Mobile and handheld device programming Books
Springer Nature Switzerland AG Developing Medical Apps and mHealth
Book SynopsisThis book provides a practically applicable guide to designing evidence-based medical apps and mHealth interventions. It features detailed guidance and case studies where applicable on the best practices and available techniques from both technological (platform technologies, toolkits, sensors) and research perspectives. This approach enables the reader to develop a deep understanding of how to collect the appropriate data and work with users to build a user friendly app for their target audience. Information on how researchers and designers can communicate their intentions with a variety of stakeholders including medical practitioners, developers and researchers to ensure the best possible decisions are made during the development process to produce an app of optimal quality that also considers usability. Developing Medical Apps and mHealth Interventions comprehensively covers the development of medical and health apps for researchers, informaticians and physicians, and is a valuable resource for the experienced professional and trainee seeking a text on how to develop user friendly medical apps.Table of ContentsIntroduction to mHealth.- Project development methodologies, management and data modelling.- Designing an mHealth intervention.- Application development and testing.- Data collection, storage and security.- Feeding back information to patients and users with visualisations.- Usability testing and deployment.- Designing an mHealth evaluation.- Data analysis methods.
£49.99
Springer Nature Switzerland AG Android for Java Programmers
Book SynopsisThis textbook is about learning Android and developing native apps using the Java programming language. It follows Java and Object-Oriented (OO) programmers’ experiences and expectations and thus enables them to easily map Android concepts to familiar ones. Each chapter of the book is dedicated to one or more Android development topics and has one or more illustrating apps. The topics covered include activities and transitions between activities, Android user interfaces and widgets, activity layouts, Android debugging and testing, fragments, shared preferences, SQLite and firebase databases, XML and JSON processing, the content provider, services, message broadcasting, async task and threading, the media player, sensors, Android Google maps, etc. The book is intended for introductory or advanced Android courses to be taught in one or two semesters at universities and colleges. It uses code samples and exercises extensively to explain and clarify Android coding and concepts. It is written for students and programmers who have no prior Android programming knowledge as well as those who already have some Android programming skills and are excited to study more advanced concepts or acquire a deeper knowledge and understanding of Android programming. All the apps in the book are native Android apps and do not need to use or include third-party technologies to run.Table of Contents1. Java Review.- 2. Getting Started with Android.- 3. Your First Android Application.- 4. Debugging and Testing Using Junit, Espresso, and Mockito Frameworks.- 5. Activity Lifecycle and Passing Objects Between Screens Using Parcelable Interface.- 6. User Interface Essential Classes, Layouts, Styles, Themes, and Dimensions.- 7. ListView, ScrollList, Date and Time Pickers, and RecyclerView.- 8. Toolbar, Menu, Dialog Boxes, Shared Preferences, Implicit Intent, and Directory Structure.- 9. Fragments, Dynamic Binding, Inheritance, Pinching, and Screen Swiping.- 10. Parsing Remote XML and JSON Files, Using HTTPUrlConnection, XmlPullParser, and AsyncTask.- 11. Android SQLite, Firebase, and Room Databases.- 12. Content Provider, Service, Message Broadcasting, and Multimedia Player.- 13. Sensors, Location-Based Service, and Google Maps.
£54.99
Springer Nature Switzerland AG Mobile Forensics – The File Format Handbook: Common File Formats and File Systems Used in Mobile Devices
Book SynopsisThis open access book summarizes knowledge about several file systems and file formats commonly used in mobile devices. In addition to the fundamental description of the formats, there are hints about the forensic value of possible artefacts, along with an outline of tools that can decode the relevant data. The book is organized into two distinct parts: Part I describes several different file systems that are commonly used in mobile devices. · APFS is the file system that is used in all modern Apple devices including iPhones, iPads, and even Apple Computers, like the MacBook series. · Ext4 is very common in Android devices and is the successor of the Ext2 and Ext3 file systems that were commonly used on Linux-based computers. · The Flash-Friendly File System (F2FS) is a Linux system designed explicitly for NAND Flash memory, common in removable storage devices and mobile devices, which Samsung Electronics developed in 2012. · The QNX6 file system is present in Smartphones delivered by Blackberry (e.g. devices that are using Blackberry 10) and modern vehicle infotainment systems that use QNX as their operating system. Part II describes five different file formats that are commonly used on mobile devices. · SQLite is nearly omnipresent in mobile devices with an overwhelming majority of all mobile applications storing their data in such databases. · The second leading file format in the mobile world are Property Lists, which are predominantly found on Apple devices.· Java Serialization is a popular technique for storing object states in the Java programming language. Mobile application (app) developers very often resort to this technique to make their application state persistent. · The Realm database format has emerged over recent years as a possible successor to the now ageing SQLite format and has begun to appear as part of some modern applications on mobile devices. · Protocol Buffers provide a format for taking compiled data and serializing it by turning it into bytes represented in decimal values, which is a technique commonly used in mobile devices. The aim of this book is to act as a knowledge base and reference guide for digital forensic practitioners who need knowledge about a specific file system or file format. It is also hoped to provide useful insight and knowledge for students or other aspiring professionals who want to work within the field of digital forensics. The book is written with the assumption that the reader will have some existing knowledge and understanding about computers, mobile devices, file systems and file formats.Table of ContentsPart I: Mobile File System Formats.- 1. APFS.- 2. Ext4.- 3. The Flash-Friendly File System (F2FS).- 4. QNX6.- Part II: Mobile File Formats.- 5. SQLite.- 6. Property Lists.- 7. Java Serialization.- 8. Realm.- 9. Protocol Buffers.
£34.99
£151.99
De Gruyter Mobile Applications Development: With Python in
Book SynopsisThe book covers the concepts of Python programming language along with mobile application development. Starting from fundamentals, the book continues with the explanation of mobile app development using Kivy framework. All the chapters offer questio
£47.02
Independently Published Advanced Dart Flutter Mastery
£13.33
Independently Published Learn Python with Vibe Coding
£14.07
Amazon Digital Services LLC - Kdp GENERATIVE Ai with Python
£19.82
Amazon Digital Services LLC - Kdp Building Apps with AI
£14.04
Independently Published Kotlin Coroutines Deep Dive
£13.95
Amazon Digital Services LLC - Kdp AIPowered Apps with TensorFlow Lite
£14.50
Independently Published Mastering Vibe Coding
£14.11
Independently Published Start a Mobile App Development Business from Home
£13.21
Independently Published Next.js 16 For Beginners
£20.42
Independently Published Building Apps for the Next Billion
£13.99
Amazon Digital Services LLC - Kdp Vibe Coding Mastery
£14.00
Amazon Digital Services LLC - Kdp The Modern Android Developers Bible
£18.00
Amazon Digital Services LLC - Kdp Build Your Business
£11.46
Independently Published Modern React
£13.96
Independently Published Flutter App Mastery
£14.78
Independently Published Programmazione Android per principianti
£12.88
Independently Published Programmazione Android per principianti
£13.75
Independently Published Mastering Canva Made Easy for Seniors
£13.96
Amazon Digital Services LLC - Kdp Creating NPM Package
£16.32
Amazon Digital Services LLC - Kdp NoCode App Development
£18.62
Amazon Digital Services LLC - Kdp Learn App Development Fast
£14.99
Independently Published Mastering Modern Android Development
£20.24
Independently Published FullStack React React Native
£12.93
Independently Published Mastering DSPy AI Workflows
£14.96
Amazon Digital Services LLC - Kdp Accessible Design for Digital Products
£14.43
Independently Published Web Development with Angular 20
£15.00
Amazon Digital Services LLC - Kdp Swift for New Programmers
£13.33
Amazon Digital Services LLC - Kdp Building Intelligent Apps with FlutterFlow and Gemini AI
£14.94
Amazon Digital Services LLC - Kdp Mobile App Development with Flutter Build CrossPlatform Apps
£14.94
Amazon Digital Services LLC - Kdp Swift for Beginners
£14.94
Amazon Digital Services LLC - Kdp Developing CrossPlatform Apps with Flutter
£15.07
Amazon Digital Services LLC - Kdp Building Mobile Apps with React Native
£15.04
Amazon Digital Services LLC - Kdp React Native for Beginners
£13.99
Amazon Digital Services LLC - Kdp Mastering React.js 19
£20.74
Amazon Digital Services LLC - Kdp Code the Future
£20.98
Amazon Digital Services LLC - Kdp Kotlin for Android Development
£15.57
Amazon Digital Services LLC - Kdp Android Devlopment 2025 by akshitvip
£16.81
Amazon Digital Services LLC - Kdp Kotlin Essentials
£14.60
Amazon Digital Services LLC - Kdp Kotlin in Depth
£14.60
Independently Published Android Development with Kotlin
£15.29
Independently Published Modern web and mobile app development
£19.84
Amazon Digital Services LLC - Kdp Kotlin in Action
£14.82
Amazon Digital Services LLC - Kdp Android Development with Kotlin Zero to Pro
£14.75