Graphic design Books
EI Publishing Co., Ltd Lightning Vol. 184 Bikers Snap
Book SynopsisLimited edition of 500 copies with print. Yuka & The Forest' marks Lena C. Emery's second monograph and continuation to Rie' wherein she talked about the vulnerabilty of revealing our skin and our bodies being bound to the natural world. Within her new book, Emery introduces us to the chinju no mori, the sacred forest. We are reminded that cultures like that of Japan, which are deeply embedded in nature, have been able to perserve much of their natural habitat by having fostered an interconnected value system. Within Yuka & The Forest' we embark on a journey of reflection that leads us through a remote village in rural Japan, high into the midst of a vast lanscape. We are prompted to reflect on nature's profound serenity and as the last pages fall also of its demise at the hand of our own. 10% of all proceeds go to WWF (The World Wide Fund for Nature) working in the field of wilderness preservation and the reduction of human impact on the environment.
£28.35
APE Stories
Book SynopsisMasashi Echigo earned his degree in architecture at Musashino Art University, Tokyo, and has lived and spent lengthy periods of time in numerous European cities, participating in collective shows over the past few years. Each experience in each place is represented by individual installations that are spatially and emotionally tied to their context. Each installation, even though conceived independently, necessarily enters into a dialogue with the others, constructing a unique narrative landscape that is in the process of evolution, serving as evidence of his voyage. Like the storyboard for a film, this allows for an unfolding of important events in the relationship between Masashi and the history, inhabitants and culture of, and dominant issues and objects in his host locations. Hans Martens: Masashi Echigo's work is always about physical and mental space. Or rather, the tensions, contradictions and synergy between the material and the immaterial, between the visible and the invisible, the absent and the present, the literal and what is only suggested. Published in collaboration with Be-Part, Waregem (B).
£17.10
Sold Out Publishing imperfect index
Book Synopsisimperfect index is a reference document, a non-linear, imperfect guide to a more expansive understanding of graphic design.Taking a look back at graphic design's discriminatory past and directly at its discriminatory present, the publication contains a collection of voices, ideas and projects, that look forward to more diverse and inclusive futures. Featuring Nina Paim (Futuress and Bikini Books), Kaleena Sales (Extra Bold and Centered) and Alison Place (Feminist Designer), and more.
£18.00
Slanted Publishers UG 100 Beste Plakate 23
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£29.70
BIS Publishers B.V. Creative Block: Over 100 Tasks to Get Your Head
Book SynopsisCreative Block is a book set out to ruffle feathers, get out of ruts and start those juices flowing. Focussing on creative process and theory, it is filled with over 100 tasks to get your head into a conceptual and creative space, encouraging experimentation and playfulness in art. Ideal for artists, industry creatives and individuals who simply want to delve deeper into their own creativity. This book helps to improve your process and technique when approaching art, in all its forms. Intriguing, fun and challenging, Creative Block will have you distorting, abstracting, morphing, reinventing and, above all, leaving the box behind.
£15.29
Yale University Press Brand X Editions
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£38.00
Spector Books Glossary of Undisciplined Design
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£20.40
Korero Press LogoAGogo
Book SynopsisThis compendium is packed full of the best of Rian Hughes logo designs and offers an insight into the creative process behind his work.
£29.74
Phaidon Press Ltd The Phaidon Archive of Graphic Design
Book SynopsisThe history of graphic design shown through 500 classic works.Trade Review"Tap into the fetish of the letterset with The Phaidon Archive of Graphic Design a typographic box of delights."— Vogue "Wonderful... The Phaidon Archive of Graphic Design is a history of visual astonishment."— The Observer "Truly an archive... So each entry is like an individual art work... A defiant stand, perhaps, against the digital world, and all about the beauty of paper and printing... Perfect for devotees... A super-indulgent box of surprises, from the iconic Gitanes packaging to Milton Glaser's I Love NY."— Financial Times "The Phaidon Archive of Graphic Design is the commercial art cannon embodied: 500 topic sheets on everything from a 700-year-old Buddhist text to the album art of Beck's 'The Information'."— The New York Times Style Magazine "...Good graphic design can be informative, persuasive - and sometimes even moving. The Phaidon Archive of Graphic Design... surveys some of the highlights over the past 600 years."— The Wall Street Journal
£101.25
Occasional Papers Why Graphic Culture Matters: 2023
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£20.90
Princeton Architectural Press Dear Data
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£36.00
Victionary Material Matters 04: Paper: Creative
Book SynopsisMaterials have the power to affect human experiences and emotions by helping us build intimate connections with inanimate objects through touch and feel. Whether they are used as a point of reference or the medium of creation itself, they are integral to artists and designers who seek to explore fresh outcomes, experiment with new techniques, and elicit distinct responses from their audiences. Material Matters 04: Paper showcases stunning creative interpretations of the common material across a variety of mediums. From the simple act of folding or tearing different sheets up to create complex new shapes to burning random pieces to make radical elements for an artwork, this edition explores the compelling ways with which the unique characteristics of paper can be cleverly drawn upon or manipulated to shape the outcome of a particular project, with insights into the key techniques featured.
£21.25
Slanted Publishers UG Mono Moment - Monospace Type Design
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£19.20
Taylor & Francis Ltd Design and Strategy
Book SynopsisThis major practical handbook bridges the gap between strategy and design, presenting a step-by-step design process with a strategic approach and extensive methods for innovation, strategy development, design methodology and problem solving. It is an effective guide to planning and implementing design projects to ensure strategic anchoring of the process and outcome.Built around a six-part phase structure that represents the design process, covering initial preparations and project briefing, research and analysis, targets and strategy, concept development, prototyping and modelling, production and delivery, it is a must-have resource for professionals and students. Readers can easily dip in and out of sections, using the phase structure as a navigation tool. Unlike other books on the market, Design and Strategy addresses the design process from the perspective of both the company and the designer. For businesses, it highlights the value of design as a strategic tool foTrade Review"I have worked at the intersection of design and strategy for over 25 years, have read a great deal of nonsense written about both, fortunately this book bucks the trend. A ready reckoner for anyone looking to develop cohesive, intelligent new design work rooted in plans, not hopes." Simon Manchipp, Founder & Executive Strategic Creative Director of SomeOne."A very accessible and comprehensive overview of a strategic design process – with practical tools and guides for working strategically with design – for both students and practitioners."Rachel Cooper OBE, Distinguished Professor of Design Management, Lancaster University, UK."Wanda’s book is encyclopedic and unrivaled. The most comprehensive deconstruction of the rigor it takes to build on a strategy to design a sustainable future, whether you are a designer, a marketer, or a manager." Alina Wheeler, Author Designing Brand Identity: an essential resource for the whole branding team.Table of ContentsIntroduction How does the book work? What is design? Phase 1 Initiation 1.1 Initial preparations 1.2 Project brief 1.3 Initial meeting 1.4 Initial workshop 1.5 Project description 1.6 Progress schedule 1.7 Price quotation 1.8 Contract 1.9 Team collaboration Phase 2 Insight 2.1 Understanding the company 2.2 Situational study 2.3 Problem statement 2.4 Method selection 2.5 Research process 2.6 Research 2.7 Analyses 2.8 Mapping 2.9 Testing and measuring Phase 3 Strategy 3.1 Strategy development 3.2 Overall strategy 3.3 Goals and sub-goals 3.4 Business strategy 3.5 Business model 3.6 Market strategy 3.7 Brand strategy 3.8 Communication strategy 3.9 Design strategy Phase 4 Design 4.1 Design brief 4.2 Strategy>Phase 5 Production 5.1 Implementation 5.2 Model 5.3 Material selection 5.4 Paper and cartonboard 5.5 Colour management 5.6 Production for digital media 5.7 Production for printed media 5.8 Quality assurance Phase 6 Management 6.1 Intangible assets 6.2 Legal protection 6.3 Design management 6.4 Effect measurement 6.5 Design manual 6.6 Design templates 6.7 Operating manual 6.8 Further development 6.9 Sustainability management
£118.75
Valiz IN/Search RE/Search: Imagining Scenarios Through
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£18.90
Occasional Papers The Form of the Book Book
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£12.50
Schiffer Publishing Ltd Affordable Art Deco Graphics
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£23.79
Lurzer GmbH Lurzer's Archive Special 200 Best Illustrators
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£18.75
BIS Publishers B.V. Don’t Eat The Yellow Snow: Pop Music Wisdom
Book SynopsisWhen times are particularly difficult, and you are likely to slip into despair, some of the greatest pop songs can provide true comfort to make it through the pain. The problem with advice in general is that we often don't take it. The great thing about advice songs is that you can kick back and listen to someone else coach you through a tough situation while rocking out at the same time. This wonderful book lists 250 of the best pop songs for those times that solid life advice is needed. The songs represent all popular music styles from the last fifty years, from rock to folk, and from punk to hip hop. There are for example many times in which the three words "let it be" are words of wisdom. Although the lyrics may have originally been written in reference to interpersonal difficulties within the Beatles, the song does possess a universality that makes "Let It Be" one of the great advice pop songs of all time. Other famous pop music advice to live by: "You Can't Always Get What You Want" by The Rolling Stones "If You Love Somebody, Set Them Free" by Sting "Don't Worry, Be Happy" by Bobby McFerrin "Always Look on the Bright Side of Life" by Eric Idle Don't Eat the Yellow Snow (Frank Zappa) is a collection of all the famous advice songs and many surprises as well. It gives the reader the song titles, painted by hand by the designer, and a striking quote from the song lyrics as well as indices on artist and themes. This well produced, iconic looking album of words of wisdom from pop music is the perfect gift for music lovers of all ages.
£13.49
The University of Chicago Press En Guerre
Book SynopsisWith 2014 marking the hundredth anniversary of the commencement of World War I, this book offers an exploration of the impact of the Great War as viewed through the lens of French graphic illustration of the period.
£15.00
Occasional Papers Graphic Design History in the Writing 1983 2011
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£20.00
Workman Publishing Art of War Visualized The The Sun Tzu Classic in
Book SynopsisIt’s the perfect meeting of minds. One, a general whose epigrammatic lessons on strategy offer timeless insight and wisdom. And the other, a visual thinker whose succinct diagrams and charts give readers a fresh way of looking at life’s challenges and opportunities. A Bronze Age/Information Age marriage of Sun Tzu and Jessica Hagy, The Art of War Visualized is an inspired mash-up, a work that completely reenergizes the perennial bestseller and makes it accessible to a new generation of students, entrepreneurs, business leaders, artists, seekers, lovers of games and game theory, and anyone else who knows the value of seeking guidance for the future in the teachings of the past. It’s as if Sun Tzu got a 21st-century do-over. Author and illustrator of How to Be Interesting, Jessica Hagy is a cutting-edge thinker whose language—comprising circles, arrows, and lines and the well-chosen word or two—makes her an ideal phTrade Review“Charts and graphs cartoonist Jessica Hagy has turned [The Art of War] to her own purposes. In The Art of War: Visualized, she updates Sun Tzu's strategic advice as pithy infographics for contemporary readers.” -- Fast Company co.Create “Hagy’s book may appeal to managers in a way the original doesn’t because she’s taken what has always been considered metaphorical business wisdom and visualized it, sometimes literally, as business wisdom.” -- The Harvard Business Review
£12.34
RIT Cary Graphic Arts Press Narrative Structure in Comics: Making Sense of
Book SynopsisAn examination of the narrative and pictorial qualities of comics and how these help comics to communicate and create meaning. In Narrative Structure in Comics: Making Sense of Fragments, Barbara Postema seeks to explain how comics communicate and create meaning, with an emphasis on two aspects of comics. She first examines the pictorial quality ofcomics, which receives more emphasis than verbal/textual elements. Her second focus is upon the storytelling and narrative qualities of comics, as well as the literary explorations they provide. The "narrative structure" refersto the potential of images, the story telling capacities of panels, and the sequence of panels, in addition to the more traditional narratological concepts. Overall, the author presents a credible rationale for the way in which comics structure their narratives. At every level of communication, comics rely on gaps or absences to create meaning and guide the reader to a meaningful experience. RIT Press is pleased to announce Narrative Structure in Comics as the first book published in its Comics Monograph Series. BARBARA POSTEMA is a Postdoctoral Research Fellow at Ryerson University in Toronto, where she is working on a project about wordless comics. She has published several articles in the International Journal of Comic Art.Table of ContentsPreface Introduction: Picture Stories: Comics Considered Draw a Thousand Words: Signification Within Panels Concerning The In-Between: Layout in Frames and Gutters All in a Row: Creating Action Through Sequences Combining Signs: Image-Text Relations Show And Tell: The Process Of Narration Illustrations Appendix A: Comics Terminology Appendix B: Comics History and Genre Overview Bibliography Index
£23.75
Thames & Hudson Vu
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£36.00
SendPoints Publishing Co., Ltd Brand: No More Rules: 22
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£14.20
Taylor & Francis Ltd Information Design
Book SynopsisInformation Design provides citizens, business and government with a means of presenting and interacting with complex information. It embraces applications from wayfinding and map reading to forms design; from website and screen layout to instruction. Done well it can communicate across languages and cultures, convey complicated instructions, even change behaviours. Information Design offers an authoritative guide to this important multidisciplinary subject. The book weaves design theory and methods with case studies of professional practice from leading information designers across the world. The heavily illustrated text is rigorous yet readable and offers a single, must-have, reference to anyone interested in information design or any of its related disciplines such as interaction design and information architecture, information graphics, document design, universal design, service design, map-making and wayfinding.Trade Review"The collection is an exhaustive encyclopedia of information design, with much to offer a diverse array of audiences...Overall, most readers interested in information design should find something valuable within Information Design, whether that be as a general reference, a teaching guide, or a research guide."Guiseppe Getto, faculty member at East Carolina University and President & Co-Founder of Content Garden, Inc.Table of ContentsPart 1 Chapter 1. Early visualizations of historical time Chapter 2. Images of time Chapter 3. William Playfair and the invention of statistical graphs Chapter 4. Ship navigation Chapter 5. Technical and scientific illustration Chapter 6. The lessons of Isotype for information design Chapter 7. Marie Neurath: designing information books for young people Chapter 8. Future, Fortune, and the graphic design of information Chapter 9. Some documents for a history of information design Chapter 10. Moral visualizations Part 2 Chapter 11. Graphic literacies for a digital age Chapter 12. Visual rhetoric in information design Chapter 13. Multimodality and genre Chapter 14. Interactive information graphics Chapter 15. Social and cultural aspects of visual conventions in information Chapter 16. Textual reading on paper and screens Chapter 17. Applying science to design Part 3 Chapter 18. Does my symbol sign work? Chapter 19. Icons as carriers of information Chapter 20. Warning design Chapter 21. Diagrams Chapter 22. Designing static and animated diagrams for modern learning materials Chapter 23. Designing auditory alarms Chapter 24. Design challenges in helping older adults use digital tablets Chapter 25. On-screen colour contrast for visually impaired readers Chapter 26. Contrast set labelling Chapter 27. Gestalt principles Chapter 28. Information design research methods Chapter 29. Methods for evaluating information design Chapter 30. Public information documents Part 4 Chapter 31. Choosing type for information design Chapter 32. Indexing and information design Chapter 33. When to use numeric tables and why Chapter 34. Wayfinding perspectives Chapter 35. Designing for wayfinding Chapter 36. The problem of ‘straight ahead’ signage Chapter 37. Park at your peril Chapter 38. Indoor digital wayfinding Chapter 39. Visualizing storyworlds Chapter 40. Exhibitions for learning Chapter 41. Form follows user follows form Chapter 42. Information design & value Chapter 43. The LUNAtic approach to information design Chapter 44. Information design as a (r)evolutionary educational tool Chapter 45. Design + medical collaboration Chapter 46. Developing persuasive health campaign messages Chapter 47. Information design in medicine package leaflets Chapter 48. Using animation to help communication in e-PILs in Brazil Chapter 49. Medical information design and its legislation
£68.39
Laurence King Publishing Oh Sh*t... What Now?: Honest Advice for New
Book SynopsisSo you''ve graduated. What now? Where do you live? Can you afford to live? How can you make money doing design? How do you get a job? Who do you want to work for and are you good enough? This book is a comprehensive and insightful guide to anything and everything that is of use to those looking to break into the creative industries,sharing experiences, ideas, advice, criticism, and encouragement. With sections covering education, portfolios, jobs/freelancing, working process, and personal development, this straight-talking, funny, and frequently irreverent guide is a must-read for all creative arts students.
£17.99
Die Gestalten Verlag Start Me Up!: New Branding for Businesses
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£32.00
Rizzoli International Publications The Art of Lettering Perfectly Imperfect
Book SynopsisFrom whimsical to elegant, and old-school influences to new school—Goodtype’s The Art of Lettering showcases dynamic hand lettering from today’s young and sought-after typographers and calligraphers, stoking creative inspiration for graphic designers, artists, and type enthusiasts alike. Hand lettering is making a comeback, bursting out of its graphic-design bubble and finding a mainstream via collecting social media sites like Instagram and Pinterest. The avid interest in hand lettering seemingly goes hand in hand with the weariness audiences feel with constant slick digital presentation of the information they consume. The Art of Lettering collects myriad new and established graphic designers for whom hand lettering is a time-honored art that has modern applications. Showcasing more than 100 artists from all over the world, the book displays their typographic takes and illustrates their perfectly imperfect handcraftedTrade Review"Goodtype: The Art of Lettering is noisy, eclectic and glorious. It’s more than 280 pages of lettering samples, with a foreword by Ken Barber and brief interviews with Jessica Hische, Lauren Hom and Gemma O’Brien. The foreword is insightful. The interviews are fresh, lively and provide a peek at what drives these three remarkable women. But it’s the examples of lettering that make this book grand. The motivation behind Goodtype is Brooke Robinson’s insatiable love of lettering. She collected examples by the bushel—and stored them all on her phone. When she got to the point where she would have to delete samples to gather more, it hit her: she could upload all of the images to an Instagram account dedicated to her lettering and type finds. This was in 2013, and Robinson never looked back. But there’s more to Goodtype than its collection of drop-to-your-knees lettering. In a world of bits and bytes, we seldom see design projects in their evolutionary stages. Goodtype, however, gives us a look over the designer’s shoulder as the lettering evolves. We’re treated to the rough pencil sketches (complete with editing notes) and predigital renderings that lead to the final art. Buy Goodtype. Keep it close to where you work. If your typographic mojo falls flat, pick up the book. If you’re not sure how to handle a bit of display typography, pick up the book. If you’re looking for a young and talented lettering artist, pick up the book." —Communication Arts
£29.75
Bloomsbury Publishing PLC Writing for the Design Mind
Book SynopsisNatalia Ilyin is Professor of Design at Cornish College of the Arts in Seattle, USA, where she teaches design history and criticism, design for social activism, and transition design. In 2012- and again in 2015 - she earned Cornish's Award for Teaching Excellence. Natalia is also Founding Faculty for the MFA in Graphic Design at Vermont College of Fine Arts, has taught at Rhode Island School of Design, Yale University, The Cooper Union and the University of Washington, and has acted as Critic for the MFA in Graphic Design at Yale University and at Rhode Island School of Design.Trade ReviewEvery designer will have to write in her career. Some will find it more painful than others. Funny, direct, wise and clear, design educator Natalia Ilyin has come to the rescue. * Communication Arts Magazine *I would make this book required reading for any writing intensive course within an Art & Design department. * Gary Rozanc, University of Maryland, Baltimore County, USA *A hugely engaging and inspiring read - the tone is perfect for students. * Neil Leonard, University of the West of England, UK and author of Becoming A Successful Graphic Designer *[M]any tutors out there ... would enjoy reading this book as much as I did, densely packed as it is with excellent counsel, communicated in an engagingly informal, second-person mode of address and peppered with personal anecdotes and often laugh-out-loud humorous asides. Readers might feel as though they are one of Ilyin’s fortunate students, sitting with her in her office for a tutorial. * Design Issues *Table of ContentsPreface Acknowledgements Introduction 1: Sitting Down to Write Beware the Journaling Roommate Ten Things About Writing How to Begin 2: The Writer’s Matériel Making Marks Marks into Signs Signs into Sign Bundles Bundling Bundles Alphabets Are Systems Letters into Type Coding and Decoding 3: Words Denotation and Connotation Focusing In Exercise 1—Seven Beautiful Words 4: Phrase to Clause to Sentence First, Phrases Now, Clauses Exercise 2—Seven Beautiful Clauses Finally, Sentences Stop the Wandering Three Sentence Writers Exercise 3—Seven Beautiful Sentences 5: A Dash Through Punctuation Altering Meaning with Dots and Lines The Art of the Pause: Paragraphing Exercise 4—Building a Paragraph Brush Up on Your Use of Articles 6: Thinking in Diagrams A Third Way of Communicating Imitate the Way Your Brain Thinks: Nodal Mapping Exercise 5—Trying Out Mapping 7: Writing Is Argument What “Expository” Means If You Missed Learning How to Write a Five-Paragraph Essay The Rooted Tree A Five-Paragraph Essay, Line by Line Exercise 6—Master the Five-Paragraph Essay How to Move Past Five Paragraphs Exercise 7—Flip the Tree On to the Semilattice Deploying the Semilattice: Rooms Make the House Exercise 8—Eight Paragraphs of House A Tiny House Caravan Exercise 9—Structure the Caravan Essay Exercise 10—Write the Caravan Essay A Note On Conclusions 8: Convincing Ethos: Convincing by Inspiring Trust Pathos: Convincing by Appealing to Emotion Logos: Convincing by Appealing to Logic 9: Tone & Voice Tone The Differences Between Formal and Informal Writing A Personal Tone Exercise 11—Tone Warm-Up A Professional Tone Exercise 12—A Short Professional Piece The Traditional Academic Voice Voice 10: Academic Writing What is an Academic Critique? Exercise 13—An Eight-Page Academic Critique Structuring the Complex Think Piece Various and Oppositional Arguments Exercise 14—Balancing Opposing Arguments What Academic Research Is and Is Not How to Begin Your Research A Note on Research Databases The Rules of Fair Use Plagiarism What Design Research Is and Is Not Structuring Design Research Documentation What is the Peer Review Process? 11: Writing Long Bibliographies, Research Papers, BFA Documents, Master’s Theses Invisible Argument: The Art of the Annotated Bibliography If You’ve Just Been Assigned an Annotated Bibliography Exercise 15—Build an Annotated Bibliography In Defense of the Term Paper Structuring and Writing Research Papers Exercise 16—Create a “Process Machine” The Design Master’s Thesis: I Hear a Symphony Exercise 17—Three Basic Questions Exercise 18—Getting to a Thesis Statement 12: Writing to People In Admiration Exercise 19—Write a Note Because You Want Something—Like a Job Exercise 20—Write a Convincing Email Because You Don’t Want Something—Like a Client exercise 21—Write a Client-Firing Email Letters on Paper 13: Business Proposals & Reports A Word on Business-Speak A Simple Proposal for Getting New Business Exercise 22—Map, Diagram, & Write a Simple Proposal Responding to the RFP Exercise 23—Map, Diagram, & Write a Response to an RFP 14: Copywriting What Kind of Copy Is It? First, Targets Brush Off Your Poetry Hat Be Wise About Copy Okays Write Alone Exercise 24—Exercise Your Inner Colette 15: Writing for Social Media Writing for Websites Is Its Own Thing Creating a Cohesive Identity Online Keep the Music Playing Exercise 25—Create a Social Media Plan Writing Tips Eleven Errors of Death How to Get It All Read Last Thoughts Illustration Notes
£28.95
BIS Publishers B.V. Shaping Text: Type, Typography and the Reader
Book SynopsisEveryone is a typographer. This is the inevitable conclusion when looking at the way in which today’s computer users are forced to make decisions about fonts and layout for their day-to-day communication. Writing, typesetting and printing have become part of almost everyone’s experience. However, many users are clueless about how fonts work, what constitutes a functional layout and how to communicate best with readers. There has even been a decline in basic typographic knowledge among young design professionals. And yet, a thoughtful and purpose-driven shaping of text lies at the basic of effective, powerful graphic communication. Shaping Text takes a practical and broad approach to typography. It is aimed at design students and graphic designers, and also at those who are concerned with content: writers, editors and publishers. Showing a wide range of examples from first-rate designers across the world, the book examines why and how typographic designs work well in a given context. Particular attention is given to the team play between the text itself - written language - and the design - the shaping of the text - to form a new, multi-level visual message with a complex content. Many textbooks on typography look at the details of type and lettering first, often taking a historical approach, then zoom out to gradually reveal a larger whole. Shaping Text works the other way around. It starts by looking at graphic products - in print, on the screen and in the environment - and then examines the constituting elements, including type, image, ornament, layout, and colour. Historical examples are used as references for most genres of text-shaping; a chronological overview of type design and printing techniques forms a lengthy appendix rather than the core of the book. Finally Shaping Text is firmly rooted in contemporary design praxis. It discusses the state of the art in type design and technology, and tackles problems and questions that font users may be struggling with. Besides being a typographic writer and consultant for leading companies such as FontShop and MyFonts, the author has worked as a graphic designer and teacher; Shaping Text reflects this broad experience with typographic form and content.
£25.49
BIS Publishers B.V. Simplicity: A Matter of Design
Book SynopsisAs the world becomes increasingly complex and complicated, simplicity becomes increasingly in demand. We all seek simplicity in small or large measure. We strive to create simplicity at work and at home. While the lives of our early ancestors may appear simple to us, it would not be simple for us to live those lives. This takes us to the root of simplicity: Simplicity is not an absolute quality. It depends on our experience, knowledge, understanding, and skills. Simplicity: A Matter of Design offers a set of terms that will allow us to discuss simplicity in design with precision. It looks into the basics of simplicity and researches more in depth three aspects of design: functionality (simplicity for comfort), aesthetics (simplicity for pleasure) and ethics (simplicity for conscience). There is an extra chapter on simplicity in communication. If there is one quality all designers are seeking it is simplicity. Nevertheless, very little is written on the subject. Simplicity: A matter of design is a very clearly written and illustrated must read for students and practitioners who are intrigued by the concept of simplicity.
£25.49
Bloomsbury Publishing PLC Collaboration in Design Education
Book SynopsisThe book is a comprehensive guide for students and practitioners who want to take a collaborative approach in their design practice. Authors Marty Maxwell Lane and Rebecca Tegtmeyer introduce a range of case study collaborations, both face-to-face and remote, and between individuals and groups. The book addresses the basics of getting started, planning ahead and reflecting on outcomes, alongside the issues that come up in collaborative work, e.g. cross-cultural exchange, or managing roles within a diverse team. Editorial commentary runs throughout the chapter introductions and case studies, with informatics illustrating key concepts and expanded call out' points in the martin. More complex case studies offer a deep dive' section to explain and share further details of the featured projects.Trade ReviewLane and Tegtmeyer explore both the power and the struggle of collaboration in design. Through a series of case studies they pull the reader into a range of projects, providing a wealth of inspiration for designers operating in academia and industry. Ultimately, they address a crucial, contemporary question: how can we work together to take on the complex problems of our age. -- Helen Armstrong, Associate Professor of Graphic Design, North Carolina State University, USAThis book supports the call to reimagine, redirect and refocus graphic design education as a collaborative, improvisational and less outcome-based practice in the 21st Century. It doesn’t pretend to have all the answers but instead presents a trove of case studies from US schools, illustrating the insights and pitfalls of collaborative work in trans-disciplinary, socially-engaged and politically aware design curricula. -- Peter A. Hall, Central Saint Martins, University of the Arts London, UKTable of ContentsForeword, Meredith Davis (NC State University, USA) Acknowledgements Preface Introduction Chapter 1: Community Collaborations with Students Introduction 1.1 ThinkTank 2020, Tyler Galloway (Kansas City Art Institute, USA) 1.2 Growing NearWest, Pamela Napier (Indiana University, USA) and Starla Hart (16 Tech Community Corporation, USA) 1.3 Wicked Problems in Your Community, Liese Zahabi (University of New Hampshire, USA) 1.4 Farm-to-Market, Meta Newhouse and Caroline Graham Austin (Montana State University, USA) Chapter 2: Faculty Sharing Knowledge to Broaden Student Experience Introduction 2.1 Type/Image/Structure, Julie Spivey, Eileen Wallace, and Marni Shindelman (University of Georgia, USA) 2.2 Making an Exhibit, Jessica Hawkins and Jessica Alexander (Centenary College of Louisiana, USA) Chapter 3: Peer-to-Peer Learning Across Disciplines Introduction 3.1 SCULPTYPE, Arzu Özkal and Richard Keely (San Diego State University, USA) 3.2 Speak Music Speak Design, Pascal Glissmann and Alexis Cuadrado (The New School, USA) 3.3 Creative Mapping, Cheryl Beckett and Peter Turchi (University of Houston, USA) 3.4 Teachers as Play Facilitators, Derek Ham (North Carolina State University, USA) Chapter 4: Confronting Bias in Cultural Exchanges Introduction 4.1 Expanding Worldviews Through Poster Design, Eileen MacAvery Kane (SUNY Rockland Community College, USA) and Hendali Steynberg (Tshwane University of Technology, South Africa) 4.2 Opportunities for Cultural Contrast and Comparisons, Stacy Asher (University Nebraska-Lincoln, USA) and Joshua Singer (San Francisco State University, USA) 4.3 Sustainability & Interactive Experiences, Denielle Emans (Virginia Commonwealth University, Qatar) and Kelly Murdoch-Kitt (University of Michigan, USA) Chapter 5: Intradisciplinary Faculty Collaboration Introduction 5.1 Pass the Pixel, Özlem Özkal (Özyegin University, Turkey), Canan Akoglu (Design School Kolding, Denmark), Ben Van Dyke (Michigan State University, USA) and Arzu Özkal (San Diego State University, USA) 5.2 Sweat Workshop, Amy Fidler and Jenn Stucker (Bowling Green State University, USA) 5.3 Vertical Studio, Bradley Tober (Publicis Media/Publicis Spince, USA) and Matthew Peterson (North Carolina State University, USA) Chapter 6: Industry Interviews Introduction 6.1 Shrinking the Distance for a Curious Exchange, Rick Valicenti (Thirst/3st, USA) and Jenn Stucker (Bowling Green State University, USA) 6.2 The Coterie Theater Promotion, Kuhn & Wittenborn (Kansas City, USA) and Andrea Herstowski and Jeremy Shellhorn (University of Kansas, USA) 6.3 Brand Research, Story, and Positioning Visual Identity, Matthew Muñoz (New Kind, USA) and Denise Gonzales Crisp (North Carolina State University, USA) Conclusion Resources Bibliography About the Authors Index
£28.49
Hat & Beard, LLC Do You Compute
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£35.99
Pearson Education (US) Designers Guide to Product Vision The
Book SynopsisLaura Fish is a modern designer focusing on strategic product vision that can shape big change for the better. Drawing on fifteen years embedded in digital product programs and user experience teams, she can now speak to hard lessons learned and expertise gained that have led her to redefine her professional purpose and make the changes needed to level herself up. She is now dedicated to helping fellow designers do the same, acting as a visioneering sherpa to guide the journey. Scott Kiekbusch is a digital product strategist and designer with nearly 20 years of industry experience. Scott has built & led digital product design teams, participated in the design and delivery of websites & applications enjoyed by millions of users, and helped mature the product design practices of several organizations. In his free time he enjoys playing & listening to music, traveling, photography, and periodically posting hot takes Trade Review"This book is fantastic. This is a must-read for designers who want to fulfill their potential -- treated equally to their peers in technology and business -- and ultimately secure a seat at the table with business managers and developers. If you're a designer who thinks getting ahead means you have to go back to school for an MBA, read this book first. Pulling from agile methods in design, Fish and Kiekbusch provide a concrete step-by-step product vision process. The book proves while correcting lack of business acumen is important, vision is the designer's way forward. It's essentially a playbook that sets the stage towards successful product validation—outlining a workflow for any designer who wishes to 'level up' from being a tactical designer to a strategic designer. I highly recommend this book for anyone interested in design leadership." -- Heather Shaw, Professor, Department Chair of Design, Lesley Art + DesignTable of Contents Part I: The Calling 1. The State of the Designer 2. Re-Design School 3. Master Class: First Principles Thinking Part II: The Vision 4. Getting Started with the A-Team 5. Strategy: Connecting the Dots 6. Telling the Story of the Future Experience Part III: Visioneering 7. Setting Your Compass by Your North Star 8. Building Your Visioneering Practice Afterword: Purpose Driven
£22.49
Quarto Publishing Group USA Inc Information Design Workbook, Revised and Updated:
Book SynopsisInformation Design Workbook, Revised and Updated takes a methodical, comprehensive, approach to conveying the fundamentals of effective, innovative information design. With loads of new case studies demonstrating the latest approaches, you'll learn about the history, theory, criticism, technology and media, process, method, and practice of information design as well as learn how to create visually compelling and meaningful graphics. Opening with a brief history followed by an instructive breakdown of the discipline, get an intimate understanding of the complexities of crafting information designto effectively improve communication both functionally and aesthetically. You'll learn every aspect of the discovery process, including how to work within your client's business structure, create a project timeline, identify and prioritize possible audiences, construct a creative brief, and explore personas (user profiles) and scenarios. Then, explore best practices and get practical tips on creating planning documents and testing your design. An overview of key design principles—including color, type styling, structure, and graphic elements—shows you how to apply these basic tools to develop powerful information design solutions. A wide range of case studies from premier design firms around the world illustrate how all the complex considerations and techniques outlined in the first half of the book come into play. The author critiques and explains why each design is successful in terms of formal quality (Aesthetics) and function (How does it improve communication?). The case studies include cutting edge examples of printed matter, information graphics, interactive experiences, environmental design, as well as experimental projects. Using these principles and methods as a foundation and the real-world examples as a springboard, you can learn to execute well-crafted, functional, and aesthetically beautiful information design.
£18.99
Princeton Architectural Press Graphic Design Rules
Book Synopsis
£28.00
MIT Press Ltd Interactive Visualization
£54.02
Valiz Unlicensed: Bootlegging as Creative Practice
Book Synopsis
£22.50
Bloomsbury Publishing PLC The New Typography in Scandinavia
Book SynopsisTrond Klevgaard is a design historian and graphic designer. He is Associate Professor of Design History at Kristiania University College, Norway, where he was previously head of the degree program in Graphic Design. He holds BA (Hons) and MA degrees in graphic design from London College of Communication, UK, and a PhD in History of Design from the Royal College of Art, UK.Trade ReviewThe history of modernism in typography is too often told through a limited number of familiar pieces of work, with the emphasis on a small cast of central and eastern European characters. Through thorough research into contemporary accounts, and by not concentrating solely on the avant-garde, Trond Klevgaard opens our eyes to Danish, Norwegian, and Swedish designers whose work in the mid-20th century was international in inspiration but decidedly Scandinavian in application. This book brings a much-needed northern European perspective to the history of the ‘new typography’. -- Paul Luna, Emeritus Professor at the University of Reading, UKKlevgaard explains the publishing environment in which New Typography took shape in Scandinavia. We come to understand the “domestication” of modernist typography not as a misunderstanding of its more well-known Central European prototypes, but rather as a sensible adaptation to the varying interests of publishers, tradespeople, readers, and organizations there. Well researched and clearly written, this study will open many eyes to typography rarely seen outside of the region. It also demonstrates how the histories of social organizations and of industrial structures, no less than the histories of ideas and of visual forms, are key to understanding the history of modernist design. -- Craig Eliason, Professor of Art History, University of St. Thomas, USATable of ContentsContents List of Figures List of Plates Acknowledgements Note on Translation Introduction 1. Origins and Networks Origins of the New Typography Scandinavian Nodes in the Avant-Garde Network Section One: Printing and Advertising Cultures 2. Modification: The Printing Trade's Versions of the New Typography The New Typography from Avant-Garde Printing to Trade The New Typography in Scandinavian Printing Education 3. Compartmentalization: Cultures and Practices of Advertising Jobbing Print, Commercial Art and Lay-Out Discreet Professional Communication Networks Competing Cultures of Design and Production Section Two: Printing and Society 4. Realignment: Functionalism as Ideology, Style and Resistance From Elementarism to Functionalism From Funkis to Functional Typography Towards the Functional Book 5. Isolation: Future-People and Rational Consumers The Swedish Cooperative Society: Adopter of 'Wild' New Typography Print Designs of the Avant-Garde Left Targeting the Young and Femaile Vote through 'Wild' Photomontage 6. Assimilation The New Typography Under Occupation A New Style in Neutral Sweden Conclusion Glossary
£27.99
Gingko Press, Inc Japanese Graphic Design
Book Synopsis
£42.46
Promopress Playful Graphics: Unexpected Graphic Design
Book SynopsisGraphic design increasingly emphasizes a user-oriented approach that is based around communication and interaction between users and the work itself. Non-digital interactive graphics can be found in books, brochures, posters, packaging, and albums. Playful Graphics presents a selection of outstanding interactive projects produced by designers from all over the world; these works present users with rich visual experiences and enable readers to take action. Through exploring distinct techniques and forms, Playful Graphics demonstrates how this exciting area of design can influence user experiences and bring fun to life. It is a celebration of great design ideas that convey their messages through hands-on play.
£25.49
Standards Manual Parks 2
Book SynopsisBrian Kelley (b. 1988) moved to New York City in 2006 and received his BFA in photography from the School of Visual Arts. Kelley's work resists the hurried march of consumerist modernity, seeking to halt the cyclical emptiness of our material lives to capture a sense of culture at the end of history. A mixed-media approach has allowed him to pursue artwork with disruptive capacities—exhaustive research, slow & meditative composition, and the repurposing of photographic mediums—all employed to reveal the artifacts left behind by the precession of simulacra. Kelley was born in Horseheads, NY and currently lives in Lumberland, NY.
£40.00
Avenue House Press Pty Ltd Vintage Botanical Illustration: Copyright-Free Images for Artists, Designers and Plant Lovers
£18.99
Thames & Hudson Ltd Making Videogames
Book SynopsisAn in-depth visual guide presenting the captivating creative journeys behind the worldâs leading videogames. Making Videogames is an unprecedented snapshot of modern interactive entertainment, with insight from true pioneers about the most important games in the world. Illustrated with some of the most arresting in-game images ever seen in print, the book explores the unique alchemy of technical and artistic endeavour that constitutes the magic of videogames, striking a captivating balance between insight and accessibility. Across eleven chapters, each focusing on a specific game from AAA blockbusters such as Control and Half-Life: Alyx to cult breakthrough games including No Manâs Sky and Return of the Obra Dinn, the book will document the incredible craft of videogame worldbuilding and visual storytelling via the worldâs most popular, but seldom fully understood, entertainment medium. The bookâs text orbits breathtaking, specially created imagery âphotographedâ in-engine by the aTrade Review'Beautifully illustrated' - FAD'Remarkable ... Makes a compelling case for how the exquisite collusion of math and design contributes to [video games’] power ... As immersive and impressionistic as the games it celebrates' - NPR, Best Books 2022'Making Videogames starts with the premise that "video games are a visual art". It’s hard to disagree as we follow the authors’ journey through twelve different examples, revealing the sheer depth of content, research, and craft required to shape the modern game environment' - Wallpaper*Table of ContentsIntroduction 1. Optimising Story 2. Lighting in Action 3. Building the Open World 4. Reinventing Virtual Reality 5. Faking Flight 6. A Theatre of Diplomacy 7. Procedural Worlds 8. Landscaping Joy 9. The Digital Actor 10. Fear Factory 11. The Soul of Simulation
£21.25
Standards Manual NYCTA Graphics Standards Manual
£33.60
Bloomsbury Publishing PLC Design
Book SynopsisDesign is everywhere. It shapes not only our present but also our future. An essential introductory guide, Design: The Key Concepts covers fundamental design concepts: thinking, service, context, interaction, experience, and systems.Each concept is situated within a broad context, enabling the reader to understand design's contemporary practice and its relationship to issues such as new technology, social and economic development, globalization, and sustainability. Concepts are also explained by use of concise, illustrated case studies of contemporary objects, spaces, systems, and methods such as Uber, the iPhone, Kickstarter and IKEA. Chapter summaries and supporting discussion questions make this an engaging and accessible introduction for students and those new to the field. An annotated bibliography provides direction for further reading.Trade ReviewThis book is a treasure trove. With a variety of examples, DJ Huppatz shows the close connection between theory and practice in design … His recourse to historical examples lead to a very contemporary interpretation of design. * Gesellschaft fur Designgeschichte (Bloomsbury Translation) *Design: The Key Concepts is the first book to set out, with simplicity and clarity, the directions in which design has moved in the early twenty-first century. Rooted in case-studies, it unpacks the complexity of recent developments and will undoubtedly become a ‘must read’ for design students across the globe. * Penny Sparke, Professor of Design History at Kingston University, UK *Table of ContentsAcknowledgements Preface Introduction - What is Design? - Design’s Relatives - Design’s History - The Concepts 1. Information - From Print to Cyberspace - Making Marks - Case Study 1: Emojis - Graphic Identities - Visualizing Data - Case Study 2: Infographics - Finding our Way - The Return to Craft 2. Things - From Mechanization to Automation - Serial Things - Case Study 3: Chairs - Singular Things - Materials - Case Study 4: the Moneymaker Pump - Ethics 3. Interactions - Designing Machines for People - Affordances and Scripts - Case Study 5: Doors - Interface - Software - Case Study 6: the iPhone - Smart Things - Robots 4. Systems and Services - Systems - Mapping Services - Case Study 7: IKEA - Sharing - Hackathons and Jams - Case Study 8: Uber - Social Design - Government Services 5. Experiences - Interaction and Emotion - Participation - Case Study 9: Facebook - Inclusive Experience - The Experience Economy - Immersive Entertainment - Case Study 10: Universal Design - Tourism 6. Strategies - Organizational Design - Case Study 11: IBM - Strategic Design - Policy - Problems and Methods - Case Study 12: IDEO - Design Thinking Conclusion - Design in the Anthropocene - Technological Fixations - Design Futures Notes Annotated Guide to Further Reading Select Bibliography Index
£24.99
Bloomsbury Publishing PLC Making Posters
Book SynopsisPosters have the power to influence and inform - so how does a designer hone their creations to have the impact they need?With a special focus on conceptualization, internationally-acclaimed and award-winning designers Natalia Delgado and Scott Laserow takes you though planning, analyzing and creating posters that stop viewers in their tracks. Classic and contemporary examples from around the world show you what can be achieved at the cutting-edge of the medium - from protest and propaganda posters, through pop culture and Swiss style, to animated and interactive designs.Whether you need to promote the next president, advertise a brand or create awareness of a health crisis, Making Posters gives you the critical and practical skills to excel in one of the most widely seen forms of graphic design and make sure your work stands out from the crowd.Table of Contents· Introduction · Chapter 1: What is a Poster? o Theoretical description o Historic timeline · Chapter 2: Conceptualizing o Research o Brainstorming o Know your message o Know your audience · Chapter 3: Grabbing Attention o Disruption o Engaging the audience o Scale, color & contrast · Chapter 4: Execution o Image-making o Hierarchy o Type as image o Composition o Aesthetic o Making mistakes · Chapter 5: Poster that Tell Stories o Creating your story o Structuring your story o Telling your story with type o Telling your story with color o Telling your story with multiple narratives o Telling your story with a single image narrative · Chapter 6: Poster Types o Posters that entertain o Posters that persuade o Posters that promote o Posters that seduce o Posters that sell · Chapter 7: The Transformation of the Poster o Animated posters o Interactive posters for the screen o New materials and techniques o The future of the poster · Bibliography · Index · Glossary
£28.49