Description

This title has been endorsed by Cambridge Assessment International Education.

Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.

Contents
How to use this book
Term 1
Unit 1 Go with the flow
Unit 2 Be a data manager
Unit 3 Selecting hardware and software
Unit 4 Variables in programming
Term 2
Unit 5 Digital content
Unit 6 Sub-routines in programming
Unit 7 Be a data architect
Unit 8 Be an innovator
Term 3
Unit 9 Keeping data safe
Unit 10 Be a game developer
Unit 11 Autonomous robots
Unit 12 Be a problem solver
Glossary

Cambridge Primary Computing Learner's Book Stage 6

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£20.35

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Paperback / softback by Roland Birbal , Carissa Gookool

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Short Description:

This title has been endorsed by Cambridge Assessment International Education.Help learners develop essential computing skills with an approach that uses... Read more

    Publisher: Hodder Education
    Publication Date: 31/03/2023
    ISBN13: 9781398368613, 978-1398368613
    ISBN10: 139836861X

    Number of Pages: 184

    Description

    This title has been endorsed by Cambridge Assessment International Education.

    Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
    - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
    - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
    - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.

    Contents
    How to use this book
    Term 1
    Unit 1 Go with the flow
    Unit 2 Be a data manager
    Unit 3 Selecting hardware and software
    Unit 4 Variables in programming
    Term 2
    Unit 5 Digital content
    Unit 6 Sub-routines in programming
    Unit 7 Be a data architect
    Unit 8 Be an innovator
    Term 3
    Unit 9 Keeping data safe
    Unit 10 Be a game developer
    Unit 11 Autonomous robots
    Unit 12 Be a problem solver
    Glossary

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