Graphical and digital media applications Books
Association of Computing Machinery,U.S. Pick, Click, Flick!: The Story of Interaction
Book SynopsisThis book provides a comprehensive study of the many ways to interact with computers and computerized devices. An "interaction technique" starts when the user performs an action that causes an electronic device to respond, and includes the direct feedback from the device to the user. Examples include physical buttons and switches, on-screen menus and scrollbars operated by a mouse, touchscreen widgets, gestures such as flick-to-scroll, text entry on computers and touchscreens, interactions with conversational agents such as Apple Siri, Google Assistant, Amazon Alexa, and Microsoft Cortana, and adaptations of all of these for people with disabilities.Beginning with a history of the invention and development of interaction techniques, the author goes on to describe the various approaches in use today, continuing with a discussion of the state-of-the-art research that is driving the development of novel approaches for the future. The book features summaries of interviews with some of the original inventors of interaction techniques, including David Canfield Smith (the desktop and icons), Larry Tesler (copy/paste), Ted Selker (IBM TrackPoint), Loren Brichter (Pull-to-Refresh), and many others. The author also describes how to use, model, implement, and evaluate new interaction techniques.Pick, Click, Flick! is written for anyone interested in interaction techniques, including computer scientists and designers working on human-computer interaction, as well as implementers and consumers who want to understand and get the most out of their digital devices.
£46.80
Association of Computing Machinery,U.S. Pick, Click, Flick!: The Story of Interaction
Book SynopsisThis book provides a comprehensive study of the many ways to interact with computers and computerized devices. An "interaction technique" starts when the user performs an action that causes an electronic device to respond, and includes the direct feedback from the device to the user. Examples include physical buttons and switches, on-screen menus and scrollbars operated by a mouse, touchscreen widgets, gestures such as flick-to-scroll, text entry on computers and touchscreens, interactions with conversational agents such as Apple Siri, Google Assistant, Amazon Alexa, and Microsoft Cortana, and adaptations of all of these for people with disabilities.Beginning with a history of the invention and development of interaction techniques, the author goes on to describe the various approaches in use today, continuing with a discussion of the state-of-the-art research that is driving the development of novel approaches for the future. The book features summaries of interviews with some of the original inventors of interaction techniques, including David Canfield Smith (the desktop and icons), Larry Tesler (copy/paste), Ted Selker (IBM TrackPoint), Loren Brichter (Pull-to-Refresh), and many others. The author also describes how to use, model, implement, and evaluate new interaction techniques.Pick, Click, Flick! is written for anyone interested in interaction techniques, including computer scientists and designers working on human-computer interaction, as well as implementers and consumers who want to understand and get the most out of their digital devices.
£62.10
Taylor & Francis Ltd Making Anime Create mesmerising mangastyle animation with pencils paint and pixels
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£24.99
Taylor & Francis Ltd Secrets of Oscarwinning Animation Behind the scenes of 13 classic short animations
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£34.99
Taylor & Francis Ltd Essential CG Lighting Techniques with 3ds Max
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£40.84
Taylor & Francis Advanced Photoshop Elements 7 for Digital Photographers
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£35.14
Taylor & Francis Ltd Digital Art Masters Volume 5
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£35.14
Taylor & Francis Ltd Developing Effective Websites
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£42.74
Taylor & Francis Ltd The Technology of Video and Audio Streaming
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£56.04
Taylor & Francis Ltd Digital Image Processing with Application to Digital Cinema
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£80.74
Taylor & Francis Ltd Autodesk Combustion 4 Fundamentals Courseware
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£42.99
Taylor & Francis Ltd Storyboards Motion in Art
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£42.74
Taylor & Francis Ltd Houdini on the Spot
Book SynopsisOver 250 professional techniques to improve your Houdini workflow.Table of ContentsIntroduction-Why Houdini?; UI Tricks-Fully Exploit the Houdini Interface; External Tricks-Getting the Most from the Other Installed Tools; Modeling Tricks-Useful SOP Idioms; Particle Tricks-Using POPs for Fun and Profit; Dynamic Simulations-Things to Know; Digital Assets-Creating and Using Libraries of Neat Tricks; Rendering Tricks; Channel Tricks-CHOPs: The Most Under-used Part of Houdini; VEX and VOPs Tricks-Creating Custom Operators; Compositing Tricks; Miscellaneous Useful Obscurities
£28.49
Taylor & Francis CINEMA 4D 11 Workshop
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£51.29
Taylor & Francis Motion Graphic Design
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£52.24
Taylor & Francis Typography and Motion Graphics The ReadingImage Routledge Studies in Media Theory and Practice
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£52.24
Taylor & Francis Ltd RealTime Shading
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£54.14
Taylor & Francis Ltd Two and ThreeDimensional Patterns of the Face
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£54.14
Taylor & Francis Ltd Languages for Developing User Interfaces
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£54.14
Taylor & Francis Ltd Infertility Comics and Graphic Medicine
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£47.49
Taylor & Francis Comics and Videogames From Hybrid Medialities to Transmedia Expansions Routledge Advances in Game Studies
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£128.25
Taylor & Francis Ltd Comics and Videogames
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£38.99
Taylor & Francis Ltd A Moving Subject
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£118.75
Taylor & Francis Ltd A Moving Subject
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£49.39
Taylor & Francis Ltd Emotion in Animated Films
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£38.99
Taylor & Francis FantasyAnimation
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£38.99
Taylor & Francis Ltd Wharfie Animator Harry Reade The Sydney Waterfront and the Cuban Revolution Focus Animation
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£46.54
Taylor & Francis Ltd Affect and Embodied Meaning in Animation
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£38.99
Taylor & Francis Ltd Wonder Woman
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£128.25
Taylor & Francis Ltd Wonder Woman
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£37.04
Taylor & Francis Ltd Foundations of Visual Communication
Book SynopsisDrawing upon theories from visual studies, critical visual culture studies, and cognitive psychology, and with a special focus on gender and ethnicity, this book gives students a theoretical foundation for future work as visual communicators.The book takes a closer look at the interwoven character of perception and reception that is present in everyday visual encounters. Chapters present a wide variety of visual examples from art history, digital media, and the images we encounter and use in our daily lives. With the tools to understand how images and text make meaning, students are thus prepared to better communicate through visual media. This book serves as a main or supplementary text for visual communication or visual culture courses. Table of Contents1. Visual Landscapes 2. Visual Communication in Practice 3. Analysing and Interpreting Visuals 4. Communication and Narration 5. Contexts, Situations and Framing
£36.99
Taylor & Francis Ltd Foundations of Visual Communication
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£135.00
Taylor & Francis Ltd Design Perspectives on Multimodal Documents
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£39.99
Taylor & Francis Screen Comedy and Online Audiences
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£38.99
Taylor & Francis Between the Public and Private in Mobile Communication
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£38.99
Taylor & Francis The Serial Podcast and Storytelling in the Digital Age
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£24.51
Taylor & Francis Title Sequences as Paratexts
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£25.38
Taylor & Francis Ltd An Introduction to Digital Media
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£128.25
Taylor & Francis Ltd An Introduction to Digital Media
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£35.99
Taylor & Francis Ltd How to Cheat in Photoshop Elements 11
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£43.99
Taylor & Francis Creating Comics as Journalism Memoir and Nonfiction
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£142.50
Taylor & Francis Ltd Creating Comics as Journalism Memoir and Nonfiction
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£46.99
Taylor & Francis Museum Communication and Social Media
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£36.99
Taylor & Francis Silverpoint and Metalpoint Drawing A Complete Guide to the Medium
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£142.50
Taylor & Francis The World of DC Comics
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£58.99
Taylor & Francis Locating Emerging Media
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£46.99
Taylor & Francis Ltd Introductory Readings In Geographic Information Systems
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£65.54
Taylor & Francis Ltd Digital Access and Museums as Platforms
Book SynopsisDigital Access and Museums as Platforms draws on interviews with museum practitioners, along with a range of case studies from public and private institutions, in order to investigate the tensions and benefits involved in making cultural collections available using digital technologies. Taking a media and critical studies approach to the museum and raising questions about the role of privately owned search engines in facilitating museum experiences, the book questions who collects what, for whom objects are collected and what purpose these objects and collections serve. Connecting fieldwork undertaken in Australia and New Zealand with the global practices of technology companies, Wilson-Barnao brings attention to an emerging new model of digital ownership and moderation. Considering the synergising of these institutions with media systems, which are now playing a more prominent role in facilitating access to culture, the book also explores the motivations of differenTable of ContentsList of FiguresAcknowledgementsChapter 1 Introduction: From the analogue to digital museumChapter 2 The logic of open access to cultureChapter 3 From sensory to sensing museumChapter 4 From museum to platformChapter 5 Negotiating museums as platformsIndex
£21.05