Disabled Elderly — A Case Study of QingGang Nursing Center, The First Affiliated Hospital of Chongqing Medical University..- Presentation of Personal Health Information for Middle-older Aged Users: An Eye Tracking Study..- KOA-Monitor: A Digital Intervention and Functional Assessment System for Knee Osteoarthritis Patients..- Developing a Motor Learning System to Visualize the Force and Breath Control in Kung Fu: A Feasibility Study..- Research on the Influencing Factors of Intermittent Discontinuation Behavior of Elderly Users in Online Health Communities ..- Design Guidelines of Home Medical Devices for Older Adults: A Case Study of Oxygen Concentrators.
£59.99
Springer Design User Experience and Usability
£64.99
Springer Design User Experience and Usability
Book SynopsisUX Design and Evaluation Methodologies: How to Transfer User Feedback into Product Improvements?.- Gamification as a Driver for Narrative in Cinematic Single-Player VR Experience.- From Participation to Convergence: The Design Method of Citywalk Service System Based on Communication Perspective.- A Practical Approach for Novice Evaluators in Heuristic Evaluations: A Case Study Evaluating the Redesign in the Healthcare Domain.- Supported Methods for Agile UX Management.- Development and Validation of a Framework of Metrics to Evaluate Prototypes.- Reframing Challenges in Agile and UX: A New Categorization Approach.- Combining Heuristics and User Testing: Towards a Holistic Approach in User eXperience (UX) Evaluation of Open MOOC Platforms.- pproaches of the User-System-Environment Triptych – Classifying the Definitions and Models of Context in User Experience Research.- Development of a Questionnaire App for UI Evaluation Based on Shneiderman's Eight Golden Rules of Interface Design: A Case Study in E-Learning and Online Travel Agencies.- Combining Questionnaires and Usage Tracking to Monitor the User Experience of an e-Commerce Solution.- Continuous UX Evaluation: Insights from Long-Term Use of the User Experience Questionnaire. Inclusive Design and Accessible Experiences: Construction and Research of an Elderly Care Service Model within the Framework of the Rural Revitalization Strategy: A Case Study of the Lvtian • Anshan Village Ecological Elderly Care Project in Conghua, Guangzhou.- Guidelines for Developing Graphic Interfaces of E-Health Systems to Facilitate Data Visualization and Interpretation on Episodes Prodromes in Alzheimer's Patients.- How to Develop Accessible Websites Based on the NTE INEN-ISO/IEC 40500 Ecuadorian Technical Standard?.- Visualization of Product Design for Children with ADHD Based on Citespace.- Study on the Inclusive Design of Landscape in Tangjiawan Ancient Town Street Based on the Needs of People with Disabilities.- Improving Toilet Accessibility in Public Spaces for the Elderly Group in Chinese Cities: An investigation on the Design and Usability of Toilet Risers.- Accessible Picture Book Interaction Design for Colorblind Children.- Research on the Design of Personalized Exercise Recommendation System Based on Health Management of Middle-aged and Elderly People. Product and Industrial Design: Smart Products Design Research for "Parent-Accompanied Learning" in Family Education: Needs, Scenarios, and Strategies.- An Initial Exploration of The Relationship Between Brand Image and Kansei Evaluation in Product Design: A Case Study of CUV Design.- Interactive Product Design for Children's Reading Facilities in Libraries Based on the FBS Model.- Innovative Design Research on Human-Pet Furniture Under the Concept of Symbiosis.- Identification of Cross-Product Experience Factors.- Analysis of Fashion Handbag Dataset Based on ‘Form-Color-Texture-Structure’ Framework.- Form is Function! Measuring the Impact of Product Design: Presentation of the Product Aesthetics Inventory (PAI).- Research on Innovative Design of Campus Furniture in Primary and Secondary Schools from the Perspective of Human-Computer Interaction.- Research and Improved Design on Children's Toy Packaging Experience Evaluation from the Perspective of Information Processing.
£64.99
Springer Design User Experience and Usability
Book SynopsisDesign and the Digital Transmission of Culture: GuoFengAI: Constructing an AI-Generative LoRA Model for Chinese Aesthetic Jewelry.- The Historical Genealogy and Cultural Translation Logic of Chinese Academic Regalia.- Information Visualization Design for the Dissemination of Cultural Heritage in the Context of Technology.- Study on the Enhancement of Artistic Quality of Community Public Spaces Enabled by AIGC Technology.- Research on Innovative Design of Digital Interactive Design in Jinan Shadow Play Communication.- Exploration on the Path of Digital Dissemination of Adolescent Values Guided by AIGC Empowering the Illustration Design of Red-themed Books.- Research on the Exhibition Design Process of Cultural Elements in Virtual Reality Interaction Taking the Grand Canal Culture as an Example.- The Dynamic Flow and Coupling Mechanism of Virtual and Physical Spaces under the Driving of Digital Culture: Taking the Geological Museum of Guizhou Province as an Example.- State Gift Design under Visual Narrative Strategies: Digital Reconstruction of Traditional Patterns and Cross-Cultural Diplomatic Applications.- Immersive Storytelling Empowering Cultural Heritage Transmission: A Case of Xiaonan Village.- Experience Design of Human-Computer Interaction Process for Special Cultural and Blessing Tourism Activities of Shenjing Village.- Reimagining the Future of Art in Historic Districts Based on User Experience: The Case of Dongshankou. Design for Arts and Creativity: Design and Expression of Narrative and Empathic Effects in Data-based Videos.- Building Beyond Blocks: User-Centered Innovations in LEGO Design for Unleashing Creativity and Play.- Innovative Application of Suzhou Song Brocade Patterns in New Chinese Style Pet Clothing.- Reconstructing the Path of Design Creativity through Artificial Intelligence-Generated Content: An Interaction Design Perspective.- Application and Optimization of Shanxi Fahua Art Elements Empowered by Artificial Intelligence in Clothing Design.- Towards a Best Practice for Guiding Design and HCI Undergraduate Students towards Thesis Topics with Creativity and Autonomy.- Research on Experience Design for Immersive Performances: A Case Study of Sleep No More.- The Application of Gaming Methods in the Creative Design Process.- A Study of Value Generation in Immersive Art from Experiential Perspective.- User Experience and Retention in Chinese Music Streaming: Insights from QQ Music and NetEase Cloud Music. Designing for Health and Therapeutic Experiences: Research on the Design of Smart Aromatherapy Machine Interaction System Based on Contextual Experience.- Design of the Nursing Products and System in Infection Ward in Post-Epidemic Era.- Promoting Digital Therapeutics in Japan: Understanding User Acceptance through the UTAUT Model.- The Influence and Differences of Virtual Reality Art Scenes on Stress Relief among Youth.- Hearing Health Assistant Application Design in University Campus Towards a Sustainable Lifestyle.- Will Involving Physical Products Improve the Effects of Counting Sheep on Promoting Sleep: A Design Experiment.- Research on the Interactive Design of Children’s Digital Picture Books under the Concept of Healing.- LEIB-RHYTHM: An Auditory-Based Intervention for Enhancing Rhythmic Chewing Perception.
£64.99
Springer Design User Experience and Usability
£64.99
Springer Design User Experience and Usability
Book SynopsisDesign Education and Professional Practice: Participatory Design and Heuristic Ideation: A Framework for Integrated Collaboration in User-Centered Design Education.- Design Capability in Social Innovation: A Synthesis of Professional Skills and Design Attitude.- Developing Human Experience Experts: Design Education's Process-Centric Response to Generative AI.- Integrating User Experience in User Interface Design Education: A Problem-Based Learning Approach Enhanced by Generative AI-Supported Design.- Prioritizing Human Creativity: A Sequential Approach to Teaching Generative AI in Graphic Design Education.- Utilizing Generative AI in Design Education: Visualizing Aesthetic Sensibilities through Language Expression.- Sustainable Design: From Principles to Practice in Design Education.- Understanding Why HCI Design Professionals are Slow to Adopt Ethics Practices.- Educational Strategies for Training UI/UX Planners and Designers in the Era of Technological Evolution. Human-Centered Design and Interactive Experiences: User Interface Principles for Designing Virtual Showrooms.- Designing for Sharing: Recommendations for the Design of Human-Centered Shared Products and Services.- Research on Intelligent Game Peripheral Product Design Driven by Human-centered Innovation.- Research on Public Facilities Design of Children's Library from the Perspective of Embodied Cognition Theory.- Comparative Analysis of Usability Evaluation Methods for University Websites: Implications for Student Recruitment.- Conjoint Control: A Practical Approach to Implementing Physical Interfaces in Real-World Settings.- GlobeStick: Innovating Map Navigation through Tactile Interaction and User-Centered Design.- Kids' Perspectives on User Experience: A Study on Questionnaire Design and Measurement.- Research on the Application of Interactive Design in Online Farmland.
£64.99
Springer Design User Experience and Usability
Book SynopsisAI and the Future of UX Design: Exploring the Impact of AI Tools on Techno-Work Engagement among UXD Professionals.- Explaining What Matters: Perceptions of AI Explanations in an AI-powered Data Analytics Platform for UX Design.- AI+Games: Technological Changes in Historical and Cultural Inheritance from Chinese Domestic Games in Recent Years.- Usage of Generative Artificial Intelligence for the Design of Graphic User Interfaces: Initial Approaches.- Human-centered AI in Design: Examining Educational Paradigms for Creativity and Responsibility.- The Mechanism, Patterns, and Directional Considerations of Generative AI Empowering Urban Cultural Renewal.- AI-Driven Product Form Innovation A Case Study of CNC Machine Tool Styling Design.- AIGC Empowers the Design of Non-Legacy Creative Products -- A Case Study of the Forbidden City Digital Creative Products.- Visual Design Process in the Era of Artificial Intelligence: Research on the Design Framework of Human-AI Collaboration in Branding Design.- Analysis of the Colors of Gelanghe Hani Ethnic Upper Garments Based on K-means Clustering and Apriori Algorithm.- UX in AI and Emerging Technologies: Bibliometric Analysis of Research Advancements, Focal Points, and Trends in the Design of Smart Wearable Detecting Devices.- Bibliometric Analysis of Research Advancements, Focal Points, and Trends in the Wearable Devices Design.- Joyee – A PCOS Chatbot.- Systems Intelligence and Mediated Team Touch via Smart Sleeve in Esports.- Exploring Voice User Interface Similarities and Differences in Context of Use: A Survey and ChatGPT Analysis.- Increasing the Experience of Meaningful Technology in Laboratory 5.0: Evaluating Robot Use in the Laboratory from a UX Perspective.- Feasibility and Usability Practice on Local Hosting Open Source Large Language Models (LLMs) including Llama 3.2 Vision 90B in Multi-functional Agentic Artificial Intelligence (AI) System to Drive Service for Design in the Latest Affordable Small Personal Computer (PC) System.- Utilization of Soft Robotics in the Design of Anti-itch Solutions for Human-Computer Interaction.- Exploration of Conservation and Innovative Design for the Ming Dynasty Prince of Lu's Headwear from the Perspective of Artificial Intelligence.- AIGC-Assisted Exploration of the Spatial Layout of ‘Rong Xi Hall’ In ‘A Dream of Red Mansions’.
£64.99
Springer Artificial Intelligence in HCI
Book Synopsis.- Bias Mitigation and Ethics in AI Systems..- Research Ethics for Data Collection from Human Participants – Case Study and Recommendations..- A Synthesis of Reflections, Attitudes and Suggestions Towards Mindful Implementation of LLMs in Digital First Pathways..- Mechanistic Exploration of the Architectural Impact of DPO Fine-Tuning on Ethical Alignment in LLMs..- Prompting Fairness: How End Users Can Mitigate Bias in AI Systems..- Bias in AI Recommender Systems: Examining Gender Disparities in STEM and Non-STEM Career Recommendations for Professional Development..- Mapping Moral Reasoning Circuits: A Mechanistic Analysis of Ethical Decision-Making in Large Language Model..- Evaluating Fairness and Bias in Large Language Models for Tabular Data..- Human-AI Collaboration and Teaming..- Exploring the Application of AI to Qualitative Data Analysis: A Comparative Study in the Field of Industrial Design Education. .- The Core Building Blocks of Human-AI Teaming: Conceptualization and Typology Development. .- AI as a Sparring Partner – an HCAI Approach to Promote Human Capabilities.
£66.49
Springer Artificial Intelligence in HCI
Book Synopsis.- Generative AI in HCI..- Generative AI in the News: The Impact of Framing on Public Attitude and Engagement..- How Hands-on Experience with Generative AI Shapes Design Students' Perspectives on AI's Future Impact..- Live Prototyping for Evaluating Generative AI: Exploring the Potential and the Pitfalls..- AIGC-Enabled Light and Shadow Narrative Strategies for Urban Cultural and Tourism Night Tours..- Generative AI in Human-Computer Interaction Enhancing User Interaction, Emotional Recognition, and Ethical Considerations..- The Probing Machine: Can Using GenAI Tools Help With Better Reflections During User Interviews..- The Effect of Static and Dynamic AI-Generated Visual Content on Emotional Recall in the Elderly..- Evaluating the Secondary Emotional Impact of Traditional and AI-generated Artwork Outcomes through Emotional Feedback..- Human-LLM Interactions and UX Considerations..- A Survey of LLM-Based Methods for Synthetic Data Generation and the Rise of Agentic Workflows..- Beyond Words: Exploring Emotional Contrasts Between Human and ChatGPT Responses in Medicine and Finance..- Negative Nudging to Quantify the LLM Hallucination.
£66.49
Springer Artificial Intelligence in HCI
£64.99
Springer Digital Human Modeling and Applications in Health Safety Ergonomics and Risk Management
Book SynopsisDigital Human Modeling for Healthcare and Wellbeing: Integrating a Student Wellbeing Tool for Mentors.- Verifying Scientific Validity and Enhancing Response Motivation in Digital Human-Based Mental Health Assessment: A Mixed-Methods Study.- Exploring Satisfaction and Comprehension of Pill Identification Applications: Insights on Design Improvements from Users with Varying Medication Usage Frequencies.- Evaluating Usability, Acceptance, and Trust in the BEAMER Adherence Intelligence Visualization Platform: A Preliminary Study.- Constructing a Conversation-First Dialogue Model for Comprehensive, Evidence-Based Counseling for HPV Vaccination for Young Adults.- Research on User Experience Design of Internet Healthcare and Intelligent Triage Systems.- How Social Cues in Depression Intervention AI Chatbots Affect Human-Computer Trust. AI and Digital Human Modeling in Safety and Risk Management: Statistical 3D Body Shape Predictions for Standardisation of Digital Human Modelling Tools.- Enhancing Virtual Restorative Environment with Generative AI: Personalized Immersive Stress-Relief Experiences.- The Visibility and Non-Intrusiveness of Peripheral Visioninformation During the Use of AR Devices: The Effects of Transparency Levels, Color, and Font Size.- Design of a Hierarchical Federated Generative Learning Based Smart Home System.- ExpertGen: A Comparative Analysis of User Performance, Cognitive Workload, and Trust in Domain-Tailored Generative AI.- Assessing Vision Obstruction and Safety in E-Scooter Accidents: An Integrated Approach Using Digital Human Modeling and Computer Vision.- The Application of Interactive Narrative in the Health Knowledge Visualization.- Designing Automation for Enhancing Multitasking Performance.- Establishing a Fire Risk Map Based on Planned Spatial Layouts and Environment in Rural Planning: A Case Study of a Stereotype Village in China.- Enhancing Human Detection in Post-Disaster Scenarios through Generative Adversarial Networks. Biomechanics, Ergonomics, and Risk Mitigation: Research on Ergonomic Evaluation and Design Improvement of Grain Analyzer Based on Jack.- Evaluating Multi-User VR for Ergonomic Assessments Using a DHM Software.- Exploring Physical Demand Metric: Slouching Score in Augmented Reality-Based Biomechanics Education.- Assessment of Ergonomic Posture in Augmented Reality Environments using Slouching Score.- Biomechanical Evaluation of a Hybrid Upper-Body Exoskeleton during Lifting and Overhead Tasks in Occupational Settings: A Preliminary Study.- Impact of Exoskeleton Support on Discharge Statistics of Motor Units During Quasi-Isometric Tasks.- Decision Trees and IMU Sensors for Risk Prediction in Manual Material Handling.- Simulation and Analysis of Cervical Biomechanics and Injury Risk in Fighter Pilots Under Different Seatback Angles.- Effects of Shared Control Modalities on Task Performance and User Experience in Robotic Teleoperation: A Path-Tracking Case Study.
£64.99
Springer Digital Human Modeling and Applications in Health Safety Ergonomics and Risk Management
Book SynopsisUser Experience Design for Sustainable Products and Public Spaces: Implementing 3D Body Scanning Methods for Inclusive Swim Cap Design and Sizing.- Research on Eye Tracking and Experience Perception in the Living Space of Traditional Water Village Settlements.- Sustainability Models in Project Management in Health Sector Service Organizations: A Bibliometric Study.- Creation of a Multi-Purpose Public-Private Partnership Paradigm for the Provision of Medical Emergency Services: A Bibliometric Review.- Exploring Factors Influencing Elderly Handrail Usage Behavior on Air Walkers: The Impact of Handrail Height.- Enhancing Efficiency and Quality in the Air Conditioner Industry Through a Lean Six Sigma Approach.- Current Status and Trend Analysis of Fit Design: Based on Clothing, Products, and Wearable Categories.- Digital Reconstruction and Cultural Revitalization of Children's Hanfu A Case Study of Yingxi Painting.- The Application of Poetic Imagery in the Design of Public Spaces in Rural Scenic Areas and Its Promotion of Mental Health: A Case Study of the Shuanglong Bridge Scenic Area in Jianshui.- Improving User Experience (UX) in Fitness Apps: A Study on Long-Term Motivational Strategies to Support Health Goals. Wearable and Digital Health Monitoring: How Well Can a Wristband Provide Information About a Person’s Emotional State?.- Development and Validation of a Lower Limb Flexibility Measurement Tool for the Elderly.- Wearable-Based Mental Health Monitoring Platforms: Design Principles for Onboarding Users.- Mobile Phones & Healthy Aging: A Bibliometric and Visualized Review of 2205 Articles.- Assessing Full-Body Measurement Accuracy of a Remote Body Scanner to Enhance PPE Fit for U.S. Female Firefighters.- Comparison of Google Pixel Watch 1, 2, and 3 in the Context of Real-time Activity Recognition in Nursing Care.- Conversational Agent-based Mental Health Support for Students: Identifying Psychosocial Resources and Stressors with WUM.- A Novel Fall Risk Assessment Approach Using Gait Parameters from a Single RGB Camera: A Preliminary Study.
£59.99
£64.99
Springer Social Computing and Social Media
Book SynopsisUser Behavior and Experience in Social MediaAnalyzing TikTok Posts from Immersive Video Experience Exhibitions Audiences: Exploring Visitors’ Behavior and Experience.- Exploring the Effectiveness of VTuber in Promotional Videos Through Eye-Tracking Experiments.- Engagement Behaviour in Online Communities: Which Motives and Incentives Drive Customers to Participate?.- Exploring User Reactions to AI-Curated Exhibits- Emotional Engagement and Social Interaction in Digital Cultural Spaces.- Alexa, Why Can’t You Hear Our Accents: Cross Cultural Studies on the Inclusivity of Voice Recognition Systems.- Impact of Social Experience on Consumer Subscription Behavior in Paid Music Platforms: A S-O-R Model.- Investigating Interaction Patterns of Co-Writing with AI: A Randomized Vignette Study on the Impact of Writing Perspectives.- Evaluating the Tourist Experience on the Expedia.com Website.- A Preliminary Property Checklist for Evaluating the Tourist Experience.- Product Preference Analysis by Customer Segment Using Multiple Data Sources.- Research on the Application of AIGC in Short Video Creation.- Trends and Behavioral Risk Factors Affecting the Health Status of African Immigrants in the United States: Insights from a Cross-Sectional Study on Cardiovascular Disease.- Micromovement Analysis in Human-Robot Interaction for Direct Robot Manipulation.- AI and Social Network AnalysisAI-Assisted Bias Detection of US Digital Diplomacy in Russia (2009–2023): A ChatGPT Approach.- Detection of Depression in The Russian-Language Online Discussions: The ‘AI Turn’ and the Lack of Social Efficiency.- Generative Artificial Intelligence in Agile Software Development Processes: A Literature Review Focused on User eXperience.- Epistemic Mathematical Models for Analyzing Meta-Opinions on Social Networks.- Social Networks as a Driving Force for Legal Change: Emotional Interaction and the Impact of Court Broadcasts in Kazakhstan.- Customer Churn Prediction Model Using Gravitational Search Algorithm.- Development and Assessment of a Pricing Prediction Model for Online Flea Markets.- Automating the Investigation of Complaints on Social Networks Using Artificial Intelligence.- Automated Detection of Human Values in Texts: ML Challenges and Performance Benchmarks.- Predicting Information Foraging on Q&A Websites.- Dynamics of COVID-19 Misinformation: An Analysis of Conspiracy Theories, Fake Remedies, and False Reports.- Quantitative and Intensity-Based Analysis of Complaints on Parenting Q&A Sites.
£59.99
Springer Social Computing and Social Media
Book SynopsisDesigning and Developing Social InteractionsKey Factors for the Effective Development and Implementation of Geospatial Dashboards for Data-Driven Decision Making.- A Serious Game Approach for Teaching Requirements Engineering: User Experience Evaluation.- Identification of Older Adults’ Characteristics that Affect the Usability of Mobile Applications: A Tertiary Study.- Generating Product Descriptions Using Customer Reviews on E-Commerce Sites.- Improving Intention Recognition Efficiency: A Study on Skeletal Data Dimensionality Reduction and Neural Architectures.- First Steps Toward the Agile Integration of Information Architecture into a User-Centered Development Process.- LLM-Driven Augmented Reality Puppeteer: Controller-Free Voice-Commanded Robot Teleoperation.- Social Media in Learning and EducationRedimensioning Visible Learning and Teaching in the Dynamics of a New Reality.- Generative AI in Education: Exploring EAP Faculty Perspectives at a Multicultural UAE University.- The Challenges Faced by Albanian Teachers in the Use of Media Technology During Teaching.- Undergraduate Students' Journey with AI in the United Arab Emirates.- Perspectives of Faculty on the Easiness and Usefulness of AI Tutoring Systems in Higher Education.- Exploring the Use of Paraphrasing Tools in Academic Writing and Its Potential Relation with Instances of Plagiarism.- “Do As Your Teacher Tells You!” How Is AI Use Regulated in Nordic Higher Education Institutions?.- A Property Checklist for Evaluating the Student Experience with Consideration of Cultural Aspects.- Human-Robot Interaction for Higher Education: A Literature Review.- Artificial Intelligence in Higher Education: Student Perceptions of the Adoption and Integration in Ghana, West Africa.- A Management Model for Evaluating Scientific Productivity in Chilean Universities: A Case Analysis.- Virtual Reality Meets Social Media: Transforming Skill Acquisition in Physiotherapy, Veterinary Surgery, and Driver Training.- Addressing Students’ Absenteeism in Northeastern U.S. Schools: The Role of Technological Interventions for High School Students.- Supporting Communication and Psychological Well-BeingEvolution of Emotional Response of PLEA—an Embodied Virtual Being with Emotional Capabilities.- CLBoundaryManager: A System Facilitating Boundary Management and Border Crossing between Life Domains.- Chinese Talk About Depression on Tiktok and Its Deliberative Differences from the Russian Online Dialogue.- Are Strength-Related Episodes Provided by Others Useful for Improving Positive Emotions? - Toward the Design of a Computer-Based Self-Esteem Enhancement System.- Telling the Truth: AI-Driven Optimization of Online Communication.- GlobalUP: Leveraging Social Media to Provide Social Support for Chinese Cultural Groups in Unfamiliar Environments.
£64.99
Springer Learning and Collaboration Technologies
Book SynopsisDesigning Learning Experiences.- Technological Innovation in Education.
£66.49
Springer Learning and Collaboration Technologies
Book SynopsisDesigning Learning Experiences.- Technological Innovation in Education.
£64.99
Springer Virtual Augmented and Mixed Reality
Book Synopsis.- Designing and Developing Virtual Environments..- Fatigue Considerations for Extended Reality Applications in Aviation..- Transcending Dimensions using Generative AI: Real-Time 3D Model Generation in Augmented Reality..- On Target: Constant Activity Constrained Semi-Supervised Feature Selection for Marksmanship Activity Classification..- Automated Identification of Areas of Interest in Dynamic Head-Mounted Display Videos for Virtual Reality Forensic Psychology Applications..- Affordance as an Interactive Feature to Enhance Usability in Virtual Reality..- Enabling Users in Virtual-Reality-Based Human-Centered Design Processes: The Role of Objective Validation on Acceptance, Usability, and User Experience..- Applying Consistent Spatial Interaction Techniques to Factory Layout Planning..- Recent User Interface and Experience Development in Virtual Reality: A Literature Study..- Exploring the Role of Generative Artificial Intelligence in Virtual Reality: Opportunities and Future Perspectives..- UX in Virtual Environments..- What You See Is What You Map: Exploring the Impact of Viewpoint Transitions on Cognitive Mapping in VR..- VR-assisted Wayfinding System User Evaluation..- Assessing Situation Awareness in Different Space Teleoperation Tasks Using Eye-Tracking..- Virtual Reality-Based Analysis of Urban Waterfront Lighting Elements' Influence on Visual Behavior..- The Mechanism of Consumer Emotional Experience Under Different Virtual Shopping Presentation Modes..- The Impact of Virtual Object Interaction on Episodic Memory: The Role of Bodily-Self Consciousness and Presence ..- The Impact of Locomotion Fidelity on the Usability of VR Pedestrians’ Gap Acceptance Simulators..- How Visually Induced Motion Sickness Is Affected by Stimulus Characteristics and Individual Factors in Younger and Older Adults..- Examining the Effects of Redirected Walking and Resets on Spatial Knowledge Acquisition..- Effects of Visual Stimuli on Perceived Sound Volume in Virtual Reality Spaces..- Elderly and Young Drivers’ Perceptions, Beliefs, and Preferences of Advanced Driving Assistance Systems (ADAS).
£66.49
Springer Virtual Augmented and Mixed Reality
Book Synopsis.- VR, Culture, Art and Entertainment..- Balancing Historical Value and Structural Safety: Revolutionary Applications of Digital Twins and XR Technology in Heritage Tunnel Restoration..- The Effect of Particle Turbulence on Guiding Attention in a 360° VR Art Piece..- VR Perceptible Design of "A Thousand Miles of Rivers and Mountains"..- Enhancing Tourists' Experience and Cultural Perception in the Summer Palace through VR Interaction..- Immersive Conservation: Leveraging Virtual Manatees to Promote Manatee Conservation Awareness Among K12 Students..- Bridging the Gap Between Broadcast TV and Virtual Reality..- Serious Space: Exploring the Interactive Art Experience of Data Gaze and Panopticism through Multimodal System..- AI-Echo: Exploring Technological Alienation Through an Interactive Art Experience..- Social Interaction and Wellbeing in Virtual Environments..- Stepping into Her Shoes: Designing and Evaluating the VR system on User Empathy Development for Domestic Violence Victims..- Human Obedience and Social Norm Adherence in Small Groups with Virtual Agents..- The Emotional Space of Public Opinion in Virtual Reality: Embodied Interaction Design Between Digital Swarming and News Emotions..- Gamified Hand-Eye Coordination Tasks in a VR System for Stereoscopic Vision Rehabilitation: Leveraging Depth Cues for Enhanced Perception..- Two Explorative Studies on Tangible Augmented Reality for Neurodevelopmental Disorders..- Research on Sound Design of VR Healing Interactive Space - Taking the Work 'Wonder Garden' as an Example..- Enhancing Altruistic Behavior through Virtual Reality: The Impact of Immersive Environments and Digital Embodiment on Prosocial Tendencies..- AliceBot: Designing AI-Driven Applications for Mental Health Management..- Influence of Floor Type on Social Navigation with Small Free-Standing Groups in Virtual Reality.
£66.49
Springer Virtual Augmented and Mixed Reality
Book Synopsis.-VR Games.- The Impact of Wind Experience on VR Game Immersion..- Mathematical Models with War Games: Symbolism and Numerology in Game..- Play and Learning Across Realities: Design Strategies for a Permeable Magic Circle..- The Influence of User Experience Satisfaction in VR Serious Games: Flow Experience and Self-efficacy as Mediating Effects..- Enhancing VR Immersion through Avatar Scaling and Sensor Fusion with Mediapipe..- Virtual Environments for Learning, Training and Professional Development.- Exploring How Augmented Reality Display Features Affect Training System Performance..- Beyond Videoconferencing: How Collaborative Tools Make Virtual Design Reviews Work..- A Study of Comparison between Real and Virtual Environment of Operation Experience of PVD Coating Machine..- Integrating Virtual and Augmented Reality into Public Education: Opportunities and Challenges in Language Learning..- Enhancing Three-Dimensional Rendering Skills through Virtual Reality: A Case Study of a Virtual Photography Studio..- The Application of Sharestart Teaching Method for Combining VR / AI in 3D Modeling Learning..- Augmented and Mixed Reality Procedural Task Training Effectiveness and User Experience..- Seamless Augmented Reality Support for a Computer-Assisted Surgery System for Minimally Invasive Orthopedic Surgeries..- Immersive Active Shooter Response Training and Decision-Making Environment for a University Campus Building ..- Procedures Training in VR & The Role of Episodic Memory: Literature Review & Synthesis..- Sales Skills Training in Virtual Reality: An Evaluation Utilizing CAVE and Virtual Avatars..- Research on the Application of Tangible Interaction in Mixed Reality for Dental Implant Teaching..- Multimodal Interaction in Virtual Environments.- The Intelligent Car Seat Adjustment System Based on a Multimodal Driving Fatigue Detection Method..- The Impact of Integration between Visual and Haptic Texture Simulations on Comprehension of Counterfactual Artifacts in Mixed Reality..- Blurring Self-touch Improves Sense of Body Ownership in Incongruence between VR Avatar and Real User's Body Part..- Embodying a Mixed-Reality Agent with A Wearable Snake-Shaped Robotic Appendage..- Exploring Mixed Reality Design Considerations for Adaptable User Interfaces to Improve Interaction on Physical Textured Surfaces.
£66.49
Springer Augmented Cognition
Book SynopsisNeurotechnology and eye tracking in augmented cognition.- augmented cognitiona dn user experience.
£66.49
Springer Augmented Cognition
Book SynopsisEmotions in augmented cognition.- enhancing learning and memory.
£49.99
Springer CrossCultural Design
Book SynopsisArtificial Intelligence in Cultural Heritage and Creativity: AIGC-Driven Innovative Design Education Based on Material Experience & Cultural Context.- Research on the Application of AIGC Imaging in Elderly Well-being in Different Cultural Fields.- Research on AIGC Empowering Traditional Intangible Cultural Heritage Yue Embroidery to Modern Tourism Souvenir Design and Application.- AIGC and Animated Films: An Empirical Study on Emotional Analysis and Cultural Adaptation.- Supporting Cultural Innovation Design with AIGC: A Case Study of Educational Activities.- Research on the Path of AIGC Assisted Art Design Creation for Non Art Design Majors.- Designers vs. AI: Exploring Creative Processes from Prompts to Outputs.- Research on the Protection and Communication of Guangdong Traditional Ceramic Design Culture Based on AIGC Technology.- AI Applications in Chinese Ink Painting: A Preliminary Study of Halong Bay Landscapes.- A Study of Audience’s Emotional Perception of AIGC Movies. Cross-Cultural Generative AI: Research on the Response Mechanism of AI-Generated Police-Related Public Opinion Content in New Media from the Perspective of National Security.- Do Designers Generate Ideas Better with a Team of Specialized AI Agents or a General AI Agent?.- Research on Consumers’ Cognitive Behavior When Watching AI-generated Videos on VR Wearable Devices.- AIGC-Research on the Value Innovation of Pineapple Leaf Fiber Products.- Exploring AIGC Integration in Wooden Craft Design: A Case Study on "Wings of Pen—Taiwan Barbet Edition ".- A Study of Viewers' Emotional Perceptions of AIGC Animation -- An Example of a Review of an Award-winning Short Film.- Chinese College Students’ Usage, Evaluation, Perception and Attitude Toward Generative AI in English as a Foreign Language Writing.- “Let My AI Talk to Me”: The Impacts of Information Conveying Style of Multi-Agents on User Evaluation and Disclosure.- How Do We Team Up? Human-Machine Co-Driving Style Assessment Through Visual Dynamic Analysis and Vision-Language Model. AI Applications and Sustainable Innovation: Integrating Smart Technologies for An Enhanced Energy Management System at in-Sense Lab of Feng Chia University.- “How Do You Understand? Your Eyes Show It”: Explainable Artificial Intelligence for Cross-Language Comprehension Prediction Through Eye Movement.- Research on Interactive Design Strategies of Rural Landscape from the Perspective of Integration of Digital Technology and Artificial Intelligence.- A Study of Emotional Tendencies’ Differences in Reply Texts between Local and International Chatbots: An Analysis based on the Sina News Context.- Feasibility of Implementing Local Renewable Energy Policies: A Case Study of Rooftop Solar Photovoltaics in Taichung City.- Interdisciplinary Co-Design with LLM-Based Multi-Agents: A Human-AI Platform for Complex Design Challenges.- Cross-cultural Integration Design: Intelligent Interactive Reconstruction of She Traditional Village Facilities.- Decoding Acceptance: Exploring Chinese University Students' Perspectives on Facial Recognition Payment Systems.
£64.99
Springer CrossCultural Design
Book SynopsisDigital Learning, STEM Education, and AI-Driven Pedagogy: Research on the Teaching Model of Artificial Intelligence-Assisted Interdisciplinary Design Talent Cultivation—Take Jewelry Design Teaching as an Example.- Research on Innovative Education Model Based on AIGC Technology to Promote Interdisciplinary STEAM Learning in K12.- An Empirical Study on the Technological Acceptance of AIGC in Design Education: A Multidimensional Analysis Based on Structural Equation Modeling.- Co-Creation and Spontaneous Interaction in Higher Education: A Digital Platform for Showcasing Student-Driven Design Outcomes.- Factors Influencing Technology Learning in A Bio-Sensing STEM Program: Exploring Socio-Cultural Factors for Secondary School Students.- Embodied Interaction Assistance System (EIAs) for Enhancing Cross-Cultural Education: Designing Immersive and Personalized Learning Experiences.- Quantum Resonance in Educational Design: Aesthetic Principles Inspired by Dionysian Spirit and Poetic Wisdom.- Designing Augmented Reality-Based Tools for Enhancing Children’s Art Learning of Intangible Cultural Heritage.- Research on Cross Disciplinary Practice of Creative Design Curriculum in the Era of Cultural and Technological Integration. Smart Systems, Intelligent Interaction and User Perception: Real Visualization Attracts More? The Cross-Cultural Difference Study of Consumer Visual Perception on Album Cover Design of Music Streaming Platforms.- User-Centered Design of Smart Home Voice System for Older Chinese Adults.- A New Paradigm of Apparel Design Path in the Human-Machine Collaborative Model.- Can Large Language Models Effectively Implement Abusive Language Detection Across Domains and Across Languages?.- What is Secret Recipe behind Digital Marketing? The Study of Cross-Cultural Differences in Consumers’ Visual Perception and Personality on Digital Marketing Attitude.- Identifying Key Features for Classifying Takeover Performance in Level 3 Autonomous Vehicles with Consideration of Takeover Readiness.- Human-Centric Kitchen Ecosystems: A Mixed-Methods Study on Behavioral Chains and High-Demand Design Priorities.- Designing an AI Chatbot for Team-Based Diabetes Care: An Iterative Human-in-the-Loop Approach.- Digital Research Collaboration Platform Design: Preferences from Novice Researchers in the Global North Compared to Novice Researchers in the Global South.- Anthropomorphic Appearance and Bias Alignment: An Ethical Sensitivity Approach for Human-Machine Compliance. Cross-Cultural Health and Wellbeing: Different Bowing Techniques of Erhu Playing Influenced to Right Upper Limb Muscle Activities.- Empowering Patient Choices in Breast Reconstruction: A Decision Support Framework with Dynamic Simulation and Inclusive Design.- Using Machine Learning to Predict Pedestrian Phone Usage.- Understanding Requirements of a Cultural Technology for Environmental Health Awareness.- Catalyzing Engagement: Bridging Expectations, Interaction Modes, and Anthropomorphic Design of Generative AI Agents for the Elderly.- A Comprehensive Study of the Influence of Social Capital on the Traditional Chinese Medicine Health Literacy (TCMHL) of the Elderly in Aged Communities and the Relevant Interventions.- Effect of Tailored HPV Vaccine Messages on Vaccination Intention among Women Aged 18-25 Years.- Towards Age-Friendly Interactions: Enhancing Usability and Experience of Smart Wearable Health Devices for Elderly Users.- Research on the Effective Communication of Secondary Packaging Text Information Selection and Layout for HPV Vaccines -- Interpretability of Vaccine Packaging.- Research on the Immersive Interactive System of Nuo Culture under the Perspective of Embodied Cognition.
£59.99
Springer CrossCultural Design
£64.99
£66.49
£66.49
£44.99
Springer Universal Access in HumanComputer Interaction
Book SynopsisUniversal Access Theory and PracticeInteracting Physically with USB Cables: Are Type-C Connectors more Usable than Type-A?.- Insights into the Practical Implementation of Participation in Work in Sheltered Workshops in Germany: Potentials and Obstacles to Transitions to the General Labour Market.- Enhancing Universal Access to QoL Assessments: Integrating WHODAS 2.0 and Chatbots.- Personas of Autistic Office Workers: A Foundation for Developing Effective Assistive Technologies.- Integrating Automated Perforator Analysis for Breast Reconstruction in Medical Imaging Workflow.- The Universal Design of ICT Maturity Model (UDMM).- Evaluating Conformance of Video Safety Tools for Photosensitive Epilepsy.- Evaluating Cognitive Accessibility: Tools and Guidelines for Web Design.- Web Accessibility for the Elderly.- Exploring Stakeholder Perspectives on Measuring the Impact and Costs of Universal Design of Workplace ICT and the Consequences of Neglecting It.- Exploring the Technical and Cognitive Accessibility of Cookie Consent Banners for People with Varying Abilities.- Bridging Communication Gaps: Conceptual Enhancements for Video Conferencing with Autistic Users.- Multimodality and UI AdaptationA Proposal for an Adaptive Compiler Architecture and Design for Precision and Scale Aware Compilation Using Data-oriented Design.- Application of Multimodal Information Fusion in Intelligent Pedometers for Visually Impaired Children.- A Method for Selecting Characters by Moving Your Feet Back and Forth.- “Which Login Method Should I Choose?” A Comparison of User-selectable Two-Factor Authentication Technologies.- Evaluation of Open-Source Upper Limb Prostheses Models for 3D Printing: Grasping Performance using Silicone Fingertips Covers.- Beyond Touchscreens: Dynamic and Multimodal Interaction Needs.- Universal Access and AIArtificial Intelligence and Assistive Technologies: A Systematic Review of Educational Applications for Disabilities.- Enhancing Communication for Individuals with Complex Communication Needs (CCN) through AI and Visual Scene Display Technology.- Clinical Annotation and Medical Image Anonymization for AI Model Training in Lung Cancer Detection.- Integration of Data Fusion and Deep Neural Networks for in-Vehicle Symbiotic HMI Design.- Automated Task Extraction from Emails: Aiding Autistic Individuals in the Workplace.- Design and Evaluation of LLM-Based Conversational Virtual Characters to Assist Adults with ADHD.- Exploring the Inclusive Potential of AI Chatbots: Engagement and Barriers in Foreign Language Training.- Modular Dynamic Neural Network with Swin Transformer and AutoML.
£104.49
Springer Universal Access in HumanComputer Interaction
Book SynopsisInclusive Virtual and Augmented RealityAssessing the Usability of Kinect Sensor Gestures in Parkinson’s Disease: A Comparative Study of Standing and Seated Interactions.- Measuring Cognitive Load Through Virtual Reality Equipment Using Mock-Up Design Software.- A Proposal to Development a Digital Twin System Using VR to Support Dobot Training.- Immersive Virtual and Augmented Reality in Inclusive Sports Lectures.- Application of Augmented Reality Technology Combined with Concept Maps to Enhance Symbolic Play Abilities in Children with Autism.- Wayfinding and Independence: Usability, User Experience and Perceptions of Independence with GoodMaps Indoor Navigation.- Virtual Reality in School - Perspectives of German Students with Physical and Motor Disabilities.- Breaking Accessibility Barriers Through Laughter: An Emotional and Universal Design Approach to Address Technophobia in Augmented Reality.- Designing Inclusion and Inclusive Education with Virtual Reality – Perspectives from German-Speaking Countries.- Inclusive Learning and PlayingEnhancing K12 Education with Intelligent and Assistive Robots: Exploring Student Learning Experience.- Implementing Cutting Edge Technologies To Train Teacher Toward Maximizing The Inclusion of Underrepresented Middle School Students In STEM Academic Majors and Careers.- Empowering Adults with Intellectual Disabilities (ID) through Adaptive Chess Training: Preliminary Findings on Cognitive Assessment.- Extending and Designing an Inclusive Chess App for Users with Cognitive and Visual Impairments: A Participatory Design Approach.- The IceBreaker: A Portable Tangible Device to Facilitate Co-Located Icebreaking Activities.- Media Education for Students with Learning Difficulties - A Self-Assessment Study.- Designing Retention Tools Involving Role Models For Inclusive Computing Education.- Lessons Learned from Two Pilots Using Social Robots with Children with Autism in a Special Education School in Norway.- Evaluating the Efficacy of Immersive Virtual Learning Programme on Verbal and Nonverbal Interactions in Children with Attention Deficit Hyperactivity Disorder.- Together in Play: Encouraging Social Interaction Between Blind and Sighted Players with a Hide and Seek Game.- Towards a Conversational Tool for Discussing and Reflecting with Children on their Gendered Associations about Technology.- Research on Interactive Product Design Strategies for Gamified Hand Rehabilitation Training for Children with Cerebral Palsy.
£104.49
Springer Local Solutions for Global Challenges
Book Synopsis.- Emerging DSR Methods and Novel DSR Applications..- Reframing the Problem Space: A Layered Model for Coevolving Problems and Solutions..- AI-based Design Science Research: An Exploratory Framework for Leveraging Artificial Intelligence in Design Science Research..- Exploring Action Design Research as a Reflective Practice for Sense-Giving and Sense-Making of Meaning: A Phenomenological Approach..- On the Role of Vision in Design Science Research..- Enacting Creativity Rigorously in Design Science Research: Towards a Typology of Creativity Strategies..- GALEA – Leveraging Generative Agents in Artifact Evaluation..- Past Lessons, Future Directions: An Author-Informed Review of Design Science Research in Information Systems..- The Relevance of Design Features: From Abstract Knowledge to Practical Implementation..- Data-Driven Design Science..- Designing Geospatial Tools to Address Maternal and Infant Health Disparities: Analyzing Low-Birth Weight Patterns..- LLM-Augmentation for Idea Evaluation: Developing a Reference Model for Evaluation Pipelines..- A Design of Sensible Generative Artificial Intelligence Systems to Understand User Intent..- Designing Grammar-Guided LLM Outputs for Open Data Integration – A DSR Approach to IoT Data Platforms..- DSR Education..- Artifact Validity in Design Science Research (DSR): A Comparative Analysis of Three Influential Frameworks..- Designing Knowledge for Conversational AI Applications: A Bloom's Taxonomy Perspective..- Designing a Large Language Model Based Conversational Agent for Language Acquisition..- Designing Digital Infrastructures for Trans-situated Learning..- Healthcare Systems, Ageing and Wellbeing..- Towards Digital Pause: A Framework for Promoting Well-Being in Adults Through Conscious Unplugging..- From Stress to Success: Designing a Diagnosis and Intervention Platform for Knowledge Workers..- Designing for Trust: Integrating Self-Referencing in Large Language Model-Based Health Coaching.
£54.99
Springer Local Solutions for Global Challenges
Book Synopsis.- Responsible Artificial Intelligence Design..- Enabling Responsible LLM-Based Grading in Higher Education – Design Guidelines and a Reproducible Data Preparation Pipeline..- GenAI-CoP: A Reusable Co-Creation Process for Identifying Generative AI Agents..- The EU AI Act: Implications for Ethical AI in Education..- Interactive Explainable Intelligent Systems: Requirements, Design Principles, and Prototypical Implementation..- Reflective Design Theorizing with User Interviews: A Case Study for AI Energy Labels. .- Toward Procedural AI Governance: Designing a Phase Model for AI Development Projects..- Cybersecurity, Privacy, and Ethics..- Designing a Cybersecurity Compliance Index Framework to Identify and Evaluate Trends and Strategies that Support Organizational Decision-Making..- RF-MalDetect: Harnessing Random Forest for Malware Identification in PE Files..- Innovation and Entrepreneurship..- Sustainability in Supermodernity: Design Principles for Innovating Non-Places..- Designing an Effective Augmented Reality Interaction Technique to Develop AR Instructions..- Venture Design Research: Description and Illustration..- A successful finance-sector case of Digital Transformation: Eliciting four core design principles..- Structured Creativity: Enhancing Business Model Innovation with Generative AI..- Empowering SMEs through a Co-Opetition Platform: A Design Science Research Approach to Hyperautomation and Resilience..- A Process for Corporates to Launch New Ventures?..- Dare to Prepare: Designing a Negotiation Preparation Card Deck..- Sustainable Development and Environmental Solutions..- Emergency Management: Designing mobile Application to support Citizens during Storm Floods..- Anchoring Collaboration: Design Principles for Stakeholder Management in Ports..- Ensuring Usefulness: Socio-technical Design Principles for Digital Product Passports..- Towards a Persuasive Decision Support Interface for the Sustainable Use of Dynamic Electricity Tariffs.
£64.99
Springer HCI International 2025 Posters
£71.24
Springer HCI International 2025 Posters
£71.24
Springer HCI International 2025 Posters
£71.24
Springer HCI International 2025 Posters
£71.24
Springer Human Work Interaction Design. Sustainable Workplaces by Design
Book Synopsis.- Theories and Processes for Sustainable Human Work Interaction Designs..- Design Theory Qualities: Which Socio-Technical Dsign Theory is most Sustainable, Responsible, and Explainable..- Futures HCD - Human-Centred Design for Uncertain Future..- Permaengineering: a Framework to Think Interactive Tools in Engineering Sustainable Workspaces..- Engagement and well - being during Work and Training..- Human Work Interaction Design in Sustainable Interactive Art..- Design of Gamified Training in Waste Management Plants: The SOHS Project..- Virtual Reality Headsets for Work-Related Stress among Midwives..- Serious Games: Changing the Environments in the Classrooms..- Empowering Expertise: A Digital Twin for Supporting Practical Shooting Coaches..- Collaboration with Intelligent Artificial Team Members at Work..- AI and Work Engagement: A Study of IT Professionals Through the Lens of Self-Determination Theory..- Who is Responsible? Roles of Future Pilots in Single Pilot Operations..- Humans in the Group, Computers in the Coop. Comparison of Individual and Collective Improvement in Cognitive Tasks in Adjunct AI Settings..- Innovating Sustainable Healthcare with Humanoid Robotics..- Empowering Worker-Robot Collaboration: Leveraging LLMs for Extracting and Visualizing Robot Task Metrics..- Working With Complex Data and Data Visualization..- Mapping Context-Dependent Dimensions of Human-Data Viz Interaction..- Introducing an Innovative Approach to Archaeological Data Management, Visualization, and Intelligent Analysis.
£94.99
Springer Art History in the Age of Artificial Intelligence
Book SynopsisIntroduction.- Enhancing Inclusivity through Visitor Experience.- Augmenting Art Historical Research.- Copyright and Legal Frameworks in Art and Scholarship.- Administrative Leadership and Strategic Management.- Digital Art History Pedagogy: Prompt Engineering.- Immersive Learning with the Leonardo da Vinci AI-Clone Tutor.- Conclusion.
£142.49
Springer Inclusion Communication and Social Engagement
Book Synopsis.- Predicting critical thinking ability scores using student’s characteristics and learning performance..- New forms of (mis)communication and Artificial Intelligence: exploring alienation, empowerment and accessibility..- Locating Sexting in the Contemporary Indian Sexual Arena ..- Empowering education through interactive social robots in museums to enhance soft skills and meaningful learning experiences: a literature review..- Minority Embodiment. The intersection of branching narratives and ludic subjectivity as a new form of education to inclusivity ..- Serious games and special educational need: serious games in the learning process a systematic review..- Building an Inclusive society. From “Mission Inclusion” research to the creation of “Tessere Diverse” portal ..- The STEM approach to tackling gender segregation: an educational project in secondary schools..- ChatGPT and instructional design: an ally for inclusion? ..- Digital Culture Among Students: Analyzing Teachers’ Thoughts on Internet and Social Media Usage ..- Multigroup Confirmatory Factor Analysis of the Perceived Quality of Distance Learning..- A critical analysis of accessible museum communication in London and Hong Kong..- Communication in the Digital Era: Psycho-pedagogical Implications Between Radio and Podcasts ..- Developing entrepreneurial skills in inclusive learning contexts: the role of educational technologies..- Theatrical practices to improve the emotional involvement of online and in presence learning experiences..- The Importance of Alt Text for Social Media and Outreach in Italian Higher Education: Building Inclusive Best Practices..- The Use of Artificial Intelligence in Political Campaign: Study Case of Prabowo and Gibran Presidential Campaign on Instagram..- Commodification of Digital Activism: Implications of Performance Excellence in @pandawaragroup ..- New developments in mental healthcare: investigation on the impact of telepsychiatry and cutting-edge technologies..- Standardization protocol for education in Emotional Competences through CASEL model: Inclusion for Children Project ..- Computational Psychology: opportunity and technological usage for Psychologists..- Assessing Digital Divide for Tourism Village Development; A Study Case of Kampung Tajur, Desa Pasanggrahan, West Java, Indonesia..- Can digital literacy counter cyberbullying? A scoping review..- Evolving education: the triple Helix for innovation and collaboration..- Assessments Redesigned to be Inclusive and Concept-Based..- Technology-based Interventions for Gender Equality Education and Fostering Well-being..- The use of educational robotics in autism..- The critical role of AI in teachers' training..- Dyslexic reliance on statistical knowledge and lexical processing under time-pressure conditions..- Values, Messages, And Representations In The Film Barbie: An Exploratory Inquiry And Intersectional Pedagogical Analysis..- WebTVs as channels for scientific communication: a case study from the University of Foggia..- Online Instructional Planning Platforms for Scaffolding Self-Regulated Learning: an overview..- Successful Distance Learning: Pedagogical Strategies For Teachers To Enhance Self-Regulated Learning.
£59.99
Springer Internet and Modern Society
£75.99
£66.49