Mobile and handheld device programming Books

91 products


  • The Little Typer The MIT Press

    MIT Press Ltd The Little Typer The MIT Press

    10 in stock

    Book Synopsis

    10 in stock

    £49.40

  • .NET MAUI in Action

    Manning Publications .NET MAUI in Action

    15 in stock

    Book Synopsis.NET MAUI in Action shows you how to use the cutting-edge MAUI framework to write apps that will run on Windows, Android, macOS and iOS platforms using your existing .NET development skills. This book reveals essential MAUI development techniques through hands-on example applications in every chapter. You will learn cross-platform development quickly as you start building your own rich apps. Ideal for experienced developers, this book will help you Set up your environment for cross-platform development Write an interactive UI in XAML using out-of-the-box controls Apply the MVVM pattern to build maintainable code Extend your control library with custom controls Structure your app using common navigation paradigms Build fully custom-drawn controls with the MAUI Graphics Library Use common device features like GPS Use DevOps tools to automate deployment and testing About the technology .NET MAUI is a new .NET workload for building apps that run on iOS, MacOS, Android, and Windows. It is a simple, easy-to-use evolution of Xamarin.Forms that allows you to share the same code across cloud, web, desktop, and mobile. Best of all, you get access to the entire ecosystem of .NET tools. You can keep using your favourite stack to develop amazing UIs and share code with other components of your solution.

    15 in stock

    £41.39

  • Android Programming

    Pearson Education (US) Android Programming

    1 in stock

    Book SynopsisTable of Contents Learning Android The Necessary Tools 1. Your First Android Application 2. Android and Model-View-Controller 3. The Activity Lifecycle 4. Debugging Android Apps 5. Your Second Activity 6. Android SDK Versions and Compatibility 7. UI Fragments and the Fragment Manager 8. Displaying Lists with RecyclerView 9. Creating User Interfaces with Layouts and Widgets 10. Using Fragment Arguments 11. Using ViewPager 12. Dialogs 13. The Toolbar 14. SQLite Databases 15. Implicit Intents 16. Taking Pictures with Intents 17. Two-Pane Master-Detail Interfaces 18. Localization 19. Accessibility 20. Assets 21. Audio Playback with SoundPool 22. Styles and Themes 23. XML Drawables 24. More About Intents and Tasks 25. HTTP & Background Tasks 26. Loopers, Handlers, and HandlerThread 27. Search 28. Background Services 29. Broadcast Intents 30. Browsing the Web and WebView 31. Custom Views and Touch Events 32. Property Animation 33. Locations and Play Services 34. Maps 35. Material Design 36. Afterword

    1 in stock

    £36.09

  • Introducing .NET MAUI

    APress Introducing .NET MAUI

    1 in stock

    Book SynopsisInterested in giving Microsoft''s new Multi-platform App UI (MAUI) a try? This book provides developers with a comprehensive set of tools and hands-on coding to build their own cross-platform applications.The book is a comprehensive end-to-end guide on creating, building, and distributing .NET MAUI applications. As you walk through each new concept, .NET MAUI expert and Microsoft MVP Shaun Lawrence will show the concept''s value and uses, and then have you apply it in a build-along application. You will work with this build-along application right up until you are ready to ship it to the relevant stores (e.g., App Store, etc.).The underlying theme through the book is to explain a key concept, show how to implement it directly in order to reinforce your understanding, and then show potential simplifications (e.g., alternative libraries) that can help you reduce the complexities of an applications code base. What You Will LearnCreate a .Table of ContentsPart I – Getting to Know .NET MAUI Chapter 1: Introduction to .NET MAUI Chapter 2: Building Our First application Chapter 3: The Fundamentals of .NET MAUI Part II – User Interface Chapter 4: An Architecture to Suit You Chapter 5: User Interface Essentials Chapter 6: Creating Our Own Layout Chapter 7: Accessibility Chapter 8: Advanced UI Concepts Chapter 9: Local Data Part III – Behind the Scenes Chapter 10: Remote Data Chapter 11: Getting Specific Part IV – Platform Specifics Chapter 12: Testing Chapter 13: Lets Get Graphical Chapter 14: Releasing Our Application Chapter 15: Conclusion.

    1 in stock

    £52.24

  • Practical Deep Learning for Cloud and Mobile

    O'Reilly Media Practical Deep Learning for Cloud and Mobile

    1 in stock

    Book SynopsisThis step-by-step guide teaches you how to build practical deep learning applications for the cloud and mobile using a hands-on approach.

    1 in stock

    £53.99

  • Web Services A Technical Introduction Deitel

    Pearson Education Web Services A Technical Introduction Deitel

    1 in stock

    Book Synopsis

    1 in stock

    £22.12

  • iOS Programming The Big Nerd Ranch Guide Big Nerd

    Pearson Education (US) iOS Programming The Big Nerd Ranch Guide Big Nerd

    1 in stock

    Book SynopsisTable of Contents1. A Simple iOS Application 2. The Swift Language 3. Views and the View Hierarchy 4. Text Input and Delegation 5. View Controllers 6. Programmatic Views 7. Localization 8. Controlling Animations 9. Debugging 10. UITableView and UITableViewController 11. Editing UITableView 12. Subclassing UITableViewCell 13. Stack Views 14. UINavigationController 15. Camera 16. Saving, Loading, and Application States 17. Size Classes 18. Touch Events and UIResponder 19. UIGestureRecognizer and UIMenuController 20. Web Services 21. Collection Views 22. Core Data 23. Core Data Relationships 24. Accessibility 25. Afterword

    1 in stock

    £27.74

  • Kotlin Programming

    Pearson Education (US) Kotlin Programming

    2 in stock

    Book SynopsisIn this book students will learn to work effectively with the Kotlin language through carefully considered examples designed to teach them elegant style and features of Kotlin. Starting from first principles, they will work their way to advanced usage of Kotlin, empowering them to create programs that are more reliable with less code.Table of Contents Introducing Kotlin Your First Kotlin Application Variables, Constants, and Types Conditionals Functions Numbers Strings Null Safety and Exceptions Lambda Expressions and the Function Type Lists and Sets Maps Functional Programming Basics Scope Functions Classes Initialization Inheritance Objects, Data Classes, and Enums Interfaces and Abstract Classes Generics Extensions Coroutines Flows Channels Java Interoperability Introduction to Kotlin Multiplatform Kotlin/Native Kotlin/JS Afterword Glossary

    2 in stock

    £36.09

  • Fundamental Proof Methods in Computer Science A

    MIT Press Ltd Fundamental Proof Methods in Computer Science A

    10 in stock

    Book Synopsis

    10 in stock

    £60.43

  • Coding Literacy

    MIT Press Ltd Coding Literacy

    2 in stock

    Book Synopsis

    2 in stock

    £31.35

  • Elements of Causal Inference

    MIT Press Ltd Elements of Causal Inference

    1 in stock

    Book Synopsis

    1 in stock

    £38.70

  • The Little Prover

    MIT Press Ltd The Little Prover

    2 in stock

    Book SynopsisAn introduction to writing proofs about computer programs, written in an accessible question-and-answer style, complete with step-by-step examples and a simple proof assistant.The Little Prover introduces inductive proofs as a way to determine facts about computer programs. It is written in an approachable, engaging style of question-and-answer, with the characteristic humor of The Little Schemer (fourth edition, MIT Press). Sometimes the best way to learn something is to sit down and do it; the book takes readers through step-by-step examples showing how to write inductive proofs. The Little Prover assumes only knowledge of recursive programs and lists (as presented in the first three chapters of The Little Schemer) and uses only a few terms beyond what novice programmers already know. The book comes with a simple proof assistant to help readers work through the book and complete solutions to every example.

    2 in stock

    £34.20

  • How to Build a Billion Dollar App

    Little, Brown Book Group How to Build a Billion Dollar App

    1 in stock

    Book SynopsisTHE ULTIMATE GUIDE TO BUILDING AN APP-BASED BUSINESS ''A must read for anyone who wants to start a mobile app business'' Riccardo Zacconi, founder and CEO King Digital (maker of Candy Crush Saga)''A fascinating deep dive into the world of billion-dollar apps. Essential reading for anyone trying to build the next must-have app'' Michael Acton Smith, Founder and CEO, Mind CandyApps have changed the way we communicate, shop, play, interact and travel and their phenomenal popularity has presented possibly the biggest business opportunity in history.In How to Build a Billion Dollar App, serial tech entrepreneur George Berkowski gives you exclusive access to the secrets behind the success of the select group of apps that have achieved billion-dollar success.Berkowski draws exclusively on the inside stories of the billion-dollar app club members, including Instagram, Whatsapp, Snapchat, Candy Crush and Uber tTrade ReviewA practical guide on how to start your mobile app company. A must read for anyone who wants to start a mobile app business * Riccardo Zacconi, founder and CEO King Digital (maker of Candy Crush Saga) *The first book to take a detailed, insightful behind-the-scenes look at the mobile app world. A must read for anyone who wants to know what it takes to build an app into a successful business * Hugo Barra, VP, Xiaomi (and former VP Android Product Management, Google) *George Berkowski knows from the front line how to build fast-scaling digital businesses. Don't start one of your own without taking his advice * David Rowan, Editor, Wired magazine *A fascinating deep dive into the world of billion-dollar apps. Essential reading for anyone trying to build the next must-have app * Michael Acton Smith, Founder and CEO, Mind Candy *George has combined his own experience at Hailo with a thoughtful study of the iconic mobile companies of this era to provide a helpful guide to entrepreneurs and investors trying to understand the emerging mobile economy * Adam Valkin, General Partner at General Catalyst Partners *I loved this book. It provides an entertaining and rigorous yet very practical guide to success in the brave new world of mobile technology. I will never look at apps the same way again * Bill Aulet, Managing Director of the Martin Trust Center for MIT Entrepreneurship and author of Disciplined Entrepreneurship: 24 Steps to a Successful Startup *

    1 in stock

    £14.24

  • Cocoa and ObjectiveC  Up and Running

    O'Reilly Media Cocoa and ObjectiveC Up and Running

    1 in stock

    Book SynopsisHelps you learn the tools essential for building high-quality applications for Mac OS X, iPhone, and iPod touch. This title offes an introduction to Apple's Cocoa programming environment. It also helps you learn building applications, managing events, creating GUIs, and more with Cocoa and the Application Kit.

    1 in stock

    £20.99

  • Coding Android Apps

    Taylor & Francis Ltd Coding Android Apps

    1 in stock

    Book SynopsisAs Android apps continue to grow in popularity and an associated job market emerges, the ability to develop software and applications for Android smartphones will only grow more relevant in the foreseeable future. Compiled from materials used in over a decade of teaching undergraduate and graduate students majoring in computer science and information technology, this book is a hands-on, step-by-step guide to coding Android apps that have been rigorously tested.KEY FEATURES Each chapter begins with a list of student learning outcomes that can be used for assessment purposes and syllabus construction The mechanics of Android app creation is presented in a very detailed, step-by-step progression, with accompanying screenshots and code explanations New topics are introduced chapter-by-chapter in a very logical and gradational instructional manner Very detailed exercises are provided at the end of each chapter and can be used for

    1 in stock

    £52.24

  • Unity Development Cookbook

    O'Reilly Media Unity Development Cookbook

    2 in stock

    Book SynopsisLearn everything you need to know to use the powerful Unity engine to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. This cookbook pinpoints the problem, sets out the solution, and discusses how to solve your problem in the best and most straightforward way possible.

    2 in stock

    £39.74

  • Teach Yourself VISUALLY macOS High Sierra

    John Wiley & Sons Inc Teach Yourself VISUALLY macOS High Sierra

    3 in stock

    Book SynopsisTake a guided tour of macOS High Sierra and discover just how much your Mac can do Teach Yourself VISUALLY macOS High Sierra is the perfect introduction to Apple's operating system. With clear, step-by-step instructions and plenty of rich visuals, it walks you through the new macOS High Sierra and demonstrates the essential tasks you need to know. You'll learn how to manipulate Preferences to customize your experience, make the most of your digital media, and streamline your workflow while having a little fun. You'll tour Photos, Messages, and Notifications, and get acquainted with Mission Control, the App Store, and Siri. New Mac users will appreciate the straightforward instruction, while veteran users will enjoy getting up to speed on the latest features introduced or upgraded in macOS High Sierra. macOS High Sierra is the latest incarnation of Apple's macOS, boasting elegant new visuals, several new features, and more seamless integration of Mac and iOS devices. If you use a Mac, Table of ContentsChapter 1 Learning Basic macOS Tasks Start an Application 4 Start an Application Using Launchpad 6 Locate the Mouse Pointer 7 Switch Between Applications 8 View Running Applications with Mission Control 9 Run an Application Full Screen 10 Split the Screen with Two Applications 11 Search Your Mac 12 Voice‐Operate Your Mac with Siri 14 Save a Document 16 Open a Document 17 Print a Document 18 Copy a File 20 Move a File 21 Rename a File 22 Delete a File 23 Open a Folder in a Tab 24 Open a Document in a Tab 25 Chapter 2 Browsing the Web Open a Web Page in a Tab 28 Navigate Web Pages 30 Navigate with the History List 32 Change Your Home Page 34 Bookmark Web Pages 36 Pin a Web Page Tab 38 Set the Default Zoom Level for a Website 39 Mute a Web Page Tab 40 Control Automatic Media Playback for a Website 41 Display a Web Page Video as Picture‐in‐Picture 42 Search for Sites 43 Download a File 44 View a Page Without Distracting Features 46 Create a Web Page Reading List 48 Chapter 3 Communicating via Email Add an Email Account 52 Send an Email Message 54 Add a File Attachment 56 Add a Signature Block 58 Receive and Read Email Messages 60 Reply to a Message 62 Forward a Message 64 Open and Save an Attachment 66 Create a Mailbox for Saving Messages 68 Add Events and Contacts from a Message 70 Process Messages Using Gestures 71 Chapter 4 Enhancing Online Privacy Delete a Site from Your Browsing History 74 Ask Websites Not to Track You 76 Install and Use a Content Blocker 78 Remove Saved Website Data 80 Enable Private Browsing 82 Delete a Saved Website Password 84 Delete Saved Credit Card Data 86 Move Spam to the Junk Mailbox Automatically 88 Configure Advanced Junk Mail Filtering 90 Disable Remote Images 92 Chapter 5 Talking via Messages and FaceTime Sign In to Messages 96 Send a Message 98 Send a File in a Message 100 Sign In to FaceTime 102 Connect Through FaceTime 104 Chapter 6 Tracking Contacts and Events Add a New Contact 108 Edit a Contact 110 Create a Contact Group 112 Navigate the Calendar 114 Create an Event 116 Create a Repeating Event 118 Send or Respond to an Event Invitation 120 Chapter 7 Playing and Organizing Music Understanding the iTunes Library 124 Navigate the iTunes Window 125 Play a Song 126 Create a Playlist 128 Purchase Music from the iTunes Store 130 Apply Parental Controls 132 Subscribe to a Podcast 134 Chapter 8 Learning Useful macOS Tasks Integrate macOS and Your iPhone or iPad 138 Using Handoff to Switch Between a Device and macOS 140 Install a Program Using the App Store 142 Write a Note 144 Enhance Notes with Attachments 146 Create a Reminder 148 Create a New Reminder List 150 Work with the Notification Center 152 Organize Files with Tags 154 Search Files with Tags 156 Search for a Location 158 Get Directions to a Location 160 Install a Font 162 Access Non‐Keyboard Characters 164 Chapter 9 Connecting to Social Networks Sign In to Your Facebook Account 168 Post to Facebook 170 Publish a Photos Album to Facebook 172 Sign In to Your Twitter Account 174 Send a Tweet 176 Connect to Your LinkedIn Account 178 Post to LinkedIn 180 Update Your Social Network Profile Picture 182 Connect to Your Flickr Account 184 Send Photos to Flickr 186 Set Up Your Vimeo Account 188 Send a Video to Vimeo 190 Share Information with Other People 192 Chapter 10 Viewing and Editing Photos and Videos View a Preview of a Photo 196 View a Slideshow of Your Photos 198 Import Photos from a Digital Camera 200 View Your Photos 202 Create an Album 204 Crop a Photo 206 Rotate a Photo 208 Enhance a Photo with a Filter 209 Straighten a Photo 210 Remove Red Eye from a Photo 212 Add Names to Faces in Your Photos 214 Mark Your Favorite Photos 216 Set an Album’s Key Photo 217 Email a Photo 218 Take Your Picture 220 Play Digital Video with QuickTime Player 222 Chapter 11 Securing macOS Change Your Password 226 Require a Password on Waking 228 Disable Automatic Logins 230 Configure App Downloads 232 Turn On the Firewall 234 Configure Location Services 236 Enable the Guest User Account 238 Chapter 12 Customizing macOS Display System Preferences 242 Change the Desktop Background 244 Set Your Mac’s Sleep Options 246 Change the Display Resolution and Brightness 248 Create an App Folder in Launchpad 250 Add a User Account 252 Customize the Dock 254 Add an Icon to the Dock 256 Hide the Dock 258 Add a Widget to the Notification Center 260 Extend the Desktop Across Multiple Displays 262 Customize the Share Menu 264 Customize Siri 266 Customize the Mouse and Trackpad 268 Chapter 13 Maintaining macOS Empty the Trash 272 Organize Your Desktop 273 Check Hard Drive Free Space 274 Uninstall Unused Applications 276 Force a Stuck Application to Close 278 Configure Time Machine Backups 280 Restore an Earlier Version of a File 282 Restore Files Using Time Machine 284 Recondition Your Mac Notebook Battery 286 Restart Your Mac 288 Chapter 14 Working with iCloud Create an Apple ID 292 Set Up iCloud Synchronization 296 Generate a Website Password 298 Activate and Configure iCloud Drive 300 Manage Your iCloud Storage 302 Set Up Family Sharing 304 Locate and Lock a Lost Mac, iPod, iPhone, or iPad 306 Chapter 15 Networking with macOS Understanding Networking 310 Connect a Bluetooth Device 312 Connect to a Wireless Network 316 Connect to a Network Resource 318 Turn On File and Printer Sharing 320 Share a Folder 322 Share a Printer 324 Add a Shared Printer 326 View macOS on Your TV 328 Index 330

    3 in stock

    £18.39

  • TI84 Plus CE Graphing Calculator For Dummies

    John Wiley & Sons Inc TI84 Plus CE Graphing Calculator For Dummies

    15 in stock

    Book SynopsisTable of ContentsIntroduction 1 Part 1: Making Friends with the Calculator 5 Chapter 1: Starting with the Basics 7 Chapter 2: Doing Basic Arithmetic 25 Chapter 3: Dealing with Fractions 35 Chapter 4: Solving Equations 41 Part 2: Taking Your Calculator Relationship to the Next Level 53 Chapter 5: Working with Complex Numbers 55 Chapter 6: Understanding the Math Menu and Submenus 61 Chapter 7: The Angle and Test Menus 69 Chapter 8: Creating and Editing Matrices 79 Part 3: Graphing and Analyzing Functions 89 Chapter 9: Graphing Functions 91 Chapter 10: Exploring Functions 111 Chapter 11: Evaluating Functions 127 Chapter 12: Graphing Inequalities 143 Chapter 13: Graphing Parametric Equations 155 Chapter 14: Graphing Polar Equations 163 Part 4: Working with Probability and Statistics 173 Chapter 15: Probability 175 Chapter 16: Dealing with Statistical Data 183 Chapter 17: Analyzing Statistical Data 193 Part 5: Doing More with Your Calculator 209 Chapter 18: Communicating with a PC Using TI Connect CE Software 211 Chapter 19: Communicating Between Calculators 221 Chapter 20: Fun with Images 227 Chapter 21: Managing Memory 231 Part 6: The Part of Tens 237 Chapter 22: Ten Essential Skills 239 Chapter 23: Ten Common Errors 243 Chapter 24: Ten Common Error Messages 249 Part 7: Appendices 253 Appendix A: Creating Calculator Programs 255 Appendix B: Controlling Program Input and Output 259 Appendix C: Controlling Program Flow 269 Appendix D: Introducing Python Programming 281 Appendix E: Mastering the Basics of Python Programming 287 Index 293

    15 in stock

    £17.59

  • Confident Coding

    Kogan Page Ltd Confident Coding

    15 in stock

    Book SynopsisRob Percival is a web developer, author and entrepreneur who has taught over 500,000 students around the world to code through his online courses on Udemy. His courses have been translated into over five languages and have taught people to become confident web-developers. He is based in Cambridge, UK.Darren Woods is Managing Director of Synapture, a Web/Software Development Agency. Alongside his work, he teaches a Pre-Diploma Computer Science course and A-Level Computer Science. He is based in Cambridge, UK.Table of Contents Chapter - 00: Introduction Section - ONE: Why coding Chapter - 01: Why coding is important and what it can do for you; Chapter - 02: What is coding?; Section - TWO: Languages; Chapter - 03: HTML; Chapter - 04: CSS Chapter - 05: JavaScript; Chapter - 06: Python; Section - THREE: In practice; Chapter - 07: Website development; Chapter - 08: Building an android app; Chapter - 09: Building an iPhone/iPad app; Chapter - 10: Debugging; Section - FOUR: Futureproofing your career with coding; Chapter - 11: Using coding to enhance your career prospects; Chapter - 12: Coding and entrepreneurship - creating your own business or product; Chapter - 13: Pursuing coding further - becoming a developer; Chapter - 14: Conclusion

    15 in stock

    £13.49

  • Confident Coding

    Kogan Page Ltd Confident Coding

    15 in stock

    Book SynopsisRob Percival is a web developer, author and entrepreneur who has taught over 500,000 students around the world to code through his online courses on Udemy. His courses have been translated into over five languages and have taught people to become confident web-developers. He is based in Cambridge, UK.Darren Woods is Managing Director of Synapture, a Web/Software Development Agency. Alongside his work, he teaches a Pre-Diploma Computer Science course and A-Level Computer Science. He is based in Cambridge, UK.Table of Contents Chapter - 00: Introduction Section - ONE: Why coding Chapter - 01: Why coding is important and what it can do for you; Chapter - 02: What is coding?; Section - TWO: Languages; Chapter - 03: HTML; Chapter - 04: CSS Chapter - 05: JavaScript; Chapter - 06: Python; Section - THREE: In practice; Chapter - 07: Website development; Chapter - 08: Building an android app; Chapter - 09: Building an iPhone/iPad app; Chapter - 10: Debugging; Section - FOUR: Futureproofing your career with coding; Chapter - 11: Using coding to enhance your career prospects; Chapter - 12: Coding and entrepreneurship - creating your own business or product; Chapter - 13: Pursuing coding further - becoming a developer; Chapter - 14: Conclusion

    15 in stock

    £40.00

  • Advanced BlackBerry Development

    Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Advanced BlackBerry Development

    1 in stock

    Book SynopsisBlackBerry devices and applications are selling by the millions. As a BlackBerry developer, you need an advanced skill set to successfully exploit the most compelling features of the platform. This book will help you develop that skill set and teach you how to create the most sophisticated BlackBerry programs possible.With Advanced BlackBerry Development, you''ll learn you how to take advantage of BlackBerry media capabilities, including the camera and video playback. The book also shows you how to send and receive text and multimedia messages, use powerful cryptography libraries, and connect with the user''s personal and business contacts and calendar.Not only will you be learning how to use these application programming interfaces, but you''ll also be building a program that takes full advantage of them: a wireless media-sharing app. Each chapter''s lessons will be applied by enhancing the app from a prototype to a fully polished program. Along the way, yo''Table of Contents Getting Started Media Capture Media Playback Wireless Messaging Cryptography Personal Information Browser Digging in Deep RIM Security Porting Your App Advanced Build Techniques Conclusion

    1 in stock

    £23.62

  • Droid 2 The Missing Manual

    O'Reilly Media Droid 2 The Missing Manual

    2 in stock

    Book SynopsisUnleash the power of your Droid 2 with this authoritative and entertaining guide. Tech expert Preston Gralla gives you a guided tour of every feature, from setup to troubleshooting, with lots of tips and tricks along the way.

    2 in stock

    £13.59

  • Developing Android Applications with Flex 4.5

    O'Reilly Media Developing Android Applications with Flex 4.5

    2 in stock

    Book SynopsisReady to put your ActionScript 3 skills to work on mobile apps? This hands-on book walks you through the process of creating an Adobe AIR application from start to finish, using the Flex 4.5 framework.

    2 in stock

    £15.99

  • Developing Blackberry Tablet Applications with

    O'Reilly Media Developing Blackberry Tablet Applications with

    3 in stock

    Book SynopsisDeveloping Blackberry Tablet applications using Adobe Flex 4.5 for mobile will walk you through creating your 1st AIR on Blackberry application. Next, you will learn how to interact with the devices camera, gallery, accelerometer, GPS, multi touch display and native services using Adobe Flex 4.5.

    3 in stock

    £19.19

  • Graphics and Animation on iOS

    O'Reilly Media Graphics and Animation on iOS

    1 in stock

    Book SynopsisJazz up your iPhone and iPad apps with some slick graphics and animation-and keep users from looking elsewhere. This short and concise cookbook shows developers with even little Cocoa programming experience how to create impressive graphics and animation effects with relatively easy coding.

    1 in stock

    £13.59

  • Mobile HTML5

    O'Reilly Media Mobile HTML5

    1 in stock

    Book SynopsisBuild kickass websites and applications for all mobile (and non-mobile) platforms by adding HTML5 and CSS3 to your web development toolkit. With this hands-on book, you'll learn how to develop web apps that not only work on iOS, Android, Blackberry, and Windows Phone, but also perform well and provide good user experience.

    1 in stock

    £26.99

  • Programming Windows Store Apps with C

    O'Reilly Media Programming Windows Store Apps with C

    2 in stock

    Book SynopsisIf you're a .NET developer looking to build tablet apps, this practical book takes you step-by-step through the process of developing apps for the Windows Store. You'll learn how to use Microsoft's Modern UI design language with Windows 8.1 and WinRT 8.1.1 by building a line-of-business mobile app with C# through the course of the book.

    2 in stock

    £29.99

  • Mastering the Android Developer Tools

    O'Reilly Media Mastering the Android Developer Tools

    1 in stock

    Book SynopsisThis concise guide demonstrates how to build apps with ADT for a device family that features several screen sizes, different hardware capabilities, and a varying number of resources.

    1 in stock

    £15.99

  • Learning IOS Programming

    O'Reilly Media Learning IOS Programming

    1 in stock

    Book SynopsisGet a rapid introduction to iPhone, iPad, and iPod touch programming. With this easy-to-follow guide, you'll learn how to develop your first marketable iOS application, from opening Xcode to submitting your product to the App Store

    1 in stock

    £20.99

  • Building IPhone and IPad Electronic Projects

    O'Reilly Media Building IPhone and IPad Electronic Projects

    1 in stock

    Book SynopsisWhy simply play music or go online when you can use your iPhone or iPad for some really fun projects, such as building a metal detector, hacking a radio control truck, or tracking a model rocket in flight? Learn how to build these and other cool things by using iOS device sensors and inexpensive hardware.

    1 in stock

    £19.19

  • MacRuby The Definitive Guide

    O'Reilly Media MacRuby The Definitive Guide

    4 in stock

    Book SynopsisWant to develop apps for the iPhone and iPad, but prefer to use a friendly language like Ruby? This in-depth guide shows you how MacRuby puts the power of Apple's development tools right at your fingertips.

    4 in stock

    £23.99

  • Developing Android Applications with Adobe AIR

    O'Reilly Media Developing Android Applications with Adobe AIR

    1 in stock

    Book SynopsisIf you want to use your ActionScript skills to build mobile applications for the Android OS, this thorough guide will show you how to use the unique programming environment, architecture, and tools in the Adobe AIR for Android SDK.

    1 in stock

    £23.99

  • jQuery Mobile Up and Running

    O'Reilly Media jQuery Mobile Up and Running

    1 in stock

    Book SynopsisThis introductory tutorial shows you how to use the jQuery Mobile library to build websites and apps for touch devices such as iPhone, iPad, Android, and BlackBerry. Learn the best way to apply this library's many interface components through a series of hands-on exercises.

    1 in stock

    £20.99

  • Introducing Microsoft Flow

    APress Introducing Microsoft Flow

    1 in stock

    Book Synopsis Use Microsoft Flow in your business to improve productivity through automation with this step-by-step introductory text from a Microsoft Flow expert. You''ll see the prerequisites to get started with this cloud-based service, including how to create a flow and how to use different connectors. Introducing Microsoft Flow takes you through connecting with SharePoint, creating approval flows, and using mobile apps. This vital information gives you a head-start when planning your Microsoft Flow implementation. The second half of the book continues with managing connections and gateways, where you''ll cover the configuration, creation, and deletion of connectors and how to connect to a data gateway. The final topic is Flow administration and techniques to manage the environment. After reading this book, you will be able to create and manage Flow from desktop, laptop, or mobile devices and connect with multiple services sTable of ContentsChapter 1: Overview: Microsoft Flow Chapter Goal: Introduction to Microsoft Flow No of pages: 20 Sub -Topics 1. What is Microsoft Flow? 2. Prerequisites & Sign up 3. Quick Starts Chapter 2: Tutorials: How-To’s Chapter Goal: To create flow and connect to different connectors. No of pages: 50 Sub - Topics 1. Connect with SharePoint 2. Connect with Social Media (Facebook, Twitter etc.) Chapter 3: Approval Flows Chapter Goal: To create approval flows. No of pages: 30 Chapter 4: Flow Mobile App Chapter Goal: To use the mobile app to create, monitor and manage flows. No of pages: 30 Chapter 5: Manage Connections and Gateways Chapter Goal: To understand how to configure and manage Connections and Gateways No of pages: 10 Sub - Topics: 1. How to create, delete and manage connections 2. How to connect via on-premise data gateway Chapter 6: Flow Administration Chapter Goal: To understand how to manage flows and environments. No of pages: 10 Sub - Topics: 1. Manage Flows 2. Manage Environments 3. Admin Center overview

    1 in stock

    £41.24

  • Building Xamarin.Forms Mobile Apps Using XAML

    APress Building Xamarin.Forms Mobile Apps Using XAML

    2 in stock

    Book SynopsisLeverage Xamarin.Forms to build iOS and Android apps using a single, cross-platform approach. This book is the XAML companion to the C# guide Xamarin Mobile Application Development. You''ll begin with an overview of Xamarin.Forms, then move on to an in-depth XAML (eXtensible Application Markup Language) primer covering syntax, namespaces, markup extensions, constructors, and the XAML standard. XAML gives us both the power of decoupled UI development and the direct use of Xamarin.Forms elements. This book explores the core of the Xamarin.Forms mobile app UI: using layouts and FlexLayouts to position controls and views to design and build screens, formatting your UI using resource dictionaries, styles, themes and CSS, then coding user interactions with behaviors, commands, and triggers. You''ll see how to use XAML to build sophisticated, robust cross-platform mobile apps and help your user get around your app using Xamarin.Forms navigation patterns. Table of Contents1: Building Apps Using Xamarin 2: Building Xamarin.Forms Apps Using XAML 3: UI Design Using Layouts 4: Styles, Themes, and CSS 5: User Interaction Using Controls 6: Making a Scrollable List 7: Navigation 8: Custom Renderers, Effects, and Native Views 9: Local Data Access with SQLite and Data Binding

    2 in stock

    £35.99

  • Voice User Interface Design

    APress Voice User Interface Design

    2 in stock

    Book SynopsisDesign and implement voice user interfaces. This guide to VUI helps you make decisions as you deal with the challenges of moving from a GUI world to mixed-modal interactions with GUI and VUI. The way we interact with devices is changing rapidly and this book gives you a close view across major companies via real-world applications and case studies. Voice User Interface Design provides an explanation of the principles of VUI design. The book covers the design phase, with clear explanations and demonstrations of each design principle through examples of multi-modal interactions (GUI plus VUI) and how they differ from pure VUI. The book also differentiates principles of VUI related to chat-based bot interaction models. By the end of the book you will have a vision of the future, imagining new user-oriented scenarios and new avenues, which until now were untouched. What You''llTable of ContentsChapter 1: Introduction – What is VUI Chapter Goal: defines VUI, its history and present day technology No of pages 10 Sub -Topics 1. What is VUI? 2. When did it all start? 3. The journey 4. Current day Chapter 2: Modern day VUI landscape Chapter Goal: understanding how major players are going forward with their VUI and device strategy No of pages: 25 Sub - Topics 1. Major players and their unique positions 2. Direction towards world domination 3. Device strategy of major players 4. Integration of AR, VR, digital assistance Chapter 3: Principles of VUI Chapter Goal: laying down the guiding principles to create a delightful VUI No of pages : 70 - 150 Sub - Topics: 5. Principles with associated examples This might be broken down into 5 separate chapters. Chapter 4: Multi modal interaction Chapter Goal: understanding an ecosystem where different modes of interaction takes place across devices simultaneously. No of pages: 50 - 70 Sub - Topics: 1. GUI model and examples 2. GUI + VUI as a model with examples 3. VUI only as a model with examples 4 . Challenges Chapter 5: Future Ahead Chapter Goal: giving an idea of the plethora of use cases, scenarios where VUI will affect human lives. 1. An idea about future tech 2. Imagining a future case with the reader 3. Creating potential scenarios, solving for VUI

    2 in stock

    £29.69

  • Oracle Visual Builder Cloud Service Revealed

    APress Oracle Visual Builder Cloud Service Revealed

    1 in stock

    Book SynopsisBuild and deploy an attractive, user-friendly web or mobile application in one day or less using Oracle''s new, low-code development tool: Visual Builder Cloud Service.Today''s IT world is fast-paced, and the ability to rapidly deliver running code is the most crucial and sought-after skill a developer can have. Oracle has brought together their enterprise experience, advanced usability knowledge, and their best cloud engineering to produce an innovative platform giving developers unprecedented productivity.You will learn how to use all aspects of Oracle Visual Builder Cloud Service to build web or mobile applications. Using the fully browser-based development environment, you''ll gain experience with all the modern user-interface components that the tool offers for a visual, user-interface-driven, development approach. You''ll also see how to use the integrated data management capabilities and existing REST data services to storTable of Contents1. Building Your First Web Application2. Building Business Objects3. Working with Service Connections4. Building Web Applications5. Working with Data6. Logic in the Business Layer7. Logic in the User Interface8. Using the Visual Builder Add-in for Excel9. Building Mobile Applications10. VBCS Security11. Managing Applications12. Enterprise Development with VBCS13. Integrating with Process Cloud Service

    1 in stock

    £33.99

  • Building Android Apps in Python Using Kivy with

    APress Building Android Apps in Python Using Kivy with

    1 in stock

    Book Synopsis Start building Python-based Android applications using Kivy with Android Studio. Through in-depth examples, this book teaches you everything you need to create your first Android application in Python and publish on Google Play. Building Android Apps in Python Using Kivy with Android Studio takes you through the basics of Kivy by discussing its application structure, widgets, and event handling. The KV language is then introduced for separating the logic and GUI by adding widgets within a KV file. You will then learn how to utilize Android camera using Kivy, build the HTTP server using Flask, and create and manage multiple screens to help you design your own applications. Through detailed step-by-step instructions, you will create your first multi-level cross-platform game that includes animation and sound effects. Following this, the process of converting the Kivy application into an Android application using Buildozer and Python-4-Android is covered iTable of Contents

    1 in stock

    £49.49

  • Beginning Unity Android Game Development

    APress Beginning Unity Android Game Development

    1 in stock

    Book SynopsisMaster the art of programming games for Android using the Unity3D game engine. This book will help you understand basic concepts of game development in Unity. By the end of Beginning Unity Android Game Development, you will have the knowledge to confidently build an Android game. The book starts by explaining simple programming concepts to make beginners comfortable with the jargon. You will then learn to navigate around the Unity interface and use basic tools (hand, move, rotate, scale, and rect). You will also be acquainted with the creation of basic 3D objects in the game while understanding the purpose of several of Unity''s windows. In the last chapters, you will learn to create a simple game for Android using the concepts studied in the previous chapters. Scripts will be written to handle the behaviors of the player and enemies as well as to handle other aspects of the game. The author shares tips along the way to help improve in-game performance, sucTable of ContentsChapter 1: Programming ConceptsChapter Goal: This chapter is intended to make the reader feel comfortable with basic programming concepts and operations. It will make further topics about game dev scripting more accessible to those with no past programming experience. Sub -Topics: 1. Fundamentals of programming 2. Variables, constants, and types 3. Arithmetic operations 4. Boolean expressions 5. Selection 6. Iteration 7. Functions Chapter 2: Introduction to Unity Chapter Goal: This chapter provides an introduction to the Unity game engine and IDE. It shows how to navigate around, create basic objects and using transform tools to move, scale and rotate. The purpose of the Scene, Game, Hierarchy, Inspector, Project and Asset Store windows are also discussed. Sub -Topics: 1. Creating a Unity account 2. Downloading Unity and required add-ons 3. Scene view 4. Game view 5. Hierarchy window 6. Inspector window 7. Using the transform tools 8. Project window 9. Asset store window Chapter 3: GameObjects, Prefabs, Materials, and Components Chapter Goal: We learn more about GameObjects, the benefits of making prefabs, and the use of several components. A small overview of the need to use materials is also provided. Sub -Topics: 1. What are GameObjects and Prefabs 2. Transform component 3. Camera component 4. Lighting component 5. Renderer component 6. Collider component 7. Rigidbody component 8. Audio source component 9. Particle emitter component 10. Trail renderer component 11. Materials Chapter 4: User Interface Chapter Goal: The Canvas component is introduced and the reader will learn about making a game more interactive using touch input. Sub -Topics: 1. The Canvas component 2. Text 3. Image/RawImage 4. Slider 5. Input field 6. Button 7. Introduction to input axes Chapter 5: Building our first Android Game - Sphere Shooter Chapter Goal: After creating a new project, we learn about switching to a more lightweight rendering pipeline. The reader will learn how to create the game environment, first enemy, player tank and bullets. Scripts will also need to be written to handle player movement, shooting, enemy instantiation and behavior. Sub -Topics: 1. The lightweight rendering pipeline 2. Creating game terrain and adjusting lighting 3. Making prefabs for the player, first enemy, and bullets 4. Player movement 5. Player shooting 6. Spawning enemies 7. Enemy movement 8. Enemy destruction 9. Game over Chapter 6: Improving the Game - Sphere Shooter Chapter Goal: We will learn how to make the game more interesting by creating simple but elegant canvas elements, introduce concepts such as health and score, make two more types of enemies, introduce pickups, add more sound effects to the game along with particle systems, implement mobile controls and exporting a build ready to be played. Sub -Topics 1. Fancy Menu when starting the game and dying 2. Adding the concept of score 3. Adding the concept of health 4. Implementing particle systems 5. Making a new faster enemy 6. Making a new bigger enemy 7. Creating a health pickup 8. Adding sound effects 9. Mobile joysticks 10. Editing player settings and exporting 11. What next?

    1 in stock

    £44.99

  • Getting Started with the Uno Platform and WinUI 3

    APress Getting Started with the Uno Platform and WinUI 3

    2 in stock

    Book SynopsisGet ready to build applications that can run anywhere using the Uno Platform and WinUI.Modern application development can be an intimidating and complex topic, especially when you are building cross-platform applications that need to support multiple operating systems and form factors. There are so many options when it comes to frameworks and selecting the right one for your enterprise is critical in delivering a successful product to market. For the developer who has zero experience building apps with Xamarin, UWP, WinUI, or the Uno Platform, this book deconstructs those complex concepts into tangible building blocks so that productivity gains are immediately recognized.You will start off learning basic concepts and get a bird''s-eye view of the enabling technologies to ensure that you feel comfortable with the tools and terminology. From there, you will learn about some of the more popular options in the .NET ecosystem, understand their attributes and shortcomiTable of Contents Chapter 1: Introduction to Uno Platform Chapter 2: File New Project Chapter 3: Your First PageChapter 4: Application Styles Chapter 5: Platform Specific Code and XAML Chapter 6: Master-Detail Menu and Dashboard Chapter 7: Custom Fonts Chapter 8: Model-View-ViewModel (MVVM) Chapter 9: Dependency Injection and Logging Chapter 10: Application Navigation Chapter 11: Authentication with Azure Active Directory Chapter 12: Converters Chapter 13: Microsoft Graph, Web APIs, and MyFilesPageChapter 14: Microsoft Graph and Dashboard Menu Chapter 15: Images and GridView Chapter 16: Selectors Chapter 17: OneDrive Navigation Chapter 18: Offline Data Access Chapter 19: Complete App

    2 in stock

    £49.49

  • Pro Android with Kotlin

    APress Pro Android with Kotlin

    1 in stock

    Book SynopsisIntermediate to AdvancedTable of Contents1. System.- 2. Application.- 3. Activities.- 4. Services.- 5. Broadcasts 6. Content Providers.- 7. Permissions.- 8. APIs.- 9. User Interface.- 10. Development.- 11. Building.- 12. Communication.- 13. Hardware.- 14. Testing.- 15. Troubleshooting.- 16. Distributing Apps.- 17. Instant Apps.- 18. CLI.

    1 in stock

    £41.24

  • Pro Kotlin Web Apps from Scratch

    APress Pro Kotlin Web Apps from Scratch

    1 in stock

    Book SynopsisBuild production-grade web apps from scratch - without using frameworks - with Kotlin on the Java platform. You''ll learn how to use and compose libraries, how to choose between different libraries, and the benefits of explicit and straight-forward code, vs. the implicit magic, conventions, and inversion of control you often see in frameworks.The book teaches the Kotlin language by building production-ready Kotlin code. You''ll gain a deep understanding of the idiomatic use of the Kotlin language along with knowledge of how to apply Kotlin in production-grade web apps. The book also bridges the gap between building from scratch and using existing frameworks. For example, you''ll learn how to integrate Spring Security-based authentication in web apps written from scratch, so you can leverage existing tooling in your organization without having to take on the entire Spring framework.  The first section of the book sets up tTable of ContentsPart I. Up and Running with a Web App1. Setting Up A Development Environment2. Setting Up the Web App Skeleton3. Configuration Files4. Decoupling Web Handlers from Specific LibrariesPart II. Libraries and Solutions5. Connecting to and Migrating SQL Databases6. Querying a SQL Database7. Automated Tests with jUnit 58. Parallelizing Service Calls with Coroutines 9. Building Traditional Web Apps with HTML and CSS10. Building API Based Backends11. Deploying to Traditional Server Based Environments12. Build and Deploy to a Serverless Environment13. Setup, Teardown and Dependency Injection with Spring Context14. Enterprise Authentication using Spring SecurityPart III. Tools of the Trade15. Choosing the Right Library16. An Assortment of Kotlin TricksAppendix A: Using Jooby Instead of KtorAppendix B: Using Hoplite Instead of Typesafe ConfigAppendix C: Using Spek Instead of jUnit 5

    1 in stock

    £41.24

  • App Inventor 2 2e

    O'Reilly Media App Inventor 2 2e

    1 in stock

    Book SynopsisLearn App Inventor basics hands-on with step-by-step instructions for building more than a dozen fun projects, and then dive into the fundamentals of app building and computer science with the Inventor's Manual.

    1 in stock

    £23.99

  • Swift Development with Cocoa

    O'Reilly Media Swift Development with Cocoa

    1 in stock

    Book SynopsisIf you're an experienced programmer who's never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch.

    1 in stock

    £23.99

  • High Performance Android Apps

    O'Reilly Media High Performance Android Apps

    1 in stock

    Book SynopsisUnique and clever ideas are important when building a hot-selling Android app, but the real drivers for success are speed, efficiency, and power management. With this practical guide, you'll learn the major performance issues confronting Android app developers, and the tools you need to diagnose problems early. .

    1 in stock

    £26.99

  • Head First Swift

    O'Reilly Media Head First Swift

    3 in stock

    Book SynopsisWith Head First Swift, you'll explore from the ground up: from collecting and controlling data to reusing code, producing custom data types, and structuring programs and user interfaces with SwiftUI by building safe, protocol-driven code.

    3 in stock

    £47.99

  • Mobile Game Development with Unity

    O'Reilly Media Mobile Game Development with Unity

    1 in stock

    Book SynopsisDo you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine.

    1 in stock

    £29.99

  • Learning Swift

    O'Reilly Media Learning Swift

    1 in stock

    Book SynopsisDive into Swift 4.x, the latest version of Apple's easy-to-use programming language for macOS, iOS, watchOS, and tvOS. With this practical guide, you'll quickly get up to speed on language basics and then use Swift to build three complete apps.

    1 in stock

    £29.99

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