Educational: IT and computing, ICT

507 products


  • Cambridge Primary Computing Learners Book Stage 6

    Hodder Education Cambridge Primary Computing Learners Book Stage 6

    1 in stock

    Book SynopsisThis title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.- Recap and activate learners'' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.Contents How to use this book Term 1 Unit 1 Go with the flow Unit 2 Be a data manager Unit 3 Selectin

    1 in stock

    £23.07

  • My Revision Notes Digital Support Services and

    Hodder Education My Revision Notes Digital Support Services and

    4 in stock

    Book SynopsisUnlock your full potential with this revision guide that will guide you through the knowledge and skills you need to succeed in the Digital Support Services and Digital Business Services T Level core and pathway core exams.- Plan your own revision and focus on the areas you need to revise with key content summaries and revision activities for every topic- Understand key terms you will need for the exam with user-friendly definitions and a glossary- Breakdown and apply scientific and mathematic principles with clear worked examples- Use the exam tips to clarify key points and avoid making typical mistakes- Test yourself with end-of-topic questions and answers and tick off each topic as you complete it- Get ready for the exam with tips on approaching the paper, and sample exam questions

    4 in stock

    £18.99

  • Level 1Level 2 Cambridge National in Creative

    Hodder Education Level 1Level 2 Cambridge National in Creative

    4 in stock

    Book SynopsisDevelop the vital skills students need to achieve the best results possible in their Creative iMedia exams, with this expert-written Exam Practice Workbook.Written by an experienced author, this write-in Exam Practice Workbook:- Actively develops the ability to retrieve information with a range of recall activities for every topic area - Reinforces understanding and boosts confidence with both short-answer and extended-response exam-style practice questions and activities that help break down the question, plan and review the answer - Encourages independent learning and can be used in class or at home, throughout the course or for last-minute revision - Is accessible and engaging for learners at all levels of ability and confidence

    4 in stock

    £9.37

  • Computer Kids Coding Online

    Hachette Children's Group Computer Kids Coding Online

    1 in stock

    Book SynopsisA fun first series introducing readers to life online.Whenever you go on the internet, play a computer game or listen to music on a digital device, coding is what makes it all work! Find out all about coding and learn how to do some simple coding yourself with Computer Kids: Coding Online.These positive, friendly guides aim to explain to young readers the learning potential and fun of digitaldevices, websites and (age-appropriate) media and games, but also how to stay well and protectthemselves and their projects when they''re online. Simple, fun on- and off-line activities on every spreadreinforce readers'' understanding and allow them to explore the digital world safely, while the character''Max Computer'' offers practical advice and hands-on tips.Contents:Coding the world All about programs Learn a languageCoding rules, OK! Start and finish Making moves Block party! What''s a variable?

    1 in stock

    £12.34

  • Computer Kids Having Fun Online

    Hachette Children's Group Computer Kids Having Fun Online

    1 in stock

    Book SynopsisA fun first series introducing readers to life online.The online world offers great opportunities for having fun online, from gaming with friends to learning how to paint your own masterpiece! Find out the best ways to enjoy yourself safely online with Computer Kids: Having Fun Online.These positive, friendly guides aim to explain to young readers the learning potential and fun of digitaldevices, websites and (age-appropriate) media and games, but also how to stay well and protectthemselves and their projects when they''re online. Simple, fun on- and off-line activities on every spreadreinforce readers'' understanding and allow them to explore the digital world safely, while the character''Max Computer'' offers practical advice and hands-on tips.Contents:Having fun online Games galore! Controlling games Good gaming Sounds fun! Arty ideas Arts and crafts computing Fun photos Being social

    1 in stock

    £8.99

  • The Clueless Project Manager

    AuthorHouse The Clueless Project Manager

    1 in stock

    Book Synopsis

    1 in stock

    £18.99

  • ComputeIT Students Book 1  Computing for KS3

    Hodder Education ComputeIT Students Book 1 Computing for KS3

    1 in stock

    Book SynopsisCompute-IT will help you deliver innovative lessons for the new Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. With Compute-IT you will be able to assess and record students'' attainment and monitor progression all the way through to Key Stage 4. Developed by members of Computing at School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education, Compute-IT provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn, so you can:Follow well-structured and finely paced lessons along a variety of suggested routes through Key Stage 3Deliver engaging and interesting less

    1 in stock

    £26.97

  • Cambridge IGCSE Computer Science Study and

    Hodder Education Cambridge IGCSE Computer Science Study and

    5 in stock

    Book SynopsisProviding guidance that helps students practice and troubleshoot their exam technique,these books send them into their exam with the confidence to aim for the best grades.- Enables students to avoid common misconceptions and mistakes by highlighting them throughout- Builds students'' skills constructing and writing answers as they progress through a range of practice questions- Allows students to mark their own responses and easily identify areas for improvement using the answers in the back of the book- Helps students target their revision and focus on important concepts and skills with key objectives at the beginning of every chapter- Ensures that students maximise their time in the exam by including examiner''s tops and suggestions on how to approach the questionsThis title has not been through the Cambridge International endorsement process.

    5 in stock

    £20.19

  • 100 Ideas for Primary Teachers Coding

    Bloomsbury Publishing PLC 100 Ideas for Primary Teachers Coding

    1 in stock

    Book SynopsisNo matter what you teach, there is a 100 Ideas title for you!The 100 Ideas series offers teachers practical, easy-to-implement strategies and activities for the classroom. Each author is an expert in their field and is passionate about sharing best practice with their peers.Each title includes at least ten additional extra-creative Bonus Ideas that won''t fail to inspire and engage all learners.Coding comprises half of the National Curriculum strands for computing, and 100 Ideas for Primary Teachers: Coding is packed with resources that will give every teacher the confidence to deliver it. The easy-to-follow and practical activities in this book will be invaluable for all teachers, whether they are new to coding and just getting to grips with the basics, or are more experienced and wish to expand their repertoire. All the ideas have been carefully selected and written to be appropriate for the widest range of pupils' ages and abilities, Trade ReviewMartin Burrett never fails to amaze – on Twitter, at a TeachMeet, with #UKEdChat and, in this case, in his books. He knows computers, he knows primary education and he knows how to engage pupils in their learning! This book covers all aspects of primary coding that teachers need in the classroom. -- Liam Murphy, Junior School Assistant Head, @ThisIsLiamMWhat I found most useful is the coverage of the wider curriculum beyond Computing. Burrett provides cross-curricular links with other subjects such as P.E., Art, D&T, Maths, English, Science, Geography, History and Music. By doing so it makes it easier to see the links between coding and a variety of other areas. -- Portia Anane-Busia, UKEdChat

    1 in stock

    £14.25

  • Artificial Intelligence and Entertainment

    Capstone Global Library Ltd Artificial Intelligence and Entertainment

    1 in stock

    Book SynopsisThe future of entertainment is here. Computers have outsmarted expert chess champions, and gaming software knows how to adapt to your playing style. Artificial Intelligence (AI) is at the heart of these changes. Learn how AI has transformed entertainment and about the problems we could soon face because of AI.

    1 in stock

    £8.54

  • How to Pass Higher Computing Science, Second

    Hodder Education How to Pass Higher Computing Science, Second

    1 in stock

    Book SynopsisExam Board: SQA Level: Higher Subject: Computing Science First Teaching: August 2018 First Exam: May 2019 Get your best grade with comprehensive course notes and advice from Scotland's top experts, fully updated for the latest changes to SQA Higher assessment. How to Pass Higher Computing Science Second Edition contains all the advice and support you need to revise successfully for your Higher exam. It combines an overview of the course syllabus with advice from a top expert on how to improve exam performance, so you have the best chance of success.- Revise confidently with up-to-date guidance tailored to the latest SQA assessment changes - Refresh your knowledge with comprehensive, tailored subject notes- Prepare for the exam with top tips and hints on revision techniques- Get your best grade with advice on how to gain those vital extra marks

    1 in stock

    £15.09

  • AQA GCSE Computer Science, Second Edition

    Hodder Education AQA GCSE Computer Science, Second Edition

    1 in stock

    Book SynopsisUpdated specification; first teaching September 2020. Specification code: 8525Written by leading Computer Science teachers, this textbook will guide students through the updated AQA GCSE Computer Science specification topic by topic, and provide them with standalone recap and review sections, practice questions, worked examples and clear explanations of complex topics.This textbook:>> Prepares students for assessment with numerous practice questions for all topics>> Develops computational thinking skills>> Provides differentiated material with the 'beyond the spec' feature>> Includes standalone recap and review sections at the end of each chapter>> Provides definitions of technical terms, along with a glossary of words to ensure students feel confident with the assessment.AuthorsGeorge Rouse, Lorne Pearcey and Gavin Craddock are highly respected and widely published authors of resources.

    1 in stock

    £30.93

  • Code STEM Space Tech

    Hachette Children's Group Code STEM Space Tech

    5 in stock

    Book SynopsisDiscover how today''s amazing inventions and technologies work while developing your coding skillsRecreate the technology that lives in space technology with code. Learn aboutgravity, create a jetpack game, program a spaceship''s return to Earth and much more!Each book goes inside a different machine or technology and explains the key computer code and systems that are controlling them. Step-by-step activities teach you how to create your own versions of these machines on screen, and bring them to life - with code! The focus is placed on modern technologies that actually use code to work, rather than looking back at steam engines, etc. This will keep the practice of coding firmly in the contemporary. The series uses Scratch as the coding language, as this is still the most used, user-friendly and flexible in building projects, however no prior experience of Scratch is expected and each book will include an introduction to Scratch.Per

    5 in stock

    £12.34

  • Create the Code: Smartphones

    Hachette Children's Group Create the Code: Smartphones

    1 in stock

    Book SynopsisDiscover how your everyday tech works while developing your coding skills!Smartphones have become an extension of ourselves. We couldn't live without them. But how do they work? What's inside them and how are the apps we rely on so much created and designed? These are the topics explored in Create the Code: Smartphones. You'll also learn to code your own apps using Scratch and MIT's App Inventor: create emojis, code a web browser and make your own selfie filter app! Best of all: you'll get to test them on your own smartphone!Each book explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with code.The series uses Scratch, HTML and MIT's App Inventor as the coding languages.Author Max Wainewright is a leading authority on teaching kids to code.Perfect for coders aged 9 and up.Table of Contents 1: Smartphones 1: Texting 1: Code Your Own Emojis 1: Phone Case Design 1: Building Apps 1: Web Browser 1: Location Services 1: Map App 1: Camera Technology 1: Photo Filter App 1: The Scratch Screen/ Bugs & Debugging 1: Glossary 1: Index

    1 in stock

    £8.99

  • Create the Code: Computer Graphics

    Hachette Children's Group Create the Code: Computer Graphics

    1 in stock

    Book SynopsisDiscover how your everyday tech works while developing your coding skills!Computer graphics are everywhere! From the icons and buttons you tap to open and navigate apps to the impressive special effects in movies, these are created by computers and more or less complex code. Let's take a look inside how these work and learn to code our own in Create the Code: Computer Graphics. Using Scratch and HTML, you'll create a simple drawing app, code an explosion and even make a 3D model of the Solar System.Each book in the Create the Code series explains the key computer code and systems that are used to create and control the tech you use everyday such as the Internet, your smartphone, music and films and your apps. Step-by-step activities teach you how to create your own versions on screen with code.The series uses Scratch, HTML and MIT's App Inventor as the coding languages.Author Max Wainewright is a leading authority on teaching kids to code.Perfect for coders aged 9 and up.Table of Contents 1: Computer Graphics 1: Drawing with Code 1: 3D Name 1: Painting 1: Special FX 1: Text-based Coding 1: HTML Stripes 1: Shape Art 1: How do Screens Display Graphics? 1: Coding 3D Graphics 1: Introducing X3D 1: X3D Tree 1: X3D Forest 1: X3D Solar System 1: The Scratch Screen/ Glossary 1: Bugs & Debugging 1: Index

    1 in stock

    £8.99

  • Coding for Kids: Scratch: Learn Coding Skills,

    Rockridge Press Coding for Kids: Scratch: Learn Coding Skills,

    Out of stock

    Book SynopsisLearn to code awesome games with Scratch?a fun starter guide for kids 6 to 10Explore basic coding concepts and skills and start creating your own games right away! Coding for Kids: Scratch is a complete guide that makes mastering the Scratch programming language fun and easy for kids.From sprites and code blocks to scripts and scorekeeping, Coding for Kids: Scratch helps you discover everything you need to know to create 10 amazing games that you and your friends can play. Watch your confidence grow with step-by-step instructions and clear directions that keep things simple?even as the games you?re making get more challenging. Game on!Coding for Kids: Scratch includes: Coding for kids?Learn Scratch terms and concepts, then use them to build games you can start playing immediately. Create 10 games?Cake Clicker, Dino Hunt, Crystal Keeper, and more?code, play, and share 10 cool games. Master Scratch?Simple directions, full-color screenshots, and projects that get more difficult make practicing Scratch a breeze. Make coding for kids fun and games with Coding for Kids: Scratch.

    Out of stock

    £999.99

  • Independently Published Coding with Scratch 3.0: Workbook 1

    1 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    1 in stock

    £11.24

  • Why Are There Different Computer Languages?

    BookLife Publishing Why Are There Different Computer Languages?

    1 in stock

    Book SynopsisCould you program a toaster Make a phone call on a watch Stop a thief from stealing your identity With computers we can do all this and more. Learn about our digital lives from staying safe online to understanding a computer''s languages and discover how computers store and use our information in Computers and Coding. This series uses engaging imagery and simple information to equip young readers with the digital skills they need to live and learn in a virtual world.lCould you program a toaster Make a phone call on a watch Stop a thief from stealing your identity With computers we can do all this and more. Learn about our digital lives from staying safe online to understanding a computer''s languages and discover how computers store and use our information in Computers and Coding. This series uses engaging imagery and simple information to equip young readers with the digital skills they need to live and learn in a virtual world.l

    1 in stock

    £11.69

  • Algorithms

    BookLife Publishing Algorithms

    1 in stock

    Book SynopsisUse your big monkey brain to do things that even your teachers can''t do. With these books, you will talk to computers, create games, draw pictures and find information. Come on, code monkeys - let''s write some code!

    1 in stock

    £11.69

  • New GCSE Computer Science AQA Revision Guide

    Coordination Group Publications Ltd (CGP) New GCSE Computer Science AQA Revision Guide

    5 in stock

    Book SynopsisThis fantastic CGP Revision Guide is the perfect companion to the GCSE AQA Computer Science course, with notes on everything from storing sound to writing algorithms! Plus it includes notes about programming in Python - one of the key computer languages. Each topic is clearly explained with plenty of helpful examples and tips. At the end of each topic, there's a page of Revision Summary questions as well as an online quiz - perfect for students to put their knowledge to the test! What's more, there are realistic exam-style questions sprinkled throughout - all with online video solutions that walk students through the answers step-by-step. And at the back of the book, there's a glossary containing all the terminology they need to know. And finally, we've thrown in a free Online Edition of the whole book. It contains two extra sections covering programming in C# and VB.NET that you won't find in the physical edition - both with clear study notes and essential practice questions! Don't say we don't spoil you. For even more Computer Science exam preparation, don’t miss our matching Exam Practice Workbook (9781789086119) and Revision Question Cards (9781789086126).

    5 in stock

    £8.49

  • Logic 

    BookLife Publishing Logic 

    1 in stock

    Book SynopsisUse your big monkey brain to do things that even your teachers can''t do. With these books, you will talk to computers, create games, draw pictures and find information. Come on, code monkeys - let''s write some code!

    1 in stock

    £8.54

  • Debugging Code

    BookLife Publishing Debugging Code

    1 in stock

    Book SynopsisFirst Coding introduces children to the basic principles of programming and computing, from being safe on the internet to their first steps in computer logic. This series uses easy-to-read text and colourful images, as well as real examples of code.

    1 in stock

    £11.69

  • Simple Algorithms

    BookLife Publishing Simple Algorithms

    1 in stock

    Book SynopsisFirst Coding introduces children to the basic principles of programming and computing, from being safe on the internet to their first steps in computer logic. This series uses easy-to-read text and colourful images, as well as real examples of code.

    1 in stock

    £11.69

  • Raspberry Pi 3 in Easy Steps

    In Easy Steps Limited Raspberry Pi 3 in Easy Steps

    1 in stock

    Book SynopsisThe Raspberry Pi is an inexpensive programmable credit-card sized computer that plugs into your TV and a keyboard. It can be used for many of the things that your PC does, like spreadsheets, word-processing and playing games, but its real purpose is to inspire children (and adults) to learn how to program. Over five million Raspberry Pis have been sold worldwide, so far!Raspberry Pi 3 in easy steps starts with the basic components youll need, setting up the system and logging into the console. Then, in easy steps, it introduces you to the Raspbian operating system that is optimized for the Raspberry Pi. Youll learn how to customize the look and feel of your system, how to navigate the file system, and how to use the powerful system shell to make things happen for you. The new GPIO interface is fully described, and the new NOOBS installer is also described for setup. Raspberry Pi 3 in easy steps enables complete beginners to create their very own computer programs with the Scratch visual programming environment. It also instructs programming in the high-level (human-readable) Python programming language, which is processed by the Python interpreter to produce results fast. Examples demonstrate how to use the included Python pygame module, to make your own games, and how to use the included Tkinter module to create graphical windowed apps. Raspberry Pi 3 in easy steps also illustrates how to control electrical input and output on the Raspberry Pi header from Python scripts, including lighting a lamp, adding more buttons and controlling projects. With the knowledge gained from this book the reader can confidently advance to any future electronic Raspberry Pi project or other explore other programming environments. Covers the latest versions of Python.

    1 in stock

    £10.44

  • The Internet and Us: PSHE & RSE Resources For Key

    Cambridge Media Group The Internet and Us: PSHE & RSE Resources For Key

    1 in stock

    Book Synopsis

    1 in stock

    £10.21

  • National 4 Computing Science Study Guide

    Bright Red Publishing National 4 Computing Science Study Guide

    2 in stock

    Book SynopsisImprove your skills and knowledge with the National 4 Computing Science Study Guide from BrightRED Publishing . From the authors of the bestselling National 5 and Higher Study Guides, this guide will give you all the tools you need to succeed at National 4. In this Study Guide, you will find: helpful advice and tips on the course, including on the Assignment; Don’t Forget features with helpful hints on key points; Things to Do and Think About sections which provide you with plenty of opportunities to put your knowledge into practice.Trade ReviewTwo 5* reviews on Amazon.co.ukTable of ContentsSoftware Design and Development, Information System Design and Development, The Assignment

    2 in stock

    £12.99

  • Code Club Book of Scratch

    Raspberry Pi Press Code Club Book of Scratch

    1 in stock

    Book SynopsisThe first ever Code Club book is here! With it, you'll learn how to code using Scratch, the block-based programming language. In each chapter you'll find instructions to build cool games, animations, and interactive stories. Your friendly robot guide will aid you step-by-step through each project and give you handy tips along the way.

    1 in stock

    £12.00

  • Tarquin Publications Let's Get Coding

    1 in stock

    Book Synopsis

    1 in stock

    £11.66

  • How to Teach Computer Science: Parable, practice

    John Catt Educational Ltd How to Teach Computer Science: Parable, practice

    4 in stock

    Book SynopsisThis book is for new or aspiring computer science teachers wishing to improve their subject knowledge and gain confidence in the classroom. And it's for experienced computer science teachers who wish to hone their practice, in particular in the areas of explicit instruction, tackling misconceptions and exploring pedagogical content knowledge. You will read some of the backstory to our subject – the "hinterland" – those fascinating journeys into history that make the subject come alive and place it in historical context. These stories will help you to enrich your lessons, cement core knowledge, develop cultural capital and help you excite a life-long love for the subject. We will go beyond the mark scheme to explore the subject knowledge behind the answers, giving you the confidence to discuss the field in greater depth, enabling you to use explicit instruction methods: presenting skills and concepts clearly and directly enabling student mastery. We will explore misconceptions that arise when teaching our subject, so you can "head them off at the pass". And we will look at teaching ideas – the pedagogical content knowledge (PCK) – exploring the helpful analogies, questions and activities that work for each topic: practices that can be lifted and dropped straight into the classroom to immediately enhance your teaching. Trainee or pre-service teachers, NQTs and early-career teachers will find this book invaluable, experienced teachers will find it inspiring, and all will benefit from a fresh look at the hinterland and subject pedagogy that makes computer science a fascinating subject to teach.

    4 in stock

    £19.05

  • How Do I Manage My Social Media?

    Cheriton Children's Books How Do I Manage My Social Media?

    1 in stock

    Book Synopsis

    1 in stock

    £8.99

  • Hello, Robot!: Day-To-Day Life with Artificial

    Die Gestalten Verlag Hello, Robot!: Day-To-Day Life with Artificial

    1 in stock

    Book Synopsis

    1 in stock

    £17.21

  • Independently Published Equinix - The Place I Work

    1 in stock

    Book Synopsis

    1 in stock

    £16.14

  • Youtube

    Bellwether Media Youtube

    1 in stock

    Book Synopsis

    1 in stock

    £12.34

  • Cambridge Lower Secondary Computing 7 Students

    Hodder Education Cambridge Lower Secondary Computing 7 Students

    1 in stock

    Book SynopsisThis title has been endorsed by Cambridge Assessment International Education Deliver an exciting computing course for ages 11-14, building on students'' existing computing skills and experience whilst demonstrating new concepts, with practice opportunities to ensure progression.- Recap and activate students'' prior knowledge with ''Do you remember?'' panels and introduce more advanced skills with ''Challenge yourself!'' tasks.- Allow students to demonstrate their knowledge creatively with engaging end of unit projects that apply skills and concepts in a range of different contexts.- Develop computational thinking with an emphasis on broadening understanding throughout the activities.- Provide clear guidance on e-safety with a strong focus throughout.ContentsIntroduction1 Block it out: Moving from blocks to text2 Decomposing problems: Creating a smart solution 3 Connections are made: Accessing the Internet 4 The

    1 in stock

    £29.34

  • Inspire Computing International Workbook Year 7

    Pearson Education Limited Inspire Computing International Workbook Year 7

    4 in stock

    Book Synopsis

    4 in stock

    £16.78

  • Inspire Computing International Workbook Year 3

    Pearson Education Limited Inspire Computing International Workbook Year 3

    1 in stock

    Book Synopsis

    1 in stock

    £13.04

  • Computer Science Education

    Bloomsbury Publishing PLC Computer Science Education

    1 in stock

    Book SynopsisDrawing together the most up-to-date research from experts all across the world, the second edition of Computer Science Education offers the most up-to-date coverage available on this developing subject, ideal for building confidence of new pre-service and in-service educators teaching a new discipline. It provides an international overview of key concepts, pedagogical approaches and assessment practices. Highlights of the second edition include:- New sections on machine learning and data-driven (epistemic) programming- A new focus on equity and inclusion in computer science education- Chapters updated throughout, including a revised chapter on relating ethical and societal aspects to knowledge-rich aspects of computer science education- A new set of chapters on the learning of programming, including design, pedagogy and misconceptions- A chapter on the way we use language in the computer science classroom. The book is structured to support the reader with chapterTrade ReviewThis updated edition reflects developments in Computer Science (CS) education in accessible way and with strong emphasis on inclusion and social justice. The authors, leaders in the field, offer an international perspective on theoretical and practical considerations for teaching CS. An important textbook for preservice and inservice CS teachers. -- Yota Dimitriadi * Institute of Education, University of Reading, UK *Curated and crafted by international leaders in computer science (CS) education. They strike a balance between research, practice and thoughtful discussion, presenting evidence-based K-12 CS education in an accessible way. An ideal textbook for any teacher education program or of interest to practising teachers wishing to upskill or refresh in CS education. -- Rebecca Vivian * Research Fellow, Computer Science Education Research Group, The University of Adelaide, Australia *Table of ContentsPreface Foreword to the 2nd edition Acknowledgements Part I: Positioning Computer Science in Schools 1. Introduction to Part 1, Carsten Schulte (University of Paderborn, Germany) 2. The Nature of Computing as a Discipline, Matti Tedre (University of Eastern Finland, Finland) 3. Perspectives on Computing Curricula, Erik Barendsen and Mara Saeli (Radboud University, The Netherlands) 4. Computer Science, Interaction, and the World -The ARIadne Principle, Carsten Schulte, Felix Winkelnkemper and Lea Budde (University of Paderborn, Germany) 5. Computational Thinking: A Competency Whose Time Has Come, Shuchi Grover (SRI International's Center for Technology in Learning, USA) and Roy Pea (Stanford University, USA) 6. Learning Machine Learning in K-12, Ilkka Jormanainen, Matti Tedre, Henriikka Vartiainen, Teemu Valtonen, Tapani Toivonen and Juho Kahila (University of Eastern Finland, Finland) Part II: Computing for All: Equity and Inclusion 7. Introduction to Part 2, Nicol R. Howard 8. Equity and Inclusion in Computer Science Education: Research on Challenges and Opportunities, Jill Denner and Shannon Campe (Education, Training, and Research, USA) 9. Engaging Culturally Relevant and Responsive Pedagogies in Computer Science Classrooms, Tia C. Madkins (The University of Texas at Austin, USA) and Nicol R. Howard (University of Redlands, USA) 10. Increasing access, participation, and inclusion within K-12 CS education through Universal Design for Learning and High Leverage Practices, Maya Israel, Latoya Chandler, Alexis Cobo and Lauren Weisberg (University of Florida, USA) Part III: Teaching and Learning in Computer Science 11. Introduction to Part 3, Erik Barendsen (Radboud University & Open University, The Netherlands) 12. Teaching Computing in Primary Schools, Tim Bell (University of Canterbury, New Zealand) and Caitlin Duncan (Osaka University, Japan) 13. Teaching of Concepts, Paul Curzon, Peter W. McOwan, James Donohue, Seymour Wright and William Marsh (Queen Mary University of London, UK) 14. Language and Computing, Ira Diethelm, Juliana Goschler, Timo Arnken (Carl von Ossietzky Universität - Didaktik der Informatik, Germany) and Sue Sentance (University of Cambridge, UK) 15. Investigating Attitudes towards Learning Computer Science, Quintin Cutts and Peter Donaldson (University of Glasgow, UK) 16. Formative assessment in the Computing Classroom, Sue Sentance (University of Cambridge, UK) and Shuchi Grover (SRI International's Center for Technology in Learning, USA) Part IV: A Focus on Programming 17. Introduction to Part 4, Sue Sentance (University of Cambridge, UK) 18. Principles of Programming Education, Michael E. Caspersen (It-vest - networking universities, Denmark) 19. The Role of Design in Primary (K-5) Programming, Jane Waite (Raspberry Pi Foundation, UK) 20. Misconceptions and the Beginner Programmer, Juha Sorva (Aalto University, Finland) 21. Programming in the Classroom, Sue Sentance (University of Cambridge, UK) and Jane Waite (Raspberry Pi Foundation, UK) 22. Epistemic Programming, Sven Hüsing, Carsten Schulte and Felix Winkelnkemper (University of Padeborn, Germany) Glossary Index

    1 in stock

    £25.64

  • Tiktok

    Bellwether Media Tiktok

    Out of stock

    Book Synopsis

    Out of stock

    £999.99

  • Inspire Computing International Student Book Year

    Pearson Education Limited Inspire Computing International Student Book Year

    4 in stock

    Book Synopsis

    4 in stock

    £25.65

  • Student Book 3 Oxford International Computing

    Oxford University Press Student Book 3 Oxford International Computing

    3 in stock

    Book SynopsisA complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds a series of skills towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and designing and creating web pages.Within each stage, key concepts are covered to give learners not only the skills they need to use technology effectively, but also the knowledge in how to do so creatively, safely and collaboratively: Understand how modern technology works Use a wide range of computer hardware and software for analytical and creative tasks Use the internet safely, respectfully, and selectively Write computer programs and develop computational thinking

    3 in stock

    £21.99

  • Oxford International Computing Student Book 4

    Oxford University Press Oxford International Computing Student Book 4

    1 in stock

    Book SynopsisA complete six-year primary computing course that takes a real-life, project-based approach to teaching young learners the vital computing skills they will need for the digital world. Each unit builds towards the creation of a final project, with topics ranging from designing your own robot to programming simple games and creating web pages.

    1 in stock

    £21.99

  • Click Start International Edition Learners Book 3

    Cambridge University Press Click Start International Edition Learners Book 3

    1 in stock

    Book SynopsisPacked with write-in activities, this learner''s book helps students understand how to navigate Microsoft Windows, builds on their knowledge of MS Word and Paint and begins basic programming with MS Logo. Step-by-step instructions and clear pictures support learners through each unit, while activities like drawing shapes using MSW Logo, helps them develop the problem-solving and computational thinking skills to tackle computing problems efficiently. You can also access additional activities and resources including slide shows, videos and interactive self-marking questions in the accompanying digital resource.

    1 in stock

    £15.04

  • GCSE Computer Science for AQA Student Book

    Cambridge University Press GCSE Computer Science for AQA Student Book

    Out of stock

    Book SynopsisA new series of bespoke, full-coverage resources developed for the 2016 AQA and OCR GCSE Computer Science qualifications. Written for the AQA GCSE Computer Science specification for first teaching from 2016, this print Student Book uses an exciting and engaging approach to help students build their knowledge and master underlying computing principles and concepts. Designed to develop computational thinking, programming and problem-solving skills, this resource includes challenges that build on learning objectives, and real-life examples that demonstrate how computer science relates to everyday life. Remember features act as revision references for students and key mathematical skills relevant to computer science are highlighted throughout. A digital Cambridge Elevate-enhanced Edition and a free digital Teacher''s Resource are also available.Table of ContentsIntroduction; 1. Algorithms; 2. Iteration; 3. Data types and structures; 4. Sorting and searching; 5. Input and output; 6. Software development; 7. Representing numbers; 8. Representing text, graphics and sound; 9. Computer systems; 10. Boolean logic; 11. Programming languages; 12. Computer networks; 13. Cyber security; 14. Impact of digital technologies; Non-exam assessment preparation

    Out of stock

    £999.99

  • Cambridge IGCSE Information and Communication

    Hodder Education Cambridge IGCSE Information and Communication

    1 in stock

    Book SynopsisThis title is endorsed by Cambridge Assessment International Education for learner support. Develop understanding of underpinning theory with further practice questions and activities This Workbook provides additional support with practical exam-style questions for Cambridge IGCSE Information and Communication Technology syllabus.- Develop a deep understanding of underpinning concepts: includes a series of questions designed to test and develop knowledge of ICT systems and their impact.- Develop understanding and build confidence: questions and activities will aid preparation for all aspects of examination.Answers are available in Cambridge IGCSE Information and Communication Technology Teacher''s Guide with Boost Subscription.

    1 in stock

    £13.61

  • The Ultimate Guide to Using ICT Across the

    Continuum Publishing Corporation The Ultimate Guide to Using ICT Across the

    1 in stock

    Book SynopsisWHEN IT COMES TO USING TECHNOLOGY IN THE CLASSROOM ARE YOU......a nervous beginner in need of tips for getting started?...an expert user searching for some high-tech, creative activities?...an ICT coordinator looking for advice on how to plan and implement your school provision?With the implementation of the new Primary Computing curriculum there has never been a better time to get your knowledge of ICT and the best ways to use it in the Primary classroom up to scratch! Whatever your level, there are activities and advice in this book for you.The Ultimate guide to using ICT across the primary curriculum is the definitive guide to embedding ICT in all subjects across the primary school. From using digital cameras and Beebots to Twitter and mobile apps, the creative and up-to-date ideas in this book will motivate and engage your pupils and prepare them for the changing world of technology they are living in.As well as step by step instructions on how to use a variety of technologies effeTrade ReviewThe Ultimate Guide to Using ICT Across the Curriculum has been written to appeal to the full range of teachers from the nervous beginner, to the enthusiastic learner and the expert user. Jon Audain has packed in a wealth of exciting and creative ideas that will enthuse teachers and pupils alike. His easy style makes this book very readable even when he has covered new areas of the curriculum like coding. The publication is timely and teachers who buy it will feel well prepared to plan and execute some motivating lessons using ICT in English, Maths, science, the humanities, music, art, design and technology, physical education and modern foreign languages. He also provides valuable information about supporting children with special need and protecting the digital child- a truly comprehensive handbook. * Dr Christina Preston, Professor of Education Innovation and Founder of MirandaNet *As a new ICT Coordinator, this is a must read! The content is current, easy to digest and is suitable for all levels from grass roots up. The book will instantly turn technophobes into techno-geeks! I’m already bursting with fresh new ideas to try in my classroom. Thank you Jon Audain! * Rachel Atkins, ICT Coordinator *From the technology nervous practitioner to the experienced ICT pro - this book has it all. It provides creative uses for ICT across all areas of the curriculum as well as general tips and advice. This is a book that can be 'dipped' into or read all the way through but one thing is for certain you will take away more than one tip/tool/technique to use. * Dawn Hallybone, Deputy Headteacher *A must for every primary classroom! Cleverly written, Jon Audain is there to hold your hand when you need it making new concepts and technologies less intimidating, he is also there to give you a push, motivate and challenge even the most confident ICT users. Whatever your experience or range of ICT equipment, this book will provide you with a wealth of ideas and easy to implement strategies for ICT in your school. * Louise Bristow, Deputy Headteacher *Easy to read, highly motivating and full of fresh ideas, teachers will be enabled to deliver excellent lessons aided by the ideas in the book...it really does work well at all levels, giving confidence to the novice and inspiration to the experienced. -- Sarah Brew * www.parentsintouch.co.uk *Table of Contents1 Setting the ICT scene/ 2 Exploring the digital kit/ 3 Mobile devices/4 Using ICT in English/ 5 Using ICT in maths/ 6 Using ICT in science/ 7 Using ICT in humanities/ 8 Using ICT in art, design and technology, physical education and modern foreign languages/ 9. Protecting the digital child / 10 The ICT coordinator/

    1 in stock

    £18.99

  • Computer Kids Learning Online

    Hachette Children's Group Computer Kids Learning Online

    1 in stock

    Book SynopsisA fun series introducing readers to life online.The online world offers great opportunities for learning, from support with homework to discovering how to do your favourite football trick! Find out the best ways to learn and have fun safely online with these friendly guides, perfect for children aged 5 and up. These positive, friendly guides aim to explain to young readers the learning potential and fun of digital devices, websites and (age-appropriate) media and games, but also how to stay well and protect themselves and their projects when they''re online. Simple, fun on- and off-line activities on every spread reinforce readers'' understanding and allow them to explore the digital world safely, while the character ''Max Computer'' offers practical advice and hands-on tips.Contents:Learning onlineUsing a word processorSites and listsHomework helpersTaking notesSearch enginesLet''s get searching!Checking out resu

    1 in stock

    £12.34

  • Artificial Intelligence and Entertainment

    Capstone Global Library Ltd Artificial Intelligence and Entertainment

    Out of stock

    Book SynopsisThe future of entertainment is here. Computers have outsmarted expert chess champions, and gaming software knows how to adapt to your playing style. Artificial Intelligence (AI) is at the heart of these changes. Learn how AI has transformed entertainment and about the problems we could soon face because of AI.

    Out of stock

    £999.99

  • Teacher Created Materials, Inc Power of Patterns Coding

    1 in stock

    Book SynopsisHave you ever wondered how a GPS knows the fastest route to take? Or how a video game knows when to stop performing an action? The answer is coding. Discover the fundamentals for computer programming, such as conditional statements, looping, and debugging. Who knows? You might even want to create a computer program of your own! Developed by Timothy Rasinski and featuring TIME content, this high-interest book includes essential text features like an index, captions, glossary, and table of contents. The intriguing sidebars, detailed images, and in-depth Reader''s Guide require students to connect back to the text and encourage multiple readings. The Think Link and Dig Deeper! sections develop students'' higher-order thinking skills. The Check It Out! section includes suggested books, videos, and websites for further reading. Aligned with state standards, this title features complex and rigorous content appropriate for students preparing for college and career readiness.

    1 in stock

    £10.50

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