Description

Book Synopsis

This book is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines contribute to worldbuilding. In addition to providing lenses for recognizing the various components in creating fictional and digital worlds, the author positions worldbuilding as a reciprocal and dynamic process, a process which acknowledges that worldbuilding is both created by and instrumental in the design of narrative, gameplay, art, audio, and more. Collaborative Worldbuilding for Video Games encourages mutual respect and collaboration among teams and provides game writers and narrative designers tools for effectively incorporating other job roles into their own worldbuilding practice and vice versa.

Features:

  • Provides in-depth exploration of worldbuilding via respective job disciplines
  • Deep dives and case studies into a variety of games, both AAA and indie
  • <

    Table of Contents

    Author. Acknowledgments. Introduction: Being in Awe. Chapter 1 Overview of Worldbuilding. Chapter 2 A Cross-Discipline Breakdown of Worldbuilding. Chapter 3 How to Get Started Creating a World. Chapter 4 Collaboration in Worldbuilding: A Series of Deeper Dives. Chapter 5 Identity, World Systems, and Responsibility. Chapter 6 Conclusion: It’s in the Details. INDEX.

Collaborative Worldbuilding for Video Games

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    £37.04

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    RRP £38.99 – you save £1.95 (5%)

    Order before 4pm tomorrow for delivery by Fri 26 Jun 2026.

    A Paperback by Kaitlin Tremblay

    15 in stock


      View other formats and editions of Collaborative Worldbuilding for Video Games by Kaitlin Tremblay

      Publisher: Taylor & Francis Ltd
      Publication Date: 3/8/2023 12:00:00 AM
      ISBN13: 9781032385549, 978-1032385549
      ISBN10: 1032385545

      Description

      Book Synopsis

      This book is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines contribute to worldbuilding. In addition to providing lenses for recognizing the various components in creating fictional and digital worlds, the author positions worldbuilding as a reciprocal and dynamic process, a process which acknowledges that worldbuilding is both created by and instrumental in the design of narrative, gameplay, art, audio, and more. Collaborative Worldbuilding for Video Games encourages mutual respect and collaboration among teams and provides game writers and narrative designers tools for effectively incorporating other job roles into their own worldbuilding practice and vice versa.

      Features:

      • Provides in-depth exploration of worldbuilding via respective job disciplines
      • Deep dives and case studies into a variety of games, both AAA and indie
      • <

        Table of Contents

        Author. Acknowledgments. Introduction: Being in Awe. Chapter 1 Overview of Worldbuilding. Chapter 2 A Cross-Discipline Breakdown of Worldbuilding. Chapter 3 How to Get Started Creating a World. Chapter 4 Collaboration in Worldbuilding: A Series of Deeper Dives. Chapter 5 Identity, World Systems, and Responsibility. Chapter 6 Conclusion: It’s in the Details. INDEX.

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