Description

Book Synopsis

Learning Autodesk 3ds Max 2008 Foundation is your shortcut to learning 3ds Max quickly and effectively. You'll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games & design visualization pipelines. By the end of the book you'll have a sense of the entire production process as you work on real-life production examples.

Whether you're a game artist or a graphic artist, Autodesk 3ds Max 2008 has the tools you need to succeed.

Game Artists will gain in-depth knowledge of the world-class Biped character animation toolset, unparalleled polygon modeling and texturing workflow.

Design Visualization Specialists such as architects, designers, and graphic artists, will gain the power to visually inform the design process through conceptual exploration, design validation and visual communication.

Bonus features included

Table of Contents
Getting Started; User Interface; Creating Objects; Files and Objects ;Transform Tools; Modifiers; Modeling; Low-Poly Modeling; Shapes; Using Compound Objects; Animation; Animation Basics; Hierarchies; Character Animation with Biped; Materials and Mapping; Intro to Materials; Using Maps: Mapping Coordinates; Rendering; Cameras; Basic Lighting; Global Illumination; Rendering the Scene; 3d Compositing; 2D to 3D

Learning Autodesk 3ds Max 2008 Foundation

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£44.64

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RRP £46.99 – you save £2.35 (5%)

Order before 4pm today for delivery by Thu 18 Dec 2025.

A Paperback / softback by Autodesk

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    View other formats and editions of Learning Autodesk 3ds Max 2008 Foundation by Autodesk

    Publisher: Taylor & Francis Ltd
    Publication Date: 12/11/2007
    ISBN13: 9780240809274, 978-0240809274
    ISBN10: 0240809270

    Description

    Book Synopsis

    Learning Autodesk 3ds Max 2008 Foundation is your shortcut to learning 3ds Max quickly and effectively. You'll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games & design visualization pipelines. By the end of the book you'll have a sense of the entire production process as you work on real-life production examples.

    Whether you're a game artist or a graphic artist, Autodesk 3ds Max 2008 has the tools you need to succeed.

    Game Artists will gain in-depth knowledge of the world-class Biped character animation toolset, unparalleled polygon modeling and texturing workflow.

    Design Visualization Specialists such as architects, designers, and graphic artists, will gain the power to visually inform the design process through conceptual exploration, design validation and visual communication.

    Bonus features included

    Table of Contents
    Getting Started; User Interface; Creating Objects; Files and Objects ;Transform Tools; Modifiers; Modeling; Low-Poly Modeling; Shapes; Using Compound Objects; Animation; Animation Basics; Hierarchies; Character Animation with Biped; Materials and Mapping; Intro to Materials; Using Maps: Mapping Coordinates; Rendering; Cameras; Basic Lighting; Global Illumination; Rendering the Scene; 3d Compositing; 2D to 3D

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