Web graphics and design Books

146 products


  • Even Faster Web Sites

    O'Reilly Media Even Faster Web Sites

    Out of stock

    Book SynopsisOffers rules for speeding up web page loading and responsiveness. This book includes contributions on hot-button issues such as dynamic JavaScript, event handling, and images.

    Out of stock

    £20.99

  • Dreamweaver Cs4

    O'Reilly Media Dreamweaver Cs4

    Out of stock

    Book SynopsisHelps you master Dreamweaver CS4 program. This book contains hands-on tutorials to help you create database-enabled PHP pages, use Cascading Style Sheets (CSS) for cutting-edge design, add XML-based news feeds, include dynamic effects with JavaScript and AJAX, and more.

    Out of stock

    £26.99

  • Essential ActionScript 3.0

    O'Reilly Media Essential ActionScript 3.0

    Out of stock

    Book SynopsisFocuses on the core language of ActionScript and object-oriented programming with some coverage of the Flash Player API. This book covers language features, such as the DOM-based event architecture, E4X, and namespaces.Table of Contents1. Core Concepts 2. Back to Classes and Objects 3. Instance Methods Revisited 4. Static Variables and Static Methods 5. Functions 6. Inheritance 7. Compiling and Running a Program 8. Datatypes and Type Checking 9. Interfaces10. Statements and Operators 11. Arrays 12. Events and Event Handling 13. Exceptions and Error Handling 14. Garbage Collection 15. Dynamic ActionScript 16. Scope 17. Namespaces 18. XML and E4X19. Flash Player Security Restrictions 20. The Display API and the Display List21. Events and Display Hierarchies 22. Interactivity23. Screen Updates 24. Programmatic Animation25. Drawing with Vectors 26. Bitmap Programming27. Text Display and Input28. Loading External Display Assets 29. ActionScript and the Flash Authoring Tool30. A Minimal MXML Application31. Distributing a Class Library

    Out of stock

    £32.99

  • Using Google App Engine

    O'Reilly Media Using Google App Engine

    Out of stock

    Book SynopsisHelps you build exciting, scalable web applications quickly and confidently, using Google App Engine. This book provides an overview of the technologies necessary to use Google App Engine. It enables you to what's required to deploy your applications to Google servers.

    Out of stock

    £19.19

  • Head First WordPress

    O'Reilly Media Head First WordPress

    1 in stock

    Book SynopsisWhether you're promoting your business or writing about your travel adventures, this title teaches you not only how to make your blog look unique and attention-grabbing, but also how to dig into the more complex functionality available on the WordPress platform.

    1 in stock

    £20.99

  • Bootstrap in 24 Hours Sams Teach Yourself

    Pearson Education (US) Bootstrap in 24 Hours Sams Teach Yourself

    Out of stock

    Book SynopsisJennifer Kyrnin has been teaching HTML, XML, and Web design online since 1997. She has built and maintained websites of all sizes from small, single-page brochure sites to large, million-page databased sites for international audiences. She focuses on responsive design using Bootstrap and WordPress. She lives with her husband and son and numerous animals on a small farm in Washington state.Table of ContentsIntroduction Part I: Getting Started with Bootstrap Hour 1: What Is Bootstrap, and Why You Should Use It What Is a Web Framework? What Is Bootstrap? How Is Bootstrap Different from Other Frameworks? Why You Should Use Bootstrap Hour 2: Downloading and Installing Bootstrap Where to Get Bootstrap Other Ways to Get Bootstrap Hour 3: Build Your First Bootstrap Website with the Basic Template The Minimum Bootstrap Page The Basic Bootstrap Template More Bootstrap Sample Templates Hour 4: Understanding Normalize.CSS and the Basics of Bootstrap CSS What Is Normalize.CSS? Understanding the Bootstrap Infrastructure Part II: Building and Managing Web Pages with Bootstrap Hour 5: Grids and How to Use Them Grids in Design The Bootstrap Grid System How to Create Grids in Bootstrap Responsive Web Layouts in Bootstrap Hour 6: Labels, Badges, Panels, Wells, and the Jumbotron Labels and Badges Wells and Panels The Jumbotron Hour 7: Bootstrap Typography Basic Typography in Bootstrap Headings Body Copy Text Other Text Blocks Hour 8: Styling Tables Basic Tables Bootstrap Table Classes Panels with Tables Responsive Tables Hour 9: Styling Forms Basic Forms Form Controls Supported by Bootstrap Input Groups Interactivity in Bootstrap Forms Hour 10: Images, Media Objects, and Glyphicons Images Media Objects Thumbnails Glyphicons Hour 11: Styling and Using Buttons and Button Groups Basic Buttons Button Groups Button JavaScript Hour 12: Creating Navigation Systems with Bootstrap Standard Navigation Elements Dropdowns Navbars Changing the Navbar Colors and Alignment Breadcrumbs and Pagination List Groups Hour 13: Bootstrap Utilities Helper Classes Responsive Utilities Print Classes Responsive Embed Accessibility in Bootstrap Part III: Bootstrap JavaScript Plugins Hour 14: Using Bootstrap JavaScript Plugins How to Use Bootstrap JavaScript Plugins Setting Options for Plugins Using the JavaScript API Hour 15: Modal Windows What Is a Modal Window? How to Build a Modal Window Modifying Modals Hour 16: Affix, Tab, and ScrollSpy Affix Tab ScrollSpy Using These Plugins Together Hour 17: Popovers and Tooltips Tooltips Popovers Hour 18: Transitions, Buttons, Alerts, and Progress Bars Transitions Buttons Alerts Progress Bars Hour 19: Collapse and Accordion The Collapse Plugin Accordions Hour 20: Carousels Creating Carousels Using the Carousel Plugin Carousels on the Web Part IV: Customizing Bootstrap Hour 21: Customizing Bootstrap and Your Bootstrap Website Using Your Own CSS Using the Bootstrap Customizer Using a Third-Party Bootstrap Customizer Hour 22: Making Bootstrap Accessible What Is Accessibility? Accessible Design in Bootstrap Tricks for Making Bootstrap Sites Accessible Hour 23: Using Less and Sass with Bootstrap What Is a CSS Preprocessor? Using Less Using Sass Hour 24: Going Further with Bootstrap Bootstrap Editors Using Bootstrap in WordPress Extending Bootstrap with Third-Party Add-ons The Bootstrap Community Beautiful Bootstrap Websites 9780672337048 TOC 10/19/2015

    Out of stock

    £23.39

  • Neuro Design

    Kogan Page Ltd Neuro Design

    15 in stock

    Book SynopsisDarren Bridger is a consultant to designers and marketers, advising on using and analyzing data that tap into consumers' non-conscious thinking and motivations. He was one of the original pioneers of the Consumer Neuroscience industry, helping to pioneer two of the first companies in the field then joining the world's largest agency, Neurofocus (now part of the Nielsen company). He is currently Head of Insights at NeuroStrata. Trade Review"A super, easy-to-read book demystifying the world of neuro design, addressing the balance between the role of human creativity and that of neuroscience in modern design. If you think neuro design is about creating bland designs by deconstructing beauty, you need to read this book. It's not about that at all. Darren Bridger introduces all the major themes, key methods and tools underlying the science in engaging, manageable chunks. Any book that explains the allure of memes has to get five stars from me." * Jamie Croggon, Design Director, SharkNinja *"With solid science as the starting point, Darren Bridger provides an eminently practical guide to designing for your customer's brain. Neuro Design is packed with actionable strategies and techniques, and is a must-read for every marketer and designer." * Roger Dooley, author of Brainfluence *"A topic which should be of great importance to anyone in the business of retailing, advertising and marketing. Darren Bridger deals with complex topics in an engaging and practical manner, covering all aspects of the interplay between brain function and product design. Such an understanding is crucial for ensuring consumers stop and buy, rather than walking on by." * Dr David Lewis, Chairman of Mindlab International & Author of The Brain Sell *Table of Contents Section - 01: What is Neuro Design?; Section - 02: Neuroaesthetics; Section - 03: Processing Fluency; Section - 04: How First Impressions Work; Section - 05: Multisensory and Emotional Design; Section - 06: Visual Saliency Maps; Section - 07: Visual Persuasion and Behavioural Economics; Section - 08: Designing for Screens; Section - 09: Viral Designs; Section - 10: Designing Presentation Slides; Section - 11: Conducting Neuro Design Research; Section - 12: Conclusion;

    15 in stock

    £23.74

  • Your Customer Creation Equation Unexpected Website Formulas of The Conversion Scientist TM

    15 in stock

    £15.32

  • dot  an artists guide madetomake dottodots

    East Winter Books dot an artists guide madetomake dottodots

    1 in stock

    Book Synopsis

    1 in stock

    £19.00

  • Commodore

    Variant Press Commodore

    Out of stock

    Book SynopsisTrade Review"Fascinating and improbably hilarious." —J. Edward Keyes, Philadelphia City Paper

    Out of stock

    £26.96

  • Jump Start Sketch

    SitePoint Pty Ltd Jump Start Sketch

    1 in stock

    Book Synopsis

    1 in stock

    £23.99

  • Getting the Most out of Node.js Frameworks

    CRC Press Getting the Most out of Node.js Frameworks

    1 in stock

    Book SynopsisABOUT THE BOOKGain the knowledge you need to navigate your way confidently through the ever-expanding landscape of modern JavaScript technologies. With more than 100 Node.js frameworks available and the number rising every month, it is becoming increasingly difficult to avoid JavaScript fatigue and keep abreast of the developments that are most useful and relevant to your own projects. In such a saturated environment, the knowledge of exactly which tools will best fit your goals is invaluable. This book will guide you through the quagmire by clearly and comprehensively outlining the most practically useful Node frameworks, libraries, and tools, as well as how they might be employed in your own projects. You will learn about JavaScript frameworks, including such as Polymer, Webix, Aurelia, Svelte, and Meteor.This book will empower you to cut through the noise and learn how to achieve your career goa

    1 in stock

    £118.75

  • Systemic Service Design

    Taylor & Francis Systemic Service Design

    1 in stock

    Book SynopsisSystemic Service Design provides a comprehensive overview of how systems theories can be integrated into service design to address complex social-economic-technological challenges. Across fourteen chapters split into two sections, the book connects theoretical backgrounds and practical worldwide case studies to explore various approaches to systems thinking.The field of service design has evolved significantly in recent years, from focusing on touchpoints and user interactions, to being seen as a driver for organizational transformation and increasingly, a key component in transdisciplinary spaces involving complex systems. However, while service design has grown over the past few decades, it has also recognized its limitations in addressing complex societal problems. For example, the book highlights how a lack of holistic understanding of the systems in place can lead to service failure, which ultimately results in societal issues relating to unemployment, healthcare,

    1 in stock

    £37.99

  • UX for Business

    O'Reilly Media UX for Business

    15 in stock

    Book SynopsisWhether you're a young designer trying to design something new or a designer who works with lots of different products and stakeholders, UX for Business is your missing guide to real-world UX.

    15 in stock

    £29.99

  • Head First JavaScript Programming

    O'Reilly Media Head First JavaScript Programming

    5 in stock

    Book Synopsis

    5 in stock

    £41.99

  • Building Websites AllinOne For Dummies

    John Wiley & Sons Inc Building Websites AllinOne For Dummies

    15 in stock

    Book SynopsisTen minibooks in one! The perfect reference for beginning web builders This hefty, 800+ page book is your start-to-finish roadmap for building a web site for personal or professional use.Table of ContentsIntroduction 1 Book I: Getting Ready 7 Chapter 1: The First Step in Your Web-Building Journey 9 Chapter 2: Assessing Your Resources 21 Chapter 3: Working for The Man 37 Chapter 4: Securing a Domain Name and Web-Hosting Service 51 Book II: Designing the Site 61 Chapter 1: Wireframing and Storyboarding Content 63 Chapter 2: Preparing Content 83 Chapter 3: Defining a Color Scheme 95 Chapter 4: Organizing a Site in Dreamweaver CS6 103 Chapter 5: Building Mobile-Friendly Sites 121 Book III: Building Pages with HTML 127 Chapter 1: HTML: What It Is, Why You Need It, and How to Get It 129 Chapter 2: Building Web Pages with HTML5 155 Chapter 3: Structuring Content with HTML5 173 Chapter 4: Creating HTML5 with Dreamweaver CS6 197 Book IV: Designing Pages with CSS 237 Chapter 1: Styling Text with CSS 239 Chapter 2: Designing Pages 261 Chapter 3: Effects and Transforms with CSS3 279 Chapter 4: CSS in Dreamweaver 301 Book V: Incorporating Web Graphics and Multimedia 319 Chapter 1: Web Media 101 321 Chapter 2: Introducing Fireworks and Photoshop 335 Chapter 3: Creating Buttons and Banners 353 Chapter 4: Creating Audio and Video Content 393 Chapter 5: Creating Content with Flash 417 Book VI: Creating Interactive Pages with JavaScript 447 Chapter 1: JavaScript for Animation and Interactivity 449 Chapter 2: DIY JavaScript 465 Chapter 3: Generating JavaScript 487 Chapter 4: JavaScript with Dreamweaver 515 Book VII: Managing Forms with PHP 539 Chapter 1: Collecting Information with Forms 541 Chapter 2: DIY PHP Solutions 563 Chapter 3: Gathering and Embedding Live Data 583 Chapter 4: Working with Forms and Data in Dreamweaver 605 Book VIII: Social Media and Interactive Add-ons 625 Chapter 1: Adding a WordPress Blog 627 Chapter 2: Integrating Social Media with Your Blog 651 Chapter 3: Adding E-Commerce to Your Site 665 Book IX: Deploying and Managing the Site 689 Chapter 1: Optimizing and Testing the Site 691 Chapter 2: Uploading the Site 705 Chapter 3: Maintaining and Marketing the Site 719 Chapter 4: Redesigning or Expanding the Site 733 Book X: Case Studies 749 Chapter 1: Photographer’s Portfolio 751 Chapter 2: E-Commerce Site 757 Chapter 3: Blog Site 763 Chapter 4: Online Newsletter 773 Index 779

    15 in stock

    £25.49

  • PHP  MySQL

    John Wiley & Sons Inc PHP MySQL

    15 in stock

    Book SynopsisTable of ContentsIntroduction 1 Section A Basic Programming Instructions 17 Chapter 1 Variables, Expressions & Operators 29 Chapter 2 Control Structures 67 Chapter 3 Functions 103 Chapter 4 Objects & Classes 143 Section B Dynamic Web Pages 177 Chapter 5 Built-In Functions 201 Chapter 6 Getting Data From Browsers 231 Chapter 7 Images & Files 285 Chapter 8 Dates & Times 309 Chapter 9 Cookies & Sessions 329 Chapter 10 Error Handling 349 Section C Database Driven Websites 381 Chapter 11 Structured Query Language 397 Chapter 12 Get & Show Data From a Database 433 Chapter 13 Updating Data in a Database 483 Section D Extending the Sample Application 521 Chapter 14 Refactoring & Dependency Injection 533 Chapter 15 Namespaces & Libraries 557 Chapter 16 Membership 603 Chapter 17 Adding Functionality 633 Index 662 Code download: http://phpandmysql.com

    15 in stock

    £31.99

  • From Chaos to Concept

    John Wiley & Sons Inc From Chaos to Concept

    7 in stock

    Book SynopsisThis book is written for product design, software development, graphic design, and UX professionals with a focus on creating measurably better user experiences. If you want to design solutions to meet business goals and delight your users, you can look to this resource which covers the following areas: Creating and documenting goals, strategies, objectives, and tactics Defining or refining personas based on your measurable objectives (OKRs) Creating and iterating on scenarios based your prioritized personas A team approach to defining the product and roadmap to address critical use cases Team based divergent ideation and solution exploration Team based convergent solution definition Wireframing potential solutions for rapid research and iteration Using quantitative and qualitative methods to understand usage and test with users Exploring approaches to taxonomy and information arTable of ContentsIntroduction: The Golden Butter Knife xv CH 1: Make It Useful 1 What are We Trying to Do and How Will We Know If We Did It? 1 CH 2: Make It Usable 31 Who are We Designing This For?—Personas/User Segments 31 What Do They Need?—Scenarios 38 When Will We Design and Build It?: The Product Roadmap 42 CH 3: Make It Beautiful 59 Scannability, Readability, Comprehension 62 Using the Inverted Pyramid Model for Content 63 Alignment and the Grid 65 Visual Hierarchy 67 Composition 69 Scope 74 The Golden Triangle 74 The F, Z, and Other Gaze Patterns 76 Gestalt Patterns 77 Color 86 Thematic Appropriateness 88 Data Visualization 90 Further Reading 94 CH 4: Make It Functional 95 Framework-itis and Code Bloat 98 Testing across Platforms, Browsers, and Devices 99 Accessibility 102 Further Reading 105 CH 5: Make It Measurable 107 FaUX 107 Analytics 110 Conversions and Micro Conversions 111 Be Curious and Analytical 113 Google Analytics 115 Mouseflow 115 Reverse Path Analysis to Understand Failure 117 Being Misled by Your Data 118 Fear of Change 119 Ease the Fear of Change with A/B Testing 120 Some Helpful Tools of the Trade 121 Further Reading 122 CH 6: Make It Better 123 Planning Your Iterations 123 Research 124 Analysis 125 Findings 126 Recommendations 128 Prioritization 130 Effort 132 Further Reading 133 CH 7: Make These Methods Work for You 135 Starting with a Greenfield Project or at a Startup 135 Understanding the Market 136 What Comes Next? 154 Working within an Established Company 168 Conclusion 176 Index 179

    7 in stock

    £21.59

  • The Design Studio Method

    Taylor & Francis Ltd The Design Studio Method

    15 in stock

    Book SynopsisThe struggle with balancing creative products that are innovative, technically feasible, and financially sound is one designers and web professionals go through every day. The Design Studio Method is a creative problem solving process that allows you to quickly generate ideas, evaluate them, and reach consensus, achieving that balancing act. Brian Sullivanâs The Design Studio Method gives answers that you have been looking for, showing you how to be innovative and efficient without sacrificing quality and collaboration. This book simplifies the complicated method, explaining each step, each participantâs involvement, and how to adapt the method to your needs. The Design Studio Method provides step-by-step procedures to ensure your success. From illumination, to generation, to presentation, all the way to iteration, this book provides the road map youâll need to start generating innovate products. Shows you how to involve all members of the creativeTrade Review"This book has a strong how-to-do-it perspective; software application and Web designers can follow this page-by-page and be successful. The best part is the liberal illustrations with exactly the kind of sketches the book promotes." Rex Hartson, Professor Emeritus, Computer Science, Virginia Tech Table of ContentsChapter 1: All about Design Studios What is a Design Studio? When Do You Do a Design Studio? A Word of Caution Other UX Sketching Methods Sketchboarding 6-UP RIPS Summary and Tips Chapter 2: Generating and Evaluating Ideas Use Whole-Brain Thinking Generate Ideas with Left-Brain Evaluate Ideas with Right-Brain Four Rules for Generating Ideas Strive for Quantity Defer Judgment (Positive and Negative) Seek New Combinations Use Your Imagination Four Rules for Evaluating Ideas Use Positive Judgment First Consider Novelty Stay Focused Redirect, If Needed Summary Chapter 3: Steps in a Design Studio Is a Design Studio Needed for Your Project? Choose Participants Assign Roles Facilitator Sketcher Scribe Determine What to Sketch Sketch Initial Concepts Evaluate Sketches Vote on Best Sketches Re-sketch or Mash-up Debrief Meeting Summary Chapter 4: Making Sketches Presentable Draw One Concept Per Page Do Not Use a Computer Use Markers and Paper Do Not Color Your Sketches Do Not Provide Too Much Detail Use Annotations and Arrows Provide a Brief Description Summary and Tips Chapter 5: Controlling the Conversation Using Edward DeBono’s Thinking Hats White Hat for Fact Finding Blue Hat for Organizing Green Hat for Generating Ideas Yellow Hat for Positive Evaluations Black Hat for Critical Inspections Red Hat for Voting Summary and Tips Chapter 6: Storing Your Work Keeping a Digital Record Access for Others to Review (Confidential or Open) Sharing with the Rest of the Team Serves as Vision Board for Future Projects Summary and Tips Chapter 7: Sharing Your Results Build a Wireframe after the Design Studio Sharing with the Other Sketchers To gain consensus To get alignment Sharing with the Project Team To show off your project vision To get alignment Sharing with Executives To get executive buy-in To obtain funding and resources Summary and Tips Chapter 8: Working with Remote People Keeping a Digital Record Access for Others to Review (Confidential or Open) Sharing with the Rest of the Team Serves as Vision Board for Future Projects Summary and Tips Chapter 9: Next Steps Immediate Things to Do Sharing Your Final Sketches Preparing Your Wireframes Testing Your Results Low-Fidelity Testing RITE Testing Prototype Testing Summary and Tips

    15 in stock

    £42.74

  • JavaScript A Beginners Guide Fifth Edition

    McGraw-Hill Education JavaScript A Beginners Guide Fifth Edition

    Out of stock

    Book SynopsisPublisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.Get up and running on the latest JavaScript standard using this fully updated beginnerâs guideThis hands-on, fast-paced guide shows, from start to finish, how to create dynamic Web pages complete with special effects using JavaScript. This edition contains updates for all major new features and the latest Web development techniques and practices. You will discover how to extend JavaScriptâs capabilities to the server side using Node.js. JavaScript: A Beginner's Guide, Fifth Edition begins by clearly explaining the fundamentals, including variables, functions, operators, event handlers, objects, arrays, strings, and forms. From there, the book moves Table of ContentsChapter 1: Introduction to JavaScriptChapter 2: Placing JavaScript in an HTML FileChapter 3: Using VariablesChapter 4: Using FunctionsChapter 5: JavaScript OperatorsChapter 6: Conditional Statements and LoopsChapter 7: JavaScript ArraysChapter 8: ObjectsChapter 9: Math, Number, and Date ObjectsChapter 10: Event HandlersChapter 11: Introduction to Node.jsChapter 12: More on Numbers and StringsChapter 13: Browser-based JavaScriptChapter 14: JavaScript Forms and DataChapter 15: Further Browser Based JSAppendix A: Answers to Self Tests

    Out of stock

    £29.69

  • User Experience Design

    Bloomsbury Publishing PLC User Experience Design

    2 in stock

    Book SynopsisApplicable to a wide spectrum of design activity, this book offers an ideal first step, clearly explaining fundamental concepts and methods to apply when designing for the user experience. Covering essential topics from user research and experience design to aesthetics, standards and prototyping, User Experience Design explains why user-centered methods are now essential to ensuring the success of a wide range of design projects. This second edition includes important new topics including; digital service standards, onboarding and scenario mapping. There are now 12 hands-on activities designed to help you start exploring basic UX tasks such as visualising the user journey and recognising user interface patterns. Filled with straightforward explanations and examples from around the world, this book is an essential primer for students and non-designers needing an introduction to contemporary UX thinking and common approaches. Designed specifically for newcomers to UX Design, the coTrade ReviewGavin and Peter offer fundamental and practical insights into design thinking for those of us passionate about crafting experiences for people. * Daniel Yates, Product Designer at ThoughtWorks, Australia *The authors do a great job at breaking down the core parts of UX and making them easily digestible. A worthy addition to the bookshelf of anyone looking to break into the field of UX. * Chris Gibbons, Principal UX Developer at Auto Trader, UK *Table of ContentsOverview Introduction 1. What is User Experience Design? - Designing interactive experiences - Life’s experiences - Activity #1 - The Big Picture - Scenario - Hints - Roles in User Experience Design (UX) - Today’s Multidisciplinary Teams - Methods and background - Stakeholders - Activity #2 - Designing for others - Activity 2. Users - User research - The user’s world - Co-experience - Activity #3 - Listening and learning - Emotional Responses - Memory - Fallibility - Expectation - Motivation - Activity #4 - The journey concept - Outcomes 3. Experience Design - Competitive advantage - Brands - Productivity - Activity #5 - Quantifying sentiment - Fun - Usability - Simplicity - Challenge - Feedback - Gestalt Theory - Semiotics - Narrative - Constraints - Activity #6 - Recognizing intuition - Outcomes 4. Design Process - The life of a project - User involvement - Personas - Scenarios - Activity #7 - Scenario Mapping - Design requirements - Communication and planning - Design Standards - Digital Service Standards - Activity #8 - A Design Problem - Conclusion 5. Design Constraints - Aesthetics - Meeting the requirements - Semantic Design - Design patterns - Activity #9 - Recognising UI patterns - Layout - Responsive Design - Image - Type - Accessibility - Activity #10 - Onboarding 6. Mindset and Toolset - Platforms and technologies - Communications and Organisations - Empathy - Ideation - Problem Solving - The first right solution - Activity #11 - Visualising Data - Maps and flows - Working with users - Prototypes - Mock-ups - Activity #12 - Simple Prototyping - Evaluating tools and resources - Choice - Conclusion Further Reading Books Websites

    2 in stock

    £23.74

  • Design in Motion

    Bloomsbury Publishing PLC Design in Motion

    1 in stock

    Book SynopsisWith an abundance of information on how to create motion graphics already available, Design in Motion focuses on the why of moving image and less about the how. By unpacking the reasons behind screen designer's production choices, each chapter deconstructs examples of motion graphics by drawing on case studies of both familiar examples from contemporary cinema and unseen work from postgraduate motion graphic designers. It examines the value of image, text, motion, camera and transitions, explaining in detail why some methods work, while others fail. Whether you work in info-graphics, documentary or design, this book is structured to follow the production process and, together with its multimedia companion website, will be a by-your-side companion to guide you through your next project.Trade ReviewDesign in Motion is an essential handbook in conceiving, planning and realising moving image production, providing a comprehensive guide for professional or aspiring creatives wishing to communicate with time based media. Identifying key strategies, techniques, tools and resources Penny Hilton unravels complex processes into accessible steps for each stage of production with concise and insightful advice and support for your motion design and filmic ambitions from initial ideas to completed production. * Nigel Mairs, Senior Lecturer in Animation and Motion Graphics, Edge Hill University, UK *Table of ContentsAcknowledgements Preface Introduction Part One : Setting It All Up Chapter 1: Foundations Chapter Overview Brainstorming Primary versus Secondary research Storyboarding Development Feedback and Feed Forward Documentation Resources Chapter 2: Audience Chapter Overview Personas and Empathy Maps Context Format Treatment Tone of Voice Resources Chapter 3: Structure Chapter Overview Story Narrative Key message Documentary Voice over versus captions Resources Chapter 4: Sound Chapter Overview Creating the right tone and atmosphere Sound as a tool for Focus Shape Working with Musicians What’s free and what’s Not Resources Part Two: Creating The Elements Chapter 5: Composition Chapter Overview Framing Motion versus stillness Screen space Focus Resources Chapter 6: Camera Chapter Overview Camera movement Why use different lenses Camera techniques Using a variety of Shot Resources Chapter 7: Form Chapter Overview Circle Square Triangle Using Form as exploration Visual Summaries Outcomes Resources Chapter 8: Colour Chapter Overview A quick overview of the history of colour on screen Significance of colour Combinations Creating a colour palette Colour correction and grading Resources Part Three: Putting it all Together Chapter 9: Text and Info Chapter Overview Character Legibility versus readability Ways of creating text Movement Titles Data Visualisation Resources Chapter 10: Editing Chapter Overview How editing developed from shorts to features Invisible and visible editing Transitions (and Tips) Effects Rhythm and Pace Resources Index

    1 in stock

    £33.29

  • Web and Digital for Graphic Designers

    Bloomsbury Publishing PLC Web and Digital for Graphic Designers

    1 in stock

    Book SynopsisCreative web design requires knowledge from across the design and technical realms, and it can seem like a daunting task working out where to get started. In this book the authors take you through all you need to know about designing for the web and digital, from initial concepts and client needs, through layout and typography to basic coding, e-commerce and working with different platforms. The companion website provides step-by-step tutorial videos, HTML/CSS styling tips and links to useful resources to really help you get to grips with all the aspects of web design. Working alongside the text are interviews with international designers and critical commentaries looking at best practice and theoretical considerations. Written for graphic designers, this book delivers more than just an instruction manual it provides a complete overview of designing for the web.Trade ReviewWeb and Digital for Graphic Designers is a welcome and much needed addition to the canon of graphic design textbooks. It is visually rich and packed with essential advice from experienced practitioners. It takes the reader through all aspects of web and digital design, including theoretical perspectives, the design process, technical application, and all the while demystifying complex terminology. The authors have done an expert job of making the title both clear and comprehensive, while ensuring it is as accessible as possible. This is an essential title for any contemporary graphic designer or design student. -- Nigel Ball, University of Suffolk, UKUnlike any book that is out there now. -- Jill Woodruff-Gerald, Hennepin College, USAWeb and Digital for Graphic Designers is for anyone who wants an in-depth view of graphic design, its history, and its practical application. I found the book to be extremely well organized with very thorough yet concise content. I especially enjoyed the chapter on coding because it's something I've always wanted to learn more about, and the authors did a superb job making such a complex topic easy to comprehend. Another great feature is that the authors include a Q&A from a handful of industry professionals that gives an added perspective of the industry. Kudos, very well done!! -- Amanda Lasser, Pratt Institute, USATable of Contents1. Designing for digital 2. The process 3. Designing for the web and platforms 4. Web 2.0 5. Rich content 6: The roles 7. Coding (& mark up) languages 8. What’s next? References Index

    1 in stock

    £26.99

  • Design and Digital Interfaces

    Bloomsbury Publishing PLC Design and Digital Interfaces

    2 in stock

    Book SynopsisAre digital interfaces controlling more than we realise? Can designers take responsibility, and should they?From domestic appliances like Siri and Amazon Echo, to large scale Facebook manipulation and Google search prediction, digital interfaces are ubiquitous in everyday life and their influences affect how people live, feel and behave. As they grow in complexity and increase integration into our lives we need to address the social, ethical, political and aesthetic responsibilities of those designing and creating the computer systems all around us. Through discussion with cutting-edge designers and thinkers and with international examples, the authors explain how we need an expanded aesthetic, critical and ethical awareness on the part of designers willing to act with sensitivity and understanding towards the people they design for and with. This critical take on the process and implications of interface design looks beyond the mechanics of making, and into the techno-politiTrade ReviewDesign and Digital Interfaces is reader-friendly by module, chapter, or jumping to the color-coded content most relevant to the reader’s interests ... [an] elegantly designed, innovative, and powerful book. * Society for Technical Communication *Table of ContentsList of Figures List of Contributors Preface Introduction: What are digital interfaces? Technological Interfaces Cultural Interfaces Historical Interfaces What does an interface designer do? Theoretical Perspectives and Frameworks 1. Complexity and Fragmentation Fragmented distribution Fragmented devices Fragmented attention Technological approaches Design approaches Research Methods 2. Social Interfaces Design for Social Impact Soft Interfaces: Healthcare and Loneliness Accessibility: Democratization of Tools Collaborative Interfaces: Beyond Western-Centrism Interfaces for Sociality Constructing Social Identities 3. Legal and Political Interfaces Political Interfaces Entangled Interfaces The Political Action of Interfaces A History of Critical Practice Openness and Access Inscrutability and Opacity Critical Interfaces 4. Ethical Interfaces Design as exploitation Unforeseen consequences Legislation Ethical legibility Ethical design cultures Futuring ethical principles Ethical designers 5. Aesthetic Interfaces Aesthetics and the Senses Cultural aesthetics and meaning Aesthetics for use Aesthetics for Empathy 6. Uncertainty, Deviance and Futures Embracing Uncertainty Science-Fiction and Design Design Fiction Design Imaginaries Deviant Interfaces 7. Interviews Anab Jain Dan Lockton Mushon Zer-Aviv Sarah Gold Glossary References Index Acknowledgements

    2 in stock

    £28.49

  • Basics Interactive Design Interface Design An

    Bloomsbury Publishing PLC Basics Interactive Design Interface Design An

    5 in stock

    Book SynopsisDave Wood is Programme Director of BDes(Hons) Graphic Design at DJCAD at University of Dundee in Scotland, and hosts Semiosis 101 - a semiotics YouTube channel for creatives.Trade ReviewInterface Design: An introduction to visual communication in UI design delivers real examples of the process of designing for UI and interactive projects. Seeing and learning from real examples of maps and diagramming while outlining critical components of the UI design process at various stages, makes this book an incredibly important resource for anyone wanting to learn about and implement a UI strategy – especially for graphic designers who were educated in the print world but want to make the transition to working on UI and interactive projects. Applying the information in this book can absolutely make any designer a more valuable and strategic contributor to current and prospective clients and employers. This book is easy to follow, provides a clear understanding of what to expect in each chapter, offers insight into key questions to be asked throughout the UI process and is loaded with relevant and applicable content and insight. This is not only a book, but also an incredibly useful learning tool that can be utilized on a daily basis. * Sean Brennan, Project Manager, Haneke Design, Tampa, Florida, USA *Table of ContentsIntroduction Chapter 1: Visual communication: a standard in designing interaction; Communication; Designing for interactive flow; Users are king (you are not); Interview: Steve Krug; Case study: We Print Paper website Chapter 2: Finding the flow: designing interaction; Graphical user interfaces; Information architecture; Hierarchical structures; Testing, testing: early design iterations; Interview: Greg Gibson; Case study: Testing of VedderPrice.com’s visual hierarchy; Exercise: Finding the flow Chapter 3: Graphic design for digital media; Gridding interactivity; Type as interface; Colouring the screen; Imagery and the pixel; Iconography and metaphor; Going with the motion; Interview: Mike Kus; Case study: Designing a Blu-ray DVD UI; Exercise: Visually communicating interactivity Chapter 4 Designing the aesthetic user experience; Design and the user; Content copy and the user; UI semiotics; Internationalization; Interview: Kristin Kramer; Case study: WorldSkills interactive kiosk; Exercise: Deconstructing UI semiotics Chapter 5: Collaborating with the developer; The principles of designing modularity; Modularizing the aesthetic; Interview: Alan Bridge; Case study: Preparing a website design for a developer; Exercise: Outlining modularity Chapter 6: Augmenting human capabilities through interfaces; QR codes – print meets interaction; Augmented interaction; The touch-screen world; Interview: Kate HoCase study: Designing the BBC iPlayer iPhone app; Exercise: Concept design for an AR smartphone app Conclusion; Glossary; Index

    5 in stock

    £23.74

  • HTML CSS  JavaScript AllinOne For Dummies

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