Virtual worlds Books

61 products


  • Minecraft Miniconstrucciones. Más de 20

    1 in stock

    Book SynopsisAprende a diseñar, construir y personalizar 20 miniproyectos en Minecraft, desde aviones de bomberos y submarinos de aguas profundas hasta búnkeres ocultos y minijuegos recreativos. Incluso hay una escuela de vuelo de superhéroes! Con instrucciones detalladas, trucos de bloques y consejos de construcción, este libro te animará a pulir viejas habilidades y aprender otras nuevas mientras creas una amplia gama de construcciones divertidas para impresionar a tus amigos en Minecraft. Para mostrarte cómo completar cada compilación de principio a fin, hay vistas ampliadas, guías paso a paso e instrucciones detalladas.

    1 in stock

    £15.90

  • Virtual Reality and Virtual Environments

    Taylor & Francis Ltd Virtual Reality and Virtual Environments

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    15 in stock

    £43.69

  • Manifestations of Queerness in Video Games

    Taylor & Francis Ltd Manifestations of Queerness in Video Games

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    15 in stock

    £128.25

  • Taylor & Francis The Fantasy Sport Industry

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    15 in stock

    £137.75

  • Taylor & Francis Researching Virtual Worlds

    15 in stock

    a huge range and FREE tracked UK delivery on ALL orders.

    15 in stock

    £137.75

  • The Advanced Game Narrative Toolbox

    Taylor & Francis Ltd The Advanced Game Narrative Toolbox

    15 in stock

    Book SynopsisThe Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter. Key Features Learn from industry experts how to tackle today's challenges in storytelling for games. A learn by example and exercise approach, which was praised in the Game Narrative Toolbox. An in depth view on advanced storytelling techniques and topics as they are currently discussed and used in the gaming industry. Expand your knowledge in game writing as you learn and try yourself to design quests, write romances and build worlds as you woulTable of ContentsIntroduction. Planning Your Work. Diversity & Research. Romances. Cinematics. Building a Universe. Writing for Non-Digital Games (Board Games). Adapting a Digital World to a Novel. From Novel to Computer Game. Reinventing an IP. Managing the Branches. Quest Design. Writing and implementation. The Writer in the Studio (VO). Editing and Quality Control. Freelancing and Surviving. Journalism. Past the Release.

    15 in stock

    £54.14

  • Cambridge University Press Intercultural Communication in Virtual Exchange

    15 in stock

    Book SynopsisVirtual exchange is an educational approach that uses technology to bring together people from geographically and/or culturally distant locations in sustained online interactions, often intended to develop their intercultural awareness and understanding. Though the practice has existed for several decades, it has gained popularity in recent years, in part due to the recent Covid-19 pandemic and recourse to online tools for international and intercultural learning. This Element explores intercultural communication in virtual exchange by looking at how and why culture is made relevant in the pedagogical design and framing of virtual exchanges and what impact this might have on student positioning, power dynamics, and on intercultural learning. From this framework three broad approaches are outlined, which are defined as comparative, challenge-based, and dialogue-based. Each approach is explored through examples and the opportunities, limitations, and risks for intercultural learning.

    15 in stock

    £17.00

  • Making Virtual Reality a Reality

    Bloomsbury Publishing Plc Making Virtual Reality a Reality

    10 in stock

    Book SynopsisTrade ReviewA thoughtful and comprehensive guide to implementing VR pedagogy in primary–post-secondary education. The authors give practical advice on a wide range of subjects from design and funding to implementation and administration of VR curriculum, drawing from real-world case studies. A valuable tool for anyone developing XR classes and programs of study. * Brad Rittenhouse, Research Data Facilitator, Stanford University Research Computing Center, USA *Table of Contents1. Making Virtual Reality a Reality Introduction Innovative Programming in Libraries Georgia Tech Case Study Benefits and Uses of VR in K–12 Classrooms Conclusion References 2. Getting Started Where You Are: Needs Assessments and Resource Evaluation Evaluating Organizational Goals and Community Interests Matching Student and Stakeholder Skills and Interests Evaluating Technology Accessibility Accommodations and Opportunities Evaluating Budget and Financial Needs Ongoing Assessment and Cyclic Course Development References Resources Overall Checklist for Needs Assessment Evaluating Organization Goals and Community Interests Evaluating Student Interests and Skills Initial Questions to Ask Students Interested in Joining a Research Class Evaluating Technologies Using LEAPS Concepts Resources to Follow for Current Ed-Tech Trends Evaluating Accessibility Accommodations and Opportunities Evaluating Budget and Financial Needs Grant Resources Gagne’s Nine Events of Instruction 3. Technology Design and Decisions: Refine Your Technology Solutions Background: Device Collection and Space Designing Technology Solutions Conclusion References Resources Evaluating Your Organization’s Strategic Goals and SWOT Analysis Evaluating and Establishing Your Device Collection Assessing VR Equipment Evaluating Your Workspace Project Management Concepts for Project-Based Learning Starter Questions to Ask Peer Institutions Locating 3D Models Project Ideas Based on Time Frames Evaluating Your Cybersecurity 4. Student-Centric Research Projects: Learning Models That Fit Students’ Interests and Skills Student-Centric Project Design Self-Regulated Learning Instructors as Mentors and Project Managers Designing Projects and Lessons References Resources Student Questionnaire Ideas Icebreaker Activities Peer Evaluation Scaffolding Projects Project Team Roles Project Structure Elements Template for a Lesson Plan Rubric Components A Simple Rubric Student Reflection Questions Questions for Users to Answer during Critiques Exhibition or Open Lab Preparation Questions 5. Sustaining Community through Peer Learning and Partnerships Community in Education Building Community Engaging Community, Nontraditional Educators, and Visiting Artists Community and Project-Based Learning Community and Partnership Applicable Standards as They Relate to Community Integration Concluding Statements about Community References Resources Identifying Community Partners Starter Questions to Ask Peer Institutions Project-Proposal Components for Student Projects End-of-Project-Report Components for Student Projects 6. Clearing the Hurdles: Initiating Programs That Utilize Emerging Technologies Stakeholder Buy-In Student Hesitancy and Technology Phobia Maximizing Existing Resources and Technology Documentation Strategies Implementing Changes Based on Student Input Project Collaboration and Preservation Security, Safety, and Access Project Management References Resources Building Confidence and Reducing Technology Anxiety Forums and Troubleshooting Backups and Backward-Compatibility Checklist Bloom’s Taxonomy of Measurable Verbs Index

    10 in stock

    £60.53

  • 101 Awesome Builds: Minecraft®™ Secrets from the

    Triumph Books 101 Awesome Builds: Minecraft®™ Secrets from the

    Book SynopsisMinecraft®™ is so much more than a video game, taking your own creativity and turning it into impressive art and unbelievable builds- not to mention adding in minigames and powerful Redstone creations! In 101 Awesome Builds you will be introduced to the most incredible structures from the world's greatest creators. There's something for every building style inlcuidng Science Fiction, Fantasy and Ancient, Modern, Pop Culture, Redstone, and more! Prepare to be awed and inspired, whether you're a brand new 'Crafter or a master builder in your own right. Remember- what you can do in Minecraft®™ and other building games is only limited by your imagination. So let these builds kickstart your ideas, or just marvel at the amazing creations that can come out of the human mind, a video game, and a little bit of free time. This book is not authorized, sponsored, endorsed or licensed by Mojang AB. The trademark Minecraft is owned by Mojang AB; and other company names and/or trademarks mentioned in this book are the property of their respective companies and are used for identification purposes only.

    £17.05

  • Ultimate Guide to Mastering Minigames and Servers

    Triumph Books Ultimate Guide to Mastering Minigames and Servers

    10 in stock

    Book SynopsisThe best builds in Minecraft and the game’s most stunning creations — from minigames to giant cities — are found on Minecraft servers. But where to start in exploring the massive maps and multitude of servers available? The Ultimate Guide to Mastering Minigames and Servers introduces the most popular and unique servers and minigames for ’Crafters to discover. The No. 1 online activity for Minecrafters is minigames. In fact, for some ’Crafters, minigames are the only way they play Minecraft! Whether you’re new to servers and minigames or you’re an experienced adventurer, this book is bound to introduce exciting places to explore and games to play.

    10 in stock

    £11.95

  • Fortnite: the Essential Guide to Battle Royale

    Triumph Books Fortnite: the Essential Guide to Battle Royale

    Book SynopsisFortnite: Battle Royale is taking the world by storm, combining the high-octane action of traditional shooters with the creative construction elements of sandbox games like Minecraft. With 40 million players and counting, competition is fierce, and strategy is essential. Once you jump from the Battle Bus onto the island below, there can be only one goal: survival. This guide has all the tips and tricks you need to master the melee, whether you're playing on a console, PC, or your phone. Illustrated with dozens of full-color screenshots, find essential information on big-picture offensive and defensive tactics, best practices for building, and indispensable combat techniques. Learn all about uncovering loot, optimizing weapons use, exploring map locations, establishing a fortress, completing challenges, and more—in solo, duo, or squad mode.

    £11.35

  • Master Builder Fortnite: Creative Mode: The

    Triumph Books Master Builder Fortnite: Creative Mode: The

    Book SynopsisYour island, your games, your rules! With over 125 million users and counting, Fortnite continues to expand and keep players on their toes! Master Builder Fortnite: Creative Mode is your ultimate guide to the game’s newest dimension. Packed with hints and hacks, this guide has all you need to know to build your own playable worlds with Fortnite Creative. Topics covered include new construction materials, building mechanics, game modes like racing and obstacle courses, island codes, and more. Additional chapters showcase the wildest, most astonishing creations we’ve seen so far, with helpful commentary and tips for getting featured on The Block. It’s time to turn imagination into reality and take your creations to new levels!

    £11.35

  • Harvard Business Review Press Welcome to the Metaverse

    Out of stock

    Out of stock

    £999.99

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