Digital animation Books

520 products


  • Independently Published Guide de lutilisateur SolidWorks 2026

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    £999.99

  • Independently Published Onshape Benutzerhandbuch Für Anfänger 2026

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    £999.99

  • Independently Published SolidWorks Benutzerhandbuch

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    £999.99

  • Amazon Digital Services LLC - Kdp iMovie User Guide

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    £12.63

  • Amazon Digital Services LLC - Kdp DaVinci Resolve 20 Benutzerhandbuch

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    £15.54

  • Independently Published Guide de lutilisateur de Blender 4.4

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    £24.71

  • Independently Published The Complete Dji Neo Drone User Guide

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    £999.99

  • Independently Published Canva user guide for beginners

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    £999.99

  • Independently Published Mastering OBS Studio 2025

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    £999.99

  • Amazon Digital Services LLC - Kdp Sony Vegas pro 22 user guide

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  • Independently Published Canon EOS R5 Mark II User Guide for Beginners

    15 in stock

    15 in stock

    £16.85

  • Independently Published Guía del usuario de Canva para principiantes

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    £999.99

  • Independently Published Blender 5.0 para principiantes

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    £999.99

  • Independently Published Google Nest Doorbell Wired 3rd Gen User Guide

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    £12.14

  • Independently Published AI 3D Animation

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    £999.99

  • Amazon Digital Services LLC - Kdp Veo 3 User Manual

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    £999.99

  • Amazon Digital Services LLC - Kdp Sora AI User Manual

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    £999.99

  • Amazon Digital Services LLC - Kdp Maîtriser Blender 5.0

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    £14.01

  • Amazon Digital Services LLC - Kdp Blender 5.0 meistern

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    £13.14

  • Independently Published Guide de lutilisateur dAutoCAD 2026

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    £999.99

  • Amazon Digital Services LLC - Kdp BeckerCAD 15 pour débutants

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    £999.99

  • Amazon Digital Services LLC - Kdp BeckerCAD 15 für Anfänger

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    £999.99

  • Amazon Digital Services LLC - Kdp Final Cut Pro Made Easy

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    £999.99

  • Independently Published AutoCAD 2026

    15 in stock

    15 in stock

    £14.92

  • Independently Published Vegas Pro Suite 22 Made Easy

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    £999.99

  • Amazon Digital Services LLC - Kdp Midjourney V7 Benutzerhandbuch

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    £999.99

  • Amazon Digital Services LLC - Kdp Trazado e impresión simplificados en AutoCAD 2026

    15 in stock

    15 in stock

    £14.87

  • Amazon Digital Services LLC - Kdp Sora AI User Guide

    15 in stock

    15 in stock

    £11.96

  • Independently Published Das Adobe Lightroom Benutzerhandbuch

    15 in stock

    15 in stock

    £14.82

  • Amazon Digital Services LLC - Kdp Mastering the Sony a7R V

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    £999.99

  • Amazon Digital Services LLC - Kdp Canva User Guide

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    £999.99

  • Amazon Digital Services LLC - Kdp DaVinci Resolve 20 Unleashed

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    £999.99

  • Amazon Digital Services LLC - Kdp Simplified Guide to CapCut

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    £999.99

  • Independently Published Nikon Z50 II User Guide

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    £999.99

  • Amazon Digital Services LLC - Kdp OBS Studio 2025 Handbook

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    £999.99

  • Amazon Digital Services LLC - Kdp Blender 4.5 User Guide

    15 in stock

    15 in stock

    £17.07

  • Independently Published Obs Studio User Guide

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    £12.91

  • Amazon Digital Services LLC - Kdp Mrbeast Unauthorized Bio

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    £999.99

  • Amazon Digital Services LLC - Kdp The Visual Maestros Handbook

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    £999.99

  • Amazon Digital Services LLC - Kdp GoPro Hero 13 User Guide

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    £999.99

  • Amazon Digital Services LLC - Kdp Guide to Video Editing Techniques

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    £999.99

  • Composition for the 21st  century Vol 2

    Taylor & Francis Ltd Composition for the 21st century Vol 2

    15 in stock

    Book SynopsisComposition for the 21st century: Characters in Animation focuses on characters and their application in animation, illustration, games, and films. It covers various technical aspects of character design and their artistic applicability. This book analyzes in detail the purpose of these character design features and provides examples of their impact. Emphasis is placed on each aspect and how it affects and is affected by the narrative. Additionally, complex case studies that assist in explaining the successful use of these concepts in films and animation are included. This book is geared toward students; however, it is also reader-friendly for professionals. Composition for the 21st century: Characters in Animation's goal is to comprehend composition as an artistic tool and as a significant part of the professional character design process.Key Features: Teaches the complexity of composition in the profeTable of ContentsChapter 1: The Job of a Character Designer Chapter 2: Visual Development Process Chapter 3: Storytelling and Drama Chapter 4: Personality Chapter 5: Relationships Chapter 6: Emotions Chapter 7: Message or Theme Chapter 8: Research and Concept Chapter 9: Design Scale Chapter 10: Pose and Communication Chapter 11: Thumbnail Drawings Chapter 12: Shape Chapter 13: Form Chapter 14: Line of Action Chapter 15: Anatomy Chapter 16: Weight Chapter 17: Tension and Compression Chapter 18: Contrapposto Chapter 19: Movement and Twist Chapter 20: Pivot Point Chapter 21: Balance and Tension Chapter 22: Silhouette Chapter 23: Perspective and Dimensionality Chapter 24: Foreshortening Chapter 25: Tangents Chapter 26: Light and Shadow Chapter 27: Vectors and Directions Chapter 28: Facial Expressions Chapter 29: Extroverted and Introverted Pose Chapter 30: Negative and Positive Space Chapter 31: Body Ratio Chapter 32: Contrast Chapter 33: Texture Chapter 34: Line Quality Chapter 35: Simplicity and Readability Chapter 36: Believability Chapter 37: Color Design Chapter 38: Clothing Design, Folds, and Fabrics Chapter 39: Style Pass Chapter 40: Character / Model Sheets Chapter 41: Refinement

    15 in stock

    £54.14

  • Columbia University Press Spaces Mapped and Monstrous

    Out of stock

    Book SynopsisSpaces Mapped and Monstrous explores the paradoxical nature of 3D cinema and its place in today’s visual landscape. Considering 3D’s distinctive visual qualities and its connections to wider digital culture, Nick Jones situates the production and exhibition of 3D cinema within a web of aesthetic, technological, and historical contexts.Trade ReviewThis book’s highly polished arguments situate digital 3D cinema within major debates about the role of the image in contemporary society as well as related structures of power. Jones’s historical focus and interaction with significant visual culture debates situate the unique contribution this book has to offer. -- Miriam Ross, author of 3D Cinema: Optical Illusions and Tactile ExperiencesAt once rigorously historical, inventively erudite, and highly original, Spaces Mapped and Monstrous combines digital theory, screen aesthetics, and media archaeology to persuasively argue that the digital aesthetics in 3D cinema should not be dismissed as "failed realism" or cheap gimmicks. Instead, these examples provide new spatial relations and epistemological regimes that help us better understand digital technologies more broadly. -- Julie Turnock, author of Plastic Reality: Special Effects, Technology, and the Emergence of 1970s Blockbuster AestheticsIn this expansive inquiry, Nick Jones dispels the myth that 3D is simply a variant of planar cinema. For over a century, Jones contends, 3D has been vital to a shifting understanding of what images are and how we are mobilized through them. Encompassing both its experimental anamorphic facets and its complicity in the instrumentalization of the visual field, this account is a call for us to think 3D again. -- Janet Harbord, author of Ex-centric Cinema: Giorgio Agamben and Film ArchaeologyTable of ContentsList of IllustrationsAcknowledgmentsIntroductionPart I: Contexts1. History: The Long View of 3D Film and Theory2. Visualization: From Perspective to Digital 3DPart II: Mapped Spaces3. Simulation: Dematerializing and Enframing4. Immersion: Entering the Screen5. Surveillance: Converting Image to Space, World to DataPart III: Monstrous Spaces6. Defamiliarization: Rethinking the Screen Plane7. Distortion: Unfamiliar and Unconventional Space8. Intimacy: The Boundedness of Stereoscopic MediaConclusion: Seeing in 3DNotesBibliographyIndex

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    £999.99

  • Spaces Mapped and Monstrous Digital 3D Cinema and

    Columbia University Press Spaces Mapped and Monstrous Digital 3D Cinema and

    2 in stock

    Book SynopsisSpaces Mapped and Monstrous explores the paradoxical nature of 3D cinema and its place in today's visual landscape. Considering 3D's distinctive visual qualities and its connections to wider digital culture, Nick Jones situates the production and exhibition of 3D cinema within a web of aesthetic, technological, and historical contexts.Trade ReviewThis book’s highly polished arguments situate digital 3D cinema within major debates about the role of the image in contemporary society as well as related structures of power. Jones’s historical focus and interaction with significant visual culture debates situate the unique contribution this book has to offer. -- Miriam Ross, author of 3D Cinema: Optical Illusions and Tactile ExperiencesAt once rigorously historical, inventively erudite, and highly original, Spaces Mapped and Monstrous combines digital theory, screen aesthetics, and media archaeology to persuasively argue that the digital aesthetics in 3D cinema should not be dismissed as "failed realism" or cheap gimmicks. Instead, these examples provide new spatial relations and epistemological regimes that help us better understand digital technologies more broadly. -- Julie Turnock, author of Plastic Reality: Special Effects, Technology, and the Emergence of 1970s Blockbuster AestheticsIn this expansive inquiry, Nick Jones dispels the myth that 3D is simply a variant of planar cinema. For over a century, Jones contends, 3D has been vital to a shifting understanding of what images are and how we are mobilized through them. Encompassing both its experimental anamorphic facets and its complicity in the instrumentalization of the visual field, this account is a call for us to think 3D again. -- Janet Harbord, author of Ex-centric Cinema: Giorgio Agamben and Film ArchaeologyTable of ContentsList of IllustrationsAcknowledgmentsIntroductionPart I: Contexts1. History: The Long View of 3D Film and Theory2. Visualization: From Perspective to Digital 3DPart II: Mapped Spaces3. Simulation: Dematerializing and Enframing4. Immersion: Entering the Screen5. Surveillance: Converting Image to Space, World to DataPart III: Monstrous Spaces6. Defamiliarization: Rethinking the Screen Plane7. Distortion: Unfamiliar and Unconventional Space8. Intimacy: The Boundedness of Stereoscopic MediaConclusion: Seeing in 3DNotesBibliographyIndex

    2 in stock

    £27.00

  • Learning Autodesk 3ds Max 2008 Foundation

    Taylor & Francis Ltd Learning Autodesk 3ds Max 2008 Foundation

    Out of stock

    Book SynopsisLearning Autodesk 3ds Max 2008 Foundation is your shortcut to learning 3ds Max quickly and effectively. You'll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games & design visualization pipelines. By the end of the book you'll have a sense of the entire production process as you work on real-life production examples.Whether you're a game artist or a graphic artist, Autodesk 3ds Max 2008 has the tools you need to succeed. Game Artists will gain in-depth knowledge of the world-class Biped character animation toolset, unparalleled polygon modeling and texturing workflow.Design Visualization Specialists such as architects, designers, and graphic artists, will gain the power to visually inform the design process through conceptual exploration, design validation and visual communication.Bonus features includedTable of ContentsGetting Started; User Interface; Creating Objects; Files and Objects ;Transform Tools; Modifiers; Modeling; Low-Poly Modeling; Shapes; Using Compound Objects; Animation; Animation Basics; Hierarchies; Character Animation with Biped; Materials and Mapping; Intro to Materials; Using Maps: Mapping Coordinates; Rendering; Cameras; Basic Lighting; Global Illumination; Rendering the Scene; 3d Compositing; 2D to 3D

    Out of stock

    £999.99

  • Data Visualization with Flash Builder

    Taylor & Francis Ltd Data Visualization with Flash Builder

    Out of stock

    Book SynopsisDesign and create functional applications that interact with remote data sources. You get a thorough introduction to the latest Flash Builder tools learning how you can use the built-in wizards, MXML or pure ActionScript 3 to build information-rich applications for the browser or AIR applications. Hand''s on tutorials guide you through each iteration including building user interaction, charting, incorporating audio and video, customizing the UI; and a code repository provides re-usable code that you can modify and deploy in your own applications.Trade Review"This book gives you a thorough introduction to the latest Flash Builder tools and shows how to use the built-in wizards, MXML, or pure ActionScript 3 to build information-rich applications for the browser or AIR applications. Tutorials guide you through each iteration including building user interaction, charting, incorporating audio and video, customizing the UI; and a code repository provides reusable code that you can modify and deploy in your own applications."--Dr. Dobb's Developer's Reading list"This book gives you a thorough introduction to the latest Flash Builder tools and shows how to use the built-in wizards, MXML, or pure ActionScript 3 to build information-rich applications for the browser or AIR applications. Tutorials guide you through each iteration including building user interaction, charting, incorporating audio and video, customizing the UI; and a code repository provides reusable code that you can modify and deploy in your own applications.-Dr. Dobb's Developer's Reading ListTable of ContentsSection 1Your first Information Rich ApplicationProject 1: Music Store BrowerSection 2: Building User InteractionProject 2: Tweets on a MapSection 3Charting and Multimedia Project 3: YouTube InspectorSection 4Building AIR ApplicationsProject 4: Flickr with Cache Section 5Customizing the User InterfaceProject 5: Customizing Projects Companion website: www.datavisualizationflashbuilder.com

    Out of stock

    £37.04

  • Plugin to After Effects Third Party Plugin

    Taylor & Francis Ltd Plugin to After Effects Third Party Plugin

    Out of stock

    Book SynopsisTake your After Effects projects to the next level by mastering its third-party plug-ins. Whether it''s keying and compositing, adding particles of swirling smoke to a composition, or importing XML files from Final Cut Pro, third-party plug-ins can greatly enhance your After Effects capabilities. From sexy effects and graphics enhancements to workflow automation and file conversion, it''s all covered in this lavishly illustrated, full-color book.Coverage of hundreds of essential third-party plug-ins is provided, showing you when, why, and how to use each plug-in. Plug-ins for color, style, effects, distortions, warps, transitions, lens flares, text and graphical elements, and more are all covered in depth.Trade Review"Take your After Effects projects to the next level by mastering its third-party plug-ins. Whether it's keying and compositing, adding particles of swirling smoke to a composition, or importing XML files from Final Cut Pro, third-party plug-ins can greatly enhance your After Effects capabilities. From sexy effects and graphics enhancements to workflow automation and file conversion, it's all covered in this lavishly illustrated, full-color book. Coverage of hundreds of essential third-party plug-ins is provided, showing you when, why, and how to use each plug-in. Plug-ins for color, style, effects, distortions, warps, transitions, lens flares, text and graphical elements, and more are all covered in depth."--Internet Video MagazineTable of ContentsWhat is a Plug-in?; Big Bundles; Blur and Sharpen; Color Corrections; Distortions; Effects; Generators; Keying and Matte; Noise and Grain; Simulation; Templates; Time; Tracking; Transitions; Utilities; Workflow

    Out of stock

    £999.99

  • Flash Mobile

    Taylor & Francis Ltd Flash Mobile

    1 in stock

    Book SynopsisBuild rich media applications for the iOS and Android platforms with this primer to Flash mobile development. You get all of the essentials-from setting up your development environment to publishing your apps to the Google Market Place/Apple iTunes App Store. Develop elementary applications without coding; then realize the power of ActionScript 3 to add rich complexity to your applications. Step-by-step instruction is combined with practical tutorial lessons to deliver a working understanding of the development stages including: *Rapid prototyping *Adding interactivity, audio, and video *Employing iOS and Android Interface Calls *Hardware optimization with AIR *Game development; game engines, controlling physics, and 3D *Designing for iPad, Android tablets, and Google TV *Code optimization, testing, and debugging User interfaces are presented in full color to illustrate their nuances. The companion website, www.visualizetheweb/flashmobile, includes all of the AS3 code, project fTable of ContentsSection 1Setting up Flash CS5 for Android DevelopmentProject 1: Creating Your First App Using Flash CS5Section 2Rapid Android Development in Flash CS5Project 2: Optimizing Animation, Audio, Video, and Component Use in Your AIR for Android AppsSection 3Developing Mobile Apps using ActionScriptProject 3: Building Sprite's 123Section 4Leveraging Custon iPhone and Android Interface Calls with ActionScriptProject 4: Building a Gesture-Driven ApplicationSection 5Building Games with Flash for the Mobile MarketProject 5: Building a Mobile GameSection 6Deploying Mobile Apps with Flash CS5Project 6: Publishing Your Apps into the Many Different App StoresCompanion website: www.visualizetheweb.com/flashmobile

    1 in stock

    £42.74

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