Human–computer interaction Books

547 products


  • Springer EuroWordNet A multilingual database with lexical semantic networks

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    15 in stock

    £85.49

  • Springer Microelectronics Education Proceedings of the 3rd European Workshop on Microelectronics Education

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

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    £123.49

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  • Springer Computers and Education in the 21st Century

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

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    £132.28

  • Springer Advances in Probabilistic and Other Parsing Technologies 16 Text Speech and Language Technology

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

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    £85.49

  • Springer Thinking with Diagrams

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

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    £113.99

  • Springer Computers and Education Towards an Interconnected Society

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    a huge range and FREE tracked UK delivery on ALL orders.

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  • Ketchhikan Press Information Searching Theory and Practice

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    £19.32

  • SitePoint Pty Ltd Designing Ux Forms

    15 in stock

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    £25.19

  • Springer Visualization of TimeOriented Data

    15 in stock

    Book Synopsis1 Introduction.- 2 Historical Background.- 3 Time & Time-Oriented Data.- 4 Crafting Visualizations of Time-Oriented Data.- 5 Involving the Human via Interaction.- 6 Computational Analysis Support.- 7 Guiding the Selection of Visualization Techniques.- 8 Conclusion.Table of ContentsForeword.- Preface.- About the Authors.- Acknowledgements.- 1 Introduction.- 2 Historical Background.- 3 Time & Time-Oriented Data.- 4 Crafting Visualizations of Time-Oriented Data.- 5 Involving the Human via Interaction.- 6 Computational Analysis Support.- 7 Guiding the Selection of Visualization Techniques.- 8 Conclusion. Appendix A: Survey of Visualization Techniques.- Appendix B: Examples of Data Quality Issues.- References.- Index

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    £34.99

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    £191.70

  • Clanrye International Brain-Computer Interface

    15 in stock

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    £67.44

  • Empathy In Action: How to Deliver Great Customer

    Ideapress Publishing Empathy In Action: How to Deliver Great Customer

    2 in stock

    Book SynopsisA bold new look at how technology can become a force multiplier to deliver more empathy and integrate deeper, more personalized human connections into everyday business interactions at scale. While the world has never needed more empathy than today, too often technology is used by businesses as a substitute and a barrier to real human connection. We’ve all experienced dumb chatbots, automated scripts and poor employee interactions that dehumanizes customer interactions. That’s because brands have focused on company centric business strategies, processes and technology. However, simply put: No customers, no business. What if, by transforming the old company-centric way of doing business and putting customers and employees front and center, businesses could succeed faster than ever before and not at the expense of their most important assets—the very people who make it possible to be in business? Empathy is a powerful construct for a better world and a better business. It’s not a synonym for nice. Empathy is about respect and treating people in the context of their unique situation in a highly personalized way. In this groundbreaking new book, longtime technology leader and current CEO of Genesys, Tony Bates teams up with researcher and customer experience evangelist, Dr. Natalie Petouhoff to define a new path forward to put empathy into action. By using strategies and technologies as the flywheel to orchestrate systems of listening, understanding and predicting, as well as, taking action and learning from those interactions at scale, businesses can easily put the customer and employee first, not only meet the ever-changing customer and employee expectations, but also leapfrog their competition. They predict empathy is the next frontier in technology. This book is aimed at sparking an industry-wide conversation about how exponential technologies like, AI and cloud can enable a more empathetic world. Trade Review"A book with the credibility and experience to start a broader business conversation about delivering better customer experiences through empathy." John Chambers - Chairman Emeritus, Cisco and CEO JC2 Ventures"Whether you are a start-up or an intraprepreneur inside a company, this book is your key to become obsessed with your customer and your employees. The author's four empathy pillars - listen, understand + predict, act and learn are the key to what drives innovation and disruption. I can't wait for my students and clients to dive into this book."Jan Ryan - Professor and Exec Director of Entrepreneurship & Innovation at University of Texas & Partner at Capital Factory, Inc"Bates and Petouhoff examine why customer experiences have fallen short in the past and spark your imagination about a new world of superior, empathetic customer experiences."John Donahoe - President and CEO, Nike"Experience" happens when leaders guide their organization to behaviors and habits that earn admiration and sustainable growth. Use this book as a practical guidebook to achieve these outcomes."Jeanne Bliss - Best-selling author of Chief Customer Officer"Filled with new perspectives on the power of empathy in anticipating and delivering on customer expectations, I recommend this valuable book for anyone looking to innovate customer experience." Shantanu Narayen - Chairman, President & CEO, Adobe Inc. "Empathy in Action provides tremendous insight into the opportunity for leaders to blend empathy and experiences in a way that leads to better business outcomes."Pat Gelsinger - CEO, Intel "Empathy in Action delivers a systematic, intentional approach to transform your organization. Keep this book close by because you'll be referencing it frequently!"Charlene Li - New York Times bestselling author of The Disruption Mindset and Founder of Altimeter"If you care about your customer and employees, I recommend Empathy in Action for your whole organization. It's a guide for reexamining our approaches to customer and employee experience that has the potential for those daring enough to shift paradigms to transform business as we know it."Sandy Carter - VP, AWS WWPS Partners and Programs"This book explores how it all starts with employee satisfaction - which directly correlates with customer satisfaction. If companies want to stay relevant in this new world - these dynamics must be explored and implemented." Andrea Chin - Executive Director Global Consumer Care - IT at The Estée Lauder Companies Inc."All roads in business, service and relationships lead back to respect. Our success is contingent not only on our ability to solicit loyalty, but to deliver an experience that show that we are listening; we care. Empathy is personalizing respect, and this book sets the tone for our changing world, and expectations of our employees and customers. Empathy In Action explains a bold shift towards relying more heavily on prosocial innovation."Odessa Jenkins - President, Emtrain"For a decade or more, we have been talking about customer-centrism, and customer experience. Last year, during the pandemic, we began to hear about the importance of business empathy in realizing a great customer experience. But very little had been done about what that actually means when it's put into action. But now industry dynamo Natalie Petouhoff who is currently the Chief Empathy Officer at Genesys and the Genesys CEO, Tony Bates, take empathy and give it substance. Not only do they help define how to see and feel the shoes the customer is in, but also what it takes to walk in those shoes. If you want to truly understand, what empathy means in business, how to apply it and how to measure how successful you have been, then this is a must have book. So, if you feel anything for your customers, order this book and start reading it, even if you are still in your own shoes when you do. Because, trust me, by the time you are done, you will be living the book's title - "Empathy in Action."Paul Greenberg - Best-selling author CRM at the Speed of Light (4 Editions) "In an age where almost every interaction we have is through a lens of technology, too many nameless faceless corporations have set aside the human connection for the bottom-line efficiency of technology. The secret to loyal customers isn't in technology or efficiency, it is in creating that empathetic connection at scale. In this amazing book Empathy in Action, Tony has laid out a road map for leaders to lead from the front and reestablish that critical empathetic human touch. A must have for any leader's library."Alan Webber - Program VP, Customer Experience Strategies | IDC.com"Empathy as a leverage tool toward employees and customers loyalty, and company growth. --Empathy in Action closes the gap between theory and what occurs to your customers and employee experience when you add Empathy to the formula. Unlike many other books expressing the author's ''opinion'', you have a book based on facts, outstanding research, exceptional proofed results, and great ideas that will help your company evolve. We are still far from closing all experience blind spots, but this book will certainly bring you many steps closer. I highly recommend this book if you want to insert Empathy in your organization effectively! A practical reading that will assist your organization to gain real market differentiation and advantage."Ricardo Slatz Gulko - Co-Founder of European Customer Experience Organization"Few people are as qualified to dissect and discuss the important of empathy in business and culture as Dr. Natalie Petouhoff. Her deep expertise in understanding the wants, needs and psychology of both customers and employees gives her unique insights into how better understanding leads to better business results. Empathy In Action will no doubt be a must read for business leaders, the C-Suite and even the "E-suite"—those seeking to obtain deeper levels of empathy, to better serve customers, employees and citizens."David Armano, Founder - Armano Design Group, Forbes Contributor, Former Edelman Executive"Companies are missing the massive opportunity to transform their transactional relationships with customers into bonds that are formed and informed by their experiences. In all my research and writing, it is clear that businesses with a traditional approach to customer service have only a matter of time before they're replaced by a vendor that truly understands and wants to help their customer. This book offers readers the rationale behind adopting a customer-centric business model and the unexpected blind spots to avoid."Adrian Swinscoe - advisor, best-selling author and Forbes contributor

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  • Springer London Ltd Balanced Website Design: Optimising Aesthetics, Usability and Purpose

    15 in stock

    Book SynopsisReal Website Design is a new methodology that fuses traditional strengths of structured, stepped, and iterative approaches to design and implementation, sharply focused throughout a project on defining and achieving the desired purpose, usability and aesthetic characteristics – which are essential requirements of any website. This book offers practical discussion of new perspectives on usability and aesthetics, and a down-to-earth, structured approach to designing a website or teaching website design.Trade ReviewFrom the reviews: "‘Balanced Website Design (BWD) is a new methodology that fuses the strengths of traditional structured, stepped, and iterative approaches with … the desired characteristics of purpose, usability and aesthetics.’ … Throughout the book, there are many helpful figures and tables to support the methodology. The structure of the book makes it appropriate for academic use. In addition, practitioners looking for ways to improve or broaden their skills, to serve clients with varying needs and interests, will be interested in reading the book." (M. G. Murphy, ACM Computing Reviews, Vol. 49 (3), March, 2008)Table of ContentsGrounding.- Balanced Website Design (BWD): The Context Explained.- The World of Website Design.- Website Usability.- Aesthetics and Websites.- Methodology Process.- Requirements – Initial Acquisition.- Design Needs – Building the Picture.- Designing the Solution.- Creating the Website.- Implementation Issues.- Software Tools.- Website Hosting and Website Management.

    15 in stock

    £44.99

  • How AI Thinks: How we built it, how it can help

    Transworld Publishers Ltd How AI Thinks: How we built it, how it can help

    1 in stock

    Book Synopsis'Artificial intelligence is going to have a massive impact on everyone’s lives... an accessible and sensible read that helps demystify AI' Deborah Meaden, entrepreneur and star of Dragon's Den'Nigel Toon is a visionary leader in the field of artificial intelligence... a must-read' Marc Tremblay, Distinguished Engineer, MicrosoftThose who understand how AI thinks are about to win big.We are used to thinking of computers as being a step up from calculators - very good at storing information, and maybe even at playing a logical game like chess. But up to now they haven't been able to think in ways that are intuitive, or respond to questions as a human might. All that has changed, dramatically, in the past few years.Our search engines are becoming answer engines. Artificial intelligence is already revolutionising sectors from education to healthcare to the creative arts. But how does an AI understand sentiment or context? How does it play and win games that have an almost infinite number of moves? And how can we work with AI to produce insights and innovations that are beyond human capacity, from writing code in an instant to unfolding the elaborate 3D puzzles of proteins?We stand at the brink of a historic change that will disrupt society and at the same time create enormous opportunities for those who understand how AI thinks. Nigel Toon shows how we train AI to train itself, so that it can paint images that have never existed before or converse in any language. In doing so he reveals the strange and fascinating ways that humans think, too, as we learn how to live in a world shared by machine intelligences of our own creation.Trade ReviewFew books are more timely than How AI Thinks, an accessible guide that walks the reader through the technology’s developmental history right back to the days before the computer... This is a fascinating read. -- Simon Hunt * Evening Standard *I believe that AI is going to have a massive impact on everyone’s lives; it’s such a hugely important topic that we can’t just leave it to technologists and governments to think about. Business people, teachers, students and parents - everyone needs to learn more about it. In How AI Thinks, Nigel Toon provides us with an accessible and sensible read that helps demystify AI and lets us all understand more about this incredibly powerful tool. -- Deborah Meaden, entrepreneur and star of Dragon's DenNigel Toon is not only a visionary leader in the field of artificial intelligence, but also a captivating storyteller who takes us on a journey through his own fascinating history and the evolution of our young industry. He has a gift for explaining complex concepts in simple terms, making this book accessible and engaging for anyone interested in AI. He also offers a prescriptive and optimistic view of the future of AI, showing how it can transform our lives and society for the better. This book is a must-read for anyone who wants to understand the past, present and future of artificial intelligence. -- Marc Tremblay PhD, Distinguished Engineer, MicrosoftAn insightful, informative, inspiring book which takes the reader on a journey of discovery, it ultimately paints a hopeful and reasoned vision of how humanity can move on from a position of fear and trepidation, and embrace AI, deriving profound benefit from all it makes possible. Nigel has a skill in taking highly technical content and making AI not just comprehensible, but also engaging. -- Professor Evelyn Welch, Vice-Chancellor and President, University of BristolAs a business leader, it was great to have all the strands that have created AI pulled together. Nigel Toon synthesizes everything so clearly, simply and in such an inspiring way. How AI Thinks delivers the perspective that leaders and politicians need so that they can regulate AI well. -- Sir Andrew MacKenzie, Chairman of Shell

    1 in stock

    £19.80

  • Amazon Digital Services LLC - Kdp Augmented Ink

    15 in stock

    15 in stock

    £10.78

  • Nownext Press Future Ethics

    15 in stock

    15 in stock

    £16.00

  • Springer Nature Switzerland AG Persuasive Technology. Designing for Future Change: 15th International Conference on Persuasive Technology, PERSUASIVE 2020, Aalborg, Denmark, April 20–23, 2020, Proceedings

    15 in stock

    Book SynopsisThis book constitutes the refereed proceedings of the 15th International Conference on Persuasive Technology, PERSUASIVE 2020, held in Aalborg, Denmark, in April 2020. The 18 full papers presented in this book were carefully reviewed and selected from 79 submissions. The papers are grouped in the following topical sections: methodological and theoretical perspectives on persuasive design; persuasive in practice, digital insights; persuasive technologies for health and wellbeing; persuasive solutions for a sustainable future; and on security and ethics in persuasive technology.Table of ContentsMethodological and theoretical perspectives on persuasive design.- Persuasive in practice, digital insights.- Persuasive technologies for health and wellbeing.- Persuasive solutions for a sustainable future.- On security and ethics in Persuasive Technology.

    15 in stock

    £49.99

  • Springer Nature Switzerland AG Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies: 14th International Conference, UAHCI 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 202

    15 in stock

    Book SynopsisThis two-volume set of LNCS 12188 and 12189 constitutes the refereed proceedings of the 14th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2020, held as part of the 22nd International Conference, HCI International 2020, which took place in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. The total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. UAHCI 2020 includes a total of 80 regular papers which are organized in topical sections named: Design for All Theory, Methods and Practice; User Interfaces and Interaction Techniques for Universal Access; Web Accessibility; Virtual and Augmented Reality for Universal Access; Robots in Universal Access; Technologies for Autism Spectrum Disorders; Technologies for Deaf Users; Universal Access to Learning and Education; Social Media, Digital Services, eInclusion and Innovation; Intelligent Assistive Environments.Table of ContentsUniversal Design of ICT: A Historical Journey from Specialized Adaptations towards Designing for Diversity.- From Accessible Interfaces to Useful and Adapted Interactions.- Integrated Assistive Auxiliary System - Developing Low Cost Assistive Technology to Provide Computational Accessibility for Disabled People.- Co-creating Persona Scenarios with Diverse Users Enriching Inclusive Design.- Construction of an Inexpensive Eye Tracker for Social Inclusion and Education.- Understanding Organizations through Systems Oriented Design: Mapping Critical Intervention Points for Universal Design.- Process Modelling (BPM) in Healthcare – Breast Cancer Screening.- Brain-Computer Interfaces for Communication in Severe Acquired Brain Damage: Challenges and Strategies in Clinical Research and Development.- Evaluating Hands-on and Hands-free Input Methods for a Simple Game.- Affective Communication Enhancement System for Locked-In Syndrome Patients.- Perceived Midpoint of the Forearm.- User Interfaces in Dark Mode During Daytime – Improved Productivity or Just Cool-Looking?.- Usability Evaluation of Short Dwell-time Activated Eye Typing Techniques.- A Comparative Study of Three Sudoku Input Methods for Touch Displays.- QB-Gest: Qwerty Bimanual Gestural Input for Eyes-free Smartphone Text Input.- Exploring WAI-Aria Techniques to Enhance Screen Reader Interaction: The Case of a Portal for Rating Accessibility of Cultural Heritage Sites.- Impact of Sentence length on the Readability of Web for Screen Reader Users.- Towards Universal Accessibility on the Web: Do Grammar Checking Tools Improve Text Readability?.- Investigating the Effect of Adding Visual Content to Textual Search Interfaces on Accessibility of Dyslexic Users.- A Comparative Study of Accessibility and Usability of Norwegian University Websites for Screen Reader Users Based on User Experience and Automated Assessment.- Usability of User-centric Mobile application design from Visually Impaired People's Perspective.- Large Scale Augmented Reality for Collaborative Environments.- Walking Support for Visually Impaired Using AR/MR and Virtual Braille Block.- Effect of Background Element Difference on Regional Cerebral Blood Flow while Viewing Stereoscopic Video Clips.- Dementia: I Am Physically Fading. Can Virtual Reality Help? Physical Training for People with Dementia in Confined Mental Health Units.- A Virtual Rehabilitation System for Occupational Therapy with Hand Motion Capture and Force Feedback -Implementation with Vibration Motor.- iVision: An Assistive System for the Blind based on Augmented Reality and Machine Learning.- Relationship between Eye Movements and Individual Differences in Motion Sickness Susceptibility While Viewing Stereoscopic Movies under Controlled Consciousness.- HoloPrognosis - An AR-based Serious Exercise Game for Early Stage Parkinson’s Disease Patients.- A Feasibility Study on the Application of Virtual Reality Technology for the Rehabilitation of Upper Limbs after Stroke.- Usable and Accessible Robot Programming System for People Who are Visually Impaired.- Lego Robots in Puppet Play for Children with Cerebral Palsy.- Being Aware of One’s Self in the Auto-Generated Chat with a Communication Robot.- Voice User Interfaces for Service Robots: Design Principles and Methodology.- Robotic Cane for the Visually Impaired.

    15 in stock

    £66.49

  • Springer Nature Switzerland AG Web Engineering: 20th International Conference, ICWE 2020, Helsinki, Finland, June 9–12, 2020, Proceedings

    15 in stock

    Book SynopsisThis book constitutes the proceedings of the 20th International Conference on Web Engineering, ICWE 2020, which was planned to take place in Helsinki, Finland, during June 9-12, 2020. Due to the corona pandemic the conference changed to a virtual format. The total of 24 full and 10 short contributions presented in this volume were carefully reviewed and selected from 78 submissions. The book also contains 4 PhD and 7 demo papers. The papers were organized in topical sections named: User interface technologies; performance of Web technologies; machine learning; testing of Web applications; emotion detection; location-aware applications; sentiment analysis; open data; liquid Web applications; Web-based learning; PhD symposium; demos and posters.Table of ContentsUser Interface Technologies.- Detecting Responsive Design Bugs with Declarative Speci cations.- Layout as a Service (LaaS): A Service Platform for Self-Optimizing Web Layouts.- Structural Pro ling of Web Sites in the Wild.- Performance of Web Technologies.- Accelerating Web Start-up with Resource Preloading.- An Analysis of Throughput and Latency Behaviours under Microservice Decomposition.- W-ADE: Timing Performance Prediction in Web of Things.- Comparing a polling and push-based approach for live Open Data interfaces.- NuMessage: Providing Scalable and Reliable Messaging Service in Distributed Systems.- Machine Learning.- A Credit Scoring Model for SMEs Based on Social Media Data.- Who's Behind That Website? Classifying Websites by the Degree of Commercial Intent.- I Don't Have That Much Data! Reusing User Behavior Models for Websites from Different Domains.- Improving Detection Accuracy For Malicious JavaScript Using GAN.- VISH: Does Your Smart Home Dialogue System Also Need Training Data.- Neighborhood Aggregation Embedding Model for Link Prediction in Knowledge Graphs.- Testing of Web Applications.- Automatic Model Completion for Web Applications.- Almost Rerere: an approach for automating con ict resolution from similar resolved conflicts.- Generation of Realistic Navigation Paths for Web Site Testing using Recurrent Neural Networks and Generative Adversarial Neural Networks.- Emotion Detection.- Scalable Real-time Emotion Detection for Personalized Onboarding Guides.- Creating and Capturing Arti cial Emotions in Autonomous Robots and Software Agents.- On Emotions in Con ict Wikipedia Talk Pages Discussions.- Location-aware Applications.- Geospatial partitioning of open transit data.- Efficient Live Public Transport Data Sharing for Route Planning on the Web.- Web-Based Development and Visualization Dashboards for Smart City Applications.- Sentiment Analysis.- Detecting Rumor on Microblogging Platforms via a Heterogeneous Stance Attention Mechanism.- A Hybrid Approach for Aspect-Based Sentiment Analysis Using Deep Contextual Word Embeddings and Hierarchical Attention.- Just the Right Mood for HIT! Analyzing the Role of Worker Moods in Conversational Microtask Crowdsourcing.- Open Data.- SolidRDP: Applying Solid Data Containers for Research Data Publishing.- Applying Natural Language Processing Techniques to Generate Open Data Web APIs Documentation.- Liquid Web Applications.- WebDelta: Lightweight Migration of Web Applications with Modified Execution State.- User-side service synchronization in multiple devices environment.- An approach to build P2P Web Extensions.- Web-based Learning.- Blended or Distance Learning? Comparing Student Performance between University and Open University.- Teaching Web Stream Processing: Lessons Learned.- Teaching Container-based DevOps Practices.- PhD Symposium.- Predicting the outbreak of con ict in online discussions using emotion-based features.- An APIfication Approach to Facilitate the Access and Reuse of Open Data.- A Personal Health Trajectory API: addressing problems in health institution-oriented systems.- Context-Aware Encoding & Delivery in the Web.- Demos and posters.- An OpenAPI-based Testing Framework to Monitor Non-Functional Properties of REST APIs.- OpenAPI Bot: A Chatbot to Help You Understand REST APIs.- A different Web Analytics Perspective through Copy to Clipboard Heatmaps.- A Web Augmentation Framework for Accessibility based on Voice Interaction.- Annotated knowledge graphs for teaching in Higher Education: Supporting mentors and mentees by digital systems.- A Universal Application Programming Interface to access and reuse Linked Open Data.- OntoSemStats: an ontology to express the use of semantics in RDF-based knowledge graphs.

    15 in stock

    £66.49

  • Springer Nature Switzerland AG Haptics: Science, Technology, Applications: 12th International Conference, EuroHaptics 2020, Leiden, The Netherlands, September 6–9, 2020, Proceedings

    15 in stock

    Book SynopsisThis open access book constitutes the proceedings of the 12th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2020, held in Leiden, The Netherlands, in September 2020. The 60 papers presented in this volume were carefully reviewed and selected from 111 submissions. The were organized in topical sections on haptic science, haptic technology, and haptic applications. This year's focus is on accessibility. Table of ContentsHaptic Science.- The EmojiGrid as a Rating Tool for the Affective Appraisal of Touch.- A 2-DoF Skin Stretch Display on Palm: Effect of Stimulation Shape, Speed and Intensity.- User-Defined Mid-Air Haptic Sensations for Interacting with an AR Menu Environment.- Surface Roughness Judgment during Finger Exploration is Changeable by Visual Oscillations.- Identifying tactors locations on the proximal phalanx of the finger for navigation.- Tactile Perception of Objects by the User's Palm for the Development of Multi-contact Wearable Tactile Displays.- From Hate to Love: How Learning Can Change Affective Responses to Touched Materials.- Switching between objects improves precision in haptic perception of softness.- Discriminating between Intensities and Velocities of Mid-Air Haptic Patterns.- Density estimation is influenced more by mass when objects are denser.- Haptic feedback in a teleoperated Box & Blocks task.- Systematic Adaptation of Exploration Force to Exploration Duration in Softness Discrimination.- Perception of vibratory direction on the back.- Comparing Lateral Modulation and Amplitude Modulation in Phantom Sensation.- Context Matters: The Effect of Textual Tone on the Evaluation of Mediated Social Touch.- Influence of roughness on contact force estimation during active touch.- Green Fingers: Plant Thigmo Responses as an Unexplored Area for Haptics Research.- The impact of control-display gain in kinesthetic search.- The arm’s blind line: anisotropic distortion in perceived orientation of stimuli on the arm.- Evaluation of Changes in Perceived Intensity and Threshold of Moisture Sensation of Clothes Associated with Skin Moisture.- The Effects of Simultaneous Multi-Point Vibratory Stimulation on Kinesthetic Illusion.- Isometric force matching asymmetries depend on the position of the left hand regardless of handedness.- Computational Model of a Pacinian Corpuscle for an Electrical Stimulus: Spike-Rate and Threshold Characteristics.- Haptic Technology.- SwitchPaD: Active Lateral Force Feedback over a Large Area Based on Switching Resonant Modes.- Visuo-Haptic Display by Embedding Imperceptible Spatial Haptic Information into Projected Images.- Manipulating the Perceived Directions of Wind by Visuo-audio-haptic Cross-modal Effects.- A 6-DoF Zero-order Dynamic Deformable Tool for Haptic Interactions of Deformable and Dynamic Objects.- Evaluating Ultrasonic Tactile Feedback Stimuli.- WeATaViX: WEarable Actuated TAngibles for VIrtual reality eXperiences.- Noncontact Thermal and Vibrotactile Display Using Focused Airborne Ultrasound.- KATIB: Haptic-visual Guidance for Handwriting.- ThermalTex: A two-modal tactile display for delivering surface texture and thermal information.- Can Stiffness Sensations be Rendered in Virtual Reality Using Mid-air Ultrasound Haptic Technologies?.- Midair Haptic Presentation Using Concave Reflector.- Movement-Free Virtual Reality Interface using Kinesthetic Illusion Induced by Tendon Vibration.- Haptic Display Using Fishing Rod.- Confinement of Vibrotactile Stimuli in Periodically Supported Plates.- 2MoTac: Simulation of button click by superposition of two ultrasonic plate waves.- A Proposal and Investigation of Displaying Method by Passive Touch with Electrostatic Tactile Display.- Sensing Ultrasonic Mid-Air Haptics with a Biomimetic Tactile Fingertip.- Soft-wearable device for the estimation of shoulder orientation and gesture.- Wearable Vibrotactile Interface Using Phantom Tactile Sensation for Human-Robot Interaction.- A Parallel Elastic Haptic Thimble for Wide Bandwidth Cutaneous Feedback.- Instrumenting Hand-held Surgical Drills With a Pneumatic Sensing Cover for Haptic Feedback.- Rendering Ultrasound Pressure Distribution on Hand Surface in Real-Time.- Energy Analysis of Lateral vs. Normal Vibration Modes for Ultrasonic Surface Haptic Devices.- Midair Tactile Reproduction of Real Objects.- LinkRing: A Wearable Haptic Display for Delivering Multi-contact and Multi-modal Stimuli at the Finger Pads.- ElectroAR: Distributed Electro-tactile Stimulation for Tactile Transfer.- Haptic Applications.- Identification Rate of Simple and Complex Tactile Alerts in MUM-T Setup.- Attention-based Robot Learning of Haptic Interaction.- Motion Guidance using Translational Force and Torque Feedback by Induced Pulling Illusion.- Perceptually Compressive Communication of Interactive Telehaptic Signal.- Sound Image Icon with Aerial Haptic Feedback.- Stiffness Discrimination by Two Fingers with Stochastic Resonance.- Interest Arousal by Haptic Feedback During a Storytelling for Kindergarten Children.- Investigating the influence of haptic feedback in rover navigation with communication delay.- Shared haptic perception for human-robot collaboration.- Two-Point Haptic Pattern Recognition with the Inverse Filter Method.- Adaptive Fuzzy Sliding Mode Controller Design for a New Hand Rehabilitation Robot.

    15 in stock

    £34.99

  • Springer Nature Switzerland AG Culture and Computing. Design Thinking and Cultural Computing: 9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II

    15 in stock

    Book SynopsisThe two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors’ experiences in digital culture; Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.Table of ContentsDesign Thinking in Cultural Contexts.- Digital Literacy-based User Experience Design for Medication-allergy Patients Care.- Advancing Inclusive Service Design: Defining, Evaluating & Creating Universally Designed Services.- Civic Community Archiving with the Platform for Experimental Collaborative Ethnography: Double Binds and Design Challenges.- What Could Safety Research Contribute to Technology Design.- User Interface Design of Virtual Conferencing Tools – Towards a Method for Considering Cultural Impact – Exemplified by Zoom.- Infrastructuring for Collective Heritage Knowledge Production.- Core concepts Linking Exhibit Design and the Visitor Experience in Science Centers: an Early Framework.- Socio-Emotional Experience in Human Technology Interaction Design – a Fashion Framework Proposal.- Human Research in Technology Design.- Research on the Public Design Innovation Method based on the Sharing Concept of Cultural Computing.- Digital Humanities, New Media and Culture.- The Ontology of Mixed Reality Agents Memorializing the Dead and Dying.- The Human Mind and Engineering Models.- Social Media Data for the Conservation of Historic Urban Landscapes: Prospects and Challenges.- Questions in Cognitive Mimetics.- Memory Modalities - Opening-up Digital Heritage Infrastructures.- Youth and Algorithmic Memory: Co-Producing Personal Memory on Instagram.- Culture in the Post Pandemic Era.- How to Access and Transform the Unconscious for Cultural Development.- Ethical Stance and Evolving Technosexual Culture – A Case for Human-Computer Interaction.- AI Ethics - Critical Reflections on Embedding Ethical Frameworks in AI Technology.- Using Information Divergence to Differentiate Deep from Superficial Resemblances among Discourses.- On Complexity of GLAMs’ Digital Ecosystem: APIs as Change Makers for Opening Up Knowledge.- Perspectives on Cultural Computing.- Appropriation for Interdisciplinary Practice: The Case of Participatory Design in Brazilian Computer Science.- Towards a Generic Framework for Intercultural User Interface Design to Evoke Positive Cross-Cultural UX.- Transformation of Landscape into Artistic and Cultural Video Using AI for Future Car.- The Collection Method of Heterogeneous Smart Farm Data based on Model Transformation Technique for Human Computer Friendly Learning.- Quick Buttons on Map-based Human Machine Interface in Vehicles is Better or Not: A Cross-Cultural Comparative Study between Chinese and Germans.- Culturally Aware Intelligent Learning Environments for Resource-poor Countries.- A Stranger in the Classroom: Pre-Service Teachers’ Anxiety and Negative Attitudes toward Humanoid Social Robots.- Bie-Modernism and Cultural Computing.

    15 in stock

    £66.49

  • Springer Nature Switzerland AG Distributed Artificial Intelligence: Third International Conference, DAI 2021, Shanghai, China, December 17–18, 2021, Proceedings

    15 in stock

    Book SynopsisThis book constitutes the refereed proceedings of the Third International Conference on Distributed Artificial Intelligence, DAI 2021, held in Shanghai, China, in December 2021.The 15 full papers presented in this book were carefully reviewed and selected from 31 submissions. DAI aims at bringing together international researchers and practitioners in related areas including general AI, multiagent systems, distributed learning, computational game theory, etc., to provide a single, high-profile, internationally renowned forum for research in the theory and practice of distributed AI.Table of ContentsThe Power of Signaling and its Intrinsic Connection to the Price of Anarchy.- Uncertainty-aware Low-Rank Q-Matrix Estimation for Deep Reinforcement Learning.- SEIHAI: A Sample-effcient Hierarchical AI for the MineRL Competition.- GC: Multi-Agent Group Belief with Graph Clustering.- Incomplete Distributed Constraint Optimization Problems: Model, Algorithms, and Heuristics.- Securities Based Decision Markets.- MARL for Traffc Signal Control in Scenarios with Different Intersection Importance.- Safe Distributional Reinforcement Learning.- The Positive Effect of User Faults over Agent Perception in Collaborative Settings and its Use in Agent Design.- Behavioral Stable Marriage Problems.- FUN-Agent: a HUMAINE Competitor.- Signal Instructed Coordination in Cooperative Multi-Agent Reinforcement Learning.- A Description of the Jadescript Type System.- Combining M-MCTS and Deep Reinforcement Learning for General Game Playing.- A Two-Step Method for Dynamics of Abstract Argumentation.

    15 in stock

    £54.99

  • Springer HumanCentered AI An Illustrated Scientific Quest

    15 in stock

    Book SynopsisPreface.- Memoirs of Agent Black.- Human-Computer Interaction, User Experience and Visual Design for AI Systems.- User Modeling in Human-centred AI.- Individual Differences and Human factors in AI.- Adaptation and Personalization in Human-centred AI.- Human and Computer Networks.- AI Paradigms and Agent-based Technologies.- Conversational Agents.- Recommender Systems.- Responsible AI.- Privacy and Ethics in AI.- AI and Creative Design.

    15 in stock

    £170.99

  • Springer Haptics Understanding Touch Technology and Systems Applications and Interaction

    15 in stock

    Book Synopsis.- Understanding Touch..- A Feasibility Study on Tactile Enhancement of Mid-Air Ultrasonic Stimulation by Wrist Vibration..- Measuring the distribution of tactile acuity at the fingertips..- Study of Cathodic Electrotactile Stimulus Current Estimation on Fingertip using Individual Skin Electrical Impedance and Machine Learning..- Exploring Mental Representations of Material Categories through a Thermal Display..- Recognition of 2D shapes with varying complexity and thickness on an ultrasonic tactile display..- To touch or not to touch: The linkage between viscosity and unpleasantness..- Audio-Tactile Integration: Concurrent Audio Feedback Can Shift Vibrotactile Frequency Perception..- Exploring the range of softness perception presented by spatiotemporal modulation in mid-air ultrasound haptic displays..- Comparison of perceptual characteristics of vibrotactile and squeezing stimuli in haptic devices..- Self-supervised Spatio-Temporal Graph Mask-Passing Attention Network for Perceptual Importance Prediction of Multi-point Tactility..- Basic Investigation of Hair Perception Characteristics at the Fingertip..- The visuotactile temporal binding window widens with spatial congruency..- Studying the influence of contact force on thermal perception at the fingertip..- Anisotropy in Normal Force and Friction during Active Tracing..- Towards a Model for Haptics as a Co-Regulation Adjunct in Cognitive Reappraisal..- Force Cue Presentation by Electrical Stimulation to Lateral Side of the Finger..- Technology and Systems..- Analysis of Thermal Properties of Artificial Fingers for Recording Thermal Transients During Hand-Object Interactions..- A Direct-drive, Wearable Armband Device to Experiment Combined Continuous and Vibrotactile Haptic Feedback for Guidance in Motor Tasks..- Conception and Design of a Dual-Property Haptic Stimuli Database - Integrating Stochastic Roughness and Elasticity..- Rotational Skin-stretch Distribution Creates Directional Force Sensation on the Wrist..- Multi-actuator Haptic Handle Using Soft Material for Vibration Isolation..- Vibrotactile Signal Compression using Perceptually Trained Autoencoders..- Force perception by presentation of skin shear deformation to shoulder..- WAL: Wearable based on Active Lubrication for Virtual Reality..- Presentation of Tracing Sensation through Combination of Disk Rotation and Vibration..- Applications and Interaction..- Emotional Dimensions of the Cutaneous Rabbit Illusion in Virtual Reality: The Interplay of Visual and Tactile Stimuli..- On the Relation of Skin Stretch and Finger Joint Angle Evolution in Human Hand Grasping Tasks..- The Effects of Simulated Driving on Perceived Urgency Elicited by Vibration Stimulation..- Participatory Design for In-Vehicle Vibrotactile Warnings on Driver's Seat..- Comparing Ultrasonic and Force Feedback to Foster Older Adults' Engagement in Cognitive Activities Facilitated by a Social Robot..- The Interplay of Vision and Referred Haptic Feedback in VR Environments..- Impact of Vibrotactile Triggers on Mental Well-Being through ASMR Experience in VR..- Towards End-User Customization of Haptic Experiences..- Lo-fi prototyping a refreshable pin display..- Cool Me Down: Effects of Thermal Feedback on Cognitive Stress in Virtual Reality..- Mid-air haptic congruence with virtual objects modulates the implicit sense of agency..- Investigating Haptic Co-Creation with Reinforcement Learning..- Perception and Control of Surfing in Virtual Reality using a 6-DoF Motion Platform..- Augmenting the Texture Perception of Tangible Surfaces in Augmented Reality using Vibrotactile Haptics..- Dynamic End-Effector for Rendering Hardness and Stiffness with Encountered-Type Haptics.

    15 in stock

    £71.99

  • Springer Cooperative Design Visualization and Engineering

    15 in stock

    Book SynopsisExploring Co design with an AI Partner The GAI A Interface in Architectural Education.- Real vs artificial scenario building in planning Some GPT based experimental notes.- Workspace Awareness Needs in Mixed Presence Collaboration on Wall Sized Displays.- Enhancing Model Interpretability Through Interactive Visual Analysis and Counterfactual Explanation Methods.- Collaborative Decision Support with 3D Visualizations as Boundary Objects.- Event Evolution Analysis of Network Text based on Pre trained Language Model and Event Graph.- Implementing Similarity Matrices in a Web Interactive Tool for Scientific Articles Matching.- Development of Vietnamese Large Language Model for Elementary Math Solving Problem.- Assessment of Non Researcher Generated Data within the Framework of Heritage Attributes Insights and Challenges.- Facial Ethnicity Identification by Collaborative Voting System.- Collaborative Wireless Energy Charging System in Wireless Sensor Networks.- User Service Times in Wire

    15 in stock

    £59.99

  • Springer Serious Games

    15 in stock

    Book SynopsisArtificial Intelligence in Serious Games.- AI as a Co-Creator: A Survey on AI Support for Educational Game Authoring Tools.- Students' Use of an LLM-powered Virtual Teaching Assistant for Recommending Educational Applications of Games.- Serious Games Analytics.- A Taxonomy for Enhancing Metacognitive Adaptivity and Personalization in Serious Games Using Multimodal Trace Data.- An Architecture for Repeatable, Large-Scale Educational Game Data Analysis: Building on Open Game Data.- Identifying When and Why Students Choose to Quit Jobs in a Science Exploration Game.- Integrating Data from Multiple Sources in Evaluation Studies of Educational Games: An Application of Cross-Classified Item Response Theory Modeling.- Identifying Player Strategies through Segmentation: An Interactive Process Visualization Approach.- Serious Game Design.-Examining Student Responses to Game Layers in Cultural Geography: A Study about Game Spatiality in a Role-Playing Game Design.- Game-Based Learning Analytics - Insights from an Integrated Design Process.- Crossing Valley: Development of a Serious Game to Measure Cognitive Flexibility in a Problem-Solving Context.- Serious Practices for Interactive Waste Sorting Mini-Game.- Kongruent - A Shader Language and Compiler for Efficient and Approachable GPU-Programming.- Masters Against Food Waste Providing Children with Strategies to Avoid Food Waste.- Impact Studies.- Understanding Player Experience in Museum-Based Learning Games: A Mixed-Methods Analysis.- Tracing Emerging Complexity of Scientific Reasoning Actions during Game-based Learning.- Sky Dash: Evaluating the Effects of a Serious Low-Threshold Mobile Game on Learning Efficacy and User Experience in a Repetitive Learning Task.- Collaborative Knowledge Development: An Exploration of Knowledge Space Theory in Multiplayer Learning Games.- Extended Realities.- Playful Locative Interaction in Museums and Exhibitions with Immersive Augmented Reality.- Assessing the Impact of Haptic Feedback on Stress and Performance in Virtual Reality-based Police Training.- Against Isolation in the Museum: Playful Co-Presence with Immersive Augmented Reality.- Exploring Emotional Design Features For Virtual Reality Games.- Healthcare and Wellbeing.- Game On: Towards Long-Term Motivation in Exergames for Cardio Training.- Including Non-Autistic Peers in Games Designed for Autistic Socialization.- Developing Gamified Learning for Healthcare Professionals through University Partnerships.- Applications.- Transforming Museum Experiences with Virtual Reality.- Bridging Generations: The Impact of Digital Fluency on User Performance in a VR Learning Application.- Kafka or Not? Concept for an AI-Supported Multi-Touch Tabletop Game for Literature Classes.- Playful Locative Interaction in Museums and Exhibitions with Immersive Augmented Reality.- Exploring the Potential of Serious Games for Learning Mathematical Equations.- Game Design Prototype with GIMs: Fostering Neurodiverse Connections through Storytelling.- Eye tracking in VR: A Case Study of Missing.- Deceptive Algorithms in Massive Multiplayer Online Role Playing Games (MMOs).- Gaming on the Brain: Considerations for Designing Brain-Computer Interface Driven Gameplay.- Generative AI-Enhanced Chatbot Design for Constructionist Gaming.- The INTENT Game: An Interactive Tool for Empathy in Neurotypicals.- Puzzlegram: a Serious Game Designed for the Elderly in Group Settings.- From Game-Based Simulation to Practice: The Challenges of Capturing, Modeling, and Transferring Multimodal Data for Chemistry Skill Mastery.- The BlockQuest Game: Digital Behavioral Phenotyping of ADHD During Embodied Problem Solving in Virtual Reality.-GalactiVote: Government in Action! An American Government Video Game.- Venom CoLab: Exploring the Science of Venom for Middle School Learners.- Embodied Game Interactions: Somatosensation, Self-Identification, and the Potential of Alternative Game Controllers.

    15 in stock

    £64.99

  • Springer HCI International 2024 Late Breaking Papers

    15 in stock

    Book SynopsisHCI Theories, Methods and Tools: Contributions for the Development of Personae: Method for Creating Persona Templates (MCPT).- A Method Based on Customer Success Metrics for Software Product Usability Assessment.- Unraveling Collaborative, User-Dependent IS: A Taxonomy.- Action Research on the Educational Outcomes of AI Application in the Conceptual Ideation Phase of Innovative Design Thinking.- Creativity in Digital and Physical Environments: A Case Study with Data Thinking Courses.- What's the Value of Science Fiction for Future-oriented Human-Computer Interaction: The Role of Innovative Catalysts.- Reconciling Wicked Problems through Speculation: Exploring Design Strategies for Interactive Installations.- Practice and Reflection of Design in Sustainable Community Building.- Let the Music Play: How Can One Test the Impact of Auditory Stimuli on User Experience (UX)?.- Lexical Event Models for Multimodal Dialogues.- Exploring the Dynamics of XR and AI Synergy in Architectural Design.- A Template Course for Teaching the Development of Interactive Systems to Students of Human-Computer Interaction.- Humans as Cultural Gatekeepers: A Reverse Turing Test Approach.- Design and Responsible Research Innovation in the University-Industry Collaboration: An Ethnographic Study of Nice2035 Project-Based Community.- Design Support Tool Based on the Analysis of Differences Between Japanese and Chinese E-commerce Sites. Multimodal Interaction: Evaluation of Interactive Slider Design Utilizing Haptic Feedback.- Design of a Multimodal Robot-Based Conversational Interface: a Case Study with FURHAT.- Effect of Olfactory Presentation Timing on Memory Retention: Relationship to Default Mode Network Activity.- A Stereohaptics Accessory for Spatial Computing Platforms.- EEGMobile: Enhancing Speed and Accuracy in EEG-Based Gaze Prediction with Advanced Mobile Architectures.- Foam Magnetic Tactile Sensors for Spatial Computing Input.- Decoding Elbow Movement Intentions from EMG Signals for Exosuit/Exoskeleton Control.- On-Skin Interaction System and Smart Wearable Research Based on Innovative Gesture Input.-Refining Human-Data Interaction: Advanced Techniques for EEGEyeNet Dataset Precision.

    15 in stock

    £71.99

  • Springer HCI International 2024 Late Breaking Papers

    15 in stock

    Book SynopsisInteracting with Chatbots and Generative AI: Exploring the Dynamics of ChatGPT Adoption Among College Students: A Comprehensive Analysis.- Optimizing Style Guide Prompts for Enhanced ChatGPT-4 Performance in Translation and Summarization Tasks.- Use of ChatGPT in the Classrooms of a Junior Highschool Science to Invoke Ability of Questioning.- The Influencing Factors of Young Designers' Intentions to Continue using Artificial Intelligence Generated Content Platforms.- .e Effects of Conversation Initiation Strategies in Human-aided Service Bots: The Role of Perceived Flexibility.- Chatbot User Experience: Design and Evaluation.- SARD: A Human-AI Collaborative Story Generation.- Cross-Cultural Implications of Large Language Models: An Extended Comparative Analysis.- Research on the Influence of the Artificial Intelligence Chatbots' Service Quality on the Consumers' Purchase Intention.- Designing XAI Chatbots to Enhance Learner Self-Efficacy in Education.- Improving Knowledge Asymmetry in Group Discussions with Smart Assistants. Interacting in Social Media: In the Wake of the Woke: Reinvigorating Brand Conversation at the Crossroads of Policy and Politics M&M's Superbowl 2023 Campaign.- Dynamic Transformation of Online Community Support Behavior Before and After Covid-19.- Emoji Retrieval from Gibberish or Garbled Social Media Text: A Novel Methodology and a Case Study.- SerendipitySeeker: A Novel SNS Viewer Designed to Broaden Perspectives by Encountering Diverse Information.- Gaming Privacy Concerns in an Online Social Networking Environment from a User Perspective.- A Labelled Dataset for Sentiment Analysis of Videos on YouTube, TikTok, and other Sources about the 2024 Outbreak of Measles.- Evaluating Real-time Emotional Responses Using Bullet Screen Sentiment Analysis: Evidence from Electrodermal Activity.- Can Identity Information Really Promote Social Support in Internet Communities? Fintech, Consumer Behavior and the Business Environment: Consumer Behavior in Electronic Word of Mouth: A Bibliometric Approach.- A Hybrid Multi-Criteria Decision-making Model for Supplier Selection based on Secure International Commerce: A Case Study of the Lithography Industry.- Fast Food Affinity among the Tertiary Students of Bangladesh: A Case Study.- Innovation in Neuromarketing for the Implementation of Consumer Purchase Decisions.- A Systematic Literature Review of User Interface Personalization: Findings from Automated Teller Machines (ATM) and Related Domains.- Video Banking Adoption and Challenges: A Focus on the Austrian Market.- Financial Literacy Through Design Lens: A Scoping Review.- Enhanced User Interaction in Mobility Decision Support using Explainable Artificial Intelligence.

    15 in stock

    £64.99

  • Springer HCI International 2024 Late Breaking Papers

    15 in stock

    Book SynopsisDesign for Health and Wellbeing: Perceptions of Pregnant Women on Mobile App Design and Information Credibility.- Beyond Entertainment: TikTok's Profound Effect on Mental Well-Being.- Building Bonds through Bytes: The Impact of Communication Styles on Patient-Chatbot Relationships and Treatment Adherence in AI-Driven Healthcare.- Externalizing Internal Conversations: Toward a New Paradigm of Interacting with our Internal Voice via an External Technological Interface.- Developing a Theoretical Model for Designing Functional Clothing: Intervening in Behaviors for Weight Loss.- Design of a Framework based on MCDM and Data Analytics for Improving the Inventory Management of Supplies for Clinical Studies: A Case Study in a Research Center of a High Complexity Clinic.- AI and Well-being: Enhancing Health, Happiness and Cultural Understanding.- Analyzing the Interplay of Visual and Auditory Stimuli on Human Physiology and Stress Levels in Virtual Environment.- The Design Innovation Space of Intelligent Personal Assistants (IPAs) in Healthy Buildings in the Era of Artificial Intelligence.- Bi-Class Classification System Using Supervised Techniques for Depression Level Detection During and After Covid-19.- Understanding Change Management in Hospital Context with the Integration of Digital Technologies.- Design of Dashboards for CRM Associated with Health and Wellbeing Tourism.- MatrikalinDiabetes: User-Centered Design of a mHealth App for Gestational Diabetes Mellitus Management and Education Among Bangladeshi Women.- A Preliminary Exploration of the Effectiveness of Portable Simulated Pet Systems Based on UI/UX Design in Alleviating Mental Stress Among Caregivers.- Exploring the Potential of Design Thinking in Healthcare through the Integration of VR for Educational Purposes. Ergonomics and Digital Human Modelling: Relationship between Work Performance and Exercise Load with Virtual Reality Active Workstation : Application to Type 2 Diabetes Prevention.- Domain-Tailored Generative AI for Personalized Assistant.- Lower Limb Musculoskeletal Stiffness Analysis of Crouch Gait during Swing Phase Modelled as a Cable-Driven Serial Chain System.- Digital Human Modeling and Digital Twin: A Literature Review and Case Study.- A Wearable and Semi-Automated TUG Test: Implementation and Accuracy Validation.- The Effects of the Use of Exoskeletons for Manual Handling on Cognitive Abilities: a Mixed Reality Approach.- Systematic Review on Work-Related Musculoskeletal Health Risks in Haemodialysis Nurses.- Evaluation of Operating Comfort of Biological Microscopes.

    15 in stock

    £59.99

  • Springer HCI International 2024 Late Breaking Papers

    15 in stock

    Book SynopsisVirtual Experiences in XR and the Metaverse: Study and Development of Machine Learning Models Designed for Extended Reality Interactivity in Real-Time.- Optimizing AR Application Testing: Integrating Metamorphic Testing to Address Developer and End-User Challenges.- Comparing Vibrotactile and Visual Feedback in Virtual Reality Motion Guidance: An Investigation on Workload and Performance.- Improving Virtual Workspaces Based on Sense of Embodiment.- Working in Extended Reality: A Study on the Relationship Between Concentration and Work in Immersive Environments.- Influence of Color on Asthenopia of VR based on Real-time Teleoperating Lunar Rover.- Effects of Avatar Design on Alarm Resolution in a Virtual Reality Physical Security Scenario.- Enhancing Augmented Reality (MAR) Interaction Experience: A Design Framework Grounded in User Mental Model Construction.- Advantages of Virtual Reality Tool for Helping Personal Sketch Modeling.- Effects of Redirected Walking on Cybersickness in an Applied Virtual Environment.- Towards a VR Environment for Desensitization of Ecological Anxiety.- Are We There Yet? Unravelling Usability Challenges and Opportunities in Collaborative Immersive Analytics for Domain Experts.- The Effect of Visual Design Using Biomorphic Designs on Walking Behavior in Virtual World.- Interactive Visual Narrative (IVN) Model: Understanding Discourse Production in IVNs.- Effects of Basic Movement Characteristics and Cognitive Load on Performance Indicators in VR-IADLs.- Factors Influencing the Purchase Intention of Consumer VR All-in-one Headsets.- HoloCook: A Real-Time Remote Mixed Reality Cooking Tutoring System.- Conceptual Design Ease of Use MR-PACS. Playing Experiences: Alien Mystery Scavenger Hunt: Enhancing Intergenerational Interaction with Physical Web Technologies through Location-Based Games.- Augmented Motion Representation Learning Based on Virtual Reality Sports Game Review Data.- Exploring Virtual Chess Personalities: Analyzing Class-C Players vs. Nimzowitsch and Fine Virtual Grandmasters.- Storytelling, Worlds and Game Design: Viewer Experience and Interaction In Sky, Children of the Light.- A Review of Cultural Impact on Children's Play Perception and Digital Games.- Head and Shoulder (e)Sports Event Organization Tools: A User-Based Study.- SDG Quest: Leveraging Mobile Game-Based Learning to Foster Environmental, Social, and Economic Sustainable Development Goals.- Automated Facial Mark Creating Systems Replace Classical Geometric Morphometrics: An Example of How New Technology Can and Should Drive Avatar Creation in a Game Development Pipeline.- UBI Journey: A Tool Against University Student Social Isolation.- AI-Enhanced Tools for Cross-Cultural Game Design: Supporting Online Character Conceptualization and Collaborative Sketching.

    15 in stock

    £64.99

  • Springer HCI International 2024 Late Breaking Papers

    15 in stock

    Book SynopsisDesign for Learning: On Students' Perception of Compiler Syntax Error Messages: A Human Factors Approach.- Enhancing Engagement Prediction in Online Environment Using Temporal Features.- Metaverse Mastery: Enhancing Public Speaking Skills in Linguistic High School Students through Advanced Technologies.- Research on the Transformation of Digital Teaching and Learning Methods in Higher Education and its Influencing Factors.- Review of the Factors that Influence Learners Motivation in using AI-enabled Gamification for Collaborative Learning.- Can Facial Expressions Predict Performance?: A Machine Learning Approach.- Developing a Pedagogical Approach to Enhance Learning Experiences for Fostering Soft Skills.- DCLA: Towards Distributed Cooperative Learning Analytics for Developing Communities.- Meta-Analysis of the Application of Artificial Intelligence and Spiritual Science in Guiding Learner Imagery Transformation: An Action Research on Quantum Resonance Design Course in University General Education Curriculum.- Optimizing Self-Paced Learning in Machine Learning Education for Working Professionals: Strategies, Trends, and Insights.- Integrating Sustainable Development Goals into Foreign Language Teaching and Learning Contexts with the Use of Technology: A Systematic Literature Review.- LiveLingo: Create Digital Learning Experiences for Kids, Leveraging AI.- A Systematic Literature Review on Educational Game Design Research: Based on Bibliometric and Content Analysis (2013-2023).- Sense of Presence and the Illusion of Self-Scaling in Virtual Learning Environments.- Early Childhood Apps Design with Augmented Reality for Learning. New Cultural and Tourism Experiences: Evaluating the Effectiveness of an Augmented Reality Platform in Promoting Sustainable Tourism in the Peruvian Amazon Jungle.- Exploring the Current State and Future Development of Online Exhibitions of Art in the Post-COVID Era - A Case Study of ART TAIPEI.- Enhancing Painting Exhibition Experiences with the Application of Augmented Reality-Based AI Video Generation Technology.- STAR: A See-Through Augmented Reality Exhibit Showcase built for Transparent Display.- Research on Emotional Design and Multidimensional Expression of Cultural and Creative Products in a Multicultural Background.- Research on Embodied Interaction Design of Traditional Crafts Based on Experiential Learning - A case study of Lime Sculpture Craft.- Co-creation Cultural Tourism Game Design Based on Scene Theory.- The Visual Guidance of Scenic Windows in Spatial Sequences: A Case of New Garden of Qinghui Garden.- Design of Customer Smart Guidance APP in Exhibition Venues.- Computer Vision and AI tools for Enhancing User Experience in the Cultural Heritage Domain.- RoboInsight: Towards Deploying an Affordable Museum Guide Robot with Natural Language Processing, Image Processing and Interactive Engagement.- Sentiment Classification Model for Landscapes.- GoraNiNora: Context-Dependent Information for Safe Mountain Visits.- Comparative Research on Digital Design for Spring Festival and Christmas.

    15 in stock

    £64.99

  • Springer HCI International 2024 Late Breaking Papers

    15 in stock

    Book SynopsisAccessibility and Design for All: Playing Games with NAO: Gamified Training for Mild Cognitive Impairment with Socially Assisted Robots.- Simplified Modelling Based on an Ontology of Users with Cerebral Palsy Interacting with People or Systems: Case Study of an Assistive System Used in Mobility.- Enhancing the Smart User Experience of Green Spaces: A Study of Accessible Map for the Visually Impaired Persons.- Measurement and Analysis on Effects of Peripheral Vision Training on Human Body.- Inclusive IT Design in Higher Education.- Pathways to Make Biochemistry Accessible by Applying Universal Design to the Creation of Novel Educational Materials.- A Developer-Oriented Framework Proposal for Evaluating the Accessibility of Video Games.- Web Accessibility: an Overlooked Right.- Questionnaire and Interview to Understand Mathematics Teachers and Occupational Therapists' Usage of HandiMathKey.- Design and Usability Testing of Home Rehabilitation Training Toys for Children with ADHD. Design for Older Adults: Navigating Ageing in Portuguese Transnational Families: the Role of Digital Technologies.- Learning Curve and Acceptability for Immersive VR Exergame Intervention Among Community-Dwelling Elderly Individuals in Shanghai: A Pilot Study.- A Decision Support System for Matching Users and Fall Risk Detection Technology.- When a Digital Social Network Helps Seniors Live with Cancer: The French Case of Chronic Lymphocytic Leukemia (CLL) on Facebook.- Timing of Micro-Error Occurrence in Tablet-Based VR-IADL: Differences in Characteristics Between MCI And Healthy Elderly.- Augmented Reality in Senior Communities: A Comparative Study of Urban and Rural Settings.- Estimating Subjective Ikigai of Older Adults Based on the Analysis of Voice Communication in Social Activities: A Case Study of Frailty Check Activity Scenes.- ProbinShasthoBondhu: A User-Centered mHealth App for Enhancing Elderly Health Management in Bangladesh.- Research on Augmented Reality Design of Diet for Elderly Patients with Chronic Kidney Disease.- Exploring the Resilience of Older Internal Migrants through Immersive Technology.- Exploring Usability Disparities in Multi-touch Screen Interaction Among Older Adults and Younger Individuals.

    15 in stock

    £67.49

  • Springer HCI International 2024 Late Breaking Papers

    15 in stock

    Book SynopsisUser Experience Design and Evaluation: Novel Approaches and Case Studies: Toward Individual Displays, the Role of Color Vision.- Improving the Understandability and Actionability of Clinical Notes to Support Self-Care in Patients with a Chronic Disease: A Pilot Study Applies Survey and Eye-Tracking Approach.- User Participatory In-Vehicle Gesture Interaction Design Based on Electric Vehicles.- Optimized User Experience for Labeling Systems for Predictive Maintenance Applications.- A Quantitative Study of the Impact of Icon Complexity on Users' Sense of Control.-A Computational Aesthetic Design Science Study on Online Video Based on Triple-Dimensional Multimodal Analysis.- Strategies for Creating Self-Avatars: Can Avatars be a Means of Self-Presentation?.- A Comparative Heuristic Evaluation of Kadi4Mat Through Human Evaluators and GPT-4.- A Usability Investigation of Parallax Scrolling for Web Pages.- Understanding and Enhancing the Usability of MCCD Forms: A Human-Centered Design Approach.- Serious Games Beyond Entertainment and Learning: An Evaluation Methodology for Assessing Awareness Raising, Empathy, and Social Change.- Assessing the Usability of GIS and Emergency Management Software: A Meta-Analysis of User Experience Methodologies Using Natural Language Processing.- Transforming User Experience through Extended Reality and Conversational AI: A Systematic Review.- Designing User Interface for Color Association Analysis Tool.- Exploring the Style Images of Complex Products with Exposed Structures: Taking aero-engines as an Example.- Video2Comic: A Dynamic Comic Editor with Video Clips.- Research on the Subway Social Design of Single Youths in Shanghai. Safety, Security and Privacy: Toward an Interdisciplinary Method for Ecosystem Architecture-Guided Regulatory Reasoning.- A Method Based on Recognition of Emotional Expressions, Behavior, and Objects for Security Monitoring in Educational Environments.- Multi-Role Actors and Rebounding Effects Across User Interfaces - Exploring Big Tech's Privacy Scandals and GDPR Limitations in Data Ecosystems.- Development of a Mobile Banking Risk Assessment Model: A Usability Perspective.- The Clash of Service Provider and Service User Expectations: How Causal Models Highlight Stakeholder Data-Protection Tussles.- Legal, Technical and User Perspectives on the Right to Modify.- A Cross-Cultural Investigation for How Safety Artefacts Impact Security Perception.- Assessing Ethical Risks in Smart Environment Use Cases: A ForSTI Methodological Approach.- Peering into the Algorithmic Cosmos: A Narrative Game for Demystifying Privacy Data Circulation.- Understanding and Fighting Scams: Media, Language, Appeals and Effects.

    15 in stock

    £64.99

  • Springer HCI International 2024 Late Breaking Papers

    15 in stock

    Book SynopsisHCI in Automated Vehicles and Automotive: What Humans Should Be Thinking While Driving: Method for Integration of Driver Cognitive Load Information with Map Data.- The Role of UI/UX Designs for Enhancing Safety and Motorcycle Riders' Experience.- Challenges and Opportunities of Automotive HMI.- The History of Automotive Human-Machine Interaction: Seven Directions of Evolution.- How Do Different HMIs of Autonomous Driving Monitoring Systems Influence the Perceived Safety of Robotaxis Passengers? A Field Study.- Better Together: Anthropomorphic Assistant Avatars and Empathetic Voice Interventions for Emotion Regulation.- Unlock your Trust: Experiencing a Biophilic Autonomous Driving Through Gamification.- An Interactive Game for Improved Driving Behaviour Experience and Decision Support.- Analyzing Usage Behavior and Preferences of Drivers Regarding Shared Automated Vehicles: Insights from an Online Survey.- Research on Slow-Moving Transportation Scenarios in Large Suburban Campuses from the Perspective of Autonomous Vehicle-based Mobility Service Design.- Exploring the Perceived Cognitive Workload: The Impact of Various Scenarios and Emotions on a Driving Simulator.- Design of Automotive Interior and Human-computer Interaction for Time-sharing Rental: A Chinese Study.- A Unified Framework for Hierarchical Pedestrian Behavior Generation in Urban Scenario. HCI in Aviation, Transport and Safety: RPAS over the Blue: Investigating Key Human Factors in Successful UAV Operations.- Piloting Continuous Neurophysiological Monitoring for Adapted Training of Public Safety Officers.- A Pilot Approach and Landing Workload Assessment Method for Flight Crew Workload Airworthiness Certification.- Wing of Wisdom: Learning from Pilot Decision Data with Interpretable AI Models.- Enhancing Safety in Business and General Aviation with Real-Time Aircraft Telemetry.- Which Train Should Be Stopped First? The Impact of Working Memory Capacity and Relative Risk Level on Priority Judgment of High-Speed Railway Dispatchers During Emergency.- Field Trials of an AI-AR-based System for Remote Bridge Inspection by Drone.- Proactive Workload Estimation for Pilots.- CRM for Providing Distress Assistance with Real-Time Aircraft Telemetry DART.- The Devil Between the Details: Limitations of Probability-Based Approaches to Human Error.- Detection of Arousal of Pilots in Event-related Heart Rate Responses.- Emerging Technologies in Aviation Competency-Based Training and Assessment Framework: The Simulated Air Traffic Control Environment (SATCE) Influence in Communications Competency.

    15 in stock

    £59.99

  • 15 in stock

    £59.99

  • 15 in stock

    £104.49

  • 15 in stock

    £123.49

  • Springer Immersive Learning Research Network

    15 in stock

    Book SynopsisSpecial Track 1: Immersive learning across Latin America State of Research, Use Cases and Projects.- Metaverve Education Research across Latin America A Systematic Mapping Study.- Building Extended Reality Learning Communities in Universities The CIRE UNAH Case in Honduras.- Special Track 2: Sustainable Development and Immerse Learning in the Climate Emergency.- Amplifying Immersive Climate Learning within the Heritage Sector.- Creating Authentic Historical Costumes to Augment Virtual Humans for Cultural Heritage.- What the Amazon Can't Deliver Lessons Learned from Virtual Reality Based Sustainability Education.- Immersive Learning of Cerebral Visual Impairment Understanding Vision through Dynamic Immersive Simulations.- Design and Development of XR Based Data Problem Solving Content for Sustainable Development in Education.- Special Track 3: Literacy Equity and Immersive Learning.- Outline of a Theoretical and Technological Approach for Reducing Inequalities in the Design of a 360 Synchronous Interactive Telepresence System.- Mind Perception of Avatars A Focus Group Study.

    15 in stock

    £54.99

  • Springer HumanComputer Interaction. Design and Research

    15 in stock

    Book Synopsis.- Track - Papers..- Will changing my phone make my photographs better? Exploring the perception of the quality of photographs shot on an iPhone and an Android phone..- To Shuffle or Not to Shuffle: Evaluation of the effect of shuffling on Celebrity Passfaces..- Fogg Behavioural Model Based Cybersecurity Awareness Framework: An Empirical Analysis..- Could You Hear That? Identifying Marathi Phrases Suitable for Aural Transcription Tasks..- IDCText: An Application for Conducting Text Input Research Studies in Indian Languages..- Comparative evaluation of speech interfaces of conversational agents in Hindi..- An Empirical Comparison of Pie Menu and Single View Layouts in Swarachakra and Swaravarna Keyboards on Indic Phrase Typing Performance..- Exploring the Impact of Foot-based Haptic Feedback on User Experience in Virtual Reality Navigation..- Investigating Contextual Factors in Technology-based Solutions Designed to Support Health and Fitness Routines for Older Adults: A Systematic Review..- Is ChatGPT Ready for Indian-language Speakers? Findings From a Preliminary Mixed Methods Study..- Using Graph Analysis for Evaluating Usability of Software-Based Keyboard for Password Creation..- Spatial Audio Training for Visually Impaired Users Navigation in VR: An Analytical Approach..- Culturally Relevant Novel Interaction Methods for Immersive Video Streaming Experience in Virtual Reality..- Lessons from Skill Development Programs - Livelihood College of Dhamtari..- AllerGuard: An Innovative mHealth Solution for Food Allergy Management in India..- Visual Feedback Interface for Audio Communication Over Lossy and High Delay Networks.

    15 in stock

    £64.99

  • Springer HumanComputer Interaction. Design and Research

    15 in stock

    Book Synopsis.- Track - Game Design..- Dichotomy of Game Design and Gaming Practice: Examining Gaming Toxicity and Online Gaming Communities in India..- How does Games User Research measure and guide haptic experience design? A Critical Review..- Gamified Pathway'- A Framework for Enhancing User Journeys..- Dhar-Pakad' - Raising awareness about cleanliness and sustainable responsibilities through interactive board game design..- Branch Master: A Binary Search Tree Based Board Game..- Right Turn: A Cybersecurity Serious Game with a Scenario-based Assessment..- Voice User Interface for Designing Inclusive Games for Children with Visual Impairment and Sighted Pupils..- Gamifying Mental Well-Being Assessment: a new approach for college-going students using the 'oxford happiness questionnaire'..- A Methodological Discourse on Second-Order Nature in Board Games..- Track - Student Research Consortium ..- Virtual and Human Influencers: Examining the Dimensions of Authenticity, Reliability, and Innovation in Consumer Perception..- Chordex: A Wearable Chorded Keyboard for Malayalam..-The role of social media in fostering social movements: assessing user experience (UX) elements for effective mobilization in Bangladeshi digital activism..- Key Dimensions for Human-Robot Interaction in XR for Rescue Robots..- User Experience for Inclusion: Analysis of WCAG 2.2 in Pharmacy App for Visually Impaired Group..- Enhancing Dining Experiences with Augmented Reality and Olfactory Technology..- Exploration of Gesture-Based Text Input System for Indic Languages..- Integration of Social Design with ICT to Promote Sustainability..- Track - Posters and Demos..- ARoma: Augmented Reality Olfactory Menu Application. .- Asynchronously or Synchronously?: Key Insights of Doing Co-Design of Technology with a Vulnerable Population Online..- Camera-based ASL Alphabet Recognition Using Hand Landmark Features..- Eyecare for all, a service design approach..- Absent Networks: Finding Wellness Through Shared Interests..- Designing an Accessible Music Device for the Elderly: Enhancing Usability, Entertainment, and Well-being..- Track - Artworks and Installations..- Raising Awareness of the Significance of Awadhi Mother Tongue among Young Adults Via Exhibition Design..- Dreamcatcher - a real-time generative art studying subconscious imageries..- Feeling Lonely -with 20 others: the Visualization of Loneliness Using Gen AI and Digital Narratives.

    15 in stock

    £64.99

  • Springer User Engagement Research and Practice

    15 in stock

    Book SynopsisChapter 1 Introduction and Scope.- Chapter 2 Low level Approaches to Measuring User Engagement.- Chapter 3 Mid-level Approaches to Measuring User Engagement.

    15 in stock

    £34.99

  • Springer The Domain of UX in Information Studies Bridging Theories Research and Professional Practice

    15 in stock

    Book SynopsisChapter 1 Introduction.- Chapter 2 Definitions of UX.- Chapter 3 UX Research Models and Methods.- Chapter 4 Sharing and Communicating UX Research.- Chapter 5 Where to Go From Here: Bridging the Gaps.

    15 in stock

    £34.99

  • 15 in stock

    £75.99

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