Teaching skills and techniques Books
Taylor & Francis Ltd The Kinderchat Guide to the Classroom
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£28.99
Taylor & Francis Ltd Teaching for Learning
Teaching for Learning is a comprehensive, practical resource for instructors that highlights and synthesizes proven teaching methods and active learning strategies. Each of the 101 entries describes an approach and lists its essential features and elements, demonstrates how the approach may be used in various educational contexts, reviews findings from the research literature, and describes techniques to improve effectiveness. Fully revised and updated to reflect the latest research and innovations in the field, this second edition also features critical new content on adapting techniques for use in online courses.
£34.19
Taylor & Francis Lesson Studybased Teacher Education The Potential of the Japanese Approach in Global Settings WALSRoutledge Lesson Study Series
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£128.25
Taylor & Francis Ltd Teaching for Learning
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£128.25
Taylor & Francis A Focus on Addition and Subtraction
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£128.25
Taylor & Francis Ltd The Kinderchat Guide to the Classroom
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£128.25
Taylor & Francis Ltd From Trauma to Resiliency
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£31.99
Taylor & Francis Ltd From Trauma to Resiliency
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£123.50
Taylor & Francis Ltd Teaching in the GameBased Classroom
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£128.25
Taylor & Francis Ltd Science Education
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£128.25
Taylor & Francis Handbook of Effective Inclusive Elementary Schools
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£99.75
Taylor & Francis Ltd Teaching in the GameBased Classroom
Book SynopsisTeaching in the Game-Based Classroom is a hands-on guide to leveraging students' embrace of video games toward successful school performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning tools, and assess progress on multiple levels not dependent on one-size-fits-all bubble sheets. Authored by game-savvy teachers in partnership with classroom-experienced academics, the highly varied chapters of this book are concise yet filled with sound pedagogical approaches. Middle and high school educators will find engaging new ways of inspiring students' intrinsic motivation, skill refinement, positive culture-building, autonomy as learners, and more.Trade Review"From Pre-K to senior year of high school, play is the most essential component for deeper learning. By mixing theoretical foundations with practical examples, Teaching in the Game-Based Classroom ought to be the go-to text for current and future educators to learn about effectively incorporating games into their classes. The backgrounds of the contributors, ranging from expert scholars to innovative classroom teachers, ensures that David Seelow's book will improve the educational experience for teachers and students alike."—David Sherrin, NCSS award-winning teacher at Harvest Collegiate High School, New York, and author of Authentic Assessment in Social Studies: A Guide to Keeping it Real and The Classes They Remember: Using Role-Plays to Bring Social Studies and English to Life"This is the book I wish my team and I had when founding a gaming-themed high school. The case studies not only allay the common concerns that parents and educators have about the appropriateness of combining gaming with education—they cast doubt on the sincerity of any current learning institution that is not doing so."—Travis Miller, English teacher and cofounder of the Critical Design and Gaming School at Augustus F. Hawkins High School, Los Angeles Unified School District"From Pre-K to senior year of high school, play is the most essential component for deeper learning. By mixing theoretical foundations with practical examples, Teaching in the Game-Based Classroom ought to be the go-to text for current and future educators to learn about effectively incorporating games into their classes. The backgrounds of the contributors, ranging from expert scholars to innovative classroom teachers, ensures that David Seelow's book will improve the educational experience for teachers and students alike."—David Sherrin, NCSS award-winning teacher at Harvest Collegiate High School, New York, and author of Authentic Assessment in Social Studies: A Guide to Keeping it Real and The Classes They Remember: Using Role-Plays to Bring Social Studies and English to Life"This is the book I wish my team and I had when founding a gaming-themed high school. The case studies not only allay the common concerns that parents and educators have about the appropriateness of combining gaming with education—they cast doubt on the sincerity of any current learning institution that is not doing so."—Travis Miller, English teacher and cofounder of the Critical Design and Gaming School at Augustus F. Hawkins High School, Los Angeles Unified School District"Engaging and informative . . . allows the reader to understand both the benefits and the challenges of incorporating games into the classroom."—Learning Ladders, Best Books for Teachers and School Leaders – Summer 2021"David Seelow has culled the best teachers, researchers, and games to provide hands-on guidance for adults looking to introduce games into their classroom . . . the strategies offered within span empathy-building and support for wellness to project-based learning and useful feedback loops. A useful book for educators who want to use games to transform learning."—iThrive Games"Look[s] at the various ways in which games are engaging, fun, and instrinsically motivating for players and discuss[es] how educators can leverage games' potential for classroom learning . . . a quick and worthy read for newcomers to GBL and gameful learning."—Teachers College RecordTable of ContentsIntroduction: The Urgency of Innovation 1. Improve Student Engagement with Gameful Learning 2. Videogames, Feedback Loops, and Classroom Practice 3. Minecraft and Socially Situated Student Learning 4. Minecraft and Transformative Teaching 5. "The Whole Enchilda" a Game for Teaching Mathematical Fluency 6. Level Up Science: Design Thinking, Games and Project-Based Learning 7. Cellverse: Using Virtual Reality to Learn About Cells from the Inside Out 8. "Living in Media: Why Teach the World’s Most Controversial Video Game?" 9. Engaging History through Student Authored Text Adventure Games 10. An Overview of Live Immersive Social Interactives and their Educational Value for Grades 6-12 11. Don't Split the Party: Using Games to Enhance Social-Emotional Learning Strategies 12. Promoting Student Health and Well-being with Digital Games 13. Using Games for Empathy, Compassion and Care 14. What We Learned from Games to Make Assessment Playful Conclusion: Once We Defeat the COVID-19 Boss Battle, What then?" Afterword
£28.99
Taylor & Francis Ltd The Changing World of Outdoor Learning in Europe
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£39.99
Taylor & Francis Handbook of Effective Inclusive Elementary Schools
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£237.50
Taylor & Francis Ltd Educational Psychology and Transformational Classrooms
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£128.25
Taylor & Francis Ltd Inspiring Motivation in Children and Youth
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£128.25
Taylor & Francis Ltd Inspiring Motivation in Children and Youth
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£24.51
Taylor & Francis Ltd The Routledge International Handbook of StudentCentered Learning and Teaching in Higher Education
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£42.99
Taylor & Francis Ltd Science Education
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£36.99
Taylor & Francis Supporting Students on the Autism Spectrum in Inclusive Schools A Practical Guide to Implementing EvidenceBased Approaches
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£128.25
Taylor & Francis Ltd Introduction to Design Education
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£118.75
Taylor & Francis Ltd Community Participation with Schools in Developing Countries
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£37.04
Taylor & Francis Ltd Creating Sensory Smart Classrooms A Practical Guide for Educators
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£104.50
Taylor & Francis Ltd Assessment as Learning
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£128.25
Taylor & Francis Ltd Teaching and Mobile Learning
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£92.14
Taylor & Francis Global Perspectives on Developing Professional Learning Communities
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£37.04
Taylor & Francis Ltd Communication at the Heart of the School
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£128.25
Taylor & Francis Ltd Assessing Competencies for Social and Emotional Learning
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£37.04
Taylor & Francis Ltd Reforming Lesson Study in Japan
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£128.25
Taylor & Francis Ltd Music Production Cultures
Book SynopsisMusic Production Cultures draws on interviews with international educators, surveys completed by students of music production from around the globe, doctoral research findings and contextualised career experiences from the author as a celebrated music producer to explore how effective learning environments can be created for popular music production in higher education.Acknowledging the musical, technological and social diversity in global popular music production practice, this book highlights the integral elements that educators and their institutions must consider in order to provide high-quality and relevant education for the students of today and into the future. Offering concepts, approaches and practices to be integrated into diverse music production pedagogical frameworks in higher education, this book considers the pedagogical approaches and goals that bridge music production education to the industry, using examples and insights from international educatorsTrade Review"Brendan Anthony has produced a visionary, forward-thinking book which is not only fascinating, entertaining, and highly readable, but also rigorously academic. Drawing from an amalgam of professional experience across the music industry and higher education divide, he has woven a detailed and erudite research project through the two. A quite brilliant achievement which I hope will be a landmark in how higher education and industry work for popular music production in the future."Professor Lucy Green, UCL Institute of Education, London, UK"In this exciting new book, Brendan Anthony presents a timely and detailed student-centred exploration of teaching and learning in popular music production, engaging producers, performers and professors as he weaves together expert pedagogical advice and profound insights from both sides of the glass."Dr Gareth Dylan Smith, Assistant Professor Music, Music Education, Boston University, USA"Brendan Anthony has made a significant contribution to the world of pedagogical music production practice with this volume of work that will be celebrated by educators internationally. This authoritative work has been written from both the perspective of an academic and a working practitioner. It provides an insightful and much needed view of what goes on behind the glass from the lens of an educator and highlights the key issues for academics and students working in the field. The field of music production continues to develop from both technical- and cultural-perspectives that explore both the creation of the technology, its use, and the approach of musicians and record producers and how they create work in the studio. This important text and much needed work will fill a gap in the literature in terms of how we frame popular music production methods from pedagogical and cultural perspectives."Professor Andrew King, Head of School of the Arts, University of Hull, UKTable of ContentsIntroduction: Music production cultures and rationale Part 1: Modern popular music production skills, practices and processes 1. Music production skills and creative practice 2. Popular music production processes (Part A). Cognition, popular music production agency and socio-musical concepts 3. Popular music production processes (Part B). The manifestation of recorded works 4. Songwriting and production 5. Music production subjectivity and creativity Part 2: Popular music production pedagogy that bridges to the real world 6. What is the real world? 7. Popular music production learning approaches 8. The places and spaces of popular music production pedagogy 9.The cohort (both sides of the glass) Part 3: Pedagogical approaches 10. Popular music production pedagogy— an engagement with diverse music production cultures 11. Learning frameworks 12. The music 13. The educator’s role 14. Practice-based pedagogical applications 15. Collaboration and creativity in popular music production pedagogy 16. Learning popular music production 17. Class targets 18. Assessment 19. Student accountability and educator mentorships Part 4: Pedagogical timeline, graduate considerations and summary 20. Student progression and graduate futures 21. Pedagogical summary and challenges
£39.99
Taylor & Francis Ltd Music Production Cultures
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£118.75
Taylor & Francis Ltd Inclusive Teaching in a Nutshell A Visual Guide for Busy Teachers
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£142.50
Taylor & Francis Ltd The Wellbeing of Children under Three Supporting Children from Birth to Three
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£128.25
Taylor & Francis Ltd Education for Sustainable Development in Foreign Language Learning
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£128.25
Taylor & Francis Ltd Childrens Spirituality in Early Childhood Education
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£128.25
Taylor & Francis Educating Young Children with Diverse Languages and Cultures
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£128.25
Taylor & Francis Ltd Global Classics
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£47.49
Taylor & Francis Ltd A Comprehensive Critique of Student Evaluation of Teaching
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£18.99
Taylor & Francis Ltd Transformative Approaches to Social Justice Education
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£128.25
Taylor & Francis Ltd Classifying Fashion Fashioning Class
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£39.99
Taylor & Francis Facilitating Experiential Learning in Higher Education
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£128.25
Taylor & Francis Ltd Block Parties
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£128.25
Taylor & Francis Ltd Consent in the Childhood Classroom
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£37.04
Taylor & Francis Ltd Rethinking Languages Education
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£37.04
Taylor & Francis Ltd Clinical Experiences in Teacher Education
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£37.04
Taylor & Francis Ltd Talking to Learn
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£37.04
Taylor & Francis Fostering Imagination in Higher Education Disciplinary and Professional Practices
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£37.04
Taylor & Francis Ltd Group Care for Infants Toddlers and Twos
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£37.04