Audio processing Books
Taylor & Francis Ltd The Live Music Business
a huge range and FREE tracked UK delivery on ALL orders.
£128.25
Taylor & Francis Ltd The Memory of Sound
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£137.75
Taylor & Francis Producing Great Sound for Film and Video
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£61.74
Taylor & Francis Producing Music
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£128.25
Taylor & Francis Producing Music
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£43.99
Taylor & Francis Sound for Digital Video
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£52.24
Taylor & Francis Pro Tools 11 Music Production Recording Editing and Mixing
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£45.59
Taylor & Francis The Studio SOS Book
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£35.14
Taylor & Francis Ltd An Introduction to Music Technology
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£142.50
Taylor & Francis Ltd An Introduction to Music Technology
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£65.54
Taylor & Francis Logic Pro X
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£45.59
Taylor & Francis Strange Sounds
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£142.50
Taylor & Francis Ltd Music Publishing The Roadmap to Royalties
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£128.25
Taylor & Francis Ltd Speech Synthesis and Recognition
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£58.89
Taylor & Francis CloudBased Music Production
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£128.25
Taylor & Francis CloudBased Music Production Sampling Synthesis and HipHop Perspectives on Music Production
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£37.99
Taylor & Francis Loudspeaker Modelling and Design
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£147.25
Taylor & Francis Loudspeaker Modelling and Design A Practical
Book SynopsisIn this book, Geoff Hill demonstrates modern software and hardware being applied to the processes behind loudspeaker design and modelling. Modern computing power has progressed to the point that such analyses are now practical for any interested individual or small company. Loudspeaker Modelling and Design: A Practical Introduction examines the process from initial concept through specifications and theoretical simulations and onto detailed design. It demonstrates the processes of design and specification, by using detailed simulations of a loudspeaker driver; sufficient to give re-assurance that a design is practical and will perform as expected.This book brings together many different strands of modelling from electro-magnetic through to mechanical and acoustic, without getting bogged down in theoretical discussions and arguments. This practice-based book shows the techniques used in designing modern loudspeakers and transducers.Trade Review"[Hill] includes a good section and advice on design considerations for the application of the speaker and the constraints of the design with lots of frequently asked questions to satisfy the budding designer. [...] I enjoyed this book and found it a useful reference." - Tim French, audio specialist"The book is written in an easy-to-read and informative style, offering many practical asides and interesting anecdotes that make it even more readable." - Peter Mapp, Sound and Communications"Geoff Hill’s book fills a unique niche in providing insight into the methods actually used in designing loudspeaker drivers. If you’re interested in loudspeakers, you should certainly consider buying a copy!" - Richard Honeycutt, audioXpress"This is a unique book written by a veteran of loudspeaker design from a novel and practical perspective. Geoff Hill is a passionate engineer and active member of the Audio Engineering Society and is able to bring the topic to life using his 40 years of practical experience. The book is well worth the cost and is worthy of a place on any loudspeaker designer’s, electroacoustics consultant’s or enthusiast’s bookshelf.’’ - Peter Mapp, Peter Mapp AssociatesTable of ContentsI INTRODUCTIONWhat tools do I need to design loudspeakers?II BASIC THEORY1 How Does a Loudspeaker Work? 2 Frequency Response 3 Frequency versus Time 4 Resonance & Damping 5 Finite Element Analysis 6 Young’s Modulus III LOUDSPEAKER MODELS7 Small Signal Model 8 Polynomial Models 9 Thiele-Small Parameters 10 Large Signal Domain and Model IV THE DESIGN PROCESS 11 There is a Job To Do - But exactly what? 12 Common Questions for Most Loudspeakers 13 Specifying a loudspeaker driver 14 Project Planning and a Bill of Materials 15 Designing a Subwoofer V WHAT’S REALLY GOING ON INSIDE A LOUDSPEAKER? 16 Driver Design 17 Magnet 18 Voice Coil 19 Bl(x) 20 Le(x) 21 Motor Unit VI FEA, BEM AND INTEGRATION 22 Material Specifications 23 Mechanical Finite Element Analysis or FEA 24 Cms(x) 25 Suspension 26 Mechanical Simulations 27 PafLS 28 Linkwitz Transform VII MECHANICAL DESIGN 29 Visual and Mechanical Design 30 Chassis 31 Cabinet VIII MEASURING A LOUDSPEAKER 32 Acoustical Measurements 33 A Universal Loudspeaker Driver Test System 34 Tetrahedral Test Chamber - White Paper IX APPENDICES A Glossary B References C ABEC and VACS Tutorial D FEMM Tutorial E Fusion 360 Tutorial F HOLMImpulse Tutorial G Klippel LPM Tutorial H Mecway TutorialI Microcap Tutorial J Appendix PafLS K Appendix Theoretical Bl(x) L Statistical Analysis of Loudspeakers M WinISD
£58.99
Taylor & Francis Recording Classical Music
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£36.99
Taylor & Francis Digital Sampling
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£37.99
Taylor & Francis Ltd Making it HUGE in Video Games
Book SynopsisMaking it HUGE in Video Games recounts the astonishing journey of an unassuming, middle-of-the-bell-curve young man, rising from mundane beginnings to scale the dizzying heights of artistic distinction and financial success in the worldwide video game industry.This is the story of Chance Thomas, a moderately talented musician who struggled and grew to compose original scores for some of the most well-known entertainment properties in the world. Detailed personal accounts and instructive side bars carry readers across the jagged peaks and valleys of an absolutely achievable career in video games. World-famous IP's get personal treatment here The Lord of the Rings, Marvel, Avatar, Dungeons & Dragons, Warhammer, DOTA 2, King Kong, The Settlers, and many more.Readers will discover unvarnished true stories about starting out, pitching and pursuing gigs, negotiating contracts, composing anTable of ContentsIntroductionAcknowledgementsChapter 01. Music Degree... What Now?Chapter 02. Quest for Glory and Grammy AwardsChapter 03. The Lord of the Rings, Part OneChapter 04. King KongChapter 05. Left BehindChapter 06. Academy AwardChapter 07. The Lord of the Rings, Part TwoChapter 08. EA GamesChapter 09. AvatarChapter 10. GDC, GANG, and GSCChapter 11. Warcraft and Other Peripheral Life SaversChapter 12. DOTA 2Chapter 13. Faeria and RoguebookChapter 14. Might & Magic and Combat of GiantsChapter 15. Rise and Fall of HUGEsoundChapter 16. WarhammerChapter 17. Swinging For The FencesChapter 18. Avatar 2Chapter 19. The SettlersChapter 20. Church MusicChapter 21. Securing the Future
£29.99
Taylor & Francis Ltd Soundwalking
Soundwalking brings together a diverse group of contemporary scholars, artists and thinkers in one of the first comprehensive studies of soundwalking the practice of moving through space while carefully listening to what it has to say to address urgent challenges and concerns of an environmental, ethical, social and technological nature.Besides gaining insight into the historical development of soundwalking as a scholarly method and artistic genre, the reader will have a chance to learn from emerging voices concerned with this practice, of many different backgrounds and positionalities. Soundwalking demonstrates how attentive listening and walking might help with more careful and responsible navigation through the complex dimensions of our shared environments and entangled histories, often imperceptible on a day-to-day basis. The book encourages scholars, artists, and also those unfamiliar with the concept, to engage with it in their respective fields and su
£35.99
Taylor & Francis Ltd Sounds of the Pandemic
Book SynopsisSounds of the Pandemic offers one of the first critical analyses of the changes in sonic environments, artistic practice, and listening behaviour caused by the Coronavirus outbreak. This multifaceted collection provides a detailed picture of a wide array of phenomena related to sound and music, including soundscapes, music production, music performance, and mediatisation processes in the context of COVID-19. It represents a first step to understanding how the pandemic and its by-products affected sound domains in terms of experiences and practices, representations, collective imaginaries, and socio-political manipulations. This book is essential reading for students, researchers, and practitioners working in the realms of music production and performance, musicology and ethnomusicology, sound studies, and media and cultural studies.Table of ContentsPart 1: Accounts: Sounds from a World under Lockdown 1. Listening to the First Lockdown: The Auditory Experience of Wrocław’s Inhabitants 2. Together in Discipline and Turmoil: Remembering Public Sounds during the COVID-19 Pandemic in the Czech Republic and Slovakia 3.Listening to the Hustle and the Hush: Sound, City, and the Pandemic 4. Applauses and Banners, Horns and Fireworks: Tracing the Sonic Expression of French Social Movements during Lockdown 5. Pandemic Soundscaping: Rediscovering a New Aura in the Mediatised Sonic Reality 6. Not People but a Sound: Virtual Audio and the Appropriation of Fandom Practices in Pandemic Football 7. A Digital Archive of Participatory Location Rhythm Performances: Listening as a Way of Attending to the Pandemic Part 2: Experiences: Musicking in the Face of the Pandemic 8. Huapanguitos pa seguir aguantando en cuarentena: Mexican SonTube Channels as Emergent Digital Spaces of Music and Community during COVID-19 9. "WHY DO THEY DANCE IN THE MIDDLE OF THE PANDEMIC?" Post-Pandemic Cumbia, Mediated Live Music, and Digital Heritage from Mexico City 10. Sardinian Traditional Music during the COVID-19 Pandemic 11. Becoming Visible: Proud Roma and Sinti Musicians in Italy during the Pandemic 12. Rethinking Intermedia Practices during the Pandemic: Staging and Conception of Alexander Schubert’s Virtual Reality Video Game Genesis 13. Musicians in the Brazilian Pandemic: Facing COVID-19 during the Bolsonaro Regime and the Aldir Blanc Emergency Bill 14. Musical Performance during and after the COVID-19 Pandemic: Days of Future Passed? Part 3: Perspectives: Rethinking Sound and Music against the Backdrop of a Global Crisis 15. Coronamusic(king): Types, Repertoires, Consolatory Function 16. The Pandemic as a Catalyst for Remotivity in Music 17. Music in Lockdown: On Sonic Spaces during the COVID-19 Pandemic, March – June 2020 18. What a Blackbird Has Told Me: Latent Acoustic Learning in the Times of COVID-19 19. The Sounds and Silence of COVID-19 Quarantine: Media Representation, Debility, and Neoliberal Biopolitics 20. Four Sounds against Capitalocene: Lockdown, Music, and the Artist as Producer 21. Afterword: Coping with Crisis through Coronamusic
£39.99
Taylor & Francis Ltd Deep and Shallow
Book SynopsisProviding an essential and unique bridge between the theories of signal processing, machine learning, and artificial intelligence (AI) in music, this book provides a holistic overview of foundational ideas in music, from the physical and mathematical properties of sound to symbolic representations. Combining signals and language models in one place, this book explores how sound may be represented and manipulated by computer systems, and how our devices may come to recognize particular sonic patterns as musically meaningful or creative through the lens of information theory.Introducing popular fundamental ideas in AI at a comfortable pace, more complex discussions around implementations and implications in musical creativity are gradually incorporated as the book progresses. Each chapter is accompanied by guided programming activities designed to familiarize readers with practical implications of discussed theory, without the frustrations of free-form coding.Surveying sTrade Review"Deep and Shallow by Shlomo Dubnov and Ross Greer is an exceptional journey into the convergence of music, artificial intelligence, and signal processing. Seamlessly weaving together intricate theories with practical programming activities, the book guides readers, whether novices or experts, toward a profound understanding of how AI can reshape musical creativity. A true gem for both enthusiasts and professionals, this book eloquently bridges the gap between foundational concepts of music information dynamics as an underlying basis for understanding music structure and listening experience, and cutting-edge applications, ushering us into the future of music and AI with clarity and excitement."Gil Weinberg, Professor and Founding Director, Georgia Tech Center for Music Technology"The authors make an enormous contribution, not only as a textbook, but as essential reading on music information dynamics, bridging multiple disciplines of music, information theory, and machine learning. The theory is illustrated and grounded in plenty of practical information and resources."Roger B. Dannenberg, Emeritus Professor of Computer Science, Art & Music, Carnegie Mellon UniversityTable of ContentsPrefaceChapter 1 Introduction to Sounds of MusicChapter 2 Noise: the Hidden Dynamics of MusicChapter 3 Communicating Musical InformationChapter 4 Understanding and (Re)Creating Sound Chapter 5 Generating and Listening to Audio InformationChapter 6 Artificial Musical BrainsChapter 7 Representing Voices in Pitch and TimeChapter 8 Noise Revisited: Brains that ImagineChapter 9 Paying (Musical) AttentionChapter 10 Last Noisy Thoughts, Summary and ConclusionAppendix A Introduction to Neural Network Frameworks: Keras, Tensorflow, PytorchAppendix B Summary of Programming Examples and ExercisesAppendix C Software Packages for Music and Audio Representation and AnalysisAppendix D Free Music and Audio Editting SoftwareAppendix E DatasetsAppendix F Figure AttributionsReferences Index
£42.74
Taylor & Francis Ltd The Live Event Video Technician
The Live Event Video Technician covers terms, format types, concepts, and technologies used in video production for corporate meetings, concerts, special events, and theatrical productions.The book begins by providing a history of the industry and an overview of important roles and functions therein. It then discusses various display technologies such as LED walls and video projection, as well as video systems for converting and switching of various types of sources. Presenting the cornerstone formats, connectors, and methodologies of visual technology, this book offers a strong foundation to help readers navigate this ever-changing field. Written in an accessible tone, the book clarifies jargon and is an overarching source of knowledge for the role of the video technician, for which there has previously been little formal training.The Live Event Video Technician provides a wealth of practical information for students of media and communications courses
£31.99
Taylor & Francis Ltd Auditory Interfaces
Book SynopsisAuditory Interfaces explores how human-computer interactions can be significantly enhanced through the improved use of the audio channel. Providing historical, theoretical and practical perspectives, the book begins with an introductory overview, before presenting cutting-edge research with chapters on embodied music recognition, nonspeech audio, and user interfaces. This book will be of interest to advanced students, researchers and professionals working in a range of fields, from audio sound systems, to human-computer interaction and computer science.Table of ContentsList of Figures List of Tables Preface0.1 Introduction0.2 Overview0.3 The Authors1 Nonspeech audio: an introduction1.1 Introduction1.2 What About Noise?1.3 Figure and Ground in Audio1.4 Sound and the Visually Impaired1.5 Auditory Display Techniques1.6 Some Examples1.7 Sound in Collaborative Work1.8 Function and Signal Type1.8.1 Alarms and Warning Systems1.9 Audio Cues and Learning1.10 Perception and Psychoacoustics1.11 The Logistics of Sound1.12 Summary2 Acoustics and psychoacoustics2.1 Introduction2.2 Acoustics2.2.1 Waveforms2.2.2 Fourier analysis and spectral plots 2.3 More Complex waves 2.3.1 Sound, Obstacles, Bending and Shadows2.3.2 Phase: its Implication on Sound and Representations2.3.3 The Inverse Square Law2.3.4 Helmholtz Revisited2.3.5 Spectrograms2.3.6 Formants vs Partials2.4 Some digital signal processing concepts2.5 Spatial Hearing2.5.1 Head-related transfer functions (HRTF)2.5.2 3D sound distance and reverberation2.6 Psychoacoustics2.6.1 Just Noticeable Difference (JND)2.6.2 Critical Bands2.6.3 Pitch2.6.4 Pitches, Intervals, Scales and Ratios2.6.5 Loudness2.6.6 Duration, Attack Time and Rhythm.2.6.7 Microvariation and Spectral Fusion2.6.8 Timbre2.6.9 Masking2.6.10 Auditory Streaming2.6.11 Sounds with Variations2.6.12 Psychoacoustic Illusions2.7 Perception of 3D sound2.7.1 Precedence / Hass effect2.7.2 Binaural Rendering2.8 Hearing versus listening2.9 Annoying sounds2.10 Pleasant sounds2.11 Embodied sound and music cognition2.12 Conclusions3 Sonification3.1 Introduction3.2 History3.3 Model based sonification3.4 Case Studies3.4.1 Case Study 1: Presenting Information in Sound3.4.2 Case Study 2: Dynamic Representation of Multivariate Time Series Data3.4.3 Case Study 3: Stereophonic and Surface Sound Generation3.4.4 Case Study 4: Auditory Presentation of Experimental Data3.4.5 Case Study 5: Sonification of EEG data3.5 Discussion3.6 Issues3.7 Issues of Data3.7.1 Issues of Sound Parameters3.7.2 Issues of Evaluation3.8 Conclusions4 Earcons4.1 Introduction4.2 Case Studies4.2.1 Case Study 1: Alarms and Warning Systems4.2.2 Alarms as Applied Psychoacoustics4.2.3 Problems With Traditional Alarms and Convergences with Audio Interfaces4.2.4 Case Study 2: Concurrent earcons4.2.5 Case Study 3: Earcons for visually impaired users4.3 Conclusions5 Everyday listening5.1 Introduction5.2 Musical and Everyday Listening5.2.1 Musical and Everyday Listening are Experiences5.3 The Psychology of Everyday Listening5.3.1 Knowledge About Everyday Listening5.4 The Ecological Approach To Perception5.4.1 Developing An Ecological Account Of Listening5.5 What Do We Hear?5.6 The Physics of Sound-Producing Events 5.7 Vibrating Objects 5.7.1 Aerodynamic Sounds 5.7.2 Liquid Sounds 5.7.3 Temporally Complex Events 5.8 Asking People What They Hear 5.9 Attributes of Everyday Listening 5.10 Patterned, Compound, and Hybrid Complex Sounds 5.10.1 Problems and Potentials of the Framework 5.11 How Do We Hear It? 5.12 Analysis and Synthesis of Sounds and Events 5.12.1 Breaking and Bouncing Bottles 5.12.2 Impact Sounds 5.12.3 Material and Length 5.12.4 Internal Friction and Material 5.13 Sound synthesis by physical modelling 5.14 Conclusions 6. Auditory icons 6.1 Introduction 6.2 Advantages of Auditory Icons 6.3 Systems Which Use Auditory Icons 6.3.1 Case Study 1: The SonicFinder: Creating an Auditory Desktop 6.3.2 Case study 2: SoundShark: Sounds in a Large Collaborative Environment 6.3.3 Case study 3: ARKola: Studying the Use of Sound in a Complex System 6.3.4 Case study 4: ShareMon: Background Sounds for Awareness 6.3.5 Case study 5: EAR: Environmental Audio Reminders 6.3.6 Case study 6: Shoogle: Excitatory Multimodal Interaction on Mobile Devices 6.3.7 Summary 6.4 Issues for Auditory Icons 6.4.1 Mapping Sounds to Events 6.4.2 What is Being Mapped to What? 6.4.3 Types of Mapping6.5 The Vocabulary of Auditory Icons6.5.1 Beyond Literal Mappings: Metaphors, Sound-effects, Cliche´s, and Genre Sounds6.6 Annoyance6.7 The Psychoacoustics of Annoying Sounds6.7.1 The Principle of Optimal Complexity6.7.2 Semantic Effects6.7.3 The Tension Between Clarity and Obtrusiveness6.8 Conclusions6.9 What’s Next?7 Sonic Interaction Design7.1 Introduction7.2 Psychology of sonic interactions7.3 Sonic interactions in products7.4 Examples of objects with interesting sounds7.5 Methods in sonic interaction design7.6 Case studies7.6.1 Case study 1: Naturalness influences perceived usability and pleasantness7.6.2 Case study 2: The Ballancer: continuous sonic feedback from a rolling ball7.7 Challenges of evaluation7.8 Conclusions8 Multimodal Interactions8.1 Introduction8.2 Audio-visual Interactions8.3 Embodied interactions8.4 Audio-haptic Interactions8.5 Case study 1: Haptic Wave8.6 Conclusions9 Spatial auditory displays9.1 Introduction9.2 Hearables9.3 Case studies9.3.1 Case study 1: the LISTEN system9.3.2 Case study 2: Soundscape by Microsoft9.3.3 Case study 3: SWAN: a system for wearable audio navigation9.3.4 Case study 4: Superhuman hearing9.4 Conclusions 10 Synthesis and control of auditory icons 10.1 Introduction10.2 Generating and Controlling Sounds10.3 Parameterized Icons10.3.1 Creating Parameterized Auditory Icons10.3.2 Acoustic Information For Events10.3.3 Analysis and Synthesis of Events10.3.4 Impact Sounds10.3.5 Mapping Synthesis Parameters to Source Attributes10.3.6 An Efficient Algorithm for Synthesis10.3.7 Breaking, Bouncing, and Spilling10.3.8 From Impacts To Scraping10.3.9 Machine Sounds10.4 Physics based simulations10.5 Communicating with sound models10.6 Evaluation of sound synthesis methods10.7 Conclusions11 Summary and future research Bibliography Index
£43.99
Taylor & Francis Sonic Pasts
Book SynopsisSonic Pasts explores the fields of acoustical heritage and historical soundscapes through an interdisciplinary perspective. Reflecting on different methods of research and dissemination, it critiques biases related to race, ethnicity, gender, socioeconomics, and disability that are intrinsic to these fields.Academically rigorous while also deeply personal, Sonic Pasts introduces readers to how various disciplines have studied the sounds of the past, the connection those studies have to heritage more widely, including the concept of Intangible Cultural Heritage (ICH), and how sound is represented within UNESCO heritage listings. It offers a novel theoretical and practical framework on different approaches to the design of sound installations and online experiences on the topic, including the ethical challenges presented by different techniques.This book is essential reading for students and researchers considering sounds of the past, as well as sound and h
£35.14
Taylor & Francis Ltd Electronic Visual Music
Book SynopsisElectronic Visual Music is a comprehensive guide to the composition and performance of visual music, and an essential text for those wanting to explore the history, current practice, performance strategies, compositional methodologies and practical techniques for conceiving and creating electronic visual music.Beginning with historical perspectives to inspire the reader to work creatively and develop their own individual style, visual music theory is then discussed in an accessible form, providing a series of strategies for implementing ideas. Including interviews with current practitioners, Electronic Visual Music provides insight into contemporary working methods and gives a snapshot of the state of the art in this ever-evolving creative discipline. This book is a valuable resource for artists and practitioners, as well as students, educators and researchers working in disciplines such as music composition, music production, video arts, animation and related media arts, who are interested in informing their own work and learning new strategies and techniques for exploration and creative expression of electronic visual music.Trade Review'This offers an original take on visual music, rooted in the author's extensive experience working as a creator in the field. It has a distinctive focus on electronic music and visuals, and offers a useful mix of historical antecedents, interviews with current practitioners and pointers for practical and creative work.'Joseph Hyde, Emeritus Professor, Creative Music Technology, Bath Spa University'Dave Payling, due to his large experience as a professor, researcher and artist, successfully accomplished the task of producing a comprehensive book on the fascinating theme of electronic visual music. He addresses didactically the relevant theoretical topics and provides fertile insights related to the creative process for those interested in diving into this art.'Antenor Ferreira, University of Brasília, BrazilTable of Contents1. Discover: Electronic Visual Music in Context 2. Communicate: Electronic Visual Music Conversations 3. Perform: Live Electronic Visual Music 4. Compose: Electronic Visual Music 5. Create: Electronic Visual Music
£31.34
Taylor & Francis ClassD Audio Power Amplifier Design
Book SynopsisClass-D Audio Power Amplifier Design is a comprehensive and detailed guide to Class-D amplifiers. Including historical perspectives covering the evolution of Class-D to the present day, this book provides a detailed discussion of each Class-D functional block.With design guidance to optimize performance, the reader will learn from a series of real-life examples and design challenges to equip them in designing reliable, high-performance Class-D audio amplifiers. Featuring numerous diagrams and schematics to aid learning, chapters also cover a wide range of topics, such as: Power supply considerations EMI mitigation Multi-channel designs Gate driver circuits L-C demodulation filters. Class-D Audio Power Amplifier Design is the essential reference guide for students, researchers, and professionals engaged with audio electronics.
£77.89
Taylor & Francis Audio Mastering
Book SynopsisAudio Mastering: Separating the Science from Fiction is an ideal guide to tangible development as a mastering engineer. This book offers a comprehensive overview of mastering processes, teaching the reader to link critical listening skills with analysis to comprehend the processing required to improve the quality of their audio.Whether involved in game audio, composing for film and television, producing rock or programming EDM, the aesthetics required to manipulate and assess audio for mastering are a highly valuable addition to any artist or engineer's skill set. Audio Mastering encourages readers to engage in personal analysis and, in doing so, contextualise their evaluations by linking to appropriate and available processing tools. Discussion of processing conventions and theory are included to help readers create an effective audio chain utilising the best properties from each process, as well as practical examples and additional online resources to support
£35.99
Taylor & Francis Ltd Game Audio Programming 4
Welcome to the fourth volume of Game Audio Programming: Principles and Practices the first series of its kind dedicated to the art, science, and craft of game audio programming. This volume contains 17 chapters from some of the top game audio programmers in the industry and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers and pitch detection to high-level topics such as object management, music systems, and audio tools.With such a wide variety of topics, game audio programmers of all levels will find something for them in this book. The techniques presented in this book have all been used to ship games, including some large AAA titles, so they are all practical and many will find their way into your audio engines. There are chapters about timed ADSRs, data-driven music systems, background sounds, and more.This book collects a wealth of advanced knowledge and wisdom about gam
£42.74
Taylor & Francis Ltd Collaborative Worldbuilding for Video Games
Book SynopsisThis book is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines contribute to worldbuilding. In addition to providing lenses for recognizing the various components in creating fictional and digital worlds, the author positions worldbuilding as a reciprocal and dynamic process, a process which acknowledges that worldbuilding is both created by and instrumental in the design of narrative, gameplay, art, audio, and more. Collaborative Worldbuilding for Video Games encourages mutual respect and collaboration among teams and provides game writers and narrative designers tools for effectively incorporating other job roles into their own worldbuilding practice and vice versa.Features: Provides in-depth exploration of worldbuilding via respective job disciplines Deep dives and case studies into a variety of games, both AAA and indie <Table of Contents Author. Acknowledgments. Introduction: Being in Awe. Chapter 1 Overview of Worldbuilding. Chapter 2 A Cross-Discipline Breakdown of Worldbuilding. Chapter 3 How to Get Started Creating a World. Chapter 4 Collaboration in Worldbuilding: A Series of Deeper Dives. Chapter 5 Identity, World Systems, and Responsibility. Chapter 6 Conclusion: It’s in the Details. INDEX.
£37.04
Taylor & Francis Ltd Build AIEnhanced Audio Plugins with C
Book SynopsisBuild AI-Enhanced Audio Plugins with C++ explains how to embed artificial intelligence technology inside tools that can be used by audio and music professionals, through worked examples using Python, C++ and audio APIs which demonstrate how to combine technologies to produce professional, AI-enhanced creative tools.Alongside a freely accessible source code repository created by the author that accompanies the book for readers to reference, each chapter is supported by complete example applications and projects, including an autonomous music improviser, a neural network-based synthesizer meta-programmer and a neural audio effects processor. Detailed instructions on how to build each example are also provided, including source code extracts, diagrams and background theory.This is an essential guide for software developers and programmers of all levels looking to integrate AI into their systems, as well as educators and students of audio programming, machine lear
£39.99
Taylor & Francis Ltd Analog Audio Amplifier Design
Book SynopsisAnalog Audio Amplifier Design introduces all the fundamental principles of analog audio amplifiers, alongside practical circuit design techniques and advanced topics. Covering all the basics of amplifier operation and configuration, as well as high-end audio amplifiers, this is a comprehensive guide with design examples and exercises throughout. With chapters on single-device, operational, multi-stage, voltage buffer, power, line-stage and phono-stage amplifiers, Analog Audio Amplifier Design is a comprehensive and practical introduction that empowers readers to master a range of design techniques. This book also provides a variety of graphs and tables of key amplifying devices and properties of amplifier configurations for easy reference. This is an essential resource for audio professionals and hobbyists interested in audio electronics and audio engineering, as well as students on electrical and audio engineering courses. Table of Contents1. Introduction 2. DC analysis for amplifying devices 3. AC analysis for amplifying devices 4. Operational amplifiers 5. Feedback and frequency response 6. Voltage buffer amplifiers 7. Line-stage amplifiers - solid-state 8. Line-stage amplifiers - vacuum tubes 9. Noise in audio amplifiers 10. Phono-stage amplifiers 11. Power amplifiers - vacuum tube 12. Power amplifiers - solid-state 13. Power amplifiers - hybrid 14. DC regulated power supplies
£73.14
Taylor & Francis Audio Engineering 101
Practical, concise, and approachable, the third edition of Audio Engineering 101: A Beginner's Guide to Music Production offers readers an extensive introduction to audio engineering and music production. Featuring step-by-step breakdowns and interviews with active professionals, the book covers waveform characteristics, EQ, signal flow, acoustics, and signal processors, as well as often overlooked topics such as internships, people skills, and job opportunities in the industry. This updated edition includes answers to common questions from audio engineering students by a diverse range of professionals, as well as a more extensive chapter discussing microphones. QR codes are included throughout the book, providing readers instant access to video and audio clips to aid in the comprehension of the material.Filled with practical advice for navigating a mysterious and confusing industry, and supported by extensive audio and video resources, Audio Engineering 101<
£40.84
Taylor & Francis Ltd Innovation in Music Cultures and Contexts
Book SynopsisInnovation in Music: Cultures and Contexts is a groundbreaking collection bringing together contributions from instructors, researchers, and professionals. Split into two sections, covering creative production practices and national/international perspectives, this volume offers truly global outlooks on ever-evolving practices.Including chapters on Dolby Atmos, the history of distortion, creativity in the pandemic, and remote music collaboration, this is recommended reading for professionals, students, and researchers looking for global insights into the fields of music production, music business, and music technology.
£51.29
Taylor & Francis Artificial Intelligence in Music and Audio
Book Synopsis
£49.99
Taylor & Francis Audio Augmented Reality
£31.34
Taylor & Francis Ltd Mixing with Impact
Book SynopsisIn Mixing with Impact: Learning to Make Musical Choices, Wessel Oltheten discusses the creative and technical concepts behind making a mix. Whether you're a dance producer in your home studio, a live mixer in a club, or an engineer in a big studio, the mindset is largely the same.The same goes for the questions you run into: where do you start? How do you deal with a context in which all the different parts affect each other? How do you avoid getting lost in technique? How do you direct your audience's attention? Why doesn't your mix sound as good as someone else's? How do you maintain your objectivity when you hear the same song a hundred times? How do your speakers affect your perception? What's the difference between one compressor and another?Following a clear structure, this book covers these and many other questions, bringing you closer and closer to answering the most important question of all: how do you tell a story with sound?Trade Review"Every now and then an indispensable book comes along that can profoundly influence you in the development of your audio skills – this might be one of them." David Baer, Sound Bytes"The usual topics of effects, compression, and EQ are covered but in more realistic, hands-on detail than most vague mixing guides usually are fluffed up with. Special attention is given early on to the importance of phase, space, and time and how all these interrelate. One of the best features of this book is that Wessel doesn’t generally hand out specific names of hardware or plug-ins to use but instead educates the user about actual techniques, what type of gear will achieve the desired goals, and why it works. These are the fundamental building blocks of quality mixing; not some whiz-bang plug-in template that claims to always deliver "perfect vocals" or some such lie. Other topics include the practical realities of maintaining objectivity, working with others, and even serving the clients’ needs as opposed to your own ego. Mixing with Impact is a perfect handbook for the mix engineer, and I find myself thumbing through it and nodding my head at all the truth within its pages." Larry Crane, Tape Op Magazine/Jackpot! Recording Studio"All in all, then, Mixing With Impact's 350 pages are packed with useful ideas, up-to-date, well-marshalled information, and great conceptual explanations backed up with lots of useful diagrams. It should help anyone with an open mind, be they seasoned pros or aspiring engineers taking their first tentative steps into the world of mixing, to reflect on and improve their own way of working." Matt Houghton, Sound on Sound Table of ContentsColophonPreface Travel guide for this bookChapter 1: The world of mixing1.1 Who is the mixer?1.2 Why is mixing necessary?1.3 What is the challenge?1.4 On rulesChapter 2: Listening2.1 Perception2.2 Your ear is a compressor2.3 Your ear is an equalizer2.4 Tuning in2.5 A fixed reference2.6 Taking professional care of your earsChapter 3: Laying the foundation 3.1 Before you start3.2 Foundation3.3 Balance3.4 Panning3.5 Mute is your friendChapter 4: The frequency spectrum4.1 Association is key4.2 Masking4.3 The goal of EQ4.4 EQ compassChapter 5: Dynamics5.1 Dynamics versus time5.2 Technical and musical dynamics5.3 Using compressors5.4 Reducing masking with compression5.5 Dynamics and loudnessChapter 6: Space6.1 Hearing space and distance6.2 Simulating space and distance6.3 How reverb works6.4 Using reverb6.5 How delay works6.6. Using delayChapter 7: Time and phase7.1 Interaction7.2 Combining microphones hierarchically7.3 Combining microphones non-hierarchically7.4 Phase manipulationChapter 8: Identity8.1 Innovation, imitation and inspiration8.2 Shaping identityChapter 9: Effects9.1 Distortion - simulating intensity9.1.1 How it works9.1.2 Distortion in a mix9.2 Re-amping - providing context9.2.1 How it works9.2.2 Re-amping in a mix9.3 Modulation - putting things in motion9.3.1 How it works9.3.2 Modulation in a mix9.4 Pitch manipulation - creating what wasn't there9.4.1 How it works9.4.2 Pitch shifting in a mix9.5 Triggering - cause and effect9.5.1 How it works9.5.2 Triggering in a mix9.6 Spectral editing - unreal reality9.6.1 How it works9.6.2 Spectral processing in a mixChapter 10: Automation10.1 Faders for each function10.2 Parallel constructions10.3 Change and conquer10.4 ExpressivityChapter 11: Advanced techniques11.1 The floor: keeping low frequencies in check11.2 The ceiling: creating clear mixes11.3 Securing the house: dynamic interventions11.4 The exterior walls: stereo processing11.5 Beyond the exterior walls: 3D panningChapter 12: Bus Compression12.1 Influence12.2 Choices and settings12.3 Multibus setups: painting on a colored canvasChapter 13: Templates13.1 Time is money13.2 Building templates13.3 Integrating equipment in the 21st centuryChapter 14: Preparing for mastering14.1 Communication14.2 What is a good mix?14.3 Mixbus processing14.4 Stems14.5 Consequences of loudness normalizationChapter 15: Mindset15.1 Doubt is fatal for a mix15.2 Imposed limitations - working in a context15.3 A guide for your mix15.4 Ways to stay freshChapter 16: The outside world16.1 Speaking the same language16.2 Reference tracks16.3 Feedback on the source material16.4 Feedback on the mix: revisions16.5 Working at a distance16.6 ConclusionChapter 17: Tools17.1 Basic acoustics17.1.1 Space17.1.2 Optimization17.2 Monitoring17.3 Subwoofers17.3.1 Why use a subwoofer?17.3.2 Choosing a subwoofer17.3.3 Installing and adjusting17.4 Headphones17.5 How EQ works and its side-effects17.6 How compressors work and their side-effectsIndex
£49.99
Taylor & Francis Ltd Mixing a Musical
Book SynopsisMixing a Musical: Broadway Theatrical Sound Techniques, Second Edition pulls the curtain back on one of the least understood careers in live theatre: the role and responsibilities of the sound technician. This comprehensive book encompasses every position from shop crew labor to assistant designer to sound board operator and everything in between. Written in a clear and easy to read style, and illustrated with real-world examples of personal experience and professional interviews, Slaton shows you how to mix live theatre shows from the basics of equipment and set ups, using sound levels to creating atmosphere, emotion and tension to ensure a first rate performance every time.This new edition gives special attention to mixing techniques and practices. And, special features of the book include interviews with some of today's most successful mixers and designers. Trade Review"A comprehensive overview of how a skilled team of audio geeks turns a Broadway show into a sonic success." - Brandon Cudequest, Journal of the Audio Engineering SocietyTable of ContentsDedication Introduction PART I – THE CAREER PATH Chapter 1: What Does It Mean to be a Theatrical Mixer Chapter 2: History of Theatrical Sound Chapter 3: Different Positions in Theatrical Sound Chapter 4: Different Levels of Theatrical Sound PART II – THE PREP Chapter 5: Design Team’s Job Chapter 6: Mixer’s Job Chapter 7: The Shop Chapter 8: Build Schedule Chapter 9: Build Techniques PART III – THE TAKE-IN OR LOAD-IN Chapter 10: Design Team’s Job Chapter 11: Mixer’s Job Chapter 12: Unions Chapter 13: The Schedule PART IV - TECH Chapter 14: Tony Meola on Mixing Chapter 15: Design Team’s Job Chapter 16: Mixer’s Job Chapter 17: A2’s Job (Mic’ing Techniques) Chapter 18: Troubleshooting Chapter 19: Mixing the Musical Chapter 20: My Advice to Mixers Chapter 21: Tips from the Pros Chapter 22: Suggested Projects for Mixers Epilogue Index
£39.99
Taylor & Francis Ltd Accessible Filmmaking
Book SynopsisTranslation, accessibility and the viewing experience of foreign, deaf and blind audiences has long been a neglected area of research within film studies. The same applies to the film industry, where current distribution strategies and exhibition platforms severely underestimate the audience that exists for foreign and accessible cinema. Translated and accessible versions are usually produced with limited time, for little remuneration, and traditionally involving zero contact with the creative team. Against this background, this book presents accessible filmmaking as an alternative approach, integrating translation and accessibility into the filmmaking process through collaboration between translators and filmmakers. The book introduces a wide notion of media accessibility and the concepts of the global version, the dubbing effect and subtitling blindness. It presents scientific evidence showing how translation and accessibility can impact the nature and reception of a film bTrade Review"Making films accessible across the world, and to those who have difficulty seeing or hearing, is something we should take seriously. Accessible filmmaking is clearly a very important subject that will give us a lot to think about. This book will make a valuable contribution to this and I wish it well." - Ken Loach, Film Director"Up to date, methodical, insightful, innovative and masterly interdisciplinary, this book extends the frontiers of our discipline and is destined to become a seminal contribution to both Film Studies and Translation Studies. Pablo’s arresting way of communicating ideas confirms his reputation as one of the finest scholars in translation today. A must-read, must-have book!"- Jorge Díaz Cintas, University College London, UK"This wonderfully wide-ranging and thoroughly researched book demonstrates in fascinating detail the extent to which the use (and too frequent abuse) of subtitles, voice overs and different national dubbing practices continue to significantly mediate our experience of watching films on television and in the cinema. Accessible Filmmaking should be read by every kind of practising filmmaker and critic, as well as by media studies lecturers, students, international film distributors and all TV executives."- Mike Dibb, Bafta- and Emmy-winning director of Ways of Seeing (1972) and The Miles Davis Story (2001)"In a ground-breaking book, Pablo Romero-Fresco considers why accessibility has been overlooked in film production. He also convincingly proposes strategies for its integration both in the film-making process and in the discipline of Film Studies. Written in a clear style and covering a wide range of interrelated issues concerning production and reception, this timely, clear and thought-provoking book will be essential reading for practitioners, teachers and students interested in the accessibility of films."- Peter William Evans, Queen Mary University of London, UK"Accessible Filmmaking: Integrating translation and accessibility into the filmmaking process has arrived just in time. Written by a scholar with a practical and scientific background in Film (Studies), (Audiovisual)Translation and Media Accessibility, it combines innovative research with practice-oriented and original conceptual out-of-the-box thinking. It offers a credible alternative to current Audiovisual Translation and Media Accessibility practice and promotes an affordable, feasible, profitable, artistically sound approach, and, most importantly, one which benefits the viewing experience of all."- Aline Remael, University of Antwerp, BelgiumTable of Contents1. Introduction: the end of a long divorce2. Setting the scene: in support of a wider notion of accessibility, translation and film3. AVT and MA for Filmmakers4. Integrating translation and accessibility into the filmmaking process5. Integrating AFM into the filmmaking industry6. ConclusionsBibliographyIndex
£35.99
Taylor & Francis Ltd Hack Audio
Book SynopsisComputers are at the center of almost everything related to audio. Whether for synthesis in music production, recording in the studio, or mixing in live sound, the computer plays an essential part. Audio effects plug-ins and virtual instruments are implemented as software computer code. Music apps are computer programs run on a mobile device. All these tools are created by programming a computer.Hack Audio: An Introduction to Computer Programming and Digital Signal Processing in MATLAB provides an introduction for musicians and audio engineers interested in computer programming. It is intended for a range of readers including those with years of programming experience and those ready to write their first line of code. In the book, computer programming is used to create audio effects using digital signal processing. By the end of the book, readers implement the following effects: signal gain change, digital summing, tremolo, auto-pan, mid/side processing, stereo Trade Review"Part of Hack Audio’s success is its ability to convey information in a variety of ways. Tarr’s written explanations are always concise but never lacking in information. The page count never feels daunting since large portions of each chapter are dedicated to graphics and sample MATLAB code. The sample code is kept succinct, which should help students understand the purpose of each script. [...] Hack Audio is able to capture readers’ attention through compelling illustrations (i.e., block diagrams, Cartesian graphs) and "visualizations" (i.e., waveforms, characteristic curves, impulse responses, frequency responses, and spectrograms). The block diagrams were a personal favorite and helped to illustrate the interconnectedness of certain audio effects (i.e., inverting the delay used for a notch filter results in a band-pass filter). Students will become comfortable discussing audio effects in a number of different ways: graphically, verbally, and sonically. […] Hack Audio is an unpretentious and pleasant read, buoyed by Tarr’s love and passion for the subject. All students and instructors in an audio-related field should check out the Hack Audio website. Both the blog and textbook will quickly become your favorite go-to resources for digital signal processing concepts." Brandon Cudequest, Threshold Acoustics, LLC. Chicago, IllinoisTable of ContentsDedication List of Tables List of Figures Acknowledgements 1 Introduction 2 Basics of Programming in MATLAB 3 Basics of Audio in MATLAB 4 LAB Programming Environment 5 Logicals and Control Structures in Programming 6 Signal Gain and DC Offset 7 Introduction to Signal Synthesis 8 Summing, Fades, and Amplitude Modulation 9 Stereo Panning and Mid-Side Processing 10 Distortion, Saturation, and Clipping 11 Echo Effects 12 FIR Filters 13 IIR Filters 14 Delay Buffers and Fractional Delay 15 Modulated Delay Effects 16 Algorithmic Reverb Effects 17 Amplitude Envelope Effects 18 Dynamic Range Processors Index
£58.89
Taylor & Francis Ltd Once Upon a Pixel
Book SynopsisOnce Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming's most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering exploration into narrative in games from the perspective of the creative writer. With interviews and insights from across the industry, it provides a complete account of how Triple-A, independent, and even virtual reality games are changing the way we tell stories. Key Features A fresh perspective on video games as a whole new form of creative writing. Interviews with a range of leading industry figures, from critics to creators. Professional analysis of modern video game script excerpts. Insights into emerging technologies and the future of interactive storytelling.Table of Contents1 Interview with Walt Williams 1 2 Interview with Brooke Maggs 17 3 Something to Fight for: The Last of Us and the Language of Linear Games 29 4 Interview with Brendan Keogh 57 5 This is Snake: The Storytelling Legacy of the Metal Gear Series 71 6 Interview with Anna Anthropy 93 7 New Horizons: Open Worlds and Storyfeel 105 8 Interview with Damon Reece 123 9 Dear Reader: Virtual Reality and the Narrative Frontier 133 10 Interview with Lincoln Davis, Tam Armstrong, and Shauna Sperry 145 11 Interview with Tomasz Bednarz 157 12 Conclusion 167
£44.64
Taylor & Francis Ltd Music Production
Book SynopsisWe're all able to record music; a smartphone will get you quick results. But for a good sound, a lot more is involved. Acoustics, microphone placement, and effects have a huge influence on the resulting sound.Music Production: Learn How to Record, Mix, and Master Music will teach you how to record, mix, and master music. With accessible language for both beginner and advanced readers, the book contains countless illustrations, includes tips and tricks for all the popular digital audio workstations and provides coverage of common plugins and processors. Also included is a section dedicated to mastering in a home studio. With hundreds of tips and techniques for both the starting and advanced music producer, this is your must-have guide.Table of Contents PREFACE INTRODUCTION PART I RECORDING• 1/ PRODUCTION: THE STUDIO AS AN INSTRUMENT• 2/ IN THE STUDIO• 3/ ANALOG RECORDING• 4/ SPEAKERS AND ACOUSTICS• 5/ MICROPHONES• 6/ RECORDING TECHNIQUES• 7/ RECORDING | DRUMS AND PERCUSSION• 8/ RECORDING | OTHER INSTRUMENTS• 9/ DIGITAL AUDIO WORKSTATION AND MIDI• 10/ RECORDING ON THE COMPUTER• 11/ THE RECORDING SESSIONPART II MIXING• 12/ EFFECTS | EQUALIZERS • 13/ EFFECTS | ECHO/DELAY• 14/ EFFECTS | REVERB• 15/ EFFECTS | COMPRESSION AND LIMITING• 16/ ORGANIZING A PROJECT• 17/ SETTING GOALS FOR THE MIX• 18/ WORKFLOW OF THE MIX• 19/ MIXING | DRUMS• 20/ MIXING | BASS• 21/ MIXING | GUITAR• 22/ MIXING | KEYBOARDS• 23/ MIXING | VOCALS• 24/ GETTING MORE FROM THE MIX, COMMON MISTAKES• 25/ BOUNCING THE MIXPART III ADVANCED MIXING TECHNIQUES• 26/ VINTAGE EQ AND COMPRESSION• ADVANCED MIXING TECHNIQUES | INTRODUCTION• 27/ ADVANCED MIXING TECHNIQUES | DRUMS• 28/ ADVANCED MIXING TECHNIQUES | BASS• 29/ ADVANCED MIXING TECHNIQUES | GUITAR• 30/ ADVANCED MIXING TECHNIQUES | VOCALSPART IV MASTERING• 31/ MASTERING• 32/ DIY MASTERING• 33/ JUST ONE LOUDER PART V APPENDICIES• APPENDIX 1 | CHARACTERISTICS OF SOUND• APPENDIX 2 | OUR HEARING• INDEX
£58.99
Taylor & Francis Electronics for Vinyl
Book SynopsisElectronics for Vinyl is the most comprehensive book ever produced on the electronic circuitry needed to extract the best possible signal from grooves in vinyl. What is called the vinyl revival is in full swing, and a clear and comprehensive account of the electronics you need is very timely. Vinyl reproduction presents some unique technical challenges; the signal levels from moving-magnet cartridges are low, and those from moving-coil cartridges lower still, so a good deal of high-quality low-noise amplification is required.Some of the features of Electronics for Vinyl include: integrating phono amplifiers into a complete preamplifier; differing phono amplifier technologies; covering active, passive, and semi-passive RIAA equalisation and transconductance RIAA stages; the tricky business of getting really accurate RIAA equalisation without spending a fortune on expensive components, such as switched-gain MM/MC RIAA amplifiers thaTable of ContentsAcknowledgements Other Titles Preface Chapter 1: The Basics Chapter 2: Passive Components Chapter 3: Opamps and Their Properties Chapter 4: Preamp Architecture Chapter 5: Moving-Magnet Inputs: Phono Amp Architecture Chapter 6: Signals from Vinyl: Levels and Limitations Chapter 7: RIAA Equalisation Chapter 8: Archival & Non-Standard Equalisation Chapter 9: Moving-Magnet Inputs: Noise and Distortion Chapter 10: Moving-Magnet Inputs: Discrete Circuitry Chapter 11: Moving-Coil Head Amplifiers Chapter 12: Subsonic Filtering Chapter 13: Ultrasonic and Scratch Filtering Chapter 14: Line Outputs Chapter 15: Level Indication Chapter 16: Power Supplies Chapter 17: Moving-Magnet Inputs: Practical Designs Appendix 1: Component Series E3-E96 Appendix 2: Phono Amplifier Articles in Linear Audio
£52.24
Taylor & Francis Ltd Acoustic and MIDI Orchestration for the
Book SynopsisAcoustic and MIDI Orchestration for the Contemporary Composer, Second Edition provides effective explanations and illustrations to teach you how to integrate traditional approaches to orchestration with the use of the modern sequencing techniques and tools available to today's composer. By covering both approaches, Pejrolo and DeRosa offer a comprehensive and multifaceted learning experience that will develop your orchestration and sequencing skills and enhance your final productions.A leading manual on its subject, the second edition allows experienced composers and producers to be exposed to sequencing techniques applied to traditional writing and arranging styles. The book continues to provide a comprehensive and solid learning experience and has been fully revised to include the latest tools and techniques. The new edition has been updated to include: A new chapter on cover writing and sequencing for vocal ensembles Coverage oTable of ContentsTable of Contents Foreword Chapter 1 - Basic Concepts for the MIDI Composer, Arranger and Orchestrator Chapter 2 – Writing and Sequencing for Rhythm Section Chapter 3 – Writing and Sequencing for the String Orchestra Chapter 4 – Writing and Sequencing for the Woodwind Section Chapter 5 – Writing and sequencing for the Brass Section Chapter 6 – Writing and sequencing for Vocal Ensembles Chapter 7 – Writing and sequencing for Vocal Ensembles and Other Final Considerations Appendix A – Music Scores and examples
£49.39
Taylor & Francis Ltd Metal Music Manual
Book SynopsisMetal Music Manual shows you the creative and technical processes involved in producing contemporary heavy music for maximum sonic impact. From pre-production to final mastered product, and fundamental concepts to advanced production techniques, this book contains a world of invaluable practical information. Assisted by clear discussion of critical audio principles and theory, and a comprehensive array of illustrations, photos, and screen grabs, Metal Music Manual is the essential guide to achieving professional production standards. The extensive companion website features multi-track recordings, final mixes, processing examples, audio stems, etc., so you can download the relevant content and experiment with the techniques you read about. The website also features video interviews the author conducted with the following acclaimed producers, who share their expertise, experience, and insight into the processes involved:Fredrik Nordström (DimTable of ContentsAcknowledgments Foreword Chapter 1: Introduction Audio Video Interviews Forum Chapter 2: Contemporary Metal Music Chapter 3: The Parameters of Heaviness Distortion Proximity Perceived Loudness The Distortion Paradox Sonic Weight Transients Spectral Dynamics and Transient Brightness Clarity Definition Intelligibility Performance Precision Pre-Production Chapter 4: Pre-Production Vision and Leadership Rehearsals The Budget Click Tracks In Practice Tempo Mapping Click Tones Guide Tracks Click-Free Tracking Live Guide Tracks without a Click Overdubs without a Click The Click Track Acid Test Chapter 5: Sound at Source Drums Drum Shells Shell Thickness, Diameter, Depth and Hardware Symmetry and Flatness Drumheads and Re-Heading Batter Heads Resonant Heads Re-Heading/Bedding-In Drum Tuning Kick Tuning Snare Tuning Toms Tuning Dampening Kick Dampening Snare and Toms Dampening Hats, Ride and Cymbals Bass and Guitar Down-Tuning Baritones/Longer Scale Lengths Guitar Overdrive Pedals Amp/Cab/Mic Simulation and Modelling Amplifiers Bass Amps Guitar Amps Loudspeakers and Loudspeaker Cabinets Engineering Chapter 6: Engineering Overview Isolation=Separation=Control Headroom Printed Compression Printed EQ Chapter 7: Drums Set Up Kick Drums Attack Mic Porthole Placement Low Frequency Capture Isolation Tunnels Double Kick Performance Solutions Kick Building Snare Top Snare Bottom Toms Batter Mic Double Miked Toms Concert Toms Metalwork Hats Ride Cymbals Spaced Pair Close Miked Cymbals Paired Cymbal Miking Room Mics and Controlled Cohesion Triggers Recording Drum Hits from the Kit used for Tracking Sample Creation Drum Edits and Quantization Gridding Phase Retention of Human Feel Micro-Editing Quantization-Based Tools Chapter 8: Guitars D.I.’s and Re-amping Speaker Selection Isolation Tactics Amp Volume Mic Selection Loudspeaker Frequency Radiation Mic Placement Proximity Effect Off-Axis Placement Double Miking Double Tracking (vs. Quad Tracking) Quad Tracking Tonal Variation Multi Amp/Cab Recording for Double-Tracked Guitars Mix Center Rhythm Thickener Chapter 9: Bass D.I. Dirty D.I. (Series) Amp/Cab Distortion Amp/Cab/Mic Isolation, Speaker Selection & Master Volume Mic Selection Mic Placement Double Miking Phase Alignment Emulation Layers (Parallel) Reinforcement Distortion Chapter 10: Vocals Scheduling Coaching, Communication and Comping Engineering Polar Patterns and Gang Vocals Handheld Vocal Recording Vocal Compression Monitoring Headphone-less Vocal Recording Recording Further Instruments Mixing Chapter 11: Edits, Polarity and Phase Alignment, Samples and Gates Edits Mix Groups Polarity and Phase Alignment Drums Phase Alignment Bass Guitars Waveform Edits Multing Drum Samples – Overview Drum Sample Selection Drum Samples Libraries vs. Samples Created from the Kit used for Tracking Kick Sample Selection Snare Sample Selection Tom Sample Selection Sample Implementation Kick Snare Toms Isolation vs. Cohesion Gating Kick and Snare Gating Keyed Gating Toms: Gating vs. Automation vs. Waveform Edits Chapter 12. Balance and Stereo Width Mix Group Component Balance Mix Balance Panning and Stereo Width Mix Center Sides Monitoring and Room Acoustics Monitoring Level Headphone Monitoring Chapter 13: Compression Signal Chain Order Compression Parameters Timbral Coloration and Transient Design Drum Compression Signal Stability Punch Transient Design Attack Settings Release, Threshold, Ratio Make-Up Gain Hats, Ride, and Cymbal Compression Room Mic Compression Parallel Compression Drum Bus Compression Bass Compression Reinforcement Distortion Series Bass Compression Signal Bracketing Parallel Bass Compression Bass Automation Keyed Compression Rhythm Guitar Compression Palm Muted ‘Chug-Thump’ Lead Guitar Compression Vocal Compression Parallel Vocal Compression Sibilance and De-Essing Limiting Chapter 14: EQ Parametric EQ High Pass Filters Sweep EQ Corrective and Surgical EQ Instrument EQ Drums Kick Drum Optimized Kick HPF Cut Settings Kick Weight Low-Mids – Broad Corrective EQ Attack/Click Frequency Bracketing Snare Top/Snare Samples The Baxandall Curve Intelligent EQ Snare Bottom Toms Context and Interdependence Metalwork Room Mics Low Pass Filters Spectral Masking Distributed Creative and Corrective EQ Anti-Masking in Mono Bass The Missing Fundamental Low-End Low-Mids High-Mids Additional Layers Bass Reinforcement Distortion Frequency Bracketing Channel EQ / Group EQ Rhythm Guitar EQ HPF and Low Frequency Emphasis (Cabinet Thump/Sonic Weight) Mids Big Mono vs. Panoramic Width Low highs – Mid Highs Mirrored EQ Dynamic EQ Vocals HPF and Lows to Low Mids Mids Highs Chapter 15: Effects Processing and Automation Reverb Reverb Decay and Pre-Delay Times Drums Decay vs. Level Snare Reverb – Aux Sends Guitars and Bass Vocals Processing the Reverb Return Paths EQ (Reverb Return) Transient Design, Compression, Tape Emulation and Pitch Shifting Reverse Reverb, Special Effects and Automation Delay Processing the Delay Return Paths Pitch Thickening Width Enhancement Distortion Parallel Snare Distortion Megaphone and AM Radio Effect Sine Wave or White Noise Reinforcement Analogue and Tape Emulation Mix Referencing Automation Chapter 16: Master Buss Processing Master Buss Compression Master Buss EQ Master Buss Limiting Summing Mastering Chapter 17: Mastering DIY and the ‘Four Es’ of Mastering Signal Chain Mastering EQ High Pass Filters and Low End Control Low-Mids and Mids Low-End Foundation Upper Mids and High Frequencies Stereo EQ vs. Mid/Side EQ Low-end Localization Reverb Unified Mastering – Bridging the Divide Compression Broadband Compression vs. Multiband Compression Broadband Compression Mid/Side Compression Side Chain Filtering Multiband Compression Two Band Three-Band Four-Band Multiband Parameters Low Band Mid Band High Band Mid/Side Multiband Compression Parallel/Upward Compression Harmonic Enhancement Stereo Width Enhancement Stem Mastering Soft Clipping Limiting Automation Fades Mastered Output Peak Levels - CD Chapter 18: Loudness Normalization Loudness Metering and Mastering Practice A Final Word Index
£68.39
Cambridge University Press Modelling Auditory Processing 7 Distinguished Dissertations in Computer Science Series Number 7
a huge range and FREE tracked UK delivery on ALL orders.
£36.87